#LC : Surfaced [v73]
1 messages ยท Page 5 of 1
ahhh
yeah i didnt realize that he was more on the midday side haha thank you for the help!
Bruce and Maneater ref!?!?!
Any possibility for using the Coroner modding api for custom death notes?
I would love some koi fish

seichi exclusives
i dont know how to do that
the api just dropped it seems #1180049504418930709 message
If it seems feasible, that'd be baller. No worries if not.
Letsgooo
Seichi was already a homebase for Surfaced 
Now we deepen our bond 
what does the aggressive mode do?
They pick 1 outside player at random to path to. If aggressive mode is off it puts a 50/50 dice roll on each player to not get targeted. If no player is chosen they will wander aimlessly. If aggressive mode is on there is no dice roll. it will pick 1 player at random garunteed. So basically there is a chance they wander in a random direction when its off.
ah
Omg YESSS colored urchins
love the size configs for urchins, i can make them even more dangerous
that's not a good fucking response cuz it happened last time we played when it was parked LMAO
still think it's really funny but he does that
Park better
eat a rock
LOL
Nah eat a Shisa. ๐ ๐คฃ

Oh shit hey buddy! Fancy meeting you here. Want some grilled Shisa? Got plenty on the grill right now ๐ ๐คช
you'll be grilled too... soon 
Bruce loves it. I put some Shisa on a stick and man did he go nuts over it! Liked it way more than the pickle.
Hey can we get a special version called Shisa on a Stick?!?!?!
stahp it 
Update Seichi and make me ๐
I know I'm a regret this ๐
Does this mod ever plan on adding an interior or moon? If I missed that, mb lol
Hold up! I have mixed feelings about this ๐ now I want to see it happen
i mean originally yeah but were probably never gonna get there
i wouldnt make it shisha, but probably a koi fish
Then I want a shisa on a stick to feed to Bruce ๐
Koi fish with an exploding pufferfish parasite
What a cute fellah
I actually love this idea
yeah hi, my group has been having issues with the urchins recently. They take up to 6 hits now. Didn't they use to take 2? Is this intended?
damn in me and xu's testing it worked fine
but it also happened to lunxara on stream today
xu will look into it tomorrow, and yes its supposed to be 2 by default but we tried to add health scaling with size
ok bruce is way too annoying outside i had to disable him
you cant even hide in the cruiser back he just clips you through walls
and more reasons for me to disable him is he just blocks you sometimes and doesnt move he blocked the cruiser and basically we couldnt move it
lol
bruce and cruiser dont mix
i mean its a big shark, he likes to pin it down
which we like
no more configs then
i will triple the seamines
and quadruple the urchins
urchins are a candy farm with my candy dispenser
make bruce the only outside enemy
and sea mines are a treat cuz i have fair ai on
also
usualscrap compatiblity maybe?
they have a toolbox that dismantles traps
i dont even know what that mod is
would be cool to dismantle sea mines
it adds new scraps
its super cool
ok good, ill just lower their spawns for now
eh, too much work
i also aint a coder
i think the mod creator will manually add compat he said it
also yeah urchins are beefy
even small ones
it doesnt
if it doesnt lag on lunxara's modpack
it wont lag yours
usually theres a slight frame drop around 200 ish urchins
dam
significant performance loss, in solo, is around 600-700
we also have LOD's on em
meaning they reduce their model from afar
I set mine to 25 for balancing but no they don't cause lag
i see
yeah
my favorite are the horseshoes
favorite addition, kinda balances the urchins are sea mines and lobters
Do they still break after being pushed a certain number of times though?
Yeah Jacu has broken them repeatedly by doing it, if he pushes them enough times they can no longer be jumped on
XD
thats weird because pushing it doesnt change anything about launching
huh, i guess it does break it
but for the host
Are the positions the same
iirc they said theyd look into it but they arent sure how easy/feasible it is
LC : Surfaced [v1.2.9]
1.2.9
-
Fixed horseshoot no longer launching players after being pushed alot
-
Undid the health scaling on urchins

More specifically, pushing them 120 times per second
Yeah I think Qwerty finally managed to isolate it cus it was fixed XD
That horse bug made me into a giant's dinner :c
Adamance fire exit bridge trap
Giant was hungry
Horseshoot knew it needed a meal
XD
@unreal harness Someone is reporting that Urchins currently can't damage players
I got damaged by one earlier tonight
Who is "someone"
A friend of a friend of a friend of a friend's uncle's father cousin
little crash i had while loading a moon with Lunxara Pack!
IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
Surfaced.UrchinAI.UrchinColorSyncClientRpc (System.Single urchinColor) (at ./src/Urchin.cs:113)
this hard crashed my game btw
i was playing an emote and lunx started landing the ship
i can probably get the full log from the sqlite file ๐ค the bepinex log is already gone sadly
only you crashed?
yes
i was the last one that joined
and was a late-join
i was the 4th so it's not a more players issue
@unreal harness Urchins are spamming NRE's
65 mb log of urchins throwing NRE's have fun
I'm disabling Urchins for now lol
we love urchins
Now go pester biodiversity while me and xu look into this
XD
I'm not opening that on phone
best not to; you phone'll overheat and explode
65 million characters
now we need context
because the errors arent making sense
and did it actually affect anything
or is this classic case of lunxara placebo
I mean they just spammed NRE's we dunno why
No placebo lol the log wouldn't have exploded otherwise
the error lines it targets wouldnt cause NRE's it seems like something else is causing it to error
Idk what though
urchins are set to 0 with starlance escape right?
Pretty sure that the error is a fake
Unity debugger assistant is pointing something that's null but I've confirmed it's not nu
Null
schizo unity bugger
First time I've seen them error though with UDA
So it's weird
Maybe an issue cus AsyncLoggers updated today
Lmao
(Anyway not async loggers)
Idk I'll send you a list of what updated since we played yesterday cus it didn't do this yesterday
We'll release an update for something that is null
But I don't like that UDA is pointing in both the entire wrong direction
And that it's spamming every frame
These all updated
For something that gets used once on start
Yeah it's odd
And idk why it's doing it now, maybe another mod that updated is causing it to go null
Scopophobia is disabled cus the current update was listed as broken and the dev is gonna fix it later today
It's not changing to null
and I know it's not CodeRebirth
Cus this error was before we updated it
Idk
It's weird
It's definitely an issue that is new after those mods updated but to isolate which one would be weird
Cus none of them make sense to make Urchins error
A null does exist, and it'll be fixed next update, the logs were spammed about UDA freaking out about a null, I'm guessing it's this one, but this one is only accessed once on start and UDA also just pointed onto a random line so idk
Yeah it's hard to say
I've been pointing a lot of fingers, you'd need to report this to robyn at UDA thread
Because this is clearly not it working rifht
I'll just add Surfaced to the blacklist for UDA
Going through that log @maiden jay I think they all happened on Sierra
So it might be an issue with Harvest Moons
There were AudioReverbTrigger errors and EnemyEscape errors too
Should be irrelevant
Haven't seen these errors before
UDA just doing a false report is really all that's happening as far as I can tell
EnemyEscape I should prolly remove for now, I know @viral mauve is gonna be updating it soon with some changes that were suggested to him by I think Robyn or Zaggy
But yeah I think the reverb trigger errors weren't because of ReverbTriggerFix
Never had those errors on any other moon today
Let me see if the Urchins error on other moons, cus they didn't error yesterday but we also never played on Sierra yesterday
Leading me to think it's a moon issue
What's the issue?
Oh it was throwing errors but I think Sierra just exploded lol
I was just saying I should prolly remove or disable it for now anyways til you update it
Ah. Up to you lol
Same non issue we talked about before
Don't worry about it
Yeah the issue wasn't with your mod, Jacob's mod or Surfaced from what I can tell
But Sierra from Harvest Moons just decided to explode
ouch that hurt!
Liar
The issues being with Sierra make a ton of sense thinking back on it
Before we noticed the errors Wesley died to a masked of himself that was desynced, it never grabbed him for me and when he died his body went into the shadow realm
And all the errors were happening on that moon
and moons and interiors are known to sometimes do stuff like this, my bad for thinking it was an issue with Surfaced :3
Hey Surfaced Freaks
At some point could y'all set up the Sea Mines so that we can configure the frequency of the sound that they make?
Oh oops just realised Id meant to say Interval.
Very eepy. But aye teehee this would be excellent.
Had a 4hr session earlier and more people died to the mines than any other threat ๐
General consensus was the crew wanted them to bloop more often. Though personally I think it's fine, just don't run around in the dark, or take a flashlight.
I sleep now.
i usually do per-moon spawn rates so that theyre less prevalent
Sea mine haters, in my Surfaced channel?
