#Chameleon

1 messages · Page 3 of 1

split cargo
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interesting, I guess I must've checked for the material differently before, but you're right

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it doesn't find it in menu after all

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good to know

versed hull
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i think that is fine now anyway since in the mineshaft update roundmanager had a ref to it

versed hull
# split cargo good to know

Scene has .rootObjects built in directly so it's easy to iterate through a specific scene if you do ever need to

split cargo
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interesting I see

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so it would be possible to do from the menu but a little more involved

flat geyser
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oh finally

split cargo
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ayyy

versed hull
flat geyser
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difmappings is null

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i guess im not initializing it properly

split cargo
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I thought they were always treated independently

versed hull
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oh no scriptables are

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but materials may or may not be

split cargo
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oh wait

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oh yea you right, they are Object not ScriptableObject

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I forgor

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would be interesting to know what it does then

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I think Object is essentially the same as Serializable? but I may be wrong

split cargo
# flat geyser difmappings is null

honestly it wouldn't be very slow to just iterate the diffusion list for every material you're replacing, if you're only applying the change to each material once

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there's only like 5 materials in theory

flat geyser
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yeah ig so

split cargo
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I'll be away for a while tho

flat geyser
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nw

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thanks for the help

split cargo
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glgl I hope to see pretty screenshots

flat geyser
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yess

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im on the tip of the iceberg

versed hull
split cargo
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right but the materials are shared throughout the scene at the very least, so it should only need to apply to each sharedMaterial instance once

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but scanning renderers will find tens or hundreds

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could skip them if the shader is already set

versed hull
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re-apply* but yeah

flat geyser
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i did it

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yay

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i just need to add the references to the other materials

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works on modded scenes

flat geyser
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before/after

final wagon
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Idk if it's because i played the og a lot, but it's kind of strange to be able to see the tree so perfectly, is there no in-between?

flat wraith
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i think the problem here is that light is also shining thru the wood lol

flat geyser
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i think it looks nice bc it looks like the light is bouncing

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it looks really good with all the shaders too

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I seriously think it looks fine but I could add a slider for transmission I guess?

flat wraith
flat wraith
flat geyser
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how light works

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it illuminates things

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brotha

flat wraith
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-_-

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yes but light shouldn't be going Through the tree

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brotha

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which is exactly what's going on there lol

flat geyser
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go outside and look on the dark side of a tree and it will not be #0000 i promise

flat wraith
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I just prefer the high contrast personally

final wagon
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the only way to really know if this looks good or not is to play it and see, so I'll just wait for the update

flat wraith
flat geyser
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well theres always the config setting for the occasional oddball

flat wraith
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bro calling me an oddball istg 😭

flat geyser
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lmao

flat wraith
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got me punching holes in my dry wall... damn!!!!

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got me looking like

flat geyser
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i will try to adjust it

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er

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probably just add a slider

flat wraith
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not enough I want it Gone...........

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(kidding)

flat geyser
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actually

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why dont i just

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add a transmission mask lol

flat wraith
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I actually sent this thing to generic earlier cuz it might be useful to him w smth

flat geyser
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ok there i did a mask

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its not as noticeable on the trunk now ig...

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siiigh..

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@flat wraith can i have more of ur oddball input hehe

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this isnt too bad of a difference now is it

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i guess i could make it like

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completely dark

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which works

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but i kinda like the subtle light

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idk

flat wraith
flat wraith
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from like vanilla

flat geyser
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i feel like its fine

split cargo
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@flat geyser you could potentially make a transmission mask to make the trunks transmit significantly less light

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I still agree with you that it's nice for it to transmit some in order to kinda simulate indirect lighting but I kinda get not liking it

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obviously the game is spooky so this should be an optional thing

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texture is pretty simple so you could just make a very small (even like 2x2) texture that is point-sampled and that would suffice for a transmission mask

flat geyser
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i already did a transmission mask

split cargo
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oh oops you mentioned a mask I thought you just adjusted the slider

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sorry

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I am running on steam rn

flat geyser
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uh

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maybe i should have amde the texture 2x2

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lol

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i just kinda

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paint bucketed over the texture

split cargo
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lmao

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yeah it wouldn't hurt

flat geyser
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the whole assetbundle is like

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130kb

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so

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eh

split cargo
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yeah

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not a big deal but it's free money

flat geyser
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true ig

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ill do it in a bit

split cargo
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plus you don't get sampling issues on the edges of the quadrants if you do point sample

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if you didn't yet

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my vote would be for the transmission of the trunks to be somewhere around .3 to .5

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you could potentially generate the texture in code if you really want to go full config mode lol

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but that's a bit excessive

flat geyser
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fuck that lmao

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that would be cool af but i dont wanna do that

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and i dont think ppl would care that much anyways

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but yea i will improve the transmission mask

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feast your eyes on the current one

split cargo
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beautiful

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wait what's the diagonal bit saususge

flat geyser
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wtf

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i didnt even notice that LMAO

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i have no idea how that happened

meager ivy
flat geyser
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it is not magenta

split cargo
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it's blending the sun color

meager ivy
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lol ok

flat geyser
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this is also before i added the mask

split cargo
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it looks quite different when it's missing the profile

flat geyser
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so

meager ivy
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just woke from a nap and my Eyes is wrong

flat geyser
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real

meager ivy
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anyways it looks cool

flat geyser
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it do be working on custom scenes

meager ivy
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when you get a chance could you share me the source files for the asset bundles

flat geyser
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yeah after i unfuck the mask

meager ivy
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ok :-)

flat geyser
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the steel door too right

meager ivy
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i will try not to super delay this update

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i will probably be bouncing off the walls for a couple more hours now

flat geyser
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im like fucking around and finding out idk

meager ivy
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and im done with classes for the semester at this point, so i have a bit of time

meager ivy
split cargo
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asset bundle can be built from a fresh project prob if you want to just make one and put it in pr with the unity gitignore

flat geyser
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1a3 also never got back to me so im gonna look into doing a mold patch for chameleon

split cargo
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should be very smol

meager ivy
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to push

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but i can work on merging

flat geyser
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yeah

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its possible hes just busy

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so

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we will see

split cargo
flat geyser
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do let me know if you have any concerns or want something changed buttery

