#Moons of Otherworldly Oddity and other Miscellaneous mods

7883 messages · Page 8 of 8 (latest)

upbeat horizon
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I'll keep it in mind anyway

vestal echo
upbeat horizon
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Oh I see

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You got stuck between two clipping tiles

vestal echo
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Yea

upbeat horizon
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1.7.2 all work and no play makes jack a D.U.L.L. boy

Spelunkers Caverns v1.1.0

  • Fixed a whole lot of Tile bounds, fixing clipping issues.
  • Changed the Internal names of the Dungeon Flows. You may need to reassign your weights.
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Teaser

urban folio
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tysm mae!!!

upbeat horizon
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no problemo

steady flower
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The moon Eggman got stuck in at the end of the Sonic 2 movie

honest hare
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i hope the road leads to dementia

cinder ore
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I think it's already been proven

upbeat horizon
languid crest
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evil

warm saddle
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That looks really ominous, and I love it

vestal echo
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Abaddon plus Blizzard Weather fits so fucking well

spring shard
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ooooh
pretty

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so if we are at abaddon, I meant to do a screenshot of the ||moon eye thing||, and the lightning couldn't struck more perfect

fallen steppe
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Damn

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Cinema

vale pumice
upbeat horizon
bitter vigil
upbeat horizon
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gonna leave that hole there and put an eyeball behind it

bitter vigil
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also minor spelling mistake spotted

upbeat horizon
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whoopsies

spring shard
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upadated lmao

upbeat horizon
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Moonpack Drop

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4 Moons, All with strong Cruiser centric design, A Dark Forest, A Mushroom world, A coastal Island, and a wartorn wasteland, Ranging from C to S++ difficulty

vale pumice
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I've been dying to see that mushroom one ever since you dropped the teaser, love the visuals on that one

upbeat horizon
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-# They've also got a little secret if you like to explore

upbeat horizon
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All 4 moons have also had their individual releases uploaded alongside the main bundle, If moon file sizes are of concern, the whole pack is a tad bit over 30MB

vale pumice
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HOW 😭

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what kind of sorcery is this

upbeat horizon
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I just do the space saving tips Xu and S1ckboy listed stare

vale pumice
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ugh its probably the static flags thing

upbeat horizon
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the what

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oh

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I've never used those ever I think

vale pumice
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I don't really understand what they do but paco told me to uncheck them on stuff like foliage and that dropped down one of my moons filesize from over 30 to 19MBs

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-# to be fair that moon was Kanie and it has a ton of foliage compared to any of my other moons

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but considering you've never used the static flags that means you can probably get the filesize EVEN lower

obtuse heron
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eventually. probly after work.

bitter vigil
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are these supposed to have the same moon number?

upbeat horizon
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yes

spring shard
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acidir

obtuse heron
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Goetia is so fuckin PEACEFUL

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a new shroom moon enters the fray, but it's name is Amantia, not Fray

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Riptide. cant go too wrong with an oceanic moon

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sniff
is something burning? (Esoterica)

upbeat horizon
upbeat horizon
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1.7.3 Vanilla Beanie Interiors

Gray Apartments v1.5.6

  • Fixed an issue where teleporting in the interior would cause the player to fall through the floor in specific circumstances.

Spelunkers Caverns v1.1.1.

  • Fixed a hole in one of the crystal cavern tiles.
urban folio
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WHAT

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Im so confused hi

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Is that what wawa experienced?

upbeat horizon
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yes

urban folio
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So the grey rooms with white door at the end thingy is a bug or a feature?

upbeat horizon
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Feature

urban folio
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omg

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:o

restive torrent
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got sent to hell again and when i got out it didnt fall through the floor

obtuse heron
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take a bath

bitter vigil
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i got this got this Mech #1 could not get a landing position! as log spam on esoterica
also made my really choppy to play (fps drops every 2 seconds) which only started to happen after this started getting appearing in the logs (it was good again after starting the ship)
is there like an out of place ai node as i have never seen this happen before?

upbeat horizon
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I'll take a look around the moon if I covered one up by accident

chrome lark
spring shard
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Perfect luck

upbeat horizon
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1.0.1 Cruisin Moons

Goetia V1.1.0

  • New Icon by BBAPepsiman
  • Nighttime and outside entities spawn a little sooner.
  • Changed the Lamps along the road.
  • A cabin in the woods as a waymarker.
  • Eye Spy with my little eye.
  • Cairns in the woods as a waymarker.

Amantia V1.0.1

  • New Icon by BBAPepsiman

Riptide V1.0.1

  • New Icon by BBAPepsiman
  • Added rocks near the ship you can jump to the ship from.

Esoterica V1.0.1

  • New Icon by BBAPepsiman
  • Fixed a whole bunch of AI nodes in out of bounds areas.
robust glade
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Hi adjective

steady flower
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Man, I gotta say that DemonMae’s moon/interior output is genuinely impressive at this point. Constantly pumping out new moons/interiors while still giving attention to existing ones, I cannot think of another mod-maker that does it quite like this guy

steady flower
slow sable
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i think i am going to have fun using my truck on these

robust glade
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DemonMae creates like a master and produces like a machine.

steady flower
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Good way of putting it

robust glade
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Easily one of the top modders here.

steady flower
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I honestly have a hard time picking favorites because there are so many choices and they are all at least decent

robust glade
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I could never pick a favorite but their ability and skill is almost inspiring. I'm shocked they haven't gotten tired yet.

steady flower
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The three types of Lethal Company mod-maker:

  1. Has ups and downs in their activity but is generally consistent with their output/updates
  2. Explodes onto the scene with a ton of mods and updates, then vanishes without a trace
  3. DemonMae
robust glade
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If they have fatigue they either don't show it or manage it well. Many people would've gone on a long break by now with that level of production.

steady flower
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We live in fear of a world without 5 new DemonMae mods a month

robust glade
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Truly a tragic day it would be.

upbeat horizon
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1.0.2 Cruiserin moons

Esoterica updated to V1.0.2

  • Banished the Grapes.
lyric reef
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what

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what did they do to deserve this

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banishment is too far…

spring shard
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are foggy and flooded weathers compatible with any of those cruiser moons? stare

upbeat horizon
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Sort of and No. Esoterica may be compatible with flooding but the others definitely aren't

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A bunch of them have foggy as a weather but they aren't resized to fit the whole map

steady flower
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Ye that’s the problem with foggy and flooded

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Cruiser moons are often so big the foggy/flooded asset literally doesn’t fit on the whole map

cinder ore
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You can rescale the foggy volume through LLL, and more recent LLL also lets you provide your own prefab for flooded so you could just make the vanilla one but scaled up

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I don’t remember if DawnLib lets you do that stuff yet

steady flower
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Flooded/Foggy technically works but the moon is too big so it just looks scuffed

cinder ore
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Ah yeah. That’s true

upbeat horizon
spring shard
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Soon means now

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Get to work and bring me back my grapes

lyric reef
upbeat horizon
upbeat horizon
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1.0.3 Cruiser Moons

Goetia V1.1.1

  • Foggy Weather size Override.

Amantia V1.0.2

  • Foggy Weather size Override.

Riptide V1.0.2

  • Foggy Weather size Override.

Esoterica V1.0.3

  • Grapes are back by sort of popular demand.
  • Foggy Weather size Override.

1.1.2 Hometown

  • Foggy Weather size Override.

2.6.2 MOONs

Rockwell V2.5.2

  • Foggy Weather size Override.
  • Something else but I forgot, may have been something to do with the foliage.

