#LC : Surfaced [v73]

1 messages · Page 3 of 1

dusky prawn
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Actually, adding on to this guy's question- Is it possible to make it so this mod's features only spawn when theres a specific weather on a moon?

maiden jay
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bruce, mantis shrimp, urchins, scary and bellcrab have spawn weights that u can adjust per specific moon

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bellcrab not RN but soon

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i misread what u said

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on weather? no

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on moons, yes

dusky prawn
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For example i would love to have an option that basically replaces the normal mines with seamines when its either flooded, raining or stormy, as for the new enemies this mod adds i kind of want to make it so they too spawn when its only one of these weather types

clear copper
dusky prawn
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Well, if this were to get added as a config option it would really help add more uniqueness to these weather types, help add more variety to the base game's gameplay which is what im really looking for in my modpack perceive

unreal harness
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we werent able to recreate it but we did get a bugged bell crab once, it was supposed to spawn as a hazard but it spawned as an enemy, which broke it

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uploading 1.1.4 where its now an enemy and hopefully that fixes it

iron relic
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I hope so

unreal harness
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also test if the testaccount fixes affects the crab, because there is something with the interact in that mod

iron relic
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I'll try it tomorrow if I remember

unreal harness
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LC : Surfaced [v1.1.4]

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hope nothing broke

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1.1.4

  • Made the Bell Crab spawn as an enemy instead of a hazard

  • Changed Bell Crab configs

  • Fixed bestiary errors with terminal mods

strong dome
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Did you also fix the grab bug?

maiden jay
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what grab bug

strong dome
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When the bellcrab was grabbed it was bugged out on the floor and you couldnt interact with anything

maiden jay
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when was this

strong dome
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Still happened in 1.1.3

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1.1.2 and 3

maiden jay
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was it consistent for you?

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cuz if it was, then its another mod

unreal harness
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im pretty sure that happened client side no?

strong dome
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Only watched others didnt try it myself

strong dome
maiden jay
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was teh crab like undera spike trap?

strong dome
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It didnt matter where it was

unreal harness
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this goddamn crab

maiden jay
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lol

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yeah idk then, it'd have to be one of the "fixes" mod or something

unreal harness
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anyways im going to bed, if its still bugged in 1.1.4

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imma force ask xu to help me fix it

maiden jay
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lol

high sorrel
maiden jay
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ty

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?

quartz depot
maiden jay
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yeah this is a me problem lol

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surfaced uses a lot of code that i just havent tried adding weather etc weights involved into

strong dome
clear copper
proper spire
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weather stuff gives me an idea, urchin weather. a ton like ten spawn at the start of the day and have a slightly increased growth rate and max count

maiden jay
wet pivot
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Hello 👋
I think the mod is broken right now. I get this error when the game starts up:

[Error  : Unity Log] ReflectionTypeLoadException: Exception of type 'System.Reflection.ReflectionTypeLoadException' was thrown.
Could not resolve type with token 01000070 from typeref (expected class 'SolidLib.Components.ExtendedEnemyAI' in assembly 'SolidLib, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null') assembly:SolidLib, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null type:SolidLib.Components.ExtendedEnemyAI member:(null)
Stack trace:
System.Reflection.Assembly.GetTypes () (at <787acc3c9a4c471ba7d971300105af24>:IL_0000)
Surfaced.Plugin.InitializeNetworkBehaviours () (at ./src/Plugin.cs:171)
Surfaced.Plugin.Awake () (at ./src/Plugin.cs:39)
UnityEngine.GameObject:DMD<UnityEngine.GameObject::AddComponent>(GameObject, Type)
BepInEx.Bootstrap.Chainloader:Start()
UnityEngine.Rendering.HighDefinition.HDRenderPipelineAsset:OnEnable()

And then ingame it seems that the enemies aren't added to the spawn pools.
I also just tested installing 1.1.3 and that fixed the issue so I guess it's caused by some changes in 1.1.4

maiden jay
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ah, yeah, it's caused by a dependency not updating, just stick to 1.1.3 for now

wet pivot
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yea, will do

quartz depot
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someone just needs to do it 🤭

gentle tapir
unreal harness
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Was working on my end

maiden jay
unreal harness
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Is it the horse? My stuff was working and spawnable even with it

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On the release build

maiden jay
unreal harness
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@maiden jay i just tested the actual release on my end and its perfectly fine wtf

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i can spawn all of them

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even the borked horse

maiden jay
unreal harness
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lemme comment out the horse

maiden jay
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and its code

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like the ai stuff

unreal harness
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the code wouldnt be called upon if it doesnt load the enemy in the first place?

maiden jay
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dunno

unreal harness
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the code is only called by the enemy prefab, if you dont have the enemy type registered it doesnt load the enemy

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therefor the code wouldnt be used

unreal harness
wet pivot
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sure I'll take a gander

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looks good

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SolidLib 1.2.0 fixes it yea. Thanks for the heads up

maiden jay
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yw

halcyon relic
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Add mantis shrimp that vaporizes anything that it touches

unreal harness
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Already did

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2nd enemy in surfaced

odd trout
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Nooo the crab Is now an enemy?

unreal harness
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Ye

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Makes it more random, instead of the hazards being way too common

turbid marsh
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is the current version of surfaced working?

hardy gazelle
unreal harness
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Bell crab probably still has bugs tho

ruby pier
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Hm bellcrab scrap apparently teleport out of the ship for clients? We went to seichi and they said all our crabs were floating beside the ship

unreal harness
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Yeah ive seen that happen with other scraps before, ill look into it later

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Check if it happens on other moons if youre still playing

maiden jay
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Besides the ship where?

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To the right of the ship?

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Screenshots I nred

unreal harness
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Bruce with a pickle flavoured lollipop

muted heron
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Are bell crabs supposed to spawn outside now

maiden jay
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do u have a mod that sends enemies outside?

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cuz no they're not

muted heron
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Two of them spawned outside embrion for me but it hasn’t happened since

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So maybe it was just a one time thing

ruby pier
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We've uninstalled surfaced for the time being tho because it's caused a lot of bugs and we kinda got tired of it

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My friends love the bellcrabbies tho

high sorrel
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what bugs ?

glossy shale
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they're not bugs, they're crustaceans, silly modder

unreal harness
high sorrel
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ill just put bell at 0 skibidirizz

unreal harness
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I mean if theres no bugs with it you dont need to

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Also we need bug reports

glossy shale
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I haven't encountered bugs so far with the Bell Crab at the current version, so I guess that they're working mostly

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I say mostly, but my modpack is literally 40 mods at most with Imperium being the usual suspect for breaking mods

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and yet, no breakage

unreal harness
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I mean like i said I decided to turn it into an enemy because i got a crab spawn as an enemy when it shoudlve been a hazard

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And that one was broken

glossy shale
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huh. peculiar. I would think that would be a mod conflict?