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or if you just wanna change it yourself thats fine too

meager ivy
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i might refactor the code a bit because i can be a tad nitpicky

flat geyser
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that's okay lol

meager ivy
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or adjust some of the style, at least

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but im sure it's all good if it doesnt crash

flat geyser
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OH

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that reminds me

meager ivy
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i did want to look into doublesidedness with the shader

flat geyser
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i still need to figure out how to get the steel door fix working on custom interiors

meager ivy
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if it doesnt require recompilation of the shader

split cargo
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it do

meager ivy
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that can probably be done with code to shave an assetbundle

flat geyser
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it does iirc

meager ivy
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ahh

flat geyser
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i tried changing it post runtime and it did nothing

meager ivy
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nvm then

meager ivy
flat geyser
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yeah

split cargo
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keywords in the material are preprocessor defines in shaders

meager ivy
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unity is weird about keywords *sometimes

flat geyser
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it was like _DoubleSided or something idk

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i forgot

meager ivy
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probably not then

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i would like to adjust the config too

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something like "vanilla" and "reduced alpha"

split cargo
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hum

meager ivy
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the latter is good for visibility but im weird and kind of like the former

split cargo
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I wouldn't really call it alpha since it's still opaque

meager ivy
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oh sorry we're talking about the steel door window fix

split cargo
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but up to you on naming

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oh

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I see

meager ivy
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the glass is onesided in vanilla

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Lol

split cargo
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huh is it not just unlit opaque on everything except exp?

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or am I dumb

meager ivy
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there is a glass window

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but the glass only draws on one side

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the entrance doors have the glass on the other side

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so you cant see it there, inside or outside the building

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on randomly generated doors it is inconsistent

split cargo
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oh huh

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I hadn't noticed

meager ivy
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true for all factories as well as the mineshaft entrance

meager ivy
split cargo
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I believe it lol

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there's a lot of stuff like that

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like the foliage being pitch black

flat geyser
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buttery unrelated tangent what would happen if i cloned and instantiated a 2nd fire exit on a scene on load lol?

meager ivy
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haha yees

split cargo
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for the longest time I thought that zeekers had used translucency and then I checked it in editor yesterday when I was making it work in Black Mesa and I was so confused

flat geyser
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like

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i wanna give titan a 2nd fire exit but replacing the whole scene for that 1 change seems excessive

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i was thinking maybe i could just clone it

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and change the coordinates

meager ivy
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it wont work right if it uses a combined mesh

flat geyser
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it doesnt

meager ivy
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you need to swap the mesh to an uncombined one

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outside of that, that's personally how i'd do it, yeah

split cargo
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you have to have LLL if you're going to change the number of exits fyi

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not sure if you depend on it yet

flat geyser
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yeah it relies on it

meager ivy
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titan could use a couple fire exits TBH

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insane it has 1 fire exit and a bigger interior than march + mineshaft chance

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idk where i'd place them though

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anyways i will get started on merging chameleon stuff "soon"

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couple of minutes

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hopefully none of the tweaks i make make it hell to re-merge the shroud stuff

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but i can resolve any merge conflicts that pop up, if so

meager ivy
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well, that or you'd have to reimplement the prop count change yourself

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LLL just had it pre-included (and rebalancedmoons is using LLL to divert scenes anyhoo)

versed hull
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you don't need to do that anyway

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lll just gets the entrances in the scene

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if you add more itll find em

meager ivy
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yeah, dopadream is talking about adding more fire exits to titan

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in rebalancedmoons

versed hull
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im being a little pedantic

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they need lll to do the scene swapping they are doing but you don't need anything from LLL to actually update the fire exit stuff

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since it will figure it out regardless

meager ivy
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yeah but that's only if LLL is installed

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and it's a dependency of the mod

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so it would be installed

versed hull
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you are right and i am stupid

meager ivy
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i dont think zaggy was implying you needed to use an LLL api, just that having it installed did the work to make it work

split cargo
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nono

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LLL looks for the entrance teleports that are set to teleport into the interior

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without it, a cloned entrance will be blocked, at least unless something changed that I'm not aware of?

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my point was that if you are changing the number of entrance teleports, LLL needs to be present to make the interior count match

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not really sure how else to read what I said tbh but shrug

meager ivy
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yeah

analog cosmos
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Hello
What's up everyone

heady hatch
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It’d be neat to have the default vanilla moons with improved lighting

meager ivy
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home of mimcket

copper rampart
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mimcket?

copper rampart
rapid thicket
copper rampart
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i think the cricket is more down at the fence

rapid thicket
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mimcket

copper rampart
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IT HAS AN ACTUAL MODEL???

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I THOUGHT IT WAS JUST A SOUND EFFECT

quaint mason
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They reuse the roaming locust model

heady hatch
meager ivy
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Chameleon 1.3.0 is out everyone

I'd like to give a very gracious thanks to @flat geyser for the legwork on implementing the new features in this update:

  • Fancy light diffusion for foliage and Vain Shrouds
  • Fixed door models (glass on both sides of the factory door, fixed doorknob faces)

While this update may be small, I am a huge believer in polish like this, so it should be a treat for anybody else who loves the finer details.

I also tweaked the keepers to make them a little snowier and a little less green

flat geyser
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oh you updated snowy keepers

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you never showed me

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im curious

meager ivy
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at the moment I'm not 100% sure how nicely this update will treat modded content, but there shouldn't be any explosive errors, at least. the fixed factory doors will "hopefully" apply to interiors that use the same meshes but I'm not certain yet

final wagon
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One day surely we'll have the Factory and Manor tileset variants 1000QuotaStare

gaunt yarrow
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where is the mineshaft entrance door

final wagon
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i know, just replied because i talked about this detail too

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Apparently the doors on this game have a lot of problems 😭

meager ivy
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not full blown tile variants (yet) but i thought it was something cool

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also i forgot about the darkening door color thing

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but i still want to do that

meager ivy
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i think they've been inactive for a couple months

empty saffron
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add christmas decoration to interior tiles

final wagon
# meager ivy not full blown tile variants (yet) but i thought it was something cool

I had these notes that i wanted to suggest/organize if there was going to be variants 👍:

  • Factory
    -> Tileset Variations

Grey Bricks (Default)

Orange Bricks (Guaranteed in Experimentation, medium chance on Assurance and Offense, low chance in Artifice?)

