#Usual Scrap

1351 messages · Page 2 of 2 (latest)

nimble phoenix
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so what are the other items then

open bridge
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mansion pack has the pocket watch and servant bell. Facility pack has a traffic cone and gear.

nimble phoenix
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traffic cone?

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so

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another item conflict

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with terrasscrap

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oh wait maybe not actually

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yeah ok its fine

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terras is just "TrafficCone" not "TrafficConeItem"

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wait nvm

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it would conflict with spawn weight strings

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not internal name strings

open bridge
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I'll see about getting around that.

open bridge
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Small update tomorrow.

nimble phoenix
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i remember pocket watch didnt have one

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and i never understood why

open bridge
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Because it was going to end up in the pack as it was an idea I had for quite a while. MAYBE I'll add configs for them, If I add as many items as I have written down which is like 30+ it'd bloat the config but idk we'll see.

halcyon herald
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@open bridge

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I think the config you did seems to be incorrect unless it's just me

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Xu said the : needs to be = or else nothing will spawn

open bridge
halcyon herald
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I'm just suggesting that the config for Dawnlib stuff in general is usually Vanilla=+8

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Instead of like Vanilla:+8

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If that makes sense

open bridge
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I mean I suppose for consistency I can switch it over. It is just set to check for : currently

halcyon herald
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Go for it!

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I just changed all my config from : to = because of shit having errors when spawning

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Cause I'm also using Dawnlib!

halcyon herald
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Would be great for Code Rebirth.

open bridge
maiden cove
open bridge
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I’ll note this somewhere for when I start implementing it, I haven’t played code rebirth in a very long time so I’ll have to try it to know what you’re referring to.

maiden cove
jade vapor
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@open bridge I was wondering if the defibrillator had a config that would only make them work on bodies that have recently died. For example it would set a timer when you die and you can revive them in that time but after that, they are dead.

open bridge
open bridge
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I probably could. I don’t recall if the vanilla game keeps track of how long you’ve been dead and if I’d have to add it then it’s more confusing so I will look into it and say maybe.

tidal lichen
red aspen
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it'd probably need a bit more logic for resetting that timer, im unsure if the game spawns the deadbody each time the player dies or stores it

maiden cove
vocal palm
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They’re really well done

maiden cove
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or a config

deft sonnet
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Yeah in biod we have it so runtime icons overrides our default ones if it's installed

open bridge
maiden cove
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thanks!

vocal palm
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@open bridge Just wanted to let you know Usual Scrap does work but you do need to recompile and update to the new netcode patcher ❤️

open bridge
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Oh alright, can get that done this week. Thanks.

vocal palm
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Yw ^^

vocal palm
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@open bridge Btw since you'll be updating this soon there is a bug you need to fix, if a client dies while holding the walking cane when they revive in orbit they become slower than their original speed

maiden cove
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not able to use the medkit :,]

maiden cove
open bridge
maiden cove
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found this

open bridge
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Oh it's that. It will be out in a couple days, I had a busy week.

deft sonnet
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hope you're able to relax soon, and take your time!!!

open bridge
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Update this weekend

halcyon herald
open bridge
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It's to fix stuff the update broke nothing new is ready yet.

deft sonnet
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hell yea

restive crown
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Hello i use Usual Scrap for quite a while now, and i see you needed some logs to identify the issues, i would love to help, i have a 140 mods we just had a 6h session and i had some errors ( I can also give you the full log or the code for the modpack if you need )

maiden cove
restive crown
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Oh okay, great, thanks

open bridge
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Alright so, there seems to be a bit more to fixing the issues than I had initially thought. I had a lot of issues show up when testing the updates last night and after hours trying to fix them they were still cropping up. Sorry for the long wait but I won’t release an update until I’m sure these new issues have been dealt with. The update is coming! Sooner rather than later.

maiden cove
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Hope everything is ok :,]

open bridge
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All good, still working it out. I will be sure to comment when it’s done.

maiden cove
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gotcha, dw
Just making sure

open bridge
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Issues have been resolved, update tomorrow.

