#Chameleon

1 messages · Page 5 of 1

meager ivy
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but i dunno

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super specialized stuff like the mineshaft caverns make sense to split

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but like

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idk

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anyways

flat geyser
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i still dont understand what the point of unloading is tbh

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its like

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it takes up double space or something if u dont

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right

meager ivy
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im not entirely sure of the mechanics

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the reason ive been doing it that way is just because i learned back in the granny days

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you can't load the same asset bundle twice

flat geyser
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real

meager ivy
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if you do loadassetbundle on a name that's already loaded

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it returns null

flat geyser
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well thats what the null check is for i was more so talking about the unload(false) thiung

meager ivy
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and there's no way to fetch loaded asset bundles unless you save your own reference

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so i found that, the best way to manage that, was to load the bundle, load what you wanted, and then unload the bundle

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so later if you need the bundle again (like if you restart the game and the scene refreshes) you can just reload it without trouble

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if you're reusing it frequently enough you can probably just cache a static reference to it

meager ivy
flat geyser
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i stopped unloading my bundles tbh because i had an issue in clay surgeon overhaul where when i ujnloaded my terminal video for the bestiary entry it would break

meager ivy
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if it stays loaded in memory, and it can be unloaded from memory separate from the assets you load out of the bundle

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then it must have some sort of additional memory cost

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i just dont know how expensive that extra cost is or if it's even worth worrying about in the first place

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i guess

flat geyser
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it probably varies

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anyways sky thing did you want me to check that out or

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if not im gonna go back to my dungen dungeon

meager ivy
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well

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you should probably work on your stuff first

flat geyser
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oh

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well

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i suppose

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i dont want more people asking me why my shit is deprecated

granite rampart
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is it just me or is the rainy march option not really work sometimes, juussst sometimes

flat wraith
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it should add like a slight echo to some sound effects

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I think :B

flat geyser
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idk why tbh

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but yeah

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it only rains 60%? of the time iirc

granite rampart
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what

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but doesn't it legit say constant on the terminal and stuff

flat geyser
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..yeah

granite rampart
flat geyser
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i dunno ¯_(ツ)_/¯

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i didnt implement it

granite rampart
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i like rain....

flat geyser
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buttery and I actually wanted to make a "light rain" effect for march so you can discern it better from actual rainy weather

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maybe if i get to that i could also look into adding an actual "constant" rain option

granite rampart
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true

flat geyser
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because yeah its kinda weird to me too that its a chance thing

granite rampart
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lmao why not just keep the sound of the rain

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but no rain visuals

flat geyser
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that would be really weird

granite rampart
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"the dropplets are too small to see sorry"

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i mean it is a grizzle

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sooo

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i meaann maybe

flat geyser
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i could probably pull a light rain effect off somehow!

granite rampart
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yeas

flat geyser
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it would be cute and atmospheric

granite rampart
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i couldn't see it being hard but im no dev so yea

granite rampart
limpid flower
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@meager ivy I've been encountering a compatibility issue. Simply put, the Poltergeist mod doesn't work properly if you have the Chameleon mod enabled and are on a moon that's been affected by the RebalancedMoonsBeta mod. It prevents Poltergeist's "ghost light" from illuminating the interior.

meager ivy
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need a log to be able to tell what is going on there

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also im not familiar with poltergeist

limpid flower
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@meager ivy I don't know what is causing the issue.

meager ivy
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and this specifically only happens on rebalanced moons while also using chameleon?

limpid flower
meager ivy
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it would help if you can confirm that it doesn't happen with just one or the other

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as well

flat geyser
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im pretty sure the poltergeist light just doesn't work right on custom moons

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@limpid flower

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but it should still always work in the interior?

limpid flower
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So, the "ghost light" issue isn't consistent with custom moons, as I went to Attenuation (a custom moon) and the ghost light worked fine. Rebalanced Adamance had this issue, though.

limpid flower
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This is with Chameleon disabled. I changed no configs; I created a new profile and downloaded all the mods I wanted to troubleshoot

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01942572-300c-4982-6392-7fe5d6b443be

acoustic bolt
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I had no issues pairing the 2 together today

limpid flower
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I did some more testing, and with only RebalancedMoonsBeta & Poltergeist installed, I had no issues. So, it seems that something is happening between RebalancedMoonsBeta & Chameleon.

acoustic bolt
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No issues

limpid flower
acoustic bolt
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I'm running some tests rn regarding the Memory leak issue with MoreCompany

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So uhhh not atm

limpid flower
acoustic bolt
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Nope I think it's not deleting player objects on lobby reloads and it stacks up, after the 10th or 11th lobby load up you get really bad lag

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I can test it with Poltergeist so gonna do that

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Well thought I could but I am seeing nothing

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I am wondering what it is now

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Might be something with cosmetics though, or something with the main menu stuff

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Cus using NoMoreCompanyLogo reduces it, but it doesn't completely go away

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and 10th or 11th load lags either way

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just as bad

rapid thicket
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nevermind I realized my mistake

quaint mason
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Question

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I forgot to ask this days ago, but

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among these fixes, will you be restoring the kidnapper fox's ship behavior?

meager ivy
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what is there to restore

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it's already there

quaint mason
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Huh?

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They seem to be unable to get in the ship at all

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and they don't camp in there like they used to

flat geyser
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they absolutely can go in the ship

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i had one grab me off the terminal yesterday

flat geyser
meager ivy
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their v55 behavior is completely non-functional and not worth restoring

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and they can still enter the ship as of v56 as dopadream says

quaint mason
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Oh

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I liked it when they camped the ship a bit, but I didn't know that it was unintended

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Rip

flat geyser
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i mean im pretty sure it was a bug because the fox would just sit in the ship and not leave

meager ivy
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yes

quaint mason
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Oh

meager ivy
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the fox was completely broken in v55

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it would usually just get stuck in place in a random spot

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sometimes inside the ship

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sometimes it would freeze up after that and stop doing anything

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like i said, completley non-functional

flat geyser
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camping ship is masked's signature strategy

quaint mason
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It'd still be pretty sweet though if there was a feature that replicated it, without y'know, the fox getting softlocked in the ship

flat geyser
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so it would be weird if the fox could do it too anyways

quaint mason
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So that's why I assumed it wasn't a bug at first

meager ivy
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doesnt really make sense to me

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its modus operandi is kidnapping more than camping

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it will absolutely steal someone out of the ship but it hides in the weeds, not in enemy territory

quaint mason
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Yeah, this was the part

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It felt pretty unique since taking advantage of your ship, but ofc shouldn't actually go in it if there's already somebody in there

flat geyser
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its not unique though theres already an enemy in the game that does this

quaint mason
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Masked are the only other entities that do it, and I feel like it could be utilizied more in a different way

wild fox
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I can imagine the ship thing was intentional

quaint mason
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Yeah, but the softlock part of course not

wild fox
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More like ambushing than camping, akin to what the Masked try to do