Moss Bricks (Guaranteed in Vow, March and Adamance)

  • Manor
    -> Tileset Variations

Magenta? and Dark Green? (Default)

Orange & Yellow or Brown & Orange (Guaranteed in Experimentation, Assurance and Offense)

Purple and Lime (Variant)

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there's more suggestions, but it's too much already, i'll let you cook 🧑‍🍳

meager ivy
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i dont mind suggestions for color variants

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i will probably make them weighted like the mineshaft caverns

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on that note

trim plaza
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Oh that's what tilesets variants meant

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Holay molay

near badge
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just stepping my feet into the water causes my screen to black out, stepping out of it makes it go back to normal

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this didn't happen before the update tho

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i can try to test out to see if it really chameleon who is doing that

near badge
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ok so after trying to reproduce it

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it isn't happening anymore

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weird

trim plaza
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Huh

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Well thats good, probably

near badge
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still kinda weird tho

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looked at the logs and saw nothing weird pop there too

meager ivy
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the only alterations to mines i made were changing materials and i didnt do anything new in 1.3

flat geyser
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WAUT WTF LOL @meager ivy

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WHAT DID U DO

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fancy entrance doors are working on my moons???

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ohh huh

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its only working on titan LMAO

heady hatch
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pfft

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Also, would you say the only "objective" fix in Chameleon is FixDoors?

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Or would something like EclipsesBlockMusic (or some of the other more tweaky changes) be considered a fix as well

flat geyser
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zeekerss did include snowy variations of the rocks

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but they dont generate normally

heady hatch
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Oh, really?

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I didn’t know that

meager ivy
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zeekerss* has pre-placed boulders that are white on rend

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but the randomly generating boulders are not set up

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i would argue foliage using foliage diffusion in HDRP is an objective fix

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the doors are objectively fixed

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you can argue stormy gordion and rainy march are "objective fixes" because they are indicated as such in the text that wasn't removed from the game

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but rend and dine use identical text (and were basically identical clones of each other in the initial release of the game) so i dunno

dense canyon
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Idk if sound design would really fall under the same category as the stuff that this mod does since it focuses on more visual stuff but I’d kinda like to see a more immersive thunder effect, like more realistic thunder sounds or an added delay depending on the distance between you and the lightning strike. Maybe there’s low muffled thunder while inside idk

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It’d be an odd thing to add but I think it’d be a little neat

meager ivy
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i actually would like to add indoor storm ambience

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and blizzard ambience

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it's on my backlog

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just no ETA

dense canyon
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nice

acoustic bolt
# flat geyser but they dont generate normally

Btw since you're here are your Snowy Shrouds supposed to look so strange with FancyShrouds enabled? I noticed normal vain shrouds don't seem to be affected as much but I think I prefer how yours look with the option off lol

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Cus they become very bright

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XD

flat geyser
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hm

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can i get a screenshot tbh

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i didnt get to test this feature because buttery pushed it before i could build it

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i think i could add a check for the shader and then make it less transmissive to fix it being too bright

acoustic bolt
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Yeah trying to find when we were on Summit lol

flat geyser
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eh?

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idk i need to look for myself

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ill brb

wild fox
flat geyser
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..im not gonna lie that looks perfectly fine to me

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but idk

acoustic bolt
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on Summit it looks really bad with fancy shrouds on

flat geyser
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It could absolutely be that. it allows light to pass and spread through the texture

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so lighting would affect it

acoustic bolt
flat geyser
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im gonna download summit and do some tests

wild fox
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when and where an enemy spawns outside

flat geyser
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@acoustic bolt just curious, do you use the spawn on all moons option in yesfox?

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just asking because i wasnt even getting vain shrouds on summit until i did that

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anyways it looks fine to me tbh idk

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jeez rosiepies is really good at level design

heady hatch
analog cosmos
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Hello
My name is Manan
I am From India
In 7th Grade
I will be 14 in 6 months

hallow echo
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What are the known incompats with various settings?

flat geyser
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at least, not entirely

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it works on titan for some reason but only titan

hallow echo
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that makes sense

flat geyser
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because i didnt move the entrance

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yeah

hallow echo
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it is not the same moon and he seems to do it manually

flat geyser
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who?

hallow echo
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butter

flat geyser
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oh her

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i was confusion

hallow echo
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oh I never saw her pronouns oops I thought the pfp was aperson

meager ivy
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yes, i have to manually do it because the doors never have the same gameobject path or positioning

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only vanilla levels support it

meager ivy
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anyways i am not aware of any other incompatibilities

flat geyser
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lol

meager ivy
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iirc chameleon uses the name of the scene

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Scene8Titan

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to identify what level was landed on

hallow echo
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does the march rain go through the ship?

wild fox
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no

hallow echo
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ok so that may be a bug with the 2 story ship mod

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stormy gordion doesn't clip it

mental crystal
mental crystal
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Oh nice

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I didn’t know rebalanced moons did that

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Although it’s been a while since I’ve checked the page

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Always thought titan needs more fire exits. It’s mentioned that entrances are littered around the landscape and it’s just two next to each other

trim plaza
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Or rather, it's just rainy weather that goes through the ship

meager ivy
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i just enable it independently rather than using the game's weather script to assign rainy weather

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any bugs exhibited by rainy march would be exhibited by rainy weather in general

hallow echo
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weird, wonder why the gordion stormy rain isn't buggy'

meager ivy
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same is true for stormy gordion

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i just force enable the stormy weather object

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i just dont enable the gameobject with the script that spawns lightning bolts

final wagon
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Idk how far this suggestion is, but the logs from Embrion says that "Embrion is devoid of biological life", which is quite inconsistent because in-game it spawns creature as any other moon. I'm not saying that creatures shouldn't spawn ,as it states in the logs that "There are theories that a diverse geothermal ecosystem may be thriving within a vast cave network under Embrion's surface.", which implies that creatures could exist in the interior. But the surface shouldn't spawn creatures like Manticoil, Eyeless Dog, Forest Keepers or Earth Leviathan cuz it's schorchingly hot.

