#Buttery Fixes

1 messages Β· Page 10 of 1

trim breach
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and even has some animations

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i assume zeekerss just wasn't able to make the design work the way he wanted to in game and decided to scrap it

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i assume some ideas from lasso were reworked into something else

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for example, if lassos were meant to drag players around as is commonly theorized

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that was probably repurposed into the kidnapper fox

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much further down the line

hollow fable
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Lasso man exists since v9, as Buttery said I assume Zeekerss had some ideas in mind that ended up turning into features from other entities

opal cairn
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i dont really understand this either tbh
for example, i know unused content is cool and interesting and people would want to see it
but ive never seen such strong belief unused content will be finialized for something as much as lasso/liquidation

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like just cause its there doesnt mean it will be finalized

jolly raven
livid plover
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Liquidation will happen trust

jolly raven
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of course unused features have a chance to actually be put in the game

hollow fable
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Like the kidnapper fox pulling the player and spider hanging up the player on the ceiling, I think that lasso would do those things as well but in a more disturbing way...

jolly raven
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it ain't rocket science why people would think that

opal cairn
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but so many people treat it like its fact they will 100% be finalized

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thats the thing

hollow fable
opal cairn
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this doesnt mean liquidation

livid plover
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Liquidation at least has the reasoning that its more recent, since it was added along with adamance, embrion, artifice

opal cairn
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end it all

livid plover
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Lasso man's been there forever and got nothing so I don't think anything will happen for that

hollow fable
opal cairn
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i dont believe lasso will be finalized

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but maybe liquidation

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just tired of people saying its 100% coming

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there is no concrete proof they will happen

livid plover
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Actually my dad works at ZeekersRBLX and says liquidation is coming for 2 year anniversary

opal cairn
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when do we get zeekerssplaymobile

hollow fable
trim breach
jolly raven
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7 new scraps for embrion

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EMBRION SWEEP!!!!!

trim breach
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well unironically i think that is the most likely reality

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the implication is either "people will hate this moon i am adding" or "people will hate the fact im adding unique scrap to this moon"

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and personally i think the explanation that makes the most sense is he's adding unique content to embrion

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which will have minimal impact on the content in the rest of the game

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which is i guess why he expects it to be an unpopular decision

jolly raven
trim breach
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embrion is a little fun but it's like

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"more sometimes-than-a-sometimes food"

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for me

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i like the visuals of it a lot and the interior experience is kind of fun

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but the exterior is complete sensory overload

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and the only really sensible way to play is with cruiser and/or jetpacks

opal cairn
trim breach
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which is similarly "high intensity chaos" but in a more complex way

jolly raven
jolly raven
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oh we have like completely opposite views LOL

jolly raven
jolly raven
trim breach
jolly raven
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Oh yeah I agree then

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it's fun but a lil repetitive

ruby jay
hollow fable
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Bro hit him with a truck

ruby jay
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true, though I still think it fits the game better than the lasso by a long shot

opal cairn
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it depends how lasso would be implemented

hollow fable
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I would laugh my ass off if the 7 new scraps Zeekerss add are the remaining pieces from the drill and they're all in Embrion

ruby jay
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that would be so epic

opal cairn
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one new scrap should be the evil zed dog

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it will kill you

quiet rune
opal cairn
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(before the night begins)

livid plover
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it'll be added to one of them eventually

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but for now neither of them do what that mod does

hollow fable
trim breach
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because i thought i would have to design new animations for these light sources

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then i found out that zeekerss just forgot to tag the lights

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and the animations are already implemented and fully functional

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lol

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so im including in the next update for butteryfixes instead

sweet frigate
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The whole reason with fascination with lasso is, this is an enemy that is made by zeekers so it's vanilla. Even though it almost does nothing, having a Vanilla + modpack it would be perfect. Every game has their easter eggs and Ig my modpacks will be the Lasso. Me personally am addicted to lethal so I'm trying to grab onto as much as I can πŸ˜‚

