#Biodiversity - Expanding Lethal Company's flora and fauna.

1 messages · Page 8 of 1

vestal plume
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we updated and fixed em

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0.1.3.

tribal loom
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that's amazing

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haven't seen em yet though

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thought they were supposed to spawn when the ogopogo takes you underwater aswell

vestal plume
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yeh you'd have to play flooded and stay pretty late or get grabbed by ogo

soft raft
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from his old logs when the bug happened it states it there, but otherwise nah

tribal loom
vestal plume
vestal plume
tribal loom
soft raft
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it errors cuz it tries to find water but obv it cant since water doesnt exist while leaving the moon

tribal loom
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also is this real?!?!?

vestal plume
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unimplemented enemy still in code

tribal loom
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can't wait for it to come out

soft raft
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could be the cause, but im not about to try and time the ogopogo's search function to figure out if its the cause

vestal plume
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anyway I'm fairly sure enemies staying like this only happens when your mod list changes in between sessions on a savefile

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from experience at least

tribal loom
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it doesn't bother me that much anyway

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also haven't been able to reproduce it since so who cares

soft raft
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good thing you're tyhe only biodiversity user eh?

tribal loom
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exactly

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hope this mod becomes popular one day

late hazel
tribal loom
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fr it's kinda ass

vestal plume
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everyone here gets a rock smashed into their forehead and a stick through their brain

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congratulations!!!!!!

late hazel
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How can I get my most recent logs? When I go to find them its always old logs

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I'm not use to gale yet

tribal loom
vestal plume
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wrong!!!! you get a rock

vestal plume
late hazel
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I can not stand thunderstore its so slow.

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I also like Gale config settings better.

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But I can't find my most recent logs though?

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I keep crashing and there is an error but It closes out to fast

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I'm gonna just blame Biodiversity for my crash lol

tribal loom
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might be a dumb question but good thing im surrounded by smart people, does it matter whether my friends use the same manager or not? i use gale and they use uhhh not gale

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forgot the name

late hazel
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Nope as long as they use your code and everything is the same.

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Sometimes I have people who need to use Thunderstore in my group.

tribal loom
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also not for configs and stuff?

ebon dome
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they should be compatible, tho i have a super rare case where one of everyone who play used thunderstore and they cant get in with all the code i send them lol

late hazel
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Ok I think I know what I did wrong. I accidently loaded a save up in vanilla not knowing it was vanilla and now that its on modded I think the save just broke. Turns out its not Bio Diversity and is just a User Error.

ebon dome
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oh ye that usually happen
i always make new save if i make changes to the mods normalcat

late hazel
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I just wanted to test something out cause I knew I had some weapons on that one. Trying to add stuff to reserved weapon slot

ebon dome
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tho my friend is being funi and keep using the same save, blaming me for all the broken stuff even tho they the one who asked to add more mods lmao

late hazel
late hazel
# vestal plume

I'm kidding Monty I'm Sorry!!!!! You know i've been dieing for this update to drop!

soft raft
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dieing

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nice

late hazel
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It was not an easy decision to disable them. I could handle Ogo's errors just not Aloes. I love Ogo and Aloe! Shroom is ok, if he could die it would be better just cause of the stuff I mentioned before with becoming a weapon of mass destruction. and then there are Leaf Boys. I'm on the fence about these guys. They tend to make dogs go stupid but then I go stupid thinking I can kill the dog, and then Dog goes HA GOTCHA

late hazel
inland cloak
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hehe

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its just a little guy

late hazel
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I know right!

inland cloak
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also no clips 😔

late hazel
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I've got tons of clips just zero motivation to shift through them

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Also my people found a way to weaponize it.

inland cloak
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tis a great weapon in the right hands

neon panther
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I made a nice clip from glitchs' stream, although totally unrelated to all of this lmao

late hazel
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Nut I forgot to check that one out lol

sand vortex
late hazel
sand vortex
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o oke

hot skiff
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What happened in 1.3? Not in changelog.

neon panther
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V1.3 changelog

Fixed a lot of stuff
Broke some other stuff

tribal loom
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they added space ogopogos

vestal plume
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Version 0.1.3.

Ogopogo:

  • Implemented blacklist to prevent wandering on certain moons (Thanks Ccode).
  • Fixed bug where Ogopogo would be able to grab people who are inside the ship. We implemented a check to "block" the grab if the grab box touches a ship-bound player.
  • Fixed a bug where Ogopogo would soft-lock players when the grab box touched two people at the same time.
  • Change default lose range from 70 to 60.
  • A buncha other bugfixes idk

Vermin:

  • Fixed them entirely.
  • Made them spawn on Ogopogo as opposed to their water origin.
  • Implemented Vermin moon blacklist, included Adamance and Dine by default since they "un-flood"
  • Enabled them in the config.

