#LethallyWide - Stuff over monitor limits

30 messages · Page 1 of 1 (latest)

shrewd dove
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HIYA!

I don't know how to configure the file so that stuff in the menu and the time of the day outside are not outside of my monitor.

I have a 2560x1080 screen.

shrewd dove
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Should I put the configuration code here?

solemn valley
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I’ve never quite got it to work perfectly to scale the UI to be 21:9 without messsing with the scan nodes. From what I’ve read, they’re intertwined, and best to deal with the 16:9 UI

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however you can shrink the UI to a comfortable size if you want. For mine I set the scale down to 2.0 in the first UI scale section of LethallyWide config

shrewd dove
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"best to deal with the 16:9 UI"

You mean I should just forget about the mod?

solemn valley
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Well without the mod the whole game would be in 16:9 with black bars on the sides right?

shrewd dove
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I dislike those black bars 😅

solemn valley
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That’s what I’m saying

shrewd dove
solemn valley
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You can disable everything except for the UI scaling and it will still render the game at 21:9 but the UI at 16:9

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Send a screenshot of the whole config

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So I can explain better

shrewd dove
solemn valley
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Lemme see the whole thing

shrewd dove
solemn valley
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Further down

shrewd dove
solemn valley
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Yea I just changed the scale to 2.0

shrewd dove
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Line 75?

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No. 70.

solemn valley
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70

shrewd dove
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Testing it now

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The menu in-game looks much better now.

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Thank you, friend ❤️

solemn valley
shrewd dove
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So!
If you also need to fix your text in the main menu so it won't go over your monitor, you can change the UI_scale = <value> to something that works better for you!
2.0 did the trick for me!

(That's in the second last paragraph in LethallyWide -mod's LethallyWide.cfg file (in BepinEx - config))

shrewd dove
solemn valley
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Yes and sometimes you need to toggle between Fullscreen and Windowed Fullscreen for the changes to take proper effect