#Lethal Elements

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quasi quartz
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for you

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darmuh TerminalStuff also doesn't and had to disable both to get the 2 new weather to actually appear

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(iirc same error in image above just referencing TerminalStuff's CruiserTerminal compat instead)

fiery siren
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turnsout its not loading the new weather :[

small cypress
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@quasi quartz @sleek jungle i pushed an update that will fix the terminal thing plink

small cypress
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also i'd appreciate if on top of a report you guys would give me a code for your pack, its definitely one of the mods conflicting here

quasi quartz
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so is Blizzard "basically" just Snowfall but faster + wind + frostbite

small cypress
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yup, it's just a harder variant

quasi quartz
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gotcha

small cypress
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there are some additional things like dogs hearing being worse in the wind

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also bees should be blocked from spawning during blizzard, but i know this part doesn't work for some reason whar

sick ridge
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It's based on what the moon has setup

small cypress
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i do it in a really fucked up way via patching the enemy list of the moon on landing

sick ridge
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Lol oh boy

small cypress
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how else can i stop it?

sick ridge
simple fiber
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theres a function somewhere you can prepatch when the game tries to roll for stuff

small cypress
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in the roundmanager during the spawn wave?

simple fiber
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ye more ideally

fiery siren
small cypress
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ah ok, i mean i cache and put everything back afterwards right now :S

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but this is better yeah

simple fiber
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yeah but depending on other mods yknow

sick ridge
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Looks like we're getting another update yoiled

simple fiber
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like i touch those lists on moon load (but not where you touch them so its practically fine but)

small cypress
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this patch is most likely not doing anything right now, so it's not a huge deal

small cypress
simple fiber
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naur this is different to that

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the usecase im talking about is lll enemies can have weights for specific interiors so that gets injected on moon load

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more-so pointing out that this kind of thing can happen

small cypress
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aah ic ic

simple fiber
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would have to test but possibly a cleaner way would be to prefix patch these three, set rarity to 0 and restore on postfix

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slightly more precise cut into the game

sick ridge
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@small cypress Endox has discovered some funny bugs with Blizzard

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It's applying stuff from other moons to different moons

small cypress
sick ridge
small cypress
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ok i know what is the deal

sick ridge
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I am very curious lol

small cypress
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it creates a copy of the ground to put snow on it and i assumed it would be deleted when the moon unloads, but it parents by default to the scene with the ship i suppose

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it's just the snow part that is floating, right?

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bozoros is still terrain, right?

green sleet
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Yeah

small cypress
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ok bingo

green sleet
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Haven't meshified it, but at least there's snow already lol

small cypress
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this happens when you go from a moon with terrain to another one lol

quasi quartz
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cool

simple fiber
small cypress
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yeah i forgot to account for this for terrain but didn't for processing vanilla meshes uSerious

simple fiber
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your just accidently falling into the rabbit hole of processing vanilla meshes once and storing them for later re-use πŸ˜„

small cypress
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hmm, love me some caching plink

quasi quartz
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monkeycatluna the crunchy cat emoji we love perfection

small cypress
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also bee patch disabled temporarily

gray junco
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So I added the beta (I know its experimental and it just came out but I got so many errors whenever I booted it up in my hard mode modpack right as I got into the ship. Got any ideas?)

sick ridge
gray junco
cold dragon
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HOLY SHIT IT'S HAPPENING πŸ”₯πŸ”₯πŸ”₯

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can't wait to test it

wise mirage
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1.26 or 1.15 scrap value multiplier for blizzard sound better?

sick ridge
wise mirage
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which one?

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the 1.26?

sick ridge
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Both sound too high

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Like 1.8 is already a lot

wise mirage
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1.15 for the new blizzard?

sick ridge
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Unless it counts those as lower

wise mirage
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I'm confused? I don't have a 1.8, 1.8 is insane multiplier lol

sick ridge
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Yeah

quasi quartz
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if ur considering 1 as 0.4 yeah it's high...

wise mirage
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Weather registry's weather multipliers

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A 1 in weather registry is 0.4

quasi quartz
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yeah I nkow

wise mirage
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It's scaled idk how to word it

quasi quartz
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dunno where high is coming from unless scrap amount is also factored in to that

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which I guess true since default scrap amount is default 1.4

sick ridge
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lol

quasi quartz
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lol

glad sonnet
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I was mesmerized

verbal shell
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No way you added the northern Midwest to lethal company

indigo hollow
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My game (No pun intended) freezes here

sleek jungle
sick ridge
sleek jungle
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O

sick ridge
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LethalPerformance optimizes a ton of things

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I would doubt it's the issue here

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Unless it's erroring

sleek jungle
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Yes but it said in the known issues

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That lethal performance can cause freezing

sick ridge
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Hmmmm

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Well that would be something for Voxx and @visual pendant to work out together

visual pendant
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wdym know issue

sick ridge
glad sonnet
visual pendant
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well it's not my problem that it stucks to triangulate a mesh

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he should limit the tries of triangulating a mesh

indigo hollow
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Oh yikes, that blizzard sound

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Imo, it'd be better /w Rend/Dine's blizzard ambience rather than the commonly used stock one

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This shit is PEAK though aside from that

sleek jungle
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So pretty

sick ridge
sleek jungle
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Yeah, my bad I should have clarified in the beginning instead of saying to remove someone’s mod

sick ridge
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Ye

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You're all good

indigo hollow
sick ridge
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LethalPerformance is too essential lol

indigo hollow
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I noticed Purple wasn't using it in their modpack, and I've never had any fps issues playing in it either

visual pendant
indigo hollow
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It's nice, but I'd rather put it off to the side for now in favor of being able to use cool shit

visual pendant
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he sets steiner points to -1 causing an infinity loop

sick ridge
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Ahhh that makes a lot of sense

sick ridge
indigo hollow
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Well, it works now, so

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Β―_(ツ)_/Β―

sick ridge
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Yeah but I'm still just gonna wait since I imagine Voxx will hotfix it later

visual pendant
indigo hollow
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I'm keeping both though (But disabled) since this is indeed a temporary issue

sick ridge
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And I'll be doing the Bingo stream today anyways and I'm unsure if I will do a stream with my normal group or not. My group is slowly disbanding for Holiday stuff but I do wanna showcase the LE update

sleek jungle
indigo hollow
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Read LE as LethalExpansion

sick ridge
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Since it's been deprecated for a while now

indigo hollow
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It's in my heart

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Callisto... I'll never forget you

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Even though I've visited you literally once, and never again after that

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v1 Orion too, I guess

opaque otter
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is this freeze a big issue or is it just one huge lag spike

summer mist
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I'm pretty sure i remember the agent being disabled on all clients

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I've had issues with it before too

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Accidently doing calculations on clients and it causing problems

somber hemlock
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huh good to know if that's the case I guess, I just never noticed any indication of that

summer mist
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Async loggers log brought it to my attention, and then I thought about it and it made sense

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I use network transforms anyway

spice axle
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snow playgrounds works so well with the snowfall

summer mist
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I need to see this weather with bear traps

spice axle
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found a bug at the end of the day were if the snow is high enough you can just crouch inside the snow

proven mason
spice axle
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i put all weathers to 0 other then blizzard and snowfall and yet im only getting these and now no blizzard or snowfall?????

