#TestAccount Variety
1 messages · Page 3 of 1
do you have cruiser addition? i think one of their feature have the v engine to have a percentage to be toy car
Cries in V-Type Engine re-skin 
Thanks for clearing the missunderstanding xd
That makes me realize I have both in my pack
What does your do when clicked
Because I know they do different things yours and then the reskin
Because I had times where I would get it and it would do X and then other times it would do Y
And I was confused lol
Because I didn’t realize 2 cars existed
So to help my brain what exactly does your car do when clicked?
My scrap is the honking one
Honk
Honk

thats so it can be compatible in public lobbies cause i play public lobbies, nothing wrong with it
when is testaccount666.isBroken = true gonna turn into
releaseaccount667.isBroken = false
As soon as I hit 666 uploaded mods on thunderstore :3
Of course there's nothing wrong with it.
It's just that my mod doesn't do that 

Damn thats evil 
Shower of evil.
I like it :3
Is this the new model for the laser thingy
I haven’t looked at this thread in a hot minute
Or is that the new cage trap model
Yeah, the cage. The laser still takes time
It looks smexy gah damn
The toystore shotgun traps spawn like this on fire exits so I don't see why not
tomato juice dispenser
Boiling Tomato Juice 
Slushie Shower
Imagine a horizontal one, Totally not giving ideas
CR lazer
can the more company cosmetics be disabled?
the rocket is a really fun weapon, when will it be synced?
I guess I could work on syncing it 
Yes, you need to go into MoreCompany's config
I think I'll actually do that.
People (Xu) already call it a slushie and it doesn't really act like a laser 
Yeah it looks like it's spraying cherry flavored slushie. Does taste like cherry though, just death. Will be filing a lawsuit for medical expenses and false advertisement.
You shall be hearing from my lawyer.
@north flicker
What should we sue for Rodrigo?
Meow!
We want 70 gazillion testaccount bucks and 1 slushie cup
And a painting of Rodrigo! And Me!
With the ability to stand them upright so we may decorate our ship!
We just need a mod that allows you to hang up paintings honestly
Agreed. Tbh if the painting just stood straight up when dropped then you could at least set it up in spots. It might look a little funny when doing it 😆
Also why the hell are you awake @proud bear
I'm getting ready to take a nap actually, I went to sleep kinda early last night and woke up at 2:30 am and couldn't go back to sleep lol
i would appreciate it...
thats kind of sick
i dont remember that being in the modpack
looks dope inside of the grand armory
can't find how to disable them
go into ur logs
and do control F
and type in more
then look for it when u find morecompanys logs
i put the names that were there into the config and it still didn't work
what did you put
Can you show me a screenshot?
testaccount.testaccountvariety.cubeshoulder,testaccount.testaccountvariety.cubehead,testaccount.testaccountvariety.shiphat,testaccoun666.shouldercubealt,testaccount666.pikachuhat
put this in
what got updated?
1.39.0 broke suitsterminal for me, can't move or interact with the menu anymore
Rocket flight is now synced.
Prison Mine and Laser Emitter have a new model
I'll have a look tomorrow
You can thank Wesley for the cage mine and Smxrez for the laser emitter :3
I’m gonna take that literally.
THANK YOU BOTH FOR THE ABSURDLY GOOD AND FANTASTIC NEW MODELS @sour tartan @craggy lark
and you can thank ME for testing rocket flight syncing
sweet
whats the new prison model look like?
the old one was wonky
Oh nice
I just realized i forgot to give the slightly improved texture quality I said I was lol
but its probably fine
Officially renamed the Laser Emitter to Acid Spitter in version 1.40.0 
mmm delicious slushie
We did it gang, we bullied test account into completely changing the hazard name and model
Now we should call the acid spitter a laser emitter
You could always make the laser particle size, sound effect and color of the laser customizable
For a future updates anyways, not for anything anytime soon
Sheet my bad dog
Didn’t realise you already did one of those
now rename it to zort 
There's already a Zort in TestAccountVariety 
honestly yes, put more zort into lethal company
We have the playermodel and instruments from cr
I put the title theme in there with soundapi
Not sure if I know enough about Zort to do that 
I have like 4 Cent on my bank account 💀
I'll definitely look at it next month tho
its pretty fun but definitely to be enjoyed with friends
Yeah
I can't imagine playing zort solo esp after having played it the one time with a full group
I always thought it looked a bit too liquidy yeah
i also see that test figured out how to get the emitter to slide on the rails lol

Meow!
I think we need more cats in this mod
TestCatccount Variety!!!!
are theese the new prison mines?
how does one.. accidentaly run into that
oh wait it's like the spike trap isn't it?
connected to a wall
I mean the other one was a huge fucking White circle on the ground
I tihnk this one blends in a lot better in the darkness lol
Yeah :3
i love the acid spitter
and how it has its own little track
but also the cage thing is weird
I stepped on it and it didn't go down at all
and i even led a thumper to crash into in hopes it would go down, and it didnt
thank god a blind dog killed the thumper
but still
fixed the cage nvm
Bad news, guys.
I will not be able to update for at least a month