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Awesome! So does this mean your 100% making it or you still wishy washy about it? I mean I'm not trying to pressure you honest, you did say it was a few lines a code, but I mean whatever decision you make in the end!

trim breach
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i will make something for it but im not going to publish it to thunderstore probably

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if you want to publish it yourself that would be fine

sweet frigate
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Thank you for saying yes πŸ™

eternal lantern
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When using an air horn, the pitch and speed is randomiser each time. However the pitch/speed carries over to the drop sound, using whatever pitch/speed was last randomly chosen upon use. In the video the first airhorn hadnt been used, while the second had.

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This also happens to clown horns, and the sound that plays when you pull an item out of your inventory.

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Its not anything major, but thought id tell you for when you next want to update butteryfixes

opal cairn
eternal lantern
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oh thats quite neat

opal cairn
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wait nvm thats entirely a different game that also has an airhorn

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bonus points if you know what game it is!

trim breach
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stop signs and yield signs exhibit the same behavior because they are pitched in comparison to a shovel

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it is a bit odd though

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for sure

thorn breach
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I assume zeekerss just uses the same audiosource in drop etc as the one for use

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So that's probably why

ruby jay
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I can't remember if anyone said they would fix this or not

viral rock
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my only solution for that is to manually move it in furniture lock config πŸ˜…

trim breach
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yeah i just do the same

ruby jay
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well I like having different furniture layouts sometimes, and it's nice being able to move things whenever if needed
wouldn't furniture lock make it so I can only have one layout at all times?

viral rock
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you can not locked them in place tho. just remember their height coordinates

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if you move them around

ruby jay
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are you able to manually set the furniture positions on the fly?

viral rock
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on the fly? on realtime yeah with lethalconfig

ruby jay
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sage

sweet frigate
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Did zeekers ever post the suits with the compression from unity?

untold sage
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I was reading through the wiki for ButteRyBalance, and when stumbling across this paragraph I wondered... if the coilhead wasn't always in constant motion while not being observed, would that help the core issue? Like maybe it'll stop and start unpredictably. I feel like that would give the enemy more life

trim breach
trim breach
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it would maybe be a cool effect

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but you're still risking death any time you're not looking at the coilhead which is already the case now

sweet frigate
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Originally was asking if there are suit pngs that are similar to how they look in game. But in the end I just made my own lol

trim breach
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well

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the suits can be ripped directly from the game

sweet frigate
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I did that but they still look different when put back in through moresuits

trim breach
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assetripper (or the lc project patcher, which uses assetripper) will give you the PNGs

sweet frigate
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When ripping them through the game, putting them back in moresuits, you can see the color is EVERRRR so slightly off and that there are patches of dark pixels that are present but hard to see

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But using the one I asset ripped and moresuits default, I just ended up making best of both worlds so it's all good!

untold sage
trim breach
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a brief grace period after looking away might not be a bad idea

trim breach
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im not sure how moresuits reads the PNGs in

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so im not sure what the difference is

sweet frigate
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I dont' know either honestly but I was noticing little bits and peices that weren't adding up

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So I made them add up HAHA

sweet frigate
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Sorry for the reply but is the normal brown suit you provided exactly the same as the one from your brownsuit mod? Not talking about the legacy brown, I mean the normal brown. They EXACT the same or the brown suit your mod has is like already in the game and you simply just unlock it?

trim breach
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are you talking about the one i reposted from zeekerss

sweet frigate
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yeah!

trim breach
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it's the official texture from v65

sweet frigate
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I know that! I'm wondering if that brown is in the game and your mod just unlocks it or does your mod import it back in AND unlock it

trim breach
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in v65 zeekerss replaced the orange suit's texture with the brown suit's texture

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and in v66 he switched it back

sweet frigate
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Ahh okok, so your mod works by putting in both the old and the new brown.

trim breach
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my mod adds another suit

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in older versions (or if you use the config setting) it uses a recreation i made myself based on old footage and screenshots

sweet frigate
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I know! That's what I meant by old brown

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It's an awesome suit

trim breach
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after v65 i switched to using the official texture by default (which is not the same texture from old versions of the game, but it is more up-to-date with the current suit roster)

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that is the whole story

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pretty much

sweet frigate
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And it's a great mod! (Get ready for the copy and paste lol)

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I mean I'm going to credit you fully with the addition of the legacy brown in my mod but I feel kinda guilty if I did put the normal brown as well in my mod. Like that would make your mod feel unneeded and that feels wrong since you provided both of the brown suit pngs.

