#Kenopsia
496 messages · Page 1 of 1 (latest)
How do i sell? I can not travel to the company world
@lethal gulch
okay
I will check it today
Lethal Company VR works now on v62
hi!
do you have LethalResonance?
oh, yes
have you disabled Multithreading on LoaforcSoundAPI?
disable it and try running the game again
congrats
@lethal gulch
Hello, It's me Noah.
I've tested your Modpack a lot and i've realized that it has many bugs when trying to put it together with other client-sided mods or server-sided mods, They interfere a lot with each other. I recommend making some settings for your mods so people can also add some own mods besides your modpack together.
Kudos for you. Good luck!
I've deactivated the mod when using it, It still doesn't works.
I am busy with my Modpack right now, I can't really help out at this moment.
slowmode?
What issues did you have with Generic's Moons anyways?
@tardy acorn
Looks like you triggered someone's OCD
ok lol
@lethal gulch Mirage is fine
Just remove BarchLib after you update it, and remember to transfer over your config options
I think you complain a little too much 😦 Especially when the mod is working just fine
I beta tested the fuck out of it before it was updated, so to hear you complain and say he ruined it is very rude tbh
Especially when the update is a huge optimization update and it fixes quite a few issues
If it was justified I'd understand but in this case you're dogging on an update that barch worked hard on while he still had some free time while I helped him test bugs for days on end to ensure it was stable. I get if you're not happy about some of the new changes however I think it's important to realize how saying certain things like he ruined the mod might feel towards the people who helped test it and the dev themself. He didn't have to dedicate time to push another update and optimize the mod with the knowledge he learned while working on V2 but he did anyways and I respect him a lot for it. At the end of the day the update isn't "ruining" anything. If the complaining is about the extra dependencies they aren't hurting anything and Mirage has always been known for having quite a few dependencies. Trust me I had asked him about those when helping him beta test and he had reasons behind each of them. Another dependency you can remove from before if you don't use something like SoundAPI is UniTask cus he no longer uses it
Lethal Settings is a dependency for a reason, it's so people can set a couple options without it syncing across players. Some people really like never having their recordings be deleted for example
those settings save in your local game directory they're purely client sided
Yeah I wonder if a fork could be made that fixes that tbh
Well barch already said he can't use Lethal Config for those settings, he tried
I mean you can always just downgrade to the old version if you wanna keep using it
I have had no issues tbh 😦 LethalSettings isn't that bad it just needs a fork to fix the issue it has with auto opening tbh
Cus that bugs me too, I imagine that isn't even intended it's prolly a bug that never got fixed lol
Oh well XD
🤔 What are you messing with?
Does it have config options? it does seem cool :3
You got swaggies to join as in you had them join this server? 
Ah interesting, I know DiFFoZ also had contact with him for a bit but said they stopped communicating, not too sure what happened there
Probably lol
Og FairGiants
I don't trust woah's mods due to his track record
He's had a track record for being a pos to Matty and Starlancer
and I'm not cool with that
Piece of shit lol
Idk if the mod itself works or not
I know I've seen some get error spam from some of his mods
Old Bird one doesn't work anyways
Mhm
@snow crescent had tried the Old Birb one and it threw error spam in his console

Yup
Never tried it
Dunno
Yeah I would assume so I've just never had a use case for it
I don't ever really play solo
I think if it's limited to solo keep it that way, it would be a bit too broken otherwise
It’s a fucking copypasta 😭😭😭😭
Nope
I used to use Mrov's version but I took it out cus I didn't really feel it was a useful addition tbh
Why?
If you're having no issues with it atm then no.
I took it out of my own pack for now since I ran into a niche issue with it twice yesterday but generally that issue shouldn't happen and Starlancer is looking into it
I personally removed it due to it causing performance issues but it does work
Readd Generic's Stuff 
No not once you've uploaded it
absolutely huge update
I've never even found them tbh
I don’t think I have either
I think you're just being too picky lol
what are you even talking about 💔
do i need to add a murder goku config
It's such a minor thing to worry about, especially since 99.9% of the time you're never gonna see the easter egg
Hey. I noticed you don't have Runtime_Netcode_Patcher in your modpack. Is it because it causes compatibility issues? I'm trying to figure out whether it has compatibility issues with the Malfunctions mod.
Not yet. I’m trying it rn
I’m gonna get people to join my lobby and see whether it fixes my issue
it didn't fix the issue
I just set the chances to default so I don't have to worry about as often.
