#Buttery Fixes

1 messages · Page 11 of 1

jolly raven
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I was the final nail in the coffin kinda

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Still feel kinda bad about it, my own stubborness won in the end which isn't how these things should go lol

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oo that's what fixed it on my pack, neat

still mantle
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10kth message perceive

jolly raven
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Whar

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oh it's a granny reference

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LMAO

opal cairn
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i just made an inside joke after she said it

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she gets it though

jolly raven
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it's ok, you weren't being a bitch about it boiled

jolly raven
opal cairn
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there is actually what are often referred to as "chests" (theyre actually coffins.. surprisingly..) in the "spider cellar"

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which is often referred to as a sewer because people think dirty water in an underground section of a building = sewer

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the abandoned part is really specific and in park

trim breach
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it was brought up by several other people before

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it was more just a matter of "a few months have passed and people still feel the same about it, so maybe i should change my own perspective"

jolly raven
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I suppose

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i did try holding back from commenting on it over and over cuz that'd be plain annoying and didn't wanna be super insistent with it, I only brought it back up cuz it was relevant in a convo we were having here

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hope you're having a good day today stan

trim breach
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i went through a general slump of feeling kinda bad

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and i got sick earlier this month

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but about the last week or so i've been having a pretty positive outlook day-to-day

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and i've been doing some fun stuff with friends

jolly raven
ruby dagger
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@trim breach Would you mind looking into this?

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Your mod was one of the mods we updated, and now our game is consistently crashing for some reason

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The other mod that was updated is Colorful Enemy Variety, but we have no idea how it would be the culprit of our crashes

trim breach
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can you give me some more information?

ruby dagger
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Oh bruh, wrong thread
I meant to put this in Mask Fixes

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Uh

trim breach
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how is it crashing? what are you doing when it's crashing? have you tried downgrading from 1.15.0 to 1.14.7 to see if it helps? have you disabled the AutoCollect setting to see if it helps?

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etc...

ruby dagger
ruby dagger
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I cannot go past one day without it doing so

trim breach
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im doubtful the mask fixes update would be causing that

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let me double check something

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this is the only change i made in v1.5.2

ruby dagger
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We're going to downgrade and see if that changes anything

trim breach
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i added an isPlayerDead check before setting the biohazardDamage boolean on the HUD animator to true

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since it seemed like there were some rare circumstances where the visor's blood spillage animation would play after the player had already died, causing it to get stuck forever on the spectate screen

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since it checks that MaskedPlayerEnemy.inAnimationWithPlayer isn't null before checking if MaskedPlayer.inAnimationWithPlayer == GameNetworkManager.Instance.localPlayerController, GameNetworkManager.Instance.localPlayerController can't be null, so there's no way that is causing errors

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even if that was causing an error, i would anticipate it would just throw an exception, not crash completely

trim breach
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usually when the game completely hangs with no feedback, that means an infinite loop

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if the game closes by itself with no error in the logs, that usually means a stack overflow

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(at least in my experience)

ruby dagger
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It froze again, but managed to free itself

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Right after that a forest keeper was already locked onto me, even during their intro sequence (I was in Adamance's canyon, and the forest keeper was above me, mind you)

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Might have something to do with them, I have no clue. I guess it isn't MaskFixes after all

trim breach
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are you using forest giant motionsense

ruby dagger
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No

trim breach
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i saw recently someone said it locks up the game when you get spotted by a forest giant

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i forget where

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maybe the sbt thread

ruby dagger
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I have however using ButteRyBalance's modifications of forest keepers

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That + Random Enemies Size and Enemy Skin Registry

trim breach
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butteryfixes also includes the stealth decay fix

ruby dagger
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Yeah, I'll see what we can do abt them

trim breach
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though it is still configurable anyway (in case you would rather use fairgiants, or just dont want this change in general)

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so you could try turning that off too if you are still having trouble with giants

ruby dagger
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I wonder if Zeek intentionally kept the bug in to keep forest keepers hellish to play against... People have been complaining about it since v45, so he must have at least some knowledge about it

trim breach
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there is a line of code in there that is objectively a bug

slate venture
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only decays if the giant is chasing a player

trim breach
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it causes forest giants to infinitely stack detection (meaning they can have 1800% detection, or -600% detection, when it's supposed to be locked between 0% and 100%)

ruby dagger
trim breach
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he made the same mistake with the kidnapper fox's AI back in v55, it was reported as a bug, and he fixed it for the kidnapper fox

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that is 100% a bug

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whether or not forest giants are intended to have decay when they aren't seeing a player is less conclusive

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personally i think it's a mistake, but it is a lot harder to argue it is objectively wrong (it depends on how you interpret zeekerss' code vs. his intent)

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hence the toggle

trim breach
# trim breach hence the toggle

(also because if you stack fairgiants with my fix, the effect will apply twice and forest keepers will be "double stupid")

meager estuary
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You are forgiven for your crimes against Plushie Pajama Man

trim breach
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i only increased the plush from 0.15s to 0.2s

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so that it audibly decompressed before you could squeak it again (like a squeaky toy would work)

meager estuary
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idc

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It was noticeable and made me genuinely sad

summer falcon
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Hi Buttery, any clue on why, even when all your toggles in settings are set to disabled/vanilla, your mod prevents this one from working?
https://thunderstore.io/c/lethal-company/p/DrinkableWater/DropShipDeliveryCapModifier/

with just that mod installed, i can buy "lockpicker 999" and it asks me to confirm buying 999
with butteryfixes also installed, i try to buy 999, and it changes to confirming im buying 12.

01995bfb-300b-7ab2-caff-ca934b944ba1

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im guessing its just breaking their transpiler, but i didnt check the code in detail so i dont know whats breaking exactly.

trim breach
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and specifically only overwrites the limit if it is 10

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because mine increases it to 12 theirs skips over it and doesnt change anything

trim breach
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but order of execution is what matters here

summer falcon
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ah, i will let them know, thanks

trim breach
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well, i could also adjust the priority of my transpiler

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or just add auto-compat

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it's something either of us could fix

summer falcon
# trim breach it's something either of us could fix

well, i linked them to my initial message here, and i beleive they are in the discord as "Drinkable", but i didnt want to ping them as i was talking to them on their github, just thought id inquire for them about why it may not be working when your mod is installed 🙂

trim breach
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well, if you're not sure, i'll just fix it on my end

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i already have a compatibility check for general improvements since GI also changes the buy limit

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i can just add this to the same branch

summer falcon
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thanks, that will be great!

trim breach
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nobody has reported any other issues with 1.15.0 and i havent played since dropping the update

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so im not aware of anything else that needs to be done

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i can probably just push 1.15.1 in a few minutes to address this problem

slate venture
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I had no problems

slate venture
trim breach
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GI needs to fix this

slate venture
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If I enable keys are scrap, they will be displayed as a scrap symbol instead of the key symbol on the radar

livid plover
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Take it to GI thread

slate venture
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Teleport thing is GI ik

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I already did this

livid plover
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Yea I didnt get notif for gi thread

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Ur good

trim breach
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vanilla checks if:

  1. the freshly spawned item is scrap
  • if it is, it spawns a scrap radar icon
  1. if it's not, then it checks if it's key
  • if it is, it spawns a key radar icon
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when keys are scrap they satisfy the first case so it never checks if the item is a key

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i could try to tweak it and force a key icon

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but then there's another problem with scrap keys, where you can't put them into a belt bag anymore (since belt bags aren't allowed to contain scrap)

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ultimately im kind of okay with the scrap key setting being kind of weird because it changes so many interactions with keys

trim breach
slate venture
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If a player picks up a key, will the (vanilla) game check if it's a key? Because before I asked that, I first opened the vanilla game and tested if the vanilla game had a key icon.

trim breach
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and only happens once

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if the key spawns, and keys are marked as scrap, it'll show the scrap icon

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if the key spawns, and keys aren't marked as scrap (as in vanilla), it'll show the key icon

slate venture
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thx for the explanation

trim breach
slate venture
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its not a big problem

trim breach
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just in case i decide to do anything else with 1.15.2

trim breach
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i think i might want to try something in the next update

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the sapsucker and its eggs have a bunch of bugs tied to orbit phase + an unused testing mode

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which occur because clients remain "in orbit" up until the ship doors open, while the host ends orbit phase as soon as the lever is pulled

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since the host can spawn the sapsucker and its nest while clients are still in orbit phase, those clients occasionally get buggy sapsucker/egg behavior

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which causes eggs to hatch but not scream, sapsuckers fail to damage clients, etc.

