#Chameleon

1 messages · Page 4 of 1

flat geyser
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can u add a comment that says :3 somewhere

serene lark
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Is it a marsh map?

flat geyser
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no lol

meager ivy
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oh my bad

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instead, a feature i added like a week ago randomly blew up for the first time on a map i've already tested before

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that works

flat geyser
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idk im kinda torn

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the normal sky does fit the palette more but this looks more eerie to mee

meager ivy
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still, like i said, not enough to consider it a definitive improvement, or enable it by default

flat geyser
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i prolly need to see it ingame tbh

meager ivy
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but i will probably use it

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in the end

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ok i think i see what was wrong

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and if im right

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it seems like a miracle that nothing bad ever happened before

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but w/e

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now i can hopefully test the actual thing i just added

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lol

bleak fog
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Wether it is fitting is to be debated

meager ivy
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there is no such tag in vanilla

versed hull
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I am canon

meager ivy
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tags are a product of LLL, which does (to a large degree) define a standard, but it is not official confirmation

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that being said i basically have no opinion on this

bleak fog
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Huh

meager ivy
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artifice is this place

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w/e

versed hull
bleak fog
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I did not know this, I thought tags where an internal thing in vanilla, my bad

rapid thicket
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for me it felt 10% more gloomy than experimentation

versed hull
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I take it as a compliment 😅

bleak fog
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I saw the spreadsheet in this server and its usage of the phrase “vanilla tags” made me think it was vanilla

meager ivy
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"vanilla" in this case just meaning what gets retroactively applied to the vanilla content where it does not already exist

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for custom content, the moon author would be manually defining their own tags

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but it is a sensible mistake to make

bleak fog
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I also have seen theories speculating on Artifice’s purpose in-universe that use its military content tag as evidence, it seems I am not the only one bamboozled

meager ivy
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yeah

versed hull
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Yeah LLL strives to treat vanilla content and modded content as equal, so to an extent I kind of have to take up the mantle of being the developer of the lethal company “mod”

meager ivy
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god dammit

bleak fog
versed hull
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Glad to hear it 😅

flat geyser
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i see a lot of modpacks use this mod that just disables this feature entirely

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but has anyone considered just reducing the effect??

bleak fog
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Is this the interior fog

flat geyser
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yes

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mostly seen during infestations

rapid thicket
meager ivy
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i have had a misc rebalance mod in private testing and development for forever and that's what i did to the indoor fog

bleak fog
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I really do not like how it is most common during infestations. Moon is already crazy with the infestation and then this happens

meager ivy
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i just never published it because it's never been in a state where i've considered it needing to be released

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and there's some other stuff coming out that has made some of it kind of obsolete anyway

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rebalanced moons and a lot of terra's catalog come to mind

bleak fog
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I should take a look at rebalanced moons. I have done my own rebalancing for my personal modpack but seeing other’s take on it is cool

copper rampart
meager ivy
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it's true

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but like

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my concept for dine was "make the fire exit require an extension ladder again, fix the terrible outdoor curve, and adjust scrap quality"

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which can already be done with rebalanced moons and/or tonight we dine

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or LLL config

rapid thicket
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yeah tonight we dine did pretty much do at least the fire exit thing

meager ivy
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for titan i just increased the number of items and added gold bars to the pool (sounds familiar...)

flat geyser
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you could probably make something more modular to be fair
i have zero interest in making any sort of config because i make my projects for myself and i dont want to spend more time adding stuff to disable shit i made lol

meager ivy
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offense and assurance mostly swapped scrap weights, had coilheads reduced and masked increased

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that was actually verbatim used in rebalanced moons, dopadream asked me if she could do that

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and im not trying to complain about any of that, to be completely clear

bleak fog
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Something I really wish was a thing was per-moon infestation and interior fog chances, afaik mods only change the global odds

meager ivy
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there is bound to be tons of overlap, ideas are finite

flat geyser
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and there are certain people that only come into my thread to complain about my choices/config

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so

meager ivy
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but also dopadream's mod is a lot more visionary and made a lot of interesting sweeping changes whereas i was basically just tweaking numbers

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and if you're just going to be tweaking numbers, someone interested in rebalancing lethal company would probably rather just use LLL config to make something that's their own vision of balance

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in general there's not a lot of motivation for me to work on or release it

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and also a bunch of other stuff that's more unique that needs me to invest energy in working on it

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like this giant chameleon update that has been delayed for weeks

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Lol

copper rampart
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consider: it'd take a really long time to swap the scraps of assurance and offense with lll probably

serene lark
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I mean idk if it would take that long, the scrap is kept as a string in LLL iirc.

bleak fog
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Just copy and paste the strings

flat geyser
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use gale

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it takes like 10 minutes at the most

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to do custom probability stuff

copper rampart
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10 minutes?????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????

flat geyser
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and swapping is just cutting and pasting

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that would take you like

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5 seconds

copper rampart
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that's 4 seconds too many

serene lark
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You could do what I did and write a plugin that changes all the spawn settings hahaa

flat geyser
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yeah just make your own balance mod smh

serene lark
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Or wait until I drop this bad boy ||I'm not actually making this||

meager ivy
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there is some stuff i could still do

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i suppose

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nobody's rebalanced the jetpack at all yet

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i still need to rebalance/"fix"/??? the mapper tools

copper rampart
serene lark
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I do think jetpack should atleast be reverted to v49 stats but without the bugs

meager ivy
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well, i think it is ready

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i always love feeling that pit in my stomach after saying that and putting it on thunderstore

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because it seems like somehow there is always something terrible waiting around the corner like "completely softlocking the game on specific custom moons"

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but i will be on standby, as usual, at least

acoustic bolt
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I wouldn't wanna go back to v49 cus I'm used to the current balancing

meager ivy
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personally i think it is still too cheap for what it is

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even after the price nerfs

flat geyser
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its boring

meager ivy
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especially with how effortless controlling them has become in v50

flat geyser
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its hold the button and go to location, like no skill is involved anymore

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kinda sucks

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but oh well

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too late to go back now

meager ivy
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v49 jetpacks were buggy pieces of shit but with JetpackFallFix and JetpackWarning they were fine

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at this point, i discovered the jetpack "overheat" thing was a bug anyway and now you can use JetpackFixes to fix it instead of needing JetpackWarning

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and zeekerss mostly fixed crash damage in v50 where JetpackFallFix is obsolete

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still doesn't change the fact that they were made so easy in v50 for seemingly no reason

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everyone wanted the jetpacks to be reverted after he nerfed them into the ground and his response was (bafflingly?) buffing them so they were even more gamebreaking than they used to be

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but idk man

serene lark
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They're not that gamebreaking.

