#[BETA] Lethal Constellations v0.3.0

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verbal trellis
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nope

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I disabled LethalQuantities Pricing and it was working perfectly before

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or

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let me make sure

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downloading the previous version of Constellations on my modpack

rotund light
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I'll look into it

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pretty sure prices were working when I checked earlier though

verbal trellis
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just let me make sure is not a me issue

rotund light
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sounds good, I cant do much looking rn anyway since i'm workin ๐Ÿ™‚

verbal trellis
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oof

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no issus btw :]

rotund light
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so issue with the update then?

verbal trellis
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I'll let you know

rotund light
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thats when my mod goes through and modifies each moon's price

verbal trellis
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yup, it's the latest update

verbal trellis
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should I enable this?

rotund light
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yeah that specific log comes over developer logging

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but you can enable both if you want. I have them disabled by default since they arent really necessary if the mod is working how it should be

verbal trellis
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01915897-5b0c-e0c9-994d-631da4282691

verbal trellis
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with the latest version of Constellations

rotund light
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ty

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i'll take a look when i can

verbal trellis
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Sure

upbeat furnace
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any idea why the prices are kinda random?

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like their placement

rotund light
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[~t] adds a tab. You can remove it if you want

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tab spacing kinda depends on how much text is there already

verbal trellis
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Idk if it's this mod

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but I'm checking with the previous version of the mod to make sure

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I don't like to give bad news.
but it seems that yup, the update has this issue with multiplayer

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It doesn't let anyone to join, and it doesn't show any error message on the log

rotund light
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hmm, that is unfortunate

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I'll see what I can find out tonight

verbal trellis
rotund light
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both in a fresh lobby and an already established save

verbal trellis
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like pyxis

rotund light
rotund light
rotund light
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btw do you have another mod that is hiding moons you cant afford?

verbal trellis
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no

rotund light
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lol well thats weird

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definitely seems like only moons I can afford are showing up

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nvm im dumb

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I forgot that was a default LLL feature

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fyi if you type "filter none" you can see all the moons again, I had it on filter price

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here ya go

verbal trellis
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check corvus

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fornax

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and lastly hydra

rotund light
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not sure why only some constellation's moons wouldnt have prices updated. They aren't changed on a per constellation basis to begin with ๐Ÿ’€

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I guess in the meantime continue to use 0.1.7 while I figure out what exactly is breaking

verbal trellis
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And both are on corvus

cyan cargo
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would be cool if there was a feature to make constellations visible after reaching a certain quota

verbal trellis
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doing more tests

quasi depot
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good stuff! I assume your new stay hidden option doesn't do anything when LethalMoonUnlocks is present?

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oh, one thing: I can't access the RouteConstellationSuccess event

serene pecan
quasi depot
serene pecan
quasi depot
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From LethalConstellations side, yes. From my side not yet.

serene pecan
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Could you add a option to unlock the next constellation after the user goes to all moons in the current constellation?

quasi depot
# serene pecan Could you add a option to unlock the next constellation after the user goes to a...

Practically that works by group matching via LethalConstellations. So you set the discovery mechanic to prefer moons from the current constellation and when the constellation is already fully discovered, it picks from others and by that unlocks a new constellation for travel.
There's also a new similar option allowing you to fully discover the next cheapest constellation (lowest tier) when you meet the quota.

serene pecan
quasi depot
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by go to do you mean routing there or landing?

verbal trellis
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routing at least I thing

quasi depot
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In that case, yes. Use Travel Discovery, Chance 100%, group match by constellation with fallback enabled and unlock mode.
Travel Discovery is only granted when you pay for routing so you have to unlock every single moon to then discover a new constellation on routing to the last remaining paid moon of the current constellation.

upbeat furnace
# verbal trellis I don't know if this can help at all, but the only change I made besides the new...

I've had a few issues when changing any data with Lethal Constellations, including not being able to use the terminal or exit the interface. I'm not really sure what fixed it, but I did do dry configs to get rid of any leftover config chaff from the first time I launched the game, and that seemed to have worked fairly well. I'm pretty sure if you change anything about the title of constellations without resetting the config, it glitches out.

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And also there are two entries that you have to match up. For instance, LC.cfg has a constellation list, but so does LC_M.cfg. I'm pretty sure the way it works is that LC_M.cfg are the actual value pointer (e.g. How Brackens are referred to in the game as "Flowerman") and LC.cfg is how they're displayed

verbal trellis
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as I've understood

upbeat furnace
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if you do, you're gonna lose the work you've done on it. It seems incredibly sensitive. Also seems to have some issues when loading saves after changing values, so maybe try a new save first?

upbeat furnace
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And the issue was that the prices aren't doing it right?

verbal trellis
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yeah, It's 10 constellations and +60 moons

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but

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If it fixes it

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I can do it 10 times more

upbeat furnace
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Like not updating

verbal trellis
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well, lc is not taking those prices

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only one 1 of the 10 constellations

upbeat furnace
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I thought the issue was that the moon price wasn't updating properly

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holdo n

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is it a specific moon or is it all moons within the constellation itself?

verbal trellis
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all moons

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of the constellation

upbeat furnace
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weird

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so long as you didn't update anything other than swapping the moons it shouldn't be an issue... tbf though, I didn't make the mod and I'm just mostly a mod tester so I don't really know. for instance, the shortcut config isn't working for me at all right now

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I would probably wanna see the specifics of the config if you send me a .txt of it I could do a once-over and see if I can help at all

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AFAIK you only need to reset generated config when adding or removing constellations, editing them is only possible in LC_G so there should be no reason for conflict (i.e. constellations are added and removed in LC_M, moons are not controlled in that menu)

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@verbal trellis you still having issues with multiplayer?

verbal trellis
rotund light
rotund light
rotund light
verbal trellis
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idk if that actually does something, but better testing than doing nothing

rotund light
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sounds good! I've got some changes in the works as well. Looking to try to utilize LethalNetwork API if it's present to handle syncing for the one time purchase feature

quasi depot
verbal trellis
rotund light
verbal trellis
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would it be for the quantity of constellations/moons?

rotund light
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it shouldn't be

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but I am testing with the profile code you sent last night

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so the modify moon prices method runs and says it's modifying the prices for the affected moons

[22:21:58.7673937] [Debug  :LethalConstellations] Modifying Embrion price from 150 to 3
[22:21:58.7679058] [Debug  :LethalConstellations] Modifying Corrosion price from 550 to 9999```
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btw @verbal trellis this config item might interest you in LLL's config

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it sets the default filter for the moons page to filter out moons you cant afford

verbal trellis
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yup, I have that

