#Lethal Elements

1 messages · Page 6 of 1

somber hemlock
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even without the allocation of changing the case, it's still bad

small cypress
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I profiled but didn't see this 🥺
Also I didn't know that using strings is that bad. The reason for requiring this to be checked constantly was originally for the navmesh rebuild that had to be five before even doors open and I just added it everywhere for consistency.

summer mist
somber hemlock
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the thing that tipped me off was seeing allocations in every call to GrabbableObject.Update()

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that doesn't happen in vanilla so I was like Wowhat

simple fiber
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i think it’s particularly bad when it’s in an update loop that scales with an instanced content count

somber hemlock
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string comparisons really aren't that slow, but I don't think there's really a lot of cases where that should be done versus a reference comparison or some other cheaper check

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(like Xu mentioned)

sick ridge
somber hemlock
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or you mean you try to do the freeze before the vanilla navmesh rebuild so that you don't have to rebuild it yourself?

small cypress
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So it won't do it twice

somber hemlock
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ahh, gotcha

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makes sense

somber hemlock
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DMed mrov some possible improvements for the GetCurrentWeather method as well, a bit of the allocation is happening inside API calls

summer mist
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I left a present for you in my thread zaggy

somber hemlock
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uh oh

small cypress
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fixed plink

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[1.2.72b]

  • Changed the way weather is detected -> reduced function updates
  • Fixed bug with increasing foot trackers on repeated lobby reload
  • Linearized snow accumulation. Now it doesn't speed up drastically towards the end of the day, but increases by a constant value, this will cause earlier parts of the day appear snowier than before.
  • Slightly increased deepness of paths left by players
  • Rebalanced some configs regarding snow height as a result + blacklisted volcanic moons by default (reset WR config for snow and blizzard for that)
  • Temporarily disabled ice by default
  • Fixed NRE if snow is disabled, but blizzard isn't
summer mist
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Can u add a config to disable the mod

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It's not very immersive

small cypress
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yes, just disable every single weather :3
4d chess

sick ridge
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lol

small cypress
summer mist
lime acorn
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time to deprecate CR 😔

sick ridge
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Anyways I'm glad it's fixed

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I was sad to have to disable the mod for my stream today so we wouldn't lag, I really missed it

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Lol

somber hemlock
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was it actually significantly noticeable for you? I am curious about that

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frame rate is obviously worse for it, but it's not inconsistent at least

sudden wagon
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Has there been any report of incompatibility between elements solar flare and ghost codes? had a secure door desync where host saw it as open and client saw it as closed

sick ridge
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@small cypress Why is Halation an Epilepsy warning?

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XD

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Idk if this is your fault or Mae's tbh

lime acorn
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winter storm + super saturated colors = natural epilepsy trigger. not necessarily a bug, but rather an artistic occurrence

small cypress
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i changed the shader a bit and maybe one number is higher than 1 by default

small cypress
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I'm always listening, but obviously cannot promise anything due to time constraints/priorities greed

silk cedar
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One of the best mods out there, keep up the good work mate

small cypress
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I plan to make something very similar, but with wind instead of earthquakes plink

silk cedar
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Are you planning to add settings to adjust the tornado size? Maybe within a range, or a fixed value, and or per moons. I feel like they're too huge depending on the moon

small cypress
silk cedar
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oh yeah my bad

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Anyway, blizzard and snow are cool af

small cypress
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sounds interesting, actually 👀

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yeah i could make it check if you're under some cover, it's easy

silk cedar
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When walking over ice (eg frozen lake), is it possible it will crack in one spot and player will fall through in the water underneath when staying too long over it?

small cypress
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thank you, glad you're enjoying it benice

silk cedar
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I understand, that'll be a nice addition

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his mod is in my top #10, should be in the vanilla game

small cypress
vital kindle
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What does this mean

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Do I need to change anything in Mesh & Terrain processing to make it work on modded maps?

vital kindle
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Is it like props change under blizzards and stuff

small cypress
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i think the explanation written there is pretty self explanatory

vital kindle
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I'm only going to have blizzards and snowfall happen on Titan, Rend, Dine, and Polarus

vital kindle
small cypress
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so far i've only seen this on vanilla moons that are already on the list

vital kindle
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Ohhh

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I see

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thank you

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So I'm just not going to touch any of the Mesh & terrain processing stuff at all

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ill stick to the weather stuff

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for the chance, is it like a chance for the entire moon

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So like if it's 50%, does that mean there's a 50% chance doors breaking is enabled or disabled

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or does it mean 50% chance that every now and then they'll malfunction

small cypress
vital kindle
small cypress
vital kindle
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sick, thank you

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ima make it 100%

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I've played your old version and I know the map gets messed up horribly

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but I have a mod that lets me scan a hazard, and it tells me it's number

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the terminal still functions fine and people can toggle hazards if they have the code under a solar flare still, right

small cypress
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but you can try again until it does

vital kindle
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Nice

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yeah this blizzard aint no joke on dine

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giant almost got me

small cypress
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you can clean snow with a shovel btw

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there's no visual or sound indication yet though

vital kindle
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oh cool

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im gonna limit snow and blizzards to titan, rend, dine, and polarus

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maybe only exclusively blizzards to polarus

small cypress
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it looks pretty nice on forest moons like Vow too

vital kindle
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might try it on that eventually

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my modpack is based on progression though, so it would be weird having a level 2 moon be that difficult

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ive got the order laid out like this

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specific weathers for specific moons yk

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almost 200 mods

vital kindle
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Oh that's real evil

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Okay I already ran into an issue

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toy store interior has the snow in it

small cypress
vital kindle
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it is an actual interior

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went through the door

small cypress
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I need logs in any case, but this means weather registry broke

vital kindle
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happened again on a different moon as well, titan with manor interior]

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ill get the logs next time

small cypress
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this is something in your mod pack because I tested the latest build just a couple hours ago and didn't see anything like this

vital kindle
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do you think it could be a setting in weather registry that I messed up

small cypress
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Probably not, registry is the one that disables stuff like rain/snow/etc when you go inside so something is interfering with it

sick ridge
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It's more likely a moon issue

small cypress
vital kindle
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titan and dine

small cypress
vital kindle
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no

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im disabling insanity remastered rn so my logs arent flooded

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then ill just get you the logs in a few

small cypress
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I just tested in game myself, couldn't reproduce that bug on Titan plink

vital kindle
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ok just got snowfall

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testing it rn

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[Info :WeatherRegistry SunAnimator] Current clip: TimeOfDaySunTypeC
[Info :WeatherRegistry SunAnimator] animatorControllerName: BlizzardSunAnimContainer, weatherType: Snowfall
[Info :WeatherRegistry SunAnimator] Current clip: TimeOfDaySunTypeCStormy

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this looks like everything relating to weather registry and stuff

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theres no errors relating to it, just the same old one that goes to the visors mod

vital kindle
small cypress
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Also I need an actual log

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Not snippets from it

vital kindle
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I’ll have to get that for you tomorrow it’s getting a little late

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You’ve got a sick mod though dude im looking forward to using it once I fix all the bugs