Aloe:

  • Fixed neck IK script breaking like crazy and causing her to spaz out at times, sorry 'bout that!
  • Fixed typo caused by usage of a different english type which lead to logspam about Aloe's skin color.
  • Changed heal animation to make the Aloe look down.
hot skiff
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thx

oak axle
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ogopogo doesn't work on aquatis or cesspool? I see they were removed from the default value

vestal plume
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aquatis ogopogo was annoying to deal w so I removed it, still works perfectly fine though

oak axle
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Oh real

graceful sedge
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im keeping the oingoboingo on aquatis. cesspool however, yea.

inland cloak
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oingoboingo

graceful sedge
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yea, the ooglepoogle

soft raft
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The water leviathan

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Earth leviathan

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And air leviathan

graceful sedge
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a worm with wings and a jet engine

graceful sedge
neon panther
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cashews are fine tho

graceful sedge
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nah, still falls under nuts

neon panther
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I can buy cashews on planes where I'm at 🤷

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(not the US)

inland cloak
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no nuts allowed

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only crackers that are too hard and dry to eat

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and a barrel of salted fish

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prime for a seafaring expedition

tired cedar
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I know Ogopogo is buggy af with modded moons, but has anyone been able to get it to spawn on Polarus? I think it breaking through those small patches of water on the ice sheet would be a hell of a surprise.

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Don't know if that map uses normal water or custom water though.

sturdy walrus
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is the ogopogo fun to deal with? i have this mod but i use it with lethal quantities and i've only been using the aloe.. am i missing out?

vestal plume
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it's a roadblock enemy, so it forces different approaches to navigation

vestal plume
sturdy walrus
vestal plume
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if I had to guess it's a single bit of water stretching throughout the whole map, land included

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but I'll check rq

vestal plume
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but it works just fine on Gloom (apparently) and Aquatis

vestal plume
hidden pollen
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Please no agony

vestal plume
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vermin also seem to work okay

void willow
sturdy walrus
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since im using lethal quantities, do i also need to set vermin spawns or do they just spawn when the ogo is present

vestal plume
sturdy walrus
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could ogo hypothetically work on any planet that can be flooded?

hidden pollen
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That shit gonna be 1 in 100 chance

vestal plume
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since it'd look for the center of the water trigger

sturdy walrus
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oh

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thats kind of my issue with ogo tho... im not too sure i like him being a mid game only threat

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the way my modpack is setup is very linear so the threats grow as the planet's difficulty rises

vestal plume
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there's lategame water moons, surely

vestal plume
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phaedra also works with Ogopogo

sturdy walrus
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true but i only have ooblterra as a lategame planet (SUPER lategame)

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i have it set up like that

vestal plume
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if oobl has water set up like vanilla it'll probably work there, no idea

sturdy walrus
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(fune is short for funeral)

sturdy walrus
tribal loom
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EXCUSE ME?

inland cloak
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lmao

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had that happen with horseshoot when it was supposed to be disabled

tribal loom
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monty lied to me

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also its flooding my logs

vestal plume
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chopping block time!!!

vestal plume
tribal loom
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i thought it wasn't even supposed to spawn...

vestal plume
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did you disable it thru the handler?

inland cloak
tribal loom
inland cloak
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wont register the enemy on release

vestal plume
vestal plume
tribal loom
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its on by default cause i didn't touch nuthin

vestal plume
vestal plume
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but Ogopogo can't even spawn on flooded to prevent issues like that

tribal loom
sturdy walrus
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:(

daring jewel
tired cedar
tired cedar
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Time to scare my friends by putting it there

vestal plume
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for the moment

tribal loom
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second time 🔥

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should probably disable it

vestal plume
tribal loom
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for some reason it also breaks other monsters around it or could that be smth else

daring jewel
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either that or it's absolutely petrified by the wax soldier

tribal loom
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lmao

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its just standing there staring at it

daring jewel
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i never knew that thumpers had a white bracken eye, that's kinda crazy

frozen mist
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I was joking lol but yeah I do wonder why the Hoverboard is replacing Jetpacks

daring jewel
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or is that just the cursor?....

vestal plume
tribal loom
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its shorter than i expected tbh

vestal plume
tribal loom
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huh really?

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damn

daring jewel
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like it has big pants

frozen mist
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I forget who in my group started the CodeRebug meme but it's been a running joke ever since when we discover an issue with your mod lol it's not to shit talk you at all XD

tribal loom
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really like that

daring jewel
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how does wax soldier face look like out of curiosity

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im pretty sure it was a ^_^ kinda thing on the concept art

tribal loom
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but i think that's because its not supposed to be there

tawny sluice
tawny sluice
vestal plume
tawny sluice
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yah

tribal loom
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makes sense

daring jewel
tawny sluice
daring jewel
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ah k

tawny sluice
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hes jus solid colors for rn

daring jewel
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yeah that makes sense

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is wax soldier planned for liek the next big update or smth, is that why the model's there alr?

vestal plume
daring jewel
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ahhh tht makes sense

soft raft
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We do things very differently

vestal plume
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oh lol

soft raft
inland cloak
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but base enemies still use plugin.cs to register enemies no?

soft raft
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That's desyncs the terminal

vestal plume
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eh I'll just make the handler be off by default

soft raft
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I dont use plugin.cs, I do in giant specimens

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But not in coderebirth

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And biodiversity is an overcomplicated mess so probably doesn't use plugin.cs (no offense)

vestal plume
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you've said this before yeah

hidden pollen
tribal loom
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humper 💀

sand vortex
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a single line

soft raft
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Why is there a let

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Are we back on javascript???

sand vortex
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idk the ide just converted my foreach into a lambda thingybob

inland cloak
inland cloak
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I fight you

astral flame
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heuuheheueh

inland cloak
astral flame
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YUMMERS

inland cloak
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YUMMERS

orchid harbor
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YUMMERS

hard helm
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SCRUMDIDDLYUMPTIOUS

daring jewel
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YUMMERS

nocturne isle
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what

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anyways

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mr bio

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is there gonna be a different version of the old bird in biodiversity?