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is there something im missing???

small cypress
cold dragon
small cypress
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I'll just limit the Steiner points to half of the amount of original ones and it should fix everything

cold dragon
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πŸ˜‡

spice axle
cold dragon
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and that's because

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only Snowfall and Blizzard have a default weight, which means that a moon that doesn't have them as an option (such as Experimentation) won't have anything to pick from

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resulting in a crash

spice axle
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how do i fix it

cold dragon
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set None default weight to 1

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and that should be it

spice axle
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oh okay thx!

cold dragon
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if you want to have Snowfall and Blizzard on every moon, remove everything that's set in Level filters for both of them

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so they get picked on those moons

spice axle
cold dragon
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exactly

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it might look bad on those moons (that's why the weather creator made that list), but it's ultimately your choice

spice axle
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just for snow and blizzard right

cold dragon
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yeah

spice axle
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ok thx

small cypress
# spice axle

These are planets that don't make sense with snow, like hot deserts or volcanos

cold dragon
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you can use LLL tags in those lists

small cypress
spice axle
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works thank you!!!!

cold dragon
cold dragon
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let me get that screenshot for ya

small cypress
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You can also point me where to look at, I just updated the nuget package for registry yesterday (it was on on July version uSerious ) and saw that so didn't have the time to check the proper way lol

cold dragon
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no worries

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i've made sure that the "old way" still works

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but made everything scream at you 🀭

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alrighty, i've copied the code from decompiled version of your plugin:

small cypress
cold dragon
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OH

small cypress
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Link at the bottom of the readme

cold dragon
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alrighty

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the change is really simple

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OH i've fucked it up completely

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will fix, thanks

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nontheless: that's after

summer mist
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Me waiting on mrov to point me to the non obsolete registry version for the last 3 months

summer mist
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No

cold dragon
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fuck

summer mist
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Lol

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My config stuff is still using the old code

cold dragon
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it's still gonna work tho

cold dragon
summer mist
cold dragon
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instead of all Obsolete stuff right now, move that info Config object

summer mist
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Icic okay

cold dragon
summer mist
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Exactly lmao

cold dragon
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waiting for y'all to move tho so nothing breaks

cold dragon
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it's gonna get resolved dynamically πŸ˜‡

night widget
fallow canyon
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Christmas came a couple days early 😍

night widget
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what's the difference between blizzard and snowfall?

cold dragon
night widget
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how is arcadia blizzardable when its hot in the blizzard out hot blizzard cold the hot blizzard hot cold eat the food

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offense is in the blizzard level filter twice?

cold dragon
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what tags does LLL use for hot moons?

night widget
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there's no temperature tags but typically canyon for desert moons like offense and assurance, plus wasteland for experimentation

cold dragon
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add $Canyon; $Wasteland to your level filters

night widget
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:tuhmbup:

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this will be fine

cold dragon
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you should be able to use it even without the dollar signs

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All, Company, Modded, Custom and Vanilla are handled by Registry already

night widget
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why is company a handled thing? why would you need weather at the company?

cold dragon
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i need the weather not to be at the company

night widget
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it has a weight of 10000 with the level filter set to all but i'm not seeing it

small cypress
small cypress
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Oh yeah, I wanted to ask if it's possible to override the sun animator only occasionally or control it from my side? Basically I want "overcast" true for snowfall most of the time (let's say 80% of cases) but set it to true occasionally, because it would look cool to have bright snowy weather rarely

cold dragon
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you could change it in a postfix on WeatherRegistry.Patches.OpeningDoorsSequencePatch.RunWeatherPatches

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it's called before any effects are turned on

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and so you could change the sun animator before it's resolved

night widget
cold dragon
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i need to investigate further

small cypress
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Aaand also I wanted to create combined variants, specifically eclipsed + solar flare, and snowy + flooded. Can I see an example of that somewhere, I assume I'd need weather tweaks for that?

cold dragon
cold dragon
night widget
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blizzard appeared fine on rend before i touched the config but after setting its weight to 10000, setting snowfall to 0, messing with the level filters to only be moons i had, and then setting the level filter to all it doesn't appear it won't appear

night widget
cold dragon
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it should work with whatever the Weather.VanillaWeatherType value is, but I'm planning on making a proper way to handle custom weathers in that

small cypress
cold dragon
small cypress
cold dragon
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but you could just change it AND hook to a function that triggers every landing to do your magic

night widget
cold dragon
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since i've implemented that thing wrong nontheless

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FUN

cold dragon
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blizzard is only on gordion

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lol

night widget
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?????

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did i do it wrong

cold dragon
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you have blacklisted all levels, yeah

night widget
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OH IT'S A BLACKLIST

cold dragon
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those two options work together, yeah πŸ₯²

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switch Filtering option to true and it should be good

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will make the description more clear in next release

night widget
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nevermind about arcadia being blizzardable when its hot in the blizzard out hot blizzard cold the hot blizzard hot cold eat the food i misread the config

small cypress
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I still don't follow plink

So each moon should already have special animation clips in there. But it seems like you use an animation override controller and supply your own clips? Why just not set the bool value and use existing ones?

cold dragon
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if a weather animation clip is defined, it's going to be used

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if not, i use the ones that are there already

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just overriding which ones show up

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it was messing something in weathertweaks, i honestly can't remember what it was tbh

night widget
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alright now i'm getting somewhere

small cypress
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So basically idk what I should be touching to force sunny weather and at which point

night widget
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why is blizzard not on exp, assurance, offense, vow and fray by default?

cold dragon
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cause hot

cold dragon
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reading and comprehension failed

night widget
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on cambrian with blizzard you slightly float?

cold dragon
small cypress
cold dragon
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just change ImprovedWeatherEffect.SunAnimatorBool before the effect gets enabled

