#[v73] Eifie's Redux Company
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new hazards, and weathers!
idk whens the last day you were here so idk how much you know
it was sometime in november i think
what are the new company moons i'll have a look
alr i'll check them out
interiors, idk if you saw midnight sanctuary
amazing interior by beanie
and demonmae also dropped 2 new dull interiors, spelunker caverns and ACF
as for hazards, devious traps adds new really cool hazards you might want to check them, bcs also just now dropped a new update with a new hazard
wesleys weathers, black fog, legend weathers
and the newest one combined weathers toolkit, a tool to add combined and progressive weathers from weather tweaks
and also comes with quite a few default combinations (a few are mine :3)
and of course a lot of moons have been dropping
BADQ made his first moon
beanie just dropped a complete rework of veld
and basically everyone has been dropping new moons
LunarConfig made the port to dawnlib
scrumptious
mm thats nice
just by disabling interiors and moons i don't plan on using through lll
unfortunately generic interiors is still 1 bundle so i can't disable backrooms, but this is a good enough improvement by itself
stutters are gone too
it was in the ship so i don't think it was moonswept
mightve been cus i had the old pvm fork instead of test/entity's one
prob ye
code rebirth config is messing me up
i forgot how it wants to be formatted or what the variables names will be so im just copying stuff from the old config and hoping it works
it wont
now its not "experimentation:30" its "lethal_company:experimentation=+30"
to see what any moon is called you will have to select in dawnlib the debug option
and the check in the logssearch in there
it will give you their names
well i think i got my whole CR config converted
yay!!
kept some txt files and made a shortcut to player.log for the definitions if i ever need them
im boutta look at the lunarconfig files and i fully expect those will make me want to stop again lmao
though the gains have been pretty good, avg 7.8 gb is good enough for all my friends to actually run it
so i'll keep seeing what i can do
i will highly recommend you use gale if you are gonna mess with lunarconfig
i know you have your reasons, but its gonna be a pain if you use r2
truthfully i wish vscode was better at recognizing sections in .cfg
that would make editing these so much easier
yees
oh thats interesting
oh it reset my lunarconfig central
well, backup and retry
oh joy
it worked
oh, it's beautiful
so apparently ITAPI is broken but i havent tested it at all today, so thats cool
is that fucking Spore
ok now its starting to frustrate me a bit that every time i go to update something it happens to be when r2 is updating the list
its happened at least 6 times by now
chat am i cooked
anyway i need to ask an important question for this pack
if its yea its one of two things
Is it even possible to do that?
disable the lethalbundles first
if that doesnt work
hide them from terminal
I wanted to disable some of the vanilla interiors but I don't think the vanilla moons and interiors load as bundles do they?
i can look at log and see if lll finds it
unless this is rbm it looks like it gets recognized
lemme retry it with rbm off
also this probably won't disable company moon if it does happen
still have casino there and i havent chosen a replacement for gordion
i'd also have to convince my group to forego the casino which will be hard
doesnt show up now
also something broke the big ship
so gonna have to downgrade
i just realized actually
theres no point to turning off the vanilla scenes
theyre hotloaded arent they
or am i hallucinating
either way i doubt lll can do anything abt them
itll just be turning their nodes off
historic low ram levels
i might just go through with it
Yes :3
Not broken but dependants of it have to update
Yeah found out shipwindows and ship inventory didnt update yet
Shipwindows spawned the normal size ship inside the huge ship
hide and unregister them from the terminal
they'd still load but yknow, they won't be there
seems that inventory has also updated so should be safe to update :3
unless uhm, well actually im not sure, i saw it updated on #community-repo , but idk if thats an actual update or smth else
ok yes it updated blehh
wahoo
disable vanilla moons
2
3
2
na
dam
i knew i shouldnt have left it to a community decision
Just do the always morally correct thing as someone in a position of power
And just pretend to have not seen the vote and do your own thing anyways
so valid

imma make up some asinine rule
one of the accounts is a fake deleted account so their vote doesnt matter and now its tied so i win
i do that sometimes with the polls with my community
But i try and factor it in as best as i can
The vote was rigged!!! Therefore it's null!!!
Fake voters
lmao
also bad news for rampart fans
it still runs like shit
even with all the ram gains
dang that sucks :(
hi dr afton
hello i kill kids
oh
even more savings to be had
didnt realize test account variety reset its config so everything was being registered again
thats probably the best ive ever gotten it
peam....