2.5.4 Nightmare Moons

Cabal V1.0.2

  • Foggy Weather size Override.
short kelp
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ive never seen one modder go this hard XD

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its very impressive if I had this many things to keep in order I think id blow my head off lol

upbeat horizon
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I avoid burnout by working on moons when bored of working on interiors and vice versa. Making moons and interiors is also just a fun thing to.

short kelp
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a lot of bigger projects can dip into feature creep

short kelp
lyric reef
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but

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dril

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wait, its more slop per slop

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awesome

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slopslop

urban folio
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When is drill update dropping

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When is sancty winter dropping

short kelp
# lyric reef dril

thats one feature, to be feature creep we need 20+ new mechanics that WILL redefine Lethal company but NEVER release

urban folio
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When is hangar dropping...

urban folio
urban folio
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Even complex is less forgotten

short kelp
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too much dawnlib grind atm

lyric reef
urban folio
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OMG

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Sorry long day

urban folio
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Still no fix for the day cycle :(

lyric reef
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i might just can the daylight cycle

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it was like specifically lunxara asking for it

short kelp
lyric reef
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and they dont even play anymore lol

short kelp
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fr fr

urban folio
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But if you feel is not worth it

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Go for it

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Shot it dead

lyric reef
urban folio
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Alleway

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30

urban folio
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But pretty too :3

lyric reef
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and less scaryyy

urban folio
lyric reef
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and it doesnt even sync to actual moons...

urban folio
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Gotta kill those people

lyric reef
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the atmosphere is gone

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forest in the day is just

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beh

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forest at night tho...

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oogly boogly

urban folio
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Havent even tried it yet because of the amount of bugs that were said

urban folio
lyric reef
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what the fuck

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thats so pretty

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and that bridge

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or whatever

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is awesome

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man i wish i could go urb-exing

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or just

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having anything interesting around

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by me its just boulders with no elevation

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in spain the mountains were really cool

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it was like spruce trees, but alot of the color washed out

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no grass either

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nor leaves

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warm and cozy fir forest

urban folio
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No idea what you yapping

lyric reef
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its slightly different to the spanits

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but i really like it

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idk what i like more

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deep mountain spruce forests

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like the wet kind

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or this kind

urban folio
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I have weter from yesterday gimme a sec

lyric reef
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THIS is my fav kind of forest

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hence veld being

urban folio
lyric reef
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well

lyric reef
urban folio
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This is NOT the wet forest

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🥀

lyric reef
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what the fuck is that thing

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get him out of the way

lyric reef
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the moss is so cozynits

urban folio
lyric reef
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i hate them

urban folio
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Btw that thing at the end is a... snowdrift? Thats what translator said

lyric reef
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hmm

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interesting

urban folio
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Big block of ice

lyric reef
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that doesnt look like a huge elevation difference, dunno why it would be so much colder

urban folio
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Really wish discord qouldnt guck the quality up so goddamm badly

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Like impossible to zoom 😭

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This is another one :3

lyric reef
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ur lucky bro...

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the us is so fucking boringn

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well

urban folio
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I am FILLING up mae thread im so sorry!!!

lyric reef
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the east is

urban folio
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But yeah south lf my country is a diffetent world

lyric reef
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mfs just have this in the west.

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this beauty

urban folio
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Peak omg

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Looks AI

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That island in the middle is called turtle island :3

lyric reef
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like we have this shit but its quite literally ALL THE WAY ACROSS THE CONTINENT

urban folio
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Haii ok im done

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Tomorrow i go rafting!!!

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First time im scareddd

lyric reef
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bro just flexing atp

urban folio
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Lies

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Im just so happy and sharing with people because you guys are so cool

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I am messing with mae thread tho so

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No more!!!

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Sorry mae! Keep cooking your splendid food :3

cinder ore
# lyric reef the east is

idk where you are but I feel like the east has nice places too. I guess I'm fairly south east, but there's nice areas around here.

lyric reef
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plink im freeblezing

spring shard
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So many landscapes I never ever visit in my life or two

spring shard
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Now I can torture my victims fellas into driving radioactive nuclear cruiser made 100% out of uranium through dense fog to the facility back and forth

robust glade
willow wasp
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@upbeat horizon question
Shutter is supposed to work with TVLoader yes? I can't manage to make it work, like the audio works but the video is just the vanilla cat video

upbeat horizon
fallen steppe
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TVLoader ain't set up to play videos for more than one TV plink

upbeat horizon
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Is that the reason why Thunking

blissful sigil
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Am I mistaken or was Kaleidos removed from this modpack? I'm trying to compile each individual moon mod so I can disable the moons individually if I need but I noticed Kaleidos wasn't in the Otherworldy Oddity list, even though Kaleidos' individual page says it's part of it. Just wondering in case you removed it for bug fix reasons or something

upbeat horizon
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It's in there, just not listed.

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pseudo secret moon thats not really a secret at this point

upbeat horizon
blissful sigil
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thank you mae!

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p.s. i love the idea of the cruiser oriented moons, these are gonna have to be downloaded immediately i fear

willow wasp
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yeah thats the reason

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what the hell

fallen steppe
willow wasp
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😭 dayum thats so sad

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why no one forked TV loader yet to fix that

upbeat horizon
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I Probably should update the readmes for those two moons with a fat warning in bold text then

upbeat horizon
willow wasp
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greed damn

hard sorrel
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maybe there could be a mod for niche tweaks...

urban folio
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WOOOOOW

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Dont go there, BUDDY

slate elk
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uuuuh

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is pandoramus supposed to do this

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keeps spawning the same mob for the whole day LMAO

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also on the same spawning zone just to the right of the ship

slate elk
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Watch Pandoramus OnlyDogs™ by endorian and millions of other Lethal Company videos on Medal. #lethalcompany

▶ Play video

Watch Pandoramus OnlyButs™ by endorian and millions of other Lethal Company videos on Medal. #lethalcompany

▶ Play video
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Looks like they’re always spawning at the same spot

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Entity Comfort Zone

hard sorrel
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it probably just picks a single monster to spawn throughout the day

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butler is evil

upbeat horizon
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It's not supposed to do that, Gonna look when I have a chance

slate elk
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019ccbcb-0c38-5d8b-75b4-71b838bc4657

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Love your work!

upbeat horizon
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2.6.3 MooNs

Pandoramus V1.2.0

  • Fixed an issue that would cause the Summoning pillars to repeatedly spawn the second monster in the sequence of 6. This resulted in the moon being nightmarishly more difficult (or easier) than intended.
  • Now compatible with Abandoned Foundry, Spelunkers cavern, ACF Site, Site 112, Vault 11, Morvdonalds, and the Crimson Keep.
spring shard
upbeat horizon
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I've only just realized Amantia is mispelled

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It's supposed to be Amanatia

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🙃

lyric reef
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i kept it anyways

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I think in both these situations its fine

upbeat horizon
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Ye it doesn't really matter in the grand scheme of things but it was a big oopsie when I noticed it

obtuse heron
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there are misspellings speckled everywhere in the grand total of these moons

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"Tranquillity" for example

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i feel it keeps things just that much more unique

spring shard
upbeat horizon
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1.1.0 Cruisin for a Bruisin Moons

  • A realm purged from reality.
  • Barber Fixes added to the Dependencies.
spring shard
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A what?

old nexus
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i just want to thank the mod dev for adding a sell moon (shutter) in which my silly teammates can't accidentally/intentionally kill themselves 🙏

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so many credits lost because they think its funny to jump off the railing on gordion 😭

upbeat horizon
upbeat horizon
obtuse heron
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i'm on a bit of a break from icon'ing while im grinding another game. i'll take a look at some point tho; that's certain

steady flower
old nexus
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i think they forgot about selling at the counter i hope they dont remember

