#Chameleon
1 messages · Page 3 of 1
i think that is fine now anyway since in the mineshaft update roundmanager had a ref to it
Scene has .rootObjects built in directly so it's easy to iterate through a specific scene if you do ever need to
interesting I see
so it would be possible to do from the menu but a little more involved
oh finally
ayyy
if it is scene exclusive you have to run it every time the scene loads
oh so the scriptables are contained within the scene? that's interesting
I thought they were always treated independently
oh wait
oh yea you right, they are Object not ScriptableObject
I forgor
would be interesting to know what it does then
I think Object is essentially the same as Serializable? but I may be wrong
honestly it wouldn't be very slow to just iterate the diffusion list for every material you're replacing, if you're only applying the change to each material once
there's only like 5 materials in theory
yeah ig so
I'll be away for a while tho
glgl I hope to see pretty screenshots
(again just pointing out if you do run into any scene exclusive materials afaik you will need to reapply them every time the scene is loaded)
right but the materials are shared throughout the scene at the very least, so it should only need to apply to each sharedMaterial instance once
but scanning renderers will find tens or hundreds
could skip them if the shader is already set
re-apply* but yeah
guh
i did it
yay
i just need to add the references to the other materials
works on modded scenes
before/after
Idk if it's because i played the og a lot, but it's kind of strange to be able to see the tree so perfectly, is there no in-between?

i think the problem here is that light is also shining thru the wood lol
i think it looks nice bc it looks like the light is bouncing
it looks really good with all the shaders too
I seriously think it looks fine but I could add a slider for transmission I guess?
eeeeh........ idk not really imo, it just looks like the tree's glowing heheh
this looks good but I still honestly prefer vanilla
cool asf and I'm sure a lotta moons will make use of it tho
thats
how light works
it illuminates things
brotha
-_-
yes but light shouldn't be going Through the tree
brotha
which is exactly what's going on there lol
go outside and look on the dark side of a tree and it will not be #0000 i promise
I just prefer the high contrast personally
the only way to really know if this looks good or not is to play it and see, so I'll just wait for the update
i don't really care it just looks bad in my very humble very personal Opinion
well theres always the config setting for the occasional oddball
bro calling me an oddball istg 😭
lmao
I actually sent this thing to generic earlier cuz it might be useful to him w smth
ok there i did a mask
its not as noticeable on the trunk now ig...
siiigh..
@flat wraith can i have more of ur oddball input hehe
this isnt too bad of a difference now is it
i guess i could make it like
completely dark
which works
but i kinda like the subtle light
idk
throws rocks at you
very slight difference
from like vanilla
i feel like its fine
@flat geyser you could potentially make a transmission mask to make the trunks transmit significantly less light
I still agree with you that it's nice for it to transmit some in order to kinda simulate indirect lighting but I kinda get not liking it
obviously the game is spooky so this should be an optional thing
texture is pretty simple so you could just make a very small (even like 2x2) texture that is point-sampled and that would suffice for a transmission mask
i already did a transmission mask
oh oops you mentioned a mask I thought you just adjusted the slider

sorry
I am running on steam rn
uh
maybe i should have amde the texture 2x2
lol
i just kinda
paint bucketed over the texture
plus you don't get sampling issues on the edges of the quadrants if you do point sample
if you didn't yet
my vote would be for the transmission of the trunks to be somewhere around .3 to .5
you could potentially generate the texture in code if you really want to go full config mode lol
but that's a bit excessive
fuck that lmao
that would be cool af but i dont wanna do that
and i dont think ppl would care that much anyways
but yea i will improve the transmission mask
feast your eyes on the current one
am i seeing wrong or is there magenta here
it is not magenta
it's blending the sun color
lol ok
this is also before i added the mask
it looks quite different when it's missing the profile
so
just woke from a nap and my Eyes is wrong
real
anyways it looks cool
it do be working on custom scenes
when you get a chance could you share me the source files for the asset bundles
yeah after i unfuck the mask
ok :-)
the steel door too right
i will try not to super delay this update
i will probably be bouncing off the walls for a couple more hours now
im like fucking around and finding out idk
and im done with classes for the semester at this point, so i have a bit of time
if you'd please!
asset bundle can be built from a fresh project prob if you want to just make one and put it in pr with the unity gitignore
1a3 also never got back to me so im gonna look into doing a mold patch for chameleon
should be very smol
i will wait on this
to push
but i can work on merging
as an example here i added a project to RuntimeIcons https://github.com/LethalCompanyModding/RuntimeIcons/commit/9e68058382a290f91d0431017c8e8f8d490dcec3
do let me know if you have any concerns or want something changed buttery
or if you just wanna change it yourself thats fine too
i might refactor the code a bit because i can be a tad nitpicky
that's okay lol
i did want to look into doublesidedness with the shader
i still need to figure out how to get the steel door fix working on custom interiors
if it doesnt require recompilation of the shader
it do
that can probably be done with code to shave an assetbundle
it does iirc
ahh
i tried changing it post runtime and it did nothing
nvm then
changing the keywords and such?