daaaaaaaaaaaaaaamn
biggerybattery is dead
tried to send a code to a friend for testing and it cant be found
Weve been nuking a few cheat mods lately
currently having an issue where players arent parented to the ship
and its spitting them out the back and killing them
idk whats causing it
ok its either melanies 2 story ship
wider ship
or furniture lock
ok for now the code will be sent out with those mods disabled cus idk what is causing it
Version 4.0.0
- *V73 COMPATIBILITY UPDATE*
- Vanilla moons are now hidden (except gordion)
- Temporarily disabled AddonFusion
- Removed LobbyCompatibility, Esquie Plush, LethalCasinoTweaks, FasterItemDropship, SmartItemSaving, DisableLethalThingsDartScanNodes, UsefulZapGun, DynamicInteriorVariety, LandFromOrbit, EnhancedTweaks, LLLHotReloadPatch, CodeRebirthLib, BetterScanVision, BiggeryBattery, MelaniesVoice
- Removed Zeranos, Black Mesa, Siabudabu, Scallg, Infernis, Aquar, Wither, Sector 0, Starlancer moons
- Removed RebalancedMoons
- Removed Sub Systems, Sector 0, Tartarus interiors
- Removed Football, Herobrine, NavmeshInCompany (again)
- Removed Company Hauler
- Readded Vehicle Hangar, Wesley's Interiors, Moonswept, LocalFlashlight, Generic Interiors
- Replaced LethalElementsBeta with LethalElementsTheta (removed LEBWeatherFix)
- Replaced Radio Furniture with fixed version
- Replaced Piggy's Variety Mod with forked version
- Replaced FacilityMeltdown with experimental version
- Replaced PizzaProbability with updated version
- Replaced AdditionalNetworking with experimental version
- Replaced FixPlayerName, NetworkMetricsFix with ChuxiaFixes
- Replaced MoreCounterplay with MoreCounterplayFork
- Returned to stable AsyncLoggers
- Added changelog to main menu
- Added LethalCompTime, TypeLoadExceptionFixer, LoadingInfo, NicheTweaks, LethalScrollFix, ImprovedLethalThings, ReservedSlotPositionsForInventory, Fairer Fire Exits, MorePartyPoppers, AnnounceMoonAndWeatherChange, DimmingFlashlights, FlickeringFlashlight, MissileTurretsFork, Devious Traps, MonkeyInjectionLibrary, ReviveDesyncPatch
- Added Wesley's Enemy Variants
- Added Combined Weathers Toolkit
- Added Lua, Dejection, Row, Kiln, Noctis, Court, Allure moons
Update Code: 019bca63-083e-fa23-8a89-8330457f1e6d
Finally out, the V73 update (before zeekers breaks it again). I don't have much time to if u have any trouble just lmk
fml i didnt update the modlist hash
i'm so bad at this again lol
Noooo hahaha
ok so observations
obviously the bigger ship mods broke something with parenting
but we also had a problem where quota shot up like 6k in one penalty
so i have to investigate that
also some of the weathers i disabled are still being picked for moons (and some are being picked despite moons catalogue saying it was clear)
fun
but i'd call it a success
it was great to play this game with a decent lobby again
yay my favorite modpack is back
oops
looks like i forgot to remove betterscanvision and melanies voice
im not sure if melaniesvoice is broken or not but if it isnt id like to keep it
@night sorrel cheese said u would know whats up with melaniesvoice, should i get rid of it
i know the tts they use is paid now so seems like its not working anymore
oh is that what it is
ye
can't access api for free now?
nope :c
damn unfort
oh baller thank you
https://thunderstore.io/c/lethal-company/p/Obrigashki/LethalOptimizer/ not sure what the deal is with this
im gonna assume most of what it does is done by other mods already
no idea
only thing i know is that it was crashing lots of packs
so i just told people to remove it
but it gets lots of updates so idk
I was skeptical about this modpack, but when I saw how it has changed since the beginning, I can confidently say that your modpack has achieved the greatest growth on the server.
damn fr?
i appreciate it
truth be told i haven't the foggiest remembrance of version 1.0
might have a look at it to see how awful it was
sure go ahead
Kiri (i called it dark seichi) is great have a cool dark climat and perfectly fit to spookymasnion form wesleys interior
Oldred by wesley moons also dark and cool
Morta have same vibes like row
Thats 3 well made moons
Idk more 5/5 moons
so Oldred and Motra were present in older versions of the pack
i have gotten requests from some of my friends to bring Oldred back but i'd have to rebalance it myself
since previously i didnt do any balancing for it
Kiri was one i was recommended a bit ago, i'm interested but i don't wanna add it until a legit japanese interior is made
same deal with Seichi
I don't know any other moons that would fit the modpack. The rest of Wesley's moons would be great, but the version from before Wesley's journey. And Tholian's moons are simply art, but they wouldn't fit either. Probably only Mones's interiors are great and a good addition to Wesley's interiors. Currently, the best moons are probably Rectorado, only Wesley's is better, half a point behind him.
Thats ture
i haven't seen any of Mones' stuff yet so i might check that outr
there used to be such an interior, I don't remember the name, it added a typical Japanese house from the samurai era
Only interors for now is well made
But he still trying make it better
thats good
I will go for now
good luck with that
I will add to this modpack Quotarollover and late game updates
[v73] Eifie's Redux Company
bad news
got this to happen without the ship mods enabled
and it broke LLL a little cus the moons screen was showing all the unregistered stuff
its the vanilla moons reappearing after i disabled them
caught this
afaik lunar didnt update today but dawnlib did i think
lemme check
ok not today
but it updated the day after my session
Whats lethal performance doing there hahs
probably hooks into a process dawnlib wants to change
also it mentions injection but i already turned the injection stuff off?
