#Oneshot Moons

1 messages · Page 1 of 1 (latest)

tender wasp
high igloo
#

idea:
make every enemy only take one shot to kill (i know nothing about oneshot help)

inland delta
#

Ooo it has a thread now

#

Amazing mod btw

#

@ruby bobcat @civic fiber

civic fiber
#

oh fuck yeah

#

love these moons

lavish comet
#

@tender wasp Since you're in the server now, wanted to make you aware that Unreal Interiors currently has an issue where it overrides's people's LLL config c;

gritty iron
#

?modder 144341127145717760

wind pierBOT
#

dynoSuccess Added role Modder to demonofrazgriz

#

Yay! @tender wasp you've been assigned the modder role. Head to #role-picker to select which type of modding you're interested and active in.

tender wasp
lavish comet
#

@hollow void was the one that had the issue happen when testing them

#

His entire LLL config got overwritten and basically reset

tender wasp
#

Has it happened on more than one occasion

#

gonna test it with a blank modpack and see if it's reproducible

hollow void
#

i awaken

#

yea, not only does it reset my lll config, Temple also screws with the sound. a lot of it will just not play (ex. footsteps)

tender wasp
#

Noted, The Temple sound issue is probably because I went ham on enviromental sound effects so that's an easy fix

tender wasp
hollow void
#

1.1.0, when the Temple was added

#

@tender wasp

copper karma
#

ayo, the mod has a thread! Love these moons personally. Surprising addition tbh, as i dont think Oneshot is too popular of a game 👀

hollow void
#

im just here for the unreal interiors. more than likely wont have any moon feedback

#

also, a little idea. with the ladders in the mines, may wanna add a LC ladder over it. got stuck on a lower level once and nearly missed the ship. didnt know the ladder was even a ladder until i accidentally saw the prompt

royal owl
#

should maybe make a thread for unreal interiors, as i have many things to say about that

tender wasp
#

done

civic fiber
#

Oh yeah some interior feedback I have is that the door animations are a bit wonky, atleast last time I played

tender wasp
#

Yeah they are pretty wonky, it's because I just modified existing doors in the assets to make them

#

I've learned how to use the animator since and I'm going to make them less weird soonish

untold wave
#

@tender wasp does this work on v55?

tender wasp
#

I've been playing around on the moons in V55, as far as I can tell it works fine.

#

as long as you don't order a cruiser on the moon

civic fiber
#

tho cruiser would be perfect for the red one

gentle obsidian
#

Ah the thread is already there. Really love the moons and especially the interiors. I think they fit the game very well and also run very smooth. Was able to increase dungeon variety in my pack by a lot as well since they are 'generic enough' (in a positive way) to fit a lot of other moons.

tender wasp
#

Version 1.6 is just about ready, I want to test it more before I release it to the thunderstore.

inland delta
#

daym you already decompiled?

tender wasp
#

no

#

the unity patcher I use doesn't grab V.56 stuff, this update just adds nominal support. It's still like it's V.50

inland delta
#

ah icic

tender wasp
#

Entity spawning is broken on half the moons, tested it with an unreleased mod I'm working on and it's the same, very strange, not sure what the common factor is.

#

Entities don't spawn on Experimentation either, very strange indeed.

#

Oh I turned off Imperium and things are spawning again.

wicked crown
tender wasp
#

V1.6.0 now out, Notable things include slightly modified terrain on Glen and Refuge to allow better Cruiser Traversal, Spike traps have been removed because I hate them, and unique animations for the interior doors, (Blue mines and Green Ruins Doors Slide open, Red Apartment doors don't look weird when open)

#

Oh also proper content tagging but I forgor to mention it in patch notes.

royal owl
#

only briefly looked around the moons and interiors because i haven't finished oneshot yet, but i really like the mines and apartments! would enjoy if seperate versions were made of them, maybe without the oneshot theming

#

apartment specifically i would really like a seperate version of, it's a really nice interior. mines is good, but lacks variety. also, how did you get the lights outside to turn off with the breaker?

tender wasp
#

The lamps have the same tag as interior lights, so they get affected by them too

daring lance
#

I'm stupid, I thought Oneshot Moons caused this lol

tender wasp
#

In my attempt to upgrade to V56 I borked the entire project file including every script reference. Currently putting the pieces back together and so far so good o7

using it as an opportunity to renovate the interiors and moons with some fancy new audio reverb settings, scrap spawns, lighting adjustments and some other fun stuff

inland delta
#

lovely

gentle obsidian
gentle obsidian
#

this is in the apparatus room. The door from below clips through the floor

tender wasp
tender wasp
#

1.6.1 is now out

#

From the Changelog,

Additions

  • Fully V56 compatible.
  • A Special something to find in Refuge if you know where to look.
  • Barbers haunt The Barrens and Refuge.
  • Added a firefly particle effect in Glen.

