#Moons of Otherworldly Oddity and other Miscellaneous mods
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Oh sorry I thought you had done it already so i went to test. My bad.
I made the wrong kind of fix last night
Ahhh lol
1.7.10
Baykal Updated to V1.1.3
- changed the internal name for the Reeds materials so they won't solidify and trap players when playing with Lethal Elements' snow Weathers.
Mazon Updated to V1.3.2
- Fixed the Main Entrance door slightly floating.
- Fixed more meshes for compatibility with Lethal Elements Snow Weather.
@upbeat horizon Erm what the scallop
Average custom GMod map when you don't have CS:S:


Its just the festive update right....right??!!!??! lol jk
Stop infecting the water reeds
I mean the Water Reeds are clearly pink though so he can't be
they look somewhat purple lol
Is missing texture not typically Magenta? Red+blue (Purple is purple, only in RGB does red get added to approximate? meanwhile magenta is non-spectral)
1.7.11
- Support for the Following Dungeons have been added to the gate of the Cosmos; Accursed Crypts, Mausoleum, Museum, Cyberworld, Mantif Dungeon, and Sector-0.
Baykal Updated to V1.1.4
- Installed Counter Strike Source.
What does gate of the Cosmos mean?
It means what it means
wait, mantif dungeon? Is that dungeon fuctional still?
Tomb support for the gate?
||its pandoramus||
mae having to make support for every single modded interior 
Thats commitment lol
that's insane lol.
Still awesome though!!
Watch freaky flicker and millions of other Lethal Company videos captured using Medal.
you might wanna see this too lol
Just so you know, ^ this was from my side, will be fixed
Please address this whenever you can.., if it's even addressable
Shit looks like LC Office on crack 💔 (/j obviously)
From what I was told stuff like that usually is dependent on the moon
Generic's Storehouse on Integrity for example can have some really fucked Turret spawns but it's usually fine on other moons
I dont' know 100%, but it feels like lithium interior monsters don't spawn until like 6-7PM
I ran through the entire interior like yesterday and didn't find one monster. Though in the logs it said they started to spawm but it was 6-7
Lower spawn curves with large interior size will do that. The difficulty of the moon lies not in finding the loot, but getting it back before the Old birds wake up.
1.7.12
Halation V1.2.3
- Removed chrimbo
Doesn't Rockwell also need the Christmas stuff removed? Or has it already been removed from there?
Its staying for the time being because I like the vibes
True I like it too
I don't have anywhere else better to put it so it's going here
https://thunderstore.io/c/lethal-company/p/DemonMae/Studio_Interior/

I'm on break and still am but I couldn't pass up the idea, it needs Polish but is otherwise functional.
Moons of Otherworldly Oddity and other Miscellaneous mods

Demon casually becoming the author of 2/4 of all functional intetiors
its cool but oh man its so bright
thast the same complaint I have for gray aparments honestly
both are quite decent but are just so damn bright
so dark spaces at all
really takes away any fear level
actually fr
Lights being randomly distributed was something I was going to add post launch, much like how they are in the Facility, at the moment they are just all guarenteed to be placed, I hear you in that regard
the lights themselfs are also quite bright too honestly
i was also thinking it could be espira
description says there's a horror set based on Gloom, iirc
@upbeat horizon what if that stage prop door acted like a vent? .3.
🤔
dont know if vents can have guaranteed spots on certain tiles tho. just idea
they can
1.1.0 Studio Floor
- Removed Winter Lodge from the Readmes weight list, it wasn't configured for it.
- Increased Flickers default weight.
- Added JLL as a dependency.
- The atriums skylight color and temperature changes depending on the moons tags. It defaults to Beige if no compatible tags are detected.
- Lights in hallways are randomly distributed like how they are in the Facility. Lights in the Main Entrance and Film set spotlights are unaffected.
- The Storage closet tile has scrap spawns, it didn't before and it seemed like a big mistep.
- 1 new tile, The Power room.
- Doors are solid now.
- Doors have a rare chance to have a gold star on them. this is for waymarking purposes.
- Adjusted some prop positions in various rooms.
- Placed a vewnt spawn in the door in the horror movie film set.
- Fixed an incorrectly assigned texture in the Break room.
- Doors no longer reference a sound used in Gray Apartments.
- Fixed some blockers put in rooms where they didn't belong.
- An Obnoxious cat

?
what the-
This is a teaser
back to mooning, are we? 👀👀👀👀👀👀
DemonMae cooking always makes me happy
can't wait to see you release more peak :3
@robust tangle
A Heads up I've removed Flicker from the upcoming M.O.O.n bundle because it's getting placed in it's own pack with this new moon
oh shit??
well Mae, you know what to do if you want icons :>
👀 I'm excited
New moon is ready, was combing through some shared assets in some moons and discovered a very important rock was just missing from Praetor
it's back now
1.7.13 Moons Of Otherworldly Oddity
- LLL dependencies updated.
- Removed Flicker from the pack.
1.0.0 Nightmare Moons
- Released.
- No relation to MLP
@upbeat horizon Will definitely be checking out the new moon later ^^ I'll be adding it in about an hour or so to the pack probably I'm excited
Whenever Thunderstore allows me to add it
XD
Hello!
One question...
||Can I ask how to unlock pandoramus?||
hark traveller, the answer you do seek,
you must be brave, not too meek,
The moon you'll need is quite damp,
It's whole sky, lit by a giant lamp,
Upon it's surface, the robots you hate,
Hidden inside, a big metal Crate
1.0.1 Nightmare Moons
- Made the skull in the Packs Icon less conspicuous.
Lament V1.0.1
- Fixed some quirks with the Navmesh.
- Added a bunch of offmesh links in places they should belong.
- Minor performance improvements.
- Adjustments to the Fog and Lighting.
- Removed the Jester from the interior spawn weights.
- Increased ghost girl spawn weight (5 => 25)
- Increased Outside Bunker Spider spawn weight. (30 => 50)
- Increased Late night masked spawn rate.
- Things get a little spicy starting at roughly 9 PM.
- Increased Nighttime Max Power. (6 => 7)
- Increased the weights of high value scrap ever so slightly.
- Added the whoopie cushion to the scrap spawn list.
Flicker V1.1.5
- The Film Screen now renders at full bright from any distance.
Seems to be some issue on Lithium when the interior is Niven Reactor. The main entrance spawns you on the top catwalk of the entrance as if you came in through the wall. The usual entrance door doesnt work and you can't get out through the wall you come from either. The shockwave gal from CodeRebirth doesn't have issues exiting that way apparently when delivering the items back. The fire exits work fine.
I'm not sure what to tell you
Do you have Zeranos in your pack
Yes
interesting, then it's probably happening with every moon with that interior
If you have Dreary pipeworks installed and run into that interior let me know if the Main Entrance is inaccessible there as well
yeah, tested on Adamance too
Will try now
I was able to find the exit.. right here lol
Nope, this one was fine
I meant to send this
Tried without Zeranos and now Niven Reactor works fine on Lithium. How did Zeranos even affect this lol
It has Zeranos Compatibility that might be a bit screwy
Did you enable default tiles?
