#Moons of Otherworldly Oddity and other Miscellaneous mods

1 messages · Page 2 of 1

upbeat horizon
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I was gonna fix that today, Voxx said it was a material name catch, not a gameobject name catch

compact smelt
upbeat horizon
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I made the wrong kind of fix last night

balmy orchid
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Ahhh lol

upbeat horizon
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1.7.10

Baykal Updated to V1.1.3

  • changed the internal name for the Reeds materials so they won't solidify and trap players when playing with Lethal Elements' snow Weathers.

Mazon Updated to V1.3.2

  • Fixed the Main Entrance door slightly floating.
  • Fixed more meshes for compatibility with Lethal Elements Snow Weather.
balmy dagger
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@upbeat horizon Erm what the scallop

compact smelt
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lol maybe they are immune to snow now xD

balmy orchid
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@upbeat horizon

balmy dagger
upbeat horizon
hard sorrel
compact smelt
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Its just the festive update right....right??!!!??! lol jk

compact smelt
balmy orchid
compact smelt
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they look somewhat purple lol

hard sorrel
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pink is a shade of red

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red + blue makes purple

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so technically, yes

mental yacht
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Is missing texture not typically Magenta? Red+blue (Purple is purple, only in RGB does red get added to approximate? meanwhile magenta is non-spectral)

upbeat horizon
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1.7.11

  • Support for the Following Dungeons have been added to the gate of the Cosmos; Accursed Crypts, Mausoleum, Museum, Cyberworld, Mantif Dungeon, and Sector-0.

Baykal Updated to V1.1.4

  • Installed Counter Strike Source.
chrome lark
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What does gate of the Cosmos mean?

upbeat horizon
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It means what it means

chrome lark
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wait, mantif dungeon? Is that dungeon fuctional still?

upbeat horizon
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¯_(ツ)_/¯

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Last I checked it was

obtuse heron
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Tomb support for the gate?

hard sorrel
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mae having to make support for every single modded interior Trollface

chrome lark
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Still awesome though!!

languid crest
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you might wanna see this too lol

brazen swift
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Just so you know, ^ this was from my side, will be fixed

balmy dagger
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Please address this whenever you can.., if it's even addressable

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Shit looks like LC Office on crack 💔 (/j obviously)

balmy orchid
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From what I was told stuff like that usually is dependent on the moon

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Generic's Storehouse on Integrity for example can have some really fucked Turret spawns but it's usually fine on other moons

chrome lark
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I dont' know 100%, but it feels like lithium interior monsters don't spawn until like 6-7PM

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I ran through the entire interior like yesterday and didn't find one monster. Though in the logs it said they started to spawm but it was 6-7

upbeat horizon
upbeat horizon
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1.7.12

Halation V1.2.3

  • Removed chrimbo
balmy orchid
upbeat horizon
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Its staying for the time being because I like the vibes

balmy orchid
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True I like it too

upbeat horizon
upbeat horizon
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I'm on break and still am but I couldn't pass up the idea, it needs Polish but is otherwise functional.

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Moons of Otherworldly Oddity and other Miscellaneous mods

mental yacht
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Demon casually becoming the author of 2/4 of all functional intetiors

bold flame
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thast the same complaint I have for gray aparments honestly

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both are quite decent but are just so damn bright

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so dark spaces at all

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really takes away any fear level

upbeat horizon
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Lights being randomly distributed was something I was going to add post launch, much like how they are in the Facility, at the moment they are just all guarenteed to be placed, I hear you in that regard

bold flame
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the lights themselfs are also quite bright too honestly

hard sorrel
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this is flicker yeah?

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and i saw an asteroid-13 reference i believe

brazen swift
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i believe

hard sorrel
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i was also thinking it could be espira

obtuse heron
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description says there's a horror set based on Gloom, iirc

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@upbeat horizon what if that stage prop door acted like a vent? .3.

upbeat horizon
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🤔

obtuse heron
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dont know if vents can have guaranteed spots on certain tiles tho. just idea

upbeat horizon
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they can

upbeat horizon
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1.1.0 Studio Floor

  • Removed Winter Lodge from the Readmes weight list, it wasn't configured for it.
  • Increased Flickers default weight.
  • Added JLL as a dependency.
  • The atriums skylight color and temperature changes depending on the moons tags. It defaults to Beige if no compatible tags are detected.
  • Lights in hallways are randomly distributed like how they are in the Facility. Lights in the Main Entrance and Film set spotlights are unaffected.
  • The Storage closet tile has scrap spawns, it didn't before and it seemed like a big mistep.
  • 1 new tile, The Power room.
  • Doors are solid now.
  • Doors have a rare chance to have a gold star on them. this is for waymarking purposes.
  • Adjusted some prop positions in various rooms.
  • Placed a vewnt spawn in the door in the horror movie film set.
  • Fixed an incorrectly assigned texture in the Break room.
  • Doors no longer reference a sound used in Gray Apartments.
  • Fixed some blockers put in rooms where they didn't belong.
  • An Obnoxious cat
bold flame
obtuse heron
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cat?

robust tangle
untold bridge
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plink?

tropic elk
untold bridge
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joke interior added by generic's interiors recently

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fun stuff

upbeat horizon
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This is a teaser

obtuse heron
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back to mooning, are we? 👀👀👀👀👀👀

balmy orchid
balmy orchid
upbeat horizon
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A Heads up I've removed Flicker from the upcoming M.O.O.n bundle because it's getting placed in it's own pack with this new moon

languid crest
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oh shit??

obtuse heron
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how dare you do what you think is right >:[

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cant wait .u.

hard sorrel
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finally

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we can get P.L.A.N.E.T.S

obtuse heron
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well Mae, you know what to do if you want icons :>

upbeat horizon
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New moon is ready, was combing through some shared assets in some moons and discovered a very important rock was just missing from Praetor

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it's back now

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1.7.13 Moons Of Otherworldly Oddity

  • LLL dependencies updated.
  • Removed Flicker from the pack.

1.0.0 Nightmare Moons

  • Released.
  • No relation to MLP
balmy orchid
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@upbeat horizon Will definitely be checking out the new moon later ^^ I'll be adding it in about an hour or so to the pack probably I'm excited

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Whenever Thunderstore allows me to add it

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XD

signal apex
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Hello!
One question...
||Can I ask how to unlock pandoramus?||

upbeat horizon
signal apex
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O_O

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I shall follow the path of prophecy

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Thank you my captain

upbeat horizon
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1.0.1 Nightmare Moons

  • Made the skull in the Packs Icon less conspicuous.

Lament V1.0.1

  • Fixed some quirks with the Navmesh.
  • Added a bunch of offmesh links in places they should belong.
  • Minor performance improvements.
  • Adjustments to the Fog and Lighting.
  • Removed the Jester from the interior spawn weights.
  • Increased ghost girl spawn weight (5 => 25)
  • Increased Outside Bunker Spider spawn weight. (30 => 50)
  • Increased Late night masked spawn rate.
  • Things get a little spicy starting at roughly 9 PM.
  • Increased Nighttime Max Power. (6 => 7)
  • Increased the weights of high value scrap ever so slightly.
  • Added the whoopie cushion to the scrap spawn list.

Flicker V1.1.5

  • The Film Screen now renders at full bright from any distance.
queen rose
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Seems to be some issue on Lithium when the interior is Niven Reactor. The main entrance spawns you on the top catwalk of the entrance as if you came in through the wall. The usual entrance door doesnt work and you can't get out through the wall you come from either. The shockwave gal from CodeRebirth doesn't have issues exiting that way apparently when delivering the items back. The fire exits work fine.

upbeat horizon
upbeat horizon
queen rose
upbeat horizon
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interesting, then it's probably happening with every moon with that interior

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If you have Dreary pipeworks installed and run into that interior let me know if the Main Entrance is inaccessible there as well

queen rose
queen rose
queen rose
upbeat horizon
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It has Zeranos Compatibility that might be a bit screwy

queen cloud
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You have to set default tile objects activity to true and for the elevator ones

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you disable

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It is needed because not everyone has Zeranos moon in their mod pack

upbeat horizon
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The pivot for the Entryway object is over here, that might explain some things

upbeat horizon
queen cloud
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🤔

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I think that entrance trigger spawns in a wrong place

queen cloud
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Oh by the way

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I see you spawn entrance trigger

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Fake and default main entrance door positions is needed to set the visual meshes for the door

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To make it invisible by positioning it somewhere

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If it’s elevator based moon.

