#Biodiversity - Expanding Lethal Company's flora and fauna.
1 messages · Page 21 of 1
Like it's a sentient car that's an asshole to you
Like Bender
It was funnier in my head
oh there's a mod that adds a lil voice to the cruiser
or... that will
it's not out yet but it looks neat
adds a buncha vehicles
Check out scandal's vehicle thread
They added the old Chrysler EVA announcements to the cruiser
that yeah
finally making a use of LLL extended vehicle, which will probably break the moment v70 comes out
real
I doubt it, unless he changes the Cruiser again but pretty sure he's done touching the Cruiser
The last change to the Cruiser was a minor one when he added the Belt Bag and he's not touched it at all since
The 1st chat reaction when someone got kidnapped by the alloe
lol
I was more referring to LLL as a whole breaking down
I mean why would it?
New Interior Tiles and a visual revamp to Adamance shouldn't break it
Unless he changes something it hooks into, which that could happen
Worst case scenario thinking
I'd assume LLL got reinforced after v50 but who knows whatll happen
V70 seems like it might be bigger than the other major updates
It also got me thinking
If adamance is being reworked does that mean rebalanced moons is gonna have the old layout for a bit
Yeah but you can always disable it
i know
im just saying rebalanced moons will probably still have the old scene for a bit into v70
freddy fazbearian
yes, we're ading Hur hur hur hur hur
This bio is rather diverse
omg
chat do I release it tonight or nah
i mean it's got 4 tracks
it's not finished finished, I'd still like to add more tracks to it
and I haven't even playtested it, which I don't think i need to do cuz it's a cruiser toons mod, lmao
Honestly I'd just release in that case
add whatever in updates whenever they're ready
The 4 are already really good
alright, I'll add links to the songs and then send it out lol
if anyone tries it lmk if there's any weird looping going on
which, there might be
I realized after the fact there's like 2 of the long tracks that loop HORRENDOUSLY
so I removed them
this one and the longer version of bugle boy had some fucky looping going on, which makes me sad cuz I love long speedoo
bicruisertuneversity
first update is out
literally just added a space
teehee
It looked too cramped before
now to figure out how to upload a modpack to ts
Exactly 🙏
GYAAAAAAAAAAAAAAAAATT READMEEEEEEEEEEEE
On a more serious note
GRAAH TS ROCKS
Is it vanilla-compatible
like, lore sensitive?
it has a track related to ogopogo, but other than that it's pretty close as far as vanilla toons go
huh, im not entirely sure
depends on if cruiser tunes in clientside
yeah @tropic ingot
Woah hold on Adamance is getting revamped?
Honestly reminds me that I tried to do something like this but with the jester
From the image I saw he replaced all the trees idk if he changed much else but yeah
there's new trees and flower beds at the bottom of the pit on Adamance
new tiles for all interiors, though he's only shown mansion tiles as of now
reworked radar screen with a compass and a booster rework which adds a little camera in the corner
New tree and flower bed assets I can yoink? Yes please!
I’m going to have to re-patch my project aren’t I 😭
Really torn on whether to wait for V70 before working on anything major or not
I have no input to give just wombat ass scratch
Very valuable. Thanks Rod
said the same thing to vodka LOL
we're cooking up some feedback for your moons, so if you want you can wait and then you can start working on stuff post v70 once we have everything compiled
||Gardener biodiversity real?||
he'd be so happy 🥺
RELEASED A mogpack
The ship's Loud Horn is supposed to scare away all Boom Birds that are around it, right?
doesn't right now, but that's a good idea that we will implement 🫡
Alright, thanks.
I swear I've heard this before
can't remember where from for the life of me though
but yeah, this fits really well I feel
it's traffiscape by eric something
winstone
#4 - Music For TV Dinners (1997)
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thank yous!
I was really excited to do this one
whats it for
oh it's for my cruiser tunes pack, MQLCTP
just updated it in fact!
Version 1.2.0
- Lowered the volume of Track 3: Boogie Woogie Bugle Boy.
- Added copyright warning to the readme (README UPDATE GRAAAH).
- Added Track 5: Eric Winstone - Trafficscape.