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thanks btw :]

rotund light
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gotcha, wasnt sure if you wanted it that way haha

verbal trellis
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haha, yeah. It's a thing on my modpack

rotund light
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yep I found out last night lol

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forgot the filters were even a thing

rotund light
verbal trellis
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Hmm

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Let me check

rotund light
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yeah at least disabling it with my dev build resolved the issue

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I did change some things since 0.2.0 though

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i'll push what I have soon that way you can play with it and maybe find any other potential issues

verbal trellis
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the thing is

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I'm no longer handling the prices on LQ

rotund light
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yeah I saw that in the config file in the profile

verbal trellis
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except for Sector-0

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but that's not on the constellation

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but I see...
Let me see if I can try something else

rotund light
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this is the full log of my mod modifying prices. So it's not touching that specific moon as far as im aware

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you could maybe set that specific moon to be hidden within every constellation for a similar behaviour, just so the price is modified by my mod

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but that still doesnt really explain why a handful of other moons have their price changes reverted

verbal trellis
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I have it like this

rotund light
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actually

verbal trellis
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hm?

rotund light
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I think that may be the issue

verbal trellis
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oh?

rotund light
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thats from the generated config in my mod

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this is the moon you are trying to have handled by LethalQuantities correct?

verbal trellis
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no, Sector-0

rotund light
verbal trellis
rotund light
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ohhh wait I see

verbal trellis
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the upper section is a dropdown with the list of all moons

rotund light
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thats a diff moon

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nvm then

verbal trellis
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I'll check disabling that price 1st

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if it works I'll handle it somewhere else

rotund light
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theoretically though, if this were sector zero you could set it like this (i could also raise the cap from 9999 so it can be set to 15000)

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i kinda figured no one would set a moon to be worth more than that lol

verbal trellis
rotund light
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alrighty, in your opinion what should I cap moon price configs at?

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ohhhhh its a buy once type thing

verbal trellis
rotund light
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hmmm, that is kinda scope creep. I should let other mods handle one-time moon purchases

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I guess I could maybe add a per moon price change config option rather than the global one

verbal trellis
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it was that moon

rotund light
verbal trellis
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yup, everything perfect

rotund light
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so if you try to add the moon back in your LQ config does the issue persist?

verbal trellis
rotund light
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ohhh gotcha

verbal trellis
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but LQ is still active

rotund light
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I guess what confuses me is

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why does it only reset prices for some moons but not all of them

quasi depot
verbal trellis
verbal trellis
rotund light
verbal trellis
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and I changed the Moon price on Sector-0 on LLL and the constellations are still perfect :]

rotund light
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would probably want to report the issue to LQ dev but I have no idea what the issue is

rotund light
verbal trellis
rotund light
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okay, i'll raise the cap to 99999

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I mostly lowered it for the sliders in gale anyway lol

verbal trellis
rotund light
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me kekw

verbal trellis
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lol

rotund light
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but yeah I figure most would not use the sliders haha

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[0.2.1]

  • Fixed issue of non-host players being unable to join the lobby with this mod present.
  • OneTimeUnlocks for Constellations is now dependent on whether or not LethalNetworkAPI is present.
    • This will be a soft compatibility and if LethalNetworkAPI is not present then constellations will fall back to normal purchase behaviour.
  • Changed moon pricing list to use the actual extendedLevel from LLL rather than a string reference of it's name to hopefully fix issues with prices not updating.
  • Publicized the class containing RouteConstellationSuccess so it should now be accessible.
  • Raised maximum moon price to 99999
  • Added orphaned config item check to remove old inactive configs
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[BETA] Lethal Constellations v0.2.1

rotund light
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As far as I can tell this mod is working fine with the latest update of LLL and v60

verbal trellis
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Yay

quasi depot
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Might've found a bug. This is with LMU. I can't afford the constellations but it still switches the current constellation to it. RouteConstellationSuccess event did not fire (which is why the moons didn't change)

quasi depot
jaunty glacier
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store

rotund light
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@verbal trellis moving convo over here since it's related to LethalConstellations

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you're using LethalMoonUnlocks in your pack now right?

verbal trellis
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Yup

rotund light
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does it change the default moon for a constellation?

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I suspect the issue is that I'm sending a "null" extenededLevel to LLL which is what's throwing the error

verbal trellis
rotund light
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because even if the method from LLL fails it should still return an empty string

rotund light
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from the issue noted in your logs ofc

verbal trellis
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Latest version

rotund light
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I need to add some logging to LethalConstellations to see what is happening

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oh it's published

verbal trellis
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Ok

rotund light
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I guess in the meantime if you want to test something for me

verbal trellis
rotund light
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try disabling LMU and see if the terminal still breaks

verbal trellis
rotund light
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I'm not sure if LMU handles my defaultMoonLevel property as well as the defaultMoon string

verbal trellis
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Kk

rotund light
verbal trellis
rotund light
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no rush alright

verbal trellis
verbal trellis
rotund light
verbal trellis
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unlocks disabled

serene pecan
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I feel like it would be better to have it as no visuals, so its hard to know where you are going, ECHO is 200 light-years away (100 gallons of dark matter), or whatever type of fuel it will be. You could also add an option where, instead of costing credits to travel, you have to land on a moon and buy some hyperdrive fuel. Then, you could make it so that it automatically adds the fuel to the ship, or the user has to manually insert it into the ship on the side or something. But its your choice. :)

rotund light
# verbal trellis also got this

yeah I'm more concerned with the first error. Because a lot of errors will get thrown once the initial error breaks things lol

rotund light
rotund light
verbal trellis
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oh

rotund light
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that one is important too haha

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does a lot of the legwork for everything

verbal trellis
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launching again lol

rotund light
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I appreciate it

verbal trellis
rotund light
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yeah appears to be the same error as before

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without LMU

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i'll dig deeper into this later when I have the time to make some modifications to lethalconstellations

verbal trellis
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kk

cerulean oasis
cerulean oasis
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But then again reach out to the creator of OpenLib with your logs

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Oh nvm lmao

rotund light
verbal trellis
cerulean oasis
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I didnt read thru the talk lol just saw the picture oopsie

rotund light
verbal trellis
cerulean oasis
rotund light
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im guessing that I'm sending LLL a null extenedLevel but not sure why that is happening

cerulean oasis
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Wait im so sleepdeprived i thought im in your modpacks talk haf

rotund light
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the threads do seem to blur

verbal trellis
cerulean oasis
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Yeah LLL only changed level3flow name afaik

verbal trellis
rotund light
verbal trellis
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6/12 mods updated & 0/4 mods added, Constellations is working

verbal trellis
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11/12 mods updated & 0/4 mods added, Constellations (Terminal) are working.