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And if you set spawn entrance trigger with it, your teleport position will be same and it won’t move in game

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I have to see your interior

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I will check it when I go home

upbeat horizon
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@queen cloud @queen rose I posted about it in another thread but I fixed the Zeranos compat quirks, tested on both it and experimentation with both interiors and everything checked out

queen cloud
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Okayy

queen rose
hard sorrel
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@upbeat horizon out of curiosity
can you send the audio files for the ambient sounds espira has, wondering if ive heard all of them, theyre one of my favorite things about the moon

upbeat horizon
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@hard sorrel

hard sorrel
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yeah ive heard all these

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i think the bracken is the rarest one

upbeat horizon
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Espira also has some Vanilla sounds in its ambience, they're not included

hard sorrel
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didnt know that one is a wolf howling

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i hear it now, but i heard it as spirits wailing

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these are really cool sounds, and i could genuinely see a lot of these being in vanilla lethal

balmy dagger
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@upbeat horizon IS THIS A SLENDYTUBBIES II REFERENCE

upbeat horizon
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if you choose to interpret it as one sure

balmy dagger
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Wtf

hard sorrel
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im pretty sure thats just an edited sound of a girl saying "laaaalaaaalaaaa"

balmy dagger
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It literally sounds like Laa-Laa, and also has her name in the filename

hard sorrel
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or maybe not a girl idk

hard sorrel
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ouija boards are conductive

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possibly intentional, maybe

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i kind of like they are, it shows theyre possessed by evil magic or something like that

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to me at least

upbeat horizon
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I can't remember honestly

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They are lined with gold though 🤔

hard sorrel
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i suppose thats fair

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but i like thinking of it the way i described

upbeat horizon
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works too ye

upbeat horizon
brazen swift
upbeat horizon
short kelp
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also the Mazon makeover looks nice

upbeat horizon
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Next update it's getting removed

balmy orchid
upbeat horizon
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Should be soonish

short kelp
upbeat horizon
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I think just Espira, The secret moon used to but not anymore

short kelp
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like the ghost dog

upbeat horizon
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Nightmare

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should I add the HUD notification sounds to Espiras ambience lol

hard sorrel
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plus its not really jumpy

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youre talking about like
fire exit blocked notifications right

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or do you mean the warning one

upbeat horizon
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You're right it doesn't, but hearing it will throw people for a loop and it builds into the paranoia aspect

upbeat horizon
hard sorrel
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unfortunately for you i have a brain

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(no shade fr)

robust tangle
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I dont

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I also have nothing more to add to the conversation pikaSip

hard sorrel
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mostly heard when pulling the lever with 0 days left and not at the company

tropic elk
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will you add a preview video of the moons on the monitor? just asking

upbeat horizon
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I could add some

balmy dagger
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What're all the possible weathers on Espira?

real egret
upbeat horizon
upbeat horizon
balmy dagger
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Thank you

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God...

upbeat horizon
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what are they doing there lol

balmy dagger
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That's why

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(Every existing entity in my modpack have an equal weight of 100 on Espira)

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Let's just forget that it's permanently eclipsed, a leftover from Yearn

hard sorrel
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it doesnt matter for outside

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spawn cycle of 5 for eclipsed is evil though

balmy dagger
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You would be surprised

upbeat horizon
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twas only ever meant to have the ghost doogo

balmy dagger
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Speaking of dog!

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What the fuck...

hard sorrel
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outside is mostly the same, just swapped ghost with normal dog

upbeat horizon
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2.0.0

  • All Moons now have a subtle color filter effect indicative of the moons thematic color.
  • Support for the Following dungeons have been added; Studio Floor, Sniper1_1's CabIn, Liminal Facility, Dantors Mental Facility, Atlantean Citadel, The new Rubber rooms, Art Gallery, both variants of Scarlet Devil Mansion, Lost Edifice, and Beaniebe's Storage Complex.
  • Moons have Video reels while in orbit.
  • Moon lore dumps when typing the 'Info' command.
  • Jazzed up the readmes with new, more up to date screenshots, and level information.

Halation Updated to V2.0.0

  • Major renovations in environmental details.
  • Railings have been added to the sides of the Piers.
  • A section of the side roads at the southern end of the Street has been converted to a shipping yard storage platform.
  • More Foliage!
  • Halation now has 2 Fire Exits.
  • Interior size has been increased from 1.0 to 1.15 to compensate for the extra Fire Exit.
  • Scrap count has also been increased by roughly 15%. (13-16 => 15-18)
  • Max Interior power count increased. (6 => 7)
  • Added a subtle Bloom Effect.
  • Trucks drive across the road out of bounds.

Espira Updated to V2.0.0

  • Lots of extra foilage, Cliffside rocks, and other details.
  • The Ghost girl can spawn alongside the triplets.
  • Steepened the interior spawn curve.
  • Added an ever so subtle Film Grain and Bloom Effect.
  • Brightened the Moon a bit, by the end of the day it'll be as dark as it used to be normally.
  • Will-o-wisps inhabit the interior.
  • Espiras unique Ambience won't be overwritten if the selected interior is Mineshaft.
  • Stole some of the sounds used on Lament and Flicker for Espiras Ambience set.
  • Fixed a lot of Null clips in Espiras Ambience set.
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Mazon Updated to V2.0.0

  • Mazon is described as a mountainous jungle, I've added some jungle-ish trees and bushy foliage across the map.
  • The Fire exit at the end of the Valley and the Main Entrance have been Swapped.
  • There's now a gate in front of the fortress that must be opened from the inside, Reflecting the moons origins.
  • New Interior Ambience!
  • Slight increase to the max number of Turrets.
  • Increased the Maneaters Weight. (5 => 20)
  • Decreased the Thumpers Weight (30 => 25)
  • Increased the Snare Fleas Weight. (50 => 75)
  • Decreased the Spore Lizards Weight. (35 => 20)
  • Removed Barbers from the Spawn Pool.
  • Decreased the weight of Dogs (30 => 24)
  • Increased the weight of Worms (91 => 100)
  • Increased the weight of Old birds. (79 => 80)
  • Forest Giants now have a very rare chance spawn outside.
  • Interior spawn curves slightly adjusted.
  • Scrap Count adjusted (24 - 28 => 24 - 29)
  • Exiting the Interior makes the Moon Ambience properly play.
  • Made the Wind Quieter.
  • Spotlights are more effective at their jobs.

Praetor Updated to V2.0.0

  • Several environmental detail improvements.
  • Lava flows down some cliffs.
  • Volcanic Ambience!
  • Spruced up the Level Ambience.
  • Fixed some navmesh Quirks.
  • Added JLL as a dependency.
  • Fixed The Tarydium Crystak typo.

Rockwell Updated to V2.0.0

  • Christmas decorations removed, and can be restored with a config option.
  • Added JLL as a dependency
  • A bunch of detail has been added to the level.
  • Why is the Main entrance door so huge? it's more reasonable now.
  • Also where did the doors on the cabins go? they're back.

Calypso Updated to V2.0.0

  • Improvements to map detail
  • Made the Binary Stars look a little Cooler
  • More foilage
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Makron Updated to V2.0.0

  • Greater amounts of level detail have been added.
  • The industrial runoff starts a little lower, and will start rising after a while
  • The path to main has more options.
  • A hazy glow has been added to the sun.
  • 2 new Scrap Items, a Gold chunk, and the Gold Coin.

Lithium Updated to V2.0.0

  • Added some Weather effects, it will always be slightly rainy regardless of the weather type.
  • The Moons Weather is no longer overrided to Rainy.
  • Mixed up the stuff on the Platforms.
  • Some additional Environmental Details have been added.
  • Platforms have railings on the inner End.
  • Added an Outer ring along the edge of the Pylon platform. Tread these if you're brave.
  • Added a subtle Bloom Effect.
  • Not sure how long the Level ambience was absent but it's fixed now.