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because it would have to spawn as a hazard first, then switch to be an enemy.

unreal harness
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it did it without any other mods

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in our testing

glossy shale
turbid marsh
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A crewmate said they couldnt drop the bell after picking it up. But another one and me as host did

unreal harness
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this for real we fixing it

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this for real we fixing it

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this for real we fixing it...

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gonna try xu's fixes

unreal harness
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so it works for host and a crew mate

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but not all clients

unreal harness
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dont hit bruce

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(was using the kill everything mod)

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just dont hit it if youre on him

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sent to the shadow realm

craggy veldt
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Anglerfigh would be terinfing

slim fjord
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An angler fish that drains batteries of flashlights to make its own light brighter

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Maybe like a passive enemy

high sorrel
unreal harness
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oh yeah i forgor to try it

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but yeah new dll should fix it

unreal harness
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where is he going?

native pilot
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that an in development moon?

unreal harness
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no

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final fantasy moon

turbid marsh
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On most maps I think bruces model is too big, and his detection ranges are also too big sometimes spamming 60% of the walkable area(without you having Line of sight on him when he starts chasing from far away). Imo bruce would fit better into the game and still be ridable/scraptransporter if he was? Changed in this way:

Bruce is now about mouthdogsized, with detection range threshholds similar to the runningsound detection from dogs and the smaller walking sound detection.
Bruce is a tiny bit faster when roaming. There could be a small glowing detail stuck in his back to make spotting him at a distance at night possible

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I think these 4 small changes would make his gameplay more fun and fit in the vanilla game with its small maps better

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The model might look odd when scaled down though. But IMO him being huge but not collosal how he is currently would make him much scarier, and he would look much faster when chasing

unreal harness
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i mean we think his range is fair, but theres configs for all the health thresholds and their ranges

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he was actually slowed down alot in one of the latest updates and can be easily outran or even negated by a good whack

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as for his size, i feel like its a good size, hes about eyeless dog

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its just that hes floating

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also hes meant to be big

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thats why hes a titan

turbid marsh
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Hes much much bigger than the dog. I think gameplay about spotting and avoiding him similarly to what you do with dogs would be much more fun. Currently on most maps the average line of sight at any current point in the map is half of his max radius, and he will just instantly aggro? When you step outside, from behind a hill where cant see him until hes in your face

unreal harness
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hes a stealthy one, but mostly passive until injured

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like a real shark

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also his spotting from anywhere throws a mix up with other enemies, you cant hide scent

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not from bruce

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giants see, dogs hear and bruce smells

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anchor fish will be another titan like bruce, but louder and more agressive, requiring line of sight

turbid marsh
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Well thats my feedback from my playtime. Imo it doesnt work well and i explained why and how I propose to change it

unreal harness
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also if you dont like the size you can always use Wexop's enemy size randomizer

turbid marsh
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I hope the other planned giants wont be all bigger In size or volume than the forest keeper without good reason, as it does not fit the vanilla game

unreal harness
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is bruce bigger than a giant?

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def not taller

clear copper
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Bruce is more dog sized imo

unreal harness
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like hes taller than a dog because hes floats

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you can stand on him and not get attacked by dogs

clear copper
clear copper
unreal harness
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can come in handy once we release the pickle on a stick

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bruce loves pickles

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so yeah bruce is pretty big model wise, about between giant and dog, but hitbox wise, especially attack, its very similar

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similar to dog*

turbid marsh
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bruce is NOT dogsized. he's similar in VOLUME to the giant but still more voluminous. He's much longer than forestkeepr is tall, and about as wide and thicker. while forestkeeper is a thin solid slab.

unreal harness
turbid marsh
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he's like 8 time the volume and 4 times the lenght of a dog, and probably 6 times as wide from fin to fin

unreal harness
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just use wexops size mod

unreal harness
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and his bite is the square at the front

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sphere is nose boop hitbox

turbid marsh
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I'm giving mod feedback, not asking how to change it myself but thanks i guess. the description does not state if colliders hitboxes and speed values are changed btw

unreal harness
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Well feedback is welcome, but for Bruce we think he's in a good spot

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in line with our mod vision

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we offer configs and other mods for those who dont fall perfectly in line with our defaults

turbid marsh
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well I hope it will make better gameplay later down the line in development, as it's now i think it could be improved in the way I suggested. imo gameplay > planned visions

Oh and i think Bruce should have a more noticable audio cue when he starts hunting you like the mouthdog. It would even be a fun idea to make the soundcue global with the weedkiller bug so everyone can hear it.

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||currently range+speed+ lacking LOS make hin an instant heatseeking missle, finding and killing you 5 seconds after you step outside the facility with hardly and counterplay, much worse than the fox if you're inexperienced with him, or giants that take a while to see you, could just look the other way, have soundcues, are loud, are the same speed as burce?? etcetc. bruce is fun as a gag instakill but thats about hit and I wish he was more than that.||
i repeat myself cya bye

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ok shovel seems to counter him well but you'll still be stuck babysitting him forever because you cannot outrunhim, ever

unreal harness
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you can loop him

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his turn speed is bad

turbid marsh
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can you outrun his range when looping him? i don't think so

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and wouldn't you just be stuck looping him forever

unreal harness
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bait a bite

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get to his side to loop and regain stamina

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run

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rinse and repeat

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you can even get under him and just sit there

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not towards the front though

turbid marsh
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hmm idk if that makes him too goofy and nonlethal, i'll keep playing and find out

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have you thought of somehow making pickerod a "craftable" item

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by combining a rare outdoors scrap spawn "stick: 0value" and jar of pickles by dropping them ontop of eachother. (idk how youd implement that)

unreal harness
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you gotta buy it, its a state of the art pickle, engineered by the best of the company

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it looks like a pickle, tastes like a pickle and even smells like one

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but its all high grade plastic

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though because of the cost of the pickle, the stick is made of good old 2x4's found on the ground

turbid marsh
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having to find pickles and not being able to buy them would be more fun imo, it's not a terribly rare scrap

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also adding the stick to be 0 weight shovel that does no damage at all or just 1/4th of 1 damage would be goofy ahh and fun

unreal harness
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especially when you can die and lose it

turbid marsh
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hey that would also make stunning bruce easier i guess

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the stick i mean

unreal harness
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i mean bruce ignores the pickle if theres blood nearby

turbid marsh
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no i'm not talking about pickle on a stick, i was talking about woode-stick^tm

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0 or 1/4th damage, 6/3lbs weight rare outdoor scrap that functions as a terrible but light shovel

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0scrap value

gentle tapir
maiden jay
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U cant deal 1/4 damage

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Not a thing

turbid marsh
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How does the fisticuffs mod do less than 1 damage?