I've never had issues with it so no
@lethal gulch
how do we get around the ship in motion thing
we cant go to any other moons and idk how to go to orbit
yeah
we didwhen we leave a moon we go to orbit
and it just says"ship in motion"
we cant buy any other moons or anything
yes
idk how to do that
no its the exact same
not sure
i just updatedi didnt see what was updated
we have 196 mods
idk if that helps\
wut
no
100%
lemme find it
its in our gc
no
they downloaded it here
and then thats what we got
they di yeah
lemme ask if they did
FWIW the feedback i can offer as someone who plays with a group with this pack (with morecompany, diversity, and generic moons added on): playing w/ diversity the computer is a little annoying but can be hidden away pretty easily. would prefer a config or at least the ability to store it away. generic moons i havent run into the easter eggs quite yet, and just learned i can just disable it so my concerns are gone - curious why it was removed, personally, i like them.
in any case, def the best base modpack i've worked w/ - not overwhelming in content, not flooded with memes, but has some interesting stuff nonetheless
yep, I've been using that too
You don't even need that
If you turn off the default cosmetics in the morecompany config and don't have any other cosmetic mods then it doesn't show anyway
yeah thats what i mean
this hides the button
It's not gonna be dropped, the Legacy build will stay as far as I'm aware as a seperate upload
and even then once it's eventually fixed, the main build has LethalSettings as a soft dep now
Btw
Ah well then that would just be rng lol
yw for the AsyncLoggers config 
I'm genuinely glad people find it helpful tbh, it was a pain to work on and set up but the time and effort was worth it lol
Yeah I have it configured a particular way
I don't believe so, I personally just disable the intro dialogue in GI for now until Diversity is updated to fix the performance issues it has
Well the problem is quite literally with the Floppy Reader everything else with the mod is fine
And that's the 1 thing you can't disable lol
At least not atm
That's supposed to be added as a config option when Chaos updates it
Known problem, I expect he'll have it fixed tomorrow hopefully
Why did you end up pulling ImmersiveScrap btw? What was wrong with it?
No but maybe @dusk peak does
I could look into it later if he hasn't replied after stream
"ElevatorJingle"
Check the section about AssetRipper in here, it'll help you out
https://github.com/milleroski/Lethal-Company-Sound-Modding-Guide
You could check my file I did before when I made that mod to prevent it from playing cus false DMCA shit was going around
Check the format and how it's setup
json's too, should help
Mhm
The song is old as fuck so it wasn't actually DMCA, but people were being shitty
lol
I think it's more so people were just trying to get a quick buck off people playing LC
Then you made a typo or used the wrong file type
Whats the name of the file, and is it in a folder
Is it just in the sounds folder?
and its an ogg file?
Any errors when you start the game? It normally shows you what the prob is via console
Fails to parse the config, error on line 27
I think the issue is in the soundpack.json
Can we get this added with the infinite loop lmao https://youtu.be/fd9HSSHzt3E?si=yNqdn3V0e_V9AvKT
"Here Comes Santa Claus" for three and a half minutes. Can you make it to the end?
The audio is looped from Gene Autrey's "Here Comes Santa Claus". I do not own any of this, I just looped it to make this video.
Should be relatively easy if you just point all matches to the one sound in the sound api
Love the devious idea lol
Oh 😮
Enemy angry noises, high&low actions, cruiser, intro speech, company building music, the VO that says go to company building. (IMO) Distorted Xmas music for the high and low would be hilarious.
Noice
Toy robot?
Old phone, maybe even the old birds?