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I’ve got a lot of mods that could be messing with it

cold dragon
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it's super weird that it's happening

indigo hollow
# vital kindle

The nuts are feeling jolly today
Yes I intentionally worded that badly

green sleet
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@small cypress Hey, not sure why but the toxic fumes color tag doesn't seem to be applying (also I poisoned the lake beevil)

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Tried with both 0 and 1 alpha and it looked the same

indigo hollow
quasi quartz
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frog spotted

green sleet
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Gotta add a frog at the bottom of the lake now

indigo hollow
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The ||Acidir|| frog 🤑

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Which is funny because the whole story of ||Acidir|| are ||its inhabitants going batshit after consistently drinking its natively toxic water||.

small cypress
green sleet
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Snow and fog have worked, but I think I've always seen the fumes as that color (and thought it was due to configuration)

small cypress
green sleet
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Oh sure

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Need to upload it somewhere due to lack of Nitro

small cypress
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i found a way to have collision with volumetric fog so in the next update blizzard will hopefully be more performant plink
gonna replace fog particles with volumetrics

summer mist
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If you're not spawning 10000 particles you're not doing it right

small cypress
summer mist
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That's like, my old meteor shower

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Though it was probably 50k~

small cypress
somber hemlock
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sounds intriguing whatever it means

night widget
small cypress
somber hemlock
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like a custom pass shader? or is this something that is built into the HDRP volumetrics?

small cypress
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I kinda missed this somehow

somber hemlock
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ooh that's interesting

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does it only allow you to output depth from some certain perspective to mask it off with?

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or can it somehow sample the material in 3d?

small cypress
somber hemlock
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I wonder if this could be an alternative to the shader I made for the glass on Hadal to give it a foggy effect in the water outside

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I had been struggling to figure out a way to handle multiple layers of glass with that, since it requires reading back the depth buffer for each layer, and Unity doesn't let you do that

small cypress
somber hemlock
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yeah

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it just looks completely wrong with the filled glass tubes in the centers of some tiles

summer mist
somber hemlock
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it treats those as if they were facing away from the void

small cypress
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Btw I found out why you had crashes with VFX

summer mist
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You did???

summer mist
small cypress
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It has to do with spawning them in HideAndDontSave scene

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I think it's a bug

summer mist
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The reworked tornado has a lot of smoke stuff which just kinda stands out over everything else too 😔

summer mist
small cypress
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I also had this and forgot to tell you

somber hemlock
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oh god

small cypress
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There's a workaround

somber hemlock
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someday that won't be necessary surely

summer mist
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Maybe I can finally use the entirety of the shader graph and vfx you sent me, lol

small cypress
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You need to manually reload the visual effect asset from the bundle and reassign it where it was originally

summer mist
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Oh speak of the devil, my meteors are here

small cypress
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This is also why some materials had transparency issues

summer mist
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Bleh

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If you've done this workaround before send me the code just to make sure I know what I'm doing Dead

summer mist
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Are you on mobile lol

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But yeah this seems really annoying, I wonder when I'll get around to it

small cypress
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It's very expensive btw

summer mist
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:<

small cypress
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And not sure the standard Particle System pipeline supports it

summer mist
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I think there was a reason I couldn't make em lit tbh

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Cuz I knew I had to do that I just never managed to do it for some reason

small cypress
small cypress
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Since each tile is static

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Gonna consume some memory, but since tiles are repeated you can just reuse the same SDF tile-wise

somber hemlock
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right, but it's possible for the volumetric voxels to clip into the geometry if they are too large right?

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I guess it might not look so bad if I set the threshold high enough that nothing ever clips into the tiles though

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I've never screwed with SDFs though so that would be an endeavour

small cypress
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Also add some distortion on the glass to make it look watery

small cypress
somber hemlock
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ooh

vital kindle
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oh interesting

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blizzard doesn't have any issues

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at least on rend

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dude the snow is sick

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like how it builds up over time and stuff

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god damn

vital kindle
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here it is, this is everything once I pulled the lever

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copied it all

small cypress
# vital kindle

uuuh, you have very strange graphical errors coming from Immersive Visor, i don't know wth is it doing...
also this is not a full log, I need a log with the moment when you go inside and you still have snow in the interior

vital kindle
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that's all there was from when I entered inside I think

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copying logs for me is really weird

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it sometimes just gets snippets of all the logs it really sucks

small cypress
vital kindle
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how do i find that

small cypress
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do you use Gale?

vital kindle
small cypress
vital kindle
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it saved my last log

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want me to send it?

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I logged off after the last snow moon

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i might just log back on, load it in, then send it

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like load in the snow moon and enter

small cypress
# vital kindle want me to send it?

" I need a log with the moment when you go inside and you still have snow in the interior "

Unfortunately a random log won't tell me anything

vital kindle
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So I'll enter it as the bug is happening, then immidietely go over to my files and send this

summer mist
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replicate bug --> wait like 10 seconds --> post the file

vital kindle
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On rend, art museum interior

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@small cypress

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no issues w/ blizzard

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just snowfall

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waited about 20 seconds

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copied that folder you said to

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just dragged it into discord

small cypress
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Ok, it says it was disabled, hmm

[Info   : Unity Log] Called teleport function on Player
[Debug  :WeatherRegistry TimeOfDay] Disabling all weather
[Debug  :PizzaTowerEscapeMusic GameEventListener] Player entered facility
small cypress
# vital kindle
[Debug  :WeatherRegistry] Setting effect Snowfall to False
[Debug  :WeatherRegistry] Is player inside? False
[Debug  :WeatherRegistry] Setting effect Blizzard to False
[Debug  :WeatherRegistry] Is player inside? False
[Debug  :WeatherRegistry] Setting effect Snowfall to True
[Debug  :WeatherRegistry] Is player inside? False

@cold dragon is it normal that this person has two snowfalls for some reason (also there seems to be a bunch of null entries in the weather collection if you look above these lines) ?

small cypress
vital kindle
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Check my weather registry

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0194fc74-80d0-f3c4-cea0-8da4fe5c41f8

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This is a code from a few hours ago, but I haven’t touched weather registry in there

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I’m still fixing a lot of bugs in my modpack

small cypress
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200 mods agony

vital kindle
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yes

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Most configured to work with eachother

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I’m just cleaning it up this week and the upcoming

small cypress
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i can't even start a lobby lol
anyway i'll check sometimes later, but for now i'd suggest to try finding the culprit yourself - by removing mods gradually agony

vital kindle
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That’s weird

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Everyone I’ve sent the modpack to has been able to do it

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I might just disable snowfall then at this point

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Blizzard works at least

small cypress
vital kindle
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oh really

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what do I need to change in the configs

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or is it something out of my control

somber hemlock
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don't use the experimental weather feature with custom weathers

small cypress
somber hemlock
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would be nice if that could work eventually but I don't think there's any way for me to make that work with custom weathers at the moment

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I should probably honestly block it if I see weather registry

vital kindle
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i didn't know you made openbodycams too

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thats sick

small cypress
somber hemlock
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hey if you wanna take it over go for it

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then weathers are your problem

vital kindle
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it feels like all the high quality mods are only made by a select few

somber hemlock
small cypress
vital kindle
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this is how I feel every time I slither into a mods forum in the discord

somber hemlock
vital kindle
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im gonna give it a go right now