I'm sorry to hear that, take care
Aw dude, I hope you're doing alright :[
I wonder where the scrap is.
It seems to be hidden very well 
Currently at the hospital and some private things coming up 
it's ok, feel free to take your time to focus on yourself :)
How does the spawn curve work for acid spitter?
I don’t understand the comma separation format
Is the first number the number of hours that have passed?
Nvm that wouldn’t make sense cuz it’s a hazard not an enemy
The first number is a number between 0 and 1.
The second one is the amount to spawn for that number
What is the point of the first number…
you’re explaining it as a code guy with contextual experience lol
The game generates a number between 0 and 1 to figure out how many hazards to spawn
I'm horrible at explaining stuff 
What is my role in declaring the first number if the game generates one?
I mean shit, better to be good at making mods and bad at explaining them rather than the opposite
Can’t be great at everything
The point is so you can control how many hazards spawn.
If you set set your spawn curve to, 0:1,1:10 and the game generates a 0.5, it will spawn 5 hazards.
The game generates a new number every time you land on a moon
That’s very foreign to me cuz CentralConfig just lets you straight up declare a min and max for turrets and mines separately
But that makes sense
I guess I was mostly confused because my default values show like 7 comma separated values
Do you know how many decimal places that generated number uses?
Well... Easier to configure, but harder to actually get decent spawns
Tenths, hundredths, etc
I actually don't 🤔
I’d be curious if it rounds to nearest or rounds up if it’s more than tenths
Anyways, super helpful info for basic application of the config, thank you
@quick mason, do you happen to know?
No idea, probably doesn't matter though
Just go to 2 dp
Accuracy after that is irrelevant
Makes sense
the lights on the acid spitter particles don't follow the configured acid color
also they might be desynced in multiplayer? friend had their particles all bugged out and looking like a shower instead of the laser, but i'm not sure if it was a one time issue
Kill me
I have the cage mine set to 24 time to trap player but it still only traps a player roughly 6-8 seconds
Incredible... Not sure what to do about this since I'm using Unity's API for waiting 
I know that it used to work before the visual change. Maybe it has something to do with the model? Idk. I'll try it again tmrw just in case though.
@sour tartan, fix your model.
It bends space and time 
And where is the trigger? 
You should be able to use Imperium to check
He told me he reported it to you
lol
But I could try checking at some point
He did, but only for specific interiors apparently.
Also, no screenshot 
Really? I never got it to work in general even in the Vanilla Mansion
lol
@molten stump Looks like this is why the colored cube isn't getting saved, it's apparently not registered correctly 🤔
This would explain why they started not being saved though, cus I replaced SellBodies with Enhanced Monsters how weird it blocks this though
@unreal roost Why?
lmao
Anyways
compared to the normal cube
Well... Both are registered the same way, so I don't think the check works properly 
not 100% sure if i agree with this being a problem (probably is but i trust testaccount a bit more than the check enhanced monsters has), but why is this even a thing in enhanced monsters?
Yeah... I feel like this should be moved into a separate mod
the whole thing does nothing
though i can tell what it's for
it's just a debug thing that was put into release
to check if enhanced monsters' own monsters were actually saving
Yeah, if anything it's just causing scraps to sometimes not save that should be
Oh weird
it might cause like a stutter when saving but other than that wont do anything mechanically
Oh, nevermind then 🤔
I wonder why the Colored Cube isn't saving then
according to the check, your itemProperties isnt even in the items list, so how are you registering the colored cube lol
well i think i know what the problem is
Oh... Ooopsie 
Though, it used to save just fine, no?
I actually replace the item properties depending on which variant it is
ah okay it's not what i thought
honestly i thought u just kinda accidently gave your cube the wrong itemProperties, i did that once with the tomatoes and never noticed lol
LethalPerformance did some changes to save files, no?
Maybe that's the issue?
and you've fed all those Item's into LL's registeration?
I don't know 😅
well, you probably missed the colored cube one lol
It should be the same item name and stuff, just different positions
@fossil jacinth Can you check?
I would doubt it's the issue since he's just caching saving but maybe
Doesn't hurt for him to check
iunno what different positions means, but i can check what you're doing later when im less sleep deprived assuming u havent figured it out
He's also preventing encryption... That's a bit more than just caching 
No he's not
No? Was that talk for a future update? 😅
@proud bear well EM shows the reason why
it's not registered
that checks is also happens when game saves items
Hmm, I swear the colored cubes used to save tho 🤔
They did yeah, but I wonder if it just so happened to be some other mod that I since removed was somehow forcing them to be registered lol
Didn't you remove that item save mod recently?
hyper cube leaks material every fixed update??