yeah
keywords in the material are preprocessor defines in shaders
unity is weird about keywords *sometimes
icic
probably not then
i would like to adjust the config too
something like "vanilla" and "reduced alpha"
hum
the latter is good for visibility but im weird and kind of like the former
I wouldn't really call it alpha since it's still opaque
oh sorry we're talking about the steel door window fix
there is a glass window
but the glass only draws on one side
the entrance doors have the glass on the other side
so you cant see it there, inside or outside the building
on randomly generated doors it is inconsistent
true for all factories as well as the mineshaft entrance
it's one of those things you can go months without noticing but once you do it's hard to unsee
I believe it lol
there's a lot of stuff like that
like the foliage being pitch black
buttery unrelated tangent what would happen if i cloned and instantiated a 2nd fire exit on a scene on load lol?
haha yees
wdym
for the longest time I thought that zeekers had used translucency and then I checked it in editor yesterday when I was making it work in Black Mesa and I was so confused
like
i wanna give titan a 2nd fire exit but replacing the whole scene for that 1 change seems excessive
i was thinking maybe i could just clone it
and change the coordinates
it wont work right if it uses a combined mesh
it doesnt
you need to swap the mesh to an uncombined one
outside of that, that's personally how i'd do it, yeah
you have to have LLL if you're going to change the number of exits fyi
not sure if you depend on it yet
yeah it relies on it
titan could use a couple fire exits TBH
insane it has 1 fire exit and a bigger interior than march + mineshaft chance
idk where i'd place them though
anyways i will get started on merging chameleon stuff "soon"
couple of minutes
hopefully none of the tweaks i make make it hell to re-merge the shroud stuff
but i can resolve any merge conflicts that pop up, if so
well, that or you'd have to reimplement the prop count change yourself
LLL just had it pre-included (and rebalancedmoons is using LLL to divert scenes anyhoo)
you don't need to do that anyway
lll just gets the entrances in the scene
if you add more itll find em
im being a little pedantic
they need lll to do the scene swapping they are doing but you don't need anything from LLL to actually update the fire exit stuff
since it will figure it out regardless
yeah but that's only if LLL is installed
and it's a dependency of the mod
so it would be installed
you are right and i am stupid
i dont think zaggy was implying you needed to use an LLL api, just that having it installed did the work to make it work
nono
LLL looks for the entrance teleports that are set to teleport into the interior
without it, a cloned entrance will be blocked, at least unless something changed that I'm not aware of?
my point was that if you are changing the number of entrance teleports, LLL needs to be present to make the interior count match
not really sure how else to read what I said tbh but 
yeah
Hello
What's up everyone
Any plans to have a TonightWeDine style mod that adds this?
It’d be neat to have the default vanilla moons with improved lighting
home of mimcket
mimcket?
don't think it makes sense that the trunk is lit up
if I remember theres a random cricket thats on that tree on artifice
i think the cricket is more down at the fence
mimcket
They reuse the roaming locust model
I forgot about that
Chameleon 1.3.0 is out everyone
I'd like to give a very gracious thanks to @flat geyser for the legwork on implementing the new features in this update:
- Fancy light diffusion for foliage and Vain Shrouds
- Fixed door models (glass on both sides of the factory door, fixed doorknob faces)
While this update may be small, I am a huge believer in polish like this, so it should be a treat for anybody else who loves the finer details.
I also tweaked the keepers to make them a little snowier and a little less green
at the moment I'm not 100% sure how nicely this update will treat modded content, but there shouldn't be any explosive errors, at least. the fixed factory doors will "hopefully" apply to interiors that use the same meshes but I'm not certain yet
LET’S GOOOOOO
where is the mineshaft entrance door
👀
Pog

i know, just replied because i talked about this detail too
Apparently the doors on this game have a lot of problems 😭
i was doing something with the manor but i wound up dropping it for a bit
not full blown tile variants (yet) but i thought it was something cool
also i forgot about the darkening door color thing
but i still want to do that
somebody was making one but i havent heard back from them in a bit
i think they've been inactive for a couple months
add christmas decoration to interior tiles
I had these notes that i wanted to suggest/organize if there was going to be variants 👍:
- Factory
-> Tileset Variations
Grey Bricks (Default)
Orange Bricks (Guaranteed in Experimentation, medium chance on Assurance and Offense, low chance in Artifice?)
Moss Bricks (Guaranteed in Vow, March and Adamance)
- Manor
-> Tileset Variations
Magenta? and Dark Green? (Default)
Orange & Yellow or Brown & Orange (Guaranteed in Experimentation, Assurance and Offense)
Purple and Lime (Variant)
there's more suggestions, but it's too much already, i'll let you cook 🧑🍳
i dont mind suggestions for color variants
i will probably make them weighted like the mineshaft caverns
on that note
after this recent update i've been unable to explode the water tunnels on mines
just stepping my feet into the water causes my screen to black out, stepping out of it makes it go back to normal
this didn't happen before the update tho
i can try to test out to see if it really chameleon who is doing that
Imma have to test this too
i havent made any changes to gameplay so this definitely isnt chameleon
the only alterations to mines i made were changing materials and i didnt do anything new in 1.3
WAUT WTF LOL @meager ivy
WHAT DID U DO
fancy entrance doors are working on my moons???
ohh huh
its only working on titan LMAO
pfft
Also, would you say the only "objective" fix in Chameleon is FixDoors?