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this is such a vibe

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Is this vanilla or does your mod add it/

small cypress
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it's me

vital kindle
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thats hard

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noticed it right away

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yteah the interior issue is fixed

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W

small cypress
# vital kindle thats hard

i can smooth it further, but everyone's computers are already screaming from the amount of effects on the screen so i left it like this

vital kindle
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it's one of these lootpools

simple fiber
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One day people in the community will bite the bullet on handling weather the right and awful way

vital kindle
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I fw this image heavy

simple fiber
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imo best way to actually solve the issue of custom weather is figuring out a solid way of making a scriptableobject based replacement for the system and dynamically transpiling all references in the game and mods in order to utilise that system instead of the enums

vital kindle
small cypress
simple fiber
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yee and mrov's done a great job of implementing that kinda concept but it still is founded ontop of the enum system

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the core issue with it being an enum is unlike other pieces of content you can't work with it, only on top of it

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and in addition the implementation of weather settings is cooked too lol

simple fiber
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its the one thing i'd ask zeekerss to refactor if i had to pick

small cypress
crystal elm
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I don't know if I did something wrong, but it doesn't seem like Toxic Smog or Blizzard is showing up

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Also is there supposed to be a config for this mod?

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It doesn't seem to be generating (if there's supposed to be)

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It doesn't even list those weather names a single time in the log file

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I haven't been able to use the mod yet but.. OMG THIS MOD LOOKS AMAZING

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the auroras alone would've sold me

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okay well it just fixed itself after disabling Lethal Elements (loading then closing the game) and then reenabling it

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not sure what that's about

small cypress
small cypress
somber hemlock
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oh scriptable objects I see

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hmm, I don't know how well that would work for cases like mine where I work with vanilla compatibility in OpenBodyCams

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but who knows

crystal elm
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I don't know what could be causing things to break (blizzard and toxic smog not showing up/registering. And also the config doesn't seem to generate either)

small cypress
crystal elm
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going to start nuking mods until it works

small cypress
crystal elm
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ahh

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will it be a hard dependency?

small cypress
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no, i did something wrong

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if you want to use this in the meantime just add lll temporarily

crystal elm
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yeah adding it fixes it

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can't wait to play with this mod with my group

crystal elm
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do any of the snow weathers have lightning?

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I wonder if it would make any sense to make it so that one of the snow weathers has a rare change for lightning to strike

scarlet mango
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blizzard maybe but... do blizzards irl have lightning? I don't feel like they really do.

crystal elm
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It's very rare for lightning to strike during snow storms

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but it does happen
it's super cool

scarlet mango
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interesting

small cypress
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not gonna add actual lightning cuz first of all it's super annoying code-wise, plus blizzard is already kinda tough imo

indigo hollow
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Please, please tell me Snowfall doesn't fuck with the Cruiser.

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It's gotten stuck on nothing, and I'm not sure if that's due to the snow on Snowfall.

indigo hollow
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Yeah, please add an option to disable the snow messing with the Cruiser. It is WAY too intrusive in gameplay.

small cypress
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what, it doesn't do anything with the cruiser

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it only removes snow underneath and this is purely on a graphical level, it cannot affect its behaviour

indigo hollow
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Not sure what it's getting stuck a lot then.

small cypress
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it doesn't slow down the cruiser, it's basically the only thing that is not affected by snow

night widget
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do the weathers have configs set up for wesley's moons?

small cypress
vital kindle
hexed sinew
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[01:37:58.7874973] [Error : Unity Log] NullReferenceException
Stack trace:
UnityEngine.GameObject.GetComponent[T] () (at <e27997765c1848b09d8073e5d642717a>:IL_0021)
VoxxWeatherPlugin.Utils.RandomExtensions+<BakeMasks>d__1.MoveNext () (at ./src/Utils/Extensions.cs:75)
UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <e27997765c1848b09d8073e5d642717a>:IL_0026)

[01:37:58.7884971] [Error : Unity Log] NullReferenceException
Stack trace:
UnityEngine.GameObject.GetComponent[T] () (at <e27997765c1848b09d8073e5d642717a>:IL_0021)
VoxxWeatherPlugin.Utils.RandomExtensions+<BakeMasks>d__1.MoveNext () (at ./src/Utils/Extensions.cs:75)
UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <e27997765c1848b09d8073e5d642717a>:IL_0026)

small cypress
#

otherwise unfortunately it's useless

hexed sinew
small cypress
hexed sinew
reef blaze
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tried landing on Aquatis while a blizzard was happening

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worst mistake of my life

small cypress
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But if you had it enabled before it probably still is

crystal elm
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Would it be possible for the distortion effect to also be applied to the ship cameras? (including OpenBodyCams)
also the solar flare weather is by far my favorite weather type. It's so freaking cool hehe

still owl
small cypress
small cypress
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i updated the distortion shader using some knowledge i got recently, so now it will be more optimized. i wanted to do that before adding open cams compat, cause it used blitting (aka texture copying) before and would probably have visible performance impact if there were more than 1 camera using it in the scene

crystal elm
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oh, can you make it so that the dropship melts the snow around it so it's easier to find the stuff you just purchased?

fallow ginkgo
reef blaze
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tbh this is the best weather mod I've ever seen

still owl
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which cant realistically freeze lol

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i think you should go with 1

summer mist
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you can freeze a good portion of it

fallow ginkgo
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year

somber hemlock
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it seems very possible that some maps might use a big ol plane for their water to make up ponds or somethin though

fallow ginkgo
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that's what a lot of moon makers do

small cypress
somber hemlock
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hmm I see

reef blaze
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I think the only small issue I've ever had with it is blizzard

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without a jetpack, it's tricky to move through

small cypress
reef blaze
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oooh

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am dum

simple fiber
somber hemlock
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if people set bounds for the navmesh surface teehee

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AI nodes are probably more useful for this imo

simple fiber
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somehow with mathgic

somber hemlock
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I mean that might reduce the area at least, but if people aren't setting the bounds on maps with big terrain planes then it might still be pretty large

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but also not setting those bounds is very bad so I'm not opposed to people assuming that they are sane

spice axle
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for some reason this moon doesnt get any weathers?

violet zealot
spice axle
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no weathers at all

violet zealot
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You can probably allow it to have weathers in WeatherRegistrys config

spice axle
#

how

violet zealot
# spice axle how

In WeatherRegistrys config there’s a list of all weathers. In each weather there’s a blacklist for moons the weather can’t happen on

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You can change it to a whitelist by turning the setting below to “true”

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Then put the name of every moon you want to have that weather separated by a colon. For example:
Experimentation;Assurance;Vow

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It should be the internal name of the moon. Which you can find in LethalLevelLoaders config

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that has a category for each moon, including the fortress moon

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It’s worth checking just to make sure you’re listing its name correctly

spice axle
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okay thanks!

