#Biodiversity - Expanding Lethal Company's flora and fauna.
1 messages · Page 8 of 1
that's amazing
haven't seen em yet though
thought they were supposed to spawn when the ogopogo takes you underwater aswell
yeh you'd have to play flooded and stay pretty late or get grabbed by ogo
they do yeah
from his old logs when the bug happened it states it there, but otherwise nah
strange cause they didn't seem to
well it probably errors cuz it's not in water or smth?
you probably still have the setting disabled
just checked and i don't
it errors cuz it tries to find water but obv it cant since water doesnt exist while leaving the moon
also is this real?!?!?
nah, think of it like LethalThing's Maggie
unimplemented enemy still in code
yeah makes sense
can't wait for it to come out
could be the cause, but im not about to try and time the ogopogo's search function to figure out if its the cause
anyway I'm fairly sure enemies staying like this only happens when your mod list changes in between sessions on a savefile
from experience at least
it doesn't bother me that much anyway
also haven't been able to reproduce it since so who cares
good thing you're tyhe only biodiversity user eh?
nah doubt it lol jk
fr it's kinda ass
everyone here gets a rock smashed into their forehead and a stick through their brain
congratulations!!!!!!
How can I get my most recent logs? When I go to find them its always old logs
I'm not use to gale yet
don't blame me man xu said being hurtful is evolutionary lol
wrong!!!! you get a rock
yeah I installed it cuz it's supposedly better but I hate getting used to new UI so I canned it

I can not stand thunderstore its so slow.
I also like Gale config settings better.
But I can't find my most recent logs though?
I keep crashing and there is an error but It closes out to fast
I'm gonna just blame Biodiversity for my crash lol
might be a dumb question but good thing im surrounded by smart people, does it matter whether my friends use the same manager or not? i use gale and they use uhhh not gale
forgot the name
Nope as long as they use your code and everything is the same.
Sometimes I have people who need to use Thunderstore in my group.
thanks mate
also not for configs and stuff?
they should be compatible, tho i have a super rare case where one of everyone who play used thunderstore and they cant get in with all the code i send them lol
Ok I think I know what I did wrong. I accidently loaded a save up in vanilla not knowing it was vanilla and now that its on modded I think the save just broke. Turns out its not Bio Diversity and is just a User Error.
oh ye that usually happen
i always make new save if i make changes to the mods 
I just wanted to test something out cause I knew I had some weapons on that one. Trying to add stuff to reserved weapon slot
tho my friend is being funi and keep using the same save, blaming me for all the broken stuff even tho they the one who asked to add more mods lmao
lol yeah thats how it usually goes.
I'm kidding Monty I'm Sorry!!!!! You know i've been dieing for this update to drop!
It was not an easy decision to disable them. I could handle Ogo's errors just not Aloes. I love Ogo and Aloe! Shroom is ok, if he could die it would be better just cause of the stuff I mentioned before with becoming a weapon of mass destruction. and then there are Leaf Boys. I'm on the fence about these guys. They tend to make dogs go stupid but then I go stupid thinking I can kill the dog, and then Dog goes HA GOTCHA
Don't you even come in here with that! lol you and your silly little murder bird has gotten me into so much trouble lmfao my players will not let me hold that bird anymore
I know right!
also no clips 😔
I've got tons of clips just zero motivation to shift through them
Also my people found a way to weaponize it.
tis a great weapon in the right hands
I made a nice clip from glitchs' stream, although totally unrelated to all of this lmao
Well mine are not the right hands lol
Nut I forgot to check that one out lol
u can individually set certain entities to spawn/not spawn
I know I was just giving my feedback of things.
o oke
What happened in 1.3? Not in changelog.
V1.3 changelog
Fixed a lot of stuff
Broke some other stuff
they added space ogopogos
couldn't put a changelog together cuz I had no power
Version 0.1.3.
Ogopogo:
- Implemented blacklist to prevent wandering on certain moons (Thanks Ccode).
- Fixed bug where Ogopogo would be able to grab people who are inside the ship. We implemented a check to "block" the grab if the grab box touches a ship-bound player.
- Fixed a bug where Ogopogo would soft-lock players when the grab box touched two people at the same time.
- Change default lose range from 70 to 60.
- A buncha other bugfixes idk
Vermin:
- Fixed them entirely.
- Made them spawn on Ogopogo as opposed to their water origin.
- Implemented Vermin moon blacklist, included Adamance and Dine by default since they "un-flood"
- Enabled them in the config.
Aloe:
- Fixed neck IK script breaking like crazy and causing her to spaz out at times, sorry 'bout that!
- Fixed typo caused by usage of a different english type which lead to logspam about Aloe's skin color.
