#Jacob's Moons & JLL

1 messages · Page 3 of 1

halcyon remnant
#

wait it's jacob's birthday?

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hap birth 🎉

fathom pelican
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Happy Birthday! 🎉

teal vector
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to celebrate this occasion, ill be releasing the future source code of JLL for the next 2 years to save jacob some work for the next 2 years

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if you see no changes, then i have bad news 😔

stray marlin
#

happy birthday, rat... wait a minute

balmy blaze
#

Happy age increase day!

orchid widget
#

Happy Birthday!

mellow path
#

Happy Birthday J Man!!! lunxara_love_with_tail

teal vector
#

@lean bone i found the problem with the door script lmao, bro this shit is eating like 0.01 seconds every frame 😭, i havent seen anything this bad in a while, your mod is EATING

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and thats just PER script, it gets worse everytime it's assigned to another door

woven sparrow
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not the doorscript! I use it everywhere peepoGiggles

copper pivot
#

bro I knew those door scripts were unoptimized

woven sparrow
balmy blaze
#

Honestly I am not familiar. I just looked up “ominous door” gifs and couldn’t find anything that great but then saw this and thought it worked

teal vector
#

.

teal vector
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jacob after door script breaks

split bear
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Hi Jacob

woven sparrow
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ALOO Yakuub?

lean bone
coral wren
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you should work on roads

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that all lead to dementia

lean bone
#

there's still a lot of poll time but damn.
i had a cool moon idea too 😔

viscid granite
#

No you stinky!

coral wren
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im rigging this poll fair and square

lean bone
#

I'll vote on my own pole lmao

balmy blaze
viscid granite
#

Nah they stinky.

spice herald
#

I smell bald

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oh that’s why

viscid granite
#

Get out of here cross!

spice herald
#

mission successful

#

retreat to tropical vacation

viscid granite
#

Go back to your vacation

restive depot
#

smell bald

spice herald
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i’ll be back after tomorrow don’t worry

viscid granite
#

What the hell?! Why am I being targeted now!?

lean bone
viscid granite
coral wren
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so you release nothing

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and leave forever

viscid granite
#

Nah he makes a stinky moon then 😆

edgy ruin
#

We already have gorgonzola

lean bone
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i guess you get no new content and i go take a shower?

viscid granite
coral wren
#

yes

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and deprecate jll

spice herald
#

finally we’re telling someone else to do that

edgy ruin
coral wren
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i would tell you to bathe but i need you to rig polls

viscid granite
spice herald
#

listen i’m busy exfoliating i’ll tell you guys when I’m done

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i’ll bathe then

woven sparrow
broken ether
woven sparrow
viscid granite
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Where is the update seichi option?

coral wren
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no seichi updates

lean bone
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yeah because that's in my control clearly lmao

coral wren
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add godzilla to seichi

coral wren
edgy ruin
viscid granite
lean bone
#

nah i use all my ghost power on pestering wesley to update

viscid granite
woven sparrow
#

JUpdateSeichi

coral wren
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Jdeprecate seichi

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Jeprecate

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:jebpensive:

spice herald
#

wesley i’m trying to watch family guy funny moments

coral wren
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jebfalseemotion

spice herald
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do that one more time mr. esley and i’m going to send you the family guy funny moments

split bear
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#ReleaseTheBarfBind

spice herald
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i’m done

stray marlin
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only when jeb says youre done

pliant viper
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Ayo random update. I finally found why the breakable object thing isn't working. I had it placed in the level naturally, but when I tried using a "Spawn Synced Object" script it worked A-okay!

lean bone
# lean bone
poll_question_text

What should I work on?

victor_answer_votes

16

total_votes

32

victor_answer_id

2

victor_answer_text

Release one of your unreleased mods

victor_answer_emoji_name

🥺

teal vector
#

can it atleast be the tenticler

restive depot
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or wax butler

lean bone
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the nutler

stray marlin
#

wutler(?)

edgy ruin
shrewd loom
#

is this how to roll one event from "Weighted Events"?

balmy blaze
shrewd loom
lean bone
lean bone
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democracy has spoken. it's too late for us

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any of the other options would have been something cool yet here we are lmao

broken ether
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Whe n glow picles two

copper pivot
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@mellow path as you can see Jacob has released peak

lean bone
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you voted for this

broken ether
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No regrets

restive depot
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can i touch pickie

lean bone
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yes

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if you crack it then you can throw it too

copper pivot
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you can even touch your pickie to someone else's pickie

lean bone
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be careful to not get impaled by glass shards btw

copper pivot
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Wesley wants to make a one man, one jar reference but is a coward

teal vector
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can i get supported for playing the mod installed

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i feel like thats more fair

stray marlin
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what. the fuck. is ||the Pickler||

lean bone
woven sparrow
#

|| pickles ||

mellow path
woven sparrow
mellow path
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So

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More Glow?

woven sparrow
#

Its a different take

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You’ll like it NODDERS

lean bone
#

I made this mod like the day that the original glowing pickles mod came out as a joke and we messed around for a while but i never uploaded it... until now because yall voted for it lol

woven sparrow
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Exactly on that day peepoGiggles we were melting in vc pikaLaugh

copper pivot
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||These are more like glowsticks compared to Colorful Jars which don't have a use||

woven sparrow
copper pivot
#

Disagree, I liked it until they added a hundred variants, although I might add it if the weights are configurable and just have a low chance for the dancing jar of pickles, that's all I want

copper pivot
woven sparrow
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You need pickle jesus

teal vector
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lol

copper pivot
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The dancing jar is pretty good

mellow path
mellow path
woven sparrow
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Pop one is phenomenal

stray marlin
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hmm, doesnt appear to replace the vanilla jar of pickles completely. just found a regular jar. found a glow jar on a prior moon. this intentional?

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||nvm. one is spelled with an 'i' instead of 'l'||

lean bone
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pickies and pickles are not to be confused for they are vastly different things

stray marlin
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after an hour of trying to get ||the pickler|| to spawn naturally, i used imperium. a prime example of how to properly mod lc

lean bone
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he's beautiful

stray marlin
balmy blaze
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This is devastating news and my day is ruined 😔

woven sparrow
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Probably a JDoorScript issue

teal vector
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I blame Junxara

mellow path
lean bone
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im pretty sure the fix is literally just a check box lmao

teal vector
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As long as your pickle ain't a shovel

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It'll work wonders

lean bone
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fun fact my throwable item script in jll is actually re-used pickle code

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have fun with that knowledge

broken ether
balmy blaze
restive depot
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Jacob's Moons & JLL & Pickles

rough saffron
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think them pickie jars being thrown desynced

stray marlin
teal vector
coral wren
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Let there be snailcats

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Awesome! Thank!

balmy blaze
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I read that as cataracts for some reason