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Especially if you're looking to clear out a high tier moon.

meager ivy
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it obsoletes pretty much every outdoor enemy and every item that isn't a 2-hander

serene lark
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Yeah but you would still have to manage 2-handers is the thing

meager ivy
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and even now, we have the cruiser to "solve" those too, just in a much more interesting and risky way

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i love the jetpacks because i think they are fun and i dont really care that they break the game because of it

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but they definitely have some genuine issues

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the nicest thing about the v50 jetpack nerf was that he nerfed takeoff to hell

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so you couldn't employ sudden evasive maneuvers like "jumping into the air as you activate the thruster to immediately go 50 feet in the sky where nothing can reach you"

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you were stuck next to the ground for 2-3 seconds while the thruster "warmed up"

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and that's a pretty big change that would have been welcome still

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IMO

serene lark
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I think they're fine because they're held back by the fact you can only carry 1-handers with you, which means that for 2-handers you need to make sure you get them back ASAP before something nasty spawns.

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Or before you don't have the time to do so.

meager ivy
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but he also made general flight so slow where it wasn't fun or exciting anymore and that's what i think most of the jetpack nerf haters were upset about

serene lark
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I don't like the cruiser jump stuff for this reason.

meager ivy
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idk

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im getting off topic, sorry, i need to push this to thunderstore

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i will be back

serene lark
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People will say the jetpack is too OP yet the cruiser jump tricks aren't because they require setting up, but like they're consistent if you learn them?

bleak fog
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Maybe if Zeekerss actually makes Liquidation as the new more profitable and its not cruiser-friendly we could see a more dynamic meta

serene lark
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HQ people just wouldn't play it then if it wasn't.

meager ivy
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i dont think cruiser jump tricks aren't OP

serene lark
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They are, they literally skip the entire exterior way more than jetpack does.

bleak fog
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They 100% OP but they also are fun and push the boundaries of HQ

meager ivy
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delivering an entire moon's worth of items in 10 seconds is absolutely OP

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but it at least requires some degree of practice, knowing setups, and there's a much higher risk (if you explode the cruiser, recovering the items becomes a nightmare)

serene lark
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wait I'm sorry

bleak fog
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We all know the clip of Bread cruiser jumping at 12am like it is nothing

serene lark
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I misread

meager ivy
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i phrased it stupidly so you're fine

meager ivy
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for similarly crazy results

bleak fog
meager ivy
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it is mitigated (to a large degree) by the fact that jetpacks are so expensive

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you pay $900 for a luxury item vs $185 for a cruiser that can get you the same value or more but with way more risk and skill requirement

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and also mitigated by the fact that jetpacks are just fun

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untethering yourself from gravity and traveling at absurd speeds is just fun and it always will be

copper rampart
meager ivy
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i just think he was a little bit reckless

flat geyser
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add streamline jetpack option to terras rebalance @serene lark

meager ivy
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he changed one of the most absurd and unique items in the game in a way that made it way less absurd and exciting

flat geyser
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i kid

meager ivy
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so naturally there was going to be tons of backlash

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zeekcord was a hellscape when that patch dropped and a lot of it was just mean, cookie-cutter "feedback" that jetpacks suck now and he's killing the only good item in the game

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and i understand, to some extent, just withdrawing from the issue entirely and reverting all the changes he wanted to make to avoid stirring the nest

bleak fog
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I think the change was good overall, made the item less janky to casual players without tons of game knowledge. HQ is not everything

meager ivy
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i just think it's strange that he would then, on top of that, buff them (they received a 10s battery nerf but who cares? they are 50x easier to steer now)

meager ivy
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because now everyone has learned the new jetpack controls that are objectively less challenging and IMO way less interesting

flat geyser
meager ivy
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and if he ever reverts them back to v49 controls (that thing literally everybody was asking for in the first place) it will probably create just as much controversy as it did before

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because at this point they've had time to forget that jetpacks used to work that way when they weren't complaining about it

serene lark
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I'm clue

flat geyser
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turning it on does interesting things

versed hull
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The real issue is people having such a shitty reaction to a intentionally experimental change and causing him to be uninterested to commit to working on it more

flat geyser
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almost feels like a jab at the community

serene lark
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oh wait are you talking about the awful jetpack in v50 beta 6

flat geyser
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no

bleak fog
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I doubt Zeekerss intended on the game being treated so seriously so

flat geyser
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there is a boolean in the jetpack scriptable object

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streamline jetpack

versed hull
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Based on what he’s posted the LC community that takes the game seriously really put him off working on it to an extent

flat geyser
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if you turn it on, the jetpack teleports you between main and ship

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and plays an applause sound

bleak fog
serene lark
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I mean I won't lie, I kinda think Zeekerss's decisions are kinda petty

meager ivy
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definitely feels petty

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i dont know if i blame him because it would be difficult to be patient with such a large group of people acting so shitty

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but it does feel pretty meanspirited to the group of people who was open to change but just wanted the change in a different direction

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or wanted some compromise between ideals

serene lark
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There is some entitlement in the community so I won't even deny that, but Zeekerss definitely falls for the whole "dev vs player" mentality

meager ivy
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nobody else has had the spotlight poured on them like it's been on him and his decisions

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so who can say any of us would be any better

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it just leaves a weird taste in my mouth, i guess, way after the fact

flat geyser
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idk i just kinda feel bad for him

versed hull
flat geyser
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but also i feel like he took it too much to heart

serene lark
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^

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Like I didn't want him to nerf things because sweats got good at stuff.

serene lark
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It did

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Or well he tried to

versed hull
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No

serene lark
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Yes

versed hull
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You are making a incorrect conclusion

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He nerfed something in an attempt to make players play a larger variety of levels

serene lark
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I mean that's basically the same thing

bleak fog
wide nimbusBOT
flat geyser
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??