- Changed heal animation to make the Aloe look down.
thx
ogopogo doesn't work on aquatis or cesspool? I see they were removed from the default value
cesspool is always flooded, so Ogopogo can't spawn in there
aquatis ogopogo was annoying to deal w so I removed it, still works perfectly fine though
Oh real
im keeping the oingoboingo on aquatis. cesspool however, yea.
oingoboingo
yea, the ooglepoogle
a worm with wings and a jet engine
no peanuts tho. OSHA violation because allergy bs
cashews are fine tho
nah, still falls under nuts
no nuts allowed
only crackers that are too hard and dry to eat
and a barrel of salted fish
prime for a seafaring expedition
I know Ogopogo is buggy af with modded moons, but has anyone been able to get it to spawn on Polarus? I think it breaking through those small patches of water on the ice sheet would be a hell of a surprise.
Don't know if that map uses normal water or custom water though.
is the ogopogo fun to deal with? i have this mod but i use it with lethal quantities and i've only been using the aloe.. am i missing out?
I think it's pretty fun
it's a roadblock enemy, so it forces different approaches to navigation
probably normal wate
is there a list of planets it can spawn on?
if I had to guess it's a single bit of water stretching throughout the whole map, land included
but I'll check rq
Vow, Adamance, March, Gorgonzola, Seichi and Submersion by default
but it works just fine on Gloom (apparently) and Aquatis
it is absolutely hellish but it works
Please no 
vermin also seem to work okay
interesing
since im using lethal quantities, do i also need to set vermin spawns or do they just spawn when the ogo is present
I'll include it in the defaults with a Polarus:0 weight just to indicate it works there
could ogo hypothetically work on any planet that can be flooded?
That shit gonna be 1 in 100 chance
yes but it would spawn inside the ground under the ship
since it'd look for the center of the water trigger
oh
thats kind of my issue with ogo tho... im not too sure i like him being a mid game only threat
the way my modpack is setup is very linear so the threats grow as the planet's difficulty rises
there's lategame water moons, surely
polarus for example
phaedra also works with Ogopogo
true but i only have ooblterra as a lategame planet (SUPER lategame)
i have it set up like that
if oobl has water set up like vanilla it'll probably work there, no idea
(fune is short for funeral)
could it at least work on offense without spawning under the ship?
EXCUSE ME?
yeah cuz the AI is broken
i thought it wasn't even supposed to spawn...
did you disable it thru the handler?
just comment out its plugin registration
no lol
wont register the enemy on release
prolly why
will do
its on by default cause i didn't touch nuthin
thats my bad lol
good to know
idk why offense would be the exception here
but Ogopogo can't even spawn on flooded to prevent issues like that
kinda funny now
:(
omg wax soldier leaked real exposed 2024 🗣️ 🗣️
P e r f e c t
frfr
Time to scare my friends by putting it there
yeah lmao
for some reason it also breaks other monsters around it or could that be smth else
that thumper looks like it's going through an anime arc wtf XD
either that or it's absolutely petrified by the wax soldier
i never knew that thumpers had a white bracken eye, that's kinda crazy
I was joking lol but yeah I do wonder why the Hoverboard is replacing Jetpacks
or is that just the cursor?....
probably wax, the code is absolutely since it broke last time
its shorter than i expected tbh
it's the same height as a nutcracker roughly
it's just plumpier so it looks shorter i think
like it has big pants
I forget who in my group started the CodeRebug meme but it's been a running joke ever since when we discover an issue with your mod lol it's not to shit talk you at all XD
yeah probably
really like that
how does wax soldier face look like out of curiosity
im pretty sure it was a ^_^ kinda thing on the concept art
well in game rn its just nothing
but i think that's because its not supposed to be there
cryptid sighting
his textures are placeholders atm as monty works on em
cuz the terxtures are placeholders
yah
yah
makes sense
as in like it just doesnt have a face XD
but yea thas how hes planned to look lol
ah k
hes jus solid colors for rn
yeah that makes sense
is wax soldier planned for liek the next big update or smth, is that why the model's there alr?
it was cuz one of our devs was working on it and we just kept it in there
ahhh tht makes sense
They don't use solidlib/coderebirth registration lol
We do things very differently
oh lol
It's not, u gotta broken mod
but base enemies still use plugin.cs to register enemies no?