Changes

  • Scrap spawns Overhauled on all interiors.
  • Improvements to all Sockets and doorways in all interiors.
  • Boundary fixes to tiles.
  • Prop detailing changes in all dungeons.
  • Dungeon Generation in all interiors overhauled.
  • cobwebs in Green ruins should look better now.
  • Water in Glen has the Vow Water Material.
royal owl
tender wasp
#

Do the lights inside stay on when the apparatus is removed?

royal owl
tender wasp
#

PoweredLight Tag

royal owl
#

thanks!

south cosmos
#

i know its kinda an overhaul but from 90mb to 220mb + imhuhimwuh

tender wasp
wicked crown
#

is there someway for players to know about ||Outlands||? Or is that more of an easter egg for people who've played the original game?

civic fern
#

||the house in barrens has a hidden message if you scan the wall||

civic fern
inland delta
#

Damn it

civic fern
#

(this is my first time on this moon btw)

#

also when I went main entrance on the refuge interior, the only door was locked

#

would any of you recommend using the cruiser on barrens or glen?

tender wasp
tender wasp
royal harbor
daring lance
daring lance
civic fern
#

Can you reach the fire exit above main with only the cruiser?

daring lance
#

haven't tried that, sounds interesting

civic fern
#

Definitely possible with car boost but would be even better if you could just jump there from the car

civic fern
#

Funny idea: if Lethal Things is installed, have Refuge have a high chance to spawn Boombas

tender wasp
#

1.6.2 is out, It fixes some things, but most importantly reduces the Filesize back to a respectible 95 MB instead of a quarter of a gigabyte.

tired flame
#

Has the mf uhhhh

#

The goddamn

#

The thingamajig

#

The uhhh hmmm uhh

#

LLL content configuration bug been fixed

tender wasp
#

I don't believe that's something I can fix, last I heard it's a lethal level loader issue with V56.

tired flame
#

sob

#

Thanks for trying at least

tender wasp
#

There's a mod that you can use that allows configuration without breaking custom items but I can't find what the name of it was

tired flame
#

LethalVariables last I tried straight up didn't work and is generally more confusing

tender wasp
#

The dungeon generator has the facility flow slotted in when it should have been empty. it packed all of that in for each moon I think.

lavish comet
untold wave
#

im assuming this is pretty much the lowest the asset bundle will get right? @tender wasp

tender wasp
#

Is that 1.6.1

lavish comet
tender wasp
#

Update out, from the Changelog

1.6.3

Additions

  • Fancy New Apparatus Machines.
  • I have added mini starting rooms to all 3 Dungeons, ensuring branching paths from the Main Entrance.
  • Ported to Lethal Level Loader V1.3.1
  • All moons and dungeons have a unique 'Oneshot' content Tag.

Changes

  • Reduced total branching in the Green Ruins Maze.
  • Disabled shadow mapping in select tiles in Green Ruins Maze and the Window Lights in Red Apartments. This should improve performance and lower log spam.
  • Textures changes for Phosphor liquids.
  • Green Ruins and Blue Mines Min/Max lengths have been increased by 1, because of changes in the dungeons structure, the actual dungeon length remains the same. Red Apartments will be shorter however.
  • The Minecart Cave room in the Blue Mines won't dominate the Dungeons first Strata anymore.
  • Boosted Oneshot specific scrap rarities in Blue Mines slightly.
  • Adjusted Refuge Spawn Weights

fixes

  • Items shouldn't spawn in Inaccessible spots in the Green Ruins Water rooms anymore.
  • Fixed misconfigured item properties of the Bolts of Wool, Vases, and Music box in Glen.
#

By mini starting rooms, I just mean I cut the entrances into halves, they will be functionally the same in game.

tired flame
#

Does this finally fix the content configuration issue or has like Batby not acknowledged it at all

tender wasp
#

Lethal level loader was updated to V1.3.1, let me check what happens real quick

#

it would appear not, I should ask about it

tired flame
#

sob

tender wasp
#

Enabling content configuration on Fission-C in Wesleys moons and setting the scrap spawns to Only be Gold bars yields a whole lot of Gold, and curiously still spawns Rum Bottles and Toy Nutcrackers..

#

I have an idea..

tired flame
#

Reminder that there's still the problem of custom entities straight up not spawning on custom moons despite giving them a weight of 100

#

So this is something that Batby has and I hope he fixes

#

Because this shit is annoying lmfao

tender wasp
#

Custom Scrap will still spawn with content configuration enabled. Pushing out a patch now.

tired flame
#

Oh my

#

You are peak

#

I haven't played OneShot (Yet...) but I wonder how Niko would feel about the old birds

#

WAIT JUST A MOMENT

tender wasp
#

If you haven't then you'll be glad to hear that there is no content in the mod that spoils plot points.

tired flame
#

Spoilers for these moons ||Hidden moon? Discovered it via LLL's config lmfao||

#

||Refuge is more expensive oddly||

#

Wish I discovered it for myself but I'm a configaholic

#

I IMMEDIATELY tweak mods to my liking before integrating them into my modpack

tired flame
tender wasp
#

The killzone in the barrens was misconfigured ever since I put the moons back together and only now I've become aware of it

