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sweet, let me know if anything comes up!
as a heads up, my config syncing code is currently broken and I'm looking into that. in multiplayer, manual config syncing is needed atm
@steel tundra mod this guy
as another heads up, while the mod works, I'm not perfectly happy with the damage calculation rn and will be changing it in a coming update - but I tested this with my group yesterday and it did its job well enough
I should see how it would work with an anvil of 500 lbs as a custom scrap
I think it'll just kill you instantly and that's precisely one of the things I want to adjust
Another mod that does a similar function like this kills you when you jump
yep
this'll have a similar issue
I'll be addressing it
do let me know though because I have not tested this case
technically speaking, it isn't even that unrealistic though, is it?
the more realistic solution would be to prevent jumps lol
but that'd break the game
?modder 282961530608156675
Added role Modder to windblownleaves
Yay! @sinful onyx you've been assigned the modder role. Head to #role-picker to select which type of modding you're interested and active in.
Done. 🙂
don't use BetterStairs mod with this mod, It kills you
which one is that?
It allows you to use stairs while 2 handed
kinda scencial options for some custom moons
is it like being on the ladder counts as fall time with my mod?
alright that's a bunch of things for an update already
wait, you take damage just from trying to use it?
yup
that's a weird interaction
yup
ah, I figure it might be that the initial ladder teleport causes falling damage and this makes you leave the ladder or something like that
I can explain the second one for sure. this is a tiny drop from the leave ladder teleport that's enough to kill you
I'll try to figure something out in the coming days
If you wanna test by yourself, use these 3 mods
And this or Imperium for scrap spawning
yeah, thanks
I see that testers are useful because I did not think of testing modded 500 lbs scrap on modded ladders that allow you to climb with it lol
I test every possibility
And I'm a modpack maker, so It's a good way to check what's good to add :]
yep. I'll post an update here when I've looked into it
good luck, hope finding every bug
knowing how programming works, I'll probably introduce 5 new ones instead
lol, the thing is make those 5 ones undetected :]
should've seen my first attempted iteration
0 fall damage at 0 weight, instant death at any other number
I pushed an update to the mod that should fix both of your issues
cool!
btw, I recommend you using the Changelog.md to be able to see the changes on the TS tab
this is just an additional file included in the zip, yeah?
yup
btw, It works perfeclty on my modpack
you can make it host only using DamagePlayerFromOtherClientServerRpc
I'll look into this for the next update; thank you.
I did some quick testing on v55 and the mod seems to work correctly; if it does not, let me know here!
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