#LethalMon [v80 / 0.6.10]

1 messages Β· Page 2 of 1

primal ferry
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Decided to remove ghost eyes when model is replaced. Looked weird on some πŸ‘ŒπŸ»

lime fox
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Sick~

weary bloom
frigid dock
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LethalMon [0.4.6 - alpha]

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0.4.6

  • Masked is now catchable (thanks to @NiroDev)
  • Fixed a bug that desynchronized the balls when a client died with a monster out
  • Hoarding bug is a bit easier to catch
rough pewter
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We Yippeeing tonight with these change notes

frigid dock
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LethalMon [0.4.7 - alpha]

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0.4.7

  • Fixed a bug that made the host freeze if they died with a monster out
rough pewter
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What's the next monster on the list

frigid dock
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Giants and baboons

rough pewter
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Any ideas on what they could do?

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Baboon could just be an outdoor loot bug but idk if that's exciting enough

frigid dock
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Baboon hawk allows to see close items through walls and giants can take damages instead of the player but they can die

rough pewter
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Doesn't the masked already do that though

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Let you see through walls

frigid dock
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You can see enemies only with the mask

rough pewter
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Oooh

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I see

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I also wanted to ask something. Does this mod have compatibility with Extra monster skins?

quick lake
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like they could instead of allowing you to see items thru walls they could just scatter and make noise near items

rough pewter
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Maybe the baboon makes other baboons passive towards you

quick lake
rough pewter
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Or they recruit them

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And can attack other monsters for you

frigid dock
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It was also to reuse code that we already made. It takes a lot of time to do 1 enemy

rough pewter
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Take your time

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It's a really impressive mod

quick lake
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unique mechanics are hard to do

frigid dock
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It will be an echolocation in order to stay coherent with the monster

light rampart
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An idea for the Jester like In the lore, it could be a type of security guard. Whenever the player sends it out indoors, it would roam and attack any threats to the player while the player is exploring and gathering loot. It would also do the same outdoors, making it one of the only lethalmons to attack giants and dogs consistently.

quick lake
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i'd say include a different baboon hawk sound effect as opposed to a radar sound, or combine both

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but that's super cool

rough pewter
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Getting the jester basically makes you win the whole game since you'll essentially be invincible

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Unless you use the EverythingCanDie mod and make the jester's health a balanced amount

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Maybe 50 to outhealth the giant

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The jester would have to do balanced damage too otherwise it'll just one shot everything and never die

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Maybe like 1, 2, or 0.5 shovel hit per second spent touching the enemy

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Would be cool if you could tell the jester to pop in and out as well. That way you could also use it as a platform to place your loot on

light rampart
rough pewter
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Still sounds pretty broken

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Once it hits top speed

quick lake
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after like, a second shorter wind up time

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i think that'd be a cool way to balance it

light rampart
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That's an interesting balance that would make it much more useful for eclipsed moons specifically

quick lake
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it would make it useful for eclipses, but then you'd have to deal with your own jester chasing after you hehe

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you'd have to try and recall it when its closeby and risk getting killed by it

light rampart
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good risk vs reward gameplay I like it

primal ferry
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Jester will grant you the ability to see other players through walls. It's the third (and last) with this ability, to cover enemies, items and players. But it will need something more with it, as just that is a bit lame. Might even think about a drawback, as taming the jester is already a huge win for that round

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Maybe it will be uncontrollable sometimes like the thumper, and still going for your teammates if they stay too long with it

quick lake
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unless the range for seeing players thru walls is insanely large I fail to see the usefulness of it when you could just talk

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but i'll wait to see what you guys come up w!

primal ferry
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It will be large. E.g. useful for pathfinding purposes, once you get lost

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But ye, as it's not the most useful one it will need something else

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More of a nice gimmick

quick lake
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it poses a few questions, mostly related to how you would go about treating solo play with this mon

primal ferry
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Maybe making it's secondary feature more useful the less players there are

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But solo play also negates it's drawback, which in itself is already far better than the benefit for seeing players

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Drawback of attaching team mates

quick lake
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if you really think about it seeing other people ain't that helpful, think of it like the equivalent of being able to see the end of a maze

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it could've been a side feature to the masked I think, but I'll have to see when I play it I guess?

quick lake
primal ferry
quick lake
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ye I know, but Jesters also aren't the "visibility support" type, they're moreso just outright aggressive

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a passive supportive ability's kind of weird for it

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also seeing enemies and seeing players is kind of up the same alley in my opinion

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the "seeing things thru walls" ability is fun but I feel like 2 enemies are enough for it, idk about reusing the gimmick for a third one

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also there's other enemies (mainly just the bracken) that always know where you are, but it doesn't mean they should have a gimmick like that in this cuz it's not their defining feature

low stag
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A slight bug with the captured Masked. Once you put on the mask and retrieve his pokeball before the duration ends, the mask will stay on the players face indefinitely.

frigid dock
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Thanks for the bug report

primal ferry
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Sounds like a feature ^^ (just kidding, ty for the bug report)

primal ferry
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Thanks for sharing your thoughts on this topic :)

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So far it could possibly be an optional feature for bracken when clicking an action key, as the bracken is a support enemy already. That way it won't be there the whole time and be more of a niche feature for the rare occasions where you may benefit from it

frigid dock
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What about the jester winding and popping and then sprinting in the facility in order to find exits or other players, and then screaming or indicating the path by another way

primal ferry
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Sounds more supportive too. I think monty (and others) want some more destructive behaviour for it ^^

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Friendly sprinting towards your teammates while winded up would be a huge troll though.. and very scary ^^

frigid dock
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Then it can kills enemy. Maybe if it takes a lot of time winding before attacking it can balance it

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Idk

primal ferry
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Idk too yet :) but we'll find something unique for it

light rampart
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We already have a lot of support mons and more on the way including the slime/snare flea wouldn't hurt to have another attacking monster that can roam and do it's own thing

frigid dock
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For those who played with this mod, what are your global feedback?
I'm asking because with my friends it's a bit frustrating as we are not really good and we always lose our items. So we can't really play with this mod because we have to find balls, successfully capture a monster and keep them more than 1 round

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It's a lot of things to do and it's easily losable

quick lake
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you could follow your jester so that you could find your friends, but they could also get killed by it if you're not careful

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it would also take out enemies for you, but you can't leave it unchecked because it'll just keep goin berserkand eventually get kill everyone including you

lime fox
quick lake
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maybe you could implement some sort of system to save caught mons? like the pc from pokemon

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You could buy an upgrade through the terminal and it's a little machine that allows players to "scan" their mon and save it to a database

when they lose their mon they can hold the same type of capsule they caught it with up to the machine to "copy the monster data" over to it

lime fox
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I think its best to shift the focus a bit away from the mons

quick lake
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I mean, the problem he brought up is with losing said mons

lime fox
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Yeah but look at the actual problem, it's a long process to even access any real content in the mod

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I dont think a system that allows you to permanently keep access to stuff u caught would help much in that regard maybe

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Plus a little of variety goes a long way

quick lake
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the CR wallet

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but I get what you mean

lime fox
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True I just think the solution you've necessarily come up with is more a bandaid rather than actual content that buffs the experience, maybe there's a better solution

quick lake
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Uhmmm maybe it'd be cool to have a rare chance to find abandoned capsules with mons already inside? Rare chance though, and they should def be lower tier ones

lime fox
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Yeah something like that would be cool

quick lake
lime fox
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Well when I do play I don't usually tend to stick to a single savefile much especially if there's clears etc so I don't really ever see myself using that feature much personally

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And then as a side thing on the development side, the amount to work needed to.make that system would equal a couple other things that would help expand the mod a bit more from the constraint of "needing to opt in by buying pokeballs" rather than natural playthrough style features

quick lake
quick lake
lime fox
quick lake
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only other pokemon feature that could fir in this and wouldn't require some 250 hours of work to get done is berries

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I do think the mod shouldn't drive focus away from the mons, it looks like they're trying to fill up the whole vanilla enemy list atm which is fine

lime fox
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Yeah I was thinking like berries

quick lake
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if they don't maintain a sole focus on the mons that's also s good way to steer it

quick lake
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held items is another, which I don't think has much potential unless you wanna make half the store items an item a mon can hold and "add to their kit"

frigid dock
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I like the idea of being able to find already filled pokeballs

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The PC might be a good idea. It could be a DNA scanning machine, that can then duplicates the monsters if you bring an empty ball

frigid dock
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Also thought about an NPC in the company building

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That sells filled balls

quick lake
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DUDE that would be siick

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like they're twice as expensive as the normal balls and it could have like a rotation every quota or smth like the terminal's decorations

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reminds me of the casinos in pokemon

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would go kinda crazy actually....

light rampart
# frigid dock For those who played with this mod, what are your global feedback? I'm asking be...