Baykal Updated to V2.0.0

  • Decreased the height of grass by about 30%
  • Added randomly placed ferns across the moons surface.
  • Increased the distance of Fog when it's Foggy.
  • Barbers are a nighttime spawning enemy instead of a daytime enemy.
  • Swapped the Interior Barber and Snare Fleas Spawn weights. (10 / 35)
  • Increased the Max scrap count. (16 => 18)
  • Water Reed items are slightly more common.
  • Fun Stuff dips into the Dungeon.
  • Added a few more trees to the peripheries of the map.
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Ultimatum Updated to V2.0.0

  • environmental details added.
  • Pools of Radioactive sludge dwell in some pits. It also harms entities, not that they will step in them.
  • The Commodore waits another 15 seconds before activating. This will not impact your ability to enter it.
  • Added JLL as a dependency.
  • Watchtowers generally point in the Direction of the Main Entrance.
  • Removed the central warehouse, allowing for a more direct path to main.
  • Moved the Mold Attraction point.
  • Snowy foliage and bramble patches can generate randomly.
  • Background changes to the sun, as well as a neat Halo effect.
  • The enemies of Ultimatum were thrown together rather slap dashedly with obnoxious difficulty, A total rebalance while maintaining a S+++ difficulty has ensued.
  • Added Rainy as a possible weather.
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Patch notes too powerful, had to split them all up

real egret
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Those new visuals looks better yoiled

hard sorrel
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i forgot to post this
did you fix this obvious png cutout on espira by chance?

robust tangle
severe lotus
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I could only dream of such a CLEAN looking changelog. Mine are full of typos and saying the same thing a couple times on accident lol

hard sorrel
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espira

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old bird there cause i noticed it while playing narpys mod pack

balmy orchid
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God Narpy's rebalancing is so strange to me

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I kinda prefer to let moons just be the way the moon devs intended tbh

hard sorrel
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well, i dont think their edits are meant to be rebalances really

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just following specific themes or gimmicks

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in turn that can rebalance moons

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but its kind of hard to not intentionally buff something like offense

upbeat horizon
upbeat horizon
hard sorrel
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thats odd

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tbh i dont recall seeing this until i played narpys mod pack

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but i assumed i just.. didnt notice it in general

obtuse heron
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Mae cooked then made dessert

balmy orchid
upbeat horizon
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Feel like it's been long enough at this point to lift the spoiler warnings for Pandoramus since it's teased on the Thunderstore page

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Congrats to Pepsiman for discovering it on day 1

obtuse heron
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Halation's hint butchered my sanity XuX

upbeat horizon
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I imagine you found the easter egg before the hint

hard sorrel
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pandoramus is cool but i dont know the lore so im probably missing out on something lol-

obtuse heron
hard sorrel
languid crest
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i did not lmfao

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atleast im honest about it

simple abyss
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ive played on espira a ton before and havent had a dog spawn on a pumpkin before until my first time on the new update lol, poor puppy cant get down :(

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i absolutely am loving the new update to the moons though they have always been some of my group's absolute favorites

hard sorrel
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zeekerss navmesh be like

upbeat horizon
simple abyss
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LMAOO

balmy dagger
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IIrc

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This is an issue with AggressiveMaterialFix

balmy orchid
balmy dagger
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Again, I don't care about the potential downsides. I want everything in my modpack to use Zeekerss' shaders

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They look out of place without it

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The sun being fucked on Espira isn't that big of a deal to me, especially when it's a joke moon in my modpack

balmy dagger
balmy dagger
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I'm not calling Espira a joke..,

short kelp
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not the shader thing I dont care

short kelp
balmy dagger
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The gimmick I gave it is that the power levels are 16 (Indoor), 20 (Daytime), and 14 (Outdoor), and every entity has an equal weight to spawn here

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You go trick or treating by collecting the permanent single item day candy (And the one weight zed dog)

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In a sense the same joke Embrion is

upbeat horizon
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Not sure what about this is in need of fixing by aggressive material fixes' standards, it's using the HDRP shader

balmy dagger
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I wouldn't really bother with that since AMF is a mess

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I would say it's a job up to the creator of AMF, not you

upbeat horizon
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It's a headscratcher to me

balmy dagger
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But here's the thinker

upbeat horizon
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I saw the comment on the blockiness of objects on my moons in the Modding general, you right about that and I think my neglect of the smoothing tool in pro builder really contributes to it, Look at the difference here when I do use it @balmy dagger

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Night and day difference

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Wish I knew about this earlier yummy

balmy dagger
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I never bothered with mentioning the blockiness of your moons since I figured it was just an artstyle choice

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But that does look better

brazen swift
upbeat horizon
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whack

balmy orchid
upbeat horizon
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that's good to know because I would have been losing my mind trying to figure out why it would have been different ingame and ineditor

upbeat horizon
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2.0.1

  • Barber fixes is now a dependency

Espira V2.1.0

  • 1 new scrap, an Ectoplasm sample.
  • Fixed some errant navmesh quirks.
  • Lowered the pitch of the wind

Calypso V2.0.1

  • Some Countermeasures to prevent stuck enemies have been implemented.
hard sorrel
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Ectoplasm sample
hope it isnt too far from vanilla like ouija boards werent

upbeat horizon
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it's a pickle jar with glowing goo in it

hard sorrel
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@upbeat horizon ok so problem with the sample

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you forgot to make the light it emits disabled when its not held

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this is what it looks like if you dance with it in your inventory for example

balmy dagger
hard sorrel
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but its much more jarring running with it

balmy dagger
hard sorrel
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yes

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i hate you

balmy dagger
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lol

tropic elk
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sorry I send it to wrong thread. but this is evil

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🤣

upbeat horizon
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I'll see if I can fix it in a patch soon I swear I fixed it already

upbeat horizon
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The gate on Mazon wasn't synced between players, this has been fixed

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2.0.2

Makron V2.0.1

  • Added several spawn blocking zones to prevent unfair Quicksand spots.

Mazon V2.0.1

  • The Gate should be properly synced between players now.
  • Moved a fence near the ship slightly.

Espira V2.1.1 (I forgot to include this in the packs Changelog)

  • Adjusted the lighting properties on the Ectoplasm.
upbeat horizon
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2.0.3

Halation Updated to V2.0.1

Baykal Updated to V2.0.1

Mazon Updated to V2.0.2

Espira Updated to V2.1.2

Lithium Updated to V2.0.1

Makron Updated to V2.0.2

  • Applied a smoothing feature on some objects in the above moons to make them look less blocky.

In the depths a secret arrives,
Hidden in endgame, it resides,
In twilights last light,
A peculiar sprite,
Leading to amorphous clay Hives.

hard sorrel
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w h a t

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how rare is this room

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i swear every time i think i know the rarest room in this interior, one ive never seen shows up

balmy orchid
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What interior even is this?

hard sorrel
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gray apartments

balmy orchid
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Ah yeah then I'm pretty sure I've seen that room before, I stopped playing with that interior cus it's too neutered compared to Red Apartments in it's current state

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But it is cool to find stuff you haven't seen before

upbeat horizon
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oh no

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Gray Apartments generation is fucked and I didn't realize it until you posted that

hard sorrel
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lol???

upbeat horizon
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There's like, a third of the dungeons tiles that are never used because the archetypes are missing major tilesets

upbeat horizon
balmy orchid
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Gray doesn't

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But if the generation is fucked that might be why

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XD

upbeat horizon
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It's nothing but hallways and house tiles, with the interesting rooms going completely unused except for as the end of dungeon markers, and this is on a 3.0 multiplier

balmy orchid
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Yeah, where as with Red Apartments you'll see some interesting rooms and markers the second you walk in

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Hmmm

upbeat horizon
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All the red circled rooms are tiles that should generate normally, gonna patch this rn

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Changelog posted in the Oneshot/Deltarune interior thread

upbeat horizon
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The Sub-Systems, now out. Go nuts

balmy orchid
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Ooh new Interior?