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I could see someone dying to a Earth Leviathan, but that's very rare because there are like 20 old birds outside ready to destroy anyone that pulls the apparatus... Eyeless dogs and forest keepers just doesn't make sense, they spawn and die instantly 💀

mental crystal
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Buttery said she wants the mod to say client sided. 90% sure editing spawn rates isn’t host only.

You can do this with LLL. Which is what I’ve done for my modpack actually.

meager ivy
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correct, monster spawning is host sided

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i believe the implication of the message is the surface is devoid of biological life, largely because of the impact of old birds exterminating that biological life

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enemies spawn deep underground and sometimes emerge to the surface (only to be completely destroyed by the old birds)

mental crystal
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Multicellular creatures probably couldn’t live in the surface, like the interiors, because of no breathable air and intense heat.

I removed all spawning except old birds. But the moon is kinda boring in comparison to others

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Might try and change it since we never visit it but not sure what to do

rapid thicket
flat geyser
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they visibly emerge from the ground when spawning. so like

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it lines up

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i think the only true error was maybe vain shrouds spawning and manta coils if they lack the ability to dig lore wise

rapid thicket
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it really makes it feel like some sort of war is going on

meager ivy
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manticoils never spawned on embrion

flat geyser
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oh alright

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then there you go

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just vain shrouds

meager ivy
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they were in the daytime spawn list but embrion didn't spawn any daytime enemies

rapid thicket
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they did in the beta I believe?

meager ivy
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and then they were completely removed from the spawnlist in i believe v56 but dont quote me on that

final wagon
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I believe I already saw manticoil on embrion?

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Ah

rapid thicket
meager ivy
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vain shrouds are the only biological life that i think feels truly out of place on embrion

rapid thicket
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yeah

meager ivy
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but it does demonstrate kidnapper foxes hiding from old birds which is kind of a cool mechanic

final wagon
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Then...

meager ivy
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and also it's a complete non-issue now that shrouds have stopped existing anyway

rapid thicket
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indeed

flat geyser
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yesfox however makes them once again spawn on embrion

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it is a good thing i changed that smiley face

final wagon
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Could we have amethyst/purple variants from then? XD

heady hatch
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It’s configurable too

final wagon
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it work outside, but i don't like the changes inside

heady hatch
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Valid

final wagon
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also, biological life is kinda vague now that i think about it, the clipboard scanner page states that red is "biological matter". This could imply that landmines, turrets and spike traps could be biological life. The masks are considered scrap, but can possess players and the maskeds aren't labeled as biological matter

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btw it should be like this, is this fixable?

trim plaza
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I think that's an oversight by the dev lowkey, I've never seen a yellow scan

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I see you changed it in the second pic whoopsie daisy

rapid thicket
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like the manual just hasn't been updated

meager ivy
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it bothers me a little bit but i am probably not going to bother fixing it

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there are some other discrepancies

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like how it says the dropship can deliver 30lbs worth of items in bulk at once

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except in the full game the dropship has no weight limit

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and is instead limited to a flat 12 items at once

trim plaza
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Then there's the whole ass truck lol

neon owl
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i mean there's a reason the cruiser jingle is so distorted

glossy light
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Or, maybe he changed it.

mental crystal
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Haven’t felt a strong need to when most of the moons are alright how they are

empty saffron
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i use it mostly to change interior values

serene lark
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I think it should be noted that information provided by each moon isn't always reliable.

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For example, Rend and Dine's info says it's "highly unlikely for complex life to exist" there.

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Yet that's clearly not true.

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Also there's other quirks such as Experimentation having a hazard rating of "B" when it's clearly safer than that.

flat wraith
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I'd say that's probably just (in and out of universe) outdated info

final wagon
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That's a valid point, in-game it's currently 2532 and the Terminal belongs to Halden Electronics, which the copyright dates in 2084-2108... Sigurds Logs are from 1968. Information in LC is kinda outdated, the company doesn't really care

mental crystal
#

The autopilot ship clearly does automatically update some information. Such as referencing the scientific logs for old birds, which don’t have a log written by Sigurd.

final wagon
#

We don't know if it was updated by the Company or other crews that came after Sigurd

mental crystal
#

That’s true

copper rampart
#

it's probably just data taken from a database somewhere

flat geyser
#

So that adds up IMO

#

the company terminal just seems to somehow translate it to a virtual log

final wagon
#

And it was written by Sigurd before all other logs

flat geyser
#

its a stretch but its possible

final wagon
#

Maybe, but the point isn't exactly that. It's a time gap of more than 500 years... Most of the information we have on the terminal was documented long ago. This means that it's okay to have some inconsistencies, things change in 500 years

#

Even the technology the ship has, which is already bad, could be worse before, the bestiary remaining through the passage of time is strange, as it was mostly made by Sigurd. The terminal may have just been recycled by Halden Electronics

meager ivy
flat geyser
#

uhhh

#

idk Lol

#

its stolen then

flat wraith
#

the terminal prolly just has a record feature where you can write data onto those tape-lookin objects and someone at some point just scattered those logs around so the company wouldn't catch on

#

they were prolly written in the terminal, remained there until sigurd died/disappeared and then were backed up on those tapes, deleted from the terminal and scattered around by his brother

#

cuz he has a brother, right? or did I make that up

mental crystal
#

I obsess over lore in games I like way too much.

mental crystal
#

The logs don’t otherwise mention anything about his death or disappearance or anything. But the last one is written by Desmond so you’re probably right

flat wraith
#

or masked hornets controlling his body

#

could also be a ghost tho

mental crystal
#

I think it was multiple occasions

#

Could be him finally losing it

meager ivy
#

so you didn't make it up, but you learned it from someone who did make it up

#

¯_(ツ)_/¯

#

anyways the final log ||titled "Desmond" is written by Desmond instead of Sigurd, and he mentions encrypting and hiding the logs so the company doesn't find them||, so that much is confirmed

#

i believe the implication is probably ||that something happened to sigurd and something worse is about to happen to the rest of the crew, so desmond hides everything in a last ditch effort to keep the information from being lost forever||

final wagon
#

yo lore discussion?

#

idk where you saw Desmond is Sigurd's brother, but i never saw anything like that

final wagon
mental crystal
# final wagon actually the terminal doesn't have those features, it was Desmond who added the ...