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stupid robot

bleak fog
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Bro

meager ivy
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thank mew

flat geyser
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mewing

versed hull
serene lark
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I know there are people who play for fun but nerfing things to make for more player variety is literally doing it because certain players got too good at it.

flat geyser
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i kinda agree with batby i feel like him nerfing the jetpack was completely reasonable

versed hull
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No it’s because being too good at it meant only playing a particular map

meager ivy
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anyways, sorry to interrupt, folks...

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Chameleon v1.4.0

  • 7 new config settings
    • FogQuality
    • FogReprojection
    • FixTitanVolume
    • FixArtificeVolume
    • All of the above are courtesy of @flat geyser
    • FixDoorSounds
    • WindowVariants
    • WeatherAmbience
  • Improvements to DoorLightColors
    • New colors for Stormy, Flooded, and Foggy
    • Light slowly darkens as the night progresses
  • General improvements/fixes for custom content compatibility
versed hull
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Congrats

meager ivy
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very sorry about how long it took to get this out of the door

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but i think it all came together nicely in the past 2 or 3 days of progress

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i hope it does not explode

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please let me know of any issues you may encounter

bleak fog
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If I find a single issue I will crucify you

meager ivy
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i would sure hope not

bleak fog
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(I am joking)

meager ivy
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because then who would fix them

bleak fog
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True

meager ivy
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im not entirely sure what his intentions are with this

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i think the artifice changes in v60 are a lot less bad than everyone thinks they are

bleak fog
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I just do not like Art nerf on principle

meager ivy
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artifice actually shrunk a bit which counteracts the loot count nerf

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and artifice, in its previous state, completely obsoleted every single moon as the definitive best option if you wanted to go for high score

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even now, it still is, so im not sure anything has really changed

bleak fog
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That is why I do not like it, Artifice is still the best moon so HQ is just worse straight-up

meager ivy
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i don't think there was anything wrong with letting it remain powerful, and instead, buffing other options to be more desirable (in general i feel like this makes games more cohesively fun)

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the alternative of "nerfing what's good" instead risks making everything cohesive, but bad

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i'd rather a couple of moons be fun and others bleh than everything be bleh

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but obviously the best option would be if everything can be fun

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that being said i don't think there is a particularly strong motive behind all of the changes he makes

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a lot of them feel pretty much just random

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rend had the earth leviathan randomly removed in v60 and who knows what's up with that

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dine has gotten nerfed into the ground and he justified it himself by saying he thought dine was too safe

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which is an interesting perspective, to me, because i've never seen anyone else with the same sentiment

bleak fog
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I would like Titan being as good as Art, it would make a more dynamic meta and would give Dine more room to breathe (rn it is awkwardly scrunched between Rend and Titan)

meager ivy
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almost everybody in the community that plays above the supercasual level knows that rend is far more lucrative and safe than dine ever was, and it's strange that he hasn't done anything to rend and has instead directed the nerf cannon at dine

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i dont think he is making all of his decisions based on general community opinion, then

meager ivy
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fog in general

copper rampart
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ooh window variants? what do they look like

meager ivy
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this screenshot was taken with reprojection which causes weirdness if you play with flashlights

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but supposedly you can get a similar result if you turn your FogQuality up and leave reprojection off

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without the flashlight ghosts

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just be aware that FogQuality costs performance more than reprojection does

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at least, in my experience

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reprojection is a nice shortcut if you don't find yourself using light emitting items on a regular basis

meager ivy
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i almost forgot to include them

meager ivy
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to some degree he has been changing things in response to what his community has done with them

bleak fog
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I have more to say but am keeping quiet since it is your thread

meager ivy
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kidnapper fox was removed because of backlash, jetpacks were reverted because of backlash, etc.

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artifice was probably nerfed because he knew how dominant it was in the "competitive scene"

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but i think, on the other hand, a lot of the changes he makes are probably based on just personal decisions and that's why they sometimes feel out of pocket (or even "out of touch")

copper rampart
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i checked the page

meager ivy
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it might still be on v1.3.0

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idk how long thunderstore takes to refresh the readme page

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i guess i can just reupload them here, if it's being slow

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"grassy" moons use the default appearance

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including artifice

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although this is compatible with artifice blizzard

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and custom snow moons as well

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in the future i will probably add a weight system like i did with the mineshaft caverns, but forgive me for the delay on that because it was officially "too much" to cram into v1.4

wild fox
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yeah details page on ts is still on 1.3.0

copper rampart
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what are the original images?

wild fox
meager ivy
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i dont have an in-game screenshot ready, but it's the same image as from the painting scrap

copper rampart
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no i mean the images that you made into the window

meager ivy
meager ivy
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they are just public domain paintings

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like the original image

copper rampart
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yeah but could you like post em

meager ivy
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the snow one is "Winter im Wald" by Walter Moras

flat geyser
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thank you buttery stanxake

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cake

meager ivy
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the watermark is actually visible in game in one of the corners of the painting

flat geyser
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Lol

meager ivy
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i dont have the name for the canyon one

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give me a second to get it

meager ivy
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yeah

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i am kind of surprised how well they fit in game too

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only thing i was a bit on the fence about was spoiling what i assume is the intent of the window rooms in the first place

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there is kind of a worldbuilding detail in that manors primarily generate on frozen wasteland moons that are completely uninhabitable

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but the windows show fake, lively scenes "outside"

meager ivy
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but it's nice for visual variety

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at least

rapid thicket
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once you make the windows like the mineshafts I'll probably make it so the snowy moons have the green one, the forest moons have the sand and the desert moons have the snow

meager ivy
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just became aware of some bugs so i'll go ahead and post here

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just to indicate that i am aware

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PlanetPreview, FancyFoliage, and FancyShrouds will not be removed from the "Exterior" section like I intended them to be (the real settings were moved to "Rendering")

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i goofed the migration code a bit

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also, I forgot to account for PowerWindowsOff being disabled

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so you need to have it enabled or WindowVariants will be skipped

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i will fix both of these in v1.4.1 but will wait just a bit longer in case something else comes up

quaint mason
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What was up with Dopadream's Dine?

meager ivy
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?

acoustic bolt
meager ivy
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it doesnt matter what you set them to

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they will be ignored

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although if you reboot your game with them set to false

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it will set the real settings to false

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so i would suggest leaving them on default

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i can also just go ahead and push 1.4.1

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since nobody's said anything

