#Voxx' Moons โ˜€๐Ÿš€

1322 messages ยท Page 2 of 2 (latest)

true ibex
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it was a mineshaft but the scrap amount was still higher than what it was supposed to be even with a mineshaft
i removed all the keys, the clipboard, and stickynotes with imperium.
it was like 25 items and i set the maximum scrap amount to 17

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mineshaft is +6 items right?

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or does it vary?

vestal raptor
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I assume it's something with LQ itself since I don't do any special stuff with the things you've mentioned greed

bright saffron
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@vestal raptor I think Derelict has a slight issue with the entrance teleport when exiting the main entrance, scraps have a habit of turning invisible after going out of main and I use Starlancer Enemy Escape and had a Maneater follow me out of main earlier and it was invisible, and having an invisible baby go outside turning into an invisible pissed off adult is horrifying please fix that if you can XD

vestal raptor
karmic condor
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Hey @vestal raptor, love your work on Arcadia! not sure if it's on the plans or not but could there be a config setting to reduce the VFX of the Heat waves? I love the effect but sometimes it's disrupting the vision too much, thanks for the time you put into it though!
Hope to see more of your work

feral hornet
karmic condor
feral hornet
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shouldn't affect the heatwave, nah

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but it should offer more config options for it theoretically

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i'd have to check

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I suppose this is what modifies the vfx?

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unsure though

karmic condor
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would be cool if it was on arcadia config file, but i'll give this a try

feral hornet
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I will say, if you're not willing to configure the weights of the weather (I have some recommended ones) I'd say just skip out on it, cuz modded weathers tend to be super common compared to vanilla ones for whatever reason

karmic condor
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I have custom defined weather weights via WeatherRegistry already but yeah I don't feel like adding more weathers

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I'll try to see later if lethal elements can edit the vfx of arcadia but I doubt that

vestal raptor
karmic condor
karmic condor
barren lava
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Derelict is one my fav moons, if not no worries

vestal raptor
vestal raptor
feral hornet
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this is voxx trying to tell us he's dropping a snow moon tomorrow

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AT 10 PM!!!!

meager raptor
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10 pm ZST

short jasper
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10 pm VST

meager raptor
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new time zone unlocked?

short jasper
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Voxxโ€™s Standard Time NODDERS

magic vigil
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Derelict blew my fucking mind with that portal thing.

wary pilot
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what do these settings do?

mossy geyser
wary pilot
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๐Ÿซก

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thanks

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and i assume no way to remove the heat mechanic? my team isnt gonna be able to find where to go in time

mossy geyser
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unless you have lethal elements, which allows you do add it to every other moon as "heatwave" weather

wary pilot
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is it to the whole moon or just certain sections of it?

mossy geyser
wary pilot
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and i guess i dont need to disable it i didnt realize it was nonlethal

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thanks, just trying to find a way to lower amount of things that spawn instantly, imperium is showing around 23 things

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yeah its 12 tulip snakes instantly for some reason

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not sure if this is intentional or not but the hoarding bugs were able to walk into the ship and clean out my items

mossy geyser
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they spawn outside for that reason lol

wary pilot
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eh worth asking, first moon ive seen with them and they can path straight into the ship

mossy geyser
wary pilot
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Collateral def does not do that

errant bear
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moons with hoarding bugs outside seem inconsistent on whether they can do it or not

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atlantica has hoarding bugs outside but i've never seen them take items there

wary pilot
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ha actually thats one of the moons i dont have for exactly that reason

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ive seen them go in and grab it cause the node was behind the ship

vestal raptor
wary pilot
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Is there a static nest location in your moons?

vestal raptor
mossy geyser
wary pilot
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lol its jank

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I guess ill leave them in for now but lower the spawn rate

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dont really want to leave someone at the ship to fight hoarding bugs

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especially since this is one of the more beautiful moons

wary pilot
karmic condor
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I believe we did that and they werent able to pick them up, also I don't think hoarding bugs can pick up items placed inside the red cupboard they just stand in front of it? but i'm not too sure

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only big scraps that can't be placed in cupboard but i may be mistaken

wary pilot
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I wish my group would be able to do that, they drop everything like in the first 3s of entering the ship

karmic condor
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i mean one or two of them do it too but yeah i feel you lmao

bright saffron
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@vestal raptor Apparently the wind sounds you used get detected as Copyright? lul

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So dumb

vestal raptor
bright saffron
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Been dissociating tonight and thought it was the correct thread peepoGiggles

vestal raptor
bright saffron
abstract shoal
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quick question - how do you add video preview reel?

vestal raptor
abstract shoal
vestal raptor
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jst make sure it has the same resolution

abstract shoal
vestal raptor
true ibex
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this could just be me misunderstanding how it works but with toxic smog, i keep getting poisoned if i enter or exit a main/fire while standing in a plume

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anyone else seen this behavior?

