#Lethal Performance & DiFFoZ Tweaks & BepInEx Faster Load AssetBundles Patcher
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looks like foreach got borked
Found the issue, leave instruction points to the wrong label
it should have point to 02AD (br.s)
Will wait when loadstone update will fixed this issue
But for now I will continue to work on improving finding object faster
even tho it "should" to be essential, it crashed my game on landing
I think it is some incompatibility with something else
for me it was crashing with loadstone
oh, maybe it's that
Yeah it's a Loadstone issue, @vale flower is working on fixing it atm
You can disable the fix for now until then
:3
if you're referring to occlusion culling of lights, probably, but that requires baking which the interior cannot do, hence the need for CullFactory
that's a lot of self time, what does the injected method need to do other than FindAnyObjectByType? I would've expected it to have hardly any time outside the Unity method
that the real time to find the object
unity profiler doesn't always show you accurate data by default
and recommends to set up your own profiler markers to get real time execution
huh that's weird, I would've expected it to be able to get good numbers for that at least
good to know
Mods that are using FindObjectOfType with common types are now optimized
woahhh dislike
mods that use that before the singleton is assigned will break

What’s the mono debug patcher do?
Mostly is for devs to get more info on exception
Ok I've tested my changes and I'll release them soon. But I will still not include HarmonyXTranspilerFix as a dependency to not break Loadstone stable version
soon (after 2 hours)
Lossless Scaling allows you to scale windowed games to full screen using the state-of-the-art scaling algorithms, as well as use ML based proprietary scaling and frame generation.Frame generation options: LSFGScaling options: LS1 AMD FidelityFX Super Resolution NVIDIA Image Scaling Integer Scaling Nearest Neighbor xBR Anime4K Sharp Bilinear Bicu...
$5.59
6266
i wonder how this could work with lethal company
v56 tag added
¯_(ツ)_/¯
well every update I add new optimization methods
It will be forever in WIP because it's optimization hell
it wouldn't, Lethal Company runs at native res
the pixelation is in a render texture
I used this and it went from 60fps to 120
With 3x stuff
No this
@robust dockso it does work
someone tested it out
buh
I wouldn't have expected it to improve the framerate, but maybe if they had it set to a very low res and then enabled this application it would
but it is also strange for it to affect the fps that much, given that the actual game rendering is already at a low resolution, it's only the HUD that renders at full resolution afaik

I'll believe it when I see it, but if it works for you hell yea
I believe what it does is add frames in between already existing ones
but i'm not sure
yeah interpolation is the base for current frame gen techniques
does it look smooth enough? what happens if the frame rate dips? any noticeable artifacts or something like that?
what's the input lag like?
Well I remember the initial release said there are no performance gains
Are there performance gains now
I use this tool for palwolrd brings me from 60fps to 165fps
It’s fricking great
I would recommend watching some videos on the explanation on how it works
ah, you right, I didn't notice the frame generation part since they used an acronym for it that I've never heard of
not a fan of frame generation since it probably introduces latency, but happy for people if it feels good to them
cool that that apparently works on most GPUs though, that's more than NVIDIA can say for their offering lol
yeah, they advertise having fsr 3 which I'm pretty sure works on any gpu (or at least the higher end ones)
Honestly having tried unofficial fg mods a couple times I can say that the input lag with those is unnoticeable, I've played games where vsync implementation introduced higher delays 
I'm more than willing to trade a couple milliseconds for 2 times the framerate
its a lot more than a couple milliseconds p sure
but i think frame gen is cool for non-competitive or chill games
also nvidia reflex & amd anti-lag 2 supposed to help alleviate the frame gen latency issue 🤏
yeah, vs vsync I would expect it to be very similar, but I normally use variable refresh rate, so I imagine I'd notice the latency there sadly
I've spoiled myself in that regard, so I'm not a fan of upscaling and frame generation technologies
they are hacks in my eyes
reflex would definitely help, but frame generation inherently has to introduce latency
well, that is assuming that the frame generation is doing interpolation instead of extrapolation, but I suppose that may vary between implementations
extrapolation would be prone to artifacting though
yeah it's all interpolation rn, although intel announced this a while ago
https://www.guru3d.com/story/intel-extrass-frame-generation-technology-a-competitor-to-dlss-3-and-fsr-3/
I just hate there's no way to disable VSync in this game and not have screen tearing
Kinda sad that a major part of newer releases/early access titles are really unoptimized and kinda have to rely on those technologies
there's really no way to disable VSync and not have screen tearing, the only way is to minimize it by setting a framerate limit that matches your refresh rate
if you have variable refresh rate, then you want to enable VSync, as that will automatically cap framerate to the refresh rate
Dunno if I've ever really messed with Variable Refresh Rate tbh
it's only possible if you have a monitor that supports it
barring that, you'd have to
- set your monitor's refresh rate to one of the FPS limit options in the game
- get a mod that allows you to set the framerate limit to any arbitrary value and set it to match your refresh rate
forced to buy a displayport cable cause I have an nvidia gpu and my monitor has freesync
I'm not a big HDMI fan anyway so I'm fine with getting mostly DP
its been so long since i messed with monitor cables, i use VGA for my second monitor with like two adapters 
I use DisplayPort on my main display, DisplayPort is better
menace to society
Bruh how old is your 2nd monitor?
XD
its an old dell lol, but not that old
last time I used a vga was when I had a ps3
and even then I almost immediately switched to hdmi
ps3 isn't even that old smh

PS3 is pretty old actually
You don't need you touch your refresh with VRR. It just has to be max that your display is capable of. Guess you were talking about non-VRR.
And yes, there is no way to get rid of tearing without some kind of sync. Even limiting FPS to your refresh won't fix it, as your GPU and Display won't be synced anyway.
You don't really have to mess with VRR much. It's the games you'll have to mess with, as they need to be in a presentation mode that supports VRR.
[0.0.8] 2024-07-08
Added
- Optimization of finding a singleton object. This should help reduce lag spikes.
And more optimization of finding object will be in next update.
mod order is only visual
In the upper right should be some opt related to disabled mods, if you set it to Custom you can move the mods order
Stable version of Loadstone got updated, so I can add HarmonyXFix dependency safely
And return old patches back
does loadstone workw ith modded moons
does loadstone still do the thing when it kills you in real life if you play with more people
fr that bug was annoying
fricking had to dig my way out of hell
nah but actually
cause it would make it extra stuttery in bigger lobbies and make you not load in at all in 9/10 cases
lightsout
I have faster loading
async logs
terbium
?
disables item lights on ship so they dont lag the game
cullfactory
oh yea I got that and rpc lag
thx
is pathfindinglagfix still needed?
hmm
you can also get noconsolespam
Hello,
I noticed that this mod utilizes the latest version of BepInEx found over on Github. Will this cause issues with the later version that is on Thunderstore?