open bridge
deft sonnet
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YEEEES

deft sonnet
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good update btw, thanks a lot for the v73 compat

quiet hemlock
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Hello, I'm getting this error with the last update 🤔 :

Stack trace:
System.MonoCustomAttrs.GetCustomAttributesBase (System.Reflection.ICustomAttributeProvider obj, System.Type attributeType, System.Boolean inheritedOnly) (at <1071a2cb0cb3433aae80a793c277a048>:IL_0013)
System.MonoCustomAttrs.GetCustomAttributes (System.Reflection.ICustomAttributeProvider obj, System.Type attributeType, System.Boolean inherit) (at <1071a2cb0cb3433aae80a793c277a048>:IL_0037)
System.RuntimeType.GetCustomAttributes (System.Boolean inherit) (at <1071a2cb0cb3433aae80a793c277a048>:IL_0000)
HarmonyLib.HarmonyMethodExtensions.GetFromType (System.Type type) (at <474744d65d8e460fa08cd5fd82b5d65f>:IL_0000)
HarmonyLib.PatchClassProcessor..ctor (HarmonyLib.Harmony instance, System.Type type, System.Boolean allowUnannotatedType) (at <474744d65d8e460fa08cd5fd82b5d65f>:IL_0030)
HarmonyLib.Harmony.CreateClassProcessor (System.Type type, System.Boolean allowUnannotatedType) (at <474744d65d8e460fa08cd5fd82b5d65f>:IL_0000)
HarmonyLib.Harmony.PatchAll (System.Type type) (at <474744d65d8e460fa08cd5fd82b5d65f>:IL_0000)
CoronerIntegrations.Plugin.Awake () (at <a1603fdf890841158986d4c35556d77b>:IL_0367)
UnityEngine.GameObject:DMD<UnityEngine.GameObject::AddComponent>(GameObject, Type)
BepInEx.Bootstrap.Chainloader:DMD<BepInEx.Bootstrap.Chainloader::Start>()
UnityEngine.Rendering.HighDefinition.HDRenderPipelineAsset:OnEnable()```
maiden cove
quiet hemlock
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I was on 1.8.6 just before updating

open bridge
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I'll check it out, it's referencing a script I got rid of a while ago

open bridge
quiet hemlock
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Just starting the game

open bridge
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oh

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I don't get that error so it must be some error when updating to the new version. SHOULD be harmless.

quiet hemlock
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I will try to uninstall it and delete the cfg maybe

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Same issue that weird

open bridge
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Not sure really. I had to do a clean install for the new update so I didn’t technically update from an old version which is why I assumed that may be why.

quiet hemlock
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probably something with my profile or modpack I just tested with just this mod on a new profile there is no issue

open bridge
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Oh alright, well goodluck. Hope you can get that ironed out.

quiet hemlock
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Thanks, I tell you if I found out

quiet hemlock
open bridge
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oh interesting

quiet hemlock
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He maybe have something linked to UsualScrap and it's making the error?

maiden cove
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most prob this

open bridge
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Yes, they are referencing the productivity autoinjector before it got renamed and reworked

quiet hemlock
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That why

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Sorry for the trouble btw and thanks again

open bridge
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No problem , tis what I'm here for BabyManater

deft sonnet
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Oh I have a report, unsure if someone's mentioned it yet

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the productivity auto injector cannot be bought from the store unless you have TerminalConflictFix installed (which I didn't at the time)

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basically just thinks you're typing something else

oblique laurel
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is that actually something this mod specifically can fix on their own or is it vanilla madness?

deft sonnet
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vanilla bullshit I believe

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this mod can be made to depend on TCF though and it'd fix it for all users no matter what, but that depends on emil

