#Ship Inventory

2430 messages Β· Page 3 of 3 (latest)

marble sluice
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I will have a look today

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I will

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Probably my fault that it doesnt work

lavish notch
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Does moving the chute not allow you to grab the item that fell and got stuck?

young lotus
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I haven't had an issue with Furniture lock and the chute, used lethalconfig to copy the values and tested a fresh save, got it locked next to the terminal on the wall in the vanilla ship

marble sluice
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Just released v1.2.2, just mostly aims at fixing the recent bugs:

  • A locked screen when the chute is not in the ship (stored or not bought)
  • Entering a game with "IsUnlock" at false will permanently unlock the chute (even if you set it to true, the chute will be unlocked)
  • I tried this version with FurnitureLock and everything seemed to work fine (I could fix it, prevent storage, etc)

I've noticed that some items just don't work with the chute. My guess is that they are on a different layer and I don't check on this particular layer. If this happens, you can simply drop/retrieve an item inside the chute and grab the item stuck

alpine ginkgo
marble sluice
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Uuhhh would've to check

alpine ginkgo
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Yeah cus it used to be registered as VentChute(Clone) lol

marble sluice
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Its not anymore?

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I dont think I changed that

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Maybe its when it is called

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I changed that

alpine ginkgo
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It shows up as orpheaned, maybe cus it's an unlockable now XD might be something for Darmuh to add compat for

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Cus I know Melanie tried to make her Walls in her Furniture mod work with ShipColors as well and they also don't register

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@nimble viper When you return perhaps you can look into this LUBBERS

void bay
wintry silo
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for gameobjects

gusty spade
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this is what happens when u put maneater in ship inventory and retrieve it back

marble sluice
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POOR BABY!!!

gritty pumice
marble sluice
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how did you turn it upside down??

gritty pumice
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FurnitureLock

marble sluice
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fair enough

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ig if it works, i have no issue with it

nimble viper
wanton forge
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Hey I found a problem:
[23:24:14.9768270] [Error : Unity Log] ArgumentException: Value does not fall within the expected range.
Stack trace:
ShipInventory.Compatibility.LethalLibCompatibility.Extract (System.String id) (at ./Compatibility/LethalLibCompatibility.cs:24)
ShipInventory.Compatibility.LethalLibCompatibility.GetItem (System.String ID) (at ./Compatibility/LethalLibCompatibility.cs:47)
ShipInventory.Objects.ItemData.GetItem () (at ./Objects/ItemData.cs:39)
ShipInventory.Helpers.ItemManager.GetTotalValue (System.Boolean onlyScraps, System.Boolean onlyFromRound) (at ./Helpers/ItemManager.cs:107)
ShipInventory.Patches.StartOfRound_Patches.GetValueOfAllScrap (System.Int32& __result, System.Boolean onlyScrapCollected, System.Boolean onlyNewScrap) (at ./Patches/StartOfRound_Patches.cs:41)
(wrapper dynamic-method) StartOfRound.DMDStartOfRound::GetValueOfAllScrap(StartOfRound,bool,bool)
StartOfRound+<unloadSceneForAllPlayers>d__273.MoveNext () (at <bdf6a080e98a49fd84b92b24894f768c>:IL_00FD)
UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <e27997765c1848b09d8073e5d642717a>:IL_0026)

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Couldnt go into orbit at the end of the round, and could only retrieve items from the chute at random.
I had to copy and paste it from the bepinex command prompt because errors don't keep in the log, idk why.

marble sluice
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Do you remember what item you tried to remove?

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wait no

marble sluice
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@rancid crown Sorry to bother, but I have an issue with InteractiveTerminalAPI where the title doesn't support different fonts. In this case, it doesn't support Chinese characters.

Is there something I have to do on my side to fix this or is it not supported by the mod?

rancid crown
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That's a typical problem with fonts inserted at runtime as the size does not match what's shown.
This also happens with Milk Molar's tooth icon.