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about other bugs

acoustic bolt
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Yeah I never ran into any issues

quaint mason
meager ivy
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they moved the main entrance somewhere else on dine

quaint mason
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So it's just an incompat issue?

meager ivy
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it's not expressly incompatible but she'd need to reposition the doors in their mod and i didnt want to dump that responsibility on her by surprise

quaint mason
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Figured. I was just curious as to why

meager ivy
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talking about rebalanced moons compatibility with fancyentrancedoors

flat geyser
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i see that

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but what do i gotta do

meager ivy
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i can just reuse the coordinates from the original maps

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except on dine where you moved the main entranc

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so you'd need to have a patch after mine runs

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in rebalancedmoons

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to find the door object chameleon creates and then reposition it

flat geyser
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alrighty

meager ivy
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otherwise the doors will just vanish and fancy doors will be in the wrong spot

quaint mason
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Unrelated but I can't appreciate y'all enough for adding smoother fog

flat geyser
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:3

meager ivy
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dopadream basically did everything

quaint mason
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This + LCUltrawide Community makes the game look so silky smooth, more like an actual cartoon

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I love it

quaint mason
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So

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y'all

meager ivy
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i would encourage checking out the fogreprojection setting

barren socket
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as I understand it, the background image behind the map location was fixed, but there was a picture with taps from Zeekers?

meager ivy
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it kinda fucks up flashlights and is way too distracting

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for me to use it

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but it's a cool effect and worth seeing

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at least

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kinda fun

flat geyser
quaint mason
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Oh wait

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Fog quality and that can be used together?

meager ivy
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yes

flat geyser
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general improvements makes the ship icon disappear

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from butteryfixes

quaint mason
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Huh

flat geyser
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i dont know why

meager ivy
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although the only reason i'd encourage using fogreprojection is if increasing your fogquality is too taxing on your performance

flat geyser
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not by default

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its like

meager ivy
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increasing fogquality doesnt have the fucky flashlight fx

quaint mason
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But I still want some of Zeekerss' artstyle there

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So I'm keepin' it off personally

meager ivy
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and will make it look less noisy in a very similar way

flat geyser
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if you use this setting

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it breaks the map icon

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IIRC

quaint mason
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I use that

meager ivy
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that is strange and doesn't really make sense to me

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but idk

quaint mason
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Doesn't break it

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At least

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I don't think

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If it does, then it can only be seen in spectate somehow

flat geyser
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well for me when i try using it it disappears

meager ivy
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all that butteryfixes does is take the ship icon (that's already there and rendering) and scoots it forward a bit because it's layered behind everything else where it doesn't draw

flat geyser
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one second

meager ivy
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unless something else is changing that specific object it shouldnt be incompatible with anything

quaint mason
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I'll mythbust this in a LAN session rq

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Give me a moment

meager ivy
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maybe something about GI's better monitors makes it not render correctly

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but idk

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that is a completely blind guess

flat geyser
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i dont use that

meager ivy
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just to be clear

flat geyser
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i just use the north rotated monitor

meager ivy
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it only shows up when the compass is on screen

flat geyser
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right

meager ivy
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which means you need to spectate something far away from the ship and also outside

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in singleplayer that would require a radar booster

flat geyser
#

let me try again

quaint mason
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Works just fine

flat geyser
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I might have gaslit myself

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it is also working fine on my end

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i strictly remember it not working though when i was playing at some point

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apologies :P

quaint mason
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Prob cuz the guy was too close to the ship

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or one-off glitch

flat geyser
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maybe the former

quaint mason
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OMG

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DID YOU LIKE

#

ADD

#

THE BLIZZARD AMBIENCE

#

INDOORS

#

THAT'S SO COOL

meager ivy
#
  • WeatherAmbience - Makes heavy rain and blizzards faintly audible while inside of the building.
    • Volume slider goes from 0 (0%) to 1 (100%).
quaint mason
#

Thank you so much

meager ivy
#

i kind of forgot to update the description

quaint mason
#

It's so immersive

meager ivy
#

i wound up making it apply to all the rain effects

#

not just stormy

quaint mason
#

Buttery

#

Say hi to Shrimp

meager ivy
#

hello shrimp

flat geyser
#

it was really cool

#

he puts a lot of attention to detail lol

quaint mason
#

I will be extra observant when I roll a Storehouse on Bozoros then

flat geyser
#

I will say

quaint mason
#

Oh

#

That reminds me

flat geyser
#

it is different on oceanic moons

#

:3

quaint mason
#

I have to delete my save file to hear its stinger

#

General save file

flat geyser
#

Try loading storehouse on submerision, assuming he kept that feature in

quaint mason
quaint mason
#

A cool addition to this mod would be a scan node for boulders/giant pumpkins (Since they are technically the exterior hazards)

#

or a custom bestiary for said giant pumpkins since there's already a scannable entity that aren't animals

#

Since this mod is about the smaller worldbuilding details of Lethal Company Ig

slate cosmos
#

Please no. I don't think clutter that pretty much has 0 use needs scan nodes. It's what I dislike in Rosie's interiors too.

quaint mason
#

Everything in Chameleon is a config option so it'd be fine if some ppl don't like it

#

Maybe only just have them be pumpkins or something

#

Oh yeah

#

Offense doesn't have any ambience like how Assurance does

#

The little droning music

#

Maybe that'd also be a nice addition? Idk

rapid thicket
#

Ooo yeah

vivid kindle
flat geyser
#

im pretty sure this would require re-packaging the vanilla sounds backwards

#

in a bundle

meager ivy
#

yes

#

it's a setting, if you are replacing the sounds, i'd recommend just turning it off

flat geyser
#

not worth the trouble or filesize IMO

versed hull
#

what do they mean flip

vivid kindle
#

yeahhh, but it's gonna be a bit annoying for people to do, especially on large modpacks with frequent changes

flat geyser
versed hull
#

isn't there a way where u just set the pitch to negative

flat geyser
#

lethal resonance however uses the door open sounds for the close sounds to compensate for vanilla just having them backwards

#

wh

meager ivy
flat geyser
#

no not like that

#

i mean like

#

it plays close on open

meager ivy
#

zeekerss assigned the open sounds to the closing animation

flat geyser
#

and vice versa

meager ivy
#

and vice versa

flat geyser
#

jinx

vivid kindle
#

jinx

#

FUCK

versed hull
#

how do u fix that

meager ivy
#

anyways i agree that configuration can be inconvenient but it is a setting with a clear description and the alternative uses up a lot of additional file space