LLL left for updating

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LLL is not the issue, all the mods updated

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just in case, constellation works

serene pecan
verbal trellis
serene pecan
verbal trellis
serene pecan
verbal trellis
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yes

serene pecan
# verbal trellis yes

if you dont mind could I have that config for the terminal it looks really nice and I wanna use it, its ok if you dont wanna.

rotund light
serene pecan
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yeah, my bad I just realized lol

rotund light
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Moroxide set it up using the different hometext config items

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was cool to see the process sunglas

rotund light
verbal trellis
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it's something else

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I don't know what it could be

rotund light
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you mentioned 0/4 mods added

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what were they?

serene pecan
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@rotund light I am getting a error with openlib new update

verbal trellis
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  • Revisit Stinger (tested and working)
  • CentralConfig (tested and working)
  • Sobership
  • PizzaTowerEscapeMusic (2.4.0)
  • LETHAL_RESONANCE_MELTDOWN_REUPLOAD (1.0.0)
rotund light
rotund light
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did you happen to regen your config or anything?

serene pecan
rotund light
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please look for the first error referencing the terminal in your logs

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that error is common for when the terminal breaks

serene pecan
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ok

rotund light
# verbal trellis no

I hate to ask but can you try to add each mod one by one to see if the issue presents itself again?

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and if not, i'm very much at a loss for what the issue could be since you're essentially on the same profile as release

quasi depot
rotund light
verbal trellis
rotund light
rotund light
rotund light
quasi depot
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ohh, you added that ExtendedLevel property but I'm not setting it. I'm setting only the old string. I see. Will change

rotund light
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as far as I can tell, LMU is not responsible for any issues

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but yeah would be nice to update that property as well

rotund light
verbal trellis
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I have a theory

verbal trellis
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I think it permamently broke everything

serene pecan
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but its something with the new update of openlib

rotund light
rotund light
serene pecan
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wait a second

verbal trellis
verbal trellis
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yup, I'm confused too

rotund light
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I'll add some null handling in the next update

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maybe we can get better logs next time it happens

serene pecan
rotund light
serene pecan
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it might have been a update because I had 10 updates before

rotund light
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I'll update openlib with some null handling soon to better log what exactly is failing, so that when later functions fail we know it's because of an earlier error

rotund light
# verbal trellis

Okay dug a little deeper and forgot about looking for this log message. Gonna raise it's priority to an Error level since it broke everything

[17:41:21.9335768] [Info   :LethalLevelLoader] LethalLevelLoader Has Finished Initializing.
[17:41:21.9772396] [Warning:LethalConstellations] Unable to get extendedLevel from Kast```
verbal trellis
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hm?

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I have kast

rotund light
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for whatever reason it couldnt find Kast in the list of levels that had loaded from LLL

verbal trellis
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oh

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Cosmophobia doesn't have Kast

rotund light
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hmm

verbal trellis
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wait

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let me add kast

rotund light
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still it shouldnt be trying to grab the level if it doesnt exist in the config

verbal trellis
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and test

rotund light
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I appreciate the testing

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in the meantime I at least know generally what caused the errors

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and can add some better logging for the future

verbal trellis
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It seems that everything goes crazy if a moon that doesn't exist is added on the config

rotund light
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the config items persist?

verbal trellis
rotund light
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I figured they wouldnt stick if the level wasnt there, that is concerning

rotund light
verbal trellis
rotund light
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well fuck yeah thats no bueno

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so if that's the case, that's a major issue I need to figure out. So that you dont need to regenerate configs every time you remove a moon from your profile

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in the meantime just be mindful of moons you are removing and make sure to edit your config in a text editor to remove it's config items

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i dont think r2 or gale have the ability to remove individual config items

verbal trellis
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well, we

rotund light
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yeah good to know now what the issue was ๐Ÿ˜…

odd slate
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Ooooh shiiit

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So this is Constellations?

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so wait

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I got a question

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actually a couple

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so we can rename the constellations to anything we want?

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can we put moons in specific constellations?

odd slate
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like we can put any moon in any constellation?

verbal trellis
verbal trellis
odd slate
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Oh shiiiiiiit

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I might actaully add this

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I can finallyu

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finally*

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filter modded moons now

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hopefully in order

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Vanilla prices stay the same for vanilla moons?

rotund light
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yeah prices wont be modified unless you set it up that way

odd slate
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Perfect

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Darmuh this is beautiful

rotund light
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lol ty

odd slate
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you made a mod which you can categorize moons

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and made it

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highly customizable

rotund light
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just an fyi, there is a pretty nasty bug rn if you add and remove moons to your profile

odd slate
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Ah shit

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so wait

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if I add and remove a moon

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remove the config for the mod?

rotund light
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basically if you remove a moon, you want to manually delete the config item

odd slate
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Ah

rotund light
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or you can remove the generated config for this mod

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whichever is easier

odd slate
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Alrighty

rotund light
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I need to add something that removes the config item for you

odd slate
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so wait

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if you add a moon

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it adds the config item

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but if you remove it

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it doesn't remove it?

rotund light
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yeah that is essentially the issue

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config is generated and I have something that removes orphaned config items

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but it seems old moon config items do not qualify as orphaned, from Moroxide's testing earlier

odd slate
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Huh

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interesting

verbal trellis
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the exact same issue now

rotund light
# verbal trellis

not seeing anything specifically related to LethalConstellations here. I'd want to see the client side logs that are having issues connecting

verbal trellis
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my friend sent me the evil red wall of text

rotund light
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that said, the issue that was causing multiplayer not to work in a previous update was because I was calling some host specific stuff on the client. That has since been fixed

rotund light
verbal trellis
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and sorry, I told here cuz it was the exact issue as before, people joining and leaving with no error text

rotund light
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no worries! Just trying to help you diagnose

rotund light
# verbal trellis nope

okay this is weird, im testing it with a smaller profile and the config items for the moons get removed when a moon's mod is disabled

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gonna test with kast specifically

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yeah no issues removing a moon with the default blank constellations (even with kast)

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gonna test with a specific constellation config now

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ok replicated the issue by setting moons for a constellation but not the default

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and with that, I've been able to replicate the issue

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set default moon to kast for a constellation and removed it

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I'm almost certain your previous profile had Kast as a default moon for one of the constellations @verbal trellis

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so list of things I need to add:
-Handle when a constellation's default moon is blank
-Handle when a constellation's default moon is set to a moon that doesnt exist (moon was removed from profile since last config generation)

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in both instances I think i'll just set it to a random moon that is already within the constellation

rotund light
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dont see it in this one so at least the orphaned config items do look to be getting deleted

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holy fuck

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ignoring that, the good news is my handling for the error worked on your modpack

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im gonna guess the crazy usage was just the result of 250+ mods all logging at once

rotund light
rotund light
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[0.2.2]

  • Added nullable to project.
  • Fixed issue where having the default moon for a constellation set to a moon that doesn't exist would break the terminal.
    • This would happen if you removed a moon from your mod profile or if you never set a default for the constellation.
  • Fixed issue where the CurrentConstellation publicized string value would be updated even if you can't afford the constellation.
    • Thanks @xCore
  • Added more error handling for cases where the terminal is broken.
    • and some logging for common things that have failed in the past
rotund light
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[BETA] Lethal Constellations v0.2.2

serene pecan
real coyote
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how to make Constellation not Tier (A-Z) but like Custom name?