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For example, vanilla's '$' also causes this effect, not as severe tho.

marble sluice
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Is there something I can do to fix this or is it the problem of the Chinese Translation mod?

late talon
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Maybe some way to tell it to double the title width?

rancid crown
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Not sure because the issue is within the characters provided by the font.

rancid crown
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Because the "screen" is saying that it needs to change line because of these three characters.

marble sluice
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Could you measure how many spaces you need for a certain string?

late talon
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I assumed it was making space for 3 chars, but those aren't half-width chinese characters, so it needs 6 chars of space?

rancid crown
marble sluice
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yeah but you could measure it at runtime with the font

rancid crown
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Which is different on each character on the font.

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Plus programmatically I don't know the expected visual should be.

marble sluice
rancid crown
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There, it shows that it occupies that much space meanwhile the text field thinks it's much larger.

marble sluice
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:/

rancid crown
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Because if the wrapping was effectively not doing its job correctly, the right parts of the screen would show in a new line.
But it's not shown here, they're too much in the right.

wanton forge
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I remember putting in items from the Mithzan Scrap, but they were fine before, and a Magnifying Glass that I remember being wonky, since I couldnt inspect it anymore (not sure which mod let me do that)

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Also also, I was in Assurance trying out an event from the gold scrap mod (I assume), the "Gold Rush", which showed up in the moon catalogue like a weather condition. Never had seen it before, it could've been the reason

lavish notch
marble sluice
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dont see why it shouldnt be possible

lavish notch
gritty pumice
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Simply just make sure it’s not too low and/or blocked by a furniture, floor, etc.

balmy rapids
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now that customers are throwing loot at shipinv, they can't sell what's in inv through the sell command? because that's how it is now, only the host can sell from inv and pull items from there.

young lotus
proven widget
young lotus
young lotus
# proven widget Can you still see scrap that is not in the ship inventory?

okay problem happens after loading a save game, client always see's " 0 " in the chute, "view scrap" shows them what is on the floor but not what is in the chute, this is the same save file where it was originally working as a fresh save, host didnt restart the game just went back to main menu and loaded save, sounds more like an issue with Ship Inventory now

marble sluice
young lotus
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I dont have my client player with me to test further now, but I'm going to assume its one of those "host quits to main menu and loads save, without quitting the game" issue, ive seen a couple of those

young lotus
marble sluice
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Ye

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Because I tried multiple times modifying a save and reloading it and it works qith ShipInventory

young lotus
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yeah always saw " 0 " in chute, even after landing at another moon and collecting new scrap, and putting that scrap in the chute

marble sluice
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Hmm

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Any error in the log?

young lotus
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lemme check

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no Errors in host log, ill check clients

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yeah no errors in client log, ShipInventory logged that it loaded 1.2.2

marble sluice
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Hmm

marble sluice
young lotus
marble sluice
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uhh

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Yeah that seems like a SI issue

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Could you send the client log so i can take a look?

young lotus
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ye

marble sluice
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I might also make a temp build that will give more information about this

young lotus
marble sluice
# young lotus

This is a bit useless, since it has none of the debugging logs :(

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Here is a version that should give more information about the "desync" (?). It doesn't change much so you should be able to just switch the DLL manually from the files (and dont forget to enable debug logs :3)

young lotus
marble sluice
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In bepinex

young lotus
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bepinex has Fatal, Error, Warning, Message, Info

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currently set ^

marble sluice
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Need to add debug

marble sluice
young lotus
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Debug and All are the other options, ill add Debug to it, do I need your .dll still if I just turn on Debug?

marble sluice
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uh preferably

young lotus
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kk

marble sluice
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You dont need to but it will help me

young lotus
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yeah all good ill use your .dll on Host and Client machines

marble sluice
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And send both logs when you are able to reproduce the issue

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Thank you :3

young lotus
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i have the sqlite files as well if you need them, (i assume because we're using AsyncLoggers)

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Client started off seeing 11 items from the loading of the save but then dropped to 8 items and stayed there, even when adding more items to the chute, quantity stayed at 8 for Client, at the end of playing the Host could see 17 items in the chute, we sold everything at the company using "sell all" command from SellMyScrap, Client tried using the command first and sold 8 items, Host was able to sell the remaining 9 items after that

modest olive
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how does conditions work exactly ?

marble sluice
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You make a lambda (or a method) that takes a player and return if the item is valid or not

modest olive
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by item name i assume?