Fixing now

tired flame
#

This tile is flawed

#

You cannot get your ladder back

tender wasp
#

I've learned my lesson with my other mod, there's a ladder in that room in the next update

#

@tired flame

tired flame
#

Teehee yay

tired flame
#

Could the scrap density of the interior also be changed

#

I'm finding a whole lotta nothing

tender wasp
#

In the barrens?

tired flame
#

Or at least given a config option

tired flame
#

Refuge also kind of has a problem of not obeying what I set the min and max scrap to be

#

But that might be just LLL lol

#

Yeah good lord $1000 on Glen but the interior's loot density is just too spread out

#

Either that or the max interior size is huge

#

Idk what the specific stats for these moons are

tender wasp
#

1.1, 1.4, and 1.7 size multipliers for Barrens Glen and Refuge

tired flame
#

Huh

tender wasp
#

It needs to be toned down though, I need to shrink the dungeon lengths

#

1.0 is Experimentation equivalent, Titan is 2.2

tired flame
#

Yuh

#

Also Batby acknowledged custom scrap and entities not spawning properly so the agony will end soon

tender wasp
#

I saw

tired flame
#

Don't listen to me I have shit takes apparently

tired flame
tender wasp
#

I have divided This mod in half, The interiors are now a separate mod, The moons and scrap remain here

tired flame
#

Sorry my ass

#

My friend knew no bounds

#

That m󠀡󠀡other󠀡󠀡f󠀡󠀡ucker took a trip to one of the building decorations thinking it was the main entrance (Somehow)

tired flame
south cosmos
#

oh yea since you removed interior from this can u put the interior link in your pinned message ty
just to make new people less confused @tender wasp

dry garnet
#

@tired flame Technically we're PG-13 because children play this game.
(Don't worry, you're fine; just figured it would help if you knew why it kept blocking.)

tired flame
#

Yeah I understand

#

Just got OneShot

dry garnet
#

If I see as much as a hint at a spoiler I'm canning you, be warned. [This goes to anyone.]
OneShot is incredible, and we shouldn't spoil the opportunity for new players.
Mod looks great 🙂

#

||Where is the Tower?||

tender wasp
dry garnet
#

||Are there any uhm... glowing peices?||

tender wasp
dry garnet
#

||You know, like the amber. I don't want to spoiler the actual game ofc.||

#

||Those three things that are super important, y'know?||

tender wasp
dry garnet
#

||E.g.: Any plans to include items from the OneShot game as easter eggs or otherwise here?||

#

You know, some people are super sensitive about spoilers, even useless ones.

#

You putting any significant interest on any of the particular offshoots, or sticking to the core/first?

#

The two official expansions, the large fan projects (some of which even have Steam Achievements)

tender wasp
tender wasp
tender wasp
#

Small patch is out that fixes a couple things I overlooked and makes the River in Refuge a little less blinding.

tired flame
#

||Just got OneShot's true ending, and I don't get what Outlands is based on.||

tender wasp
tired flame
civic fern
#

||I've heard good things about fading memory but I'm waiting for the full release before playing||

#

||fading memory is a fan mod||

tired flame
#

Oh, is that a sequel?

#

Oh

dry garnet
#

||Niko will refuse to run with scissors equipped.|| They kept to the character style well.

tired flame
civic fern
tired flame
#

Oh it's still in early access

#

Yeah I'm gonna wait before installing it

tired flame
sharp osprey
tired flame
#

Sometimes a tile on Glen can lead to a void

#

I've fallen out of bounds twice now

lavish comet
#

There's a few tiles with it

tired flame
#

Yuh

lavish comet
tender wasp
#

I thought I fixed that, must be multiple blockers I overlooked

#

Oh the fire exit prefab reverted back to it's void state

wicked crown
#

Seems like the Red Apartments' tile bounds are messed up right by the main entrance. Very noticeable when right by the main entrance door looking directly at it with CullFactory

#

Here are some screenshots of what I am talking about, you seem to have a tile bounds around the door itself rather then the entire main entrance tile (the yellow tile is the main entrance tile, the red is nothing but the door)

#

This is what happens with incorrect tile bounds when using CullFactory

tender wasp
#

🤔

tender wasp
wicked crown
tender wasp
#

I mean like it's two separate rooms

wicked crown
#

Why?

tender wasp
#

because I didn't know entry nodes can't split off

#

so the entry room only ever used one exit

#

I see now doing this causes other issues I didn't account for

wicked crown
#

So what exactly are you trying to do? Have multiple path connections off the main entry tile?

tender wasp
#

yes, it didn't before so I hacked the room in half so it'd be 2 tiles but the player wouldn't notice

