#Upturned Variety

1 messages Β· Page 1 of 1 (latest)

green yoke
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https://thunderstore.io/c/lethal-company/p/ButteryStancakes/UpturnedVariety/

I've recently completed The Upturned and I noticed a lot of assets that wound up being reused in Lethal Company.

Two of those things include the boombox (same model, but with a unique music track) as well as the gift boxes (with an added secondary color palette not mirrored in Lethal Company; purple & blue, rather than blue & red)

This mod adds the boombox track to the rotation list with the other songs, and replaces the colors of ~50% of freshly spawned gift boxes with the alternate variant.

This mod is client-side, although the boombox's track selection will desync unless everyone in the lobby is using it together.

i couldnt find The Upturneds Boombox song anywhere on the internet so here it is :)

Game By @ZeekerssRBLX
"The Upturned" on steam

Thumbnail by @torbray

β–Ά Play video
green yoke
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an additional screenshot of the two gift boxes (the icon doesn't do a great job showcasing the purple)

violet nacelle
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I wanna play upturned so badly 😭

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will definitely be trying this mod!

meager geyser
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@green yoke
Do you have a thread for Buttery Fixes?

craggy wraith
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It is a bit odd that zeekers didn't reuse the variations for the gift box

meager geyser
craggy wraith
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Since its just a simple material addition

craggy wraith
meager geyser
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let mee check again. πŸ˜›

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yep I am silly

meager geyser
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tired silly source

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ty

gloomy igloo
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YES

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WOOOOOO

native bone
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Does the boombox song get added to Disc Jockey's list?

bold vector
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how would that even work? i remember starlancer having an issue with disc jockey that no one noticed for like months

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i dont remember seeing starlancer tracks there either

green yoke
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im not familiar with disc jockey so idk

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i did just think of a better way to load the track into the boombox

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right now it gets added to individual boomboxes right as they spawn

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but i could just assign the song to the "base boombox" that gets spawned when you order one

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that might provide better compatibility with other mods (? question mark)

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i will push v1.0.1 soonish

tranquil sail
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if I were to use this mod and starlancers music would it mess something up or would I actually work?

green yoke
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i havent checked but it would probably work fine

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just make sure everyone has the same boombox mods installed in the same order

tranquil sail
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ye it works

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yippe

hushed compass
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@green yoke Just wanted to let you know apparently the Upturned gift box colors don't sync with clients

green yoke
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oh sorry i forgot to post here

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that's a little weird

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it uses seeded random and it should be setting the map seed before the scrap spawns

hushed compass
green yoke
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due to a certain variable desyncing between host/clients

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I will put out a patch to address this but it won't be for a little bit cuz my friends are about to play

hushed compass
green yoke
green yoke
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hope you all enjoy the new treats in v1.2!

(also i've fixed RuntimeIcons compatibility so you won't have icons being replaced by alts anymore)

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also if you hate them i finally added a config so you can turn things off

violet gale
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:D

spare hill
spare hill
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Screw it

amber hawk
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Add the plastic fish

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All the other fish species from the aquarium

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Would be epic

green yoke
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will look into it for next update

sacred sandal
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that would be cool

green yoke
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i didn't even realize upturned had variants for the plastic fish but now that you've informed me i gotta add them

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i'd like to credit you for pointing those out

sacred sandal
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I presume he would want his discord as before when I tried to credit him for something this happened

green yoke
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well that is unfortunate

green yoke
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well v1.2 lasted basically no time at all!
i've released v1.3 which includes an alternate control pad and multiple alternate plastic fish

lost slate
violet gale
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:D

sacred sandal
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I think you forgot to update the config

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also I think the ||banana fish|| should be separated from the rest like the perfume models are currently

sacred sandal
amber hawk
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Ye

green yoke
sacred sandal
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cool

green yoke
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all of the fish are bundled together

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i mean, i guess i could change it, but i think it's fine...

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anyways im like 99% sure the right file was uploaded so if you arent seeing config entries maybe double check your mod manager or redownload

sacred sandal
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oh

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strange

green yoke
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yeah i just grabbed 1.3 off of thunderstore

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maybe just a fluke

sacred sandal
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yeah I think it just didn't update immediately on launch

hot karma
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i love the alternate scrap models. is it just the two fish alts?

green yoke
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alternate plastic fish and alternate perfumes rn

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all Locally Sourced from the upturned

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there are a couple alternate meshes for the control pad in the upturned but they will be a lot more difficult to bring over

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lethal's control pad is UV mapped and the upturned control pad has like 10 separate submeshes with different materials

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also some of them are baked into the arcade machines themselves i believe

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so i might just rain check those, but i could also release an update later down the line to complete the set

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there is very possibly stuff i have missed in the upturned, and i've just been adding stuff as i find it

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i never thought to check the aquarium fish models until vector mentioned it, but there they were. plastic fish alts

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lol

hot karma
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awesome, this is a perfect lil mod for visual variety and its a good start. is the banana fish from this too?

sacred sandal
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yes

hot karma
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ok good

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legit fave scrap item

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its adorable

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found it on zeranos and had to make sure lol

green yoke
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lol yeah

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i had trouble calibrating the random chance for it so if it's too frequent i can tone it down a tad

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but the RNG was being weird for me so i just guessed what would be good

hot karma
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i was afraid it wasnt working cause i didnt find any alternate ones, only normal fish, but then found a banana one lol

green yoke
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i suppose let me know how that feels over the course of some playtime

hot karma
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i have noticed the gift box alts work on my own moon's unique gift box variants (warm gifts), so theyll have alt colours as well. dunno if thats changed w the new versions but i like the interaction

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also idk what itll do w the red fish i made

green yoke
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if there's a problem with that, let me know, and i'll look into how to handle that best... but as long as things are ok, things are ok. πŸ™‚

hot karma
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yea if it doesnt break anything id love to keep it how it is

green yoke
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so like

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33 green, 33 red, 33 yellow -> 17 green, 17 yours, 33 red, 33 yellow

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at least, that's probably what would happen

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in the future i could take a look at using vanilla's mesh/material variant system for some items

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if it would help with compatibility for assets from other authors

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problem is like... right now i replace the mesh on perfume bottles and fish

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and i think the fish are incompatible with the mesh variant system because they have different material counts and ordering

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so i'd have to hack that a bit

green yoke
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so for example, if you had upturned variety and your friend didn't, you'd still see the same mug designs, just not the same gift boxes or candies