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or will there be no changes to big robot bird

stoic vortex
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Maybe yes, maybe not.

nocturne isle
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hmm ok

frozen mist
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@vestal plume just confirming with you that Hiccubz was playing on a new save last night

sand vortex
frozen mist
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I also noticed on my own end the new update gave me micro-stutters

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went away after disabling it

sand vortex
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i will fix it

sand vortex
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possibly

frozen mist
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Yeah maybe

rare reef
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imagine ogo on liquidation

inland cloak
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saddly cant imagine liquidation

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though i can visualize ogopogo eating an apple

mental smelt
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Like a big apple or a small one

inland cloak
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precisely 78 goobels in lenght

late hazel
# frozen mist She said it was bio spamming the logs so

Might be a conflict with another mod. Ran it for 6 hours tonight on stream and ran a few hours of testing prior. Never experienced the issues. Not even stutters from ogo. Try maybe disabling creatures one at a time with Bio and testing?

late hazel
frozen mist
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Since she did multiple days in a session before it happened

frozen mist
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It seems likely to be an issue with Ogopogo though cus it was after she went to Seichi

vestal plume
vestal plume
frozen mist
vestal plume
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when it happened to me I was on Assurance, so it wouldn't be Ogopogo

frozen mist
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But you can probably watch the vod

vestal plume
frozen mist
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If your mod is breaking from that then that's bad

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Oh wait I just noticed she had CodeRebirth's meteor shower the game that it broke

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and I've seen someone mention issues with that recently

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But I don't understand why the console would be spamming stuff about Biodiversity if it was that

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I will say there is definitely a performance regression with the current version though, dunno if it would explode on my pack or not however

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Cus just having the mod on I feel like stutters when moving my mouse around and walking around on the ship, almost like a slight rubber-band type effect

vestal plume
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the bug happens when you change something in your modlist and then get back on the same save

frozen mist
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Sometimes she goes back to main menu and reloads the save

frozen mist
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I wasn't in her stream when it broke to tell her to send the log

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Bruh

vestal plume
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but odds are if there was an Ogopogo cuz they were on Seichi it might be one of them or a Vermin not detecting water and freaking out

frozen mist
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Yeah I'm thinking that too

vestal plume
frozen mist
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Yeah I get you

vestal plume
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they're just spamming logs cuz they're somewhere they don't belong

vestal plume
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you were complaining about performance on 0.1.2. and then you deleted your mod cache and did a few other things and it fixed it

frozen mist
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I tried doing all of that

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it's just an issue with the current version for me

vestal plume
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@latent fog do you remember if you changed anything that could mess with performance on the ship?

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also I had no issues inside the ship when I played yesterday

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all my lag spikes were inside

frozen mist
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Yeah it's not super bad but it's a difference I can feel

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I just hope it's not a case of the mod adding reverb triggers in some way, and it's fighting with the mods that are optimizing them

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Cus I could easily see that being the case somehow

iron furnace
tribal loom
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some mod called biodiversity i think

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something along those lines

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in all seriousness though it's not implemsnted yet lol

latent fog
sand vortex
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As for the other log stuff, ive made 99% of the logs “debug”, which mesnd they will appear in a dark gray colour only if your bepinex is set to show debug logs

vestal plume
frozen mist
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I have a theory, maybe it's an interaction with ModelReplacementAPI?

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RandomEnemiesSize is also possible, since I've seen people mentioning it causing some rubber-bandy movement like that in the past but as far as I'm aware that was fixed

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Yeah disabling ModelReplacementAPI fixes it

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☠️

vestal plume
frozen mist
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@vestal plume I would suspect because the mod adds a custom animation for being dragged away by Aloe?

vestal plume
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it's not a custom animation, it's just a ragdoll script

frozen mist
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Ahhh

frozen mist
# vestal plume <:greed:1200418319694577754>

I just hope if I ever have to update mods at some point or something tomorrow this isn't gonna explode, since you said the error spam can happen just from small changes like mod updates

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That would be bad

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😂

vestal plume
frozen mist
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Ah good

vestal plume
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what I meant is that if you revisit a pre-update savefile post-update things can stay during orbit

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which is a thing that can happen with any enemy mod afaik

frozen mist
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Yeah idk what happened in Hiccubz's case, some mod interaction probably I wanna say LCBetterSaves if it did that after reloading a save

sand vortex
frozen mist
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Cus she made a new save, and I know I used to have issues with LCBetterSaves ages ago and I've never tried the fixed version Crit made since that just fixes interactions it has with LethalModDataLib

frozen mist
vestal plume
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working on getting language support out for 0.1.4.!

frozen mist
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Lmao

vestal plume
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nice

undone sand
rare reef
undone sand
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I have seen the moon lol

rare reef
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Sorry i dropped my hat

undone sand
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But it was through a dream

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I also saw the interior that comes with it

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It was all in a dream

rare reef
undone sand
neon panther
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modelreplacement api is the cause of like 50% of issues lately

frozen mist
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Removing it makes them go away