#

so it is a necessary evil, in my eyes

vivid kindle
#

Wait, couldn't this have just been an enemy sound fixes update? lol

meager ivy
#

to be honest probably

#

just to make it even better

#

butteryfixes has the fix for the adamance/rend cabin doors using the wrong sounds

#

so now you need all 3 for the ultimate doors (doors) soundscape

flat geyser
#

i feel like they should all just be in cham atp

#

doors are not enemies

wild fox
#

DoorSoundFixes when

vivid kindle
#

And this - ladies and gentlemen - is how enshittification occurs non-maliciously

vivid kindle
wild fox
#

Can include the Experimentation door thing too 💅

meager ivy
versed hull
#

but how do u fix this tho buttery

meager ivy
#

if anything i would kinda want to move the door sound fixes into that mod

#

so "sound fixes" can all be under one umbrella

wild fox
#

Better now than never..............

meager ivy
#

but it wound up in chameleon because it also includes fixes for the door meshes

vivid kindle
#

At this point just deprecate enemy sound fixes and combine into a new one

#

Better to rip the bandaid off now I'd say

meager ivy
flat geyser
versed hull
#

like how are you fixing the door thing mentioned before

meager ivy
#

i just swap the references

#

animated object triggers have "bool true" and "bool false" audio arrays

vivid kindle
flat geyser
#

its on by default

#

:V

meager ivy
#

zeekerss assigned many of the door sounds backwards

#

you can just swap the two arrays to fix it

#

and that's what i did

versed hull
#

how is that fucking up mods tho

meager ivy
#

it's not

flat geyser
#

lethal resonance has backwards door sounds

meager ivy
#

but lethal resonance was designed with this bug in mind

flat geyser
#

to compensate for zeekerss making them backwards

meager ivy
#

so their close sounds sound like doors opening and vice versa

versed hull
#

ahhh

meager ivy
#

the solution is to turn off the setting in chameleon, which yeah, it is inconvenient for a bunch of people to have to fix that, and i am sympathetic to that

vivid kindle
#

I'm pretty certain most sound mods are already compensating for it by now, which is all the more reason zeek hasn't fixed it himself tbh

versed hull
meager ivy
#

however... this is kind of a "pick your poison" situation where one evil is going to prevail

vivid kindle
#

Oh he absolutely does

versed hull
#

naur

meager ivy
#

chameleon fixes the bug by default but i added a setting to force disable it

vivid kindle
#

Maybe not as intimately as us here, but he does keep track of the modding scene

versed hull
#

what makes you think that

meager ivy
#

the alternatives would require increasing the filesize to swap the actual physical audio clips (which could also cause its own issues depending on order of operations)

meager ivy
#

or automatically detecting if one mod has the other installed, and doing auto-compatibility, but that removes control from the user which also feels kind of awkward

flat geyser
#

ive seen him look at clips on multiple occasions with mods and not know what its from

wild fox
#

I am on team "Time to give in and make Misc.SoundFixes"

flat geyser
#

or mistaking modded stuff as old stuff he removed

#

lol

vivid kindle
#

The belt bag specifically, he said in a patreon/discord post that it was part in due to reserved item slots

meager ivy
#

i would have probably done this a long time ago

vivid kindle
#

Or just sound fixes shrug

meager ivy
#

but i think at this point the bandaid has festered too much to rip

flat geyser
#

reserved item slots are a very common suggestion that he gets and he mentioned one might be in order in a patreon post

#

before the belt bag was added

#

thats all i remember

versed hull
#

he isn't up on the mod scene he's around people who are

vivid kindle
#

Which by proxy means he loosely follows the modding scene lol

wild fox
meager ivy
#

idk

wild fox
#

I still think it'd be better long term though for any future of these "cases"

meager ivy
#

it's a "damned if you do, damned if you don't, damned if you think of doing, and retroactively damned from anyone ever doing anything" scenario

#

all of the options suck

#

but inaction at least feels like it's not actively contributing to a new problem

vivid kindle
#

All options suck, but fixing it will be the best option in the long run imo

#

Alternatively, if all options suck it doesn't matter which you choose, so might as well choose to fix

meager ivy
#

i will think about it

#

if im going to make the change it will at least require me to consolidate everything into one spot

#

so i will need to migrate some stuff from butteryfixes and chameleon into it

#

and then update all 3 at once

#

i definitely dont have the energy for that right this minute

#

but you are probably right

vivid kindle
#

Yeah that sounds like for the best

#

Modpacks will be updated and abandoned ones will break eventually anyway

meager ivy
#

i suppose i can mitigate the transitional pains as well

#

by updating enemysoundfixes to hollow it out and add soundfixes as a dependency

vivid kindle
#

That works too yeah

wild fox
#

thanks thunderstore

meager ivy
#

which should hopefully migrate everyone over "mostly automatically" and then they would just have to uninstall the old one and move their configs

barren socket
#

Admit it, is ArtificeBlizzard somehow connected with it?

#

The second player joined and could not load onto the moon Artifice

#

Possibly in the Mine dungeon

barren socket
final wagon
slate cosmos
#

They were to me last they occurred. But I don't know if some mod made them or if it's vanilla.

vivid kindle
final wagon
#

Didn't know

vivid kindle
#

its really subtle, yeah

#

I was surprised too

#

Won't be subtle for long though

#

(please fix meteor sound stacking buttery)

final wagon
barren socket
#

Is it very dangerous?

meager ivy
meager ivy
#

i guess under certain circumstances it would be possible for it to occur for one frame, right as you open/join a lobby

#

it should be fairly harmless

#

i will ix it in the next release but it shouldnt be breaking anything

steep wyvern
#

whenever i add Chameleon, the game seems to just not load at all.

