#Chillax Scraps

1521 messages ยท Page 2 of 2 (latest)

devout moth
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Okay

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I'll run a test rq then

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Wait

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Imperium is fixing it

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LOL

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Huuuhhhhh

terse bison
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i dont think imperium does anything

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literally just visualisation

devout moth
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But it does constantly in stream sessions

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๐Ÿค”

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Wait

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I pulled VoidLeak

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You don't think...?

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Was Testy doing something?

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Let me test with it in the pack

loud thorn
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can you still try and take a screenshot with imperium visualizations of both Item and Triggers?

devout moth
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I will yeah

loud thorn
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if the boxes are super close it could be just a matter of rounding errors

devout moth
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Ye

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I confirmed why it never repros when just dropping it though, cus it is technically floating

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Well uhhh

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Maybe this is why?

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LOL

loud thorn
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is that trigger or collider? also i belive there is a separate one for PlaceableSurface

devout moth
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Yeah it was just showing triggers

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Oh yeah the triggers are really close

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That explains why it breaks without Imperium

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I love when Imperium magically fixes things

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Lol

loud thorn
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try bumping the setting in mattyfixes from 0f to something in the 0.0Xf range

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0.05 or 0.07 maybe ๐Ÿค”

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or well Zigzag could shift the trigger up so it sticks above the object. there are only demerits for it to be extending below the item anyways

devout moth
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Is there an easy way to just set a manual offset for both the Uno Cards?

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Yeah that would also work

mild spire
devout moth
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lol

mild spire
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it was too long to clip the full part when glitch used it like 2 more times and got murdered after but still very fun lol

mild spire
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@devout moth i made the cards collider 2 x bigger, let me know if its working now for you when you will play

unique temple
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@orchid breach watch the videos xD

mild spire
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btw the cooldown is between 1 and 3 min ๐Ÿ˜‚

unique temple
mild spire
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im planing to add lens of truth, or at least i will try to do something fun with that

devout moth
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It's CodeRebirth's Microwaves

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lol

mild spire
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lmaoo ๐Ÿ˜‚ rip xu

mild spire
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Updated Chillax mod just reached 100k ! Thanks everyone!
(we are still very far away from the downloads of the original mod but one day we will catch up lol)

coral sonnet
lime flower
coral sonnet
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daum

mild spire
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yep

river wharf
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@mild spire Freddy the bear has appeared, music is playing - invisible - pick up in advance, invisible

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As I understand it, as soon as the music ends, he appears, right?

mild spire
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Already reported to Zaggy, in progress

mild spire
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I found 2 issues with Uno DX that will be fixed in the next update
Also, on @unique temple recommendation i'm planning to add a small sfx to Dance Note when the dance is over + a recharge over time feature

unique temple
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hell yeah!

river wharf
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I think the song is too long and loud :ั @mild spire

mild spire
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But if you find it too loud I can reduce the volume a little bit ye

river wharf
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it is necessary to add at the end some kind of distortion, fear, something so that it would be straight

river wharf
mild spire
mild spire
river wharf
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Okay, it doesn't matter anymore, let's leave it as it is.

mild spire
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i can still reduce the volume a bit if you want, it's not hard to do

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but also if you want it to not play the music at all, in the configs set Freddy invisibility chance to 0

river wharf
mild spire
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yep

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it has a big range

devout moth
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@mild spire Bug with the Ocarina

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Someone played the Song Of Time and it caused us to be unable to play day 3, it skipped to Company day

mild spire
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hmmmmm? im not sure what happened here, Song of Time allows to go back 2 hours in the past thats all

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when was it played?

devout moth
mild spire
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I never used Ocarina without LLL installed so surely not

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@unique temple did you got this aswell?

devout moth
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My guess is there's some weird behavior if you use the Song of Time

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I'll just readd Central Config later and that should fix it

mild spire
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hmm ok so what im seeing in https://thunderstore.io/c/lethal-company/p/WhiteSpike/Moon_Day_Speed_Multiplier_Patcher/ is that it changes to global time calculation by adding another time multiplier on top of the vanilla one
Song of Time just do this globalTime = time, where time is currentDayTime - 120, what that means is that i set the time to 2 hours in the past, im not changing the time multiplier so it shouldnt be an issue

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@digital wadi can you help with that?

unique temple
devout moth
mild spire
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Lmao another dark and strange incompatibility

devout moth
unique temple
digital wadi
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    public void MoveGlobalTime()
    {
        float num = globalTime;
        globalTime = Mathf.Clamp(globalTime + Time.deltaTime * globalTimeSpeedMultiplier, 0f, globalTimeAtEndOfDay);
        num = globalTime - num;
        timeUntilDeadline -= num;
    }
unique temple
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We have had runs before where we got multiple ocarinas and i remember I kept reversing time 2 hour over and over with each ocarina ๐Ÿ˜† then we lost a day i believe.