You have to set default tile objects activity to true and for the elevator ones
you disable
It is needed because not everyone has Zeranos moon in their mod pack
The pivot for the Entryway object is over here, that might explain some things
Looks like this in the Hierarchy now after shuffling some things around
Oh by the way
I see you spawn entrance trigger
Fake and default main entrance door positions is needed to set the visual meshes for the door
To make it invisible by positioning it somewhere
If it’s elevator based moon.
And if you set spawn entrance trigger with it, your teleport position will be same and it won’t move in game
I have to see your interior
I will check it when I go home
@queen cloud @queen rose I posted about it in another thread but I fixed the Zeranos compat quirks, tested on both it and experimentation with both interiors and everything checked out
Okayy
Yeah, played right after the last update and had no issues. Thank you!
@upbeat horizon out of curiosity
can you send the audio files for the ambient sounds espira has, wondering if ive heard all of them, theyre one of my favorite things about the moon
Espira also has some Vanilla sounds in its ambience, they're not included
didnt know that one is a wolf howling
i hear it now, but i heard it as spirits wailing
these are really cool sounds, and i could genuinely see a lot of these being in vanilla lethal
@upbeat horizon IS THIS A SLENDYTUBBIES II REFERENCE
if you choose to interpret it as one sure
Wtf
im pretty sure thats just an edited sound of a girl saying "laaaalaaaalaaaa"
It literally sounds like Laa-Laa, and also has her name in the filename
or maybe not a girl idk
ouija boards are conductive
possibly intentional, maybe
i kind of like they are, it shows theyre possessed by evil magic or something like that
to me at least
works too ye
is mazon geting a makeover? 
Ye, It's described as a 'Mountanous Jungle' in the moons info but you'd think otherwise when on it, A couple of custom big trees and bushy foliage among other things are being added
Looks way better tbh imo
what is the most recent version of Rockwell without christmas decor?
also the Mazon makeover looks nice
Next update it's getting removed
I mean you could also just be patient if Mae is working on her stuff again it will be removed soon lol
Should be soonish
(Im doing showcases rn)
lol
what moons specifically have unique enemy variations
I think just Espira, The secret moon used to but not anymore
like the ghost dog
got it
that doesnt really fit with the rest
plus its not really jumpy
youre talking about like
fire exit blocked notifications right
or do you mean the warning one
You're right it doesn't, but hearing it will throw people for a loop and it builds into the paranoia aspect
this one I think
hachiman tomorrow
anyways
the warning one might be better
mostly heard when pulling the lever with 0 days left and not at the company
will you add a preview video of the moons on the monitor? just asking
I could add some
What're all the possible weathers on Espira?
^^ Was gonna ask this but for oneshot moons, since the MoonsPlus from darmuhs Terminal Mod got a big update for it and fixed a lot of stuff
This'll come when I finish the moon referencing Fading memory probably
Everything except Flooded
what are they doing there lol
That's why
(Every existing entity in my modpack have an equal weight of 100 on Espira)
Let's just forget that it's permanently eclipsed, a leftover from Yearn
i mean tbh
it doesnt matter for outside
spawn cycle of 5 for eclipsed is evil though
You would be surprised
twas only ever meant to have the ghost doogo
you should see my edits on the inside
outside is mostly the same, just swapped ghost with normal dog
2.0.0
- All Moons now have a subtle color filter effect indicative of the moons thematic color.
- Support for the Following dungeons have been added; Studio Floor, Sniper1_1's CabIn, Liminal Facility, Dantors Mental Facility, Atlantean Citadel, The new Rubber rooms, Art Gallery, both variants of Scarlet Devil Mansion, Lost Edifice, and Beaniebe's Storage Complex.
- Moons have Video reels while in orbit.
- Moon lore dumps when typing the 'Info' command.
- Jazzed up the readmes with new, more up to date screenshots, and level information.
Halation Updated to V2.0.0
- Major renovations in environmental details.
- Railings have been added to the sides of the Piers.
- A section of the side roads at the southern end of the Street has been converted to a shipping yard storage platform.
- More Foliage!
- Halation now has 2 Fire Exits.
- Interior size has been increased from 1.0 to 1.15 to compensate for the extra Fire Exit.
- Scrap count has also been increased by roughly 15%. (13-16 => 15-18)
- Max Interior power count increased. (6 => 7)
- Added a subtle Bloom Effect.
- Trucks drive across the road out of bounds.
Espira Updated to V2.0.0
- Lots of extra foilage, Cliffside rocks, and other details.
- The Ghost girl can spawn alongside the triplets.
- Steepened the interior spawn curve.
- Added an ever so subtle Film Grain and Bloom Effect.
- Brightened the Moon a bit, by the end of the day it'll be as dark as it used to be normally.
- Will-o-wisps inhabit the interior.
- Espiras unique Ambience won't be overwritten if the selected interior is Mineshaft.
- Stole some of the sounds used on Lament and Flicker for Espiras Ambience set.
- Fixed a lot of Null clips in Espiras Ambience set.
Mazon Updated to V2.0.0
- Mazon is described as a mountainous jungle, I've added some jungle-ish trees and bushy foliage across the map.
- The Fire exit at the end of the Valley and the Main Entrance have been Swapped.
- There's now a gate in front of the fortress that must be opened from the inside, Reflecting the moons origins.
- New Interior Ambience!
- Slight increase to the max number of Turrets.
- Increased the Maneaters Weight. (5 => 20)
- Decreased the Thumpers Weight (30 => 25)
- Increased the Snare Fleas Weight. (50 => 75)
- Decreased the Spore Lizards Weight. (35 => 20)
- Removed Barbers from the Spawn Pool.
- Decreased the weight of Dogs (30 => 24)
- Increased the weight of Worms (91 => 100)
- Increased the weight of Old birds. (79 => 80)
- Forest Giants now have a very rare chance spawn outside.
- Interior spawn curves slightly adjusted.
- Scrap Count adjusted (24 - 28 => 24 - 29)
- Exiting the Interior makes the Moon Ambience properly play.
- Made the Wind Quieter.
- Spotlights are more effective at their jobs.
Praetor Updated to V2.0.0
- Several environmental detail improvements.
- Lava flows down some cliffs.
- Volcanic Ambience!
- Spruced up the Level Ambience.
- Fixed some navmesh Quirks.
- Added JLL as a dependency.
- Fixed The Tarydium Crystak typo.
Rockwell Updated to V2.0.0
- Christmas decorations removed, and can be restored with a config option.
- Added JLL as a dependency
- A bunch of detail has been added to the level.
- Why is the Main entrance door so huge? it's more reasonable now.
- Also where did the doors on the cabins go? they're back.
Calypso Updated to V2.0.0
- Improvements to map detail
- Made the Binary Stars look a little Cooler
- More foilage
Makron Updated to V2.0.0
- Greater amounts of level detail have been added.
- The industrial runoff starts a little lower, and will start rising after a while
- The path to main has more options.
- A hazy glow has been added to the sun.
- 2 new Scrap Items, a Gold chunk, and the Gold Coin.
Lithium Updated to V2.0.0
- Added some Weather effects, it will always be slightly rainy regardless of the weather type.
- The Moons Weather is no longer overrided to Rainy.
- Mixed up the stuff on the Platforms.
- Some additional Environmental Details have been added.
- Platforms have railings on the inner End.
- Added an Outer ring along the edge of the Pylon platform. Tread these if you're brave.
