#Teaisnts Player Model Mods [Persona, Madoka, Umamusume]

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open obsidianBOT
grave yacht
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?modder 280131476677459982

proper etherBOT
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dynoSuccess Added role Modder to teaisnt

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Yay! @crystal lava you've been assigned the modder role. Head to #role-picker to select which type of modding you're interested and active in.

crystal lava
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Ty ๐Ÿ™

crystal lava
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fuuka coming soon!?!? fuuka gaming??

crystal lava
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also working on a fix for igors bad materials

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turns out in my silliness i set the textures as sprite instead of just default, he will look like this in the update

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instead of this

crystal lava
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im also planning on reworking all the suits on the rack so they dont look as ugly and similar to each other but thatll be for another day

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she seems to work!

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setting up for upload now

crystal lava
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uploads done

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both should be ready soon, from what i remember it takes a bit to upload

crystal lava
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likely gonna try and add nanako and dojima tonight

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we'll see how that goes

crystal lava
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implementing nanako right now

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made a proper rack suit for this one

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not pretty, but it does the job

crystal lava
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look at her go! ๐Ÿ”ฅ

crystal lava
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Nanako is out now!

crystal lava
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adding naoto right now

crystal lava
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update out now!

crystal lava
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Going to polish up the thunderstore pages for all the individual suit mods and update the suit rack texture so they don't all look the same (mostly, some will still look similar due to the characters just looking similar outfit-wise)

crystal lava
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might as well look into the funky lighting on kanji while i do this

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currently redoing him from scratch cuz i couldnt find anything out of the ordinary

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actually its owrking as intended... i think..?

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the fact hes so tall does "affect" lighting a bit since hsi head is like almost right where the light is emitting on the ship but technically its working as intended

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as far as i can tell

crystal lava
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actually no maybe i did fix it?

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im comparing to the original model on another profile and i THINK its better?

crystal lava
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alr me eepy so i go sleepy but i will (hopefully) have this big update out tonight

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im reimporting all the older models that i had a different (shitty) method of setting them up, and adding new suit rack textures, and making their website page thingies look pretty

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and getting dance gifs for each... ok yeah i def need some time for this

crystal lava
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update releasing soon, contains significantly improved suit rack textures, which also means the first person view of your hands will also finally look accurate/nicer

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will upload soon

crystal lava
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oh yea forgot to post, update is out i think i set it up all right

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Re-implemented Kanji and Chie, reworked suit rack textures for Kanji, Chie, Igor, Jack Frost, Kotone, Fuuka, and Shinjiro.

crystal lava
hearty cove
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i got the UI thing that lethalboykisser got if u wanted to know how i did it btw

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this thing on the top left

crystal lava
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wait wait wait

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no way

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is that what i think it is

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oh wait but does it move or is it just an image

hearty cove
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no

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just an image

crystal lava
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ah damn

hearty cove
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and its probably what u think it is

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but for my integrity

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keep silent

crystal lava
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nah i got no idea

hearty cove
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oh lol

crystal lava
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damn tho i was hoping itd swap out the model

hearty cove
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swap out the model? wdym

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cuz i can have different UI sprites for each model

crystal lava
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i think its model replacement api but when i play that image is a model that moves

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it represents your player and whatever its doing

hearty cove
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ah that

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yeah i havent looked into that yet

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i just have a static image for now

crystal lava
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kk np, still cool

crystal lava
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aigis should be out either today or tomorrow

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additionally, going forward i am changing the suti rack naming scheme slightly, by adding the console which the model is from to help both give more info and also eliminate any conflicts with other persona suit mods

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example:
Kanji Tatsumi PS2
Kotone Shiomi PSP

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this change will be present in the next update of PersonaPlayerModels and all future individual mod uploads, but the old individual ones i wont get to quite yet

crystal lava
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soonTM

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(the suit rack texture is ugly af atm, i really dont feel like changing it rn tho will likely be a future polish thing)

crystal lava
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soonTM

crystal lava
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starting to look like wheres waldo

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all updates should now be out!

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vague olive
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Marie peak

crystal lava
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soonTM

crystal lava
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out now!

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if there are any issues lmk i didnt do much testing

crystal lava
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found several issues with v1.2.1, pushing a fix soon

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fix is uploaded

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did i test to make sure i actually fixed it? no

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but does it work? probably

crystal lava
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early w.i.p

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requires a lot of mesh, rig, and texture editing

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(highly modifying Persona Q2 models for persona 5 cast to match the PS2/PSP model style for use in lethal company)

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as for how long this will take... i dunno, im on a bit of a break but thought id mess around a bit with this

crystal lava
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gonna make some texture adjustments but other than that its done

crystal lava
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This mod is currently going through a major update, I will post sneak peaks/info as I go along

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All I'll say for now is you'll be getting a custom in-game menu of some kind ๐Ÿ‘€

crystal lava
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BREAKING NEWS i finally found the issue thats been plaguing my patching troubles for so long

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DX12!!

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running unity with DX11 makes the patcher run without issue, so ill finally be able to make some progress on both this mod, and my old interior mod as well! yippee!

crystal lava
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thank you so much for 10k downloads! TS_kotoneHeart

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ive been off of progress for this mod for quite a while, partially because im now working on my interior again! #1311033576141361182 heres the channel if youre interested.

crystal lava
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hes coming

crystal lava
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this is becoming impossible to look at

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update is out now! please let me know if there are any issues

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Teddie (Persona 4)
Ryotaro Dojima (Persona 4)
Yu Narukami (Persona 4)
Yukari Takeba (Persona 3)
Rise Kujikawa (Persona 4)
Yukiko Amagi (Persona 4)

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6 new suits ^

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these are not standalone, only included in the main mod

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im not sure if ill continue doing standalones as i just dont really have the time

crystal lava
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updated again

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just realized i didnt add the new 6 to the image but honestly its so crowded i might rework it lmao

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might do an in-project render for the image containing all the models

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actually yknow what

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fuck it

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we doing this PQ style

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bunch of people just in a room

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it begins...

crystal lava
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๐Ÿ”ฅ

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i dont compliment myself too often but this goes hard

crystal lava
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gonna try and fit as much personality and as many references as i can

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due to the insane amount of effort this will need, ill make it both an icon and a banner

crystal lava
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the cookage is off the charts

crystal lava
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its a party!

crystal lava
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1.4.0

-Added Ren Amamiya ("PS2" model variant), Ryuji Sakamoto, Ann Takamaki, Haru Okumura, Futaba Sakura, Makoto Niijima, Yusuke Kitagawa, Kasumi Yoshizawa.
-Fixed some very minor issues with some other models/suit textures.

vague turtle
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when goro akechi? my friend wants to know

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also the coat on ren is doing a funny

crystal lava
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I'm prob gonna get tartarus updated first

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The new models may have some issues, I'll try and fix em up at a later date

vague turtle
crystal lava
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Teaisnts Player Model Mods [Persona, Madoka, Umamusume]

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reworking this to match all player models mods as id rather not use 3 threads when it can just be 1

crystal lava
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incoming

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oh shit oops i deleted the original message accidentally somehow