digital wadi
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You essentialy have two clocks, one for the moon, other for the deadline.
They both move at the same pace such as they will end at the same time.
If one of them goes back by some amount of time, they will not end at the same time as the other will end much further.

unique temple
unique temple
mild spire
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so basically i need to modify timeUntilDeadline the same way as globalTime gotcha

mild spire
digital wadi
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Because globalTime goes up while timeUntilDeadline goes down.

mild spire
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ahsueur ok

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  • then
digital wadi
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From what I am reading from this issue right now, if you use the item to reverse time and stick around til the end of the day, it will cause to eat up two days rather than one. If you use the item and leave early enough that you didn't reach the amount of time obtained from the item, you wouldn't get this issue.

mild spire
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yeah probably, and since multiple ocarinas can spawn if every is used then its gonna reverse time a lot more, this is why glitch npc told he saw this one time when having a lot of ocarinas

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since its supposed to reverse time it's almost garanted that people will stay until later

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but anyway, thats an easy fix, so thanks for your help

mild spire
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wa ๐Ÿ˜‚

mild spire
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1.5.4

  • Updated
    • Removed the charging batteries effect of Ocarina's Sun's Song
    • Buffed Ocarina's Sun's Song clearing weather effect so it can now be used with 2 times less altitude
    • Greatly increased stamina regeneration by Cup Noodle
    • Freddy Fazbear and Super Sneakers got some special upgrades when used by unlucky players
  • Fixed
    • Changed how time is calculated when reversing time with Ocarina's Song of Time, should fix some issues
    • Added a custom condition for ShipInventory to prevent certain items from being stored
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the sun's song update was on @unique temple recommendation and i think its a good idea, the required altitude is now the size of the 2 story ship

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and song of time should now be fixed but i havent tested it

delicate cape
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Any chance the number of uses could be configurable for the death note/ocarina? It's balanced as is I just wondered if it could be changed for comedy purposes

delicate cape
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or reduce cooldown somehow, im not 100% on how it even works

mild spire
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Ocarina has different max usage per songs, some are 1 max per moons some are 2 etc
This will reset when in orbit

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There is a config for allowing infinite ocarina usage if you want

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Do you still need to have configurable usage after this discovery?

delicate cape
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I see I see I think it's alright then, I thought it might be one use per moon per person but if death note recharges it should be okay!

delicate cape
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Like, if there were 4 at round start, and 2 die, if the 2 living players use the book will it then recharge, or does it have to be used by all 4 players?

mild spire
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it counts the number of people connected in the lobby so dead players are included
dont worry tho since they will be able to use it on the next moon when they revived

mild spire
delicate cape
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Hm it might not work properly as you describe but I'd need to properly test before giving any report. Watched a stream earlier with 2/5 players alive and both living players were able to use it multiple times, the recharge was quicker than expected as well

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I will try to reproduce this when I get home later

mild spire
delicate cape
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Well in trying to reproduce that issue I seem to have run into an entirely different, possibly related issue

delicate cape
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Three players (LAN)

  • Round 1
  • P1 collects death note, leaves it in the ship, goes out and dies
  • P2 collects death note, uses it on an enemy
  • P3 collects death note, uses it on an enemy
  • Death Note does not go on cooldown as expected, and P2 and P3 cannot use it as expected
  • Round 2
  • P1 uses death note, but the death note now goes on cooldown, which is not expected. P2 and P3 also still cannot use the death note

Came across this one while trying to reproduce the above

Three players (LAN)

  • Round 1
  • P1 currently the only player, collects the death note, ends the round and exits lobby (doesn't matter if P1 is the only player, tried with both P2 and P3 in the lobby same result)
  • P1 hosts new lobby using the same save, which P2 and P3 now join
  • Round 2
  • P1 goes out and dies
  • P2 collects the death note and uses it on a MouthDog
  • Death Note enters recharge despite there being a P3
delicate cape
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idk if death note somehow acts differently in LAN compared to Online

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come to think of it the second one could just be because of LAN weirdness with save data

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Only Error/s I can find that isn't related to LAN save data weirdness is this:

[Error  : Unity Log] [Netcode] Failed to spawn NetworkObject for Hash 25980135.
[Error  : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
Unity.Netcode.NetworkMetrics.GetObjectIdentifier (Unity.Netcode.NetworkObject networkObject) (at <895801699cfc4b4ab52267f31e2a4998>:IL_0000)
Unity.Netcode.NetworkMetrics.TrackObjectSpawnReceived (System.UInt64 senderClientId, Unity.Netcode.NetworkObject networkObject, System.Int64 bytesCount) (at <895801699cfc4b4ab52267f31e2a4998>:IL_0015)
Unity.Netcode.CreateObjectMessage.Handle (Unity.Netcode.NetworkContext& context) (at <895801699cfc4b4ab52267f31e2a4998>:IL_0025)
Unity.Netcode.NetworkMessageManager.ReceiveMessage[T] (Unity.Netcode.FastBufferReader reader, Unity.Netcode.NetworkContext& context, Unity.Netcode.NetworkMessageManager manager) (at <895801699cfc4b4ab52267f31e2a4998>:IL_00B2)
Unity.Netcode.NetworkMessageManager.HandleMessage (Unity.Netcode.NetworkMessageHeader& header, Unity.Netcode.FastBufferReader reader, System.UInt64 senderId, System.Single timestamp, System.Int32 serializedHeaderSize) (at <895801699cfc4b4ab52267f31e2a4998>:IL_00FF)
UnityEngine.Debug:LogException(Exception)
Unity.Netcode.NetworkMessageManager:HandleMessage(NetworkMessageHeader&, FastBufferReader, UInt64, Single, Int32)
Unity.Netcode.NetworkMessageManager:ProcessIncomingMessageQueue()
Unity.Netcode.NetworkManager:NetworkUpdate(NetworkUpdateStage)
Unity.Netcode.NetworkUpdateLoop:RunNetworkUpdateStage(NetworkUpdateStage)
Unity.Netcode.<>c:<CreateLoopSystem>b__0_0()```
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Unsure if this error has anything to do with Chillax though

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Let me know if there's anything else you might need

mild spire
# delicate cape Three players (LAN) - Round 1 - P1 collects death note, leaves it in the ship, ...

For your first report, i dont think i understand the last part
Since Death Note has already been used 2 times, and we have 3 players, when P1 uses the item it goes into cooldown this is totally expected because the death note has now be used by all 3 players
When on cooldown no one can use it until the death note comes back to normal, which reset the cycle. So whats the issue here? ๐Ÿค”

For your second report thats def an issue, im not sure why it happened but ill try reproducing this myself just like you did to see if i can fix that

mild spire
terse bison
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i know lots of people love to report errors and assume lan vs online is the issue when its not

mild spire
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The only difference was that i was getting players with their steamID compared to getting them with allPlayerScripts, so it was not possible to kill a LAN player

mild spire
mild spire
delicate cape
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round 1, 2 players use it
round 2, only 1 player uses it and it goes into cooldown

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when i say round 2, i mean we left the moon and landed on a new one

mild spire
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death note usage is not reseted between moons, it only reset when the cooldown ends

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its the ocarina that reset between moons

delicate cape
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oh i see.. that's a little unintuitive imo but at least it's not a bug

mild spire
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well i could make it reset when in orbit but thats a bit too op

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but thats possible

delicate cape
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I'm not sure it makes much of a difference in power level, one makes sense to the player the other is harder to intuit, unless there's some indicator to help the player know who else needs to use the book before they can use it again

proud zealot
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hey, i was wondering about the nokia's old sound-- the global spam sfx you could do was really funny, and my group that i play with was wondering if there were plans to reimplement that? :)

mild spire
mild spire
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but i see your point

proud zealot
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ok! thanks for the response.

mild spire
mild spire
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ah found it

mild spire
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also @delicate cape im gonna add a config, off by default, that if turned on allows the death note to recharge itself when in orbit so you can have some fun just as you wanted

formal rampart
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glitched steam id me a few days ago, and i used the freddy fazbear plushie to troll

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10/10

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mistakes were made

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so many turrets

mild spire
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oh lmao you found it already lol

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it was only added like 4 days ago yaaaai

mild spire
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the nokia has an unlucky feature with steam id

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but its different from other items lol ๐Ÿ˜‚

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"can we have this instead of walkie talkies honestly" HAHA ๐Ÿคฃ

formal rampart
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No

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I wont stop squeeze

mild spire
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๐Ÿคซ

formal rampart
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At the very end of that stream i spammed freddy in the ship

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In orbit

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It was glorious

mild spire
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oh shit i need to find this

mild spire
unique temple
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Yeah it works in orbit ๐Ÿ˜† it's horrific

unique temple
mild spire
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lmao

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rodrigo the goat as expected

terse bison
mild spire
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left click

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if you are unlucky

terse bison
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Glitched was so bewildered when I left clicked and got it

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"Where is this music coming from???"

mild spire
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๐Ÿ˜‚ fantastic

sleek hill
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hey out of curiosity what does "evil boink" do in the config for this mod