#4 - Music For TV Dinners (1997)
Rediscover more full albums: http://rediscover.earpjohn.com
Subscribe to our channel: http://youtube.com/earpjohn
Follow us on Facebook:
https://www.facebook.com/pages/EarpJohn/148658708544633
Follow us on Google+:
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hmm
lol
fuck, gotta readme update
it's fine music but im not sure if it's somethjing i'd listen to on a cruiser
or, changelog update I guess
I wanted to get some whimsy in there, like you're driving to work on your car and the traffic's just a little annoying
here's all 5 tunes
it fits that vibe, i just dont know if lethal ever gives you that chance to have that vibe
I feel it'd be a funny tune to have on while you're getting chased by something
like bananas, i love banana
bananas my beloved...
lol
I've mostly gone for high octane old timey songs or some cheery war tracks
these are the 5 tracks in the pack currently
I feel like speedoo is the one that fits the absolute most out of all of em
and also speedoo is a fucking banger
anyway,
MQLCTP:
Version 1.2.1
- Readme update i swear this is not on purpose man i fucking swear
if wax soldier gets another delay I'm genuinely gonna develop a drinking problem
@crude turret letting you know in advance that you would not be able to stop me, it is futile, I WILL down 20 beers
FYI if the songs are old enough they aren't copyrighted anymore
Well if somebody else plays it, like a pianist or more modern singer then they can copyright their rendition
So those are copyright but the ogs are usually fine
However some record holders still hold on to old ass songs
Like claire de lune
Which would count as a new song, so yeah, that wouldnt be copyright free anymore
Just gotta pick unpopular releases I guess lol
I hate searching music, copyright sucks
some are from the 50s so I assume they still got those copyrights up
and there's one track from 2011
2011 one would have copyright, but ones from 50s are likely expired
ye
Copyright for music is only ~30 years isnt it?
I just included the warning in case anyone ever comes across it and likes it enough to use it on a stream/video
i'm unsure, but can't they renew those?
They can yes, but that costs money
And it cant be done infinitely; eg disney burning millions just to keep mickey copyrighted
ah got it
i doubt anyone's fighting gor their life tryina keep the rights to boogie woogie bugle boy
Basically, if its an unpopular song and the holder is not willing to pay for it/is dead, then it should be free usage
but yeah I decided to put up a warning
btw jacu are these loops ass I need to know from the master
Id have to listen to them first lmao

Bugle boy and announcement loop off beat, rest are good.
Pretty much all of them dont loop down on the waveform level (image above), which causes an audible click when looping. Try adding a 1-2 ms fade at the start and end
announcement is by zeeks, so that's on him and it's not like I have the source file to properly loop it
if it ain't noticeable in the actual tune I won't bother with it tbh LOL
Where is announcement from? its familiar
Also those issues are pretty noticeable. The clicking most won't really care about, but two of them not looping well is gonna be quickly noticed
just in the game files
I named it announcement cuz i thought it sounded like what would play as a "stand-by" track when an announcement/news station is down
but the original name is Radio1
I have a wav file of it from v49
neato
I got it from this website I use to get lc sfx
Download Lethal Company (Version 68) All SFX (Windows) (gamerip) (2023) album to your PC for free as MP3. Free Lethal Company (Version 68) All SFX (Windows) (gamerip) (2023) soundtracks, Lethal Company (Version 68) All SFX (Windows) (gamerip) (2023) MP3 downloads. Browse our great selection of Lethal Company (Version 68) All SFX (Windows) (gamer...
Which is all well and good if they werent in mp3 format lmao
I end up just making them .ogg for mine anyway
oh yeah in biodiversity news we fixed the boom birds getting stuck and the ducks fucking up your weight
also found something yuckers about the duck icon
it becomes super crunchy for no reason!!!
doesn't happen witht he coil-shell
they're both the same resolution, which is why im ocnfused
stupid little shit
i already fixed the weight issue
#1178447015533871174
ye but figo had solved it before the lethallib update
I saw that update though! super fucking useful actually
it's the simplest thing that's just been bugging me for a while and me and hamunii werent sure for months whether it was worth adding
since your problem was just adding +1 to the weight
3 weeks ago guh
it's a really good addition
makes shit more foolproof
yea i think so too
I disabled the handler for the coilcrab and yet he still spawned as I want him disabled-
Can I just set the max to 0 to disable them for good??
huh
yea idk why that happened but only like one or two spawned
least what I seen
that's really funny
I'll have cc or figo look into it
you can also just wipe the spawn weights if you wanna disable em
got it
can you send me your pack/ a picture of your configs and tell me what you did to disable the handler?
oh sure
all I did was just set to false in the coilcrab's config.
So not sure how or why they showed up-
ofc won't show up now due to me removing the planet weights for them-
0196cb7f-5068-573b-3209-1605112e1372
so you disabled this?
this is in the coil-crab's config file
I was using the separate config for it
Oh yea then somehow I'm blind asf
If it's in the same config
wait I'm fucking stupid- I did disable the crab via that config
didn't mess with the critter handler thou-
wait not the critter handler, my bad
THIS IS THE CONFIG THATS FOUND WHERE ALL HANDLERS ARE FOUND
THIS IS THE CONFIG FOUND IN THE COIL-CRAB'S OWN CONFIG FILE
jesus, there
I got myself confused for a second
YEA like i assume that is the main biodiveristy config then
just disable the handler there and boom gone
so you tried disabling the handler and that didn't work?
but you kept them enabled in the config by accident?
is that right
Yes
No fuck
I meant I disabled them in their respective config
And forgot the handlers existed

aaaalright, now I understand
so the handlers work, the singular configs don't properly disable them if the handlers aren't disabled I assume
that's pretty much far as I can see
Yea the enemy still gets created but the weights are set to zero I believe.
wrong!!