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Granted I looked at Cruiser Improved and it contains basically all the same fixes

neon panther
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Yeah I saw that in your discord, I was about to launch to test out if I feel a difference

frozen mist
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Yeah it's weird, I think it's due to some of it's stuff not working

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Like the storage light

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It's probably erroring out under a try/catch or smth

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I might just see how it feels if I disable everything except scrap moving

neon panther
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I mean I doubt the overlapping features from Cruiser improved help a lot

frozen mist
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Yeah luckily the overlapping things can be turned off in cruiser additions

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Cruiser Improved fixes the magnet stuff

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without the errors that cruiser additions cause

neon panther
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yeah, do let me know if turning of scrap moving makes an impact and I'll come snag your configs

vestal plume
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Language support for Spanish, German and Russian has been added

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I'll wait on two more translations for the german version and release 0.1.4.

vestal plume
void onyx
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till I get to the core

iron furnace
void onyx
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you made it weird

iron furnace
void onyx
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that's on you?

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thought it was funny

void onyx
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I won't continue but I'll make it very clear that I am a minor so I don't think you should be mentioning fetishes anyway

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anywho

soft raft
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Time to change country

tawny sluice
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offical biodiversity building when u enter ur immediately disemboweled by our life size wax soldier replica

ebon dome
inland cloak
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Still wip

tawny sluice
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haha yeah…. sure….. hides suspiciously wax soldier shaped backpack

inland cloak
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Whats funny is that horseshoot was fully operational ai wise but had no model

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So it was a little box that launched you

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It actually appeared in a youtuber's video

dapper mantle
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Are there any current major issues with the mod? Was thinking of adding it to a coop modpack to play with my friend. I read the last posts a bit and seems like Ogopogo is glitched and can appear even when you are in orbit, as well as breaking on modded planets?

vestal plume
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About modded moons, it only breaks on ones that aren't specified in its default config

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every other enemy works just fine and has no bugs, apart from some sound desyncs with the Prototax

dapper mantle
vestal plume
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mhm, shouldn't spawn anywhere other than the aforementioned specified moons unless you modify the config

dapper mantle
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Understood. That should be fine then, I will keep it. Too cool of a mod to not include in vanilla-extended funpack 😁

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Don't have the ship windows mod installed, we wouldn't see him if he appears in orbit anyway

vestal plume
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it can spawn on Vow, March, Adamance, Submersion, Gorgonzola, and is compatible with Cesspool, Phaedra, Polarus and Gloom

vestal plume
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But again, the problem seems external to us

dapper mantle
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Eh, will be fun either way

vestal plume
vestal plume
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Even then, it should go away if you reload the lobby

dapper mantle
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Changing mods seems to also screw with the items on the ship. Probably best to do that after losing or restarting lobby, yeah

dapper mantle
vestal plume
limpid steppe
#

gimmie an example rq

vestal plume
vestal plume
limpid steppe
vestal plume
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lemme fetch a screen cap

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.

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@limpid steppe

vestal plume
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I've had it happen with vanilla enemies, ooblterra's, rolling giant and giantspecimens' before

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it always happens when you use a save from before an update post update or when you reload an old save after you've made significant changes to the modpack

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atleast, speaking from experience

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but we don't touch anything that would even cause something like this according to Figo and Ccode

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my goat necro just released this an hour ago

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there's also an API for those interested

limpid steppe
chilly dock
vestal plume
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Go report it over at #1190596898436952074

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I didn't make it I'm just promoting it cuz Necro's cool

vestal plume
sharp solstice
#

I love this mod 😄😄😄

vestal plume
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thanks a lot <3

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the team's done a great job

carmine swallow
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I actually recently (8 hours ago) requested this mod to have support for Brutal Company Minus, but I honestly didn't have idea which side to contact, so I posted a request on BCM git lol

vestal plume
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ye probably should be a thing on BCM's side

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also would be cool to have hullbreaker compat

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though idk if hullbreaker does modded events

rapid bough
#

How can I make it so that the new monsters spawn on modded moons?

vestal plume
rapid bough
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thanks

vestal plume
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no problem!

rapid bough
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can the ogopogo spawn on modded moons?

vestal plume
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only on these ones

rapid bough
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k thanks

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what is the config called?

vestal plume
inland cloak
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Its not 1 config?

mild crater
hot cairn
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Biodiversity causes the fog bug-

idk what mod I have causes this-

Code:
0191eb7d-7656-13e9-5ede-aed738ac04e3

soft raft
#

causes what?

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lol something broke ur game

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which might be biodiversity

vestal plume
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fog bug?

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@hot cairn what exactly happened?

carmine swallow
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Drops log, doesn't elaborate, leaves.

soft raft
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well, log shows that the game instantly broke

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so im assuming the fog bug is the green fog when u enter a broken lobby

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first error was biodiversity

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so

stoic vortex
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It's Biomonosity's fault, not Biodiversity's.

carmine swallow
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The code keeps install dates by the original creator of the list, right?

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Can pinpoint what they added and when (after adding Biodiversity

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Biodiversity -> 1 Day break -> Chameleon -> 2 day break -> JetpackFixes & fiufkis Scrap

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So if it wasnt broken when they played chameleon, it must be the last two additions breaking something in this pack

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Remove either, test, figure out which, and tada

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¯_(ツ)_/¯

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I doubt its scrap

soft raft
#

date doesnt really help usually, plus their profile has like no mods, and the error does go towards biodiversity breaking stuff, but after testing it they probably just need to redo their profile or smthn cuz it works fine for me

carmine swallow
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I'll test it for you

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Oh?