No
Likely it made use of it because I think the HarmonyX fix which is gonna be added as a dependency tomorrow I think was based on the newer version of Harmony in BepInEx 5.4.22
Unity side mod was compiled with latest version of BepInEx, which will not cause any issues (because BepInEx v5 is now LTS and cannot introduce breaking changes)
yeah, without that bracken will cause lag spikes when seeing the player :/
And that’s a vanilla issue? How has that not been fixed
[0.0.9] 2024-07-08
Added
- Further optimized the process of finding a singleton object by not sorting by instance id.
- Added
HarmonyXTranspilerFixdependency for patching edge cases that caused methods to break.
Removed
- Patch of ItemDropship that fixes NullReferenceException on custom moons. Recommended alternative CompanyCruiserFix.
This mod actually does nicely
You did a good job making probably the first straight forward lethal company performance mod
at least to me
either way
this works very nicely
You're doing good lad
getting some errors from this mod
Probably you can ignore those errors (some mod trying to get instance of object in main menu, which is not possible)
the code is bad but should not be throwing an error
looks like a you problem
like its gross but should be safe

still optimizes though 
sure but not all optimizes are good
Meh
jumping off a building is more optimized then taking the elevator down for example
You win some
you lose some
At least its not like minecraft where there's performance mods that don't do shit
This at least does something
By the fps counter i assume...
No bugs noticed until now
It's actually fixing BepInEx and optimizing other mods, which is funny
Each update increases the optimization, so you can look foward into it 👍
whats the bug that was found now
It isn't a bug, just a bad way he coded something, nothing major 😑
me learning intermediate python:
how much of a boost
40-60 to almost 50-60
so like a 5 frame boost
unless you averaged 40 fps a lot more than 50 or 60 before u got the mod
Just try the mod out yourself
ill try it out and see for myself
Everyone will have different results
lol
Lol my bad
the timing
it works well 4 u too?
I personally haven’t tested / benchmarked. I didn’t have performance issues before hand necessarily but it does feel smoother now but again, I don’t have data to back that up could be placebo for me 🤷🏼
I know the things that are apart of the mod are not big changes yet, obviously more will be added
Well... i did test the mod, it didn't boost my fps a lot because i have a bad pc and a lot of mods, but it decreased a lot of lag spikes
See I’m on the other end of the spectrum. I have a really good PC. so it’s hard to notice improvements. Though definitely those weird lag spikes are gone
Huh. Sodium and rubidium are great
Oh those are goated
actaully
Embeddium is better than Rubidium frfr
I don't use Fabric
Fabric for goobers
Ong
This mod isn’t going to necessarily improve performance in the form of additional fps but optimises a bunch of stuff to help prevent drops
(Which could eventually add up into small amounts of gains)
Should've called the mod Lethal Optimisation tbh.
Then again, average user will assume noticeable gains in either case.
Usually, this is what I hear from people who haven't touched fabric for more than 2 minutes 😅
¯_(ツ)_/¯
for me the main reason why I like forge is because, the better selection of mods
I don't think the difference is that noticeable tbh 🤔
Most mods either support both or have good alternatives
i tried that LCUltrawide and got 2 resolutions that works pretty well
- 960×540 (Similar to the game native resolution and works better with monitors because it's 16:9 and doesn't stretch)
- 1280×720 (a bit of framerate drop but i would recommend it to anyone that have a better pc than mine)
Keep Width at 0, only adjust height
i prefer to keep both width and height adjusted to match 16:9, but it doesn't really matter
You want width at 0 because that will auto adjust for anyone you play with
If you change it people on Ultrawide displays will get black bars
after 720 on height, HDRP starts to weigh on my computer 😭
my friends doesn't really have a ultrawide monitor
You could try the High setting in ButteryFixes
and keep both settings in LCUW at 0
it'll get rid of the ship and stuff looking like it's meant for a 4:3 display, but is also a native unused resolution
And it's actually higher res too
970x580
So if you use ButteryFixes set this to High
And for LCUW
i prefer matching the aspect ratio of 16:9 with 960x540 instead of 970x580 
Always keep width at 0
Just change Height
but why
Because like I said, 0 auto scales width to your display, changing it doesn't provide any benefits, and if you're setting res to 540p it's gonna auto adjust width to be appropriate to match
so it doesn't really matter the width
Yeah Width just should always be at 0
I will say if you set both settings in LCUW to 0 and use the High setting in ButteryFixes, the visuals are crisper
Than 540p
i could try, but i'm pretty sure that i read once from someone that computers has a algorithm that optimized most commonly used resolutions (16:9 and 4:3), 960x540 would match 1.77, while 970x580 would match 1.67, idk if that's true because i never really got deep into that but i kept it on my mind 
I have a better recommendation for you, try removing LCUltrawide entirely if you don't need it and just using the High setting in Buttery Fixes
it actually provides a decent performance boost
There's no point in touching width in LCUW period. No matter the aspect ratio. And matching it to your height and aspect manually won't change anything either. Unless you want to play at a resolution that doesn't match your aspect ratio for whatever reason. That will introduce black bars or stretching. Don't remember which though.
Yeah the performance benefit I get from Buttery Fixes on High without LCUW has made me shift to well if people need it they can just add the mod, the HDRP system seems to not like LCUW very much XD
I can play on Oldred without lag
I'm happy
lol
I personally set width because sometimes my screen resolution isn't detected right and it ends up using the wrong aspect ratio. I've even had the bug with a completely vanilla profile
meh, LCUltrawide overhead is only like 0.2ms
Yeah it's mostly just HDRP being a butt lol
????????
LCultrawide overhead is only because it checks if needs to update render texture size again
Weird, well I definitely got noticeably worse performance on Oldred with it enabled compared to disabled
But maybe it was causing an interaction with something else?
because it needs to render more?
Of course if you increase the resolution the rendering is going to be slower
Am I the only one still using HDLethalCompany?
probably lol
Since you're here, any chance you might fix Gale causing some configs to change numbers to be absurdly long, like how 0.8 from a R2 profile can become 0.799999 with a bunch of extra added numbers XD
floating point impression

I can't type all those numbers it creates but you get what I mean lol
And you wonder why you dc from my lobby sometimes
HDLethalCompany isn't compatible with some of the moons and stuff I use
Lol
Pretty sure I'm not using it in your modpack - As long as you didn't install it
But it works best for me, so I use it in my modpacks
they unsafely reference something that can fuck up in modded moons
Yeah HDLC is also sadly abandoned
Well, better than seeing scan nodes at a completely different place like with LCWideScreen 
I've never had this happen when using LCUltraWide
I diagnose you with skill issue.