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i patched this problem completely for sapsuckers but doing it for eggs is more complicated and requires a transpiler to reverse

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and ive been a bit lazy and havent written one yet

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but i was wondering... maybe it would be better to just fix the core of the issue? and make it so all clients end orbit phase as soon as the lever is pulled

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ideally it shouldnt cause any problems, because then all players on the server are experiencing the same consistent behavior, but ive always wondered if zeekerss had a reason for leaving the flag unchanged

subtle compass
trim breach
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so anyways tldr im gonna add an experimental config setting for that in the next version and i think it would be nice to test if it works ok

thorn breach
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Isn't it unchanged because the he'd need to explicitly write a clientrpc for it?

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Iirc after pulling the lever is a bunch of host only code for quite a bit

trim breach
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you might be right, but the lever pull animation plays for all clients

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so it would be easy to estimate when clients should turn it off, at least

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as long as any RPC fires after the lever is pulled before enemies start spawning, it would be sufficient to dodge these sapsucker bugs

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right now i dont think anything else depends on that flag

thorn breach
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Yeah u could patch prefix the client rpc that generates the dungeon, I think that's the earliest without doing your own networking

trim breach
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so using the animation seems unideal

thorn breach
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Yep

winter widget
thorn breach
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My thing would also have the problem of a company moon without an interior not running that prefix code (although there's only one modded moon that really fits that criteria)

thorn breach
trim breach
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afaik it just never got fixed

thorn breach
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Yeah the transpilee or patches on the lever are a bit cooked

winter widget
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Maybe it happens due to different reasons but I'm quite sure it can happen in vanilla

thorn breach
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Like it works but not in terms of the intractable toggle

trim breach
winter widget
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Pulling the lever without landing the ship

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like playing the whole animation

trim breach
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well i mean

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id be curious to know how to replicate that in vanilla

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i know LLL at least makes it more common because it lets you pull the lever while the ship is being routed, which vanilla does not allow

trim breach
winter widget
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iirc if you start pulling the lever while someone is routing to another moon on the terminal it happens

trim breach
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but it is one reason just the animation wouldnt be reliable

trim breach
winter widget
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it has pretty tight timing you have to start the animation before they confirm the route but they need to confirm before you actually move the lever

subtle compass
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would patching this be plausible?

trim breach
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im not at my computer right this second but if theres a clientrpc called in startgameserverrpc

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that would probably be the sauce

thorn breach
thorn breach
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Yep I'm right

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You need to go deeper

thorn breach
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A few more functions you'll find the first clientrpc is the one for generating the interior

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It might force you to wait 1 second or smthn though I don't remmeber

trim breach
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looks like i could just use ResetPlayersLoadedValueClientRpc when landingShip == true

thorn breach
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Oh was there something like that? That could be useful

trim breach
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public void StartGame()
{
    if (!base.IsServer)
    {
        return;
    }
    if (this.inShipPhase)
    {
        if (!GameNetworkManager.Instance.gameHasStarted)
        {
            GameNetworkManager.Instance.LeaveLobbyAtGameStart();
            GameNetworkManager.Instance.gameHasStarted = true;
        }
        this.inShipPhase = false;
        this.fullyLoadedPlayers.Clear();
        this.ResetPlayersLoadedValueClientRpc(true);
        Object.FindObjectOfType<StartMatchLever>().triggerScript.disabledHoverTip = "[Wait for ship to land]";
        Object.FindObjectOfType<StartMatchLever>().triggerScript.interactable = false;
        this.currentPlanetAnimator.SetTrigger("LandOnPlanet");
trim breach
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[ClientRpc]
private void ResetPlayersLoadedValueClientRpc(bool landingShip = false)
{
    if (base.IsServer)
    {
        return;
    }
    this.fullyLoadedPlayers.Clear();
    if (landingShip)
    {
        if (this.currentPlanetAnimator != null)
        {
            this.currentPlanetAnimator.SetTrigger("LandOnPlanet");
        }
        Object.FindObjectOfType<StartMatchLever>().triggerScript.interactable = false;
        Object.FindObjectOfType<StartMatchLever>().triggerScript.disabledHoverTip = "[Wait for ship to land]";
    }
}
jolly raven
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iirc I brought this up a while back w sapsuckers on my moon but the stuff you added fixed the nasty logspam

trim breach
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these two functions basically do the exact same thing for host/clients except clients dont set inShipPhase like the host does

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so if it makes sense to put it anywhere

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looks like it'd be here

trim breach
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like i said i definitely patched the sapsuckers

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if (StartOfRound.Instance.inShipPhase)
{
    Debug.Log("Giant kiwi has detected the game is in test mode.");
    if (this.birdNest == null)
    {
        this.birdNest = Object.FindObjectOfType<EnemyAINestSpawnObject>().gameObject;
        this.agent.enabled = false;
        base.transform.position = this.birdNest.transform.position;
        base.transform.rotation = this.birdNest.transform.rotation;
        this.agent.enabled = true;
    }
}
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this is all that happens with the sapsucker's test mode

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because birdNest isn't null during Update(), it never does this stuff later:

if (this.birdNest == null)
{
    if (!base.IsServer)
    {
        EnemyAINestSpawnObject[] array = Object.FindObjectsByType<EnemyAINestSpawnObject>(FindObjectsSortMode.None);
        for (int i = 0; i < array.Length; i++)
        {
            if (array[i].enemyType == this.enemyType)
            {
                this.birdNest = array[i].gameObject;
                this.birdNestAmbience = array[i].GetComponent<AudioSource>();
                return;
            }
        }
    }
    return;
}
trim breach
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so Update() runs into issues later with birdNestAmbience being null and it spams exceptions + short circuits the code (which ultimately prevents the sapsucker from damaging players too)

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anyways this is really easy to fix because all i have to do is postfix Start() and if birdNest isn't null and !IsServer i just set it back to null so Update() runs properly

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lol

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eggs do something similar in Start():

if (StartOfRound.Instance.inShipPhase)
{
    this.takenIntoOrbit = true;
    this.currentAnimation = 4;
}
trim breach
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i'd have to transpile some additional condition in here to make this work as it's supposed to

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or, ideally, i could just fix it by making clients turn off inShipPhase before enemies start spawning

trim breach
ruby dagger
opal cairn
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Black Bird From The Game Deadly Workspace: Avoid Him.