Version 0.2.1. - THE NOT WAX SOLDIER UPDATE
Boom bird:
- Made them able to be killed by Earth Leviathans.
- Made it so they can get hurt by all damage sources.
- Added flight animation for when the ship takes off.
- Added a fallback for when Boom birds become stuck upon spawning (they will now despawn after 2 seconds with an animation).
- Added sounds to the ship light malfunctions.
- Optimized a shit ton of code.
Coil-crab:
- Changed scan node to "Coil-Crab"
- Made it so they're targettable by Old birds.
- Made it so they're killable by Earth Leviathans.
Ogopogo:
- Added an extra check for if the player is inside.
Aloe:
- Fixed whack ass footstep bug with the Aloe.
- Made it so player ragdolls don't trigger landmines when being carried by the Aloe.
- Made some slight performance improvements to its code.
Misc:
- Fixed Nethersome duck weight bug.
- Made all items compatible with Runtime Icons.
I like the current icon, but it's up to you :]
there you go
To celebrate this monumental addition of flying birds you should update the readme
I would do something similar to what I currently have going in the intended modpack
btw, does the alloe still creates a 2nd ragdoll?
except without the text and properly centered
ye, I decided we're removing it today but I wanted to push the update now
I see
like, the ragdoll thing altogether
And the visor?
well that would be fixed too
so it's removed on this update?
or not yet?
that one's like the big priority
will be removed next
gotcha 👍
- Made it so player ragdolls don't trigger landmines when being carried by the Aloe.

no, that made Aloes themselves trigger landmines
...What the fuck
but ragdolls still could LMAO
so if there was a landmine on a stair tile the ragdoll would hit it
fnnuy
really funnin
Anyways, gushes everywhere
Peak update once more
Is the unstuck animation the same one that the ship boom birds have
agreed
or is it completely unique
nope, it's a diff one
Guh I'm never gonna see it,,
hope to see the ragdoll removal before gta VI /j
i dont see anything about radar booster getting fixed 😔
it used to be the ship hover animation, but we changed it cuz it was a bit too intense lol
spawn one in the company if you want
Oh yeah was anyone aware of the ship flickering sfx being semi-global
not yet no, we just did some small fixes cuz I wanted to get some bad issues out
You can hear it just faintly in the facility
also updated enemy weights, forgot to add that but meh
yeah I've reported it
Oki
not adressed yet, no idea why it can be heard cuz it's not global
it's ok, at least it isnt a big issue, and with zeekers rework i think is better to just wait till the update
My guess is the sound range is overturned maybe
most likely yeah
maybe, I forget what Cc said abot it
It’s 15 units max. No idea why it would be heard in the facility
I like how I reported a bug and instantly a huge bugfix update came out
WITHOUT your bugfix, too
we hate you in specific, this is true every dev told me
BUMP
Anyway I feel like it should def be bumped down, atleast to be the same range as, idk, the door sound
Me when I get left hanging
wdym!!
bi odiversit y
make it 100X times louder and give it a 0.01% chance to play
clearly this is a logical idea

LOL I SAW BOOM BIRDS GET ATTACKED BY BABOON HAWKS ON DINE
Is that an unlisted feature now?
Boombirds can take damage from all sources now, which is listed
No, they seem to target the at the ship now
A hawk got all four boom birds to run off because they damaged each of them
prolly a side effect of having old birds target them too
Also I added weights for all biodiversity creatures on all of @prisma flower's moons! Feel free to check them out, I've been eyeing them up for a while myself ;]
#1355705471050186803
oh shit I love their moons well Archeon-
But I plan on adding the rest to my pack later
chronos is looking mighty fine honestly
The baboon hawks should see them as babbling hawks. They are trying to make a pack with them but the boom birds don’t get the message and take damage from the baboon hawks. Unintended but it would show up as them attacking them which works I guess. I didn’t even think about how that change could do that.