#

unless you use cullfactory I guess

wicked crown
#

Why not just make it a single tile with three doorways? You can only have one main branch with vanilla dungen but branches should be able to generate there

tender wasp
#

The entry room was the starting node, and nodes can't split, Vanilla dungeons have a fake entrance tile that connects to the actual entrance to avoid this

wicked crown
tender wasp
#

I can't say for sure because everyone has their own workflow but I'd assume they do something similar, I'm probably doing it in a less than optimal way, it'll be fixed when I update the interiors

wicked crown
lavish comet
tender wasp
#

Everything's going to be updated at once, I had a void issue with the moons that's been delaying things

lavish comet
#

Fair ^^

tender wasp
#

V1.7.2 is out, it primarily reduces the total mod file size by 30 MB, to a total of 52.5 MB total.

south cosmos
#

greed noice

tired flame
#

Is there a list somewhere that displays every one of these moon's custom scrap with their min and max values

tired flame
#

Custom moon entry I did for these moons via CentralConfig

#

SECTOR: Mineshaft
POPULATION: Abandoned; evacuated
MANOR STATUS: Moderate
CLIMATE: 20°F Arid, minimal breathable air. Rough terrain with minimal flora.
FAUNA: A lone forest keeper named Snowden Stan inhabits this sector of Barrens.

SECTOR: Town square
POPULATION: Abandoned; evacuated
MANOR STATUS: High
CLIMATE: 40°F Humid, breathable air. Rough terrain with major flora.
FAUNA: The baboon hawk checkpoint within this sector of Glen shall order you a vibe check.

SECTOR: Ecumenopolis
POPULATION: Inhabited
MANOR STATUS: Condemned
CLIMATE: 60°F Humid, breathable air. No natural land masses, all artificial.
FAUNA: Constant infighting between the original inhabitants and the Manor.

sharp osprey
tired flame
#

Horrendous parking

tired flame
#

What's the ost of these moons?

#

They seem to be remixes of the original biome themes

tender wasp
#

They are

tired flame
#

Are they by you, or is there a place I can listen to them at?

sharp osprey
tender wasp
#

They are by me, I haven't put them anywhere

tired flame
tired flame
#

Or is there a mod/tool that allows me to view it myself so you don't have to waste time writing it all down

tender wasp
#

I can make a short list of min max values of scrap if that's what you're looking for

tired flame
#

Yuh, I'd appreciate it

#

The reason I'm wanting this is to balance the moons to my liking

tender wasp
tender wasp
tired flame
#

You are awesome; I appreciate the help

tired flame
tender wasp
#

no

tired flame
#

O h -

#

That's fine I have them written down already I believe

tired flame
#

NOW WHERE IN THE HELL DID YOU TWO COME FROM?

tired flame
#

Bug Report: Earth leviathans refuse to emerge on Refuge

tender wasp
#

There is no terrain on Refuge, worms are unlikely to work properly on that moon

#

Quicksand won't appear for the same reason, the rainy weather is only for flavor there.

tired flame
#

Rip

tired flame
#

Or is terrain completely different than what I imagine it to be

#

I haven't used Unity in years

tender wasp
#

Someone will probably know better than me, but as far as I understand how Lethal company works, there is stuff that depends on Terrain objects, Refuge is built entirely out pro builder meshes, so things that depend on terrain navigation get a little broken.

tired flame
#

This is a huge loss for the earth leviathan community

#

As if one even exists

daring lance
#

This error message spams my logs when I land on Outlands

tender wasp
#

I don't get the error in my own testing, do you have mods that affect entities and their spawning?

daring lance
lavish comet
daring lance
lavish comet
#

I've never seen that error from Ai Fix or Enemy Escape and I do have both

daring lance
#

welp, fixed the issue with the ghost firl, but now I got the particle system issue (it's stormy on the moon right now)

tender wasp
#

That looks like typical stormy weather to me

tired flame
#

Misplaced tile on Refoog

tired flame
sharp osprey
tired flame
#

Do these moons have every weather for them set?

#

As in if I have WeatherRegistry load e.g. Refuge as flooded, will that work?

wicked crown
tender wasp
#

If you put flooded weather in Glen and refuge you will probably have a bad time, landmass a bit too low for them

tired flame
#

Well, you can add weathers, but they will not work

tender wasp
#

Foggy is only in Glen I think

wicked crown
tired flame
#

Surprised Refuge doesn't have the flooded weather because that moon is perfect for it

#

Pink flood...

tender wasp
#

Rain happens everywhere, storm is on both barrens and Glen but not refuge

tired flame
#

Oh yeah, stormy Refuge too

#

The water moon has little to no precipitation

wicked crown
#

Windy on Refuge sure is something... XD

tired flame
#

Pink tornado-

tender wasp
#

I didn't put stormy weather on refuge because I didn't want to :^) as cool as the idea would be I'm not sure the pink would shine through the floodwater, I'll try it out though

sharp osprey
tender wasp
#

New update, From the changelog

1.7.3

Additions

  • Added Laser pointers to Glens scrap pool.