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hmm... in the past 10 minutes i had two counts of intentional friendly kills, one with the wesley mortar hammer, and another with the ladder... i think my crew may be stupid

spring shard
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Demonmae, ||the hidden moon from the recent update, is it meant to be that bright on none weather? Or should it be on eclipsed or smth lol||

steady flower
cinder ore
upbeat horizon
old nexus
old nexus
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although it can sometimes be quite hard to get them to stop watching the screen... we've also had incidents where someone was left behind because of that

upbeat horizon
spring shard
upbeat horizon
spring shard
upbeat horizon
spring shard
obtuse heron
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||Sample Text||

upbeat horizon
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||Bottom Text||

robust glade
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Why is everything spoilered?

fallen steppe
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||Gullible||

robust glade
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||Top text||

cinder ore
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||Middle text||

spring shard
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||Bottom text||

obtuse heron
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Spoilered Text

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wait...

vale pumice
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curved text

robust glade
robust glade
spring shard
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Large Text

robust glade
upbeat horizon
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🟦🟦🟦⬛🟦🟦🟦🟦🟦⬛🟦🟦🟦⬛⬛⬛🟦⬛🟦⬛🟦🟦🟦⬛🟦🟦🟦⬛🟦⬛🟦⬛🟦🟦🟦⬛
🟦⬛⬛⬛🟦⬛🟦⬛🟦⬛🟦⬛🟦⬛⬛⬛🟦⬛🟦⬛⬛🟦⬛⬛🟦⬛⬛⬛🟦⬛🟦⬛⬛🟦⬛⬛
🟦🟦🟦⬛🟦⬛🟦⬛🟦⬛🟦⬛🟦⬛⬛⬛🟦⬛🟦⬛⬛🟦⬛⬛🟦🟦🟦⬛⬛🟦⬛⬛⬛🟦⬛⬛
🟦⬛⬛⬛🟦⬛🟦⬛🟦⬛🟦⬛🟦⬛🟦⬛🟦⬛🟦⬛⬛🟦⬛⬛🟦⬛⬛⬛🟦⬛🟦⬛⬛🟦⬛⬛
🟦🟦🟦⬛🟦⬛🟦⬛🟦⬛🟦🟦🟦⬛🟦🟦🟦⬛🟦⬛⬛🟦⬛⬛🟦🟦🟦⬛🟦⬛🟦⬛⬛🟦⬛⬛

spring shard
balmy orchid
fallen steppe
spring shard
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O

spring shard
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Even if I flip my phone horizontally, it's still a mess lmao

balmy orchid
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Yeah mobile can’t register it

warm saddle
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Yeah I thought DemonMae pulled out an entire new type of spoiler, when looking at this on mobile

spring shard
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Decipher my moons

cinder ore
vale pumice
spring shard
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it's not better on PC KEKW

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I have to squint my eyes to see it properly

random mirage
upbeat horizon
# vale pumice Mae talking in minesweeper

||💣||||1️⃣||||⬜||||⬜||||⬜||
||1️⃣||||1️⃣||||⬜||||1️⃣||||1️⃣||
||⬜||||⬜||||1️⃣||||2️⃣||||💣||
||1️⃣||||1️⃣||||2️⃣||||💣||||2️⃣||
||1️⃣||||💣||||2️⃣||||1️⃣||||1️⃣||

spring shard
untold bridge
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welp

vale pumice
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LMAO

fallen steppe
cinder ore
upbeat horizon
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Cruiser Moon update probably today, I forgor that Rendering Layer 2 needs to be enabled on Terrain Meshes or quicksand will be invisible, Given how they are all cruiser focused with a lot of space and solid roads to walk on, it probably didn't come up as an issue

upbeat horizon
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1.1.1 Cruiser Moons

1.1.2 Goetia

  • Fixed Quicksand being invisible.

1.0.3 Amantia

  • Fixed Quicksand being invisible.

1.0.3 Riptide

  • Fixed Quicksand being invisible.
  • Tweaks to the LOD distance on trees.
  • Tweaks to fog density and sea spray speed.

1.0.4 Esoterica

  • Fixed Quicksand being invisible, even though it isn't a possible weather.
robust glade
slow sable
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trees on Riptide are tagged incorrectly, resulting in snowmen breaking effects

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unsure about other moons, just messing around right now

upbeat horizon
upbeat horizon
twin lichen
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haii! uh, they still have trouble exiting, idk why. also hometown is way too dark at night

twin lichen
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nothing changes about it when its eclipsed either

upbeat horizon
upbeat horizon
obtuse heron
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forever Groovy, and not once Glooby

twin lichen
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also. uh... forget what to call the first chapters dark world. but in it. theres a chance for gates to just lead to utter dead ends

upbeat horizon
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happens in vanilla interiors too, sometimes doors will be locked just for a deadend hallway with nothing it it

twin lichen
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there should be a mod that fixes that

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smh

twin lichen
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npcs cannot traverse from the server room to the green area

upbeat horizon
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you mean like the fake starting room?

twin lichen
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yeah

hard sorrel
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you dont know how a map is going to generate and there should be things to throw you off

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also this game specifically is programmed to always spawn a key for each locked door

twin lichen
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ah okay

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just

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I once saw a spiner spawn in one of these locked dead ends

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so i kept throwing pikmin at it til it died a pitiful death

steady flower
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So oftentimes there are more locked doors than there are keys

upbeat horizon
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1.1.2 Cruiser Moons

  • Fixes to the Hidden Moon.
  • Adjustments to the Hidden Moons spawn curves.
  • Hint alluding to the secret moons name placed on all 4 other Moons.

Goetia V1.2.0

  • Minor lighting adjustment.
  • Something spooky in the woods.
  • A couple more forest decorations.

Amantia V1.1.0

  • Minor lighting adjustment.
  • The white Mushrooms decorating the landscape have a dim glow visible at night.

Riptide V1.1.0

  • Minor lighting adjustment.
  • Fixed the Water. You may now drown properly.

Esoterica V1.1.0

  • Lessened the intensity of the Map Fog.
  • Minor lighting adjustment.
upbeat horizon
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There's a secret easter egg on Goetia just for U @spring shard : )

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-# For any fans of a particular fast paced shooter really

spring shard
obtuse heron
near dragon
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hi i just found the hometown and darkworld moons theyre literally the coolest thing ive seen in a while, i just wanted to ask are the battles supposed to have music? it goes oddly quiet when they start

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nvm found the fix in config ^_^

upbeat horizon
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won't be hard to fix but I'll be sitting here a while holding down the '1' key

obtuse heron
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🇮

upbeat horizon
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I'm working on porting things to V80 now that JLL is updated, it's taking a while because there's a lot to fix this time around

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First priorities are the Oneshot Moons and Interiors so look forward to that soonish

twin lichen
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oki!

prime bloom
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Thx!

upbeat horizon
upbeat horizon
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1.2.0 Cruiser Moons

Goetia V1.3.0

  • V80 Update.
  • Feiopars stalk the woods.
  • Nerfed the spawn weights for all other exterior entities.
  • Fixed the exterior Occlusion Bounds.
  • Added exterior Wind Ambience.
  • Texture Changes to the Grass.

Amantia V1.2.0

  • V80 Update.
  • Added Cadaver Blooms with a very high weight.
  • The goopy Goblin is there too I guess.
  • Fixed the Occlusion Boundries.

Riptide V1.2.0

  • V80 Update.
  • Added the Gunkfish to the interior weights.
  • Decreased Nutcracker, Snare Flea, and Lootbug weights a bit.
  • Nerfed Radmech weights a little.
  • Added Forest Giants, with a rare weight.