#

Not sure if its a cross compat issue or Chameleon itsself

#

mentions something about Shadows

#

I can check if you need.

meager ivy
#

need to see the log

neon owl
#

most people downloading the mod probably dont even care what it does, they just see "Fixes" and click install

quaint mason
copper rampart
#

idea, facility having flooded pits on flooded/ocean moons?

bleak fog
#

There actually was a mod kinda like that, where the facility slowly flooded during Flooded weather and you had to use an Oxygen Canister to keep exploring them. Unfortunately it does not work anymore

trim plaza
#

Dang

#

But I agree that water under parkour sections would look pretty cool visually, though it may turn out more complicated than we think

#

An updated interior flooding mod maybe the best way to do it. That or adding like, water drip particles around the dungeons, similar to what you'd see in mineshaft caves?

copper rampart
#

i mean water in stuff like jump pits or the factory room pits

#

chameleon is just a visual mod

final wagon
#

The biggest problem is probably because a player that falls into these pits will die, the water makes the body floats. People that doesn't have the mod would probably see the body floating on air

#

Even if the water isn't real and it's purely client-side, it's kinda lame

#

Would be funny ngl

#

But it could work on main entrance in factory the water rising below, there's no way to get there so it would be "purely cosmetic"

meager ivy
#

seems like it would be pretty easy TBH

#

it goes up there with "factories having weather in the starting room"

copper rampart
meager ivy
#

for stuff i tentatively agree is interesting and worthwhile but no ETA

final wagon
copper rampart
#

the water on gordion is acid and instantly obliterates bodies

final wagon
#

Uh

#

Is it?

meager ivy
#

it's blueberry milkshake and really really tastay

bleak fog
#

Giant straw mod when

final wagon
#

What if the ocean is a really really big slime

bleak fog
#

The actual company monster

fathom lava
#

water in pits on factory/mineshaft during flooded would be cool. Having some visual indicator of the weather outside in the entrance room on vanilla interiors would also be really awesome if that's possible.

#

Love this mod, hard to imagine not having it any more

bleak fog
#

True for most of Butter’s catalog tbh

meager ivy
#

i think it'll be cool but im not sure how i want to implement it or how i want it to look yet

#

i think implementing flooded pits will be a bit more straightforward so those will probably come first

flat geyser
#

i feel so sigma

final wagon
#

crazy how Chameleon went from "cool mod to have on your modpack" to "must have on your modpack"

#

Literally game changer

meager ivy
#

well

#

it has dramatically grown in scope from the initial implementation

#

crazy to think that it started as a single setting in butteryfixes

#

lol

#

doorlightcolors started as a butteryfixes setting too, i believe, but that never made it to any release version

#

i pulled it over to chameleon before releasing that patch

#

i think i am happy with the split and i am happy with what chameleon has grown into

#

although there is a lot of stuff that has been forgotten and left on the backburner in the time since

final wagon
serene lark
#

Is there a way you can make the fancy door meshes available for anyone to use for making their moon chameleon compatible?

meager ivy
#

best approach is probably to just let people register their own CosmeticLevelInfo

#

but it'd require them writing code on their side

final wagon
#

Ok, i got a idea for Chameleon

#

But it probably won't be well received because there are other mods that do this

#

but i'll try to convice that it's a good idea

#

What if masked enemies had random vanilla suits

#

i know that there is Mirage and MaskedEnemyOverhaul

#

and GeneralImprovements

#

but it's different

#

they change Masked enemies in many ways, including taking the masks and some animations to blend in

#

technically they are required by everyone on the lobby

#

but Chameleon is fully client-side

#

and it's a different approach

#

those mods copy the players suits/cosmetics and put them into the masked enemies

final wagon
#

not necessarily imitating the players

#

i'm just limiting to vanilla suits because i think extending it to every suit could have some unexpected incompatibility... the brown suit could be included i guess

trim plaza
#

This could be cool, basically just randomly chosen reskins

#

If not in Chameleon should be pretty easy as a standalone mod

final wagon
#

I guess, I just thought it would suit Chameleon very well as it expands on vanilla elements

#

The game sometimes lack enemy variety

#

Tulip snakes are kinda special because they're the only enemy that has different skins

copper rampart
#

chameleon is mostly environment changes

copper rampart
bleak fog
copper rampart
final wagon
bleak fog
#

true

#

idk it just feels redundant, but I can see the want to streamline things for yourself

#

I forgot SnowyGiants was in this mod because I ignored it since I have a skin mod already

final wagon
#

It's not like I'm asking to create new skins from scratch and copy things that other mods do. It's just an idea that makes this mod expand the content in a creative way

#

The masked enemies are, in a way, a Chameleon if you think about it...

bleak fog
#

Something I have not seen in any mod is a completely random suit, most Masked mods have them copy a player's existing outfit

#

That could be the angle we do here

final wagon
#

That's the idea

empty saffron
#

chameleon

near badge
#

the fixed Artifice fog looks dope when it's stormy

quaint mason
#

Odd question, but

#

How come the indoor blizzard ambiences aren't different from each other?

#

Rend has the strongest blizzard, Dine has a weaker blizzard, and Titan lacks a blizzard at all, but they all share the same blizzard volume levels indoors

meager ivy
#

blizzard applies to all snowy moons exactly the same

#

it was easiest to implement that way and also i just don't think there's a strong enough difference that it warrants overcomplication

quaint mason
#

I just realized that I difference over different

meager ivy
#

like

#

i guess i could make it variable strength depending on the moon, but it's all kind of a wash anyway with custom moons

#

and it's hard to calibrate the weather ambience volume in your config if it's not even consistent between moons

meager ivy
#

well like

#

if you set the volume so that it's audible but subtle enough on dine

#

it'll be overblown on rend

#

or vice versa

#

if it sounds good on rend it wont be audible on dine

quaint mason
#

Oh, that kinda brings me to my idea

meager ivy
#

and at the end of the day anyway, it is making the assumption that all custom snowy moons have a blizzard

quaint mason
#

You know how weight systems are in configs, right? Instead of that, you set the name of the moon, and after the colon, 0-100 determines the volume of the ambience on said moon

#

What the fuck does this mean 😭

meager ivy
#

so they can benefit from that added effect even if it's not exactly attuned to the individual moons' blizzard intensity

meager ivy
#

also there's other stuff that needs more configurability anyhow

quaint mason
#

It'd be nice for perfectionists like me (Probably only me tbh), but it's not necessary at all

meager ivy
#

if i'm retooling configs i'd rather invest that time, RN, in making window weights customizable

#

and i still eventually need to get to repainting interiors

#

not sure when the time will come for that

quaint mason
#

Repainting interiors?

meager ivy
#

manors with different wallpapers

#

factories with different bricks

quaint mason
#

Ah

#

Sounds nifty

meager ivy
#

been on the backburner since "actually just forever"