Changes

  • Further Reduced the Total File Size of the mod.
  • Adjusted Scrap Pool for Refuge.
  • The Fireflies in glen are more numerous.
  • Changed the Lit window material properties in Refuge.

fixes

  • Removed duplicate reverb triggers and fixed existing broken ones in certain Moons.
  • Fixed a overstretched wall in Refuge.
tender wasp
#

1.8.0

Additions

  • Added the V60 Enemy to the Barrens, and Glen.
  • Added V60 Items to all various moons.
  • Added the Vanilla Mineshaft Interior.

Changes

  • Ported to V60.
  • Ported to LLL V.1.3.9.
  • If oneshot interiors aren't installed, The following Vanilla Interiors will be used with equal weights...

Barrens (Facility and Mineshaft)
Glen (Mineshaft and Mansion)
Refuge (Mansion and Facility)

jovial socket
#

The aloe from biodiversity mod definitely fits in glen

#

So is pogopo

wicked crown
tender wasp
wicked crown
tender wasp
#

Added them in then increased everything else so it'd be even multiples of 50

wicked crown
#

Wait didn't you do this the update before? I already have this on my spreadsheet😂

tender wasp
#

Total combined weights I mean

wicked crown
#

I just realized I misread the date on the post for the update😳 Think I'm loosing it over here😂

tender wasp
#

lol

civic fiber
tender wasp
#

1.8.1

Additions

  • Added the 'City' content tag to Refuge.

Changes

  • Updated the Readme and Dependencies.
  • Reduced File sizes a smidge.
  • Changed the position of the Drop pod in Glen.
  • Simplified the Lamp colliders in Refuge, and fixed their tags.
  • Changed the lamps in the Barrens to have the Room Tag.
  • Reduced the Storm Fog intensity in all moons.

fixes

  • Reassigned a missing Audio mixer group to the lamps in refuge.
rotund cape
#

Is there a list of the scrap items this mod adds?

tender wasp
lone flame
#

dawg on the house

tender wasp
#

what they doin up there

lone flame
#

🤷‍♂️

#

vibin'

hexed knot
#

What the dog doing

tender wasp
#

I mentioned it elsewhere, should post it here too, Refuge 2.0 incoming

tender wasp
#

1.9.0

  • Lessened the Stormy fog Intensity on all moons.
  • Ditching the previous changelog format.
  • An All New Refuge.
  • Increased dungeon multiplier for Refuge to 2.0.
  • Refuge can be flooded, And will still flood on any Custom weather that uses the 'Stormy' conditions of weather.
  • There are 2 more Fire exits on Refuge.
  • Increased Refuge Scrap count, (24-40 => 32-44)
  • Increased Refuge Max indoor Power count. (13 => 14)
  • Increased Refuge Max Nighttime Power count. (8 => 9)
  • Switching the Power count of Baboon Hawks (36 => 20) and Old birds (20 => 36)
tender wasp
#

1.10.0

  • Redid Glen to be more detailed.
  • The Fireflies are a local effect and follow you inside.
  • Adjusted the Ladders in Refuge.
  • Adjustments to outside spawning objects in general.
#

Glen was the second moon I made and it felt incredibly slap dash so I really wanted to give it a glow up, literally and figuratively. It's still mostly the same layout with a few bits moved around.

lone flame
#

it looks awesome now

daring lance
#

I doubt this is intentional?

#

just a painful... slow walk to main

tender wasp
daring lance
tender wasp
#

The old map had 2D plane collision, so you couldn't. This one's got box colliders so now you can

daring lance
#

landed on stormy outlands, got logs spammed with this, and also the main entrance was pink (missing texture)

hexed knot
#

You dont have counter strike source smh

jovial socket
#

Seems like the new version of Diversity is erroring in refuge moon, most likely has something to do with the red apartment interior

jovial socket
jovial socket
tender wasp
#

It either doesn't like the doors in the interior or the door outside, either way I don't know what to do about that since it's a Diversity specific thing

tender wasp
tender wasp
daring lance
#

I'm gonna land on it again and see if it works

#

still there

#

I could send a mod code if that helps?

tender wasp
#

sure

#

also is this the only moon this happens on or does it happen in the Barrens too? since they share textures

daring lance
#

only on outlands, barrens are fine

#

0192fdaa-f15b-27f1-d2f3-d77ec5d4c2cd

#

(I have chameleon installed but I have had it disabled before this happened)

tender wasp
#

@daring lance I figured it out, the moon was using Interior textures, and you don't have the interiors installed in your pack, it was trying to grab materials that don't exist

daring lance
#

ahh

tender wasp
#

I'll push an update for it

hexed knot
#

if you dont beat these interiors in oneshot it deletes your lethal

tender wasp
#

Die with the apparatus in your hands and it team wipes you

#

that'd be a fun idea if I knew how to implement it

#

1.10.1

  • Fixed missing materials in the Outlands if Oneshot Interiors aren't installed.
  • Corrected the Spawn Blockers in the Barrens.
tender wasp
#

1.10.2

  • Fixed an oversight in Refuge where you could sink in solid Concrete when it Rained.
  • Fixed missing materials in decorative phosphor jars if Oneshot Interiors aren't installed.
vernal stream
#