marble sluice
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(Should check if true = keep or remove)

marble sluice
modest olive
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ahh ye ok ok thx

marble sluice
modest olive
marble sluice
# young lotus

It does look like a desync between the clients. Here, it's not really a proper desync, but the client just stopped asking for updates, which led to the desync. I will try to find a way to replicate this

marble sluice
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It is already fixed

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I'm just trying to squeeze the beltbag/shopping cart compatibility in v1.2.3

marble sluice
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Just released v1.2.3 and here are the main changes:

  • Added a simplified Chinese version for the configs
  • Added support for Belt Bags, Shopping Carts (any container using Custom Item Behaviour Library) and a way for modders to convert their custom items into data (if the base method doesnt work)
  • Fixed the bug where clients would simply stop asking for updates, causing desyncs
modest olive
marble sluice
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Do you need to convert them into data?

modest olive
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this is kinda for saving a specific state of the item or not?

marble sluice
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Its not for saving items into custom data

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Its for saving items that arent a single item (like belt bag and shopping cart)

modest olive
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ah shit

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ok then im just gonna do conditions

marble sluice
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I would have to see if you can save custom data with that

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But i doubt you can

modest olive
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the best would be a way to save some variable state, like bool or int but yeah it will not work with this method for sure

marble sluice
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Could you save it in the save data?

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If you can store your data in an int, you could simply transform your data in an int and just use the base game saveData feature

modest olive
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i never tried saving it in the save data

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but if i can just save an int, for some of my items thats not optimal, for example my job application will need two ints, 4 bools and a player target

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basically a custom structure

marble sluice
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:/

modest olive
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thats not that important tho, ship inventory conditions are well enough

merry gull
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Suggestion: It'd be more immersive if the item you're placing in the chute to play its drop sfx as it's going in. At the moment, it just feels like they disappear out of thin air

young lotus
young lotus
void bay
marble sluice
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They are still in it, technically

young lotus
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Out of curiosity how does the syncing work between host and clients? Does the chute information get changed into a hash or checksum and then clients receive that?

marble sluice
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When the inventory gets changed (adding, removing clearing, etc), it generate a key as a GUID that represents the current inventory. Every 15 seconds, the clients send their key to the host, which check with his own key. If they are matching, just return a success. Otherwise, return the wntire inventory and the new key

young lotus
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Wow that's awesome

marble sluice
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Sadly, its more wifi-hungry since you need to send the entire inventory each time

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With like 10 items, its not so bad

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But imagine with like 10k

young lotus
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When the chute spits out 10 items at 0.5 secs delay, is that 10 syncs? Or does it wait til it's all ejected?

marble sluice
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The items are instantly removed

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And put in a queue to spawn

young lotus
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Gotcha

marble sluice
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You could lose the items if you exit the game before they all spawn

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I could make something that adds back the items when you leave

young lotus
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5000 items is your limit right now (looking at the config) but also that's a good limit for high quota anyway right? I don't think people generally have 5000 items on the ship :p

marble sluice
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I kinda pull the numbers out of nowhere

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Because nothing prevents me from making the maximum the absolute limit

young lotus
marble sluice
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The maximum amount is like 2B

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(For scale, its about 215M pages)

young lotus
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That's insanity numbers! 🀯

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So since the items are removed instantly, it's safe to drop the spawn time to like 0.2 right? As a spawn delay

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I noticed there's a delay for items going in as well, is that the cast time?

marble sluice
young lotus
marble sluice
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Oh okay

young lotus
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But wasn't sure what to have it as since 1.2+ with all the syncing now

marble sluice
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Its safe to put it as low as you want

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Also I hope y'all like how customizable this mod is

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With 21 configs, its a bit hard to do more ^^"

young lotus
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Cheers and thanks for all your work, you got a KO-FI or something?

marble sluice
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No lol

marble sluice
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This mod is mostly complete. Unless certain features are really requested, there should only be 2-3 updates left (excluding bug fixes update).

I mostly plan on improving the language support (removing the need to update the mod itself for a language addition/change).

I also need to make some improvements to the inventory UI, fixing some ordering shit (rn, the order is broken), adding more ordering options and make the UI responsive to the slower refreshing.