As someone who has played this mod for hours, one major frustration (aside from the Bracken killing the player bug) is losing your lethalmons when you die. Just like in the PokΓ©mon games, there could be a hot bar that shows a certain number of mons on the side let's say three for now to keep it less cluttered. I think this works well, not too big, not too small. When the player dies, the lethalmons would still be with them on the sidebar, saved and ready for the next day. A good balance for this is that if you don't make quota and get fired, you lose your team of mons and must create a new one (you can make it configurable if you want to keep them after the reset). For example, you have your giant that tanks, your nutcracker that attacks, and your hoarding bug that gets loot, and you'll be able to switch them out.

frigid dock
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It's a good idea, thanks for the feedback. I agree, it's frustrating to lose a mon

rough pewter
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Is there a way to make the balls register as shop items so that you don't lose them when dieing?

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I know they're already in the shop but they also spawn as scrap

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And I'm guessing that marks them for removal upon death

rough pewter
frigid dock
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But only if they're in the ship

bright sandal
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yooo just started watching sheff austin's video, this looks sick!!! cant wait to try it out

i have a few ideas that i wanted to share:

  • masked prevents butler from attacking you when you're alone (since you're accompanied by a "player")
  • idk if its a feature alr but you should have a greater chance to catch monsters depending on how damaged they are
  • idk if this is a feature alr (again) but itd be cool if certain monsters had hp that you had to heal up at the ship
  • a special purchasable items for the dogs could be a dogsled that you can mount and ride, works better if there's snow, the more dogs there are the faster you go (you can place one item onto the dogsled, but your hands are full while driving it)
  • spore lizard could emit the purple cloud, which would give TZP effects to anyone standing inside it
  • spore lizard could spray weed killer or smth
  • butler could carry dead player bodies for you
  • shiny variants!!! (very rare textured variants of monsters)
    -=-=-
  • spider: makes webs to slow enemies and reduce fall damage
  • hygrodere: can nullify fall damage, encase the player in a temporary gooey shield which they can move very slowly inside, and can groove to jukebox and disco ball
  • old bird: is much smaller than usual, allowing it to go inside facilities. acts as a near-permanent flashlight as well as a giant eradicator
  • giant: like the old bird, it is much smaller. it can carry two items for you or one two-handed item
  • lasso man: MissingNo
quick lake
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the greater chance with low hp is a great idea, yeah

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no idea if it's a thing yet either

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also you can check out some of the already implemented enemies in the TS post

bright sandal
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all the enemies i mentioned are TBD

primal ferry
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There's a list of current behaviours on github

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yep that's right :)

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except spore lizard, which is mountable rn

bright sandal
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ye everything after the -=-=- are TBD, everything before are suggestions/imporovements to alr existing ones

primal ferry
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i really like the masked idea and the hp one

low stag
quick lake
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I def agree spore lizards should do something with their spores, it's a little bit of a missed opportunity imo

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or should*'ve*, don't know if it's in the cards to tweak em rn

primal ferry
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yup, but it giving you benefits is a bit odd if it usually damages you in vanilla gameplay

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maybe damaging enemies and other teammates, while owner is unaffected by it

bright sandal
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also iw as watching sheff austin and i think one of his lethalmon vanished--

quick lake
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I mean, spore lizards bit you if you're near and rn it's mechanic is riding it, I don't see the logic in that one either

rough pewter
primal ferry
bright sandal
low stag
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I would love to see Old Bird being a kamikaze. As it spots an enemy, it rushes towards an enemy and explodes like a land mine. Getting caught in the explosion puts your character in a red state or critical. Or you die if you've already taken damage.

bright sandal
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also hygrodere could make you be able to floar

primal ferry
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we can always make another enemy ridable though, if they fit the scheme better

bright sandal
primal ferry
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our current plans for hydrogere are being an item transport support. you can drop items on it and it will carry them

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also thought about adding an "entrance finding" mechanic to one of the remaining enemies, where the tamed enemy will somehow guide you to the nearest exit

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but unsure on which one it would make sense, if even

bright sandal
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hmmm

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masked

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wait no they alr have a use

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frick uhh- maybe baboon hawks? they like find their way to their nest or smth?

primal ferry
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working on that right now, but maybe add it on top if it wont get too overpowered then

bright sandal
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damn thats way cooler actually

primal ferry
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glad you like it^^

bright sandal
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maybe manticoil? bc it senses like fresh air or smth XD

primal ferry
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kinda makes sense ye. their need of fresh air constantly dragging them to the entrance.. impatiently waiting for you to follow them

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quick question: should baboon hawks echo lot (item scan) be only visible for the owner / only apply to them, or to anyone?

bright sandal
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i dont see why not everyone

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i think the hardest ones are gonna be the mask nornets and le barber

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the barber can give you a haircut πŸ’€

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snare flea could latch onto a monster to distract them, and then run off, aggroing the monster onto itself

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alternatively snare flea could be like a grappling hook XD

bright sandal
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but it seems kinda dumb to have a lethalmon that can only be used once per moon

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oo wait i have an idea

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stunned enemies should have a greater chance to be caught

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gives the zap gun, radar booster and stun nade more uses

primal ferry
primal ferry
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really like that idea too :)

primal ferry
bright sandal
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oh also theres a glitch where you cant buy great balls

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im pretty sure it has smth to do with the green suit - you cant buy a great ball if a green suit is in store

bright sandal
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it could slow the player down and the flea could be knocked off if the player is damaged

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to balance it a lil

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also i have a rlly funni idea for the jester: it gets progressively easier to catch the longer it winds

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and rlly difficult once it hatches

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LET'S GO GAMBLING--

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sheff noticed that it was kinda nnoying for the bracken to take away the monsters he wanted to capture, so maybe brackens ability shouldn't be passive but rather have a keybind or smth

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also i have an idea for the hornets: you cant capture them by themselves, but rather they attack monsters after the butler "dies" (faints)

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i only have one major complaint with this mod: theres no clear way of telling whats a tamed lethalmon and whats just an enemy besides scanning; i feel like there should be an outline/glow/arrow/some kinda indicator to show whether something is a lethalmon or not without you having to scan

quick lake
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in retrospect it woulda been funny but that's about the extent of it

quick lake
quick lake
bright sandal
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tryna think of what entity could be rideable

quick lake
bright sandal
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also i watched austin's vid and uhh i think the fox might need a lil nerf lmao

quick lake
bright sandal
low stag
primal ferry
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or via dm

bright sandal
quick lake
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I'd already suggested an old bird ability way back when I'm p sure

primal ferry
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thanks a lot!^^

bright sandal
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i feel liek old bird should have a bunha cool abilities but a limited battery life

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sure, you can ride back to the ship real fast, but its gonna waste like half your fuel

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a stamina bar wouldnt make much sense bc yknow, robots

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maybe the birds recharge while in pokeball and while at the ship

quick thistle
bright sandal
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old bird abilities:

  1. ride (2.5% fuel spent per second)
  2. shoot missile (2.5% fuel spent per missile)
  3. torch (effective close-range flamethrower, 10% fuel spent per second)
  4. flashlight (1% fuel spent per second)

once they run out of fuel, they go into your pokeball

bright sandal
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i still feel liek old bird isnt the best candidate for riding...

quick thistle
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sort of like a cruiser that doesn't explode if you accidentally sneeze on a rock while going above the safe speed limit

bright sandal
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hmm

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maybe you could have teh cruiser boost, but the higher up you go, the more fuel is required to ensure a safe landing

dont have enough fuel for a safe landing? looks like your lethal mon is going into the ball and youre dropping out of the air :)

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i still rlly like the idea of just an entity you can RIDE ride liek the current spore lizard

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the only other quadrupedal monster apart from the lizard is the dog

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i feel liek the dog has a buncha missed potential in that sense

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i alr proposed a doglsed idea but i reckon it'd be rawer to just straight up ride on the back of it

quick lake
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.

bright sandal
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o cool

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biodiversity compat wharg

lime fox
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Wut

primal ferry
# bright sandal sry here https://www.youtube.com/watch?v=09ZeDstGLVs

watched it and adjusted a couple things:

  • Nutcracker targeting is now more accurate
  • Fixed NullReferenceException when taking damage without an enemy involved
  • Fixed deactivated enemies being targeted (e.g. the thumper inside the pokeball being targeted by the nutcracker somewhere near the end of the video)

Those changes will be part of the next version.