Esoterica V1.2.0

  • V80 Update.
  • Cadaver blooms and Gunkfish added as rare spawns.
spring shard
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goetia is more goeted now? perceive

upbeat horizon
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sure

upbeat horizon
fast turret
random mirage
urban folio
#

really love this artstyle with a hight contrast between the colors

#

its amazing

upbeat horizon
steady flower
#

Awesome work!

obtuse heron
#

now that StarLancerAIFix is updated... im not saying the Gunkfish should be on Lithium's exterior... but it would be funny

spring shard
upbeat horizon
#

It's definitely goin on Makron for sure, Exterior Lithium could be funny

upbeat horizon
#

Once I'm finished updating the UT99 interiors, otherworldly moons are probably next

#

Ive been reworking the entrances for every Unreal and UT99 interior to have animated entry doors, the vanilla interiors will probably be easier to do since they mostly share entry prefabs

obtuse heron
#

oh yea, Makron and its bursting pipes

#

forgor

sage prism
upbeat horizon
upbeat horizon
#

It will be a little longer before I can update anything, I borked my project files and had to repatch a few days ago, meaning all the V80 changes I've made I'll have to redo

#

The first Patched project kept having issues so hopewfully things will be smoother this time

#

In the meantime, I shall reveal a secret I put too much effort into to let go unfound, All of my cruiser moons have a special little secret on the map to go find. happy hunting

upbeat horizon
#

Sometimes the Eyeless dog ghost on Espira can just spawn behind this fence and is stuck there forever, given there are like 2 nodes out of a hundred this can occur on I'm surprised I happened to catch it

arctic harbor
#

He's just enjoying the beautiful view!

fast turret
latent knot
#

you should make evil gray apartments a config setting

vestal echo
#

Is this bug in dreary waterworks cause of Chamelon or something else?

019d9201-5d19-792b-498a-cc76bb494275

upbeat horizon
upbeat horizon
#

I made an in-editor calculator to give me the Minimum, Average, and Maximum theoretical expected profit from my moons with the Vanilla ones in there for reference, this doesn't take into account custom scrap, and the way things are calculated may not be accurate, but data is interesting to look at.

As far as progress reports are going I'm working through all my moons in alphabetical order and reached Mazon.

#

New picture organized by Average value rather than minimum

vestal echo
#

Oh for Rrajigar Mine Interior interior-

the hand icon is the scrap icon

vale pumice
upbeat horizon
vale pumice
#

that's really cool

arctic harbor
#

^^ That is pretty neat!

upbeat horizon
#

I have completed the S Moons, only have 7 more moons to update

upbeat horizon
#

All moon updates have been finished, gonna start prepping uploads

obtuse heron
#

DemonBased

upbeat horizon
fallen steppe
fast turret
arctic harbor
cinder ore
upbeat horizon
#

It would appear I also forgot to fix the Iris Masked, very spooky jumpscare getting grabbed by an invisible enemy. Gives me a fun Idea for the future though.

buoyant lava
#

is zeranos interior broken or it just doesnt work with other moons ?

arctic harbor
fallen steppe
#

🥀

obtuse heron
obtuse heron
buoyant lava
dense vector
urban folio
#

😭 wdym

upbeat horizon
#

1.2.1 CRUISER MYOONS

  • All moon Updates Redone
  • Roads have been edited a bit to be smoother to drive on.
  • Fixed Some secret stuff.
  • The Hidden moons brightness has been Toned down.

1.2.1 Riptide

  • Moved the big crates around.

1.2.1 Esoterica

  • Changed the way the Moons fog looks, with the canyon being filled with it.
#

2.6.0 Nightmare 🌕s

  • V80 Update for all Moons.

1.3.0 Flicker

  • Cycled out the default Videos that play on the projector.
  • Warning placed in the Readme to not have the TV ship item active, or the Projector will fail to correctly function.

1.2.0 Abaddon

  • Cadaver blooms rarely spawn inside.

1.1.0 Cabal

  • Cadaver blooms can spawn inside.

1.2.0 Vigilance

  • Feiopars can spawn outside with the Brackens.

1.1.0 Shutter

  • The text on the selling price indicator didn't import properly so it's going to look bad, please do not inform me about it I already know.
  • Cycled the default TV videos.
  • Warning placed in the Readme to not have the TV ship item active, or the Projector will fail to correctly function.

1.2.0 Lament

  • Feiopars are rare outside spawn.
  • Texture Change to the grass.

1.1.0 The Iris

  • Couldn't recreate the ambience so it's a bit different now.
  • Cadaver Blooms are very common.
  • The Main Entrance and Fire Exit are made of Flesh now.
#

1.2.0 Facing Worlds

  • V80 Update
  • New skybox and lighting.
  • Gunkfish can spawn inside.

1.1.0 Morpheus

  • V80 Update.

1.1.0 Condemned

  • V80 Update.
  • Gunkfish replace Spore Lizards with a higher weight.
  • Butlers are even rarer.
  • Minor Texture changes.
#

1.1.0 Frahg

  • V80 Update.
  • Removed the erroneously placed Contour map.
  • Decreased Foggy Weather Density.
  • Quicksand is no longer Invisible.
#

1.1.0 Scald

  • V80 Update.
  • Gunkfish can spawn inside.

1.1.0 Silence

  • v80 Update.

1.0.0 Syndication

  • V80 Update.
  • Gunkfish and Cadaver Blooms added to the interior weights.
  • Made the doorway to Main slightly Ramped.

0.2.0 Trepidation

  • V80 Update
  • Interior Ambience.
  • Gunkfish can spawn inside and outside.
  • Removed the Bracken from the nighttime entity spawns.
  • Exterior max Power level increased. (4 => 5)

1.0.0 Consternation

  • V80 Update
  • Max interior enemy diversity is set to 4.

1.2.0 Hometown

  • V80 Update.
  • New Entities added to the interior.
#

2.7.0 Moons Of Otherworldly Odditity

  • All Moons Updated to V80.

2.6.0 Halation

  • Feiopars have been added outside with very rare weights.
  • Limited the amount of Exterior enemy types.
  • Max Nighttime power reduced. (8 => 7).
  • Added a few more trees in places.
  • Fixed some meshs having weird extra geometry.
  • Added a small tunnel between the Main Entrance parking lot and the side dock.
  • Gunkfish spawn inside.

1.2.0 Kaleidos

  • Removed the Extra Barber enemy type, Barber Fixes allows for more Barbers than the Vanilla max so creating a new enemy became redundant.

1.3.0 Pandoramus

  • Gunkfish and Cadaver Blooms added to the interior spawns.
  • Removed Foggy Weather.
  • Delayed the Intro landing animation due to Interior generation changes.

2.3.0 Ultimatum

  • Cadaver Blooms added.

2.5.0 Baykal

  • Feiopars can spawn Outside.
  • Cadaver Blooms can spawn Inside.
  • Changed the navmesh a bit.
  • Added the new Swamp trees.
  • Torches glow brighter, and have an increased radius.
  • Swamp ambience can be heard while indoors.
  • Mansion Interior has a much higher weight.

2.5.0 Lithium

  • Gunkfish can spawn outside.
  • Max Daytime entity limit increased. (8 => 10)

2.3.0 Makron

  • Gunkfish is a commonly spawning entity.
  • Increased max indoor power count. (8 => 9)

2.4.0 Calypso

  • Foggy weather density decreased.

2.3.0 Praetor

  • Gunkfish can spawn outside, don't slip.
  • Hoarding bugs during the Day spawn a little less often.
  • Slightly reduced the Old Bird and Babboon hawk weights.