@molten stump how dare it
@polar stone Testy lost the game, he committed a sin on our beloved Hypercube
My save checker doesn't block, it's just checking if the game allows to save the object
I basically saved this mod hours of troubleshooting
Yeah we found out lol
Your item is not registered correctly 👍
It's really just an update checker, it doesn't do anything except logging, no blocking, no saving, it just checks what is gonna be saved or what's gonna be skipped
My check goes through the exact same process as the game when it checks what it will save or not
Yeah it's my bad I forgot to remove it
We can call that uh
Artifacts or leftover
I used it to know if monsters were correctly saved as I had to register them in a very odd way
The I'm surprised the vanilla game doesn't debug log that stuff
Yeah honestly that would have saved me lots of time to know that

You can't even enable verbose on the saver
The color is updated, if it is a rainbow one. Not sure how I'd not leak materials, if Unity creates new ones under the hood
it does
I'm open to suggestions to fix the rainbow cube 
I'll remove my save checker, thanks for reminding me it existed lol
love incidentally losing the game to a discord ping
Make a material that does the visual thing on its own instead I guess
It is registered correctly.
I just replace the item properties at runtime depending on which variant it is.
The game doesn't know about that though, so...
What does material leaking mean
That would make them all sync up, no?
Yeah the issue is that the itemProperties need the save prefab and if you change it during runtime it can mess stuff, that said I don't understand why it would save your item if my checker tells it won't
Uhh you're right I think
But you can probably use a random generator in the material to avoid that
Oh well no
Since it will use the same material
Use uniforms then
I'll have a look at that 😅
Uniforms allows each material to have input data on each use of it
Don't know how it works with Unity's HRP or whatever it's called
But in GLSL that's how it works
just cache all materials and reuse them, but don't forget to destroy material on OnDestroy
That's also a solution
The acid spitters still damage enemies despite setting enemy damage to 0 in the config
it seems very specific configs dont' work. It seems this happened whenever the cage mine and laser emitter/acid sprayer had their models changed.
It damages them with 0 damage 
Considering that enemy damage never occurred in the previous version, that makes sense 😅
I need to add a check for that case
A thumper spawned and even though it was set to 0 damage it hit the thumper twice. I know thumpers don't have 2 hp do I'm pretty sure the laser still did damage. Then a guy that was near hit the thumper twice and it died. I've seen it kill enemies despite the 0 damage config. Think something wrong with the acid and cage configs 😭
I reverted to version 1.38.0 and the cage mine config works so I'm assuming the laser config works as well in that version.
mmm hehe
;-;
Btw, what is that blue line? 
At the top of the screen? That'd be the windows 10 snipping tool
Ah, okay
I didnt even notice that xD
Yeah maybe, i use windows+shift+s to make the screenshots faster
Sticks out to me for some reason
I definitely need to fix the laser acid spouse tho...
It was on slaughterhouse, i was trying new mods to see if they would fit my modpack :3
I also saw prison mines spawning outside the railings in facility tiles
Oh, yeah... Mines can spawn there too, if I recall correctly 😅
@molten stump TestAccountCore is broken in v70
Can confirm, also breaks TooManySuits
He's aware
It won't be fixed til the 4th or after
You just can't use any TestAccount mods rn
Fair enough
Well og ShipWindows will work atm, just not the Beta
when he updates everything the og one will become what is currently the Beta, og doesn't rely on TestAccountCore
No intent to rush, just report
phew. I was trying to figure out where an issue was coming from and thought it was Moonswept. Got scared some because I don't know that that dev's still around. I need my funny little death drones

Well... Good news and bad news
The good news:
The bad news:
I can't log into Unity for some reason
1 gbit internet 
Yeeee, getting 4 months for free, so might as well get the fastest one available :3
What service is it
Vodafone, though I usually don't like that company 
just do TestAccount666.isBroken=false;
4 months free vodafone? you're getting disconnected later tonight buddy
And harassed when I change provider 
get ready for some spam scam callers pretending to be vodafone too
Don't worry, the Nigerian prince told me he'd protect me from them :>
Was the main monitor not working the only issue?
as far a I found, but I saw that issue and backed out. Did not really dig into other aspects
In test account core it crashes when loading the game
I was able to load the game just fine with the fixed version
So I guess this is everything fixed?
Just need to fix the acid desync and I should be able to post the update
Before it did for me
your probably thinking of biodiversity
ive been able to load and play just fine with test account core
Yooo are you back?
TestAccountCore update incoming?
If I manage to create a new unity project or update the old one, yeah
The fix for it is easy, I think you just need to recompile it on V70 and update the furniture method
I wanna fix the Acid Spouse and stuff too 😦
True
Apparently it should probably work but I've never had it finish because Unity always crashes first
patcher doesnt work for me on linux
however this was when trying to do it on repo
so might be different here
Guys, bad news...
Since the Patcher doesn't work on Linux and Unity does not allow me to get a personal license on Windows right now, I cannot update most mods 😦