Also felt like some enemies were too niche (looking at you, dogs & butler), which made them feel "useless" when not knowing their exact usecase. Kinda wanna rework that slightly.

Also felt like bees only defending you when you take damage is a bit meh. Maybe they defend you all the time, but with a cooldown?

Will rewatch some parts of the video again tomorrow to find more things to tweak, for better gameplay. But for it's already very late here ^^

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Also had constant nutracker reloading sound at some point (which might've been a result of the NullReferenceException.. will see how the next version turns out regarding that). Anyone else having one of the issues i named here and above, too?

low stag
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By default the game doesn't allow us to scan Masked enemies. But I think it would be nice if we could scan our own so we don't get tamed masked confused with enemies.

quick lake
bright sandal
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okay hear me out: there should be a lethal-ball station on the ship. a place where you can store your lethalmon safely

perhaps the lethal-balls you put in the station will only register for you, making it so that other players can't see nor take your precious lil babies

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also the lethaldex should have short descriptions for wheat the lethalmon do (i can try making some)

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Bracken
TYPE: GRASS-DARK
USE: Drags nearby enemies away from you.

Ghost Girl
TYPE: GHOST-PSYCHIC
USE: Teleports and damages enemies.

Hoarding Bug
TYPE: BUG-FLYING
USE: Brings you nearby loot.

Masked
TYPE: NORMAL-PSYCHIC
USE: Lends you a mask that can be used to see enemies through walls.

Bees
TYPE: BUG-ELECTRIC
USE: Stuns and damages enemies.

etc.

frigid dock
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There are no types, it doesn't really make sense

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Also I take some ideas from PokΓ©mon but I don't want to make it a copy

bright sandal
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there aren't any types but i feel like it's still a goofy lil' addition

primal ferry
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  • An ingame description of what they do sounds like an useful idea.
  • The additional typing info would be a nice gimmick for pokemon fans, but i'm not sure if it fits well in the Lethal Company scheme.
  • The pokemon machine for storing balls sounds like a super cool concept! Only drawback: There has to be a model for that machine and optionally a store animation
frigid dock
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The model should be easy to do

bright sandal
frigid dock
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I definitely like the idea of making a PC that can:

  • Copy captured mons DNA
  • Duplicate it as will in empty balls
  • Store balls
  • Show the dex
primal ferry
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Regarding that "shiny" idea someone mentioned: I'ld like to postpone this idea to a later point, once we got all vanilla enemies covered. It has to be tested for EnemyColorVariety compatibility and might be more effort to change their colors than it seems.
Could think about something like "Umbra" in a game called "Temtem", where we completely replace their model with a purple shade / ghost effect. But i feel like those should have something special to them like a sparkling effect when leaving the ball, a star in the HUD and maybe an extra ability.
Since all of this requires a good amount of effort, it would make more sense to go for that at a later point :)

bright sandal
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that's fair lol
i sometimes forget this project is technically in alpha bc it's alr so good

primal ferry
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  • it's just Nysvaa & me working on it (+ awesome sounds from @weary bloom), beside our full time jobs and real life
light rampart
light rampart
quick lake
quick lake
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EnemyColorVariety are just people who use the API, for actual compat they'd have to look at the API I'm p sure

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unless you mean you want extract and disco to make some colors specifically for shiny colorations

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but really any color from their could be a shiny coloration

primal ferry
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Yep, have to come up with something else for shinies very likely

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As this mod alone would make any one a shiny if it's a basic color change

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Thought about adding

  • particles
  • weak light source
  • sparkles at spawn

The light source itself might be good enough of a buff, so that there's no need for extra abilities for shinies

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Also an audio clip at spawn for the sparkles

light rampart
lime fox
primal ferry
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Also maybe small sparkles around the ball if it's a shiny inside

lime fox
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it depends on how the enemy skin registry replaces textures and models, but it can't be doing it in a way that u cant just access without knowledge of the mod existing, it just replaces the current references

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my assumption anyway

quick lake
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I was just clarifying it cuz a lot of people don't know enemy skin registry is an api that enemy color variety uses

light rampart
quick lake
lime fox
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lol

quick lake
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them giving off light is a great side ability and I'm fairly sure we have no mons with flashlight abilities, right?

quick lake
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if you want recolor ideas for the shinies I'm all for working on those

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you know I'm sneaking an ugly ass green shiny in there though yoiled yoiled yoiled yoiled yoiled

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the spirit of game freak compels me to

light rampart
primal ferry
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Will look into it later today πŸ™ˆ

primal ferry
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Likely a dumb question^^

light rampart
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No that guy is too cool to be someone like me haha

frigid dock
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A friend wants to try to do a PC model for the ship

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I'll try to do something cool to keep or duplicate mons, with an host option that allows to bring them from other saves

primal ferry
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Sounds sick!

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Curious to see what you two will be cooking

frigid dock
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It never happened to me

violet shale
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bio-monty why did you block me πŸ₯Ί

light rampart
primal ferry
# light rampart

it didn't happen to me during my tests, but i've patched the method that kills you and added a check for being tamed in there, so it should never happen again, if the bracken is tamed

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new version once Nysvaa is back at pc and had time for double-checking my changes :)

light rampart
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Sounds good! I really appreciate the fix, and I’m looking forward to it!

frigid dock
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Sunday evening or monday evening

bright sandal
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also coil-head could like... boost/bounce you

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you can look at it to stop it boosting you

primal ferry
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Fixed being stuck in ground after using an entrance while flying with the tulip snake

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Also in next version

frigid dock
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Thanks for working on the bugs :)

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If you have time I noted two "big" bugs:

  • If you capture a bracken dragging a player with SnatchinBracken, the player will be stuck. As the author doesn't answer, I think we can fix it ourselves
  • Pokeball clip through the ground if the ground is a catwalk
bright sandal
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those walkways in the facility maps

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with yellow banisters

primal ferry
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Ah alright

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Thanks^^

bright sandal
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actually i think the metal grate in the facility main entrance room is technically a catwalk

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the walkway around the ship is also a catwak

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ya get the point

frigid dock
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Yes grounds with holes like that

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Or in the entrance

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If you throw the ball it sometimes clip

primal ferry
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I only noticed that it clips through the ground while the ship is still moving

frigid dock
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Maybe there is something to do with layers

primal ferry
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but that's barely pos without debugging xd

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ye maybe, will investigate

frigid dock
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But I'm sure that it already happened to me while the ship landed in a normal game

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If you throw it with left click

primal ferry
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will throw balls a hundred times now β›ΉπŸ»β€β™‚οΈ

frigid dock
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Or maybe try in other places

primal ferry
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ahhhh okay, got it

frigid dock
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Idk

primal ferry
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it happens when you aim at the yellow borders

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cause the game might calculate the drop position at the wall on the sides, while the ball always collides with the yellow borders, making it simply drop

frigid dock
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How can we fix that?

primal ferry
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not sure, but here's a preview

#

maybe this quick&dirty fix πŸ€·πŸ»β€β™‚οΈ have no clue what exactly happens in that item throw calculation (yet)

frigid dock
#

Does the bug also happens with flash grenades ?

#

I copied the code of that item

bright sandal
#

maybe just make it so that whenever the balls hit a kill barrier, they teleport to the nearest player or smth?

