#Biodiversity - Expanding Lethal Company's flora and fauna.
1 messages Β· Page 7 of 1
βGee, this bio sure is diverse!β
The whimsical Prototaxite:
@vestal plume what do you think
There should be a mod that adds pikmin enemies to le- the nintendo ninjas behind me
Also werent there lootbug varients planned
If so pls give yippeemod compat
If you know a joke bothers me the best you can do is not make it π
It's not nice to call everything I make a penis
While i agree, its literally only one thing
I call Aloe Mommy is that better?
"Everything you make" literally just prototax
And you know why, you're taking it personally
No idea why
If its not in a suspicious way, she IS a parental figure
I mean... You cooould kinda apply it to the pogo
Oh god look what you started
dont give any ideas π
I was gonna refrain from that one.
You could apply it to pogo if u just wanted to call biodiversity stuff dicks, but it's literally just referring to the one thing that's been often joked about and seen as one lol
Because I designed the enemy, and I really like the design; it's really lame that you're spreading it to other places is all
like, you know I don't like it
Mithzan did it first tho
I don't think I need to justify myself for me not liking it to be valid
Not everything needs a logical explanation, it just feels bad and I'd love it if you could be a bit more respectful about it is all
You're putting words in my mouth here
Show someone a picture of the boomerang nebula and there's a good chance they'll chuckle and say among us. Don't have to tell them about it, it just looks like one, so they make the connection
if it makes someone uncomfortable maybe jusf stop joking about it i dont think this needs to be a argument π
eat them 
Guys lets ease up on the jokes though for real. Monty sorry for the jokes π¦
You're responding to the wrong part of the argument here
Can you just not make the joke?
Thank you
@soft raft just stop, no need to put oil on the fire
Oh shiii- we hit βserval people are typingβ

Biodiversity has truly become the new lethalresonance
Shit mod I think?? (Real)
||(Monty and biod is my goat)||
yo its midswept guy

update when?
grrr!!! i hate biodiversity!!!!
theres a lethal like game thats underwater u guys should make a mod for it called submerged that adds land animals
im removing all surfaced enemies from seichi
effective immediately
Thank god, no more seamines on seichi
fuck
I need to kill college with rocks I haven't been able to watch this since I saw it come out π
CRAZY MODS!
(Holy crap!)
Pandemonium as a new LC enemy?
WHAT? Me when I'm deep in the facility and open my 30th door???
Zeal wanna play that map when avaliable
detects how many doors you've oppened
oh my god
Yep
Thats a thing
Also its in releases so i think its out just no monsters with it yet
How would a seek chase work
why even need one?
Also would the generation be the same as in roblox
Seek is main baddy of doors
no just like doors but the broken doors aren't broken and lead to different things
I'd say figure is, atleast hotel
Seek is the reason screech exists, he is the final boss of floor 2, gets 5 appearances total+screech, figure only gets 2 in hotel and is a minor entity in floor 2
(Screech is giggle infected by seek)
meh, seek eyes are enough
I'm waiting for Zap tree
Ok, but would the interior get screeches
And there would be an elevator at the 100th main door that leads to the mines but doors generation
you don't have to make it so close to the og game π
Then what would the point be
Also this guy is just snare flea
no? The point is a hotel themed interior thats it
Aw man π¦
I want doors in lc
And pressure
My friend called the prototax the amongus, so itβs the amongus for me
How does the ogopogo determine if there is water?
He can only spawn below the water level of the map (im assuming dont take my word for it)
I want to know if it refuses to spawn/despawn if there is no water
Probably
I'm just lazy and am planning on adding it to all moons day pools with a rarity of 100
it spawns on drowning triggers, dont even really need the water lol. wouldnt recommend 100 on all rn, wait for the next update
its being put in the daytime pools so I assume it spawns on the start of the day
yea, cap of 1 afaik
aww man hell yeah, half the video was biod
super happy with the coverage, and the only technically wrong piece of information is the duck scrap's purpose but that's mostly fine
the ducks aren't really supposed to represent biodiversity team members, but the dev scraps in general are; the ducks are just nethersome and his buddies but in duck form, so it's technically just nethersome's scrap item (there will be more in the future)
shoutout to pjonk goose and telepathic object though ong π
so I got a response and uh... we don't really know what's going on or why this isn't working
I definitely should be working
if you want, you can send me the raw text you translated so I can add it myself at some point (crediting you, obviously) or join our server so we can figure it out over the weekend!
holy fuck....... I need this NOW
Protolamp
thanks biiitch
fucking hate moonswep GRAHHH
||moonswept peak mod love the turret it's goated||
yeah
if there ain't no water it won't spawn
sorry for the late reply!
the amongus fungus....
mhm
cap 1, daytime spawn, can only spawn on quicksand triggers with "isWater" variable
(learnt it from memory cuz im toopid)
now she looks at you!