TheSuperDuperProject 🗣️
Thinking about it annoys me already 
yeah, losing all that progress and having to do it again sucks. Do you have any backups or stuff on a github repo that you might be able to at a minimum copy/paste in?
It's nothing that can be automated as far as I'm aware of.
It's just that Unity generated new guids for all dll classes, so I have to re-assign them.
Some can be easily automated, but some classes are unique to specific items
-# Dice as example
What about this?
https://assetstore.unity.com/packages/tools/utilities/ng-missing-script-recovery-102272?srsltid=AfmBOoqw3IGYo83yWA2RKijrxl4nxb4It5fshN5rIgHclbw9EWb-uzg-
I've not used it but heard good things
Guess it's worth a shot
setup your github and your project properly so new guids dont affect your prefabs stupid 
it's how coderebirth does it
Thanks for providing a solution without instructions .-.
Oh, yeah, I have a lot of smarts 
coderebirth github exists to look at, and idk how to explain it too well but are you using the old or new nomnom patcher?
I think it might be frozen 
The new, I guess? Like, there's a big link saying "Use this one instead". That's the one I use 
oh you dont use the automatic version of that script, atleast i dont
you make it automatically detect all the missing scripts and theres a button that's like "reassign everything for this script" or smthn similar and you press that
put all your mod's assets into the mods folder and commit that, if you wanna take something from vanilla move it into your mod's folder
commit only the mods folder into github and gitignore everything else
then when you wanna repatch just clone your project, patch an empty unity project, and put em on top of eachother in whatever file explorer you have
Was pretty helpful, thanks.
Now it's just a few things it cannot resolve
Yeah, you're welcome. Seen others say it's helped them. Just having a few things to resolve by hand is much better than a lot of things :)
I f-ing hate Unity...
Moving all ShipWindows prefabs 'n stuff from Beta to the base directory broke all of them...
Like, wtf?
(╯°□°)╯︵ ┻━┻
@young gyro, fix my Unity, thanks
sorry i ate those food
@tidal harbor, sorry, but I'll be changing the Pepsi Can texture next update 
Not sure about the logo yet. I'd like it to fit to the new name 
@sour tartan, got any better ideas than flipping the colors?
Give it an eye
Make it look like pacman

peepo
put 500 mg of caffiene in it
Why is the can in russian lol
Tussian peepo
Nice name actually lol
You never noticed it before? Me neither 
But yeah, the can was in russian since day one
I did throw the texture into an upscaler tool, so translating those words into english may not actually work 
never had to take a closer look at it lmao, all I did with it is pressed, and released a funny sound out of it