Autocorrect sucks but I’m keeping that because it’s funny
mmmm
The flooded 
Also afaik vermin's are roaming anywhere when it's flooded (march is a good example)
That could explain them being there
Damn
And they weren't moving so ig its a bug, at least there's the blacklist
Anyway, I would turn them off if I we're you
Idk if ogo works there even
There are some puddles of liquid honey ofc
But I don't see the reason he should be existing lmao
Ye i have the default values but im pretty sure vermin dont always spawn with ogopogo, they can also spawn on flooded weather
And thats exactly whats happening
He doesnt like bozoros?
I know he hates aquatis even tho its the best moon ever for him
A moon specifically designed for his highest comfort
Yet he hates it
I mean it causes spam on console and lag
Waaat, thats sad:(
Didn't knew that
I used to use the moon for hoarding bugs infestation

30 yippees outside and 50 inside
I mean it in a joking way hehe, it just that aquatis is all water, an infinite ocean of possibilities
Where all his dreams can come true
XD
And skaarj outpost has been turned into yippee rave
Also I went in with (yplay) boombox with some rave club music and what was only left, was colorful lights
when I was spectating them after I've been brutally slaughtered because of my music taste
oop
we love flooded hyve
I'll add it to he blacklist, I didn't even consider unique flooded events honestly
RUNTIME ICONS COMPAT!!! ! !! !
I hungered for it myself...
I wonder what it'll pick for the nethersome ducks
I haven't tested it yet
which.... I probably shoulda
if you play at some point w it tell me how it goes,. I'll test today but I'll have to do other stuff first
actually about to check it out. few things
started to look at some stuff earlier and then realised didn't have imperium enabled. eed to do something away from my puter so will check shortly
"Playing biodiversity the way it was intended!".
-Some youtuber probably
LOL I wish someone did that
moldy, what's the ID or whatever of the duck?
Nethersome duck
and the other item's name is Coil-shell
I'm mostly curious about Nethersome duck since that one has multiple textures it switches between, and I've seen that RuntimeIcons doesn't change icons depending on what skin from Upturned Variety is applied to the item
so, my computer is restarting right now 'cause my keyboard drivers seem so have broken, and windows was demanding an update
I hate windows.
kill Steve Jobs
tried to spawn in the duck using that and similar aliases earlier but couldn't get a result
do you have ScarpHandler disabled mayhaps?
oh I may have disabled it momentarily when the weight was broken
I was planning on updating it today anyway, so I'll change that alongside updating the biod dependency in the pack
which in hindsight was stupid cuz Lethallib fixed that like earlier this week... lol
fuuuck I don't know what's happening
now my gale instane is being weird
configs have all reset
anyway
that's a really funny one for the Coil-shell LOL
and the duck makes sense since the og model's like, upside down
fucked up that it picked the WORST one out of all of em, but I guess since it's multiple colors it kinda works as a default
How the heck. I guess if they spawn at round start the water could still be in the air
Basically Hyve's flooded doesn't actually flood with any liquid
How it works is there's a huge wall of bees that do very little damage that move horizontally along a straight line back and forth on the map
Mhm, with JLL as a dependency moons can make custom weather effects like that
it started with gorgonzola raining cheese, then this followed lol
I might do a painting mod for Biodiversity too
sounds fun
I have a bunch of pictures (ingame screenshots) I could put through filters for it
they were originally for wesley's art gallery but idk if he ever added them
The funny guys go invisible when they're in the ship and the door is closed
It's not the item, by the way, just the silly guys
you go invisible? as in they don't care if you're looking at them?
No they go invisible
this happens because they're pretty low to the ground, and when the ship door closes enemies are de-rendered
Figured as much
"The funny guys go invisible when they're in the ship and you go invisible"
not much we can do about it, all we could do is have their model higher up on the ground but since they're so small it'll be super obviouos that they're just floating in place because of the shadows they cast
all good top g, get some sleep soon
could have them just ignore that de-rendering thing but I feel that's too hardcoded to fuck with... idk
so much moneys... what moon is this?
its a party
I increased their spawns to test it in a seperate modpack since I wasnt sure if it was my modpack or the crabs
ah cool cool!
yeah they're kinda rare for balance reasons, once you understand how to kill them it's just an issue of being consistent and you can cheese them in certain ways
i dont think any of my enemies even de-render from closing the ship doors lol
was never interested in making that part of the enemy actually function so never wrote in the code for it
idk if cc even wrote any code for that, it just happens 🤷
you can pretty easily override it by just giving your enemy a DoNotSet tag
oh cool, will add that to the to-do
oh interesting.
quite useful indeed 
Also rate the new tune, I'm a bit on the fence about it cuz it's quite long even though I cut as much as I could while still allowing it to loop
on the renderers gameobject
I COMPRESSED IT HOW THE FUCK IS IT BIGGER
whats the top right planey
its prettyyyy
its all pretty
are the screenshots from your modpack?