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doing 0 damage would be cool if it could still stun

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maybe they make it a 1/2 chance to deal damage

unreal harness
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I can add a poking stick that just pokes, doesnt do anything but aggro enemies lmao

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If you poke it with the stick and it doesnt react, its dead

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Most conclusive test

turbid marsh
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some enemies get stunned after being hit like thumpers, bruce

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uh, hawks do

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well, they become immobile for a brief moment

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foex

unreal harness
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Nah just poke

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Poke a beehive, poke your friends, poke a dog

maiden jay
craggy veldt
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If liquidation out do you plan to add these monsters on it on water?

unreal harness
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LC : Surfaced [v1.1.5]

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1.1.5

  • Added failsafes for Bell Crab reference errors on grab
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its a brute force method implemented by Xu, should fix picking up bellcrab bugs

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let us know if anything is broken

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our last resort would be to rework the bellcrab grab or just scrap it

high sorrel
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whats the bugs with bellcrab again?

unreal harness
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breaking peoples interact, making them unable to use anything

native pilot
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friend picked it up. inventory froze for them

high sorrel
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tested in lan and it didnt lock
(tho i have testaccountfixes)

native pilot
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were you the host or a client?

high sorrel
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im picking with both

native pilot
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k

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from what ive noticed, it usually happens to clients

high sorrel
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even with test account fixes ?

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if u have it there is also a manual button which is comma ,

native pilot
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i dont have that mod

high sorrel
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i might recommend using it
but yeah if it prones to lock without the mod then...

unreal harness
native pilot
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correct

unreal harness
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we think the bell crab issues may be due to a mod incompatibility or a specific issue with our code but we dont know

hardy gazelle
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FWIW i'm running a pack with 110 mods and we've never had an issue with the crab

unreal harness
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A clownfish? What could he possibly want?

odd trout
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Damn It somehow looks kind of creepy

unreal harness
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Next update is themed around helpful things

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with the clownfish, Horseshoe crab and pickle on a stick

native pilot
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🥒 🎣

muted heron
unreal harness
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anchor fish?

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anchor fish will probably take the longest out of any of our monsters

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also Siphonife is the one working on the model, but he's currently pretty busy

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so me and solid are doing smaller stuff in the meantime

high sorrel
muted heron
unreal harness
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we got a few, maybe 4-5 guaranteed

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around 7 concepts

wind sphinx
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hes a little glitchy gotta iron those out

keen flame
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is it a known issue that the pistol shrimp can bring the player's health to literally 0 but cannot kill them? I can die to sea mines, but not mantis shrimp. Is this just a poorly communicated feature where they work best in tandem with Bruce who targets low-health players? Or is this a legit glitch and mantis shrimp are supposed to be able to kill the player themselves?

native pilot
unreal harness
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might be a bug with the damage player

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also its mantis shrimps, not pistol shrimps

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mantis shrimp on the left, pistol shrimp on the right

keen flame
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oh yeah lol

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they're both so cool

unreal harness
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Are you using any mods that affect health?

keen flame
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hmmm

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well TECHNICALLY Lategame Upgrades has an upgrade that raises the player's health, but at the time of testing I wasn't using any upgrades at all, so my hp was 100

maiden jay
keen flame
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perhaps GeneralImprovements has something buried in its huge list of changes that alters how players receive damage from very specific sources?

unreal harness
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its an easy fix

keen flame
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is Urchin split time based on the day timer (meaning effected by mods that slow the day speed down like LGU Quantum Disruptor) or is it a completely independent timer (meaning Urchins have more time to grow and split if the day is artificially lengthened by other mod functions)?

unreal harness
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independant timer that is a config

gentle tapir
turbid marsh
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thank you Horseshoecrab

native pilot
turbid marsh
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eh.

glossy shale
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imagine an actual "pistol" shrimp xd

valid kindle
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proyectile enemy

maiden jay
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Too many shrimps

strong dome
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we need shrimps tho ._.

limpid olive
solid crypt
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Just found a new space ship cause of this mod! Bruce swam into the back of the cruiser then just took off into the sky with it. The player in the cruiser was confused and scared 😆 gotta polish up the clip. It was amazing!

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He was even more confused and scared when he looked back to see Bruce's head in the cab window 😆

unreal harness
glossy shale
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😨

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I was thinking like an organic pistol scrap that was shaped like a shrimp

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but this is terrifying.......

unreal harness
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canon shrimp

maiden jay
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Oh boy a 3rd shrimp

native pilot
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see, the only thing you're doing here is making this concept more desirable

glossy shale
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you scare me............

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😨

unreal harness
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you yee'd your last haw

strong dome
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Fastest claws in the west

unreal harness
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any ideas for what it could do?

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just shooting you on sight is a bit lame

maiden jay
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How about

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Shoots u on smell

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Bruce but with a gun

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Can we give Bruce upgradeables

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Like that one shark game

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Mobile game

strong dome
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Bleed effect - hits you for 20hp and you slowly lose hp as time goes on (would need a bandage to stop the bleeding)

maiden jay
uneven arch
unreal harness
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problem is the player would need a weapon

strong dome
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Have the cowboy shrimps duel to death

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When they are near each other

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Sudden western duel music comes up - and they shoot each other

glossy shale
uneven arch
glossy shale
# unreal harness any ideas for what it could do?

uhhhh they patrol for anything to duel against, being other cowboy shrimps and players with weapons held out

if they spot any of the above, they do a totally not copyright western shootout kind of tune
if the tune is fully played out, they'll shoot and deal 90 damage (they're not very good at aiming at the head)
if the tune isn't fully played out, they'll attempt to chase down the player with a laser sight emitting from the barrel. compared to Nutcrackers, they do not chase as long, and are way slower

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they fire significantly faster in the chase state (because they're fanning the hammer)

native pilot
# unreal harness you yee'd your last haw

think of it as a sort of wandering turret. when it sees ya, itll aim and fire six consecutive shots. after that it'll take some time to reload. that's your chance to either run or fight back. stand right on top of it tho and it'll pistol whip ya

unreal harness
#

i was thinking its spotting sound would def be a western duel stinger

native pilot
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naturally, call it the Revolver Shrimp

unreal harness
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but my idea was that it would spot you, play the stinger and you have to stare it down or else it considers you a coward and blasts you

native pilot
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hmmmm

unreal harness
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ultimate staring contest

native pilot
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i spose that'd be more unique than having it be a moving turret with a long reload

unreal harness
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i mean my idea is basically an outside long ranged coil head