That's desyncs the terminal
eh I'll just make the handler be off by default
Not necessarily
I dont use plugin.cs, I do in giant specimens
But not in coderebirth
And biodiversity is an overcomplicated mess so probably doesn't use plugin.cs (no offense)
the comedic duo, waxer and humper
humper 💀
what do you think about this beautiful code?: CachedDictionary<string, Assembly> cachedModAssemblies = new(className => (from assembly in AppDomain.CurrentDomain.GetAssemblies() let targetType = assembly.GetType(className) where targetType != null select assembly).FirstOrDefault());
a single line
idk the ide just converted my foreach into a lambda thingybob
watermark my beloved
I hate watermark >:(
I fight you
heuuheheueh
YUMMERS
YUMMERS
YUMMERS
SCRUMDIDDLYUMPTIOUS
YUMMERS
what
anyways
mr bio
is there gonna be a different version of the old bird in biodiversity?
or will there be no changes to big robot bird
Maybe yes, maybe not.
hmm ok
@vestal plume just confirming with you that Hiccubz was playing on a new save last night
bro there aint nooo way that bio caused that bug
She said it was bio spamming the logs so
I also noticed on my own end the new update gave me micro-stutters
went away after disabling it
thats something unrelated tho
i will fix it
that might be the oogo
possibly
Yeah maybe
imagine ogo on liquidation
Like a big apple or a small one
precisely 78 goobels in lenght
Might be a conflict with another mod. Ran it for 6 hours tonight on stream and ran a few hours of testing prior. Never experienced the issues. Not even stutters from ogo. Try maybe disabling creatures one at a time with Bio and testing?
Try with Vermin off. I never ran into issues of stutter, but I kept Vermin off. Saw no point in them when Ogo already kills clients anyways.
I think more so it's a rng issue
Since she did multiple days in a session before it happened
However if it's a mod conflict issue I would say probably LCBetterSaves
It seems likely to be an issue with Ogopogo though cus it was after she went to Seichi
had the same thing, played for like 6 hours
I really don't see the relation and the fact I don't have logs of this doesn't help your theory
Not my fault she never saved her log
when it happened to me I was on Assurance, so it wouldn't be Ogopogo
But you can probably watch the vod
if she shows logs on the vods yeah, otherwise I don't see much of a point
Could it also be an issue of save reloading? Cus I know she does that often
If your mod is breaking from that then that's bad
Oh wait I just noticed she had CodeRebirth's meteor shower the game that it broke
and I've seen someone mention issues with that recently
But I don't understand why the console would be spamming stuff about Biodiversity if it was that
I will say there is definitely a performance regression with the current version though, dunno if it would explode on my pack or not however
Cus just having the mod on I feel like stutters when moving my mouse around and walking around on the ship, almost like a slight rubber-band type effect
that's exactly what it is, and why I asked if the save was "old” or new
the bug happens when you change something in your modlist and then get back on the same save
She never changed anything in her mod list as far as I'm aware
Sometimes she goes back to main menu and reloads the save
well if I had logs I'd know
but odds are if there was an Ogopogo cuz they were on Seichi it might be one of them or a Vermin not detecting water and freaking out
Yeah I'm thinking that too
I know it's just annoying to still be on this when there's no way to tell witha lack of logs imo
Yeah I get you
log spam is caused by them but that doesn't mean them staying was their fault
they're just spamming logs cuz they're somewhere they don't belong
did you try doing the same thing you did last time?
you were complaining about performance on 0.1.2. and then you deleted your mod cache and did a few other things and it fixed it
unless something about the ship safe zone is messing with performance I have no idea why that would be the case
@latent fog do you remember if you changed anything that could mess with performance on the ship?
also I had no issues inside the ship when I played yesterday
all my lag spikes were inside
Yeah it's not super bad but it's a difference I can feel
I just hope it's not a case of the mod adding reverb triggers in some way, and it's fighting with the mods that are optimizing them
Cus I could easily see that being the case somehow
What mod is that wax soldier thing from?
some mod called biodiversity i think
something along those lines
in all seriousness though it's not implemsnted yet lol
Nope, I didn't. All the code a wrote only runs once the round has started and ogo has spawned
I can show you a couple examples of this if you want (as in an error message would mention mod x erroring out, but it was due to mod y doing funky shiz)
As for the other log stuff, ive made 99% of the logs “debug”, which mesnd they will appear in a dark gray colour only if your bepinex is set to show debug logs
yeah, I figured since I played for 6 hours straight and had no issues w being in the ship
For version 0.1.4 that is
I have a theory, maybe it's an interaction with ModelReplacementAPI?