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IN my modpack at least

trim breach
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well i've mentioned before i might eventually make a more suits compatible version of this mod but i've never gotten around to it

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i am completely okay with you repackaging them for more suits and then uploading them to thunderstore even, if you want

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i wish zeekerss would just add the brown suit to the game as an unlockable already but here we are

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anyways, the brown suit + birthday hat aren't mine

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they are straight out of v65

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i just fixed the birthday hat clipping into the helmet

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i added them back because i like official content and it's been completely removed in v66+

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the recreation is probably more accurate to the older suits (i really tried my best) but i personally prefer zeekerss' new version because it was designed to match the rest of the suits

sweet frigate
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I wouldn't mind making a moresuits version but I only know the moresuits basics as in making it either default, have emission, or be priced

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I'm no modder I'm more of a modpacker

trim breach
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well more suits is designed to be as accessible as possible

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it's designed so that people like you can easily integrate new suits with minimal effort

sweet frigate
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"people like you"

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LOL

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jk

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I mean I can if you'd like, but the config part is the issue. If I add the config option (which I don't know how) it really wouldn't be that much different from your mod. If I didn't, both could be default which would technically be different

trim breach
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all you'd need to know to make them match my mod:

  • the v65 brown suit uses the same "tint color" as all the other suits, so it's a bit darker than the original texture. it's blended multiplicatively with hex #8E8E8E
  • the birthday hat is impossible to add without writing your own code, i believe. i dont think moresuits provides "accessory" support
  • my recreation is designed to not have a tint color, it's meant to be pure white (so the helmet and oxygen tanks appear brighter)
  • the v65 brown suit uses the same normal map as all of the vanilla suits
  • my recreation uses an older normal map i sourced from one of the alphas - probably v9, but maybe v4?
trim breach
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but my mod is open source and i dont even own half of the assets used in this mod

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you are free to repackage it for more suits if you want

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i think my mod already doesn't play nice with more suits since i wrote it so weirdly, so anybody using more suits would probably appreciate having the option

sweet frigate
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It's hard to tell since the brown suit is like one solid color

trim breach
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zeekerss applied the tint on the material

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i dont know what tint color moresuits defaults to

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if it defaults to white, adding the texture directly would result in it looking much brighter

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than it originally did

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if it defaults to #8e8e8e (what all the vanilla suits use) then it wouldnt be a problem

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but if you dont override that, my recreation is going to look too dark

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my point is just - both suits use different tint colors, so you'll need to set it for one of them, i dont know which

trim breach
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for reference

sweet frigate
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I don't think moresuits uses a tint. Like any suit I put it looks EXACTLY the same. Like almost pixel perfect. I asset ripped the orange suit but putting it through moresuits, it looked just slightly off

trim breach
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if you can add the orange suit, and it looks identical, then moresuits would be applying the vanilla tint by default

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which means if you add my recreated texture the same way

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it's going to look too dark

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you'll have to find a way to remove the tint color for the recreation suit using moresuits' api

sweet frigate
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Ok. So I'm trying to understand this lol. This is my orange suit. I used both moresuits and the base game to make it. When in moresuits, this suit is EXACTLY the same color as the normal orange suit

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So knowing that

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Do either of these need any extra like you said above?

trim breach
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this is what the texture looks like if you apply the tint to it directly

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moresuits is applying that tint for you when it adds the new suit's material