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This looks amazing

upbeat horizon
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Screenshot quality was destroyed, reposted better ones

balmy orchid
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@proper agate Come look at this

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🔥

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@obtuse heron @robust tangle

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You guys too

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@tranquil spire

upbeat horizon
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There's some small scuff in some points but I am satisfied with the state it's in for release

tranquil spire
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DemonMae Facility

balmy orchid
obtuse heron
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so this is basically a sewer?

upbeat horizon
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Kind of

obtuse heron
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good shit

tranquil spire
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I'm not quite as excited as Lunx, but it looks interesting lol

upbeat horizon
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It's like, Facility but with all the concepts I had for Dreary pipeworks that never got added

obtuse heron
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cheese version inbound

balmy orchid
#

I feel like every new vanilla styled interior you make is better than the last

balmy orchid
#

Cus there's so many moons meant for them

#

lol

halcyon chasm
#

Issue with Chizra temple (used on junic), The fire exit doors lead to different entrances depending on whether you are the host or the client.

upbeat horizon
#

whack

#

Going in or coming out?

#

not sure if it matters actually, I'll look into it

halcyon chasm
balmy orchid
#

Are you sure this isn't some weird behavior with another mod?

#

I don't recall running into this

#

🤔

civic zealot
#

||I managed to find the secret moon!||

#

Also I want to say how much I love Halation

#

It is such a breath of fresh air to have a moon that actually has a population

raven sand
balmy dagger
#

I have made it worse

brazen swift
halcyon chasm
#

I'll do more checks

#

cuz I don't have any "weird" mods

upbeat horizon
#

1.0.1 The Sub-Systems

  • Fixed an offmeshlink I forgot to fix before release.
  • Metal surfaces have the correct footstep noises.
  • Blocked off the Navmesh generating under the grating in the entry room.
  • The Catwalk in the Pit Tiles mesh was smoothed, making it consistent with the rest of the interior.
  • Reassigned some inconsistent textures in various tiles.
  • Fixed the near plane on the Ceiling lights in the big 2 story catwalk room.
  • Water randomly drips from some pipes.
  • Added a ladder interaction to the Water filled pipe in case you ran out of stamina and can't jump up the steps.
distant pilot
#

Hey I found something in Lithium, everytime I've landed there the console spams "Sub-emitters may not use stop actions. The stop action will not be executed"

#

I was just testing the moons with Imperium and some very few other mods, every other one worked fine

upbeat horizon
#

That just happens when it rains generally

#

Go to experimentation when it's stormy and it'll happen there too

distant pilot
#

The thing is, weather was clear

#

And eclipsed, the second time I went there

upbeat horizon
#

Oh right, Lithium always has some rain going on regardless of the weather

lapis moat
#

Hey, does the subsystem have the secure doors? If its a remake of the facility it should definitely have them and frankly i feel like too few moons make use of them. They can help create some interesting scenarios

upbeat horizon
lapis moat
#

Cool!

upbeat horizon
#

Feeling of being watched

obtuse heron
#

you know when to ping me

upbeat horizon
#

wha

#

oh this is a room in that new interior, not a moon

obtuse heron
#

REEEEE oh cool! pepsim3Pog

upbeat horizon
#

1.1.0 The Subsystems

  • Custom Security doors are sporidically placed in wider halls.
  • Skylights change color depending on the moon tag.
  • 1 new tile, a 4th storage room type connecting to wider halls.
  • JLL added as a dependency.
  • The Massive bridge platforms audio is no longer globally heard.
halcyon chasm
upbeat horizon
#

The Backlight changes based on tags;
Wasteland, Canyon, Volcanic = Beige
Rocky, Valley, Marsh, City and Mountains = white
Tundra and Alpine = Blue
Cosmic makes it solid black

#

I could move Rocky to the Beige coloring if you think it's a better fit

obtuse heron
#

i think wesley tagged some of his moons individually?

upbeat horizon
#

Had the Rocky Tag last time I knew, but that was before Journeys

obtuse heron
#

either way, that would lead to making textures based on other specific moons

#

so disregard the thought ^^

brazen swift
opal path
#

Jacob Moons Tag?

robust tangle
brazen swift
sand eagle
#

subsystems is such an awesome interior

#

imo your best interior

#

maybe in the future you could make a mansion variant type of interior 👀

real egret
#

Loving subsystems too, especially the part where you go to the water sections. The fix for gay apartments also had a huge difference and its a lot more better now

sand eagle
#

gay apartments 🔥

real egret
#

Oops I meant gray XD

upbeat horizon
#

hiding a rainbow flag in gray apartments next update

hard sorrel
#

🔥

real egret
#

Peak..

upbeat horizon
#

1.2.0 Studio Floor

  • Storage rooms and Offices have random arrangements, they won't all be exactly the same anymore.
  • Mesh Smoothing applied to various materials.
  • The Recording booth hallway tile is now non repeatable.
  • 1 New tile, The Assembly room.
  • The Horror Movie set has two different possible sets, The original Spooky forest, and now a mansion shot referencing the Shining.
  • The Sci-fi Movie set has two different possible sets, The Moon with coil heads, and a spaceship interior.
  • Why is the sink so low? who's it for? Hoarding bugs? It's been raised.
  • Jazzed up the carpets a bit.
  • Lighting Adjustments.
  • Changed the Ceiling Textures.
  • Updated Dependencies.
halcyon chasm
#

Hello!
Sorry for nitpicking, but there are times when the water surface in the room with the iron door in between are different.
(left and right)

upbeat horizon
#

think that's just the shading, the water surface is one singular plane

#

I think

#

I need to check

halcyon chasm
#

ok yeah, it's the water shading

thorn bane
#

Hey quick question!
Are there multiple ghost girls on Espira? And if so do the extra ones work in the same way as the first? or are they lesser in some way

#

||I was looking with Imperium and I saw three entities that seemed related. One "girl" and two other "triplets"||

upbeat horizon
#

Yes, it's Espiras gimmick, they all are identical in function

thorn bane
#

Okay gotcha! Thank you so much

#

And then one more question that's only kind of related to your mods
Do you know of a way I could change the color of the lighting in Grey Apartments? I love the thought of using Red Apartments for Halation's interior for the matching lighting, but the Oneshot textures don't really fit that vibe

upbeat horizon
#

I could implement tag based color changes to the window lighting like how the Studio and Subsystem interiors do

#

It'd kinda break the vibe so it'd probably be the only one where it's togglable as an option

#

stay tuned for that

thorn bane
#

oh my gosh that would be awesome!!
I personally would love that as just an option to help it match environments better

upbeat horizon
#

Wish I got this kind of luck when I'm actually playing the game

#

Updates for Gray Apartments and Subsystems coming within the hour

upbeat horizon
#

1.1.1 Sub Systems

  • Adjusted some default weights.
  • A Silly cat.
  • Rebalanced the floating objects in the water parkour Loot Room.
buoyant lava
#

im not sure whats happening here AnimatedPlink

#

the model slightly changed after i get close enough

brazen swift
buoyant lava
upbeat horizon
#

I rarely notice LOD popins like that, I should probably increase the distance a bit so it's not so noticeable

#

Also

upbeat horizon
#

The supported tags that change interior elements are;
Wasteland, Valley, Canyon, Tundra, Marsh, Ocean, Haunted, Argon, and Company

thorn bane
#

Oh my gosh you're a savant!! I'll check it out right now!

upbeat horizon
#

Halation is tagged with Argon so it will make windows pink when the setting is enabled

thorn bane
#

Thank you so much!!

upbeat horizon
#

yw

hard sorrel
#

Added a rarely occuring easter egg.
what

#

is it a room or

#

oh right its this

#

i loaded an interior thats x20 size lol

real egret
#

Will the moon bundle eventually have an ending at some point or there is already one 👀
Though it needs some story/lore for that, This is one of my favorite packs next to wesley's

real egret
upbeat horizon
#

Pandoramus is more or less the End Point.||The other secret moon is just a bonus||

earnest moss
#

My friends and I have been playing with this pack for a while and we really enjoy it. Halation is awesome especially. I wanted to throw in two cents on behalf of my lethal group though. We love almost everything about Mazon, it's fun with the car and the path to the ship is linear but short so it's a change of pace from other maps. The problem is, though, the fire exit next to the ship kinda just invalidates the other 2 exits every time

Someone goes in the fire next to ship, then everyone else goes main or fire and when you're done you ship everything through the fire by ship and its super easy to get a billion loot because the moons value is super high (as it should be because the main path is dangerous! but the fire exit is not.) Not only has it felt bland and too easy but also we got this pack largely for how it actually incorporates the cruiser as an intended part of the game balance but that fire exit kinda flies in the face of it.

blissful wren
#

Just checked out the sub systems so i'm just gonna leave my feedback here
I like the idea and it has some interesting gameplay.
However, i think the interior would benefit from generating smaller because the rooms are so big, as well as generating more of the rooms that have water.