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catrats are much better

restive depot
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i wish cake was real

balmy blaze
split bear
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weird fucking creature

edgy ruin
mellow path
teal vector
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that would be a wesley issue for trying to put multiple network objects into one prefab

mellow path
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Ye I just brought it up in here since it mentions the scripts lmao

vapid sundial
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wesleymoonsissue

lean bone
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yeah that's nothing to do with me complain to wesley

mellow path
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@broken ether Looks like you got something to fix peepoGiggles

ornate drum
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how do i correctly build a JLL Mod

teal vector
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wdym build a JLL mod

ornate drum
#

like jll mod asset, how do i correctly build it with my mod

woven sparrow
#

Label that too with the assetbundle you want to put it in

teal vector
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you dont really have to put the dll in the assetbundle, it gets auto referenced just by building your stuff that uses the scripts

copper pivot
teal vector
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ah

copper pivot
#

It's the thing that lets us set up configs or other options

teal vector
#

okay makes sense, as the next maintainer i should've known about such a thing sadge

copper pivot
#

It's okay, you'll get there one day

woven sparrow
teal vector
woven sparrow
balmy blaze
stray marlin
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now now, play nice, you 2. dont make me bring mom into the room

woven sparrow
teal vector
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i dont know how to tell you this

balmy blaze
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amazing

woven sparrow
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You are such a mess you sometimes put them in CR sometimes in XMT

ornate drum
ornate drum
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still haven't figured this out

ornate drum
#

ah i missed that sorry

woven sparrow
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All good ^^

ornate drum
ornate drum
#

🥹

woven sparrow
ornate drum
ornate drum
#

🥹

woven sparrow
#

I’ll hop online in a bit you can show me your unity in vc

ornate drum
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very well

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oh well restarting unity fixed it. thanks unity

fair sequoia
#
NotServerException: Only server can spawn NetworkObjects
  at Unity.Netcode.NetworkObject.SpawnInternal (System.Boolean destroyWithScene, System.UInt64 ownerClientId, System.Boolean playerObject) [0x0002f] in <895801699cfc4b4ab52267f31e2a4998>:IL_002F 
  at Pickies.Components.Pickie.ShatterJar () [0x001ec] in <69b83c2bf0b54688b8e9228fb875acd0>:IL_01EC 
  at Pickies.Components.Pickie.OnHitGround () [0x0001e] in <69b83c2bf0b54688b8e9228fb875acd0>:IL_001E 
  at GrabbableObject.Update () [0x0018e] in <bdf6a080e98a49fd84b92b24894f768c>:IL_018E 
  at DMD<>?-576137422.Trampoline<GrabbableObject::Update>?1804925274 (GrabbableObject ) [0x00025] in <55d89409ae9c4d2ca0f267c37a457da4>:IL_0025 
  at moe.sylvi.SaveItemRotations.Features.SaveRotations+Patches.GrabbableObject_Update (On.GrabbableObject+orig_Update orig, GrabbableObject self) [0x00001] in ./Features/SaveRotations.cs:338 
  at DMD<>?1590448740.Hook<GrabbableObject::Update>?-275270404 (GrabbableObject ) [0x0000f] in <7fd9e034efd045bdaa532ac82ff54fe7>:IL_000F 
  at Pickies.Components.Pickie.Update () [0x00001] in <69b83c2bf0b54688b8e9228fb875acd0>:IL_0001 

(Filename: ./Features/SaveRotations.cs Line: 338)
teal vector
#

Jacob why do you LL on us

vapid sundial
#

ricky pick

lean bone
lean bone
# fair sequoia ``` NotServerException: Only server can spawn NetworkObjects at Unity.Netcode....

honestly what i should have done from the start is remade the mod using JLL components because all of the things that are issues with it were things found in early testing for JLL that i've already debugged and fixed. i just wanted to be lazy and posted this mod as is with the old code because it was a shitpost anyways and i didn't care. but i should probably just move everything to the working stuff at some point

timid zealot
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picklection

teal vector
teal vector
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@lean bone looking charming

split bear
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what the fuck is that

teal vector
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i have no idea

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just saw it in a video

broken ether
stray marlin
#

there will be a Jeb reaction to this sentence

lean bone
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WHAT

halcyon remnant
#

isn't there a jeb reaction to every sentence

lean bone
#

no

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some have steve

teal vector
#

Back in the days of yore, my messages would get exclusively steve'd

halcyon remnant
teal vector
#

@halcyon remnant dum dum

halcyon remnant
#

oh damn lmao

balmy blaze
teal vector
#

Wesley will say sign of respect

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He definitely respects me

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I'm like a father figure of sorts

shrewd loom
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why every message here has a reaction

balmy blaze
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Because Welsey

restive depot
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can i get a reaction?

stray marlin
#

can i have 4?

halcyon remnant
#

i don't even have nitro let alone access to :jebrealemotion: to react with unless someone else does, and even then i'd only be able to do 1 :(

balmy blaze
lean bone
#

I posted updates for Pinnacle & Elasticity.
truthfully these updates were done a long time ago. I just never posted them to thunderstore. Things like pathfinding fixes for Pinnacle that were done technically last year at this point lol.

Both of these updates also include the TerraMesh stuff that vox was working on. Massive thank you to vox btw for updating TerraMesh only days after the release of Elasticity to allow compatibility between the two. That was fantastic.

stray marlin
fair sequoia
#

me waithing for item shop fix

woven sparrow
#

me too

split bear
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me waiting for the stevy

balmy blaze
#

Me waiting for JRE (JebRealEmotion) to become the JLL replacement

subtle otter
teal vector
#

Jacob Reference Exception

stray marlin
#

Jesus Revival Expedition

coral wren
#

Yellow car

fair sequoia
#
[20:57:25.5529376] [Error  : Unity Log] SpawnStateException: NetworkObject can only be reparented after being spawned
Stack trace:
UnityEngine.Debug:LogException(Exception)
Unity.Netcode.NetworkObject:OnTransformParentChanged()
UnityEngine.Transform:SetParent(Transform, Transform, Boolean)
Unity.Netcode.NetworkObject:ApplyNetworkParenting(Boolean, Boolean)
Unity.Netcode.NetworkSpawnManager:SpawnNetworkObjectLocallyCommon(NetworkObject, UInt64, Boolean, Boolean, UInt64, Boolean)
Unity.Netcode.NetworkSpawnManager:SpawnNetworkObjectLocally(NetworkObject, UInt64, Boolean, Boolean, UInt64, Boolean)
Unity.Netcode.NetworkObject:SpawnInternal(Boolean, UInt64, Boolean)
JLL.Components.JRandomPropPlacer:SpawnProps()
JLL.Components.<SpawnNextFrame>d__8:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

it's probably wesley's problem, due to auto parenting flag? not sure

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PlanetName: Oldred ,Facility

teal vector
#

for my first act as the JLL maintainer, ill be renaming all the scripts to be an X instead of a J, sorry but you guys are gonna need to redo all your scripts, every single one, trust me though tis worth it

lean bone
#

amazing

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i should also probably retire the pinnacle ladder huh?

lean bone
#

JLL Update:

  • Added Fans for Beanie
  • Did the fixes Diffoz told me to do with network spawning

ReservedJsonSlots Update:

  • You can add keybinds for your slots now. Functionality is pretty basic and likely won't work for some items but you can mess with it.
  • Bug fixes

SimpleCommands Update:

  • /route & /fly commands
  • Consistency fixes

Pinnacle Update:

  • Removed April Fools Joke Ladder
#

There's more too but that's for the real changelogs. these are just the highlights

mellow path
wide flame
#

im studying rn gotta get it out tmr!

mellow path
lean bone
#

... that one wasn't me

mellow path
#

Oh wait I bet that was the update Wider Ship got lmao, they just happened to be the same length

split bear
#

no that was PhysicsAPI

mellow path
#

Ahhhh

#

Rip XD

split bear
#

LOL it's great stuff

mellow path
#

Was still peak though

lean bone
#

you had to climb the pinnacle ladder to experience it

split bear
#

i couldn't get to try peaknnacle ladder in time 😔

mellow path
#

You can always revert version and try it

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lol

mellow path
#

I wanna test that lol

lean bone
#

the walkie and flashlight examples in the readme were updated

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oh huh the thunderstore page doesn't have the updated readme idk if that's on me or things not processing quickly

mellow path
#

Lol I was about to say

lean bone
#

ik sometimes it takes a while for the changelog page to update but the changelog is updated :/

mellow path
#

It didn't update the readme

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I just manually downloaded 1.1.0 and checked the updated date

lean bone
#

time for the most epic readme update of all time

mellow path
lean bone
#

i think this is my first time doing an infamous readme update

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there the readme should update shortly (hopefully)

mellow path
#

Hopefully NODDERS

lean bone
#

i say this in the changelog but just a reminder triggering the use rpcs when an item isn't in your hand probably won't work with every time and im not going to do any patches for compatibility with any items. you can try it and if it works yippee, if not i'm likely not going to do anything aside from tell you "don't use it on that item then"

split bear
restive depot
#

jeb real emotion

balmy blaze
#

jeb real emotion

orchid widget
lean bone
orchid widget
#

thanks!