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so that's why it matches

trim breach
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so however you are adding the orange suit

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adding the v65 brown suit the same way should be fine

sweet frigate
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Which is (hopefully) just slapping in moresuits, the same way I did the orange

trim breach
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[my suit texture](#1201952899928948808 message) is designed to have no tint

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so if you add it the same way as the orange or brown suit

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it's going to appear too dark in game

sweet frigate
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ohhh

trim breach
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you need to find some way to untint it

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i assume more suits has some sort of property in the same file where you set emission

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to change the suit's base color

sweet frigate
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It might but I've checked through a LOT of suit mods and the only extra I've seen people use are emission. What does it have to be tinted back to?

trim breach
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if you set the "tint color" (i've been using that name to make it more intuitive, but the property is probably called "_Color" or "_BaseColor") to white, it applies no tint

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the "tint color" is just multiplicatively blended with the entire texture

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if you blend it with #8e8e8e (a mid-range gray) then it darkens all the pixels and the entire texture becomes darker

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multiplicative blending is only able to darken a texture

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multiplicative blending with pure white results in the texture being unchanged

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you also wouldn't be able to, say, "untint" my texture so that when the vanilla color is applied it winds up looking the same

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multiplicative blending inherently results in a loss of color range

sweet frigate
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ohhh

trim breach
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anyways sorry for the confusing explanation but i am trying my best

sweet frigate
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It's alright, I'm trying my best to understand

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Basically that legacy brown png needs to be untinted because it's too dark. But the issue is when you tint you lose color

trim breach
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yes, you need to tell moresuits not to tint my texture

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it's designed so it looks correct when it is on a pure white material

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anything else is going to make it look too dark

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the vanilla suits are designed to be blended with gray, which it sounds like moresuits is doing by default, so that's why they look correct

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when you just import the texture

sweet frigate
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I think I understand it now

trim breach
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cool

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sorry about all the text

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anyways if i get some time i could maybe look into how moresuits does things

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and provide some pointers

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you might also be able to ask some people that are more knowledgeable with more suits already, and they could help

sweet frigate
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Oh for sure I'll def ask around haha. I'll try to get it just right! There is this tag like thing in the moresuits site and it's where I'm guessing people found emission from. I guess I just need to find the one that doesn't apply a tint.

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I'll do my best! If I can't find anything on it tn, I'll ask in the morning.

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Also I planned to ask 3 days after mentioning it, and technically it's the third day so while your here, what's the verdict on that lasso man mod! I promise with every quota in me I'm not ditching the suit idea. If you knew what I had to do to get my suits just right, you'd believe me haha

trim breach
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my output with lethal mods has been much slower recently

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and ive been spending most of my time updating my main set of mods

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but i do still intend to make that for you

sweet frigate
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Thanks! It's going to be on my mind though for awhile so could you like give me a rough estimate on like when to mention it again?

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It's a me thing mb haha

trim breach
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maybe i could just do it now

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give me a little bit

sweet frigate
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No!!! I don't want to trouble you with it

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Just whenever you want to fr!

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But I mean if you insisssst

brazen fulcrum
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Did you ever give any extra thought to making a microwave mod that makes things explode buttery πŸ˜†

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I know thats something you wished for

teal flicker
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Don't make Wesley's nuke explode plz ty

sweet frigate
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I just uploaded so they'll get 1.0.1 pretty much right after

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I had a bunch of text in different spots on my pc so I could make the readme look nice

trim breach
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lol

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i really dont care if you credit me

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it's fine

sweet frigate
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No, I am crediting you

trim breach
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it would be kinda fun

sweet frigate
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You deserve it

sweet frigate
# trim breach it would be kinda fun

Sorry for the reply but me crediting you and a link to your mod page should appear on the 1.0.1 version on thundestore. If you have the time, could you tell me what you think of the readme? I tried to make it sound as immersive as possible even though it's basically a thumper with configurable attack speed lol

thorn breach
# trim breach it would be kinda fun

Someone mentioned to me how it doesn't explode metallic items and I was like "what? But that's exactly the attention to detail zeekerss would usually have on stuff!"

trim breach
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yes

opal cairn
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im crying

thorn breach
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I dont know if maneater inherits the threat stuff outside enemies use so sapsucker might not even be able to target it at all

opal cairn
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no i mean if you brought a hatched egg inside and a maneater ate it after you drop it

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they just dont scream

thorn breach
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They do with company monster right?