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but after i added the config to this mod, visual desync became an issue again if you don't exactly match your configs

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because not randomizing perfume models (as an example) will change how the RNG is seeded for other items that get randomized later, even if you both have them enabled

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having an identical config except for PerfumeModels will still cause candies to look different

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etc.

green yoke
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so let me know if anybody has strong thoughts on that

cursive pelican
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awesome

grizzled geyser
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It’s funny how much zeekers reuses assets

sharp iron
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Please Save me Ballin

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Ballin please save me Ballin

gloomy igloo
cursive pelican
green yoke
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NO, MR BALLIN!!!!

cursive pelican
green yoke
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it's funny

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because zeekerss basically canonized this

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at some point he renamed mr ballen to mr ballin

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lmfao

cursive pelican
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"Renamed Mr. Ballen to Mr. Ballin, because I learned there was already someone with that weird name."

green yoke
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note to the good folks using matty fixes

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adjust your plastic fish rotation settings to the following or the variants will have weird rotation on the floor

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mainly the yellow one

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which is long and slender (πŸ“œπŸžοΈ) and clips into surfaces

spare hill
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Ok hear me out

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Crow from upturned

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As an alternative skin for manticoil

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On eclipsed moons

lost slate
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||Manticrow is already a thing with EnemySkinVariety||

violet gale
spare hill
ionic owl
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how rare is this one

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and are there more rare variants that dont have screenshots

green yoke
green yoke
green yoke
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replacing the animator, armature, etc. will be kind of a lot of work

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and it's a fun idea so maybe i will try

bold canyon
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are there other mods like this one?

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i love this

green yoke
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dunno

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this is the only one i've made

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it's the only one i've seen that i think actually truly captures vanilla scrap's feel

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but those are brand new items with their own weights and prices and chances

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not just skins

hushed compass
green yoke
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lol literally the very first thing on google is "2x damage shovel"

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i could make a joke but it basically writes itself

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anyways i will check

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idk 3 of these items are recolors of a vanilla item and the rest don't match the art style

ionic owl
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@green yoke groan tube and the flick stick are pretty good vanilla matches

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the flick stick has actual functions of stunning monsters
but it can all be disabled in its config

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distinctblaze's scrap he made for his moons are also really close to vanilla

green yoke
green yoke
bold canyon
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i specifically really like the subtlety of this mod
it makes the game just a bit more interesting visually and i appreciate that

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there was a mod idea that someone posted a long time ago with a similar premise

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idk about gold bolts tbh but i get the general idea and yea its really nice

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item skin variants are cool and im surprised nobody has really messed with it until now

green yoke
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perhaps

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at the moment upturned variety kind of cheats because i'm basically just reusing assets zeekerss himself made

green yoke
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i made a couple small tweaks to make things fit within lethal company's palette

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but for the most part the new models and textures are straight out of the upturned

bold canyon
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i dont like it when ppl get too wacky lol

spare hill
green yoke
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i dont dislike the groan tubes

spare hill
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Aside from that... I don't see any mod that fits LC style

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Except this one ofc

green yoke
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but i think the animation for flipping them is kind of distractingly different from the way vanilla items are animated

bold canyon
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the only scrap mod i really enjoy so far is the monster plushies
they dont really feel super vanilla imo but theyre cool and i like them a lot more than a lot of the shitpost style scraps

green yoke
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and i don't think the model perfectly fits the way other items look

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i am extremely picky about "vanilla style" stuff so ymmv

ionic owl
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i mean to be fair

ionic owl
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what else do you design with a groan tube

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i guess like silly decals idk

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the caps can be bigger also maybe

green yoke
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most of zeekerss' "silly items" are branded yes

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but also the proportions just feel off

spare hill
green yoke
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idk what else i could say about it

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it's just how i feel about it

ionic owl
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btw suggestion

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maybe you can make the chocolate bar be a candy variant

green yoke
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im not sure

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i think something like that would be better suited for an "upturned scrap" mod

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i am sort of loosely interested in the idea of adding entirely new scrap items using some upturned models

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but the more i think about doing more experimental variants

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the more i feel like i'd rather just add new scraps

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like, i thought about making a reskin for the pickle jar that was the candy jars

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but it deviates a bit too much and is probably better off just being a new scrap

spare hill
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😭 not client-side

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Would be cool ngl

green yoke
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this is kind of just spitballing

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im not sure i will ever completely commit

spare hill
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If I'm not mistaken, upturned has a green soda, but for some reason Zeekerss decided to label the scrap RED SODA

green yoke
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lol

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it is funny you mention it

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because i made 2 upturned soda skins

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but they were so ugly i think im actually not going to add them

green yoke
spare hill
green yoke
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disregard the seam, i'd fix the seam if i added it

spare hill
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smooth soda

green yoke
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maybe with some more palette tweaks it'd be fine, but i just feel like it's too much a departure from the vanilla soda

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and not really that interesting

spare hill
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Must be really hard search the assets from the game to see if any of them fit LC

hushed compass
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It swings slow as shit

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Lol

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so it's a trade off

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Our group almost never use it cus it swings slow, but it's balanced really well

green yoke
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it's not really the execution for me i just think that "melee weapon that deals extra damage" is an overdone concept and not something that really belongs in LC anyway

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shovels are really weak by design

hushed compass
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Fair, but I do think all the scraps added feel vanilla

green yoke
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and stronger weapons have limited application

hushed compass
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Oh the fact it swings slow can get you killed easier

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so it's

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Do you want a slower weapon that can deal more damage but risk dying easier, or a faster swinging weapon that deals less

green yoke
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you can charge shovels and release a swing when you're in range to hit something without having to deal with the windup

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but anyways i guess it doesnt matter that much

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im kind of derailing my own thread a bit

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im finally getting around to adding the other candy model

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tbh it's a bit ugly and it's gonna noticeably clip into the floor when you drop it

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but with config stuff being as in-depth as it is now

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i don't mind adding stuff like this that can just be disabled

hushed compass
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I mean tbf I also didn't like the recolor too much either XD so it's fine

green yoke
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in the next version i've also sorted out config desync

hushed compass
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The candy one was the only one I felt looked weird

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Lmao

green yoke
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so you should be able to use different configs from your friends without it desyncing other items

hushed compass
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Noice

green yoke
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i.e. mismatching candy settings won't cause mugs, pill bottles, etc. to look different from your friends who use the same settings for those

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i kinda forgot that would be an issue when i released the config