orchid widget
lean bone
#

that applies specifically to the use item keybind. basically sends the pocket item rpc right after sending the use item rpc to the server. i noticed that the flashlight behaved funny like the light was parented to your hand instead of acting like it was in your pocket. and since i don't want to do any individual item patches i came up with that as a get around. it may also help with some other items. i only did keybind testing with walkie and flashlight as they are shown in the examples

orchid widget
#

gotcha

orchid widget
#

for example, shovel, stop sign, even something more specific like the shotgun or the rifle from the Piggy's Variety Mod?

lean bone
#

i think the piggy's variety weapons, specifically the guns, replace the player animator and may behave weird. also for a weapon slot i might recomend not using the use item keybind at all and just putting an equip keybind. that keybind will make you hold the weapon when you press the button and then everything should behave pretty normally

orchid widget
lean bone
#

the usekeybind is for interacting eith your item without it being in your hand. this may not work with some items.
the equipkeybind lets you select that slot with a hotkey

orchid widget
lean bone
#

and reguardless of the default you also will be able to rebind it in the in game menu too

orchid widget
#

in inpututils, right?

lean bone
#

yes

orchid widget
#

thanks!

lean bone
#

man I've been wondering why so many questions about how it works keep happening when i wrote a whole explanation in the readme. it's just not there. i added it back to the examples at the bottom when i updated but i didn't realize my explainer was also just gone what the heck

#

did i not save it or something before 😭

wide flame
#

ohh.

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rip...

split bear
#

oh my god LMAO

fair sequoia
#

@lean bone ReservedJsonSlots looks like causing item equip sfx to play every frame

or probably not

lean bone
#

love it when a problem solves it's self

#

also side note that mod has 0 patches so I'd be very suprised if it did anything like that

mellow path
#

It was cus it was AdditionalNetworking lol

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Not your mod

lean bone
#

o wow, seems wesley finally caught up with jebs

stray marlin
#

no he didnt

lean bone
#

wow what a lazy worker behind already smh

halcyon remnant
#

i mean it's 5 jeb reacts

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nvm make that 6

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7

#

8

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etc.

woven sparrow
halcyon remnant
#

man i love getting repeat notifs from webley jeb reacting my messages here

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hi wes o/

broken ether
#

hi

halcyon remnant
#

Gdi s1ck

woven sparrow
halcyon remnant
#

😭

woven sparrow
broken ether
wide flame
#

jebley

stray marlin
#

ley

mellow path
#

We should all post bald mu in here

orchid widget
#

bald

stray marlin
#

the nefarious nitro non-advocate (me):

mellow path
#

Awwwww

subtle otter
stray marlin
lean bone
#

i did a silly willy with jll level events in the last updates but it's hotfixed now. sorry about that!

lean bone
#

what happens on cosmocos stays on cosmocos

#

also idk what you're talking about but maybe

wide flame
#

people were saying cosmocos introduction sequence was broken

#

idk if it uses jll event scritps

#

what do those do specifically again?

lean bone
#

idk probably

wide flame
#

is it like a trigger that causes an event

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i forgort

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i should use em

lean bone
#

events for a ton of random stuff that can happen in game. level loading, ship landed, apparatus pulled, breaker flipped, ship leaving, and hourly events

wide flame
#

oooh

#

wait

#

does that mean the one i have in my interior unity file is broken?

#

its from when u posted the jll fan script early for me

lean bone
#

haha no silly the fix is live so it never happened :)

wide flame
#

but uhh

#

what is the glitch

#

hold on

#

if the scripts for the level events in my interior are the old ones wont they just auto reference the new ones in JLL when its a dependency?

#

so no need to worry

#

yah

#

goodie

lean bone
#

yeah everything's fine

wide flame
#

hooray

#

just wanted to doobl check

lean bone
#

have you fixed your missing scripts after importing incorrectly btw?

orchid widget
#

I actually like being able to see the reserved items

wide flame
#

helped me organize propsets better anyways

#

i mean, the interior is out so i had to have finished it up greed

lean bone
# wide flame i just manually redid all of them

a while ago demonmae told me they found a nice package on the asset store that i wish i had installed while working on the LC Office rework. If you ever mess up an install again you should give this a shot: https://assetstore.unity.com/packages/tools/utilities/ng-missing-script-recovery-102272
(i am not related to this asset in any way i just think it's helpful)

Use the NG Missing Script Recovery from Mikilo on your next project. Find this utility tool & more on the Unity Asset Store.

lean bone
orchid widget
#

I still need to do some fixes

lean bone
#

tell me if there's anything else you think i should add to that mod btw. i can't think of much else you'd want but it's a fun little thing

orchid widget
#

the lights emanates from the hand instead of the shoulder

#

pretty sure it is cuz that's how the vanilla works

lean bone
#

im pretty sure reserved flashlights and reserved walkies include patches to fix small details like that as they persist to those items.
i don't really want to include individual item patches like that in this mod. otherwise i'd just be making a reserved everything slot mod rather than a tool for making slots without code

orchid widget
lean bone
#

oh interesting

orchid widget
#

the grades are -70,0,90

#

but when applying it in the json it tilts vertically

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I tried million ways, but I could not solve it

restive depot
#

no more jeb

lean bone
#

jeb gone

woven sparrow
#

Discord temporarily gone

lean bone
lean bone
woven sparrow
ornate drum
woven sparrow
#

Or lack of it

mellow path
#

He's there for me

woven sparrow
#

Fumo also probably had bad service

subtle otter
woven sparrow
#

Russia hates Jeb confirmed?!

lean bone
woven sparrow
#

JebTriggered

orchid widget
#

I used Blender as a base to get my rotation

orchid widget
teal vector
#

that's a vanilla bug

#

shotgun is wack

subtle otter
# teal vector shotgun is wack

It ain't just the shotgun, if you're holding something with a different grab animation, switch to an empty slot, and then switch to a different item, you'll be holding that item with whatever grab animation the other item had

teal vector
#

makes sense

subtle otter
#

ButteryFixes has a fix I found for that

#

I think it should be working just fine with ReservedItemSlots?

orchid widget
subtle otter
orchid widget
orchid widget
#

yup, I like how it is rn :]

#

will tweak the keys a little bit more

#

I gave up doing it diagonal lol

#

but it works for signs too :]

#

even knifes!

orchid widget
#

yup, I like this (Batteries and keys)

#

my last slot will be utilities (flash grenade, lockpicker, extension ladder, etc.)

orchid widget
#

I did this step by step

#

the X and the Z synced correctly

#

but when I change the Y axis, it changes

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This is 90,15.0

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and this is 90,0,15

#

something strange is happening here

#

Seeya helped me with this lol

teal vector
#

iirc it's technically right, the -90 was the problem for why it looked like it was controlling the same axis

stray marlin
#

wonder how the chainsaw basher will look greed

stray marlin
#

excellence

orchid widget
#

added ammo and utility (stun grenade)

#

will have to tweak the spray again

stray marlin
#

so wait, is there a reserved knife slot that's released and i dont know about?

green shuttle
#

i think these are all with the json slots

stray marlin
#

aaaah

orchid widget
stray marlin
#

aaaah

orchid widget
#

spray paint fixed :]

#

also shotgun :]

green shuttle
orchid widget
#

will be adding other utilities in the utility slot

#

let me make a list of utilities:

  • Stun grenade (done)
  • Lockpicker (needs to be rotated, but done)
  • TZP-Inhalant (done)
  • Zap gun (done)
  • Weed killer (done)
  • Radar-booster (done)
  • Extension ladder (done)
  • Boombox (done)
  • Jetpack
  • Belt Bag (possibly another custom slot)
#

after that I'll be adding some modded ones

stray marlin
#

walking swiss army knife shovel

#

(yes i know you can get a knife still)

split bear
#

love how the shovel and shotgun are held by the straps

#

super cool

orchid widget
#

Is it okay like this or would you prefer to turn it over? (the tzp inhalant)

ionic inlet
mellow path
#

Btw @lean bone What was the repocketing feature for?

orchid widget
#

Is the lockpicker too big to be on the hip?