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๐Ÿ˜ญ

crystal lava
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anyways yeah umamusume incoming

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idk how soon, i plan to put some high effort into the rigs for these

crystal lava
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added bones for ears/tail for jiggle physics, gonna try and do this for all the suits i add

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annoyingly doing mesh compression on these models even on low just obliterates them so the filesize is gonna be a bit bigger than preferred

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likely around 1mb per model if not a bit under (suzuka is 800kb)

vague turtle
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whats up with the hair

crystal lava
# vague turtle whats up with the hair

hair is kinda a hard point because you either rig it onto the body so it doesnt clip through the body when the head moves or keep it rigged to the head so when they look up it goes right through the body

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i prefer the former even if it still looks funky

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its just kinda a pain either way though

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cuz something that drives me nuts about a lot of my suit mods is characters with long hair the hair just clips through the body

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like this

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which is common in a LOT of suit mods, it occurs with skirts as well

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cuz usually the hair and skirt will have its own bones that are controlled by an animator separately within the game theyre made for

vague turtle
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Well

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Have you tried putting jiggle physics on them

crystal lava
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i havent but that wouldnt affect the collision would it? unless theres a workaround to make it consider that?

vague turtle
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Na

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Putting jiggle physics on bones don't add colliders

crystal lava
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ah then yeah nothing would change

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itd just jiggle while clipping through the body

vague turtle
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you can just make them less rigid and more affected by gravity

crystal lava
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oh?

vague turtle
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Then they stay hanging down

crystal lava
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interesting

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ill give that a shot tomorrow ๐Ÿ‘ (my dumbass stayed up way too late to work on this)

vague turtle
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You add your jiggle physics through mrapi sdk right

crystal lava
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yeah

vague turtle
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The jiggle settings objects should have some sliders you can mess with

crystal lava
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yeye they do

vague turtle
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Then go in play mode in editor to see how it looks

crystal lava
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just didnt think itd affect it like that

vague turtle
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The defaults make things pretty rigid so id turn that down and turn gravity up to see if it looks better

crystal lava
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i turned gravity to max but didnt seem to do anything

vague turtle
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Uuuh I have to check my settings

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actually @crystal lava does it still look like that when you press play

vague turtle
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ok

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this is the params i used for hair

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you could try this

crystal lava
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yeah same result

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i dont see those advanced settings tho

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oh wait i found it

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theres diff assets for some reason

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anyways yeah still doesnt work

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are you sure your model doesnt just have colliders on it or smth?

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oh wait

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with some diff settings i think i got it

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ehh not really

vague turtle
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i never added colliders to my models

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your first video looked like you put the weight painting for the hair on the body

crystal lava
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i did yes

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because otherwise what happened above will happen

vague turtle
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im trying to see from your other pics whats going on

crystal lava
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unless the hair bones are not meant to be parented to the head? but i dont see why they wouldnt

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but yea the only weights on the hair is on the bones which i have the jiggle settings on, but ofc if the head turns those bones will follow

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i cant picture a way in which what you described is possible

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outside of like

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colliders

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but thatd probably just look really funky

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but i also havent really worked that much with super complex rigs and stuff like this so im welcome to just be fully wrong

vague turtle
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hold on

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revelation

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unity editor doesn't properly show gravity

crystal lava
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oh?

vague turtle
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i tried rotating the head on mine and got the same thing u have

crystal lava
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oh lol

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alr ill try it ingame then

vague turtle
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but i know it works ingame

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try the settings i gave you

crystal lava
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okay

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im really confused

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all the bones i set the jiggle settings on no longer have jiggle physics whatsoever

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the rest of the bones have jiggle physics just not the ones with this different physics asset that has the advanced settings

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just gonna restart the editor cuz cant even build anymore

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okay now its working

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but it still clips through

vague turtle
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does it have jigglebones at least

crystal lava
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gonna try higher gravity

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jigglebones?

vague turtle
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is the hair moving like it should (minus clipping)

crystal lava
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yes

vague turtle
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ok

crystal lava
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it does jiggle

vague turtle
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jigglebones is cus i'm old and thats what they're called in source engine

crystal lava
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the editor just decided to shit itself but once i restarted it it worked properly

vague turtle
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atp its trial and error with different gravity weights and such

crystal lava
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nvm high gravity is way worse

vague turtle
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reducing angle elasticity might help

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since it wont be trying as hard to return to its original position

crystal lava
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nope now just phases through the whole body if you move slightly

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or wait

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that might be from length elasticity i adjusted that too

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okay i think im getting close

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my dumbass had air drag on 1

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kk im too tired and it still looks horrid so imma just try this another time

crystal lava
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BIG NEWS

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got my hands on the original models properly, so rigging is no longer a pain in my side

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due to the complex rig this is a higher filesize model, so the mod is not gonna be super small filesize-wise

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BUT

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it still somehow doesnt compare to any of the other umamusume player model mods that will be somehow like 30-100x the size

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๐Ÿ˜ญ

crystal lava
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nvm i lied

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its actually lower filesize than before

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since i was able to apply mesh compression to them this time

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on average it looks like it should be 325kb per suit

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(it still amazes me how some of these suits mods are 100-500+mb)

crystal lava
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gonna add animators to the tail and ears so they animate

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actually

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maybe not for now

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cuz theyd keep going if the player dies

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or wait, would they?

vague turtle
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u can probably add code in an OnDeath override to stop the animator

crystal lava
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thats what i was thinking yeah just cant be bothered to code stuff for this yet

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ill probably try adding some fun stuff like that later on

crystal lava
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making the suit rack textures is genuinely hell so with this mod im gonna make them all red track suits with indicators that help you figure out whos who

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if the characters wear gloves or have a different skin tone itll reflect in that suit still but yeah i just... hate making them ๐Ÿ˜ญ

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making good looking ones often takes atleast an hour PER SUIT TEXTURE

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just dont have the time

crystal lava
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even my most recent ones ive basically just given up

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๐Ÿ’€

crystal lava
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good enough

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actually

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ill just recolor the suit to match the character its for

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thatd prob be best

crystal lava
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hilariously this gif is over double the size of the whole mod

crystal lava
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ready for initial upload

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as usual, will take some time to be fully up on thunderstore

crystal lava
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gonna add a lot more just releasing the mod for now then adding gradually

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at the very minimum oguri cap, mayano top gun, tamamo cross, and gold ship are planned

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partly because we need them and partly because i like them

crystal lava
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okay works ingame, now need some custom logic to stop playing the animation on death

vague turtle
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because if you are, you can probably just set anim speed to 0 in OnDeath()

crystal lava
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i am yes

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im trying to use harmony patch but im strugglign to figure out how to reference the script..?

vague turtle
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don't bother with harmony

crystal lava
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oh

vague turtle
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in your BodyReplacementBase class define a private Animator (name)

crystal lava
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in each one?

vague turtle
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only ones that have animations

crystal lava
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oh ye all of them