ruby dagger
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Do giant sapsuckers have the pass? Please debate

meager estuary
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idk if this is more of a BYB thing, but I would consider it an issue more than a matter for taste. Apparently the Zap Gun does not fully immobilize Maneaters when zapping them, and I think it should. Maneaters would be an actual use for it yet they (seemingly arbitrarily) resist bringing stunned

low jewel
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maneaters seem to be specifically designed not to be fought, with their damage resistance and apparent zap gun resistance

opal cairn
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its kind of fucking stupid it doesnt let you counter maneaters when in vanilla its one of the most restricting monsters to deal with

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and it barely has use as is

jolly raven
opal cairn
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saying extension ladders are the worst vanilla tool is crazy

jolly raven
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give me a single use case for them that isn't accessing offense fire without the jump

opal cairn
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adamance

jolly raven
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ooh that like jump thing y'all do right right

opal cairn
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also funny enough using an extension ladder to get to main faster on offense is a better idea

jolly raven
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still tho i'd say it's fairly limited

opal cairn
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main is faster delivery anyways

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mineshaft kinda ruins it though..

opal cairn
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tree jump requires setting up scrap to be able to properly grab it

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with a ladder you dont need to do all that

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and its good for people who dont know how to do tree jump

meager estuary
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How have you not brought up Titan ladder strat

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That’s the definitive one and completely changes how the moon plays

opal cairn
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im not gonna lie my brain died on it

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i was thinking "doesnt a snow moon have a thing???"

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i am dumb

jolly raven
jolly raven
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i wouldn't say it completely changes the moon tho

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lol

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it just puts scrap slightly closer

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you can still drop shit on the lights side

opal cairn
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it also makes you do less movement shit

meager estuary
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Skipping the entire stair case is a bit more than “slightly” imo

opal cairn
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which can be very important

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time is the most important thing in lethal

meager estuary
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Dropping a ton of items directly onto the snow from main saves you from taking the 20 second trek up the stairs

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If saving possibly minutes is slight to you then I guess we agree to disagree

jolly raven
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it's not a 20 second trek lol

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again I don't think the difference is that huge but I get your point

opal cairn
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you underestimate it

meager estuary
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Purple how long do think climbing to main on Titan takes

opal cairn
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about 20 seconds but no one is doing the full climb back up, ive never seen anyone not think about dropping things down from main

jolly raven
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im talking like, below the lights

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that's like tops 10 seconds i don't think it's 20

meager estuary
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Ah

opal cairn
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just to say if you do it that way

jolly raven
opal cairn
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its more efficient to jump onto the railing of the stairs down and then drop items down again from there

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instead of jumping down to ship

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and going back up the stairs

meager estuary
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I will say, monsters tend to camp that platform below the light, dropping items right into the snow gives you one less thing to worry about

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In addition to time save

jolly raven
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tru ye

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tho I tend to bait dogs in order to get around that

opal cairn
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does he not know the clown horn strat

jolly raven
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I hop down onto one of the lights and make nosie and then once they're on the stair I jump down to the bottom to grab the stuff

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it's not optimal I just think it's fun lol

opal cairn
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ok he does

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no id say thats optimal

meager estuary
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It is a good way to clear it up

opal cairn
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its a really good tech

jolly raven
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oh lol

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ye it's fun asf

meager estuary
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Even if you disregard Titan strat, Ladder still has a lot more going for it than Zap Gun imo

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Even if you have a teammate who is cracked at Zap Gun, you now have 2 players spending time killing monsters instead of looting, and for 400 credits the battery is not very good. I would personally not call it totally useless, but it is easily the worst shop item imo

jolly raven
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oh no yeah i think both are ass

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or rather pretty situational

meager estuary
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The people who think the highest of Zap Gun are HQ players funny enough, because there is a glitch where a player being zapped by one is immune to death pits, so in the Factory belt room you can go down there with a Jetpack to get items that spawned down there

trim breach
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because they are completely prevented from lunging when they are stunned

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and they are only able to kill players during lunge

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definitely not something im going to change here because as far as i can tell this isn't a bug

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i could make it freeze them in place in butterybalance, though, i suppose

trim breach
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extension ladders are very niche but in those niches they can be nice

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offense and titan are the best known uses for it, but it's good on adamance

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used to be good on dine like you said (and still is good on dine if you use a mod to revert the fire exit, but that's neither here nor there)

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purple also loves using it on flooded artifice

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the zap gun is more or less totally worthless though

trim breach
#

400 credits for a 16lb "rechargable stun" that only lasts 22s at maximum

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and on top of that, you have to play a difficult minigame to upkeep the stun, and you are completely unable to use weapons in the process

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i do like that it promotes teamwork (one guy stuns a bracken/thumper/butler/whatever and everyone else shovels it)

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but in that regard it is kind of outclassed by the shotgun which can just insta most of those enemies

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with one person

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and it's a question of "is playing the stun minigame harder than just kiting the thing"

trim breach
ruby dagger
trim breach
#

in many cases though, if you want to be "the stun master", i think you are much better off taking a belt bag and filling it with stun grenades

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belt bags are 16lbs (just like a stun gun) and for the price of 1 stun gun you can buy a belt bag and 11 stun grenades

opal cairn
trim breach
#

and then you still have 4 other slots for other tools

opal cairn
#

but i was hoping you moved on

ruby dagger
#

You just

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made it apparent though

trim breach
#

so zap gun really loses its niche against everything that isn't extremely stun grenade resistant

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a stun grenade wont give you enough time to kill a bracken, or enough time to kill a sapsucker, etc. so zap gun "may be worth it" in those cases still

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but i still think it's just got too many drawbacks for a $400 item

opal cairn
#

just to say another problem

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the forumla used for how hard the zap guns beam is to maintain is extremely overtuned, to the point that even just x1 on what determines this difficulty can be too much

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it works like
every monster has a "stun game multiplier", and the higher it is, the harder the beam is to maintain on them as youre using the zap gun

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i dont know the exact mathematics for how much each decimal makes it harder

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but i do know its really high scaling

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try zapping a barber for 11 seconds
vs zapping a jester for 11 seconds

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then realize the barbers game multiplier is x0.83
the jesters is x1

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and that may not sound like a big difference

#

but the jester will take much longer to get the 11 seconds stun on

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trust me

trim breach
#

well it doesn't "take much longer" because it's the same amount of time

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it is just harder to manage

opal cairn
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thats what i mean

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it will take you longer to be able to do 11 seconds on a jester

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just as an example

trim breach
#

also i dont think barbers are 0.83x because i think all of the enemies have only a single decimal difficulty multiplier

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they might be listed on 1a3's site

trim breach
opal cairn
#

i see

trim breach
#

barbers are actually 0.7x

opal cairn
#

oh lol

trim breach
#

jesters 1.1x

opal cairn
#

wtf

trim breach
#

the value you want is "stun difficulty multiplier"

opal cairn
#

it still is a difference that doesnt sound very high

#

but it is when you actually practice it

#

and for reference
unless youre a batshit insane person, you are not sensibly using zap gun on sapsucker to where someone can kill it

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the sapsuckers multiplier is 1.6, the highest in vanilla

ruby jay
#

I think the zap gun could get it’s price cut in half

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And then it would be somewhat well balanced, I guess

thorn breach
#

I dont think the zap guns balancing lies in reducing or increasing its price

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You still wouldn't buy it unless it was first day and it's like 0 ig

jolly raven
#

also yeah i agree it's really bad lol

jolly raven
#

idk what mod i have that sets it to 200

opal cairn
#

the focus wasnt even lethal company it just suddenly turned into that for the last 8 minutes

jolly raven
#

so locked in you dream about the game

opal cairn
#

i actually barely have surprisingly

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this is the 3rd time

ruby dagger
#

They ramp up speed quick

jolly raven
#

for someone else to run away prolly

trim breach
#

usually it's done with a radar booster and someone looping the jester

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but it's possible (and honestly probably much safer) to do with stun grenades

jolly raven
#

ye but it's easier to do when the jester's running at ya

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I know that it's not the best way and that the zap is outclassed lol