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    [HarmonyPatch(typeof(WeatherRegistry.OpeningDoorsSequencePatch), "RunWeatherPatches")]
    [HarmonyPostfix]
    private static void RunYourCodeAfterLandingButBeforeEffectEnablingHere(){
      // your code
    }
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like so

night widget
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also seems to break terrain textures on experimentation somehow

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with specifically lethalelements enabled (or atleast blizzard), i can't land on ichor. i pull the lever, it gives me an error (something about the player animator) and the loading screen never appears, i'm locked in orbit for eternity

sudden arrow
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sector-0 is throwing errors about no ground thickness

night widget
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sector-0 has no terrain, perhaps that relates?

sudden arrow
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also it also froze the water inside of chizra temple? It looked really wierd

night widget
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ah it probably doesn't account for inside water

sudden arrow
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you were able to hear the blizzard in the rooms with "open ceilings" which was pretty cool, but the frozen water in chizra doesn't seem to work properly

small cypress
small cypress
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There's no ground

sudden arrow
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wdym blocked

night widget
sudden arrow
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blacklisted?

night widget
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yeah sector-0 is blacklisted by default

small cypress
night widget
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huh, then is chizra doing something weird?

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oh wait no it isn't, found frozen water in mineshaft

sudden arrow
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I wasn't on a tundra moon though.

night widget
small cypress
night widget
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what does the big wave of wind do other than have loud broken audio?

sudden arrow
night widget
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sometimes when you crouch in snow you can see through it, other times it does this weird looking flashbang effect

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also old bird rockets destroying snow?

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on summit

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there isn't usually terrain here

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okay this specific spot is a bit more of a problem because this is main, the main entrance is completely inaccessible, and you can only access fire on summit through the facility

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snow on the radar goes over the ui

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bugs i've found with blizzard on specifically my moons
sierra and fray: wind sounds and snow particles just, aren't there until you've exited the interior. probably something i need to fix? don't know how though

cambrian: you float slightly above the ground, also the ice doesn't seem to be at the same spot as the actual water normally is

temper: improves visibility somehow?

all: the wind wall spawned but it just, didn't move. it was stuck in place. also, all the particles were cyan instead of white which looked really weird. screenshot is attached

vital kettle
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I wanna see maritopia with snow

buoyant flicker
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host and client different pov when under the snow (blizzard)

summer mist
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as intended clearly

spice axle
fallow canyon
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The snowfall animation keeps speeding up to insane speeds, that normal?

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Snow piles up outside the Vow main entrance but doesn't do anything, doesn't slow you, blind you or go away when you walk through it

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Although clearing it with a shovel still works.

fallow canyon
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not a bug, it's just... it's so pretty πŸ₯Ή

summer mist
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how dare you

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bug reports only

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get this man outta here

verbal shell
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hm

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how stable is it actually im seeing a bunch of reports that it works and then also doesnt lmao

small cypress
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regarding the filter that is applied under snow: it is very problematic to understand when the player is under it because this would require a dynamically changing mesh collider which doesn't exist. I only approximate this by comparing feet position + snow thickness against eye level, so when you're very close to the edge between snow and air these inconsistencies happen. I'm afraid i don't know how to solve this

small cypress
night widget
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you could probably make the filter a bit less bright

small cypress
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there's is a config setting

spice axle
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found a bug with blizzard were you cant climb a ladder because of the wind

verbal shell
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you should have the option to lick metal objects in blizzard so then your tounge gets stuck to it forever and you cant move
/hj

fallow canyon
verbal shell
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you mean you dont wanna get stuck to a metal pole?

night widget
fallow canyon
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If somehow it is, I'm thinking you could add a collision layer or something below the snow that's at the right height to ensure the player camera never sinks below the actual snow in the first place.

small cypress
# night widget on summit

this is because of mesh smoothing, i'm gonna add a blacklist so you could block some moons from mesh postprocessing manually.
It is unfeasible to know how every single moon is setup so some of them won't work. This is exactly why your moons except temper are blacklisted. There're too many trees on fray that will prevent the snow from projecting from the sky, sierra is too enclosed (and there are heatwave particles for god's sake), cambrian is full of water that will prevent snow from accumulating too. Increased visibility on temper is intentional, it adds +15 meters of visibility if it's below a limit

night widget
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the heatwave particles actually got removed once it got remastered

small cypress
fallow canyon
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rip

small cypress
fallow canyon
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I see.

night widget
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what if i make the targetvertexcount 1

small cypress
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so yeah when you report errors please give me a log (with debug output) and at least a modlist with steps to reproduce the error. otherwise i need clairvoyance to understand some of the reported errors here

small cypress
small cypress
spice axle
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thx!yoiled

fallow canyon
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About the under the snow filter, you can make it some kind of grey-ish snow-colored texture (maybe it can have a variable brightness too depending on local conditions), so it would just look like your screen is entirely snow, rather than having the screen become the sun.

sudden arrow
night widget
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i think someone oughta bring a shovel

verbal shell
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skill issue

verbal shell
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its neat to want plants get covered with code rebirth lol

small cypress
night widget
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i don't use imperium

small cypress
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also it is cyan for a reason, otherwise it's practically impossible to undertand when it's coming (same reason why there's a loud audio there)

night widget
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i suppose that's fair

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maybe config option to make it white

small cypress
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if there's lots of demand, otherwise no for now

small cypress
night widget
fallow canyon
vital kettle
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idk if this is known already but snow particles go through the ship with melanies 2 story ship mod

fallow canyon
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That happens on vanilla as well, I think it's known.

vital kettle
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ohhh mbmb

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would it be possible to make the blizzard/snowy weather temporarily add a tundra tag to the moon its active on for compatibility with skins that correspond to biomes?

small cypress
vital kettle
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oh yeah probably

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then the skin registry better add weather skin injections

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or weathers as tags

small cypress
vital kettle
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epic

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im trying it on maritopia btw

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weird seeing it frozen over

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obvs the snow layers dont spawn but

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i just wanted to see the water frozen

small cypress
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i didn't add it to the blacklist for the sake of blizzard >:)

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mmm windy skyscrapers

vital kettle
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i had to blacklist march in my pack cause of chameleon

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since it makes march always have a train effect

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and they stack

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sad times

small cypress
vital kettle
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similar to how snowy artifice does it?

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also for some reason the snow paths aint working for me

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appear on the map tho

small cypress
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idk how it does this , but it's definitely shouldn't just be enabled unconditionally like it is now, but it is a minor detail easy to miss

small cypress
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and the map renders every single layer it seems, even ones i use for hiding the tracker

vital kettle
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ohhhh makes sense

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so it should work on just regular ground then?