the one with he palm trees? that's aquatis with windy + meteor shower
3rd picture is cesspool with meteor shower, 4th is a bugged out keeper in space with shipwindows' space skybox on and 5th is the moon tranquillity
Readme update to celebrate? 
stop tempting me fucker
Question did the ducky 100lb bug got fixed??
yah
it's at the bottom of the changelog
Lethallib also fixed the issue completely for all instances of any invalid weight values on any Lethallib implemented items
🥳 yippee!!
oh thank goodness, that was annoying as hell
how does it have that skybox tho i dony remember it like that
I have never seen the vermin at all
that was my first time seeing them xD
Crazy
it's the normal skybox, just at dawn and with code rebirth meteor shower on
oh
It took me a second to see the CR Meteor shower fog too
goofer
OH
yeah I kinda couldn't even figure out what to do with that, I'm sorry
I sketched upsome stuff but nothing supeer solid
Should I spice up the icon for next update?
9
17
2
yes mr. monty we would love a better icon the current o
862426065426972692
kneelsama
this one too
@vestal plume I think the new update broke teleportation on Offense
How would specifically one moon break?
Also nothing related to TPs changed between 0.2.0 and 0.2.2, so
0196d1b3-cfda-d166-8896-aeb6425ba26c
...What
and what happens when that check happens
that check is there cuz of boom birds sometimes preventing teleports from happening IF the teleport is activated just as they cal
the teleportation
but idk
could also be uhhhhhh
but
sciencebird tweaks
Did you try to auto-teleport a masked
The auto-teleport does not teleport masked players IIRC
Auto teleport being a new Science Bird Tweaks feature I believe if there was confusion there
ohh
uh
maybe it was like
YEAH
it was breaking with lethal intelligence
MQLCTP
Version 1.2.5.
- Added Track 6: Evelyn Knight and the Stardusters - Powder Your Face with Sunshine (Smile! Smile! Smile!)
Also released a new mod
MPLCPP
My very own little custom paintings pack!
https://thunderstore.io/c/lethal-company/p/super_fucking_cool_and_badass_team/MPLCPP/
these are all the paintings I added
I also wanted to add cropped versions of Buttery's landscape pictures from Chameleon that she used for the Manor screens
but I'll have to wait for permission on dat
well cuz I don't know where she got them from, lmao
for the thunderstore web i think it would be better to put the full images instead of the image and frame, or add the two so we can see them big hehe
they have custom frames so I wanted to put the whole thing in lol
I also didn't wanna bother getting every single one cuz
I have to find them
can't spawn em thru imperium LOL
I'll change it later
yeah that's awesome!, i still think putting the image like that looks a bit weird but that's just my opinion
gotcha gotcha
you could put the full images and then other pictures of how the frame looks (maybe in game or if there's a better way to show it) instead 
but awesome pictures nonetheless!, did you mention anywhere from where they are?, i think i read some of them but not all
I took all the pictures myself lol
ye sorry i mean the moons and conditions
i know one of them is aquatis
The mods name is like a barbarian war cry, I mean MPLCPP MQLCTP more like MDIZQPF KZMSOFH GEYSOQV idk, it looks scary when seeing the icon lol
it's a cry for help
the first picture is just normal Tranquillity,
the second is a landscape picture of Cesspool with Meteor Shower from CR active,
third is an edited version of 4,
fourth is Windy + Eclipsed Aquatis at dawn,
fifth is just Artifice
sixth is OOB Vow
working on better pictures for the og 6 and about to do some more for the other 4 once those are up on ts
I might change the frames on the first two landscape ones (cyan and orange) cuz they look a bit too modern, idk
I also added these 4 new ones
I love them
MPLCPP
Version 1.2.0.
- Added paintings 7-10, all based on Chameleon's manor screen variants.


manul see squee squee
because custom paintings takes out the normal painting textures I snatched the og painting and made my own versions of em, roughly lined up to what those two look like}
if y'all have any nice, normal-looking landscape pics you'd want in the mod just lmk!
stands for monty's precious little custom paintings pack, duh!
I'll also work on making some paintings rarer than others by just. including duplicates of others I want to be more common
here's the proper previews for these too
Are the painting each their own seperate object? or are you replacing the vanilla ones textures
if theyre their own object make sure theyre not named Painting in unity because then it would be a duplicate name to vanillas and cause issues
mel did that once
CustomPaintings just replaces the textures
they are still the vanilla painting object
it kinda irks me that chamBeach is so readable, I feel like some of the charm of LC paintings is that the post proc just fucks the texture up So much it's really hard to tell what they are half the time
but I'll keep it as is, don't wanna re-do the readme pics LOL
MPLCPP.
Version 1.2.5.
- Added all the vanilla paintings and a rarity system for the painting skins, check the readme for the details!