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Weird discrepancy ig

sweet frigate
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thank you! I tried to incorpurate it's constant fear effect, silent noise, and strangulation as lore

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plus the challenge moon it initially spawned on

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not incorperated teh moon, just a mention of it

trim breach
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at the company stuff gets placed on the counter, gets scooped into the hatch, and then despawns after a couple of seconds

trim breach
hollow fable
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Interesting

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I might be a little annoying, but does Lasso has a death animation?

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What are his spawn chances? (Currently)

trim breach
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lasso has 3 animations

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idle, walking, and "grabbing"

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none of them are hooked up and so only the idle one works

trim breach
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it has 0 weight on rend, dine, titan, artifice, and adamance

hollow fable
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Then, lasso restored doesn't spawn lasso because he doesn't have an spawn rate?

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Also, that means he's invencible in-game?

sweet frigate
hollow fable
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πŸ€”

hollow fable
hollow fable
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I assumed he had some spawn rate but it might be the wiki having misleading information again

opal cairn
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the reason lasso was able to spawn on that one rend challenge moon is because a modifier made his spawn weight 100

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challenge moons have multiple modifiers, one of them is setting a random interior monsters weight to 100

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this prompted zeekerss to release the patch where he disabled the flag stan was talking about here earlier

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this is also why sometimes a challenge moon has off-feeling monster spawns

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there was a march one that set nutcrackers weight to 100

hollow fable
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If i remember correctly, infestation on LC nowadays all enemies are given spawn weight of 1

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if lasso man doesn't have a flag, that means he can naturally spawn on infestations?

opal cairn
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that would mean that if zeekerss never disabled it, yes

hollow fable
opal cairn
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well mrhumbes mod doesnt even work

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it never did ever afaik

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so youd just be adding an extra mod for nothing basically

hollow fable
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not even these configs?

opal cairn
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doesnt work as in lasso just never spawned with the mod at all

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also i love how theres a setting to disable him spawning even though its completely pointless

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just disable the mod like

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whatever

hollow fable
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yeah, why would anyone even want that as false

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i might test both of them and put stupid values on these "Max Amount" and "Spawn Rarity"

sweet frigate
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for lasso restored, all it does is fixes it's bugs/ai and allows it to spawn anddd allows it to deal damage. You have to set it's spawn weight with other mods. It's ai is basically exactly the same as the thumper. so in short a VERY quiet thumper. You can config it's atl speed to be instant though but you'd probably want it to be rarer if that's your choice.

opal cairn
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is it killable in this case

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cause its nion-impossible to counter otherwise by the sound of things

sweet frigate
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no clue. if it wasn't in base game probably not

opal cairn
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well to be fair it wasnt because it had nothing set up for it

sweet frigate
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The only counter is setting it to be VERY rare

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lol

opal cairn
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its ok we have usefulzapgun

hollow fable
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i'm going on a mission to kill this fucker rn

opal cairn
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classic problem solver

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config to disable it damaging players may be nice

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possibly anyway

sweet frigate
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In my case, setting it's atk cooldwon to be very quick, it'll just be an op thumper that almost never spawns so you won't necessarily have to worry about it affected normal gameplay. But when you do see it, #1 you get lucky cuz it'll almost never spawn and #2 it'll be the focus of that moon landing haha

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If it didn't damage people then it woulldn't have anything to go off of

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I'm pretty sure you can edit Spawn weight and max power for like each enemies in LQ so depending on how you config, you can further balance it through other mods

opal cairn
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but technically this is not true

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since the fear effect would be indefinite until you leave the building or some how manage to get away from lasso

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you wouldnt be able to tell
if youve looked at a bracken
if someone has ghost girl (without them ssying)
various things like that

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plus, slightly harder to see

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its an interesting idea for a support enemy

sweet frigate
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Ghost girl fear is different and her fear audio is unique. The bracken is obvious, it's eyes are white. It's a red rope man, you'll know what you see haha.