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With every mod installed?

soft raft
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its only 38 mods lol

hot cairn
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yea

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I'm like confused on that

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idk if it's just a weird error with installing it

soft raft
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delete ur cache and stuff, or like, redownloaded the mods

hot cairn
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yea that's what I did I'm gonna see if it that fixes it

carmine swallow
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Something cursed going on with that pack, it crashes on quitting the game

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Like saying "fuck you, you dont get to quit, I crash now"

hot cairn
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oh hey got the screenshot surprisingly

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I'll reinstall biodiversity later and see if that fixes it-

And if not just remake the pack again-

inland cloak
#

The struggle itself towards the heights is enough to fill a man's heart.

vestal plume
latent fog
hot cairn
hot cairn
latent fog
#

Yea, those are needed lol

hot cairn
#

Lamo

carmine swallow
#

Mystery solved

mild crater
vestal plume
void willow
#

Excelente trabajo

inland cloak
#

No hablo ingles

void willow
#

Yo tampoco

inland cloak
#

But you do speak english though

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You liar

void willow
vestal plume
#

Oui oui!

inland cloak
void willow
inland cloak
#

Euh non

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Squack*

mild crater
#

я всегда вру

neon salmon
#

Pourquoi ça parle français ici

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Lol

vestal plume
#

no entendi soy de boca

inland cloak
vestal plume
sand vortex
hot cairn
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no clue why it does that

sand vortex
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oh

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cuz there are alot of biodiversity debug logs 💀

vestal plume
#

lmao whack

soft raft
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dont spam debug logs

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:skull

sand vortex
vestal plume
#

yeah idk why you'd have debug log level enabled

#

most people I know disable white logs completely on the bepinex config

soft raft
sand vortex
daring jewel
#

guys guys hear me out:

#

new mod, triodiversity

#

biodiversity for biodiversity enemies /j

#

(i wonder how many layers deep this'sd have to go before all the enemies become unrecognizable)

mild crater
daring jewel
#

water-residing giant aloe emitting neurotoxin

graceful sedge
#

SOON™️

daring jewel
#

A time between now and the heat death of the universe

rare reef
tawny sluice
#

only idea i made up was a submechanophobia ogopogo

tropic ingot
#

I imagine the ||wax soldiers as nutcrackers, but their shakos have been replaced with big-ass candles||

tropic ingot
#

Prototax variant but they're just a purple protogen

#

Without arms I guess

#

Fucked up wall dweller

daring jewel
#

prototaz is messed up for me for some reason

#

one of them spawned on the company moon 💀

#

another time, there was a whole army of them

#

like 30

#

i have the footage and i honestly can't tell if this is a bug, intentional, or someone's using controlcompany

tropic ingot
#

Proot army

peak trench
#

controlcompany doesn't support modded enemies

vestal plume
vestal plume
#

that's so weird lmao

daring jewel
#

logs are long lost sadly

#

but i have a few clips

#

yeah there were,,,,,

#

a....

vestal plume
#

how long a-

#

what the fuck 😭

#

how long ago was this??

daring jewel
#

like a week or so

vestal plume
#

oh might be fixed then?

daring jewel
#

maybe

#

i dont think i have the footage any more but a prototax somehow appeared on the COMPANY MOON

#

mods i had:

  • morecomp
  • atomicscompany
  • biodiversity
  • surfaced
  • all the others are mostly dependencies
vestal plume
#

maybe it didn't appear there, rather it just stayed from a previous round

#

weird shit

daring jewel
daring jewel
#

this was the first time ive ever seen a prototax actually

#

that round was my first prototax experience

#

(it was my first time palying biodiversity)

vestal plume
#

but during that quota, did you see prototax before you went to the company?

daring jewel
#

yea

#

maybe you're right

#

maybe it did carry over,,.... somehow

ebon dome
#

prototax be runnin away from taxes in uniform

bright dove
graceful sedge
#

hmm, question. given the Leaf Boi history, is it possible for entities to overwrite the spawns of other modded entities? i ask because i cant get the JPOG T-Rex or Stegosaurus to spawn

vestal plume
#

I mean, I guess that could be possible?

#

but leafboys don't spawn everywhere, so

#

are those two dinosaurs daytime spawns?

graceful sedge
#

T-Rex is mid to night, Stegosaurus i believe is morning to mid

vestal plume
#

yeah I don't see em clogging up t-rex spawns I don't think

graceful sedge
#

hmmmmm

vestal plume
#

I could see it for the stego but idk since I haven't had issues w them clogging up any other enemy spawns on vanilla moons

#

I can get locusts, tulips, manticoils, leafboys and even ogo on adamance

#

and obv prototax

graceful sedge
#

discussing in the other thread, might be the Prototax or Leaf Boi? another with BioD says both work fine together, but they disabled those 2 entities

#

of course, no definitive proof

#

yet

#

i'll have to test after work

#

dont like fully pointing a finger without givin it all a go

vestal plume
#

thanks lol

#

anyway yeah you can turn down the biod spawns or disable em, more reasonable defaults are comin on 0.1.4. since that's one of the things I know to change myself