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this mod can be made to depend on TCF though and it'd fix it for all users no matter what, but that depends on emil

open bridge
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It's a known vanilla issue I won't be fixing but I'll consider adding tcf as a dependency

deft sonnet
open bridge
ruby isle
gray burrow
open bridge
wicked hill
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No rush if you're busy though

open bridge
wicked hill
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Yippee

open bridge
sharp sentinel
open bridge
sharp sentinel
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nah nah im just crazy perfectionist

sharp sentinel
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hey so if you try to type "salvaged crowbar" in terminal it tries to buy a padlock. you have to type "salvagedcrowbar". is there a way you could just make it "crowbar" and "padlock"

open bridge
mint chasm
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where is colon (:)

open bridge
dawn siren
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ive noticed this popping up when people in my lobby use the crowbar

wicked hill
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Unauthorized Crowbar use may lead to a $20 fine (and an error log)

dawn siren
open bridge
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It's a door opening thing I've been trying to work out for a while but it's harmless besides the error showing up, I've noted it.

drifting crest
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@open bridge Had a couple questions/suggestion features
Defib:

  • Config to toggle off Battery requirement. Players keep getting confused with the battery and number of uses being two separate things 😐
  • Number indicator for number of uses left? Tbh if you implement the first one i dont really care for this suggestion then.
open bridge
drifting crest
# open bridge Got it, should be easy enough to add a battery config, maybe I’ll add a use indi...

Np thanks for the future update 😄 I'm so tired of my players throwing out good defibs cause they thing they are out of uses but really its just the battery lmfao. If I used infinite uses then I'd totally get using the battery.

Also another report
Medkit and Bandages. Can not heal players past 100 if using mods that increase max health. Lots of people use LGU and I'm surprised no one reported this yet too you. But on the other side LGU has a Med Kit item too and people probably just use that or General Improvements Wall Med kit. I think its a simple change but I get if you don't want to change it.

rose iris
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I havent tested since I removed a mod that cause network desync but the golden ticket have unlimited uses

quick light
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Yes it does

rose iris
quick light
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its a bug that hasnt been fix :c

drifting crest
open bridge
vocal palm
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@open bridge Just incase Xu hasn't already spoke to you, you'll need to update Usual Scrap for the new DawnLib update

red aspen
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Yeah sorry I just woke up, I edited WeightTableBuilder and SpawnWeightsPreset for future maintainability, you likely just need to rebuild, if it's not just that lemme know and I can help

open bridge
red aspen
open bridge
quick light
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lets go!!

vocal palm
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@open bridge Just so you know DawnLib handles this with it's latest update

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lmao

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It was added in 0.7.2 I believe

open bridge
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Oh, wasn't expecting that.

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Suppose I'll remove the dependency next update.

drifting crest
open bridge
quick light
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btw why is the golden ticket infinite? is it intended?

open bridge
quick light
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but was it fixed?

dawn siren
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i thought the golden one was supposed to have like 5 uses

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and the regular is just 1

quick light
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yeah and back then it was reported a few times that it was infinite

open bridge
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Yes it should be fixed, in the recent update I've changed the golden ticket, it has a single use but will turn many surrounding items into presents. The normal ticket still just makes one present. Ignore the mod page info as I just didn't get around to updating it yet.

quick light
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@rose iris well it seems i lied my bad

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nobody corrected me so i genuinely thought it was still broken xD

dawn siren
rose iris
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LMAO

open bridge
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It was broken when y'all were talking about it though, I just posted the update fix a couple days ago

quick light
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tbh i did missread your message (i think i was waking up) so my bad

rose iris
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Yeah it def was

quick light
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lets goooooooooooooooooooooooooooooooooo i dont feel as dumb now! :3

rose iris
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I just didnt know it was intended to have 5 uses

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Thought it was turn 1 lowtier item into something more valuable

open bridge
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it was a code mishap, should work now though!

drifting crest
# open bridge I missed a line of battery code, my bad! I'll get a fix out soon.

😆 I was going nuts trying to figure out what happened to them cause I revived 1 person fine and they all had the green lights pop up when testing them but then suddenly they just all stopped working and I'm like WAIT NO WHAT?!?!