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and then i just didn't get around to fixing it before 1.3

spare hill
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Peak as always

green yoke
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the candy used a slightly higher poly model in the upturned, which zeekerss poly-reduced for lethal company

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in v1.2 i ported the textures but i left the model untouched because it felt "more LC-like"

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but it did change the UV in a way that looked really ugly so i decided to replace the model in v1.3

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with the original model it looks a fair bit better but it's still probably a bit of an acquired taste

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this is what it looks like in v1.3 and the upturned

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with LC's model it looks uglier

ionic owl
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i just now noticed the stick is offset from the center

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AAAAAAA

hushed compass
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Oh I hate it

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Gdi Purple

green yoke
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anyways i really like it in spite of the jank

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but it is a config setting

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if you do not

hushed compass
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I hate the stick not the color

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Lol

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why is it off center

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XD

hushed compass
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Lmao

ionic owl
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pretty sure thats not just the upturneds model

spare hill
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Why is the hand weird

ionic owl
green yoke
spare hill
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Shouldn't it have a black outline?

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Idk

ionic owl
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no post processing

green yoke
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oh

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im taking these screenshots in the unity editor

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not in-game

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easier for me

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that way

spare hill
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Oh

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Ok

green yoke
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in-game all of these skins respect LC's post processing

green yoke
ionic owl
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@green yoke dont know if you can fix this but
the item variants dont save on game close

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not just lobby closing, entire game closing

green yoke
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this is the case for vanilla variants as well

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reloading a save sets all items to default

ionic owl
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oh

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yeah, thats true i guess

green yoke
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i finally posted that update i was talking about the other night

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alt candy model is in

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it actually doesn't look as bad as i thought in-game

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it also includes the RNG overhaul

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so now you and all your friends can individually toggle off textures/models you don't like

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and the rest of the settings you leave enabled will still sync up between each other

native bone
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Wasn't this supposed to work with RuntimeIcons or am I misremembering?

green yoke
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in v1.1 the red/yellow candy icon would sometimes become the icon for all candies, including vanilla ones

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runtimeicons always displays the default first item variant (whichever one shows up when loading a save)

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v1.2 fixed that behavior and made it consistent for all the items i change

ionic owl
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kinda sad the candy model from the upturned cant have the vanilla game lethal company candys textures, any reason why you didnt do that?

green yoke
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i thought it looked boring

ionic owl
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lol well i thought about it and the plastic fish also dont have something like that so

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its whatever

spare hill
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just curious

green yoke
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i don't recognize this track

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i'm only aware of one record player in the upturned

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(although im sure there are more)

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and it plays a different track than this

spare hill
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Zek certainly has a taste for music

azure lantern
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The music on the boombox has enough whimsy to it that fits his style, despite all the serious and horrifying things that happen in the Lethal Company universe.

hushed compass
spare hill
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Yes, it happens with all items

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Flasks, mugs, metal sheets

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Etc

hushed compass
spare hill
hushed compass
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Ah

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I wish SkinnedRendererPatch wasn't broken and Lilo wasn't MIA

open crypt
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hey stancake, if its not too much to ask, could you add what SkinnedRendererPatch by DarthLilo used to do into butteryfixes so it saves the unique and honestly amazing types of scraps you've added + the diffrent types of scraps in vanilla? Since as of now SkinnedRendererPatch is broken and idk any alternatives.

green yoke
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forgot to post here but i likely wont take up this mantle

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my mod doesnt even use the item variety system from vanilla

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because i didn't want it to desync item appearances for vanilla items

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(i.e. if i hooked into it and added my own variants, it would cause a butterfly effect and make mugs/paintings/etc. look different for other players)

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if someone makes a mod that properly saves item appearances

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then maybe in the future i could add some sort of auto-compatibility where I will piggyback my own custom logic to preserve upturned item appearances if that mod is detected

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it's not especially high priority for me though

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once the scrap is on our ship i don't really pay attention to how it looks anymore

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it's just nice eyecandy for exploring the maps and carrying stuff back

green yoke
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added a steering wheel

sacred sandal
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Nice

ionic owl
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add more!!!!!!!

spare hill
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Manticrow variant on Eclipse when πŸ₯Ί

edgy lily
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Okay but what if... pink fuzzy steering wheel cover variant trade_deal

violet gale
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I assume this is rare

ionic owl
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1/9 chance according to stan

green yoke
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@ionic owl i found out there is an unused lollipop in the files of v9

green yoke
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but with the lethal company materials (colored pink)

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so i will be adding that in the next version

green yoke
ionic owl
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this isnt really what i meant

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and i know you know this

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but still interesting

violet gale
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Call it

sterile rain
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have an issue with the plastic fish, from a far it is the blue variant but when i get closer it turns into a yellow variant

green yoke
sterile rain
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oh yea

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i just figured it happens with non upturned items

upbeat coyote
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Whenever I load into my save the Upturned Variety assets reset into the normal ones

ionic owl
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not much stan can really do about that

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the solution is either someone makes a mod that saves item variants or stan makes them separate items which is the bad solution

upbeat coyote
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save item fix doesnt fix it either

ionic owl
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a config option of something i assume

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cause i dont see a mod named this

upbeat coyote
ionic owl
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that mod never saved variants last i checked

green yoke
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smart item saving doesn't list this as a feature

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if it was a feature, though, then it would still be incompatible because i don't use vanilla's variant system

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it is not flexible enough to support all the skins i have added

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and it would lead to visual desync if different clients had different configs or weren't using the mod

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which i have tried to avoid

green yoke
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unfortunately this will still display as "jar of pickles" on the HUD when delivering to ship

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or when processing the paycheck

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i might have a look at improving on that in the future but for now i think the variety is improvement enough

ionic owl
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Drop Candy jar colon left bracket G right bracket

violet gale
# green yoke

Which Zeekerss game is this from? I don't recall seeing it in The Upturned

magic ivy
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i love this

violet gale
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Arcade level?

green yoke
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the mall level

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maybe others

violet gale
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Oh I see

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That’s a pretty early-game floor so I’m not surprised I don’t remember certain details from it

tacit river
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pretty sure its in the arcade level too

sacred sandal
# green yoke

if possible, I think it would be cool if the scrap variants were affected by the interior/moon

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so on mansions or whatever it shows up as a candy jar

magic ivy
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that would be cute

sacred sandal
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birthday bash

ionic owl
upbeat coyote
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i think the update might have broken how the items are labeled