#

also max spawn configs

graceful sedge
#

1 leaf boi. goal, find and shoot him with CodeRebirth's flora all set in one stage

vestal plume
#

LMAO

#

I actually don't know if the game would break if we set the max to 1, since they spawn in groups of 6

#

hmm

graceful sedge
vestal plume
#

that tends to happen with some enemy mods I run sometimes

#

good to know!

graceful sedge
#

i may have another suspicion tho. something that updated the exact day Stego was last updated

vestal plume
#

but they're always there if it's eclipsed

graceful sedge
#

ill give it a try before i share

graceful sedge
#

figured it out. it was config bs. very specific way of entering moon names.

vestal plume
#

So after checking w Ccode I realized that unless there's a separate thing for each moon that caps out entities that can spawn or caps out number of entities that can spawn during a cycle there's no way Leaf boys should limit spawns whatsoever due to them having 0.1 power level

zinc swan
vestal plume
#

@graceful sedge @frozen mist ||(@ing Lunx cuz I recall them disabling because of that same issue, except with Tulip snakes)||

vestal plume
#

Along with getting multi-language support rolled out

zinc swan
#

Oh ok

vestal plume
#

MBD's back so he's handling the Wax textures instead of me cuz I'm currently too busy with school (that man is a blessing)

vestal plume
zinc swan
vestal plume
#

just got a lot of responsibilities thrown at him irl so he's left to focus on that

#

loved working w the guy though

zinc swan
#

It's sad he got away again

vestal plume
#

It is but I'm glad he's focusing on college and other stuff

#

I ain't bouta be the reason he fails his college classes LMAO

zinc swan
vestal plume
#

Yeah it's a cool concept!

zinc swan
#

Let's Hope that Rolevote come back again once it's more free

vestal plume
#

I'd be down to work w him again, ye

#

super cool chap

vestal plume
#

so

zinc swan
#

Oh nice

rare reef
rare reef
#

The “0” key in question

tropic ingot
rare reef
tropic ingot
#

That mod is more dead than my house plants

ripe tusk
tropic ingot
#

Dead for the time being, I guess

soft raft
#

goodl uck understanding japanese though

vestal plume
#

epic embed fail

#

gotta love discord

vestal plume
soft raft
#

oh no i removed the embed lol

#

doing <> inebtween link removes embed

vestal plume
#

whar

soft raft
#

<link> removes embed

forest zenith
hidden pollen
#

If we're sharing tips then text makes a hyperlink

inland cloak
#

Press (X) to jump

mental smelt
#

I should write that on a fallen log in the middle of the woods

inland cloak
#

Put yellow paint on it too

nocturne isle
#

@vestal plume

#

||my friend can't stop making sex jokes about the aloe||

#

because of the pose 😭

stable pumice
#

Easy fix

#

Just don't

vestal plume
#

lmaoo

sand vortex
inland cloak
#

Shaking her money maker

rare reef
#

Wait she cannot be stunned

sand vortex
rare reef
#

The thingie says stun timer=0

#

0 second stun

soft raft
#

thats an old video afaik

sand vortex
#

Oh u taking about the vid

#

*talking

#

Yea thats like at least 2 months old

rare reef
#

Oh ok

tawny sluice
inland cloak
#

Never forget when aloe was dethiccified 😔

tawny sluice
#

1984

hidden wadi
#

||Yo does the wax soldier do anything?, encountered one and it just stood still the entire time||

soft raft
#

Should be auto disabled, ig it doesn't, if it's enabled it'll just take space on the power level and cycle stuff

inland cloak
#

horseshoot had the same issue

#

it spawned even when disabled

soft raft
#

I mean

#

Horseshoot simply wasn't disabled

#

That's all there is to it really

#

Biodiversity uses different system than yours but it just boils don't to "x was not disabled"

inland cloak
#

that was false

soft raft
#

Complain to solid

#

I have a bajillion disabled things in CR in the release lol

inland cloak
#

Maybe i will

vestal plume
#

should be disabled but it ain't, it's fixed in the next version

frozen mist
#

I'm trying to isolate what mod it is, cus it's really annoying

peak trench
#

i feel like if it was known this caused a memory leak it'd be fixed by now

frozen mist
peak trench
vestal plume
daring jewel
#

i just came up with a lootbug variant

#

ok hear me out: anglerfish that uses scan nodes to lure unsuspecting players

#

it hides in the steam/in the dark/behind corners and has a scannable "anglerfish antenna" that will show up as a scrap item

#

and if you get to close, then the anglerfish has its snack :)

#

sry, the anglerbug*

north lark
#

Why would anyone willingly pick it up though in any situation

solemn musk
#

After they figure out the gimmick,it would likely be ignored every time it’s encountered

#

More than likely after the first encounter

north lark
#

Yeah, that's what I was thinking

frozen mist
#

Yeah I'm not too fond of this idea lol

sand vortex
# frozen mist I need to ask if your mod could possibly be causing a memory leak issue, since r...

Im pretty sure its not biodiversity, but im gonna check over the whole code to make sure (and fix) anything that can potentially cause a memory leak issue.