.

hexed knot
#

,

vernal stream
#

[08:44:20.4095830] [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
DiversityRemastered.DiversityManager.SetupRound () (at C:/Users/frien/source/repos/Diversity Remastered/Diversity Remastered/DiversityManager.cs:340)
DiversityRemastered.Patches.RoundManagerPatch.FinishGeneratingNewLevelClientRpc (RoundManager instance) (at C:/Users/frien/source/repos/Diversity Remastered/Diversity Remastered/Patches/RoundManagerPatch.cs:69)
(wrapper dynamic-method) RoundManager.DMDRoundManager::FinishGeneratingNewLevelClientRpc(RoundManager)
RoundManager+<LoadNewLevelWait>d130.MoveNext () (at <d491ed1d4cc34874a2498af41192fe04>:IL_0342)
UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <e27997765c1848b09d8073e5d642717a>:IL_0026)
[2:48 AM]
I was messing out with imperium and had instantlanding set but I got that error. It didn't let me land on the oneshot moon refuge. It lagged the whole time as if it was generating the level still.

#

got this trying to go to refuge with imperium. says diversity but this only happens with refuge moon

#

ill try it without imperium in a bit and see what happs

tender wasp
#

Diversity doesn't play well with Refuge for reasons I'm unclear on

#

probably the outside Door

vernal stream
#

is it on diversity's end?

tender wasp
#

might want to ask the diversity devs, it's probably a Refuge issue but I don't know the cause

vernal stream
#

do they have a "mod-releases" chatroom? Or do I need to tell them in their discord server directly?

tender wasp
#

Yes they have a mod release thread

vernal stream
#

Tried disabling options but I couldn't figure out what it was.

tender wasp
#

Landing on Glen in the latest version appears to instantly crash the game, gonna be working on a fix

vernal stream
#

I'll try it tho

tender wasp
#

You're lucky then

#

The terrain doesn't have 'Draw instanced' checked to true, I must have forgotten to recheck that to true when messing with the Terrain to Mesh thing

#

The Barrens appears to be the same

vernal stream
#

should I reroll version until an update comes out?

tender wasp
#

Rollback if you plan on playing today, I'll have it fixed in an reuploaded later today

vernal stream
#

okok, thanks

#

again cool inteiror and moons btw

#

The oneshot moons are pretty

tender wasp
#

1.10.3

  • Fixed The Barrens and Glen's Terrain causing immediate crashes upon Landing.
tender wasp
#

1.10.4

  • Changes to the properties of several items that prevented them from being placed properly.
  • Changed the properties of a door.
  • Fixed an incompatibility with Diversity.
prisma geode
#

what's the song that plays on refuge? i looked for it on yt but the actual song for it in oneshot sounded different

tender wasp
#

It's a custom rendition of On Little Cat Feet I made.

#

All the songs playing are custom renditions

prisma geode
#

do you have a link for it, or would prefer not?

tender wasp
#

I'll probably upload it somewhere at some point

prisma geode
#

gotcha, thanks

tender wasp
#

I've updated all moons, if anything is broken let me know. there's also a fancy moon prefab if you can see it through whatever means

south knoll
#

Friends constantly try to use giant ladders to try to hop onto the holographic moons while waiting (they never managed onto bozoros before they turned off it's collision lmao), so that'll be neat to see

tender wasp
#

oh I forgot to turn off it's collision oops lol

south knoll
#

Oh nyuuuu

#

Guess they will continue falling into the teleport triggers (usually... I feel like there's the occasionally gap that gets somebody banished til landing/tp)

void badge
#

Hello! This is a great moon pack. However, I've noticed ||Outlands|| is now missing from this mod. Is this intended or a mistake/bug?

tender wasp
#

It got removed, I'm remaking it

void badge
void badge
tender wasp
#

1.11.1

  • Fixed the Orientation of the 'Moon', and removed its Collider.
#

in orbit, I should clarify

vernal stream
#

saw this as I was testing mods today

south knoll
#

That a hole up to halation?

vernal stream
south knoll
#

Is this a normal Rainy Refuge?

tender wasp
#

Yes*

prisma geode
#

rainy/stormy/flooded

tender wasp
#

I have the Power of JLL, I can probably fix that in a non hacky way

south knoll
#

Hmm, that seems different, hope I don't fall off

lavish comet
#

This is caused by ShipWindows iirc when those conditions are met

south knoll
#

Nah first load, singleplayer

#

Just found it highly amusing

sharp osprey
#

what happened

#

i can't tell

south knoll
#

It sideways and close

shut echo
#

Thought id just repost these here since I fixed the sizes

shut echo
jovial socket
#

Very noice

tender wasp
tender wasp
#

thankies

#

I also pushed the 1.11.2 Update, I set up the moons up for LLL's 1.4.0 Hot loading system

wary hearth
#

Here?

tender wasp
#

yes

wary hearth
#

okay

#

sorry for the wall of text I tried dming you earlier heh

#

Hello!