RandomEnemiesSize is also possible, since I've seen people mentioning it causing some rubber-bandy movement like that in the past but as far as I'm aware that was fixed
Yeah disabling ModelReplacementAPI fixes it
☠️

@vestal plume I would suspect because the mod adds a custom animation for being dragged away by Aloe?
it's not a custom animation, it's just a ragdoll script
Ahhh
I just hope if I ever have to update mods at some point or something tomorrow this isn't gonna explode, since you said the error spam can happen just from small changes like mod updates
That would be bad
😂
well no, that's not what I meant
Ah good
what I meant is that if you revisit a pre-update savefile post-update things can stay during orbit
which is a thing that can happen with any enemy mod afaik
Yeah idk what happened in Hiccubz's case, some mod interaction probably I wanna say LCBetterSaves if it did that after reloading a save
its not exactly a ragdoll script. It spawns a ragdoll which isn't visible to the player being kidnapped, and then the player's actual body is only visible to the kidnapped player
Cus she made a new save, and I know I used to have issues with LCBetterSaves ages ago and I've never tried the fixed version Crit made since that just fixes interactions it has with LethalModDataLib
and since you think it's save related LCBetterSaves sounds likely in this case
working on getting language support out for 0.1.4.!
Found the mod responsible for my ship lag
Lmao
nice
Liquidation dissent even have any water on it
The desc for it is “an entirely ocean moon”
Yea but it dries up
I have seen the moon lol
I did
But it was through a dream
I also saw the interior that comes with it
It was all in a dream
Truly a source “trust me bro” moment
Lmao
modelreplacement api is the cause of like 50% of issues lately
Cruiser Additions also is causing weird hitches on the ship
Removing it makes them go away
Granted I looked at Cruiser Improved and it contains basically all the same fixes
Yeah I saw that in your discord, I was about to launch to test out if I feel a difference
Yeah it's weird, I think it's due to some of it's stuff not working
Like the storage light
It's probably erroring out under a try/catch or smth
I might just see how it feels if I disable everything except scrap moving
I mean I doubt the overlapping features from Cruiser improved help a lot
Yeah luckily the overlapping things can be turned off in cruiser additions
Cruiser Improved fixes the magnet stuff
without the errors that cruiser additions cause
yeah, do let me know if turning of scrap moving makes an impact and I'll come snag your configs
Language support for Spanish, German and Russian has been added
I'll wait on two more translations for the german version and release 0.1.4.
|| or well, put into the github lol||
he looks so cool even when unfinished... I wanna lick him
till I get to the core
Keep your wax fetishes away from this thread please and thank you.
I meant licking him like a lollipop and get to the core but okay
you made it weird
It kinda sounded weird already...
I won't continue but I'll make it very clear that I am a minor so I don't think you should be mentioning fetishes anyway
anywho
Time to change country
offical biodiversity building when u enter ur immediately disemboweled by our life size wax soldier replica
watch out for a local ogopogo
You mean you will be in the future when that replica is made
Still wip
haha yeah…. sure….. hides suspiciously wax soldier shaped backpack
Yeah, leaked enemy
Whats funny is that horseshoot was fully operational ai wise but had no model
So it was a little box that launched you
It actually appeared in a youtuber's video
Are there any current major issues with the mod? Was thinking of adding it to a coop modpack to play with my friend. I read the last posts a bit and seems like Ogopogo is glitched and can appear even when you are in orbit, as well as breaking on modded planets?
The orbit thing is a problem that may OR MAY NOT be linked to us, but from experience with bugs like these it seems external (?)
About modded moons, it only breaks on ones that aren't specified in its default config
every other enemy works just fine and has no bugs, apart from some sound desyncs with the Prototax
It only spawns on specified moons, right?
mhm, shouldn't spawn anywhere other than the aforementioned specified moons unless you modify the config
Understood. That should be fine then, I will keep it. Too cool of a mod to not include in vanilla-extended funpack 😁
Don't have the ship windows mod installed, we wouldn't see him if he appears in orbit anyway
it can spawn on Vow, March, Adamance, Submersion, Gorgonzola, and is compatible with Cesspool, Phaedra, Polarus and Gloom
Aww thanks <3
The problem with it staying in orbit is moreso that you would "take it with you" to other moons
But again, the problem seems external to us
Oh, like vain shrouds
Eh, will be fun either way
That's a fun way to think about it LMAO
It shouldn't happen unless you start a save file, play a bit, change/update your mods list and then get back into that same save file
Even then, it should go away if you reload the lobby
Changing mods seems to also screw with the items on the ship. Probably best to do that after losing or restarting lobby, yeah
Didn't get to experience it myself before Zeekers removed them but I heard of people accidentally spreading it to Gordion unknowingly because it "attached" to the ship. Now that would be hilarious to witness
Whats this one
Entities staying after you go into orbit
gimmie an example rq
from my experience, it only happens when you do this
Ogopogo on Seichi not despawning after you leave the moon and go into orbit
Based on what i know about stuff and things I would be shocked if that was correlated
yeah idk what it's actually caused by, that's just what's triggered bugs like those before
I've had it happen with vanilla enemies, ooblterra's, rolling giant and giantspecimens' before
it always happens when you use a save from before an update post update or when you reload an old save after you've made significant changes to the modpack
atleast, speaking from experience
but we don't touch anything that would even cause something like this according to Figo and Ccode
GO GIVE THIS MOD A TRY NOW GRAAAH
https://thunderstore.io/c/lethal-company/p/necrowing/XL_Scrap/
my goat necro just released this an hour ago
there's also an API for those interested
have you ever had it on a vanilla moon
omg i love this
the hand models are still there..