I’d imagine the bestiary is a built in part of the terminal since when you scan a monster your visor notifies you that new creature data was sent to the terminal. The terminal also seems to fill in bestiary’s with information sourced from scientific records, even if Sigurd wasn’t around at the time like for the old birds. There’s no typos or mistakes in most of the bestiary logs and in the butler bestiary he mentions “There’s no scientific record so I’m writing my own” so it leads me to believe Sigurd is only editing most of them and writing his own for entities which aren’t commonly known in scientific records, like the jester and butler.
Sourcing information to the terminal from scientific records and adding a new function to the scanner and the visor seems a bit more complicated than a simple logs system.

flat wraith
flat wraith
flat wraith
#

just making shit up lole

meager ivy
#

all of them just say "dad" with no possessive pronouns

#

like a nickname

flat wraith
flat wraith
meager ivy
#

lol

#

yea

#

it is super bizarre

flat wraith
#

I remember Pyrocynical calling Desmond Sigurd's brother in his video so maybe it started from there

#

mandela effect ass

topaz peak
#

mandela is my second name

flat wraith
#

Milka Mandela Koahatic

topaz peak
#

wow name leaking reported hello?

mental crystal
final wagon
flat wraith
#

....yes, all I'm saying is the terminal probably has a slot to insert vhs or some other format similar to it

final wagon
#

idk where we're going anymore

#

how's the progress going on the interior variants

trim plaza
#

I forgot that was gonna be a thing

#

Sounds swag

final wagon
#

i also suggested something long ago but it was probably forgotten

#

could we have scrap variants

#

like

#

-> Toy Cube (Solved and Unsolved)
-> Metal Sheet (Rusted and Clean)
-> Plastic Cup (Different colors)
-> Hairbrush (Different colors)
-> Candy (Different colors, including a rainbow one)

#

things like that

flat geyser
#

I always in the back of my mind wish to suggest to buttery to expand UpturnedVariety to just add more scrap variations like that

#

but its just scope creep

#

and would probably warrant a different plugin at that point

#

maybe one i should consider making

meager ivy
#

i'd prefer scrap variants to be a separate mod

#

but it would be cool

meager ivy
#

i had a rough 2 weeks of school and i've been working on mod projects for a different game here most recently

#

next time im back to work on chameleon i'd like to add:

  • blizzard/storm ambience inside the building
  • door light fades to black over the course of the day
  • something special for the manors (again, not full blown tile variants yet)

and no guarantee on this yet but I also wanted to look into having weather in the entrance room of factories

#

rain and snow

#

other longterm goals are LLL autocompat with tags

#

which has been on the backburner since forever

#

and I'd like to add a way for custom moon authors to make custom mineshafts

#

like the cheese moon and bee moon

final wagon
#

Take your time, that's too much work

#

slow and steady

rapid thicket
acoustic bolt
#

Oh I'm guessing V69 broke the fix doors function

flat geyser
#

???

#

wtf

#

that makes zero sense

final wagon
#

Now we need a 10% chance of a snowman having a top hat or santa hat or scarf

meager ivy
#

im not sure how this happened exactly but i will take a look into it

#

my guess is that a custom map broke it

#

but i tried to write the functionality to be pretty stable

#

the only way i could see this happening is if there is a renderer in the custom map named "doormesh" that has null materials inside its array

lament cape
#

if you don't mind the Ping, would be you willing to give insight on what Chameleon is specifically looking for when converting Doors based on Interiors? An update I've made to my moons recently has broken compatibility with Chameleon, fatally so in some cases it seems @meager ivy

meager ivy
#

i can add a safeguard to prevent fatal crashes but TBH im not sure why you would need to have null materials to begin with

fathom lava
#

OK so I wasn't going insane, I thought that during my group's session right after v69 came out doors suddenly broke

#

they were entirely missing on several custom moons

lament cape
#

I checked the moon this happened on, and there are no doors with null references in their material array

#

Is it checking for Interior doors as well?

meager ivy
#

yes, after the dungeon generates, it changes materials on all renderers named "doormesh"

#

with a couple of criteria

#

i can take a look if you are confident that is not the case

#

i might have missed somethinng

lament cape
#

This was the setup for the moons main entrance door

meager ivy
#

im not sure

lament cape
#

The doors in the interior are also called DoorMesh but have no renderer attached

meager ivy
#

that shouldn't cause issues, because they wouldnt come up in the FindObjectsOfType<Renderer>() call

quaint mason
#

I remember during the v50 beta that they did

lament cape
#

Problem solved

meager ivy
#

yes, that would do it

lament cape
#

Mystery Solved, Rather

#

lol

meager ivy
#

you can just assign materials

#

to fix it

#

but more likely i will just need to put out a patch out for chameleon to be more safe

#

with modded moons

lament cape
#

those extra door meshes shouldn't be there anymore

meager ivy
#

fixed the shininess behind the entrance doors

#

Lol

heady hatch
#

pfft

flat geyser
#

next chameleon patch should have new options for fog denoising, left is vanilla, right is after

#

unfortunately we're getting technical difficulties with getting this working on buttery's end

#

for some reason it just. Isn't working on her computer

#

but it works fine on mine

#

idk why

meager ivy
#

so there is some sort of change to the rendering path that imperium is making that chameleon is managing to piggyback off of

flat geyser
#

i was considering just uh

#

asking

#

😭

#

or looking through their code

flat geyser
#

r u sure?

meager ivy
#

so

#

it looks like i can flip a switch and make it work

#

for each camera

#

we did find out there is a "moderately unpleasant trail effect" on flashlight beams if you enable fancier fog

#

which doesn't seem avoidable without dropping reprojection denoising and going back to gaussian (which is what vanilla uses, and what looks so grainy)

#

so it will be disabled by default

#

and maybe not everyone's cup of tea

#

but it looks great for stills, and environments where lighting is mostly static

#

so far flashlights are the only situation we've seen that looks weird

quaint mason
#

This combined /w LCUltrawide Community will be great

silent lava
#

Does this heavily affect performance?