idea for the scrap: ship but wider 
I'm almost done migrating to the new LC version.
Pretty sure I just need to fix up all items from VoidLeak
nice
wuh
So... The HyperCube freezes the game 💀
✨ intentional ✨
Heyy soooo this mod is currently broken in V70 yeah??
I wouldn't count on it working. Core already got a fix, so it might work, but I'm currently converting the project to v71 to make sure everything works as expected 🙂
Yippee!!! Ok understood!
I will patiently wait then heheheh
Didn't V72 dropped like yesterday?
I'd doubt you'd need to repatch a lot. It was just some bug fixes iirc.
If it did, it was after I created the new unity project 
TestAccountVariety update will most likely drop tomorrow.
I need a break from today
I forget is this the optimized version I made
I dunno, but I just had to fix some references
dumdum rigbuy
Haven't experienced that myself since core got its update
Yeah, was an issues caused by migrating the project to v71
Oof
Rip to your head
Have an ibuprofen on me
It's fine 🙂
-# I already have stronger pain killers on me :3
I have legal meth
I will be working on Moonswept soon™
no add moonswept to testaccountvariety
codebebirth 7
Next update should fix Rainbow Cubes leaking materials
^ Tomorrow, probably, since I'm tried now 
the sun is leaking
Yo just wanted to let u know your BetterLightning mod breaks lightning to only strike in the same spot next to ship
https://thunderstore.io/c/lethal-company/p/TestAccount666/BetterLightning/
Phuk that spot in particular
some poor ant spited god down there
Oh, yeah... Saw that in Lunxara's stream 💀
I even sent you the reminder on Github for you to recomp it, you were playing with us when it broke
you goober
still forgot 🤣
A goldfish stole my memory, mistaking it for their own 
Pushed the fix 
@proud bear, @compact totem
, and @clever fable
:O)
better lightning is the best mod
It sure is the bestest mod
bestest lightning mod foreshadowing!?
What does it even do??
Plays lightning particles where lightning will strike next
I read a bit about it but i thought "it would probably break with another visual mod" and ignore it
WHAT???
Just that?? Omg i may have read it wrong then xD
It shouldn't 
I thought it enhanced the lights in the game, smth like cullfactory or chameleon
So that's why i thought it would probably break
Gonna add it rn i love the idea
RTX Company 
Prison mines don't seem to be working for me btw
Logs and mod pack code, please 
Also, are you host or client?
That was an old session but just recreated now, playing solo so probably host? Not sure how lethal handles it but here's the log
There are so many Exceptions in this log that I wouldn't rule out some mod-interaction...
Btw, since you're playing solo, that means you are indeed host
It's weird though because it definitely worked fine before v70
It works with v72 for me 
This config seems to be the cause
If it's set to true, players can't trigger the cage traps
Interesting. I'll have to check again on that code then. Thanks for the info
I'm pretty sure I had this off when I reported they don't work so pretty sure it's just inconsistent
lmfao???
So that’s how an entire engine fits in there…
A redwood titan came out of it btw
I rest my case
Will have a look, thanks
yeah, prison mines config on the latest update doesn't even change the time it's open or closed. It would be a set time. I had to roll back an update or two until they would.
This stupid little collider doesn't seem to work? 🤔
private void OnTriggerEnter(Collider other) {
Debug.LogError($"Found collider: {other}");
}
At least I got no output...
Also, for some reason, the player also triggers the enemy collider...
Make it bigger upwards
i wonder if the trigger "thinks" it's supposed to be where the bars come out?
idk why that would be the case, but Unity is wacky
I'll try that.
Any idea about players triggering as enemies? 
what makes you think the player triggers as an enemy
I tested it 💀
The big trigger (The one players are supposed to use) doesn't work and the enemy trigger, which is smaller, gives me output, if my character enters it
i'd need to know what layer your colliders are on and what their exclude layer stuff is
Both colliders are on the MapHazards layer.
Lemme grab the excludes real quick
why are you doing both exclude and include
you only do one or the other
idk what happens if you do both
It didn't work with one or the other nor with both 🤷
skill issue then idk
Btw, next update will bring a new scrap item 
-# You guys will probably either uninstall my mod or find it funny 
I look forward to it!
Also question, is there any issues with testaccountvariety atm or is it normal
im gonna make new textures for the laser emitter
first time seeing it ingame cuz i havent played in a while
its too noisy
It's now called acid spitter 
The prison mines don't work like they're supposed to 
Acid is red?
It worked fine for me
It's officially Chromic Acid (H₂CrO₄) 
Is it also white and upside down