WideScreen is a diff mod iirc
Float precision errors scare me
XD
I have no idea what to do
thats just how that is
Probably tied to some config setting you don't touch, but I do
There are a bunch of yt videos and articles on this
In theory you should be able to round it in those locations to help prevent it i think?
I wonder if you can do some psycho shit where you instead parse it as like multiple ints
Well then if you want to enter decimals?
It comes directly from the rust side, I think somewhere in translation it occurs (I believe tauri uses json to send and recieve messages between js and rust)
do you want a stupid idea
i wonder if you can just try and force round up every 9 after the first decimal
.-.
i could see usecases for 0.9 but any 9 after that eg 0.99 could probablyyy go brr
what if someone wants to set a float to 1.99
forever in our hearts
rather just have the long numbers at that point
as long as it isnt breaking any mods, which it shouldnt
@polar willow Btw did you ever confirm if Terbium still causes a performance hit with AsyncLoggers? I like Terbium for the fact of it fixing the Overhead and ram usage used by mod configs but at the same time lol
I figured since you said it was using gc alloc
Wanted to be sure though
Any plans to add a fix for that Overhead into Lethal Performance? Cus it's definitely important to fix that I'd say since quite a few mods have large configs
I know I can list a few
LGU, GI, and ghostCodes though Darmuh plans to rework ghostCodes' config eventually to be more optimized
Nah, i need it to get rid of the volumetric materials 
I mean for me the High Setting in ButteryFixes without LCUW or HDLC performs super smooth, although if you need crunch you can test the low setting lol
I was even able to readd Immersive Visor
c;
and when I had LCUW that combined with Immersive Visor caused a hit to performance
I tested it and didn't notice anything 😑 the difference is too small
Still different from what I get with HDLethalCompany...
Too bad HDLC causes too many compat issues
What issues?
It feels close to 720p to me, and I like the art style the vanilla game has tbh
It has a charm to it
Immersive Visor causes performance hit because of raindrop, if you disable it you get a clean HUD without impact 
It causes issues with quite a few custom moons for 1
Rosie's Summit being one of them
is HDLC fixed usage of reflection in hot path?
iirc scanning was lagging for me
Probably not it's not been updated in a very long time
Still not updated since December
7 months of no support or fixes
😦
What exactly is causing issues with moons?
And still works until this day on my modpack, HDLC rules 🗣️
You can't land on them, sometimes you even crash
I can try to profile start up and see if I can optimize osmething
Batby already stated why earlier
That's the result, not the cause 
.
Maybe pay attention, that reply was directed at you
lol
I haven't used HDLethalCompany in a long time
Any chance you know what exactly is being referenced?
I removed it back when people started initially reporting compat issues with it
As long as i don't use those custom moons i'm fine with HDLC
uhh
That's a really poor excuse tbh, some of those moons are really well made
minute
And I still have it in my modpack without issues ._.
But I'm also not using Rosie's, so...
thats not an excuse?
I guess you're right
Yeah, but i prefer playing the game at 30 fps instead of 6 fps
I'm tired so my Autism is just at an all time high atm and I'm easily misinterpreting things, gonna go to bed in a bit XD
Also, does Insanity Remastered cause performance hit? I've always had this question
OwO
Idk tbh, you may have a few mods that I don't use that could cause a performance hit
I've never tried Insanity Remastered
So I can't say
Every time I tried it, it was a buggy mess 💀
We just need an alternative to HDLC that doesn't unsafely touch things
Or, fork HDLC and make it safely touch things :3
Cus some people are reliant on it
Do it please
If it's MIT go for it
I don't see any license 
But source is on GitHub
@polar willow Can probably even help you with stuff that needs changed, he already mentioned it uses reflection and causes a performance hit in that regard
It is sometimes... I wanted a mod that messed with sanity too, is pretty boring having it only because of ghost girl
I'll have a look, but can't really promise anything
I remember it's atleast volume profile related but i forgot what specifically
is it this? this doesnt look right https://github.com/Sligili/HDLethalCompany/blob/master/HDLethalCompanyRemake/HDLethalCompany.cs on line 388
no license means all rights reserved
you'll need to ask creator before u can touch it
Sounds great
Nothing speaks against a private fork to test things first though
just is why #1191366880775127081 is still didn't get fork
Also a mod that made the dead HUD better 🫠
becauce author didn't reply to me
Ghost codes is good
If everything fails, I'll just make it like RealBackroomsPatch and make a mod that mods a mod 💀
💀 gl
If you do succeed in HDLC fork, make the resolution configuration better too, it's very weird puttin 1.7 or 2.3
I mean he still actively updates Better Emotes from time to time so maybe he'll respond to you lol
Eh the way it handled that never bothered me, it was mostly the compat issues and performance issues it can cause
For now, private/personal fork it is.
Things require some testing
Do all Rosie moons have that compat issue?
I know when I first swapped to LCUW I praised how much smoother it was compared to HDLC on my PC, but not everyone will share that same experience tbh
I mean... Depending on the settings, it's obviously smoother 🤔
Maybe because HDLC uses 1080p by default? 
As I said in the message above xd
wheres this
start up
I don't think that patching config will save that much, most of the time is just calculating hash of the asset bundle
Give or take average day
The only thing I can do with faster loading is:
- Lazy save metadata changes
- Remove uncompressed bundle check
hashing is already optimized as much as possible
(or the only way to optimize it is to somehow get original hash from bundle manifest, without loading the bundle)
or use unity async file reading 🤔
Floats try to represent numbers in base 2 because binary
0.8 is 4/5, and that division by 5 can't be represented nicely in Base 2. Think of it like how 1/3 or 1/7 don't work nicely in Base 10
I mean I played with LCUW on 1080p for a while
It ran smoother than HDLC
@polar willow have you seen the findgameobjectswithtag call in RoundManager.SpawnEnemiesOutside?
searching for objects with a tag isn't very laggy at all afaik
unity has an internal cache on the C++ side of things that makes it quick
I thought it was better but still not great?
could be wrong
never seen it in my profiling
pointing it out in particually because it's easy to cache and runs every ingame hour
fair then
Will try to profile and see how much it takes to find the gameobject with tag
So I think the lag I was getting before wasn't LCUW but Diversity, most likely the GraphicsAPI it uses
The game runs way smoother with all of Diversity's stuff disabled
If it helps I did catch this error being thrown before by GraphicsAPI
Seems to have started with V56
But that's probably what's hurting performance
I know this might not be the best place to ask, but I follow this thread to see a lot of current mods that are causing performance issues. Anyone have any experience with Wesley moons have huge lag spikes by the ship doors? Best info I got was it was another mod causing it but could never pinpoint. Other modded moons have had this issue too, but not all of them
by ship doors you mean when entering/exiting the ship or when closing/opening the ship door?