Unacceptable
How dare you reduce the population of the almighty seamine
I'm have skill issue sorry
Thats okay i forgive your lack of skill, but the seamines wont...
Love the mod, could I suggest a kind of sunken treasure that spawns a skeleton that chases you once you grab it?
what happened here
modpack testing
Urchins threw errors on Derelict too
I think it's whenever they can't move or pathfind maybe?
Show log
Matty you bitch
hahahah
Okay
That ones an actual error
Not whatever BS was being spammed by UDA yesterday
@unreal harness fill in that damn list already
I'm pretty sure UDA just has an issue with UDA
forgor
dont you worry, ill have it out by the end of the week
ive never seen the lobster spawn yet, his value is set to 100 and ive played on both vanilla and modded moons, does the "super scary mode" have to set to true for the lobster to spawn?
Yes
oke thank you
"i mean he's got an axe"
lmao, the flowers and crates on the railings
ill have to bother generic to tag those properly lol
this mod is awesome, everyone keeps running into seamines
definitely brings a new layer to difficulty
i have a question about the Scary,does it despawn after being spotted a number of times ? or is it always active from the moment it it spawns till you leave
also does it alert dogs
never despawns, only teleports away, it might get stuck but if it does it teleports randomly again
and it doesnt attract dogs
is it possible to have seamines spawn outside when it's flooded
that would be cool
cant do any weather related spawns
Did you guys run into any issues trying to?
didn't know LLL did weather-based!
you can do it very quick and dirty by going the vermin route (which admittedly isn't very clean lmaoo) and just despawning them if it's not a certain weather
eh, we dont really care about weather based spawning
most people would put our enemies on weathers which most people dont play with
honestly i downloaded this mod to only be partially part of my modpack, spawning stuff on march vow and adamance because of their wet forestry and i added the poolrooms interiors on them but after playing with this mod, its so large and well made that it goes well with everything
i don't know why anyone would lock this stuff behind a weather and and not play with them
having been the same way, alot of people want a modded experience that feels vanilla or at least makes sense, people want our underwater themed creatures on flooded and rainy because it makes more sense
i kinda believe in both
dominating wet moons and interiors yet still being present everywhere
Would it be possible to add a config for scary mode? Just to add a longer cooldown to its attack?
Doesnt seem like it, seems like a unity error
Doesnt have any error related to urchins
It would be easy to do, ill look into it later
Thank you!
Can 100% confirm do NOT drive over horseshoot crabs. They will eject you from the cruiser and you can almost get ran over by it when landing ๐
Thank you @unreal harness for this ๐
for your gratitude i will make seamines 1% less deadly
Can I request you not and make them more deadly? In fact make them move around ๐
ill make their heads slowly move towards you on their chain
i was actually thinking about this
That would be sick! I would love to see an emergency dice collaboration that could result in sea Mines spawn around the ship ๐
Feeling cute, might add a floating nuclear submarine that nukes the map
add a pirate ship that flies and shoots cannonballs and call it the flying dutch men
can i beat lethal company with dementia ah clip
The answer is narp
Did someone die to a seamine in the background
lol someone else exploded
why did their hand turn into paper ๐
1.3.1
-
Added the Murder Bird scrap in Scary mode
-
Added configs for min and max sound time for Scary and Seamines
-
Made the Squeeze interact on the Clownhorn fish a hold interact
-
Added a health config to the Clownhorn fish
-
Added a check for disabling the squeeze feature on the Clownhorn fish
LC : Surfaced [v1.3.1]
hopefully nothing broke
lunxara will tell me anyways
also now clownhornfish can be made less easily killable
thank you, I will run into 1 (one) seamine in your name
What about 2 (two) seamines
super appreciate the ability to adjust seamine noise frequency
murder... bird?
murder bird
wahs that
yea but... it's a scrap. why only scurry mode?
Its scary
What's the next creature on the list
What about a jelly fish
Or a manta ray
Tiger Fish
Blob fish
Nothing for a while, im helping xu with a bunch of other projects and our coder is also doing other projects
So surface updates will only be bug fixes and general maintaining
Best update EVER
awesome! i was thinking just last night that if i could change the frequency of pings the seamine does i could convince my friends it doesnt make them op anymore
takerst found it today, otherwise youll see it one day
cant spoil everything
DAMN ITS THICK
ROTUND!
ill make a seamine with my signature on it
signed copy
or better yet ill put 5 golden tickets in em
whoever finds them will be able to tour the seamine factory
new interior confirmed ๐ฎ
come with me, and you'll be in a world of pure metal explosions
can seamine explosions trigger other seamines to go boom?
i think so
Donโt you just love it when The Aloe from Bio-diversity drags you into a seamine
Seamine or seaours?
she loves explosives for some reason
@unreal harness The horse shoot crab really likes to log a lot
Context?