#

hmm, where should I put it

split bear
orchid widget
orchid widget
#

I haven't gotten it

orchid widget
#

nope, I'm still confused

teal vector
#

So there's this weird thing moroxide

#

The items rotation is basically a vector you give the item in unity

#

But zeekerss doesn't use the y value

#

Of that vector

#

When rotating

#

There's a separate y field tor it

#

Though idk how this mod rotates the items so I could be wrong

orchid widget
#

like tied on the bottom strap

split bear
#

ah gotcha

#

that's a good spot

orchid widget
#

Ok, I thought the extension ladder was smaller lol

split bear
#

lord 😭

#

yeah that one's gotta be attached to the jetpack/oxygen canisters

orchid widget
#

It looks like it has a backpack, but it's not bad.

split bear
orchid widget
#

it looks like a cosmetic

#

poor back lol

#

zap gun done, it was easy

split bear
#

but if you think it looks good go for it

#

oh wait it's the exact same nvm

#

or is it? i've never looked at the model too hard im ngl

orchid widget
subtle otter
#

Comically long backpack

orchid widget
#

that's the max stuff you can have in the back (1 weapon, 1 firearm, 1 big utility)

split bear
orchid widget
#

I think it's more of a bug than a Skill issue of my part

#

I tried EVERYTHING but I couldn't :,]

orchid widget
#

weed killer done

orchid widget
#

another back pain!
(radar booster)
Also fixed height :]

#

Boombox A**cheecks!

split bear
orchid widget
#

I'll start with the modded items soon, staring with the flashlight (I think Elite Flashlight will be enough, right?)

lean bone
teal vector
#

oh cool, so not your fault

lean bone
#

i haven't sat down and looked into it yet but i might look into flip's github if it's a serious problem and see if i can find the cause and maybe pr or smthn

orchid widget
#

elite-flashlight done (also can confirm Belt bag works on the utility slot)

#

guess this modded item (it's in the wrong spot)

green shuttle
#

handheld tv

orchid widget
#

So I added it so that it can be saved in the reserved slot, but it won't be visible on your player.

orchid widget
#

Added Generic Scrap Items onto their respective slots

orchid widget
#

pain :,] (unable to rotate)

#

At least I added the revolver correctly

orchid widget
#

Added Piggys Variety Mod (The rifle is not visualizable but it's reserved)

orchid widget
#

@lean bone is there a way to specify a mod specific item?
For example, If two mods have an item that happens to have the same name, make the slot only search for the item of the desired mod.

lean bone
#

tbh i kinda had the same question myself. iird the documentation of reserved slot core only mentions being able to do it by item name but i wonder if i look into the source code if there's any other way i can do it based on custom conditions

orchid widget
#

I'd love to know if is there a way.

#

in a future ofc

umbral pond
orchid widget
# orchid widget spray paint fixed :]

@umbral pond in short. This, this will be a folder with a good amount of slots that I will give when I finish it.
Compatible with multiple mods
I'll also use it for my modpack

umbral pond
#

And how many slots are there currently? Cause this all looks so interesting!

orchid widget
orchid widget
umbral pond
orchid widget
#

teaser of my next mod support

#

you may know what it is :]

balmy blaze
#

Oh Temporary Xu, I seem to remember at some point something about there being a way for moon makers to override the spawn limit of entities on their moons. Am I making this up or was it just that the enemy spawner script can ignore the limit? I couldn't find it when I went to look for it after talking to someone about it. Though I am now also curious about what the "purge children" script is.

lean bone
#

tbh i didn't mean for purge children to make it into a release build... that was just for personal use. that's why it's also not mentioned in the changelog lmao

#

there is a thing for changing entity spawn limits but it's in with the experimental stuff. there's a jlevelpropertyoverrides scriptable object you can make with your jllmod that has some settings for that stuff. you can use it if you want but just be aware things in there may have their functionality changed in the future at some point. (meaning it might stop working if i make a better system)
i think one of nikki's moons uses it to increase bracken counts

balmy blaze
#

Ok, yeah I didn’t intend to use it, just was curious because I got talking about changing the entity caps in another thread

lean bone
#

yeah you absolutely can if you want

orchid widget
#

Custom reserved slot compatible with Wesley's Moons weapons and some scrap!

restive depot
orchid widget
rough saffron
#

thigh

lean bone
#

i looked through reserved slot core's source code and it seems like it's pretty hard coded around using item names which is unfortunate. I'd love it if there was the ability to do more with the api :/
i didn't look into the rotation thing, for that i also want to check out the thing xu mentioned. I'll do that some other time tho

teal vector
#

the thing i mentioned is probably irrelevant, but basically when zeekerss is deciding the resting ground rotation of an item, he ignores the y-value of the vector you give in resting rotation

#

instead he made another float field for the y-value

#

why does he does? i uhh umm err ye

lean bone
#

epic

teal vector
#

it would be really funny if reserved slots did the same thing lol

lean bone
#

i peeked at it on my phone just now and it doesn't seem like it at least.

#

that being said it's like 5 in the morning and i don't want to try to remember how quaternion math works rn. i want to sleep

balmy blaze
#

I was looking into a potential small feature and I have a question. I see J Random Prop Placer and that it can spawn prefabs, but is there a way to make it or a similar script reference Scriptable Objects like what levels use? I was thinking about making the snowmen spawn on snow moons during December through JLL instead of manually needing to update but my project predates the snowmen, meaning I don't have their prefabs. I don't know that it's worth re-running the patcher for them, and unfortunately they don't seem to be network prefabs so I can't let empty references spawn them through the Spawn Synced Object script, but I imagine if there was a way to utilize the empty Scriptable Object then I could make them spawn that way. Kind of like how the Item Spawner script uses SOs.

orchid widget
#

Ok, my next mod has multiple items which I can't place correctly due to the angle bug. atm I can't nothing to fix it :,]

orchid widget
#

@lean bone you don't need to check out the angle bug.
It was just a fucking skill issue of mine

Thanks @wispy thicket to guide me

lean bone
#

oh that's good, i was looking at some of the source code of the api and wasn't seeing anything that looked wrong at least at a glance so i was a lil confused

orchid widget
#

It's just horribly confusing and unintuitive to the way I understood angles.