2.5.0 Mazon

  • Changed the Grass Texture.
  • A smidge more Foilage.

2.6.0 Espira

  • Cadaver Blooms are a rare interior spawn.
  • Removed the Map Dot from the specter Bracken.
  • Increased the minimum foggy weather density. (4 => 7 Meters)
  • Subtle Change to the Triplet to make them a bit creepier.
  • Removed the Light from Ravencoil Eyes.
  • Polter bugs glow a bit.
#

Walls and Walls of patch notes, Every Moon I've made has been updated and the updates on moons I lost have been reupdated, Fingers crossed I didn't miss anything major in the second and third Passes in testing

fast turret
#

Thank you, gonna be adding most of these to the pack next time my friends play 🙏 IshaLicky

simple abyss
#

SO HAPPY TO SEE THESE MOONS BACK!!! super excitied to play them again. truly incredible work here

tropic elk
#

demonmae is on streak! 🔥 🔥

pastel thicket
#

Can someone recommend any interesting moons ? (like bozoros, not just vanilla+)

woven flicker
#

Hey! Is this error fine?

#

v81

upbeat horizon
upbeat horizon
#

I'm not sure then 🤔

#

Oh

#

It's because the custom barber was deleted but not removed from the extendedmod

#

So it's trying to register a null object, probably safe to ignore?

bitter vigil
#

at least i saw no other errors after the one during loading

#

is there supposed to be the hand icon there?

#

the dropship also has a white square

arctic harbor
#

No that isn't supposed to be there. It's supposed to display as a normal scrap icon. That's the halogen light on Halation, correct?

bitter vigil
#

yes

arctic harbor
#

Yeah that is a bug. It's supposed to display the default white gear scrap icon. (Not sure what is causing this. Demonmae should know. Just wanted to inform you that this does not seem intentional while you wait for a proper answer.)

upbeat horizon
#

The drop ship is a prefab used on all my moons and it's missing the icon, so I'm gonna have to update everything at once again 🙃

bitter vigil
#

i dont even want to know how long it takes to update every single manifest and readme etc

#

and building the assets can also take forever

upbeat horizon
bitter vigil
#

on amantia behind main

#

steel beams are floating a bit

fast turret
#

Me when an army of moons takes over the recently updated

upbeat horizon
#

All of my Moons

  • Fixed the Dropship Interaction Icon.

2.6.1 Espira

  • Fixed the custom item icons and sounds.

2.6.1 Halation

  • Fixed the Custom Item Icon.
  • Removed the Tree tag from out of bounds trees.

1.2.1 Kaleidos

  • Removed a null value from the ExtendedMod.

1.2.1 Lament

  • Removed the Tree Tag from out of bounds trees.

2.3.1 Praetor

  • Fixed the Custom Item Icon.

2.6.1 Rockwell

  • Fixed Various Interaction Icons.
soft needle
#

Is the entrance closest to the ship on Cabal supposed to be a trap? Me and my group played on that map, and the game started lagging quite a bit due to the 30+ masked swarming the entrance. Or is it a bug? We couldn't tell if it was intentional or not since there were so many.

upbeat horizon
#

Masks congregate around the entrance, it being inside anenclosed gas station makes entering and exiting tricky

soft needle
#

I think tricky might be an understatement...

bitter vigil
pastel thicket
#

Glen moon not loading after last/pre-last patch (other ones from oneshot moons are ok)

Moon: Glen
[22:16:19.9471360] [Debug  :More Ship Upgrades] Adding speed in FinishGeneratingLevel callback
[22:16:19.9471360] [Error  : Unity Log] This client could not find dungeon generator! scene count: 2```
upbeat horizon
#

1.2.3 Esoterica

  • Fixed the missing icons on the Main Entrance.

2.2.3 Oneshot Moons

  • Glen Can Be Landed On Again.

1.1.0 Twisted Metal 2 Scrap

  • V80 update.
  • Adding "TW2Scrap" to a moons tags makes the cars spawn there with a weight of 3 instead of 1.
  • Sweet Tooth plays his Special Attack Audio when used.
upbeat horizon
#

Look forward to the next Gray Apartments update

upbeat horizon
#

1.6.0 Gray Apartments

  • V80 Update.
  • Added a new Lighting setting.
inner gale
#

I was playing with the updated gray apartments and noticed a couple issues with dressers. The first one is that the drawers don't actually open

#

thats what it looks like

#

And there were also a couple tiles where the dresser was just invisible but still had a hitbox and stuff

latent knot
#

yea drawers dont open

inner gale
#

oh ok ive never used this interior so i wasnt sure

latent knot
#

no i meant

#

its bugged

#

they are meant to

half breach
#

ooh, open-able drawers? I hope raven manor gets the same treatment eventually

arctic harbor
#

I feel like it should be the norm for interiors to include multiple interactable elements like this that contain scrap items. I appreciate that Gray Appartments has a ton of these elements.

#

I wish Zeekerss added more interactable containers to the Facility interior. The fact there is only that one medium tile that (sometimes) contains the openable lockers is extremely inconsistent and bizarre.

half breach
#

well if we're complaining about interiors without interactables, the mineshaft just doesn't have any afaia

arctic harbor
#

That's okay.

#

Either don't have any or contain quite a few.

#

I don't think it's necesarry for an interior to have this element. I think it should either choose not to, or lean on having these elements appear often like in Manor or Gray Appartments for example.
It provides a nice consistency to the gameplay loop of scrap collecting.

#

It's such a small detail I'm sure I'm the only one who finds this weird. But I guess in my head it seems like a gameplay element that could be potentially refined.

half breach
#

It'd be nice, but I don't think it necessarily needs to be a rule

arctic harbor
#

Hmmm. Yeah, maybe you're right. I might be looking too deep into it LOL

half breach
#

like, I don't think the factory would be more or less fun if the loot just spawned in the corners instead of the cabinets

arctic harbor
#

Yeah

#

No of course

half breach
#

it was also the only one of its kinda back when it came out, im glad manor expanded on the idea

arctic harbor
#

Me too. That's why I wanted to see this element more fleshed out. It felt like Zeekerss was trying something cool with the lockers on Facility, but then didn't really expand upon it and only has them localized to a single tile.

#

Then he added that stuff to Manor, and I really like looting Manor now because of it. It's fun opening the cabinets and drawers and stuff

#

It's like a neuron activation when you pull open a drawer and see a piece of scrap sitting in there

#

Some interiors shouldn't have it (Mineshaft, Greenhouse). Some should have it a lot (Manor, Gray Apartments). Others should have it, but be unique - like how Art Gallery has the breakable glass, or Atlantean Citadel has the openable chests. I like this <3

upbeat horizon
#

1.6.1 Gray Apartments

  • Fixed missing meshes, Sounds, and animations on Cabinets and Drawers.

1.3.0 Raven Manor

  • V80 Update.
  • Raven Manor now uses the Manor Stinger for first time entries.
  • Fire Exits are way less likely to only generate in the Cellar.
arctic harbor
#

Ooohhh it's soo good <3

upbeat horizon
#

1.1.0 Abandoned Foundry

  • V80 Update.

1.6.0 Studio floor

  • V80 Update.
earnest schooner
upbeat horizon
#

Probably because I removed all the VR stuff from my project because it kept causing NGTools to fail

#

If it's just a matter of reimporting the openxr package then okie dokie

earnest schooner
upbeat horizon
#

It's a missing script recovery tool, when I import my mods to a newly patched project, it becomes filled with missing references, NGTools scans and repairs them

#

Kind of essential if you have a lot of moons and interiors to fix

vestal echo
upbeat horizon
#

Doors not moving where? 🤔

vestal echo
#

oh the entrances for vanilla foundry don't have moving doors when exiting them

#

I assume they be added later

upbeat horizon
#

o I forgor

upbeat horizon
#

1.6.0 Subsystems

  • V80 Update.