- Added a subtle Bloom Effect.
- Not sure how long the Level ambience was absent but it's fixed now.
Baykal Updated to V2.0.0
- Decreased the height of grass by about 30%
- Added randomly placed ferns across the moons surface.
- Increased the distance of Fog when it's Foggy.
- Barbers are a nighttime spawning enemy instead of a daytime enemy.
- Swapped the Interior Barber and Snare Fleas Spawn weights. (10 / 35)
- Increased the Max scrap count. (16 => 18)
- Water Reed items are slightly more common.
- Fun Stuff dips into the Dungeon.
- Added a few more trees to the peripheries of the map.
Ultimatum Updated to V2.0.0
- environmental details added.
- Pools of Radioactive sludge dwell in some pits. It also harms entities, not that they will step in them.
- The Commodore waits another 15 seconds before activating. This will not impact your ability to enter it.
- Added JLL as a dependency.
- Watchtowers generally point in the Direction of the Main Entrance.
- Removed the central warehouse, allowing for a more direct path to main.
- Moved the Mold Attraction point.
- Snowy foliage and bramble patches can generate randomly.
- Background changes to the sun, as well as a neat Halo effect.
- The enemies of Ultimatum were thrown together rather slap dashedly with obnoxious difficulty, A total rebalance while maintaining a S+++ difficulty has ensued.
- Added Rainy as a possible weather.
Patch notes too powerful, had to split them all up
Those new visuals looks better 
i forgot to post this
did you fix this obvious png cutout on espira by chance?
You are reaching @severe lotus level of changelogs
I could only dream of such a CLEAN looking changelog. Mine are full of typos and saying the same thing a couple times on accident 
What moon even is this?
God Narpy's rebalancing is so strange to me
I kinda prefer to let moons just be the way the moon devs intended tbh
well, i dont think their edits are meant to be rebalances really
just following specific themes or gimmicks
in turn that can rebalance moons
but its kind of hard to not intentionally buff something like offense
Gonna take a look at that again, I don't remember it looking like that last time I had the editor open
The modpack you're using adds something that messes with textures, this is how it looks with just dependencies
thats odd
tbh i dont recall seeing this until i played narpys mod pack
but i assumed i just.. didnt notice it in general
Mae cooked then made dessert
It always looked like that for me too
Feel like it's been long enough at this point to lift the spoiler warnings for Pandoramus since it's teased on the Thunderstore page
Congrats to Pepsiman for discovering it on day 1
Halation's hint butchered my sanity XuX
I imagine you found the easter egg before the hint
pandoramus is cool but i dont know the lore so im probably missing out on something lol-
spoil
egg aint hard to find. nice little OneShot reference
bro did not read literally 4 messages up
ive played on espira a ton before and havent had a dog spawn on a pumpkin before until my first time on the new update lol, poor puppy cant get down :(
i absolutely am loving the new update to the moons though they have always been some of my group's absolute favorites
zeekerss navmesh be like
gonna give Espira a quick look through for errant spots like that soon, and glad you like the moons
LMAOO
This is not an issue with Espira
IIrc
This is an issue with AggressiveMaterialFix
Why are you using AggresiveMaterialFix?
Again, I don't care about the potential downsides. I want everything in my modpack to use Zeekerss' shaders
They look out of place without it
The sun being fucked on Espira isn't that big of a deal to me, especially when it's a joke moon in my modpack
They are rebalances, especially Assurance, Dine, and Artifice
dam thats an insult to espira
I'm not calling Espira a joke..,
not the shader thing I dont care
how else would I interpret that lol
The gimmick I gave it is that the power levels are 16 (Indoor), 20 (Daytime), and 14 (Outdoor), and every entity has an equal weight to spawn here
You go trick or treating by collecting the permanent single item day candy (And the one weight zed dog)
In a sense the same joke Embrion is
ok got it
Not sure what about this is in need of fixing by aggressive material fixes' standards, it's using the HDRP shader
I wouldn't really bother with that since AMF is a mess
I would say it's a job up to the creator of AMF, not you
It's a headscratcher to me
I saw the comment on the blockiness of objects on my moons in the Modding general, you right about that and I think my neglect of the smoothing tool in pro builder really contributes to it, Look at the difference here when I do use it @balmy dagger
Night and day difference
Wish I knew about this earlier 
I never bothered with mentioning the blockiness of your moons since I figured it was just an artstyle choice
But that does look better
This is not your fault, the way the aggressive material fix is rereferencing a shader can break transparency
whack
Hence why it's likely not been merged into LLL, I remember when there were talks that it was gonna happen and people were not happy about it
that's good to know because I would have been losing my mind trying to figure out why it would have been different ingame and ineditor
Oh yeah I'm sure lol
stuck manticoils on cal
near main
2.0.1
- Barber fixes is now a dependency
Espira V2.1.0
- 1 new scrap, an Ectoplasm sample.
- Fixed some errant navmesh quirks.
- Lowered the pitch of the wind
Calypso V2.0.1
- Some Countermeasures to prevent stuck enemies have been implemented.
Ectoplasm sample
hope it isnt too far from vanilla like ouija boards werent
it's a pickle jar with glowing goo in it
@upbeat horizon ok so problem with the sample
you forgot to make the light it emits disabled when its not held
this is what it looks like if you dance with it in your inventory for example
Finally, the Biden Blast in Lethal Company
but its much more jarring running with it
No pun intended
lol
I'll see if I can fix it in a patch soon I swear I fixed it already
The gate on Mazon wasn't synced between players, this has been fixed
2.0.2
Makron V2.0.1
- Added several spawn blocking zones to prevent unfair Quicksand spots.
Mazon V2.0.1
- The Gate should be properly synced between players now.
- Moved a fence near the ship slightly.
Espira V2.1.1 (I forgot to include this in the packs Changelog)
- Adjusted the lighting properties on the Ectoplasm.
2.0.3
Halation Updated to V2.0.1
Baykal Updated to V2.0.1
Mazon Updated to V2.0.2
Espira Updated to V2.1.2
Lithium Updated to V2.0.1
Makron Updated to V2.0.2
- Applied a smoothing feature on some objects in the above moons to make them look less blocky.
In the depths a secret arrives,
Hidden in endgame, it resides,
In twilights last light,
A peculiar sprite,
Leading to amorphous clay Hives.
w h a t
how rare is this room
i swear every time i think i know the rarest room in this interior, one ive never seen shows up
What interior even is this?
gray apartments
Ah yeah then I'm pretty sure I've seen that room before, I stopped playing with that interior cus it's too neutered compared to Red Apartments in it's current state
But it is cool to find stuff you haven't seen before
oh no
Gray Apartments generation is fucked and I didn't realize it until you posted that
lol???
There's like, a third of the dungeons tiles that are never used because the archetypes are missing major tilesets
This is probably why it felt empty
Yeah, Red Apartments spawns so many different tiles and markers
Gray doesn't
But if the generation is fucked that might be why
XD
It's nothing but hallways and house tiles, with the interesting rooms going completely unused except for as the end of dungeon markers, and this is on a 3.0 multiplier
Yeah, where as with Red Apartments you'll see some interesting rooms and markers the second you walk in
Hmmm
All the red circled rooms are tiles that should generate normally, gonna patch this rn
Changelog posted in the Oneshot/Deltarune interior thread
Screenshot quality was destroyed, reposted better ones
@proper agate Come look at this
🔥
@obtuse heron @robust tangle
You guys too
@tranquil spire
There's some small scuff in some points but I am satisfied with the state it's in for release
DemonMae Facility
It legit looks so good though, more industrial interiors is good
so this is basically a sewer?