Just when entering and exiting. Especially when you’re right by the cupboard/door buttons
Clears up once your outside the ship
Mostly
that's because of audio reverb trigger
in vanilla games searches reverb presets every time you entering/exiting the ship
so that's why you get a major lag spike
Oh interesting. Is there some way to turn this off? Or like… clamp it?
currently not, but I'm willing to make it more optimized in my mod
That would be awesome. It prevents me from using so many cool moons
my mod is already optimized that, so try out
I definitely will! Thanks for your quick feedback too
still not that major improvements (5ms to 3ms lag)
Trust me I’ll take all the ms I can get at this point lol
Are there any other performance mods out there aside from this one?
this one is very good
Cull factory
it's really fast
but allocates array
ah ezpz
is it possible to use lc ultra wide to decrease resolution, like hd lethal company, i did that to increase fps
You can use ButteryFixes for that, use it's low setting lol
Next release will be small, only reducing GC allocations
Less GC Allocations is always good though
c;
especially if playing with mirage
Yeahhhh lol
Also I know you said you were never able to produce the HDRP error from Diversity but I seem to always get it in my logs, I think it's mainly after loading into a lobby and backing out to the main menu it shows up
It's definitely relating to GraphicsAPI though
@polar willow It indeed was because of how it was configured, apparently setting Full Darkness to false does it
So the workaround is to just do this
Lol
hmm
Very strange
probably other mod in your modpack is causing that error
Ohhhh Actually
I think I know.
I think it was probably LethalPipeRemoval before, I switched it from doing Renderer to Inactive per Zaggy's suggestion
It was likely Renderer mode for it
That threw that error
No no
I mean I had the error when it was on Renderer
But not anymore since changing it
ah
Also, I can probably decrease allocation when mirage is saving audio clips
so that's really good
Mono BinaryWriter allocates array when write float is called
Let's goooo that will help a ton
Did a suggestion to the dev to hopefully make the new default config option be Inactive
Thx
O.o
Also, on rainy/stormy days your fps will be lower, because of usage of physics for rain particles
and depending on your fps it can take really long
wtf why is rain not just a visual effect applied to the player camera ❓
it's just object with particle system
and it's moving to your camera position every frame
spectator or main camera
bruh
AudioReverbTrigger is now doesn't allocate every frame
This explains a lot💀
now NAudio allocates sometimes
atleast i now don't get garbage collector performance hit
:3
@vale flower https://github.com/DiFFoZ/LethalPerformance/issues/6
thanks for erroring because of harmony transpiler patch :3
:3
I should rework that message
it's useful for debugging, but so many people read it as "These mods will not possibly work together"
it's more of a "Hey these mods are likely to cause issues if you end up having any"
👍
If I downgrade it to a warning do you think that's good?
or should I put it as debug logs
actually I'll just put it as debug logs
it doesn't need to be displayed unless people are having issues
warning would be better
Warning or Debug would be fine for me
I set it to be a warning and pushed that change to Nightly and Main
You beautiful life saver you
Is this Vanilla or Immersive Visor?
@-@
Vanilla
Just found out that game enables and then disables the local username billboard every frame
oh no
How else are u gonna kill frames
enable:
DMDASM.74C80C60.Cecil.dll!::DMD<LateUpdate>?212476932._GameNetcodeStuff_PlayerControllerB::LateUpdate()
disable:
DMDASM.2B1CD0C1.Cecil.dll!::DMD<ShowNameBillboard>?212476932._GameNetcodeStuff_PlayerControllerB::ShowNameBillboard()
DMDASM.34107DC6.Cecil.dll!::DMD<SetHoverTipAndCurrentInteractTrigger>?212476932._GameNetcodeStuff_PlayerControllerB::SetHoverTipAndCurrentInteractTrigger()
DMDASM.90306544.Cecil.dll!::DMD<>?212476932.Trampoline<GameNetcodeStuff.PlayerControllerB::SetHoverTipAndCurrentInteractTrigger>?449465364()
LethalEmotesAPI.dll!EmotesAPI::CustomEmotesAPI.SetHoverTipAndCurrentInteractTrigger() /home/runner/work/LethalEmotesAPI/LethalEmotesAPI/CustomEmotesAPI/CustomEmotesAPI.cs:364
DMDASM.ADF37789.Cecil.dll!::DMD<>?212476932.Hook<GameNetcodeStuff.PlayerControllerB::SetHoverTipAndCurrentInteractTrigger>?-1421873000()
DMDASM.74C80C60.Cecil.dll!::DMD<LateUpdate>?212476932._GameNetcodeStuff_PlayerControllerB::LateUpdate()
Lmao simple solution, hide the usernames XD
probably implement this as this
That should work too
:3
Looking forward to this update for Lethal Performance you've been cooking ^^
also i will destroy canvas scalar and graphic raycaster from username billboard
but I need to make it before morecompany, because it duplicates player gameobject
I had to fix csync and disabling burst to be able to join lan server
#1220488542585753631 message
thanks that I posted the fix here
when past you does the homework for future you 😌
Where
@dull quarry
no?
Will publish the new release tomorrow
Perfect cus I'm thinking of playing tomorrow lol
Does this mod cover the changes made by CompanyCruiserFix?
got it, thank you
probably best since CompanyCruiserFix is so widespread already
Lunxara do you still use AutoHookgenPatcher?