Pretty sure that was after I launched on it
it just kept logging it for a while
I'm pretty sure you fixed it logging too much before, guessing that came back with the recent update
Errors or like a bunch of numbers?
Oh that
Ye launch time
Its nothing to worry about, just need to hide it when in release build
Its not erroring thats for launching
Its just debug logs for testing that got left over
I think its been like that for a bit
Maybe you just havent been launched by it that often
Cuz that only shows up on the launched player
I launch on them often I think I only noticed this cus I was doing some testing lol
Ye its not an issue, ill see if i can hide it next patch
LC : Surfaced [v1.3.2]
1.3.2
-
Reduced the hitbox for the Clownhorn fish
-
Fixed drop orientation for the Murder Bird and Bell Crab scrap
-
Fixed Horseshoot Crab Spamming logs during launch
yeah the hitbox for the clownhorn fish was whack lol
way too big
Crazy question but, considering this is like... the aquatic mod, would you consider including a flooded interior mechanic since oopsallflooded broke?
Lmfao thank you for the new scrap in scary mode
My friend asking me why ||Duolingo exploded them|| was so hilarious
XD
thats not really in our mod range, we go for enemies, nothing moon related really
Yeah, fair. Just thought I'd ask since making a flooded interior could allow for more enemy creativity so was wondering if it was on the table at all.
No clip ๐
why did they have like 5 different creatures on them
hoarding all the creature he can get ๐คญ
2 peepers and the tulip snek
3 peepers
Oh damn, 3!
2 sandwiches?
What is wrong with that dude why does he have a massive peeper on his head with 3 tulip snakes
and the plushie i think
lombter
Got a 10/10 Seamine clip
The blast from the first seamine sent their body hurling towards the other seamine and triggered it
I love seamines
Hey parachute for avoiding giant/horseshoescrab/tornado would be great
i feel like the sea creature mod isn't the thing to suggest a parachute for
they have a pickol on a stick
I mean we can add whatever we want to surfaced, just no longer really adding anything
The surfaced team is basically just me and xu now
And were working on other stuff for code rebirth
pressure collab when
tomorrow
Like if you go too close to the water it pulls you in
And then its little children eat you
that sounds like a really shit idea
that's just the ogopogo from biodiversity
pogo at home
ill make it actually eat you, and it wont be only in water, it will fly above the sky
jokes aside, there actually a new beastie tomorrow?
no
yes
uh
what they said
?
minecraft orespawn mod
except without me selling the mod
Da quacken, giant rubber duck that emerges from below bouncing you 5000ft up
... i wouldnt mind a gigantic rubber duck entity. spawns close to shore and acts as a giant platform that doubles your jump height when leaping from it
"Moby Duck"
Quacken
is that thukuna
Bunger
Stowaways....
I hopped in to push them out and they bounced me behind a wall that I was clearly not meant to be behind. Never griefing a crab again.
Imagine a pufferfish slowly floating towards you and once you bump into it, it'll explode like a Sea Mine.
Boomba but cool
TONK
boomba but cute
when did gregory appeared
or whatever that bird name
i accidentaly used it on main entrance in the facility and got shred by the fan on the ceiling
Rodrigo
Lmao gregory bird
Idk what that bird is
It appeared one day
29 seconds ยท Clipped by Joehannes - Gaming ยท Original video "We Added 100 Terrifying Mods to Lethal Company" by Insym
Thought I would share this with you
๐ฅ So glad Insym came back to play some LC
yeah i saw that a while back
bruce wanted to keep takey
he gets lonely
ohh yeah this happened to me XD
bruce was in the ship and my friends were cowering on top of it
i ran in and pulled the lever
someone dropped on top of bruce and yoinked them off of the ship XD
also is it normal to have lots of mantis shrimp spawn?