Go report it over at #1190596898436952074
I didn't make it I'm just promoting it cuz Necro's cool
yeah the one time I had it happen to me with Biodiversity on it was on Assurance
IT'S REAL!?
I love this mod 😄😄😄
I actually recently (8 hours ago) requested this mod to have support for Brutal Company Minus, but I honestly didn't have idea which side to contact, so I posted a request on BCM git lol
ye probably should be a thing on BCM's side
also would be cool to have hullbreaker compat
though idk if hullbreaker does modded events
How can I make it so that the new monsters spawn on modded moons?
there's a config where you can put in any moon you want + their spawn chance
thanks
no problem!
can the ogopogo spawn on modded moons?
only on these ones
oh, rad!
they're all called biodiversity followed by the content of the config
I read about this recently in mod ideas but I didn't think that someone would actually do it, cool
Biodiversity causes the fog bug-
idk what mod I have causes this-
Code:
0191eb7d-7656-13e9-5ede-aed738ac04e3
Drops log, doesn't elaborate, leaves.
well, log shows that the game instantly broke
so im assuming the fog bug is the green fog when u enter a broken lobby
first error was biodiversity
so
It's Biomonosity's fault, not Biodiversity's.
The code keeps install dates by the original creator of the list, right?
Can pinpoint what they added and when (after adding Biodiversity
Biodiversity -> 1 Day break -> Chameleon -> 2 day break -> JetpackFixes & fiufkis Scrap
So if it wasnt broken when they played chameleon, it must be the last two additions breaking something in this pack
Remove either, test, figure out which, and tada
¯_(ツ)_/¯
I doubt its scrap
date doesnt really help usually, plus their profile has like no mods, and the error does go towards biodiversity breaking stuff, but after testing it they probably just need to redo their profile or smthn cuz it works fine for me
its only 38 mods lol
delete ur cache and stuff, or like, redownloaded the mods
yea that's what I did I'm gonna see if it that fixes it
Something cursed going on with that pack, it crashes on quitting the game
Like saying "fuck you, you dont get to quit, I crash now"
oh hey got the screenshot surprisingly
I'll reinstall biodiversity later and see if that fixes it-
And if not just remake the pack again-
The struggle itself towards the heights is enough to fill a man's heart.
are you doing stuff manually or via mod manager?
ahh the weed fumes
It looks like you deleted the language files.
r2modman-
OH
may have accidentally removed it when cleaning config files to regen
Yea, those are needed lol
Lamo
Mystery solved
weed fumos
Excelente trabajo
Yo tampoco
you are a liar too :]
Oui oui!
Je ne mens jamais
tu es sûr ?
я всегда вру
no entendi soy de boca
Gorp
sidenode - why do you have debug logs turned on in your BepInEx.cfg?
sometimes it does that when I install it
no clue why it does that
lmao whack
isnt it fine tho if they dont have the debug log level enabled?
yeah idk why you'd have debug log level enabled
most people I know disable white logs completely on the bepinex config
still writes and causes background stuff
o oke
guys guys hear me out:
new mod, triodiversity
biodiversity for biodiversity enemies /j
(i wonder how many layers deep this'sd have to go before all the enemies become unrecognizable)
healing ogopogo inside the mansion interior
oh my goddddd
water-residing giant aloe emitting neurotoxin
SOON™️
A time between now and the heat death of the universe
Why is this /j
i thought abt this once lmao except i called it biodiversity squared
only idea i made up was a submechanophobia ogopogo
I imagine the ||wax soldiers as nutcrackers, but their shakos have been replaced with big-ass candles||
Prototax variant but they're just a purple protogen
Without arms I guess
Fucked up wall dweller
prototaz is messed up for me for some reason
one of them spawned on the company moon 💀
another time, there was a whole army of them
like 30
i have the footage and i honestly can't tell if this is a bug, intentional, or someone's using controlcompany
Proot army
controlcompany doesn't support modded enemies
oh?
please send a clip and logs if possible
that's so weird lmao
logs are long lost sadly
but i have a few clips
yeah there were,,,,,
a....
few
like a week or so
oh might be fixed then?
maybe
i dont think i have the footage any more but a prototax somehow appeared on the COMPANY MOON
mods i had:
- morecomp
- atomicscompany
- biodiversity
- surfaced
- all the others are mostly dependencies
maybe it didn't appear there, rather it just stayed from a previous round
weird shit
wellll
this was the first time ive ever seen a prototax actually
that round was my first prototax experience
(it was my first time palying biodiversity)
but during that quota, did you see prototax before you went to the company?
prototax be runnin away from taxes in uniform
amogus army
hmm, question. given the Leaf Boi history, is it possible for entities to overwrite the spawns of other modded entities? i ask because i cant get the JPOG T-Rex or Stegosaurus to spawn
I mean, I guess that could be possible?
but leafboys don't spawn everywhere, so
are those two dinosaurs daytime spawns?