I don't really like the appearance of the water in the interior. I wish it was more in line with the rest of the water in the game. Same for the entrance doors.

A suggestion i have is a room where the water level can change, possibly with some floating objects moving with it.

upbeat horizon
#

This is how the Water Parkour room would look like with the games default water material.

Not sure what you mean by the entrance doors though, they're the same asset

A room with changing water levels is something I'm ruminating on, just need to think of a good implementation though

upbeat horizon
#

Not sure what I'd even change about it though, other than making it require a second ladder

earnest moss
#

obviously this isn't a real fix but i was considering making a mod that just makes the fire exit not work lol

#

that fire being one-way could help as well, potentially

#

so you can still get stuff out quickly but only one trip at a time instead of piling everything up there all at once

upbeat horizon
#

I have had thoughts of making some kind of 'Hard Mode' toggle for my Moon pack someday, If that ever comes to pass, I could definitely make that Fire Exit one way

blissful wren
earnest moss
upbeat horizon
#

The Demonstration was a kind of, 'How's this look?'

blissful wren
#

The entrance doors look like the scale on them is different but that might just be me
And the light coming from them seems way too bright

blissful wren
#

I suggest you look more into it

#

But right now it looks kinda weird being all smooth and brightly colored

Giant fricking hydgogrogedre

#

I'm also gonna point out that the interior is very well lit most of the time compared to vanilla ones which are often dark
And that the apparatus seems to spawn very close to the entrance

upbeat horizon
#

1.1.2 The Sub Systems

  • Reduced the Dungeons Maximum Length. (9-11 => 9-10)
  • Increased the minimum branch count. (18-26 => 20-26)

2.0.0 Nightmare Moons

  • Pareidolia added to the Pack
#

Pareidolia, Strongly Recommend the cruiser for this one. Also I recommend Nikkis Slaughterhouse interior

#

oops that's the wrong link

hard sorrel
#

i sure hope "recommend cruiser" doesnt mean you basically have to have it and also actually know how to drive it

upbeat horizon
#

It's a long walk if you don't, and it's a very straightforward drive on flat terrain

#

No hills and sudden drops to avoid

#

Also, Gray apartments, The Studio Floor, and the Sub Systems have a bundle now

#

Acronyms are fun

hard sorrel
#

damn you stole the title of my autobiography

#

just replaced "dumby" with "dungeons"

obtuse heron
#

🐐 👑

#

the icon (tho the thumbnail displays it nicer)

upbeat horizon
#

Pepsiman Goated Icon maker

balmy orchid
obtuse heron
balmy orchid
#

So I'm not surprised

honest hare
#

Worryhmm i feel like the fog indoors is too saturated at late times but besides that i realy like that moon actualy

upbeat horizon
#

I may have gone overboard with it lol

#

glad you like it though

real egret
hard sorrel
#

the website is always up to date

brazen swift
upbeat horizon
#

I seee

upbeat horizon
#

I have discovered you can open Mazons gate while using Poltergeist

spring shard
upbeat horizon
#

Rainy Stormy and Eclipsed

spring shard
#

Thank you

upbeat horizon
brazen swift
#

what a glow up Fish

#

esp mazon

#

but i think in game it was fixed by LLL anyway

brazen swift
spring shard
upbeat horizon
#

lol

spring shard
#

especially on SubSystems

blissful wren
#

i wish the gate tile spawned more on subsystems

#

where you go underwater

#

wait

#

speaking of water

blissful wren
upbeat horizon
#

the screenshots I posted were using that package

#

makes the interior and moons look nicer

blissful wren
#

Oh they were?

#

I see it now

#

R u gonna look into changing tile weights/adding tiles for sub systems so interaction with water happens more?

#

I have another suggestion. The gate tile would make a little more logical sense if the flooded area you descend into was a pipe.
It could be blocked off by some grates inside so you don't walk off and see where it ends

sage prism
#

my modpack has a nebula for earth-like moons
im considering making flicker/lament/pareidolia the "hard moons" of the milky way nebula possibly

#

like rend dine and titan

#

would that fit?

upbeat horizon
#

I could see it

sage prism
#

the only other entity mods i was gonna use was giantspecimens and biodiversity

hard sorrel
upbeat horizon
#

The latest version lets you pick weights for pages by moon

#

in my own modpack I set them to spawn proportionally higher on the Nightmare moons

sage prism
#

also flicker already has a ton of masked lol

#

i already have to do some rebalancing cuz my industrial nebula is all a-s moons and i need a proper difficulty curve lol

hard sorrel
#

it creates revolutionary gameplay

untold gyro
#

I'm not sure if this is just me but tried flicker for the first time today and it was unplayably laggy, I think because I have lots of television videos in my modpack (it looked like it was going through all of them super fast in the log)

Would it be possible to get an optional config to play some kinda default spooky thing on the main movie theatre screen? Unless there's another fix. I want to play the moon so bad lol

upbeat horizon
#

Has anyone been experiencing Game Crashing on Pareidolia about halfway through the day

upbeat horizon
honest hare
brazen swift
upbeat horizon
#

I don't have logs and wasn't able to recreate the crash, it was reported to me by Lunxara

#

Seems to happen when the blood moon rises on blizzard weather if it helps, both times I saw it happen on their stream it was on the Sub system interiors

balmy orchid
#

Yeah the game unfortunately would just completely freeze and I didn't catch anything in my logs so I may need to check my SQLite and see if anything got logged

foggy plinth
#

idk if this has been suggested already

#

but

#

i was just playing on vow with the sub systems interior

#

and it was stormy

#

do you think it would be possible in the future to have it so certain weathers show up through the ceiling hole thingys

upbeat horizon
#

yes

foggy plinth
#

i think it would be really cool and atmospheric if there was like rain and stuff, and thunder flashes coming from the roof

upbeat horizon
#

I did it for a few of my Unreal interiors I can do it again

foggy plinth
#

that would be so awesome

balmy orchid
# upbeat horizon yes

I will say when the game froze btw all I saw in the log were some Navmesh Agent errors but idk why that would cause it to hard lock

foggy plinth
#

having snow on tundra biome moons

balmy orchid
#

Also we got the Blood Moon event with Sub Systems just fine so long as it wasn't Blizzard lol

foggy plinth
#

it was really cool to see

#

i wonder if the same effect could be applied to like, lethal elements snow and blizzard weather

#

if it isnt already

#

iv lowkey been waiting for an interior like sub systems to finally be made, i love it so much

#

the atmosphere is just top notch

upbeat horizon
foggy plinth
#

yippie ‼️

hard sorrel
upbeat horizon
#

wha

hard sorrel
#

like
the same thing llkiur suggested for subsystems

upbeat horizon
upbeat horizon
hard sorrel
#

wtf

#

i never noticed

upbeat horizon
#

It's disabled by default

hard sorrel
#

oh

#

wait

upbeat horizon
#

it'll be a JLL config

hard sorrel
#

i only see light color for moon tags which isnt based off weather

upbeat horizon
#

oh, I misinterpreted what you meant

hard sorrel
#

epic trollface

random mirage
#

Lithium might be one of my favorite moons of all time

#

It has the perfect challenge and perfect layout

upbeat horizon
#

you just barely missed the ledge oof lol

tranquil spire
#

Just wanna say I love the DULL interiors so far, I don't believe I've found Studio but SubSystems and Gray Apartments are fun and feel right at home. Gray Apartments especially feels really funny and strange on ||Acidir's tilted interior||, was a great time.