1.6.2 Gray Apartments

  • Entry Door Animations.

1.1.1 Abandoned Foundry

  • Entry Door Animations.

1.6.1 Studio Floor

  • Entry Door Animations.
dense vector
#

Is there a moon that resembles Calypso? It's my favorite moon.

upbeat horizon
#

you mean like other moons like it?

dense vector
earnest schooner
upbeat horizon
#

1.2.0 ACF

  • V80 Update.
  • Removed a lot of unneccesary Mesh Colliders.
spring shard
earnest schooner
#

No openxr support?uSerious

upbeat horizon
#

It'll happen when it happens

earnest schooner
#

🥀

upbeat horizon
#

1.8.0 DULL Interiors

  • Gray Apartments updated to v1.6.2
  • Raven Manor updated to v1.3.0
  • Abandoned Foundry updated to v1.1.1
  • Studio Floor updated to v1.6.1
  • Subsystems updated to v1.6.0
  • ACF Site updated to v1.2.0
  • Spelunkers Caverns updated to v1.2.0
#

Spelunkers caverns was a pain in the ass to fix but with it I have updated the full pack

simple abyss
#

LETS GOOO

spring shard
#

Dw, you'll update spelunkers 4 more times

bitter vigil
#

all plants of that type are levitating a bit on calypso

full notch
#

So for the Spelunker interior. Im getting a "Entrance is blocked" pop up

upbeat horizon
#

god damnit

full notch
upbeat horizon
#

Closer inspection would reveal I forgot that Cave Vent Entrances were the norm for Spelunkers caverns and they were all missing prefabs in their respective tiles

upbeat horizon
spring shard
full notch
#

Just thought I'd bring it to your attention

spring shard
full notch
upbeat horizon
#

having it on video with the minimap helps immensely

full notch
#

Unsure if you're joking, but lmk if you need anything else.

upbeat horizon
#

I'm being serious

#

Makes it a lot easier to know what tile I need to look at

full notch
#

Oh! Ok then

#

I have trouble reading tones sometimes mb

upbeat horizon
#

I have trouble getting the right tone across text as well stare

full notch
#

All good. completelyUnderstood

#

I'm the same way

honest hare
#

also found this turret inside the table

obtuse heron
#

the table came that way in the box plink

honest hare
#

also is raven manor supposed to be compatible with the mimic fire exits?

upbeat horizon
#

There is no explicit compatibility, do they spawn there?

honest hare
#

not at all thats why i was curious

#

i tried adding raven manor just to test if they work but instead of being broken they refused to spawn in generell

upbeat horizon
#

whack

flat pier
#

wgen i try to load ch1/ch2 interiors the game is perma stuck on seed. the ch3 work without any problem i'm version 81

upbeat horizon
flat pier
upbeat horizon
#

thanks Dungen real helpful Dungen if you could tell me what specific tile is causing this it'd be a real help dungen

upbeat horizon
#

Moving the entry socket way outside the bounds of the entry tile as an experiment was the only way to get the dungeon to generate, what a pain

#

Ok the thing is just lying to me I guess, the bounds of the tile weren't adhering to the settings I put the override on

signal epoch
#

@upbeat horizon can we get an option in config to remove custom paintings

upbeat horizon
#

no sorry

#

1.8.2 DULL Interiors

Spelunkers Caverns v1.2.2

  • Fixed an incorrect doorway socket.

ACF Site v1.2.1

  • Fixed a room with a missing Material.
flat pier
short kelp
#

imo I should be redone

#

(same for the interior part of the old bird on Ultimatum )

#

they feel jaringly less good compared to the rest of the moons and pack

upbeat horizon
#

I don't like the entry buildings either tbh plink I thought about remaking a large amount of Calypso once but I wasn't sure if it would be well recieved, I could just redo the buildings tho

balmy orchid
#

I do think Calypso as a whole could use a redo lol

languid crest
#

the cruisers in halation are missing their wheels btw

#

actually its missing quite a lot of assets in them

short kelp
#

but yeah its not really up to the standard of the rest

#

so a full remake would be welcome

upbeat horizon
opaque nacelle
#

Hello DemonMae,
I encountered a Freeze during playing LCVR on one of your interiors.
After I died during the ||Jevil Battle|| on Darkworld Ch1 and the ship flies off, I should teleport back to the ship.
Instead my screen freezes and flickers.

upbeat horizon
#

VR related problems and errors are outside my knowledge how to diagnose or fix, sorry : (

#

gonna take a look if it happens in vanilla just in case it's unrelated to VR

obtuse heron
#

Calypso is fiiiiine. at most, the entrance could use a rework.

upbeat horizon
flat pier
upbeat horizon
#

It comes next

molten galleon
#

Any way to edit the lacking liveliness interiors' weights for each moon?

short kelp
molten galleon
short kelp
#

/moons

#

Its per moon

#

Not per interior

molten galleon
#

Ah goodie

#

I assume the name is Grayapartmentsflow when setting up the value nvm it says so

short kelp
#

Under aliases

#

Just gotta check what they are for each

short kelp
#

Its at the top

#

Just makes changes actually be turned on

molten galleon
#

Either smt here is wrong, or I'm simply being incredibly unlucky by not getting it after 3 runs

short kelp
#

For the moon

dense vector
upbeat horizon
#

1.8.3 DULL

Subsystems v1.6.1

  • Fixed a lot of missing textures on water drips.
spring shard
#

That was quick lmao

molten galleon
#

Are these supposed to be on after the apparatus is taken?

upbeat horizon
#

Yeah, Lights in Gray Apartments dim significantly when the apparatus is pulled.

#

same with Red Apartments

upbeat horizon
bitter vigil
#

The Iris variant mimics dont make any sounds

upbeat horizon
upbeat horizon
#

1.1.2 The Iris (And also Nightmare Moons)

  • Fixed Iris Mask variants missing a bunch of sounds.
balmy dagger
#

At the very least, there should be an indicator when a room has a greyscale warp point

#

I’m not sure what the purpose of the tile is atm besides being cool, and it is, don’t get me wrong, but it kinda detracts from gameplay

upbeat horizon
#

It was a reference to something but I forgot what

#

oh

#

It was a reference to a Voices of the Void event I think

balmy dagger
#

That’s all I can think of

#

I didn’t get any other sort of greyscale event outside of dreams

latent knot
#

[pleaseeee

#

i typed this while waiting for stam in one of the rooms

upbeat horizon
upbeat horizon
thorn bane
#

So I'm not entirely sure if this is the right place to put this but I was just in the Spelunkers Caverns and I think I found some incorrect generation? It was difficult to see but I was hoping y'all could make a bit more sense of it than me.

fallen glacier
#

so silent... so peaceful...

upbeat horizon
thorn bane
#

Thank you! Otherwise it was probably the coolest interior I've seen thus far!
Genuinely incredibly well done

upbeat horizon
#

Big shoutout to Dawnlib and it's editor plugins for making doorways visible in editor again btw

full notch
#

This is so cool.

#

Always was interested in how these look when making them

upbeat horizon
#

1.8.4 Vanilla Interiors

Spelunkers Caverns v1.2.3

  • Fixed more incorrect doorway sockets.