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like it will immediately start ticking damage even if i wasnt in the cloud for a second

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i even modified the properties of the plumes to be more forgiving

vestal raptor
true ibex
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No i posted it here since it moreso pertains to your mod. Idrk how that works as who's code the issue arises from, but i figured it was better to post it here

vestal raptor
true ibex
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i've replicated it on multiple moons

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first was on dine, so vanilla moon
then on triskelion, which is part of starlancer moons

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so definitely with the weather type

vestal raptor
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So it's the toxic smog, alright I know where the problem is plink
Thx for the report!

true ibex
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Yep, of course. Heres more info about my pack if you need. Should be 151 mods, if the code doesnt work try importing the file (thunderstore can be janky some times). Also a preface, i have a bunch of stuff out of date but i have looked over the changelogs for everything thoroughly and decided what to leave as is and what to update. Heres the code:
019450c9-7ea7-bb52-3f15-318be38b0bee

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im gonna try to replicate it with just your mod in the pack tho

vestal raptor
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no no it's not a conflict, just a small miss from my side. I coded them to avoid spawning near exits, and made an assumption based on this, but it's better not to greed

true ibex
true ibex
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one other thing i noticed is that blizzards cause screenshake indoors. i was on vow and the interior type was pool rooms. i don't think it happens on facility/factory tho

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just a quick burst of it, probably whenever the damaging winds sweep through

vestal raptor
true ibex
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oh, its a warning?

vestal raptor
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yes

true ibex
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i thought that was when it was already happening

vestal raptor
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no it's when the wave starts moving

true ibex
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so how do you avoid it if youre already outside

vestal raptor
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you can hide behind anything

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like with the wind

true ibex
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does it matter which direction?
like if im transfering loot on vow, would hugging trees help me

vestal raptor
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the object you're hiding behind must block the wind

true ibex
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ah ok

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cool, i thought it was just unavoidable damage lol

barren lava
vestal raptor
vestal raptor
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a little PSA: this should already be compatible with LLL's new hotloading feature Fish

neon rune
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Coolios, I think I recall Generic's Moons was one of the test subjects for the hotloading feature so I wanna see the gains for myself regarding that

gritty thorn
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Hello ! Is it normal that on Arcadia only the host can see the old bird near the fire exit and be damaged by him ?

vestal raptor
gritty thorn
vestal raptor
gritty thorn
gritty thorn
feral hornet
vestal raptor
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For some reason once it spawns it immediately picks that location as its destination and flies there, but it actually appears in the junkyard area to the right of the ship (you can find it being deactivated there during the day)

feral hornet
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huh cool

stable oasis
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Hey Voxx, sorry if this has been asked before but are you ever planning to add an option to revert back the original doors for the main entrance on Arcadia? I really love the Moon but Iโ€™m a big fan of the vanilla feel so I like stuff that feels like it was part of Zeekerโ€™s original design. I personally feel like the new main entrance door doesnโ€™t sadly fit that well. The Moon is really great and fits perfectly into the vanilla game. The door is really the only thing keeping me from updating to newer versions of Arcadia.

feral hornet
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I forgor the door used to be different but I second that, I liked the old door a lot

neon rune
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Hm could have a config that choose between the old and new versions

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I think that would be a nice compromise and wouldn't be too out of place since config already exists for Arcadia anywho

agile edge
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Hey is the Derelict orbit model supposed to be corporate white?

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Like, whiter than rend

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Not a problem, just a weird sight

swift shell
swift shell
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Oh

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My bad lol

dense cliff
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Hi @vestal raptor, Thank you for your work on your moons, I really enjoy them!

I am encountering a problem though. When I have Wither or WinterLodge installed, I get a desync in multiplayer where my friend will see one of the other moons instead. We only experience this when we have Derelict or Arcadia installed. We've tested this by only installing these four moons (and their dependencies).