I would definitely not recommend that, it's quite janky on supported moons
the enemy being fun is highly dependant on the moon layout
true, I pulled it back to the vanilla, gorgonzola and generic moons
βitβs okayβ
Okay, I've sent you files in dc.
Is there even a way to counter Ogopogo?
Can't even go to march anymore
I die every time it spawns
How does this monster work exactly?
spawns in water, you get too close, it bites you and pulls you into water
you can stun it if you time a nade
I was hugging the wall of march near the left fire exit and it still got me
What's the range on that thing
detects you at 45m, bites you at 30m
how do you feel abt the normal worms?
Easy to avoid
Yeah
But can catch you off guard if you get greedy with your stamina management
Plus dogs and giants make it harder too
I guess I like the fact that the teleporter can save you from Ogopogo if a keen teammate spots it
But I was soloing
Maybe the attack animation for Ogo is too fast? Or is his range too long?
I'm just salty tbh fkfjfhhf I probably just have a skill issue
use the cruiser or a jetpack
if you use the cruiser and he tries to grab you, there's a chance it just kills him
and then with a jetpack you're too fast for him to grab you
soooo ogopogo is basically pay to win XD
I mean the cruiser is only 370 credits and usually by your 3rd quota you can afford a jetpack if you saved up so not really
true but like... needing that much money just to get by an enemy safely?
by that point, just go to a high-quota moon with no water
yeah you can do that
ogopogo only spawns on 3 moons lol
and none them are high quota
exactly, which kinda makes this weird loop of needing ""late-game"" stuff to get past an early-game monster
by the time you get the money for said late-game stuff, you won't even need it to get past ogopogo
Well, there will be more advice than what that person said.
He tried to help in some way, ah.
I've only seen gameplays and on two occasions I saw people escape by taking distance. Although without stamina you're probably dead.
you can config it if it's too much for ya!
but realistically if you hug walls you should be just fine
definitely isn't too fast, but again you can config it to reduce its range
well, you can hold a stun
it'll stun it for like a few seconds, allowing you to escape safely
(also range config)
I think all march spots for Ogo are mostly fine and avoidable, for left fire you gotta be quick about it and not let it get too close to the shore
stun grenades arent really lategame
which is why I brought them up
oh right completely forgor those existed π
Mhm, I will agree that you're absolutely cooked if it's already out of the water
ye, I think you can also throw them into the water if you know its location roughly
thanks a lot!
btw ogopogo work in atlantica, but he can attack inside ship and make stuck player in sky
I like its gloom spot. Riiiight next to the main path XD
forces people to brave the bushes if it spawns
it works on all moons, the problem with putting him on unsupported moons is exactly what you described afterwards xD
does it work well there?
I thought it'd spawn on like, the little water pools in the cave
land ogopogo, instead of dragging you he yeets you across the map
outside the map borders
Nah, land ogo is just earth levi
Air and fire leviathan when?
It spawned in the water most of the time for me. Haven't had it anywhere else, but that's just from my few times playing on gloom.
code rebirth tornado but worm
air levi's a thing I designed a long time ago, I really like its design I spent like a week on it
Not a very good daytime enemy though, it's better off as a late day/night spawn due to it blocking off a pretty important area.
yeah, just know air enemies are a nightmare to make though
like actually flying ones
he was force fed zeekerss code
wasn't planning on actually making it "fly"
like up and down
that'd be shown via animation, and the real pathing would be just done horizontally
if too many people think Ogo's a bit of a nuisance as a daytime spawn I could make the change to being a night time entity
would just need to be adjusted to look good
would maybe make it more dynamic?
mhm!
you can make it an outside enemy with a spawn curve
though mechanics are kinda bareboness
Nah, on most maps they're good because the water isn't really important or near anything. It's a gloom specific thing.
make spawn curve more common in the morning
ooh right right, forgot those existed
I actually enjoy how I can introduce it to people as a daytime enemy in harmless areas, then drop it in Gloom and it just bites someone's head off because they're too busy running from giants
It's a gloom specific thing. No other map that I've tested can leverage Ogopogo the same way, atleast from the moons I typically play on and have tested.