I could finally fix the version number (it should be 2.X.X, not 1.2.X)

silk flower
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love this mod and thank you so much for the consistent update

lavish notch
ebon adder
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nobitches no panel?

marble sluice
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If I add the panel, you know I've become insane

young lotus
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I meeaann, could you have the panel just display the translated information from the GUID on every sync? ... I'm not asking for a panel and I'd rather the chute be stable as-is, but Im curious if you're already 2/3 way to a working panel based off what you've already added to mod :3

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I remember reading about the madness with the panel but I started using the mod after you removed it so I didn't live those days, just read about it XD

marble sluice
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Even though the idea sounds cool, there is little to no use for it when you look how you guys use the inventory

young lotus
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Chute Blacklist seems to be broken, must have only been in very recent update as it was working previously, no longer says "item blacklisted" when trying to store a black listed item and can store them

misty patrol
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I would like to suggest that the terminal have such a β€œsorting” function Well, for example, if you arrived in Gordion and on the screen, for example, the starting quota is β€œ130,” then items will be issued with approximately a quota of 130. I know the idea is crazy, but the mod could also refer to sorting.

proven widget
late talon
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Did the Keep on firing setting break?

marble sluice
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I'm currently working to fix it (also a problem with the unlockable feature)

young lotus
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Also the Blacklist feature is brokededed too not sure if you saw that

marble sluice
young lotus
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I have spaces in my normal list, but I also just tried "Pro-flashlight" are you saying to try "Proflashlight" ?

marble sluice
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instead of "cart, cat, flash", put "cart,cat,flash"

young lotus
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Oh I gotcha

marble sluice
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You can have a space in the name itself

young lotus
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Pro-flashlight doesn't work by itself though as the only entry

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I'll try the regular flashlight when I can test next

marble sluice
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Uh

proven widget
marble sluice
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it was my fault -w-

lavish notch
wanton forge
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Couldnt it work as a simple capacity counter? Like "0/500 items stored" or sumn. The individual info really doesnt matter all that much

silk flower
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Are you planning to change the mechanism of extracting scraps before ship lands, items just float in mid-air?

placid rapids
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would it be possible to add an offset for specific modded objects? we are playing with sellbodies, the chute is absolutely a must if you don't want them everywhere and everytime i retrieve the big bodies like the baboons they spawn outside of the ship right behind the chute

marble sluice
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v1.2.4 just released

This update is mostly aimed at fixing issues and adding some features from the GitHub. Here are the main key points:

  • Fixed issues related to the chute clearing on fire and shit
  • Added two new configs (Sort order and Allow remove all)
  • The blacklist now supports regex (doesnt change how it works, just makes it easier to ban multiple items)
young lotus
marble sluice
marble sluice
young lotus
marble sluice
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My suspicion is that it's the items themselves that are not liking it

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I already tried to replicate it with vanilla items by retrieving them while landing, but it didnt seem to float

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If the item stays where it is even outside the chute (it wasnt retrieved), its an issue with the item itself

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In fact, rn, the chute has the opposite problem: moving the chute moves the items inside (even if they arent inside it anymore)

young lotus
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Could be a number of issues then, for my testing items were only floating away for Clients while the ship is landing, for Host they were still sitting in the chute itself, Host could pick them up and Clients can now see them in Host hands

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I think not allowing retrieval of items while the ship is moving is a good blanket work-around for all items modded/vanilla items, but @proven widget would need to be made aware of changes there as selling items from the ship inventory with SellMyScrap might override any scrap removal preventions from ship inventory itself

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None of the above bothers me anyway, I just wait for the ship to fully land and then eject items πŸ™‚

hidden forge
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Whats the Current state of this mod

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Is there anything I should be aware off that may break the mod when I download it

marble sluice
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dont store the chute when there are items in it

hidden forge
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Massive thanks

marble sluice
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stupid bug that just went over my head

hidden forge
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If I leave midrun to reload a save so I can retry will the items remain?