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and I can imagine it was removed because it was buggy and also not added back because of community feedback and something like not wanting to do it

sacred sorrel
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Not sure how our boat is a large spacecraft anyhow, I imagine it's that they have a habit of living in ventilation systems or something, or just sneak in and get lost

quaint mason
trim plaza
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Yesfox fix would go insanely hard

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I had to remove it from my pack bc it just kept spawning inside rocks and couldn't do anything

flat wraith
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last time I used yesfox (granted this was months ago) like 18 foxes spawned in and almost crashed my game lol

quaint mason
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WHAT

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Bro pulled up to the wrong moon...

flat wraith
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it was march ...

quaint mason
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😭

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Idfk how 18 foxes is even possible

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They have a spawn cap of one

rapid thicket
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evil march

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with evil vein shrouds

trim plaza
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Another issue I've observed using imperium, not sure if it's a yesfox quirk or what, but I've had literally 700+ vein shroud objects just accumulating

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Actually no this was after removing yesfox

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Yeah I would try teleporting to them and they were all underground/on the dungeon roof, eating away frames. At least I assume that's whats been causing lag and stutters

wild fox
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Those are lights above doors

trim plaza
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Mold spores?

quaint mason
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That's just Zeek pulling a dumbass and somehow tying the codenames of vain shrouds to lights inside the factory and on the moon

wild fox
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Yes

quaint mason
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Vain shrouds aren't networked anymore, so they don't show up like that in vanilla Imperium

trim plaza
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That explains how lights in tiles work ig 💀

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Maybe my dungeons are way too big then

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Should prob check on that

quaint mason
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No it isn't

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Lights don't spawn like vain shrouds

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  • there are more of them than you think, which doesn't accurately prove the int size of a moon
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Moldspore also accounts for lights on the exterior (If I recall correctly)

trim plaza
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What the heck

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So this is why I hear about Zeekerrs shade 😭

quaint mason
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It's unfortunate, really

trim plaza
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I'm sure the game isn't built that poorly, I don't expect perfection out of anyone or even to be impressed

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That is kinda silly though

quaint mason
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It isn't built that poorly, but it sure could use a lot of rewrites

trim plaza
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Yeah, probably

versed hull
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Unnecessary bad vibes

split cargo
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I'm pretty sure that layer is actually being used for something now since the cruiser also has some things on it

not sure what for though

meager ivy
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the layer isn't used

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it was exclusively used for weeds before zeekerss removed the weed functionality

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im pretty sure the cruiser colliders being tagged with moldspore was a mistake to begin with

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the reason it's assigned to the lamps is probably because they were at some point on a special layer

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that zeekerss decided he didnt need

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and then he later reused the layer for mold spores

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alternatively if they are a reused model from, say, dead seater, he might have cloned their gameobject from that project and accidentally brought over their layer value from that other game

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anyways the only functionality tied to the moldspore layer is weed killer

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but weed killer checks for tag and layer now

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so you wouldnt be able to like

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shrink lamps or anything

split cargo
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huh, I guess it could make sense if the cruiser is some leftover asset, I had assumed it was new enough to have things intentionally on that layer

rapid thicket
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I think one of the mansion interior variants should look more dilapidated

meager ivy
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wdym

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like

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just more scuff on the wallls and such

rapid thicket
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torn wall paper and maybe that water stain thing from the factory

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maybe the cabin doors are used?

limpid flower
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Just checking in: have you guys made any progress on the poltergeist issue?

meager ivy
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i haven't touched chameleon at all since the previous update

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been taking a break and working on other stuff

quaint mason
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T̶͛̚H̶̿̅E̸̐̂ ̴̇́V̷̕͝O̶͆͑Ȉ̵D

meager ivy
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wetf

late umbra
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issue with shipwindows + celestial tint
any config fixes or easy ways to disable the extra lighting?

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it messes with everything in the ship and i only have this issue when playing the most recent version of this mod. i've kept it on v1.2.2 for a long time to avoid it but i really want to test out the new things that have been added bc i love this mod

meager ivy
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maybe i need to put in a "compatibility" section at the top to make these warnings more clear

late umbra
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i would've found it if discord made it so we could search individual threads

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not really your fault

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but thank you, thats all i needed to know

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why exactly does this happen? what changes about the exterior of the ship to where its not compatible with celestial tint? just a large lighting object?

meager ivy
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in vanilla there is a giant sunlight object

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it got disabled in v40 (i am not sure why, just sure that it happened)

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and celestialtint was developed after that change was made so it doesn't have any sort of special handling for *it being re-enabled

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im not exactly sure what is going on that causes the lighting to look super over-exposed

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but it's possible celestialtint changes some settings with the shadows, or lighting layermasks, or something, that is affecting the original light source too

late umbra
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its just that its peering in through the window

meager ivy
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in any case, you dont need planetpreview if you use celestialtint, because it adds its own "planet preview" of sorts

late umbra
meager ivy
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in a different style

late umbra
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but yeah i fixed it, the cfg worked

limpid flower
bleak fog
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Interesting question for you all, do you think Vein Shrouds should be colored white on snowy moons? I was going to suggest it for this mod since we already have snowy giants and snowy rocks, but then I thought about how them spontaneously appearing every day means they may not have time to get snowy before players arrive. Them looking out of place also matches their description of being invasive and possibly the result of a laced dropship (according to Sigurd). What do you all think?

meager ivy
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personally i do not like recolored vain shrouds

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but dopadream uploaded a mod for this if you want it

flat geyser
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:(

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i think they neat

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even neater when you're using the snowy fox skin

meager ivy
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well it's not that i dont like the effort

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i just like red shrouds

flat geyser
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i knoww :P

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perhaps i should add config and make a variant that is more

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red but with snow speckles

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i had a thing close to this at one point

limpid flower
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Personally, vain shrouds shouldn’t appear on snowy moons.

trim plaza
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I can see it in a game like lethal

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I would use yesfox, but it brocken 💔

bleak fog
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How is Yesfox broken? It seems fine to me

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Vains are rng so they are kinda inconsistent

flat geyser
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its not broken :P

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works fine

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i use it

flat geyser
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on titan is where it really gets problematic

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because theres no space for it to generate in a reasonable area

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so it just generates either next to ship or on the stairs

trim plaza
# bleak fog How is Yesfox broken? It seems fine to me

Not sure if it's because of how I was spawning it in LQ, but I have outside enemies configuration turned on for every moon. I included the fox in this list for some moons, but I was getting this repeat issue where it would get stuck inside terrain on assurance. Maybe it's just that moon though... if it's working fine for everyone else I can try again

flat geyser
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its supposed to spawn naturally based on vain shrouds

quaint mason
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Bro is tryna send the kidnapper fox homeless 😭

trim plaza
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No I get that, the vain shrouds were spawning, but because of how LQ works if I didn't have the fox included in the list it shouldn't be able to spawn

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I may be wrong

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But that was my thought process

flat geyser
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dont include the fox in the spawn list

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it will spawn on its own if you have it configured correctly in yesfox

trim plaza
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I see, I will try this

flat geyser
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you can try cranking everything to 100% to test

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but you have to land on a planet twice

quaint mason
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I've always noticed that vain shrouds manifest one day, and are in another location the next

flat geyser
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if you make a new save file and load a moon the vain shrouds wont instantly spawn

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u have to take off and land again iirc

quaint mason
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That's strange

meager ivy
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set minimum weeds to 0 or 1 (if you only want it to spawn after the weeds appear)

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set weed chance to 100% for the current moon (and 100% to other moons if you want)

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and set spawn chance to 100%

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with that setup, after landing on a planet, landing on it again (or landing on any moon if you 100%ed "other moons") should always spawn the fox immediately

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and if that works you can tweak the numbers to be whatever you want

flat geyser
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thank you

quaint mason
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Suggestion: Fancy kidnapper foxes?