I can test gloom sometime soon and ask wes if he'd like to add it to the defaults
id imagine this guy just going in random places and then just guarding a spot for a bit, occasionally releasing sort of a volcano around it and if a player gets too close it tries to burn them
and if you want to go for more of the dragon part, it can always bring its prized Magma egg around with it acting as a guardian
Forge Behemoth?
thats a cool lil behavior idea, I like it
though Ogo already serves the purpose of being a "pathblocker"
idk about behaviour, yall can figure that out
hi!
I'm having this visual issue with the aloe, those black bars on the head of her
Got them Angry birds eyebrows
I might be an angry bird, but i do not have eyebrows π
or eyelids
i have never blinked
im always watching
Next monsters on the Biodiversity list better be some loot bugs
Or I'm gonna get violent
i fight you, next monster is thumper variant
i will summon a seamine on your immediate location
The lootbug specimens by xu
redwood bug
Giant 50 foot bug
Takes the ship as scrap
Moves it around and makes your run harder since you gotta chase it around
Also he guards it
But he's also too big to pick up crewmates since he's got stubby arms
So he just does the big stompy
the fuck lmao
does this happen always or only when it grabs you?
when it grabs me
has it happened multiple times now?
yes, every time she grabs me
I really have no idea what those bars are even supposed to be
I think they are the vip/level bar
o yea maybe
level bar?
the lvl badge
if it's 2 sided somebody needs to have a word with Zeekerss methinks
i would love for nesting thumper to be in this batch, but i dont think it is atm, we got a lootbug i think not sure(wont confirm or deny nothing, havent asked monty if i can say it), so no need to fight
you can counter it by starting the ship and using the thrusters to burn it, but you'll leave the moon XD
this mod is so cool
radiohead for batch 2 βΌοΈ
What if I throw an egg at it
does the oogo work on the latest update? or is it not guaranteed to trigger
works just fine unless you put it on a moon it doesn't belong
would work just fine on unsupported moons, but it would spawn in really awkward places and clip you into the ground, shit like that
also, just gonna announce
we made our Git-hub public π«‘ we no longer using that outdated mirror
wooo
woo
what issues youhaving w it?
also I'm an owner now and actually in the git-hub which means I can poke around and do small balance changes with the default configs without bothering coders
woo!!
Im not positive as i havent checked the log if there was any specific issues
I just havent heard it trigger on any of the three moons yet, and being in the water too
Biodiverse Moons when? 
when I finish this year of college I'll invest my time in (other than getting a job cuz im broke) doing moons and learning how to be an actual useful part of the biodiversity team :P
bruh yer plenty useful XD
meh! I kinda just sit around and direct people, give feedback and stuff
I texture paint and design the enemies but that's about it
feedback important
directing is a good helpfulny
I guess im mainly just wondering if its got any specific conditions for triggering on planets
nothing really, it just spawns in the water as a daytime entity
only thing that would prevent it from spawning would be flooded
or something else cluttering up the spawns
but since there's 20 daytime power on most moons n stuff I don't think that would happen too often
ah ok
also any moons youd recommend for it? (Ignoring the potential for clipping and such)
oh really?
does sound kinda funnuy
I originally became buddies with autumnis cuz he wanted to see if we could make his moon Ogo compatible
but we ended up giving up on it cuz we thought he'd break cuz of the shallow water
gloom apparently works okay?
OH! i dont know how dooable it is
But what if you make an AI detection thing that if it detects its gonna clip that it just throws the player a round
(i dont code so its just an idea)
he does break. in a way. also, the Vermin are likely below the ground because of this
mhm they'd be below the ground
if you stick around they'll probably go to you though
i recommend giving it a try. plus, even if Ogo didnt work, something else does π
maaaaybe? I would just rather implement a system later on that prevents it from spawn on water that isn't exposed to the surface
ogi and water are besties
actually they're gay and married

and they have 29 adopted children (the vermin)
yea! I appreciate it
@peak trench do you vouch yumgus man
what the hell do you want
are ogopogo and aquatic leviathan gay and married
i don't care
Autumnis seems in a bad mood today π€¨
late rec but phaedra is built around ogo 
truee
also tried phaedra and it looks sick
cabin textures are a bit borked and there's some ground clipping into main but it looks cool
cabin textures are like 8k vanilla its actually insane i just compressed em
omfg lmao
did you set it to half of that or 256x256?