like... LOTS lots
like 15-20 at least
would we be able to get config options to enable/disable items in the store? or, alternatively, tie item availability to the enemy it relates to (for example, either explicitly disable pickle on a stick, or disable pickle if bruce is disabled)
Theres a toggle for the pickle on a stick
i am blind
Its in bruce section
I mean its hard to see, we have so many configs
originally posted this in biodiversity but this fits better in here:
new enemy - Scanglerfish
has a scannable antenna that pretends it's scrap, scanglerfish eat you if you get too close to the antenna
perhaps the lantern-antenna could disguise itself as scrap or smth
also i think swordfish would be rlly goofy
like it could lunge at you to try to impale you, get stuck in a wall, and you could grab it an temporarily use it as a ranged weapon (letting go of it would cause it to lunge forward really fast, so you basically have a living spear)
i mean we have clown fish
doesnt seem like too far of a stretch
I mean, ill say what we had in mind since developpement on this mod is basically stagnant
The anchor fish was a big swordfish named marlin
Who would challenge and fight bruce for which big enemy stays on the stage
She would be way more aggressive than bruce but be way louder and visible
Doing a charge attack and eventually a big dive bomb attack
ooo thats actually a rlly cool idea
natural predators
imagine they're fighting and then see you and decide that you're better food than each other so they both lunge for you ๐
Are there plans to make the seamine animations more lively? Like they very slowly twist?
Instead of being very static
Like maybe they slowly boing up and down and left and right
Like they're actually floating in water
i would have heart attack
they do slowly twist, the point is they just ominously move slowly
very subtle
i remember that one of my friends looked down a dark corridor, pointed, and said "oh look, a bomb"
my other friend said "where", ran down the corridor full speed and blow himself up ๐
Question
Is Bruce considered an Outside or Daytime enemy?
I wasnt sure since i read about him spawning early in the day
Hes midday and outside
alright ty!
Urchins, Horseshoot and clownhorn fish are daytime
oh wait
i put clownhorn fish inside in LQ
Is that alright?
I'll check if I made it path properly lol
Starlancers ai fix won't work with these monsters
Because of some code choices
i see i see
alright nice
Would it break the urchin or bruce to have them spawn in the daytime enemy pool?
Urchin is daytime
oh based, ig it just doesn't like spawning too much? swear I only see them every 5-7 days
and thats with my shuffler pushing them between 20 and 50ish
Urchins usually spawn every day, could be the shuffler is just messing with something lol
its just rarity being boosted, maybe its because the day pools I have are all up to like 500 total rarity
Yeah possibly
I only have 10 day enemies on all moons min now as opposed to 15 so that should help
i didn't even know that there were that many day enemies in mods
well thats counting the bees and tulip snakes and the code rebirth and biodiversity ambient enemies
that's only 9!
shush also bruce and urchin
Bruce aint daytime
He is outside, only outside monster
All the others are daytime or inside
you can make it 11 if you download the stegosaurus mod
if you want
I moved it to daytime
Cool, but his spawn curve still makes him more towards midday
Unlike urchin and mantis which are morning
yeah but its read by the moon applied curve too so midday is still super likely
I just found this
Best image ever
Really smart of them to take a horseshoe with them
Emergency escape
One false move and that kayak is going 500ft in the air
yes
thats because you called me rodriguez
got my friend to unwittingly use it a couple nights ago. dude was confused as fuck and it was beautiful. one of the better scraps for sure
FEAR INCARNATE plush when?
just makes the various noises the real one makes
too scary to turn into a plushie would scare everyone
scary yes, but also cute ||and scary||
Speaking of FEAR INCARNATE, you should make it use the vanilla sound sources so it works with sound mods like LR
โ๏ธ
Yes Yes YES!!!!! PLEASEEEEE!!!!!
Seamine Plush
@unreal harness Do Urchins and Horseshoot crabs cause navmesh errors?
What mod you changing the clock w (can it change stamina bar?
I'm tired of seeing them in my logs on moons that have enemies pathing just fine
lol
they shouldnt, unless they get spawned in places with no navmesh
Yeah it's weird, I'm wondering if it could be Biodiversity's leaf boys
Cus I noticed I usually am not seeing them when it's freaking out
bio diversity moment
you got a moon or specific scenario where it errors so i can check?