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still nothing :(

violet zealot
spice axle
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yes

violet zealot
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If you have increased it you’ll need to land on a moon and then go back into orbit

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Or make a new save

spice axle
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tried and for some reason still didnt work

violet zealot
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If it’s still not working I’d probably assume the mod dev somehow didn’t allow weather to work? Although I don’t know much about making moons

spice axle
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ill have to ask them in there thread

vital kettle
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Iv been under the impression that was intentional on the moon developers side

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Since

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Big turret

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It’s kinda the only gimmick you need

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Unless you hate yourself

scarlet mango
reef blaze
vital kindle
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just experienced the solar flare

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like this version's solar flare

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its sick

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the door sounds spooked us

vital kindle
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ive only seen em once

scarlet mango
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spam errors
(they're not implemented yet)

vital kindle
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oh lol

night widget
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does snowfall/blizzard work on Galetry from wesley's moons?

small cypress
small cypress
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climate change is no joke
(also, oceans no longer freeze and break the game)

night widget
small cypress
night widget
wet field
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I'm using LethalElementsBeta and I'm experiencing a huge lagspike when I land on a moon with Heatwave weather. Does anybody know a solution?

reef blaze
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hmmm

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what moon? Just any?

wet field
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Any moon as long as it has heatwave weather going on

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And when I was hosting multiplayer everyone got kicked or lagged out of the lobby before it ended

reef blaze
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weird

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i would test but it's worked fine for me in solo and i dont have any more friends who play 😭

small cypress
small cypress
wet field
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Pretty much every moon has at least a 10 second spike but on Haul (Rosie's moons) I've had one that was around 40 seconds

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Haul was the time when everyone I was playing with got kicked

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But that does make sense because Haul is quite large

small cypress
night widget
#

i tested it myself and snowfall works decently well on galetry. the terrain falls apart far away from the ship of course, but this doesn't affect the main part you play much (a little bit of terrain clips through the sides of the building but it doesn't block anything)

night widget
#

the aurora from solar flare should probably follow the player's position like the sun

neon heath
#

Are there weather-to-weather weights for this mod between these weathers, default weathers, and the MrovWeathers mod?

#

For instance, would a solar flare be more likely to trigger a heatwave or a blackout the following day

quasi quartz
#

not by default

crystal elm
still owl
#

hey voxx yippee i was just wondering if at some point you could maybe look into improving the lods for snow? they get reaaally wonky far away

small cypress
small cypress
#

i did something plink
(weathertweaks compat goes brr)

spice axle
crystal elm
#

THATS GOING TO BE SO COOL

crystal elm
fiery siren
serene heart
#

yeah so, about when are you gonna make the snow actually sound like snow? Because right now you can trod through 6 feet of snow mounds and listen to crispy clear grass sounds at the same time

small cypress
serene heart
#

Only thing I can think of is the new material check function overriding your one

small cypress
#

i just tried on the latest version of resonance and sound api

serene heart
#

My indev build is the one that it breaks on, but I haven't adjusted the footsteps themselves in any way

#

Ive also noticed snowy footsteps sometimes playing when inside the facility

serene heart
#

for 5.0 version of LR, yeah

small cypress
#

this is peculiar since the patch straight up skips itself when you're inside the facility

#

but it still uses the latest soundapi version?

serene heart
#

There are a few instances of me using the new material check, but no changes to the footsteps themselves

small cypress
#

idk how resonance works under the hood normalcat

serene heart
#

The one currently on TS, yeah

small cypress
#

ok then it means it checks the tag itself, not the footstep index

#

not ideal since this will also not work with LLL's custom footsteps once it fixes it (at least judging by the current implementation)

serene heart
#

Your method or soundapi's method?

small cypress
#

i don't touch the tag because otherwise everyone standing on the same ground will emit the same footstep sound, in my case i can selectively change the sounds

small cypress
serene heart
#

Whatever bongo's method is works for other players, so you don't make the same sound

#

The material check is indeed tag, because that does break for other players, but the footsteps themselves work just fine

small cypress
serene heart
#

That im not too sure about... It replaces sound clips, it doesn't check the actual data or what called it

#

At least not in this case

#

If both you and Soundapi are changing the soundclip that would cause issues, yeah

#

Though it doesn't explain why things break for me

small cypress
#

i am not changing the clip

#

so the way it's done now is

#

there is a special thing in code "FootstepSurface" (or something like this) which stores the clips and the corresponding surface tag. They are stored in an array, so there's tag <-> footstep index correspondence. when player walks, the game caches the current footstep index and the animator only plays clips from the related FootstepSurface object. I basically change the cached index in the code so the game thinks its the snow surface instead of the normal one

serene heart
#

Which should mean the snow soundclip is called, and soundapi then hooks into that and changes the file it points to. Not sure why it would be breaking...

small cypress
#

It seems like sound api just checks the tag and skips the index part

serene heart
#

I would test it myself but cannot get snowfall for the life of me..

serene heart
#

imperium breaks it?

small cypress
#

no just choose the weather there

serene heart
#

Didn't even appear there... ?

small cypress
#

just don't teleport - because this does break it

#

waaa, i've been constantly testing with it

serene heart
quasi quartz
#

It’s not scrollable?

serene heart
#

nope

quasi quartz
#

Than I think there’s bigger issues rn than wrong footsteps methinks

serene heart
#

Only other mods I have are facility meltdown and no console spam

#

Dependencies excluded

#

Man im too hungry for this shit, hold on...

small cypress
#

wtf

quasi quartz
#

yeah I can corroborate that it (still) works with Imperium

serene heart
#

I guess SOMETHING about my indev build breaks things

#

Which is weird, because it shouldn't be at all

small cypress
serene heart
#

Well yeah no shit they dont appear in mine, I dont fucking have them installed...

#

theyre STILL NOT HERE

small cypress
#

maybe i checked something in the config

serene heart
#

Works there yeah

#

idk then

cold dragon
#

wtf

serene heart
#

Weird thing is, your lethal elements has all the configs for the new weather, but mine does not

small cypress
#

this is dark magic, even after creating a completely new profile i cannot reproduce this

#

oh well

small cypress
#

I just published a new update. In short:

  • General: New config system for weather! ⚙️
  • Snow/Blizzard: Massive visual & performance boost! Less snow glitches, better lighting, and new volumetric fog is now default for blizzards (looks better & runs smoother)! ❄️
  • Solar Flare: Walkie-talkies are now more usable during flares (in a fun way)! 📻 Better sun visuals and new electrical malfunctions! Also long requested OpenBodyCams compatibility! 💥
  • Toxic Fog & Heatwave: Performance & bug fixes. 💨🔥
  • WeatherTweaks compatibility with interesting new weather combos like Eclipsed Flare & Snowfall + Solar Flare!