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I'm just entertaining the idea of certain use cases

trim breach
#

with the lock on time of the zap gun im not convinced that is the case

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the jester has to be close enough for the gun to lock on but slow enough that you aren't devoured before it actually starts beaming it

ruby jay
trim breach
#

a price buff (and battery buff) would go a long way

#

but it really suffers from use case issues

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not just stats

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SBT adding more functions to the zap gun is what actually helps it there

meager estuary
#

Yeah SBT is the mod that saves the Zap Gun imo, in vanilla it could be the same price as a Stun Grenade and still arguably be worse

trim breach
#

i think ill push 1.15.2 with the key fix and experimental orbit fix today

#

anybody been running into trouble with the inventory thing?

subtle compass
#

nothin i can report regarding the inventory collection

opal cairn
#

it works great

#

0 issues afaik

radiant nymph
trim breach
#

eventually i will probably remove the config setting for it if it can be confirmed it doesn't cause issues

#

but idk

#

maybe i will just leave it

jolly raven
slate venture
#

Keys will display the key icon on the radar if you set keys are scrap to true.

#

Experimental Orbit is about eggs, sappeckers, and when the game calls the client when it's in orbit or not.

trim breach
#

lol sorry i totally forgot i was gonna do that

#

i need to test the key change real quick

#

i meant to do it earlier and then got caught up and never came back

#

after that i will push

opal cairn
#

trolled!

trim breach
livid plover
#

what all does this mod soft depend on

#

i got a cyclic dependency error after the latest coderebirth update and it did mention this mod here

#

cr is already handling it but they said i should ask if this mod has any soft dependencies it doesnt really need

#

in order to prevent cyclic dependency errors in the future

#

error for reference

trim breach
#

i believe the only mod here i have marked as a soft dependency is general improvements

#

because i fix a lot of the same bugs and disable my patches if GI is installed

trim breach
#

honestly looking at all of these mods

#

they all have like a dozen dependencies

#

and i can't even tell how it would be causing a cyclic dependency

thorn breach
#

BF -> GI -> CR -> MSU -> BCR -> SSS -> BF

#

I didnt need to soft depend on MSU for the timing of my code execution so I just got rid of it from the bepinplugin part

trim breach
#

SSS doesn't depend on BF though

#

unless I misunderstand

#

what you mean

thorn breach
#

I was fairly sure it soft depended on BF

#

I'll check

#

Oh huh

#

You are right

#

It has one for GI, so it would still happen

#

But idk why BF is mentioned in this lol

trim breach
#

maybe because GI is causing the loop, it just mentions any mod that depends on GI

#

idk

ruby dagger
#

Hold on, is this whole orbit thing the reason why sapsucker eggs are notoriously hard to bring to the ship?

jolly raven
#

no I think they're just like that

livid plover
#

The sapsucker and its eggs have a test mode that is activated when theyre spawned before the ship lands

#

For the host this is fine cus theyre marked as landed as soon as the lever is pulled

#

But clients get the mark after the doors open, which is after the sapsucker is spawned typically

#

So clients would be in test mode while host is not

ruby dagger
#

Zeekerss, bruh

trim breach
meager estuary
#

Something for BYB could be that the eggs have a dynamic timer to hatch based on the nest’s distance from the ship. This could open up the Sapsucker to spawn on different moons

#

That way it is always challenging but not straight up impossible depending on the spot

opal cairn
#

@trim breach it seems like the recent butteryfixes update made items get collected when theyre just on the deck

#

im not sure if this was intentional

trim breach
#

i didnt change anything regarding item collection in 1.15.2

#

and im not sure this would be the case even with the AutoCollect setting

#

the AutoCollect setting should only collect the items in your inventory during the normal circumstances where the item in your hand would already be collected

#

it shouldnt be changing any collection criteria

#

do you have a specific set of steps that cause items to be collected with BF that does not collect items in vanilla?

#

there's a bunch of crossed wires with the collection logic so having reproduction steps would help

opal cairn
#

no specific steps

#

just any moon

#

but i guess its not BF

slate venture
#

maybe reverbtriggersfix experimental on?

opal cairn
opal cairn
#

@trim breach "End orbit early" is broken completely

#

its causing days to not properly pass by often

trim breach
#

turning the setting off fixes it?

opal cairn
#

well

#

i spoke like 5 seconds too early

#

my friend just found it isnt that

trim breach
#

because you have this error in your logs, crashing TimeOfDay.OnDayChanged:

InvalidOperationException: Sum cannot be 0 or negative
  at MrovLib.WeightHandler`1[T].get_Sum () [0x00049] in ./WeightHandler.cs:131 
  at MrovLib.WeightHandler`1[T].RandomIndex () [0x00006] in ./WeightHandler.cs:151 
  at MrovLib.WeightHandler`1[T].Random () [0x00000] in ./WeightHandler.cs:157 
  at WeatherRegistry.Algorithms.WeatherRegistryWeatherSelection.SelectWeathers (System.Int32 connectedPlayersOnServer, StartOfRound startOfRound) [0x0017e] in ./Algorithms/RegistryAlgorithm.cs:67 
  at WeatherRegistry.Patches.SetPlanetsWeatherPatch.GameMethodPatch (System.Int32 connectedPlayersOnServer, StartOfRound __instance) [0x00180] in ./Patches/SetPlanetsWeather.cs:61 
  at (wrapper dynamic-method) StartOfRound.DMD<StartOfRound::SetPlanetsWeather>(StartOfRound,int)
  at (wrapper dynamic-method) TimeOfDay.DMD<TimeOfDay::OnDayChanged>(TimeOfDay)
  at (wrapper dynamic-method) StartOfRound.DMD<StartOfRound::PassTimeToNextDay>(StartOfRound,int)
  at (wrapper dynamic-method) StartOfRound+<EndOfGame>d__285.DMD<StartOfRound+<EndOfGame>d__285::MoveNext>(StartOfRound/<EndOfGame>d__285)
  at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <e27997765c1848b09d8073e5d642717a>:IL_0026 
opal cairn
#

oh

#

this is wesleys fault then

#

or well

#

maybe not

#

@thorn breach is this your doing still as i mentioned in dms

#

i would say its wesleys fault but i dont have his weathers in the other mod pack this was happening

radiant nymph
#

You should prolly still let Wesley know about that error though

opal cairn
#

i dont think this is mrov either cause

#

this wouldve happened weeks ago

radiant nymph
#

That being said this might explain our issue on Roart the other day

opal cairn
#

if it was

radiant nymph
#

round ended for me but not clients

#

like it ended and the game saved

#

but the moon didn't unload for them

opal cairn
#

@weary ice hi

radiant nymph
#

I may just roll back Buttery Fixes to the previous version if this is the case

#

Cus I do need the Sapsucker fix

opal cairn
#

well i dont think it is this now

#

unfortunately i just pushed mod pack updates also so

#

internet misinfo spreading

#

yay!!!!

radiant nymph
#

Well iirc the new update adds more experimental stuff

#

so it could still be this

#

When it happened to me

#

I had no errors on my end and clients only had errors relating to TerminalAccessibleObject