No
I stopped using it cus it was causing me crashes sometimes when backing out to the main menu on V56
Maybe @rustic shore can look into that and fix it
dang I really wish I had my debug build of LC rn
I'm getting huge lag spikes and I have no idea why
If you wanna check, this is the code: 0190b9b9-ea72-d233-8694-f4f7962c48f9
I was playing with 4 players in total
I'll send the logs in a sec
ok I can't upload the logs rn
I'll upload them once this game is over
the lag started as soon as I died on assurance to a random turret, and ended once I respawned
second to last assurance run is the one where I got the lag
that's really big lag spike
probably dissonance doing something, try LethalFixes mod to disable logging from dissonance
that lagspike is because I alt tabbed which paused the game
what I'm getting is about 0.1-0.2 seconds of lag every 0.5 seconds
I'm on a decent system, and there's no CPU or GPU bottleneck, so it seems to me like some bad code is going on somewhere
I wonder if it's enemy spectate, seeing as it only happens when I'm dead
SpectateEnemies did update earlier today
I'd deep profile it in the unity editor but unity doesn't like Nvidia+Linux lol
Wouldn't surprise me
the latest update seems to just make ghost girl visible when spectating her
I'm not seeing anything that'd be obviously laggy
and the last update before that was several months ago
Actually
the latest update was to add support for the new enemies
Not to touch the ghost girl
lol
sadly I cannot profile that mod because it's uses unity api in constructor
Eeesh
https://thunderstore.io/c/lethal-company/p/ChubbzCrew/LCHD/
Someone is also trying to disable ui camera
How does it hold up in your tests?
interesting
the git repo shows an update 7 hours ago, and all it did was fix ghost girl
Weird
the last update before that was 3 months ago, so v55 didn't even exist
I'm guessing that the v55 support is just recompiling it. Mods need to be recompiled on the new version or they tend not to load properly
I've come to realize there is one thing I now really dislike about LCUltrawide after noticing it
I hate how it squashes the game
lol
It looks so bad because it does that tbh
I'd be surprised if it was the cause, since AutoHookGenPatcher only generates the MMHOOK assemblies, which is the exact same thing HookGenPatcher does
[0.0.10] 2024-07-16
Added
- Implemented patches to reduce memory allocation:
AudioReverbTriggerno longer allocates every frame by avoiding the retrieval of a collider tag.HangarShipDoorno longer allocates every frame by replacingstring.FormatwithTMP_Text.SetText(string, float).WaveFileWriterno longer allocates by rewriting MonoBinaryWriter.Write(float)to avoid array allocation with every write. [Optimization for Mirage and Skinwalker]- Resolved an issue where the local username billboard was toggling between enabled and disabled every frame, leading to unnecessary memory allocation.
Fixed
- Resolved an exception thrown by another mod attempting to access the object instance while in the main menu.
not sure if this is something you want to tackle
VehicleController is not a singleton so every time an outdoor enemy tries to attack the player, weed killer gets sprayed, etc. zeekerss does Object.FindObjectOfType<VehicleController>
it never gets cached
yeah
Use LethallyWide
Im sorry
LethallyWide??
Bros turning Lethal Company Into
Bro turning Lethal Company into CaseOh
Nah it doesn’t do that squashed effect if you just change the UI scale to 2.0
#1262331775099867197 message
I have everything set as shown here
It would be cool if everyone gathered together and made a excel and point out bugs and incompatible mods
Like hdlethal
Fog remover
Lasso man
lasso man is vanilla
I was gonna make one and just add whoever wants to be an editor
But yea the easiest would be a list of broken mods
And alternatives if they’re available
There is a mod that adds him to spawn pools but cause infinite loading
Lmk if u do
That would be great
It would benefit the LC modding community a lot, I can imagine the majority of ppl get discouraged and just give up after their modpack fails a few times
Thunderstore is kinda silly for not having a comments section
That’s how I check if mods are working from NexusMods
Same with curseforge
Yup
I don’t know if there’s a reason for it or they just haven’t gotten around to implementing it
When are you going to make it? It’s also important to specify the version and if it got fixed
I think it would be hard to moderate
Cuz I see like a dozen people posting their modpacks asking why they aren’t working and they’re full of broken mods
Yea but I meannn who cares really lol
Ye
It would do more good than bad
Def
I might have a chance here at work just slowed down
Alr
I’m not the best with spreadsheet formatting honestly but I’ll figure it out
I can try it
im to dumb to use sheets lol
True
https://docs.google.com/spreadsheets/d/1zxsJWKJY3LwEecBsNLjcxQxvl7k-_TZqeoCpjjHrcgg/edit?gid=0#gid=0
Sheet1
BROKEN MODS,LINK FOR BROKEN MOD,VERSION NUMBER,IS IT FIXED NOW Y/N,DESCRIBE ISSUE,ALTERNIVES
Specify if its the latest version
HD Lethal Company,https://thunderstore.io/c/lethal-company/p/Sligili/HDLethalCompan...
Reverse psychology for the W
hopefully people will start updating
wdym HD Lethal Company is broken, it works fine in my modpack with 200 mods
it doesn't work on custom moons
What custom moons, it worked fine with some wesley's moons and on desat moons
I didn't test with tolian moons and some newer wesley moons
some custom moons*
Also, it would be cool of the sheet recommended alternatives to mods, BetterEmotes is a alternative to MoreEmotes, Lethal Things has the MetalRecharging feature
I can pin the spreadsheet here if anyone want to
When will TestAccount fork/patch HDLC 😔
probably it would be better to make GPU optimization also here
Isn't one of Adi's friends looking into making something similar
From what Adi said they were gonna have their friend likely merge what they're working on into Lethal Performance
I agree c;
plus HDLethal GitHub repo doesn't have license, so TestAccount cannot fork it
only patch will work

is there an explanation for what this mod actually does somewhere
its very vague on thunderstore
Only general information will be available for now,
Optimizes the CPU time and minimizing GC allocation. Should help with lag spikes, so your frametime will be smoother.
So if you're CPU-bound then this mod will help.
@vapid olive
ah, i see, alright
You should probably change the description at some point down the line. "Optimizes the game" is a bit vague
In future it's probably also do GPU optimization, but for now CPU optimization is my priority
I was a bit sketched to download this at first until I saw people talk abt it (and saw the github)
This mod is peak althrough the description doesn't seem trustworthy
It's pretty much like "Don't judge a book by its cover"
just found out that project patcher has a remake of posterization shader
yeah iirc they tried matching it
made by IntegrityChaos
it does
also thank you for who ever made the ui much better for the sheet
that would be great
didn't know, i'll add then
GraphicsAPI by the Diversity dude provides a lot of the stuff needed to mess with graphics settings like HDLC
it says right on the thunderstore page how to use it but it was way over my head
👍
i tweaked a bit the aesthetic, hope it doesn't bother you 
The performant thumb
Looks good. BuyableShotguns and BuyableShells are not working either btw
all good ty
does it break mods or is it fine
no it doesn't
nice
They aren't? 
I'll have to check my modpack later then
They don't work, but there is a shotgun mod that does, bettershotgunplus? That was working in v50, didn't play since v55 came out so don't know beyond that.