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kk

vague turtle
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assuming the animator was called Anim

protected override void Start() {
  base.Start();
  Anim = GetComponent<Animator>();
  Anim.speed = 1f;
}```
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then

protected override void OnDeath() {
  base.OnDeath();
  Anim.speed = 0f;
}```
crystal lava
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oh sick

vague turtle
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not sure if i need to add more for GetComponent for it to work, so if that doesn't work lmk

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wait do you have different animators on the specific body parts

crystal lava
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ill give it a shot, thanks! just need to move the anim data onto one animator on the root of the model

crystal lava
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but i can contain all that in the root

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i just need to make sure the path on every model is named the same

vague turtle
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you'll have to define separate Animator vars for each one

crystal lava
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since its just GetComponent<Animator>();

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on the root

vague turtle
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it will, but that might cause an error

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i would probably do

GameObject gameObject1 = ((Component)base.replacementModel.transform.Find("bodypart name")).gameObject;

and then

Anim = gameObject1.GetComponent<Animator>();
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a bit messy, but i had to do this to find the specific bodypart i wanted to edit on my own model

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hmmmm actually

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i might have it entirely wrong

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try this code, replace the quote with the heirarchy path to the body part (keep "), and see if it works

crystal lava
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so like the hierarchy from the root to the part name?

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OguriCap/pfb_bdy1006_00/Position, etc

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?

vague turtle
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yea prob

crystal lava
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kk

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will give it a shot appreciate the help

vague turtle
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on one of mine it looks like this

crystal lava
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do i include the root transform?

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or just each child below

vague turtle
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if the armature is your root, include it

crystal lava
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i assume its whichever has the ModelReplacementProperties script

vague turtle
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no no i remember

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start at armature

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tje code above didn't work because i had the beginning at the root, and it didnt find it because it was already looking inside the root

crystal lava
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kk

vague turtle
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u prob start at pfb_bdy1006_00

crystal lava
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going to kms

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suddenly cant get it to even load the model

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removed the animators and all the code and still doesnt like me

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unless "OguriCap" does not match "OguriCap" now

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gonna reimplement the model again

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actually

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restarting project then building again usually works

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unsurprisingly that did infact fix it

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now to see if the code works

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hmmm

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gonna do some more testing, i wanted to try setting a diff animation instead as just setting speed to 0 would pause the animation, which means it could be stuck in the middle of a keyframe

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by doing a SetTrigger instead

vague turtle
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try Anim.Play("anim name");

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instead of Anim.speed

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wait nvm

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what does your animator tab look like

crystal lava
vague turtle
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so from what limited animator information i know, you can do this with a bool instead of a trigger

crystal lava
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i could but if this doesnt work that wouldnt work either, there must be something else going wrong

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its weird tho cuz i put some debug.logs and the animators are referenced fine

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and on the right object

vague turtle
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is OnDeath the actual death animation you want to use

crystal lava
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yeah

vague turtle
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ok

crystal lava
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its set to the right clip

vague turtle
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so is it not playing the right clips or something

crystal lava
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when SetTrigger is called nothing seems to happen

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i could try a bool ig but there definitely would be no difference

vague turtle
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i'm wondering if perhaps you need to find animator specifically on replacementDeadBody instead of just adding a state to the existing one

crystal lava
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thats what i was thinking

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is it just triggering the animator on the original player body and not the ragdoll

vague turtle
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which the player body gets hidden when you die so no change

crystal lava
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yeah

vague turtle
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oh yeah i did getcomponent for replacementDeadBody in OnDeath()

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well i guess that simplifies it since you don't need to do transitions

crystal lava
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yeah that works fine

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i just dont want the tail in the middle of the animation like stuck to the left or smth

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so just this?

vague turtle
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that should do it

crystal lava
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kk sweet

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i appreciate the help

vague turtle
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you might need to add component instead of get on the dead body

crystal lava
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my ass was not figuring this out by myself

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๐Ÿ’€

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oh?

vague turtle
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it might not carry over the animator component to the dead body

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so you might need to add it in code

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i'd just check that it does move on the body first though

crystal lava
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it does

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thats how i knew my code wasnt working

vague turtle
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ok

crystal lava
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well

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your code i should say lol i just copy pasted it

vague turtle
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were you doing set trigger on the one referencing replacementModel

crystal lava
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ye

vague turtle
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switching to the one referencing replacementDeadBody might work then

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in all honestly i didn't mess with animators at all when doing my modelswaps

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so i'm not too confident in my assumptions

crystal lava
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ruh roh

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maybe i get component in OnDeath?

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instead of in start

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cuz maybe the dead body doesnt exist yet or smth

vague turtle
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yeah getcomponent after base.OnDeath();

crystal lava
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if this works i can also do blinking

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it already seems to sync it for me which is nice

vague turtle
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i have code for blinking thats easy

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but it relies on blendshapes

crystal lava
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dont need code i can just animate it

vague turtle
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do your models have those

crystal lava
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not sure what a blendshape is but ive heard the name

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also yes the code works now ๐Ÿ‘

vague turtle
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you access them through skinnedmeshrenderer, they're modifiers for the mesh shape

crystal lava
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only had to murder a horse in the process to confirm

vague turtle
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like you can change body shape, eyes blinking, mouth open, through sliders

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but they usually make filesize a lot bigger

crystal lava
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hm i dont see it, where would this be listed usually?

vague turtle
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it's on the mesh's skinnedmeshrenderer, in a dropdown

crystal lava
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yeah i dont see that so ima assume there arent any

vague turtle
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ye

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they're a bit of a hassle to set up

crystal lava
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there mightve been originally but the rip might notve yoinked em, not sure

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or when i merged the meshes thats probably it lol

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since they came separated i had to piece each model together

vague turtle
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straight model rips in my experience either decimate the blendshapes or just dont have them

crystal lava
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makes sense

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anyways thats fine i can just animate it myself

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(eventually)

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(cant be assed rn)

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oh my god im doomed

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i just realized

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characters with gloves often have mismatching colors

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so i need to.... go through the texture.. and separate the glove colors....

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FUCKKKKKKKKKKKKKKK

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for those not aware zeekerss thought itd be smart to make the uvs for the hands like 15 separate little spots on the uv map

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so basically this will suck major ass (for only the next like 10 minutes but still)

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nevermind its worse than i thought

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15 was an understatement

crystal lava
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okay done

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that sucked

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anyways tokai teio and oguri cap are now fully ready

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im gonna add a few more then update tomorrow

crystal lava
crystal lava
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also finally realized why the eyes looked so dead inside, i was missing the eye highlight texture thing

crystal lava
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whipping out the ruler for more accurate height scaling

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im scaling assuming the default player is 180cm

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(i know people have tested and "technically" the player is around like 4 foot or some shit based off the height of the robot enemy but like lets be real the player LOOKS taller than that and i dont want to make every suit a giant)

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unless there is a common consensus for how tall the player is in the community? idk if you happen to know or have an estimate @vague turtle

crystal lava
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for whatever reason mayano top gun is gonna have to be uncompressed because if i attempt to compress her model even on low it obliterates the textures