I had this update ready I just forgor to upload

thorn bane
#

Thank you very much!!!

upbeat horizon
#

working on something new

spring shard
#

mischevious

cinder ore
#

DoorMae

upbeat horizon
upbeat horizon
#

Soon

upbeat horizon
#

You may find The Baroness Hotel at the following locations with the default matching settings

simple abyss
#

THIS LOOKS DOPE

half breach
#

holy shit new demonmae interior?

earnest schooner
#

I hope this one is vr compatible 👀

upbeat horizon
#

I have the VR thing in my project when this was made so it should be

#

probably

earnest schooner
quiet monolith
#

300 on deadlock 😭

upbeat horizon
vale pumice
spring shard
#

Uh?

vital aurora
#

I feel like even ur vanilla interiors don't feel very much vanilla, I feel like some of the stuff is too boxy and too big sometimes

upbeat horizon
#

ok

vital aurora
#

I didn't intend to be rude or something, I mean if you arent trying to be vanilla then sorry

trail furnace
#

love all ur mods

#

❤️

flat pier
upbeat horizon
upbeat horizon
full notch
#

Ok now when Maxwell industries factories

#

Also I haven't checked the new interior but it's look cool.

urban folio
#

Tho less than boxy, maybe its like the textures not being textured enough lel hehhe

#

Still some of my fav interiors :3

vital aurora
# urban folio I dont get the big argument hehe but bloxy is not that crazy actually

I really like abandoned foundry, its the peakest of the interiors, but even there the boxiness appears cause I definitly don't remember lethal company being this boxy, even when it was the detail was compensated by textures, but here you can feel it, and also somethings up with the scaling with the door frames being way bigger than empoyees, also bugs me out, I'm not trying to say it's a bad thing I mean it fits the whole modded vibe, i just can't really feel its on par with vanilla like Beanie's interiors are

urban folio
#

Havent tried foundry hehe but i do kinda see your point

#

Acf interior tho that one is peak

vital aurora
#

acf wouldve been peak if the coloring was better, feels a little cartoony

#

tho i really like the layout

urban folio
#

I dont see it like that

#

I really love it for being an original take on scp

vital aurora
# urban folio Really??

I dislike the coloring on some of the main parts while on the deeper parts where its more metallic i feel like there it really shines

#

but an original take on scp is very creative

#

really liked scp so i really liked this interior aswel

#

also elevators turn me on so ofcourse i liked this interior

quiet monolith
#

What

vital aurora
#

Ignore that part

upbeat horizon
#

🤔

upbeat horizon
#

1.1.0 The Baroness

  • Added information to the Readme that this interior is based off the location from the game Deadlock, because it is and probably should have mentioned it.
  • Improved the Hotel Room tile and integrated the Bathroom tile into it.
  • Removed the Bathroom Tile.
  • 1 new Tile, The Dining Hall.
  • The Baroness is reknown to be haunted, added a few things to accentuate this.
  • Improved the Look of the Ventilation room to make it look less hastily put together.
  • Breaker boxes can now generate in the interior, they serve no purpose, but exist for the functionality of other mods.
  • Replaced a few Vanilla assets with custom ones.
  • Towels.
upbeat horizon
#

Find him

upbeat horizon
#

1.8.5 DULL

Gray Apartments v1.6.3

  • Add a config option to disable the Empty Hallway Event.
#

1.1.1 The Baroness

  • Fixed some props positions.
  • The hidden Plush Talks now.
proper jewel
#

Will the Baroness be added to DULL or is it a bit too deviated from the aesthetic standard you have in mind for that pack (because it's inspired by Deadlock)? I personally think it would still fit well, because it can be understood first and foremost as a hotel, which is a generally suitable interior for a wide range of moons

upbeat horizon
#

It won't be added to DULL, being based on another property kinda disqualifies it from being in there, even if it does look fairly vanilla

#

I shant spoil specifics but when you experience the interiors biggest gimmick it'll be especially apparent

proper jewel
#

okay fair, I'm just trying it out rn :p

#

very cool interior though, so far

#

does it have an apparatus room? Couldn't seem to find one on my first encounter with it but maybe it was just bad navigation on my part

upbeat horizon
#

No appy in this one

proper jewel
#

I experienced the gimmick today, I have to say this is probably one of my favorite interiors now lol but now I get why it has to be standalone

upbeat horizon
#

Update soon

#

1.2.0 The Baroness

  • The apparent time of day within the interior is random. this has no bearing on the moons actual time.
  • Set Dressing for the Dining Room Tables and other rooms.
  • 1 New tile, the Gaming Parlour.
  • The Haunted hallway is more likely to generate.
earnest schooner
#

Should prob add some spawn blockers lol

untold geode
#

that trap seems perfectly fine

upbeat horizon
#

what interior is that

#

it looks like CabIn

odd glen
#

erm... that's Cabin

upbeat horizon
#

Sniper made CabIn not me stare

untold geode
#

still, that trap placement is no different from vanilla 😭

maiden shard
#

Is pretty

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Have this nice shot, also

#

Bravely Second Diamante background /j

burnt geyser
#

hey is there's a way to fix necronomicon being despawned after rejoin?

upbeat horizon
#

1.8.6 DULLL

Raven Manor v1.3.1

  • The Necronomicon no longer despawns on lobby reloads.
bitter vigil
#

just letting you know that some (for example does not happen on ultimatum, but happens on lithium) of your fire exits rotate the player by 90° when exiting (it is an easy fix just rotate the fire exits telepoint)
not something you really have to update every moon for though obv

maiden shard
#

Speaking of Lithium, it's still one of my favourite moons skybox-wise. It's so imposing and pretty imo

#

I wasn't there when it happened but the group I played with flew around it a bit after death and someone took a stunning screenshot of the skybox.

upbeat horizon
bitter vigil
#

did you change the fog density on ultimatum?
this was on a clear day and it felt like foggy (left picture)
(the right picture is how the moon used to look like)

coral leaf
#

I think Discord didn't like the video...

#

There, that seemed to work.

upbeat horizon
upbeat horizon
#

2.6.3 Nightmare Moons

Flicker V1.3.2

  • Loot Rebalance.
  • Route Price Decreased. (600 => 500)

Lament V1.2.2

  • Placed navmesh blockers in certain regions of the map to hopefully prevent out of bounds enemies.
  • Fixed the flashlight mesh on the chair overlooking the cliff.
  • Improved the Loot Pool Value.
  • Increased Loot count. (20-26 => 21-28)
  • Reduced Moon Route Price. (600 => 550)

Cabal V1.1.2

  • Loot Rebalance.
  • Minimum scrap count increased. (26-32 => 28-32)

Pareidolia V1.2.2

  • Loot Rebalance.
  • Route price decreased. (900 => 800)

Abaddon V1.2.2

  • Loot Rebalance.
  • Scrap count increased. (21-28 => 24-30)
  • Dungeon Size Multiplier increased. (1.6 => 1.65)

2.7.2 M.O.O.N.S.

Ultimatum V2.4.2

  • Fixed the missing 3D Texture on the moons fog, unintentionally reducing its visibility.
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When I used my scrap value calculator is revealed a lot of moons had poor value for route pricing and difficulty compared to Vanilla moons, so I rebalanced quite a few Nightmare moons to be on average, more rewarding, or at least cheaper to fly to.

woven sun
#

Just wanted to say that Pareidolia has been one of my favorite horror moons! Thank you so much for this amazing mod ❤️

upbeat horizon
coral leaf
#

Our group adores them. My only problem is our favorite one, which is Pareidolia as well, crashes the host when it's eclipsed specifically because of the SmartEnemyPathing config "Global roaming" not having a blacklist, and the number of enemies trying to find the nearest exit gets ridiculous.