Kind of
good shit
I'm not quite as excited as Lunx, but it looks interesting lol
It's like, Facility but with all the concepts I had for Dreary pipeworks that never got added
cheese version inbound
I feel like every new vanilla styled interior you make is better than the last
I really am enjoying having more Industrial Interiors
Cus there's so many moons meant for them
lol
Issue with Chizra temple (used on junic), The fire exit doors lead to different entrances depending on whether you are the host or the client.
whack
Going in or coming out?
not sure if it matters actually, I'll look into it
going in
Are you sure this isn't some weird behavior with another mod?
I don't recall running into this
🤔
||I managed to find the secret moon!||
Also I want to say how much I love Halation
It is such a breath of fresh air to have a moon that actually has a population
Looks beautiful, only thing I can complain about is that the bottom step is only accessible from the sides and combined with not regaining stamina unless you're on it, and the inability to jump it feels off
I have made it worse
I played two days ago and had temple on junic multiple times, and hadn't seen this glitch...
hmm
I'll do more checks
cuz I don't have any "weird" mods
1.0.1 The Sub-Systems
- Fixed an offmeshlink I forgot to fix before release.
- Metal surfaces have the correct footstep noises.
- Blocked off the Navmesh generating under the grating in the entry room.
- The Catwalk in the Pit Tiles mesh was smoothed, making it consistent with the rest of the interior.
- Reassigned some inconsistent textures in various tiles.
- Fixed the near plane on the Ceiling lights in the big 2 story catwalk room.
- Water randomly drips from some pipes.
- Added a ladder interaction to the Water filled pipe in case you ran out of stamina and can't jump up the steps.
Hey I found something in Lithium, everytime I've landed there the console spams "Sub-emitters may not use stop actions. The stop action will not be executed"
I was just testing the moons with Imperium and some very few other mods, every other one worked fine
That just happens when it rains generally
Go to experimentation when it's stormy and it'll happen there too
Oh right, Lithium always has some rain going on regardless of the weather
Oh, understood
Hey, does the subsystem have the secure doors? If its a remake of the facility it should definitely have them and frankly i feel like too few moons make use of them. They can help create some interesting scenarios
Secure doors are coming in 1.1.0
Cool!
Feeling of being watched
REEEEE oh cool! 
1.1.0 The Subsystems
- Custom Security doors are sporidically placed in wider halls.
- Skylights change color depending on the moon tag.
- 1 new tile, a 4th storage room type connecting to wider halls.
- JLL added as a dependency.
- The Massive bridge platforms audio is no longer globally heard.
Hello!
Are the Subsystem entrance door windows are intended to be white?
I have plans on using it on Asteroid-13 and it doesn't fit very well :,]
The Backlight changes based on tags;
Wasteland, Canyon, Volcanic = Beige
Rocky, Valley, Marsh, City and Mountains = white
Tundra and Alpine = Blue
Cosmic makes it solid black
I could move Rocky to the Beige coloring if you think it's a better fit
i think wesley tagged some of his moons individually?
Had the Rocky Tag last time I knew, but that was before Journeys
either way, that would lead to making textures based on other specific moons
so disregard the thought ^^
its unique tags currently are: Rocky, Asteroid13 + WesleyMoonsTag, Jacob Moons Tag
Jacob Moons Tag?

Maybe I mixed it up, but at least the new moons from Wesley definitely have it lol
subsystems is such an awesome interior
imo your best interior
maybe in the future you could make a mansion variant type of interior 👀
Loving subsystems too, especially the part where you go to the water sections. The fix for gay apartments also had a huge difference and its a lot more better now
gay apartments 🔥
Oops I meant gray XD
hiding a rainbow flag in gray apartments next update
🔥
Peak..
1.2.0 Studio Floor
- Storage rooms and Offices have random arrangements, they won't all be exactly the same anymore.
- Mesh Smoothing applied to various materials.
- The Recording booth hallway tile is now non repeatable.
- 1 New tile, The Assembly room.
- The Horror Movie set has two different possible sets, The original Spooky forest, and now a mansion shot referencing the Shining.
- The Sci-fi Movie set has two different possible sets, The Moon with coil heads, and a spaceship interior.
- Why is the sink so low? who's it for? Hoarding bugs? It's been raised.
- Jazzed up the carpets a bit.
- Lighting Adjustments.
- Changed the Ceiling Textures.
- Updated Dependencies.
Hello!
Sorry for nitpicking, but there are times when the water surface in the room with the iron door in between are different.
(left and right)
think that's just the shading, the water surface is one singular plane
I think
I need to check
ok yeah, it's the water shading
Hey quick question!
Are there multiple ghost girls on Espira? And if so do the extra ones work in the same way as the first? or are they lesser in some way
||I was looking with Imperium and I saw three entities that seemed related. One "girl" and two other "triplets"||
Yes, it's Espiras gimmick, they all are identical in function
Okay gotcha! Thank you so much
And then one more question that's only kind of related to your mods
Do you know of a way I could change the color of the lighting in Grey Apartments? I love the thought of using Red Apartments for Halation's interior for the matching lighting, but the Oneshot textures don't really fit that vibe
I could implement tag based color changes to the window lighting like how the Studio and Subsystem interiors do
It'd kinda break the vibe so it'd probably be the only one where it's togglable as an option
stay tuned for that
oh my gosh that would be awesome!!
I personally would love that as just an option to help it match environments better
Wish I got this kind of luck when I'm actually playing the game
Updates for Gray Apartments and Subsystems coming within the hour
1.1.1 Sub Systems
- Adjusted some default weights.
- A Silly cat.
- Rebalanced the floating objects in the water parkour Loot Room.
im not sure whats happening here 
the model slightly changed after i get close enough
it's probably LODs to improve performance
my brain screamed at me why the left stand slides 
I rarely notice LOD popins like that, I should probably increase the distance a bit so it's not so noticeable
Also
this has been implemented
The supported tags that change interior elements are;
Wasteland, Valley, Canyon, Tundra, Marsh, Ocean, Haunted, Argon, and Company
Oh my gosh you're a savant!! I'll check it out right now!
Halation is tagged with Argon so it will make windows pink when the setting is enabled
Thank you so much!!
yw
Added a rarely occuring easter egg.
what
is it a room or
oh right its this
i loaded an interior thats x20 size lol
Will the moon bundle eventually have an ending at some point or there is already one 👀
Though it needs some story/lore for that, This is one of my favorite packs next to wesley's
Ah yes, I have made the gay apartments come true :3
Pandoramus is more or less the End Point.||The other secret moon is just a bonus||
My friends and I have been playing with this pack for a while and we really enjoy it. Halation is awesome especially. I wanted to throw in two cents on behalf of my lethal group though. We love almost everything about Mazon, it's fun with the car and the path to the ship is linear but short so it's a change of pace from other maps. The problem is, though, the fire exit next to the ship kinda just invalidates the other 2 exits every time
Someone goes in the fire next to ship, then everyone else goes main or fire and when you're done you ship everything through the fire by ship and its super easy to get a billion loot because the moons value is super high (as it should be because the main path is dangerous! but the fire exit is not.) Not only has it felt bland and too easy but also we got this pack largely for how it actually incorporates the cruiser as an intended part of the game balance but that fire exit kinda flies in the face of it.