#

but at least I kinda get it now

balmy blaze
orchid widget
#

@split bear so...

lean bone
# balmy blaze Sorry to ping you <@507340839228538930> but since you're online do you know if I...

tbh i'd rather stay away from using the blank refs in jll. there was a thing a while back where we found a bunch of mods that were using find objects of type calls to grab blank references and not check if they are blank references, then they break horribly when they find them. which technically isn't my fault, they shouldn't be doing that in the first place. but it does make me more weary of adding a feature like that incase someone else is doing something they shouldn't.
this is why things like name fields were added to item and enemy spawners

balmy blaze
#

Ah, I see. Makes sense. If you want to avoid blank refs would it be possible to add a name field thing because I know the name of the Snowman Scriptable Objects, so if I could just put that in somewhere and have that work that would be cool. Though I get this is a very niche use case as I can't think of any other time someone would want to spawn a vanilla outside map object and not just do it through the level. No pressure or anything, just felt like a cute, festive thing to do and saves me from manually updating when the time comes (though tbf by then V70 will probably be out and I'll have to re-patch anyway lol)

split bear
lean bone
balmy blaze
#

maybe ¯_(ツ)_/¯

orchid widget
#

Fixed ALL the Remaining Items from:

  • Vanilla
  • Piggy Variety Mod
  • Generic Scrap
  • Wesley's Moons
    And Added:
  • UsualScrap
  • MotionTracker v3
  • RestoreMapper
    Custom possition support!
orchid widget
#

Custom ReservedSlot position for ReservedJsonSlots

With this mod, you can replace absolutely all ReservedSlot-related mods (except the Core) and keep a single one with some new improvements and QoL features.
A total of 9 ReservedSlots have been created, with customized accessible price and priority for a rewarding experience depending on your needs.
All Hotkeys can be changed with InputUtils.
I must personally thank Seeya for showing me how the angle system works within Unity (since it is different from others I have used)

1. Flashlight

Priority: 500
Price: 500
Hotkey use: F
Compatible Mods:

  • Elite Flashlight
  • PiggysVarietyMod (Gummy Flashlight)
  • Wesley's Moons (Heavy Flashlight)

2. Walkie-talkie

Priority: 450
Price: 500
Hotkey use: R
Hotkey take: Z
Compatible Mods:

  • Black Mesa Half Life Moon Interior (Handheld TV)
    Note: Custom position don't work with this mod due to weird behavior with its spawning

3. Weapon Slot

Priority: 400
Price: 1000
Hotkey take: T
Compatible Mods:

  • PiggysVarietyMod (Axe)
  • Generic Scrap (SledgeHammer)
  • Usual Scrap (Crowbar & Candy Dispenser)
  • Wesley's Moons (All their weapons)
  • CodeRebirth (all their weapons)

4. Firearm Slot

Priority: 350
Price: 1000
Hotkey take: Y
Compatible Mods:

  • PiggysVarietyMod (Revolver & Rifle)

5. Utilities

Priority: 300
Price: 500
Hotkey take: b
Compatible Mods:

  • Generic Scrap (Homemade Timebomb)
  • Wesley's Moons (Some special items)
  • MotionTrackerV3
  • RestoredMapper
  • UsualScrap (All its buyable items)
  • CodeRebirth (Wallet)
    Note: The Wallet item is rendered on your 1st person screen like the BeltBag

6. Spray Paint

Priority: 250
Price: 500
Hotkey take: v

7. Key

Priority: -20
Price: 250

8. Batteries

Priority: -30
Price: 250

9. Ammo

Priority: -40
Price: 250
Compatible Mods:

  • PiggysVarietyMod (Magazine & Bullet)
#

Installation Guide

You just need to extract the zip and paste all the slots into the folder with the same name (i.e. "JsonReservedSlot") located in the Config

#

@wispy thicket :]

wispy thicket
#

Amazing work! I will definitely try it. WeNeedYou

orchid widget
#

Any questions or mod requests about this pack, please let me know.

ionic inlet
orchid widget
ionic inlet
#

Good to know, thank you. yoiled

orchid widget
orchid widget
lean bone
#

oo nice

orchid widget
#

If you ever want to review or add something to the reserved slot, check to see if it's possible to make it possible to obtain multiples of the same item. For example, a slot where you can store multiple keys.

lean bone
#

The only way to really do that would be to make multiple key slots. ig at most i could add like a number you can add to your json that just registers x copies of your slot. but even that wouldn't be good bc every copy of the slot would have the same position and rotation values

orchid widget
lean bone
#

it would have to yes

#

there's a config in reserved slot core to not show the empty slots that i'd probably recomend if someone is using a large number of slots like this

orchid widget
#

the flashlight dissapears from my hand even when It's selected in the hud.
It's like it still there, but invisible

#

Something tells me it is the "repocket": true

lean bone
#

oh you're so right i'll do that later

orchid widget
lean bone
#

you can but you'll notice when it's in your slot that the light stays parented to your hand

lean bone
orchid widget
#

gotcha

mellow path
#

@lean bone Just wanna let you know your update for simple commands causes conflicts with other mods like LethalSponge that add / commands and also makes Melanie'sVoice error

#

for example it will throw a warning that /sponge isn't recognized if you try to toggle between the shader using /sponge shader

lean bone
#

melanie's voice isn't an error. it just logs that bc i made it not tts commands bc i found it annoying.
the sponge thing is the exact reason i added the ability for you to change simple command's prefix in the config. just make it something other than / and it won't error on mods doing slash commands in their own systems

#

if the mod other of another mod wants / commands simple commands has api for them to add their own easily. but if they don't want to that's also fine and you as the user can just change the prefix to prevent your own conflicts

mellow path
#

Ah okay

#

Yeah I also didn't like TTS going off for / commands

#

lol

#

@mellow tinsel Maybe you could update to add compat

mellow tinsel
#

👍 I'll look into adding compat for that

lean bone
orchid widget
lean bone
orchid widget
lean bone
#

It probably wouldn't be too hard. I just question why you'd need it when you could just not put the json file with the slot for a mod you don't have in your folder to begin with?
This isn't a no either btw, just a question of if it's necessary.

orchid widget
lean bone
#

@orchid widget Just pushed an update. Fixed the typing in terminal thing + added requiredMods. add that as a list of bepinex guids as strings and as long as at least 1 of the mods you list is loaded in the game the slot will get registered. I did it this way incase you have items from different mods in a slot but no vanilla items. you can list both mods and as long as you have at least one it will add the slot

orchid widget
lean bone
#

it's a list of strings

orchid widget
# lean bone it's a list of strings

Sorry, I didn't quite understand that part, is this right?

{
  "reservedSlotName": "batteries",
  "slotPriority": -50,
  "purchasePrice": 250,
  "requiredMods": [
    "eXish-Batteries-1.1.1"
  ],
  "itemsForSlot": [
    {
      "itemName": "Battery",
      "bone": 1,
      "position": {
        "x": 0.23,
        "y": 0.05,
        "z": 0.15
      },
      "rotation": {
        "x": -20,
        "y": 0,
        "z": 0
      }
    }
  ]
}
lean bone
#

yes. the only other thing is it looks like you've put a thunderstore dependency string in there. What you're looking for is a mod's bepinex plugin guid. this is usually formatted as "ModAuthor.ModName" but some people don't follow that and do their own things. i believe bepinex logs the guid + version when it loads a plugin so you can either get it from that or peek at a decompile of a mod's dll and see what it registers it's plugin as to bepinex. We are not looking for version here though just GUID

orchid widget
#

I wanna make sure I'm getting the things correctly

teal vector
#

if you go to a mod's source page on thunderstore

#

and look for GUID

#

or PluginInfo and looking for GUID near that

orchid widget
lean bone
#

i checked out the github for this particular mod and it does follow the "ModAuthor.ModName" thing. it looks like it's just "eXish.Batteries"

teal vector
#

example with my mod

orchid widget
#

gotcha

#

thanks for the explanation

teal vector
#

also the technical correct formatting is com.github.authorName.modName but it's fine

#

(unrelated to you moroxide)

orchid widget
#
{
  "reservedSlotName": "batteries",
  "slotPriority": -50,
  "purchasePrice": 250,
  "requiredMods": [
    "eXish.Batteries"
  ],
  "itemsForSlot": [
    {
      "itemName": "Battery",
      "bone": 1,
      "position": {
        "x": 0.23,
        "y": 0.05,
        "z": 0.15
      },
      "rotation": {
        "x": -20,
        "y": 0,
        "z": 0
      }
    }
  ]
}
teal vector
#

jacob send a message

lean bone
#

no

teal vector
#

i felt left out

#

with the thumbs up

teal vector
#

Yes but u can always be more correct
🤓 ☝️

lean bone
#

lmao okay

woven sparrow
orchid widget
#

Likewise, thank you very much for the effort, I really appreciate what you have done.