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when you pick it up its listed as jar with candy, but once you drop it it becomes a jar of pickles

green yoke
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what like

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the scan node changes??

upbeat coyote
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The tooltip changes when i switch between items in my inventory

green yoke
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this is more of an "oops mb" than a v70 change

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im almost certain this would still be an issue if you tried it in v69

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i just forgot to test this

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i will try to address this "soon"

random spoke
green yoke
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being honest this codebase is starting to turn into a mess

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so if i want to keep working on it i think it demands a rewrite

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now that it has grown to this scale

green yoke
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the rewrite is complete, but i still need to fix the weird pickle jar bug

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im running into some weird behavior with it now that i never experienced before

random spoke
random spoke
green yoke
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the solution was way easier than i expected

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honestly it was easier than my previous code was too

green yoke
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but also when i was testing the rewrite i was getting a new issue where it would display as "jar of pickles" for a couple frames and then abruptly change

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something which never came up before

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whatever the case was the new code appears to work flawlessly

random spoke
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you are really good and fast at coding

green yoke
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well to be fair most of this code was already written, just needed a lot of cleanup and restructuring

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i didn't really need to change how skins get applied to the items

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but it's nice not having everything jumbled up into one hundreds-line long plugin file

random spoke
green yoke
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it was approaching 500 because literally the entire mod was in there

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the new stuff is a lot more lines but it's a lot more modular (each item has its own code file that defines all of its behaviors)

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etc.

random spoke
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im glad you were able to rewrite it without any major bugs! your mods are really good and unique, you could say they are simple but i feel that they bring the game much more needed variety without feeling out of place

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it really feels like smth that zeekers would add in an update

green yoke
green yoke
random spoke
green yoke
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this sort of feedback is very encouraging for me

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so i appreciate it

random spoke
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np! you really made such amazing mods worth being in the base game, thanks for using your time to make them and fix the issues for us to enjoy😁

magic ivy
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stan my goat

wanton hull
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Hey @green yoke how'd u get the assets

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I havent been able to successfully rip them from upturned

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Any chance u have all of the models? Any chance u could send them to me? Im gonna make a upturned scrap mod with a bunch more scrap.

green yoke
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not actually from the upturned but it is official

magic ivy
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are you adding that as variety somehow?

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that's super cool :J

tranquil sail
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You should add some of the music from Upturned to the boombox greed

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Unless it already adds the music I forgot

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It does I'm stupid nvm lol

green yoke
green yoke
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it's a little awkward to apply to ordered equipment, i guess, since you're more likely to hold onto it for an entire playthrough

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but i can't reload skins for clients since they dont have access to the save file

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so it will just have to be how it is

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im going to add one more skin to this update i think

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for another item

magic ivy
green yoke
green yoke
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just taffin about with the new furniture

hushed compass
ionic owl
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Zed D. Dog

magic ivy
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pills in the fucking microwave

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😭

green yoke
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i've heard that this makes them easier to peel

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i sure hope so, because otherwise... they're getting it

magic ivy
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MNOOOOOOOOOO!!!

gloomy igloo
ionic owl
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@green yoke i am pretty sure the lamp variants dont work

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this is 100 naturally spawned fancy lamps

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none of them are a variant

green yoke
#

i just downloaded v2.1.0 fresh off of thunderstore

#

seed 41102171 on artifice generates an alt lamp in a greenhouse

ionic owl
#

i dont know then

#

hold on let me generate this again and send a log

green yoke
ionic owl
#

i might actually know what it is thats causing this now that i think about it

green yoke
#

log level is too high and i can't see anything in this log except [Info : BepInEx] Loading [Upturned Variety 2.1.0]

ionic owl
#

ok well let me confirm if its what i think

#

might be generalimprovements' feature to turn off fancy lamps for some reason

#

seems so

green yoke
#

from a precursory glance i would guess what's happening here is that the fancy lamp's grabbable object is getting destroyed (it gets replaced with a new class derived from grabbableobject) and so it gets skipped when my plugin iterates through the items

#

not sure that explanation makes a ton of sense, because i'd expect other issues to arise if that is the case

#

but i will look into it more later maybe

ionic owl
#

hold on a second

green yoke
#

nevermind

green yoke
#

this function here doesn't copy the mainObjectRenderer field

#

so when my script checks if the fancy lamp still matches the vanilla prefab

#

(one of the checks it does is verify that mainObjectRenderer is not null, since it's not null on the vanilla prefab)

#

it determines that the fancy lamp is not the vanilla item and skips over it for compatibility sake

#

i could technically fix this on my side but the plugin is basically working as expected. it bails out early if it detects modifications so i don't break other modifications

#

GI dev would probably want to set the mainObjectRenderer field in their function, anyway. i assume it was overlooked

magic ivy
#

oh stan, I can't seem to get the texture or model variants to show up when using RunTimeIcons, I assume they load later than the icon generates?

hushed compass
#

So just turn off the patch in GI

#

simple

green yoke
#

if it's toggleable that probably also works yes

hushed compass
#

it is

green yoke
#

it is attached to the item's properties, which is consistent across all instances of the same item type

#

so items with variants can still only have 1 icon shared between all of them in vanilla

magic ivy
#

I guess biodiversity and upturned variety do it very differently, cuz for Biodiversity the same thing happens but it also chooses a different texture each session it seems?

green yoke
#

if biodiversity is randomizing their variants in GrabbableObject.Start() then that will happen yes

#

older versions of this plugin did the same until i became aware of the runtime icons incompatibility

#

now i do it in SyncScrapValuesClientRpc like all of the vanilla variants

#

so UV behavior is consistent with vanilla

#

runtime icons always displays the default variant of an item as the icon

magic ivy
#

sad, but fair!

green yoke
#

and the other variants just don't have corresponding icons

#

yeah, you'd have to rewrite some hudmanager code to have item variants with separate icons

#

if runtimeicons ever wants to implement that feature then i would be open to cooperating and making mine work with it

#

however that needs to happen

#

but most of upturned variety's existing limitations stem from consistency with vanilla's limitations (and general clientside mod limitations)

#

anyways sorry for rambling

magic ivy
#

not at all, it's good to know stuff like this :3

hushed compass
upbeat coyote
green yoke
#

it is not as difficult as i was probably making it sound in the other thread

#

but motivation is low so it's kind of a slog

#

i've been funneling it into other stuff i'm more interested in, the past day or two

hushed compass
#

That's a good way to handle it honestly

#

Release stuff you wanna release alongside it

green yoke
#

is anybody aware of all the levels in the upturned with record players?