10k lines later
BetterSprayPaint unfortunately has a problem of causing NRE spam
https://www.twitch.tv/lunxara/clip/PunchyHyperPotatoDendiFace-V1mEYPOZ8JGumYjT This clip alone is all you need to know to never trust a locker XD
Winter model btw lol
NullReferenceException
Yeah it's error spam, it throws it generally when the can is idle on the ship for whatever reason it just throws errors about SprayPaintPosition or whatever
I did inform taffyko about it but never got a response
I think he's went MIA again
Yeah it sucks, my group really loved the mod but it was worth pulling it lol
It gets error spammed as a Unity Log
I had to check AsyncLoggers' SQLite to find out it was caused by BetterSprayPaint
I mean disabling the logging from the mod won't fix it
It won't hide it since it error spams as Unity Logs and those are important to leave enabled
Some mods you can though if you catch them erroring, so long as they error under their own mod name and you know the error is harmless 
You can set it so error logs aren't included in their logging levels
Yeah I found it spamming in my logs before, although sometimes it only spams for clients and not the host also so it's weirdly inconsistent
It uses a Global config
People can set what they want themself
It's not using LethalSettings
it's still adjusted through LethalConfig it's fine
It was changed cus it was highly requested
Not really
People hated always having to set their voice back after importing a mod pack
lol
Lmao Brian is classic anyways so it's fine
So many memes and shit with that TTS voice
I mean you can still have it set to Justin for yourself
Unless they change it yeah, but they will hear the voice you picked for yourself just fine
So if you type they'll still hear Justin
The voice you select is for yourself and other clients can hear it
Or stop being so nitpicky
you keep having a war with poor Generic too even though he added a config option for you XD
That issue is specific to Hydro as far as I'm aware
Unless you used the mods like Wider and 2 story
Hydro has given him the most trouble to the point he generally doesn't wanna touch it
lol
@lethal gulch In your most-recent update, you removed BetterSprayPaint due to "NRE errors"
What does that mean and should I be concerned? I have BetterSprayPaint in my modpack.
Null Reference Exception
What are they?
I assume one of the mods in Cirno's modpack was incompatible with BetterSprayPaint?
Is that what I should be picking up from this?
Idk
No I've never used any mods that extend it, I generally keep the vanilla system
how often does this issue occur and how badly does performance drop?
Quite often just having a spray paint can on the ship with the mod installed generally will cause lag and sticking it in the chute will fix it
That mod has always had issues from time to time unfortunately as cool as it is
It's still in early stages and not completely optimized yet
Don't judge a book by it's cover it won't be laggy on full release I imagine
Yepppp
I'm sorry if I'm being dense lol but can you give me an example of what you mean
lol door stuck! I'll take a look see if I can find it
I tried (and failed) to make one lol.
Maybe you can get the dev to make an opposite version mod: #1229138417246408784 message
Well @lethal gulch It appears SprayPaint throwing index errors isn't exclusive to BetterSprayPaint it also happens in Vanilla
AHA it can be suppressed
Inside of LogLines.xml
Arm bug?
Weird, I'm testing right now and I don't have that issue 🤔
I mean I'm testing it in my own pack with BetterSpectate installed and don't have that issue
so it might be a conflict with something else
true
I haven't played since latest patch but generally, no
i looks like only five seeds are being generated in that log. did you quit when you desynced? or did happen early on?
ahh very odd
Don't think so? Could you elaborate on what you're referring to?
I'll run my modpack real quick and see if mine does the same
I don't have logs enabled for any mods besides BepinEx
Lemme enable them and see if I get the same issue
What logs should I look out for?
No.
I can join you in VC in a sec. I gotta get my headphones
I'm good to chat now
I can just call you in DMs
No prob! Idk if it improves performance, but it makes everything much easier to troubleshoot, so I’m glad it’s helpful for you
Update for Useful Zap Gun is broken
It was Glitch that told me it was busted
First error I've seen involving/regarding the mod: #help-and-troubleshooting message
You see the mod actually explodes after the config error happens
Causing enemies and stuff to not despawn when landing and going back into orbit
That's what I was told by Glitch
so yeah stick to 0.1.0 for now
I mean it always worked lol, I just disable all the features except for zapping bees
Before it broke due to it detecting certain mods, a failsafe has been implemented now and it's suggested to regen the config if you used 0.2.0
I think slowmode is fine, its not too busy. But yeah prob wouldnt hurt.
Also sackboy may return
I have seen some people in their modpack threads getting flagged for spam, even I got automodded for spam in my thread. Not sure what the deal is there.
I mean just have someone check if it's optimized and checks out and if it is I don't see why not
It seems quite useful
NilsHud is buggy, TakeThatMaskOff is buggy
I'm sorry if this has been asked before but could you make an lgu integration? Like instead of the sample upgrade where you go to a body and sample it, could you add like a config where we can carry the bodies instead
So like without the upgrade we can't do anything, but with that sample upgrade from lgu, we are able to pick up the body
just a thought
This actually lowkey sounds amazing ngl, MapImprovements you'll need to configure to your liking out of the box you likely will hate it
RebalancedMoons has a config
Wdym? LOL
👀
Like 2 updates ago
Yeah
What kinda stuff you looking for? I haven't played too much recently but I mostly use goofy mods.