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I assume it changes smth about the angry bird boink scrap

mild spire
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yep it makes it sometimes boink you in the wrong direction

sleek hill
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oh damn

mild spire
unique temple
formal rampart
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Glitch doesnt know what he wants, clearly keep it in orbit

mild spire
delicate cape
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@mild spire hey, im making my first mod and using your github as, like, a reference i can use to see what a working mod looks like so i don't start doing something entirely off-base, cause the tutorials im following are either old or a little too non-specific for me. i had the idea to try to procedurally generate config entries rather than making them all manually as it might get cumbersome as i add more and more scraps, although im struggling to figure out how to do it. i noticed in your Config.cs that you did this:
cs

    {
        entries.Add(cfg.Bind("Spawn chance", scrap.asset.Split("/")[0], scrap.rarity));
        values.Add(cfg.Bind("Values", scrap.asset.Split("/")[0], "", "Min,max value of the item, follow the format 200,300 or
        empty for default.\nIn-game value will be randomized between these numbers and divided by 2.5."));
     }```
but i cannot for the life of me figure out how you defined the Scrap list in a way that Config.cs can access it. i am new to C# as well. i know you define the list in Plugin.cs but is that alone enough for it to be referenced in Config.cs? thanks and sorry for the long question for probably a very simple answer
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fuck i think i just found it

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oh i think i get it, you can treat public classes like functions and pass variables through them?

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i probably have terminology botched but it's beginning to wiggle my brain noodle

mild spire
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Oh the scrap list is created in Plugin and I'm passing it to the Config via parameter that's pretty much all there is to it

mild spire
delicate cape
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idk what you just said but i got it working anyhow

mild spire
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lmao ok, anyway if you got any other questions dont hesitate to ping me

mild spire
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i can remove the error but it will make turrets unable to be despawned, so not a good idea

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sorry mister john @formal rampart

formal rampart
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"Add zigzag to global bertha range list"

mild spire
sullen tusk
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Hello!
I've come to ask what the Elegy of Emptiness does in Lethal Company?

delicate cape
sullen tusk
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Idea for the Song of Time - restore lost HP, stamina, some recently spent credits, revive a dead teammate but spawn them in a random part of the facility (to balance it out), delete a random / most recently spawned monster, reverts new quota back to previous one (253 back to 130, only can use ONCE), reset the Jester, puts all coilheads on cooldown (possibly extended), resets Old Birds even after apparatus pull

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Becuz song of Time izz kewl

mild spire
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๐Ÿ—ฟ man

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some great ideas but also very complexe to do all that

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esp old birds reset

sullen tusk
# mild spire ๐Ÿ—ฟ man

I'm sorry, something small is DEFINITELY okay
(Respectfully i very much dislike what epona's song does, scarred me)

mild spire
sullen tusk
mild spire
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well there is no modded horse right now so we are good

sullen tusk
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What's up with Zelda's lullaby tho, how does it work?

mild spire
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||if you play it after 12:00 its going to teleport you back to the ship||
||but also if you play it in front of a locked door you can open the door||

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2 max usage

sullen tusk
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I'm playing lethal company with the mod right now, and as soon as you said that

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I LOVE THE AUDIO โค๏ธ

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That's soooo cool, chad for adding that

mild spire
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๐Ÿ™Œ glad you like it

sullen tusk
# mild spire ๐Ÿ—ฟ man

Or what if the Song of Time went forward...?
Launch the ship from anywhere outside early, spawn nighttime enemies during the day (lol trolling), teleport a random friend to the main entrance, loot intact, pop a jester, kill a random player coil-head style (the flash), tp yourself to random fire exit, buff a melee weapon with x3 damage for ONE hit (speed run a whopping), adult-ify the Maneater, erode mines/turrets through time, effectively disabling them for x amount of time

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Or the breaker box.. ๐Ÿ™ƒ

mild spire
sullen tusk
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A random effect good or bad? Ur probably right

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And like you said, I bet it's not easy to pull off

mild spire
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a lot of your ideas are not that hard to do, but i will need to research how to actually do it

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and song of time right now is used mainly to help people a little bit when in the night

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thats prob one of the best "positive" effects right now

sullen tusk
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Huh??? Wait it has a power???

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YOOOOOOO

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YOOOOOOO

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Wait THATS AWESOME

mild spire
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ah wait

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you didnt know the song of time effect

sullen tusk
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||song of time reverts two hours||

mild spire
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yes

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you know, every song has an effect

sullen tusk
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๐Ÿ˜

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Thank you, you've given me my to-do list

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I saw the goron song had an affect, but didn't know what it did