i guarantee i havent changed anything in the injection files
oh something is erroring early
its messing upo my emblem theme too
Omg its corrupting
omg
the injection settings reset themselves
of course thats why everythings breaking down
they put themselves to true
that didnt fix it
rolling back dawnlib to see if that helps
nope
did see this though
gotta send this to test
i mightve realized why my stuff got broken
i forgot to update the cfg files in the modpack
luckily the update code has the correct ones so im gonna download that and import them
man 4.0 really had more problems than i anticipated
hopefully 4.0.1 will rectify them
how do i downlaod this modpack - new here
use the profile code in this message
id recommend not to update anything
because stuff seems to be weird right now
okay
@muted widget good luck with fixing this
Anyway i wanna report a bug
If u reset lobby after everyone died u cant join to any lobby even anyone cannot join to your lobby
Thats unusual
I added v73dcfix yesterday so hopefully that will address the problem
hey guys should i invest in wifi 6 ap's or wifi 7 ap's
First wifi 7 become very expensive after 2026
Now is the good time to invest it
Wifi 6 is slighty slower
But price is stable
wifi 7 ap's are only $30 more expensive than the wifi 6 ones, i'll have to discuss with the coordinator for this
ok
Version 4.0.1
- Removed BetterScanVision for real
- Removed Sleight Of Hand Piggy Variety Patch, Ammo Tin Piggy Compat
- Removed Storage Complex
- Removed Surfaced
- Replaced Dusted with WeatherInjector
- Readded MelaniesVoice
- Added UsefulZapGun Fork
- Added Nostalgia, Doline, Sma11's moons
- Added v73dcfix
Update Code: 019bee5f-51e5-6d35-8051-94fc9fcdefbe
This should fix a lot of the problems I noticed in 4.0. Most notably i spent some time attempting to limit the LRADs spawning since they are kinda overwhelming. Please lmk if it worked lol
ok theres still a problem of the game nuking itself when trying to rehost
idk whats the cause
oh i remember getting that issue a while back... unsure how I fixed it
might've been by removing a mod or smth, can't remember
forgot to remove solidlib too smh
there were a lot of problems
ok no
this log is 374 mb
im not uploading that
and i cant install my own pack because it can't copy desktop.ini
which isnt even in there
90% of the log is spamming this
cus one of my friends tried to join and it nuked them
Oh yeah i have to figure out why quota jumps up by like 4k every first time we fail dailyquota
this is the rehosting error
guys should i finally update the ESR entries for each moon
i feel like every update i overlook them
lunar is messed up rn
if it isn't fixed by friday there won't be an upload for this week
also i just played tf2 classified its amazing
Team Fortress 2 Classified is a new Team Fortress 2 experience built on its original inspirations and tone. Starting from there, we've added quality-of-life features, remade and reworked scrapped content, and built onto it with full-size updates in homage to TF2's timeless style and tone.
Formerly known as Team Fortress 2 Classic.
NEW-OLDโฆ
much better than whatever gold rush is trying to accomplish
just need discord to add tf2c to the board options
oh brother
its already thursday and i havent worked on an update at all
wonderful
also havent opened r2 in a few days cus ive been preoccupied with making sure the new pc works
mkwii mod i play updated and its not looking good rn
im so tired of being disappointed in things
i just want something to come out and be good with no caveats
On halation, when you go first moon, on start : [Error : Unity Log] ArgumentOutOfRangeException: 'minValue' cannot be greater than maxValue.
Parameter name: minValue
Stack trace:
System.Random.Next (System.Int32 minValue, System.Int32 maxValue) (at <1071a2cb0cb3433aae80a793c277a048>:IL_001D)
RoundManager.PlotOutEnemiesForNextHour () (at <83220f1fc337491eba19b3618ec61339>:IL_00A7)
(wrapper dynamic-method) RoundManager.DMDRoundManager::BeginEnemySpawning(RoundManager)
(wrapper dynamic-method) RoundManager.DMDRoundManager::Update(RoundManager
result : no ennemy spawn, (spawn only with minus)
people tell me it's a error with lunar ๐
ru edited scrap value ???
it's a custom map "halation" glacial custom it
if i switch to false (on level loader) he show the same error
Idek how you have this many mod updates when modding has been much slower for like the past month or 2
Wild
its called not doing anything for 2 weeks
its horrible dont do it
also for those concerned the update schedule might be pushed to sundays
its a time where more of my group is available to play
i'll update the pinned if it does happen
A lot of mods have updated recently, specially with weather registry and dawnlib updates forcing any other mod who depended on it to also update so kinda makes sense
I stopped for like 2 weeks too and got 34 new updates hehehe
Is this modpack currently working or nah?
Idk
My pc problems have kinda slowed down so im gonna try really hard to motivate myself to update this week
Last I checked the update list increased to 35
I will try my best
i updated all mods (19 mods updated) in my modpack after 2 weeks like you, the updates were mostly libraries
well, it went from full stable to everything breaking till the point of seeing everyone frozen XD at least i can keep old versions of mods which is what i did
Yep, libraries are usually the most important thing so if they do a big update its prob gonna break tons of stuff
Thats what happened with weather registry and dawnlib
But atp is fine enough
Shockwave is dead but everything else is fine enough i think
Congrats
when did you become blue cheese
When atomic got upgraded, now he thinks hes too powerful heheheh
can you let me know if you still have this issue with the newest lunarconfig
yes still have this issue, only on halation if you choose the moon first
Man
Weird that its only halation
Ive definitely done lunarconfig changes for other moons
I probably have some min max messed up in the halation config
i don't know
i test something, i delete lunarconfig cfg, and back on halation, got the same mystake
perhaps it's not lunarconfig
Could be a different config then
i try it with rebirth
Perhaps the LLL has something wrong
same mystake
hai wawa :3 im having and issue with motra where if i config it with lunar it breaks completely
Hi cheese
that's an odd issue, did u mean row? I don't run motra
it was just like to say that lunar is kinda buggy
Fair
prob similar reason halation is brokey
Though at this point every config mod is buggy
CC and LQ basically dont work anymore so we're stuck with lunar
but its too big
Ya with a project this size all the edge cases are harder to account for
@jagged wadi did it repeat with lunar disabled
i uninstal it and he repeat the same mystake
only on halation
and only if you run first halation
Hmm so not a lunar issue exclusively
if you run another moon, first, halation will work after one moon loeaded
i try without lethalthing
Why does it patch round manager anyway
he make the same mystake ๐
Stubborn error
it's not my video x)
in the pack, he don't kill you ^^
i test it alone, that kill you, i test it with the pack : nothing happen
Oooh hahaha ok ok yeah some people have been experiencing that, no idea what causes it tbh
ho did that work for you ?
i will try to uninstal clear config file for coderebirth,
perhaps it's fairai who broke it ?