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i do like the cross fire idea

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of them dueling

native pilot
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if this ends up being the case

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give em different hats

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in a pool for the game to choose from

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1/100 chance for the infinite dimmadome hat

unreal harness
valid kindle
#

rodrigo, thoughts?

unreal harness
#

what is that

thorn dew
#

amogus

valid kindle
unreal harness
#

yummers

unreal harness
# unreal harness

forgot Revolver Shrimp in the names, if you want that instead just react to this message

unreal harness
# unreal harness
poll_question_text

Name for the Pistol Shrimp (Cowboy themed with a revolver claw)

victor_answer_votes

4

total_votes

10

victor_answer_id

3

victor_answer_text

Pistol Prawn

victor_answer_emoji_name

🤠

iron relic
#

I love Pistol Prawn

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Does this mean we'll have two shrimp enemies now?

unreal harness
#

ye

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except mantis shrimps are inside

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pistol prawns are outside

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its a party

high sorrel
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this is a monster and not another map hazard right ?

unreal harness
#

ye

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helpful monster

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with the clownfish

high sorrel
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oh wait i think i spawned the guy and theyre still white boxes lol

wintry hare
#

can you add sisyphus lobster

high sorrel
#

1 in 30 million !!!!!!

wintry hare
#

YOU CAN'T ESCAPE!!

unreal harness
#

the gabriel enough was spamming lol

native pilot
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🫡

wintry hare
#

are you gonna add the blue lobster jumpscare

unreal harness
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already did

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locked away in a config

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that thing is pure evil

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had to seal it away

keen flame
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if you do legit add the pistol prawn, make his moving animation be that silly tilty high-step thing like an exaggerated joke cowboy walk where the legs go way higher than necessary before coming back down for each step, and obviously do some cowboy boot clang sound effects for each step taken lol.
I think a 'forcing you to stop moving and stare it down to not get shot' gimmick could be cool, though ultimately it may just end up being obnoxious so he'd turn into a meme monster instead of an enjoyable threat that switches up gameplay decisions

hardy gazelle
#

this config is for sure broken

unreal harness
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Yeah 5, is there the description?

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Its 1 + your number

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Says it in descriptiom

hardy gazelle
#

it's hard to convey through screenshot but there were wayyyyy more than that. and also it does not say that

unreal harness
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Oh thats max count

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Check group size

hardy gazelle
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so if i want 4 max i should set it to 0 and 4?

unreal harness
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It spawn 1 mantis naturally which counts towards total and probably exceeds the max because it spawns other shrimps around it which do not count to max

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So i guess do 0 4 for now

thorn dew
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other shrimp should count towards max

unreal harness
#

We'll look into it was an issue with urchin before as well

thorn dew
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we are using the built in enemy spawn

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not instantiating our own.

unreal harness
#

Oh

thorn dew
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RoundManager.Instance.SpawnEnemyGameObject

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I'm unsure about what could cause this I'll have to give it some thought.

unreal harness
#

Check if the config is actually implemented in the configuration code

thorn dew
turbid marsh
solid crypt
# unreal harness that thing is pure evil

He is absolutely amazing! Took me awhile to realize what he actually does and it's beautiful! Did have one trigger a landmine behind someone and kill them lol 😆 we have a mod on that allows them to trigger them.

unreal harness
#

Anybody got any fun ideas for possible buffs that could help the player?

native pilot
#

only idea i have is custom scraps.
treasure chest, anchor (super heavy), ship in a bottle, starfish, sand dollar, deactivated sea mine, barnacle, coral chunk, dubloon, compass, cutlass (melee weapon); i can go on, honestly 🙂

slim fjord
#

Angler fish that lights up dark areas?

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Could be like spore lizard and only bites if you irritate it

native pilot
#

Angel Fish. if someone who's haunted passes by it, it'll follow them around. if spooky bitch makes contact with the haunted player, bitch is destroyed but so is the Angel Fish

#

cannot leave facility

solid crypt
native pilot
#

i. hate. her.

solid crypt
native pilot
#

me to her

#

🖕

keen flame
# unreal harness Anybody got any fun ideas for possible buffs that could help the player?

Well Lategame Upgrades already has a diving helmet that lets the player breathe underwater indefinitely as long as they are holding it. That WOULD fit perfectly into this mod but it already exists over there as a purchasable gear item in the store. Perhaps you could provide the same gameplay benefits as the diving helmet but even better.
I'm thinking some sort of item or ability that not only disables drowning entirely, but mitigates or outright disables the slowdown effect caused by walking through water of any height or at any depth as well, thus making flooded moons no longer any kind of detriment and therefore slightly broadening up risk-vs-reward options which are always in constant consideration by a crew of players as per the Lethal Company gameplay loop.
Maybe a special sea shell implied to have some mermaid charm applied to it? Perhaps for balancing sake, the ability is tied to holding an item so it isn't team-wide and won't just basically function as a 'delete flooded weather from the game' feature?

Or perhaps a fall-damage countering upgrade where the player slowly drifts safely downward whenever freefalling as though they are sinking while submerged. Could produce some funny effects such as a player falling into a pit but having LOTS more time to scream out their mistake before touching the death trigger at the bottom, but obviously also doubles as an on-foot traveling bonus in certain situations like Titan where, with this upgrade, you can just jump off Titan's top entrance platform and float slowly down to the ship instead of falling to your death.

#

I do like the idea of an infinite light source, though... an Angler Fish you can hold in your hand that casts light in a shorter distance than a flashlight, but radiates all around you, effectively brightening up your surroundings in all directions and for all players to benefit from. That could work, too. Though, it'd be better for balance if it was a rare-spawning monster you had to bash with a shovel in order to tame and safely pick up to keep, as opposed to just being a living, immobile angler fish scrap item you can happen upon.

The idea of an angler fish slowly floating down an otherwise dark labyrinth hallway sounds so cool to imagine, so if it had mechanics or value tied to it that excited players, it'd accentuate those encounters really well.

cloud lintel
valid kindle
#

those be tools matey

#

replenish sanity could be a good buff though

turbid marsh
#

2 fewer ambient noises per minute?