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this happens ๐Ÿ˜ญ

vague turtle
crystal lava
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i just wasnt sure how tall/short i should make my models in comparison

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ive settled on assuming the employee is like average ish height 173cm ish

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and just scaling relative to that

vague turtle
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Someone on reddit did a rough calculation a bit ago and concluded with 133cm

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Because the only real height statistic in game is that the old bird is 19ft tall, so they compared next to the old bird

crystal lava
vague turtle
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yeah most people just scale it according to the player preview

crystal lava
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anyways update out now ๐Ÿ‘ 3 new suits and animations for ears/tail

mint sierra
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horse girl โœ…
doesnt eat my whole disk โœ…
what a legend

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i consume

crystal lava
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it blew my mind looking at some of the other uma suit mods, i have no idea how they managed to get the size that big

crystal lava
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If I included every mod I've ever made over 10 times in just this mod it would still be smaller than some of them

vague turtle
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the ff14 moons have this problem too, they are just ripped game assets so they have way too much detail and their filesize is massive

crystal lava
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They're all the exact original models with original textures and rigs

vague turtle
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you didn't decimate or downsize textures at all?

crystal lava
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The mod would maybe be about 15-20mb or so if I didn't

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All I did was apply mesh compression in unity to the models and downscale the textures to 512x512

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Even if I didn't do that it'd be NOWHERE NEAR 750mb

#

Which is why I'm so confused

#

The models aren't especially high poly and the textures aren't that crazy either, they're just both well designed to make a pretty result with fairly reasonable filesize, I don't know where the massive filesize in some of these mods came from

vague turtle
#

yeah thats weird

crystal lava
#

Maybe really poor asset conversion..? But I can't picture that

vague turtle
#

i'd assume they left the blendshapes on but even blendshapes dont add that much size

crystal lava
#

They're all different uploaders tho

#

So it isn't just one guy with a bad workflow

vague turtle
#

oh wait

#

i bet they forgot to clear out the AssetsToBuild folder

#

and it put all the other stuff they worked on into the assetbundle as well

crystal lava
#

Unless all those mods aren't the original models and they're super high poly recreations off some jp site

#

Maybe? The game struggles a lot when you equip suits from their mods

#

Idk if thatd tie in

#

Like there's a noticable 2-3 second huge lagspike

vague turtle
#

dang

tepid geyser
#

Yooo can't believe you also made Umamusume models
Will there be a moon/interior to go along with them ? ๐Ÿคฃ

crystal lava
mint sierra
#

just adding more uma seems like the way to go greed

crystal lava
#

Gonna add some more in the following days

#

If anyone has any particular Uma requests I can work on those first assuming they're already in the game

mint sierra
#

global version i assume?
can i have some biwa and curren greed

crystal lava
#

Il see what I can do! TS_bossThumbsUp curren I'll have to check

crystal lava
#

Actually I did see mayano top gun wedding so maybe I do have JP stuff I'll have to do a proper search

crystal lava
#

Also since I'll be adding biwa I'm legally required to add winning ticket and Narita at the same time

#

That's just how it is

crystal lava
#

okay yeah i should be set

#

i got curren in there

crystal lava
crystal lava
#

progress is being made

crystal lava
#

will work on this more tomorrow

crystal lava
#

added some logs incase i miss the animator on the tail/head for animations

#

aka incase im a dumbass you can use this to accuse me of being a dumbass

#

the body replacements script is now 282 lines long

crystal lava
#

holy shit its winning ticket no way

crystal lava
#

another down

crystal lava
#

gonna do some tests ingame to make sure everythings all good before uploading

crystal lava
#

uploading update rn

#

added curren chan and BNW

mint sierra
#

im being blackmailed they gonna steal my french fries if i dont request for daiwa scarlet and rice shower
UAHGHHUAHGHHH

mint sierra
crystal lava
#

It feels surreal seeing a group use my mod ngl ๐Ÿ˜ญ reminds me this isn't just some silly thing I made for my own personal use

#

Is it all working well?

crystal lava
#

Awesome!

crystal lava
#

vodka.png

#

and for those wondering, yes the glowy effects are there

#

scarlet.png

#

due to the proportions (of her hair) theres not much i can do about clipping

mint sierra
#

its finee
*looking at miku

crystal lava
#

rice.png

crystal lava
#

uploading update rn

#

actually

#

i wanna try smth

#

a good chunk of the filesize is those stupid suit rack textures

#

i wanna see what happens if i reduce the resolution on them

#

(to be specific, about 1/3 of the entire mod size is those textures)

#

wait wtf how is turning it from 2048x2048 to 512x512 almost the same size

#

actually

#

what if i remove all the details that arent used technically

#

that helped

#

that helped a ton actually

#

chopped filesize in half

#

youll only ever see those other colored details if the mod somehow breaks so it doesnt matter what it looks like

#

so just making it the same color as the background to reduce detail helps the filesize

#

filesize reduction will be included in next update

#

if anyone wants it heres the png i place over each suit to cover all the "unused" stuff

mint sierra
#

what kinda magick is this

crystal lava
#

so basically the suit texture when used for model replacements is largely redundant as most of the texture will not be seen by the player (helmet, straps, etc)

#

so as a hack i essentially "removed" that part of the texture to save space

#

players will only ever see their arms, and the parts of the texture that display on the rack

mint sierra
#

that makes sense

crystal lava
#

tysm for 5k downloads! ๐Ÿ’š

#

make sure to train your umas well and donate shoes! i mean reach quota!

mint sierra
#

'local horse died from being stabbed by fellow horse tail'
not sure if this is the modelreplacement curse or the jigglephysic curse

crystal lava
#

okay just checked

#

yes it is

#

lemme check what i mightve done wrong there

#

oh whoops i see what happened lol

mint sierra
#

did u put tail stretch training in the training schedule stare

crystal lava
#

uploading fix now

#

appreciate the report

crystal lava
#

Gonna have some time in the next few days so taking requests for who to prioritize

#

They don't have to be a released unit either, unless they just entirely don't exist yet but if it's someone who does exist in-game just not as a unit (seiun sky, etc) then I can do it

mint sierra
#

add rudolf so people can start making dad jokes ๐Ÿ˜‚

#

and maybe mcqueen

crystal lava
vivid lily
#

tachyon please!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

crystal lava
#

Can do femcthumbsup_ssabdeog will add those 3 later today

mint sierra
#

got squished by spike trap

crystal lava
#

Oh shit I'm hoping that means I forgot to give rice shower an ear animator and not a bigger problem

#

Thanks for the report! I'll look into that tonight as well

crystal lava
#

(insert pun here)

crystal lava
#

Delaying McQueen and Agnes to tomorrow cuz I wanna play the game today instead

crystal lava
crystal lava
#

the creature

#

uploading soon just need to make the suit rack textures

#

uploading now, enjoy!

#

im also considering making a plushie mod out of the uma chibis

#

if anyones interested in that

crystal lava
mint sierra
# crystal lava hmmm

the light and rough edge makes it ominous lmao (is that a cue for uma plushies mod)

#

it is....