#

that and LLL tag integration

#

chameleon is starting to grow super unwieldy though

#

pretty much the entire mod is still just 2 classes

quaint mason
#

?

meager ivy
#

i think before the next major update im going to do a lot of retooling

#

i want to make my mineshaft weighted config system more generic so i can reuse it for the windows too

#

and eventually for the "paintjobs" or w/e

quaint mason
#

Generic in what way?

meager ivy
#

and i'd like to split some stuff up into different classes just for peace of mind and navigability

#

generic in a programming sense

#

i'm speaking purely technical here

#

nothing should change on the user's side, hopefully

#

until i add more features

#

anyways chameleon is on the backburner even still

#

because there's also an enemysoundfixes update i need to post "soon"

#

and then i need to release the v1.4.2 hotfix before i can actually spend time working in the weeds

#

speaking of weeds, yesfox also needs some fixing

#

so much needs to be done

#

Sigh

#

and then there's restoremapper and the mod to restore lasso

quaint mason
#

Make sure to take your time and whatnot, you're doing all this for free after all

#

I am excite for what you've got in the works, they sound all very interesting and swag and cool and yea

#

Lookin' forward to them

meager ivy
#

I have pushed v1.4.2

#

this removes FixDoorSounds which I have moved into EnemySoundFixes instead (but it works the same way in both places)

#

also i fixed a couple of bugs

#

anyways im not sure when i will get back to serious work on chameleon again

#

i have a lot of technical debt to look forward to

#

so i think the next update will be sort of small

#

but i think the two things im most interested in, right now, are flooded factory pits (cool) and weighted window variants

#

so those will probably be where i draw the line for v1.4.3 or v1.5.0

meager ivy
#

oh yeah true

fathom lava
#

Looking forward to it either way! Hope the internal work goes well.

rapid thicket
#

it could be cool if it was something really different than the rest

#

maybe something like this?

final wagon
rapid thicket
#

it really puts you in a good mood

copper rampart
#

can mansion even spawn on embrion?

meager ivy
copper rampart
#

hm

meager ivy
#

he basically doubled the chance in v60

#

although he still added way more mineshaft chance

#

so it kind of went under the radar

mental crystal
#

Because there’s mansions for the super rich on planets right next to a star filled with toxic gasses and no biological life.

#

Elon went wild after he achieved immortality

quaint mason
#

Indoor blizzard ambience remains in orbit

meager ivy
#

why are the first 79,311 lines of your log transpiler dumps

#

there is entirely too much text here for me to investigate it thoroughly

#

and a cursory glance + search didn't return anything that concerns me

#

so im not sure what to do with this info

#

whenever a scene unloads i run some code to automatically disable the indoor weather ambiences

#

so it doesnt make sense to me what could be happening here

quaint mason
#

I forgot I left them on, sorry

meager ivy
#

well i can just skip the lines so it's fine

#

but also there's still too much text after the fact

#

searching didn't return any exceptions

#

i dont have any logs from the weather audio stuff to look for so no luck there

#

so atp idk what to do to investigate this

quaint mason
#

I'll send (Hopefully) non-shit logs whenever I encounter this glitch again

#

Apologies

meager ivy
#

well

#

you have nothing to apologize for

#

i just don't know how to pursue this rn

final wagon
#

Suggestion: Make this poster legible

flat geyser
#

what no don't do that

#

its funnier this way

final wagon
#

do it

copper rampart
#

how does this man being legible help with cohension between the exterior and interior

final wagon
#

this wasn't my original suggestion, i just posted to see what people would say

#

Suggestion: Make the roof at the "backrooms room" have some kind of lamp

#

the light just comes out of nowhere 😭

copper rampart
#

oh my god i never noticed this

copper rampart
flat geyser
#

the scope of chameleon has kind of expanded to just general graphics improvements

flat geyser
#

but i dont see how this is an improvement

copper rampart
#

also there's not really that much to go off in terms of making it more legible

flat geyser
final wagon
#

i will never be able to unseen this

#

Experimentation door window =3

sacred sorrel
#

Is that meant to be an elevator part that got left over? Odd

flat geyser
#

the interior used to be physically in the building and you'd take an elevator down

#

Idk why he never hollowed this building out

#

it is beyond me

sacred sorrel
#

It looks so lamp shaped that I couldn't be sure it was actually the elevator cable, neatto

meager ivy
#

but i will probably repaint it for some of the factory variants

bleak fog
#

This can be debated but I kinda want to keep the game’s janky charm to a small extent

#

Floating lights or the backroom’s mysterious lights are hardly noticeable in normal gameplay and are funny when you see them

#

Funny in that special LC way

#

Stuff like the exterior door being the factory one with mansions and windows being one-sided are a little immersion-breaking so I think those are fine changes

#

Also stuff like blizzard ambience being audible indoors enhances the game’s existing sound design so that is great too

#

Stuff like adjusting the lights in factory tiles feels like we are getting too nitpicky

bleak fog
#

The backrooms rooms

rapid thicket
#

just like the mineshaft variants

#

oh wait

#

I thought you were asking about "the factory variants"

fathom lava
#

The singular backroom is iconic

#

I'd say the lack of ceiling included

neon owl
final wagon
#

Classic Zeekerss moment

bleak fog
#

That’s funny, this mod could just activate it

flat wraith
final wagon
#

Experimentation sky doesn't get dark at night

flat geyser
#

wtf

#

thats like

#

actually kind of a vibe

#

makes no sense, but makes for a cool screenshot at least

#

anyways im honestly not sure whats going on here

final wagon
#

wouldn't it be much cooler if the sun doesn't set on Experimentation and the sky kept bright lol
https://www.youtube.com/watch?v=Sl6DbRoX9X4

The summer sun never sets on Toolik Field Station in the Alaskan Arctic. This time-lapse was taken from 8:31 PM to 7:53 AM on June 15-16, 2019, facing south toward Toolik Lake.

David Walker
PolarTREC 2019
Carbon in the Arctic

These videos are part of PolarTREC program and any opinions, findings, and conclusions or recommendations expressed in...