#

So yeah I'll prolly roll ButteryFixes back to 1.15.1 for tomorrow

#

@trim breach Curious what you changed with 1.15.2 compared to the previous fixes for the Sapsucker tbh

trim breach
radiant nymph
trim breach
#

the EndOrbitEarly setting only fixes the eggs insta-hatch glitch

radiant nymph
#

Ah

trim breach
#

i already fixed the sapsucker in 1.14.3

radiant nymph
#

It will be good to know why it causes this though, I know that when we played on Roart I got really bad lag one round so I left, the game ended and saved and everything for me

trim breach
radiant nymph
#

but clients still saw the moon loaded

trim breach
#

the only thing EndOrbitEarly does is tell clients to end ship phase as soon as the lever is pulled

radiant nymph
#

Idk, like I said I had no errors in my host log and clients had errors relating to the terminal unless the Terminal erroring broke it

#

this was the only error they had

trim breach
#

if you are only getting errors while clients have that setting enabled, and clients disabling that setting verifiably causes no more issues to occur, it would be helpful

trim breach
# radiant nymph
private void Update()
{
    if (!GameNetworkManager.Instance.localPlayerController.isInHangarShipRoom && !StartOfRound.Instance.mapScreen.overrideRadarCameraOnAlways)
    {
        return;
    }
    if (Vector3.Distance(StartOfRound.Instance.mapScreen.mapCamera.transform.position, this.mapRadarObject.transform.position) < 8f)
    {
        this.mapRadarObject.transform.localScale = Vector3.Lerp(this.mapRadarObject.transform.localScale, new Vector3(1.8f, 1.8f, 1.8f), Time.deltaTime * 10f);
        return;
    }
    this.mapRadarObject.transform.localScale = Vector3.Lerp(this.mapRadarObject.transform.localScale, new Vector3(1f, 1f, 1f), Time.deltaTime * 10f);
}
radiant nymph
#

but they did say it kept spamming after going into orbit when the moon didn't unload which normally that should fix it

trim breach
#

TerminalAccessibleObject is the script used for hazards (turrets/landmines/spike traps) so they can be toggled via terminal

radiant nymph
#

going into orbit usually stops that error from spamming on clients

#

Yeah I am very confused

trim breach
#

anyways

trim breach
radiant nymph
#

Got ya

trim breach
#

im like 99.9999999% confident you and purple are experiencing bugs with other mods

radiant nymph
#

It could be smth with DawnLib possibly idk

trim breach
#

i am very doubtful EndOrbitEarly would make any difference here, but if you are verifiably encountering bugs with it enabled, i would like to know (so I can either remove it, or at least make it no longer enabled-by-default)

thorn breach
#

But WR errored

#

So pretty sure it's a WR issue

#

I dont get why your log never says whether smthn is an error or not

#

Makes it annoying to search

radiant nymph
#

Yeah in the case it happened to me idk what happened

#

let me share my log and a client log

#

client

#

Nothing except the terminal freaked out

#

That's why I said I thought it was the new option in Buttery Fixes

thorn breach
#

Do you have someone adding in a new "variant" or whatever of the baboon hawk?

radiant nymph
#

Idk what Wesley's Enemies adds tbh

thorn breach
#

ESR skins should be fine

radiant nymph
#

I had bad lag that round though so I had to leave

thorn breach
#

The problem is that someone's adding in a baboon hawk enemy but not properly registering them into the network lisf

#

So it'll cause desyncs

radiant nymph
#

then the moon never unloaded on clients

thorn breach
#

That's the first problem I've noticed anyway

radiant nymph
#

fun

#

The Stormy Weather error that day was cus Wesley accidentally broke it with his Weather mod, but that errored on game boot which would have just prevented stormy weather from rolling most likely

#

At least we never got Stormy to roll

#

lol

thorn breach
#

20k errors on client log no ty

#

Immediate errors with AN

radiant nymph
#

Idk why AN errors sometimes it's never consistent

#

Idek if AN is necessary anymore half of it doesn't seem to work anyways

trim breach
#

nothing that additionalnetworking fixes has been fixed in vanilla

radiant nymph
#

That's true, but the item state stuff never works

trim breach
#

ive never had any issues with it outside of this

  • Sync noise status for AnimatedItems ( Owner will sync the status of the AudioSource )
    feature not working
radiant nymph
#

like the fix for the boombox and toy robot

#

they always desync

#

Ye

trim breach
#

the boombox fix works fine for us

radiant nymph
#

Ah maybe he fixed that with the Experimental update

#

but the toy robot and stuff still don't sync

trim breach
#

we dont use experimental

#

are you sure you dont have some other mod desyncing the boombox?

radiant nymph
#

Dunno then I've had it not work in the past and nothing touches the boombox

#

I'm certain

trim breach
radiant nymph
#

unless TME fucks with it

trim breach
#

i dont know if it has ever worked

#

thanks for the reply bug discord

livid plover
#

is the AN username sync still needed even if mods like fixplayername are installed

versed sapphire
#

if only there were logs to show you what they were 🙃

slate venture
radiant nymph
slate venture
#

Here its working now.

opal cairn
#

@versed sapphire @thorn breach the reason my log "isnt normal" is because i disabled the bepinex log displaying all messages besides fatal, error, and warning
but the keyword here is displaying, those messages still generate, according to buttery, idk how to see them because im not versed with this stuff
and the reason i did this in the first place is it slightly improves performance with loading the game

opal cairn
#

by default, WR has weights set up for wesleys weathers, and all vanilla weathers besides dust clouds
but you said i would need multiple with 0 weight

versed sapphire
#

oh jesus

versed sapphire
trim breach
#

well

#

when zeekerss announced the possibility of a lethal company patch yesterday i was ecstatic

#

but then the monkey paw curled and a unity update changed everything

thorn breach
#

This patch is so fucking funny

#

But we were forced to have a Unity update

#

Out of zeekerss hands

trim breach
#

yeah

#

i was checking the changelog on 1a3's site

#

and there's so much bullshit

thorn breach
#

It's hilarious

trim breach
#

that just appears to be automatic compilation changes from unity networking

thorn breach
#

The dine changes??? Funny af

trim breach
#

they sound kinda funny

thorn breach
#

Totally unplayable without more time in the day but funny

trim breach
#

i think zeekerss was right when he said "if you hated dine before you're gonna hate it even more now"

thorn breach
#

I love it even more

jolly raven
jolly raven
thorn breach
#

Idk what a gopher is

trim breach
#

he dropped some hints yesterday in the patreon channel and that + the posts on patreon about "adding new scrap to a specific moon"

#

i guessed right that he was adding organ scraps i guess

thorn breach
#

Also looting like 200 items is unrealistic no matter how much manpower and tools you got tbh but yeah lol

jolly raven
thorn breach
#

Ah

trim breach
#

what i did not expect was "over 200 items spawn worth almost nothing"

thorn breach
#

Yeah I reckon u could transport about 100 of em with a group of 4 assuming the fire exit and main are far

trim breach
#

anyways i'll need to give it a try before i could make any serious decisions about it but i imagine dine is going to play even worse now

#

and that is kind of unfortunate

thorn breach
#

There were some scannode changes too that are nice

trim breach
#

but im glad it has something super unique about it, rather than just being "rend but terrible"

thorn breach
#

And a new item script

#

Yep

jolly raven
thorn breach
#

Yeah

jolly raven
#

which is fucking awesome

trim breach
#

yall im not sure what to do about the scrap spawns

thorn breach
#

I really like the idea of how dine works rn tbh 😭

trim breach
#

in v70 zeekerss did this

thorn breach
#

I just wish the moon had more time in it

trim breach
#

so im assuming he intended to revert these changes

trim breach
#

but he left in the code that adds 30 spawn weight to gift boxes... which im nearly certain was intended to boost the spawn rate of zed dog (since he added it in the exact same patch as the above screenshot)

jolly raven
#

tbf the corpses could be there constantly for halloween and then they could be less frequent

thorn breach
#

Wasnt the gift boxes stuff meant for the anniversary?