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also is there a specific reason blizzard is disabled on vow

night widget
small cypress
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yeah it works only on actual "earth" terrain

small cypress
vital kettle
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ahhh that makes sense

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tyty

vital kettle
small cypress
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it works there, but trees block the wind constantly so not a lot of change

vital kettle
vital kettle
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Reign + blizzard would probably be hell

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and tauralis

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gonna try that out actually

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also i doubt its compatible with derelict

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but correct me if im wrong

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cause im curious on how it would interact with that moon

small cypress
vital kettle
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oh damn

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i might disable it anyways

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cause

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thats one too many gimmicks to worry about id say

sleek jungle
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So if we find a moon with ground thickness errors we just blacklist it right?

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I’m assuming it’s up to the moon dev to fix that not LE

verbal shell
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Also post it here so others who have it can blacklist it

sleek jungle
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Railroad Ridge

fiery siren
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my computer crashed while landing on blizzard dine

verbal shell
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too much snow

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fr fr

fiery siren
verbal shell
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trust

small cypress
fiery siren
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and then it just froze and restarted

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its a quite decent pc honestly

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no gpu, but still packs a punch

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lowered some snow graphics, lets see if it fixes something

sleek jungle
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My brain cell when the flashlight I dropped fell through the snow plink

small cypress
fiery siren
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also one funny thing i found on snowfall

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the snow starts to gradually speed up when falling lmfao

night widget
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the exponential snow

small cypress
fiery siren
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it always copies the most recent log right?

small cypress
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i guess so, but this doesn't have debug logs so idk, at least there are no errors so it's probably rendering

fiery siren
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yyyyyyyeah, most likely

small cypress
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to reproduce this

fiery siren
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0193efd9-b056-a72e-292d-b3b46341b7bd

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i mightve turned off debug without knowing, but idk

fallow canyon
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You reckon it's possible to prevent earthworms from leaving trails while underground?

fallow canyon
fallow canyon
small cypress
# fallow canyon To come back to this, it appears this is a combination of two things: 1. The sn...

this is normal to some extent because as soon as you step off the ground snow stops affecting you and it's pretty hard to understand when the ground is still close enough that it's peeking trough the topmost object... I have an idea but it's a bit convoluted, so I left it for now
Diversity probably adds custom passes that block my camera from taking a snapshot of the level, I'll look into this, thank you!

fallow canyon
small cypress
green sleet
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<- (Had to patch a WeatherRegistry method)

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lol

small cypress
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ye, but no 😠

green sleet
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Understandable, I don't really like it from a programming point of view...

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As in principle-wise

small cypress
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i'll just wait for the fix greed

green sleet
sudden arrow
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gotta say though, the snowfall looks so beautiful

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it reminds me of the beautiful times back when snow was actually real

fiery siren
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^ (never experienced snow in their entire life)

sudden arrow
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oh dang

fiery siren
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average tropical country resident

sudden arrow
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it snowed once this year but it was more of a snowish rain

fallow canyon
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I thought snow was an original idea by voxx

fiery siren
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bro snow is so cool.....

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i wished voxx added it to real life..

verbal shell
small cypress
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Ok, new update with a bunch of fixes:

[1.2.2b]

  • Fixed problems on Experimentation
  • Added config to blacklist planets with a mesh terrain from postprocessing it
  • Worms no longer create trails when borrowed
  • Fixed dropping from ladders in wind, now only happens when you're too cold to hold the metal bars
  • Made chilling wave vfx dynamically resize depending on the level size
  • Slightly recolored ice particles in the wave
  • Changed under snow filter to be less intrusive (may change again)
  • Improved snow collision detection
  • Fixed incompatibility with Diversity
  • Fixed a random infinite loop bug while triangulating
  • Moons without proper ground will now work with the blizzard weather (without the fluffy snow part)
  • Fixed freezing water in interiors
sick ridge
small cypress
#

<@&1264305793440681984> can someone pin this, please? it's already in oblivion D:
#1268919667347427390 message

verbal shell
#

you should put that in #dev-moons too maybe?

night widget
small cypress
#

btw did you use the terramesh tool or it uses unity terrain?

small cypress
modest temple
#

moon is vow. when crouching on ice it sends you underwater

small cypress
#

despite me disabling the water script unity still executes collision events, being weird as hell as usual T_T

simple fiber
#

disabling a monobehaviour

-Runs OnDisable

-Stops Update, LateUpdate & FixedUpdate from running

#

thats about it

#

it wouldn't stop collision events from firing because it inherently doesn't have that kind of control over how the c# works

small cypress
#

omg, i thought it stops everything or maybe at least checks the flag

#

ok then it makes sense

simple fiber
#

naurrr

#

its actually a good thing it only does that in practice because you can use it as a general update toggle kinda thing

small cypress
modest temple
#

tyyy

winter mortar
#

@small cypress can you ping me in like 1 hour if nobody else has done it, I am at work

indigo hollow
#

Getting abt 30-40 fps in the snowfall weather

opal ridge
#

vow still have some water junk if snow

small cypress
opal ridge
#

did y'all update like 5 seconds ago?

small cypress
opal ridge
#

sorry

#

also suggestion

indigo hollow
#

Oh btw

opal ridge
#

maybe make a weather that affects inside enemies

indigo hollow
#

Does Snowfall/Blizzard mess with the spawn curves in any way?

verbal shell
#

rn

opal ridge
#

like how eclipsed does

small cypress
# indigo hollow ``0193f171-ba7c-0312-d11f-b12df238f802``

as opposed to? i mean all of these fancy effects do not come for free, so expect trouble if your pc can't handle it. there are no errors from my side in the logs, but you do have something spamming audioreverbtrigger errors, maybe it's that?

indigo hollow
#

I'll look into the audioreverbtrigger thing

#

That's

#

interesting

#

getting less lag on Blizzard for some reason...

small cypress
indigo hollow
#

Nvm I'm getting 50 fps now that the blizzard actually hit lmao

small cypress
#

i'd try checking without any other mods to see if it's indeed just graphics taking too much

indigo hollow
#

But it was fine b4

small cypress
#

wdym hit? the wave?