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need LMU right?

verbal trellis
rotund light
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the default, blank, is what generates the tiered constellations

upbeat furnace
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whatever happened to ghostcodes? sorry I was out of town for a few days

noble galleon
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i think it's being rewritten

upbeat furnace
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ty my friend

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i also saw that fuifku deleted a moon but i think that's unrelated cuz he told me he wanted to rework one of the moons at some point

rotund light
# noble galleon i think it's being rewritten

this is correct. The mod still somewhat works with the current release of Lethal Company but I'd like to perform a complete rework when I find the time. Spread a bit thin between my current projects

rotund light
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pausing work on LethalConstellations for the time being. Will address any further issues with hotfixes but it seems v0.2.2 is holding up pretty stable since 8/20

rotund light
serene pecan
rotund light
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also please confirm this is what you see when trying to travel to a locked moon

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rather than the LLL default text which is something along the lines of "this route is locked"

verbal trellis
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If you enter a save where you are on the company moon, when you enter the "moon" in the terminal, only the vanilla moons will appear.

serene pecan
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I think it was another mod

serene pecan
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The one I suggested

rotund light
rotund light
rotund light
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maybe I can add a config item to designate company moon's default constellation?

verbal trellis
rotund light
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yeah that would still be determined by the "CanRouteCompany" config item for each constellation

verbal trellis
rotund light
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I'll probably add the save part too (if the network mod is present)

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I just want to make sure mod still works without networking too haha

verbal trellis
rotund light
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btw for those who are following this thread

#

would it be alright if in the next update I change the thunderstore name of this mod? Kinda bothers me you cant find the mod by typing LethalConstellations so I'm thinking of removing the "_"

rough hawk
#

cant change thunderstore name

#

well

#

you can do it buy making a new mod

rotund light
#

it would just be considered a new package right?

rough hawk
#

and making a new one dependency of the old

#

its what i did for immerisve scrap

#

got rid of all content in original

rotund light
#

ahhhh I see

#

I may do that then, so it's less noticeable a change for everyone else

#

because the underscore is ugly ๐Ÿ˜ญ

rotund light
#

Update pushed, should fix the company moon issue

#

mod has also been moved to a new thunderstore page

#

old thunderstore page now links to the new one

#

[0.2.3]

  • Fixed issue where current constellation could not be calculated when loading a save that was last at the company moon.
    • With networkapi present, this variable will be tracked in your gamesave.
    • Without networkapi present, will resort to your default company constellation as defined by [CompanyDefaultConstellation]
      • If the config item fails to find a matching constellation, will return the first constellation.
  • Updated ThunderStore name to LethalConstellations (the underscore was bothering me)
glossy torrent
rotund light
#

last note in the changelog lol

cerulean oasis
#

You can probably just remove everything from previous build and just have a dependency on the newer one

#

And then deprecate it

rotund light
#

yeah I'll deprecate the old modpage once the couple modpacks using it change over to the new page

#

ie. @serene pecan and @verbal trellis

cerulean oasis
#

So people who want to update it thru modmanager its easier for them that way xd

rotund light
cerulean oasis
#

Yeah that

#

Didnt see that

rotund light
#

no worries NODDERS

rotund light
#

[BETA] Lethal Constellations v0.2.3

rough hawk
verbal trellis
#

@rotund light found a bug, hidden moons are kept hidden despite not being enabled on config

rotund light
#

sounds like a mod conflict somewhere. Not seeing the issue in smaller profiles with just lethalconstellations

#

You use LethalMoonUnlocks for your modpack right?

#

With LMU, this mod doesnt touch a moon's visibility or locked status at all

real coyote
#

That from TerminalFormatter

rotund light
real coyote
#

make Artifice and Embrion still hidden when already true for show hidden moons

verbal trellis
rotund light
#

makes sense, just like any other mod that unlocks or unhides all moons

real coyote
#

but default setting is false that TerminalFormater the unhides all moons

#

yaa.. problem from terminalformatter

rotund light
#

not seeing any immediate issues for this mod with v64, going to tag the thread for it

dusk quest
glossy torrent
#

He reuploaded it renamed cus it bugged him

dusk quest
#

I was so confused

rotund light
#

yeah sorry for the confusion lol

#

figured better now than later

verbal trellis
#

I hope one day add a custom order per moon, I'd like to do this, but it's not possible right now :,]

#

or at least batby hasn't said anything

rotund light
verbal trellis
#

yes :,]

rotund light
#

hmmm, yea I know TerminalFormatter and LMU do some stuff with the moons page

#

can maybe be something to look into

verbal trellis
verbal trellis
#

do you have hide by price?

real coyote
#

this is?

#

ah y mb

rotund light
#

would people be interested in having these sort of files saved to their <modprofile>/Bepinex/config/webconfig folder for this mod? Maybe as something that could be enabled/disabled in main config? Would basically allow you to open the html doc to edit your config rather than doing it through your mod manager of choice

verbal trellis
rotund light
#

Yes it's quite a big one catsmile

verbal trellis
#

oh, you are doing a html page!

verbal trellis
rotund light
#

Yeah hope you donโ€™t mind I used megalophobia as an example catsmiley

verbal trellis
rotund light
#

๐Ÿซก

#

At the very least itโ€™ll make it so you donโ€™t need to keep relaunching the game while youโ€™re tweaking stuff in the config (hypothetically)

#

Youโ€™d at least have to leave to the main menu tho

verbal trellis
#

I mean, it's 100% fully working?

rotund light
#

Unfortunately no, other than to look at something pretty

verbal trellis
#

I see

#

no issues tho :]

rotund light
#

Though, I might be able to push a patch for OpenLib/lethalconstellations to make this available some time soon

#

Need to make sure I didnโ€™t leave any broken changes in this dev branch of OpenLib lol

oak cobalt
#

what does this exactly do?