Just checked out the sub systems so i'm just gonna leave my feedback here
I like the idea and it has some interesting gameplay.
However, i think the interior would benefit from generating smaller because the rooms are so big, as well as generating more of the rooms that have water.
I don't really like the appearance of the water in the interior. I wish it was more in line with the rest of the water in the game. Same for the entrance doors.
A suggestion i have is a room where the water level can change, possibly with some floating objects moving with it.
This is how the Water Parkour room would look like with the games default water material.
Not sure what you mean by the entrance doors though, they're the same asset
A room with changing water levels is something I'm ruminating on, just need to think of a good implementation though
I hear you on the fire exit making it easy, to reach it in the first place means you've got the forethought to bring Ladders or a jetpack to reach it, or are being very clever with the cruisers eject button, I thought it'd be rewarding players to bother to use the equipment in the first place
Not sure what I'd even change about it though, other than making it require a second ladder
super support that and it's cool, but it kinda flips around to being too rewarding for players who do regularly use all the equipment
obviously this isn't a real fix but i was considering making a mod that just makes the fire exit not work lol
that fire being one-way could help as well, potentially
so you can still get stuff out quickly but only one trip at a time instead of piling everything up there all at once
I have had thoughts of making some kind of 'Hard Mode' toggle for my Moon pack someday, If that ever comes to pass, I could definitely make that Fire Exit one way
Not sure what you're trying to say by doing that demonstration.
you could maybe use the water material from liminalpools?
The Demonstration was a kind of, 'How's this look?'
The entrance doors look like the scale on them is different but that might just be me
And the light coming from them seems way too bright
Well it's a step in the right direction but still doesn't look like the water you usually see on moons in stuff
I suggest you look more into it
But right now it looks kinda weird being all smooth and brightly colored
Giant fricking hydgogrogedre
I'm also gonna point out that the interior is very well lit most of the time compared to vanilla ones which are often dark
And that the apparatus seems to spawn very close to the entrance
1.1.2 The Sub Systems
- Reduced the Dungeons Maximum Length. (9-11 => 9-10)
- Increased the minimum branch count. (18-26 => 20-26)
2.0.0 Nightmare Moons
- Pareidolia added to the Pack
Pareidolia, Strongly Recommend the cruiser for this one. Also I recommend Nikkis Slaughterhouse interior
oops that's the wrong link
i sure hope "recommend cruiser" doesnt mean you basically have to have it and also actually know how to drive it
It's a long walk if you don't, and it's a very straightforward drive on flat terrain
No hills and sudden drops to avoid
Also, Gray apartments, The Studio Floor, and the Sub Systems have a bundle now
Acronyms are fun
Pepsiman Goated Icon maker
Should definitely be able to make free time tomorrow to check out the new moon once we finish Journeys I imagine

glad ya like em enough to approach me with previews to work with
You do make really good icons 
So I'm not surprised
i feel like the fog indoors is too saturated at late times but besides that i realy like that moon actualy
Weird this one isnt on thunderstore yet but the others are
thunderstore takes 30 minutes - 2 hours to update the list of mods on managers specifically
the website is always up to date
This is not the default shader tho 
It's default in the ripped project, but it's not the same as in game. If you want the actual one dopadream have it in the pinned messages in one of her threads (Rebalanced moons methinks?)
I have no problems with the current water, just thought you might want to check anyway
I seee
I have discovered you can open Mazons gate while using Poltergeist
I found it
🐐
I have a question
What weathers does this moon have?
Rainy Stormy and Eclipsed
Thank you
this fix most likely doesn't apply to dungeon assets so it was using a custom shader still
RIP hygrodere water
lol
especially on SubSystems
i wish the gate tile spawned more on subsystems
where you go underwater
wait
speaking of water
the screenshots I posted were using that package
makes the interior and moons look nicer
Oh they were?
I see it now
R u gonna look into changing tile weights/adding tiles for sub systems so interaction with water happens more?
I have another suggestion. The gate tile would make a little more logical sense if the flooded area you descend into was a pipe.
It could be blocked off by some grates inside so you don't walk off and see where it ends
my modpack has a nebula for earth-like moons
im considering making flicker/lament/pareidolia the "hard moons" of the milky way nebula possibly
like rend dine and titan
would that fit?
I could see it
also i feel like it would be funny to make slenderman have a rare spawn chance on these moons and just have that be the ONLY crossover mod i add lol 
https://thunderstore.io/c/lethal-company/p/Sparble/FacelessStalker/
the only other entity mods i was gonna use was giantspecimens and biodiversity
dont forget to make them spawn 1 quadrillion masked and 1 billion thumpers
The latest version lets you pick weights for pages by moon
in my own modpack I set them to spawn proportionally higher on the Nightmare moons
also flicker already has a ton of masked lol
i already have to do some rebalancing cuz my industrial nebula is all a-s moons and i need a proper difficulty curve lol
add more
it creates revolutionary gameplay
I'm not sure if this is just me but tried flicker for the first time today and it was unplayably laggy, I think because I have lots of television videos in my modpack (it looked like it was going through all of them super fast in the log)
Would it be possible to get an optional config to play some kinda default spooky thing on the main movie theatre screen? Unless there's another fix. I want to play the moon so bad lol
Has anyone been experiencing Game Crashing on Pareidolia about halfway through the day
Not sure if I can fix that tbh, I could potentially add a config that disables it outright but the only solution I can think of is to not turn the projector on
been on it only once yesterday, played with 7 people and nobody ran into that
if you can send me a crash dump I could tell you a bit more about the reason it's happening
I don't have logs and wasn't able to recreate the crash, it was reported to me by Lunxara
Seems to happen when the blood moon rises on blizzard weather if it helps, both times I saw it happen on their stream it was on the Sub system interiors
Yeah the game unfortunately would just completely freeze and I didn't catch anything in my logs so I may need to check my SQLite and see if anything got logged
idk if this has been suggested already
but
i was just playing on vow with the sub systems interior
and it was stormy
do you think it would be possible in the future to have it so certain weathers show up through the ceiling hole thingys
yes
i think it would be really cool and atmospheric if there was like rain and stuff, and thunder flashes coming from the roof
I did it for a few of my Unreal interiors I can do it again
that would be so awesome
I will say when the game froze btw all I saw in the log were some Navmesh Agent errors but idk why that would cause it to hard lock
i vaguely remember your manor-like one
having snow on tundra biome moons
Also we got the Blood Moon event with Sub Systems just fine so long as it wasn't Blizzard lol
it was really cool to see
i wonder if the same effect could be applied to like, lethal elements snow and blizzard weather
if it isnt already
iv lowkey been waiting for an interior like sub systems to finally be made, i love it so much
the atmosphere is just top notch
It can, I just haven't gotten around to it
yippie ‼️
gray apartments windows update..?
wha
like
the same thing llkiur suggested for subsystems
I have an update coming by the way, I don't know if it'll actually fix anything but it might
Already exists
It's disabled by default
it'll be a JLL config
i only see light color for moon tags which isnt based off weather
oh, I misinterpreted what you meant
epic trollface
Lithium might be one of my favorite moons of all time
It has the perfect challenge and perfect layout
and i keep getting killed lol
you just barely missed the ledge oof lol
Just wanna say I love the DULL interiors so far, I don't believe I've found Studio but SubSystems and Gray Apartments are fun and feel right at home. Gray Apartments especially feels really funny and strange on ||Acidir's tilted interior||, was a great time.