#

i still don't understand how much of a drop you're seeing, what's the normal fps like for you?

indigo hollow
#

When the blizzard itself actually hit (The wave)

#

Dropped to 40

distant fulcrumBOT
winter mortar
#

There ya go @small cypress

#

Appreciate the patience

verbal shell
#

so sad that @tribal viper died of ligma

indigo hollow
#

Who the fuck is Jeb?

verbal shell
#

discord bot that let mod creators pin shit in there own threads with a command

indigo hollow
#

The joke went over your head and into a tower 😭

verbal shell
#

it is my duty to miss every joke possible because I am extreamly bad at detecting them

green sleet
#

#1253705079605956640 message

#

Probably a few other mods causing lag, but those are pretty heavy on performance just overall

indigo hollow
#

My game is capped at 60 anyway

green sleet
#

JesterStompShake searches through all objects every frame, even without a Jester, even in orbit

indigo hollow
#

Lmao wtf

green sleet
#

Anyone playing your pack on a lower-end PC will appreciate the removal of those two mods

indigo hollow
#

I mainly play solo and /w another guy, so nah

verbal shell
#

lmao

indigo hollow
#

Trollface

wise mirage
#

has the recent updates for the blizzad make it work with LP?

indigo hollow
#

Yuh

green sleet
indigo hollow
#

I'll see

#

Hopefully it isn't ☠️

indigo hollow
#

☠️

#

IT WAS THEM

indigo hollow
#

120 FPS ON SNOWFALL LMAOOOOOOOOOOOOOO

#

WHAT THE FUCK

green sleet
fiery siren
#

ALRIGHT, just tested the mod w/my gang

#

everything worked flawlessly

#

their only complaint is that the blizzard wave's sfx is too loud (might be their issue, idk)

#

but aside from that, all of it worked amazingly well! great job!!

indigo hollow
#

Weird glitch /w the solar flare's auroras

#

For some reason, for only the host, the auroras are smushed into this spot to the left of the ship on Rend

verbal shell
indigo hollow
#

I'll roast you over a campfire

#

(Pun intended)

verbal shell
#

You have to scream to be a tiny bit audible

fiery siren
#

that's an amazing idea LMFAO

#

coderebirth windy if it was better

indigo hollow
#

Soogoo experienced some issues /w the heatwave weathor
0193f1ff-864a-d693-d392-d4592950be7d

#

Its heatstroke overlay remained both orbit, and the next round, despite it not being a heatwave then. The effected cooled off when he reentered the ship when we were landed, but it came back when he exited the ship

verbal shell
#

With some nice particles

fiery siren
#

windy could work like how snowfall and blizzard is, while the tornado is a strong version of windy

indigo hollow
#

No stat changes

fiery siren
#

blizzard: stronger snowfall
tornado: stronger windy

hallow holly
#

🫑 gotta check out this sick mod soon

spice axle
#

how do i use the shovel on the snow?

#

nvm found out

small cypress
quasi quartz
#

B but

#

They just updated!!

green sleet
#

Yeah they're working on it again lol

fallow canyon
#

useful hairdryer mod when

frank fable
#

the snow can cut off text on the monitor

night widget
#

dirge from altmoons looks like this with blizzard

#

also on pelagia from altmoons, had trouble making paths in the snow

#

pelagia should probably be blacklisted from blizzard because it was absolutely horrible to play on, all the quicksand was invisible

slender lintel
#

Dirge or pelagia?

#

Pelagia I wouldn't imagine is capable of snowing anyway if it's a swamp

#

For the dirge thing that's a shame if it's altmoons cause idk if that's being updated

night widget
slender lintel
#

Damn, still dunno for sure which has a problem but if Voxx can fix it then that's awesome sauce

small cypress
# night widget with lethal elements disabled this didn't happen, i'm pretty sure it's a blizzar...

this is indeed altmoon's problem because all of these weird objects are triggers that are set to an incorrect game layer (they are on Default but should be on Trigger), so when my snow is rendered it forces them to become visible. There's no fix for that from my side. The reason they are originally not visible is that they have a broken rendering setting that I use for drawing snow, but this is not how objects are supposed to be hidden in unity anyway.

night widget
#

ah

night widget
small cypress
#

as for Pelagia... i actually don't know what to do with quicksand that is by default on some moons, it's logical that it gets covered by snow like it is now, but i understand why that would be annoying. I'll wait for more feedback...

#

and to make paths in the snow you need to be actively standing on the ground, so while you get sucked in by quicksand it doesn't work

night widget
#

even when standing on the terrain it didn't seem to work

small cypress
night widget
#

ah

#

yeah here's a screenshot of pelagia, most of it is mud and bridges. with blizzard, it all looks like snow

small cypress
#

i'm gonna sort this out in the future because for the same reason when there's something on top of the ground (like a concrete block) and it's pretty thin, then the snow might uppear from below, but it won't affect the player :S

surreal prairie
#

Weird visual bug with the snowfall here. On Offense

sudden arrow
#

wdym? You never saw spikey snow before?

#

seems normal to me

surreal prairie
small cypress
surreal prairie
#

Not fully sure if this was from blizzard or something else. its the first time i've encountered it. No errors in logs either.

small cypress
small cypress
surreal prairie
#

Seems to not be playing nice with DemonMaes moons.

small cypress
#

logs

surreal prairie
#

[18:19:53.4939697] [Error :voxx.LethalElementsPlugin] No ground object is registered, cannot calculate snow thickness!
[18:19:53.5230679] [Error :voxx.LethalElementsPlugin] No ground object is registered, cannot calculate snow thickness!
[18:19:53.5486605] [Error :voxx.LethalElementsPlugin] No ground object is registered, cannot calculate snow thickness!

small cypress
#

yes then it's probably because there's no natural ground on that moon

#

but you shouldn't be slowed down then

#

i'll check

verbal shell
# surreal prairie

looking at that ship makes me wonder if we are playing the same game fr

surreal prairie
#

You should see it when we buy everything for it xD

surreal prairie
# surreal prairie

@small cypress It only happens on this moon with snow and blizzard. Rainy was fine.

#

[18:36:20.6089541] [Error :voxx.LethalElementsPlugin] Snow masks texture is null, cannot calculate snow thickness!
Got this on another modded level

#

Seems to work fine though on the moon

small cypress
surreal prairie
#

I really love this addition and don't want to have to remove the moons or elements so i'm gonna blacklist moons for weathers right now. I'm just curious if I should run more tests or if you think the other two will be fine.

small cypress
#

@stiff linden is there anything special about SpookyFoliageMAT material from Espira? For some reason it doesn't work with custom passes, the entire screen turns black when you have that grass with it on the screen anywhere

stiff linden
#

lemme look

surreal prairie
# stiff linden lemme look

Halation doesn't like the snow weathers either D: doesn't break like Espira.