jolly raven
#

after the next update

trim breach
jolly raven
#

kind of like interior fog and all those halloween features

thorn breach
#

Oh hmm

trim breach
#

and then removed it after v69 removed the jolly stuff

#

and then added it back when v70 buffed the zed dog rates (except i think he forgot to change the item ID)

#

now that the zed dog event is over i should probably remove my patch that redirects the gift box adjustment to zed dogs

#

but im not sure if he intends for it to be there in the first place

#

i guess im just gonna have to ask

winter widget
trim breach
#

maybe he is just busy right now

#

worst case i guess i will just default to vanilla's behavior

#

and leave the boosted gift boxes

#

my personal interpretation is that he meant to boost zed dog's spawn rates with that change

#

and that he would have reverted it in today's update

#

but without being able to say for certain i guess i just wont mess with it

#

nvm he just told me it was an accident

#

so it will probably get removed in the next version

#

and in the meantime i can just patch it out

meager estuary
# trim breach yall im not sure what to do about the scrap spawns

I think the scrap could be good, basically a secret meta moon if your team is cracked at the game. HQ players like Bread are optimistic and I will be watching with much interest. Reportedly Dine now averages ~2600 credits which theoretically puts it above Artifice.

I think the real issue with Dine has always been the insane monster spawns, especially after v60. It could be 200 perfume bottles and a lot of players would probably still rather stick to Titan and Artifice to avoid 8am Giants

#

I think with BYB the new Dine could go crazy, though granted the skill level of the average crew is likely not up to par. It’s not like anyone (serious) was going to Dine anyway

winter widget
# meager estuary I think the scrap could be good, basically a secret meta moon if your team is cr...

Personally I dont see it being better than art in the long run, you need to get at least 77% of the items back (170+) every day for it to be worth it over old art and in my best attempt so far with a really good crew of high quota players we managed to get 162 items back by jumping the cruiser that was parked right outside fire at 11:50pm
There could deff be some optimizations but i'd say that would put you just barely above 200 items in the best case scenario, which is just not sustainable for a long run where you want consistency

#

(the day just after we got an ecl mineshaft with same side exits for a 700 day :])

trim breach
#

to be clear i wasnt talking about dine

#

just the zed dog thing

#

dine is whatever to me

#

i feel like dine would feel better with half as many items worth double the value

#

it is a little goofy opening up a cupboard and finding fukken 12 items inside Lol!

subtle compass
trim breach
#

but i dont conceptually hate the changes and it's not a bug that needs fixing anyway

#

butterybalance will probably offer a "rollback scrap" option for dine

#

that uses the loot table and scrap counts i gave it in v72

trim breach
#

or you can disable both and Just Play Dine

#

anyways

#

i kind of avoided the entire modding scene yesterday

#

was doing other stuff with friends and was really dreading the process of getting back into it

#

i need to re-rip the entire game again and the last couple times i've tried i ran into really annoying issues

#

but im gonna go do that now and try to get to where i can rebuild all my asset bundles

subtle compass
trim breach
#

oh nevermind

#

guess i'll just die

subtle compass
#

nomnom said they're really busy with life as well

trim breach
#

... thankfully, im sure 2022.3.9 asset bundles probably work ok right now...

subtle compass
#

this is the error you get if you try to rip v73 files

trim breach
#

well i wont pretend i know how to fix it

#

but i believe og assetripper has support for unity 2022.3.62

#

so maybe it is as simple as redirecting to a different more up-to-date version of assetripper

#

or ripping it manually and finding some way to feed it that output instead

#

i think i broke my project when i tried to just update it to 2022.3.62 though

#

so there might be some under the hood stuff that changed

#

i got some HDRP errors and it broke a bunch of materials

subtle compass
jolly raven
trim breach
#

yeah

#

im familiar with unity updates or re-patching destroying everything

#

i never make changes like that without backups

#

it does kind of irk me that all of my mods are running 2022.3.9 asset bundles, would be nice to rebuild them so they can be paritous with the actual version of unity lethal company is running

#

but unless it causes major issues i guess i just wont bother worrying about it for now

#

im hopeful most of my mods aren't broken, in that case

#

most of the stuff i've made is clientside

#

BRB is definitely cooked because it's built with netcode patcher

#

but it sounds like there's maybe a solution to that already?

#

the only thing i need to do for butteryfixes is change the zed dog fix

jolly raven
trim breach
#

i was made aware there's a lot of weird networking bugs with vanilla now

jolly raven
#

yeah I wouldnt worry about it for now :)

trim breach
#

so i wouldnt be surprised if some other random thing changed i will eventually need to patch

jolly raven
#

for now we just enjoy the flayed corpses and max sound issues on Dine

jolly raven
trim breach
trim breach
jolly raven
#

just read that yeah

trim breach
#

but i think this is actually a case of the NfGO update causing weird changes to previously fine code

jolly raven
trim breach
#

like some assumption it used to make is no longer true in the new version, so the code doesn't run right

#

someone will probably make a mod to patch it. or zeekerss will patch it when he comes back

trim breach
trim breach
#

are you using lc max sounds fix??

#

i know that dine is kind of a mess because of all the scrap items with buzzing flies and heartbeats

#

but if lcmaxsoundsfix still works, that will definitely help

#

you can increase the number of "voices" if the mod's default isn't enough anymore

jolly raven
jolly raven
#

ye i just saw there were some people talking about that in zeeks' server and I thought i8t was really funny

radiant nymph
trim breach
#

i havent played a ton of the update either

#

kinda just fucked around on dine

#

i only found out about the bug because other people have been reporting it in zeekcord

thorn breach
#

If you accidently got like 5 notifications that I reacted with the rainbow flag on your messages, I blame discord for adding a double tap feature, I'm just trynna read the thread 😭

trim breach
#

Lol

thorn breach
thorn breach
paper garden
#

because

opal cairn
#

well, it does take performance on hardware to have a lot of available sounds

#

but it wouldnt be that big of a deal if he just did what lcmaxsoundsfix does

trim breach
opal cairn
#

EMERGENCY WEATHER ALERT
METEOR SHOWERS DE

meager estuary
meager estuary
meager estuary
trim breach
#

sorry ive been a bit slow on the uptake today

#

but i should be ready to push the butteryfixes update any second now

#

the butterybalance update will be more involved

#

because it needs more than a recompile

#

i need to finish the snowmen setting and then completely change how i handle dine

#

nvm i guess i need to fix this

subtle compass
#

what's broken with the hand?

trim breach
#

having a pocketed item with bugs crawling on it renders the bugs anyway

#

also it's so goddamn creepy eegh

#

i dont like it

subtle compass
jolly raven
#

but I will give you that, it's a very strange turn LOL

trim breach
#

it's true bugs just really fuck me up though

jolly raven
#

totally understand lol

trim breach
#

if i can just shove it in my pocket and ignore it it's not too big of a deal

jolly raven
#

they're just full on cockroaches too

#

not low poly vague bugs just fucking roaches

#

ough

trim breach
#

but i need to fix this bug so i can do that

#

i guess

#

now

trim breach
#

i can usually handle a lot of "traditional horror elements", even pretty nasty gore, but something about insects is a bridge too far for me

subtle compass
#

you could add a config in butteryfixes to turn them off perhaps?