Or would something like EclipsesBlockMusic (or some of the other more tweaky changes) be considered a fix as well
honestly id say the snowy rocks would be considered a fix too
zeekerss did include snowy variations of the rocks
but they dont generate normally
zeekerss* has pre-placed boulders that are white on rend
but the randomly generating boulders are not set up
i would argue foliage using foliage diffusion in HDRP is an objective fix
the doors are objectively fixed
you can argue stormy gordion and rainy march are "objective fixes" because they are indicated as such in the text that wasn't removed from the game
but rend and dine use identical text (and were basically identical clones of each other in the initial release of the game) so i dunno
Idk if sound design would really fall under the same category as the stuff that this mod does since it focuses on more visual stuff but I’d kinda like to see a more immersive thunder effect, like more realistic thunder sounds or an added delay depending on the distance between you and the lightning strike. Maybe there’s low muffled thunder while inside idk
It’d be an odd thing to add but I think it’d be a little neat
i actually would like to add indoor storm ambience
and blizzard ambience
it's on my backlog
just no ETA
nice
Btw since you're here are your Snowy Shrouds supposed to look so strange with FancyShrouds enabled? I noticed normal vain shrouds don't seem to be affected as much but I think I prefer how yours look with the option off lol
Cus they become very bright
XD
hm
can i get a screenshot tbh
i didnt get to test this feature because buttery pushed it before i could build it
i think i could add a check for the shader and then make it less transmissive to fix it being too bright
Maybe it's the lighting on Summit?
on Summit it looks really bad with fancy shrouds on
It could absolutely be that. it allows light to pass and spread through the texture
so lighting would affect it
im gonna download summit and do some tests
imperium gizmo
when and where an enemy spawns outside
@acoustic bolt just curious, do you use the spawn on all moons option in yesfox?
just asking because i wasnt even getting vain shrouds on summit until i did that
anyways it looks fine to me tbh idk
jeez rosiepies is really good at level design
Yeah I do
So the the only objective fixes (outside of the weather inconsistencies) are Fancy foliage, Recolor random rocks, and Fix doors?
Hello
My name is Manan
I am From India
In 7th Grade
I will be 14 in 6 months
What are the known incompats with various settings?
Fancy exterior doors do not work on rebalanced moons
at least, not entirely
it works on titan for some reason but only titan
that makes sense
it is not the same moon and he seems to do it manually
who?
butter
oh I never saw her pronouns oops I thought the pfp was aperson
yes, i have to manually do it because the doors never have the same gameobject path or positioning
only vanilla levels support it
this doesnt make sense to me either but w/e
anyways i am not aware of any other incompatibilities
iirc chameleon uses the name of the scene
Scene8Titan
to identify what level was landed on
does the march rain go through the ship?
no
Why is there railing on that side of titan?
Oh nice
I didn’t know rebalanced moons did that
Although it’s been a while since I’ve checked the page
Always thought titan needs more fire exits. It’s mentioned that entrances are littered around the landscape and it’s just two next to each other
I'm having that too, I think it started when I downloaded weather tweaks experimental, which is fair enough
Or rather, it's just rainy weather that goes through the ship
the fake rainy weather on march is the exact same gameobject as normal rain
i just enable it independently rather than using the game's weather script to assign rainy weather
any bugs exhibited by rainy march would be exhibited by rainy weather in general
weird, wonder why the gordion stormy rain isn't buggy'
same is true for stormy gordion
i just force enable the stormy weather object
i just dont enable the gameobject with the script that spawns lightning bolts
Idk how far this suggestion is, but the logs from Embrion says that "Embrion is devoid of biological life", which is quite inconsistent because in-game it spawns creature as any other moon. I'm not saying that creatures shouldn't spawn ,as it states in the logs that "There are theories that a diverse geothermal ecosystem may be thriving within a vast cave network under Embrion's surface.", which implies that creatures could exist in the interior. But the surface shouldn't spawn creatures like Manticoil, Eyeless Dog, Forest Keepers or Earth Leviathan cuz it's schorchingly hot.
I could see someone dying to a Earth Leviathan, but that's very rare because there are like 20 old birds outside ready to destroy anyone that pulls the apparatus... Eyeless dogs and forest keepers just doesn't make sense, they spawn and die instantly 💀
Buttery said she wants the mod to say client sided. 90% sure editing spawn rates isn’t host only.
You can do this with LLL. Which is what I’ve done for my modpack actually.
correct, monster spawning is host sided
i believe the implication of the message is the surface is devoid of biological life, largely because of the impact of old birds exterminating that biological life
enemies spawn deep underground and sometimes emerge to the surface (only to be completely destroyed by the old birds)
Multicellular creatures probably couldn’t live in the surface, like the interiors, because of no breathable air and intense heat.