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Could only use it indoors

mild spire
sullen tusk
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EVERY song has an ability? Can u give vague hints? (Thx btw)

mild spire
mild spire
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now we are friends ๐Ÿค

sullen tusk
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Ocarina is the best item in the game

mild spire
sullen tusk
unique temple
mild spire
sullen tusk
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And what if someone made one of the masks from majora's mask? Or midna's helm or twilight weather or the scroll of the Hero's Shade, or the master sword had Fi inside and she told you if scrap/monsters was nearby in a certain radius, or the Wind Waker?!?!?!#*$&%

mild spire
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lmao calm my bro

mild spire
mild spire
sullen tusk
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Alright-y

devout moth
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@mild spire Funny bug but Rodrigo used an Uno Reverse Card DX on me while I was sitting in the Cruiser and I got teleported under the map and fell to my death

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on Espira

mild spire
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Blame Rodrigo lol

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No for real, idk what happened there, does any other people getting teleported got killed as well?

devout moth
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I don't think anyone else got teleported by it cus he teleported into the cruiser lol

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and everyone else was there

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Idk

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Noone else seemed to have gotten teleported except me

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XD

mild spire
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Oh

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So that's the issue

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Or maybe he used the normal uno reverse instead?

devout moth
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We only had a DX at the time and he used it a few times to get people killed lol

mild spire
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oh boy oh boy i dont like this issue

sleek hill
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Oh I started sitting in the back and got tp'ed to the shotgun seat

devout moth
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Ah

sleek hill
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everyone else i'm pre sure got shuffled within the cruiser

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Rodrigo was the only person not in there when you tp'ed so maybe that's worth noting

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Since I think he popped up on the driver's seat

devout moth
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Pretty sure he used it from the ship, but from what it looked like

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Instead of it teleporting me to the ship I just got tped directly under the map

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likely cus I was sitting down

sleek hill
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mayhaps

mild spire
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ah i see

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i never tried teleporting while sitting down, ill need to test that

sleek hill
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Maybe check between both seats since it seemed to have not killed the person who was sitting in the shotgun seat (since maybe they would've been tp'ed into the back where i was?)

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Idk

mild spire
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the shotgun seat is the passenger seat?

devout moth
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I was sitting in the passenger seat

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that is Shotgun lol

sleek hill
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wait

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okay yeah lmao

devout moth
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It didn't kill Jacu who was the driver but he never got teleported out of his seat

sleek hill
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Oh, huh

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oops, forgot that detail

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Forgot who was driving at the time LMAO

mild spire
mild spire
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i launched 4 local players and used the card while having 2 people seating in the cruiser, one on the back of the cruiser and one using the card somewhere on the moon
everyone swaped with someone else without any issues lol? i dont know whats happening with espira terrain

mild spire
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In the latest Premium scraps update, i changed job application weather manipulation to be a combined weather effect
I can do the same with Song of Storms, do you guys think it's a good idea? and if i should do it?

unique temple
mild spire
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lmao i know why ๐Ÿคฃ

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for example Song of Storms could summon lightning and stormy effects, but at the same time you can still have the snowy weather or any other weather effects
buuuut i kinda know why you also said no lol

formal rampart
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Yes great idea

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Allow me to spawn every weather

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And a song to blow up glitch

mild spire
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bruh

cold horizon
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Imagine a harry potter wand as an item. that could do some small stuff like idk open closed doors, avada kadavra,teleport player aimed at

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ofcourse somehow balanced and not op

mild spire
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looks very cool but idk anything about harry potter plink ๐Ÿ’€

cold horizon
formal rampart
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Make a wand that summons a bertha on everyone greed

steel otter
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is there a list somewhere that details what some items do? ocarina songs, freddy "bad things" etc?

mild spire
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the list for the ocarina is there #1262101270769045647 message
and freddy bad things is simple ||"if you hear freddy fazbear music inside the dungeon you basically have a little bit more than 1 minute to find freddy and grab it, if not then it will spawn a bunch of enemies"||

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there is also the freddy unlucky effect, but thats different from the bad thing

steel otter
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thanks zigzag! yeah we learned the freddy bit the hard way after failing him inside the caverns of the mineshaft

mild spire
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๐Ÿ˜Ž yeaaah

unique temple
formal rampart
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put my steam id in freddy

mild spire
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No

formal rampart
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Im deploying the troops

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We will steal every freddy

terse bison
mild spire
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lol good luck with that

formal rampart
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Bet

mild spire
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I released a small Chillax update to add a "dangerous" config mode for the Death NoteTrollface
And to improve the master sword "selecting a hero" effect

For the master sword i was not able to test it properly because it uses players steam ID and i don't have anyone available right now to test so let me know if you find issues with it

mild spire
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Update for Chillax Scraps adds compatibility to ShipInventoryUpdated and for the SSS (of course)
Also, you can FINALLY scroll the Death Note list with the mouse wheel๐Ÿซก

formal rampart
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add compatibility to everything explodes