I suggest to look into resetting your config for my weathers on weather registry's side to get the new defaults.

still owl
fallow ginkgo
still owl
#

i know

#

i use it

fallow ginkgo
#

oh then, yeah that's it

#

it's eclipsed + solar flare

still owl
#

i just couldnt tell if that was it ye

#

also i didnt read the changelog right above me LOL

fallow ginkgo
small cypress
#

also all the weird collision bugs are fixed

#

and there's an option for lods if you need

still owl
#

well

still owl
#

i was moreso hoping the jagginess of the snow lods could be alleviated

#

but theres probably not much you can do there

#

i have no idea how you even handle that

small cypress
still owl
#

how are you generating the lods?

small cypress
#

it's tessellation in the shader

fallow ginkgo
#

actually wait that'd be heat

#

||wave||

remote viper
small cypress
dreamy reef
#

Can we remove ocean moons from the black list now?

small cypress
#

yes

dreamy reef
#

Awesome

scarlet mango
#
[Info   :   BepInEx] Loading [voxx.LethalElementsPlugin 1.3.0]
[Error  : Unity Log] FileNotFoundException: Could not load file or assembly 'LethalLevelLoader, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
Stack trace:
System.Reflection.MonoMethodInfo.GetMethodInfo (System.IntPtr handle) (at <787acc3c9a4c471ba7d971300105af24>:0)
System.Reflection.RuntimeMethodInfo.GetPseudoCustomAttributes () (at <787acc3c9a4c471ba7d971300105af24>:0)
System.MonoCustomAttrs.GetPseudoCustomAttributes (System.Reflection.ICustomAttributeProvider obj, System.Type attributeType) (at <787acc3c9a4c471ba7d971300105af24>:0)
System.MonoCustomAttrs.GetCustomAttributesBase (System.Reflection.ICustomAttributeProvider obj, System.Type attributeType, System.Boolean inheritedOnly) (at <787acc3c9a4c471ba7d971300105af24>:0)
System.MonoCustomAttrs.GetCustomAttributes (System.Reflection.ICustomAttributeProvider obj, System.Type attributeType, System.Boolean inherit) (at <787acc3c9a4c471ba7d971300105af24>:0)
System.Reflection.RuntimeMethodInfo.GetCustomAttributes (System.Type attributeType, System.Boolean inherit) (at <787acc3c9a4c471ba7d971300105af24>:0)
VoxxWeatherPlugin.VoxxWeatherPlugin.NetcodePatcher () (at ./src/VoxxWeatherPlugin.cs:121)
VoxxWeatherPlugin.VoxxWeatherPlugin.Awake () (at ./src/VoxxWeatherPlugin.cs:32)
UnityEngine.GameObject:AddComponent(Type)
BepInEx.Bootstrap.Chainloader:Start()
UnityEngine.Rendering.HighDefinition.HDRenderPipelineAsset:OnEnable()

This happens if I launch the beta without LethalLevelLoader and I think it's completely stopping the mod from launching. I can get full log/profile code but it's just the beta and dependencies as far as I know

small cypress
#

this was fixed in the latest version

#

at least i attempted D:

scarlet mango
#

I made the mistake of assuming the local mod list was up to date :(
I downloaded it fresh assuming it would get the most recent version and it didn't lol

#

It also probably didn't help that on my main profile I think I was prompted to update but it was technically to an older version as the most recent hasn't been cached yet or whatever

crystal elm
#

Oh also snow melting under dropships and removed moon ambience during snowy weather (probably should just be a toggle) would be very awesome

fiery siren
small cypress
small cypress
crystal elm
#

Yippiee

small cypress
#

first time im hearing about ambience tho

dapper glen
#

i did notice ambience wasnt there on dine when it was snowing but i didn't think it was elements

small cypress
#

they actually wanted me to disable it if i understood correctly

crystal elm
dapper glen
#

i suppose that makes sense

wet field
empty pivot
summer mist
#

20 more weathers before stable

scarlet mango
#

Dementia weather when?

empty pivot
#

foggy

night widget
#

why would that be a weather

#

that doesn't make any sense

summer mist
#

what would be a weather

scarlet mango
#

Yeah I don’t remember anything being said about weather

cold dragon
scarlet mango
#

What’s happening soon?

crystal elm
#

What weather are we talking about again?

reef blaze
#

What's weather?

dull horizon
#

is there an alternative for MeteoMultiplier or anything similar so that these weather hazards have loot scaling?

crystal elm
#

Not sure why the readme doesn’t mention it but you can control the scrap price multiplier and scrap amount multiplier

#

For each weather type including modded weathers

dull horizon
#

"(optional) Difficulty scaling with player amount and quotas completed"

How does the config look like? We've gotten used with meteo but it has no compat with modded weather

#

Just plug the name of the weather?

crystal elm
#

I can show you a screenshot of a part of my config

#

Wait it’s weather registry that does this

dull horizon
#

so i both need weather registry and tweaks?

crystal elm
#

I think it's best to have them both installed since weather tweaks has some other nice features

quasi quartz
#

you don't need both

crystal elm
#

true but you miss out on a lot without having both

empty pivot
#

Solar flair could pair REALLY well with the Problematic Pilotry mod, increasing the chance for a random location ship and dropship landing

sick ridge
#

@small cypress ran into a bug with Solar Flare today. Items not charged in the item charger before landing drained much slower, but if you charged them they would drain to 0 really really quickly

#

Like ridiculously fast to the point you couldn't even use them

dull horizon
sick ridge
#

Hope it helps

crystal elm
dull horizon
#

what are the actual names of each weather? should I include a space? "SolarFlare" or "Solar Flare"?

crystal elm
dull horizon
#

nice
i'll set it up after work

cold dragon
#

and they're case-insensitive

dull horizon
#

coolbeans

#

thx

neon heath
crystal elm
#

this was a rather unfortunate spot for some smog to spawn

small cypress
crystal elm
#

hehe

#

it was kinda funny

#

the elevator takes forever to start moving up so I was just sitting in there dying

small cypress
sick ridge
#

But it was weird charging a walkie and flashlight and watching them die twice as fast compared to when I didn't put them in the charger

#

XD

crystal elm
#

Could there be an option to change the amount of snow the shovel can clear per hit/swing?

small cypress
sick ridge
#

I would recommend the default be 0.5 personally lol, the drain on 1 has always felt crazy XD

sick ridge
#

Yeah I didn't think so

#

Lmao

#

I watched a Jetpack get obliterated when I charged it earlier on

#

XD

small cypress
#

It actually doesn't drain until you pick item up

sick ridge
#

radar boosters also weren't affecting the glitching anymore on the monitor

#

Dunno if that's intended

small cypress
#

I'm curious if elite flashlight doesn't set up this flag or has an unusual way of discharging. Can also be me, but with pro flashlights I haven't seen this before

small cypress
sick ridge
#

Nah the Jetpack also had it's battery drain really really fast

small cypress
#

I'll look into this, thx for the report

sick ridge
#

yw

#

you could double check if something is odd with the Elite Flashlight but I never ran into problems with it doing that before

#

iirc it copies everything from the Pro-Flashlight but has an extended radius and battery life

small cypress
#

Draining also depends on the strength of a flare, so on the strongest one it might be actually normal, but I honestly forgot

sick ridge
#

Yeah I think that might have been one of the stronger ones

small cypress
#

I need to disallow draining on the ship probably

#

And reduce the overall speed

sick ridge
#

I did notice my log had some errors so there might be some stuff in there relating to the radar boosters not working dunno though

sly olive
#

and also shows the stats, looks amazing icl

sly olive
#

thanks

neon heath
#

It'd be cool to have the blizzard wind ambience noticeably dampen when closing the door while inside the ship, not sure if that's possible though

proven mason
#

That should be fairly easy to do

small cypress
proven mason
serene heart
#

Yeah, just set it to muffle if current reverb triggers is "Smallroomreverb". It's the one zeekers uses for the ship interior among other things

small cypress
autumn merlin
#

I feel a bit dum in asking but I noticed that in the most recent update it no longer freezes water for very large bodies of water, one of these moons that was affected was Cambrian