#

actually there is an old uma scrap too but they so old and still using LethalExpansion
think of it as revival

crystal lava
#

the mouth has been bugging me but ill hold my thoughts till i see how it looks ingame

mint sierra
#

*and even better !

crystal lava
mint sierra
#

yeah idk why they let it T pose lol

crystal lava
#

im not really sure why exactly

mint sierra
crystal lava
#

hm weird cant get it to load ingame

#

assuming this is why

#

just loses the scripts for some reason

#

hm yeah thats really weird

crystal lava
#

idk oh well ill try another time

#

for now enjoy the new umas!

crystal lava
#

okay today i learned UmaViewer is a thing

#

if im understanding this tool this will make this process significantly easier

#

had no idea this existed

#

hmm no i dont think this will work though

#

although... it does have the blendshapes

#

which is tempting

#

but each model will be like 8x the filesize due to mesh compression not working on these

#

i think what ill do is import one model with blendshapes and basically use it as a reference to recreate the animations manually

vivid lily
#

how did you manage to get the install through dmm for umaviewer? I could not figure that part out

crystal lava
vivid lily
#

oh idk that's what it said on the umaviewer github. I have uma on my phone is why but maybe it just works with any pc installation files

crystal lava
#

I don't think you need the files as it's giving me access to the JP models

vivid lily
#

oh weird, I'll have to try and play with it again

crystal lava
#

Or atleast I think it was from what I remember I didn't look that thoroughly as it won't work for my use case

vivid lily
#

sad!

#

me and my friends love your mod btw

crystal lava
#

I didn't really expect it to tbh I'm going for small filesize while still getting quality assets

#

These models are fully assembled game ready with all the bits and bobs

#

Ironically though even with THESE models with no compression it still isn't anywhere near the size of the other Uma player model mods (I will never understand)

vivid lily
crystal lava
#

It feels so surreal seeing my own mod in actual gameplay

#

If anyone has any requests for next umas to be added I'm taking suggestions still

crystal lava
#

tysm for 10k downloads! TaishinSmug โค๏ธ

crystal lava
#

bakushin bourbon and brian? willl do!

#

the triple B

crystal lava
#

maybe i should do a poll actually do yall prefer :
1๏ธโƒฃ umas with long hair having their hair rigged to their back so it doesnt clip through
OR
2๏ธโƒฃ keep original weights so it follows their head but clips through their body
OR
3๏ธโƒฃi dont really care do whatever

#

ill post side by side example of both 1 sec

#

1๏ธโƒฃ

#

2๏ธโƒฃ

#

the difference is 1๏ธโƒฃ makes most of the hair not really follow the hair and it just sits on the back to prevent clipping, whereas 2๏ธโƒฃ it directly follows the head movement

#

both have their upsides and downsides

#

the best solution would to add some form of physics to the hair to make it not clip through even if its turning to try and clip but i dont really know how to do that

#

and even if i DID that would probably cause other problems

#

the above is more than likely what uma itself actually does but who knows what particular plugin they use, whether its built into unity or their own thing

crystal lava
#

bourbon brian and bakushin are set up just gotta test ingame

#

and yes bourbon glows

crystal lava
#

uploading update rn

#

also bumping this:

maybe i should do a poll actually do yall prefer :
1๏ธโƒฃ umas with long hair near their back having their lower hair rigged to their back so it doesnt clip through (but also doesnt follow the head at all)
OR
2๏ธโƒฃ keep original weights so it follows their head but clips through their body
OR
3๏ธโƒฃi dont really care do whatever

crystal lava
#

kk in the future ill stick with keeping weights as is then

crystal lava
#

gonna try and work on that uma scrap mod a bit

#

LMAOOOOO OKAY UH

#

GOOD NEWS AND BAD NEWS

#

๐Ÿ˜ญ

#

GOOD NEWS IS IT WORKS

#

BAD NEWS IS OGURI FATTY (affectionate) IS WAY TOO BIG

#

๐Ÿ˜ญ

crystal lava
#

im going to be sizing these like the large cuties btw

#

gonna apply a filter to the sfx

#

mb you can barely hear it over the music SpeCry

#

wait nvm you can hear it fine

mint sierra
crystal lava
#

Yeah I was trying to get that working but setting that axis didn't seem to affect the rotation at all

#

The other axis's worked properly but something seems to be overriding that axis

crystal lava
#

secret rare plush based off funny

#

oh wait i forgot an important part

#

good enough

crystal lava
crystal lava
#

updating persona player models and phantom thieves player models mods with a new model from BonQ

#

as well as reducing filesize for both mods

#

personaplayermodels 10.1mb -> 7.7mb

#

7.7mb for 32 model replacments is pretty solid ngl

#

also gonna finally fix that rig issue with madokas skirt

#

and reduce the filesize for that mod as well

crystal lava
#

my dumbass fr was using colladas for the madoka models

#

๐Ÿ˜ญ

#

(its not a big deal with models of this size, not very noticable difference)

#

anyways, mod is now 1.2mb

#

over half of the modsize is the suit rack textures even after reducing them

#

all updates are uploaded

#

gonna take a break then work some more on the cuties

#

maybe ill get enough in it to upload it as a mod soon

#

which cuties do yall want most? all thats in rn is oguri cap

crystal lava
#

got these for now

#

might do randomized expressions if i can figure it out

mint sierra
#

good work out there TerminalCat

tardy ginkgo
#

I just want to say your soundpack "TeaisntsSillySounds" is incredibly based. Scooby-Doo and the Spooky Swamp has one of the most underrated soundtracks in videogame history.

crystal lava
#

Even the game is really solid

mint sierra
tardy ginkgo
verbal elk
#

Wanted to thanks you for the Uma models, getting torn apart by the facilities traps and entity was never as fun than with the umamusume models

#

I'm sure you're busy but could you point me in the direction in which you found the models ? Backread a bit is it through the uma viewer thingy? I'd really like to add my oshi (Seiun Sky) to the list but I have no idea where you got the models from.

crystal lava
#

As for the models well... Umaviewer I tried but I didn't like it and found the exported models to be unnecessarily high file size so I used a very personalized and extensive method of ripping and then assembling the models all individually (they came in pieces) in blender before importing to unity

#

I don't really recommend my method as its really specific and unintuitive (I have a notepad with like 13 steps for what to do whenever I do it this way) but the result is excellent

#

I've actually been meaning to get back to this and add more umas so if anyone has suggestions let me know!

verbal elk
#

oh rip I dabble a bit in modding but blender is another beast entirely, well I'd like to see Seiun added ofc and are you still working on the fatty oguri scrap thingy ?

crystal lava
#

Yeah no worries I can add sky with the next batch! As for the cuties that's planned to be a full scale mod sometime in the future, I plan to add a little more to it though before I consider releasing

#

It'll likely be a little while before its out though

verbal elk
#

Great to hear, take your time to cook something great Blobcatheart

crystal lava
# crystal lava I don't really recommend my method as its really specific and unintuitive (I hav...