Thats what wveryone thinks
Should prob try disabling it
i swear if its fair ai
naturalselection patch the blob who constant eating the flowerman corpse
yeah isnt there a bool to turn that off
Yesh :3
oh right
was gonna mention this earlier
lunar lights and eternal void are probably gonna be sunsetted next update
rampart (the sole reason lunar lights is still around) still runs bad and eternal void is here specifically because of lunar lights
so since they arent being worked on they will be removed to make space for other stuff
also to hopefully improve performance in some aspects because apparently the modpack still melts down some of my friends pcs
if update doesn't come out on sunday it means 1 of 3 things happened
1: i got lazy again
2: my sister coming over took away too much of my time
3: my gpu decided to be uncooperative and stop displaying on my monitor again
uh oh
oh
my pc crashed and rebooted just sitting on the menu
dawnlib update to 0.8.5. broke the game, keep on 0.8.3.
again?
yep ๐
man
its looking to be #3
after the crash my display wont stay on for even 1 second
so much for having plans i guess
it wont even stay on for long enough to inspect the minidump
i don't know what to use : lunar config, levelloader or custom monster mod for spawn on custom moon, what must i use ? when i config lunarmoon, "Spawnable Interior Enemies" he is like he is doing nothing, i put 0 in for a custom ennemy, i test he pop it in ๐
Yeah lunar just doesnt work for that i guess, cant use LLL because it only works on vanilla enemies, it would be the enemy's config itself for now
Which sucks because the things I config with lunar don't have their own configs
i see, thank a lot ๐
must i do it too for each custom ennemy in configennemy ?
is that thunderstore? hehehe omg
you gotta do that for the moon hes gonna spawn in
ok incredible news
aerona will return next update
those who have been with the pack for a long time will remember it being in\
it was removed all the way back in 2.4.0 due to optimization issues
disabled ghostcodes and scanshipeverywhere for now
i dont remember if there were other things that need to be disabled for now
also considering removing combined weathers toolkit as i dont have much attachment to any of its defaults and barely use the main feature
i'd like to hear some feedback about it first though
it would jyst mean cleaning up my registry config a little if its gone
oh yeah devious traps is gonna go for now
i dont have any decent control over its spawns
so at the moment it will be shelved
If you are using LunarConfig, CWT actually has a really powerful synergy with it
You can use CWT to create "Blank" weathers (E.g. None --> Cloudy --> None or something), and then give it a name like "Bug Swarm" for example, then use Lunar to inject increased spawns of bug related enemies, like spiders, snare fleas etc. or change where they spawn
Same can be done with scraps and interiors
Theres a LOT of possibilities of cool stuff you can make
I'll keep it in mind but its still going for now
Maybe at a later time I can bring it back and properly configure it
Including turning the defaults off because sheesh
I do also just disable all the defaults ye
i forgot
is whitespike moon day speed patcher still necessary after dawnlib update
and also darmuhs terminal conflict fix ig
also opinions on this
ive been iffy on this ever since it was added
cus in the lag from any loading occurring it makes the camera hypersensitive
what do yall think
(this isnt a rigged question where i do something regardless)
so since brutal causes softlocks with weather-related events they will be disabled
this is technically a balance change too
the weather events caused me a lot of problems and i didnt really like them anyway
regrettably
item tertiary use conflict resolver stopped working
so it will be removed
i think someone was making a mod to do its functionality directly in input utils though?
i'll keep an eye out for that
what did that do?
prevented a held item's tertiary use from activating if you are hovering an interact
e.g. doesnt empty beltbag if im tryna open a door
cs theyre both on e
i swear i got it right once and then never again
hold on
i might have been editing the wrong file
nope apparently there was duplicate of the modpack file that was being read first
dont know how that got there
yup that was it
i hope pizza tower escape music isnt broken finally
its not playing any of the music i have it set up to do
nvm it just reset itself to default in config
why are so many of my mods resetting their own config? i havent touched them in literal months
Version 4.1.0
- Temporarily disabled GhostCodes, ScanShipEverywhere
- Removed SolidLib (im falling off)
- Removed LogNeuter, AntiSlimeCamp, NestFix, Piggy's Reanimation, StreamOverlays, ObjectVolumeController, CruiserTerminal, ItemTertiaryUse Conflict Resolver, Orbits
- Removed Lunar Lights, Eternal Void
- Removed Combined Weathers Toolkit, DeviousTraps
- Replaced Experimental FacilityMeltdown with fork
- Replaced Additional Networking Experimental with stable
- Readded Company Hauler, Sleight of Hand Piggy Variety Patch
- Readded Aerona
Update Code: 019cac66-b8a3-1272-56a4-2daa9421e162
Did a lot of clearing out with things that didn't need to be there anymore, like orbits (vanilla moons are now disabled. Lemme know how it goes
so we have some problems
some of them are the same ones from the last updates
quota still jumps up by like 5k on the first day we dont pass dailyquota
ill have to ask abt that cus its a total run killer
heres what i have in the notes
teleporter was grabbing either 2 people or nobody the whole time
i think revived players not being removed from dead chat is a game limitation
and the defib charges is an easy fix
the configs for little things like the defibs got fucked for some reason meanwhile the LLL and lunar stuff stayed the same
oh yeah
more moons will be made free
only having 4 options for free moons was miserable
I have recently been having this issue
From testing, it seems to be a conflict between BioDiversity and something else
Flamsey had the same issue but because of "Teleporter decline" instead
I suspect its between BioDiversity + EnhancedRadarBooster + GeneralImprovements, but i need to spend more time testing it
For us, the issue is very consistent, anytime a client tries to teleport someone it picks the wrong person and bugs out their items
It is unrelated to any radar/monitor desync issues, as we have fixes for those and it occurs with those disabled
same here but it also happened when the host tries to tp
i think there is some general desync happening between host and client cus clients cant route the ship or buy things from the shop in darmuhs terminal
Odd
In general, all i can guess is its v73 networking shenanigans with various mods, and in general with there being less lethal players there is a bit less bug reports and stuff, especially for complex multi-mod incompats
And modders (understandably) will not debug large modpacks
yup
priority number 1 at the moment is figuring out whats wrong with the quota
everything else we can kinda tolerate
How do you handle your quotas?