#

i dont know what you mean by player buffs. if its something to do with hp or stamina i don't want it

valid kindle
odd trout
#

Between Forest snowy and desert

unreal harness
#

Bruce's main biome is forest

#

Urchins, urchins spread everywhere no matter the biome

odd trout
#

oh okay

unreal harness
#

In my pseudo lore

#

Deep in the march woods

strong dome
#

thats Bruce in his natural habitat - the japanese Sacred Land, Seichi

maiden jay
#

is bruce able to kill himself? i feel like he would if that was his natural habitat

native pilot
#

that's my logic

unreal harness
maiden jay
#

YOOO I KNOW THIS GUY

#

YOOOOOOOOOOOO

#

what a lit ass video

unreal harness
muted heron
#

clam

violet hill
#

strangely I have an issue that I cannot make the Bellcrab stop spawning. I have it at 0 weight in the config but it still spawns mutiple on maps, any idea why?

unreal harness
#

do you have the config set as just 0?

#

and not All:0

violet hill
#

ohh had it at just 0

#

I guess that was the issue xD

#

ty ❤️

unreal harness
#

also just realised i left the bellcrabs base spawn weight at 100

#

oops

#

that was from testing

#

it will be decreased next update

violet hill
#

you fine x)
But really nice mod btw, especially the seamines which give a new mechanic to interiors

native pilot
#

damn, was hoping theyd keep spawning instead of ghost bitch yoiled

#

oo oo oo, idea

#

holy water squirt gun. shoot ghost girl when you see her and she poofs 😄

#

we already have liquid shooting mechanics via weed killer, after all

thorn dew
#

"Liquid" mechanics

limpid olive
iron relic
#

Do enemies trigger seamines?

#

And if not, is there a way to make it compatible with NonRacistAi?

unreal harness
#

enemies dont trigger seamines normally, as to if they work with fairAI that would need to be tested

unreal harness
#

dont work

#

though it did kill the coil head when i touched it

#

probably cuz i have kill everything installed

valid kindle
unreal harness
#

ye

iron relic
#

Is the creator of FairAi on the server?

#

I wonder if you could work together to add compatibility for the seamines

strong dome
#

Oh that would be interesting 🤔

strong dome
#

@rain crane pikaVibe

#

It could have a soft dep with surfaced

iron relic
#

Fair Ai has support for Lethal Things boombas already

iron relic
#

I think it would be more fair if Jester could only die if he was outside of his box

#

That way you'd need a perfectly timed shotgun shot

unreal harness
#

yeah not very balanced, you can edit the configs for how many hits it takes

#

but thats about it

#

coil heads and jesters dont have anyway of fighting back in their main states

iron relic
#

I'll be staying away from the mod in that case

#

Would be cool if the Coilhead shot out nails when damaged or maybe only hitting it's head makes it take damage

high sorrel
#

just, make them HP chonky or turn off their killable config

iron relic
#

What's the point of the mod then

#

If I turn killable off

high sorrel
#

yer talking about balance...

iron relic
#

But I wanna balance it not disable it

high sorrel
#

then ramp up the HP, make it a group effort greed

iron relic
#

I suppose that could work

high sorrel
#

u can literally changed most monster HP with that mod too

#

make your own playstyle

iron relic
#

That way it could make you have less time to get scrap while eliminating an annoying enemy in the process

#

It's a risk reward thing

high sorrel
#

yeap

#

and while youre busy shoveling, another enemy might get u too if yer not careful

iron relic
#

Yeah

#

I'll give the mod a try next time I play

high sorrel
#

i usually go for 90ish for small group and on above 140 for big group

iron relic
#

I could try 90

#

Usually it's only 2-4 people I play with

#

Dunno if that would take too long or not

rain crane
unreal harness
native pilot
#

the greatest comeback of all time

#

what if

#

a whale

#

that breaches from below the ground

#

and makes a water spout

#

that launches players upwards

#

or

#

a puddle that's just there during the day
but

#

as it gets later

#

a large tentacle spawns

#

and slaps anyone that gets too close

#

[another sentence fragment goes here]

glossy shale
native pilot
#

you mean aside from Mantis Shrimp?

#

and Bell Crab?

#

and [REDACTED]?

unreal harness
#

he who shall not be named

#

the manifestation of fear incarnate itself

native pilot
#

dunununnnnnnnn

#

||friend spawned a ton of those with ControlCompany before it started breaking the pack||

glossy shale
native pilot
lethal flume
#

So I heard there are a lot of talented texture artists in here ^^

unreal harness
#

I mean, solid is good at substance pantter

maiden jay
#

hes busy though

lethal flume
#

Wanted to give a model I have a metalic look

thorn dew
#

depends if you have a type of metal in mind

#

otherwise you just turn the metalness up on the material in Unity

lethal flume
#

well a metal that looks though enough to resist explosions 🤔 I am not picky

clear copper
thorn dew
#

helps to have references

lethal flume
#

Can't spoil my community xD

thorn dew
#

not source files

#

references

#

of metal types you would consider acceptable

lethal flume
#

The kind of stuff the old birds are mode off 👀

#

Can that be used ?

thorn dew
#

it can be artistically referenced but not used

#

it is its own UV unwraped texture with the worst UV islands imaginable

lethal flume
#

xD

#

I will look for a better refference mind If i message you Siphonife ?

unreal harness
#

Squeeze the fishy

rain crane
# unreal harness

Is there a level where your sea mines spawn most commonly? Trying to test if it works with my mod after I updated it to use yours as a soft dependency

unreal harness
#

just set abundance in the configs to 100

#

go to experimentation

rain crane
#

Oh I see lol thanks

unreal harness
#

there should be loads

rain crane
#

Thanks for the help hopefully it works

unreal harness
#

also do you have the seamine code?

#

because i can send it if you need it

thorn dew
#

Hey while your at it can you write a patch we can steal that makes all explosions blow up sea mines kekw landmines cannot blow up sea mines but sea mines can blow up landmines.

#

since I assume you want the explosions to be 'fair'

rain crane
muted heron
#

@unreal harness are horeshoe crabs supposed to send you to outer space

unreal harness
#

current version we have in our dev builds, no

#

older version in our release

#

maybe

rain crane
#

Well I updated my mod to set off your mines and maybe land mines will set off yours? No clue honestly but thanks for being very chill and helpful with your mod

unreal harness
unreal harness
#

tink! BOOM

rain crane
#

Lol ok then I think my mod should possibly make it work? It was an interesting mod to tinker with so of course I added it. Happy modding and thanks for the fun

iron relic
#

Yaaaay

unreal harness
keen flame
#

if urchins are spawned indoors, would their multiplying effect halt all other spawning from happening because the number would surpass 20 and prevent any further indoor spawns once that number is reached? Or do urchins work differently where the game doesn't count them as a proper enemy so they don't contribute to that invisible soft 20 enemy cap for the respective category they spawned in?