ty btw ive lost a lot of sleep over phae. and i set it to 512
you could just find different textures for it if that's smth yuo wanna take a crack at
generic's got some p cool resources for that
hmm maybe that might be too much? could try 1024x1024
thx
never go over 512
the cabin looks bad at 512
ill just make my own texture in the future when i go back for an art pass on phae after argus is done
game aint meant to look like vibrant hd
dirge also needs some art passes. hate those concrete block buildings sometimes lol
graffiti them 
i was thinking abt that lol. its really tempting cause i like the grafitti old bird skin on dirge as well
you using vanilla assets only?
sounds good honestly
yeaaah that sounds cool
add some wallart and stuff like that
maybe some small props here and there
not too many, since these I feel strike that vanilla look really well and vanilla doesn't really do prop clutter
unless that's not your vision- then lotsa props could be cool
for the first or so iteration of the moons, yea, trying to stick w vanilla assets as much as i can. found a couple recommended assets from some other mooners i really like that should fit
but im kinda shooting myself in the foot w some of these later ideas that Will need custom assets
and i gotta fire blender back up
making your own assets is overrated
vanilla mostly does foliage clutter, ive noticed
zeeks LOVES his random trees
also pumpkins
but also its hard to do stuff i wanna do for my endgame moons in basegame.
this is what i get for not making an altmoons thread...
this is when we do a gamer move known as "use stuff from unity asset store"
unity store aint GOT what i NEED sometimes
can someone remind me why the vermin spawning default is false
Broky π
yeh, but not many solid props
they brokey
fixed in the new version
oh ok thambks
fuck yeah .....
dont u love random boulder covering the ladder at offense/experimentation
or maybe pumpkin 
asset store has LITERALLY everything
as soon as I find out how to pull the code out of the github and put everything together I'll publish the new update
learning how to use git hab
nuclear explosion
heads up we had a lil issue, so I couldn't do it yesterday LMAO
it's fixed now so I can do it today
FINALLY OGO CAN RETURN!!!!!!
friend called the leafboys pikmin
legally distinct pikmin
They are correct
Where the update?
Soon tm
I was out all day because I was supporting my girlfriend through the death of a loved one
I'll figure out how to do all the stuff and get it out asap π
Oh i'm sorry man
it's good! I just felt the need to be there for her
ok so shit keeps going wrong and literally the moment I left class and tried to get it done my power went out
so I caved and told someone else to do it; no changelog for now since my phones touch screen is ass to write long messages w
gonna try to upload the update from me phone
and then the github got corrupted and all the files deleted
then thunderstore vanished
and lethal company uninstalled itself and vanished from steam
gotta do it all over again see u guys in another 10 months
it breaks them completely
Oh ok
no joke for some reason I went to check my phone and my discord was completely uninstalled
had to redownload it on my phone
and also I'm logged out of my google accounts, for some ungodly reason
I feel like fucking syphilis or whatever his name was tryina uploaf this shit
atp like give darth or someone the files and login info for thunderstore π
bro has syphilis π
sisyphus
hope this helps\
ye u can add my thunderstore acc to the biodiversity thunderstore team thingy if u want, idm doing it
that's the thing I had to like reset my password for the discord account I used to log into ts cuz it just didn't wanna log it in
anyway update released π
I'm hand-held way too often I'd rather atleast do something myself, but I'll add you at some point just in case
fair enough lol
also @limpid steppe we updated the main github to be public, so instead of the outdated mirror the actual thing is available publically
forgor to tell you
@vestal plume where's the changelog?
all you need to know is every bug except for prototax junk is fixed
including vermin
basically from here
No more spam from Aloe
I'm trusting you on this cus if it explodes on Thursday
XD
I'mma be like "Gdi you said this was fixed"
Lmfaooooo
I'm trusting people to test it over the next 2 days and make you aware of bugs
XD
I may do a test run on Wednesday just to make sure things are okay but I really wanna take a day off that day and get plenty of rest for Thursday
tl;dr the moment I sat down to write changelogs and update the readme along with learning how to use visual studio code to get everything ready to upload my power went out
followed by discord being randomly uninstalled on my phone, getting logged out of all of my google accounts, having to reset discord passwords
yadda yadda my phone's touch screen is shit so the changelog is getting in next version
rest do be important π
Mhm
bioeiversity
cant hurt myself w the knoife anymore. bad update
blame nikki smh
ah........ the ol gorgonzoler............ i see
@void willow I think you were looking forward to the update so yeh, it just came out
thanks!