Do you have any idea why this might be happening..?

swift shell
dense cliff
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we tried both, issue prevailed when any combination of a Voxx moon and one of those other two were installed

lost peak
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Looks like Derelict is broken on v70:

[16:25:47.3039428] [Error  : Unity Log] MissingMethodException: Method not found: UnityEngine.Vector3 .RoundManager.GetRandomNavMeshPositionInBoxPredictable(UnityEngine.Vector3,single,UnityEngine.AI.NavMeshHit,System.Random,int)
Stack trace:
DerelictMoonPlugin.InteriorHazardSpawner.SpawnHazards () (at <4f7570bbd05d48578f284dcc71933f2b>:IL_002D)
DerelictMoonPlugin.InteriorHazardSpawner.OnNewRound () (at <4f7570bbd05d48578f284dcc71933f2b>:IL_0006)
UnityEngine.Events.InvokableCall.Invoke () (at <e27997765c1848b09d8073e5d642717a>:IL_0010)
UnityEngine.Events.UnityEvent.Invoke () (at <e27997765c1848b09d8073e5d642717a>:IL_0022)
StartOfRound+<openingDoorsSequence>d__271.MoveNext () (at <2c456ed6dfdb487e8d590e727415cb6f>:IL_0041)
UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <e27997765c1848b09d8073e5d642717a>:IL_0026)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
RoundManager:DMD<RoundManager::FinishGeneratingNewLevelClientRpc>(RoundManager)
RoundManager:__rpc_handler_2729232387(NetworkBehaviour, FastBufferReader, __RpcParams)
Unity.Netcode.RpcMessageHelpers:Handle(NetworkContext&, RpcMetadata&, FastBufferReader&, __RpcParams&)
Unity.Netcode.ClientRpcMessage:Handle(NetworkContext&)
Unity.Netcode.NetworkBehaviour:__endSendClientRpc(FastBufferWriter&, UInt32, ClientRpcParams, RpcDelivery)
RoundManager:DMD<RoundManager::FinishGeneratingNewLevelClientRpc>(RoundManager)
<LoadNewLevelWait>d__133:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
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ie. won't load

neon rune
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Can confirm, pulled lever and round just, doesn't start at all
Curiously the ring still moves around and does stuff as if the round DID start

rotund glade
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Yup its broken. Looks like the interior fails to finish generating due to toxic gas cloud placement failing? @vestal raptor I hope you're still around to push a patch ๐Ÿ™

bright saffron
woven siren
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life is getting hard apparently
I hope he's okay PRAYGEE

bright saffron
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Me too

quick falcon
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@vestal raptor Derelict fails to load with vox moons mod

[01:06:59.1428119] [Error : Unity Log] MissingMethodException: Method not found: UnityEngine.Vector3 .RoundManager.GetRandomNavMeshPositionInBoxPredictable(UnityEngine.Vector3,single,UnityEngine.AI.NavMeshHit,System.Random,int)
Stack trace:
DerelictMoonPlugin.InteriorHazardSpawner.SpawnHazards () (at <4f7570bbd05d48578f284dcc71933f2b>:IL_002D)
DerelictMoonPlugin.InteriorHazardSpawner.OnNewRound () (at <4f7570bbd05d48578f284dcc71933f2b>:IL_0006)
UnityEngine.Events.InvokableCall.Invoke () (at <e27997765c1848b09d8073e5d642717a>:IL_0010)
UnityEngine.Events.UnityEvent.Invoke () (at <e27997765c1848b09d8073e5d642717a>:IL_0022)
(wrapper dynamic-method) StartOfRound+<openingDoorsSequence>d__271.DMD<StartOfRound+<openingDoorsSequence>d__271::MoveNext>(StartOfRound/<openingDoorsSequence>d__271)
UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <e27997765c1848b09d8073e5d642717a>:IL_0026)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
RoundManager:DMDRoundManager::FinishGeneratingNewLevelClientRpc(RoundManager)
RoundManager:__rpc_handler_2729232387(NetworkBehaviour, FastBufferReader, __RpcParams)
Unity.Netcode.RpcMessageHelpers:Handle(NetworkContext&, RpcMetadata&, FastBufferReader&, __RpcParams&)
Unity.Netcode.ClientRpcMessage:Handle(NetworkContext&)
Unity.Netcode.NetworkBehaviour:__endSendClientRpc(FastBufferWriter&, UInt32, ClientRpcParams, RpcDelivery)
RoundManager:DMDRoundManager::FinishGeneratingNewLevelClientRpc(RoundManager)
<LoadNewLevelWait>d__133:DMD<RoundManager+<LoadNewLevelWait>d__133::MoveNext>(<LoadNewLevelWait>d__133)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