Best part is chat broadcasted a message in game to everyone saying GLITCH BROKE THE DEFIBS DON'T DIE!!!
And right as it popped up and 1 player read it they turned around to see an active Jester 😆 🤣 😂 so much for the don't die part

vocal palm
open bridge
vocal palm
open bridge
little wadi
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@open bridge Quick question: Will we ever get some sort of hud option to show how many hit points are available to use in the medical kit?

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The mechanic of having a limited amount of HP to heal and that amount slowly recharging is really good, but I'd reckon most people don't know about it and it'd be very helpful to have some way of knowing

open bridge
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Possibly. Additions like that just bank on me learning how the HUD stuff works and I've not had the best of luck with that thus far, I tried that for the toolbox previously for example. Regardless, I definitely won't rule out HUD additions in the future.

oblique laurel
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A not so bad idea for this is to use the existing tool tip lines to relay that information, unless a custom hud is desired for it

open bridge
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That may work, I will look into that actually.

oblique laurel
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from memory, you override SetControlTipsForItem

compact grotto
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what are the facility and mansion scrap packs?

open bridge
broken spruce
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Frigid capsules are not spewing their smoke outside

open bridge
maiden cove
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neat, v80 update

open bridge
maiden cove
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lol

pliant charm
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Still doesnt seem to be loading at all. hmm

maiden cove
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it's loading for me

open bridge
pliant charm
maiden cove
open bridge
maiden cove
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lol

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let me check with another one (if I find another one ofc)

open bridge
maiden cove
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ok, I was lucky lol

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another things (No huge issues)

  • The flame sound of the fuel cylinder is not correctly cycled (I can hear a small "tick" when it repeats)
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the "tick" is really low, but it's kinda noticeable when you have headphones

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forget the 2nd one, it was a me issue lol

open bridge
maiden cove
open bridge
wicked hill
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Should pretty much always be true no?

open bridge
wicked hill
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Yeah it caused revives to not increase the number of living players, so ship left with players alive plink

wicked hill
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Should be fine to just revert it to how it was before though, not too sure if there's a specific reason you're returning early if voiceAudio happens to be missing (which I'm guessing was the intent, just forgor to change it to ==)

open bridge
wicked hill
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Fair lol

pliant charm
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I am... uhh, not certain, but I think the walking cane buff is permanent even after yeeting the cane. Though it may be interacting funny with LGU upgrade Running Shoes

open bridge
pliant charm
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Oh, I meant to add that it doesn't seem to be consistent. It's frequent, but doesnt happen every time. And it does go away if we close the lobby. So it might just be some weird interaction that makes it permanent

grand kite
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also it stacks if you have 2 since you cant normally hold both

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it does remove if you remove it from inv for me

open bridge
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Weird, may just be better to rewrite it a bit then. Will do.

forest parrot
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Is the defibrillator working properly? When it revives someone and they die, the ship leaves on its own even if there is a survivor. (Versión 73V)

open bridge
forest parrot
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then I send video

pliant charm
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Don't think I've seen this happen o:

open bridge
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I'll do some testing myself and get it fixed if I can reproduce it, it'll just be a little bit since its multiple people to reproduce it.

forest parrot
manic tendon
open bridge
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Nice moves

vocal palm
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;~;

open bridge
vocal palm
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Yeah there definitely has to be a way to avoid it happening lol

open bridge
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I’ll figure it out before I decide to add any more configs, my bad.

vocal palm
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Dw about it ^^

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I did ask @wicked hill If he might be able to help you out

vocal palm
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So a corpse created by a Cadaver should be blacklisted imo lol

open bridge
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I didn't know they made corpses that could be revived, I’ll definitely take a look knowing that now.

grand kite
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apparently the walking cane doesnt give speed boost till you unpocket it

open bridge
vocal palm
open bridge
vocal palm
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The fox removes the head

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but they could still be revived

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We do have permadeath rules on, maybe config setting is inverted?

open bridge
marble lark
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suggestion: it'd be kinda neat if the defib used a less intense version of the effect from the electric chair when reviving someone cause right now it's a little flat.