#

I'm curious

#

i read the change log

#

i mean

#

the log

#

but i still don't really get what it does essentially

rotund light
#

#1269406512313405571 message

#

Basically creates a couple configs for you to show/hide moons based on โ€œconstellationโ€ groups determined by what you configure

#

Thereโ€™s a โ€œconstellationsโ€ menu (you can change the name) that lets you see which constellations are available

#

You can type a constellation from the menu to route to it, which will route you to that constellationโ€™s default moon

#

Thereโ€™s a lot more to it and configuration but thatโ€™s a brief summary of what it does

ancient beacon
#

idea, a page system for the constellations. each page has their respective moons. reorder as you see fit

rotund light
ancient beacon
rotund light
#

Hahaha

ancient beacon
#

just thought itd be a neat way for easier previewing

rotund light
#

I could maybe see replacing โ€œinfo <constellationname>โ€ with that page

ancient beacon
#

up to you. thanks for the hard work regardless ^^

rotund light
#

Since that is a config option already

#

Itโ€™s not a bad idea I just need to sort out keyword conflicts lol

#

Especially since they are all configurable

ancient beacon
#

i know you werent saying it's bad. I'M saying im content with whatever outcome happens

rotund light
#

#1192526476348772402 message

radiant merlin
peak sundial
#

is there a keyword similar to "Arlandria"? I renamed my Tolian constellation and it still doesn't work. Maybe it's the fact I have 21- before the name? Like, all my constellations have a number and a dash and work fine.

rotund light
#

I'm not sure why they dont work though as the default groupings uses tiers that have "-" in them

peak sundial
#

I think it might be the specific number? I've only tried fixing this error by renaming "21-Tolian" to "21-Arlandria."

#

Tonight I'll try changing it. I'm not sure if there is a limit for how many moons can be in a constellation (Tolian/Arlandria has 21, that's how I designate the number.) but I can split them into 10 and 11 and give them different names.

rotund light
#

sometimes in the past there's been an issue with the config generation so it may help to delete the config and start over

rotund light
peak sundial
rotund light
peak sundial
#

the generation seems fine

peak sundial
rotund light
#

or if you have gale you can duplicate the profile for testing shrug

peak sundial
#

I use R2ModMan

#

I have a duplicate profile

rotund light
peak sundial
#

One for testing, one I've not touched

#

Oh sweet

#

The last time I messed with it, even though the Arlandria constellation was named in the config and had moons it routed to, inputting it in the terminal resulted in the same output as you'd get from writing commands that don't exist

rotund light
#

yeah that would mean the keyword did not generate correctly

silent sleet
#

Default constellation is Orion when starting a new save but it still shows all moons in 'moons' page

rotund light
silent sleet
rotund light
#

Are you also using LethalMoonUnlock or no?

silent sleet
#

I have this

rotund light
#

I'd recommend not using it with LethalConstellations

#

you can unlock/unhide any moon with the lethalconstellations config if needed

silent sleet
#

Oh, yeah now it works! Thanks!

verbal trellis
rotund light
#

hopefully the LethalConfig update can come out soon โ„ข๏ธ so I can push the update for easier config editing (including editing the generated config in-game)

serene pecan
#

@rotund light

#

do I need to regenerate the configs when I add a moon

rotund light
#

no it should be able to update the config properly

#

same if you remove a moon

serene pecan
#

ok thanks

peak sundial
rotund light
#

I am looking into trying to sidestep using keywords at all, however this will prob require opening the constellations menu before being able to route to one

peak sundial
#

honestly, as long as it works i think no one would mind the extra step

rotund light
#

I can still also leave the shortcut as an actual keyword

#

which will continue to check if other keywords with the same word exist

peak sundial
#

so my friedb fixed it by changing the tag of the constellation to just "21"

#

which is weird to me and i don't understand it but i'm just glad it works

#

also, i must ask, did you pick the name "constellations" to refer to a group of something that isn't stars as a satire on the fact the company calls literal planets "moons?"

#

like the running joke being they just give things misnomers all the time?

#

or am i looking too much into it

rotund light
#

lol yeah looking too much into it, name comes from the original idea that @verbal trellis had with their modpack along with @upbeat furnace who wanted to realize the idea in a new mod

verbal trellis
#

wat

#

oh, hi!

#

yup :]

rotund light
peak sundial
#

it's only this one that's giving me issues

rotund light
rotund light
#

I'm currently testing a new feature, "FauxKeywords", which will only work while within the page they are designated for. This will allow for creating constellation keywords that might have conflicted with other keywords but they will only work from within the page they are set for.

#

In the context of this mod, I can create these FauxKeywords for routing to each constellation (which will let you name them anything!!). The downside is you have to open the constellations menu in order for them to work

verbal trellis
rotund light
rotund light
#

if I do add the config option, it will probably be set default to using FauxKeywords to avoid the common issue of new people using the mod and being unable to set the constellation names to what they want (likely because it's already an LLL tag set for filtering the moons catalogue)

obtuse talon
#

Are the constellation shortcuts bugged right now? all of the shortcuts I make for specific constellations don't seem to work.

rotund light
obtuse talon
#

wait maybe it's conflictfix?

rotund light
#

that would be news to me lol

obtuse talon
#

only thing that shows up

rotund light
#

is your shortcut swamp?

obtuse talon
#

yes

rotund light
#

That might be a LLL tag (which would mean you cant use it as a keyword)

obtuse talon
#

this also does it

#

wait wrong thing

rotund light
#

lol i did not know conflictfix was that aggresive

obtuse talon
#

slore is a shortcut

rotund light
#

what is sloregontree?

obtuse talon
#

inside joke

#

it's like 4 words in 1

rotund light
#

i mean is it the constellation's full name or

obtuse talon
#

sloregontree is the full name

#

slore is a shortcut

rotund light
#

and when conflictfix returns the fullname to you it doesnt load?

obtuse talon
#

no

#

stays in the current constellation

rotund light
#

can you show me what the terminal page looks like?

obtuse talon
#

I can disable terminal fix to check rq

rotund light
#

yeah lmk how that works out

obtuse talon
#

it's weird cause the shortcuts I made for the constellation's page in the terminal work

rotund light
#

yeah, having written a similar feature to conflictfix for my other terminal mod, it can get a bit complicated from word to word

obtuse talon
#

seems to still not work

rotund light
#

what does your config item look like?

obtuse talon
rotund light
#

does oregon or slenderman work?

obtuse talon
#

diff error

#

1 sec

#

slore:

#

slenderman/oregon:

rotund light
#

๐Ÿ˜ต

obtuse talon
rotund light
#

yeah looks like they are not working for you

#

not sure why

obtuse talon
#

maybe another conflict?

rotund light
#

can you post your whole config?

obtuse talon
#

alr

#

oh wait

#

it cuts off

rotund light
#

Sorry i'm asking for the config not your logs

obtuse talon
#

OH

#

mb

#

Should probably note that not every planet has a constellation set yet. No idea if maybe that is causing it or not.

obtuse talon
#

alr update. kinda just deleted the configs and imported the ones I sent and now it works somehow

#

no clue how

rotund light
#

hopefully it doesnt happen after next update

#

oh right Jeb is dead I can't pin

#

if anyone sees this pls vote in poll #1269406512313405571 message

somber siren
obtuse talon
#

trees

rotund light
#

the people seem to yearn for more configs lol #1269406512313405571 message

peak sundial
#

Looking forward to the new config fix. I got it to work for me, though I'd love if I could use certain tags that are currently LLL tags.

hasty marsh
#

how do i use this mod??

