#281- Tauralis
41 messages · Page 1 of 1 (latest)
oooo
Cool map, but there are a lot of dark places
map is pretty great... except for one thing. DaySpeedMultiplier NEEDS to be set to 1 no matter what. otherwise it'll eat up 2 days when leaving instead of the normal 1. this is a vanilla bug for some reason and has not been fixed.
Oh seriously? I didn't even know about this bug.
very common error to make. you aint the first, you wont be the last
I'll release a patch in the next hour.
Thanks for letting me know, it's strange that with the speed of the day at 0.8 in the editor everything was fine
It was quiet there after 3 days 2 started
yea idk y
main works fine, fire works fine, neither landing nor departing kill the player nor crash the game, deliveries function fine; just the time issue
keep note, i almost always test for singleplayer. my word is not final
I checked everything from fences to bridges, I fiddled around a lot, I would have released the map earlier if it weren't for the release of version 60
I just allowed it to happen over time because I didn’t know.
The new version is already available on the thunderstore website: https://thunderstore.io/c/lethal-company/p/PowerFull/Tauralis/
so far its my favorite cruiser map, but i didnt play it properly in a group yet just messed around in solo for a few days
It's nice to hear and see such feedback from people. I tried very hard to make it in the style of vanilla moons, like the same Dine.
I'll soon be reworking the broken Scallg. Unfortunately, I only have a few prefabs and some meshes left from it.
It certainly works, but further updates on my part are not possible at the moment.
tryin to keep my icons less mappy and more simplified now. thanks for gettin that fix in for Tauralis. here's an icon for it
image under revision

hmm, wait
I love the readme, i’ll check the moon out sometime
fixed icon
After 12 hours I closed Unity, now i can go touch grass
I understand that it is minimalism, but maybe you could somehow make the outlines of ravines with water and bridges between them through the central island, like the Lertz map from my friend WiderStein
i think im happy with the results 
Yes, I also look cool, but it would be better if there was at least some hint of water)
last iteration
Just wanted to pop in and say, really good. Definitely one of the best in feeling like it could be base-game
Yes, at the moment this is my best project but there is still work to be done on the monster spawn because for A+ it is too big I will release a patch together with the rework of the previous moon Scallg
any videos of this?
The new version is already available on the thunderstore website: https://thunderstore.io/c/lethal-company/p/PowerFull/Tauralis/
any changelogs?
and it is on the thunderstore website in the ChangeLog tab
yea i always forget this tab exists cuz theres either no real changelog or wesley just types it straight onto the modpage 
The new version is already available on the thunderstore website: https://thunderstore.io/c/lethal-company/p/PowerFull/Tauralis/changelog/