opal cairn
#

dont tell me you dont like weevils though

subtle compass
#

i can't imagine you're alone on that

opal cairn
#

weevils are awesome

trim breach
#

probably wont add a config to butteryfixes

#

since it's not really a "fix" in any sense of the word

subtle compass
#

rename it to ButteryTweaks :)

trim breach
#

but if nobody makes a mod for it (i know there was a trypophobia mod, and a mod that gives the nutcrackers horns instead of guns, etc.) i might pick up the mantle

#

because it's preeetty bad

trim breach
#

but i can appreciate that some of them look cool... from a distance

opal cairn
trim breach
#

the nutcracker thing isnt for tropophobia but for a phobia of firearms

opal cairn
#

OH

trim breach
#

it also makes the turrets into "bass cannons"

#

it's a separate mod

#

i think debit card used it in their nutcracker dance animation

#

anyways

trim breach
#

fucking hate those guys

#

a lot of beetles are cool though

subtle compass
trim breach
#

i guess someone ought to get in touch and see if they'll update for the bugs

#

if not i could either PR or just make a separate addon

subtle compass
#

idek if it worked pre v73

trim breach
#

ohh true

subtle compass
#

i mean, it might

#

it's mostly just like, model/texture/sound replacements

opal cairn
#

replaces Circuit Beehive texture with wood or replaces the model with popcorn)
BOZOROS?!?!

trim breach
#

anyways

trim breach
#

so it really only affects 2.5% of body parts

#

but considering that dine literally spawns hundreds of them i'd be surprised if you could go a day without seeing at least one

trim breach
#

which don't appear to be as much of a problem

jolly raven
subtle compass
jolly raven
#

oh nah i was talking about a separate one

#

dis one

subtle compass
#

ahh

trim breach
#

kind of a missed opportunity for zeekerss to add a brain item and make it conductive

opal cairn
#

having a small brain
having a normal size brain
having a really large brain
having a brain that shoots freaking lasers

opal cairn
#

you can look more into that if you want but it is true

meager estuary
jolly raven
#

the heart maybe was used in some ritual or some weird shit like that

#

still thinking about the fact that the heart is... still beating, though

opal cairn
#

i dont take it as a sign of cannibalism

meager estuary
#

Probably has to do with all the Butlers

opal cairn
#

its not impossible i just think its more likely the lost people who used to live on dine

jolly raven
#

ye but then you'd also see skulls, no?

jolly raven
opal cairn
#

and bones

meager estuary
#

I mean the hearts still beat and there is paranormal activity, not sure realism is the priority

jolly raven
#

yeah

#

im lowk expecting zeeks to add more scrap variety to dine tho, i like the flayed body parts but i want old phones and pills and other bullshit in there too

#

i never thought i'd say this but...

ruby dagger
jolly raven
#

i think... i think i miss my Candy

opal cairn
trim breach
#

yeah im not really sure how i feel about all of the dine changes

meager estuary
ruby dagger
trim breach
#

im glad dine isn't just "rend but fucking terrible" and has a totally unique appeal

trim breach
#

even if the balance is terrible, it's a reason to visit the damn place

meager estuary
#

The lore is that body parts are the remains of all the players that got eaten by 8am Giants

trim breach
#

but it's also a little excessive that every single piece of furniture has like 20 items in the exact same positions

thorn breach
#

I like it tbh, loot rooms finally feel like loot rooms 🥺

meager estuary
#

This moon would go insane with Bag Config

trim breach
#

i think i would've preferred the scrap items to be priced moderately close to the normal scraps

#

and then just mixed in with the normal scraps so you'll still find normal items but with a large emphasis on the body parts

meager estuary
jolly raven
#

it's a little overtuned

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i think 100 min 150 max would be probably fine

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and then you just 2x the individual scrap's value min and max

meager estuary
#

Buttery had already mentioned half the items with doubled item value, and I agree

jolly raven
#

wait. i can just do that with lunar config

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i dont HAVE to wait

#

oh the power....

opal cairn
#

i suppose its truly time

meager estuary
#

Probably up there with the craziest things I have ever seen in modded Lethal

trim breach
#

ive never experienced foggy hyve actually

#

i didnt know it was special

jolly raven
#

it's like... horizontal flooded

opal cairn
#

i think i commented on it

jolly raven
#

stop me if you don't wanna hear about it tho

opal cairn
#

but both are bad

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foggy has an actual colony of bees being blown around in wind

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flooded used bees as the "water"

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both use pngs of bees

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and i hate both

jolly raven
#

foggy has ||a swam of bees going around you||, no?

opal cairn
#

yes

jolly raven
#

goated

meager estuary
#

Anyway I am surprised nobody has talked about the tongue item, that one is probably the weirdest one to me. I get decaying body parts, bones, and a heart, as those are all classic tropes, but a giant, clean tongue? Its animations and sound effects also do gross me out just a little

trim breach
#

yes the tongue is pretty gross

#

but it's like. a fun and enjoyable sort of gross

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i like the things you can do with the tongue

meager estuary
#

What can do you?

trim breach
#

this is my favorite v73 screenshot

meager estuary
#

Ah

#

Does it actually form itself to properly lay on top of item models?

jolly raven
#

even comparing them to the sapsucker egg which was a single update before it, it's really strange how different they look

subtle compass
meager estuary
#

Maybe, I know at least that a lot of models came from his other games

jolly raven
trim breach
#

i guess he doesn't exactly specify he made all the models

meager estuary
#

I would not be surprised if they are custom models though, Zeekerss puts a ton of effort into this sort of thing for no reason

trim breach
#

but personally it looks about like what i'd expect from zeekerss

#

the hands and feet feel very reminiscent of the coilheads

jolly raven
trim breach
#

the ribcage looks like the giant ribcage monsters from the upturned

jolly raven
#

so i'm banking on that he did make them, he just went in deliberately wanting to make em super detailed

trim breach
jolly raven
meager estuary
#

The game has always been styled to be more realistic, just with a low-poly aesthetic

jolly raven
#

which again might just indicate he randomly locked the fuck in

subtle compass
trim breach
#

i am not an artist so it's not really my place to comment on this sort of thing

#

but there's a pretty major difference between "early zeekerss humanoids" like jesse vincent and the bracken

#

compared to, like, the coilheads

meager estuary
jolly raven
trim breach
#

which were already designed years ago at this point

jolly raven
#

it's just such a strange inconsistency lmao

#

i love this fucking guy

subtle compass
trim breach
subtle compass
#

the egg is such a simple model anyways

jolly raven
#

lol

trim breach
#

probably wont be one if i had to guess

jolly raven
#

zeeks cord message link to a report i made

trim breach
#

the only reason we got the dine update at all was because he rebuilt the unity project instead of just patching the executable

jolly raven
#

it's not super noticeable unless you zoom in tho so it's not that bad

trim breach
#

he is releasing welcome to the dark place in less than 3 weeks and i imagine he's rushing to get that done

trim breach
#

this lethal stuff was pretty last minute

meager estuary
#

Yep, and we will have to take the fall 😔

jolly raven
meager estuary
trim breach
#

probably but hey. it's an easy trap to fall into

meager estuary
#

Just shows how much we would benefit from having a little help

thorn breach
#

lethal's code base is already built super well for modding into it, there's not a lot more i could really ask for tbh greed

trim breach
#

i think the #1 thing that i would like is the ability for host to control map generation

meager estuary
#

The networking is a bit of a disaster I hear

trim breach
#

like if an RPC passed "generate this dungeon ID at this dungeon size" instead of all the clients doing the RNG with the same seed