In v50, shotguns and shells vanished, I tried all sorts of mods, but the only one that worked was the one I just mentioned. It had a bug but I mentioned it without expectation that it would be fixed but it was fixed within a day xD so AFAIK it works
It still works
^
Ah cool, figured it does, but being away for almost 2 weeks, I've not tested my modpack yet
Every now and then my terminal bugs out and always ships the Shell+ even when I selected Shotgun+
There’s nothing in the log to help figure out why.
Never had that, think we bought something different by mistake but yeah, that's a terminal issue really xD
Could be terminalformatter, terminalconflictfix, or the mod itself
I use terminal formatter, but not the fix, probably should tbh
It’s totally random so super hard to replicate the issue and doesn’t help there’s no errors or warnings related to it in the log
I think it's going to be on someone to spam buy from the store to test it, but pay attention to what they are typing and what pops up I guess
Or maybe a little mod to log all terminal entries for testing purposes?
So it logs what's typed, what is selected, and what arrives, I d k
The super weird part is I would type “Shotgun+”
Then it would say “Buy 1 Shotgun+ for 700?”
And I’d say “confirm”
Then it’d be like “Thanks for you purchase your 1 Shell+ is on the way”
Like wtf 😭
Yeah, thats weird, but at least logging that all would prove it occurred, so people can look at what was typed, and why that maybe doing that lmao
Finally fixed render profiler markers in dev build
this looks like Logic Pro X
yipiee
Looks like StartOfRound has a reference to the dissonance comms, will use that
and fallback to findobject if instance will be null
got AI generated icon for future DiFFoZFixes mod lol
not a huge fan of ai icons, but i suppose it is only an icon after all
is that even allowed
wouldn't be the first time and definitely not the last. i personally don't care and would prefer this to "i just picked the first image i found in my downloads folder"
yBы 🤙
Never enjoy seeing AI icons, always prefer people make their own even if its shitty mspaint art but shrug
the AI hate is crazy
lmao for mirage i couldn't think of what icon to use so i just went in game and took a screenshot of my player and called it a day
i think part of it is coz AI bros are cringe
What even is an AI bro
some claim to be actual artists with ai art. like naw man. u aint an artist. dont call urself one.
Oh yea that’s pretty cringe
Prompt Artisan would sound a lot better than AI Artist lol
even more cringe when they've trained the models to steal the exact art style of an artist and not give credit
also environmental impact
I agree I fw the icon and love using AI lol
I also hate that it exists
But I embrace it
I love raising global temperatures
Are you being sarcastic? 😭
What else
Couldn’t tell if u were unironically tryna make me feel bad for using AI bc of the environmental impact of manufacturing the parts that power it 😂
What else pt.2
Yikes
They do tho
its iconic tbh
u speak as if they all do. im sure there are people who do, but im talking about the people that dont.
@burnt monolith does TS have any rules re: ai generated content and/or legal ownership of associated upload content like the icon?
I am not familiar with any specific rules governing such and I'm about to go to bed, sorry
just accept that im will use AI generated icon
I mean if it's not allowed then no you won't be lmao but I was just curious because I haven't seen it brought up before
I doubt it cuz lethal quantities uses Pikachu
lol
rules not being applied != rules not being enforcable
“I will unenforce it in this case because Lethal Performance is a nice mod that helps people”
— Thunderstore CEO, June 18th 2024
Updated readme
Oh yea oops I meant to recommend PathfindingLagFix not FixRPClag to the person in the Wesley thread
And LethalFixes has the optimizations made by Fix RPC Lag
I mean its not the parts that produce it, the active use of AI burns a shit ton of power. The manufacturing of parts produces a sizabel amount of enviromental impact btu a lot less than the usage of AI itself.
i appreciate the 2 cents, but we could really open a whole can of worms chopping it up about energy and environment stuff lol
Bottom line is me making 10 funny pictures a year does pretty much nothing to contribute
CullFactory and Loadstone probably won't be added here
even if that’s what every end user with a laptop did it’s like nothing . This stuff always circles back to the Big Dawgs, but the guilt trickles down to the Little Man
Cuz of the issue with Wesley’s Interiors and CullFactory?
i think cullfactory should be added
Last time i used the Bepin Faster Load it broke something and caused assetbundles to not unpack so moons wouldnt work and sounds would just stop working half the time OTL I wonder if those are issues that ahve been fixed by now tho
Well depending on what mods are you using
if you're using XUnity_Translator or IntroTweaks then it will fail
Did you run out of ram while unpacking?
What is XUnity_Translator good for? I just generate the cache folder with my PC and RAR it up and send it to my friends lol
Didnt have either of those, it was awhiel ago but wit hthe mod enabled audio kept cutting out or had missing sounds, some moons wouldnt load either and other mdos seemed to have broken features and i'd get an assetbundle error each time it popped up. All of that fixed itself after removing the faster assetbundle load modAnd no I definitely have mroe than enough RAM
it's API for translating the game
ahh
What’s one more mod I should add to this list?