This happens to me too, I think
I was on Asteroid 14
Happens with Shisha form Seichi too
And SCP 956
Seems to happen with a lot of modded enemies
Calypso had it happen
It's also happening on Rockwell
sounds more like modded moons lol
Unfortunately I doubt it, I've seen cases where it's genuinely the moon but in this case enemies are pathing okay so I think it's the fault of the modded enemy
Actually @empty slate Can you see if it might be Mirage? I noticed masked during this game where navmesh errors are happening popped out of the vents but didn't move they just stood there
heyy wazzat supposed to mean 
never had any issues w em myself, though I did notice that when I'm a client I see em moving like, in a really weird way
mirage doesnt do any spawning itself unless using the SpawnOnPlayerDeath mechanic
so if it comes out of a vent its def not from mirage
fish in da backrooms
(right as rain apparently counts as damage despite being a heal and sent me to the backrooms)
Yep, negative damage
Apart from setting the health manually but wouldnt taht cause issues
Prob yeah
If hungry shark meets lethal company
1.4.0
-
Added a New Hazard
-
Reworked Bruce's balancing
-
Bruce can no longer go up ladders
-
Fixed Blahuce being conductive
-
Fixed drop orientation for the Blahuce Scrap
-
Fixed desync with clownhorn fish buffs
LC : Surfaced [v1.4.0]
L mod ngl
Im announcing that 1.4.0 is the last major addition to Surfaced. It was a fun experience but the Surfaced team are moving on from lethal towards another bigger project. This mod will still be maintained if there's bugs, but development is on hiatus.
nah you're chickening out??
that's crazy
womp womp
its joeover, i still can't believe this mod was made from a flying shark in the forest meme its wild
Uppdate logs that got covered up, cant pin em cuz uhm bot is dead
whats the hazard
scary ...
big hazard ?? ?
mf my friends has already blown himself up with a sea mine at least 4 times XD
giant FEAR INCARNATE!?
What ever happened to that anchor fish @unreal harness
That was supposed to rival Bruce
did it get scrapped
Its alot of work and the surfaced team became just me and xu so, was just not possible to make it
all of our efforts are going towards our project now
We love Big Bertha
one question. indoor or outdoor?
indoor
thank you. i look forward to dying finding it
i encountered her. she is absolutely gorgeous ๐ฅน

@unreal harness Gonna mess around in Matty Fixes for you at least so you can fix Blahuce lol
Assuming it shows up lol
Yeah found it, it's under SolidLib which is weird
@unreal harness So if you wanna hotfix Blahuce, change the rotation values from 0,90,0 to 0,180,0
:3
?
If this is really the case, then it was phenomenal while it lasted. And in my opinion is still such a great mod. Good work peoples of plenty. 
Thanks, worked hard on it
Lmao for real though, once siphon and solid stopped working on it xu carried
Big Bertha doesn't despawn after blowing up.
Also any chance we can get a big Bertha chance from murder bird ๐
Doesnt despawn how? The model still appears?
Yeah when it explodes Big Bertha is still there. Doesn't trigger a second time but is still physically present.
Not sure if it's because me the host is outside when it goes off or not.
Oh also send logs
also did it disappear after 10 seconds?
No it never disappeared. I don't have logs right now for it. I'll attempt to see if I can reproduce it.
yeah i encountered the big bertha a bunch and it seems to work weirdly
it doesn't disappear when detonated and it doesn't harm every one
Funny moment with little bertha:
https://medal.tv/es/games/lethal-company/clips/iLCeopVl8-gj_WJN3/d1337XKLjG39?invite=cr-MSxGZ3MsMjM5ODY0MjU3LA
Mira what now huh? y millones de otros videos de Lethal Company en Medal, la plataforma mรกs grande de clips de juegos.
Why didn't it blow up
it did lol
It did? I didn't notice since the turret was also firing
I couldn't hear the explosion
yeah you can hear the explosion, that's how they died
it blows up after a few seconds to give you a chance to escape I assume
yup, takes a longer time, I don't really know what killed me first
what the hell
I'm gonna go ahead and just outright assume Big Bertha's explosion is just facility-wide
Cause I can even hear it from the ship
It's not, I tried escaping from it without teleporting
It is doable, but it's wise to be as light as possible and have all the stamina you can, and have a long straightaway
Are you gonna make Bigger Bertha now?
Plausible
Nah, don't worry, folks. It ain't facility wide. I bopped it with a shovel, gunned it in the opposite direction, and survived, taking no damage in the process. (Triple checked godmode was off)
Tested in both LC_Office (good for its long hallways) and Grand Armory (plenty of open space for jetpack getaways). Other interiors may have better, or worse, results. (I fear encountering this thing in the mineshaft caves, particularly underwater)
Don't r/wooooosh me either. I know he's joking lol. I just want to reaffirm.