#

i was thinking i might try and add random tracks to the record player

#

if i can figure out a good way to sync them clientside

#

honestly i kinda hate the default record

#

Lol

magic ivy
green yoke
#

it would be really easy to tie the current record to the seed

#

and it would be 100% synced

#

but i worry that it might be frustrating getting stuck with 1 song for an entire day

#

or multiple days in a row

#

so ideally it'd probably need to be like the boombox where you can at least control what track is playing by re-running the record

green yoke
#

i get sick of the existing one after like a single loop

green yoke
#

though

magic ivy
#

yeah and you can't just prevent people from touching the record player in orbit cuz then like... whats the point

tacit river
green yoke
#

lol yeah this is the one i remember the most

#

but i think there were 1 or 2 more

#

at the very least, im neraly certain there is no less than 1 more somewhere in the game

#

with a different track

#

i have loose memories of that

hushed compass
green yoke
#

i did a guid search on all the scenes and apparently this level is the only level with the record player prop

#

there are 2 other levels (15 and 17, not sure what floor numbers) with a prop called "RecordPlayerAndPedestal" but im not sure they play audio

#

it's a completely different hierarchy than the real record player

#

anyways i guess i could still add this single track

#

i think it sounds kinda funny anyway

green yoke
green yoke
#

ok it's actually 250 and 283

green yoke
#

not at all associated with record players

#

it's basically just a parent for a bunch of generic pedestal props

gloomy igloo
#

i mean, it's 50% right

muted seal
#

can I not spawn the variants with Imperium? I want to know if the mod works as I haven't encountered any variants yet

#

but whenever I try to spawn it it only spawns the originals

turbid fable
#

Do these changes sync up if everyone has the mod?

green yoke
#

only naturally spawned scrap randomizes

green yoke
#

individual players can turn off skins they dont like and the rest still sync

muted seal
#

thank you! I managed to encounter the pickle jar variant πŸ™‚

green yoke
#

the light of heaven

sacred sandal
#

noice

green yoke
#

maybe an option to outright replace the music

green yoke
#

i kinda want to add a blue solo cup

#

but it's not upturned related or sourced from an earlier version of lethal company

#

so it doesnt really match the rest of this mod's additions

random spoke
#

time to make a new mod 😈

#

joke hehe

green yoke
#

i would genuinely consider it

#

but i think i'd need more reason to do it than just a single skin

random spoke
green yoke
random spoke
#

it would be really cool tbh

sacred sandal
#

More skins would be very nice

green yoke
#

im like 99% sure the ribcage scrap zeekerss added comes from the enemies of the same name in the upturned

#

i could add upturned variety for it and it would be kinda goofy

#

all of the realistic gore and bones and then there's ribcages that look like plastic models mixed in

#

lol

violet gale
#

Do you ever intend on giving Upturned Variety's models the game's shaders?

#

This perfume bottle here for example looks weird without it

green yoke
#

it's the exact same material the vanilla perfume uses

#

the perfume is slightly transparent so the material interacts differently with the shader than other opaque materials

violet gale
#

Ohh

#

Weiard

#

Our bad then

green yoke
#

wasn't at my computer yesterday so i had to find some random google screenshot

green yoke
#

you can see a very subtle translucency effect, like "fogged glass"

#

all of upturned variety's perfume bottles use this, so while they dont look consistent in terms of shaded appearance, they do look "consistent with vanilla's inconsistency"

#

the magnifying glass and shower doors use the same visual stuff

#

i forget if it's present anywhere else

#

at specific angles the translucency is a lot more obvious but it's still incredibly subtle for the perfumes

violet gale
#

Bweh

#

Zeekerss should've made 'em a lil' more translucent

green yoke
#

all fish day on march

random spoke
#

I love fishh

#

Your mod is so cool

#

Btw i remember you wanted to do like variations for vanilla scrap, that werent from upturned but just variwtions like color

#

Has that gone anywhere? It was a cool idea

green yoke
#

it's still a "loose interest" for me

#

i just havent really put time into it yet

random spoke
#

Yeah fair

#

I know you havent been that active with lc mods at alla or at least chameleon

#

It would be so cool tho

#

Idk how you do it but your mods are sooo well done

#

You manage to capture the vanilla feeling so nicely

green yoke
#

other things to do

#

and i havent had much on my to-do list either

#

im sure by the time v80 rolls around ill be back to full swing development

green yoke
#

and i dont even use most of those features anymore

#

so it's in a really weird spot for me

#

i dont intend to abandon it or leave it in a bad state but it's been a little while since i felt the pull to work on it

random spoke
#

Yeah completely fair

#

Gotta be one of the best mods ever

random spoke
random spoke
#

Hi bebbi @hybrid canopy :3

hybrid canopy
#

what da hell i tried searching for this and nothing showed up

#

anyways uh, found an incompatibility with GeneralImprovements:
enabling AllowFancyLampToBeToggled will prevent you from being able to find the lamp variants from this mod

#

k nevermind i scrolled up and turns out this was already talked about aga

random spoke
green yoke
#

this is an incompatibility and technically i might be able to fix it

#

i never actually experimented with doing it

#

i do a bunch of extra checks before i transform an item (to try and verify it wont replace modded items with similar names to vanilla ones)

#

and one of the changes generalimprovements does breaks those checks

#

so it's technically working as it's intended to

#

it doesnt alter the lamp because the lamp has already been altered

#

it might be possible to accomodate general improvements' changes though if i do manual compatibility

hybrid canopy
#

that makes sense

#

sort of related, i was getting renders of every variant in upturnedvariety and this lamp with the light turned off was my favorite looking one

green yoke
#

i've been doing a lot of housekeeping recently

#

i would like to fix that lamp thing

#

i also realize i completely borked the config (probably in v2.0) and now the candy/perfume options are merged together

#

so i need to release a fix for that

#

i also wanted to add two new features though

#

i want to finally add the record player track (but i need to find a good way to randomize the track and i haven't been able to figure that out yet πŸ™)

#

anyways i'd also like to add another new item variant

#

i havent tested if it actually looks good but i think it will be cool

random spoke
#

Cook cook cook!!