#

my confusion is only growing ๐Ÿ˜ญ

rotund light
#
  • Set desired customizations in main config (com.github.darmuh.LethalConstellations.cfg)
  • Launch game and load into a lobby to generate a config from your settings in main config.
  • Set desired customizations in generated config (LethalConstellations_Generated.cfg)
  • Profit ???
#

if you need any help from there lmk where you're stuck

hasty marsh
#

what does this do? (am not smart)

rotund light
#

the mod separates your moons into multiple groups (aka "constellations"). This list would be the name of each group you plan to put a moon in

hasty marsh
#

Alrighty

#

should i rly touch any of this stuff?

rotund light
#

so if you wanted to split moons into 3 groups named "Alpha", "Bravo", and "Charlie" you would put Alpha,Bravo,Charlie

rotund light
#

just remember [keyword] is the name of the group menu* and any \r or \n is just for formatting a new line (like hitting enter on your keyboard)

hasty marsh
#

alright

rotund light
#

you'll see a lot more of that in the generated config once you get there

hasty marsh
#

Can i have multiple constellations with the same name?

rotund light
#

No the names need to be different as each one will be a keyword in the terminal

hasty marsh
#

Alright

rotund light
#

they also cannot be the same as an existing keyword in the terminal

rotund light
#

someone changed their no vote to a yes vote lol

hasty marsh
#

aw man ๐Ÿ˜”

#

what did i do wrong ๐Ÿ˜ญ

#

oh

#

nvm

#

i gotta load into a lobby

#

how do i choose

#

or put

#

multiple moons in 1 constelation

rotund light
#

you will be able to set each moon's constellation in the generated config

#

but you need to load in to the lobby so the game can detect what moons you have

hasty marsh
#

i did load into a lobby tho

#

oh

#

i see now

#

i had to scroll down

#

ima prob finish doing this tmrw lol

rotund light
#

yeah it's a lot of setup lol

#

hoping to make it a little less difficult in a future update just waiting on some other things to update before I can really move forward with it

hasty marsh
#

a tutorial would be nice lol

rotund light
#

maybe one day, the mod is still in beta after all

#

and most people doing the heavy configuration are modpack owners

hasty marsh
#

Also one more thing, is there a way to sort the constillations in the order u want

rotund light
#

at the moment no

#

do plan to add some sorting in the future

hasty marsh
#

๐Ÿ˜”

#

Alright

rotund light
#

like price, alphabetical, etc.

#

custom sorting could be a bit of a challenge but also possible

hasty marsh
#

Ok why when i go to a specific constellation it wont let me go to any other one

#

it got fixed when i removed the shortcut words for it

peak sundial
#

Dunno if anything changed but my constellation named 55-Onmae broke and a constellation I never created called 00-Heaven was added

hasty marsh
#

If i edit the order of the moons in the 1st config will it mess up the generatic configuration if its already generated?

peak sundial
#

@rotund light It seems adding multiple keywords for a constellation breaks them completely and it acts as if the command doesn't even exist. Merely having one keyword, however, resolves the issue

rotund light
peak sundial
#

No rush, just wanted to alert you to this in case no one's reported it yet

rotund light
peak sundial
#

Something like this for all of my moons

#

I changed it to a single word after, e.g.: just Onmae, and that didn't work either

#

In a new profile, just using the number as the keyword fixed my issue

rotund light
#

I'll have a fix ready for next release, in the meantime you can use a ";" as a separator instead of a "," and it should work

#

basically forgot to set the separation character to a "," instead of a ";" (oopsy)

#

im not sure why only one shortcut isnt working for you though

peak sundial
#

it was weird

#

this one was working until the mod the moons in it are from updated

#

then it broke

rotund light
#

my only guess is that maybe the keyword already exists in some form or fashion

peak sundial
#

That could be true of Tolian which just gave me a blank line as a response, but this time it straight up said the conmand wasn't real

rotund light
# rotund light
poll_question_text

Should I add a config option for whether or not you want to use FauxKeywords for routing to different constellations?

victor_answer_votes

12

total_votes

13

victor_answer_id

1

victor_answer_text

Yes I want MORE config options!!!

victor_answer_emoji_id

989619826865619005

victor_answer_emoji_name

NODDERS

victor_answer_emoji_animated

true

winged vortex
#

@rotund light Hey, not sure how I hadn't noticed it until now, but trying to route to the same constellation you're already at causes a stack overflow that eventually crashes the game. Tested it with this mod alone and it was still happening.

#
[Error  : Unity Log] StackOverflowException: The requested operation caused a stack overflow.
Stack trace:
LethalLib.Modules.Items+<>c.<Terminal_TextPostProcess>b__4_0 (Item x) (at <64fae9f52f324ab2a8065723b0759a64>:IL_0000)
System.Collections.Generic.List`1[T].RemoveAll (System.Predicate`1[T] match) (at <787acc3c9a4c471ba7d971300105af24>:IL_001A)
LethalLib.Modules.Items.Terminal_TextPostProcess (On.Terminal+orig_TextPostProcess orig, Terminal self, System.String modifiedDisplayText, TerminalNode node) (at <64fae9f52f324ab2a8065723b0759a64>:IL_0018)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Hook<Terminal::TextPostProcess>?667259544(Terminal,string,TerminalNode)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Trampoline<Terminal::TextPostProcess>?730069258(Terminal,string,TerminalNode)
LethalLib.Modules.Unlockables.Terminal_TextPostProcess (On.Terminal+orig_TextPostProcess orig, Terminal self, System.String modifiedDisplayText, TerminalNode node) (at <64fae9f52f324ab2a8065723b0759a64>:IL_00A0)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Hook<Terminal::TextPostProcess>?2142332212(Terminal,string,TerminalNode)
(wrapper dynamic-method) Terminal.DMD<Terminal::LoadNewNode>(Terminal,TerminalNode)
LethalConstellations.EventStuff.Subscribers.OnLoadNode (TerminalNode node) (at ./EventStuff/Subscribers.cs:34)
OpenLib.Events.Events+CustomEvent`1[T].Invoke (T param) (at ./Events/Events.cs:20)
OpenLib.LoadNewNodePatch.Postfix (TerminalNode node) (at ./PatchThings/TerminalPatcher.cs:44)
(wrapper dynamic-method) Terminal.DMD<Terminal::LoadNewNode>(Terminal,TerminalNode)
#