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I mean maybe support!

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Lasso Restored is really just a placeholder for what could come by other modders

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But atm it's just brought back with it's atk and other bugs fixed

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plus if ghost girl doesn't spawn on that moon, then that idea would do nothing cuz she is the only thing affected by fear

hollow fable
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I would really apreciate if there was a basic config allowing to tweak maxAmount and spawnRarity

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Apparently it's killable and has 3 health

sweet frigate
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huh, did not know that it was killable

hollow fable
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LQ says it's set killable by default

sweet frigate
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ahh okok

opal cairn
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let me do some tests

sweet frigate
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you know you can spawn red pill through lq πŸ˜‚

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well you used to

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idk about recent

opal cairn
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ah yes

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great fucking hitbox bro

hollow fable
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anyways, if you do a future update i would like to suggest some sort of configs:
Max Amount, Spawn Rarity, Killable/Killable only with Knife, Stunnable

opal cairn
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the knife doesnt work like the shovel does

hollow fable
opal cairn
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the shovel spawns an invisible sphere that damages monsters where it lands from being swung

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the knife spawns a small pill-shaped thing at the front of the player's helmet

opal cairn
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this is why you have to crouch to kill thumpers with a knife and cant just aim downwards

opal cairn
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so when killing
you cant aim for the ground cause the shovel cant reach from you standing
but it can barely reach lassos hitbox, so you have to strafe him by staying close enough to hit the hitbox and not take damage to it at the same time
still easier than killing thumpers though, fuck those things hitboxes

sweet frigate
opal cairn
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also since i mentioned it
just showing it can be done
and ngl, its actually fairly viable if you know how to well enough

ruby jay
opal cairn
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cause yeah i also dont remember them like this

ruby jay
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I just don't like the overall design of the mob

trim breach
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i think it's very cool and i'd like to see it finished

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i like the "pipe cleaner stick person" design

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as it currently stands though it is not very interesting

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it's literally just a buggy slower thumper

jolly raven
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I'd love to push for adaptation eventually, maybe in-between big enemies idk

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If it gets people's attention I'd love to open up a google forms where people can suggest ideas for what the enemy could do and then see which ones I like best

livid plover
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give him a tether grab

jolly raven
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Ideally it would have to be something on the simpler side, to reflect the fact that it's a pre-v50 enemy

jolly raven
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would be stationary? roaming? would it chase? would it function as area denial or as a walking trap of sorts where you gotta trigger it and avoid death to get through

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there's a lot of ways to do the enemy really

opal cairn
jolly raven
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I'd love to do that, but that's already what Diversity's walker does

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I had my own idea for an adaptation way back when that connected to a different enemy idea

livid plover
# jolly raven yeah but then what would it do?

when you get too far away from him he sends his arm real far out toward you, if he misses he goes on cooldown and resumes chasing but if he grabs you he drags you back to where he is and deals a lot of dmg

jolly raven
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they were snare flea-like centipedes that hung around vents and grabbed you, they would pull you closer and closer and if you didn't manage to escape (there were a few, and I won't get into them all) it would suck you into the vent and kill you

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but then we had this idea for a boss enemy that was a bunch of these all stuck together, kind of like a rat king

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and that would be lasso man

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but I also never followed up on it so that's that

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could probably mesh the two ideas together? I don't really know

jolly raven
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or there should be a bit more fighting back involved when it drags you closer, just for more interactability

sweet frigate
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according to the wiki, there is somekidn of variable or something like that mentiones grabbing players