I’m going to make it a sticker so I can post it easier lol
probably more bug fixes can be added but i can't remember rn
DoNotEatItems also
DoNotEatItems is more a QOL mod than a bug fix
oh yea true
Well I will add it to fill the square 😂
Could squeeze in 1 more line if needed
Wow thanks Jeb
bait used to be believable
So esoteric
Yes I think you’re subtweeting me in disagreement because you added an emoji to my message and sent that cryptic message after sending cryptic messages earlier
But I don’t really wanna get into it but if you wanna say something then just say it I mean im an adult im not gonna have a fit if you want to share your opinion with me
Generative AI is shit and it’s more damaging than what I assume you think it is
But it’s not going anywhere and even if every end user stops using it in protest, major corporations will continue using it on an exponentially larger scale
I think the implementation of AI to streamline process improvement and reduce overhead cost for businesses is a far bigger driving attribute to its development and widespread use than dudes making pictures
Not to mention military interest
Like if I could go back in time and do something that would stop AI from being developed to where it is now, I would
But I don’t think by using it you’re contributing or exacerbating the problem. It’s like making someone feel like a bad person for smoking cigarettes because cigarettes gave your family member lung cancer
Understandable but idk if “but big corpo” is all that good of a reason to do it as well
main focus of AI isn't rlly the environmental damage, it's about your jobs will be taken away sooner or later, especially coding, don't be mad if you endorsing it and then be affected by it later 🤷
(also the content it produces fucking blowss)
I’m not endorsing it by dabbling with it lol the development will continue with or without me
Idk if you meant blows in a good way or bad way LOL
I dunno if I've ever seen someone saying something "blows" as a good thing
Only one specific sentence where it can be a good thing
😭 my mistake, engrish not my main language
I thought this was kinda cool
yeah it sucks ass but it will develop no matter what sadly, and everyone eventually gets affected
I'm not endorsing it cause I'm an artist myself
I know it'll affect me
hey im a musician I get that trust me
i think if you're an artist you have nothing to worry about
nah it’s already hurt artists badly
Ppl who would’ve paid $20 for a commission will just use AI most of the time
i doubt it, because generative image AI is horrible
how is this horrible? lol I feel like that’s super subjective
It's already getting too good tho
Especially like anime art, stylized cartoon, no one can distinct a real and an AI ones anymore unless they deliberately zoom in
this shit looks awful 😭
they even developed an AI that can do fake drawing timelapse and I'm like why did they waste their time doing this
simple, to scam naive people 🧍
ooooof
yea
Consider the attempt to alter what's actually real
It will surely lead to a ton of major problems in general
maybe i just have a good eye for it but i can immediately tell when an image is AI
like this
i cant describe why but it just looks like an ai image
yeah I can tell it immediately too for 3D images like this
for sure I can see that, but I still enjoy it lol idk
for now
anyway, im not denying that there will be a push for ai to replace regular artists, but there's also a ton of pushback from basically anyone who is an artist, and tons of people who arent
Hey I do 3D art myself, so that's why it's kinda depressing
I already seen a lot of musicians themselves already used a lot of AI generated for their album cover
and shits sad
most people are paycheck to paycheck and consequently cheap, which is why the majority will fallback to AI as long as it’s “good enough” to save them money
I understand that tbh, but at this point I feel like artists would rather be paid as much as you'd love to instead of not getting hired at all, you know what I mean
some people willing to negotiate
Like I agree with all these issues I am not an “AI bro” but I don’t just not partake in recreational substances just because there’s worldwide substance abuse epidemics either 🤷♂️
this concept applies to many of these debates imo
Yea
Theres a very distinct difference in This thatd only harm you vs Thing that is actively killing our planet and cvosting people their livelihoods
im in the category of being too lazy to find an artist with the style im looking for and putting in the time to contact them, negotiate, go thru the process of explaining and going back n forth…. All for a cover art for a song I probably won’t make shit for money return on
So I guess in that aspect I do contribute to the problem
if you're using it for a personal project and you have no qualms with using ai or the quality of said pieces, more power to you. but i think that many companies already know that people don't like them using ai and won't bite because they know it's better to just hire an artist than tank the negative PR that using ai will give them. this has already been observed, and nintendo for example stated that they will never use generative ai and people have shown support for that
Look let’s not go back n forth but you’re never going to convince me that making these little arts is a big enough piece of the pie on an environmental scale for me to feel guilty lol
that sounds like fearmongering to me
The environmental guilt is a trickle down from “big corpo” which are the same ppl to lobby laws and regulations to keep their own interests protected
That’s pretty cool
At the end of the day I really wish none of it ever existed
It’s going to be very bad for society
like genuinely for personal reasons and use, I won't bat my eye on them much either especially with no revenue return, but seeing artists using AI is weird cause it just feels like you're contributing to your own doom, to things that'll replace you
Some chick followed me on Instagram and had like 6 pictures and a bio making her look like someone who works in the music industry, even had a bunch of well written fake comments and likes on the pictures too. Then I noticed she looked slightly different in all the photos, then looked at the hair and realized they were AI generated images lol
Had like 1k followers and super authentic looking engagement
Very weird
it unfortunately isnt fearmongering! The amount of energy AI is consuming at a rampant rate is directly contributing to global warming and many people in the industry have lost their jobs to AI I know of a few myself even :)
itd be one thing if this was like Palstic straws and paper straws, palstic straws make up liuke .01% of plastic waste. But with the Ai every use of it adds up significantly especially with the amount of people who are complacent enough to think they arent contributing anything. it adds up and I think the corperations deserve to be burned to the ground for exploting artists work for their own profit without artists consent and for ignoring the massive global issues theyr'e causing with it. I hate big borp enviromental guilt trickle down as much as anyone else. But Ai needs to become mroe energy effecient for me to feel better about an individual use of it. I wont put down anyone for using it but I will look down on the quality of your work.
dead Internet theory is real ☠️
It was disturbing
this is all barely mentioning the fact it's almost entirely fueled on non consentual art scraping too
Like what is the play there? Scamming starving artists of their spending money?
Insane
Its blatent art theft that peopel are just suddently okay with
I do agree tho, AI does use a lot of environmental, even the scraping process of million art every day inevitably uses a lot of energy, so it's no doubt
I feel like the
“Nobody thinks they aren’t contributing anything and that’s why it will never change” argument in all categories is a fallacy honestly, because it’s true, it will never change. It will propel and develop and I’ll just grow old as the guy who did or didn’t use AI. Maybe that’s a cynical take but, it’s a flaw in human nature that makes it true historically
people nature are just digging their own graves with these, but we the vulnerable ones ofc will be affected by it first ☠️ they the higher level won't feel as much
they're too big, they're not supposed to fail
Yea I agree I wish there was better laws protecting the sources
"it wont affect me ill just grow old" say person living on the same planet that is being affected by these things. Corperations and big rich folk esp the older ones arent gonna feel the repurcussions. But all of us at the bottom and the middle are the oens gonna be sufferin fer it all.
And we’re also the ones hardly making an impact one way or the other
If every middle class person boycotted AI for the use of something like this mods icon PNG, I would guess it would add to like 5%
Its impossible to avoid contributing to evils in the world, but yo uvan still choose which you do. Yo ucan make the active effort and choice to not support or do something. ITs the ease of use, the "look anyoen can do it and ya dont have to put in any effort" that inspires complacency and is exactly what corperations want because it means they make more money than ever from it.
you do realize the AI gets trained whether you actually use it or not
that's the part that has the most environmental impact
even stuff like captchas have been training AI for years
are you just gonna stop using websites that require a captcha?
a whole other can of worms is our reliance on fossil fuels at the foundational level and why we aren’t using nuclear power. so all these debates about environmental impact tie back to the fact that all our power comes from coal and dams
It's why there's pressure targets when doing larger scale boycotts
but, like, how can you boycott something that doesn't require you to interact with it
if even 50% of the population stopped using AI for a week do you think they're just gonna close up shop
a lot of people already don't use AI and they're already thriving as a business venture
furthermore, AI is too new to really discern the actual impact it has on the environment. all of the scholarly articles you can find on the environmental impact of AI are about the potential impacts of AI based on prediction and extrapolation of data. it's very bold to outwardly claim that AI is killing our planet when you can't know that for certain, because nobody knows that. and yeah, pretty much what woodroach said. our society has literally been built upon sources of fuel that emit carbon, which, if that weren't the case, none of this would even be an issue to begin with
anyway who likes Lethal Performance mod
I didn’t use it for the longest time because of the mod description 💀 until I realized it was the same dev as BFLAP
which was like two weeks ago
I was like

“Optimizes the game, seems sus and vague”
Cuz most “performance” mods for games that are vague don’t do shit
Ironically enough, this rhetoric is unfortunately what's pushed by the very corporations negatively impacting the environment the most -- shifting the focus to an individual scale to dissuade from any large-scale, systemic change. This doesn't mean you should start littering or using up water wastefully, but their intent is specifically to make you feel bad for "not doing enough", or "not doing your part". This article explains it pretty well: https://www.bbc.com/future/article/20220504-why-the-wrong-people-are-blamed-for-climate-change.