Can confirm so far Flicker works great with it.

stiff linden
#

Halation doesn't have a terrain so that makes sense

surreal prairie
#

Gotcha

sick ridge
#

I feel like it doesn't have a Mesh or Terrain lol

surreal prairie
#

yep its just the snow and espira not liking each other. the other weather event worked fine

small cypress
# surreal prairie

ok, this is cause by going from a moon with ground to the moon without D:
easy fix, just need to clear buffers on departure

stiff linden
small cypress
#

it seems like it also works until you look at a specific pixel of the grass uSerious

surreal prairie
stiff linden
#

Does it also break on Mazon, because the grass there uses the same mesh but not the same Material

surreal prairie
#

Been trying to go down the list based on which planets roll the weather.

#

@stiff linden happens on Mazon too

small cypress
#

oook interesting

stiff linden
#

mesh busted probably

surreal prairie
#

Any other moons?

small cypress
#

it works without my custom pass, but when i try to render snow on top of it - boom

stiff linden
#

I've noticed the Object size on the LOD Groups is weirdly huge for some reason, think that's relevent?

small cypress
#

let me check...

spice axle
#

for some reason snowfall and blizzard dont work on assurance when they used to???

#

every other moon works but assurance now

small cypress
stiff linden
#

time for a remodel it sounds like

small cypress
#

i can look at it after calling mesh.RecalculateNormals()

#

maybe you can do it from the editor in the import settings window

small cypress
stiff linden
#

Hoping it's just the high LOD mesh because the Low one is just two planes in an X shape

stiff linden
#

cool, just made a newer grass mesh and gonna update it now

surreal prairie
#

Voxx your snow weathers are something else! I can not wait for lobby tonight with it.

#

Oh right Halation need to black list though.

stiff linden
#

Add Lithium while you're at it

surreal prairie
small cypress
surreal prairie
#

do the roads fill with snow?!?!

#

Also @stiff linden Got another issue for you D:

stiff linden
#

wha

small cypress
surreal prairie
#

Gotcha. still really cool πŸ˜„

summer mist
small cypress
#

pushed an update that fixes moons with non valid ground (snowfall wil be just visual, blizzard will work, but no fluffy snow as well) - it will print some errors, but will stop quickly (they are for me just in case)
also @fallow canyon @night widget now snow properly interacts with players when they are on it even if the object they are standing on is not exactly terrain. Thus, Phaedra works 100% now (the swamp freezes)
also snow is no longer spiky and assurance works again

verbal shell
#

company crusier snowplow upgrade when???

surreal prairie
proven mason
night widget
#

phaedra has no quicksand, do you mean pelagia?

verbal shell
surreal prairie
#

@small cypress If i'm gonna put Solar Flare in a config for something should I do it as SolarFlare or Solar Flare? I see you have it listed as one thing and another mod pulls it as the other.

wet seal
#

works fine now I assume?

small cypress
#

yeah it was on me

wet seal
small cypress
#

this is how i register it

surreal prairie
#

cool thanks.

#

trying to set up weather multipliers for the new moons with GI

fallow canyon
#

or am I mixing up moons

steep turret
#

voxx did mean pelagia though not phaedra

fallow canyon
#

Pelagia doesn't really make sense to have snowy weather anyway tbh, at least not currently

steep turret
#

im going back and forth on it cause it looks super neat and does fit since it has an eccentric orbit, but visually its not quite there. that can be easily tweaked to make fit better, though, so dunno!

#

ill see how it plays

#

its the hype of "new thing" lol

surreal prairie
#

@stiff linden @small cypress Thank you guys for the fix and Voxx the new weathers are AMAZING! I can not wait to stream it tonight!

small cypress
#

what layers

#

and why

#

this is the entire point of the weather

#

and you can confirm it's specifically because of the dynamic snow buildup? because this is not the most resource intensive thing

wise mirage
small cypress
#

you need to use UnityExplorer, open the scene and disable the "Copy" of the terrain

wise mirage
#

your friend running it on a laptop?

#

that prob why

fiery siren
#

you can just turn down the snow graphical stuff

#

thats what i did for my modpack

#

one of our friends has a not-so-decent computer and it helped a lot

#

but read the configs carefuly though

#

you might mess it up if you input a wrong number

small cypress
fiery siren
#

no space for desync in these lands buddy.

small cypress
#

Idk if any more people need this, but I made a basic API to read and track snow data for custom entities. It's pretty easy and i wrote some comments for better explanation.

This is for adding snow tracks: https://github.com/v0xx-dev/VoxxWeatherPlugin/blob/main/VoxxWeatherPlugin/src/Utils/SnowTrackersManager.cs
This is for registering objects and obtaining sampled data: https://github.com/v0xx-dev/VoxxWeatherPlugin/blob/main/VoxxWeatherPlugin/src/Behaviours/SnowThicknessManager.cs

GitHub

A mod adding new weather effects to Lethal Company - v0xx-dev/VoxxWeatherPlugin

GitHub

A mod adding new weather effects to Lethal Company - v0xx-dev/VoxxWeatherPlugin

steep turret
#

oh thank god

verbal shell
small cypress
verbal shell
steep turret
#

@small cypress you did an insane job w this. looks fantastic.

steep turret
sleek jungle
#

cool do the cabins protect you from the blizzard wave

steep turret
#

in theory they should, theyre identical to the ones from vanilla save their lack of windows+doors. wasnt paying attention 2bh mb was ogling too hard lol

spice axle
#

It looks like they do as you dont have the frostbite effect on the screen

sick ridge
#

@small cypress Discovered a bug with Solar Flare, the new visuals are gorgeous btw but they seem to vanish when you go inside and then back outside

small cypress
vital lotus
#

Cirno wants the snow gone, aint no way

simple fiber
#

@small cypress Heads up incase it’s relevant to you. Found out today you can use NavMeshBuilder to collect sources to get a list of objects that will be used in the baking of the moon. There’s some interesting data that can be interpreted from this

#

eg. Ik your fine with your water system rn but water will be notably big bounds that won’t show up in that source list

small cypress
simple fiber
#

naurr unfortunately

#

and yeah i found that out because i wanted the terrain πŸ˜›

#
            List<NavMeshBuildSource> buildSources = new List<NavMeshBuildSource>();
            List<NavMeshBuildMarkup> markups = new List<NavMeshBuildMarkup>();
            NavMeshBuilder.CollectSources(new Bounds(surface.center, surface.size), surface.layerMask, surface.useGeometry, surface.defaultArea, markups, buildSources);