#

Heavily as in "will this work on a potato pc"

meager ivy
#

i dont know but it seems fine for me

#

it's disabled by default anyhow

slate cosmos
#

Would like to see the flashlight comparison.

final wagon
#

For starters, a real potato pc doesn't even support the fog (like mine 😭)

#

I hope it doesn't affect LP patch to disable fog on unsupported hardware

flat geyser
#

it shouldn't

#

in fact it wont im sure

meager ivy
versed hull
#

port to urp mod when

flat geyser
#

i wish Lol

versed hull
#

Surely it's not too fucked

#

legally it's probably awful but

#

Like by nature it's not like networking directly touches any hdrp references

#

so that's not a problem

flat geyser
#

how would u even approach something like that?? wouldnt u have to make an entirely different built client

#

thats like way beyond my understanding

versed hull
#

more or less i think

split cargo
#

would have to also redo all the shaders and somehow translate whatever shaders mods use, no?

flat geyser
#

something like aggressive material fix ??

#

for the latter i mean

split cargo
#

for some that would work, but there are plenty of custom shader graphs out there at this point too

acoustic bolt
#

@meager ivy Dunno if you're interested in fixing some visual issues but this area on Titan really bothers me

#

I don't remember it always looking like that either

meager ivy
#

?

acoustic bolt
# meager ivy ?

They're walls next to main, the texture is incredibly stretched

#

a great example

meager ivy
#

ah

acoustic bolt
#

Other side of the wall is fine

#

But you can see it blatantly when you climb up the ladder

#

lol

#

I swear it used to not be like that so guessing Zeek broke it at some point

meager ivy
#

i would have to redo the UVs for the mesh which is kind of a lot of work to be selectively applying across the game

#

also i dont think he's touched the giant factory mesh in any of the updates but i haven't really paid too much attention to this spot either

acoustic bolt
#

Yeah it's possible it was just more noticeable due to Mrov's Blackout weather

flat geyser
acoustic bolt
flat geyser
#

that's ok

#

i just made it because i was tired of some moons being kinda bad

#

its heavily subjective

acoustic bolt
#

Yeah

flat geyser
#

like it does turn titan into a tier 3 march from being

#

uh

#

idk whatever titan is supposed to be

#

so i can agree it changes a lot of core identity stuff with some moons

#

or like offense having an actually accessible fire exit

quaint mason
#

Imo most moons just need to not have their facilities be concrete slabs stolen straight outta' ancient Egypt

flat geyser
#

lmao

quaint mason
#

(Embrion and Shartifice)

flat geyser
#

i kinda agree

#

esp with artifice

acoustic bolt
flat geyser
#

the main building is so ugly 😭

quaint mason
#

Artifice's facility is disappointing I'm sorry

#

On day 1 when I first played it, I was like, "Why??"

#

Couldn't you have put a little more effort into it?

acoustic bolt
meager ivy
#

i actually really love the weird concrete buildings and how "nothing" they feel

acoustic bolt
#

and Quicksand is damn near invisible

meager ivy
#

i know it is an unpopular opinion but artifice having a prettier map would actually ruin the atmosphere of that place a bit for me

quaint mason
meager ivy
#

i wouldnt say the same for rend and dine though

flat geyser
#

it feels kinda bland

#

idk

#

seeing the same building over and over

meager ivy
#

i think rend and dine (especially rend) would benefit a bit from dressing up the building

quaint mason
#

A different layout, or more grit/detail to the facility would make it look better while also remainng soulless

meager ivy
#

it becomes abundantly clear it is a reused asset if you ever take note of the weird shape of the building

#

because it's just the backface of the assurance factory (which was reused on pretty much every map except vow, march, titan, and adamance)

flat geyser
#

idk how i could improve the buildings

#

but i have the ability to easily

#

just no ideas

#

blanca if you wanna make fucking building concepts i would gladly work with you Lol

quaint mason
#

Keeping them brutalist would be a good thing to keep in mind, Zeekerss himself (The way I interpret it) said after all that these places are only reminiscent of humanity really

flat geyser
#

yaya

meager ivy
#

anyways there's just something so lonely and unsettling about the reused building assets

#

to me

meager ivy
#

like the fact it's blatantly reused and kind of ugly adds to the mystique and positively contributes to the feel of exploring there

quaint mason
#

Def doing Artifice and Embrion first

meager ivy
#

it is the weirdest feeling and i dont think im really describing it how i'd like to

wild fox
flat geyser
#

oh yea u can do some weird rat shit

#

with like

#

climbing up the scaffolding to the pole

#

or up the rock i think? idk it wasnt working for me last i tried

wild fox
#

oh thhat

#

yeah iwas thinking about the rock

#

i forgot about the jumping off the ship thing

flat geyser
#

does rock tech still work even

#

oh i wasnt talking abt that

#

u can climb up the support beams that hold up the pipe

#

its difficult but doable

quaint mason
#

Same layout, different grit and details?

flat geyser
#

i feel like

#

they would have to be at least somewhat different

quaint mason
#

Would that help keep the feeling, but you'd still be able to tell they're different buildings?

meager ivy
#

well im not talking about in universe

flat geyser
#

oh

meager ivy
#

like

#

even the "meta sense" that those buildings are reused assets

#

from my perspective as a player

#

makes those spaces way more inticing to me

flat geyser
#

i still confidently think i could make them a bit more interesting without ruining the vibe

meager ivy
#

like i was saying it is a bizarre feeling i can't explain

flat geyser
#

i wanted to put a satellite dish or something and spruce up the 2nd fire exit on dine

quaint mason
#

My Dine is canonically a telecommunications center

flat geyser
#

the ladder one

quaint mason
#

That's coincidentally perfect LMAO

flat geyser
#

oh that's cute lol

quaint mason
#

Unrelated, but I've always thought that it was weird that ppl think of LC's moons as purely just the sector we land in

#

I don't see much discussion outside of their sectors, like what could potentially be out there

flat geyser
#

i assumed it was a whole lot of nothing tbh

quaint mason
#

These are like, huge celestial bodies, there are for sure other human landmarks somewhere else on them

flat geyser
#

but idk how "canon" the skyboxes are

#

like

#

the fucking streetview skyboxes

wild fox
#

so canon they're real

flat geyser
#

do u think he deliberately chose them

#

or nah

quaint mason
#

Probably tbh

#

Hold on

versed hull
#

lack of skybox variety is lowkey the biggest missed sauce visually imo

quaint mason
#

Did v4 Experimentation use it

quaint mason
#

If so, it's probably canon

#

Considering Experimentation looks to be a worksite. Like, not finished

flat geyser
#

lowkey wanna do some more interesting skyboxes

#

that arent like

#

fuckin streetview images

#

but idk if that was intentional

versed hull
#

would be cool to streetview them but from different places in the world that match

flat geyser
#

hm

#

yeah

quaint mason
#

It'd be awesome if you could see the Milky Way at night, or at least whatever galaxy these moons are in