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full log

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and here is the code

01978ae4-5642-745d-b86c-16a95b5e17c9

feral hornet
quick falcon
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oh

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I did not see that above

frozen pecan
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So i've been told Arcadia works fine

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In that case should I be worried about this error orrr?

feral hornet
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prolly not unless it spams

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if it does try going on Arcadia's config and turning off the scripture spawns

neon rune
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Probably something with v70 clashing with v0xx's custom code for moons, Arcadia can at least have that disabled and (probably) work

Derelict unfortunately does not have that luxury to my knowledge

elfin plinth
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Does Derelict have outside scrap spawns? Because that would be the coolest thing

barren lava
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regardless Derelict doesnt even work atm

elfin plinth
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Damn thats a bummer

barren lava
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started crashing after v70

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and voxx is on indefinate hiatus

elfin plinth
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....well damn it

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that sucks

barren lava
elfin plinth
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I use lethal elements standard?

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What does that have to do with this?

barren lava
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one of beta's weathers broke and this mod fixed it

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same weather that was built into derelict

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sadly doesnt fix derelict

elfin plinth
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yeah i just use the non-beta version because some of those weathers seemed like they would just be annoying/buggy

barren lava
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I LOVE snow and blizzard

elfin plinth
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I felt like getting constantly frozen might not be fun and super performance intensive

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I usually play with people with poor quality pcs

barren lava
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I dont really get frozen often

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tho performance is fair

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they are HEAVY

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performance mods helped a lot but still

elfin plinth
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i have to have perfomance mods for them to even be able to load the game

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so adding this is probably not a good idea lol

barren lava
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yeah this game is not the pinnacle of optimization lol

elfin plinth
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You know i've noticed, you seem to be the most active person on this server and i swear you are everywhere at once

elfin plinth
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how

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and why?

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Like dude you are EVERYWHERE

barren lava
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also not busy atm bc semester is off and jobs dried up near me

elfin plinth
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well alright then'

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and hey im not saying its a bad thing, i respect the dedication and appreciate the help

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a lot of the time other people dont want to respond so without you many questions would go unanswered or unhelped

barren lava
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besides just for chatting

elfin plinth
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You know any mods that reduce fog but most important don't get rid of it entirely? Some moons its very hard to see what you are doing but just removing it all is...unnatural

barren lava
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maybe HDLC patched has something

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(not shit like old hdlc, the hd stuff can be turned off)

elfin plinth
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huh alright. Because i swear some of these modded moons i would otherwise like but then there is just so much fog, on a clear day

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alright then

elfin plinth
# barren lava not sure no

One last question for you before i go. Is there a mod that shows Embrion/Artifice in the terminal but allows other moons to stay hidden?

barren lava
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if I remember right

elfin plinth
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that does not work

barren lava
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then no

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I dont think so

elfin plinth
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well shit.

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Would like it mainly just cause many moon mod makers insist on you not being able to download their moons individually which is really really annoying so you end up with some moons you dont want just sitting in the terminal if you do show all

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well alright then, thanks anyways

feral hornet
neon rune
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Only 4 moon makers that I can think of that have a large roster of moons (like 5+) and you don't have an option to download them individually are these 4:

  1. GenericMoons [13] - plans to within the next big update

  2. Tonys Moons Remade [11]

  3. LunarLights [7]

  4. HarvestMoons [5] - Plans to do individual releases too iirc
    Same creator also made Victory, but it's standalone (i.e. not in HarvestMoons)

errant bear
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victory isn't part of harvest moons

neon rune
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Worded it poorly on my first attempt but was trying to convey that you also made Victory, but the moon isn't a part of the pack

quick falcon
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@vestal raptor Arcadia broke v73. It just needs a recompile with the new netcode patcher.