For clients it does this
Model flips and it shoots a suspicious white fluid upward
Yeah... Synchronization doesn't work properly for some reason...
Also, you really don't want to know what the white fluid is 
Trust me, it didn't 
It's not really noticable at default config values
@molten stump can you see how it looks by making it greyscale lol
for the texture
Isn't it literally gray already? 💀
no it has some red rust
i think thats part of what makes it feel noisy
I kinda like it 
relative to everything else its rather noisy (ignore the bugs in the ss it was the only one i had)
Maybe reduce the rust a bit?
But generally I kinda like it looking old 
Especially now that it's officially acid, some corrosion makes sense
I assume that's why she asked to grayscale it
that would remove the rust
that is also true!
That would get rid of it completely, which I'd like to avoid 😦
had a problem today where a gift mimic spawned a worm even though i blacklisted it
though the entry i put was EarthLeviathan
is it supposed to have a space
Just using Earth should work too 
When will we get testaccount variety variety
That one got cancelled due to budget cuts
hi hellooo!!!!!!! so im trying to give per moon weights to a few hazards but no matter what i do they dont seem to spawn, how should i write it for it to work?
Write them a firm letter
will do!
Can you show me how you tried to do that?
i just copy pasted what was on the default config and changed Vanilla and custom for the moon names :3
May I see you log?
what do i do?? do i go to a moon that should spawn them?
did a full day, idk how useful is this
could it be the way i named a few moons?
i know i put Sector-0, maybe the - is doing weird things
or also moons with spaces like secret labs and atlas abyss
oh wait just found this
Idk what this means but is the only thing i could find ab it
Oh... - in a moon name breaks the formatting 💀
I'd need to check the code again, but I think you can just use "Sector" for "Sector-0"
Haha oki!! Gonna try that today! Ty
it seems like it still doesn't work :c, i changed sector0 name and now the error doesn't show up, but it still seems like the hazard isn't spawning, unless im extremely unlucky but, went 4 consecutive days and still nothing : (
this is how i have it writen down
Try only "sector" instead of "sector0".
Does it spawn on the other moons?
I mean im trying on adamance
Haven't gone to sector0 yet haha, im just trying adamance to see if it spawns
wait i might just have been extremely unlucky, like crazy unlucky, i just got 1 singles cage mine after 7 days of adamance
at least that means that they are appearing
maybe the spawn curve its really low? but i swear they spawned a lot more with default values
really weird
either way im sorry
Hey! I have a question regarding your mod. I finally added your mod back to my modpack and was wondering if cage mines still had that config problem where it would be active the same amount of time no matter what you set the time to in the config
Just wondering if you fixed that
Pretty sure Cage Mines are still f-ed 😅
I wasn't able to fix it last time I tested
That's fine! I'll just rollback the version until you find way to fix it if you still are!
i know the trigger is below the actual button. gradually raise that with every test and it might fix it
Is that for me or TestAccount?
Also I'm sorry for the second ping. I was wondering about something. In my modpack I'm mimicing the zeddog idea as developer scrap. Scrap based on mod creators that are rare and worth a lot. I was wondering out of all the scrap from testaccountvariety, which would you say closely images you?
I'm unsure how to it images me, but the Shiba Plush literally uses my voice lines xD
Also, ping is fine as I might miss some messages otherwise 
I will be going to sleep now though.
Good night
Coding rage ?
Someone stole this guy’s animations!
Seriously though, that’s not good. There’s no working backups? I wonder if it’s possible to extract them out of the existing mod
Oh... There are working copies... Inside Unity's Version Control system.
Just not sure how to restore that.
I probably should be using a different system in the future 😅
I could run AssetRipper on my AssetBundles, but I'd expect a lot to break :/
ShipWindows
Cancelled...
CR...
TOMORROW 🗣️
Oh yeah I remember trying to use Unity’s version control system and couldn’t figure it out so I switched to GitHub and just have a private repo for it
Hmmm, looks like I somehow forgot to include one almost-finished item in Version Control, so that one's gone 😅
Well... I'm still trying to recover the project...
Ah yes
And now get ready for...
Black!
It's almost working 
I got the grab bug in the editor ._.
praise be Zort
That one item is still missing, but I think everything works now 
CONGRATS!!
yippeeeeeee!!!!!!!!!!!!!!!!!!!!!!!
Purple !
I'd argue it's more
than 🟪 
Holy shiet it's @simple pulsar
I'd argue it's @gloomy mason, but sure
-# (Sorry for the Ping, Pink, your sacrifice will be forever remembered)
Im daltonian xD
Hi daltonian 
Hi
-# it's written "fuck the color blind" fyi
@proud bear, just so you know... My cubes throwing an error when they explode also happens with the vanilla Stun Grenade
Yeah I figured
The nefarious missing null check in Landmine.SpawnExplosion() 
I can't even throw a try-catch at it, because the error appears in HDRP ._.
Also, what missing null check? 
Nuh Uh
Explosions in orbit throw a gullible in the log due to not checking RoundManager.Instance.mapPropsContainer exists before trying to parent the explosion to it 
Ah
spawnExplosionEffect defaults to false anyways, so I'm fine
Actually, nvm 
But again... The error is inside HDRP, not my mod
And the explosion is played, so my non-existing null check isn't a problem 🤷
I heard AsyncLoggers can fix any thrown errors 
LMAO

Meow meow!

(I actually do need that try/catch there lmao)
Netcode patchin'
Me when I blocked the bot cus it's annoying 
paco hiding errors from us
try {
} catch (Exception) {} // Errors? Nuh Uh
Everything should be wrapped in this try-catch 
💀
lol
It only errors out when trying to netcode patch a class that inherits a type of a mod that is not present 
Actually the only try/catch I have in my whole codebase 💀
So... I figured out why this error is thrown...
God the vanilla ship is so cramped
Pink corn, anyone?
!nuke corn
Did you rebuild the project again? I remember shit turning pink last time you did it too
lol
I rebuilt the AssetBundle to test if my error fix works...
Materials still work in the editor tho...
I don't even know what it does yet, so no for now
@quick mason Enlighten this man
PersistentDataContainer? Straight up stolen from Minecraft /j
It's got at least three features 
oh most definitely
!nuke corn_texture_1
DawnLib: Registering content with no code!
Also DawnLib:
public static class MeltdownKeys {
public static readonly NamespacedKey<DawnItemInfo> GeigerCounter = NamespacedKey<DawnItemInfo>.From("facility_meltdown", "geiger_counter");
}
// In your plugin
DawnLib.DefineItem(MeltdownKeys.GeigerCounter, assets.geigerCounterItemDef, builder => builder
.DefineShop(shopBuilder => shopBuilder
.OverrideCost(90)
.OverrideInfoNode(assets.geigerCounterNode)
)
);
Wait, NamespacedKeys? 
yeah you dont need code but the option is there
there's a unity template for no code
its not complete but it's got the skeleton and im sure you can figure stuff out from there
Skeleton yes
But no meat, body and intestines 
I can't wait for the Lethal Things rewrite btw now that DawnLib is out 