#

Considering there's no light pollution on these moons due to their abandonment, and generally seem to lack light at all on the outside aside from the ice moons

#

Not sure if it'd break the cartoony aesthetic though considering how realistic it'd look

flat geyser
#

i mean the skies literally are already irl images

#

im sure its fine

quaint mason
#

I guess

flat geyser
#

the clouds are super detailed too

#

ive noticed the game just does use a lot of real images for textures

#

hives, butler teeth, etc

quaint mason
#

Butler TEETH??

flat geyser
#

yes

quaint mason
#

So I WASN'T seeing things??

flat geyser
#

butler have teeth and the texture is kind of fucking scary

quaint mason
#

Send?

#

(Spoiler it ofc)

flat geyser
quaint mason
#

How would you even see them anyway?

#

Where are they shown?

flat geyser
#

idk they show on the mouth when they're aggrod

#

its kinda subtle

quaint mason
#

Oh that's fucking creepy wth

flat geyser
#

you only see the top set of teeth iirc

quaint mason
#

As if the butlers weren't terrifying enough, jesus christ

#

I love how one of the most grim-looking Lethal Company entities was born from this concept art...

trim plaza
#

That's so silly

#

Butlers were a very interesting addition, honestly never saw it coming

mental crystal
serene lark
#

I don't know if I view it the same way but it's like a sense of soullessness the buildings give off

#

which kinda adds to the uncanniness to them.

mental crystal
#

I’ve never had an issue with the big concrete slabs, my brain just kinda ignores it and focuses on anything more interesting.
Although it’d be nice if places like rend had a mansion exterior.

serene lark
#

And the fact that buildings are shaped the same way makes it seem very corporate driven, like these factory/mineshaft/mansion installations are scattered in mass among the moons.

final wagon
#

I was taking a look at the moons main entrances to give a opinion and ended up founding this 😅

rapid thicket
#

oh

final wagon
#

guess it's always rendered even without the dropship

#

I'll have to disagree with the moons having to look boring to make them good, most moons doesn't actually look that boring on close inspection

#

Experimentation is by far the best looking moon in the game, with both main entrance, main exit and roof decorated

#

Embrion is the worst of course, but it's expected as it's purposely the worst moon

#

Assurance and Offense are similar, they do have they charm, kinda mid

#

Vow is a bit more lively, cool main entrance and roof, the fire exit is at a bridge instead of a concrete block. Forgot to take the print of the painted art on the alley too

rapid thicket
#

vow is quite good

#

its probably what at lot of buildings should look like

#

I think on assurance and offense the buildings work as concrete slabs

final wagon
#

March is a bunker, it's different from every other building and i kinda like that, a bunker should be discreet rather than flashy

rapid thicket
#

yeah

#

also you have the many fire exits there

#

so its not hard to find a way into the facility

#

adamance is a little better than concrete slab

silent lava
#

march is a mess though

#

never know where I am when I exit trough a fire exit

final wagon
#

Titan is cool as hell, it's like seeing a fortress, but it's a giant factory. The area around the main entrance is great with the fire exit seperated by a yoctometer

rapid thicket
#

yeah titan is probably my 2nd favorite

final wagon
#

Shoutout to dine for being the 2º worst moon with the 2º worst main entrance decoration and 2º best fire exit decoration lol

#

On close inspection again, idk if embrion have a bad looking main entrance

#

I prefer dine tiny main entrance than this giant block of concrete with a door

mental crystal
#

Artifice should have a warehouse for main entrance ngl

#

Would fit with the garages

final wagon
#

agree, artifice should be a warehouse and Rend should be a mansion (literally the map with higher chance to spawn a manor interior)

mental crystal
#

Rend isn’t too bad since it’s obstructed by the snow

final wagon
#

rend is kinda bad if you compare to the rest

mental crystal
#

It has thick snow fortunately

#

So you can’t see the ugly building

#

But it should have a mansion exterior, like the modded moon “solace”

final wagon
#

forgot to send Adamance, it's mid

#

it's the giant block of concrete with a roof

mental crystal
final wagon
#

in the end, the buildings need a roof

mental crystal
#

I have adamance set as mansion moon

#

I highly recommend it

#

Only issue is it looks a bit weird not seeing a mansion outside

#

Atleast with rend it’s got thick snow

#

But it makes a lot of sense. Adamance has a cabin like rend does. Rend was once a forest moon before its star died.

final wagon
#

the tier list in my opinion would be something like:

S tier: Experimentation, Titan
A tier: Vow, March
B tier: Adamance, Dine
C tier: Assurance, Offense
D tier: Rend
E tier: Artifice
F tier: Embrion

final wagon
final wagon
mental crystal
rapid thicket
#

the rest I generally agree with

final wagon
#

Embrion doesn't need a change, he was purposely made to be devoid of life in every way

rapid thicket
#

yeah

#

one of my favorite things about embrion is that the facility doesn't even have a ladder

final wagon
#

i prefer going on the fire exit because it's safer

meager ivy
#

in fact i agree that experimentation, titan, and vow are some of the best looking maps in the game because of how sprawling and detailed their factory buildings are

#

but i still think that the unassuming appearance of many of the endgame buildings adds to their charm, and it would be a downgrade, in my eyes, for them to be redesigned because it would kind of spoil the soul

#

i still don't feel like im using the right words

final wagon
#

they have to glow down?

meager ivy
#

i fixed this in snowyholidaydropship

#

crossplug

final wagon
meager ivy
#

oh right

#

yeah dopadream let me know that it still shows up in orbit at the start of the game

#

i forgot i never put out the hotfix for that

#

i should go do that

final wagon
#

no worries

meager ivy
#

it disappears if you order items and let the ship take off

#

tho

final wagon
#

imagine if the sky at night in LC had stars ⭐

final wagon
#

i wish it was better looking

meager ivy
#

rend is the only map where i think i'd like for the building to be replaced

#

it's kind of the big manor introduction map

#

not that you'd get that impression at all from the exterior

#

i like how mundane and uncanny artifice is

#

combined with the auditory ambience

#

it's already kind of a breathtaking view when you land because you've gotten so used to frozen wastelands