we use quota overhaul to change the start, rampup, and duration
apply some changes to credit fines but turn off quota fines since theyre broken
dailyquota adds a certain amount to the quota if we dont fulfill it every day
but on the first time failing dailyquota it increases by an amount that is between 3x-4x the existing quota
which isnt how its configured
Perhaps consider using EasyQuota
It works nicely for me
It lets you specify the starting days, starting quota, the base increase + steepness, and how much of an RNG factor there is
i then pair it with Extend Deadline for buying days, and IncreasedDeadlines to automatically add 1 day once a threshold is hit
In terms of penalties, i just use CustomDeathPenalty to very slightly increase the quota based on a % of bodies not recovered (This is ramped up more in the harder variations of the pack)
Byeah i dont know an alternative for dailyquota
easy quota looks like it has the controls i need from quota overhaul
kinda worried abt not being updated for a year and a half though
its worked very fine for me and my group, and anyone using my pack
Not seen / reported any desyncs or weird behaviour with the quotas
good to hear
The source code also doesnt have any mention of networking in it, so thats probably why
but that probably also means you need to make sure to have identical configs (which i imagine you would anyways)
i was gonna say it seems like that requires identical configs
not a problem anyway
im hoping its not dailyquota having problems cus its a really unique mechanic
ik lucius said he couldnt really test quota overhaul since his linux machine wouldnt run the game or something
slight nerfs to darkness coming in
local flashlight is gonna be a bit better while not replacing pro flash or even normal flash
some moons will be made cheaper to make early game less horrible
and some qol changes like actually enabling the recenter on the hauler
What is that??
makes it recenter the steering wheel
i didnt realize it was a separate setting for the hauler speciffically instead of being in BVC config
Ill have to look up what recenter means hehehe
it just means the steering wheel goes back to straight if you dont input left or right
Ooohhhh okiii :3 tysm you cool wawa
ts kinda scary lol
making local flashlight wide but short is massive scare potential
and not as much an annoyance
oh yeah duration much longer
the punishment for depleting it entirely is as long as before but duration being longer should make it less harsh
oh right
before i forget
fix the usualscrap config cus apparently it got reset
i actually made a to-do list this time but for some reason i forgot to put usualscrap in it
also
readycompany's required percentage will be lowered
there are too many times in my lobby where everyone is ready except for like 1 person who isnt paying attention
so it is being lowered to 80% agreement required to land
if anyone else was having issues with the modpack recently now would be the time to let me know
im putting my stuff together for a release and dont wanna forget anything this time
like the freakin modlist hash
oh yeah i definitely have to look for fuckin desktop.ini in my files
so it doesnt fail to update (again)
Version 4.1.1
- Removed SuitSaver, Yesfox, KidnapperFoxSettings
- Removed Acidir
- Replaced QuotaOverhaul with EasyQuota and CustomDeathPenalty
- Rebalanced some moons and Brutal Company events
- Changed some EnemySkinRegistry entries
- Enabled ModelReplacementAPI viewmodels
- Added FancyWeatherAPI, NiceChatEmptyMessageFix
Update Code: 019cd036-6339-7c28-54d7-fd5154dae536
I actually did get to do testing this time! It's a wonder what communicating earlier than the day-of can do. We're doing a test of replacing QuotaOverhaul to see if that alleviates the bug with quota jumping up by like 6k. We also have a preliminary balance and interior pass of some moons that i'll come back to later. Overall this is a qol update, removed things that arent being utilized in order to hopefully get the pack to run better on weaker pc's. NiceChatEmptyMessageFix was an addition that i only noticed from https://discord.com/channels/1168655651455639582/1473487803731017800, so thanks cheese for bringing it to my attention. If there are problems please make it known here
Oh
Aerona update
Well im not updating again just for that
Next update will have aerona update
some issues im noticing
teleporters are still being weird
its like desynced or something
when i use it to teleport a body, it teleports someone else (and apparently the body, but i can't see it) but clients just teleport their target correctly
im not sure if its a quirk from having to buy teleporter before we land because my group keeps getting stuck in the void before we land
also losing every item again
i need to figure out how to return it to the way quotaoverhaul worked where it only gets rid of a portion of the scrap we have
otherwise i'd set it up so have ship inventory as a safe box but limited capacity
Hii
luckily during our session it seems dailyquota bug was fixed thanks to @half steppe 's suggestion
which is great

Haiiii wawaaaa
could this potentially be a quick of teleportdeclinefixed?