This one is cool
https://discord.com/channels/1168655651455639582/1212448321017483275
I really like it but some people complain they're unfair. You would need to make sure you config them to be fair. Looks like they do 50 damage now (they used to instakill) #1192948703309344859 message
I have attempted to but haven't followed through
Could you elaborate on "takes vanilla's buggy behavior"
oh
Hopefully it gets fixed
It's either caused by darmuhsTerminalStuff or WeatherRegistry
I have darmuhsTerminalStuff & Orbits, but not WeatherRegistry. When did you encounter issues? Is it exclusive to certain maps, like those affected by the Map Improvements mod?
Yo man should i update the 5 mods that i should update or should i leave it
Nope, the doors and stuff in it don't meet the standards
Yeah it's a Zeeekerss thing not the fault of the Mimics mod
Mineshaft is designed quite differently from Facility and Mansion including the fire exit doors lol
Honestly
Mimics is special cus not a whole lot of interiors support it, so it makes people suspect them less and it's funny when they die
XD
@lethal gulch how do you have it where the store doesn't have discounts?
I'm having an issue with my modpack where the discounts don't change. I assumed you had the issue resolved in some way, but I noticed you had no discounts pop up. Is the issue I'm encountering caused by the vanilla game?
Uh idk
I would just make a seperate pack oriented at vr players at that point, I forget there's a mod for VR
lol
@lethal gulch @brazen flicker Wanted to let you two know that QuotaOverhaul is causing a bug where items don't despawn if they're right outside the ship. For example, if you forget to bring a beehive into the ship, it won't despawn.
If someone can contact the creator of https://discord.com/channels/1168655651455639582/1333646510478331965, that'd be appreciated.
I got a response from the mod creator: he'll add an option in the configs to disable the LootSave mechanic, hopefully mitigating the bug until it gets fixed.
I don't use General Improvements anymore so idk
GI has too many problems
I was mostly using it nowadays for the monitor stuff but they kept desyncing and randomly wouldn't update and Shaosil is on an indefinite Hiatus, I also learned GI breaks Flashlight Bulbs which is pretty interesting lol
Most of it's functionality now can be done through other mods. ButteryFixes generally includes the bulk of the essential fixes it had. Features for the drop ship to carry more stuff, fix the credits background, lock camera at the terminal etc are all handled by darmuhs mod
OpenMonitors and BetterShipScreens by swaggies are a great combo. Just don't use the time display in Open Monitors
It does yeah
Actually it looks like Shaosil is active atm so we're informing him of the problems with the mod lol
He returns everytime he senses a disturbance I swear
Yeah, general recommendation is if another mod covers something GI does then have that mod do it instead of GI
Maybe we can ask them for permission to move parts of the mod into other things, such as ButteryFixes.
I like using it, but it seems to overlap with quite a few mods in my modpack.
Btw, @brazen flicker what bugs do people encounter because of GeneralImprovements?
What sucks is that nobody informs me of any issues in my modpack, so I’m clueless
Or we contact Shaosil about removing aspects of his mod, given the aforementioned mods do a better job
Idk. Lemme check
@lethal gulch Use Mirage
It’s getting updated, plus it has the MaskedInvisFix
I would just use ReservedFlashlightSlot and ReservedWalkieSlot personally
I have my pack balanced around having 5 slots but you can hold 2 2 handed items lol
It's for being able to place 2 handeds in the Cruiser tbh
cus there's no mod that allows that yet
without just being able to not count one of the 2 handeds as 1 handed
I would use it lol, just don't use the stuff you replaced with other mods
Oops. I've whitelisted the permanent link
whats the code for this modpack?
According to Buttery the issue with the fox just getting stuck sometimes might be a result of the changes Zeekerss did to EnemyAI to be more asynchronous, not changes to the fox itself
Up to you personally, I have my own mixed feelings about the current state of the fox but I readded it for now cus my group likes it
Test it yourself, everything can be balanced I even made it so only a small nest of shrouds can spawn instead of the way vanilla worked
Mhm
@lethal gulch
how do i fix this
thats what ahppens to everyone who joins but isnt hosting
idk if anyone is having theissue
no we didnt
we used the same pack
that was linked here
what
we never did
bro wutttttttttttttttttttttttttt
link me a code to urs
if u have one
i did that
thru your thunderstore
how many total?
like mods
lemme try ty
how else am i supposed to mod letha;
idk what either of those are
on overwolf right?
theyre showing up as mods themselbes
sure
send me a download link for r2 or gale cuz i cant find nun for em
the only thing that shows is a mod tself
not a mod laoder or manager
either works
its starting up
doesnt show me where to import in r2 modman
nvm
got it
@lethal gulch its at 105 mods
should be good eright?