#

and if that player dies within a timer, the ball doesn't tp

#

(so if a player dies, the ball wouldnt teleport to some other guy whos currently at ship watching the terminal or smth)

primal ferry
#

hmm, the kill barrier one is a good idea, but might get quickly complicated. but also better solution than mine from above

frigid dock
#

Maybe we should rework the throw algorithm entirely

bright sandal
#

could get it to land on top of the banister
was my aim that bad or does it just not work?

#

(prolly my aim lmao)

primal ferry
#

aim a bit lower

#

at round about half of the banister

bright sandal
#

will test tmrw, gtg eepy now

#

night

primal ferry
#

gn8

lime fox
#

It was something weird

#

Doing it at specific angles resulted in it forever falling down

#

Happens with Easter eggs

#

Stun grenades

#

I've been meaning to rewrite that but so far the fix is just don't aim the Throw at certain angles from forward view +-15

quick lake
quick lake
lime fox
#

Oh wait

#

This isn't the thing about throwing items?

#

U mean literally just dropping?

#

Yeah that's just raycasts hitting "nothing" therefore the item drops in front of you with a raycast pointing down, which hits waaaay down

quick lake
#

sometimes if you drop things at a weird angle you can make shit just drop thru catwalks

#

it HAS mostly happened to me with eggs and stuns

#

but it happened to me once or twice w items

lime fox
#

It's not really about the item

quick lake
lime fox
#

It's about where you as the player is looking

#

And if there's an object in front of you

quick lake
lime fox
#

Which is why if you dropped while inside the cruiser looking up

quick lake
lime fox
#

The item will automatically be above the cruiser

lime fox
quick lake
#

makes sense

primal ferry
#

Happened to me with an engine too once.. even recorded it, but it's somewhere hidden in subfolders on my pc

#

Also on catwalk

lime fox
#

Probably because the railing collisions dont actually contain the entire railing, just the top part of it

old quest
#

Did you guys make the Pokeballs Heavier?

frigid dock
#

No they're supposed to be 11 lbs currently

primal ferry
#

Update time! Gonna check later what changed and if the mod is still fully compatible.
If anyone knows what the new enemy is and does then DM me the spoiler please^^

primal ferry
#

|| https://gyazo.com/0036acd33f34caf68a91c1e7df1c96c2 ||
Time to work on some v60 stuff ^^
Any ideas for the behaviour?
My suggestion: ||It hates loud environments. Any voices (except owner, who's voice decrease it) increase the stress level. Silence or shaking it from time to time decrease it. If it reaches a certain point, it morphs into the aggressive phase and kills the last voice source, no matter if player or enemy). Goes back to chill phase afterwards.||

light rampart
thorny knot
#

I like it, ||rock it|| if you dont want it to attack, let it get mad otherwise

primal ferry
#

Ye, ||rocking would decrease the stress level. If someone other than the holder holds it out will drastically increase the stress level towards that player, if someone else rocks it, it would attack within a second or so I could imagine||

frigid dock
#

I'm working on the design of the PC. Should I keep a terminal or can I do a basic GUI interface like a windows 98? I prefer the second idea but idk

#

As it's an "advanced" technology it may be ok

primal ferry
#

Or buttons on the model itself that will get triggers added to them?

#

Otherwise both seems fine to me :)

light rampart
royal matrix
#

Even though you cant capture the baby yet. Does it still work with v60?

primal ferry
#

so far i haven't found any incompatibiliteis, but i've only done the very basic tests. Nysvaa will do some when he's back at home. Lmk if you guys find any or if it's fully compatible :)

frigid dock
#

LethalMon [v61 / 0.4.8 - alpha]

#

0.4.8

  • v61 compatibility
  • You can now find filled balls in the dungeon
  • Nutcracker stops shooting at invisible enemies and its line of sight is now more accurate (thanks to @NiroDev)
  • Tooltip are now properly hidden when a monster is called back (thanks to @NiroDev)
  • Fixed a bug that could make the player go underground with the tulip snake (thanks to @NiroDev)
  • Big code refactoring and cleanup (thanks to @NiroDev)
low stag
#

Is there gonna be a feature where a player dies with a pokeball, it returns into their inventory instead of being dropped? Or will that be too broken?

frigid dock
#

I'm currently working on that. On making the mod less punishing. It can be a possibility actually

#

But I prefer the idea of having a PC where you can duplicate monsters as will (as long as you have empty balls). It'll be less broken, and it'll require money in order to keep your monsters

frigid dock
#

0.4.9

  • Fixed a softlock on ship ladders if a player has a monster out
  • Bees now stun on sight and have a cooldown
rough pewter
#

How common are the filled balls?

#

I hope it's not something I find once in a lifetime

#

Haven't tested yet but hopefully it's high enough to feel fun

frigid dock
#

50% by default but it's configurable

rough pewter
#

Oooh nice

light rampart
#

My friend was very greatful to find a thumper I really love this update

rustic snow
#

Yo maybe lethalmon insurance could be a thing? Where you buy insurance for your monsters so they don't disappear when you die

low stag
#

Will lethalmon allow captured monsters to follow you around at the company building? For now they just stand there idle and can't move. I know NavMashInCompany fixes this issue, but wondering if Lethalmon will have a similar feature built-in it so others don't need to individually install a separate mod for them to work there.

primal ferry
#

As it's not a simple code adjustment to make it work it would be the best to disable having your tamed mon out in the company building as long as this mod isn't enabled. Could add it as a note on the readme then.
A hard dependency on Thunderstore would also solve this, but I'm not a huge fan of those and rather want to keep them as little as possible

fallen crown
#

its happened 3 times now πŸ˜‚

primal ferry
# fallen crown its happened 3 times now πŸ˜‚

Will have to check that again πŸ‘€
Could be another mod doing an even earlier patch that skips ours entirely, or a desync from our side.
Is there any other mod in your modlist that could change the brackens behavior?

I'll do more checks when home again. Do you remember if you were the host this round?

#

Once we found the cause for this it could be a neat config option to set a percentage for this to happen intentionally πŸ˜…

frigid dock
primal ferry
primal ferry
#

As this patch tells for OnColliderWithPlayer: If there is an owner of this bracken, then don't run the code for killing the player.
So it's either "client owns bracken but host has ownerPlayer set to null" or "there's another code part that calls the kill rpc" or "another prefix skips ours" imo

primal ferry
# fallen crown nah no mods the affect brackens

Have you restarted the game since then? (if not, can you please share the LogOutput in the BepInEx directory)? Maybe there's an exception in the log preventing our code to run correctly πŸ€·πŸ»β€β™‚οΈ

fallen crown
primal ferry
#

Hmm, haven't found anything in the code yet that could cause it.. but found an exception for masked in it, so it already helped a lot ^^

#

And.. baboon hawk and dog fighting each other heavily in the logs (there are like 50+ exceptions in a row for that :p)

fallen crown
#

yeah got a dog it was also like really small is that suppost to happen?

primal ferry
#

Yep it's a pet dog :)

frigid dock
#

LethalMon [v61 / 0.4.9 - alpha]

thorny knot
primal ferry
#

I also love that he's so calm afterwards, like it's the most reasonable and acceptable thing ever to kill a crewmate if they cross its path

light rampart
primal ferry
#

i love how it looks like they're rotating, while in reality they aren't ^^

light rampart
#

That's so trippy bugs like this are cool

lime fox
#

I need more bugs that break ur game instead

frigid dock
#

0.4.10

  • The less an enemy has health, the more it is easy to catch (thanks to @NiroDev)
  • The nutcracker's steps are now less loud
  • Fixed a bug that didn't remove the mask if a player retrieved the masked while wearing the mask (thanks to @NiroDev)
  • Fixed a bug that made the balls collide with the cruiser and sometimes make it go upside down
  • Mirage mod compatibility: prevent tamed monsters from mimicking the players voices
  • SnatchinBracken mod compatibility: Make the bracken drop dragged players when captured
  • Fixed bees behaviour
#