im not sure and cant test it rn but im gonna assume so since this started after adding it
whoa that's pretty cool for me to see my moons in modpacks
ok idk what happened
my save from last time got corrupted
why? i thought there were protections against this
Version 4.1.2
- Removed TeleportDeclineFix
- Removed Gorgonzola
- Readded Derelict
- Experiment: testing different settings in QuotaOverhaul to not cause so many issues (EasyQuota and CustomDeathPenalty are disabled)
Update Code: 019cf440-60dd-578f-d954-27c6f41c3821
Small update. Removed gorgonzola because it was killing some peoples' pcs and nobody really liked going to it. Readded derelict since the performance seems fine. I'm hoping these changes to quotaoverhaul will fix the quota jumping up like crazy, idk though cus i couldnt test. Lmk if there are any problems
no mo cheese :c
i think i forgot to remove the things i disabled
i knew i forgot something
next week it will be fixed
i just noticed this happening yesterday
and repeated it today
idk how to fix it, does it still work in a profile with only cr?
next update will finally include the long-awaited readme update
it has gotten somewhat out of date with the performance improvements i've tried to make
mainly pertaining to ram usage
there will be some better features in it though
mainly a benchmark of the weakest pc in my group that can run it for comparison reasons
Making a reminder to remove lethal rich presence since basegame added it apparently
Ykw if there's any other suggestions im open to hear then
Add any of the latest rectorado moon ?
Rectorado is kenji right?
ye
omg
was there anything i needed to remember before 4.1.3 comes out
i updated modlist hash, changelog, correctly removed everything, profile code
Version 4.1.3
- Actually removed Gorgonzola this time
- Removed LethalRichPresenceExperimental
- Removed Nostalgia
- Replaced CoronerBiodiversity and CoronerTheCabinet with CoronerIntegrations
- Readded Storage Complex interior
- Readded AccurateClockItem
- Added EverythingCanDieAlternative, DeathAnimations, LethalCloudBan, SpawnCycleFixes
Update Code: 019d183c-3fcc-ef71-5496-7abb09970807
Minor changes. I didn't have time to mess around with the new code rebirth stuff so that'll be next week. i really hope nothing is wrong with this, we had a mostly good time last session and I didnt change much here. If anyone finds any problems please let me know
oh wonderful, dawnlib/lunar update as i'm doing this
as usual those will not be updated til next week
i have a request from anyone that is able
has anyone tried using this pack with a cpu that is weaker than a ryzen 5 3600
friend of mine has one and can't run it
i didnt remove customdeathpenalty or easyquota 
got that rn
sorry for the inconvenience
guys
should i convert my entire lll config to lunarconfig
been thinking abt it
and im also not sure if lunar is fully functional in the ways i use lll
i should make a list of everything i use lll for
Interiors:
dynamic dungeon size scaling (occasionally)
manual level names list
Moons:
route price
day speed multiplier
is level hidden
is level registered
min/max scrap spawns
scrap spawning list
max inside/daytime/nighttime enemy power
inside/daytime/nighttime enemy spawn weights
if lunar can handle all of this i'll consider migrating to it
i'm asking abt registered because i have all the vanilla moons unregistered rn
i guess i could set them as locked and make darmuhs hide them
Hmmm i think it can
this update won't be too big
mostly under the hood changes to make life easier in the future
Version 4.1.4
- Converted moon configs from LLL to LunarConfig
- Removed LethalCloudBan, ImprovedLethalThings
- Added Scandals Tweaks, TerminalDesktop, LethalQuesting
Update Code: 019d3c3c-fa9b-d0d8-fb59-1449c2448f84
Small update with mainly fixes and backend updates. Lethal Questing and Terminal Desktop are the only mechanics introduced. I'm not familiar with either of these, so if there are problems please let me know.
putting reminder here to add the planet globes when session is over
After playing V80 its very fun
I like a lot of its changes
Especially the performance uplift
There are some things I will be toying around with though
For instance I am considering removing openbodycams since the vanilla ones finally got turned around
But I have to think on it more
Some of these performance changes might actually allow the pack to run on one of my friend's laptop
Which would be super epic if true
Hi there!
are there audio altering mods in this modpack?
a friend of mine (on linux so might be just that lol) has audio or mic issues, depending on a specific launch argument used, either he hears static sounds or he is unable to speak properly or at all.
this seems to be no issue at all in vanilla and no launch argument is needed there
Lethal Resonance and ReduxCompanyAudio are the sound changing mods iirc
You could try disabling soundapi to see if it helps
alr lemme get some things straight
dawnlib is mostly working aside from some interior functions
lethallib apparently still works since whitespike was able to push a working LGU for v80?
loadstone and v73dcfix are being removed of course
is there anything else i'm missing
me 
cheesington
uuuuh
terminal related things are probably broken
so no terminaldesktop, no obc, no trm
i tried loading the profile
i got green fogged
its so over
heres the log, im gonna b reading this to see whats broken rn

gonna screenshot anything i need to know
butterybalance (already knew)
weedkillerfixes
basically every mod that hasnt updated unless proven wrong
ive heard very few mods that actually survived the v80 purge
wtf cheese youre gold
enhanced radar booster is spamming the fuck outta my player.log
with info logs
lethal elements theta (i think)
poltergeist
cullfactory (not fair, i didnt get the update yet)
biodiversity (for real this time)
so basically every mod
tbf im doing this more for myself
so i remember what things to report and disable
??????????
gold scrap
lethalperformance (yes of course)
lclocalfixes (i think one of the things that was told to be turned off for v80 was left on)
donoteatitems
snatchinbracken
science bird tweaks
nightofthelivingmimic
ye
still thats every mod ever hehehe
terminaldesktop
country road creature
ragdolldesyncfix
mirage (yeah)
lethalmoddatalib (not good)
lethalsettings
fairerfireexits(????)
idk weather registry?
another idk, i think poltergeist
modelreplacementapi v80
dawnlib
dailyquota
shipwindows (collateral from lmdl?)