#

Stan try not to be peak challenge impossible :3

hybrid canopy
#

omg new variant I'm excited

green yoke
#

im worried it wont actually look good πŸ™ but i at least want to try

#

i think it will be iconic if it works

#

at least

hybrid canopy
#

i have faith

random spoke
#

Me too

green yoke
#

do you guys want spoilers

#

or do you want it to just be a surprise

green yoke
#

i think i finally have it in a spot where im happy with it

#

in the editor, still have to implement it

hybrid canopy
green yoke
hybrid canopy
#

OMG

dreamy wadi
hybrid canopy
#

IS THAT A ||CANDY VARIANT||

green yoke
#

im not 100% sure what i wanna do

#

||i think it will probably be a "one chocolate bar at any period of time" type deal, like the banana fish||

hybrid canopy
#

oh i didnt know the banana fish was like that actually, neat

green yoke
#

originally banana fish was just like a 1/9 chance but i revamped it a bit in v2

#

but like

#

||with 4 different variants of normal candy im not sure how to make the chocolate bar distribution good||

#

||if 50% of all candy is chocolate bars then you're gonna have 50% chocolate and 12.5% for all the other candies||

#

||i could make chocolate bars just a 20% chance i suppose but idk||

hybrid canopy
#

that'd probably be fine

green yoke
#

i just dont know what the right balance between "special" and "vanishingly uncommon" is i guess

hybrid canopy
#

what if it had like the uhh sfx from upturned as well

hybrid canopy
#

that could add to the special feel but also idk if you'd wanna do that

#

based on the smiley it seems like this is already something youve done though lmao

green yoke
#

cut a jig

green yoke
#

honestly i havent tested record sync at all in multiplayer but i might just release the update anyway and hope it works!

#

i put a kill switch in the config because i expect it will conflict really badly with anybody else modding the record player

#

and might not even function correctly for everybody else

#

there's so much other stuff in this update that is more deserving of release and i put "enough effort" in that i think the record player should also probably be fine

#

but who knows

#

ehhh fuck it. they yearn for the upturned

inner valve
#

i csn help u test it out later if u want up to u:-) my laptop is shit with playing but can usually test fine

random spoke
#

The update is out?!

green yoke
#

@inner valve @hybrid canopy

inner valve
#

ohhhh oh oh oh

green yoke
#

of all of these i feel like "silly wacky hands" is probably the closest to "i could add this to the mix and it's fine"

#

but even like

#

making that a bottles replacement feels strange

#

so im really not sure what to do with it

#

it would be much better if i could make unique scrap items and add those to manor maps

#

for example

hybrid canopy
#

i think the shock thing could possibly be a variant of the remote, but that would probably mean taking it out of the packaging

green yoke
#

there's also this music box thing which is cool

hybrid canopy
#

honestly

#

it'd be cool if these were added as separate scraps not as vanilla variants

green yoke
#

i guess im sort of accumulating a list of ideas for "upturned scraps" as a separate standalone thing

#

which could eventually happen

hybrid canopy
#

would be a banger mod

green yoke
#

the dumbbell is one of those things that's like "yeah that'd work" but it's not really flashy enough to be a variant

#

imagine you find a gold bar and it's a dumbbell instead

#

heartbreaking

inner valve
#

LOL

hybrid canopy
#

lmao

inner valve
#

its shape is more reminiscent of a large axle to me but the weight is probably way off

green yoke
#

i'm more worried about the scale

#

i could add this absolutely massive dumbbell as a large cog variant for sure

hybrid canopy
#

i was looking through the lethal items and it could be possible to make the shock thing be a variant of the hair dryer, since it rests flat on the ground and could be pressed to make some kind of shock sound instead of hair drying

green yoke
#

though then you are right, it would be weird for that to be 16lbs

magic ivy
green yoke
#

yeah i think im really out of stuff that i can just add

#

as variants

#

even chocolate bars are really pushing that

magic ivy
green yoke
#

and if i make a proper "upturned scrap" mod i would definitely just move the chocolate bars to that

hybrid canopy
#

how about the big bolt one?

magic ivy
#

but people tend to use gold bars for like, mining site moons

#

so that could clash a little

inner valve
#

the chocolate bars were really cool though

green yoke
#

yeah i mean it's cool and i think it's nice that it worked out so well

#

but like

magic ivy
#

what are they a variant of? candy?

green yoke
#

i have come a long way from "this mod adds a gift box recolor and a boombox track"

magic ivy
#

makes sense

green yoke
#

it's starting to feel more like it's own thing and less like "this is stuff zeekerss could drop in lethal company tomorrow and nobody would bat an eye"

inner valve
#

toy robot is already in lethal

green yoke
#

oh that's actually not a bad idea

inner valve
#

oh

#

is it like a little different in upturned?

green yoke
#

no i think he means making the toy robot have the music box as a variant

inner valve
#

ohhhh

#

wait true

green yoke
#

also yes the toy robot is higher poly in the upturned

hybrid canopy
#

oh wow yeah i could see that

magic ivy
#

truth

green yoke
#

it has a more detailed model

magic ivy
#

would work well

ionic owl
#

idk btw about like

#

separate upturned scraps

green yoke
ionic owl
#

i like the variants being such a lot a lot

inner valve
#

he's reaching for them....

#

let him have a toy

ionic owl
#

but i do get why making them their own items would be cool

green yoke
#

the texture is more metallic, has a more pronounced normal map, the arms are way more detailed, the face is modeled rather than just textured, etc.

inner valve
#

i see now

green yoke
#

im not sure it warrants being a variant though

ionic owl
#

4K lethal company

inner valve
#

yeah no definitely not lol

green yoke
#

im also not sure if it would animate properly

#

i havent looked at how its set up before

hybrid canopy
#

if anything it could just straight up replace the original robot

green yoke
#

lol yeah

inner valve
#

but the hair dryer is good

#

ok to be honest i'm not sure how the traveler scales with the scavenger so i don't know what the scaling is like for that

green yoke
#

well i can adjust the scale of the items within reason

#

im more concerned about proportions

#

i can't change how the variants are rotated in hand, rotated on floor, or the size of its colliders

magic ivy
green yoke
#

stuff like the alternate candy is great because it's basically the same shape held the same way at the same size

#

but like

#

candy -> chocolate was a little rough

#

obviously all of the recolors are basically free

#

the gift box recolor is straight out of the upturned

#

just remapped to lethal's UV

#

i cheated a bit with the control pad because there's like a billion of them attached to these different arcade machines