Right now I'm running these three, Niven, Dreary, and Metro and they feel very at home on their respective moons. Might add Gothic Monastery back as well since I miss it a bit and it works well on certain mansion-y moons.
Glad you're having fun with them
I also kinda wanna try out Accursed Crypts but I don't have a ton of moons that fit it
I think it's a good fit on Olympus if you got it
I don't currently but I probably will, rn it's all Wesley's moons and my moons
Cuz I'm doing the Journeys update
I'll eventually be moving to a more roguelike, random moon pools style gameplay with LMU
not sure for Wesleys then, I have yet to play on them all
Yeah I figured that's why they don't have weights
If you want suggestions I can give you some 
Niven Reactor could also fit at a weight of like 150 on Sorrow, my new moon
If you're interested in adding it to the base pool
I'm gonna be doing an update sweep once I do, Sorrow's definitely getting added to some weights, and I still have yet to add Lethal Elements compatibility to the open roofed interiors. there's some other fun stuff I wanted to added but I'll get to those later
Fair ^^ Yeah Sorrow's lore is that it's like a ||laboratory moon where they're studying the mushrooms and doing wacky experiments with them||, but there's not a 1:1 "lab" interior yet
||Mental Hospital is closest, followed immediately by Rubber Rooms||
||Yeah agreed, ik Wesley is adding a default chance for Rubber Rooms and I feel Niven Reactor also works because the mushrooms are glowy and thematically fit||
||noted||
||But none of the above are "laboratories" in the traditional sense, they're moreso hospitals / well, a reactor||
||SCP, but those sites typically test more than just one anomaly||
||Yeah and Badham doesn't really add a whole lot of default weights
||
||f in pickle||
I have yet to land on Sorrow in person, It's in my modpack but we run Route Random exclusively so it's up to the winds of fate
I've been on sorrow last weekend, realy good moon
Australia interior LETS GO
they aren't, do you have the window lighting changes enabled in the config
yes
weird, what moon were you on
Sounds like the interior needs a better fallback
Invisible collider spotted and removed
invisible cube !???
2.0.1 Nightmare Moons
Pareidolia V1.0.1 (V1.0.2 in the manifest, oopsies)
- Changes to some aspects of the blood moon to potentially fix fringe crashes.
- Moved a few props.
Lament V1.0.2
- Water Shader improvements. Thank you Dopadream.
- Nudged a few props over to make the Dock slightly easier to drive the cruiser through.
- Reduced the Chances of nutcrackers spawning outside.
- Increased the Chances of Masked spawning outside.
- Increased the Chances of Masked spawning Inside.
Flicker V1.1.6
- Fixed the Projectors missing interact sprite.
- The Mansions windows turn blue if the Dungeon chosen is Mausoleum.
whats mausoleum 👁️
The Museum is nice but Wesley's Art Gallery is much nicer imo
now i just need a sewer replacement that isnt hot garbage to play 👁️
Try the subsystems
sewer is such a good concept (especially for maps like harloth or argent) but it plays really bad
It's sewer like
whats subsystems
lemme look that up
oh wow you have a non-UT interior pack
ive been trying to look for vanilla+ interiors
ok thank you a lot actually
these are really good replacements for scoopys
I know it's not a big deal, but I noticed that those two small triangles on that specific tile aren't present so I can see the outside of the interior/the map. While I here though, I love the subsystems. Feels SUPER vanilla and just fits fr
Holes in Geometry drive me nuts thanks for pointing this out
should be an easy fix
only issue now is... i have so many other interiors that are so similar to each other 😭
office is just like gray apartments
storage complex and storehouse are not only similar to each other but also to facility
and pool rooms is already in most areas studio would spawn
There's nothing wrong with having multiple similar interiors if you ask me, I have both LC office and Cozy office for example and have them assigned to different moons, with LC office being more common on Forest moons and Cozy office more common on Desert moons.
hm
fair on the lc_office vs. gray apartments case since even in your own presets you gave it weight on the nightmare moons
and i was going to save pool rooms for prominence/hydro
im still not super sure on storehouse and storage complex though
both even have ladder parkour segments
@upbeat horizon so uh
In my own pack I put storage complex everywhere at a lower weight, and Storehouse at higher weights but only on Tundra moons. Something about Storehouse just says, 'This belongs on tundra moons' to me.
i accidentally deleted the screenshot of this yesterday
but the colorations of the gray apartments have an unchanged carpet at room connection points
i put storehouse on all the shipping moons
haul, corrosion, etc
specifically i saw it when a hallway connected to the room with a large glass cube in the center
The Aquarium room it sounds like
oh
Is it the big window room with the boombox on the table
no its like a living room with just a giant glass thing in the middle
no light coming from it
no the one im talking about has bookcases
That don't look right lol
I just looked, apparently the floor uses two materials, and it's only changing one of them
gonna have this fixed when I push the weather update
If you know, you know
jester when they become forklift certified
New monster, outdoor jester
the barber if it got a construction job
Might’ve accidentally cooked
What if the barber could shape shift
It seems like the type of thing that'd be able to do that
Someone gotta make that
It would be so much effort tho
And idk how it would work
Like what would it even do or become
Maybe it should a seperate enemy
Like a barber that is always visible
And mimics other enemies
small weird visual bug
im pretty sure ive seen this befor, but last time the guy was only talking about the box and not everything 
LoD moment
LoD moment
i hope this has some sick engine vroom vroom sounds
What interior is that woah
Vanilla mansion 
lmao
lol
I don’t remember the walls
Ever being fancy like that
My baaaaad
Guess I should go to mansion more
the thing? (not the movie)
can we get a 4k 3840x2160 hd cycles blender render of this little motorcyclist
Soon
I really like Twisted Metal
Hi! I just tried Nightmare Moons, and I really like the moons so far 
I have a question about the Masked spawns, though: Do the moons overwrite Mirage's spawn control option for Masked enemies? I have it set to Mirage's default max for naturally spawned Masked enemies (2), and I had at least 5 running around at once in solo games on both Lament and Pareidolia lol
They spawn as outside, inside, and daytime enemies
I can't speak for how Mirage handles things but it might limit the total to 6 if that's the case
Ohh, so I'm assuming Mirage handles each type differently
Interesting, ty! I'll try testing with them as only one type of spawn at some point, bc I'm kinda curious now
so you might not want to do stuff like this
because monster spawn caps are not applied per each spawn weight string that applies to power
if you have thumpers spawn from inside and also from daytime power
if two spawn from daytime, only two can spawn inside, for example
but for masked its probably ok since their cap is 10, unless you want more masked inside than outside
It doesn't matter when it comes to masked, they can go outside naturally
Whether they spawn inside or outside, they aren't restricted to where they spawn
well my point is if you want more inside then thats unlikely to happen right now since theres two separate power levels that they can take for outside
we had like 6 or 7 mimics every time last time
with mirage spawn control reduced to 1,1
its so damn funny tho, realy difficult to bring anything into the ship with so many but its realy funny lol
1.1.0 Vanilla-ish Interiors
Gray Apartments v1.3.0
- Fixed the carpets in the Atrium not properly changing when the Tag based Floors are enabled.