So, it's not using LethalLib under the hood?
Just doing it's own thing?
yeah it doesnt use LL
its only dependency is pathfindinglib for the smart pathfinding
Also, love the reposts of the dependency dlls 
at some point its gonna replace LL isnt it
hm?
oh that lol
i definitely need the MMHOOK ones
probably not lethalconfig and pathfindinglib
LethalConfig can definitely be sourced from Nuget iirc
they can all be sourced from nuget due to aaron's thunderstore source
but obv not MMHOOK ones
I might rewrite TestAccountCore to use DawnLib instead of LethalLib, but probably won't drop my Core's system of finding stuff to register
Too much work 
there's value in the stuff dawnlib has in terms of configs :p
Ah, definitely need to check that first. Don't want any duplicates or two different configs
i never actually though about it does dawnlib have any notable performance increases over lethallib, just out of curiosity
@quick mason, don't you think you can get away that fast!
How does DawnLib handle configs? For example, what if I need a custom entry aswell?
Will I be forced to have two configs?
i dont really think either of which has any performance cost
if you want a custom entry you can do one of two things
for example, some of my old configs i never migrated to the editor
didn't think so either, just wondered since lethallib is a lot older
i just make sure they have the same uh whatever the top string is called
and they'll be put into the same category
but the editor does have config support
the editor dll formats the config entry differently depending on which one you choose so theres no field bloat
cuz internally there's a field for each of those enum options
and i could add more types easily just havent found any more types of configs i needed lol
I could only think of an Enum-Field 
oh and if by two configs you meant like two config files, then no, it'll use your plugins config file when you give it the baseunityplugin as a parameter in registermod
the initcoderebirthconfig stuff is my own to order configs a bit more
Sounds good to me then
Fun Fact: The Project Name becomes longer every time I need to re-create the LC base 
I hope it's done soon as I want to go back to Linux 
I still have the issue that all AssetBundles I built, will make the Textures go pink...
pink cornits…
Also Pinxara
So... Why does glass texture not turn pink? ._.
Also, nice x-ray vision, eh?
Update: This issue only affect TestAccountVariety stuff now???
Also, is it just me or does the ship textures look weird?
What do you say, @proud bear?
turn off imperium and look again i think#
Hmmmmm, is it cus of the extra sunlight being added by Imperium?
Fixed it
Also... Never step on like 50 Propulsion Mines at once... They will yeet you out of bounds 
Next update will finally fix the cage mines ^^
Whats the issue with cage mines?
I thought the issue was with the acid thingy
:0
That too
Players use the wrong collider
And the useBigEnemyCollider config option was reversed
Hey, I am currently testing this mod with Imperium and noticed the following:
- The Monitor is called "NullRefrenceException" for some reason
- When I spawned the bomb it would block my inventory, not allowing any pickup and persist after death (it vanished now tho)
- I can not spawn Pepsi nor any of the hazards (though they seem functional as the evil yippie spawned the propulsion mines)
Also question, how does the telepad work exactly?
i think the null reference exception isnt actually an error but rather a reference to one (its on the pc screen i think)
its a common error
I FIXED IT
-
Monitor being called NullReferenceException is intentional
-
Not sure about this one 😅
-
You cannot spawn the hazards through Imperium, not sure why you wouldn't be able to spawn the Pepsi
noiiiiiiiiiiice
Uuuuh, any other bugs I should fix (tomorrow)?
You already fixed acid spitter and prison mines right
I might have one for you
Yeeee, Acid Spitter and Prison Mines should be fixed now.
Just making sure I don't have to instantly post another version, so please shoot xd
Gift mimics have a weird interact
Like they clone player camera or something
Also is there a specific name that needs to be put in to blacklist stuff from them? I tried blacklisting the lethal anomalies spark tower but it still spawned
Should be fixed now aswell
You need to enter the start of the Enemy Type name.
Not sure what that would be for this enemy 😅
Hmm, maybe i can just get that from lunarconfig
Aside from the gift box I dont really know any other issues
Sounds great
Yeee, fixed :3
Nice
now how do we know you didnt just swap in a real gift to try and trick us? 
You don't 

Also, the poof particles are pink 

Pushed the update ~
caged mine, ive missed you so
Btw, next update will have a funny interaction with the corn scrap
Meow meow!

Meow meow!
Microwave for popcorn?