#

i just made my own recolor factoring in some of the palettes from these

inner valve
#

oh huh i didn't even know that one was reused from here

green yoke
#

but you can see in the screenshot some of them have different button layouts

hybrid canopy
#

ooh alt button layouts would be really cool

green yoke
#

and if i were more talented with 3d art i'd probably try to backport some of those shapes

#

im not "entirely satisfied" with the state of control pad variants right now but i haven't really done more with them up to now

inner valve
#

is it just a matter of getting the models and taking out the control pad part?

green yoke
#

technically yes

#

i think the control pads are actually separate meshes already unless im mistaken

#

but if i was manually making alterations then i'd probably want to optimize them to use a texture atlas

#

many of the upturned's meshes use separate materials

#

for example the cash register variant i just added uses 5 separate materials which all get rendered separately

#

compared to the original cash register which is a single material and texture

#

and, iirc, also lower poly despite being more detailed

#

right now UV just uses a bunch of direct rips from the upturned because i dont have the talents to make modifications to them yet and i've been seriously procrastinating getting around to learning

#

there's a lot of stuff that could be simplified and optimized that would be, i imagine, not too difficult with just a bit of practice

ionic owl
#

btw

#

i love that the chocolate bar ||plays the collected sfx when you grab/unpocket it||

#

spoilered because its that cool

green yoke
#

yes i put a lot of special effort into that one

#

it came out better than i hoped it would just in my head

#

but that's part of the reason i think it should probably be its own scrap item

#

and why im sort of considering going forward with that in the future

#

working in the realm of "it's a clientside candy replacement" makes some things about it a bit awkward

inner valve
#

if it got moved to this hypothetical standalone scrap mod i would definitely like to use it

green yoke
#

there's this random basket that would easily work as a bottles replacement

#

except who wants a bottle replacement that's just "an empty basket with the same sell value"

inner valve
#

no more root beers!!!

#

a basket would be cool though

#

sort of like a bucket but not

hushed compass
#

Time for Upturned Scraps mod

hybrid canopy
#

maybe if the bottles were placed into that model of basket, but that might be pushing it

inner valve
#

-# something i should also probably look into all things considered

green yoke
#

lol yeah im sure it's not all that scary but i just always feel intimidated about jumping in totally blind

#

and i worry that the extent of the talent i could develop with 3d modelling is just "making adjustments to other people's stuff"

#

i've sort of spoken about this before but im not sure that i'd have the knack for actually creating 3d models even with good references

green yoke
#

i can think of a couple of things i'd like to use it for

inner valve
#

it's definitely intimidating (i've seen that firsthand) but i think it's possible! you've got a lot of drive and i think you could do a lot with it even if it takes a while

ionic owl
#

what if you made the entire hotel as a variant of experimentation

#

joke btw

inner valve
#

lots of people here that do modeling stuff as well i'm sure they'd be happy to help... blender is so massively used it's got loads of documentation and guides for it as well

green yoke
#

i dont remember which floor it is but there's also a floor that has like soda cans on it

#

that would easily make red soda variants

#

i will see if i can find them real quick

#

yeah no idea

#

oh well

inner valve
#

wiki says floor 154 has one near patricia's starting point?

green yoke
#

yeah i wanna say it was one of the maps with a bunch of winding halls

#

maybe it's as early as 13

inner valve
#

yessssss

#

her drinks...

green yoke
#

i remember there are more somewhere else but not where

#

but point is there's a couple different soda cans i can add

#

with a couple different palettes

#

maybe that will be in the next version

green yoke
#

the elevator goes to floor 15, stops, and then falls back to floor 13

#

which is ||a lot stranger when you realize that means the elevator fell up 2 floors but i guess it also turns sideways so it's operating by some funky rules anyway||

inner valve
#

huuhh interesting...

sacred sandal
#

I think being a new mod would be cooler for the ones that don't really fit within another scrap item

#

honestly I think the candy jar could also be split from the pickle jar, it feels like it would spawn on mansion moons rather than on assurance

sacred sandal
#

also I've always thought that the upturned could be a gold mine for scrap items that fit within lethal company's art style

#

since many of lethal's scrap items are from the upturned originally

inner valve
green yoke
#

then if you turn it back on it will roll different results from everybody else

#

minor thing but it is fixable

#

also it re-syncs the random every time

  1. a new person joins
  2. a day ends (items despawn)
  3. every 10s during the day
#

i wanna say there's probably some fringe issue where if someone turns on the record player right on the edge of a 10s window

#

the random might get rerolled before other clients play the record

#

and that could cause it to desync until the record player gets turned off and on again

#

but it's hard to say for certain

#

and that's so edge casey i hope it doesnt really matter

inner valve
#

i think it's probably fine yeah

#

i didn't test it during an actual day but i can't imagine that being a massive issue if it gets synced again when it turns off/on

green yoke
#

the only person that might get the desync to my knowledge is the person who actually plays the record but i never mapped this out in my head so that might be incorrect

inner valve
#

oohh huh

green yoke
#

what i believe would cause issues is:

  1. the host sends out the time sync RPC (once every 10s)
  2. before receiving the RPC, a client interacts with the record player
  • this sends a server RPC to toggle the AnimatedObjectTrigger for everybody else, but...
  • the local client immediately toggles the AOT
  1. every other player would receive the toggle RPC after receiving the sync RPC, since RPCs execute in order
#

so the player who turned on the record player would use the old random

#

and the other players would use the new random

#

i could get rid of the 10s random sync but then there's the issue of if the record player desyncs once, it stays desynced for the entire day

#

until it ends

#

granted desync shouldnt be too terrible anyway since even choosing completely randomly there's a 50% chance it will be correct and it should get fixed on the next 10s window

#

but the lack of perfect sync does irk me a bit

#

this is probably the part where i should sensibly try to do custom networking messages but like i said i just dont know how to do that yet

#

i'd have to learn

inner valve
green yoke
#

well all the sync relies upon is that everybody has the exact same System.Random object for the record player at any given time

#

so like, when people join into the game, they wouldn't have an existing System.Random object and even if they did, it wouldnt have the same number of "rolls" already made as other players

#

which is why everybody re-rolls the random object on a new player joining

#

i think the record player probably just desyncs when new players join in vanilla anyway

inner valve
#

oh sorry i meant that isn't already accounted for with the other two resyncs

green yoke
#

like, if the record player is *playing, and its turned on for everybody else, the new player won't see it turned on until the record player is interacted with

