#Coconut Mall Moon

130 messages · Page 1 of 1 (latest)

pearl oxide
outer herald
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?modder 637494209871347752

copper perchBOT
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dynoSuccess Added role Modder to chill_73

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Yay! @pearl oxide you've been assigned the modder role. Head to #role-picker to select which type of modding you're interested and active in.

spice yoke
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hey, i have an issue where all the mobs spawn outside which makes none spawn inside

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can you change so they don't spawn as much

pearl oxide
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Thanks for the feedback, I will work on this. I will mention here when its done

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nothing in this mod is final, so please give feedback

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it should be working 8am EST since thunderstore tends to let you download updated mods at 30 minute or 1 hour increments. (i forgot which one)

spice yoke
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suggestion: bracken should be able to spawn outside. The outside of the mall dosn't have much of a threat so i think it would be interesting if the bracken spawned outside to make it a little harder

pearl oxide
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That is really funny, I will add it onto the list of things I should add next update

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I love chaos

spice yoke
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if you don't know what it is it's when you pull the apparatus the entire place blows up in 2 minutes forcing everyone to run for there lives

pearl oxide
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I have absolutely no idea how I would do that considering this is my first mod, but I will keep it at the back of my mind

spice yoke
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also custom scrap would be cool

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Also it would be interesting to maybe see the barber and butler outside

spice yoke
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also sorry for all the recommendations but could you fix the rain going inside 😅

pearl oxide
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no no its all good

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with the scrap it has came to mind, but if i did implement it, it will be a seperate mod

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and with the rain going inside, its not a prioity. Basically the rip of the track has a one way roof, meaning i will have to create a new roof from scratch without interfering with the design

spice yoke
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also i think your interior sometimes has a bug that if the player goes to low that they just die

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it happened on these 2 interiors

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office when going down the elevator and company mines when going down the stairs

pearl oxide
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where is this?

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i haven't noticed anything

spice yoke
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it dosn't happen all the time but it does happen only on coconut mall for me

pearl oxide
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where in the map does it happen

spice yoke
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its when entering the interior

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sometimes if you go to low you die

pearl oxide
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too low in the interior or in the mall

spice yoke
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too low in the interior

spice yoke
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also for the room instead of remaking the entire thing couldn't you put invisible bricks instead?

pearl oxide
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do you mean the roof?

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that is something i haven't thought of

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i will give it a shot

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thanks for the suggestion

spice yoke
pearl oxide
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its a simple fix

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its strange that it happend

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basically under every map in the game, there is this red box underneath the map that kills the player and that when the interior is summoned in a map, it is summoned underneath the moon. the issue is that this red box is too high up, ultimately killing the player when they are in the interior

pearl oxide
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updated

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thanks for letting me know about this

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i dont know when i will get to fixing the roof

pearl oxide
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im not going to bother about it because its not that big of an issue

spice yoke
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alright 👍

weary trout
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@pearl oxide hey me and my friends have been really enjoying your mod, but for some reason as of today its starting to take two days from us instead of 1. its only the coconut mall moon that has that issue

pearl oxide
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first of all thanks for playing my mod, and that is a very strange issue. I will have a look at the moon settings, and see if i could recreate the issue myself

weary trout
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if need i can also send the thunderstore profile code to see if any other mods are causing issue. but it shouldnt be as i had tested it out by itself and i had the same issue

pearl oxide
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just a question, does it happen when you play through the whole day, or no matter how long you play it

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ok i just experienced it

weary trout
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no matter how long. i was actually testing it myself by going to the moon and just jumping out the ship to die instantly

pearl oxide
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i will keep you updated, thanks for bringing this to my attention

weary trout
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no problem!!. we were sad at the realization as we really loved the mod so we went out of the way to contact you

pearl oxide
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found the fix! basically in the moon asset file, (which controls alot of things to do with the moon like enemy and scrap spawn rates, moon name, description, weather and more,) it has a Day Speed Multiplier number which controls how long the day lasts. When I set it to 0.75, it would use up 2 days, but when i set it to 1, it would only use up 1 as intended. No idea why it does it, but im just glad the solution was alot simpiler than i thought it was going to be

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uploading now, should be working in 10 minutes

weary trout
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SICK! Can’t wait to tell my friends

pearl oxide
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just remember if you have a gripe, you encounter a bug, or you have a suggestion, please let me know

weary trout
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Gotcha! also would you happen to have any other moon mods?

pearl oxide
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i do not, this is my first one

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i likely wont start another one any soon

weary trout
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Ahh fair, great mod though!!

pearl oxide
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next update im trying to make is having the escalators move

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but its alot harder than i thought it would be

surreal hull
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@pearl oxide escalator not totally working x)

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tested your map into my modpacks + V60 so, it can come from a lot of variables, but x), they like move, oddly

pearl oxide
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if so, thats not a bug, thats just my lack of skills in unity showing

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i have a very scuffed way to have it move players

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basically on each escalator slab i have this invisable collision that just pushes the player along with it, making this scuffed look

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if its something else i would appreciate a video showing what happens

spice yoke
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is coconut broken or not broken in v60?

pearl oxide
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no, but it didn't have the new features. I did update it to add these though

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it may still be a bit buggy so please let me know if you find any issues

spice yoke
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oh okay

surreal hull
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Only one escalators were working

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@pearl oxide

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I think Thwomp should one shot if he crush, but only deal like "spikky" damage if he is on the ground or is going back up

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doing like 20 or 25 damage imo

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ah ok but you already patched x) was wondering why when i test now they don't move at all

weary trout
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@pearl oxide hey

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We were playing again and we found out that if you go to coconut mall when it’s rainy

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You can get struck by lightning inside

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Photo to show my friend blowing up

pearl oxide
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oh shit

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i thought you were talking about in the mall

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that is very funny

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i will fix it but i don't know when i will get to it

weary trout
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ofc it isn’t major as we usually don’t go to rainy/stormy moons

weary trout
weary trout
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Also question have you made nut crackers more common

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Especially outside ?

pearl oxide
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and made it really common

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i like to think that they are the guards of the mall

weary trout
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i would say making it a bit less common i like them being outside but they spawn a lot

pearl oxide
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alright, fair enough

surreal hull
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baboon attack them, its free shotguns !

weary trout
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I was gonna say

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It’s like 50/50 op but also violence

spice yoke
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been a while since anything happened with this mod

pearl oxide
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I haven't had much to do on this, and anyways I have kinda lost motivation from working on this project

spice yoke
spice yoke
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you know

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you never gave coconut mall a number

normal silo
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i can't buy a cruiser in this moon

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i mean i can buy it but never arrives

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also happened to this guy

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@pearl oxide (Ping in case you dont look here often)

pearl oxide
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I'm honestly suprised this mod is still in a somewhat functional state since I have not updated it in 10 months. Don't expect an update anytime soon. If I get some free time, (and if I don't forget) I will try to fix it.