#The Fiddler (enemy) / Violin (weapon/drop)
1264 messages Β· Page 2 of 2 (latest)
1000th message 
1001th message π
1st message
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2!
3!! π
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Did you figure it out?
Yeah if I need to do shit differently just tell me and I'll fix it up so it's usable for you
I didn't quite understand what you meant initially and didn't really get an explanation, mb
Oh, sorry i wasn't able to even try it out, i got a job offer and i've been in flames
lemme see if i can do something about it tomorrow
Dude relax
It vas yoke
It was woke actually
(But no that is a tad rude, "lemme see if tomorrow" isnt a promise exactly)
Just to let you guys know, I am still hanging around. I just took a break to work on other projects while the model is being worked on
π
I know that it wasn't a promise
yes, sorry, got a job offer and i've been sorting artistic related things out ever since lel
and now the holidays are kicking my ass
I am the scallywag π
Idk wether to congratulate you or apologize
Oof
It's nbd! Whenever I come back from the holidays I'll do the required touchoups to the texturing and send it in so mr coder can have it- If you wanna make your own modifications in the future you can also do that, it's just better if you don't feel pressured to do it quickly :[]
i was calling norman the scallywag lol
Have at thee!
Hello, being alive is hard.
Oh.....huh, I was kinda worried I missed stuff.
Things going good?
I see
MFW yet another project falls apart
I'm still around
I think we just need to wake everyone up and get em back on track.......not that I want to split jacuj's attention again......
My part is mostly done
If there isn't any progress soon I'll probably do the rest of the textures myself
Yo @reef crypt, you alive?
the texturing is mostly done too, uber just wanted to make some touchups but they're not imperative to the completion of the enemy
Oh okay, well as long as we're not changing the UV then I can get things moving again
Can you pass the blend file and textures to me?
should be up here
Me too, got croup from my bro. Brain on fire.
Slight cleanup to the texture work + some detailing. Also normals
I'd say so. As long as it still looks like the Fiddler can reasonably play it's instrument
Im thinking right now it looks like the whole blade is covered in barnacles, which would make playing a string instrument kinda impossible
Yeah. The blade looks kind of rounded as well in some spots
I still need to get around to fixing the Unity project for v73. I've been putting it off because I've never run the asset ripper on an existing project before
I have a backup of the project, so it's not much of an excuse
In other news, the maneater currently runs away screaming and crying when the Fiddler gets within 20 or so meters of it. That's not intended, but it's kind of funny to see
Well, we could look at the loudness of other entities and player actions to determine where the Fiddler's music logically falls. I believe player movement has a loudness of 0.4 when walking and 0.6 when running, hitting something with a shovel is 0.8, and a thumper running into a wall is 0.75. I also wrote down that a clown horn has a loudness between 0.6 and 1.0 and the airhorn is 0.95-1.0
a violin is quite loud, so I guess it should scare them
Though, the annoying part is it's gonna end up following it and causing it to cry before the player even reaches them
probably, anyway
So maybe having it soothe the baby would be more interesting mechanically?
@woeful fractal You still up for this guy? Could work as a break from sponsorship
I genuienly dont know how I do this
@lone thicket How exactly would I do the violin animations?
Should I have 5 distinct animations, one for each direction and an idle one, like the bracken?
Or one animation for the torso and 5 for the legs, and then combine them in unity? (I think this is something that can be done?)
Omg it's so fluid and natural. Beautiful.
Basically match the blade arm's movement to the tempo of the given track and if it's a high note: move the bicep to the fiddler and the point outward, if it's a middle range chord or note keep the blade straight up or down, and if it's a low note do the reverse of the first thing. Also any vibrato should make the fingers vibrate while flat notes the hand should be still.
As in the animations for the Fiddler playing while he walks/idles? I think one for the torso and 5 for the legs is fine.
Doesn't have to be exact but if you do roughly that it should look alright.
Man it's come such a long way.
That's such a natural walk cycle holy shit
itΒ΄s so natural that if it was any better it would look out of place in the animated jank of lc chgahoxjbajix
I tell ya, guy's got some talent man. Jacuj and Monty rock.
yea sure
it's in development
this is the ideas thread
so most of this stuff is incomplete
Definitely putting too much effort into these, but whatever, at least I can say I know how to animate 
-# all that green was NOT there, discord did that
This one is still a bit rough, but I started wondering if its worth it to try and create one unique to each track? probably not...
Seriously everyone has done amazing, good work all of y'all.
Fax
The discord green that's mean and is forced to be seen: π©
Absolutely adore the work btw π
What if I eat the color and leave the square? β¬
Well then you're simply left with white space (Also known as drywall).
Hey! that was my drywall.....I was going to save it for later.
Here, i saved a brick for ya.
Delicious skull fracture
Wold's saddest crab violin
lel
Sorry for not being very involved with this
but holy moly you're cooking
this thing is absolute cinema
Holy shit what the hell happened here???
Man.........he got fucked......I don't even know what I'm looking at. Is it because of how the bones are linked or?
.........what. the. Fuck?
Current animations finished:
- Idle
- Preparing violin
- Playing violin idle
- Playing violin while walking (animation per direction)
Still need to do probably:
- Spawn in
~~ Playing Interrupt~~ - Interrupt variant where fiddler stares at whatever interrupted angrily
- Angered
- Angry Idle
~~ Angry Walk~~ - Violin bash attack
(- Bow arm stab attack?) - Calm down and return to Idle behavior (After killing/losing track of whatever its angry at)
- Death
@lone thicket
If you could get the project updated to the newer versions somewhat soon I could send you the model and current anims for implementation. At current pace ill probably have everything finished in a week or two
EEEEEEEEEEEEEEEE!