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So they don't stick out as much amongst vain shrouds? No other entity seems to have this issue

meager ivy
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this is not an easy fix

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it's because the kidnapper fox uses a unique shader

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for its floofy fur

quaint mason
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Figured

meager ivy
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nobody has the source (presumably a shadergraph) for the kidnapper fox's fur and shader decompilation isn't all that at this point in time

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even for yesfox, 1a3 couldn't include the original kidnapper fox materials

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he shipped it without materials and they get pulled from the vanilla prefab at runtime

quaint mason
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Why, Zeekerss? 💔

near badge
quaint mason
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They're canonically translucent per the bestiary, reflected in their model, so that's a different case

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You can see their stomach model from within with the right lighting

meager ivy
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hoarding bugs dont use a special shader though

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they just use the generic hdrp lit shader with translucency enabled

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or transparency

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i forget

coral stag
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hoarding bugs look creepy as heck in low lighting

bleak fog
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I did an interesting little thing for my modpack, I did ArtificeBlizzard with FixArtificeVolume turned on, it made for a fun and different moon. It was a sort of whiteout blizzard, quite different from Rend

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I want Artifice to not totally be just another snow moon, so this is pretty cool imo

coral stag
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I’m not seeing rain on March. Could it be because Rebalanced Moons uses a different March?

rapid thicket
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I've seen rain on march though I know before there was a bug with the rain being tied to the stormy gordian thing and thus making it so it was only rainy after the first quota

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that might've been fixed

meager ivy
meager ivy
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march only has a chance to be rainy

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there's like, a 20% chance it's dry

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increased when it's foggy

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i dont remember the exact numbers

coral stag
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I thought Chameleon made March constantly rainy. This is for the visuals, not the actual weather condition.

rapid thicket
# meager ivy there's like, a 20% chance it's dry

maybe I was wrong or it was patched out by accident
but I thought that somehow the randomizer thing that made it randomly rainy on march and gordian was somehow connected making it so since its always dry on the first quota at gordian it was always dry on march
but maybe I just got lucky (or unlucky) and had it get the 20% chance like 4 times in a row on multiple first quotas

rapid thicket
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theres a rare chance that the rain prefab thing is gone

coral stag
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Okay it worked once, I guess it’s not guaranteed visual rain then

meager ivy
granite rampart
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i hope at some point the rain is changed to constant tho

trim plaza
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Speaking of, I wonder if it's possible to make the rain effect lighter somehow. Maybe by lowering opacity of the material or something... I may or may not find use in something like that

bleak fog
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March cannot be rainy ironically

granite rampart
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Late asf to this but yea i had this exact convo with another guy here about how a drizzle effect work work best

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Since it canonically always specifically drizzles on the moon

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And not rain

meager ivy
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they mean the same thing

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zeekerss just disabled the "override weather" setting for march probably because it prevents other special weathers from occurring (like eclipses and stormy)

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march is the only level which doesn't have override weather type set to dust clouds (except assurance, which is foggy, and experimentation, which is none)

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so i feel like it's pretty likely this is what the description meant

neon owl
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drizzle specifically means a light rain

meager ivy
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yeah, but in the context of the game, i mean

neon owl
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i know, but i think it would be nice to make the rain a little lighter to differentiate it from the actual rainy weather

rapid thicket
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but if it were to be changed I think it might be fun to add a chance for a rainbow?

bleak fog
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Rainbow would go hard tbh

copper rampart
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hm for the mineshaft entrance door, maybe you could use the yellow doors down in the main parts of mineshaft?

copper rampart
flat geyser
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i mean

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we would have to change the door on the inside of the entrance tile as well

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but like

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im not totally against the idea

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@meager ivy thoughts

copper rampart
flat geyser
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ye thats what i mean

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but i dont think thats something thats been taken into consideration

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which is why i mention if we do it at all it would have to also do that

meager ivy
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i am still open to doing so

flat geyser
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oh really

meager ivy
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but i havent heard from them in quite a little while at this point

flat geyser
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where can i see that

meager ivy
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from:riveren

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they haven't posted in several months now

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maybe they just fell out of interest with the game

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not too sure

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in any case i think using the yellow doors could also work

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maybe

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it does make me think zeekerss probably decided not to as an artistic choice

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and in my head it seems like it'd be a bit weird

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but i havent tried it yet

flat geyser
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hmmmm

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i would do something a little different maybe

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like ideally it wouldn't be see-through at all in my head

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something like this kinda

sacred sorrel
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That is menacing

copper rampart
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idea, making the randomly spawning rocks on embrion use the crystal texture

meager ivy
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that is a good point

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i didnt realize they could spawn there

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because i pretty much never visit embrion

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lol

rapid thicket
bleak fog
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While Embrion is super cool lore wise I wish it was more gameplay relevant

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Lot of effort for what is basically the troll moon

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Zeekerss even gave it some small buffs here and there, he is paying some attention to it

meager ivy
bleak fog
meager ivy
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which looks super out of place

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the pre-placed rocks alternate between the gray rocks and crystal textures

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and that's what i will implement as well

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im in the middle of refactoring chameleon right now and it's not in a state to be worked on right now

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but this will be easy to implement so i will do that next

rapid thicket
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I only saw the non desert orabe

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orange

bleak fog
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The random rocks are pretty rare, plus they spawn out of the way

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At least in my experience

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The really big rocks and small bumps are part of the actual map

rapid thicket
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oh

limpid flower
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@meager ivy I think the poltergeist issue resolved itself. I’ve yet to test it with multiple players, but the lighting issue may have been due to the wrong fog being used on rebalanced levels.

meager ivy
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i see

flat geyser
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i imagine something changed on their end