I'll update again soon so I can update the changelog
yeah
.
.
@vestal plume Don't ask me why but I think I'm gonna make it so the Aloe can only kidnap people if they're at Critical hp lol
I just think it makes more sense
Lol
Last resort savior
XD
that sounds fine! I honestly think it'll cause the enemy to not do its thing like, ever
unless you're critical'd often
Some of my group becomes critical quite often
XD
So I think it will be perfect
I suppose I could also put it around 30-40
I just don't want people complaining of being grabbed everytime they hit 60 hp
30 would likely work
since it's half of 60
well it's just like a bracken, if ya don't wanna be grabbed jsut watch your back
Haha
also Im p sure it used to be like, 40 for grabbin
but I got some complaints about it being too low so I bumped it up
Biodiversity 0.1.3
- fix
just wrote it down loll
I don't dislike it
it's my favorite little guy lol
something cube something wesley changelog
it's just a lil bugged in some ways
oh god im turning into wesley
NOOO I DONT WANNA GO TO THE NETHERLANDS NOO
Version 0.1.3.
Ogopogo:
- Implemented blacklist to prevent wandering on certain moons (Thanks Ccode).
- Fixed bug where Ogopogo would be able to grab people who are inside the ship. We implemented a check to "block" the grab if the grab box touches a ship-bound player.
- Fixed a bug where Ogopogo would soft-lock players when the grab box touched two people at the same time.
- Change default lose range from 70 to 60.
- A buncha other bugfixes idk
Vermin:
- Fixed them entirely.
- Made them spawn on Ogopogo as opposed to their water origin.
- Implemented Vermin moon blacklist, included Adamance and Dine by default since they "un-flood"
- Enabled them in the config.
Aloe:
- Fixed neck IK script breaking like crazy and causing her to spaz out at times, sorry 'bout that!
- Fixed typo caused by usage of a different english type which lead to logspam about Aloe's skin color.
- Changed heal animation to make the Aloe look down.
@frozen mist here's a more detailed changelog
I recommend you regen your config cuz I set up better defaults
Bad news for you, Vermin still default to false
Lol
and in terms of Wesley's moons
Etern reverse floods
Art I think can do both
Which is interesting
Cus I know I've seen Artifice flood normally as well as reverse flood
yeah I think dine can do both aswell
but
I'll just add artifice there
better safe than sorry
Ye
So i should keep vermin spawnrate at 100 on each Moon?
it might be nice to have a pinned message w/ the discord handles of each dev and what their responsible for
it's figo for pogo right
you can config em however you want, but there's a blacklist so you don't have to put in every moon then remove the ones you don't want em on to remove em from only some of em
it's all in the readme
Fixed
no, that's @latent fog
@latent fog based on what i see this is doing
public class HeadRotation : MonoBehaviour
{
public GameObject ThingToCopy;
// Update is called once per frame
private void LateUpdate()
{
transform.rotation = ThingToCopy.transform.rotation * Quaternion.Euler(-74.022f, 0, 0);
}
}
you might wanna peep constraints?
could be wrong but a lot of peeps don't know about them and they cool https://docs.unity3d.com/Manual/Constraints.html
they were made for animating and rigging iirc but they can be used in so many general circumstances
ya they are so sweet dude
iirc it's pretty much the same overhead as how unity normally does stuff (eg. the parent constaint)
all of @tribal vine's enemies use it to track head movement to the player, i dont think its specifically the constraint script though
i coulda sworn theres one more word before constraint
the only downside is you can't define order of execution so if you did need that for lateupdate it might not work out
oh yeah that makes sense, i was thinking of aim constraints probably
also I literally tried doing this and got server muted for like 4 hours
there's like, more than 15 people that I would need to @ lol
ye
technically I could do the @/thing
if you needa contact anyone you can ask me
though, you want it just to get in contact w the coders, right?
ye mostly, its fine dw
only currently workin coders we have are @/Ccode and @/DarthFigo, TestAccount is also part of the project but he's currently busy I believe, and also having issues w unity (?)
also @latent fog this is more for like letting you know something exists rather than an actual issue (cuz the gains are likely fairly minor and almost no one is doing this anyway)
but for a lot of the times where your setting a position and rotation in an update frame at the same time your technically meant to be using this
https://docs.unity3d.com/ScriptReference/Transform.SetPositionAndRotation.html
it basically lets you do it in a way where unity re-calculates the transform once instead of twice
Yeah his backups got corrupted
wasnt rolevote making the uhh wax?