- A better fallback system has been implemented for window lighting in case no applicable tags are present on the selected moon.
- Weather effects for Flooded, Rainy, and Stormy weathers added, as well as the modded Blizzard and Snowfall weathers. These can be seen in the atrium Room. Snow uses the same particles from Lethal elements. (Big thankies to Voxx)
Subsystems v1.2.0
- Fixed a few holes in the level geometry.
- Weather effects for Flooded, Rainy, and Stormy weathers added, as well as the modded Blizzard and Snowfall weathers. Snow uses the same particles from Lethal elements. (Big thankies to Voxx)
- Increased the distance the Pipe pile in the entry room changes LODs.
lol???
im assuming flooded did this question mark
oopsie forgot about that lol
for some reason, some lights are still on in the gray apartments even when the apparatus is pulled?
also, what are the tag interior/light colorations mentioned in the configs? they aren't on the page
Same thing happens on SubSystems iirc (but I'm not 100% sure if it was your interior)
It's a remnant from when it was split from red apartments, there's a light that remains on when he power is pulled so it won't be completely unnavigable, I never removed it
missed chance to use this song
https://youtu.be/yo_vI2eoRuk
bagelbagelbagelbagelbagelbagelbagelbagelbagelbagelbagelbagelbagelbagelbagelbagelbagelbagelbagel DISCLAIMER: I do not own the clips or sound
i got it. will be deleting my messages now
Showcased the moons https://www.youtube.com/playlist?list=PLBuGXqLymvSe9G5Sn0HCGhTYdXleAfVjK
I had these sitting on my desktop for a min now lol
tho had to redo a few of the moons
since the update
@obtuse heron wheres ||kaleidos' icon||?
how do you get to Kaleidos?
routing to it 
it says it's locked for me
tbh, I dont know
I play with unlocked moons
so I didnt need to unlock it
wait there is a mod that unlocks moons?
like 5
awesome
but I wont link them haha
maybe I can try the new Wesley's update then lmao
wes made the unlocks optional last week lol
I'm making Kaleidos easier to unlock in an update soon, currently it's a 'guide dang it' level of esoteric
bruh
at least now I know I can unlock all moons so I can update my modpack
1.2.1 Studio Floor
- Reassigned a rooms blocker.
I'm getting an error on Mazon with Diversity installed 
and the round is just not starting, so I'm stuck in the ship loading forever
every other moon is working fine
(both in this pack and other modded moons)
Report it to the diversity thread, thought this was fixed
Was mazon this orange moon? Or am I thinking of makron 
Makron orange, Mazon lime green
OK nevermind then I played makron last weekend but got confused now
it worked for a long while but a few days ago it returned
it's always funny watching a somewhat biggish streamer playing a moon/interior that a friend made. watched someone play in the Studio last night and all i could think was, "Hey, I know the maker of that!"
Use DiversityNoFloppy.
Hey, I was wondering what these black squares are. I've seen these in a few of your interiors and never could pinpoint what it was. I think this is the first time I've seen them outside of an interior. I don't know what they are but they have been present for a while for me
your pc is haunted, destroy it
eat your pc
Is there a way to detect wall spikes in the accursed crypts? I've died multiple times already and still don't understand how to avoid them 
You can see them protruding ever so slightly in empty doorways
arches never have them
Could someone go to this part of Halation and see if they have this same problem?
I think it happens when there's a lot oflights affecting volumetric fog
idk
2.1.0 Moons of otherworldly oddity
- Kaleidos can now be unlocked anywhere with the same unlocking conditions.
- Balance changes to Kaleidos.
- Improved Water Shaders for moons not listed in the patch notes
Ultimatum V2.0.1
- Minor spelling mistake fixed.
- Removed an invisible collider.
- Increased outside nutcracker chances slightly. (5 => 10)
- Slight increase to the interior spawn curve.
Rockwell V2.1.0
- Improved water Shaders.
- Something's watching you.
Lithium V2.1.0
- Improved Water Shaders.
- Reduced Max Inside Power count. (16 => 14)
- Slight increase to the Inside spawn curve around the afternoon onward.
Mazon V2.1.0
- Improved Water Shaders.
Espira V2.2.0
- Improved Water Shaders.
||Did you add the Overseer to Rockwell? 👀||
Played on Espira multiple times in actual playsessions (big fan how could you tell?) no ||triplets|| ever appeared so I didn't realize they were a thing.
I was just trying to test out the spooky skins on a haunted tag map and spooky audio - ended up getting spooked myself when I got jumpscared by a ||second ghost girl around a corner while getting chased by the first one.||
triplets have a unique texture you cant see due to enemy skins
You mean enemyskins doesn't override the triplet textures? Then something must have messed up because I only spawned a single ghost girl but it spawned three
Oh ok, then I misunderstood, sorry what did you mean originally?
...this
it would be nice if they were a bit more obvious
Work in Progress

Looking peeeeeeeeak
Mae cooking again
How do you even make all this content so fast
Makes me feel like ur a entire developer team and not just 1 guy
I don't actuallly know what DemonMae's pronouns are but they always use a female TTS voice when playing so I get the vibe they're Non-Binary or Fem. I believe I asked once and they never gave a response so they/them is probably safest if you don't know for sure
DemonMae's Peak Interiors. That should be a pack 😂
looks like a cooler Mansion
it's so acidir-coded 
looks nice
This looks amazing!
Isn’t guy a gender-neutral term
I’ve always used it that way at least
what weathers does Halation have?
I wanna add unique fog color to each but I'm not sure which ones are we actually going to find
Rainy flooded and eclipsed of memory serves
thank you
depends
either means male or a gender neutral term
it's up to you how you use it
That’s what i always believe
just use dude and guys as a gender neutral thing
Sometimes man if it’s a sentence that makes sense
Like “Cmon man please just teleport me back to the ship im in a dead end and surrounded by coilheads and i think goku is behind me but im too scared to check because the coilheads are gonna GET me they’re gonna GET me dude please just teleport me i beg of you man please i dont want to die i found like 2 cash registers please no”
Or bruh i use bruh sometimes too
@upbeat horizon I wonder if in thw future the hidden moons could be released seperatly
(ive just been leaning away from using whole moon packs as of late but really want those 2)
Pandoramus Possibly, Kaleidos Unlikely
wait
is this going to be an included interior with espira
or is the hoarding spirit unrelated
I'm just testing it on Espira
i see
that wouldve been kinda crazy
espira getting all the love over your other moons...
Don't hate on Espira
Why hating on Espira while Makron exists
its literally in arduous hardships
its also my favorite to play
i just think its interesting espira is the only one that has custom scrap and ambience
it used to be the only one with custom monsters too
A few of my moons have custom scrap, Mazon, Praetor, Makron, Halation and I think something else all have at least 1
(Tbh I cared mostly ab pandorous lol)
tried gray apartments and its a nice interior
looks somewhat different than its screenshots
i also got it with rebalancedmoons titan lighting and it looked awesome
the titan lighting makes this interior look really cool because it makes it look more desaturated which kinda fits its lack of liveliness
despawn bug my beloved
weird moths you got there on lithium
Upload is inbound
Raven Manor, A Mansion-like with elements of Castle interiors.