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i have no idea

late umbra
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my cave type weights dont seem to be working correctly
i set all of them to be 999 for a particular moon and its still giving me the vanilla caves on stuff like dine and rend.
like, all of the icy moons in my pack, i've specifically set them to match the cave type and its still not guaranteed? is there an external default weight thats being chosen somehow?
ex. for icy moons - Rend:999,Dine:999,Titan:499,Auralis:999,Siabudabu:999
I just applied those settings and relaunched the game, yet my dine cave was vanilla type

flat geyser
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for weighted random stuff

versed hull
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naur

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just in the inspector

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you can set inspector to debug to bypass it

late umbra
coral stag
meager ivy
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i am getting to this late

meager ivy
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for chameleon

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which is basically an arbitrary number far outside of the realm of what most users will be setting anyway

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but you wont hit integer limit if you install a bunch of modded interiors and set them all to max, for some reason

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if you set a higher weight, it just gets reduced to 99999, not ignored

meager ivy
meager ivy
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actually i suppose i should've pinged you @late umbra

late umbra
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says no custom weights were defined

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also i adjusted my weights to 9999 just for testing since you said that is the max

meager ivy
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that's weird

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i will have a look at this

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im in the middle of refactoring chameleon and currently busy testing everything to see if it still works

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once that is done i will look at all the mineshaft stuff i wrote and see if i can figure out why that is happening

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oh wait

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@late umbra it looks like you might have something preventing my code from running at all

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most likely this?

[Error  : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
ItemDeclutter.ShipLoadItems.LoadShipItemsPatch () (at <02fc827e25d04aa098b7aba027ae1a0b>:IL_0036)
(wrapper dynamic-method) StartOfRound.DMD<StartOfRound::LoadShipGrabbableItems>(StartOfRound)
(wrapper dynamic-method) StartOfRound.DMD<StartOfRound::Start>(StartOfRound)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Trampoline<StartOfRound::Start>?20853062(StartOfRound)
LethalLib.Modules.Items.StartOfRound_Start (On.StartOfRound+orig_Start orig, StartOfRound self) (at <64fae9f52f324ab2a8065723b0759a64>:IL_0178)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Hook<StartOfRound::Start>?-397089748(StartOfRound)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Trampoline<StartOfRound::Start>?-15013276(StartOfRound)
LethalLib.Modules.Utilities.StartOfRound_Start (On.StartOfRound+orig_Start orig, StartOfRound self) (at <64fae9f52f324ab2a8065723b0759a64>:IL_019C)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Hook<StartOfRound::Start>?-1427919412(StartOfRound)
#

this part of your log indicates the config is being read okay

[Debug  : Chameleon] Successfully added "vow" to "Vanilla" caves list with weight 9999
[Debug  : Chameleon] Successfully added "verdance" to "Vanilla" caves list with weight 9999
[Debug  : Chameleon] Successfully added "march" to "Vanilla" caves list with weight 9999
[Debug  : Chameleon] Successfully added "adamance" to "Vanilla" caves list with weight 9999
[Debug  : Chameleon] Successfully added "assurance" to "Mesa" caves list with weight 9999
[Debug  : Chameleon] Successfully added "offense" to "Mesa" caves list with weight 9999
[Debug  : Chameleon] Successfully added "kast" to "Mesa" caves list with weight 9999
[Debug  : Chameleon] Successfully added "experimentation" to "Desert" caves list with weight 9999
[Debug  : Chameleon] Successfully added "orion" to "Desert" caves list with weight 9999
[Debug  : Chameleon] Successfully added "ganimedes" to "Desert" caves list with weight 9999
[Debug  : Chameleon] Successfully added "rend" to "Ice" caves list with weight 9999
[Debug  : Chameleon] Successfully added "dine" to "Ice" caves list with weight 9999
[Debug  : Chameleon] Successfully added "titan" to "Ice" caves list with weight 4999
[Debug  : Chameleon] Successfully added "summit" to "Ice" caves list with weight 9999
[Debug  : Chameleon] Successfully added "auralis" to "Ice" caves list with weight 9999
[Debug  : Chameleon] Successfully added "siabudabu" to "Ice" caves list with weight 9999
[Debug  : Chameleon] Successfully added "aerona" to "Ice" caves list with weight 9999
[Debug  : Chameleon] Successfully added "embrion" to "Amethyst" caves list with weight 9999
[Debug  : Chameleon] Successfully added "solace" to "Gravel" caves list with weight 9999
[Debug  : Chameleon] Successfully added "titan" to "Gravel" caves list with weight 4999
[Debug  : Chameleon] Successfully added "transmission" to "Gravel" caves list with weight 9999
#

but that doesn't actually set up the list the game uses

#

i have some other code that runs when you load a save file to map the config strings ("vow") to the level names ("VowLevel")

#

normally it would print something like this

#
[Info   : Chameleon] List of all indexed moons (Use this to set up your config!):
[Info   : Chameleon] "ExperimentationLevel"
[Info   : Chameleon] "AssuranceLevel"
[Info   : Chameleon] "VowLevel"
[Info   : Chameleon] "MarchLevel"
[Info   : Chameleon] "AdamanceLevel"
[Info   : Chameleon] "RendLevel"
[Info   : Chameleon] "DineLevel"
[Info   : Chameleon] "OffenseLevel"
[Info   : Chameleon] "TitanLevel"
[Info   : Chameleon] "ArtificeLevel"
[Info   : Chameleon] "LiquidationLevel"
[Info   : Chameleon] "EmbrionLevel"
[Debug  : Chameleon] Now assembling final weighted lists
[Debug  : Chameleon] ExperimentationLevel - Mesa @ 100
[Debug  : Chameleon] AssuranceLevel - Desert @ 100
[Debug  : Chameleon] VowLevel - Vanilla @ 100
[Debug  : Chameleon] MarchLevel - Vanilla @ 100
[Debug  : Chameleon] AdamanceLevel - Vanilla @ 100
[Debug  : Chameleon] RendLevel - Ice @ 100
[Debug  : Chameleon] DineLevel - Ice @ 100
[Debug  : Chameleon] OffenseLevel - Desert @ 100
[Debug  : Chameleon] TitanLevel - Mesa @ 100
[Debug  : Chameleon] ArtificeLevel - Gravel @ 100
[Debug  : Chameleon] EmbrionLevel - Amethyst @ 100
meager ivy
#

it's actually kind of a miracle your game isn't completely crashing

meager ivy
late umbra
#

i dont have that mod

#

should be 152 mods total

#

i currently have xl_scrap and xl_scrap_api disabled since they need more development to be polished

#

sorry if this is too much for you to sift through. i just wish i had enough coding knowledge to debug this stuff on my own

meager ivy
#

lol

#

well

#

that is weird

#

you apparently have some other mod using ItemDeclutter.ShipLoadItems.LoadShipItemsPatch as an identifier then

late umbra
#

FixedItemRotation or SmartItemSaving maybe?