#

and I don't mean their power level which is 0, I mean this

maiden jay
#

No idea

keen flame
#

welp, time to find out I guess

keen flame
#

doesn't seem like it does

keen flame
#

yup, confirmed, urchins do not count toward the overall number of enemies indoors, or those 50+ woulda blocked the mantis shrimp and blob from ever spawning

proper spire
keen flame
#

was capturing the printed enemies on the terminal and also the clock in the same frame just to compare what was alive at what time of the day

proper spire
#

ah that makes sense

trim cipher
#

@unreal harness Bell Crabs are broken and tend to hard lock players

#

The drone scrap has had the same problem for us I think it's a SolidLib issue

#

@wind sphinx.

unreal harness
#

Just disable it

#

It works fine for some people and its probably a mod incompat but we dont know which one

trim cipher
#

if they pick it up it breaks them

#

The drone scrap from the ShockwaveDrone mod has this exact same issue, and that started with one of the recent updates for SolidLib

unreal harness
#

So not the actual crab enemy but the crab scrap?

trim cipher
#

So I think it's an issue on SolidLib's end

#

Yeah

#

I'm guessing the scrap for both mods works in the same way, which is why the same issue happens if it's not related to SolidLib

#

@night badge Do you still have your log? Cus you were the one that got broken

night badge
#

Nom nom.

#

Sadly no, I didn't get it in time before I clicked play.

trim cipher
#

Should still have it right?

night badge
#

In local?

#

Lemme look

trim cipher
#

Ye

#

Cus if we can find out why it desynced for you and broke you then maybe the issue with the ShockwaveDrone can get fixed too

#

Since it's the same bug for the scraps for both the drone and crab

#

Idk if this helps any but I saw this error in my logs, that I think was from the bell crab scrap

night badge
trim cipher
#

If it's being considered as removed and unable to update the item states then that alone explains a few things

#

WhiteSpike's log should definitely have more info though

#

I also noticed some lag while the scraps were on the ship too, which I think was due to the issue related to syncing

unreal harness
#

We'll look into it

maiden jay
#

Logs won't help in this case, side of the ship means parenting went fucky, it really can't be this mod though, all scrap works the same, I'll give it one more look but I'll need to talk with matty privately and see if he's doing something with parenting conflicting with this

trim cipher
#

But yeah hopefully you can figure it out

unreal harness
#

Apparently the fix was a single toggle in unity

#

Had to have auto object parent sync off

trim cipher
unreal harness
#

He'll check

trim cipher
#

Okay ^^

#

Cus I know the drone scrap has the same issue so it's likely the same thing

#

Glad it was an easy fix

trim cipher
unreal harness
#

ye

trim cipher
#

Perfect 😄

maiden jay
#

Shut it healthyboy

strong dome
#

🤐

trim cipher
#

I think the Revolver is fine from what I was told

valid kindle
unreal harness
#

purple

strong dome
#

purple?

unreal harness
#

Maybe blue

#

The purple crayon didnt taste like grape...

strong dome
#

I did for me

unreal harness
#

I didnt post anything just now

#

😉

trim cipher
#

Still waiting on that update to go live that fixes it btw

#

UwU

valid kindle
#

hmm

trim cipher
#

Qwerty already found the issue and fixed it lol the update just needs pushed

valid kindle
#

i've had an issue where items get teleported to the right side with cupboard fix and the pictures from lethal snap

trim cipher
#

Weird

valid kindle
trim cipher
#

Lmfao

#

It could be the same issue but idk I've never used the CupboardFix mod or Lethal Snap

trim cipher
solid crypt
#

If anyone tests it, if you Teleport the corpse of a player who's been broken by the crab it severely breaks the game for host and spams the bepinex log and creates an annoying loud sound.

#

[Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
(wrapper dynamic-method) HUDManager.DMDHUDManager::DisplayNewScrapFound(HUDManager)
HUDManager.DisplayScrapItemsOnHud () (at <0b5b829887344817a21214132ea92eef>:IL_001E)
(wrapper dynamic-method) HUDManager.DMDHUDManager::Update(HUDManager)

[Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
(wrapper dynamic-method) HUDManager.DMDHUDManager::DisplayNewScrapFound(HUDManager)
HUDManager.DisplayScrapItemsOnHud () (at <0b5b829887344817a21214132ea92eef>:IL_001E)
(wrapper dynamic-method) HUDManager.DMDHUDManager::Update(HUDManager)

#

This was the error I got when we teleported the corpse of a player effected by the bell crab bug.

high sorrel
#

the enigma of crab

solid crypt
#

I was sad to experience this bug. Bell crab is my absolute favorite....I lied.....Blue Lobster is number 1!!!!!

high sorrel
#

the horror indeed

solid crypt
#

Blue Lobster is an absolute menace. I've actually got a clip save where he even got a kill.........fairAI is a Hell of a mod.

Player jumps over the mine and thinks she's safe, but little did she know the Blue Lobster was right on her tail scaring her. After the boom he just shows off his impressive skills but realizing his jokes went to far this time he retreated in a puff of smoke.

unreal harness
turbid marsh
#

maybe crustacions are the bugs of the sea after all

iron relic
#

Bell crab the singlehandedly most buggiest enemy in Lethal Company history

solid crypt
#

Not sure what happened to him to be exact, but he had a bell crab stuck to his hand and reloading wouldn't get rid of it, Then when his corpse was TPed back it bugged out back cause the bell crab was stuck to him. Flooded my logs with errors that resulted in a loud annoying dinging until I closed out the lobby.

maiden jay
#

Interesting

unreal harness
#

not the actual crab enemy

solid crypt
#

Its only happened with the Bell Crab.

#

I think its a scrap/bell crab issue.

unreal harness
#

wait im confused, is it when the enemy is alive and attached to you or when its dead as a pickable scrap?

solid crypt
#

Yeah scrap form. My bad, I was just clarifing that its the bellcrab scrap not any other scrap.

#

He could constantly look down and have an option to pick it up

unreal harness
#

if youre able to test, can you try it out with the Shockwave drone scrap?

#

i think the scrap might have the same issue

solid crypt
#

I actually don't rock that one, but if I get any of my people on for testing I can try to run some tests.

maiden jay
#

Rodriguez uhh

#

Can u post the mp4 or ogg or whatever sound

#

For the death sound

#

I wanna see if that's the same sound that was being spammed

unreal harness
#

thats the old one wait a sec

solid crypt
#

This is the sound that played repeatedly

unreal harness
#

thats the item getting registered in the ship sound

solid crypt
#

It happened when corpses were being teleported back to the ship.

#

the error log spammed with the above that I had posted.

maiden jay
#

Hmmm I see....

unreal harness
#

ye, i guess it kept detecting the players body over and over again

solid crypt
#

then followed with the player having the bugged out crab on their hands

maiden jay
#

Do you know if the bell crab died in his hands?

solid crypt
#

Not sure to be honest.