LethalMon [v62 / 0.4.10 - alpha]

primal ferry
#

Baboon hawk is in testing phase.
Maneater behaviour is round about 75% done i'ld say. Animations and finetuning left

rough pewter
#

What will the man-eater do?

lime fox
#

EAT MAN

primal ferry
#

close enough :p
it will be mostly passive, but once it attacks you better haven't stressed it earlier

#

when it's done, it will go back to its baby phase. it will also be the first tamed enemy that ||can kill the tamer under some circumstances||

light rampart
#

very interesting mechanic curious to see how it will play out

quick lake
primal ferry
quick lake
#

I don't think so no hahahah

frigid dock
#

New throw algorithm in progress πŸ‘€

lime fox
#

send me the code afterwards thx

frigid dock
#

Sure

jovial ledge
#

Send me credit card info afterwards thx

frigid dock
#

It will only work for spheres tho

#

Or you'll have to consider your item as a sphere

lime fox
#

it okay, im used to recoding stuff

light rampart
#

There is an issue with the bracken when using the NymphBracken model for some reason it's stuck in a T pose state I tested it with another bracken model changer (Freddy bracken) and it works perfectly fine with that one

#

0191865f-305c-1aba-fc34-c8699d4eaabf

thorny knot
#

I know modded enemies cannot be captured but pls make this biodiversity compatible

light rampart
light rampart
#

?

thorny knot
#

Im talking abt biodiversity like the aloe and that

gleaming wind
light rampart
#

ah makes sense

frigid dock
jovial ledge
#

most biodiversity enemies are very similar to vanilla enemies and im assuming finding unique ideas for them that dont just copy vanilla will be quite a challenge

thorny knot
jovial ledge
#

kinda lame though...

#

also shes supposed to heal you

#

but just healing is also kinda boring

thorny knot
#

Fair

vapid escarp
#

You guys are genius!

#

I love this mod dear god

bright sandal
#

heads-up: if y'all are planning on adding the ||maneater|| make sure that it ||won't eat scrap bc yes maneaters eat scrap lol||

frigid dock
#

It's one of the most difficult thing I have done yet

#

There are a lot of physics calculus it makes me crazy lol

bright sandal
primal ferry
vapid escarp
#

wanted to ask, what is up with the ghost mask thing ?

frigid dock
#

The ghost appears if you fail to capture a masked

vapid escarp
#

Thanks a lot :3

rough pewter
#

So cool

#

This mod just keeps getting better and better

#

I love it

#

One of my favorite mods

light rampart
tame cliff
#

Does using the bracken to drag enemies away work with the snatchingbracken mod?

frigid dock
tame cliff
# light rampart

Is that the "Freddybracken"-mod? Still working for the current game version?

tame cliff
#

Cool mod dude

#

And the allies just stay on the moon when you leave with the ship?

frigid dock
#

Or you can retrieve them manually with P (configurable)

tame cliff
#

Oh so they accompany you all the time? How many tamed monsters can you have? 1? How do you untame?

frigid dock
#

Yes, 1, you can't, you can only retrieve them in their balls

#

But you can lose them if you die or leave the moon without the ball

tame cliff
frigid dock
#

Yes

#

Currently you need to place the ball and scan it but later it will be visible on the ball

tame cliff
#

What if you get a ball from another player and throw it on the ground? Is it your monster then?

thorny knot
# frigid dock

Copy this algorithm to the eggs for the sake of it pls

jovial ledge
#

Lethal Company Mods That Will BLOW Your Mind... (seriously!)
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Here are the best mods for Lethal Company, so that you can level up your gameplay with Lethal Company mods. This is the 45th part of the BEST Lethal Company Mods series.

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β–Ά Play video
frigid dock
#

So cool!

#

It gives a great preview of the mod

primal ferry
#

It really does! Thanks for sharing it with us :)

frigid dock
#

New throw algorithm finished soon. I still have to find why balls go through door

primal ferry
#

so damn good πŸ‘€ πŸ”₯

rough pewter
#

Scrap going through doors is a vanilla issue I think

#

Throwing eggs also goes through doors, I believe

#

The ThrowEverything mod has this problem too

frigid dock
#

I fixed the issue

blazing tide
#

If they're remaking the throw algorithm, they may as well look into it tbh

frigid dock
#

I think I will release the algorithm for everyone and make a small mod to fix the egg

#

Like a library

rough pewter
#

That's a very good idea

#

I wonder if the maker of ThrowEverything can use this to their advantage

#

Maybe also find a way to add different weights to different items

frigid dock
#

Actually my algorithm only works for spheres

rough pewter
#

But you said earlier that you could make any item count as a sphere

frigid dock
#

Yes but it will look weird on non sphere items

rough pewter
#

How weird?

#

Weird can be good

frigid dock
#

Like clipping through walls or floating above the ground

rough pewter
#

Oh

#

Awwww

quick lake
#

I would look into making the throw a little faster? it looks a tad floaty but the fact you guys got it to bounce off the fucking wall is insane dude

frigid dock
quick lake
#

that sounds like some complicated ass shit

quick lake
#

also, prepping a doc to show you about the stuff I told you in dms

frigid dock
#

Thanks! I can't wait to see the result

thorny knot
#

Can this get lcvr compatibility where you have to actually throw the ball

#

I say can as in, can it be done, and can we pls do it

frigid dock
bright sandal
#

im not even gonna begin to think about the math it took for thatβ€”

gleaming wind
#

i think every time a player dies, every creature returns to their ball? i watched a friend die and my eyeless dog vanished.
also, should probably change it to actually say the player name instead of player0 or player3 for clarification.

frigid dock
#

I will check that, it's a possible bug

frigid dock
gleaming wind
#

btw, random thing but wouldn't it make more sense to have the bracken always standing upright instead of doing their sneaking animation?

#

make people more aware of his presence n whatnot

primal ferry
#

My text probably only shows the player with a number because it was in LAN mode without steam involved, as I started it directly from the exe

#

We will see when it comes out, but I'm confident it will show the correct name :)

frigid dock
#

I tested it and it's the correct name yes. I fixed it on the scan node however

primal ferry
#

perfect πŸ‘ŒπŸ»

frigid dock
#

Quick survey. I want to make an optional reserved slot for the balls, with ReservedItemSlot.
Do you prefer to have a config field (true/false) to enable it (available only if you have the not required ReservedItemSlot mod) or do you prefer an new mod (like LethalMonReservedSlot) that you have to include in your modpack and that depends on LethalMon and ReservedItemSlot?

lime fox
#

Easier on urself if its a new mod

#

Soft dependencies can be really annoying

light rampart
#

Downloading more mods for a feature that can be added to an existing modpack would take up less space, so players modpacks won't get too big.

frigid dock
#

Both arguments are valid, the first one makes it hidden, because you have to both have the soft dependency and look into the config.
The second one takes more place into modpacks

lime fox
#

I'm personally not a fan of people who ask fix mods etc to merge into one mod just so their modpack can appear to be smaller, the content is the exact same

light rampart
#

It's not a personal issue for me. I am just speaking for players who complain about too many mods being in a modpack and that have low end PCs.

frigid dock
#

Is it really impacting performances? I'm not sure

light rampart
#

The more mods/modpacks you have do take up storage, which can impact performance, especially if your storage drive is close to being full.

frigid dock
#

It will be like 2 ko vs 1 ko

#

I made up the numbers but it will not be really high

lime fox
light rampart
frigid dock
#

0.5.0

  • Baboon hawk is now catchable (thanks to @NiroDev)
  • Throw algorithm has been greatly improved in order to prevent clipping and make it more natural
  • Tamed monsters now have {owner}'s {monster} above them and parameters are configurable (thanks to @NiroDev)
  • Balls are now smaller
  • Balls now fall correctly after a capture
  • Masked xray distance is now configurable (thanks to @NiroDev)
  • Fixed tamed monsters owner's name in the scan node
  • Fixed tulip snake being stuck in air when stopped controlling from too high (thanks to @NiroDev)
#

A big update πŸ™‚

#

As a lot of things changed, please tell me if it is incompatible with another mod

#

LethalMon [v62 / 0.5.0 - alpha]

jaunty aurora
light rampart
#

100+ mods are nothing compared to that wharg

rough pewter
#

What does Baboon do?

frigid dock
#

It's on the mod page: Echo-localizes items and defends you

rough pewter
#

Oh cool

#

Does he attack any monster, including non hostile ones?