I would like someone with more expertise to also comment about this, but I think its more of an issue with having just loads of mods. Most modders prob dont really bother to optimise every little thing, which would build up to cause an issue when there are hundreds of mods

soft raft
#

If you wanna seal the allegations, use that one thing that let's you see performance

sand vortex
#

Unity automatically handles memory stuff; there are only a handful of cases (afaik) where the garbage collection will not automatically work noice

soft raft
#

Profilers

#

That

sand vortex
#

I swear u needa run the game in unity to do that tho

soft raft
soft raft
sand vortex
soft raft
sand vortex
#

I didnt even know c# lets u use the hardware to a degree where u could do thst lol

soft raft
#

You can do break points etc using dnspy too while running thr game

#

So u can see ur code running line by line

#

I havent set it up personally but I saw someone use ut in vc

sand vortex
#

Oh damn

soft raft
#

I somehow landed myself into a visual arts and design course in my uni, watch your backs @vestal plume @inland cloak

inland cloak
#

Pfft ok...

#

this guy is such a toolbag

soft raft
#

You were supposed to be a hero, qwerty....

inland cloak
#

i think i like that name

soft raft
#

Positivity

#

My weakness

inland cloak
#

Hate makes xu stronger

soft raft
#

Next biodiversity entity

inland cloak
#

Goddamn

daring jewel
molten lark
#

that sounds nothing like a loot bug

#

and everything like a snare flea

daring jewel
#

yeahhh i thought of loot bug mostly because they're indoor and carry scrap, snare flea could maybe fit better

inland cloak
daring jewel
#

i may be stupid---

#

uhh ok ok surfaced time XD

void onyx
inland cloak
#

she heals you by dragging you into a mine

#

cant be hurt if you dont exist

mild crater
vestal plume
# void onyx

obligated to put this into the fanart channel on the dev server

vestal plume
#

I'll never forgive you

inland cloak
#

never forgive

#

never forget

#

a seamine never forgets

#

photographic memory

sinful rose
wicked flame
#

bobilka

mental smelt
#

New entity.
It’s just the player’s ship but with massive chicken legs like the Baba Yaga’s house

vestal plume
mental smelt
#

Mfw the ship starts yapping at us

daring jewel
mental smelt
#

Truly a lethal company moment

wide flax
#

an enemy based around the ship in some way sounds fun

supple bough
#

fake ship that eats you if you walk inside of it

inland cloak
#

Little enemy that pulls the ship lever if nobody is on the ship

#

Leaving everyone

#

Bye bye

vestal plume
graceful sedge
#

should such an entity ever exist, make sure it's single player friendly. just have it play with the terminal or something. every 2 irl minutes, it either enters a door or hazard code, or (attempts to) order something from the company

inland cloak
#

The spider in the terminal nibbling on the wires

vestal plume
#

terminal stuff is done by mods like ghost codes and I don't wanna touch that side of things

#

the ship isn't just the terminal, so yea

sweet ridge
#

Enemy that makes spider jumpscare lunge at your screen if you turn arachnaphobia mode on

inland cloak
#

inst there a mod that adds doom to the terminal

#

meaning you can also add doom mods

graceful sedge
#

yea, but it's probably wayyyyyyyyyyyyyyyy outdated

hidden pollen
#

I wonder if there are modpacks that go above 1000 mods installed

inland cloak
#

Bet

rare reef
#

apart from the smaller ones of pairs that cause compat issues

crude turret
vestal plume
#

testing new enemy

west remnant
#

I don't see an enemy

#

💀

smoky roost
#

something tells me that looks very familiar

ebon dome
#

sometimes the enemy is your own self

mild crater
#

scary cube

void willow
vestal plume
#

@stable pumice

wide flax
#

scary cube

graceful sedge
#

🧊yoiled

smoky roost
wide flax
#

is the new enemy the fortnite cube

inland cloak
#

MINECRAFT CAR

#

It... is steve

void onyx
tawdry oxide
#

What's the power level of the Ogopogo?
And are Vermins implemented? Haven't seen them spawn ever and they aren't present in the enemy spawnweight configs

vestal plume
#

you should probably regen your config

#

they're in the Ogopogo config

#

also iirc ogo is 1 or 2 power ?

tawdry oxide
#

aka when one is present so is the other? Or how does this work

#

Or what did you mean by that sentence

soft raft
#

they just share a config, and interact with eachother a lot

tawdry oxide
#

Aha, so if I have an Ogopogo on the moon, then the moon will spawn Vermins in Flooded weather, am I getting that right?

vestal plume
#

vermin will spawn near ogopogo if someone gets grabbed by ogo

#

but vermin can spawn in any moon regardless of if it that moon has an Ogopogo in it

#

as long as it's flooded, obviously

tawdry oxide
vestal plume
#

vermin take up power yes

#

however they spawn at like 9pm so

#

nothing's spawning at that point and flooded tends to have less outside spawns anyway

tawdry oxide
#

Alright then, thank you for the answers 👍

vestal plume
#

no prob!

vestal plume
#

this is me btw if you even care

wide flax
#

homunculus

vestal plume
vestal plume
#

kinda forgot that the current version on TS still has no changelogs for 0.1.3 and no mention of the dev scraps

#

should I just push a quick readme update or smth lmao

supple bough
#

nothing wrong with that

#

the worst part about readme updates is that thunderstore makes you redownload the whole mod

vestal plume
#

yeh I should do that

latent fog
#

It also makes you change to a new version number also even for just readme changes

crude turret
#

It's be really funny if Vermin could spawn in Mineshaft water sections.