I removed all spawning except old birds. But the moon is kinda boring in comparison to others
Might try and change it since we never visit it but not sure what to do
yeah, another thing with that is other mods such as lethal quantities allow you to edit anything with spawn rates on moons so using something such as that would not only allow you to make it so only old birds are on embrion's surface but also have more customizability options in general (not just enemy spawnrates) so I would recommend using a mod of that nature
this is how i interpret it and also why i did not disable them on my rebalanced moons
they visibly emerge from the ground when spawning. so like
it lines up
i think the only true error was maybe vain shrouds spawning and manta coils if they lack the ability to dig lore wise
another thing is its just more fun to see the old birds going on rampages and killing stuff
it really makes it feel like some sort of war is going on
manticoils never spawned on embrion
they were in the daytime spawn list but embrion didn't spawn any daytime enemies
they did in the beta I believe?
and then they were completely removed from the spawnlist in i believe v56 but dont quote me on that
same
vain shrouds are the only biological life that i think feels truly out of place on embrion
yeah
I think I get it
but it does demonstrate kidnapper foxes hiding from old birds which is kind of a cool mechanic
Then...
and also it's a complete non-issue now that shrouds have stopped existing anyway
indeed
yesfox however makes them once again spawn on embrion
it is a good thing i changed that smiley face
Could we have amethyst/purple variants from then? XD
It’s configurable too
the problem with this mod is that it disables organic life in the interior and only allows enabling blobs, coil heads, nutcrackers and jester
it work outside, but i don't like the changes inside
Valid
also, biological life is kinda vague now that i think about it, the clipboard scanner page states that red is "biological matter". This could imply that landmines, turrets and spike traps could be biological life. The masks are considered scrap, but can possess players and the maskeds aren't labeled as biological matter
btw it should be like this, is this fixable?
I think that's an oversight by the dev lowkey, I've never seen a yellow scan
I see you changed it in the second pic whoopsie daisy
for me I just saw it as the company not fucking caring
like the manual just hasn't been updated
it bothers me a little bit but i am probably not going to bother fixing it
there are some other discrepancies
like how it says the dropship can deliver 30lbs worth of items in bulk at once
except in the full game the dropship has no weight limit
and is instead limited to a flat 12 items at once
Then there's the whole ass truck lol
i mean there's a reason the cruiser jingle is so distorted
I think he mixed up the scanner and the map. Because the map has all of those colors symbolizing the things the text says.
Or, maybe he changed it.
I know what LQ can do and honestly I would use half of the features on there.
I just haven’t yet for some reason
Haven’t felt a strong need to when most of the moons are alright how they are
i use it mostly to change interior values
I think it should be noted that information provided by each moon isn't always reliable.
For example, Rend and Dine's info says it's "highly unlikely for complex life to exist" there.
Yet that's clearly not true.
Also there's other quirks such as Experimentation having a hazard rating of "B" when it's clearly safer than that.
I'd say that's probably just (in and out of universe) outdated info
That's a valid point, in-game it's currently 2532 and the Terminal belongs to Halden Electronics, which the copyright dates in 2084-2108... Sigurds Logs are from 1968. Information in LC is kinda outdated, the company doesn't really care
The autopilot ship clearly does automatically update some information. Such as referencing the scientific logs for old birds, which don’t have a log written by Sigurd.
We don't know if it was updated by the Company or other crews that came after Sigurd
That’s true
it's probably just data taken from a database somewhere
The logs you find are tape recorders
So that adds up IMO
the company terminal just seems to somehow translate it to a virtual log
Yeah, but the "first log" isn't
And it was written by Sigurd before all other logs
could have been uploaded by someone else
its a stretch but its possible
Maybe, but the point isn't exactly that. It's a time gap of more than 500 years... Most of the information we have on the terminal was documented long ago. This means that it's okay to have some inconsistencies, things change in 500 years
Even the technology the ship has, which is already bad, could be worse before, the bestiary remaining through the passage of time is strange, as it was mostly made by Sigurd. The terminal may have just been recycled by Halden Electronics
well the amount of typos in the work + sigurd mentioning the keyboard would suggest the logs were typed out initially
the terminal prolly just has a record feature where you can write data onto those tape-lookin objects and someone at some point just scattered those logs around so the company wouldn't catch on
they were prolly written in the terminal, remained there until sigurd died/disappeared and then were backed up on those tapes, deleted from the terminal and scattered around by his brother
cuz he has a brother, right? or did I make that up
Yeah Desmond
I obsess over lore in games I like way too much.
There was this theory that Sigurd died to the little girl? I can’t remember much about it but he was mentioning seeing Richard in the distance in some of the later logs even though Richard had died
The logs don’t otherwise mention anything about his death or disappearance or anything. But the last one is written by Desmond so you’re probably right
probably a masked?
or masked hornets controlling his body
could also be a ghost tho
the wiki claims desmond is his brother for some reason which is a completely unfounded assumption
so you didn't make it up, but you learned it from someone who did make it up
¯_(ツ)_/¯
anyways the final log ||titled "Desmond" is written by Desmond instead of Sigurd, and he mentions encrypting and hiding the logs so the company doesn't find them||, so that much is confirmed
i believe the implication is probably ||that something happened to sigurd and something worse is about to happen to the rest of the crew, so desmond hides everything in a last ditch effort to keep the information from being lost forever||
yo lore discussion?
idk where you saw Desmond is Sigurd's brother, but i never saw anything like that
actually the terminal doesn't have those features, it was Desmond who added the log feature and probably the bestiary too. Sigurd actually had a journal to keep those info (First Log)
I’d imagine the bestiary is a built in part of the terminal since when you scan a monster your visor notifies you that new creature data was sent to the terminal. The terminal also seems to fill in bestiary’s with information sourced from scientific records, even if Sigurd wasn’t around at the time like for the old birds. There’s no typos or mistakes in most of the bestiary logs and in the butler bestiary he mentions “There’s no scientific record so I’m writing my own” so it leads me to believe Sigurd is only editing most of them and writing his own for entities which aren’t commonly known in scientific records, like the jester and butler.
