#LethallyWide - Stuff over monitor limits
30 messages · Page 1 of 1 (latest)
Should I put the configuration code here?
I’ve never quite got it to work perfectly to scale the UI to be 21:9 without messsing with the scan nodes. From what I’ve read, they’re intertwined, and best to deal with the 16:9 UI
however you can shrink the UI to a comfortable size if you want. For mine I set the scale down to 2.0 in the first UI scale section of LethallyWide config
"best to deal with the 16:9 UI"
You mean I should just forget about the mod?
Well without the mod the whole game would be in 16:9 with black bars on the sides right?
I dislike those black bars 😅
That’s what I’m saying
This?
`[FOV]
Whether to use the values here for FOV or just use vanilla. Default is 66.
Setting type: Boolean
Default value: false
use_custom_FOV = false`
You can disable everything except for the UI scaling and it will still render the game at 21:9 but the UI at 16:9
Send a screenshot of the whole config
So I can explain better
Lemme see the whole thing
Further down
Yea I just changed the scale to 2.0
70
No problem
So!
If you also need to fix your text in the main menu so it won't go over your monitor, you can change the UI_scale = <value> to something that works better for you!
2.0 did the trick for me!
(That's in the second last paragraph in LethallyWide -mod's LethallyWide.cfg file (in BepinEx - config))
Ah I cannot pin it in this discussion
Yes and sometimes you need to toggle between Fullscreen and Windowed Fullscreen for the changes to take proper effect