            Plugin.logger.LogInfo("Collected Sources");
            buildSources = buildSources.OrderBy(x => x.size.sqrMagnitude).ToList();
            Vector3 biggestSize = Vector3.zero;
            MeshCollider biggestMesh = null;
            foreach (NavMeshBuildSource buildSource in buildSources)
            {
                if (buildSource.component == null) continue;
                if (buildSource.component is MeshCollider meshCollider)
                {
                    Plugin.logger.LogInfo("Source: " + buildSource.component.gameObject.name + " , Size: " + meshCollider.bounds.size);
                    if (biggestMesh == null || meshCollider.bounds.size.sqrMagnitude > biggestSize.sqrMagnitude)
                    {
                        biggestSize = meshCollider.bounds.size;
                        biggestMesh = meshCollider;
                    }
                }

            }

super rough example

small cypress
#

you can try my f'd up way of finding terrains, it seems to work on all vanilla moons and most custom ones

simple fiber
#

mhm?

small cypress
summer mist
#

140 lines of pure fields, yummy

small cypress
#

i need to separate some of them actually because both blizzard and snowfall use the same ones and i didn't think this through initially, so they are needlessly duplicated D:

simple fiber
#

Oh nice catch on terrain layers

summer mist
#

I do love that trees are on the terrain layer and terrain is on the room layer lol

simple fiber
#

Did you notice an actual gain using material property ids rather than strings or just pre optimised

proven mason
small cypress
stiff linden
small cypress
stiff linden
#

they use the same mesh so they should be, I wonder if I missed something

small cypress
#

i am actually super curious why would broken normals cause something like that, but after everything I've seen while making that custom pass, it could be some completely random obscure glitch stemming from a unity bug agony

verbal shell
verbal shell
#

tropical blizzard

sleek jungle
#

Oo how does that look

wet seal
sick ridge
#

Btw @small cypress Don't all the Vanilla moons have Meshified Terrain?

#

Just wondering if all of them should exist in the Blacklist

summer mist
#

its about fitting in, thats why they're there

stiff linden
#

I took a look at your code, @small cypress If I understand what I read, it looks like how it freezes water to make a Water surface solid, it checks the scene for any object that has 'Water' in the name with no collider, Glitch found something interesting, On a moon I've made it turns affects reeds too because their ingame name is 'WaterReeds' and they lack a collider

distant fulcrumBOT
stiff linden
#

Thanks I guess Pawsy

small cypress
small cypress
small cypress
sick ridge
summer mist
small cypress
summer mist
#

Ohhh

small cypress
#

And for example on vanilla moons they are in completely different places in the hierarchy

summer mist
#

Amazing

#

No way to connect them? Even via layers?

small cypress
small cypress
#

So no

#

Water is basically indistinguishable from other random objects normally

small cypress
night widget
#

you could maybe check for the quicksand script instead of things named water?

#

i don't know if that accounts for the visuals of the water though

verbal shell
cold dragon
#

it could be registry issue

#

again

#

will check that later 😭😭😭

slender lintel
#

Does LethalElementsBeta seem pretty stable to be used in a small modpack?

I'm using Altmoons, Distinctmoons and Rebalancedmoons. I'm considering using the snowy weathers as a last-minute addition for the experience

#

(And I take it I should install beta in place of the stable mod)

gilded python
#

Probably?

#

You should still test youurself to be positive

cold dragon
slender lintel
small cypress
# stiff linden Mazon is still doing the black screen flickering it seems

So it's another object this time. I manually inspected the normal vectors in the Ramp mesh and some of them are exactly zero which shouldn't be happening. After setting them to something else flickering is gone. I think the game freaks out due to division by zero in the shader when i blend normals, i'll try to fix this from my side as well if it's indeed the reason.

UPD: adding a small number to the normal in a shader didn't do anything D:

stiff linden
#

Ill get it fixed

sick ridge
#

We had a Coilhead outside on that ramp by main and it couldn't move

#

Idk if that was a moon issue or LethalElements bug

small cypress
stiff linden
#

Hit that Fix Mesh command in pro builder, problem likely solved

small cypress
stiff linden
#

It's because that area has a navmesh effector the coilheads can't navigate in

#

Was meant to stop Old Birds and Worms from camping but Coilheads are also affected

small cypress
#

poor things

small cypress
#

on Mazon, for example

stiff linden
#

It's far enough below the water that it shouldn't reach on mazon specifically

#

Just to clarify, The water freezing affects things by material name, not by Object or Texture name right?

small cypress
small cypress
stiff linden
#

Cube (8) is the name of the navmesh blocker in the water, I'll give it an actual name when I push the update

small cypress
#

ye, dw it's not a big deal, but I appreciate it

stiff linden
#

gonna be renamed 'WaterAffector'

small cypress
#

yay it works

sudden arrow
green sleet
simple fiber
#

@small cypress don't need your help with it but do you mind if i end up stealing your meshify terrain code from this mod for testing #1321242208061620318? only for testing for now

#

wanna test modded moons and i think getting layeredlit -> unlit is going to be abit of a pain compared to terrain lit

small cypress
#

Thanks for your idea with object bounds btw, it helped remove lots of false positives when detecting water

green sleet
#

Probably won't actually, but it's kinda funny Snowfall allows the Cruiser to drive on it

sick ridge
#

So driving the Cruiser back from Main sucked

#

πŸ˜‚

#

I managed it though

green sleet
#

I guess the lake would be a good option under those circumstances lol

#

No obstacles

sick ridge
#

Wesley ended off the stream by having a rude spawn node for landmines

#

Lol

#

Walked in and instantly died

#

πŸ˜‚

green sleet
sick ridge
#

Toy Store really should have gotten a festive update though imo I'm sad it didn't

#

It feels so bland

green sleet
#

Nutcrackers are festive yoiled

sick ridge
#

I just want it to not generate so absurdly large

green sleet
sick ridge
#

I'm excited for the new interiors and moons Wesley is gonna drop soon though

sick ridge
#

and that Desolation Redesign

#

πŸ”₯

verbal shell
sick ridge
#

I expected nothing less tbh, there was no way he wasn't gonna be releasing new moons and interiors when he's been working on it for over 6 months lol

green sleet
#

Bro making a DLC before the game is even released

sick ridge
#

Remastering his original moons was icing on the cake

#

Desolation's Redesign made me so happy

#

Cus it really adds so much more to it due to it's lore

verbal shell
#

for the big heavy redesigns he should have standalone versions of the old versions

sick ridge
#

I think it was just limited before due to the tools that existed at the time

sick ridge
#

It looks way better

#

and way cooler

verbal shell
#

I know I was just saying in general lol

#

if any moon got completly redone where its basically a brand new moon under the same concept