Though bertha is a bit broken rn, imma check to see if i messed up in the release build
dun worry I think bertha is fairly balanced if you know what she does ||her kill range thru walls is much smaller than her line of sight radius||
The secret is out ๐ time to make it unfair now
pfff
That is immediately what i did in the config
Does it trigger normal sea mines in the radius too?
Dont think so
I mean it wouldn't be too hard I think
300 hours later*
Damn
ye so bertha in the current release works fine in singleplayer, but breaks in multiplayer
made him quicker
bigger range
and he has a laser canon
I mean, there's configs for it, so we can make it unfair on our own accord
Make the radius so large that it actually does go beyond the facility and up to the surface and just wipe everyone (and maybe even everything if FairAI is compatible with it)
A tactical nuke, disguised as a massive seamine
theres a real lizard that shoots blood from its eyes as a defense mechanism
looks kindof like lazerbeams
shoots plasma beams, like blood plasma
big bertha from crazy craft?????
Crazy?
I am, they locked me in a room, a rubber room, a rubber room that could not contain me
I have trained an army of rats to make people go crazy
Sea rats to counter wesley's
I thought it was from the OreSpawn mod
in minecraft
the giant ass sword
yea what he said
orespawn is the main mod in crazycraft
Orespawn is outdated now, replaced by chaos awakens
LC : Surfaced [v1.4.1]
1.4.1
-
Fixed Big Bertha not despawning after explosion
-
Fixed Blahuce drop orientation for real this time
-
Bertha will now detonate nearby Sea mines
-
Tweaked Bertha default configs
-
Stuffed Big Berthas in the Murder Bird scrap :)
let's go
Hopefully last update for a while
If u have bugs... then bugger off, don't sound em out
excellent work on this mo- wait could you repeat that last part? 
Now we need a sea Mine with a broken chain that slowly floats around as if under water.
enemy picks up seamine, swings it around and yeets it at you 
just asking if you can add a configuration to turn the bellcrab into an hazard again
no no it was just because i preferred it
no problem
Wdym? Lol
๐คท
But reverse
Exactly
A config for how long until big bertha explodes tho....
Me following the crew:
the crew: runs into big bertha
Me:
I set the range through walls rly high
First moon we all go in together and later someone runs into it, and we're far from the entrance now
They ask what we should do
We just sit and wait to perish

seichi skill issue
Thanks for a great mod
Hope to see more fun stuff from yall
I do NOT regret increasing the size of the instakill explosion to be huge
I came in and had no clue why they was all freaking out
sniff I FOUND MORE SUITS, GIVE
https://thunderstore.io/c/lethal-company/p/nicolengo1/LegoBeerus3DModel/
And the touhou ones are made by Shenron: https://thunderstore.io/c/lethal-company/p/Shenron2hu/
Fank
Will get when can
Im trying to make a pack of every single client/host sided mod to exist
Why
Surely it would just crash when there is too many or be unplayable
Because client sided is uncommon
So there shouldnt be too many
And also, client-sided 9/10 times means not much added, heck most of the client soded mods i already have in it are skins
And occasionally gameplay changes that not everyone in the lobby needs
Aka only wendigos voice cloning and brutal comp
And the main one is lcvr but that just adds vr
In other words, it doesnt actually ruin the game and i play lc for comedy more than horror
Also one guy that played lc with way too many mods that itโs unrecognisable, basically that but client sided
(Aka not as unrecognisable)
I love Lego Beerus
I have him irl as a real custom minifigure
Hmmm it seems you are my friend
We also do call him Lego Bingus

โWhis, go get me the lego-ifying gunโ
Fr tho
Big Bertha is the best trap added to the game
If its being ranked alongside enemies then one of the top ones of those too
sure, if you say so
How can you place it safely with the bird ๐ ๐คฃ
Also does it kill enemies too or just players?
Ok can confirm it does not hurt enemies at all.
Can also confirm you can NOT place it without triggering it. You can run away in time though.
My questions now are this:
1: can it be set to also kill enemies too?
2: can it be moved over a bit for it's spawning so players can spawn it without starting to trigger phase?