Sourcing information to the terminal from scientific records and adding a new function to the scanner and the visor seems a bit more complicated than a simple logs system.
maybe when he spoke about his dad he said "our dad" or smth
probably some theory on yt yea
well I'm trying to explain why the logs are vhs tapes lol
just making shit up lole
this is not the case in any of the logs
all of them just say "dad" with no possessive pronouns
like a nickname
doesn't take away from the possibility of the logs being burned onto physical tapes and scattered for some other crew in the future to find or smth
damn ppl really be making shit up then huh
I remember Pyrocynical calling Desmond Sigurd's brother in his video so maybe it started from there
mandela effect ass
mandela is my second name
Milka Mandela Koahatic
wow name leaking reported hello?
To be frankly honest in the logs they seem fairly close despite (presumably) not having known each other for long, so I can imagine they’re siblings.
but that was the purpose of the logs being scattered, the system would wipe them if they're kept
....yes, all I'm saying is the terminal probably has a slot to insert vhs or some other format similar to it
i also suggested something long ago but it was probably forgotten
could we have scrap variants
like
-> Toy Cube (Solved and Unsolved)
-> Metal Sheet (Rusted and Clean)
-> Plastic Cup (Different colors)
-> Hairbrush (Different colors)
-> Candy (Different colors, including a rainbow one)
things like that
I always in the back of my mind wish to suggest to buttery to expand UpturnedVariety to just add more scrap variations like that
but its just scope creep
and would probably warrant a different plugin at that point
maybe one i should consider making
i havent worked on lethal company stuff in a little bit
i had a rough 2 weeks of school and i've been working on mod projects for a different game here most recently
next time im back to work on chameleon i'd like to add:
- blizzard/storm ambience inside the building
- door light fades to black over the course of the day
- something special for the manors (again, not full blown tile variants yet)
and no guarantee on this yet but I also wanted to look into having weather in the entrance room of factories
rain and snow
other longterm goals are LLL autocompat with tags
which has been on the backburner since forever
and I'd like to add a way for custom moon authors to make custom mineshafts
like the cheese moon and bee moon
I'm excited for these!
@meager ivy Any idea what caused this?
Oh I'm guessing V69 broke the fix doors function
there is no way
im not sure how this happened exactly but i will take a look into it
my guess is that a custom map broke it
but i tried to write the functionality to be pretty stable
the only way i could see this happening is if there is a renderer in the custom map named "doormesh" that has null materials inside its array
if you don't mind the Ping, would be you willing to give insight on what Chameleon is specifically looking for when converting Doors based on Interiors? An update I've made to my moons recently has broken compatibility with Chameleon, fatally so in some cases it seems @meager ivy
any objects named "doormesh" need to not have null references in their material array
i can add a safeguard to prevent fatal crashes but TBH im not sure why you would need to have null materials to begin with
OK so I wasn't going insane, I thought that during my group's session right after v69 came out doors suddenly broke
they were entirely missing on several custom moons
I checked the moon this happened on, and there are no doors with null references in their material array
Is it checking for Interior doors as well?
yes, after the dungeon generates, it changes materials on all renderers named "doormesh"
with a couple of criteria
i can take a look if you are confident that is not the case
i might have missed somethinng
This was the setup for the moons main entrance door
im not sure
The doors in the interior are also called DoorMesh but have no renderer attached
that shouldn't cause issues, because they wouldnt come up in the FindObjectsOfType<Renderer>() call
You sure?
I remember during the v50 beta that they did
Problem solved
yes, that would do it
you can just assign materials
to fix it
but more likely i will just need to put out a patch out for chameleon to be more safe
with modded moons
those extra door meshes shouldn't be there anymore
pfft
next chameleon patch should have new options for fog denoising, left is vanilla, right is after
unfortunately we're getting technical difficulties with getting this working on buttery's end
for some reason it just. Isn't working on her computer
but it works fine on mine
idk why
we (and by "we" i mean "dopadream") have figured out that it works only when imperium is enabled
so there is some sort of change to the rendering path that imperium is making that chameleon is managing to piggyback off of
wait its a path issue?
r u sure?
zeekerss overrides reprojection to disable it on basically all of the cameras individually
so
it looks like i can flip a switch and make it work
for each camera
we did find out there is a "moderately unpleasant trail effect" on flashlight beams if you enable fancier fog
which doesn't seem avoidable without dropping reprojection denoising and going back to gaussian (which is what vanilla uses, and what looks so grainy)
so it will be disabled by default
and maybe not everyone's cup of tea
but it looks great for stills, and environments where lighting is mostly static
so far flashlights are the only situation we've seen that looks weird
This is peak
This combined /w LCUltrawide Community will be great
Yes
Would like to see the flashlight comparison.