T-Rex is mid to night, Stegosaurus i believe is morning to mid
yeah I don't see em clogging up t-rex spawns I don't think
hmmmmm
I could see it for the stego but idk since I haven't had issues w them clogging up any other enemy spawns on vanilla moons
I can get locusts, tulips, manticoils, leafboys and even ogo on adamance
and obv prototax
discussing in the other thread, might be the Prototax or Leaf Boi? another with BioD says both work fine together, but they disabled those 2 entities
of course, no definitive proof
yet
i'll have to test after work
dont like fully pointing a finger without givin it all a go
thanks lol
anyway yeah you can turn down the biod spawns or disable em, more reasonable defaults are comin on 0.1.4. since that's one of the things I know to change myself
also max spawn configs
1 leaf boi. goal, find and shoot him with CodeRebirth's flora all set in one stage
LMAO
I actually don't know if the game would break if we set the max to 1, since they spawn in groups of 6
hmm
it aint bio. force eclipsed a moon and ol rex was there
i may have another suspicion tho. something that updated the exact day Stego was last updated
when I use GiantSpecimens it's really hard to find a balance w it cuz they either appear all the time or never LOL
but they're always there if it's eclipsed
oh?
ill give it a try before i share
figured it out. it was config bs. very specific way of entering moon names.
So after checking w Ccode I realized that unless there's a separate thing for each moon that caps out entities that can spawn or caps out number of entities that can spawn during a cycle there's no way Leaf boys should limit spawns whatsoever due to them having 0.1 power level
How Is It going with the wax soldier?
@graceful sedge @frozen mist ||(@ing Lunx cuz I recall them disabling because of that same issue, except with Tulip snakes)||
Wax soldier coder left and we're currently working on getting an item config that auto updates when we register a scrap item
Along with getting multi-language support rolled out
Oh ok
Who was him if i can ask?
MBD's back so he's handling the Wax textures instead of me cuz I'm currently too busy with school (that man is a blessing)
RoleVote (same coder as the fiend)
Oh yeah i saw that
just got a lot of responsibilities thrown at him irl so he's left to focus on that
loved working w the guy though
It's sad he got away again
It is but I'm glad he's focusing on college and other stuff
I ain't bouta be the reason he fails his college classes LMAO
Micbird was also really cool
Yeah it's a cool concept!
Let's Hope that Rolevote come back again once it's more free
Forgot to clarify but once we've got all critter bugs and side features out of the way Figo was interested in taking up Wax a while back before Role came in
so
Oh nice
big sniff pressure reference?
Erm aktually
The “0” key in question
Yes
#1191943294612156436
That mod is more dead than my house plants
Rip
Perhaps
Dead for the time being, I guess
https://www.youtube.com/watch?v=qiSAtACi1Ek these guys are pretty cool, they played with biodiversity earlier yesterday
goodl uck understanding japanese though
oo
whar
<link> removes embed
Oh neat, that's nice to know
Press (X) to jump
I should write that on a fallen log in the middle of the woods
Put yellow paint on it too
@vestal plume
||my friend can't stop making sex jokes about the aloe||
because of the pose 😭
lmaoo
Shaking her money maker
Wait she cannot be stunned
She can wdym
thats an old video afaik
Oh ok
backshots
1984
||Yo does the wax soldier do anything?, encountered one and it just stood still the entire time||
Should be auto disabled, ig it doesn't, if it's enabled it'll just take space on the power level and cycle stuff
for some reason disabling it normally through plugin doesnt work
horseshoot had the same issue
it spawned even when disabled
I mean
Horseshoot simply wasn't disabled
That's all there is to it really
Biodiversity uses different system than yours but it just boils don't to "x was not disabled"
that was false
nah it's in like ultra-pre-alpha
should be disabled but it ain't, it's fixed in the next version
I need to ask if your mod could possibly be causing a memory leak issue, since readding it I notice the performance of my game gets really bad the longer a session goes on
I'm trying to isolate what mod it is, cus it's really annoying
i feel like if it was known this caused a memory leak it'd be fixed by now
Do you know of any mods that might?
no
idk, never had any issues playing
i just came up with a lootbug variant
ok hear me out: anglerfish that uses scan nodes to lure unsuspecting players
it hides in the steam/in the dark/behind corners and has a scannable "anglerfish antenna" that will show up as a scrap item
and if you get to close, then the anglerfish has its snack :)
sry, the anglerbug*
Why would anyone willingly pick it up though in any situation
After they figure out the gimmick,it would likely be ignored every time it’s encountered
More than likely after the first encounter
Yeah, that's what I was thinking
Yeah I'm not too fond of this idea lol
Im pretty sure its not biodiversity, but im gonna check over the whole code to make sure (and fix) anything that can potentially cause a memory leak issue.