▶ Play video
#

anyways, it was just something i noticed

serene lark
#

the skybox is the same regardless of time of day

final wagon
#

i know that

#

i watched it get darker on almost every moon

#

but the experimentation skybox doesn't get darker

flat geyser
#

the sky gets darker as the time progresses

#

IIRC it just changes the exposure

#

but it appears like its not working in their screenshot

meager ivy
#

i haven't ever noticed issues with the sky on experimentation

#

so im not sure what is happening here either

final wagon
#

just for record, i took the screenshots on vanilla, not modded

serene lark
#

OH wait I see, wtf

meager ivy
#

it appears it is because of the "Indoors" volume

#

using profile "IndoorIntro"

#

it has a clone of the sky in 1k

#

that is probably rendering over the global sky

serene lark
#

Thank you Zeekerss

flat geyser
meager ivy
#

?

flat geyser
#

pr lolz

#

i simply enjoy helping out

meager ivy
#

oh

#

if you want

#

i was just gonna patch over the fog settings function

#

add a new case for experimentation (where titan/artifice is) and toggle off the sky override if the volume name is Indoors on Experimentation

#

i wanna double check that this is actually happening first

#

though

final wagon
#

that's strange

#

what's wrong with my version of the game then 😭

meager ivy
#

nothing i do replicates this for me

#

tried climbing the water tower (this activates a fog object across most of the map)

#

went to the fire exit

#

went in and outside of the building

flat geyser
#

if you wanna do it go ahead

meager ivy
#

well

#

i dont mind the help

#

but also

final wagon
#

i'll investigate it then

meager ivy
#

the issue doesn't even replicate for me in the first place

flat geyser
#

Lol?

meager ivy
flat geyser
flat geyser
#

wtf

#

oh yeah i forgot

#

huh

#

that's odd af

final wagon
#

hopped on modded rn, i'll just stay on the ship to see if that happens again

meager ivy
#

i didnt test on vanilla tbf but i'd be somewhat surprised if anything i have touches this specific bug on experimentation

flat geyser
#

hey buttery

#

totally unrelated but how much do you know about transpilers

#

just curious

final wagon
#

i'll hop on vanilla again

#

it would be funny if Chameleon fixed it without knowing

serene lark
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Perhaps another mod already fixes it

final wagon
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i'm getting crazy

meager ivy
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like

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what do you mean

final wagon
flat geyser
# meager ivy idk

idk just are you physically able to wrap your head around them at all Lol they're so weird

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i dont wanna flood this channel so im gonna dm u something

meager ivy
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chameleon off

final wagon
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that's the ugliest screenshot i've took, but i figured it out

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it wasn't Experimentation

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It was the weather

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i was only able to notice it because my hardware doesn't support fog

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lol

meager ivy
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this is foggy

final wagon
#

then i got a bug that idk how to replicate

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hell nah

meager ivy
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foggy does indeed make the sky way brighter

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but not to the degree it is in your screenshots, for me

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first is foggy, second without

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same spot

flat geyser
#

they might just have their gamma cranked up

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idk

meager ivy
#

i also couldnt see this without jetpacking to the top of the building

flat geyser
#

huh

flat geyser
#

idk dawg...

meager ivy
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from down low it looks fine

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"fine"

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this is right outside the ship

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by golly i love foggy weather!

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it is a Good feature

flat geyser
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i wish it was a bit more atmospheric

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it just feels like smoke is everywhere

meager ivy
#

foggy weather is only the fog object

#

if anything is affecting the sky

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it seems like it would be the "overcast" animation for the sun

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which activates on not just foggy

#

but stormy and flooded as well

final wagon
#

Flooded looks fine on March at least

#

i'm testing on other moons creating multiple save files to see how it works on other weathers

meager ivy
#

yes, experimentation's sky is totally over-exposed on flooded weather

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same deal on stormy

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it would be the same on foggy except i guess the hellfog hides it better

final wagon
#

Assurance Clear vs Assurance Foggy

meager ivy
#

yeah, it will affect all moons

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@flat geyser have you any idea what is going on here?

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you have definitely looked more into volume stuff than i have

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the error seems to be specifically with Sky and Fog Global Volume or Sky and Fog Global Volume (1) when the overcast bool is set on the sun animator

flat geyser
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as much as ive looked into volumes i have no idea how the time of day stuff is handled

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i couldnt figure that out

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i wanted to

meager ivy
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i know you mentioned exposure but i checked with unityexplorer and it doesnt seem like exposure is affected by either animation

flat geyser
#

maybe not

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it just seemed to me like thats what it looked like was happening

meager ivy
#

like, it looks like the same exposure value is used by both animations, i mean

flat geyser
#

like however the sky gets darker

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i dont understand where its done

meager ivy
#

depending on what you need to know i could probably clarify

flat geyser
#

or how

meager ivy
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every moon has a sun animator

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SunAnimContainer or BlizzardSunAnimContainer

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it plays an animation of the sun moving, lights changing, etc. and progress of that clip gets synced with the time of day

flat geyser
#

oh i see

#

how does the sky get darker tho

meager ivy
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as for what values, i dont know, because it looks like the rip doesnt preserve them

flat geyser
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wait r u serious

meager ivy
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there is something wrong with the Stormy animation

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in particular

flat geyser
#

does this mean my moons probably have a broken daylight cycle

meager ivy
#

this is what i have in my project

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anyway

meager ivy
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idk

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when the animation clips are recompiled into the game

flat geyser
#

i have yet to notice

meager ivy
#

it might fix the references that are broken

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i dont know how this is all set up

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but anyways im quite confident the error lies somewhere in here

meager ivy
#

that causes it to be way brighter during overcast weather (foggy, stormy, and flooded)

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at the end of the night

flat geyser
# meager ivy

sorry dumb question but would one of the yellow values here not be it?

meager ivy
#

well that's what im saying

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one of the yellow values is probably what it is

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but because of the rip

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i can't see what they are

flat geyser
#

ah

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if you want i could fiddle around and figure it out

meager ivy
#

you just mentioned you were interested

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and you've messed with the volumetrics more than i have

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so i was wondering if you had any insight

flat geyser
#

i mean well

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idk if theres anything i know that you dont

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but i could do it for u if u want

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is fun for me

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will prolly req another assetbundle Lol

meager ivy
#

yea :\

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at this point chameleon does so much shit with asset bundles

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im wondering if there's even a reason i unload most of them

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maybe i should consolidate some of them into a global asset bundle that is always loaded