Process for merging Umamusume models

  1. Find Body, Hair, and Tail models and import them.
  2. Apply Hair (y 0.0563, z 1.3115) and Tail offsets, then apply transform to all 3.
  3. Join Armatures (From bottom to top in Scene Collection tab not with CTRL+A)
  4. Delete unused meshes (Tear, Cheek, Line)
  5. Go to Edit mode and select the eye faces, then Mesh -> Separate -> Selection.
  6. On the separated eye mesh, apply a new material and set to the eye texture.
  7. Join Meshes.
  8. Find duplicate Head/Neck bones left over from the original body armature and delete them.
  9. Parent new Neck bone from Hair model to Chest bone from Body model.
  10. Parent Tail_Ctrl to Hip bone from Body model.
  11. Paint weight onto the very start of the tail on vertex Sp_Hi_Tail0_B_00.
  12. Delete leftover bones from added armatures.
  13. Rename the new bones added from the other armatures to original name without the 001, etc.

(IF APPLICABLE)
14. Parent skirt bones (very top ones) to thigh bones so skirt follows the legs.

#

its actually 14 steps lmao

#

this is only for while the model is in blender

#

๐Ÿ˜ญ

#

because this part is hard to remember, blender is so finnicky

crystal lava
#

anyways seiun is w.i.p

#

if anyone else has anyone they want added lmk

crystal lava
verbal elk
crystal lava
#

okay so minor problem that i cant exactly discuss in this server but i may need to switch methods for the newer models that werent in the collection im using currently

#

is all ill really say on that topic

#

im going to see if i can get umaviewer method working and how the filesize comparisons are

#

okay turns out it actually works fine as long as you can apply mesh compression, and disable the blendshape import

#

its bigger filesize but still usable

#

though i still need to do some stuff in blender to avoid the legs just clipping through the skirt

crystal lava
#

err well thats a problem ive never encountered

#

oh strange, for some reason the model had two materials for the body but for some reason this 2nd material was used in specifically the game view..? or something?

#

regardless, point is we're good now

crystal lava
#

mambo mambo

verbal elk
#

omatsuri mambo

crystal lava
#

thank you so much for 30k downloads!! kaedewoah new update coming soon!

#

reworking the ear anims to be more accurate to each umas distinct ear rotation (current anim kinda overrides where the ears hang off the head)

#

and adding a few more umas (i lied its a lot of umas)

#

if anyone has any uma request before i finish up the update let me know here and i will add them

crystal lava
#

oops look like i mustve left blendshapes on lol

#

thats better

crystal lava
#

uploading now

#

5mb update because i added 10 new umas

#
  • Seiun Sky
  • Mejiro Ryan
  • TM Opera O
  • Kitasan Black
  • Matikanetannhauser
  • Meisho Doto
  • Agnes Digital
  • Tamamo Cross
  • Satono Diamond
  • Gold City
crystal lava
mint sierra
#

finally another gambling machine greed

crystal lava
#

note to self: agnes digital missing jiggle physics on tail i think

#

ears too i think

oak echo
#

I know I'm new here, but I've messed with your mod for awhile so if you're still taking uma musume requests, Maruzensky and Ayabe would be amazing to have ๐Ÿ‘‰ ๐Ÿ‘ˆ

crystal lava
oak echo
#

I figured you wouldn't be working at around this time anyways

#

on this, it's not urgent :3

crystal lava
#

Will be continuing work on this tonight, and adding some umas from JP! Once again, if anyone has any requests let me know! (Now including JP)

crystal lava
#

heres your sneak peak lol

torn wedge
#

hi teaisnt, first of all thank for the uma mod it was umazing with friend, but can i ask if u still taking requests for aston machan

crystal lava
#

I'll be releasing this update sometime today but I can still take requests afterward too for anyone wondering

crystal lava
#

update should be out now!

#

1.1.0
โฆ Adjusted materials on many Umas.
โฆ Improved ears animation.
โฆ Added Admire Vega, Maruzensky, Nakayama Festa, Orfevre, Stay Gold, Calstone Light O, Dream Journey, Fenomeno, Gentildonna, Tanino Gimlet, Symboli Kris S, Grass Wonder, El Condor Pasa, Nice Nature, Twin Turbo, Manhattan Cafe, Aston Machan.

edgy trout
crystal lava
#

i wonder if i should change how i list all the umas for the mod... a bulletpoint list makes sense technically speaking but theres just SO MANY now you need to really scroll

#

like this is just getting out of hand... ๐Ÿ˜ญ

#

oh wait i can do an expand arrow duh

#

ill just do that

#

like this

high remnant
#

Hey !! Me and my friends really enjoy your umamusume mod :D Could you maybe add Transcend pretty please ?

crystal lava
crystal lava
#

1.1.3
-Added Espoir City, Forever Young, Loves Only You, Marche Lorraine, Red Desire, No Reason, and Transcend.

oak echo
#

I feel greedy for asking, but me and my friends would love to see Tosen Jordan, Air Groove, & Rulership we LOVE using your mod still, it's one of our most used to this day ๐Ÿ˜„

crystal lava
oak echo
#

That's more than fine!

spring frost
#

If I may suggest if you can add Gran Alegria and Rhein Kraft to the list unless they are already on it I would love to see them in the game

spring frost
#

Tyty

agile swift
#

Hi hi! I really wanted to let you know that my friends and I have been really enjoying playing with your Umamusume mod! It's been really great when playing with a large group, and I can definitely see the effort and love that went into it. I feel a little guilty asking, but some of my group's favorite Umas are missing, and I know it'd make them really happy. So is there a chance we could see Fuji Kiseki, Hishi Amazon, and Taiki Shuttle in a future update? Again, thank you for all the effort you've put into this already, and all the effort you continue to put in! ๐Ÿ’–

crystal lava
#

as with the previous request tho no guarantees on how soon, could be a few days maybe a week not sure yet as im currently running around with a couple mods rn

agile swift
#

Thank you!!

crystal lava
#

1.1.4

  • Added Durandal, Air Groove, Gran Alegria, Rhein Kraft, Rulership, Tosen Jordan, Daitaku Helios, Sweep Tosho, Taiki Shuttle, Fuji Kiseki, Hishi Amazon, Mejiro Ardan, Cheval Grand.
fierce lark
#

Sweep Tosho, Taiki Shuttle, Fuji Kiseki, Hishi Amazon are missing or just me ?

#

๐Ÿฅบ

crystal lava
#

The mod folder is separate for the spot I upload from and my testing profile so sometimes I forget to copy things over

#

yep i did... uploading now! apologies for that ๐Ÿ™‡

fierce lark
strange turtle
#

thank u for making this mod, i really enjoy having it in our games. ik this is alot to ask bc u just got done with an update but my friends and i would love it if we could get mejiro ramonu, mejiro palmer, verxina, lucky lilac, and/or still in love.

crystal lava
strange turtle
#

no prob!