I'm Thunyr, I'm a bit fan of your OneShot mods for Lethal Company! My friends love them too ^^

I have a request for one of the maps, specifically Refuge. During Eclipses, what do you think about changing the music theme from 'On Little Cat Feet' to 'Eleventh Hour'? I think it would tie in really well thematically! : )

Sorry about messaging you over discord, I hope I'm not bothering you! I tried finding a way to message you over thunderstore/your mod page but I wasn't figuring it out.

Hope you have a pleasant day! nikogleaming
-T

tender wasp
#

I like that Idea actually

#

I'll need to make the track for it

wary hearth
#

my day has been made

tender wasp
#

How do I pin a message

void badge
#

Ayo? Awesome! Thanks for sharing them!

prisma geode
tender wasp
#

neat

shut echo
#

well custom remixes

tender wasp
tender wasp
tender wasp
#

2.0.0 The big update

  • Updated the Readme information
  • The Outlands returns with a new name, The Lighthouse. The moon has a completely new appearance, with much better designed balancing and structure.
  • Lore accurate Skyboxes for all moons.
  • Changes to the way daytime looks and progresses.
  • Fixes to longstanding reverb trigger issues due to a lack of understanding of how they function.
  • Some rebalancing to entity spawns on various moons.
  • Oneshot scrap items have higher weights across the board on their respective moons.
  • Changed the slope into the lower canyons in the Barrens.
  • Barrens Daytime entity power count increased. (1 => 3)
  • Pumpkins and Vanilla rocks have been removed from the spawnable outside object pool in the Barrens.
  • Turrets spawn in the Barrens more consistently and with a lower max count.
  • Max landmine count increased by 1 in the Barrens.
  • The Hanging Lamps in the barrens are brighter.
  • Water Textures in the Barrens Craters glow slightly.
  • Increased the size of houses in Glen.
  • Rearranged the environment of Glen slightly.
  • Glen Interior size increased. (1.35 => 1.4)
  • Glen Scrap count increased. (14-21 => 15-22)
  • Glens interior entity Power count was mysteriously lower than it should be and has been increased. (4 => 8)
  • Glens Daytime entity power count increased. (5 => 10)
  • Unburied a bunch of phosphor jars in Glen.
  • Turrets are more common on Refuge.
  • Flooded waters only occur on Flooded weather, rather than applying to any weather using the Stormy Preset.
  • If Refuge is Eclipsed, The Background track changes to a remix of Eleventh Hour.

It's been a long time coming, a bunch of things I've been wanting to do for ages are in this update, big ones including lore and Geographically accurate skyboxes, the return of the hidden moon, balance changes, and improvements to the features of Refuge

jovial socket
#

Yay :D

tender wasp
#

2.0.1

  • Sponges aren't conductive anymore, why they were in the first place is a mystery.
  • Fixed the Stormy and Eclipsed Weathers not playing properly in the Barrens, Glen and Refuge.
  • Accidentally reverted the Concrete quicksand in the 2.0.0 update, this has been refixed.
  • Fixed some Navmesh Quirks in Refuge.
jovial socket
#

I dont think the main entrance scan node is supposed to be there...

tender wasp
#

Is that the Lighthouse

jovial socket
#

Yeah

tender wasp
#

gonna make a note of it

tender wasp
#

2.0.2

  • Fixed the position of the Main Entrance node on The Lighthouse.
  • Added offmesh links on The Lighthouse.
  • An easter egg.
shut echo
#

not my best but I tried

daring lance
#

it looks like its wearing a party hat

wary hearth
wary hearth
tender wasp
#

oh right I forgot to post that here

open belfryBOT
wary hearth
# tender wasp

Wait, this isn’t the same one as on little cat feet is it? Or am I hearing it wrong
#1257760968474366113 message

tender wasp
#

oops I uploaded the wrong one

#

wait no

#

that is the right one

#

they just sound a bit similar

wary hearth
#

Waaaaaaaaat

#

It’s my phone, it’s playing the first uploaded song for the link you posted
It works fine on my computer

#

Dumb thing, I thought I was going crazy there for a second lol

tired flame
#

Where is Barrens' Daytime spawn curve 😭

#

Nothing ever spawns from it

#

Love the changes btw, just saying not be all super negative. I haven't played these three in about a year, and I really wish I didn't remove 'em from my modpack (For Vanilla's sake), because their layouts are a blast to play and look at

tired flame
#

Baboon Hawk Checkpoint my beloved

tired flame
#

The Sun on Barrens seems to be slightly broken

tired flame
#

This isn't horrifying at all!

tired flame
#

Refuge makes naturally red things look yellow

#

Me walking to the ship

"That's a big-ass manticoil..."

kidnapper fox moves to the right

"THAT IS ANYTHING BUT A FUCKING MANTICOIL!!!"