Your honor: "Nuh uh"
Yuh uh
You know I wonder if the funny HDRP error from stun grenades got fixed with the HDRP update
lol
Let's see if anyone notices what's different in my mod in a few days.
There's an easter egg tied to a specific day 
You gotta make it work first
Stop being boring and downgrade to an insecure version /j
lol
Huh... I never would've noticed during testing if I didn't test VoidLeak 
lolol
Thoughts?
I like the new particle effects but why is it pink?
Intentional... Makes it look more gravity-ish imo
Or matching the core's color
looks pretty okay
The core is constantly changing color 
That's the best compliment you can get from Xu 
ok to me but i think it should be collapse rather than pulsate
I agree, but I have no clue how particles work 😅
Actually nvm, I think I got it 
i assume you are using graphs, there should be size over time thing
or smth like that
Yeee, just found that
Better?
First one being sent to the backrooms
I seriously would love to know how sometimes you can throw stuff out of bounds but yeah that looks better

fucking soccer ball does this too sometimes
Looks same to me
Jimothy core last time was bouncing like crazy, but didn't voided lol
I notice the diff
ye
I will be updating soon.
The update will contain a new scrap. It's obtainable in two ways:
- Natural Spawn (Extremely rare)
- Creating it
It also has an interaction, which I'm not gonna spoiler.
Just get ready for 3 effects
Extremely rare in question: All:1

Nah, it's actually Liquidation:1

But it's actually rarer than the Corn, which has All:8
Basically, you're supposed to create it, not find it 
And it's a very high-value, one-handed item
That looks cool ^-^
I was about to push the update 💀
Pain
your code became gullible when least wanted
Okay, good thing I never uploaded that version. Testing with Webley showed me that it was completely and utterly broken 💀
v73 update is up 
Tomorrow is a special day ~

Fixed an issue with TestAccountCore. You can now actually use TestAccountVariety without DoorBreach :3
What if i want to use doorbreach without testaccountvariety
Then you explode 
If I did, restoring the project probably reverted it 
Sorry if this is the wrong thread but I was wondering what this mod does exactly? No fall damage ooor?
https://thunderstore.io/c/lethal-company/p/TestAccount666/NetworkedNoFall/
no fall damage yeah
but built in such a way that everyone in the lobby needs it
so it can't be used to cheat
Yee, otherwise it would be taken out by moderation (for good reason)
ye
Yeah, never made a thread for it... Shouldn't break unless Zeekerss changes how fall damage works 
What the
said is correct
As the good ol sayin goes, if everyones cheatin, noone is cheatin

xu stalking me
nice response to my dm earlier today
For a second, I thought you renamed the CR thread to TestAccountVariety 💀
Oh boi..
i only rename it if its a funny renaming
why are you in my sofa
why is EVERYONE in my sofa
god damn it
Welcome welcome
what if i wanna sit on there that shit's unusable now 😭
still not risking that shit
Update seichi to v73 right nyew
-# what's broken anyway 
marriage
networked
assuming the marriage stuff is bundled with seichi
probably stuff like hachiman also
Everything lol
Yell at Yakuub too 
Testy fixed that for me already 👌
DarthFigo also need to fix the items 
ahh okay
And I need to finish my halloween update
What the mu
adding these lightning fast hehehehe
oh that was 10 days old LMAO
yeah I used this a lot on one of my modpacks and the one I was using got taken down cuz it was probably clientsided
i made a thread in mod ideas and testy made it lightning fast
Oh yeah test, is the v73 update workin alright?
From what I know, yeah
yaaaay
My watch said my sleep score today was 69 
what is sleep score
It is the score of my sleep 
Jokes aside... It's like a rating of how good / restful your sleep was.
I don't take it too seriously, but it's still useful sometimes
backflip +5 points

acid trap looks good, you changed the textures right?
there's just some problems for where it generates on facility since it can spawn where these grate-beam things are and it blocks their acid
Yeah, Zeekerss just slapped a Box Collider on them (Which is reasonable)...
But if I recall correctly, removing the Misc Level Geometry Layer from the blocking layers looked stupid.
I'll have another look tho
he did not change the textures they are still very harsh 
they looked fine in blender but end up being very harsh ingame lol
ye that happens
Next update will save the cube variants 
^ Currently incompatible with DawnLib according to Xu tho
okay bud just change your patch lmao
False positive. Misunderstanding 
True negative. Pure confusion 
True positive. Understanding 
False negative. Clarity 
An astronaut just spawned behind me, goddammit, not again
huh why?
also cool feature that it saves those
It was a misunderstanding. Saving works fine
oh neato
And Monty is confused

Stop confusing Monty 
Mu's Sofa is particularly comfy today 
so cute
thinking of it i do have a shitty sofa sitting on its own upstairs that one of my irl cats (that just so happens to also be black) loves sitting/sleeping on
fun coincidence
Mu and mu
Mu and meuw
meuw meuwiaolan
Miau
Miau 
so u lied to me
u said it was a brown cat
Yeah, Miau is the german writing for Meow 
Meow meow!
Also the spanish writing :3
United by a word
germany and spain, what a combo
Spain is not the only country that speaks spanish 😔



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