#

would be nice to have a standalone of the old so you could use botyh or something

green sleet
#

I mean old versions of the moons are still there

#

Oh both?

sick ridge
#

Yeah idk if he redid any of them, I think he just touched all of them up

green sleet
#

That'd cause some weird things probably lol

verbal shell
#

oh maybe yeah

sick ridge
#

with JLL existing and stuff he was able to achieve the style he wanted for the moons that got the overhauls basically

#

Cus I'm sure the touch ups are things he wanted to do from the beginning

#

just

#

Limitations existed

#

Cus you have to remember they originally were built on LE then ported to LLL, some of his moons have had some performance issues all this time since the port too Etern is a pretty good example

verbal shell
#

yeah

sick ridge
#

Etern and Polarus, sometimes Gloom

#

The redesigns and touch ups were probably not only to get the style he wanted but also to optimize them as well I'm sure

#

I know s1ckboy was helping him heavily with it

green sleet
#

Definitely more convenient with JLL though lol

sick ridge
#

Yeah

#

But there is no denying how bad LE limited things

#

LE was also extremely unoptimized

verbal shell
#

twas the early days so it made sense

sick ridge
#

Ye

small cypress
#

I uploaded a new version with some fixes.
It also adds a new weather effect - Toxic Smog ☣️

sleek jungle
#

Fume clouds indoors 😳

#

Gotta see this on harloth and fission-c

small cypress
#

if anyone played Derelict, it's basically its toxic effects, but made to work with any moon

#

like a harder version of Foggy

verbal shell
#

btw is there a reason why the descs on the readme are ai

hexed sinew
#

@small cypress could you add support for the solar flare weather and body cams mod

#

With the solar flare weather the body cams work fine

small cypress
hexed sinew
#

But should brake since the solar flare weather disrupts electronics

verbal shell
small cypress
#

Sure, if you can rewrite it and want to invest time in this - that'd be great, just keep the important info in each weather description.

verbal shell
#

im not gonna do anything till its nearing release incase you change how things work

small cypress
#

Gameplay mechanics aren't going to change

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There might be additions to the existing ones though

summer mist
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hes gonna make blizzard spawn a really hot volcano

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trust me i have insider leaks

verbal shell
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I was gonna say true new weather volcanic eruption

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then I realized that would be very close to meteor shower

summer mist
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i didnt wanna leak dms but...

verbal shell
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dont wanna leak dms but...

small cypress
indigo hollow
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Small critique: The snow would blend in better /w ice moons if they didn't have a dash of blue to them

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Looks kinda off when the ice moons lack any sort of color in their snow

lime acorn
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that all comes down to tagging and cooperation between modders. i know a number of blue shaded snow moons while another number of gray/white. if compensation is made for one, the other wont be as lucky. easiest way (in theory) is to tag moons appropriately, but then voxx would have to go door to door and ask for the maker to tag their moon to have the proper snow effect.

indigo hollow
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I meant moreso for vanilla ice moons

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Bozoros just so happens to use the same coloration as them

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I couldn't rlly care about custom ice moons since it's too intensive for modders to figure out how to make shit work with one another

proven mason
indigo hollow
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I didn't say that it was ugly, because it isn't

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Just inconsistent

wise mirage
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I don't know if I read that right but Toxic Smog weather? Thank you so much 😭

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Only thing that was weird was I could run through the green clouds and nothing would happen. I'd have to wait in a cloud for like 10 seconds before it even damaged me

wise mirage
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that and I don't think the toxic fog effect lingers, it's just only when I'm in the gas I think. I'll test it some tn

small cypress
small cypress
wise mirage
small cypress
wise mirage
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so if I accidnelty run through one real quick, it is supposed to start damaging me after 5 seconds? Even though I'm away from it?

small cypress
wise mirage
small cypress
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Yeah balancing is a bit off I suppose, maybe I'll slash the cooldown to 3 seconds and increase the drunkness effect

wise mirage
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Imo, I'd recommend just 1. They basically hazards at this point that need to be avoided or else their effect while activate. If I had to wait 3 seconds on a mine for an explosion, mines would basically be just non fuctional

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But I mean whichever you choose! Just trying to help with the balancing since it seems a bit too easy

wise mirage
small cypress
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no promises, but you're always free to suggest new ideas

vital kettle
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would be fun to see the rubbish dump machine be turned into a weather that could be applied to all moons

simple fiber
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@small cypress stupid code if you ever need it btw, cubemap to texture2D

        public static Texture2D[] Copy(Cubemap source)
        {
            Texture2D[] faces = new Texture2D[6];
            for (int i = 0; i < faces.Length; i++)
            {
                int previewSize = System.Math.Clamp(64, source.width >> (source.mipmapCount - 1), source.width);
                faces[i] = new Texture2D(previewSize, previewSize, source.format, false);
                int mipToCopy = (int)(System.Math.Log(source.width, 2) - System.Math.Log(previewSize, 2));
                Graphics.CopyTexture(source, i, mipToCopy, faces[i], 0, 0);
            }

            return (faces);
        }
small cypress
vital kettle
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if you lock it to a certain height relative to terrain y level it should be fine

vital kettle
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OHHH

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I mean I think that could be pretty funny

wise mirage
# small cypress no promises, but you're always free to suggest new ideas

I heard this name from numerous people but Acid Rain. My gimmick for it is scrap value the player is holding is slowly decreased the longer your under the rain. makes sense since it would be eating away at the scrap decreasing it's value, gives you reason to avoid the rain itself. A second mechanic would be maybe having it eating through your suit (a box like the one that pops up when you first encounter an eclispe pops up mentioning it) and you will take damage outside unless you change your suit in the suit rack

vital kettle
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maybe a weather thats disabled by default

wise mirage
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That would give the suit rack a mechanic and the scrap value thing is like an alternative reason to avoid a specific weather

small cypress
simple fiber
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because thats from unity's own code πŸ˜›

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turns out it's not even working right becaue of fucking crunch compression 😭

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worked well in my tests

small cypress
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So, if you tested in the editor, everything has read access

simple fiber
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i just didnt try crunch compressed ones

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trying out something online

vital kettle
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yummy annoying multipliers

small cypress
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But in the game you might need to blit a copy first

small cypress
vital kettle
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nah central config setting

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I use it to control weather multipliers for scrap and enemy/scrap injection

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and I use registry for weights

small cypress
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Ah

cold dragon
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i got scared i fucked up something

vital kettle