#

I know you said it was not possible cuz that's how it works on the og ReservedSlot

#

and it was harcoded

#

but I wanted to be sure

lean bone
#

reserved slot core only gives me api for item names. if flip updated his api to allow say write my own checks for if items are valid for slots then i'd definitely add more to this but for right now there's not much to be done.

orchid widget
#

btw, I can confirm masked mimics the reserved slots, even the custom ones

orchid widget
true harness
#

Hi not sure if this is a Wesley's Moons or a JLL script issue - only the first tape played after landing at Galetry plays with audio. The rest play and unlock, but have no audio.
This occurs with just Wesley's Moons + dependencies installed (01962c5f-e30f-25d3-a1ec-4b63140c2b89)

copper pivot
#

@teal vector better get on that NODDERS

teal vector
#

hold on im making a new unreleased mod that adds all of repo into lethal

copper pivot
#

Except without the Photon Networking I assume, cuz I've heard you hate it

#

And by you I mean Jacob, which is you

teal vector
#

yeah im jacob

#

but my alter would probably also hate it

orchid widget
orchid widget
teal vector
#

lol seems like teh collider's layer was changed incorrectly

balmy blaze
#

I feel like I could be doing something wrong, but does J Random Prop Placer only work at the start of the day? I'm trying to use it to spawn some decoration late in the day but it just never seems to, despite the object becoming active. If I just start with it enabled it seems fine.

lean bone
#

that script only triggers post dungeon generation. Even though it's not necessarily intended you could probably manually trigger it with a unity event at a later point in the day.

lean bone
balmy blaze
lean bone
#

you can probably use a unity event to trigger thePostDungeonGeneration method on the script and it'll do all the things it normally would after dungeon generation

balmy blaze
#

I see... now to figure out how to do that

#

Oh, I think I see

lean bone
#

just be aware im pretty sure that uses the level generation seed so if you trigger it multiple times it will just be placing them in the exact same locations since it was not meant to be reused.

#

also keep it disabled at the start, that should prevent it from triggering in it's intended manner

balmy blaze
#

Got it. Yeah, I think it's working! Thanks!

shrewd loom
#

is it possible to make a flickering light using jacob script stufff

wide flame
orchid widget
teal vector
#

from looking at the code you can probably replicate this without reserved slots

orchid widget
#

gotcha

teal vector
#

si

orchid widget
teal vector
#

agreed

fair sequoia
#

@orchid widget found the problem with ButteryFixes due to not repocketing flashlight

#

adding "repocket": true fixes the issue

#

the problem was that it causes softlock because game doesn't know of flashlight item that needs to be used for helmet light

mellow path
#

@lean bone I think Glow Pickies is broken, I've had it in my pack recently and it just doesn't seem to work or have them ever spawn

woven sparrow
#

@teal vector fix plz

orchid widget
orchid widget
#

I'll do an indepth check out soon to replicate those bugs

lean bone
#

working on a small simple commands rework and adding count parameters to spawn commands may be a mistake but here we are lmao

split bear
coral wren
odd marsh
wide flame
#

its a feature

#

trust

odd marsh
split bear
#

yeah if you just run towards it it happens

wide flame
#

the rats are repulsive

#

they repel

#

shrimple

coral wren
#

greed no jeb realemotion

#

My message above is jeb protected

stray marlin
#

this should make up for excluded jeb

green shuttle
#

i noticed something really nitpicky about reserved json slots a bit ago

#

that when you use the bind to activate the flashlight (i used moroxide's custom positions as a basis) you hear the flashlight click but also the sound of pocketing it

#

which you don't hear the pocketing sound when using reserved flashlight slot

#

again, nitpicky, but i figured i might as well point it out

orchid widget
green shuttle
#

Is that something I should turn off

orchid widget
#

I don't recommend to turn it off, but it's up to you

mellow path
orchid widget
mellow path
#

Yeah it only bothered me the first few times tbh

orchid widget
#

but I can understand if someone gets bothered with it

green shuttle
#

i didn't know thats why it makes that sound

#

and i guess reserved flashlight slot has some patch or something that disables that sound specifically when doing the bind?

mellow path
#

Not sure tbh

#

I think Reserved Flashlight Slot hooks into rpc's to sync it so it doesn't do that, Jacob didn't wanna mess with RPC's which is understandable

green shuttle
#

sure if that and maybe the walkies are the only things that would be affected by a bind like that, i can understand not wanting to mess with the rpcs

split bear
#

THEY FIGURED ME OUT

coral wren
green shuttle
split bear
#

gay people

midnight solar
#

Hi, I'm trying to use the itemspawner script from JLL and it's acting really strange, hoping someone here might know if I'm doing something wrong

#

At first I thought nothing was happening, but now I've found it's spawning a random amount of items, all on top of each other, and at a random spot in the interior that isn't in the same tile as the game object, usually above the ceiling

#

Right now I'm testing it by spawning a specific item, but originally it was set to all items, and I think it was doing the same thing then too

#

Is there something I'm missing, that will make it spawn one item on top of the game object with the script attached?

lean bone
#

how are you triggering it?

lean bone
#

it only spawns the ammount you tell it to so if it's spawning multiple then however you are intending to trigger it is being fired multiple times. remember it only spawns when run on the host. when run on other clients it simply does nothing.

balmy blaze
# midnight solar At first I thought nothing was happening, but now I've found it's spawning a ran...

Wait, that sounds kind of like what was happening way back when I was trying to use the spawn network objects script for some paintings in my interior. They all ended on top of eachother (or, like 2 or 3 groups) in a seemingly random location. Never figured it out and ended up dropping it, opting to instead just prefab all the paintings together and using the random local prop script to always pick one, and putting that prefab wherever I wanted paintings to potentially spawn.

#

I wonder if you could use the spawn synced object script and have it spawn a prefab that is nothing but the item spawner instead of placing the item spawners in by hand in your tiles (if that's what you're doing)

midnight solar
#

The transform thing makes sense, I was starting to realize the position wasn't actually random

#

As far as triggering it goes, it's just on a gameobject, that's all

#

I assumed that it simply spawned one item and that was it

midnight solar
lean bone
lean bone
#

Hey just an fyi I'm probably going to go dark for a few days until i can get a crew to blind run the update myself just to avoid spoilers. I'll fix any problems in due time. In the meantime I'd recommend trying out the update vanilla for a bit anyways since it seems like a juicy one.

I've also wanted to put a lil explainer here for a while and just haven't gotten around to it but now seems as good a time as any. I'd like to apologize for just kinda vanishing for a while and not posting much. Some of you know I hinted at big projects in the works and for reasons partially out of my control I've had to put them on an indefinite pause. The big one I was super hyped about I haven't opened the cs proj for in approaching 4 months which is really disheartening for me. When the pause started is when i contacted piggy and funneled all that creative productivity into lc office rework (That's why that update got blasted out so fast). But I reached a point where that interior was in a good place yet i still can't go back to the other project, and I haven't come up with anything new that I'm truly excited to work on (I started on shrimp a little bit but have been low on motivation to see him through). Its really a bummer that a lot of my moons and other things may never see the light of day either. Nobody is more bummed about this than me.

After I get a chance to play v70 I'll work on and post updates as they're necessary. I will continue to provide maintenance updates to my mods for the foreseeable future. If something changes and I can go back to working on the stuff I want to work on I probably will do that, otherwise I will probably go back to working on stuff outside of lethal company.