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I decompiled it and got a working version by updating the netcode patcher

swift shell
quick falcon
swift shell
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I din't know about the perms

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Can't respond that

feral hornet
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Unsure how it works with moons, if you can upload them or not without explicit permission

quick falcon
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I thought its MIT

feral hornet
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I'm a big Arcadia fan so I'd love to use it going forward. I assume you're just re-uploading the moon?

feral hornet
quick falcon
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Yeah

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its Attribution-NonCommercial 4.0 International

feral hornet
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does that allow a full reupload?

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can't check rn

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but if it does I'd say go ahead

neon rune
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Both Arcadia and Derelict haven't been working since v70 iirc

quick falcon
feral hornet
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if v0xx ever comes back (I hope so I really miss him) you can just take those down

quick falcon
feral hornet
quick falcon
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The sun was broken, error spams for enemy and other things

feral hornet
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Derelect however didn't work at all I think because of its gimmick, which is similar to Toxic smog from LethalElementsBeta (which got fixed by Sniper with a separate mod)

neon rune
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Both moons use custom code so not surprised v73 would've hit them (in addition to what already happened to them)

feral hornet
quick falcon
neon rune
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Curious Jori do you have any plans to do the same with Derelict or nah?

quick falcon
barren lava
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similer to the weather from lethal elements beta, which also broke in v72

quick falcon
barren lava
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crashes if I remember right

quick falcon
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but that was broken before v73

barren lava
vernal stratus
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would sniper's LEB patch work on derelict

barren lava
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the patch only patches the LEB version

vernal stratus
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the fix itself is probably the same though

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just needs to target the moon's objects

barren lava
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it just doesnt work currently

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since its not targeted at derelict

quick falcon
barren lava
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bc it didnt at least at first

quick falcon
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I could fix lethal elements beta, as they use netcode patcher, but when I tested it, it seemed to work

neon rune
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Interesting, door still closed for me even with LEBpatch applied

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Tried both the special Foggy weather and something other than that weather and neither worked

feral hornet
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LEB works just fine in v73 with LEBpatch right?

vernal stratus
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probably

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might be some stuff like the solar flare flashing lights being weird

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i can check it rn

vernal stratus
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for solar flare at least

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i didnt test the others cus of another thing

quick falcon
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It might need a recompile

barren lava
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@quick falcon since there is now a fork for LE that fixes the issues snipers patch is obsolete, but that means that derelict still need a patch since just using the fixed LE doesnt work with derelict

rotund glade
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I created a patch for Derelict aga You can now land on the moon again. The moon will work perfectly fine in v70-72, however the networking of the waste teleporter still needs patching for v73. I have never dealt with network code in lethal before so I don't really have an idea on how to fix it yet, any help would be appreciated. https://thunderstore.io/c/lethal-company/p/Tomatobird/DerelictFix/ https://github.com/Tomatobird8/DerelictFix

GitHub

Patch for the custom Lethal Company moon Derelict to run on lattest versions. - Tomatobird8/DerelictFix

woven siren
barren lava
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On my top 10 fav moons ๐Ÿ˜ญ

quick falcon
rotund glade
quick falcon
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Oh

rotund glade
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If you can help me out on how to do sth like that properly i'd appreciate

quick falcon
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Have you tried decompiling the original mods code

rotund glade
quick falcon
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You click save code once open, then it should save all the files. But make sure you also have open the dependencies of the original mod.

rotund glade
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Yeah I made sure all dependencies are loaded when decompiling

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ok ๐Ÿ‘ trying this later today

tough jackal
rotund glade
tough jackal
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Doors would never open after landing, tried with and without other mods to see if it was something else breaking it and it didn't seem to be

rotund glade
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it doesnt look like my plugin is installed

tough jackal
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it definitely was unless I stupidly got the wrong log somehow

rotund glade
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[Warning: BepInEx] Skipping [DerelictMoonPlugin 1.2.0] because a newer version exists (DerelictMoonPlugin 1.2.0) maybe you have two copies of the moon plugin running?

tough jackal
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Tried again after updating the dependencies, same result

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Also tried with Pacoito's updated version of LLL, same result

rotund glade
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okay you are the first person to actually use this mod ๐Ÿ”ฅ

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i uploaded the completely wrong file it seems

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again

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idk how i managed to do that twice

rotund glade
bright saffron