#

take your time, thank you for that!!

quiet harbor
#

got a slightly long list, but me & my friends love playing the uma mod and doing silly shenanigans with them in-game !! feel bad asking for so many at once, but obviously there's no rush or anything <3 & figured i'd just send the ones me and my friends compiled to see about possibly getting unapog

blast one piece, cesario, logotype, king halo, fine motion, manhattan cafe's willow green skin, air shakur, yaeno muteki, buena vista, speed symboli, rose kingdom, victoria pisa, mr cb & agnes tachyon lunatic lab & experiment skins ( if possible, could her eyes glow red in the dark for funny- )

  • again apologies for having so many, and thank u again for making this mod !! it's super fun
crystal lava
#

If I do start making exceptions for alt skins I'd have to start adding a LOT more

quiet harbor
crystal lava
#

No worries! I'm always happy to see people interested in the mod TS_taishinPray

quiet harbor
#

dc_frogYAY much love, can't wait to see what's to come !

crystal lava
#

im currently working on a new feature that automatically adjusts the camera to match the umamusumes height

#

with that i have a big question i want people to vote on, should this be enabled by default?

#

|
Should the camera height matching feature be enabled by default?
(There are a few known issues that can come with this, such as possibly not being able to reach things if youre shorter, and some animation based things being a little funky due to trying to match your movement with where the object is)

vague turtle
#

definitely not the default

#

should be opt-in

crystal lava
#

kk makes sense ill go with that

spring frost
#

I know doing that will make it so if you use a smaller uma you won't be able to see all of the terminal at least it did for me

mint sierra
#

terminal not for small uma poster Fish

vague turtle
#

The code should include functions to go back to normal height when using terminal

#

Idk if tea changed that but it was in the code I gave them

#

So small suits shouldn't be affected that badly

#

The smaller suits might actually make it easier to get through small spaces like the water holes in caves

crystal lava
#

I do have code for adjusting height at terminal yes but it's a little jank im struggling to get it to work correctly

#

I need to find the right formula to automatically adjust the camera up or down just right to land perfectly aligned with the terminal

crystal lava
#

ill try the code there again tho

#

yeah heres what i see with the code you sent

#

okay i reworked your code since the harmony patch wasnt working and its working as intended now

#

but yeah like i said your code basically just is a linear single height adjustment for one model which is too tall

#

so this is currently what it does when used as a very short model

#

the general structure is correct for when to apply and what to adjust the problem is finding the correct formula to automatically adjust it based on how tall the model is

#

my current formula is this but if the model is too tall it starts to be off

#

to my understanding adjusting the height for this isnt linear... it needs heavier adjustments for shorter models than taller

#

or the inverse, i dunno im not exactly a pro at math

#

heres the terminal with sweep tosho, as far as i recall the shortest umamusume in the mod at 139cm

#

a little off, but very usable

#

this is taiki shuttle whos 172cm

#

so the tallest and shortest in the pack seem to be fine enough with this formula, but if you use a model a decent bit taller than the default player model it starts to get too tall

#

unless it just bugged idk, it needs more testing

#

OH WAIT LOL

#

okay im dumb i had code that wouldnve worked all along i just hadnt tried it since i fixed the harmony patch

#

in the code i sent i used a formula to calculate how much to offset the camera itself but i can just set the camera scale and hud position to default values and that works perfectly...

#

gonna polish up the code and make a final test

#

the HUD is still slightly off with shorter models as you can probably notice but this can always be tweaked later

spring frost
#

Nice

crystal lava
#

oh yea also might finally release this

#

keep forgetting to finalize it

#

(its just a random collection of models of characters i personally vibe with)

crystal lava
#

threw an icon together

#

this will hopefully release sometime in the next few days, still a few tweaks i need to make before its out

fallow python
# crystal lava threw an icon together

Teaisnt my goat, please, please, PLEASE add Duramente to the umamusume player models mod, take as long as you need, do it whenever you feel like, but PLEASE I BEG YOU add Duramente ๐Ÿ˜ญ

crystal lava
#

I'm surprised at how much traction this has been gaining recently lmao

#

Not a bad thing! Just surprised

fallow python
crystal lava
oak echo
#

it is really funny ๐Ÿ˜ญ

spring frost
#

After seeing the Helios model we gotta add Vivlos to the party as well abPray

spring frost
#

Nice

real drift
#

I am begging you to add speed symboli to the uma pack at some point, you'll save my life
(idk if her model is even released or datamined)

crystal lava
real drift
#

if you're using umaviewer with a JP data download she's in there

#

if not I can send you the data if needed

crystal lava
crystal lava
#

WOAH thank you all so much for all the downloads!! DotoCry i had no idea the mod would ever get this far..

quiet harbor
mint sierra
#

100010 lightyear running achieved ๐Ÿ”ฅ

crystal lava
#

oh yeah im also realizing im gonna need to bypass or suggest changing the max suits to those who have this mod downloaded since the default is 100

#

not sure if i can add a config that bypasses it somehow

crystal lava
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update should be just about ready

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just adding one tweak to the camera feature, i noticed when you swap suits in the terminal using a mod that does that it messes up your camera in the terminal so im just fixing that

crystal lava
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this update will officially bring the mod to 100 total umas

quiet harbor
crystal lava
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1.1.6
-Added Verxina, Victoire Pisa, Speed Symboli, Yaeno Muteki, Vivlos, Still in Love, Rose Kingdom, Mr. C.B., Mejiro Ramonu, Mejiro Palmer, Lucky Lilac, Logotype, King Halo, Fine Motion, Duramente, Cesario, Buena Vista, Blast Onepiece, Air Shakur.
-Reworked the tail animation used for newer Umas.
-New feature that matches your camera to the models height.

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oh right also nishino flower and hishi akebono forgot to add that to the changelog

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i threw them in last second

crystal lava
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2 important details:
-Camera adjustments are disabled by default
-If not all the suits are appearing, make sure to increase the max suits in moresuits

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if i cant figure out a better way than to just tell people to do it then ill add this suggestion in the readme next update

crystal lava
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Oh yeah I also haven't tested the camera adjustments in multiplayer

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Because

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Well honestly I don't know

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But it should work probably

quiet harbor
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if not i'm sure someone will lyk !! but i'm sure it'll go fine :D

crystal lava
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I noticed it got confused with multiple players in lan but I'm not sure if anyone's actually used lan in the history of ever

quiet harbor
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i don't think my group does

spring frost
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I was gonna say I'm surprised Nishino Flower wasn't in the mod earlier

mint sierra
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im not sure but seems like something is borking the model from being looked at with toomanyemotes 3rd person

crystal lava
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to my understanding this is a known model replacement api issue

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im testing rn

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looks like it works fine if you disable viewmodels in mrapi config

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actually looks like it works fine for me even with it enabled

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so im a little confused

mint sierra
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yeah its something conflicting with some new mods/version i just havent found which one yet

crystal lava
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maybe some mod that affects rendering with the player model like a mirror or something?

