Just realized I missed the one year anniversary of my version of Castle Grounds and Big Boo's Haunt!
I uploaded a deprecated beta of CG for my friends to test out on 7/16/24 and I released it publicly on 7/20/24. the BBH beta was released on 7/20 as well.
I didn't think the project would expand to be what it is now with expanded interiors, multiple moons, custom scrap, and even a couple of interiors! I had never 3D modeled anything serious before, so the interiors are something I'm especially proud of as I modeled it all from scratch. I like playing the CG interior more, but I'm very happy with how similar the BBH one looked to the original game. The CG one was harder to make look authentic, except for the Clock Room, Endless Stairs, and the Mirror Room, which were almost 1:1 (except for the fact that LC doesn't really handle mirrors well, so I had to use the DS version for inspiration (where you can use a blue cap to walk through the mirror and use the door on the other side for a secret star.)
One day I would like to try making the CG interior a little bit more linear. I think adding a few extra doorways may help to add some twists and turns, so long as the long hallways don't intersect with each other.
Today, however, is the one year anniversary of Whomp's Fortress! I can't wait to get the interior I have planned out for this. It's at a standstill, but hopefully one day I'll pick it back up.
I've had so much fun working on this, and the feedback you guys have given me has been invaluable! It's been so cool to see other people enjoying something I made.
Thanks for everything! Hopefully another cool project will come along some day soon. I'm taking a break from major mod projects until inspiration comes naturally, as I really haven't had a lot of time to play lately anyway.