I probably won't respond to some stuff just to avoid spoilers as I said but as always feel free to report any problems in this thread for any of my mods with the new update.
& moon/interior devs feel free to dm me if you need anything and I'll likely be willing to help.

mellow path
#

or well later today I guess

lean bone
#

im going to decline that offer bc idk if i want to experience it in the chaos of a live lobby. im probably going to try and get a smaller group of friends outside of LCM and record it or something

mellow path
#

Fair enough NODDERS

lean bone
# lean bone Hey just an fyi I'm probably going to go dark for a few days until i can get a c...

I don't know if there was anyone who cared about my stuff but that's why I've seemingly vanished and never released any of the things I talked about. Like my moons for example. I figured there's already so many good modded moons that I'd need to include interesting gimmicks and concepts in order for them to not just be another mid moon. And i had a lot of that stuff built off of features that now don't exist. I could cut some stuff down but I'm not sure it'd still be interesting enough to be worth it. It's basically lost media at this point.

mellow path
green shuttle
#

is it JLL causing the softmasking

mellow path
green shuttle
#

i thought that was a unity package

mellow path
#

FinallyCorrectKeys also causes it

split bear
#

I'm sorry about your moon situation, I always look forward to you releasing new stuff cuz they always are of really really high quality

#

if it makes you feel better I don't think you need to include overly complex gimmicks to justify making new content, esp modded moons

#

People will still like it even if it's just another forest or desert moon, cuz it's designed by someone else snd there'll be intricacies to it that no other moon has

#

well atleast that's how I feel about it

wide flame
#

could i go back and fix that slop and give them unique gimmicks?

#

yeah

#

am i going to?

#

uh... probably not

split bear
#

but sure, that applies too I guess

timid zealot
#

is jll actually broken or does it just spam errors in logs

mellow path
#

JLL and EnemySkinRegistry are the 2 main mods that like to change the load order of softmasking then softmasking returns null and error spams

#

which breaks the game quite hard

#

Xu is currently getting to the bottom of it, so we might get a proper fix mod

wide flame
#

Shoe shaolan will save us!

hoary ferry
mellow path
#

Progress if you use ACompass Revived

#

It was just updated to fix that spam too

hoary ferry
#

Soft Error?

mellow path
#

And bababam

balmy blaze
#

Watch in a few days we find out that nuking it was actually a very bad idea lol

mellow path
#

and it seems like the difference with and without it is barely noticeable

mellow path
daring imp
balmy blaze
#

Unless there’s some other JLL issue but I don’t think anyone’s seen one

balmy blaze
#

Hey, might've found an issue with JLL in V70. On Phuket I use the random prop placer to spawn in random bushes and stuff but upon the moon loading was hit with these. Other JLL stuff seems fine, like config stuff, weather matching, item/enemy spawners. But I do not use a lot of the other stuff so couldn't test that.

balmy blaze
lean bone
viscid granite
#

[03:55:26.9728030] [Error : Unity Log] ArgumentException: An item with the same key has already been added. Key: Teddy_Bear
Stack trace:
System.Collections.Generic.Dictionary2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) (at <787acc3c9a4c471ba7d971300105af24>:IL_015A) System.Collections.Generic.Dictionary2[TKey,TValue].Add (TKey key, TValue value) (at <787acc3c9a4c471ba7d971300105af24>:IL_0000)
Simple_Commands.Commands.SimplePrefabs.RegisterSimplePrefab (System.String name, Simple_Commands.Commands.SimplePrefabs+SimplePrefab prefab) (at <c7a50fea55b140aca2e4dd251cf8522c>:IL_0023)
Simple_Commands.Managers.LethalLibCompatibility.RegisterLethalLibPrefabs () (at <c7a50fea55b140aca2e4dd251cf8522c>:IL_004D)
Simple_Commands.Commands.SimplePrefabs.RegisterBasePrefabs () (at <c7a50fea55b140aca2e4dd251cf8522c>:IL_0123)
SimpleCommands.Managers.SimpleCommandsNetworkManager.Awake () (at <c7a50fea55b140aca2e4dd251cf8522c>:IL_0007)
UnityEngine.Object:Instantiate(GameObject)
JLL.Patches.StartOfRoundPatch:StartOfRound_Start(StartOfRound)
StartOfRound:DMDStartOfRound::Start(StartOfRound)
MonoMod.Utils.DynamicMethodDefinition:TrampolineStartOfRound::Start?1849420000(StartOfRound)
LethalLib.Modules.Items:StartOfRound_Start(orig_Start, StartOfRound) (at ./Modules/Items.cs:146)
MonoMod.Utils.DynamicMethodDefinition:HookStartOfRound::Start?-2026591800(StartOfRound)
MonoMod.Utils.DynamicMethodDefinition:TrampolineStartOfRound::Start?1900591922(StartOfRound)
LethalLib.Modules.Utilities:StartOfRound_Start(orig_Start, StartOfRound) (at ./Modules/Utilities.cs:77)
MonoMod.Utils.DynamicMethodDefinition:HookStartOfRound::Start?-1020963816(StartOfRound)

#

We are going nuts trying to find what mod this teddy bear is from and this error only drops when JLL and Simplecommands are both active in the pack, but whats weirder is there is a teddy bear item (in debug menu) but it cant be spawned. we have tore the pack apart trying to fund the culprit so now i'm just dropping this here to see if I can get answers to our mystery xD

#

@lean bone Please help put me out of my misery and tell me you know what it is xD

mellow path
#

I've never seen a teddy bear error

#

If you search for it in the log you might find when it loads

#

and what mod it's from

#

If you use Notepad++ just open your LogOutput.log and try searching for Teddy with Ctrl + F

viscid granite
#

4 of us have been digging through everything. We found LGU has a teddy bear but its not the culprit. LGU teddy bear ends up replacing the broken one.

balmy blaze
#

The teddy bear of despair and mystery

viscid granite
mellow path
#

Weird

mellow path
#

Is it happening when you try to land on a specific moon or get a specific interior?

viscid granite
#

Its not breaking anything but now its just the sake of my sanity

#

nope the error just pops on loading a save

mellow path
#

I almost wonder if it's one of the moons you added from other media like Mario or smth

viscid granite
#

nope

mellow path
#

since I haven't ever used those

viscid granite
#

as i've stated we tore everything apart

mellow path
#

Weird cus I have never seen that error

#

Is it some really weird cached mod?

#

XD

viscid granite
#

It doesn't happen with Simple Commands disabled.

mellow path
#

Well it's not SimpleCommands lmao

viscid granite
#

but the teddy bear is still present

mellow path
#

Cus I use that actively

viscid granite
#

it makes no sense and i'm gonna legit go bald over it

mellow path
#

Regardless it's quite a funny bug, I would almost guess maybe something in a scrap mod or something lol cus I see LethalLib being called in the stack too

mellow path
viscid granite
#

we found it!!!!!!!!!!!!!!!!!!!!!

mellow path
#

Lmao what was it?

balmy blaze
mellow path
#

Luigi's Mansion + LGU

viscid granite
#

Sorry it got weirder

#

Both Luigi Mansion and LGU have a teddy bear, and you can spawn a teddy bear with both items but its the same bear, remove one of the two mods and the teddy bear breaks

#

I'm a flip my table over this one i'm so confused

balmy blaze
#

Hmm. I don’t know how it all works internally, but could it be something with them having a duplicate name and, like, one is overriding the other?

viscid granite
#

ones internal name is teddy and the other teddy bear.

balmy blaze
#

Like one of those mods it’s fine, the other is broken, but combined the broken is replaced?

viscid granite
#

correct

balmy blaze
#

Oh, then not that

viscid granite
#

which is so weird

#

at least its not game breaking lol

#

I just wanted to solve the mystery

balmy blaze
viscid granite
#

hold up which mods where yours again so i can remove? xD

balmy blaze
#

Eh, why not both actually

viscid granite
#

i regret my choice of words now

balmy blaze
#

“You’re bald” game closes

viscid granite
#

FUUUUUUUUUUUUUUUUUUUUU

lean bone
viscid granite
#

UPDATE JLL IS WHAT FIXES IT WHEN BOTH ARE INSTALLED!