But yeah, this has nothing to do with Lethal Performance and should probably be discussed elsewhere, haha.
Thank you this is what I was trying to say
True which is why it's a lot easier to focus on the art stealing in bulk
It’s like Costco but naughty
i agree, and i think that's why a lot of people are asking for a writeup on what this mod actually does
He updated it just a bit ago
Around the same time he posted the AI icon
Which is want caused the landslide 😂
#1253705079605956640 message
yeah ik, but still a lot of people would like to know exactly what it's doing
i mean in my case it's not that i believe the mod isn't doing anything, it's just that i'm interested lol
I probably wouldn’t understand even if he explained on a technical level 🤣
I know GC allocation is garbage collection
Because of minecraft modding and Java args
Yeah, the many ethical boundaries being breached by art scraping as a whole are pretty significant. There's stuff like this to combat it somewhat, at least: https://nightshade.cs.uchicago.edu/whatis.html.
sorry cause I technically barged in and continued this AI discussion 😭😭😭
I feel targeted:D
^ cause the icons I make are shitty mspaint art xD
I'm preparing rn a hotfix for LP that fixes Mirage unable to parse audio clip from the file
[0.0.11] 2024-07-18
Changed
- Updated README.
Fixed
- Fixed Mirage unable to parse .wav file correctly.
Thanks to @molten light for noticing this issue
Man you should have said nothing about it being ai generated
True
You can still clearly see it's AI generated
Ig
if u gonna use ai art. i think people should be transparent that it’s ai.
also not do the cringe things AI bros do.
i think diffoz is all good. its just a simple icon design and he’s not profiting off it or anything. 🤷♂️
yeah these are personal projects after all
all together does not matter whatsoever for sure lol
Mspaint bmp or AI icon makes no diff
prior to this i would have guessed that so many ppl in a realm threatened by AI would passionately hate it with strong bias
cant blame em
but if a mf wants to make an icon like its just an icon
for a free non profit project that helps ppl
lol
as a person who hates ai with all my power
whatever lol
but i honestly didnt like that action tbh
but again
whatever
spoopy
The Manifestation of my being is here. You'll be asleep in bed, I will be there, and watch over you. When you wake, you will not be able to move any part of you. When the doctors eventually find you, they will not see me. But you will, and I'll see you too. Forever, I'll see you.
@dull quarry I'd like to know more about this AI generated content thing I was pinged for. This conversation has gone on far too long for me to get to the bottom of it easily and I just need to know what the actual problem is and if I need to start considering a policy for our section of the TS
Naaaah not this bro

Anyone else that wants to help me understand is welcome to chime in I guess
Basically he just asked what the policy on using ai art for mod icons is
There wasn't anything drama related etc happening, he was just curious if thunderstore had any policies on ai art and stuff like thst
Oh okay. I made a thread cuz I thought it was gonna be a whole thing: https://discord.com/channels/1168655651455639582/1263616108376887317
I mean, 40+ messages of people screaming at OP is something lol.
Let's leave discussion in this thread to on topic from here out
That's AI art for ya, it's a chain when it gets started, consensus seemed to be "its just an icon for a mod, who cares", but yeah prolly best to leave discussion elsewhere for this
My bad I was yapping fr last night
But jeb pinned my picture
Hey do you guys have any insight into what causes the trees to pop in really rough? I know it used to be modelreplacement api but disabling that doesn’t seem to make a difference now
sorry to bother u but do u know if skinwalkers already fixes the dissonance lag
idk if i need to get dissonancelagfix since i have skinwalkers
no, skinwalkers doesn't fix dissonance lag due to logs
so use that mod, or LethalFixes
does mirage? i thought i heard that one does
Mirage does
Terminal and weathers are now cached
Ooh
Hm, actually I will only cache stormy weather
Why
other are useless
doesn't have netcode stuff that game needs to find it
What I'm really want to cache is AudioReverbPresets
yee
but I'm really worried that it may break some custom moons
howso
(if they do really hacky stuff)
If that's the case then wouldn't it be on moon devs to properly implement their reverb triggers?
for example after some game hours disable the reverb preset and enable other one
can't you manage a list with that issue in mind yourself?
No, Why?
if not then yeah just will cache the list then
just in cache asking about that
i had a bad time in Unturned development 😅
i dont understand why that would be a concern
https://youtu.be/jjyvQwF9vvY
still getting bad memories when I was helping with that
Real Mech in Unturned - Настоящая Меха в Unturned
Видео демонстрация мода на Меху, сделанного на основе моей нестандартной механики. Чудо, что это вообще работает, так как в игре не существует стандартной возможности для создания шагающих машин. Благодаря смекалке и сотни костылей, оказывается можно делать невозможные вещи)
Данная модель сделан...
without creating custom scripts it was really hard
Also, why Zeekerss used encryption for file saves
@dull quarry ES3 settings
AES encryption of json file
Not sure why mrov still didn't fix the spam
Sub-emitters may not use stop actions. The Stop action will not be executed.
but I fixed that on my end
probably not that important /shrug
Noice ^^
Update soon?
❤️
will try to push the update today
Yay 😄
Hm probably not today, a lot of changes was made that I need to test
is that the particle-related spam on stormy?
i don't think vanilla console spam is something i care about fixing
particle spam in stormy is caused by meshes on metallic objects not being Readable
or you added another error to the list @vague belfry ?
i'm talking about that one
the subemitter spam
is that a particle related one?
ye
i've never seen it in vanilla 🤔
i'm pretty sure it's always spammed when stormy weather is enabled/after lightning strike
🤔 i saw some of them after a hive spawned in vanilla... but far from beeing a spam
what's causing it @polar willow if you know
Just zeekerss set particle system action when all particles are dead to Destroy gameobject