#

it's the #1 thing i'd like to play around with more but the fact it's instanced is so annoying

#

in general im pretty happy with the state of things in lethal but im also probably in the minority of people in this server

thorn breach
#

what would be the advantage of that though, cuz its all host controlled up until the last bit where he rpc's generating with the same seed

trim breach
#

i dont really like playing with content mods outside of restoring cut/unused content

#

or special cases like upturned variety, where i can add official zeekerss content that (for one reason or another) was scrapped in the transition to lethal company

trim breach
#

and i have to have a server-controlled network boolean that all the players read

meager estuary
trim breach
#

so that they can scale the interior on their personal client

thorn breach
#

oh i see what you mean, yeah

trim breach
#

instead of just changing the interior size on the host

thorn breach
#

it's really hard to control that part without having every client do it

trim breach
#

like how the host controls item and enemy spawns and you can just change the weight on the server and be fine

thorn breach
#

its the kind of thing that'd be a tiny change to make happen too from zeekerss end anyway

#

sadly only real incentive is a modding one

meager estuary
#

I think people would be happier with the game if it didn’t feel like every update since v56 was rushed in some way. I hate to say it but basically every version since then has had significant issues with its new content

#

v70 was overall pretty good but I hear the Sapsucker causes a memory leak so…

trim breach
trim breach
#

also i dont know if i'd consider v60 "rushed"

meager estuary
#

Wait no I think it might have been that weird Soft Mask function

#

There definitely was something

trim breach
#

it made a bunch of very big changes and it's pretty hard to catch some of the problems that sprung up from them if you're only testing the game with a handful of friends every couple of days

#

the holiday updates were definitely rushed and IMO v70 felt like it was too

#

i think as far as things go im generally very happy with zeekerss' content but it feels like the implementation is getting a lot more patchy as he falls into a pattern of burnout and taking hiatuses

meager estuary
#

Well I have been saying for months that Zeekerss bit off a little more than he could chew with Lethal. Having a more robust beta phase for updates would help a lot

#

Excellent ideas man but just needs some help

trim breach
#

well to be fair i wouldnt even call him an "ideas man"

#

he is still totally responsible for the game being assembled and working as well as it does currently

thorn breach
#

he built a pretty huge game, he's a lot more than just an ideas man yeah

trim breach
#

there's a lot of problems with it for sure, you definitely want to play with fix mods, etc.

#

but lethal company is miles better than the shit most people could assemble in unity being an "ideas guy" with infinite money to throw at assets on the asset store

#

i just think it's difficult for any one person to make a game at this sort of scale

meager estuary
#

Ye I am underselling him there, my bad

trim breach
#

i would love if we lived in the reality where zeekerss brought on another programmer or two to just work on internals while he made content and "first pass" on designing code for that content

#

but i also understand that from his perspective as a creative, he probably just isnt comfortable with his big indie project having other people behind it

#

and he likes treating it as a solo pursuit

#

which is unfortunate because i think there are ways that it is tangibly impacting the game for the negative

meager estuary
#

Definitely to his detriment imo, he is only hurting himself with that mindset

trim breach
#

but as long as modding it is possible, i am personally not too prone to getting up-in-arms about it

trim breach
#

i think it's respectable

#

i aspire to be the sort of person that could make a project like this completely on my own

#

and i think if i was in the same position i'd probably be a little selfish too

trim breach
#

lol

#

if that makes any sense

#

idk

meager estuary
#

I will give him credit for at least having ideas on where to take the game though. I look at games like Friday Night Funkin and Yandere Sim where the devs had no idea what to do when their game got popular. Zeekerss is not incompetent, just in a little over his head

livid plover
#

it might also change when wttdp is done

#

since it seemed like hes been juggling that along with his other projects for a long time

meager estuary
#

I hope

#

But the damage of v56-v70 is still done

#

Again I would like a dedicated bug fix and QoL update, but I know many players (particularly the younger ones that likely comprise most of Zeekerss’ audience) would not appreciate that so adding new content is the priority

subtle compass
#

something tells me that's not right

livid plover
#

like

#

not everyone who plays the game is a short attention span zoomer (like me)

trim breach
#

i think there is a very vocal majority of people that dont care about most of lethal's bugs and just want new shit to play with their friends

meager estuary
#

I would love to be wrong. I look at games like Minecraft that also are content-rich but in need of backend fixes, and all people want is new content

trim breach
#

but you also get people posting shit like "who cares about a giant bird how about you fix the servers" every time he releases something like v70

#

so i feel like the possibility of "zeekerss spends a month working on 0 content and just fixing dozens of bugs in a single update" is likely to please more people in the community than you would think

meager estuary
subtle compass
#

there are so many bugs, big & small, that have been in the game for so long, and it would be really nice, imo, to have them fixed in vanilla

trim breach
meager estuary
#

Something also to mention is the amount of misinformation going on about this game. Most people likely do not realize how many bugs there are and how they impact mod development

trim breach
#

it is hard to balance "focusing development time on things that the community is likely to enjoy" with "bending over backwards to give the community everything they want"

#

and, of course, the desire to work on whatever zeekerss personally wants to see in lethal company, regardless of the potential community impact

meager estuary
trim breach
#

people like us definitely would be frustrated by new content updates introducing new bugs and being light on fixes for old bugs

subtle compass
trim breach
#

but if we got what we wanted, who's to say there's not an equally sized audience frustrated by the total lack of forward progress on new content for that specific patch?

#

it is a lot easier for zeekerss to identify what he personally wants out of the game and find fulfillment in developing for that specifically, and not anybody else

#

so i find it pretty unsurprising that tends to be the direction he goes

thorn breach
#

in an ideal world he's got one extra programmer that works on backend for this type of stuff but we probably wont be living in that world

#

who knows ig

meager estuary
#

I think that a QoL update should be in order because it would help the long-term health of the game. The game is past its prime and the mainstream internet is branding it and REPO as simple “friend slop” (a term I hate but that is its own conversation), so modders and sweats are what are keeping the game alive. Doing an update that we will appreciate will be an easy PR win, and the QoL changes can provide opportunities for small but impactful changes like Zap Gun buff, moon rebalances, or improved networking

thorn breach
#

i mean he's probably got intetions to improve networking

#

he didnt need to update the netcoding package but he did

#

which yes, broke a lot of mods, but i like the change :p

radiant nymph
#

I think he was forced to when migrating to the new Unity build, the old netcode version was prolly incompatible

meager estuary
#

I look at how the Minecraft community is starting to warm up to the Drop update system since Mojang is making them pack a decent punch for how small they are. I think the same could be done here, looking at bugs and underused features rather than making wholly new things. It is less effort and shows you care about all parts of the game

meager estuary
trim breach
#

ok i kind of got super sidetracked but im braving the bugs again

#

and by that, i mean im testing if i fixed the bug bug

meager estuary
#

bug bug

#

Absolute cinema

trim breach
#

ive fixed plenty of bugs but the one that has been most mentally and emotionally taxing is the actual bugs and their bug

subtle compass
#

the bugs, have bugs, how ironic

#

only zeekerss could do this

trim breach
#

ugh this actually sucks i feel like actually sick to my stomach running around on dine

#

every time i hear the flies buzzing inside a cabinet it's like "oh man... is this going to be the one" and there is only the smallest sense of relief when it's not

meager estuary
#

Are you actually gonna throw up or something

trim breach
#

internally the two types of particles are known as "flyPrefab"/"FlyParticle" and "badFlyPrefab"/"WorseFlyParticle"

trim breach
trim breach
trim breach
meager estuary
#

I solute you for facing your fear for us