#

I don't want him massacring my loot bugs ;w;

lime fox
#

Can I has link to throw code

primal ferry
lime fox
#

Thanksies

#

Interesting way to get the radius

#

Makes sense though

frigid dock
#

The code is for spherical items so yeah it makes sense in this case

frigid dock
#

I'm looking for people to help with this mod, as it takes time to develop and all.

I currently need:

  • A modeler for a PC (a bit like the terminal, and no animation). More info in DM if you're interested (and you can obviously refuse even after DMing)
  • Coders willing to make vanilla monsters catchable. It can be a good exercise for people willing to improve their coders skill, as the base code is already done. So no need to be an expert
  • Eventually testers, if some people are motivated to test the mod
frigid dock
#

I don't know if it's better to make a post in #1210315682613436446 or elsewhere

lime fox
#

i got dms when i put it in my mods page

#

i wrote this at the top of my mod's thunderstore page and got dms of people wanting ot help

#

most didnt really do anything at the end but u might find people

frigid dock
primal ferry
#

Such modern, very wow ._.

frigid dock
#

Compared to the terminal...

#

But it won't be really modern, it will be more like a windows xp or 98

bright sandal
vapid escarp
#

Daaang

#

Didn't expect the mod to go this hard

frigid dock
#

This PC will have the following features:

  • Mod tutorial (with images)
  • LethalDex (3D model of the monster rotating (or just an image if it's too hard), catch rates, behaviours...)
  • Scan balls in order to copy monsters DNA. Then it will be unlocked forever. But only original monsters can be scanned, not duplicated or balls already filled as they are missing some DNA parts
  • Duplicate unlocked monsters with the previous feature in empty balls (maybe with a small cost)
  • A secret feature later :)
lime fox
#

broooo WINDOWS XP???

#

3d model of hte monster rotating should be available on the bestiary of every enemy btw

light rampart
frigid dock
frigid dock
light rampart
frigid dock
#

It has to be in the industrial and dark theme of the game, and relatively simple

#

Also the icons are : tutorial, scan, duplicate and lethaldex. Square icons, I will put them side by side

#

In the middle

frigid dock
# frigid dock
poll_question_text

^

victor_answer_votes

9

total_votes

16

victor_answer_id

2

victor_answer_text

New mod

primal ferry
#

Closer than i thought it would be

bright sandal
primal ferry
frigid dock
#

But I'll maybe make it host based to prevent cheaters

bright sandal
#

fair enough

quick lake
frigid dock
quick lake
#

oh so info specific to their abilities

#

that's super cool!

keen maple
#

Is there a bug where ghost girl haunting other players can be heard by everyone for some reason last time I played this most we had a issue where everyone could hear ghost girl but when I stopped playing with this mod ghost girl sfx worked as normal we recently started playing with this mod again as of the new version 60 update and this issue reoccurred

primal ferry
#

I will take a look later if it's accidently triggered for everyone

low stag
frigid dock
low stag
#

Gotcha

low stag
#

Does the captured bracken still kill their owners or teammates?

frigid dock
#

I don't know. I spend a lot of time trying to reproduce the bug but I can't find why

#

@primal ferry tried to fix the issue but idk if it worked

primal ferry
#

It didn't.. will have to add more logging for the next version. Also I'm playing today with my group so if it happens I may know more

rough pewter
#

Balls you purchase from the terminal disappear when you die

#

Is this intentional?

#

I thought they'd count as proper equipment

#

I was so sad when I lost my balls

frigid dock
rough pewter
#

Thank you!

tame cliff
#

doesnt each monster have their own capture probability? so when you set something else than 0 in this slider it overwrites every capture probability so that every monster has this one capture probability of this slider?

primal ferry
#

It adds/subtracts to it. Internally we have a difficulty of 1-9 where 9 is the hardest. If you set this to let's say -2, then an enemy with a 9 will have a difficulty of 7 now, while an enemy that previously had a 4 will have a 2 now :)

tame cliff
#

How do the spawn weights in the dungeon actually work. I assume they are not their own pool? So the weights work in the context of all other spawnable scrap? how do i know if a weight of 20 is much? @primal ferry

frigid dock
tame cliff
#

is there a way to empty the ball to get another monster with it? @frigid dock @primal ferry

frigid dock
#

No

scenic ocean
#

Hey thank you for the mod it's amazing !

Just wanted to report in case it's not already known that mounting the spore lizard seems to make me invincible to certain enemies like the jester because they are bodyblocked by the lizard and can't reach me. Is it a known issue ?

frigid dock
scenic ocean
#

Glad if I can help !

primal ferry
#

Good guy lizard trying to help out more than it should, ye

dawn crystal
primal ferry
#

oh ye, noticed that too in my tests. The collision detection is a bit "not so on point" here πŸ₯² Will temporary replace it with "checking distance" again till we found a reliable solution for this one. Currently reworking the ghost girl a bit internally

#

Gj ghost girl... gj

#

The teleport happens when it's too far away from you though, so at least that's intended ^^ it's the same for any tamed enemy

dawn crystal
#

no i knew that

tame cliff
#

the "tamed" nutcracker seems to not shoot masked enemies... maybe its because im using lethalintelligence but its still a masked enemy.. so it should recognize it right? the nutcracker just doesnt do anything to them when theyre standing right beside him. also the hoarding bug rarely goes to get items.

low stag
#

Anyone having their pokeball clipping through the ship when sometimes dropping it? I've been having this issue since this new update. A pokeball is sometimes lost in the process.

rough pewter
#

I got this bug too

#

It seems to happen when you put it in the cabinet

#

The pokeballs appear outside the ship for whatever reason

dawn crystal
#

fuck the cupboard anyways

#

hate that thing

primal ferry
rough pewter
frigid dock
#

I forgot to test this 😒

primal ferry
#

Maybe wrong object parenting πŸ€·πŸ»β€β™‚οΈ

lime fox
#

your network object

#

show the settings

#

you're the last message so imma ping you @primal ferry

primal ferry
#

Line 56

lime fox
#

you guys scare me

#

also there's no code there for the NetworkObject lol

#

im pretty srue yall just have a bad setting turned on in NetworkObject

#

nvm, just checked through the unity assets

frigid dock
lime fox
#

also a lot of tryget from networkobjectreference to networkobject, but kinda can just use it the same way/cast it straight up

frigid dock
lime fox
#

i usually just assign that stuff into the prefab 😭

primal ferry
#

Oh ye, have to tidy that part up a bit^^

#

I think I can remove the generic part of it completely. There used to be some other things in that method that I sorted it earlier, so that it's not really required to be generic anymore

frigid dock
#

I like this generic part

primal ferry
#

Having all the balls registered at one central point is nice ye, just the T might be obsolete. I kinda like it too though^^

bright sandal
#

uhhh i think my pokeball just noclipped-

frigid dock
#

How did it happen? You threw it?

jovial ledge
#

that pokeball is lost to the backrooms

prime plover
#

I cant wait for the Spider and the Coilhead mons, i wonder what they can do to help with our scrap runs XD

dawn crystal
#

spider is obvious

#

coil head can block doorways so stuff cant go through it maybe

#

i will say

#

im really impressed by how little errors there are in this mod

#

i kept checking the log for specific things and i didnt get many at all

#

i still would kind of like something thats not just
yknow
pokeballs
kinda too on the nose i think

#

but whatever

#

also expected a lot of monsters to be op but they arent really
minus bugged stuff like the spore lizard

#

speaking of bugs
baboon hawk echo location isnt working im pretty sure
and eyeless dogs are disfunctional

frigid dock
dawn crystal
#

no i mean id like an original capture device

#

not more items

prime plover
frigid dock
dawn crystal
#

oh ok

jovial ledge
prime plover
#

Probably i think the Spider can slow dosn enemies with its web and attacks them? πŸ€”

jovial ledge
#

i thought he worked on it a few weeks ago

frigid dock
#

Design is done, he is working on the models right now

quick lake
#

yeh, I was gonna make em w Sipho but he got busy, so I asked ham and he's been p quick w it, he did 2 models on monday and one today, then we'll probably do the last one later today

#

just gotta texture paint em n stuff

frigid dock
prime plover
#

Not sure about Coil heads and Jester but i would see one of these monsters can actually packed a punch to the monsters that actually cannot be killed lol

dawn crystal
#

jester can be an extension ladder

#

i just think that would be really funny

#

you can already stand on top of it when it isnt popped

prime plover
#

Or maybe, the Jester can scare away the enemies tho

#

Oh wait...we have Bracken who drags enemies away..

dawn crystal
#

that
isnt the same thing?

prime plover
#

Yeah thats why

#

Im dumb

#

My brain cells are leaving me

rough pewter
bright sandal
primal ferry
#

Can you stand on the jester while it's moving? Don't think I've ever tested this, if that's even possible in vanilla

prime plover
#

I ask chatgpt of what the Spider would do in Lethalmon and this is what it gives...