Is there any sort of current workaround so that I could have the water freeze with snowfall/blizzard weather again on that moon or is that not possible in the current implementation?

fallow ginkgo
#

I think it was to prevent snowfall and blizzard from causing crashes on moons with large water planes like aquatis, cambrian and solace

#

I think a better (albeit time consuming) work around would be to only freeze water that's within a certain distance of dry ground (horizontally speaking)

autumn merlin
#

Fair point why it exists, Cambrian's sort of one of those edge cases when you compare it to other Oceanic moons

It has a very large body of water but the same body of water is laced with dry ground in the playable area

It's one of the very few (if not the only one that comes to memory) where the freeze actually works for the map

reef blaze
#

my teacher's screen reminded me of this mod lol

fervent summit
#

HELL WINTER!

small cypress
fallow ginkgo
#

ah that sounds reasonable yeah!

compact hollow
#

hey i am trying the beta and noticed that when reloading a file the time seems to break. No matter what day im on it will become the deadline day and play the first day music as well. If i quit and reload the file i can land on a moon, but reloading any save breaks it. Even if it is a new one. It also seems to break general improvements

small cypress
# compact hollow

i don't modify those, your log suggests its something related to weather registry + pikmin moons

vital kindle
#

go to an old version

#

this one breaks everything

compact hollow
#

Ah ok thank you guys

sick ridge
#

@small cypress Btw just wanted to bring this up

#

Ever since the update I get a lag spike every time I land or go back into orbit

wise mirage
# vital kindle its weather registry

Are you 100% it's weatherregistry? I didn't see the problem when WR was enabled on my pack. I only noticed it upon enabling lethalelementsbeta

vital kindle
#

I only have the issue when I use the new version of weather registry

#

Combined with lethalelementsbeta

wise mirage
#

so wouldn't that mean it is lethalelementsbeta?

#

the problem I mean

#

nvm it might be both or just one but I can't tell. I just reroll to 4.0.3

sick ridge
#

It's just unoptimization I think

lime acorn
#

untelling log >>>>>> no log at all

#

the more info sources, the better

scarlet mango
# compact hollow

Unfortunately Voxx I got this too. Tested with this 01952b87-cac9-8037-eb9a-559aba03ee92 which is just LEBeta really. Had LLL in too but it's disabled as it doesn't seem connected. I saw weather registry updated though and from what I can tell in that thread it's the issue, though from my testing on its own it is fine.

#

oh wait, looks like you already discussed this in the weather registry thead. oops. should've scrolled up more in there

cold dragon
#

Downgrade registry for now, sorry for that 😭

sick ridge
#

Upon testing WeatherRegistry 0.5.2 the lag spike problems appear to be fixed, I would assume the issue was the optimization issues in WeatherManager that existed before

#

@cold dragon You did a good job

#

@small cypress I just did a test and the Radar Boosters are working again during Solar Flare with WeatherRegistry 0.5.2 as well

#

I think WR 0.4.3 was the culprit with the issues before

dreamy kettle
#

Incredible mod. I absolutely love driving on huge maps made for cruisers-only in whiteout blizzard conditions where falling out of the cruiser or crashing it bc the driver hit a bump too hard - which is obviously incredibly easy to do - means freezing out in the cold.

I have a feature request: Would you be willing to add (even a config) so that the heatwave also doesn't affect you in the cruiser? There's some big cool desert maps that would be perfect, but the car has no AC so you immediately get blinded by the heat effect and it makes the cruiser unusable lmao.

Also; ||heatwaves being configurable to start doing damage at max heatstroke hehe||

spice axle
#

snowfall snow particles are falling super fast near the ship but goes back to normal the further you are from it

#

might be a problem with powerfull moons mod only however

#

only had the issue on the moon scallg so far

#

yeah the problem is only happening on scallg

small cypress
#

Or the ship navigation surface is removed

small cypress
spice axle
#

it never had an issue before so i dont know why its doing it

#

maybe the creator made a mistake

small cypress
spice axle
#

specific moon

small cypress
#

with snow you mean or in general

spice axle
#

with snowfall

small cypress
#

ok I'll check

smoky acorn
#

i love snow

#

imagine "the floor is lava" weather

#

and you just get instantly killed once you step on the lava

#

well pretty much infernis actually

spice axle
stiff linden
#

That sounds like flooded but spicy

opaque otter
#

chili flood

cold dragon
smoky acorn
#

Yeah

#

Magma flood

#

actually that sounds cool but in practice, legit impossible to play

scarlet mango
#

yeah some maps might work where the ship and main are up higher than a lot of the map and you can stay high to get between them, like Vow, but I think a lot of maps might be impossible

lime acorn
#

1 map does do it tho. recently ported from LE to LLL even

#

Vulcan-9

violet zealot
#

I think personally Titan could not be a better choice for flooded style moons

#

Suprised nobody has done it yet

dapper glen
#

how high does flooded go on titan

#

cus the ship is already pretty much at the lowest point of the map

scarlet mango
#

Yeah does it even flood on Titan? I can’t remember

quasi quartz
#

not vanilla

#

you'd have to do extra modding to not start underwater on it I think lol

#

no nvm

autumn merlin
#

Only other weathers vanilla Titan has aside from the usual Eclipsed is Stormy & Foggy

violet zealot
#

It can’t flood on Titan via WR. I’ve seen it happen from glitches though and I don’t think it can rise

molten sierra
#

What causes this? [Warning:voxx.LethalElementsPlugin] No valid texture or camera depth buffer found for HDRP Camera and Fog Binder.

small cypress
molten sierra
#

Fills the entire console in about a minute

quasi quartz
#

r worms supposed to remove snow

crystal elm
#

wait that sounds cool

#

having worms disturb the snow in a large area when it's about to attack and have all of the snow removed once it emerges out of the ground

small cypress
small cypress
opaque otter
#

cant see the snow through ship windows

fallow ginkgo
#

would be more of a ship windows issue iirc?

opaque otter
#

i have no clue

still owl
#

i think its like refractive glass or something

blazing slate
#

Trying to figure out if I can possibly get the snow to work with Map Improvements, but I don't think that it's possible. Asking here in case you have any suggestions/ideas, but I assume the 'Terrain' mesh for the snow is calculated much earlier than when I spawn in the improvements. The snow dusting appears on the improvements, but I'd like for the snow to pile up on parts too. Luckily it is just a minor visual annoyance with some moons.

sick ridge
neon heath
#

In a discord im in, someone reported Snowfall on Fission-C causing massive lag (they said it was from "navmesh regen") and their friend died to one of the toxic pools, which was invisible

#

I can test myself once I get time but won't be able to for a few days, just figured I should report here anyway

fallow ginkgo
opaque otter
#

i suggest blacklisting them with weatherregistry

compact hollow
#

So with some custom moons I notice the wind/cloud effect only works in like a square around the ship. Can I assume modded weathers will not work with these maps

small cypress
# opaque otter i have no clue

i'm afraid ship windows would have to account for that (tweak render priority), on my side snow is rendered just like any other transparent material

small cypress
small cypress
# neon heath In a discord im in, someone reported Snowfall on Fission-C causing massive lag (...