#

so having to retoggle the record player for everyone to see it in the same state feels like it'd be fine

inner valve
#

yeah i think so

green yoke
#

otherwise the next time everybody'd get synced together is at end of round

inner valve
#

hrm that definitely makes sense but i mean if it's causing possible desync issues now it could maybe be left out for now

green yoke
#

yeah it's true

#

i dont think i was making "the most sensible decisions" with it

#

it was the last thing keeping the update from going out and was kind of rushed with a lot of stuff i just felt was necessary

#

under scrutiny it's probably not so much of an issue

#

like, for example, there's a similar issue with boomboxes

inner valve
#

hard to really say you weren't making sensible decisions when you got the client syncing to work in the first place, idk i just think it's impressive it was made to work at all

green yoke
#

for a while you used to need this mod to prevent boombox desync if you:

  1. used late join
  2. enabled grabbing items before the game starts
#

and basically all this is doing is just re-initializing the boombox's random for all players every time a new player joins the game or a new round starts

#

which is basically the same approach i used with the record player

#

and you'll notice it doesn't bother re-syncing every 10 seconds

green yoke
#

i dont care if it desyncs for players joining mid round because that's always been disastrous and impossible to sync correctly

#

at minimum it should sync if everybody plays by vanilla rules and connects before the first time the ship is landed

#

and ideally i'd still like to support latejoin, because even though it's buggy enough i dont personally use it, enough people do that i think it's best practice to consciously make the effort to support

green yoke
#

the proper fix being "use custom networking messages and just tell other clients what track the boombox is playing directly"

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in the future it's probably worth the effort for me to do the same

inner valve
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that would be cool! plink

green yoke
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on an unrelated note

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idk why the boombox is even randomized to begin with

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trying to pick your favorite song is a nightmare

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and the cruiser radio actually has ordered channels

inner valve
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yeah i have also thought that was weird >_>

green yoke
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if v80 is the renaissance update for forest giants and old birds and everything else he's fixing

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maybe it should also be the boombox renaissance

inner valve
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please....

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zeekerss i need thiissss

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i wonder if there's a suggestion post about it...

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there does not seem to be one greed

sacred sandal
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boomboxes being non random would be very cool

random spoke
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Im so happy

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Love aeeing stan updating upturned!!

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Btw i remember back then you said you were thinking on doing something similar to this mod but with just random variations of scrap

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Like not tied to games or anything

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Just variations

green yoke
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yes

random spoke
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Is that still i thing? Or was it just a thought that went through fast

green yoke
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it never exactly got off the ground

random spoke
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I would love to see that

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And even more knowing its coming from you

green yoke
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partly because i would have trouble making it work properly with this mod

random spoke
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Actually im curious

green yoke
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like if i wanted both upturned variety and "generic scrap variety" (or whatever) to have candy variants then linking them together will be a headache

random spoke
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Whats your thought process behind your mods, you really are like uhm the best at recreating zeekers style

green yoke
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also if we're being super realistic... it should probably be something like enemyskinregistry where everybody is free to register item variants and has a super robust config for everyone to customize weight per moon

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and that is such a mammoth undertaking im not sure im capable of handling

green yoke
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like i just googled "airhorn" on image search and made a note of every palette i saw

sacred sandal
green yoke
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implementing those is pretty effortless

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i'd love a rainbow collection of plastic cups

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etc.

sacred sandal
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since part of the system would already exist it would just be tying it into that system

green yoke
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i suppose the other possibility is i could deprecate upturned variety and implement all of the upturned skins into this hypothetical generic variety mod

sacred sandal
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thats true

green yoke
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and just make it so you can disable individual skins

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but that's also sort of the nuclear option and ive never felt ready to commit to that

green yoke
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i absolutely have an unfair advantage at mimicking "zeekerss style" because i'm pretty much exclusively reusing his assets or fixing stuff he's already tried implementing himself

sacred sandal
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if you don't do the new scrap mod then I'd like there to be a feature for them to detect on what moon the scrap variant spawns

random spoke
green yoke
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like with this mod

sacred sandal
green yoke
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the gift box in lethal company literally reuses the model and color palette from the upturned

random spoke
green yoke
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there's just 2 different palettes in the upturned and zeekerss never ported the second palette

random spoke
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While yours literally feels part of the game

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Both bugs and features

sacred sandal
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I think thats partially because its mainly tweaks

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or visual stuff

green yoke
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but lethal company already has set a precedent that some items have multiple color palettes (like easter eggs, paintings, mugs, etc.)

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so it's absolutely feasible that in a universe very similar to our own

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zeekerss would have already included* that gift box recolor

sacred sandal
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honestly I think if someone asked him in patreon chat or something while he's talking he would probably add it in v80

green yoke
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so much of the stuff i do is meant to be "objective improvements" as in "i can reasonably explain that zeekerss just overlooked this and that's the only reason it's not in the game"

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obviously "objective improvement" is sort of contradictory and ive been wrong before

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but i guess it is just very important for me to be able to justify most of what i do in that light

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for me to be happy with doing it

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it's sort of limiting in certain ways too

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like a pretty regular request i get for BRB is to add the sapsucker to march

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but in my brain it seems like zeekerss absolutely intentionally did not put the sapsucker on march

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as a way to differentiate it from vow/adamance

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so im kind of stubbornly against using that change

sacred sandal
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Sapsucker on March will not age well in v80

green yoke
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and if im not using it, that makes most of my motivation for implementing it also disappear

sacred sandal
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or would not age well

green yoke
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and then removed it in such a messy way that it left half of a trailing sentence there

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and yet when we asked him about it he confirmed it was intentional and not a bug

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so i was wrong about that for months

inner valve
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i was just thinking about that...

sacred sandal
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I asked him about that as well

inner valve
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i mean to be fair that's a decent assumption to make given the track record

green yoke
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the other day i was talking with him about how old bird spawns are bugged in vanilla and his approach for fixing it was totally different from mine

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even though my fix was intended to match the philosophy he used for other enemy spawns

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so even when i am doing my best to mirror his implementations sometimes pattern recognition just "isn't good enough" to be objectively right

sacred sandal
green yoke
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so like... i am under no illusion that BF is "lethal company exactly how its envisioned"

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but a lot of thought goes into changes and i like to believe at least the vast majority of it is justifiable when put under scrutiny

inner valve
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absolutely

green yoke
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  • Corrected an infamous typo with TheGoldenGoblet which was mistakenly implemented as a "Golden cup"
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this one is a joke