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im 14 days late

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anyways add more boom

mild spire
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no, bye

atomic holly
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I'll be honest I downloaded this mod only for the ocarina and master sword initially but I really enjoyed the rest. Still curious about Freddy's effects, using default values and nothing bad happened for a few games.
Speaking of the Sword, I can't be one hundred percent sure since we didn't get it that often but every time the chosen one died the ownership was transferred to someone else (only 40% chance according to changelog ?) there was even one instance when we got murdered one by one trying to retrieve it. Having the "key item get" jingle play every time to die mere seconds later was very funny at least.

mild spire
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Lmao hello again

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Freddy bad effect can't be missed, you'll hear it very well

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And yes the Sword will change the hero 40% of the time if he dies

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Having the "key item get" jingle play every time to die mere seconds later was very funny
๐Ÿคฃ oh boy

atomic holly
#

Hello again lol, just joined and saying hi to my favorite mods creator XD

atomic holly
mild spire
#

1.5.9

  • Ocarina update
    • Added 1 more allowed usage for Zelda's Lullaby (for a total of 3 max per moons)
    • Sun's Song can now be used by simply playing it outside, there is no need to be in altitude anymore
    • Sun's Song will now fail if you try to play it during the Majora Moon weather
    • Song of Storms weather change is now a combined weather effect if you have WeatherRegistry installed
    • Song of Storms "super stormy" effect is now more dangerous
    • Added a new variation effect for Oath to Order when the Majora Moon weather is active, use it in altitude when the moon is about to crash to destroy Majora
  • Updated
    • Added particle effect when using Boink
    • Added particle effect and sound when jumping with Super Sneakers
    • Added particle effect when Freddy Fazbear hurts the player
    • Added particle effect when activating the Totem of Undying
    • Improve material visuals for some items
atomic holly
#

Neat !
Will have to try this out soon ^^

formal rampart
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When more boom?

mild spire
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No๐Ÿ—ฟ

dull token
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yes yes
more boom more boom greed greed greed

formal rampart
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greed BOOM! greed BOOM! greed BOOOOOOM!!!

narrow hazel
#

i dream of seing Samus canon and light sabers

mild spire
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I think there is alreayd a light sabers mod out there no? i saw something one time

narrow hazel
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ho really ? didnt noticed then

#

gotta check that real quick

mild spire
#

@atomic holly I noticed in your videos that Epona's song spawn 2 dogs instead of 1, and more importantly, the dog's sfx are not replaced? It's supposed to have horse sfx
You probably have a mod conflict

atomic holly
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I found the "double Eponas" weird as well, I do hear the horse sound most of the time tho
Could the Kittenji's NavMeshInCompany Mod cause this ?
We only used Herobrine and Locker as custom monsters in these + any custom monsters tied to interiors or moons (Seichi and Scarlet Mansion iirc)

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And by dog sfx do you mean the spawn only or all sounds ? It was only the spawn sfx for us

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The only sound related mod we have is the LCMaxSoundsFix by Hardy

mild spire
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No, both these mods are compatible
And by horse sfx i mean ALL sounds, not just the spawn one

atomic holly
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I'll try the song again next session and see if it was that one time only ๐Ÿค”

mild spire
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Ok, let me know

atomic holly
# mild spire Ok, let me know

Better late than never but I can confirm the sound doesn't work as intended, both for 'Epona' and the Giants when used with the Majora Moon, couldn't find where in the log since we played for several hours but I'll try on my own next time and make a screen of the log

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the only thing related to audio I can find several times is this :

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[Warning: Unity Log] PlayOneShot was called with a null AudioClip.

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but the Oneshot moons/interiors were off this time

mild spire
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lmao ah no

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PlayOneShot is something called for audio, it's not related to oneshot moons ๐Ÿ˜‚

mild spire
atomic holly
atomic holly
mild spire
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But for the dogs idk, can you share your pack so i can check ?

atomic holly
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oh okay, works as intended then

atomic holly
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01970eaf-2c5a-2311-480b-69825f21c219

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mostly the same mods as last time, just different moons/interiors

mild spire
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Thanks, ill check and get back to you

atomic holly
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Alright, curious to know which mod is causing the issue ๐Ÿ˜…

mild spire
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oh shit i think i know, i did an oopsie

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oh no

mild spire
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@atomic holly The problem should be fix in the latest release 1.5.11 let me know if you have any other problems

atomic holly
mild spire
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i forgot that Code Rebirth was a soft dependency ๐Ÿ˜ญ

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it ended up crashing 1 method which was the one to replace enemies sfx

terse bison
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Lol

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Wharrido

mild spire
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i think someone actually already said that before (maybe it was even you lmao?)
Thats fun and why not doing it, but unfortunately im doing other things atm

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Why not make your own mod my friend? ๐Ÿคซ

narrow hazel
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trust me i wish for it, but i have zero knowledge about modding in general