i realised that i fucked up some math during mesh calculation and it was always using the best quality regardless of playable area, oops. and wesley's moons are not perfectly optimized and use a lot of small terrain objects even in unreachable areas, so combined with my bug it cause snow to run at the best possible quality regardless of "reachability". For instance fission-c uses 10 different terrain objects at default (high) terrain resolution without AutoLODs, so this generated ~4 million triangles. Whoops

small cypress
#

as for invisible moving death water... it's a bit tricky, but i can try accounting for this. although this will cause ice to raise just like water did, since unfortunately i have no control over scene animations (i.e. it's not possible to understand what exactly is moving a particular object) so i cannot stop this.

small cypress
compact hollow
#

Ok I’ll get some logs

#

I’ve noticed it on pikmoons and star lancer moons so far

small cypress
#

cause i've tested at least on solace and auralis and it seemed ok

compact hollow
#

here its particularly on the second moon i land on, hope

#

maybe its something i did in my config?

#

01954d64-ef7a-3653-6927-8d7d9f29d751

#

heres my code

#

i know pikmoons has that error on loadup but apprently thats supposed to not conflict with anything. the same effect seems to happen on the starlancer moons. Im starting to think it must be a mod conflict or a setting i tweaked wrong

#

I noticed it for sure on Auralis and solace. The snowflakes fell throughout the map but the like clouds/dust clouds like effect was contained to like a box. It extended past and behind the ship, but if you walked out of the box you’d see just the snowflakes and fog, not the rolling dust clouds, if that makes sense

small cypress
#

how peculiar, there are no errors as well, i'll check what's up, thx

compact hollow
#

No worries. Thanks for looking. I really like this mod btw, awesome work

blazing slate
small cypress
small cypress
blazing slate
#

Offense A. See how it has the dusting on it but no snow pile up? This is what I'd like to resolve, but it is not anything game breaking

small cypress
blazing slate
#

Well I've tried following the guide you have and the snow still does not work, so I may put this on the backburner for a while, as low priority. I was just checking to see if you had any suggestions

#

It is a minor issue, but some people were asking to fix it because of how funny it can look

small cypress
#

Have you checked this part?
"If you have a mesh terrain that needs to be blacklisted add "outofbounds" to its name."
idk why else would one terrain work and not the other, assuming naming pattern is indeed correct

#

@blazing slate

blazing slate
#

It definitely does not have outofbounds in the name, material, or mesh

vital kindle
#

Does this work on Artifice, Gloom, Gratar, and Acidir?

vital kindle
#

Or do those completely break it too

#

It works really well on Polarus

#

Haven't had issues there

crystal elm
#

Could weathers on Gordion be improved perchance? plink
Arouras on Gordion are super jank looking and there's no physical snow on Gordion either.

violet zealot
#

Besides increasing their height. But that applies to all moons and not just the company building.

crystal elm
#

For some reason none of the combined Lethal Element weathers from WeatherTweaks are showing up in the weather selection debug

compact hollow
#

hey so an update: the weird box effect does not happen when i use useParticleBlizzardFog instead of volumetric. The pikmoons still wont accumulate snowfall but thats something on their end right?

small cypress
small cypress
#

I published a performance related update for both TerraMesh and LethalElements, it should speed up meshification stuff + will fix weird bugs on some of the moons with multiple terrain tiles (like wesley's)

#

1.2.81b

  • Much better VFX collision detection
  • Snow doesn't appear underwater anymore
  • Fixed some bugs with ice on moons with moving water level
  • Added options in the config to limit FPS on cameras used for collision detection
  • Fixed bugs with VSM depth map baking
  • Made async processing truly parallel, should speed up mesh algorithms significantly
  • Fixed a very rare bug with black screen appearing due to errors with TerraMesh
compact hollow
#

What exactly does the camera limit fps refer to?

small cypress
#

this is for them, like how frequently they update their picture

small cypress
#

also i suggest to reenable snow tracks, because performance impact is basically zero and without that it's a massive pain when snow gets deeper than 40cm D:

#

also i see that you basically decreased every setting in graphics to the lowest possible option, i do not suggest to do this unless you understand the consequences

#

i mean these four

#

i suppose that box fog bug happened because you had vfx collision disabled and fog uses it to remove itself behind objects

small cypress
compact hollow
crystal elm
small cypress
crystal elm
cold dragon
#

oh no

wise mirage
#

I literally had the EXACT same thing happen to me

#

I sent a log in the help and troubleshooting but I had that adamance problem myself. The snow worked just fine but after a bit I (the host) could not hear my footsteps for the rest of the game.

small cypress
wise mirage
#

Yes, and I had the exact same issue today

small cypress
#

where is the mentioned log tho?

#

also did you mess with configs

wise mirage
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I sent the log in help and troubleshooting

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I'll send it here though

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And I have not messed with the configs at all

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Like haven't even touched it

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It was a blizzard and it was on adamance, the same moon and weather that guy I replied to had

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well his was snowfall I think

#

that's the modpack I used

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019568e3-3971-cc96-0f76-312b0f771f43

small cypress
#

did you have snow on the ground

wise mirage
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I did, there was snow present outside on the moon

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It was a one mod difference but the modpack I just sent had piggy's and that was the one I actually used

small cypress
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i don't understand what is the problem tbh, in the case reported in december, weather was snow, it uses a different more optimized way of detecting collision.
yours is blizzard, for that weather snowflakes always fall very fast since they are blown by wind

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also did you use imperium or something like this

wise mirage
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Nope I was playing with a friend

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I was the host

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Not only that the footstep thing persisted through the rounds and couldn't even hear the suit change noise

small cypress
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this is not on me, i don't touch suits

wise mirage
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It was the footsteps and the suit audio that just went completely silent

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There might've been other audio that went silent as well that I didn't catch on

small cypress
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the only thing i touch are footsteps and i don't touch sounds themselves

wise mirage
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I went into as much detail as I could on the help and troubleshooting, it mentions exact interior and everything

small cypress
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they can only be incorrect if something goes wrong (like wooden sound instead of grass)

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i will check once i have some time, but most likely it's something else

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especially if this happened midround

wise mirage
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Weird that other person had the near exact same thing on the same moon and with a similar weather. I appreciate you looking into this. I was so confused when it happened

small cypress
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btw it wasn't the problem with this mod in that particular case

wise mirage
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that's good right? Means it'll maybe be easier to figure the cause knowing it's not imp

fleet juniper
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when disabling post processing (the games cartoon shader), the snow doesn't seem to hinder movement & reaches full height as soon as the level loads in