meager ivy
#

appears so, yes

#
namespace ItemDeclutter
{
    [HarmonyPatch(typeof(StartOfRound))]
    internal class ShipLoadItems
    {
        [HarmonyPatch("LoadShipGrabbableItems")]
        [HarmonyPostfix]
        internal static void LoadShipItemsPatch()
        {
            GameObject val = GameObject.Find("/Environment/HangarShip");
            GrabbableObject[] componentsInChildren = val.GetComponentsInChildren<GrabbableObject>();
            GrabbableObject[] array = componentsInChildren;
            foreach (GrabbableObject val2 in array)
            {
                Plugin.logger.LogDebug((object)("Found " + ((Object)val2).name));
                StackTooltip.UpdateAllTooltips(((Object)val2).name);
            }
        }
    }
}
#

this function is crashing StartOfRound.Start

#

in some way

meager ivy
#

when you relaunch and host

late umbra
#

and i tested dine and artifice, both had the correct cave types

#

much appreciated 👍

meager ivy
final wagon
#

any news about the skybox and weather weird interaction? plink

meager ivy
#

i am certain it's a vanilla bug

#

and i am like... 99% sure about the cause

#

i am less certain about a fix for it

#

and i havent looked into it in much detail since our last conversation

#

but at this point i think the chameleon rewrite is done and stable enough for me to start working on features again

split cargo
coral stag
#

guess i’m disabling fixitemrotation

meager ivy
#

even when i replace the curve with an arbitrarily inflated one

#

rocks just don't appear

#

idk what is happening

#

it's like, only embrion, too

late umbra
sacred sorrel
#

It's the same author, and saveitemrotations is a subset of smartitemsaving anyways

acoustic bolt
sacred sorrel
#

I failed to read the first word of the name lmao

prime cloud
meager ivy
#

you are probably fine

#

it is apparently a different mod using the "ItemDeclutter" namespace

#

lol

prime cloud
#

the mod is broken tho

meager ivy
#

it has a bunch of template stuff left so shrug

prime cloud
#

oh I see that

#

why would you do that lol

#

I'll save that and figure out if some of my stuff is broken as well

flat geyser
#

rock discourse

#

its a BIG deal

bleak fog
#

I feel like the rock would look better in-game, yes it is not eye-grabbing like the orange rock but I think it could look fine

flat geyser
#

well

#

we were comparing these two

#

i prefer the left but buttery hates it 😢

#

it looks a lot more natural imo

copper rampart
#

left looks better

bleak fog
#

Buttery is wrong so…

meager ivy
#

i am going to cry yall

trim plaza
#

I cant tell if on the terrain it's supposed to be rock or dirt

#

Based on filename rock ig

#

So it would make sense, but the right is also a nice distinction

#

I just can't fully freak with the gray, doesn't quite look right

copper rampart
#

rock cliff is the same texture the terrain uses

trim plaza
#

Yeah

#

So they're basically the same thing, so left would make sense

#

Maybe if it was a lighter or darker tone I guess that could work

#

So you could at least tell terrain from rock gen at a glance

flat wraith
#

it has consistent coloration w the terrain

rapid thicket
#

yeah

#

both are good though\

meager ivy
#

i cant believe i am the only person in the world that likes the gray rocks

#

this is a contender for one of the saddest days in my life

#

btw update today

#

any minute now

flat geyser
#

So it looks less like a random prop that magically spawned in and more like part of the environment

#

sorry i missed this earlier

flat wraith
#

like, when put against the grass, gray looks better

flat geyser
#

it looks better ingame

#

from what ive seen

hushed osprey
#

both look good to me tbh

quaint mason
#

I personally like the brown more

#

But it makes sense for the boulder to be gray since the rocks on say like, Adamance are gray

#

Even though I don’t think they even spawn there

meager ivy
#

they dont anymore

#

it caused a ton of softlocks in v50 beta

#

the valley would sometimes be completely blocked by a boulder

#

in addition to one or both bridges

#

i did like the gray because it matched what rocks were already present there, though, yeah

#

and vow and march have the same terrain style as adamance

trim plaza
#

Prolly isnt necessary to make it obvious

quaint mason
flat wraith
#

can you even get rainy on ada?

copper rampart
#

yes

meager ivy
#

i think all moons except rend and titan can be rainy IIRC

#

oh and march

#

duh

#

embrion too (i shouldn't have forgotten that) and apparently vow as well

wild fox
#

March is rainy in spirit

flat geyser
#

why can dine rain

meager ivy
#

it was added in v50

#

as for why, im not sure

#

the same update made it so offense and assurance could be foggy

#

which is super cool

flat geyser
#

that is cool (foggy is boring though)

meager ivy
#

which are especially terrible

#

that and floods

#

which are pretty much a non-issue after v50

#

but still probably more of an issue than rain

quaint mason
#

99% of paths to main are blocked by quicksand

#

Usually gotta take the bridges

#

and good luck trying to find a way back, because the quicksand's color meshes really well into Adamance's terrain

#

Doesn't help rainy makes the map slightly darker, too

bleak fog
#

Adamance is like the only moon where Rainy matters. I guess there also is Experimentation if you are hasty and jump off the wall right into the middle of quicksand

bleak fog
flat wraith
quaint mason
#

Rainy Offense and Assurance are ass

#

So is rainy Dine and ||Artifice||

meager ivy
flat wraith
flat wraith
#

🧱

meager ivy
#

it's just kind of annoying and dumb that it starts out underwater

#

in the first place

#

lol

#

you can also take the fire exit but you need a jetpack

#

i dont think you can even safely reach it with an extension ladder from anywhere

bleak fog
#

You can reach either entrance but it stalls you a decent amount. On Dine every moment counts, possibly more than any other moon except Embrion

flat geyser
#

one time on rainy adamance i had a mud pool right where main was

#

it was annoying asf lol

#

and it made me wonder why there wasnt a spawn blocker there

#

(or why mud ignores spawn blockers)

meager ivy
#

i have launched v2

#

for the most part it is just an internal rework of everything

#

please let me know if there are any issues with your config or if something isn't working right, it's possible i missed something

#

but altogether it should function almost the same as before

#

as for the new features:

quaint mason
meager ivy
#

v2.0.0

  • Expanded SnowyGiants (now GiantSkins)
    • Now includes a charred skin for giants burning to death
  • RainyMarch is now always rainy when mild and no longer affects other weathers
  • Expanded RecolorRandomRocks
    • Forest moons now have gray boulders instead of sandstone
    • Embrion now supports amethyst boulders (they can't spawn in vanilla, however)
  • PlanetPreview now has new Artifice and Embrion appearances
  • More screenshots
meager ivy
# quaint mason y

i got questions from 3 or 4 different people about this and it was causing confusion more than anything

#

this behavior is likely much closer to what zeekerss intended anyway

quaint mason
#

Kinda of a downgrade a bit imo since there's now less variety

#

Feels more static and less dynamic if you get what I mean

wild fox
#

how is it less dynamic

#

just me or did all the Cavern type images on the readme blow up

quaint mason
#

It also feels weird for it not to appear in rainy not eclipsed, when it was initially really pleasing to look at

wild fox
#

it was random?

quaint mason
#

Should’ve been

wild fox
#

guess so

rapid thicket
strange umbra
#

big fan of this mod and butterys other mods aswell

wild fox
flat geyser
#

which means it was originally intended to always be rainy

#

this mod already adds some legacy features and expands on them as well (planet previews)

quaint mason
#

The previous iteration was still better Imo

hushed osprey
#

i think always rainy but with a lighter rain effect would be nice

flat geyser
#

iirc

#

I brought up that it would be less confusing for players this way and better visualize the lack of random mud pools

#

(and also just generally be less obstructive)

flat geyser
#

the moon was intended at some point to always just be fully rainy

#

so like that's fair i suppose

flat wraith
#

ARTIFICE PLANET APPEARENCE?