quota overhaul
general improvements
ok im tired
im gonna start disabling stuff and see what happens
FUCK that mod is so good
as far as i know it was still working
but it was just dumping thousands of info logs
good to know good to know
I need to rebuild all my modpack shortcuts and biodintended aswell
so im just lurking threads fo rinfo on this stuff
๐ง
also why tf is slow mode enabled here??
idk
it got turned on when i made the thread but it wont let me turn it off
actually nobody else has it on
@torpid walrus u can turn off slowmode right
round 2 of attempting to run the game
apparently the lethalmoddatalib errors couldve been caused by generic doorscript
which is really fuckin weird
why would that mod of anything cause issues with lmdl
oo this time is a crash
off to player.log to see whats wrong
reverb trigger fix
more lethalmoddatalib errors for some reason
lethallib/dawnlib thing and lethalsettings erroring despite not being enabled
oh nevermind it turned itself back on lol
probably from the meltdown update
dawn/LL
ahhh, ship inventory updated
lethalthings?
oh yeah
oxygen
lethalthings
tworadarmaps, which i forgot to turn off earlier
and finally crouch hud
right before the game crashed
usually crouch hud errors were just cascades from other mods failing
so it probably didnt like that oxygen failed
i'm really surprised enhanced monsters hasnt shown signs of breakdown yet
attempt 3
we finally have a semi functional run
celestial tint seems to be not respecting 2 story ship anymore, and the grab prompt is stuck to my screen so i cant interact with anything
lets check the logs
loadingtips, which in the error mentions testaccountfixes for some reason
testaccountfixes error, which probably caused the broken grab prompt
ah, it was spamming that error every frame
alright, trying again without loadingtips and TAF
at least i know enova is working on loadingtips update and test account is active, so it shouldnt be too long to wait for these
that doesnt look right
also appears that readycompany is broken aswell
and for some reason the fps is worse with all these mods disabled than it was in previous version with everything on
incredible
motion blur is a little broken
hahaha
this is the price of a functioning game
there's even a few that are broken that i didnt disable yet
sooooo
this pack will probably be on hiatus until this stuff gets fixes
just like that whole time between v69 and v73 right guys!!!!!!!!
anyway ill probably be helping with other packs then
idk what this is
mmmm interesting new bug
i looked at a bracken and it froze my screen
kinda like what the sapsucker did when u got killed by it before that got fixed
lets look at the log
oh nvm, it was that cullfactory bug that already got reported
at last framerates are starting to climb back to v73 levels
honestly come of the mods like hdlcpatch may not be needed anymore since base game looks good already and is more performant
gonna experiment with removing those
oh yeah what mod adds the traps that are rakes with axes attached to them? they started spawning recently and idk what added them
just assuming code rebirth since thats usually how it goes
is that what its from
ive heard about smth like that
it doesnt sound like something that would be in farming and cooking mod
a rake thats used for farming?
you dont use rakes for farming, cheese
lol
:c
i thought you used it to more easily plant stuff
because you can make holes to put the seeds
theyre from crafting core
thats what i said!
that's a hoe
me

i mean i guess it can work for tilling
tried searching for rake
but i never took it as ideal
fair yeah im stupid cheese, ignore me, its crafting core
i gotta get my dawnlib bindings out to set their spawn weights
its ok i still love you
i wonder if celestial tint will finally need a recomp
the option to show the external ship parts in orbit doesnt acknowledge wider 2 story ship anymore
idk if thats on CT or 2 story ship to fix
ok turning hdlc off mightve actually hurt performance
also toggle crouch isn't working so im gonna see if its something wrong with input utils
I DONT KNOW
@torpid walrus can we please turn slowmode off in here ๐ญ
its been on since the threads inception and i cant turn it off myself
Strange, I have disabled it
Should I release the unfinished profile code on Sunday or gatekeep it
1
1
1
yessss drop it
1143077942746960022
D_
well it is sunday so
Version 5.0.-1
this changelog has asdfgjkl;hsydughihgurengiesghuw
### **This modpack no longer supports V73.**
- *V81 COMPATIBILITY UPDATE*
- Temporarily disabled Company Hauler
- Temporarily replaced ModelReplacementAPI with ModelReplacementAPI v80
- Removed Loadstone, v73dcfix, FairGiants, StoreRotationConfig, True Darkness Client, GhostCodes, RagdollDesyncFix, HDLCPatch
- Added DunGenReferenceFixer, Cadaver Bloom Damage Patch
- This update probably doesn't work, use at your own risk
Update Code: 019d80ff-9ab4-1919-2fb1-5d0177a9f41a
you all asked for it, so here it is: Version 5.0.0!
-#(-1)
this profile code most likely doesn't work, and this isnt an official release for v80. if you want to be quirky you can use it on v73 and have lots of fun in the green fog void. good night
342 mods!?!
3 billion 242 million mods????
oh joy
whatever wesley mod was still dependant on LLLU changed deps
i can finally get rid of it
aaauuuuuggghhh!!!
i hate when things stop working without explanation
like wdym input utils crouch bug stopped happening a few days ago and now its back
and starting a new save has all the scrap from my previous deleted save still there
i swear to god if crouch hud was causing the crouching bug
better spray paint is probably the culprit
doing testing for it
also apparently this whole time i had sponge disabled
so i wasnt getting a proper 1-to-1 with v73
turning sponge back on helped performance a lot, probably because of the caps on ship cam fps
dont kidnap me wawa!!!! noooo
but i got what ur lookin 4
cmere ill show u
okiii im goiing!!
yesss,
just a bit closer...