- Also yeah I updated the readme fuck you gonna do about it!!!!
The long await readme update
the long awaited mplcpp readme update
sometimes I wonder, who is the real Ogopogo?
Maybe the real Ogopogo was the friends we made along the way
maybe the real ogopogo is in my belly because i hungry
suspiciously ogopogo shaped beanie:
boom birds and coil crabs
What the heck
I can’t listen to the calls of white bellbirds without thinking of boom birds now,,
It’s surreal
LMAO
at first you pointed out how weird it was that the boombirds' sound design being entirely based on them and now it's the other way around 😭
They just don’t sound like a real bird, but the sound does feel like it fits the boom birds
it was just a placeholder Cc used initially but I kinda fucked w it hard
Yea it’s actually a real bird sound. Supposedly the loudest bird that we know of.
The glitchyness is from the mic they used not being able to handle the sound’s amplitude
What the fuck
I get birds are horny but they don't need to break the fucking sound barrier
like damn
meal 
Noooooo! How could you do this?
you'll pay for this
dinner 
thank ou izpika
what is this creature?
the gingle
gingle my beloveded
What the fuck happened to them
Where are they antlers 💔
giggle?
no
We're not adding this
Here's that we adding
@tropic ingot hope you're proud
Qhar
have this also
Ok guys bye i gtg animate some more creatures which will NEVER came out
Never come out* 🤓
so evil and mean!!!
Is that Beanie?
It's Ginngle
bloodeh bnuy
i eat thee
tasty snac

Watch (Almost) all of them come out consecutively in a few months.
That’s fine, creatures. I don’t care about whether you like brackens or aloes.
I did this as a mostly joke smh why you gotta take it so seriously😢 .
If the bracken decides it likes flowermen im not going to hate over it.
Oh so that's what this is about, respect it.
The Bog Crawler will become real
so far I am working on some passive/friendly creatures so they will be out soon i guess but it's just this mass, there is still more work to do
idk what am i talking about
No no you said it right
So by that you mean you are working on the Wax Soldier and it releases tomorrow
I see
this is true
any news on the bird loop animation ?
Oh I wasn't sure if we were doing that so I didn't tell Zip anything
I'll @ him when I get some free time then :]
1% chance for a boombird moon? 👀
moonbird
I like it.
thank you :J
you can now use it in-game with thia cruiser tunes pack I made heheh
https://thunderstore.io/c/lethal-company/p/super_fucking_cool_and_badass_team/MQLCTP/
this goes hard
The Marcels were an American doo-wop group known for turning popular music songs into rock and roll. The group formed in 1959 in Pittsburgh, Pennsylvania, and signed to Colpix Records, with lead Cornelius Harp, bass Fred Johnson, Gene Bricker, Ron Mundy, and Richard Knauss. The group was named after a popular hair style of the day, the marcel wa...
Me
no you look like shoe shaolan
Funny excuse
Fleanie comeback

Finally
Then he's fired too
Meanie moment
Don't squeal on squeanie...
what about biodiversitie?
I'll explain what happened in a sec
In a round rn
Anyways
Boom bird got hit by my Cruiser, got stuck, and after being hit three times /w a shovel; they wouldn't play their death animation
They kept on playing their walking anim without reacting to my shovel hits
Will report 🫡
@vestal plume Can vermin and ogopogo be killed via shovel
Just wondering to see if I should keep turret damage on for them in Fair AI's config
Vermin are supposed to be kill with shovels yeah
Ogopogo no, it's literally impossible without godmode
Like, you can kill them but it's not intended
Ok they'll be both by affected by turrets then lol
How much hp? Same as forest keepers?
like 50 or smth
point is you literally can't make contact with Ogopogo without getting snatched, so you cannot kill it with anything that isn't a projectile or the cruiser blowing up
Vermin getting shot at from above the water is really funny lmao, go ahead
curious..
"As they reached their spindly fingers out towards the curious observation, they couldn't help but notice a deep growl from the large pair of eyes."
Seems that the Aloe has the same issue the bracken does in vanilla, whereby any damage it takes sends it into an aggro'd state, regardless of if its a player or not
Just watched someone die playing my pack where a CodeRebirth Microwave set off the Aloe and sent it into angry state and killed them out of nowhere
Imo, even though its technically consistent with the vanilla bracken, i think it would be better if it actually did a check to see that a player causes the damage
The Aloe's health isn't enough to tank damage from anything that isn't a player in vanilla so idk if we'll account for this
It can tank a Nutcracker from range, like the bracken, hence the ButteryFixes patch for it
But that's good to know, I'll bring it up and see if we can fix that
I think nutcracker friendly fire is the only source of damage other than a player though, inside at least
that isn't insta kill yeah
Byeah for modded that could be all kinds of stuff
CodeRebirth microwaves, any enemies that explode or have some kind of projectile, Haunted Harpist enforcers with their shotguns, FairAI stray turret bullet damage
And thats not counting interior specific gimmicks, like the Dam electricity/fans now damaging enemies
Theres probably more, i just cant think of them off the top of my head
cuz that one's the most unavoidable
Do boom birds kill large monsters nearby them when there’s a lot of birds on top of the ship?