I also had a funny idea
I don't want to feature creep but ||what if when a crewmates dies near it or something like that there's a very small chance it'll play a sad violin song for a few seconds|| very much a joke idea
WHEN IS IT GONNA COME OUT
Not soon
Technically it does work. There's an error that shows up in the editor even if I use a freshly patched project, but it doesn't seem to stop me from building the assetbundle and playing with the mod
Damnit
I really hope that doesn't come back to haunt you guys later π
He is VERY dissappointed
hes doing a yoga pose that strengthens your back core hips and legs while boosting blood flow and digestion
So that's why he uses his arm and not a bow.
cant wait to see this get released
this might be my new favorite lethal company creature because it actually keeps it at a vanilla tone
And it's unique
yes, one of my favorite parts about a creature in a video game
You are now being monitored by the fiddler
nuh uh, unless if hes in my ceiling tiles, drop down and eat me alive
also when this comes out im gonna be so happy that im gonna go butt naked and run out into the road and start shakin cheeks and then prob get hit by a semi
thats how happy i will be
.....uh....what about just celebrating at the pub instead?
Or anything that doesn't result in death or body wide injury??
fiddle me this lassoman
I wonder what the fiddler's mouth looks like, what he hiding? Normal mouth, hideous bug/crustacean mouth, handsome Squidward like jawline? The possibilities are endless.
It be funny if after all this time we learn his lower mouth looks like a blobfish with a chiseled nose.
he has no mouth and he must π»
Right!!?
Been sidetracked this last week with other mods, but have been chipping away at these here and there
Been able to reuse and stitch together more animations by copying and modifying older ones
hell yeah
i would crap my self if i say that running up to me
like there would literally be a hole in my pants
also btw i love it
Oh man that's good, even the head bob is good. I don't even really have a nitpick.
I didnt even add head bob lol, its perspective
Your animations are really smooth.
Lord so help me this one is whooping my ass π
Ow
CUSTOM SPAWN ANIMATION!!!!????

Did you expect anything less? These guys make quality man.
I so gotta review this when it comes out
Absolutely, it is inevitable
That beats the spawn animation I've been using in the meantime
ta-da
I don't have the animation for playing the fiddle hooked up yet
it's peam
WHEN WILL IT BE UPLOADED IM EXITEEEEEEEEEEEED
when upload?
When its ready
it'll be out when it's out... and we like that
THATS PEAK LOOKING
Slick animation
I do hope more modded monsters use animations that aren't just them being small and becoming big when they come out of a vent
i love how he drags his knees through the inside of the vent and causes irreparable damage to the facilities air system so that his music has a higher chance of taking the employees' breath away
Yeahhh no way to avoid that
you can if you deform the shit out of the body
player can't see the lower half of the body most of the time so it doesn't matter if it looks bad 9 times out of 10
maybe with enough keyframing I can twist it to an extent where it isnt visible, but I cant fully avoid it
Hell the main body is bigger than the vent, so its gonna clip anyway
meow
It won't be ready for a while, months at least minimum.
Yeah. And then a year later, I broke 8 months of silence with "Hey, I made the basic ai for this enemy"
If it can die what does its death animation look like?
I don't think there is one yet, but if you read old messages you may find old plans for one
looking insane
new reaction dropped
btw, i've been using these past few weeks to learn blender, so that if any animation help is needed i could actually be of help now
cute dude!!!
sick that you're learning a new skill brother
Hell yeah
i see u
work on this will pause for a few weeks while I update another project to v81 and get this into a new patched Unity project
hell yeah!
π€
Fiddle? Riddled? You don't say.....
So far, this project used LethalLib to register the enemy. That was fine while I got the basic behavior working, but since I have to move everything to a new patched project, I figured it's time to switch. Now comes the decision: LethalLevelLoader or DawnLib?
I've used both in code but neither in the editor
Dawnlib
Okay. Why do you suggest Dawn?
newer, more maintained and overall cleaner to use from what ive seen
LLL is easier to use for beginners imo
for enemies I think it's gotta be either LethalLib or DawnLib
I don't think LLL for enemies is really that good
BioD uses LL?
yes?
like every enemy mod uses LL lol
only a few use dawnlib cuz it's not really the standard and pretty new all things considered
It's basically half of the ProjectSCP stuff, the dinosaurs, and like 5 others that use Dawn
Oh i didn't know pscp used dawn as well
Good news: I managed to update the original project to Unity 2022.62f2 and update some scripts to the point where the mod works again
Bad news: I don't know what exactly I need to do in order to update the rest of the vanilla references and/or move my work to a new patched project while preserving references
But I at least have a place to start
Yippee.....aww.....well could be worse. At least it's mostly intact.
All of my (and Jacu's) work is intact. It's the vanilla references that I couldn't update all of
I'm sure people on #dev-enemies would know!
Glad you got it updated my dude
That old one sucked ass, so I made a new one
And oh my god what happened to the hand
its supposed to stop in place but I guess I fucked up the keyframes at some point lmao
niceeee
i like how the violin just slides out
he just chucked it through the vent lmao
How far is development with this? It looks amazing π€€
Pretty far
In the phase of "attaching animations to the enemy's behavior"
I have somewhat tweaked the other animations over time, so you will probably have to switch them out/update later
Then what, testing? Implementing it into the game?
Refining the behavior and implementing any other behavior we think fits the monster
The basic behavior was the first thing I made and it's technically playable, but very buggy
Fair enough. Looking forward to it