#

What do you guys think? πŸ€”

dawn crystal
#

i think you shouldnt use chatgpt

#

trollface

prime plover
#

Why tho? πŸ€” Not accurate?

thorny knot
prime plover
thorny knot
prime plover
#

See,m

#

@thorny knot

thorny knot
#

Huh

#

Cool

prime plover
#

Ye then there some that actually quite make sense and theres....not really that makes sense lol

#

Like this one for example

quick lake
# prime plover

these were all things we said in this thread so I'm convinced discord is selling all of this thread's data to companies for AI training

primal ferry
#

Thought the same^^

#

That.. or some people here are chatgpt bots disguised as real people πŸ‘€

rough pewter
#

When is Nintendo sending the cease and desist

frigid dock
#

We'll change the balls models soon enough

#

And then we will have nothing in common except the idea

#

and Nintendo doesn't own the concept

wild ruin
#

Does anyone here have a bug that makes capture balls fall through the ship floor and disappear?

rough pewter
#

This currently happens with a fair bit of terrain

#

Didn't know the ship was one of them

#

Does it clip through after calling the creature back into the ball?

#

Or just when you drop it

frigid dock
#

Does it happen often?

wild ruin
rough pewter
#

Haven't had this issue. I thought most items weren't allowed to be picked up in orbit

wild ruin
wild ruin
rough pewter
#

This mod probably didn't account for that then

#

Just wait till the developer responds though

#

I'm just guessing here

frigid dock
wild ruin
#

It also happens when the ship is on the ground too, but at least it can be picked back up by going to the bottom of the ship.

frigid dock
#

As I rewrote the code for the fall, the mod maybe didn't fill all the required fields

wild ruin
#

For now, I put those capture balls on the table or on the terminal to prevent it from falling off the ship.

frigid dock
#

Looked at the code, it shouldn't have any impact

#

I will do more tests then

wild ruin
#

I don't know if the bottom ship window from the ship windows mod causes the ship hit box to be weird, but that's just my guess.

frigid dock
#

It can be

primal ferry
#

Maybe it's on the transparentFX layer πŸ€·πŸ»β€β™‚οΈ

frigid dock
primal ferry
#

Also true

frigid dock
#

@wild ruin can you send me your modpack?

wild ruin
bright sandal
#

i also thought it'd be neat if the cobwebs reduced your fall damage

prime plover
#

OR...The Spider can be able to help you to navigate through the entrance, in case you get stucked.

#

This is just my opinion, i mean its up to the developers

bright sandal
#

ah yes, thx chatgpt

primal ferry
#

Ask it for the other remaining enemies please^^

#

Jester, robot, manticoil and barber

#

And doggo maybe too, as it's too niche rn

#

I think blob as item carrier, earth worm as fast traveling option with oneshotting outside enemies as usual, forest giant as shield and Maneater as hardly controllable offensive mon would be fine enough already. Maybe another idea for the worm πŸ€·πŸ»β€β™‚οΈ

bright sandal
bright sandal
primal ferry
#

Robot

bright sandal
#

ok well i feel like old bird has a lot of uses

#

it has a flashlight for a head, speakers to lure dogs, a claw for items, it can fly...

#

nto to mention a flamethrower

rough pewter
#

Make it controllable! Left click could be one move (fire rockets) and right click could be another (flamethrower)

#

Make it the hardest entity to catch though since it'll probably be op

#

Maybe the crewmate could sit on the old bird's shoulder when you're mounting it

#

Could also just give it an autopilot mode where you just send it out and it goes out and kills everything

#

Manticoil could remove fall damage and maybe carry an item while following you at all times (it's basically an extra inventory slot)

#

Manticoil could also make you floaty like you're in zero gravity

bright sandal
rough pewter
#

It's a pretty on the nose idea

#

I mean, what else would a killer robot do

bright sandal
#

you could like look thru its camera and fly it back to the ship

#

jester could have two modes: carrying loot (like a box) and super crazy ape kill everything before it gets tired mode

rough pewter
#

If it does have that killer mode it should be a one time use per moon

#

Otherwise it'll be far too op

bright sandal
#

either that or u have to manually wind the jester

#

and it'd get really tired after going ape

rough pewter
#

Oooh I like the idea of manually winding! This could also play into the negatives that the author was trying to add. (Like the Nutcracker killing players if they get in the way)

#

It'll take precious time out of your scrap run

#

But in return you'll have a clear facility until the monsters respawn in a couple in-game hours

#

Failing a jester capture should make him pop out instantly

#

But he still starts at his slow speed and then ramps up

low stag
#

Maybe Old Bird can be an exosuit of some sort since it'll likely be smaller once caught. Its lore can be some what of a smaller prototype used for warfare compared to the big ones. When mounting, you'll be put into 3rd person view

Advantages & Disadvantages:

  • Higher defense (or have 150 hp since 100 HP is internally the max for the Employee). Like, it takes two hits from the spider to kill you But instead it takes 3.
  • Rocket Fire. Two shots is all you have until cool down resets. Teammates caught in the blast can be accidentally killed
  • Jet Pack gimmick (hold the jump button to trigger and use like a Jet pack). Can run out and has cooldown.
  • Weight is increased heavily and you're more vulnerable. Can still instant death by land mine, Bracken, Dogs, etc.
frigid dock
#

It takes too much time adding them 1 by 1

#

Also I can't manage to make the balls clip

#

I tried a lot of things and it doesn't work, I don't understand

rough pewter
#

I like that too

bright sandal
#

would also be neat if you could use the claw to grab an object/player (no entities tho)

#

just run up to your teammate, pick 'em up, fly them away from the ship and leave XD

prime plover
#

Oh wait, what aboit Coilhead tho? πŸ€”

primal ferry
#

still collecting ideas ^^ so far we got:

  • Support (blocking way of enemies / less likely targeted by others)
  • Attack (react to enemies the same way it does to players, while in a specified range to the owner)
  • (lmk if i forgot a good one)
prime plover
#

I want to have like a monster that can be able to navigate player either to the Fire Exit or the main entrance tho (which is nearby)

primal ferry
#

had that idea too, just no idea on which enemy it would make the most sense

#

without making it too op

#

blob would be savage xd

prime plover
#

Oh

#

I forgot about the water jelly monster

#

Hmmm....i mean its movements are slow, unpredictablity.

#

Hmmmm.. πŸ€”

primal ferry
#

idea so far is to make it an item carrier though

#

but no time yet for the implementation :)

prime plover
#

Oh

#

Like basically were just item dumping the blob? XD

bright sandal
#

i kinda want the blob to also be like a kind of trampoline/fall dmage cushion

primal ferry
prime plover
quick thistle
prime plover
#

OH

#

Like we can use the boombox to make it go faster

#

That makes sense -

#

Oh and also maybe one more thing to adf

#

Instead of just 1 monster to help maybe 2 instead?