I would like someone with more expertise to also comment about this, but I think its more of an issue with having just loads of mods. Most modders prob dont really bother to optimise every little thing, which would build up to cause an issue when there are hundreds of mods
If you wanna seal the allegations, use that one thing that let's you see performance
Unity automatically handles memory stuff; there are only a handful of cases (afaik) where the garbage collection will not automatically work noice
Uhh
Wat thjng
I swear u needa run the game in unity to do that tho
Something in CR causes your GPU to crash if I don't do it right :3
Dunno, there's a thing in #1175883003474485369 for that
Oh nice, ty
Eh dw I only blue screened my pc from it once while testing
I didnt even know c# lets u use the hardware to a degree where u could do thst lol
You can do break points etc using dnspy too while running thr game
So u can see ur code running line by line
I havent set it up personally but I saw someone use ut in vc
Oh damn
I somehow landed myself into a visual arts and design course in my uni, watch your backs @vestal plume @inland cloak
You were supposed to be a hero, qwerty....
i think i like that name
oh cool
good luck!
Hate makes xu stronger
Next biodiversity entity
Goddamn
well, the anglerbug wouldn't move
perhaps its lantern could shapeshift into the scrap it's mimicing, so you'd have to watch out for tiny movements or a stalk connecting to the scrap
yeahhh i thought of loot bug mostly because they're indoor and carry scrap, snare flea could maybe fit better
You suggest an anglerfish in biodiversity... 😔
._.
i may be stupid---
uhh ok ok surfaced time XD
she heals your way of thinking if you hit her
I'm sorry
bobilka
New entity.
It’s just the player’s ship but with massive chicken legs like the Baba Yaga’s house
ho bobilká
it closes and opens the door rlly fast to act as a mouth 💀
Mfw the ship starts yapping at us
ship uses transmitter to yap at you, the teleports you inside of the ship and then inverse teleports you onto a landmine
Truly a lethal company moment
an enemy based around the ship in some way sounds fun
fake ship that eats you if you walk inside of it
Little enemy that pulls the ship lever if nobody is on the ship
Leaving everyone
Bye bye
if only you knew
should such an entity ever exist, make sure it's single player friendly. just have it play with the terminal or something. every 2 irl minutes, it either enters a door or hazard code, or (attempts to) order something from the company
The spider in the terminal nibbling on the wires
it does none of those things, but it is singleplayer friendly
terminal stuff is done by mods like ghost codes and I don't wanna touch that side of things
the ship isn't just the terminal, so yea
Enemy that makes spider jumpscare lunge at your screen if you turn arachnaphobia mode on
me installing 500 lethal company mods on the terminal
yea, but it's probably wayyyyyyyyyyyyyyyy outdated
I wonder if there are modpacks that go above 1000 mods installed
Bet
Not me wanting a modpack that has EVERY SINGLE MOD
apart from the smaller ones of pairs that cause compat issues
testing new enemy
something tells me that looks very familiar
sometimes the enemy is your own self
scary cube
Hey! I've seen that enemy before!
@stable pumice
scary cube
🧊
is the new enemy the fortnite cube
@crude turret
What's the power level of the Ogopogo?
And are Vermins implemented? Haven't seen them spawn ever and they aren't present in the enemy spawnweight configs
they do be present
you should probably regen your config
they're in the Ogopogo config
also iirc ogo is 1 or 2 power ?