That specifically, the last 5 lines also repeat endlessly.

rotund light
peak sundial
#

It also crashes the game if you use a terminal command when you don't have the option to, like typing "deny" randomly

rotund light
#

yep im aware, have a fix on the way

peak sundial
#

goated tysm for working so hard on this mod i really love it and think it's super dope

rotund light
#

np ๐Ÿ™‚

#

In the next update keywords with special characters should work as well

#

so you can route to 19-Bounty if you wanted

peak sundial
#

hell yeah

rotund light
#

also the web config stuff

rotund light
#

[0.2.4]

  • Updated for latest version of OpenLib
  • Fixed issue introduced with latest Openlib update that broke some portions of constellation handling.
  • Fixed issue where constellation names could not have special characters in them.
  • Fixed issue with shortcut config item being parsed with the wrong character.
  • General info command fixes
  • Added new FauxKeywords option to set your constellation names to whatever you want.
    • These 'keywords' will only work from within the constellations menu.
  • Config items generated after lobby load will now show within the LethalConfig menu.
  • Added button to generate webconfig page which can be used to edit the config in a webpage.
    • These will be located within your Bepinex/config/webconfigs folder
  • Added button to apply config codes that you generate from your webconfig pages.
  • Updated default config handling to use LLL tags with Faux Keywords.
  • Added constellations as compatible nouns to route, so you can type route [constellation-name] and it will route you to that constellation.
#

[BETA] Lethal Constellations v0.2.4

empty sail
#

hey how do i route to a new constellation with lethal constellations
i have changed "constellation" to "constell" in the config
and i can pull up the list of constellations by typing constell

#

please ping me if you know

rotund light
empty sail
#

lemme grab a screenshot

#

there is more, just wasn't scrolled to it

rotund light
#

if you want to route to corvus, you'll type corvus into the terminal

#

the same can be said for any of your other constellations

#

[NAME] means the keyword is name

empty sail
#

oh ok

#

thx

rotund light
#

np! have fun ๐Ÿ‘

bright dune
#

would constellation discounts be something within the scope of this?

#

this is def more of a moon sorting mod than anything (right?) but I do like the small stuff you can do w this to change gameplay in a meaningful way

noble galleon
#

i think that's a good idea yeah

bright dune
#

likewise random events that bump up the prize of constellations could be interesting, but I can see some flaws like it just being the ",death by a thousand paper cuts" of a run

rotund light
#

yeah definitely something I can play around with

#

discounts at the least is for sure something I plan adding as a configuration option in the future

bright dune
#

nicee

bright dune
#

so, my terminal broke lol

#

after the update I can only type stuff in, but it won't let me use enter to send out any commands or anything

#

only thing I could've done to break stuff this bad is I deleted the generated config to refresh it after first genning it

bright dune
#

also where's the web editor?

rotund light
#

Of the current profile

rotund light
#

Iโ€™m headed to sleep rn but Iโ€™ll take a look some time tomorrow probably when Iโ€™m on my pc

bright dune
#

works now :3

rotund light
bright dune
#

sure will tho, thanks for the sick ass mod ๐Ÿซก

rotund light
#

Ohhh gotcha, if it wasnโ€™t erroring out thatโ€™s weird

rotund light
bright dune
serene pecan
bright dune
gritty drum
#

This is awesome. I need to try this out

rotund light
rotund light
bright dune
#

or do you mean if event-ridden constellations should have a weather active 100% of the time?

rotund light
#

eh, definitely think reactive is better than pro-active. Not trying to step on any weather mods' toes

#

but I could check group weather for the entire constellation

#

I just dont know if making the cost of the constellation more for bad weather is gonna make people ever want to go to those constellations lol

bright dune
bright dune
rotund light
#

definitely something to think about, i'm not creative enough rn lmao

bright dune
bright dune
rotund light
bright dune
#

oh!

#

well, it's more just flavor text, like a justification as to why it would cost more

#

the company's travel fees come from moons being further away from the company i.e. more dangerous to go to

rotund light
#

ahhhhhhh I see. I was thinking of tying it to something tangible lmao

bright dune
#

so by that logic there being a meteor shower on a constellation would slightly bump up the routing fee

#

BUT, you could have the meteor shower event from vanilla happen with that flavor text, and tie a few other events to similar flavor text

bright dune
#

just got confused cuz vanilla's meteor shower isn't actually a weather, it's just a random event

rotund light
#

yeah fair, I always just conflate it with Xu's meteor shower weather haha

bright dune
#

happens midday, can stack with pre-existing weather iirc

bright dune
bright dune
#

maybe an event that guarantees an old bird comes down from orbit?

"Hostile machinery has wandered into the [constellationName] Constellation"
"Routing fee has increased due to a heightened risk of damage to company property"

#

you could do some silly stuff with it

rotund light
#

hmmmm, yeah I think the biggest thing is if it's gonna cost more there's gotta be a reason for it

#

like one that makes it worthwhile to go to

bright dune
#

could always go the meteo multiplier route and increase either scrap amount or scrap value alongside an event, more of a gameplay feature than a vehicle for storytelling

rotund light
#

yeah would just need to make sure it doesn't conflict with other mods already doing the same

#

could even go the reverse route and make something public for other mods to manipulate

bright dune
#

I do wonder if that would cause your multiplier to override other multipliers or if it'd stack em together

rotund light
#

yeah dont wanna have that

bright dune
#

as in, for the asteroid one there'd be the threat of giant rocks coming down, but because of it there would be a lowered outside power level?

#

I recall Xu does this with some of her weathers, she takes up power level from a moon when Windy is present I think

rotund light
#

ohhhh, hmm. I'll have to think about it

bright dune
# bright dune maybe an event that guarantees an old bird comes down from orbit? "Hostile mach...

an upside to this one I just came up with:
(reworked flavor text)

"Large quantities of space junk have wandered into the [constellationName] Constellation"
"Routing fee has increased due to a heightened risk of damage to company property."

This would essentially mean you'd get an increased chance of old birds and 3-5 pieces of scrap outside, chosen from the scrap pool and filtered by their conductivity (if they're not conductive they're excluded from the pool).

bright dune
#

say like, 15% day 1, 40% day 2, and 65% day 3

#

if it triggers day 2 it will either reset back to 0.7% on day 3 (I think the vanilla chance is 0.7%, don't know for sure) or reset back to 15%

#

likewise, if it happens on day 1 with a 15% chance, day 2 will also be 15% and then day 3 will be a 40% chance

bright dune
# rotund light hmmmm, yeah I think the biggest thing is if it's gonna cost more there's gotta b...