open bridge
maiden cove
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Or maybe it was something else, but that's my guess uppon seeing the logs

open bridge
open bridge
marble lark
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the toolkit doesn't have an icon and just displays as a white square

glossy grotto
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Ok I don't know if I never pressed send but I had made a bug report a while ago but can't find it anywhere.
Anyways here are the two bugs:

  1. the new tooltip that you get while holding for example the medkit or defibrilator, only shows up for the host and ALWAYS for the host. Meaning if someone else is holding a medkit, I as host get the tooltip top rightgreed and apparently the clients don't... (while I was showing my sister a recording of my gameplay she said:"Wait the medkit has limited uses?")
  2. When you have the config for the defibrillator set to regain its charges every day and use up all the charges, the red lights only update after you try to use it again and not when it actually gets it's charges back.
open bridge
dry copper
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hey does setting -1 disable the item completely?

as they aren't appearing

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might've fixed it so I guess I have to use 0 cause I forgot

open bridge
dry copper
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so I guess I set the global to 1 so they can spawn still

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yea global is still overriding the weights I set in the moon tab

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or I'm just unluckly rn

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yea it's just not working

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the individual weights

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though I'm unsure if it is just modded moons

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as I added them to the specific moons

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assuming it's like

Taldor=10

open bridge
dry copper
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Oh okay

dry copper
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tried to use lunar config

but annoyingly it's not working or the scrap isn't appearing

open bridge
dry copper
open bridge
# dry copper adding specific scrap weight for different modded moons

I don't know how lunar config works but I'd think it'd work if in this mod's config you load the item , allow it to spawn as scrap, and set it's global spawn weight to -1. Then set up lunar config, it should work like this but it's very possible it's getting stuck somewhere. I'll take a look at the code in a bit, I have an idea why this may not be working out smoothly.

dry copper
quick light
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:3

open bridge
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Oh well glad it's working then BabyManater

quick light
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Hehehe

torpid temple
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why does the info for bandages appear top right when anyone in the lobby holds them? As shown I'm holding a food can but it shows bandage top right because someone in the ship is using a bandage

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019e3e65-2433-4331-8274-fe1dffa9d59a

maiden cove
open bridge
open bridge
open bridge
maiden cove
open bridge
maiden cove
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kk

open bridge
torpid temple
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remaining uses still showing top right for me

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even though im dead here lol

open bridge
torpid temple
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i never picked up an item, i think it was bandages

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i never picked up the bandages though

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i was the host however

open bridge
open bridge
maiden cove
open bridge
torpid temple
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bug: players who are revived remain in the dead list on the side

open bridge
torpid temple
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how the heck am i supposed to sell the fuel cylinder? every time i place it on the sell table it explodes immediately

little wadi
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(plus, new buyable weapons with interesting features like the crowbar would always be nice, wink wink nudge nudge :D)

open bridge
dry copper
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so with the new planet weights update.

I assume I set the global weight to -1 and moons I don't want a scrap to spawn on be -1 too?

open bridge
little wadi
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A friend wanted me to report some bugs regarding items breaking? In their words:

2.0.1 broke every non-scrap pack item working and im not sure exactly why its either enabling a scrap pack at all disabling a specific item or because the preset configs are non-existant with the update

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Don't really have time to ask them for specifics since I'm going out to hang out with irls, but this is something to look into

torpid temple
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item uses remaining on top right for host is still present

open bridge
torpid temple
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defibrilator

open bridge
torpid temple
open bridge
torpid temple
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Unsure. I only play with the setting on

open bridge
# little wadi A friend wanted me to report some bugs regarding items breaking? In their words:...

Did several tests with this mod and it's dependencies changing the configs around and couldn't replicate every non-scrap pack item breaking but did notice the bandage and medical kit were breaking seemingly randomly, possibly the defib but I can't test that right now. If it was just those two or three items, I've fixed/am working on it. If it is a large portion of the items as was said, it may be a very specific config or combination of them I have missed it. Could also possibly be a newly created mod conflict also.