void onyx
crude turret
#

The Aloe put them there

crude turret
void onyx
#

did they like slip through a crack in a water stream and travelled all the wau to the caves

ember cove
#

If I want these enemies to spawn on modded moons, do I just change the rarity to include Modded: (number)?

crude turret
#

"did" implies they no longer do

#

I know the Ogo did

#

Thank god it doesn't any more.

vestal plume
crude turret
#

so uhh.
How about a config?

vestal plume
#

problem is they don't really spawn in the water, they spawn under the ground

#

which is the main reason why we removed it outright instead of implementing a config

crude turret
#

OH yeah sorry I rember now. No good.

vestal plume
void onyx
#

can we eat vermin

#

vermin kebab 😋

crude turret
#

bro is literally Laios

#

can't stop thinking about cooking a feast out of Bio's poor creatures

void onyx
#

stir fried vermin with the nubs of a prototax sliced and like

#

herbs or smth and like

#

a flower snake that's been filleted

crude turret
void onyx
#

sorry I will stop my hunger

crude turret
#

Deep fried in molten soldier wax

#

With a side of pickles

void onyx
ebon dome
#

what the dog doin up there

vestal plume
#

whar

austere sail
#

i gotta get a closer look, going up bois

ebon dome
#

it stuck above the fan on the main entrance

#

i think it was holding a body?

#

the aloe

tropic ingot
void onyx
#

can I be friends with the wax soldier if I give him wax

vestal plume
#

that's like asking if you can make friends with other people by gifting them human skin

sacred delta
#

The answer is give it a try and see what the police think

vestal plume
#

chat rate the new profile

#

fire or nah

soft raft
#

average monty pfp

#

so... not sure tbh

soft raft
#

its not like i insulted ur lineage :<

inland cloak
#

its worse, shes british

soft raft
#

hell naw

inland cloak
vestal plume
#

I have a french friend who would like to have a word with you ms xiaolan........

soft raft
vestal plume
#

no, wazzat

whole parcel
soft raft
vestal plume
#

NO WAY

#

ill never forgive the french

soft raft
#

would if i could

vestal plume
inland cloak
#

but being british is worse

crude turret
#

As a german british person being french canadian is actuallt worse.

#

Do not trust the seamine creature

#

That would be insanity

velvet patrol
#

Was rly bored today so I spent it making little icons for some biodiversity enemies similar to the icons made for my skin mod. Not really gonna use these or anything, they're just for fun :)

vestal plume
vestal plume
#

IS THAT AMONG DAGGER.......

velvet patrol
#

frozen mist
#

@soft raft Just realized I posted this earlier this month when I got navmesh spam on Adamance

#

lol

soft raft
#

wouldnt be surfaced

#

surfaced doesnt mess with how enemies etc are spawned

frozen mist
soft raft
#

maybe

#

i was thinking vermin if u still had those enabled at that time, idk how they look like in unity but if they have an agent it would probaby break

frozen mist
#

Could Scopophobia also maybe cause it?

#

Vermin I have disabled

soft raft
#

doubt scopothing would cause it

frozen mist
#

They might have been on there though

#

Leaf boys could make sense though, since monty earlier said they move around weird for clients

soft raft
#

that's just their unity setup being garbage, wouldnt be a navmesh thing

#

well, they might just be so small that it would ALSO be that

#

but the weird movement is just incorrectly setting it up

frozen mist
#

true

frozen mist
soft raft
#

depends if wexop touches teh navmesh agent, but there's probably a chance yeah

frozen mist
#

@kindred current Do you know if it might cause navmesh errors?

vestal plume
#

(I assume)

vestal plume
#

this is what happens, only happened for me (client)

vestal plume
frozen mist
#

lol

#

They shit talk each other frequently

vestal plume
#

testy is a pure soul who can do no harm,,,

soft raft
#

I've never shit talked testy wut

#

And have some shame

#

Biodiversity is a team effort

frozen mist
#

I mean you do it jokingly lol

soft raft
#

Putting one person down is not the way monty

#

Put everyone down next time

frozen mist
#

I probably worded it wrong lol

vestal plume
#

also the ducks look better now since they have post-processing applied woo

frozen mist
#

YesFox's is very simple though

#

So I doubt YesFox

#

Especially since I didn't have it in that log from this thread

undone sand
#

maybe in a comparison to a vanilla monster

vestal plume
#

uuuuh

#

three circuit bees long

undone sand
#

that was prob like the worst possible example 😭

vestal plume
#

like three singular circuit bees

undone sand
#

thats really tiny then

vestal plume
#

yeah they're little worms lol

undone sand
#

bet then they should work really well on my next moon

vestal plume
#

nicee

undone sand
#

and interior

stoic vortex
vestal plume
#

quemenlos a todos

kindred current
frozen mist
#

I've just disabled bees from being affected for now to see if the issue goes away

#

@soft raft Surprisingly The Locker has quite a few references to Navmeshes

#

It's an interior enemy so idk why tbh

rare reef
#

BTW

#

Was using control company earlier

#

noticed that the model has been implimented for wax

frozen mist
#

Wax Soldier shouldn't spawn but it can for whatever reason rn

#

@vestal plume you still fixing that soon?

rare reef
daring jewel
#

it spawned for me so much