#

We had a pretty big group last night. That actually makes sense though of it dieing in their hands. That would be why its such a rare bug.

maiden jay
#

Yeah I can see that being the reason

trim cipher
native pilot
#

||that lombter is easily one of the best entity additions this community has ever produced||

unreal harness
#

so our Horseshoe crab is done ai wise

#

im doing the sound effects

#

and then i just need to tweak the sounds for our old monsters to stop client desyncs

#

and 1.2.0 should be ready

#

gonna try and get it done by today

trim cipher
twilit mica
#

oooo

slim fjord
#

I love lobster too. My only recommendation is a longer cooldown between scares. Or maybe have that as a config option? Would be great

unreal harness
#

releasing 1.2.0 in a few minutes

#

doing last few checks

iron relic
#

Does the lobster work like the Bracken?

#

Except he doesn't kill you

#

Just spooks you

#

I was spectating a friend and they didn't even notice the lobster behind them the whole time XD

#

It's such a good monster

unreal harness
#

i guess it sorta does, in the sense that it knows where you are at all times

#

however lobster teleports if it gets stuck

#

so if theres a locked door it teleports randomly to try pathing again

#

doesnt have any ambush ai like bracken, just goes straight for the player

proper spire
#

lobster bracken when

trim cipher
unreal harness
#

Luckily i tested before release, Bruce and mantis had an issue that would just crash the game when they spawn

unreal harness
#

did you see it?

trim cipher
native pilot
#

lombter

high sorrel
#

make it extra small

unreal harness
#

alright im uploading

#

1.2.0

  • Added 2 new monsters and 1 equipment

  • Fixed BellCrab scrap desyncs for clients on the ship

  • Changed how sounds are handled to avoid client desyncs

  • Tweaked spawnrates for most enemies

  • Fixed BellCrab's default spawnweight being 100

#

LC : Surfaced [v1.2.0]

high sorrel
#

i love my new bellcrab fix

hardy gazelle
#

equipment?

sharp stream
#

Sea mine equipment, you just throw it at your friends & hope for the best

unreal harness
hardy gazelle
#

what is it though

unreal harness
#

all ill say is that its bruce related

high sorrel
#

oh that one

trim cipher
#

he works so well on there

#

Lmfao

native pilot
#

🥒

clear copper
#

What spawn pools are the 2 enemies suppose to be in? Inside for the Clownfish and Outside day for the horse?

unreal harness
#

theyre both daytime, so they spawn early in the day outside

#

however clownfish can follow you inside

clear copper
#

Nice! Thanks 😄

trim cipher
#

@unreal harness Apparently Seamines can spawn on staircases in the facility and block off being able to go to that section

unreal harness
#

it requires a sacrifice

trim cipher
#

I will say for a lot of interiors they like to just spawn right next to each other, guessing they don't spawn the same as regular hazards do

unreal harness
#

they spawn the exact same

#

they just spawn more than landmines

#

so issues in interior hazards spawns are more apparent

high sorrel
solid crypt
iron relic
unreal harness
#

he poofs and tries again

iron relic
#

Adorable

#

Shy little guy that just wants some spooks

solid crypt
#

The new enemy will only launch players once then doesn't work. Only host can launch everytime.

#

haven't found a Bell crab to test yet.

#

@unreal harness

unreal harness
#

we do have desyncs

#

horseshoot crab has some janky code for networking

#

and clownhorn fishes buffs are randomized for each player, but that was Xu's intention, which i didnt know of

#

we'll fix those soon enough

maiden jay
#

Bitch it wasn't my intention, it was just a happy accident

unreal harness
#

L code

native pilot
#

LC* code

unreal harness
#

Networking is a nightmare

hardy gazelle
#

networking is actually really easy if you're the best at everything

swift scarab
unreal harness
#

damn what did you die to? there was nothing there

#

😏

swift scarab
#

Dunno, but it keeps happening with this mod installed

solid crypt
#

The mine is my other main reason for this mod pack lol

trim cipher
#

@unreal harness Is your mod using ServerRPC's that require ownership?

#

We had some pretty bad networking problems today in multiplayer and @true summit caught some spam in his logs

unreal harness
#

log spam client side i know

#

horseshoot issues

trim cipher
#

Eeesh I may have to disable it cus it was causing a lot of networking spikes and other problems

#

I was wondering if it could maybe be the Surfaced update that did it cus I was confused lol

unreal harness
#

weve had takerst playing with it earlier in multiplayer

#

and he didnt seem to have any issues with lag

trim cipher
#

Odd, well I still also have a hunch it could have been AdditionalNetworking Experimental too lol

swift scarab
unreal harness
#

ye

#

were fixing it

#

horseshoot is broken for clients

unreal harness
#

sea mines are made to be sneaky, while mantis shrimps are meant to be visible

delicate matrix
#

I just dont like how mantis shrimp 1 tap u lol

iron relic
#

Do mantis shrimp only kill you if they're in their defense stance?

#

I've had some walk right through me when just patrolling

trim cipher
#

like Atlantica, Cambrian, the final boss moons, etc

delicate matrix
trim cipher
#

You can set specific moons for them

delicate matrix
#

they work fine, I just dont like their mechanics

trim cipher
#

So they're less annoying

#

lol

delicate matrix
#

I also dont have many moons in my pack
just vanilla plus my own moons

#

I use to have a bunch, as well as a bunch of enemies and interiors

#

but I lowered it all down

muted heron
#

mantis shrimp are so annoying because they just stay in 1 area

#

like I had 2 of them just camp the pathway to the fire exit

#

and I couldn't get past them

#

then I got chased by a thumper and died lmfao

unreal harness
#

they just trying to live their lives

#

poor little guys

iron relic
#

Are the Mantis shrimps supposed to glow in pure darkness?

unreal harness
#

yes

iron relic
#

Good

unreal harness
#

they slightly glow

iron relic
#

Makes them easier to avoid when using the true darkness mod

unreal harness
#

so does clownfish

#

he also slightly glows

trim cipher
#

I already know on Saturday the clownfish is gonna get unintentionally murdered so many times

#

lol

#

Cus of people not knowing what happens when you squeeze it

#

XD

unreal harness
#

Turns out the horseshoot crab has an issue with the framerate, the lower the framerate the higher you go

#

30 fps sends you to space

muted heron
#

They only follow you inside if you go through the main entrance

unreal harness
#

yeah i know

#

ask xu about that

maiden jay
#

There's a lot of edge cases to consider with going through fire exit

#

It'll find you through main entrance when u go through fire exit

#

Just give it a minute

trim cipher
#

My only issue with the ClownHornFish as cute as it is

#

it doesn't feel like it fits LC

#

Visually it's too vibrant and stands out too much

#

I like it though

unreal harness
#

does anything from our mod fit LC though?