they're going away for college and also have a ton of projects
Does the Wax soldier even spawn?
it's not implemented
I mean it doesn't even spawn LOL
lol does he already have configs?
and even if it did it'd just auto despawn, but ye better safe than sorry
Yeah it's just one less thing for the game to register
just a handler
same with bongo, who's currently stepping away from LC modding in general
so ye thats why Im involving myself more w the github side of things, or atleast trying to
@vestal plume @inland cloak Gonna post this here, got some navmesh error spam and idk if it's from BioDiversity or Surfaced
Was on Adamance
don't think we've ever gotten navmesh errors on our stuff, what enemies were present?
yah I see that
Maneater spawned
If it was BioDiversity probably leaf boys
I noticed hitching after I saw one
hitching?
i've been getting micro-stuttering without playing w biodiversity
just like in general
dk if that's related
sooort of
it's a little annoying but it works just fine
I recommend gloom and phaedra
wdym by this?
by that I mean that it spawns in really inconvenient places
it can never kill you, cuz you're always able to get to land
but there's not much land to get away from it
Essentially the issue is that there is too many places the ogopogo can be in in Aquatis?
Is that the issue?
If so, I don't really mind having the ogopogo as a constant threat
yeah cuz we didn't hardcode any spots for it
it's not really much of an issue cuz it doesn't spawn there much
But to clarify it will only spawn on water and not glitch and spawn on land due to it not having a hardcoded spawn location?
I believe so yeah
The one that works the best is the Multi lookAt constraint
Works really well
Thank you man, sorry for the questions
Sorry to ask this again, but Vermin rarity is the chance of them spawning when it's flooding, right?
you good!!
yeah p much
@vestal plume Seems like Biodiversity has a bug that prevents enemies from despawning
Hiccubz ran into it
I had an issue w that on an old save file today, figured it was cuz it was an old save
Nope just a new Biodiversity bug
Yeah
got a clip?
how do you know it's a biod bug?
She said her log was spamming BioDiversity
I don't doubt it cuz like I said it happened to me too, just wanna make sure :P
XD
ya got logs?
ask her for them if you can
But she said she'll give a clip
I mean, it's just like any other "enemy stays after orbit" bug ever, but yeah a clip could help
if it happens again tell them to at the very least take a picture of the logs
Yeah the enemies stayed when going in orbit and followed her to the company
XD
I remember when The Giant Specimens had this bug
You may need to consult with @soft raft
mhm, that can happen on old saves or by itself
the only time it happened to me today was after I removed two mods and came back to the same save
and the time before that was before Biod had even released, and it was because of Ooblterra
Apparently the issue happened to her after she went to Seichi
So ig your mod explodes on Seichi
XD
Seichi is too powerful
π€
happened to me on ass so
probably just an us issue, unrelated to seichi

Wtf
lmaoo really funny
yeah that's happened to me before w other mods
They can't move because there are no navmeshes on the company, right?
Yeah
otherwise it would be terrible
Hug from Coilhead
lurk

...so there are navmeshes here
Either that or maybe cus they were close to the Coilhead it just ran in place
571 mods π
Idk if she really has that many mods if she does β οΈ
no its jsut running in place
I think she uses Takerst modpack which has like 200 mods in it at most
571 is just Xu talking smack as usual
She said she has 115
Ye
Btw Xu's hoverboard likes to replace jetpacks on lobby reloads
lol
Whaaat
Thats bad
i mean with a mod that big it's bound to have some bugs
me personally i'd end it all though
I'm sure someone will repro it later and blow up the thread
XD
I sent lass the logs for the session I was mentioning before cuz of some selene's whack that was happenin so I'll skim it later to see what I can find
everytime I get @'d here I get anxious that something broke 
not buggy at all, I just keep getting very similar seeds
on selene's choice
yeah I don't use config mods anymore
Yeah I find it unnecessary to use stuff like CC, LQ, etc
are ogopogo head supposed to be poking out of the water
whats on 0.1.3
hamgurberπ±
Hello pink tulip snake
huehueheuh
Welp, guess ill die fly
Weeeeee
oh ok ty
???
No?