So Vermins and Ogopogos count as one?
aka when one is present so is the other? Or how does this work
Or what did you mean by that sentence
they just share a config, and interact with eachother a lot
Aha, so if I have an Ogopogo on the moon, then the moon will spawn Vermins in Flooded weather, am I getting that right?
no they're completely independent to eachother most of the time
vermin will spawn near ogopogo if someone gets grabbed by ogo
but vermin can spawn in any moon regardless of if it that moon has an Ogopogo in it
as long as it's flooded, obviously
Are they completely independent of the general spawn weight mechanics in this case, or do I still need to add their weights to the moon's spawntable?
vermin take up power yes
however they spawn at like 9pm so
nothing's spawning at that point and flooded tends to have less outside spawns anyway
Alright then, thank you for the answers 👍
no prob!
homunculus
kinda forgot that the current version on TS still has no changelogs for 0.1.3 and no mention of the dev scraps

should I just push a quick readme update or smth lmao
nothing wrong with that
the worst part about readme updates is that thunderstore makes you redownload the whole mod
yeh I should do that
It also makes you change to a new version number also even for just readme changes
how would they even end up there
The Aloe put them there
^ Me going into the vermin infested water in the mineshaft clueless
did they like slip through a crack in a water stream and travelled all the wau to the caves
If I want these enemies to spawn on modded moons, do I just change the rarity to include Modded: (number)?
they did lmao
"did" implies they no longer do
I know the Ogo did
Thank god it doesn't any more.
ye removed in 0.1.3. due to us fixing them spawning in interiors entirely
so uhh.
How about a config?
problem is they don't really spawn in the water, they spawn under the ground
which is the main reason why we removed it outright instead of implementing a config
OH yeah sorry I rember now. No good.
ground that is under the water
bro is literally Laios
can't stop thinking about cooking a feast out of Bio's poor creatures
stir fried vermin with the nubs of a prototax sliced and like
herbs or smth and like
a flower snake that's been filleted
sorry I will stop my hunger
that's just disgusting
what the dog doin up there
whar
i gotta get a closer look, going up bois
What's updog
can I be friends with the wax soldier if I give him wax
that's like asking if you can make friends with other people by gifting them human skin

The answer is give it a try and see what the police think
its not like i insulted ur lineage :<
its worse, shes british
hell naw
LMAO since when is being french a bad thing smh....
I have a french friend who would like to have a word with you ms xiaolan........
you ever been on the internet? 😭
I HATE french people 😡
would if i could
as a french canadian person, its bad
but being british is worse
As a german british person being french canadian is actuallt worse.
Do not trust the seamine creature
That would be insanity
Was rly bored today so I spent it making little icons for some biodiversity enemies similar to the icons made for my skin mod. Not really gonna use these or anything, they're just for fun :)
As a spanish-speaking 4th generation french-italian from Argentina you are all way worse than me
GAH!!!!!!! I LOVE THESE DUDES
IS THAT AMONG DAGGER.......
ඞ
well who's to say I won't
@soft raft Just realized I posted this earlier this month when I got navmesh spam on Adamance
lol
Yeah so probably the leaf boys
maybe
i was thinking vermin if u still had those enabled at that time, idk how they look like in unity but if they have an agent it would probaby break
doubt scopothing would cause it
They might have been on there though
Leaf boys could make sense though, since monty earlier said they move around weird for clients
that's just their unity setup being garbage, wouldnt be a navmesh thing
well, they might just be so small that it would ALSO be that
but the weird movement is just incorrectly setting it up
true
Do you think RandomEnemiesSize could cause it? Since it resizes enemies
depends if wexop touches teh navmesh agent, but there's probably a chance yeah
It might for the bees possibly, cus I know the host only version of the mod has those blacklisted
@kindred current Do you know if it might cause navmesh errors?
would need to be flooded for them to spam
(I assume)
they're perfectly sync'd they just lag a bit
Watch networking issue? and millions of other Lethal Company videos on Medal, the largest Game Clip Platform.
this is what happens, only happened for me (client)
damn so mean to testy 😔
Xu likes to shit talk Testy every opportunity she gets wdym?
lol
They shit talk each other frequently
testy is a pure soul who can do no harm,,,
I mean you do it jokingly lol
I probably worded it wrong lol
also the ducks look better now since they have post-processing applied woo
old vs new
Seems like YesFox and NestFix reference navmesh stuff, wonder if those could maybe cause issues
YesFox's is very simple though
So I doubt YesFox
Especially since I didn't have it in that log from this thread
whats the size of vermin
maybe in a comparison to a vanilla monster
as in when there in there nest?
that was prob like the worst possible example 😭
no like the size of the actual bee
like three singular circuit bees
yeah they're little worms lol
bet then they should work really well on my next moon
nicee
and interior
Since they stepped on the Argentine flag for losing the World Cup.
quemenlos a todos
Hm i only change nav mesh agent speed for bees, i can take a look if needed
Yeah it wouldn't hurt lol
I've just disabled bees from being affected for now to see if the issue goes away
@soft raft Surprisingly The Locker has quite a few references to Navmeshes
It's an interior enemy so idk why tbh
BTW
Was using control company earlier
noticed that the model has been implimented for wax
Wax Soldier shouldn't spawn but it can for whatever reason rn
@vestal plume you still fixing that soon?
no i was using control comp
it spawned for me so much