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its painfull to have a full catalogue of ideas but not being able to concretise it

mild spire
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I see

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Then you can try to learn how to mod today

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๐Ÿซก

atomic holly
narrow hazel
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well the thing is at the beginning i wanted to do a moons pack since i already did mapping unity back in 2017, but the lethal SDK is confusing as hell, and i didnt find any proper tutorial.

atomic holly
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you might want to look up Audio Knight's How to make a Custom Moon in LC, it's a bit long but I found it quite interesting and well done
nobody asked but no I don't do mods, I enjoy to know what goes on behind the scene and like to give feedback and minor headaches bug reports to the modders lmao

mild spire
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I agree, audio knight's tutorial is really good

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for making moons at least

finite topaz
#

Dance Note says "Going disco mode is highly recommended, else your innards are going to be the thing stepping on the dance floor..." however I cannot find such an option, I thought maybe it was a mod but I couldn't find a mod with that name either. How do I enable going disco?

mild spire
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Oh, going disco mode simply mean using the item ๐Ÿ™Œ

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When you use it on a friend, they will go disco mode or else they will die ๐Ÿค—

finite topaz
dull token
terse bison
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TME dances work

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i've done em before

dull token
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Oh oki
Last time I saw they didn't worked
But it was months ago maybe even almost a year

mild spire
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Note that with the Dance note you can avoid the Death by performing a dance emote

finite topaz
mild spire
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Ah ok

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Then yeah you are supposed to do the dance emote or a custom emote yourself, if not then big boom

dull token
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Big boom in question while it was just POOF!... scorched body

mild spire
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1.6.0

  • Updated networking to work for v73 of Lethal Company
  • Ocarina
    • Added a new variation effect for Song of Storms when the Blood Moon weather is active, use it outside to spawn a disturbing blood rain [requires Wesleys_Weathers]
    • When this effect is triggered, the Song of Storms will not be able to be used again until the weather is cleared and if the number of allowed usage was not already exceeded
#

Note that the Forsaken combined effect might not be rendered correctly until a fix by WeatherRegistery

formal rampart
#

More boom?

dull token
narrow hazel
#

The Famous and mighty stick "by one of my crew"

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he really has that monkey laugh bruh

mild spire
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bruh

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you know what

#

thats very funny because you are in the wrong thread ๐Ÿ˜‚ ๐Ÿ’€

narrow hazel
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BRAH

devout moth
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@mild spire Could we get a DMCA mode for the Dance Note? AlexHeart

mild spire
#

Wh- ๐Ÿคฏ

devout moth
# mild spire Wh- ๐Ÿคฏ

I do love the Dance Note a ton but I've had to disable it cus of the copyrighted songs in it causing vod mutes and youtube flags to go off lol

mild spire
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Holy boy I didn't know
I could replace the songs but with what? I need suggestions

unique temple
mild spire
#

Ok

unique temple
# mild spire Ok

Shit I totally forgot about this lol. Works been getting hectic again.

mild spire
#

dw

mild spire
split torrent
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I cant pick this up once its placed down in a cabinet

terse bison
#

lol its grab collider needs to be bigger

mild spire
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This was already a thing in the past and I 1lre1dy fixed it to be bigger

split torrent
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wht then?

mild spire
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ill see next time i work on that

split torrent
#

Question how does the ocarina recharge? i was on a moon with the majora moon and tried twice to remove it with the ocarina and it did not do anything as it was out of charges

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Other songs worked

mild spire
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The ocarina recharges when in orbit

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And for the song to remove the moon, you need to play it when the timer is active when in altitude

split torrent
mild spire
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Ok then i guess you were not high enough

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If you manage to reproduce it easily please tell me where you tried it on a moon, maybe the system is broken with a conflicting mod

split torrent
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Oh i had to be high up?

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When in altitude my bad xD

mild spire
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yep

pale swift
#

Hey everyone! catsmile After a test session with friends, we encountered several minor bugs after testing the new v81 update of this mod. I don't know if it's just me, but I prefer to post it here with my modpack;

019d794d-51ee-d41c-8a77-380cc0e700d4

The bugs I found:

  • Ocarina has a real problem with the weather. When you try to disable the weather, it becomes bugged and not only remains on the current planet but also affects all subsequent planets. For example, if you try to disable the thunderstorm, it will remain for the current planet but will also persist on all subsequent planets, sometimes even affecting facilities. The same goes for Flooded, which escalates to the point where you land directly on a planet completely covered in water and die one after another. (Even on Gordion)

  • The Uno card isn't necessarily very safe either; for me, it caused the floor and walls to glitch and become completely invisible until either I left the facility or teleported back with another item.