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it only seems to work correctly if post processing is enabled when loading in & turning it off after, otherwise it won't work with pp disabled but since i'm changing the games graphics, this probably doesn't need a fix since it's a me problem and not a you problem

small cypress
fleet juniper
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i tested if it's a problem from the mods that disable it by themselves, but using either hdlethalcompany + hdlcpatch or DisablePostprocessing both cause the same issue

violet zealot
small cypress
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omg hdlethal company... i might check later, but in general this is a pretty old mod that doesn't take into account some things, so it might accidentally mess with the texture baking process

fleet juniper
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hdlcpatch is a updated addon for hdlethalcomp

small cypress
fleet juniper
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i'll resort to using lethalsponge

violet zealot
violet zealot
fleet juniper
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i just read its mod page desc, i've been missing out by not using it sooner

fallow ginkgo
vital kindle
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yooo

#
#

I paired this mod with weather tweaks

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that adds the mixed weathers and stuff

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and now it doesn't work with "discount alerts"

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can you guys patch that

frail prism
#

Hey voxx, it seems Wesleys Rubber Rooms create a log of lag with Solar Flare

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Everytime the lights blinked, there were a lot of null reference exceptions thrown

neon heath
#

Suggestion: make the dropship change to the christmas jingle / model when its Snowfall or Blizzard

small cypress
small cypress
frail prism
night widget
small cypress
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i use vanilla methods, though, so in general this will also have weird interactions with a breaker box and apparatus

#

the difference would be that the latter are one time events, so even if it errors out it's not noticeable

night widget
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i don't think the rubber rooms has a breaker box

fallow ginkgo
vital kindle
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dk hoiw

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however now

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Im having desync issues whenever I land on a lethal elements affected moon

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my most recent logs

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im going to remove that mod which condenses ur logs

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cuz its lowk ass and makes it confusing

crystal elm
small cypress
vital kindle
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im just tryna find the issue lol

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my fault

dreamy kettle
#

Is there any known incompatibility/reason and/or fix to weathers (particularly the snow and fog in the air from blizzards) disappearing when you teleport back to the ship from inside?
At least on bozoros in my testing rn, every single time I teleport back to the ship from inside the ambient blizzard effects go away - but the snow on the ground stays and the random big gust of wind effects are still unaffected.

small cypress
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this might be a bug with how teleportation is implemented

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you are not using the ship teleporter, right?

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i know it happens constantly with Imperium

brittle rain
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hey is there any known incompatibilities with other mods?, i would like to add it to my modpack so just to be sure

small cypress
dapper glen
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atp replacing hdlethal with lethalsponge is just the right answer

dreamy kettle
small cypress
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so i can assume if those teleporters are not accounted for there, then it will keep the same state

brittle rain
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thanks, and something like lategame upgrades could have problems?, since heatwave and the stamina upgrades change how the stamina functions, i remember back then(when the mods community was starting) things like this would not be compatible, idk how it is now

dreamy kettle
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Ah ok, ty.

small cypress
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nobody reported anything and i don't use ot personally so can't say for sure

brittle rain
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ok then i would see if it works, and thanks, just yesterday i found this mod from a bozoros update and i was awake until 4:00 a.m playing it, it is so good and well thought, and using it with weathertweaks is peak

small cypress
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niice, glad you're liking it plink
@green sleet thx for the promotion 🤭

green sleet
#

I gotta add pictures of Snowfall and Toxic Smog to the main page actually, instead of being hidden compatibility if you happen to have both mods

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Also Blackout

vital kindle
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trudging through the snow is sick

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it just feels awesome

cold dragon
brittle rain
jolly panther
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A cool story i want to tell
When i play with friends, some of them don't really like Snowfall and Blizzard because they don't like being slown down etc. I myself still think these are bangers weathers, but for the sake of it I only have them enable and having a relatively medium spawn weight
But one day we finally got Blizzard weather on Tunere (the moon is already snowy by default, but Blizzard on top of it was INSANE!)
I was super excited, I could even hear on Spark Tower™️ in the horizon
I climbed the stairs to the main entrance, fighting against the strong winds and jumping in snow
One of my friend even changed his mind when he saw the actual visuals of Blizzard weather and what gameplay it creates etc
But then
Just after 30 seconds of playing the moon
A song was heard in the far distance
Oh boy, yes, someone was playing Song of Storms with the ocarina
Just like that, the weather got replaced directly by stormy and super stormy, and some thunder bolts even fell right next to me
Lmao, this was the first time i played Blizzard in an actual (non testing) lobby, but i didnt had chance to actually play it... all of this because of my very own creation🤣

cold dragon
blazing slate
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Hurricane

fiery siren
#

wildfire

coral flare
#

I wanna check this mod out ngl

#

Are there any issues??

neon heath
# coral flare Are there any issues??

I haven't had many issues and it's become more stable as time goes on. The snowfall weather particularly works unbelievably well, it feels like vanilla-integrated even on modded moons

vagrant prawn
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yeah nothing really stands out

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but if you're colorblind, apparently the toxic smog weather is really difficult to navigate

brittle rain
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What is super stormy??

jolly panther
brittle rain
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Is that a mod?

torn arrow
#

I'm curious about super stormy now too

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Tell me more

quasi quartz
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it's stormy but super

quasi quartz
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think like how superman is a man but super

torn arrow
brittle rain
quasi quartz
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the floor is also made of floor

brittle rain
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And the water is made of oceabn

torn arrow
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Facts

jolly panther
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wow thats some big brain moment here

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anyway, super stormy is a "custom weather effect" that happens if you play the Song of Storms with the Ocarina when the weather is already stormy (or play the song 2 times if it's not already stormy)

torn arrow
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Oh its ocarina effect

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I thought it was custom weather such as supereclipse mod enhance it's eclipse lol

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I wish that my conductive scrap was struck by lightning for 7 times at once
A truly magnificent experience

brittle rain
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Would have been cool

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Imagine a mod that made all the weather super

torn arrow
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I despise fog
But the fog that literally sets my render distance to 0 is crazy

brittle rain
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Imagine super fog, makes the fog like black or something

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And staying too long in it starts to hurt idk

torn arrow
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Blackout + toxic smog

brittle rain
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Well... you know...

torn arrow
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I dont know anything anymore lol

brittle rain
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I haven't tried the blackout mod i didn't knew it did that

torn arrow
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Oh

brittle rain
torn arrow
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I mean blackout its not a fog but a feeling like you're routing at midnight on the moon
And it's pitch black everywhere

brittle rain
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Yeah i heard about it but i haven't tried it yet

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Welp idk how could a super fog work

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Foggy outside and inside, and the fog covers the entire moon

torn arrow
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Fr

cold dragon
jolly panther
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thats what i was asking myself also, since i added combined eclipsed weather effect for Job application
but i still don't know if it's the best way to do it lol
i mean yes i could do combined weathers for the song of storms but is that really what i want? eeeeeh im still thinking about it

jolly panther
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it's not a question of how do i do it, but a question of if

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Like in my little story i was sad to see blizzard gone in just 30 seconds of gameplay, but at the same time it was really funny lol

acoustic fern
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is this suppose to happen

sick ridge
# acoustic fern

Looks like a reverb trigger or something didn't go off so the ShipWindows Black and Stars skybox never despawned, this isn't a bug with Lethal Elements or Ship Windows it's a bug with whatever moon you're playing on.

acoustic fern
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I dont use ship windows

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its snowing inside the facility

jolly panther
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did you rolled a dice?

acoustic fern
jolly panther