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im not really too sure myself

spring frost
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I had no issues and I play with a 3rd person mod

mint sierra
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yeah the problem was using mrapi v80 fork
somehow it borked lol
using updated OG mrapi worked

crystal lava
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oh i see

fallow python
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you are the fucking goat

crystal lava
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It is true I did do that true

fallow python
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tysm

stark copper
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yo yo

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I'd like to have El Condor Pasa without her hawk

crystal lava
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If I merged it this won't be possible without redoing her from scratch or manually separated it

stark copper
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Understandable

crystal lava
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yeah looks like i did combine it

bold summit
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out of curiosity,any chance at a belno light model? id imagine not since she doesent have an official model to my knowledge but thought it was worth to ask

crystal lava
real drift
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thanks so much for the update and thanks for adding speed symboli, I forgot to mention 1 other request before but for the next update could you please also add Curren Bouquetd'or?

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finally with verxina we can go past 5k quota, more skins = more scrap

crystal lava
crystal lava
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just a random collection of models

vague turtle
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W Sam & Max representation

dawn ridge
# crystal lava Oh yeah I also haven't tested the camera adjustments in multiplayer

hey i actually poked my head in here to mention the camera adjustments in online multiplayer do work but it changes everyone's height instead of just the person who switched suits, like i changed to Stay Gold and everybody else's camera switched to her height as well + my friend switches to Agnes Digital and everyone's switches to her height etc, sorry to bother ๐Ÿ˜ญ lmk if you need logs or anything

crystal lava
dawn ridge
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no problem!! bwaaa

mild garnet
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ONONOKI NOO

tropic grove
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hello! i want to ask something regarding your mod, i myself have a mod and i have a few very tall models, and i had to sink them in unity to avoid them from floating in game (and viceversa for smaller models), but if the height's disabled then the model will sink into the ground/float for the player
i've been wondering how you did it or if you also had to make some characters "float"/"sink" in unity in order for them to appear correctly in game
(sorry in advance if this isn't the right place to ask this)

crystal lava
tropic grove
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i've tried to scale them normally and in bodyreplacement make their height smaller/taller but i don't think i had satisfactory results so i resorted to how i'm currently doing it

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so if the player disable the height, there's no way for the models to appear normally for them too?

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i've been scratching my head for a way to make it work for both but seems like i don't have a choice

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but thank you for answering! was not expecting a reponse so fast but it confirmed what i was thinking

crystal lava
tropic grove
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by height i'm talking about the value in bodyreplacement (the one you divide in the vector3)
like basically, in unity make the model 173f tall (based on the ruler), and in bodyreplacement put it at like 130f

crystal lava
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Oh I see my funny methods, yeah adjusting the values in code just adjusts how big your collider is/where the camera is rather than the actual mesh

tropic grove
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ah yeah that makes sense

crystal lava
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finally got around to fixing the camera adjustments bug for multiplayer with some help konataHyped

zealous breach
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hi! this is sorta random but i figured i'd ask here,
i really appreciate your umamusume mod, but i play with a friend's custom modpack, and very few of the people who often join actually care about umamusume, so having the full mod ended up cutting away some of their skin mods. i could tell my friend to just increase the amount of max slots, but i dont like taking up like thrice as many slots, some that i won't even use, just for myself. id probably rather not have it at all at that point, especially for the sake of the modpack's size
that is to say, i tried reuploading a version of your mod with only about 20 of them in it. obviously it got rejected, which i expected, but i see there's some mods with single models of yours, so i was wondering if maybe with permission it would be possible to have it reinstated...? sorry for bothering ๐Ÿ™ thanks for your work

crystal lava
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unfortunately this is the best solution i can really think of

zealous breach
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that would work! Ricerice thanks for responding

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while im at it, i beg you to add marvelous sunday and wonder acute in the next update PLEADBLOB i see bouquetd'or has already been requested too which im happy about

crystal lava
crystal lava
# zealous breach hi! this is sorta random but i figured i'd ask here, i really appreciate your um...

List of suit .png:

Nishino Flower.png,Hishi Akebono.png,Buena Vista.png,Blast Onepiece.png,Yaeno Muteki.png,Vivlos.png,Victoire Pisa.png,Logotype.png,King Halo.png,Fine Motion.png,Duramente.png,Cesario.png,Verxina.png ,Still in Love.png,Speed Symboli.png,Rose Kingdom.png,Mr. C.B..png ,Mejiro Ramonu.png,Mejiro Palmer.png,Lucky Lilac.png,Air Shakur.png,Cheval Grand.png,Mejiro Ardan.png,Sweep Tosho.png,Taiki Shuttle.png,Fuji Kiseki.png,Hishi Amazon.png,Daitaku Helios.png,Tosen Jordan.png,Rulership.png,Rhein Kraft.png,Gran Alegria.png,Air Groove.png,Durandal.png,Forever Young.png,Marche Lorraine.png,Loves Only You.png,Espoir City.png,Red Desire.png,No Reason.png,Transcend.png,Ines Fujin.png,Matikanefukukitaru.png,Hokko Tarumae.png,Sirius Symboli.png,Narita Top Road.png,Kawakami Princess.png,Katsuragi Ace.png,Jungle Pocket.png,Dantsu Flame.png,Almond Eye.png,Super Creek.png,Eishin Flash.png,Twin Turbo.png,Tanino Gimlet.png,Symboli Kris S.png,Stay Gold.png,Orfevre.png,Nice Nature.png,Nakayama Festa.png,Maruzensky.png,Manhattan Cafe.png,Grass Wonder.png,Gentildonna.png,Fenomeno.png,El Condor Pasa.png,Dream Journey.png,Calstone Light O.png,Admire Vega.png,Aston Machan.png,T.M. Opera O.png,Seiun Sky.png,Mejiro Ryan.png,Kitasan Black.png,Matikanetannhauser.png,Satono Diamond.png,Meisho Doto.png,Tamamo Cross.png,Gold City.png,Agnes Digital.png,Narita Brian.png,Mihono Bourbon.png,Sakura Bakushin O.png,Symboli Rudolf.png,Mejiro McQueen.png,Agnes Tachyon.png,Winning Ticket.png,Vodka.png,Tokai Teio.png,Special Week.png,Silence Suzuka.png,Rice Shower.png,Oguri Cap.png,Narita Taishin.png,Mayano Top Gun.png,Haru Urara.png,Gold Ship.png,Daiwa Scarlet.png,Curren Chan.png,Biwa Hayahide.png

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here is a list of all uma suits in the mod separated by commas

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you can add this to your Disabled suit list in More_Suits.cfg to remove all the suits, then just remove from this list the suits you want to keep!

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im unsure why though but mr cb and verxina didnt seem to be excluded when i did this, im really unsure why but either way this should help

zealous breach
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thank you so much!!

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will defo be passing this on to my friend, i appreciate it Ricerice

crystal lava
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if youre using gale you should also have edit as list as an option

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which is much easier to read to find the umas you want

zealous breach
prisma steppe
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hi i saw someone else request a model be added to the umamusume mod so i thought i would ask, obey your master is the goat and i would love to see her added in the future

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though im not sure a model exists for her which might make it impossible

crystal lava
dawn ridge
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in regards to requests i would love to see sounds of earth and/or neo universe plink ... also tysm for the cam fix !!! i love being able to look up towards my friends when im stego sized, very funny