#

may I see...

flat geyser
#

yes and its fucking awesome

meager ivy
#

i was never against it

flat geyser
#

oh

#

i misremember

#

ohhh yeah thats right

meager ivy
#

pretty much the same, just a bit less saturated because the saturation made it glow red on the cameras

flat geyser
#

you said you'd be fine with it just being off by default

#

ye i agree it could be a nice accessibility toggle

meager ivy
flat geyser
#

oh this is peak

acoustic bolt
#

@meager ivy When are we getting an appearance for the company?

#

lol

#

Company is always just the void

meager ivy
#

i thought about it

#

and even made a material for it

#

but i decided i like the darkness better

acoustic bolt
#

lol

meager ivy
#

maybe i just need to make a material i like better

#

idk

acoustic bolt
#

Maybe my group is always like "Why is it just emptiness?" When we route to the company

#

XD

rapid thicket
meager ivy
#

i re-uploaded the mod because imgur apparently decided to delete most of my screenshots for absolutely no reason

#

so now i am using a different image host

final wagon
#

Why every update you do is so peak

flat geyser
#

it has that buttery seal of quality

#

i will admit she has a knack for good features

final wagon
#

Beware of the lore

flat geyser
#

ur still landing somewhere though xD

#

like

#

its not in a vacuum of nothingness

#

gordion is a moon

#

or something

meager ivy
#

i just thought a big blue ball looked weird

flat geyser
#

big grey ball might be better

meager ivy
#

and i like the foreboding and uncertainty of the darkness

flat geyser
#

or really dark

flat geyser
#

something u can barely see

final wagon
#

I prefer the darkness

acoustic bolt
#

Why not a grey moon similar to what Celestial Tint does?

meager ivy
#

i can experiment some more with it but i think the stark contrast is more interesting than anything i could think of doing

#

the biggest struggle for me with gordion is idk what to make the planet

#

with embrion, i changed the moon itself, and it reuses the gas giant planet from exp/ass/off

#

and im still not sure i'm totally happy with the way that looks, but for now it suffices

#

artifice uses the same texture for both planet and moon which i think is ok

final wagon
#

The mod now has giant skins... Is there a chance to have masked skins? 🥲

flat geyser
#

use GI

#

or mirage

#

theres countless mods that give masked suits

meager ivy
#

im not against masked skins but IIRC the way I have to do it is annoying

#

which is why i've never done it

#

i might be misremembering the challenge of implementing it, though

#

there's some weird fucky stuff with how masked get networked and how they imitate players they possess

final wagon
flat geyser
#

oh fr

#

huh

#

that would be p cool

meager ivy
#

that's the reason butteryfixes never got randomly spawning tragedies

final wagon
#

You can always make a new mod called MaskFixes that migrates all masked related fixes from butteryfixes to a new mod and adds new cool stuff 😎

meager ivy
#

because i couldnt figure out a good way to make it work where:

  1. a randomly spawning mask would immediately switch to tragedy rather than wearing a comedy mask for a "several seconds" delay
  2. a player getting converted wouldn't randomly spawn with a tragedy mask and then immediately switch to comedy
#

i think the reason i never did suit stuff is because butteryfixes assumes a mask will never change suit more than once

coral stag
meager ivy
#

so if it gets the bee or bunny suit, it gets those costume pieces, and then will have them leftover if they change to any other suit

final wagon
meager ivy
#

that is a shortcoming of my implementation that i could probably resolve if i wanted to allow random masks to change their suit

acoustic bolt
meager ivy
#

because randomizing a masked's suit when it spawns will lead to the same dilemma where imitating players will cause it to change appearance twice

#

on a delay

#

anyways i got sidetracked

meager ivy
#

i think having a water planet and a water moon will not look good

#

and i don't know what i could make gordion orbit

#

that would be interesting and also "mostly canon compliant"

bleak fog
#

Well we do not know the planet’s appearance tbf

#

Though it often just matches the moon

meager ivy
#

the forest and snow moons use the same texture for moon/planet

#

but exp/ass/off have a different moon and planet texture

#

the moon is a desert oasis and the planet is a gas giant

final wagon
meager ivy
bleak fog
#

You could have the planet/moon be covered in clouds with not all of the water be visible, or the water is very dark. It could be a very dark planet as opposed to a poppy blue

meager ivy
#

but it's hard to tell if that's zeekerss doing so intentionally or if he just never changed it

meager ivy
#

also like i said a bit earlier, embrion currently orbits the same gas giant model, but i wasn't totally happy with that

#

i just didn't want to get hung up on it and delay this update any longer

final wagon
meager ivy
#

in the future i think i'd like for embrion to orbit a different type of planet, but i think amethyst planet + amethyst moon looks strange

#

in the same way water planet + water moon would look strange

bleak fog
final wagon
#

Tbf

#

The golden planet log does say about the beast swallowing a whole planet

#

Not a whole moon

#

So, gordion probably has no planet

#

It's like a asteroid moon

bleak fog
#

That is interesting, is Gordion ever stated to be a moon?

#

And not a planet?

meager ivy
#
In 2356, 5-Embrion was classified as Condemned for the purposes of travel or settlement by the Boat; Old Birds were described by witness accounts as "lining the horizon". Though to this day they appear inoperative, there is a reasonable risk that many are still in sleep mode, so the planet will likely keep its status. The small moon was likely used as a testing ground for the Old Bird's flying and landing capabilities.
#

i cant tell if

the planet will likely keep its status. The small moon
this is a typo or implying that both are in similarly desolate condition

#

"embrion is classified as condemned"
"the planet will likely keep its status"