Also I forgot to add but my reasoning for suggesting events that bump up the prize was kind of to nerf going to the same constellations over and over, or to sort of provide another roadblock to grinding the same moon/constellation over and over

so that's kind of why I didn't think of upsides LMAO, but I'm super interested in having it be more than just "oops this constellation is now 850 instead of 700 haha!!! fuck you :)"

serene pecan
rotund light
#

The summarized version is to open the page, set your desired settings, click the generate code button, copy it, then paste it into the generated code config item and apply it when youโ€™re loaded into a lobby

#

If any of that doesnโ€™t make sense please just wait for the tutorial

serene pecan
#

also I dont know what happened but when I type in a galaxy it comes up with a complete other galaxy

serene pecan
#

@rotund light

#

Do you want the profile code?

#

Itโ€™s also not vanilla so it might be a mod conflict

rotund light
serene pecan
serene pecan
#

also when I type a constellation it does not work unless I am viewing all of them and are in the menu

#

constellations have been renamed to planets in the code I sent

rotund light
rotund light
rotund light
serene pecan
#

oh

#

is that the thing causing the issue?

rotund light
#

and yeah you have this set to true

serene pecan
#

is that in the generated section?

rotund light
#

FauxWords are a bit more experimental since I'm basically side-stepping the normal terminal system to avoid conflicts with actual keywords

#

this is all in the main config

#

is "Blank" supposed to be a constellation?

serene pecan
rotund light
#

really? how does it not work?

serene pecan
#

I dont know but always when I had the last constellation on the list it would not show up

#

abyss would not show

#

so I added blank

rotund light
#

so if I assign a moon to "Blank" it will not show in the listing?

serene pecan
#

I think yeah

rotund light
#

let me test it then

serene pecan
#

might be fixed because this was from a couple months ago

rotund light
#

gonna put experimentation in blank

#

also what constellation were you typing where it provided the wrong one?

serene pecan
#

all of them

#

it would just say route to (right one)
then it says you have routed to (wrong one)

rotund light
#

main menu is neat

rotund light
serene pecan
#

yeah

rotund light
#

do you have something in this profile for infinite money?

serene pecan
#

no

rotund light
#

okay all good

serene pecan
#

if I say poloroid it buys gigercounter

rotund light
#

not related to this mod, I've seen your report in terminal stuff but I'm pretty certain it's not any of my mods

serene pecan
#

it might be terminal api

rotund light
#

I'd assume it's related to a mod that adds an item to the store but not sure

#

anyway, good news is your blank constellation works with experimentation

serene pecan
#

oh

#

maybe it got fixed

rotund light
#

bad news is I am seeing some issues with routing to different constellations sometimes giving you the wrong constellation

serene pecan
#

what about the constellation wrong one thing

rotund light
#

gonna try disabling fauxkeywords and seeing if you still have the issue

serene pecan
#

ok

rotund light
#

yeah weird, it's an issue with both types

#

something fucky is going on, i'll have to look into this and get back to you

#

i'm curious if @verbal trellis or @silent sleet have noticed it with their packs

verbal trellis
#

?

#

wat

rotund light
#

have you had any issues with typing a constellation getting routed to the wrong one?

#

since the latest update

verbal trellis
#

although

#

If it is possible to sort the constellations by price, I would appreciate it :]

#

Seriously speaking.
I have not had any problems with the constellations.

rotund light
rotund light
#

@serene pecan might be worth trying to regen config and seeing if you have the same issues. I'll keep looking into it

serene pecan
rotund light
#

not sure atm

serene pecan
jaunty glacier
#

Is it compatible with lategame upgrades?

serene pecan
rotund light
rotund light
stuck heath
#

hi I was sent here because apparently this mod would be good for rearranging the order of the moons in the terminal, is that right?

rotund light
#

its a bit more complex than that but sure

cerulean oasis
#

Its just the closest thing to his request ๐Ÿคทโ€โ™‚๏ธ

rotund light
#

hahaha, yeah I mean it does modify the moons listing but currently there is no change of order functionality

stuck heath
#

damn

#

since you did modify the listing, I hope you won't mind me asking, do you know how the game handles ordering the moons in the terminal?

#

like alphabetically or something?

rotund light
#

I only use LLL to modify the moons listing currently

#

I am not sure how base-game handles it

stuck heath
#

I see

#

thanks anyway

rotund light
#

np, sorry im not the exact solution you were looking for ๐Ÿ™‚

stuck heath
#

no worries

serene pecan
#

Nevermind

#

I figured it out

dusk jungle
#

YES this exists!!!

#

ive wished this was a thing for over half a year thank you ๐Ÿ™

candid schooner
#

What? Help

#

Idk what the deal is but before i installed this everything works fine and after I install this the intro bootup cutscene for the game skips and when I load into my save it shows all of the hud elements at once on a black screen with smoke and I can't move or look around.

#

I've had this bug before with another mod but I don't remember which or how I fixed it.

rotund light
#

thats common for any time the game cant load for xyz reason

#

will need to see logs in order to help you there

candid schooner
#

I don't know where to access my logs. I already uninstalled this

rotund light
#

no worries

candid schooner
#

can you tell me where to access logs rq

rotund light
#

depends which mod manager you use

candid schooner
#

Gale

#

so it's thru my mod manager

rotund light
#

File > Open game logs

grizzled plover
#

hi, for some reason this mod makes me unable to enter anything into the terminal, it'll instead just ignore the Enter key and an ArgumentOutRangeException error shows up in the log

all my config stuff is default, and i've already tried deleting my config files which didn't fix it sadly

grizzled plover
#

0192a724-909d-cfe6-5c34-7475b6330f2b here ya go, sry for the wait

#

forgot to mention but deleting the mod fixes the terminal problems, so that's why i'm pretty sure its this mod

rotund light
#

yeah from the error you're getting it would be something of mine

#

btw this is spamming the console on load of your profile

Stack trace:
LethalDiscord.LethalDiscordRPC.Update () (at <17dbb0c7b55f4551b6bda2dbd1aeed89>:IL_0000)```
grizzled plover
#

oh yeah, been meaning to do something about that one too but got sidetracked by this

rotund light
#

personally anything that starts spamming my logs with errors i'll disable first kekw Still seeing the issue though. Looks like an issue with the faux keyword generation

#

a workaround I can suggest to you, while I look into this, is to use normal keywords with your own unique constellation names that you can assign each moon to. The automated tag -> faux keyword thing is pretty experimental