Oh shit peak
very like manor but fancier and didn't waste money on tons of books lol
Your interiors are literally awesome lol. I look forward to them like all the time
I intend to do a full writeup of the default weights in the full pack at some point, but for now here's a list of moon weights I yoinked from LLLs config
There's something the default mansion lacks I feel you'll enjoy specifically
The hype is real
Wait
me specifically? Ion know what that means but I'm gonna find it
lol
Already updated the interiors sheet B)
It has an """"Apparatus""""
I'm installilng it rn lol
Just tried it out ...
GOATEDDD
I'll try not to spoil anything
But the interior is literally just perfect. Including the uh """""Apparatus"""""
||I love how it fits the interior||
99999999/10 interior
I assume this will be in Dull Interiors?
once any issues I'm unaware of are fixed and I do post-release polishing yes
ngl out of the 4 dull interiors-
I feel the one that's a one-shot recolor is like not good but the others are fine in being unique
I think it's just that one's too too generic lol
nah studio is worse imo
grey is way better since the missing rooms were added back
oh really what were they??
though tbf I never tried studio lol
yeah like half of them werent generating I think
I'm gonna leave for my dad's Bday dinner at olive gardens so I'm gonna check this out when i get home-
Same goes for the new manor one-
But I do love the sewer one for it's design/gameplay stuff
and it looking like it belongs in LC
yeah, The entire tileset containing all the non house and corridor rooms wasn't in any of the dungeon archetypes, big oopsie on my part
Also I love when interiors match level tags-
goes well with chamelon's changes to manors and mineshafts
Jacobs a real MVP for building the system that allows for that stuff
YEa also quickly checked the gray apartment interior and yeah major difference from when I played it lol
espically glad for the tag intergration-
not saying all interiors should have it but I don't mind the half not having them (vanilla facility, subsystem, idk if the raven manor does)
and the other half having them (chamelon manor and mineshaft and gray apartments)
Idk what y'all mean but gray apartments looks normal like always for me
Oh it's a config to change the lights and windows depending on the level tag
Oh probably haven't seen it since my team nvr gets much past experimentation
lol ;-;
Yea it's just the interior's own config
oh snap, i didn't have it enabled
Well now if I ever get to higher than exp, I'll see new colors I hope lol
👍
Wait @upbeat horizon does the clock in Raven manor track the real moon time?
should

Quick first day patch
1.0.1 Raven Manor
- Raised the doorway Height on the Cellar entry tile.
- Many more Fire Exit generation points.
- The Necronomicons placement is now much more conspicuous.
Is this going to be part of dull interior?
see here
Oh ok thanks for the answer
is there going to be an interior similar to the Mineshaft too then?
if the Facility and Manor have one similar to them now
Blue Mines, Rrajigar Mines
Better water in sub systems when
wdym better water
Like the proper water shader and stuff
already is I think
maybe not then, need to check. if it's not then it will be when I update the full pack
water in sub systems is perfectly fine
Well last time I checked it looked like a giant hygrodere
and that's perfectly fine ^^
this isnt intentional right?
oh its the foyer's wooden seam
its not actually like this for any other doorway
but it is weird that doorway specifically doesnt cut it out
Need to raise it higher oopsies
grandfather clock not ticking is weird
which one in what room
weird, I assume you have JLL installed right
What moon did this happen on, I'm curious
yeah I use them both, Rrajigar often together with Mineshafts
but Rrajigar Mines aren't vanilla-like or as similar to the Mineshaft as the Raven Manor and Subsystem to the Manor and Facility, so I was curious if the vanilla pack would get one similar to the mineshaft too
I have an Idea for something of the nature but it wouldn't really be a mineshaft like
i loaded it on titan cause titan has the largest interior
strange floating thing hanging from the roof here? it's not visible from the back side, the textures in the very corners of this room are also doing some plane-fighting. in the last screenshot the section in red flickers like mad.
minor things aside, the interior kicks some major ass, thank you and well done!
01957d82-f35d-7f91-6613-1fe0955e6399
A heard the rijigar mines ambience outside after exiting the interior. Is that normal?
Were you still landed on the moon
because the triggers that play the distant rumbling can be activated by enemies
I mean yeah, we where landed. I went inside (might've even heard it before I went in the interior), but I heard it inside and outside the interior
that's normal
huh okay. I don't recall that ever happening in single player but alrighty 🫡
1.0.2 Raven Manor
- Patched some unsightly Room Mesh geometry in the Cellar entry tile.
- Raised the doorway Height on the Cellar Entry tile more.
- Interior has doors now.
- Adjustments to the total Torch count in the Cross hall.
https://thunderstore.io/c/lethal-company/p/DreWulff/SkaarjPupae/
Hmm
Is this from SkaarjOutpost?
Canon
im really hoping they make a mod thread soon

Shows up fine in Gale
R2/TMM moment it looks like
I wonder if I can switch to Gale
That could be r2 moment actually
Redownloading r2 refreshed the mod list
I have a modpack with 165 mods and each configured in config + LethalQuantities config
I recommend like I did when I had the same issue
so I hope if I transfer it it doesn't get messed up
I'm using Thunderstore
Just save your modpack via code and migrate to gale
Oh
Still...
My modpack is 238 and LQ configured too
My code exporting seemed to export everything
I give the code to my friends but they usually miss parts of the config or their config differs from mine in some cases
sometimes causing desync or differences in the game if they're the host
I configured my LethalQuantites stuff for 3 months, just make a copy of your preset just in case
yeah I always have a copy of my latest json
Mostly it would occur fog of death or not being able to connect due to "a error has occured" message if exporting gone wrong
Some mods are probably the fabric of desyncs but I can be mistaken
yes
I usually have to send a code when in the game
if we played a few rounds since I sent the code or send it before launching the game they always get an error
I just refresh the game (open the game > join my lobby > leave the game) then I send the code
that could work too
To make sure configs are fully refreshed and synchronized to prevent weird desyncs or even fogs errors
Back to that
Consider migrating to gale regardless
Its faster and just better in management
how do I edit config in this???
it doesn't ever save it
there's no save button, Ctrl S does nothing
okay apparently sometimes it saves sometimes it doesn't
so only if I edit it as a list or edit it without making the line fullscreen
it doesn't like editing as text
I don't remember who it was that compared Rockwell to Voices of the Voids map but after marathoning VOTV for days on end I see where they're coming from
I wonder how hard would it be to make an ||Ariral|| enemy on LC
if you want them to have the same kind of ||reputational relationship with players depending on how they act|| probably very. Tho the game would benefit from more Neutral entities and they wouldn't be too out of the question in a space faring game.
not going to lie it kinda made me want to ||make a moon That was overtaken by The Evil that spawns no mobs and kills you outright if you dwindle too long on it||
I don't think he would become a ||reputational type|| like Votv, I imagine it more like some kind of creature that is only somewhat neutral with you on ||just being a nuisance|| rather than ||killing you.||
but yeah, It would be really complicated to make it
Inplacable barber lol