#

But cannot be the same creature? I guess? Idk, just an opinion

primal ferry
#

if i can make it balanced ofc

primal ferry
prime plover
bright sandal
frigid dock
#

0.5.1

  • Added sounds to balls (thanks to @NiroDev)
  • Fixed masked ghosts being catchable (thanks to @NiroDev)
  • Fixed ghost girl escape behaviour synchronisation (thanks to @NiroDev)
#

LethalMon [v62 / 0.5.1 - alpha]

primal ferry
#

sounds are a first version from what i found on the internet.. they're probably improvable by a lot from someone with actual experience ^^

frigid dock
#

Okay I found why balls are clipping sometimes

#

It's because of low fps

frigid dock
#

0.5.2

  • Fixed balls clipping for some players
  • Fixed thumper not working in mines
#

LethalMon [v62 / 0.5.2 - alpha]

lime fox
#

Nice

prime plover
#

I cant wait to get da Spider XD

#

Its annoying how it cannot be catched atm

#

But i leave it up to you guys, youre the developers

primal ferry
#

Could work on it before continueing with the others, as it should be a relatively fast one if it remains a full support mon

prime plover
#

I can see the Spider being useful ngl

#

I believe the Spider could be a

  1. A monster that can slow enemies by shooting its webs and attacks them

OR

  1. A monster that can help the player to navigate either Fire Exit or Main Entrance
#

Either way, yup, the Spider will be a great assest to help the player lol

primal ferry
#

So far i'm mostly with

  • slow down enemies
  • help negate fall damage by shooting a web below you (maybe)

the navigation part could be nice too.
Just not sure about making it a full support as it's two-shotting players, so it's quite strong

prime plover
#

I thought of the Spider as a supportive side like the web can slow down

#

But the falling down part is literally i didnt thought of that too

#

Just me giving out some ideas

#

But seriously, the Spider is quite annoying to deal with especially since we dont have any monsters that can insta-kill the enemies XD

frigid dock
#

Is there someone here native in english and willing to help me with the dex descriptions?

quick lake
#

like it comes out with its head coiled and then if you jump on top it shoots you upwards

quick lake
frigid dock
quick lake
#

hell yeah, will add it to my to-do list πŸ‘

frigid dock
#

Updated the UI πŸ™‚

prime plover
#

I am so damn looking forward when Spider is catchable, im so in love with this mod already. Whoever created this mod needs to get a raise XD

quick lake
primal ferry
#

Made some good progress with spider today. It follows me and shoots webs at enemies (with cooldown) that slow them down πŸ‘ŒπŸ»
Should we be able to bounce off the spider or it's webs? And if not on the webs, how should they behave instead for players?

prime plover
#

So basically does the Spider slows down and attacks them or just slowing them down only?

rough pewter
#

I like the idea of just slowing down, not attacking

#

Spider can be full support

prime plover
#

Just saying

rough pewter
#

Yeah but we already got so many attackers

prime plover
#

Hmnm... Thats valid i guess

frigid dock
#

Agressive monsters that don't attack look weird. Like the thumper for example, I think it looks weird

prime plover
#

And yes, it does seems to look a bit weird

#

Maybe because if it does, then its too OP? πŸ€”

#

Anyways, cant wait for the next update where Spider can be catchable :3

light rampart
prime plover
quick lake
#

like, the spider could attack only hoarding bugs, snare fleas and man eaters

#

thumper could try attacking maskeds and butlers (untrustworthy of human-likes and also rebellious)

quick lake
#

imo I still think it'd be reaaally funny if you could get shot up by a coil head's coil uncoiling

prime plover
#

Okay guys hear me out.

The skills for Coilhead -

  1. Coilheads can be able to block enemy's path when being chased.

Idk if there's anything else i can think about it

#

Or maybe i ask chatGPT? πŸ€” Idk if that will gave a meaningful answer

rough pewter
#

I think it would be cool if our monsters weren't invincible

#

And could only be revived in the ship or at the company

prime plover
rough pewter
#

It's a bit of a boring ability if that's the only thing a coil head can do

prime plover
#

Then any ideas?

rough pewter
#

Also it won't really work to its best ability on wider maps like mansion or mines

#

I don't have any ideas for the coil honestly

prime plover
#

So what do you have in mind? Because thats the only think i can think about them XD

rough pewter
#

It's a hard monster to think of abilities for

prime plover
#

Well, time to use chatGPT then XD

#

Well, i have found some answers, im not sure if the answers are legit or not but at least i gave some context as how the Coil-Heads skills are :

#

This is from chatgpt by the way

#

looks pretty okay to me πŸ€”

quick lake
#

honestly fuck it, make coil heads just a head

#

you can put em on the ground and they'll just look at other coil heads, they can bounce around for movement and you can even spring jump on em for outside functionality

#

bonus points if you can grab them after letting them out of their ball and throw em by themselves to deal damage to enemies

#

would even come back to you afterwards as long as you ain't looking at it

prime plover
#

That....kinda works too i didnt thought about that XD

#

Using the head of the coil as a weapon...XD

rough pewter
prime plover
rough pewter
#

Kinda like the peeper item from LGU

prime plover
#

Oh lol

wild ruin
rough pewter
#

I thought this was fixed

#

I had this issue too last time I played

frigid dock
#

How does this happen

#

Do you have a mod for the cupboard?

#

Like to increase the limit or idk

dawn crystal
frigid dock
#

Oh

dawn crystal
#

you can store an infinite amount of items on it by hovering your place item prompt on an empty part of a shelf, then moving your camera to the area you want the item placed

#

you can do this both vertically or horizontally but vertical is easier

#

anyways im pretty sure whats going on is a vanilla game bug

#

on occasion when you place an item in the cupboard it becomes invisible and everyone else is able to see it but you cant

#

you can hover over its interact prompt but its unable to be picked up by you, someone else has to

#

the exact same bug actually happens with the cruiser, company building counter, and the mineshaft elevator

#

because all of them reuse the code the cupboard uses

#

i think it also happens with the new item in the v64 beta because it drops items out using that code also to place them

#

but idk about that 100% might be its own thing

#

but both are similar for why it happens
swapping your inventory slots too quickly
dragging out the item too quickly for the new item

#

then the elevator has a whole separate issue of desyncing some items positions

#

its a fuckin mess lol

frigid dock
#

I didn't know all of that

#

Then is it really an issue with my mod?

dawn crystal
#

i dont think so

#

im surprised no one has made a fix for this yet

#

the elevator desync makes sense it hasnt been fixed

#

but the invisible items has been a thing since launch

#

and no one has fuckin fixed it

#

btw as for why it happens when you drop an item i have no idea

#

maybe also just fast inventory swapping

wild ruin
dawn crystal
#

generalimprovements removes its doors

#

but that wouldnt change this specifically

#

..it just removes the doors

frigid dock
# frigid dock

I'm still looking for someone to work on the model of the computer

primal ferry
# prime plover If its possible, can you be able to send a sneak peek of it? πŸ€”

I will let Nysvaa do this soon when i gave my okay πŸ˜‰

Currently making it stable. It will behave as following:

  • Shoots a web at a nearby enemy, that slows them down a lot
  • Shoots a web below the player shortly before hitting ground, if they would take damage. The web makes the player jump and gets destroyed afterwards.
  • Can shoot a web on command (action key) in front of the owner, on which any player can jump on (10 times)
prime plover
frigid dock
prime plover
#

Also i feel like this is a very good mod that i feel like i just wanna donate a small tip to the creator who made this possible...may i know who?

frigid dock
prime plover
#

Okay, i will donate to the both you next week onwards. This is the perfect mod for me to play my solo runs

#

Like i have a monster that can keep me company throughout my entire solo scrap runs

frigid dock
#

I think it's time to setup a donation page

#

I'm happy to see players enjoy the mod

prime plover
#

And me being a total idiot be like -

"Hey, i wonder what skills should i request for this particular monster blah blah blah and etc...the inner child in me is showing.

primal ferry
#

oh wow, didn't expect to get a tip. Thanks a lot! πŸ‘€
Glad you enjoy ARE EXCITED OF the mod

prime plover
#

πŸ€”

primal ferry
#

we haven't asked for any and nop, not yet :)

lime fox
#

modders almost never get paid

#

which is normal

prime plover
#

So...im the first? πŸ‘€

primal ferry
#

yup pretty much^^

prime plover
#

Singaporean Dollars i mean

frigid dock
frigid dock