Why you may ask? Well I have a big ass ship and I would love to set one inside it and wait for my crew to return to a wonderful new Big Bertha surprise ๐
Big Bertha being able to kill enemies should be a thing yeah
Actually gives it practical applications for clearing out stuff you dont want
don't touch me but balanced โ
i suppose yeah
lombter
I believe it would be highly comedic if sebastian solace from the hit game roblox pressure was implemented into the code alteration for lethal company named โlc surfacedโ
https://medal.tv/games/lethal-company/clips/iNFk3BdrzNaNR9SxQ/d1337ueIOmVK?invite=cr-MSxEUWksMjI5OTY0ODMzLA @unreal harness @wind sphinx Wonderful hazard you've made here, led to a peak Wesley moment 
6 Views. Watch ohhh what's this! and millions of other Lethal Company videos on Medal, the #1 Game Clip Platform.
Funny noises indeed.
Lmao @unreal harness Have to ping you again, Discord went brr and pinged the wrong person lol
Sorry in advance
:3
Yessss 
Where did the Sea mine come from???
Yeah solid and Rodriguez did such a good job on it
Lol yeah, credit should go to xu, she did the code, solid hasnt been active on surfaced for a bit
I modeled, sound designed and tested, and xu did all the code and bug fixing
I wasn't told you worked on Big Bertha but yeah you did a really good job XD
Xu has been the main surfaced coder for a while
Ever since siphon and solid stopped working on the mod for personal reasons
Got you
I still wanna see SCP-049 get updated at some point and see the issues with SCP-049-2 get fixed
It's such a good mod
I wouldnt count on it, solid doesnt seem interested in modding lethal anymore
Or at least for a while
I mean, would Solid be interested in letting you or @maiden jay work on it?
Had to ask
๐
I aint working on it, im also basically done with modding after helping xu with some code rebirth stuff
(Jk, I'm not working on it cuz it's too much work)
I just hope the CodeRebirth update is gonna be stable when it drops ๐
Probably won't be
Ye, bugs will be had
For what it's worth it's an ambitious mod so I don't blame you for it always being buggy tbh, it's a great project of a mod
i mean, its not buggy rn afaik
I mean outside of it erroring when clients join it seems to be okay yeah
that might be from late joins, not too sure
do you plan to add more to surfaced?
Surfaced crew moved on from LC modding to a big project. They will still maintain the mod but they wonโt be adding more content, or at least for the foreseeable future
we're maintaining the mod?
aw
thats news to me
not anytime soon, our team is on another bigger project unrelated to lethal company
we are maintaining it but new content, no
aw
Remember to bump the thread
what are yall working on
Self insert moment
solid did that lol
L game ngl
Qwerty is going to send big bertha to your home im calling it
I may forgive, but Sea mines dont
im gonna assume thats gonna be like a mario 2d type game?
we havent been that public about it because its still early on, we dont want to hype something that will probably be changed drastically
metroidvania
is that the name?
never played either of those
but from the looks of it
it looks like a terraria type game
i mean like. good for yall
but
meh
metroidvania are usually combat platformers based on abilities for progression
its not a sandbox like terraria
theres usually a story and a progression
i mean like. a 2d/3d game
Better hope people care
the main thing that halted developpement of this mod is because the other members got tired of modding lethal
for the mod
I think in the end its a great starter that could be a gem. Esp. knowing the devs here they do strive for unique and out of the box stuff and I also want urge them for peak content ^^
and im also tired and want to make our game that is frankly alot more unrestrictive than lethal
That is very true
zeekers could easily hire a full team with the money they have
though zeekerss also moved on from lethal for a bit
well i mean theres mods that are still being made
if you want an active mod team go check out biodiversity
or code rebirth
whats code rebirth
greatest mod to grace the earth
made by the greatest mod to grace the heavens
its a good combination
whats it add?
adds a bunch of content, im also helping to add some stuff before i quit modding for good
a lot, you'd just have to check the mod page
surfaced doesnt need to be passed down
The game has kindof a metaphor to it tbh about the gaming industry
how compatible is it with other mods
someone can just... make a new mod if they wanna add more sea type stuff
should be compatible with most if not all
ok
surfaced is the type of mod ive been wanting since i found oujt how to mod
adds actual properly and good working entitys
same with giant specimens and biodiversity
adds actual lethal company styled entities that are bearable to play with
i mean our mod aimed to be unique, which some people like, but the mod doesnt fit base lethal all that well
It fits in quite well with moons like Aquatis
In general i just make sure sea mines dont spawn on snowy moons
it fits lethal a ton!
i think it fits lethal companys style by a mile