Noticed it in their bestiary and a forest keeper died nearby despite there not being many hawks nearby.
macrofauna means bugs and worms, not megafauna like tigers and elephants
so no that's not intended
never seen it, and boom birds do not have the capacity to kill anything in-game
That’s just what they want you to think
Placebo effect must’ve gotten me hard
The baboon hawks got the forest keeper harder
lethal doors is genuinely one of my favourite mods
I was thinking of adding that to #1371635220867977286
but it felt like overkill LMAO
I already have audible hidraulics on there
I'll think about it though hmm
also whats with all of aloes configs, theres some stuff in there people really shouldnt mess with
alot of unity parameters that shouldnt be messed with
you mean the speed and acceleration?
those are fine
wdym then
me when i change ai interval time and break the enemy
me when i change the navmesh radius and cock block all other enemies in the game
me when i change height and that doesnt actually do anything lol
first time in a 23 years
yeah funo hasnt been in vc with us in 23 years
we didnt invite funo
exactly
nobody's even gonna touch that cuz nobody outside of devs know what that is really, idek why figo added those in though
it's also just weird inconsistency that other enemies dont have this comprehensive of a useless config lol
but it's not a big deal, nobody touches that and if they do well they'll realize that it breaks lmao
you know why that is, lol
aloe the biggest enemy code wise my beloved
I only enforce a few global configs across enemies, everything else is unique to that enemy in specific
and there's two different people working on enemies
weird thing to nitpick the consistency of the configs
eh just something we noticed when someone pointed out the configs before
i love panpour
💀 you werent kidding
yeah no this is just a Figo thing
next enemy will require write your own code
and model it and sound it and
from scratch
I don't mind it personally
it's kind of unnecessary but it really doesn't hurt anyone
what if biodiversity doesn't have bio
It’s thread would be an SCP document
||gay||diversity
||[redacted]||
If only the descriptions explained what any of this does 😔
randomize every config
aloe is an ally confirmed
gaggle gots...
Its just settings for the audio components on the harp, most of the values are the default ones unity gives u
well, Aethina is the first section for the name of a hive beetle
and Remigis is from the Water Strider which has long, spindly legs
fatahh
oh cool! they're not the bug variant based on water striders though, so I may not include that part
also super cute fanart :3
I was told to mention @latent fog for this, we had an issue where (at least I think) after teleporting with a modded item with teleporting properties (Ocarina or that one scroll item in premiumscraps) whenever a Boom bird is on a ship will cause that Boom bird to do such a loud noise it hurt listening to it
the issue starts to happen around line 22370
Watch Volume warning (very fkin loud) and millions of other Lethal Company videos captured using Medal.
Oh interesting. I’ll see how this mod works and see if i can fix the bug quick. Any logs?
Oh is message.txt the logs?
ye
I couldn't send it before because I was on my phone, lol
so I told skelaah to resend them here for ya
can always ask @wicked vault
It seems the boom bird experimented with low tones, maybe a bit too much
Accidentally made a 2016 bass boost meme
Hmmmmm idk the effect is just a classic teleportation, nothing special about it
Hey, any recommended weights for Fuiki's moon mods?
those'd be jabiua, siabudabu and fremist, right?
