#MANTIF Dungeon

131 messages · Page 1 of 1 (latest)

carmine tundra
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Welcome astronauts!

The MANTIF is happy to welcome you in its brand new experimentation center, where you will serve science!
Have you ever dreamed of being half a robot? Being Able to upgrade your strength or even develop the ability of a spider? Yes? Well, say no more!

Sign and join our talented team!

https://thunderstore.io/c/lethal-company/p/Wydrop/MantifDungeon/

Hello! I'm happy to finally share the interior of my moon the Mantif.

What's in it?

** 2 location type**: Office and Lab
11 new unique rooms for a total of 19 new tiles
1 new item: Mantif Microcassette
And an unique look!

empty creek
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can you combine the mod together

twin obsidian
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so fucking awesome

bright pebble
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How do i configure it? Doesn't seem to show up in lll

daring harness
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office and lab?

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is that one interior or two?

twin obsidian
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it's probably two general location themes found in the interior

pastel ginkgo
fresh prism
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Hmm interesting, some incompatibility perhaps that's causing it to not generate in the LLL config file? I checked mine and it seems to show up fine

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I'm however having a separate issue where entering in via fire exit causes me to fall thru the map if it's the MANTIF interior, and cause of v50's changes to OoB scenarios, it kills me

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Going thru via main seems to be OK

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Need to brb but will provide logs as well

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Booted up via a fresh profile with just this mod (+ DevMode & CreditEdit to access the moon easier)

Edited the interior via LLL to force it to be (essentially) guaranteed on Experimentation too

Both on Experimentation & Mantif, going via Main is safe, going via Fire Exit causes you to fall thru the map. Unless there's a part of the map that generates under Fire, you'll die

fresh prism
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Definitely isn't a desync issue between host & client if well, I'm literally the only person in the session (as evident in the video)

leaden path
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@carmine tundra
Mantif and Mantif Dungeon have a Circular dependancy.
While it will work it is best to either remove Mantif from Mantif Dungeons Manifest.
Or Remove Mantif Dungeon from Mantif's Manifest.

The listed Mantif Moon version is different on either page. Two versions of the moon end up being downloaded.

lilac tangle
fresh prism
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Also is the Microcassette intended to be not taken off the moon, similar to the ZagCams from the Black Mesa Interior?

I tried to take one off the moon and it forcefully dropped everything from my inventory when I left and just, disappeared

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Also are the quarantine (security) doors open-able? I see all the doors have the painted-on code of F2 (all of the doors have this code on them) but when entering it, it says that it opened something but nothing ends up opening as far as I know

I put a Radar Booster near one to see what the code is to see if there was a potential mismatch so that I could enter the correct code and well uh...

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I think I need to use Touchscreen lmao

carmine tundra
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Will check for all of the issues! Thanks FakeSmiledrop

daring harness
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hm, trying to get the mantif dungeon to load, doesn't seem to be part of mantifs default table

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alright at least its not only me

rigid lily
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I've tried to load the MANTIF Dungeon myself and it seems like it doesn't exist. The moon works however.

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Had a look through Central Config and yeah it doesn't show up on the config list 🤷‍♂️

gusty root
fierce merlin
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ah it seems it might be missing an extendedmod

carmine tundra
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🚨 New update! (1.0.1)

Mantif Dungeon

Removed "Mantif Moon" dependency
Fixed fire exit making player spawn on the wrong side of rooms
Mantif Microcassette and Mantif Keycard should now be "takable" outside the moon!
⚠️ Still known issue: Can enter using only one fire exit

daring harness
lilac tangle
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Is this intentional? I'd love to configure it for other moons but you don't seem to have a config

amber stump
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I am concerned that there is nobody complaining about huge lag caused by the interior, like im starting to think this may be just with my modpack

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But yeah, when the interior is choosed its very laggy

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and since there is no config to be able to load it on other moons or to reduce the size, i can't test much more

carmine tundra
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🚨 New update! (1.1.1)

Mantif Dungeon

Fixed audio
Fixed Keycard not spawning
Fixed fire exit not working
Tweaked some room spawnrate

carmine tundra
daring harness
carmine tundra
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It seem to work with le latest version!

amber stump
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Nothing about the lags ?