For starters, a real potato pc doesn't even support the fog (like mine 😭)
I hope it doesn't affect LP patch to disable fog on unsupported hardware
worst case, it wont touch anything if you turn off the setting, so
port to urp mod when
i wish Lol
Surely it's not too fucked
legally it's probably awful but
Like by nature it's not like networking directly touches any hdrp references
so that's not a problem
how would u even approach something like that?? wouldnt u have to make an entirely different built client
thats like way beyond my understanding
more or less i think
would have to also redo all the shaders and somehow translate whatever shaders mods use, no?
mmm
something like aggressive material fix ??
for the latter i mean
for some that would work, but there are plenty of custom shader graphs out there at this point too
@meager ivy Dunno if you're interested in fixing some visual issues but this area on Titan really bothers me
I don't remember it always looking like that either
?
They're walls next to main, the texture is incredibly stretched
a great example
ah
Other side of the wall is fine
But you can see it blatantly when you climb up the ladder
lol
I swear it used to not be like that so guessing Zeek broke it at some point
i would have to redo the UVs for the mesh which is kind of a lot of work to be selectively applying across the game
also i dont think he's touched the giant factory mesh in any of the updates but i haven't really paid too much attention to this spot either
Yeah it's possible it was just more noticeable due to Mrov's Blackout weather
i wanted to fix this in rebalancedmoons but i was lazy
I like the idea of Rebalanced Moons but not too fond of how it changes the core identity of some moons
that's ok
i just made it because i was tired of some moons being kinda bad
its heavily subjective
Yeah
like it does turn titan into a tier 3 march from being
uh
idk whatever titan is supposed to be
so i can agree it changes a lot of core identity stuff with some moons
or like offense having an actually accessible fire exit
Imo most moons just need to not have their facilities be concrete slabs stolen straight outta' ancient Egypt
lmao
(Embrion and Shartifice)
How dare you hate on Artifice
the main building is so ugly 😭
Artifice's facility is disappointing I'm sorry
On day 1 when I first played it, I was like, "Why??"
Couldn't you have put a little more effort into it?
Artifice without Artifice Blizzard is kinda ugly as a whole
i actually really love the weird concrete buildings and how "nothing" they feel
and Quicksand is damn near invisible
i know it is an unpopular opinion but artifice having a prettier map would actually ruin the atmosphere of that place a bit for me
Imo it lacks too much detail, and plus, it's same model reused over and over again
i wouldnt say the same for rend and dine though
i just wish they were a little more interesting from an architectural stance
it feels kinda bland
idk
seeing the same building over and over
i think rend and dine (especially rend) would benefit a bit from dressing up the building
A different layout, or more grit/detail to the facility would make it look better while also remainng soulless
it becomes abundantly clear it is a reused asset if you ever take note of the weird shape of the building
because it's just the backface of the assurance factory (which was reused on pretty much every map except vow, march, titan, and adamance)
idk how i could improve the buildings
but i have the ability to easily
just no ideas
blanca if you wanna make fucking building concepts i would gladly work with you Lol
Keeping them brutalist would be a good thing to keep in mind, Zeekerss himself (The way I interpret it) said after all that these places are only reminiscent of humanity really
yaya
anyways there's just something so lonely and unsettling about the reused building assets
to me
Sure
like the fact it's blatantly reused and kind of ugly adds to the mystique and positively contributes to the feel of exploring there
Def doing Artifice and Embrion first
it is the weirdest feeling and i dont think im really describing it how i'd like to
Shoutout to the real ones who know how to reach it vanilla no items
oh yea u can do some weird rat shit
with like
climbing up the scaffolding to the pole
or up the rock i think? idk it wasnt working for me last i tried
oh thhat
yeah iwas thinking about the rock
i forgot about the jumping off the ship thing
does rock tech still work even
oh i wasnt talking abt that
u can climb up the support beams that hold up the pipe
its difficult but doable
Hm
Same layout, different grit and details?
they're entirely different exomoons though like
i feel like
they would have to be at least somewhat different
Would that help keep the feeling, but you'd still be able to tell they're different buildings?
well im not talking about in universe
oh
like
even the "meta sense" that those buildings are reused assets
from my perspective as a player
makes those spaces way more inticing to me
i still confidently think i could make them a bit more interesting without ruining the vibe
like i was saying it is a bizarre feeling i can't explain
i wanted to put a satellite dish or something and spruce up the 2nd fire exit on dine
Wtf
My Dine is canonically a telecommunications center
the ladder one
That's coincidentally perfect LMAO
oh that's cute lol
Unrelated, but I've always thought that it was weird that ppl think of LC's moons as purely just the sector we land in
I don't see much discussion outside of their sectors, like what could potentially be out there
i assumed it was a whole lot of nothing tbh
These are like, huge celestial bodies, there are for sure other human landmarks somewhere else on them
so canon they're real
lack of skybox variety is lowkey the biggest missed sauce visually imo
Did v4 Experimentation use it
true
If so, it's probably canon
Considering Experimentation looks to be a worksite. Like, not finished
lowkey wanna do some more interesting skyboxes
that arent like
fuckin streetview images
but idk if that was intentional
would be cool to streetview them but from different places in the world that match
It'd be awesome if you could see the Milky Way at night, or at least whatever galaxy these moons are in
Considering there's no light pollution on these moons due to their abandonment, and generally seem to lack light at all on the outside aside from the ice moons
Not sure if it'd break the cartoony aesthetic though considering how realistic it'd look
I guess
the clouds are super detailed too
ive noticed the game just does use a lot of real images for textures
hives, butler teeth, etc
Butler TEETH??
yes
So I WASN'T seeing things??
butler have teeth and the texture is kind of fucking scary
Oh that's fucking creepy wth
you only see the top set of teeth iirc
As if the butlers weren't terrifying enough, jesus christ
I love how one of the most grim-looking Lethal Company entities was born from this concept art...