#

Without JLL both mods teddy bear breaks xD

lean bone
#

wait what?

viscid granite
#

The mystery of this teddy bear is weird.

lean bone
#

JLL is a dependancy of simple commands why were you running simple commands without it? lmao

viscid granite
#

No we have a different mod with Debug menu

#

simplecommands honestly was not being used in my pack for anything.

#

Sorry for the thread explosion lol

lean bone
#

nah nah dw abt it it was a vailid issue

#

i even just checked and this issue i don't think would happen anymore in my beta version without me even doing more changes

viscid granite
#

Ok I can type up the scenarions
JLL and Simple Commands
LGU and Luigi mansion both add a teddy bear. Error throws but teddy bear can be spawned.
Remove 1 error throws and neither 1 can spawn their teddy bear,
remove simple commands only then JLL doesn't throw the teddy bear error.

lean bone
#

I'm going to post JLL recompiled for v70 + that simple commands update.
I had a little bit of unfinished work on both but I think commented out anything that'd cause problems but please lmk if any issues arise.
I've got less time on my hands rn so I'll get to it whenever i get a chance.

lean bone
#

Simple commands update is actually a cool one i just forgot to upload so you can enjoy that :)

  • /speed command for changing player speed multiplier for individual users
  • cool rewrite for spawn commands (/item /spawn /prefab) that reuses code between them for optimization + you can now specify a number of things to spawn + defaults to look pos instead of player pos for spawn point
  • Bug fixes including a fix where opening ui while in flight causing the player to fall
  • an easier alternative api for 3rd party developers to register commands easier.
  • more you can find on the thunderstore changelog
viscid granite
#

Oh that's a nice update 😀

#

I mainly used it for the money side of it so I can test stuff easier that required money like moons or ship upgrades like gals. Thanks for the update btw 😀

warm fog
#

Unsure what's going on but when starting a session I get spammed to hell and back with NREs when specifically LLL & JLL are both enabled. Continues to happen even after landing:

#

Here's a log with JUST LLL and its dependencies enabled. (Having one with JUST JLL also doesn't produce error spam either

lean bone
daring imp
balmy blaze
#

I don’t think anything can fix the soft masking error except a mod that tells that thing to shut up. It’s a vanilla thing that just… be volatile. I don’t think anyone really knows what causes it. Seems to just be as simple as certain mods loading first even though they don’t really touch it

green shuttle
#

Of course nobody knows what causes it

#

Inevitably there will be someone that can circumvent it in a less destructive manner

lean bone
daring imp
viscid granite
#

@broken ether what in the hell are you doing lmfao

hoary ferry
#

Hey bud

#

you havent reached the end

broken ether
viscid granite
#

Just like the journey he can not make it to the end

#

dont let him finish

supple plover
#

quick put a new message so he won't end

viscid granite
#

noooo

#

stop him

supple plover
#

ahhhhhhhhhh

viscid granite
#

Shit now this means some new evil has arrived.

#

wait ARE YOU BACK TO LETHAL MODDING?!?!

broken ether
#

Every message in this thread must have a jebrealemotion

supple plover
viscid granite
#

hes to fast

broken ether
lean bone
#

the moons tag prophacy is being fulfilled

viscid granite
teal vector
#

whar

daring imp
#

let me get one

viscid granite
#

but i just learned you guys got restricted

#

xD

teal vector
#

lol, yeah

halcyon remnant
#

always fuckin loved the consistent reacts on every single message in this thread specifically

#

they're peak

teal vector
#

i ruined the consistency

green shuttle
#

so much greed

#

he knows no humility

subtle otter
#

If enough reacts are placed, there is no more room for jeb greed

teal vector
#

yet it has

broken ether
#

A fully reacted message is equal to a jebbing in my eyes

balmy blaze
wide flame
#

jeboingo

pale yarrow
#

Heyo could someone please kinda give me a break down of what is goin on with the soft maskin error? I did find the mod that helps make it yk shut up so would that just be all that i need? Just wanting to make sure as a group of friends want to play and stream later tonight so just wanting to make sure it will run somewhat smooth and not spam in the logs. Thanks :))

teal vector
#

thats all you need yah

pale yarrow
#

thank you!!

pale yarrow
#

also i would like to give a lil shout out to wesley!! you're moons are so much fun and i enjoy seeing what you come out with! yoiled

wide flame
#

jacob why is there a tile that instantly kills you with no warning

#

😭

split bear
#

whart

#

where

wide flame
#

the fucking checkpoint thing with the non working conveyor

#

its just a doorway

#

if u walk thru with metal you die

teal vector
#

the TSA should really implement this

split bear
wide flame
#

apparatus on the other side

split bear
#

mhm

wide flame
#

so it was innacessible as a result

split bear
#

... no it wasn't, unless for some reason you couldn't pass without items

#

you just walk through without items

#

also it kills you by shocking you do death, it even crackles a little i think?

#

so without the apparatus plugged in it wouldn't kill you since no power = no electricity

#

I assume

wide flame
#

ough idk

#

but still

#

an instakill with no proper way of conveying it in the middle of a doorway is kinda..

#

unfair

#

could add a big sign next to it saying "please drop all metal equipment"

#

me nor my friend saw a sign like that

split bear
#

I think a way to better convey it would be...

timid zealot
#

less shocking

split bear
#

adding a red blinking light above the tray, and having it turn green when items are there

lean bone
#

why does nobody know what a metal detector looks like? lmao

hoary ferry
#

And a handle at the top

teal vector
#

i think because its called a metal detector not a "fuck-you-i-hate-metal-you-go-boom-now"

lean bone
#

people wanted me to make it do something lmao

#

i chose the funny option

teal vector
#

i would've done something like gone through every enemy and if they dont have a target playerr and are inside, just set their destination to be the player's current position

split bear
#

I thought it was fucking hilarious LMAO

lean bone
teal vector
#

lol

lean bone
teal vector
#

though fr insta deaths are really punishing in lethal compared to games like repo, even if mostly warranted

#

but i guess we are in lethal company...

#

eh keep it

lean bone
#

it is in the name lmao

teal vector
#

i havent played this game in months okay

split bear
lean bone
#

and it's like the easiest death to avoid, just don't have metal.

teal vector
#

i forgot what we were playing, i've been in abalancing mind for thel ast month

split bear
#

but people will always complain about insta kills even though most of the game is instakills already LOL

#

people keep saying Ogopogo is unfair even after multiple encounters when there's. like. two warnings before it attacks

lean bone
teal vector
#

but this game is literally called safe company 😔

lean bone
#

LMAO

wide flame
wide flame
#

not the same thing as walking through a door and just... dying

#

if it repeatedly zapped players for high damage walking thru thats fine imo

#

its just odd having the player be punished for something they cant visually see before it occurs

lean bone
#

it's not just walking through a door it's walking through a big ass humming airport tsa machine lmao

#

plus i already agreed that it could maybe use a sign or something idk what battle you're fighting lol

wide flame
#

fighting?

#

im just saying its a little weird

#

it is kinda funny tho

#

but

#

not fun for the person on the recieving end

wide flame
#

@lean bone oh yeah quick question, is "on enable" mean when the object is set active?

#

so if I do GameObject.SetActive on the object holding the enemy spawner it will spawn the thing?

teal vector
#

the game runs OnEnable when the gameobject is activated

#

so yes

#

doing setactive will run that

#

and u can spam disabling and enabling teh gameobject to keep running it

#

it will also run if it's in a scene and already enabled and the player loads into that scene