#

Right now I'm running these three, Niven, Dreary, and Metro and they feel very at home on their respective moons. Might add Gothic Monastery back as well since I miss it a bit and it works well on certain mansion-y moons.

upbeat horizon
#

Glad you're having fun with them

tranquil spire
#

I also kinda wanna try out Accursed Crypts but I don't have a ton of moons that fit it

upbeat horizon
#

I think it's a good fit on Olympus if you got it

tranquil spire
#

I don't currently but I probably will, rn it's all Wesley's moons and my moons

#

Cuz I'm doing the Journeys update

#

I'll eventually be moving to a more roguelike, random moon pools style gameplay with LMU

upbeat horizon
#

not sure for Wesleys then, I have yet to play on them all

tranquil spire
#

Yeah I figured that's why they don't have weights

#

If you want suggestions I can give you some wolfVibe

#

Niven Reactor could also fit at a weight of like 150 on Sorrow, my new moon

#

If you're interested in adding it to the base pool

upbeat horizon
#

I'm gonna be doing an update sweep once I do, Sorrow's definitely getting added to some weights, and I still have yet to add Lethal Elements compatibility to the open roofed interiors. there's some other fun stuff I wanted to added but I'll get to those later

tranquil spire
#

Fair ^^ Yeah Sorrow's lore is that it's like a ||laboratory moon where they're studying the mushrooms and doing wacky experiments with them||, but there's not a 1:1 "lab" interior yet

obtuse heron
#

||Mental Hospital is closest, followed immediately by Rubber Rooms||

tranquil spire
#

||Yeah agreed, ik Wesley is adding a default chance for Rubber Rooms and I feel Niven Reactor also works because the mushrooms are glowy and thematically fit||

obtuse heron
#

||noted||

tranquil spire
#

||But none of the above are "laboratories" in the traditional sense, they're moreso hospitals / well, a reactor||

obtuse heron
#

||SCP, but those sites typically test more than just one anomaly||

tranquil spire
#

||Yeah and Badham doesn't really add a whole lot of default weights KEK ||

obtuse heron
#

||f in pickle||

upbeat horizon
#

I have yet to land on Sorrow in person, It's in my modpack but we run Route Random exclusively so it's up to the winds of fate

honest hare
#

I've been on sorrow last weekend, realy good moon

hard sorrel
obtuse heron
#

Australia interior LETS GO

upbeat horizon
#

In it's natural environment

#

are the windows not projecting light in that image

hard sorrel
#

not like

#

light rays

#

are they tied to the building power?

upbeat horizon
#

they aren't, do you have the window lighting changes enabled in the config

hard sorrel
#

yes

upbeat horizon
#

weird, what moon were you on

hard sorrel
#

modded, thallasic

#

it has tags but none compatible i think

upbeat horizon
#

Sounds like the interior needs a better fallback

upbeat horizon
#

Invisible collider spotted and removed

buoyant lava
upbeat horizon
#

2.0.1 Nightmare Moons

Pareidolia V1.0.1 (V1.0.2 in the manifest, oopsies)

  • Changes to some aspects of the blood moon to potentially fix fringe crashes.
  • Moved a few props.

Lament V1.0.2

  • Water Shader improvements. Thank you Dopadream.
  • Nudged a few props over to make the Dock slightly easier to drive the cruiser through.
  • Reduced the Chances of nutcrackers spawning outside.
  • Increased the Chances of Masked spawning outside.
  • Increased the Chances of Masked spawning Inside.

Flicker V1.1.6

  • Fixed the Projectors missing interact sprite.
  • The Mansions windows turn blue if the Dungeon chosen is Mausoleum.
sage prism
#

whats mausoleum 👁️

upbeat horizon
#

one of melanies interiors

#

it's a great castle alternative

balmy orchid
#

Was just about to answer lol

#

But yeah it's a fantastic replacement for the castle

sage prism
#

oh woooow thats really good

#

great too because im still using scoopys in my modpack

balmy orchid
#

The Museum is nice but Wesley's Art Gallery is much nicer imo

sage prism
#

now i just need a sewer replacement that isnt hot garbage to play 👁️

upbeat horizon
#

Try the subsystems

sage prism
#

sewer is such a good concept (especially for maps like harloth or argent) but it plays really bad

upbeat horizon
#

It's sewer like

sage prism
#

whats subsystems

#

lemme look that up

#

oh wow you have a non-UT interior pack

#

ive been trying to look for vanilla+ interiors

#

ok thank you a lot actually

#

these are really good replacements for scoopys

chrome lark
#

I know it's not a big deal, but I noticed that those two small triangles on that specific tile aren't present so I can see the outside of the interior/the map. While I here though, I love the subsystems. Feels SUPER vanilla and just fits fr

upbeat horizon
#

Holes in Geometry drive me nuts thanks for pointing this out

#

should be an easy fix

sage prism
#

only issue now is... i have so many other interiors that are so similar to each other 😭
office is just like gray apartments
storage complex and storehouse are not only similar to each other but also to facility
and pool rooms is already in most areas studio would spawn

upbeat horizon
#

There's nothing wrong with having multiple similar interiors if you ask me, I have both LC office and Cozy office for example and have them assigned to different moons, with LC office being more common on Forest moons and Cozy office more common on Desert moons.

sage prism
#

hm

#

fair on the lc_office vs. gray apartments case since even in your own presets you gave it weight on the nightmare moons
and i was going to save pool rooms for prominence/hydro
im still not super sure on storehouse and storage complex though

#

both even have ladder parkour segments

hard sorrel
#

@upbeat horizon so uh

upbeat horizon
#

In my own pack I put storage complex everywhere at a lower weight, and Storehouse at higher weights but only on Tundra moons. Something about Storehouse just says, 'This belongs on tundra moons' to me.

hard sorrel
#

i accidentally deleted the screenshot of this yesterday

#

but the colorations of the gray apartments have an unchanged carpet at room connection points

sage prism
hard sorrel
#

specifically i saw it when a hallway connected to the room with a large glass cube in the center

upbeat horizon
#

The Aquarium room it sounds like

hard sorrel
#

no

#

the window

upbeat horizon
#

oh

hard sorrel
#

i guess its meant to be that

#

idfk what it is really

upbeat horizon
#

Is it the big window room with the boombox on the table

hard sorrel
#

no its like a living room with just a giant glass thing in the middle

#

no light coming from it

upbeat horizon
#

guessing this one then

#

It's one of the only rooms without floors that can change

hard sorrel
#

no the one im talking about has bookcases

upbeat horizon
#

this one?

#

I call it the Atrium, it's also called the 'Donut hall' in the files

hard sorrel
#

yes that

upbeat horizon
#

That don't look right lol

#

I just looked, apparently the floor uses two materials, and it's only changing one of them

#

gonna have this fixed when I push the weather update

upbeat horizon
#

If you know, you know

hard sorrel
#

jester when they become forklift certified

honest hare
#

New monster, outdoor jester

untold bridge
#

the barber if it got a construction job

foggy plinth
#

What if the barber could shape shift

untold bridge
#

It seems like the type of thing that'd be able to do that

foggy plinth
#

Someone gotta make that

#

It would be so much effort tho

#

And idk how it would work

#

Like what would it even do or become

#

Maybe it should a seperate enemy

#

Like a barber that is always visible

#

And mimics other enemies

short kelp
honest hare
#

im pretty sure ive seen this befor, but last time the guy was only talking about the box and not everything KEKWW

obtuse heron
#

LoD moment

halcyon chasm
#

LoD moment

upbeat horizon
honest hare
#

i hope this has some sick engine vroom vroom sounds

foggy plinth
upbeat horizon
#

Vanilla mansion plink

spring shard
#

lmao

random mirage
#

lol

foggy plinth
#

I don’t remember the walls

#

Ever being fancy like that

#

My baaaaad

#

Guess I should go to mansion more

obtuse heron
sand eagle
# upbeat horizon

can we get a 4k 3840x2160 hd cycles blender render of this little motorcyclist

upbeat horizon
upbeat horizon
#

I really like Twisted Metal

raw lintel
#

Hi! I just tried Nightmare Moons, and I really like the moons so far EnnaHumu
I have a question about the Masked spawns, though: Do the moons overwrite Mirage's spawn control option for Masked enemies? I have it set to Mirage's default max for naturally spawned Masked enemies (2), and I had at least 5 running around at once in solo games on both Lament and Pareidolia lol

upbeat horizon
#

They spawn as outside, inside, and daytime enemies

#

I can't speak for how Mirage handles things but it might limit the total to 6 if that's the case

raw lintel
#

Ohh, so I'm assuming Mirage handles each type differently

#

Interesting, ty! I'll try testing with them as only one type of spawn at some point, bc I'm kinda curious now

hard sorrel
#

because monster spawn caps are not applied per each spawn weight string that applies to power