That's so silly
Butlers were a very interesting addition, honestly never saw it coming
That got patched in v60 sadly
I kinda get it.
I don't know if I view it the same way but it's like a sense of soullessness the buildings give off
which kinda adds to the uncanniness to them.
I’ve never had an issue with the big concrete slabs, my brain just kinda ignores it and focuses on anything more interesting.
Although it’d be nice if places like rend had a mansion exterior.
And the fact that buildings are shaped the same way makes it seem very corporate driven, like these factory/mineshaft/mansion installations are scattered in mass among the moons.
YES
I was taking a look at the moons main entrances to give a opinion and ended up founding this 😅
oh
guess it's always rendered even without the dropship
I'll have to disagree with the moons having to look boring to make them good, most moons doesn't actually look that boring on close inspection
Experimentation is by far the best looking moon in the game, with both main entrance, main exit and roof decorated
Embrion is the worst of course, but it's expected as it's purposely the worst moon
Assurance and Offense are similar, they do have they charm, kinda mid
Vow is a bit more lively, cool main entrance and roof, the fire exit is at a bridge instead of a concrete block. Forgot to take the print of the painted art on the alley too
vow is quite good
its probably what at lot of buildings should look like
I think on assurance and offense the buildings work as concrete slabs
March is a bunker, it's different from every other building and i kinda like that, a bunker should be discreet rather than flashy
yeah
also you have the many fire exits there
so its not hard to find a way into the facility
adamance is a little better than concrete slab
Titan is cool as hell, it's like seeing a fortress, but it's a giant factory. The area around the main entrance is great with the fire exit seperated by a yoctometer
yeah titan is probably my 2nd favorite
Shoutout to dine for being the 2º worst moon with the 2º worst main entrance decoration and 2º best fire exit decoration lol
On close inspection again, idk if embrion have a bad looking main entrance
I prefer dine tiny main entrance than this giant block of concrete with a door
Artifice should have a warehouse for main entrance ngl
Would fit with the garages
agree, artifice should be a warehouse and Rend should be a mansion (literally the map with higher chance to spawn a manor interior)
Rend isn’t too bad since it’s obstructed by the snow
rend is kinda bad if you compare to the rest
It has thick snow fortunately
So you can’t see the ugly building
But it should have a mansion exterior, like the modded moon “solace”
It’s better than the other concrete blocks
in the end, the buildings need a roof
I have adamance set as mansion moon
I highly recommend it
Only issue is it looks a bit weird not seeing a mansion outside
Atleast with rend it’s got thick snow
But it makes a lot of sense. Adamance has a cabin like rend does. Rend was once a forest moon before its star died.
the tier list in my opinion would be something like:
S tier: Experimentation, Titan
A tier: Vow, March
B tier: Adamance, Dine
C tier: Assurance, Offense
D tier: Rend
E tier: Artifice
F tier: Embrion
conclusion
i don't play on modded moons, what does solace looks like
Very beautiful moon, but the main point I’m mentioning is the building
I think embrion is fine, at most maybe it could have something like the cooling tower from vow
the rest I generally agree with
Embrion doesn't need a change, he was purposely made to be devoid of life in every way
yeah
one of my favorite things about embrion is that the facility doesn't even have a ladder
i wasnt saying "they have to look boring to look good"
in fact i agree that experimentation, titan, and vow are some of the best looking maps in the game because of how sprawling and detailed their factory buildings are
but i still think that the unassuming appearance of many of the endgame buildings adds to their charm, and it would be a downgrade, in my eyes, for them to be redesigned because it would kind of spoil the soul
i still don't feel like im using the right words
they have to glow down?
also yeah the dropship star always renders in the sky during the holidays
i fixed this in snowyholidaydropship
crossplug
but i'm using snowyholidaydropship 😅
oh right
yeah dopadream let me know that it still shows up in orbit at the start of the game
i forgot i never put out the hotfix for that
i should go do that
no worries
imagine if the sky at night in LC had stars ⭐
Rend and Dine are still acceptable because the fog blocks the player vision, but Artifice is just ugly as hell ngl
i wish it was better looking
rend is the only map where i think i'd like for the building to be replaced
it's kind of the big manor introduction map
not that you'd get that impression at all from the exterior
i like how mundane and uncanny artifice is
combined with the auditory ambience
it's already kind of a breathtaking view when you land because you've gotten so used to frozen wastelands
and then there's a dying forest with warehouses, a makeshift hospital, offices
rend having a mansion exterior is hype 🔥
we just have different views on Artifice... It is what it is, i hope liquidation isn't another concrete block with a door underwater
I think you might have better chances asking for the redesigned exteriors in Rebalanced Moons
i think it was more just a discussion than a feature request for chameleon
that being said, if it is a feature request, i will go ahead and give it a hard "no"
redesigning exterior buildings is kinda outside of the scope of a client mod anyway
but as far as subjectivity goes i think it is just too subjective
even if a lot of chameleon's features wind up being kind of subjective anyway
it was indeed a discussion, i know that it's out of scope a exterior change in Chameleon
but it would be cool if dopadream redesigned some of those buildings 😇
I had not realised
agreed so hard
nah but I feel the exact same lol
they do the icecube lip thing
that like, snarling face
artifice's entrance most likely looks like it does because it was originally going to be a snow moon
so any details would get covered by the fog and stuff
would also like to note artifice still uses the snowy fog preset in vanilla
part of me feels like this was an oversight after he made the moon not snowy
but it could be an aesthetic choice
im not sure
i wasn't aware of this
im pretty sure artifice blizzard replaces the preset with the snowy fog preset anyway
im curious how it would look swapped back
sorry for lack of progress folks, updating process has been slow (and energy sorta low)
i think it will be ready soon
lots of fun stuff so hopefully you will find something you like
So the fog on vanilla artifice is technically "wrong"?