trim cipher
unreal harness
#

they have a slight emissive to glow a bit

trim cipher
#

Yeah the mantis shrimps I put on specific moons

unreal harness
#

to pop like their original creatures

maiden jay
#

What natural advantage does the clownfish even have being vibrant

unreal harness
#

Irl dunno

native pilot
#

i blame evolution

muted heron
maiden jay
# unreal harness Irl dunno

Nah I clearly mean in lc, with the famous bracken fishermen taking them all out its a bit unbelievable that they just evolved to be bait yknow

unreal harness
#

magic clownhorn

maiden jay
unreal harness
#

idk

#

LC : Surfaced [v1.2.1]

#

1.2.1

  • Fixed Horsheshoot being broken for clients

  • Fixed Clownhorn fish not giving the same buff to everyone

  • Made Bruce go to the player holding the pickle on a stick

  • Added configs for the clownhornfish buffs

  • Fixed Bruce's biting being high pitched

  • Blahaj :3

#

Note : Horseshoot still has the framerate issue and clownhornfish cant follow you through fire

#

we'll try to fix those soon enough

solid crypt
hardy gazelle
#

i always kill him beevil

turbid marsh
#

having LC surfaced + imperium installed made me infinite load on landing

turbid marsh
#

not sure where the relevant message is

maiden jay
#

this is a moon issue

#

not a surfaced issue

unreal harness
#

what moon was it?

turbid marsh
#

it happens when i tryo t land on art

#

probably just an imperium thing then i guess 🤷

unreal harness
#

try it without surfaced

turbid marsh
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it worked without surfaced

unreal harness
deft torrent
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Hello, I think blahuce prevented me from loading experimentation

unreal harness
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Are you using imperium?

deft torrent
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Nop

unreal harness
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Ill look into it later when im available

solid crypt
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Clown fish bug to report:
When squeezing him as the ship is going into orbit we all got his death buff permanently.
We attempted to fix it by finding another one to squeeze but it instead stacked the buff making us faster. The 2nd buff wore off and went away but the first buff was still active. Even death didn't fix it. Had to reload game.c

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Clown fish now dies on site cause of this 😆 others try to protect him from me.

Also love Horseshoot crabs. Got trolled by them. Hit one to get closer to ship but landed on a second one 😆

ruby pier
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Are the horseshoot crabs supposed to send you into the fucking stratosphere when it's on green tail??

proper spire
#

there should be a config for how powerful the horseshoe crab launch is, and the green on it looks really out of place

high sorrel
ruby pier
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Oh my fps cap is really low because I have a shitty computer lmao

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That makes sense

maiden jay
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The fps stuff is fixed next version

proper spire
#

is there any way to disable the stupid pickle on a stick or does it just have to waste space in the shop?

maiden jay
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Uhh I can add that to the dev version but it's not up to me

unreal harness
#

Answering lightning round

unreal harness
unreal harness
unreal harness
proper spire
unreal harness
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Also why is the pickle on a stick an issue in the shop?

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Whats the reason

trim cipher
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It's so you can ||Ride Bruace||

unreal harness
#

The blahuce plushie has had an oopsie with its values

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which is why it breaks some stuff

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probably including imperium

solid crypt
unreal harness
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its a scrap

solid crypt
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from which mod?

unreal harness
#

config for it is base spawnweight 10

unreal harness
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Surfaced

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you can set it to 0 for now

solid crypt
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Oh. ok thanks

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Is that whats causing us to not land????

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I'm a be so upset lol I just tore my modpack apart trying to figure out what broke last night lol

maiden jay
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loooool

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yeah

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it is

unreal harness
#

yeah probably is

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all because solid inversed the min and max values lol

solid crypt
#

I ripped so much out of my mod pack I want to cry lol

strong dome
desert granite
unreal harness
odd trout
#

The new "enemies" are PEAK

unreal harness
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so the clownfish is fixed and so is the bruce scrap, ill try to upload those without updating the horseshoot

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because our changes arent fully working on the horse yet

odd trout
unreal harness
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well the blahuce scrap freezes the gmae if it spawns, due to value issues

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clownhorn fish can perma buff you if you leave the planet while buffed

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and we made clownfish follow you through fire

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also horse's launch power depending on framerate

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the lower the fps the higher you go

clear copper
unreal harness
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i guess you got lucky and got one under 100

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i would turn it off for now

odd trout
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I thinked It was intended🤣

unreal harness
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nah

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if you try it with higher fps its way lower

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30 and 60 fps launch you

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anything above is fine

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rn all that is left is syncing everything with the horse on the client

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and that has proven to be a mess

unreal harness
hardy gazelle
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ngl i kinda like the crab absolutely launching you

unreal harness
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Well its because it has 3 power levels when you smack it

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The 3rd is supposed to be the once launching you to space

swift scarab
unreal harness
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tink

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a con of us using zeekerss lighting on our enemies is that the mine is way harder to see

red elm
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damn what happened here

unreal harness
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He didnt do it

#

Look at that face

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Hes just a little guy

maiden jay
#

thats a lot lot of blood

maiden jay
#

funnily enough i dont think seamine ever got a scannode

unreal harness
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It does

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But cant be scanned from very far, like a landmine

proper spire
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perhaps it should have a bit more scan range

maiden jay
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nice range

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anything further and it cant get scanned

unreal harness
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Its using the landmine's range

strong dome
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Yea maybe you could slightly increase the scannode’s range

unreal harness
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Alright, ill reduce it next patch

strong dome
unreal harness
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Took yall long enough to complain about seamines lol

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We knew how devious they would be once we updated the lighting

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So next patch seamines will have bigger hitboxes, have no scan node, move around at high speeds and make no sound

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We will also switch mantis shrimp's ai for the lobster, making them find you and punch you from anywhere

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And as a bonus bruce will now have a giant instakill death laser

unreal harness
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@hollow swift put a giant death laser on bruce instead of a turret

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For science of course...

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Bruce is so big you could put an entire fortress on it

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8 turrets, giant laser, mortar and canon

odd trout
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Where did the floating device go?🦆

unreal harness
#

In a statement a while back we postponed it due to the lack of utility and the complexity of the task

unreal harness
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We want to save it for our moon where it would be where its most useful

odd trout
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Oh ok

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Thanks

hot kelp
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Lmao forgot about this bruce

maiden jay
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Seamine confirmed to have new range

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82m

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Thank me later guys

unreal harness
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Oops, i accidentally pushed a 0 range scannode