#

this implies that embrion is the designation for the planet and not the moon

#

so maybe you are landing on an unnamed moon that isn't embrion, actually

#

idk

bleak fog
#

Honestly I think it is just an error, it is implied in many places the names are for the moons

final wagon
#

Zeekerss zeekerring 😭

bleak fog
#

Ye, v50 lore had a few mistakes slip through the cracks it seems

final wagon
#

Embrion probably isn't the planet. Exp, Ass and Off orbits Big Grim
Vow, Mar and Ada orbits No Service
Rend, Dine, Titan orbits ???
Embrion, Artifice and Gordion doesn't have a specific planet

bleak fog
#

Yeah, no definitive proof but Embrion being called a plant being an error is the simple answer

meager ivy
#

i think it's likely titan doesn't orbit the same planet as rend or dine

#

it has significantly longer travel time than either

#

rend and dine aren't confirmed to orbit the same planet either but the plagiarized description + general aesthetic makes me think it's probably pretty likely

#

i don't actually remember if it was confirmed that experimentation and assurance orbit the same planet

#

but assurance and offense are cousins so they are defo confirmed

bleak fog
#

Assurance splintered off Offense iirc

quaint mason
meager ivy
#

travel time

#

titan takes 6 seconds to route to which is the longest of any moon

bleak fog
#

Rend and Dine may have been referred to as sister moons somewhere

quaint mason
#

I've always thought that was because Titan is just a resource hog due to its big-ass facility

final wagon
meager ivy
#

zeekerss basically just copy pasted rend and made it a bit harder and that was dine

#

Lol

#

after v35 they started to diverge a bit

#

and then of course in v50 dine completely transformed

bleak fog
#

Got my facts mixed up

rapid thicket
final wagon
bleak fog
#

Hard to tell with the copied bio

meager ivy
#

that is true

#

it is also feasible that titan was originally intended to be elsewhere in the solar system

#

and some of the facts that would suggest that are just leftovers from that point in time

final wagon
#

Not sure, but always thought that the rich people living in Rend and Dine mined the shit out of Titan

bleak fog
#

Zeekerss copy/pasted a lot of stuff between the moons and it is hard to tell with things that are not explicitly confirmed

meager ivy
#

my personal hypothesis is that it used to reuse experimentation's theme

bleak fog
#

So it was a dusty wasteland moon?

meager ivy
#

experimentation was the only moon with a unique theme before v50 (vow and march, rend and dine, assurance and offense)

#

titan has leftovers from the "normal" sun animations, although it immediately gets overwritten by the dwarf star variants

final wagon
#

I shall look into Zeekerss patreon to see if he talked about Titan in some post

meager ivy
#

titan uses the non-snowy volume profile

#

titan uses blue fog like experimentation, assurance, etc. instead of gray fog like the snowy moons

bleak fog
#

v30 has Dine and Titan but they are locked in-game, maybe there is a map in the files

#

Could be different than v35

meager ivy
#

i dont have v30

#

but perhaps

bleak fog
#

Ye v30 is rare, basically have to just ask someone who has it themselves

meager ivy
#

i need to download v9 and check

#

v9 has titan but idk if it has a scene file

coral stag
#

i like the blue fog on snowy moons, feels very The Thing-y

bleak fog
#

Just random thoughts, is there code in place that prevents weekly challenge moons from picking Liquidation and thus being unplayable? This just kinda flew into my head today…

meager ivy
#

haha wow 4 months

rapid thicket
#

how time flies

meager ivy
#

so it's possible that was the case in one of the v50 betas

#

but at least in the current version of the game, no, it's not possible

bleak fog
#

I see

meager ivy
#

gordion and liquidation both have a flag set to indicate that they don't use time-of-day like the other moons

#

and it won't select a challenge moon where time doesn't pass

bleak fog
#

I see

final wagon
#

Didn't found anything about Titan 😔

#

Anyway, how far-fetched is slimes consuming enemy bodies when passing through them into this mod or ButteryFixes 🤔

#

It would be a interesting interaction

meager ivy
#

probably not but maybe

#

i will see

flat geyser
#

fym i will see

#

how would you even do that lol

#

that sounds difficult

quaint mason
final wagon
#

I thought natural selection only allowed hydrogere to damage other entities?

quaint mason
#

They can do both now

coral stag
#

how will you sell the bodies if the slimes ated them all?

quaint mason
#

You can't

coral stag
#

: (

meager ivy
#

you can just pick up corpses that get eaten

#

hygroderes swap the model of the bodies to one that's just an empty suit

#

but it's a cosmetic difference

quaint mason
#

You looked into Natural Selection's code?

meager ivy
#

no that's a vanilla feature

#

players that die to the hygrodere have a unique corpse model

flat geyser
#

they were talking about enemies

quaint mason
#

Yea

meager ivy
#

oh

flat geyser
#

thats why i said, i dont think that would be an easy thing to like

#

do

meager ivy
#

i totally misread the question

#

in that case

#

no

#

sorry

#

lol

flat geyser
#

i was really confused why you'd say "i will see" lol

meager ivy
#

i would be interested in making slimes consume players that die to other causes

#

like if you die to mauling, a slime passes through your corpse, and it absorbs you and leaves a suit behind

#

that would be cool

flat geyser
#

yethat would be cool

meager ivy
#

and could probably be done clientside easily

quaint mason
#

That seems more like a thing for the dev of Natural Selection to do, shrug

meager ivy
#

enemies interacting with other enemies is definitely not in the realm of any of my clientside mods

#

though

quaint mason
#

They have the framework for it already anyway

meager ivy
#

butteryfixes already changes a bunch about bodies cosmetically though

#

this is definitely in scope

#

i replaced explosion deaths with the burnt corpse + smoke particles

#

since zeekerss added those in v50 and then made the cruiser explosion use them in v55

#

but now it creates a noticeable discrepancy everywhere else

#

i fixed badges on corpses

#

fixed bee/bunny suit not having "attachments" on corpses

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etc.

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making hygros eat bodies fits in with all of that stuff if you ask me

neon owl
tired valley
#

this is assurance

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so might be an issue with map improvements?

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since I have that on rn

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as well as rebalanced moons

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NEVERMIND

#

IGNORE ME

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IT WAS BECAUSE THE DUNEGEON WAS ACTUALLY

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GENERIC MOONS TRICK BACKROOMS INTERIOR LMAO

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honestly might be worth looking into compatibility with that but im pretty sure the noclip room is like 50/50 to be manor or facility

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so idk how easy it would be to detect that

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also are there supposed to be

#

these kind of rocks on embrion?

flat geyser
final wagon
#

But how you going to handle the body cut in half from the barber interacting with the slime

final wagon
#

Btw, saw this idea about the earthworm holes and thought if it could be done something similar, but instead of making a hole in the ground it leave a mark like the ones meteors, landmines or quicksand make

flat geyser
#

earthworms damaging the terrain similar to meteors after they emerge would be really cool

trim plaza
#

Hell yeah

meager ivy
#

im not sure if there is a headless variant of the slimed body either

#

i thought it just reused the model from the suits on the rack but since it has the helmet im actually not sure

#

huh. well how about that

#

oh it's because it's not headless

#

he just moved the head inside the torso

copper rampart
#

why would zeekerss do this

rotund rivet
meager ivy
#

it's actually a pretty common approach to making headless corpses

#

tf2 does something similar for sniper headshots

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etc

rotund rivet
meager ivy
#

tbh i think it'd just look weird

flat geyser
#

lol

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its really funny

#

because its super obvious

quaint mason
#

Is this intentional

#

I don't take issue with it, I'm just take aback

copper rampart
quaint mason
#

Yeah, turns out it was

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lol

meager ivy
#

i think i need to make amethyst more common

#

i do like the variety but i feel like there is a little too much gray

warm vine
#

as in the caves?