#

if you have thumpers spawn from inside and also from daytime power

#

if two spawn from daytime, only two can spawn inside, for example

#

but for masked its probably ok since their cap is 10, unless you want more masked inside than outside

upbeat horizon
#

It doesn't matter when it comes to masked, they can go outside naturally

#

Whether they spawn inside or outside, they aren't restricted to where they spawn

hard sorrel
#

well my point is if you want more inside then thats unlikely to happen right now since theres two separate power levels that they can take for outside

honest hare
#

we had like 6 or 7 mimics every time last time

#

with mirage spawn control reduced to 1,1

#

its so damn funny tho, realy difficult to bring anything into the ship with so many but its realy funny lol

upbeat horizon
#

1.1.0 Vanilla-ish Interiors

Gray Apartments v1.3.0

  • Fixed the carpets in the Atrium not properly changing when the Tag based Floors are enabled.
  • A better fallback system has been implemented for window lighting in case no applicable tags are present on the selected moon.
  • Weather effects for Flooded, Rainy, and Stormy weathers added, as well as the modded Blizzard and Snowfall weathers. These can be seen in the atrium Room. Snow uses the same particles from Lethal elements. (Big thankies to Voxx)

Subsystems v1.2.0

  • Fixed a few holes in the level geometry.
  • Weather effects for Flooded, Rainy, and Stormy weathers added, as well as the modded Blizzard and Snowfall weathers. Snow uses the same particles from Lethal elements. (Big thankies to Voxx)
  • Increased the distance the Pipe pile in the entry room changes LODs.
hard sorrel
#

im assuming flooded did this question mark

upbeat horizon
#

oopsie forgot about that lol

true flame
#

for some reason, some lights are still on in the gray apartments even when the apparatus is pulled?

#

also, what are the tag interior/light colorations mentioned in the configs? they aren't on the page

spring shard
upbeat horizon
#

It's a remnant from when it was split from red apartments, there's a light that remains on when he power is pulled so it won't be completely unnavigable, I never removed it

random mirage
sage prism
hard sorrel
#

sorry

#

didnt mean to do that

#

was tabbing back in and clicked that

valid jetty
#

i got it. will be deleting my messages now

sage prism
#

HOORAY

#

thank you exploding turtle

short kelp
#

tho had to redo a few of the moons

#

since the update

languid crest
languid crest
#

i tried looking for it here lol

#

there we go

#

drive was being stupid

distant glacier
short kelp
distant glacier
#

it says it's locked for me

short kelp
#

I play with unlocked moons

#

so I didnt need to unlock it

distant glacier
#

wait there is a mod that unlocks moons?

short kelp
distant glacier
#

awesome

short kelp
#

but I wont link them haha

distant glacier
#

maybe I can try the new Wesley's update then lmao

short kelp
upbeat horizon
#

I'm making Kaleidos easier to unlock in an update soon, currently it's a 'guide dang it' level of esoteric

distant glacier
#

bruh

short kelp
#

bc og how he did ti

distant glacier
#

at least now I know I can unlock all moons so I can update my modpack

upbeat horizon
#

1.2.1 Studio Floor

  • Reassigned a rooms blocker.
hard sorrel
#

insane update

#

this is so sigama

distant glacier
#

I'm getting an error on Mazon with Diversity installed CLM_Thinking

#

and the round is just not starting, so I'm stuck in the ship loading forever

#

every other moon is working fine

#

(both in this pack and other modded moons)

upbeat horizon
#

Report it to the diversity thread, thought this was fixed

honest hare
#

Was mazon this orange moon? Or am I thinking of makron Worryhmm

upbeat horizon
#

Makron orange, Mazon lime green

honest hare
#

OK nevermind then I played makron last weekend but got confused now

distant glacier
obtuse heron
#

it's always funny watching a somewhat biggish streamer playing a moon/interior that a friend made. watched someone play in the Studio last night and all i could think was, "Hey, I know the maker of that!"

distant glacier
#

yeah they told me in the Diversity threat too, thanks

chrome lark
#

Hey, I was wondering what these black squares are. I've seen these in a few of your interiors and never could pinpoint what it was. I think this is the first time I've seen them outside of an interior. I don't know what they are but they have been present for a while for me

hard sorrel
#

your pc is haunted, destroy it

spring shard
#

eat your pc

brazen swift
#

Is there a way to detect wall spikes in the accursed crypts? I've died multiple times already and still don't understand how to avoid them payforhim

upbeat horizon
#

You can see them protruding ever so slightly in empty doorways

#

arches never have them

chrome lark
upbeat horizon
#

I think it happens when there's a lot oflights affecting volumetric fog

chrome lark
#

Is there a fix for it?

#

Maybe a mod for it?

upbeat horizon
#

idk

upbeat horizon
#

2.1.0 Moons of otherworldly oddity

  • Kaleidos can now be unlocked anywhere with the same unlocking conditions.
  • Balance changes to Kaleidos.
  • Improved Water Shaders for moons not listed in the patch notes

Ultimatum V2.0.1

  • Minor spelling mistake fixed.
  • Removed an invisible collider.
  • Increased outside nutcracker chances slightly. (5 => 10)
  • Slight increase to the interior spawn curve.

Rockwell V2.1.0

  • Improved water Shaders.
  • Something's watching you.

Lithium V2.1.0

  • Improved Water Shaders.
  • Reduced Max Inside Power count. (16 => 14)
  • Slight increase to the Inside spawn curve around the afternoon onward.

Mazon V2.1.0

  • Improved Water Shaders.

Espira V2.2.0

  • Improved Water Shaders.
balmy orchid
untold gyro
#

Played on Espira multiple times in actual playsessions (big fan how could you tell?) no ||triplets|| ever appeared so I didn't realize they were a thing.

I was just trying to test out the spooky skins on a haunted tag map and spooky audio - ended up getting spooked myself when I got jumpscared by a ||second ghost girl around a corner while getting chased by the first one.||

hard sorrel
untold gyro
hard sorrel
#

triplets are 3 ghost girls

#

and yes, the skins do override it

untold gyro
#

Oh ok, then I misunderstood, sorry what did you mean originally?

hard sorrel
true flame
upbeat horizon
#

Work in Progress

balmy orchid
#

Oooh

#

this looks fucking peak

#

@restive scaffold @obtuse heron

restive scaffold
balmy dagger
honest hare
#

Mae cooking again

#

How do you even make all this content so fast

#

Makes me feel like ur a entire developer team and not just 1 guy

balmy orchid
chrome lark
#

DemonMae's Peak Interiors. That should be a pack 😂

distant glacier
spring shard
#

it's so acidir-coded perceive

obtuse heron
#

looks nice

halcyon chasm
balmy dagger
#

I’ve always used it that way at least

distant glacier
#

what weathers does Halation have?