yes just not the first one but those two definetly
not entirely sure what the balancing for those is honestly, well more specifically siabu
honestly no idea, probably Aloe on siabu since there's turrets outside and you're likely to get hrut before entering
medium weight, not super common
yea like idk then
Evil
Can you try killing one with just Biodiversity installed
I want to test something
my fucking hope was crushed last night when I couldn't run over a boom bird to test the fix
then I realized it was cuz of a vanilla bug
thank you ci, you're the love of my life
yeah lol
I thought ci = zeekers idk why xD
as far as i can tell from looking at CI's code, there's nothing here that it's doing to make enemies more hittable
says clientside but idfk
all i know is that without ci i couldn't hit boombirds and with it i can
unless it was some imperium bullshit going on
maybe? i'd have to ask the person who made it but small enemies dont get hit by the cruiser
which would be the default for an enemy that hasnt had its stuff changed
ye, CI makes it so you can do that
yeah but this is something you control in your own enemy, so probably best to just change that in biodiversity itself
I mean, we did
for ccode or whoever, it'll be in EnemyType, the size limit needs to not be NoLimit
that was one of our last updates
mhm, I was able to run over the guys a buncha times, just last night I couldn't
they would be affected by the collission, the car wouldn't react to them though
crabuliate
Dead boom birds on the ship perform the, "Ship taking off," animation for some reason
funny as hell
@latent fog
canonically they're just playing dead

they are respectful enough to not let their fake dead bodies slide limply off the ship so they daintily fly away instead

and then they boom their bird or somethingg
Oh, what the frick. Why didn't I make a check for that. LMAO
the animator should really be the one stopping stuff like that from happening not the code
woahfhggg
guys
thatstzs crazy
all hail montavius
I know but it makes it easier to do most checks in code and just check what the state should be in the animator
It really isn't, your any states should be checking if the thing isn't dead before going anywhere otherwise you're bound to screw it up somewhere
Yea I do that for most transitions but I must have forgotten it in the leave animation. I sometimes add a check in code just to make sure also
nom
He's so silly
this is cannon
There seems to be a bug /w boom birds where their cap exceeds one
E.g. if you kill the first boom bird that spawns, for some reason, another can spawn after that one
Naturally, no less
The Boom Bird's cap is one, yeah?
im confused on what the bug here is
Boom birds have a cap of one. If you kill a boom bird that naturally spawns, no more should be able to spawn for the rest of the round. Despite that, they do.
Just means only 1 can be spawned naturally at once
They can respawn once dead
Unless they set its spawn curve to plummit to 0 after morning like we do with urchins
Oh
I guess I misinterpreted it
I thought their overall cap was one
Not that only one can (Naturally) spawn at once
thats with all lethal enemies afaik
Na cus if the boombird calls while on the ship it spawns another one
If that's what you mean
Nuh
If four thumpers spawn, that's it
No more can spawn after that, even if they die and free up a slot
hmmm
i dont think biodiversity would be doing extra logic to bypass that so im tempted to say that the thumpers would still spawn but i could be wrong
That's why it's enticing to learn killing brackens, because no more can spawn after that one is dead
This is true
Same with boom birds, as Monty has stated before that they have a natural cap of one
Artificial is when they spawn via the Master boom bird's calls, Natural is where they spawn like any other entity via the moon's entity roster
Monty said smth about only 1 boom bird spawns naturally and the other ones spawn from a different reason
That
Actually the number spawned decrements for boom birds when they die. Other enemies don’t work like that.
So what's their starting cap?
1
If one is spawned natural spawning is disabled
If none are spawned natural spawning is enabled
So theoretically boom birds can spawn as many times as they want within a round if given the chance to?
Yep
Ic
Boombirds should be able to say this. 1% chance or something
I agree
chill out 😭
the boom bird of eternal pain and torment
oh apparently this can happen during normal gameplay. whoops @latent fog
I had this happen when I would spawn in a boom bird using imperium, then spawned in another one
and then i would kill the 2nd or first one that spawned
ducky dont wanna get fixed hehe, (unless this is intended)
before it was the reverse, it added like 106lb when drop, then in the latest update it got fixed, but it now happens when you pick it up
i don't think is intentional but i may be wrong
not intentional, no fucking idea why this is happening lmao
didn't happen when I played with it
it displays as 1lb too when you check the weight
it doesn't happen everytime
lethallib also fixes this issue out the gate
check for mods that mess with weight
mmm idk which mods would do that, from the top of my head i don't have any that could touch the weight in some way
only ones i can think of are Peepers, Heatwave weather from lethal elements(tho that doesn't touch weight, only stamina) and lgu's Back Muscles upgrade
tho we didn't find any Peepers nor we had that upgrade at that time
and maybe a performance/fix mod, tho i wouldn't know which could do that
i can send my mod list if u wantt
sorry i was eating
yeah sure
it's probably an issue w our own mod im just baffled as to wtf even is the reason that's happening lol
here you go monty!!
if this is too ugly to read i can send the code instead
I've never had this happen what the heck?
I think I'd shown this happening once, 't was pretty weird
Yeah I remember but I never figured out why it happened
And I could never get it to do it for me
you'd assume there'd be some log spam too
if it isn't ogopogo it ain't spamming
Ogopogo hit my Truck a little too hard
||It also ended up calling the "KillEnemy" function lmao, assuming that saved me||
HOLY SHIT YOU KILLED OGOPOGO
THAT'S THE KILL ANIM
first person to ever do it besides me
your truck is too powerful!!!
NOOOO OGOOO
i had no idea ogo was killable
cause if yes, then we can death note the ogopogos 
yeah! it can die
omw 
i don't see it