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Are modded items a problem to the chute?

marble sluice
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i havent try really

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but I doubt it is a problem

hidden forge
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Ill try when I get home and If I dont say anything its probably completely fine

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I mean this thread is a year old I doubt no ones done that yet

marble sluice
hidden forge
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Righto

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Can you store the maneater into the chute

marble sluice
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apparently yes

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but it "doesn't work"

hidden forge
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It doesn't break anything?

marble sluice
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no

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just returns a "bad item"

hidden forge
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Perfect

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Whats a bad item

marble sluice
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let me scroll miles -w-

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Works like any other items

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It's just a fallback if an item breaks (for any reason)

hidden forge
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Can I sell that

marble sluice
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yes

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(I think I never tried)

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Normally, you won't encounter this item unless you are looking for it

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or you store a maneater

hidden forge
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Perfecto

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This could be my solution to all my items dissapearing when I reopen my savefile after closing the game

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My money saves my furniture saves BUT NOT A SINGLE SCRAP ITEM?

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This will work nicely

marble sluice
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Could be a bug from another mod

hidden forge
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This mod is SO USEFUL for the lethalmon mod because they always clip through the ship floor

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I swear

hidden forge
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IT WORKS IT SAVES MY SHIT WHEN THE ENTIRE SHIP LOSES EVERYTHING

marble sluice
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Yipee

wanton forge
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Hey the inventory clears fully if you put it in storage

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Found it out the hard way

hidden forge
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Question

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If I die and get fired what happens to the stuff in the ship inventory

marble sluice
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Depends

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Its get cleared unless you have Persistent through fires on

hidden forge
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Is that on the config

marble sluice
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Yes

hidden forge
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So as long as I have it on

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I should be fine?

marble sluice
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Normally, yes

wanton forge
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Normally I dont have to do that, but the bullets and magazines from piggy get stuck fairly (testing it now, its not consistent) easily on the chute, and since it moves with the chute, I have to either store it or restart the server

marble sluice
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The chute doesnt let you pick them up?

hidden forge
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Maybe the dev can add a like

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Vent air blast option if the item cant be grabbed

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So it gets pushed out of the chute

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And put somewhere you can grab it

wanton forge
marble sluice
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I will have to do some fixes to the chute/storage

hidden forge
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I swear if not for this mod

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I would have decided to quit modding entirely

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Since I keep losing everything

hidden forge
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Is this mod compatible with needy cats

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I dont want my cats coming out as a large red error text

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Like the maneaters

marble sluice
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Yes

hidden forge
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YSS

hidden forge
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Will I be able to save my photos from the Poloroid camera mod with ship inventory

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Or will the photos not save

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When i put them in and out of ship inventory

marble sluice
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No idea

hidden forge
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Is there a page limit on how many can be stored

marble sluice
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There is no page limit but there is an item limit

hidden forge
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What is the item limit

marble sluice
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Uuhhhhh 10k?

hidden forge
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I hope its not under a hundred

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WERE ALL GOOD

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I love this mod

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You have singlehandedly made me not quit modding

marble sluice
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5k*

marble sluice
hidden forge
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Losing EVERYTHING I OWN when I reopen the game

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Was like a massive

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Thumper bite to the leg

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Everytime

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But this mod completely prevents that

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Will the game tell me if its full

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Or just start deleting items

marble sluice
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It will tell you

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You wont be able to put any more items

hidden forge
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Perfecto

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This mod is literally perfect

marble sluice
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^^

hidden forge
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I genuinely would have quit modding

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If this mod didn't exist

hidden forge
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I can't grab my belt bag from the shute

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What do I do

wintry silo
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log as client, stuck at fired screen

marble sluice
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Just released v1.2.5, which fixes some issues, mainly floating items and issues with the chute

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Just wanting to warn y'all that this mod might not get an update in the near future. School is starting next Monday and I don't think I will have any time for this. I also got another mod cooking, which gives me a bit of a fresh air

hidden forge
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You better tell me when that next mod is ready! Considering how awesome this one is im already looking forward to the next one

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Good luck in school also

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ALSO if I update the mod will everything inside the chute still be alright? Or should I dump everything out before I install the updats?

marble sluice
hidden forge
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Thank you

hidden forge
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Is there a way to follow you so I know when you release a new mod?

marble sluice
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Uuhhhhh i dont think so

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But its less of a lethal mod and more of a game mod

hidden forge
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Oooh ok nevermind then good luck with that

marble sluice
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(Its still on lethal, but its not a mod like new scraps or new interiors)

brazen shadow
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Hi, some modded item are spawned out of the ship, is that bug already reported ?