it's wrong if zeekerss intended it to use the normal volume and not the snowy one
changes how fog and the sky look
but if i had to guess, it's not "wrong" by nature of zeekerss never changing it himself
after he decided to make artifice no longer a blizzard moon, he redesigned the visuals and probably evaluated its current appearance as one that he is happy with
regardless of if it is technically correct
probably bad ngl
artifice has a really gloomy vibe
i feel like a lighter skybox wouldnt help, esp considering its that same fucking ugly cedar bridge skybox
This mod is crazy, it legitimately feels weird going back to vanilla after having this mod installed. Keep up the work Stancakes, I look forward to what is next
ran into a very bizarre and frustrating bug testing this latest feature
i have a workaround for it but it's just frankly bizarre
never seen an issue like it
one feature left
i think v1.4.0 can be ready as my late holiday gift for everyone
'suppose
unless i was like, a tarantula owner, i don't think i'd like getting bugs for christmas
so hopefully nobody holds it against me if there's some stuff out of whack
i've added a bunch of stuff and done a fair bit of sanity-checking, but i never know what to expect until it's out in the wild
are tarantulas really bugs though 🤔
weell they probably eat em
it's me I'm the bug enjoyer
kinda lied because i decided last minute i wanted to expand on the feature i just finished
lol
This is a a small thing, but could the rain effect on March be visually different than the weather? I know it is only cosmetic and March cannot have rainy weather, but being able to tell in-game that this is only cosmetic rain would be cool (and is good design imo). Maybe the rain could be lighter (less frequent raindrops) or the sky clearer, both showing this is not a proper storm
for now i'll say "maybe"
march already has natural quicksand so imo the default rain isn't really out of place
and right now it just takes the simplest possible approach of enabling the existing rain effects from vanilla, rather than defining custom stuff
Well yeah
I am very detail oriented though so I noticed that
I could imagine people thinking their terminal bugged and said the wrong weather, or are falsely paranoid of quicksand
wouldn't you need to register a new weather type 4 this
no, the way im enabling the rainy object, im already doing some hacky bullshit anyway
it'd be "fine"
I hate bizarre problems, always alone in them 😔
Like my challenge moon, which I could turn into a running joke atp
kinda
it looks even weirder from the other direction
it's just unsettlingly lively
I think that looks fine
well, it'll be a config setting, so you're in luck
i definitely wont be enabling it by default though
it's a different vibe, not a definitive "improvement"
i did fix titan's volume as well (and that one is enabled by default)
I don't have Unity up right now but does Artfice's "snowy" fog use a snowy color?
Ah okay
rend, dine, titan, and artifice all use neutral gray fog
it's the exact same object for all 4 except with different densities
rend is 3.7, dine 8, titan 5, and artifice 25
i think all of the pre-rend planets use a sort of blue color
except adamance is green
the more i look at it, the more it grows on me, but i still think it's too much of a departure to enable by default
Wish lc had better skyboxes
Crazy to actually be able to see on Artifice
“I want people to see” and then a puts a huge dust storm so it may as well be a blizzard
i think hard to see artifice is good...
What about a chance config option similar to the rain stuff?
so on some days Artifice is "warmer" like that
mmmaybe in the future
it's not a bad idea but frankly i have spent way too long delaying this update to keep expanding on features
so im going to put my foot down on the volume stuff with "no more for now"
it'd be pretty easy to set up though, so maybe 1.4.1?
fair enough 👀
it kinda ruins the vibe to me
i might just not be used to it
it's a very different vibe for sure but I feel like I like it
it just feels too samey ig
I'm not too worried about it having increased visibility since I've played Arti so many times to where the map layout is kinda just like clockwork
i liked it with the "incorrect" volume bc it made it different visually and i found it kinda unsettling and interesting
plus it looked gloomier
on titan though its like
too bright imo
so idk
Idk if I would say I got a gloomy vibe from Artifice ever
It kinda gave me the same vibe as Experimentation (atmosphere wise)
Artifice giving Marsh/Swamp vibes to me personally
i am testing the last feature of v1.4
as long as it does not explode
i can finally push this out the door
Well it is literally a marsh map so…