Pinging me for help then trash talking me and my mod 
true but also you telling people LLL's scene selection is broken π
Eh I didnt tell anyone, I asked u if it was since I heard it was
S1ckboy was the one who told me
115 mods are really not too many
I never even tried that wdym
U said people tried and it didn't work for em
Rosie and Tolian tried it and they couldnt make it work
I dont need it π€·ββοΈ
afaik i fixed it for rosie very soon after
Meanwhile snowichi and all those others break any sort of hazard outside spawns
Btw any chance u could make the scene stuff have deterministic values like specific weather use x scene etc?
???
I never heard that before wdym
Fym u never heard that before
The flowers are outside hazards
If they break, all your outside generation breaks
For hazards
bro
Since when do they break?

You literally showed me and told me lmao
Everything floating and whatnot
yeah they are floating but they wont anymore cuz JLL fixes that issue
and thats not a real issue, just an immersion breaker
they were only floating on eclipsed version cuz they spawned on the prebuilt navmesh
and eclipsed version has cracks in the terrain
cuz you talk smack again as usual
Literally where
Aren't you the one spreading slander here? I wasn't even awake when she's streaming
She said your name lol
And? There exists other zoo's xu's or whatever
Yeah thats true mb
π bruh
Anyway, seems like she was having a problem with stuff not despawning
Including my crate cuz nothing was allowed to despawn
And crithax mentioned me
Sickboy Just to ask but what interiors do you use on your personal modpack?
Wesley's interiors, SDM, and a couple of DemonMae's interiors that I like (Nali Heaven, Chizra Temple, Gothic Monastery maybe something else too), USC Vortex interior too tho that had a couple of issues, dunno if they were fixed already π€·ββοΈ havent been able to play the game recently
Oh nice i need still to try the DemonMaes one
I never gave them a chance
So is it confirmed Bio still broke with the not despawning enemies? Is there a work around to the bug?
There is a mod that forces despawn iirc, that could be tested together with bio
Bruh there aint no way bio is causing those issues
I agree, we haven't patched anything that would cause these issues as far as I know.
When I get home in a couple hours I'll run some tests.
@neon panther wanna help me test when I get home?
I just figured I'd ask after seeing the conversations about it.
It was reported my lunxara a little earlier, as a streamer (hiccubz) had ran into the issue while running with the update
If I'm available sure
It wouldn't be the first time we've had an enemy follow up into orbit and onto Gordion, so idk why she even reported it as a biodiversity issue
I guess the difference is previously they'd used the cruiser as a navmesh to transition on, but idk what biodiversity would have to do with it as it changes nothing about AI pathing
She states biodiversity was spamming the logs
It's not just a "pick and choose" conclusion
That could just be a coincidence
Sure, no ones denying that
Or a symptom
If I had the logs I could tell ya
uhhh
Well....
Or maybe not...
Send logs
Pretty nicely timed don't you think lmaoo
That's the most "speak of the devil" moment I've seen this year
Tbh, screenshot and pin that exchange lmao
atleast the issue will get a proper report, consider it luck
here you go
did i interupt something? lol
We were literally talking about the bug you just reported
yep
And if it even was a biodiversity bug
my fault π
not too sure if its biodiversity though, some mods are being weird
can you send a modlist
like a code*
might not be i have 175 mods
0191dc44-5f32-b641-cc43-2d0c19fb0d40 code
We've never had enemies be able to pathfind on Gordion though, they were always stuck on the cruiser
the enemies didnt pathfind in that stream
Masked excluded, they can pathfind on the ship provided one spawns there
nah, nothing can pathfind anywhere on gordion
Wasn't the coil moving?
nope
that was its position before they left orbit
the person died because she literally hugged the coilhead and looked away
lol
Coulda sworn it took a step at one point
what the hell is a navmesh π₯
Google maps for NPCs
thats a great explanation
i have so much respect to people who understand this stuff
Lmao
opening my logs already gives me an aneurysm
why does ogopogo do getcomponent so much every second π
yea
#1276345828671225946 message
This is a certified optimisation moment
@tribal loom you had imperium on, did u manually spawn anything
nope
it spawned on it's on in march
if it's not fixable just add lore implications
I knew it was a joke but I was like π
ogopogo is just so incredibly long it tries to reach you even in space
definitely not lmao
π
him not disappearing breaks the whole game
it was a joke smh
π
lol
i get it, i'd be depressed too if i codded in my spare time
no time for jokes
just headaches
that's crazy
yee
yeah they can't pathfind on there
cruiser has manual navmesh placed on it so enemies can walk AND spawn on it properly (like putting on a mask)
but other than that nah
also this being hte one time UDA would be helpful
can't someone upload a mod where nothing can spawn on the ship and boom issue fixed
nothing can spawn on teh ship to begin with, there is no navmesh on the ship unless u go to a moon, but even then stuff spawns on nodes which the ship dont have any
ur code taking ages to import smh
A lot of moons prob
hmm...Well hopefully we can figure out whats causing this now.