#

and then there's a dying forest with warehouses, a makeshift hospital, offices

final wagon
#

rend having a mansion exterior is hype 🔥

#

we just have different views on Artifice... It is what it is, i hope liquidation isn't another concrete block with a door underwater

rapid thicket
meager ivy
#

i think it was more just a discussion than a feature request for chameleon

#

that being said, if it is a feature request, i will go ahead and give it a hard "no"

#

redesigning exterior buildings is kinda outside of the scope of a client mod anyway

#

but as far as subjectivity goes i think it is just too subjective

#

even if a lot of chameleon's features wind up being kind of subjective anyway

final wagon
#

it was indeed a discussion, i know that it's out of scope a exterior change in Chameleon

#

but it would be cool if dopadream redesigned some of those buildings 😇

flat wraith
flat wraith
#

that like, snarling face

flat wraith
#

so any details would get covered by the fog and stuff

flat geyser
#

part of me feels like this was an oversight after he made the moon not snowy

#

but it could be an aesthetic choice

#

im not sure

meager ivy
#

im pretty sure artifice blizzard replaces the preset with the snowy fog preset anyway

#

im curious how it would look swapped back

#

sorry for lack of progress folks, updating process has been slow (and energy sorta low)

#

i think it will be ready soon

#

lots of fun stuff so hopefully you will find something you like

heady hatch
#

Take as long as you need

fathom lava
#

So the fog on vanilla artifice is technically "wrong"?

meager ivy
#

it's wrong if zeekerss intended it to use the normal volume and not the snowy one

#

changes how fog and the sky look

#

but if i had to guess, it's not "wrong" by nature of zeekerss never changing it himself

#

after he decided to make artifice no longer a blizzard moon, he redesigned the visuals and probably evaluated its current appearance as one that he is happy with

#

regardless of if it is technically correct

flat geyser
#

artifice has a really gloomy vibe

#

i feel like a lighter skybox wouldnt help, esp considering its that same fucking ugly cedar bridge skybox

bleak fog
#

This mod is crazy, it legitimately feels weird going back to vanilla after having this mod installed. Keep up the work Stancakes, I look forward to what is next

meager ivy
#

ran into a very bizarre and frustrating bug testing this latest feature

#

i have a workaround for it but it's just frankly bizarre

#

never seen an issue like it

#

one feature left

#

i think v1.4.0 can be ready as my late holiday gift for everyone

#

'suppose

#

unless i was like, a tarantula owner, i don't think i'd like getting bugs for christmas

#

so hopefully nobody holds it against me if there's some stuff out of whack

#

i've added a bunch of stuff and done a fair bit of sanity-checking, but i never know what to expect until it's out in the wild

flat geyser
meager ivy
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weell they probably eat em

split cargo
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it's me I'm the bug enjoyer

flat geyser
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u got me there

meager ivy
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lol

bleak fog
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This is a a small thing, but could the rain effect on March be visually different than the weather? I know it is only cosmetic and March cannot have rainy weather, but being able to tell in-game that this is only cosmetic rain would be cool (and is good design imo). Maybe the rain could be lighter (less frequent raindrops) or the sky clearer, both showing this is not a proper storm

meager ivy
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for now i'll say "maybe"

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march already has natural quicksand so imo the default rain isn't really out of place

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and right now it just takes the simplest possible approach of enabling the existing rain effects from vanilla, rather than defining custom stuff

bleak fog
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Well yeah

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I am very detail oriented though so I noticed that

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I could imagine people thinking their terminal bugged and said the wrong weather, or are falsely paranoid of quicksand

flat geyser
meager ivy
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no, the way im enabling the rainy object, im already doing some hacky bullshit anyway

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it'd be "fine"

trim plaza
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Like my challenge moon, which I could turn into a running joke atp

meager ivy
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it looks even weirder from the other direction

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it's just unsettlingly lively

serene lark
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I think that looks fine

meager ivy
meager ivy
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i definitely wont be enabling it by default though

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it's a different vibe, not a definitive "improvement"

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i did fix titan's volume as well (and that one is enabled by default)

serene lark
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I don't have Unity up right now but does Artfice's "snowy" fog use a snowy color?

meager ivy
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no

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none of the maps do

serene lark
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Ah okay

meager ivy
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rend, dine, titan, and artifice all use neutral gray fog

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it's the exact same object for all 4 except with different densities

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rend is 3.7, dine 8, titan 5, and artifice 25

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i think all of the pre-rend planets use a sort of blue color

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except adamance is green

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the more i look at it, the more it grows on me, but i still think it's too much of a departure to enable by default

versed hull
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Wish lc had better skyboxes

bleak fog
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Crazy to actually be able to see on Artifice

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“I want people to see” and then a puts a huge dust storm so it may as well be a blizzard

copper rampart
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i think hard to see artifice is good...

cyan bone
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so on some days Artifice is "warmer" like that

meager ivy
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mmmaybe in the future

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it's not a bad idea but frankly i have spent way too long delaying this update to keep expanding on features

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so im going to put my foot down on the volume stuff with "no more for now"

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it'd be pretty easy to set up though, so maybe 1.4.1?

cyan bone
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fair enough 👀

flat geyser
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i might just not be used to it

cyan bone
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it's a very different vibe for sure but I feel like I like it

flat geyser
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it just feels too samey ig

serene lark
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I'm not too worried about it having increased visibility since I've played Arti so many times to where the map layout is kinda just like clockwork

flat geyser
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i liked it with the "incorrect" volume bc it made it different visually and i found it kinda unsettling and interesting

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plus it looked gloomier

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on titan though its like

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too bright imo

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so idk

serene lark
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Idk if I would say I got a gloomy vibe from Artifice ever

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It kinda gave me the same vibe as Experimentation (atmosphere wise)

flat geyser
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i mean it has dark fog and the sky is really dark

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(bc it uses the snowy volume)

versed hull
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Artifice giving Marsh/Swamp vibes to me personally

meager ivy
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i am testing the last feature of v1.4

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as long as it does not explode

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i can finally push this out the door

bleak fog