marble sluice
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It isnt a bug, but yes

brazen shadow
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hmm what it is xD and most important it gonna be change/fix?

hidden forge
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Hey is there any option to lock out the ship inventory so it cant be moved or have items taken out by your friends who join the game

gritty pumice
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You can use FurnitureLock to lock it in place and then there's the InventoryPermission config in ShipInventory's

hidden forge
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Thanks

formal tusk
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quick question.. what's meaning of DECRIPTION_ and blabla
this is the same ingame - the terminal only outputs unrecognizable text with a form of underbar and capital letters such as A_B_C
Is it a mod compatibility issue or something else

marble sluice
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It means the language file was not found

formal tusk
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how can I change / find it

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default is en

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ah

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nvm

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It generated when I reinstalled it

violet patio
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I am the developer of Brutal Company Minus Extra Reborn. I was implementing a feature for my mod's difficulty counter to track scrap within the ship inventory upgrade. During development, I encountered an issue where items extracted from the ship inventory upgrade, but not yet grabbed, were not properly registered as belonging to either the hangar ship or the ship inventory upgrade. This resulted in these items being incorrectly identified as non-existent within the mod's systems.

alpine ginkgo
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@marble sluice Just wanted to inform you of a small bug with the Ship Inventory mod, when you wipe you can't pull anything out of storage until you do a lobby reload if it's set to auto unlock cus it gets confused and thinks you don't have it

devout ferry
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How does the KeepRate value in the config work?

devout ferry
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ah yes that works for me. I thought it was 1.0 for 100% like some mods do
thx!

alpine ginkgo
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Well looks like Stream Overlays might be exploding

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@proven widget

marble sluice
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Fuuuuuuuuuuu-

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Oh no yeah I forgot I updated that

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Sorry ^^"

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If you want a fix quick, downgrade back to 1.2.5

alpine ginkgo
marble sluice
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uuhhhhhhh

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Good question

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Thats my answer

violet patio
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hmmm

violet patio
alpine ginkgo
proven widget
marble sluice
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This might be the last update for this mod

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There might be v1.3.0 that will give the final blow

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But after that, no more updates :p

violet patio
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oh?

alpine ginkgo
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I just said that

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Crit needs to update both mods

wanton forge
marble sluice
wanton forge
alpine ginkgo
wanton forge
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Helped me enjoy solo

alpine ginkgo
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I think with all the work Crit has done for compat Crit could be a maintainer

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lol

violet patio
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I'm happy to help πŸ™‚

alpine ginkgo
alpine ginkgo
alpine ginkgo
marble sluice
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They locked :(

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Rip non nitro user

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:p

violet patio
alpine ginkgo
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lol

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So the name wouldn't even need to be changed and you could push updates to the current page

marble sluice
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ShipInventory gonna have a 64 characters name

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"FlyingHomeObjectContainingInsideItemHolder"

alpine ginkgo
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XD

violet patio
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XD

violet patio
marble sluice
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You could always fork the project and make a new mod out of it

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(Anyone could for that matter)

proven widget
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You got rid of the ItemData.GetItem() function BLUBBERS

violet patio
marble sluice
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Ye its an extension now

proven widget
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Ohh I see

marble sluice
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I was doing project restructure

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Didnt finish it

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But

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Was doing

proven widget
marble sluice
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No

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Thats not how extensions work

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But i dont see how performances are important here?

proven widget
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Idk

marble sluice
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-w-

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Its simply to clean the code

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Its not a functionality of the struct

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The struct just holds data

proven widget
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Okie

steep birch
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Hey, I don't know what happened, but today when this mod got some updates it has a huge incompatibility with BCMER (Brutal Company Minus Extra Reborn) Basically when you have ship inventory and that other mod installed you can't load for the life of you into any moon.

alpine ginkgo
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@violet patio You're already replacing it? πŸ‘€

violet patio
violet patio
devout ferry
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what does the fork do?

violet patio
# devout ferry what does the fork do?

I will be essentially keeping the same spirit of the mod, just maintaining and adding features here and there as needed to keep up iwth any updates Lethal will have. That kind of stuff.

alpine ginkgo
violet patio
alpine ginkgo
violet patio
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Okay @marble sluice

I've made the new thread at #1344527838283563131