the picture i sent also has creatures from surfaced in it, idk if that helps anything like maybe showing that it's not in fact a biodiversity issue
thans for reporting and providing logs, it's actually gonna be really helpful in trying to figure this stuff out @tribal loom

@tribal loom how long did u stay on march
I doubt its surfaced.
it might be surfaced
no problem i absolutely love this mod
lol
uhhhh
not long
i was just testing stuff
unity crash, sick, didnt even get to open teh game
i took out the apparatus and then the ogopogo killed me
things that happened
Do you have random enemy sizes?
he/she/they/it killed me outside
nope
π
thank youuu
thanks π

MAN
113 crashes
where can i find this i'd like to compare
C:\Users\USERNAME\AppData\Local\Temp\ZeekerssRBLX\Lethal Company\Crashes
If Ogo ate an apparatuse that could explain everything. That kind of radation could have cause Ogo to undergo a special transformation making her capable of reaching SPACE
like the star war worm
Thus surpassing Xu's Giant as the biggest enemy in the game!
i had a bigger giant
btw someone opened a present and spawns Redwood Giant inside mansion last night. Worst experience of my life lol
was gonna bring that up yeah
and then you scrapped it π
the idea was bright but on testing it was ass yeah
something something you never know whats a good idea until you test it something something by some famous game developer
you coulda honestly just made it a random chance for one of em to be like that and it would've been fine
How about a big giant flailing around an Ogo head as a weapon???
still bitter that the design and textures are shadow realmed cuz of the model change
that's the plan
Kidding Monty Kidding lol
does this also apply if i use gale mod manager cause i can't seem to find a ZeekerssRBLX folder
What the dog doing?
lmaoo idc, you can kill my enemies
yeah it's unfortunate, cant do much since a redesign was kinda required for better stuff
that means that you didn't crash at all
or windows just clear the temp folder
BS You can't kill Ogopogo!
or can you?
or your pc is ass π
nuhuh
intel intergrated graphics or smth
Yeah I would trust Xu on this Yeet lol
2070 SUPER lol
i have a 2070 in a laptop bro how are you running at 10 fps
im going from 70 fps to 10fps every few seconds
some weird hitching
Ready the Rockets team!
think that's emperium lol
no reason to be mean damn π
right? βΉοΈ
Xu just has a tough love kind of vibe.
i put my blood sweat and tears into that modpack
being hurtful is evolutionary, they'll learn to be a better person and make a better modpack, probably
Some times we need a hard cold taste of reality and no sugar coating.
LAN or online, i assume online @tribal loom
not an excuse smh 
yeah online
i have no idea what lan even is
lan is local something something
local
whats the an for
Local smth network
ass network
local access network? dunno its been a while since i studied this shit
wait
Burger
local ads network
are
meee
area
did march have any weather on it btw
solar flare from lethal elements and the rainy effect from chameleon
hot water rain
solar flares arent even hot; it's just the sun's radiation going bananas
banana
heatwave on the other hand
ananab
when are vermin supposed to despawn
aaabnn
never. lol jk
@soft raft 2070 super? more like 2070 super mediocre
hahaha
anyways the fps thing was in fact imperium cause i turned it off and it seems to be fine now
does the ogopogo always spawn on planets like march or is it random
random but ill manually spawn it and whatever
am broke
with a 4070
school laptop my ass
im fr
someone keeps trying to spawn shit at moon start but ur modpack has too much for me to use UDA to figure it out lol
unity debugger assistant'
that does not help
also did y'all know you can press shift + h to view errors in game
absolutely mind blowing stuff
eh
I'm trying to attempt to test but can't get modded to load!!!!
means its still probably biodiversity, cuz ogopogo does error
nvm it just loaded this time.
aw man
Damnit Ogo!!!!! How bad is the error?
beehive also errors, and so does LLL
if it works it works π€·ββοΈ
weird I can't even host a game now. I keep crashing
after ya leave
i thought vermin didn't spawn anymore in general
you got a log screencap or smth?