I died to that kidnapper fox shortly afterwards

tired flame
#

It think it was an overexposure of either Glen or Refuge’s lighting that made my eyes see red things as yellow after a while

tender wasp
tired flame
#

Noticed this cute graffiti of Rue in one of the alleyways on Refuge :3

#

Also, the empty coffee can has weird uvs that causes it to look unusual in its runtime icon

tired flame
#

@tender wasp What's this, a stinger? If so, then why is it only playing now? It's never played at Main nor Fire; only via inverse, which it plays consistently each time (Ignore the guy in the bg)

tender wasp
#

That is the stinger, I'm at a loss at why that occurs only on inverse

tired flame
tender wasp
#

Idunno

tired flame
#

I could send logs and modpack code for you to examine if you'd be interested

tired flame
#

How come you removed the Ghost Girl's bells on ||Lighthouse||?

#

It gave the moon a lot of atmosphere

tender wasp
#

idk, just never put it on the new one

tired flame
#

The only Single-Item Days I've ever had on these moons so far are Glowing Journal SIDs

#

Is this a sign?

tired flame
#

The Sun is gone

tender wasp
#

Blackout making the sun disappear seems on point

tired flame
#

Oh, that wasn't intentional??

#

They all have their Eclipsed skyboxes during a blackout

tender wasp
#

Update soon

prisma geode
#

Are you making the height maps yourself?

tender wasp
#

yes

prisma geode
#

Did you do it the same way zeek did? And was it hard?

tender wasp
#

Sortof, and no

#

Used a Quad at intervals of 5 meters encompassing the playable area, and some Paint.net filters

#

final result came out fairly well

tender wasp
#

2.1.0

  • Updated for V70, and dependencies.
  • Contour lines for the Radar.
  • Added a thing.
  • Fixed the skybox behaving oddly in some circumstances.
tender wasp
#

2.1.1

  • The Moon Prefab while in orbit no longer has collision.
  • Fixed the Empty Coffee Cans mesh.
shut echo
#

also sidenote me at the end

tender wasp
#

I thought about making squares outside and inside hazards ngl

shut echo
#

lol

tender wasp
#

2.1.2

  • Fixed the Ladder Mesh looking weird in the Barrens.
  • Fixed the missing texture on Barrens Ladders.
  • Hotfixes for some things I overlooked when porting to V70.
  • Ambient music is slightly quieter.
shut echo
#

unless you have and I missed it

#

I want it for my playlist lol

#

also where is the eleventh hour remix used?

tender wasp
#

When it's eclipsed on Refuge

#

and sure

shut echo
#

been ages since ive been their lol

#

oh nvm I see doesnt have its own theme

tender wasp
#

It's got no music present

#

I wanted to make a remix of the track used in fading memory but I never got around to it

shut echo
tender wasp
#

It's from the fangame Fading Memory, it's short but good

#

non canon

shut echo
tender wasp
#

there are 3 I know of, sadly two of them seem to be cancelled or ceased in development

#

and there's a fourth that's more of a creepy pasta type of deal

shut echo
tender wasp
#

Aftermath is one, the Tarion machine was the other

shut echo
fluid lance
#

I could never touch oneshot again

#

it would just feel weird playing as niko again after already saving everyone

#

though the pancake episode gets a pass™

shut echo
tender wasp
#

I had this lying around, it's a remix of Aviator I had no use-case for. If I can think of a use for it might get implemented.

tender wasp
#

2.2.0

  • V80 Update.
  • Gunkfish replaces the Barber with the same weight on the Barrens.
  • Slightly increased the Maneater weight on the barrens.
  • Slightly increased the Spore Lizard weight on the barrens.
  • Increased the weight of the spooder on the barrens.
  • Increased the weight of the Lootbug on the barrens.
  • Made use of the max Outside diversity for the barrens, Enforcing either the lone Old bird or 2 Worms.
  • Removed Hygroderes from the exterior spawn pool in Glen, Replaced with the Feiopars with a much higher weight.
  • Slightly Increased all exterior monster weights to compensate for the Feiopars.
  • Slightly decreased the Kiwis weight on Glen.
  • Increased the size of the Glen Trees by 35%.
  • Cadaver blooms can spawn on Glen, and rarely on Refuge.
  • Shuffled Item Sounds.
  • Items Have Subtley Colored sprite icons indicating the Moon They're from.
tender wasp
#

2.2.1

  • Redid all the previous changes in 2.2.0, maybe some others too I forget.
  • Fixed the positioning of some Phosphor Jars in Glen.
tender wasp
#

2.3.0

  • Minor Visual rework for Refuge, Including better looking geometry, Lights in Windows, Better looking buildings and Streets among other things.
  • Slightly increased the weights of Nutcrackers, Masked, and Interior Bunker Spiders in Refuge.
  • Outside Jesters are slightly Rarer, and Old Birds slightly more common in Refuge.
  • Fixed a missing icon on a secret.
  • Updated Dependency Strings.

I've landed on these moons again recently and felt dissatisfied with certain aspects of Refuges Visual design, so I did a minor visual rework, keeping the look and layout basically the same but with some improvements to various details along with a few things that could've been added much earlier