I LOVE GREEN FOG
something updated and its killing me with hammers
5 quintillion NREs be upon ye
i thought i was able to start it earlier today so it wasnt the little patch zeekers put out
wawawawawawawawawawawa
wawawawawwawawawawawawa
which mod adds the randomized events?
Brutal company, lethal questing, huntdown, there's a few of them
ty!! knew it was brutal i just couldnt remember the name lol
which mod adds the cool and awesome wawa? :3
none
i'm a figment of ThecheeseXD's imagination, made real
an apparition if you will
wawawawawawawawawawawaawawawa
wwaawwawaawwaawwawawwawawawawaw
good news
no more green fog
there mustve been something shitting the bed at the exact time i reenabled buttery balance
does anyone else find the custom console menu really confusing? i thought i had it but now im stuck and cant even select a moon
like it only works on a whim
also my hud keeps disappearing :v
before i answer this stuff i'll preface that the code from earlier and any downloads on TS are outdated and don't reflect what i'm currently aiming for
if youre referring to the desktop u gotta click the box in the top right to open the terminal
then everything shows up
also hud disappearing is some bind, idr which one
I finally finished reading the mod releases and damn, stuff is about to go down
Hope things dont escalate too badly
Sad
does anyone know what that button is ๐ญ
omg ty
i think thats part of my clipping bind so whenever i hit that it mustve hidden it
i just remembered a weird dream i had last night
i dreamt that there was more than 1 cheese moon different than gorgonzola
and that upon landing on one of them the gameplay changed entirely into an extraction shooter
i dont know why
the pack is so volatile rn lol
i tried adding constellations and it doesn't like that very much
Are mostly of the "fix" or "tweaks" mod compatible with other modpacks?
Because they sound really juicy
Probably
Some of them just need to be configured so they dont overlap on their patches
Wow, I got even less work done than usual yesterday
Oh well I guess doing a linux conversion will do that to you
this modpack completely breaks after playing for a bit
played the latest v73 version on v73
yeah i know
instability is something ive been grappling with and losing for a long time
Is there any version of the pack that works?
idk
I feel like having it work is like the main thing before adding new stuff or anything
Is the pack breaking from furniture or time played
all i can really say is that it works for our group for at least 7 days
we never get past that amount of time
so idk what would be the problem then
actually did you download using the profile code or just from TS
Profile code
Download an admin panel and test if a fresh install of the pack breaks after buying some of the furniture items
We had the teleporter, workshop, workstation and planterA
It's definitely some threshold being reached, like a time played or the furniture, we didn't even close and reopen the pack we just restarted the lobby and that's all it took for it to completely brick
It reset our save, and all new saves are fucked
My best guess is two furniture mods are really really fucking with each other
And when you try to load a specific piece of furniture there's too many conflicts and it completely shits itself permanently
What mod is in the pack to have the furniture preplaced @muted widget?
furniture lock
Is that the only furniture related thing?
its the only one for preplacing stuff
Maybe its the ship layout and that then
Have you tried the pack without furniture lock at any point?
a long time ago
@muted widget what is the top right button on the terminal supposed to do?
top left*
idk
019dc413-df74-2d7a-155c-2d52c281d086
019dc419-6d01-20c6-a419-6406549936f5
019dc41c-60d7-b6c4-e148-d5aadba9c038
019dc423-8009-5053-4003-e641707ab306
doing quick tests
019dc429-4edd-3777-dbf5-4852d0872891
019dc444-d0a5-4f33-5ffb-ec61d7df42c1
cant get lategame upgrades to show up on desktop
@muted widget
019dc447-a03d-5133-d553-bbb4adaaf9f9
heres my end result
the pack works
it wont reset your shit or anything as far as i know
i cut off the cosmetic mods and added an admin menu for convenience
lategame upgrades wont show up in the store
and you can't use the lgu command or any other command to actually access the upgrades
if you can figure that out, it'll be at the very least a functional version of the pack
its the version
gonna find the latest version that works
019dc4f8-7510-4ed1-dffc-c8f67a0ec11b
@muted widget here she is
you should find another mod to autobuy furniture and place it
but dont use that lock one, and make sure it is compatible with the ship
hm
it seems in my experimenting profile, after a bunch of updates
lethal company is ignoring my gpu frame limit
and running at 136 fps
i mean i'm here for it
but i would like to know why
oh nvm
my fps cap got turned off
idr doing that
@muted widget Did you figure out which mod causes crouching issue that you stand up instantly after crouching? Seems to happen randomly
I think I fixed the issue by remapping the key
to the same button
oh
i'll give it a try
also damn
tenebrous and boreal getting updates
sick!
i wonder if they'd be interested in fixing rampart
(and maybe making it run better)
:3
Also i forgot does hadal use dungen plus
I added it back to try something and it softlocks when I try to load it
soundpack is updated
i tried to reduce complexity of some PTEM scripts
idk if it will change performance at all, just hopefully itll stop some times it checks update
Crouch bug was causing Whiteboard btw
#help-and-troubleshooting message
god that mightve actually been it
well if it's true, that's 1 of 2 major bugs eliminated
the 2nd is the dawnlib save system, which xu has an idea of where it might be coming from
i fucked the script up a little
some of the things run at max volume and dont stop correctly
so i will probably need to put another version out
ahhh, when i replaced IgnoreTag with IgnoreAll, i removed the tag too. I will readd the tags
MRAPI is back!! :3
it was never gone
if u turn off the utility slot it worked just fine
which u basically have to anyway cus so many other mods kill themselves when the utility slot is on
oh :3
forza horizon 6 tomorrow
I will be playing.
don't expect this to update this week
or the next couple weeks tbh
subnautica 2
whats that

jesus time is flying