1.4.8 isn't gonna fix anything compared to 1.4.10
Nah 1.4.10 just didn't actually fix the bug 1.4.8 had. It was supposed to
Are you in a Multiplayer session?
That's been a bug with LLL since 1.4.8
Yep lmao
You need to go back to 1.4.6 to fix it or kick all players first before disconnecting
😂
That's a way to word it lmao
It shouldn't. Everything is built to work on 1.4.6+ atm
1.4.6 just has the bug where you have to route to a different moon and back after someone joins the lobby but I find that's easier to deal with, I too am gonna roll it back for my big stream tomorrow cus it's easier to deal with
That was a broken build like 1.4.9
lol
1.4.8 was the hotfix for 1.4.7, 1.4.10 was the hotfix for 1.4.9
A few condition types were changed, but most things should work just fine
update soundapi to 2.0.4, the previous patch is broken
why was jester stomp shake removed?
Probably due to performance issues maybe? Dunno
Why did you remove Hotbaplus btw?
Hello. Could I upload the changes (menu, audios and story logs) of this mod (Kenopsia only) in a separate mod? As long as you and your team are credited as best as possible.
Thank you so much
I haven't set it up yet, I'll have to set it up today. I put up a notice that the tool mods are not set up
Fix got merged into LLL's update directly btw
:3
HotReloadPatch I believe is still needed however
What do you have against MoreCompany? XD
The new ui looks sleek yeah
Looks like some features are missing still though
Depends on how you play honestly
lol
If using the tiny vanilla ship then I agree
When I quit the game from the main menu, it crashes. You know that little window that says something about unity crashing. I have to force close it with steam or by killing the process. Does that happen to you?
It's been happening to me but I don't use this modpack
I do use chameleon, lethal resonance and runtime icons though
it happens to you with only those mods?
no it's just the mods that I and this modpack have in common
oh ok
still might be a good starting place for fixing it
assuming there aren't other overlapping mods
Nothing really
I'm just in the main menu and I click quit
GE-Proton-9-23
1.0.0 of what
mmm
Well I'm gonna test it with the 3 mods they mentioned
Yep it happens with just those
prob
which isn't worth removing ofc
Yeah it's lr
oh right I forgot I was gonna test that
lr
I guess it's probably known
Won't hurt to check github issues tho
Yeah I just found out
They're weird for that
Unless they just use a different service
But closed source is kinda cringe
Oh
I guess that makes sense
For some reason I assumed there was more to it
Still, do they have anywhere I can report bugs?
....
that's so weird
I looked in mod releases but it didn't show up
Why would LR have a GitHub? @fossil turret there is no code used in it
SoundAPI handles loading the sounds
You're complaining about closed source for a mod with no code
Okay got you got you
@fossil turret the crash reporter popping up on Quit is a known problem, I found disabling the footsteps sounds reduces the chance significantly though. It's a SoundAPI bug but since it only happens on game exit it's not hurting anything
I do love complaining about closed source
I probably could have guessed there was another reason for LR not to have a github, because I don't think a closed source mod would get very far in this community.
But also I've seen a lot of that stuff in Minecraft modding
cough cough Axiom
Yeah
oh wait
I didn't even know that smh
Hold up it used to be open source tho
That's why I forgot
:C
oh damn
If you have ButteRyBalance and ButteryFixes it's not needed yeah, the stuff not covered that FairGiants has was fixed in Vanilla
I personally dunno if I believe what this mod claims lol
I've never had that issue with WeatherTweaks for example
yippie!
I made this because there was an Issue with my modpack. Something doesn't load the weather tweaks correctly so I made this to solve my issue.
Does it not log the mod that is erroring out when you load a lobby the first time?
Nope but it's not the first time I've heard of it
It happened to @bold notch once too
I've not had any issues with it, that being said I might recommend turning off GenerateLODs is you use something like UpturnedVariety
Vanilla Mansion sucks
Yeah you'll wanna increase the join queue for LobbyControl to around 40000-60000 cus of LLL
I did 60s personally
FontUpdate seems extremely niche to remove such a QOL mod like TerminalFormatter over tbh
Like I'm reading what it does and I don't see the point of this mod
lol
Did you test if NoDollar fixed compat though? That's supposed to fix compat problems with other mods
One of the config options for FontUpdate
Yeah it doesn't hurt lol
is it incompatible with v71?