#

I wanna add unique fog color to each but I'm not sure which ones are we actually going to find

upbeat horizon
#

Rainy flooded and eclipsed of memory serves

distant glacier
#

thank you

distant glacier
#

either means male or a gender neutral term

#

it's up to you how you use it

lost crescent
#

just use dude and guys as a gender neutral thing

#

Sometimes man if it’s a sentence that makes sense

#

Like “Cmon man please just teleport me back to the ship im in a dead end and surrounded by coilheads and i think goku is behind me but im too scared to check because the coilheads are gonna GET me they’re gonna GET me dude please just teleport me i beg of you man please i dont want to die i found like 2 cash registers please no”

#

Or bruh i use bruh sometimes too

short kelp
#

@upbeat horizon I wonder if in thw future the hidden moons could be released seperatly

#

(ive just been leaning away from using whole moon packs as of late but really want those 2)

upbeat horizon
upbeat horizon
hard sorrel
#

wait

#

is this going to be an included interior with espira

#

or is the hoarding spirit unrelated

upbeat horizon
#

I'm just testing it on Espira

hard sorrel
#

i see

#

that wouldve been kinda crazy

#

espira getting all the love over your other moons...

balmy orchid
spring shard
#

Why hating on Espira while Makron exists

hard sorrel
#

its also my favorite to play

#

i just think its interesting espira is the only one that has custom scrap and ambience

#

it used to be the only one with custom monsters too

upbeat horizon
#

A few of my moons have custom scrap, Mazon, Praetor, Makron, Halation and I think something else all have at least 1

hard sorrel
#

oh

#

i guess i just didnt see the patchnotes for those

short kelp
sand eagle
#

tried gray apartments and its a nice interior

#

looks somewhat different than its screenshots

#

i also got it with rebalancedmoons titan lighting and it looked awesome

#

the titan lighting makes this interior look really cool because it makes it look more desaturated which kinda fits its lack of liveliness

random mirage
#

despawn bug my beloved

spring shard
#

weird moths you got there on lithium

upbeat horizon
#

Raven Manor, A Mansion-like with elements of Castle interiors.

vestal echo
#

Oh shit peak

#

very like manor but fancier and didn't waste money on tons of books lol

chrome lark
#

Your interiors are literally awesome lol. I look forward to them like all the time

upbeat horizon
#

I intend to do a full writeup of the default weights in the full pack at some point, but for now here's a list of moon weights I yoinked from LLLs config

upbeat horizon
chrome lark
#

The hype is real

#

Wait

#

me specifically? Ion know what that means but I'm gonna find it

#

lol

restive scaffold
#

Already updated the interiors sheet B)

upbeat horizon
#

It has an """"Apparatus""""

chrome lark
#

I'm installilng it rn lol

#

Just tried it out ...

#

GOATEDDD

#

I'll try not to spoil anything

#

But the interior is literally just perfect. Including the uh """""Apparatus"""""

#

||I love how it fits the interior||

#

99999999/10 interior

short kelp
upbeat horizon
#

once any issues I'm unaware of are fixed and I do post-release polishing yes

vestal echo
#

I think it's just that one's too too generic lol

short kelp
#

grey is way better since the missing rooms were added back

vestal echo
#

though tbf I never tried studio lol

short kelp
vestal echo
#

and it looking like it belongs in LC

upbeat horizon
vestal echo
upbeat horizon
#

Jacobs a real MVP for building the system that allows for that stuff

vestal echo
#

YEa also quickly checked the gray apartment interior and yeah major difference from when I played it lol

#

espically glad for the tag intergration-

#

not saying all interiors should have it but I don't mind the half not having them (vanilla facility, subsystem, idk if the raven manor does)

and the other half having them (chamelon manor and mineshaft and gray apartments)

chrome lark
#

Idk what y'all mean but gray apartments looks normal like always for me

vestal echo
#

Oh it's a config to change the lights and windows depending on the level tag

chrome lark
#

Oh probably haven't seen it since my team nvr gets much past experimentation

#

lol ;-;

vestal echo
#

Yea it's just the interior's own config

chrome lark
#

oh snap, i didn't have it enabled

#

Well now if I ever get to higher than exp, I'll see new colors I hope lol

vestal echo
#

👍

vestal echo
#

Wait @upbeat horizon does the clock in Raven manor track the real moon time?

upbeat horizon
#

should

vestal echo
upbeat horizon
#

Quick first day patch

#

1.0.1 Raven Manor

  • Raised the doorway Height on the Cellar entry tile.
  • Many more Fire Exit generation points.
  • The Necronomicons placement is now much more conspicuous.
mellow moss
mellow moss
obtuse heron
#

to the config txt document!... after work...

distant glacier
#

is there going to be an interior similar to the Mineshaft too then?

#

if the Facility and Manor have one similar to them now

obtuse heron
#

Blue Mines, Rrajigar Mines

blissful wren
#

Better water in sub systems when

restive torrent
#

wdym better water

blissful wren
#

Like the proper water shader and stuff

upbeat horizon
#

already is I think

blissful wren
#

Well

#

I've not seen it in the change logs

upbeat horizon
#

maybe not then, need to check. if it's not then it will be when I update the full pack

obtuse heron
#

water in sub systems is perfectly fine

blissful wren
#

Well last time I checked it looked like a giant hygrodere

obtuse heron
#

and that's perfectly fine ^^

hard sorrel
#

oh its the foyer's wooden seam

#

its not actually like this for any other doorway

#

but it is weird that doorway specifically doesnt cut it out

upbeat horizon
#

Need to raise it higher oopsies

hard sorrel
#

grandfather clock not ticking is weird

upbeat horizon
#

which one in what room

hard sorrel
#

all of them dont

#

as far as i can tell

upbeat horizon
#

weird, I assume you have JLL installed right

hard sorrel
#

yes

#

maybe one does in one specific room and i just didnt generate it

upbeat horizon
#

What moon did this happen on, I'm curious

distant glacier
#

but Rrajigar Mines aren't vanilla-like or as similar to the Mineshaft as the Raven Manor and Subsystem to the Manor and Facility, so I was curious if the vanilla pack would get one similar to the mineshaft too

upbeat horizon
#

I have an Idea for something of the nature but it wouldn't really be a mineshaft like

distant glacier
#

mm

#

maybe a cave full of colorful crystals and such

hard sorrel
sly holly
#

strange floating thing hanging from the roof here? it's not visible from the back side, the textures in the very corners of this room are also doing some plane-fighting. in the last screenshot the section in red flickers like mad.

minor things aside, the interior kicks some major ass, thank you and well done!

chrome lark
#

01957d82-f35d-7f91-6613-1fe0955e6399
A heard the rijigar mines ambience outside after exiting the interior. Is that normal?

upbeat horizon
#

Were you still landed on the moon

#

because the triggers that play the distant rumbling can be activated by enemies

chrome lark
#

I mean yeah, we where landed. I went inside (might've even heard it before I went in the interior), but I heard it inside and outside the interior

upbeat horizon
#

that's normal

chrome lark
#

huh okay. I don't recall that ever happening in single player but alrighty 🫡

upbeat horizon
#

1.0.2 Raven Manor

  • Patched some unsightly Room Mesh geometry in the Cellar entry tile.
  • Raised the doorway Height on the Cellar Entry tile more.
  • Interior has doors now.
  • Adjustments to the total Torch count in the Cross hall.
halcyon chasm
upbeat horizon
#

Canon

short kelp
balmy orchid
#

R2/TMM moment it looks like

distant glacier
#

I wonder if I can switch to Gale

spring shard
distant glacier
#

I have a modpack with 165 mods and each configured in config + LethalQuantities config

spring shard
distant glacier
#

so I hope if I transfer it it doesn't get messed up

distant glacier
spring shard
spring shard
distant glacier
#

I'll try

#

buuut

#

does the code really export everything?

spring shard
#

My modpack is 238 and LQ configured too
My code exporting seemed to export everything

distant glacier
#

I give the code to my friends but they usually miss parts of the config or their config differs from mine in some cases

#

sometimes causing desync or differences in the game if they're the host

spring shard
#

I configured my LethalQuantites stuff for 3 months, just make a copy of your preset just in case

distant glacier
#

yeah I always have a copy of my latest json

spring shard
distant glacier
#

yes

#

I usually have to send a code when in the game

#

if we played a few rounds since I sent the code or send it before launching the game they always get an error

spring shard
#

I just refresh the game (open the game > join my lobby > leave the game) then I send the code

distant glacier
#

that could work too

spring shard
#

To make sure configs are fully refreshed and synchronized to prevent weird desyncs or even fogs errors

spring shard
#

Its faster and just better in management

distant glacier
#

how do I edit config in this???

#

it doesn't ever save it

#

there's no save button, Ctrl S does nothing

#

okay apparently sometimes it saves sometimes it doesn't

#

so only if I edit it as a list or edit it without making the line fullscreen

#

it doesn't like editing as text

upbeat horizon
#

I don't remember who it was that compared Rockwell to Voices of the Voids map but after marathoning VOTV for days on end I see where they're coming from

halcyon chasm
upbeat horizon
#

not going to lie it kinda made me want to ||make a moon That was overtaken by The Evil that spawns no mobs and kills you outright if you dwindle too long on it||

halcyon chasm
#

but yeah, It would be really complicated to make it

upbeat horizon
#

Inplacable barber lol