I'm curious if one of the new patches to PathfindingLagFix helps. I don't want to choose between smarter mimics and Pareidolia right now. ^^;;

woven sun
coral leaf
#

I have the strongest CPU in my crew, so I host now so we can play there.

bronze verge
#

On Halation the two Feiopars got spawned and stuck running in place, while spamming:

[Info : Unity Log] Tree state: StartingClimb; False [Info : Unity Log] Set GetTargetTree: Got target tree?: False [Info : Unity Log] No target tree found!

maiden shard
#

Feiopars are the new Snare Fleas I'm guessing. When they can't climb, they throw errors around

bronze verge
#

On Baykal the Feiopar in 3/4 occurences spawns on isolated swamp trees and cannot climb down

cinder ore
bronze verge
cinder ore
#

Yeah, they’re funky creatures. I had what you were experiencing on Phuket. Not exactly sure what causes it. Maybe it’s lack of navmesh or nearby AI nodes. Idk

halcyon chasm
#

oh, yeah...
Voices of the Void got updated

#

:]

woven sun
coral leaf
woven sun
coral leaf
#

Because yes, Pareidolia works great, that's not relevant to the conversation.

woven sun
#

I was testing a few mods actually lol

coral leaf
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If I sit in the ship somewhere safe and wait from landing to midnight when it's eclipsed, my CPU usage goes up from 25% to 50% (with 128 virtual cores on my computer). If my friend does it with his 16 cores, he has 2 fps by 5 PM.

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I don't know how you're getting away with it.

#

Exchange codes? 019e4bbf-0844-a602-46c6-d6ae9004527f (Don't upgrade WAR, MARC has a race condition in the latest version)

cinder ore
coral leaf
coral leaf
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If Zaggy's not around, I might take a look at making a patch mod to add a configurable moon blacklist. I have to check how the setting is done.

bitter vigil
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shutter crashes my game now since the latest LLL update

thorn crescent
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Paridolia with eclipsed only/2x enemy spawns

upbeat horizon
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Without a log I'm not sure why it would crash

bitter vigil
desert stratus
#

The masks that spawn in the ACF interior don't seem to be affected by scrap value multipliers (Such as WeatherRegistry weather multipliers, or LunarConfig's moon scrap value multipliers)
Meaning they can be much lower value than everything else, if you balance it where harder moons/weathers have a boost

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Not a huge issue but it would be nice if they did scale

#

i imagine the same is true for the Golden skull in Chizra etc.

bitter vigil
full notch
#

@upbeat horizon Not sure if anyone else is having this problem as well but on two moons Lament and Pareidolia I'm having these errors when trying to load them. I tried loading 2 differents modded interiors and 1 vanilla interior.

upbeat horizon
# bitter vigil happened again

I see you and Paco talking about it in the LLL thread, I'm awaiting his verdict on that in case Shutter is missing something important I overlooked when doing the big update to V80

bitter vigil
#

i dont think it is on your end because it did not happen before the recent LLL updates

#

not sure what the error means (the game also full on crashes for the host), but paco might know

upbeat horizon
full notch
#

Outta all of these of yours. those are the only two I having issues. (big fan btwstare )

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these are the Interiors I have assigned to those two but I could'nt get them to load on those moons but they work fine on other.

forest trench
upbeat horizon
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Looking through my moon scenes it looks like pareidolia and Lament's Environment Folders lack the 'OutsideLevelNavMesh' tag, I assume that's why?

forest trench
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How does your navmesh even work without that tag lol

upbeat horizon
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Mystery solved then, I guess it was using the one I pregenerated? I know it gets regenerated in runtime but mayhaps it just used the old one?

forest trench
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Maybe

upbeat horizon
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I've noticed a few more moons lack the tag, time to do an update sweep soon

woven sun
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Got an issue

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Pareidolia and the most recent DawnLib update broke the compatibility together

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How fix? PauseChamp

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UNLESS I FAILED TO SCROLL UP AND THIS WAS TALKED ABOUT IM SORRY

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I scrolled up, thanks for working it out guys happyTama

fallen steppe
#

It fails for a different reason that I was not aware of (that is now fixed), but I thought I was accounting for Company moons greed

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Lol

upbeat horizon
#

2.6.4 Nightmare Moons

  • Fixed a Navmesh issue on Flicker, Shutter, Pareidolia and Lament.

1.2.4 Cruisin Moons

  • Fixed a navmesh issue on Expurgation.

1.2.1 The Baroness

  • An Extra surprise.
woven sun
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I can’t wait to see if it works when I’m home!!!

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Pareidolia is one of my favorite moons. I’ve given my friends PTSD because we have blood moons on it constantly and outside entities that are usually inside roaming

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The ambience between the moon and the weather is just perfect

sweet geyser
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Shutter often has weathers on it, combined with modded weather makes it pretty intensive if not run ending.

Tornadoes spawns right on top of the selling counter.

proper jewel
#

you can blacklist weathers from appearing on a moon with the registry fwiw, but yea maybe a little odd that that's not automatically the case right out of the gate

upbeat horizon
upbeat horizon
sweet geyser
upbeat horizon
# vale pumice scrap value calculator?
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class ScrapCalculator : MonoBehaviour
{
    public SelectableLevel  MoonSelection;
    
    public float  totalWeight;
    
    public float  MinTotal;
    public float  AverageValue;
    public float  MaxTotal;
    
    void Start()
    {
        Calculate();
    }
    
    void Calculate()
    {
        totalWeight = 0;
        MinTotal = 0;
        AverageValue = 0;
        MaxTotal = 0;
        
        for(int pointer = 0; pointer < MoonSelection.spawnableScrap.Count; pointer++)
        {
            totalWeight += (float)MoonSelection.spawnableScrap[pointer].rarity;
            MinTotal += (float)((MoonSelection.spawnableScrap[pointer].spawnableItem.minValue * 0.4) * MoonSelection.spawnableScrap[pointer].rarity);
            MaxTotal += (float)((MoonSelection.spawnableScrap[pointer].spawnableItem.maxValue * 0.4) * MoonSelection.spawnableScrap[pointer].rarity);
            //Debug.Log("Item Added : "+MoonSelection.spawnableScrap[pointer].spawnableItem.itemName);
        }
        
        MinTotal = (MinTotal / totalWeight);
        MaxTotal = (MaxTotal / totalWeight);
        AverageValue = ((MinTotal + MaxTotal) / 2);
        
        MinTotal *= (float)MoonSelection.minScrap;
        MaxTotal *= (float)MoonSelection.maxScrap;
        AverageValue *= (((float)MoonSelection.minScrap + (float)MoonSelection.maxScrap) / 2);
        Debug.Log("Minimum Value : " + MinTotal + " | Average Value : " + AverageValue + " | Maximum Value : " + MaxTotal);
        
    }
}

Create a new script named ScrapCalculator, Copy/Paste this code, Place it on an empty gameobject in an empty scene, put a selectable level in it and press play, it'll print the levels Theoretical minimum, Maximum, and average value. It could probably be improved and made more user friendly but I think it's fairly accurate. (It doesn't account for custom items and SIDs)

upbeat horizon
#

you're welcome stare

upbeat horizon
#

2.7.3 M.O.O.N.S.

Halation V2.6.2

  • Fixed the missing assets on all but 1 cruiser.
  • Hopefully fixed instances of Feiopars running in place.

Baykal V2.5.2

  • Baykal has terrible loot for its hazard level, It is more profitable now.
  • scrap count increased. (10-18 => 11-19)
  • Hopefully reduced the instances of Feiopars climbing up trees and refusing to come down.
  • Changes to the Navmesh.
upbeat horizon
tight sun
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Ty for making the baroness. As an avid Doorman spammer, it brings me great joy