I hope this helps, and if it's only on my end, what can I do to fix the situation? Have a good evening! catfulllove

mild spire
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hmmmmmm i hope its not something very bad, ill check in a sec

mild spire
#

Ok so after a bit of testing, i wasnt able to reproduce anything sooooo.... i dont really know?

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Did you like had a specific sequence of events to have these issues? Cause if no, this is possible it's also a mod conflict

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ill check your pack rq

pale swift
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For the Uno card, I don't think it was at a really specific moment catsad
but for the ocarina, it was definitely the sun music that caused the weather to glitch catsadagain

mild spire
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Yeah i guessed that

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Your pack is really small, i dont see anything wrong with it, ill test it give me a sec

pale swift
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Thank you, it's really kind of you to be so quick mopossum_heart It's not urgent at all; I just felt I should mention it if it was due to the mod in particular

mild spire
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No worries !

#

So, i found the problem with the ocarina sun's song

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Basically, it's supposed to work in vanilla but if you have WeatherRegistery installed it will instead use WeatherRegistery's code to safely change the weather
Having WeatherRegistery installed became the "norm" as i started to test every new version of this mod and change ChillaxScraps code to be compatible
But since then something has broke the normal non-WeatherRegistery code and i never noticed

So basically, it's supposed to work without WeatherRegistery installed but apparently it's broken, so until i fixed that you'll need to either install WeatherRegistery or don't use Sun's Song/Song of Storms

#

I'm pretty sure the Uno reverse effect (or any other teleportation effects such as the ocarina's Saria's song) is the same problem
Because a teleportation from outside the facility to inside the facility is supposed the disable the weather visuals (otherwise, you'll see rain in the dungeon for example)
If you have WeatherRegistery installed, it's handled automatically so no bugs
But if you don't have it, the normal non-WeatherRegistery code is supposed to handle it but it's broken as I already mentioned

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So, half of the teleportation code is broken if you don't have WeatherRegistery installed, resulting in an error during the teleportation and thus a lot of bad things will happen (causing your issue most likely)

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Im very sorry for this because it's my mistake, hope these issues didnt caused a lot of trouble in your game zigzag55Xyrage

pale swift
#

Oh wow, I honestly didn't think it was going to be this complicated. I'm glad I was able to help find this little problem catshoked catMWEHEHEH Really, don't worry; we know very well that it's not easy to foresee everything and that bugs are things that can easily happen without warning! Honestly, these little bugs made us laugh a lot catMWEHEHEH I hope it won't be too complicated to fix catsmile

mild spire
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I don't know, i'll see ๐Ÿ˜Š but thanks for this report !
I suppose you can install WeatherRegistery in your pack for now to fix these problems

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By default it shouldnt have any effects on your game because you dont have any modded weathers, so it's chill and it will fix your issues

pale swift
#

Thank you so much for the solution, I'm so glad for the quick answer! Good luck with your code! catsmile

mild spire
pale swift
#

You think we need WeatherRegistery even after your update ? catsmile I'm eager to test it Catbongo

mild spire
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You should be able to play without it if you want

lost night
#

It'd be cool if there was a separate config for the Dance Note that lets you swap a song with a different one like how NeedyCats have their own sound files

mild spire
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That would be interesting

#

I'll have to think 1bout it next time

split torrent
#

Does this scrap work in v81?

pale swift
#

yes! catsmile

split torrent
#

bet

solar rock
#

I am trying to get invisible Freddy to play music and do bad things, but waiting for a whole day near it does nothing, nor does it throw any errors.
I am running a barebones modpack consisting of ChillaxScraps + Imperium + dependencies

mild spire
#

Oh, well

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Freddy will go invisible and do the bad things when its spawned naturally inside dungeon without getting grabed

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But it's a 70% chance

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So sometimes it will not do anything, or if you spawn it with imperium it will not activate

solar rock
#

It did spawn naturally.
All I did was: walk into facility and tp myself using Imperium to Freddy which was invisible+unscannable+ungrabable, and so I waited.
Was it tested after v80?

mild spire
#

I see, ok

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So, it should start the music in 30s

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If you stay in the facility

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If it does not work then yeah something is broken, i didnt knew

solar rock
#

Soo, I, uh, have recompiled your mod with added logs and discovered that StartOfRound.Instance.inShipPhase is always true when the ship is landing, so the while loop breaks immediately and forever.
Removing this condition allows Freddy to play without problems, although I don't know why this check was needed beforehand.

#

It came to my knowledge that before v80 inShipPhase was updated as soon as the lever is pulled, but now it is updated much later - when the ship doors open

mild spire
#

Oh this is a problem

#

Like I added this check to avoid Freddy going bad mode when you reload a save with it inside the ship in orbit

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Thanks for the info then, I'll try and fix it as soon as I can

solar rock