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le fréro m'a mis un vent ;_;

amber stump
daring harness
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yeah never had lag

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haven't tested much tho

unborn light
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How do you access the config for this interior?

fresh prism
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If you've done any editing for Wesley's Interiors as of more recently, same deal

unborn light
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Yeah I checked there but It said the creator disabled the ability to edit the config in LLL I see some people have this issue and have solved it

daring harness
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idk if/how others solved it

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I used my own config mod (basically backup LLL config atm) to set it

unborn light
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I guess I'll just wait till a config comes out then

daring harness
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orrr you can use central config

lilac tangle
rare flame
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Need something to tide me over til CozyOffice gets fixed UwU

carmine tundra
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It is fixed in the latest version, try to completly reinstal de mod!

rare flame
dry marsh
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I'm not sure if I'm also missing something to "completely reinstall" but my attempts I've also got the config denied. Which I'm not sure why that's even a feature, but that's for the LLL guys not you. And sure I could use another config editor, and maybe there is a much better one I should be using, but I'm fond of the dynamic tags even if they are a bit messy and not every moon author has them.

rare flame
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@potent tide could probably help look into why it's denying it

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It just means something on the interior end isn't set up correctly to allow configuration

dry marsh
carmine tundra
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🚨 New update! (1.1.2)

Mantif Dungeon

Removed Maître Gims (I'm so sorry for that)
Fixed Mantif Microcassette price and detection ranch
Added some audio effect on vending machine en servers
Fixed heavy door colliders
Fixed LLL not generating config file for some users

leaden path
rare flame
valid zinc
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screenshots?

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nvm

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saw the mod page

valid zinc
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also does anyone have a list of interior mods that uses LLL configs and its own configs

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I have been out of the modding scene

rare flame
valid zinc
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or would you reccomend disabling it for now

rare flame
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I'd recommend disabling it til it's patched personally, when you get the blocked entrances it causes a bunch of desyncs

valid zinc
rare flame
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None that I'm aware of no but there might be

dry marsh
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Just checking, the Keycard does currently do something right? Because while I haven't figured it out, I would rather not be looking for something that doesn't exist.

wide fulcrum
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or just a high value scrap

daring harness
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whats the config called? can't find it

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trying to make mantif have a weight of 60 on mantif so it fits in 100%

lilac tangle
daring harness
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ah

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I couldn't set it in the lll config or mine for some reason

lilac tangle
daring harness
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did you set it higher than 300?

lilac tangle
daring harness
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I see

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so you wouldn't see it

lilac tangle
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Haven't gotten mantif in the moon rotation with selene's 😅

lilac tangle
daring harness
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I think lll itself auto ditches lower dungeon values? I notice that it only works if you increase certain dungeons? not sure

lilac tangle
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And I get mantif interior on mantif

daring harness
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I can just make all the other weights 5x higher so it balances

lilac tangle
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I'm confused what the issue is?

daring harness
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you can't set it below 300

lilac tangle
daring harness
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no like you can't set the weight below 300

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it will be 300 if it goes any lower

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60 becomes 300

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100 becomes 300

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etc

lilac tangle
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Mine doesn't do that

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Or are you talking about just on it's own moon?

daring harness
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Yes on mantif moon with the mantif dungeon

lilac tangle
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My guess would be that @carmine tundra has Mantif Moon's default dungeon set to Mantif interior with a weight of 300 and that is overriding any config option < 300. I think Black Mesa had the same issue and we fixed it. We made the default dungeon None and just relied on the default config to set the interior. That way if you wanted to, you could set it to whatever you wanted

potent tide
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Iirc LLL always picks the largest weight of all available matches (eg a tag match being weight 50 but a moon name match being 200, it'll pick 200)

daring harness
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yeah yeah since dungeons use their own stuff that lll did

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I do a very similar thing for enemies and scrap and such

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the only concern would be if the 2 modded moons that have duplicates are skill issues or not

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@valid hedge Is there a reason Gratar has flowerman twice? do they then use seperate max counts so there can be 2?

fresh prism
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You see on Gratar it's an extra flowery Flowerman hence why there's 2

humble osprey
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just curious: anyone know why trying to set '0' in the LLL config for the restrict size scaler doesn't work? 0.5 and 1 work fine, but 0 causes it to just reset to '1'. trying to configure this dungeon's size, as on larger moon sizes it's loot density isn't particularly good.

twin obsidian
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these don't seem to hurt me at all

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enemies also seem to be going thru walls sometimes?

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specifically on this wall right here

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a bracken and a hoarding bug seemed to just walk right thru there

queen bolt
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fyi, turrets can shoot through the ceiling/floor

gray iron
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@carmine tundra are you playing a audio clip called GhostDeviceHum?

fickle nest
carmine tundra
carmine tundra
carmine tundra
carmine tundra
surreal gyro
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is it fine with v62? seems so