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i think theyre fun rare, i have them set to ~1/100 on every moon so it feels like finding a shiny

#

weird geode vow

#

its a feature that gives specific days alot of identity which is cool imo

meager ivy
#

cave weights are completely custom for the reasons you've described

#

soon enough i hope to make more of those features custom

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like the manor windows

warm vine
#

oh i thought the amethyst rocks were guaranteed on embrion tbh (hasnt actually played with them<-)

meager ivy
#

dopadream and i discovered they can't spawn in vanilla

#

on embrion

#

boulders play a much bigger role on embrion

acoustic bolt
#

@meager ivy Chameleon update is throwing a lot of errors, which sometimes seems to be leading to the ship failing to land

rapid thicket
acoustic bolt
# acoustic bolt Specifically this error

Yeah this was causing our soft locks trying to land, fancy entrance doors just explodes landing on custom moons however it doesn't cause soft locks until you have a lobby of more than 2 people

meager ivy
#

that doesnt make any sense to me

#

fancy entrance doors just explodes landing on custom moons
this maybe does, i'll take a look

#

but i mean this

doesn't cause soft locks until you have a lobby of more than 2 people

acoustic bolt
#

Yeah it was erroring our whole session today but we could land fine with just 2 people, but the second we had 3+ we couldn't do a 2nd land on any moon

#

it would error on 2nd land

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and soft lock it

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No idea why

meager ivy
#

i forgot a null check

#

i see

#

im pretty sure it had nothing to do with player count

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i think it was just causing issues if you land on any vanilla moon and reroute to a different one afterwards

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which is why it replicated inconsistently

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anyways that is a good catch and i will release a hotfix for it in just a moment

acoustic bolt
#

Oh maybe, although we reprod it after doing a game relaunch and going to Halation twice lol

#

I was thinking maybe just after you had more than 2 players it was causing the interior to fail to generate for clients, cus it wouldn't pop up the seed or anything

acoustic bolt
meager ivy
#

oh sorry i forgot to push that update

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🥲

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my friends didnt get on lethal today so it mostly slipped my mind

#

but yes, disabling fancyentrancedoors will stop the crashing for now

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i will go ahead and post the update

acoustic bolt
#

Lol you're all good XD

meager ivy
#

next update i hope to make manor windows customizable via weight

#

and maybe add some additional ones for custom moon themes

#

i'm not gonna go crazy with those because they are a huge filesize sink

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but i was able to shrink the bundle a lot in v2.0 because the textures still look good at 1024x512 (4x smaller than 2048x1024 and TBH they look about the same to me)

meager ivy
#

though

versed hull
meager ivy
#

there's already the default which fits forest types well

#

and then there's one for deserts, snow, and one that fits stuff like hawalia/aquatis pretty well

#

are there any other major themes you folks would like to have

#

preferably themes that more than one moon utilize, or if absolutely necessary, a moon that can't fit any of the existing themes

#

i.e. something like asteroid 13 being a dark moonrock wasteland

versed hull
#

i think when i was messing with stargazer Ocean tag came up a view times

meager ivy
#

although idk why rich people would want to be reminded they live in a hellscape every time they look out the "window"

meager ivy
quaint mason
#

Considering how in the shitter humanity is in Lethal Company at this point

meager ivy
#

i start with full resolution and then i lower it until i start to notice it looks noticeably worse

#

and then i move it up one click and leave it

quaint mason
#

Maybe for oceans, an ocean with a visible galaxy above it?

meager ivy
#

well like

#

it's true that the point is that they form an illusion of living in a better environment

#

but like

#

there's a difference between a picturesque canyon and a gigantic nothing-happening desert

#

something like infernis could have a hot springs window

#

for example

vivid kindle
#

Beach for desert moons, aquarium/coral reef for water moons

#

Forest moons could have a garden or smth

copper rampart
#

forest moons already have the vanilla window

#

but maybe an idea for a rare variant that isn't really specific to any moons, a broken screen

flat wraith
#

mountains as in snowy ones

meager ivy
#

i have something planned for the volcanoes

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if i can find an image that works

#

beaches are already covered

#

i like the idea of an aquarium for ocean moons

meager ivy
#

jungle/swamp would be unique, im just not aware of how many moons are utilizing that theme

#

but if that's a desirable theme then i think i could cover that

rapid thicket
#

also

#

I think the turned off screen should still have the lines on it

meager ivy
#

for now i scrapped it

#

because it would be kind of annoying to account for all the separate images

#

but it is not scrapped forever and i will probably address it "in the future"

#

possibly in the same update where i add all the variants

rapid thicket
#

ok

meager ivy
#

i think it'll actually be easy enough that i could add this back in the next update

#

i think i should also be able to repurpose my cavern weight code easily enough to implement manor windows

#

without too much headache

#

i just need to refactor a few things to make it more generic

flat wraith
#

jungle I think is only used on Junic, idk of any other ones that use that theme

wild fox
#

Its been a while but maybe im-brid has that jungle vibe?

flat wraith
#

oh yeah that one has the jungle theme too

strange umbra
#

is march rain still purely visual

#

i saw behavior change in the changelog

#

and was confused a bit

#

i am also stupid

meager ivy
#

it's all cosmetic

strange umbra
meager ivy
#

anyways to clarify, it used to just roll a like

#

75% chance to be rainy

#

but i got a bunch of bug reports that march wasn't rainy

strange umbra
#

ah

meager ivy
#

so i decided to just simplify it and make it guaranteed rain

#

to reduce the confusion

strange umbra
#

big fan of this mod

#

i like tweaks like this

strange umbra
#

beautiful crystal fields....

flat geyser
strange umbra
#

does it actually? ive not seen it

#

mansions arent too common on embrion

flat geyser
#

its supposed to match zeekerss description for what the moon was before it became an amethyst hell

#

but its outdated atm

strange umbra
#

thats sick

meager ivy
#

i think adding a crystal background would be cool

#

but for me it's hard to picture a pretty crystal background that isn't underground

#

and idk if people think the windows depicting underground settings would be weird

#

also yeah, embrion does use a unique background that has nothing to do with amethyst

#

currently

strange umbra
#

theres like the main vanilla enviroment tags LLL uses (idk if those are based at all on some real vanilla tag)

meager ivy
#

this would be for the weighted lists

flat geyser
strange umbra
#

does wasteland have one?

flat geyser
#

well

meager ivy
#

the LLL tags are not based on any vanilla system