#

So I'm assuming it was what the bracken is now

livid plover
sweet frigate
#

Could be a bit of it's current ai, fox/bracken, and something else

jolly raven
sweet frigate
#

Whomever decides to do whichever direction, I look forward to any of it!

meager estuary
#

My vision for Lasso would be kinda like Snatchin Bracken, it drags you away without instantly killing you, and deals damage over time like Snare Flea

opal cairn
#

glow in the dark lasso man will appear in your ship nad be scary. and get bigger, and scarier, and brighter, and closer, and then kill you. you must click him 20 times to stop this.

jolly raven
#

fuck yeah, that sounds great

#

lemme just reskin the aloe and put it in a separate mod upload

worldly dew
#

the lasoe, if you will

untold sage
jolly raven
#

i love it

summer falcon
#

i think this is why in part the Lasso Man was never finished.

the "Obvious" route of completion for it (to me at least) feels like it would be in another room. and pull you using its lasso, and kidnap you.. which basically sounds like the bracken with a ranged weapon xD

I think what would be cool, but.. then starts sounding like a spider... is if the lasso man was shy like the bracken, didnt want to be seen, if they saw a player... they would run away (its just rope.. kinda vunerable, no?)

but, they could plant traps (like spider webs), but these "lasso traps" would basically bind you (like a spiders cocoon when your dead)

the only way out of the cocoon would be as follows..

1 - teleported back to the ship (instantly freed?)
2 - found by a player, who, if they have a weapon, can hit the trap which will break it off you allowing you to escape..
or.. 3... the only way lasso "would" kill you, is if lasso man found you in the trap, at which, they arent vunerable.. so, they strangle you to death.

its still then kinda a twist on the bracken and spider, a bit half way between... but, personally, i only add mobs to my profile that are "unique" (ie, have something different), and the fact the above idea would be a bit different (trapping, and survivable technically), its a unique enough that id want to use it personally.

hollow fable
#

actually

#

i know exactly what lasso man should look like

#

let me get something and i'll send it here

#
quiet rune
#

@trim breach I'm getting name desyncs on the radar but everything else is working fine.

trim breach
#

this is a vanilla bug

radiant nymph
#

Tbf we need a mod that fixes this bug outside of TwoRadarMaps imo

#

Lobby Control's patch for example doesn't work

quiet rune
#

I dont have that mod

quiet rune
livid plover
quiet rune
livid plover
#

it's more convenient than you think especially if you pair it with TouchScreen

quiet rune
thorn breach
#

the tried and true reuploading other creators' mods because you dont wanna download their mods πŸ”₯

quiet rune
#

its a MIT license

#

I will ask first though

#

is there a thread for two radar maps

thorn breach
#

Idk probably

livid plover
#

just send in the OBC thread

thorn breach
#

And yes its MIT but copy paste is still :/

quiet rune
livid plover
#

open body cams

livid plover
#

Does new update include the fix from V70PoweredLights_Fix?

trim breach
#

my fix should automatically apply to any tiles using the bugged light sources

#

so it should be more comprehensive

#

you definitely don't need both

radiant nymph
#

I'll test if it's cus of PoweredLightsFix

trim breach
#

i just started playing with my friends and it does not crash

#

it might be an incompatibility with some interior you have installed

#

i can hotfix it with some better error handling but it will need to wait until im out of the game

radiant nymph
#

Yeah it's probably incompatible with Wesley's

#

Hmmmm

#

It looks like it's breaking Cruiser Improved

#

So the crash is cus the update is somehow exploding CruiserImproved

#

CruiserImproved is a problem child I swear

#

@subtle compass @formal crow Any idea why Cruiser Improved breaks after the update for Buttery Fixes?

quartz ether
#

because buttery fixes breaks other mods

#

due to exception

radiant nymph
#

Hmmm got ya

trim breach
#

yes

#

if roundmanager.awake is throwing an error

#

it will propogate errors to other things

#

i probably just need a null check for some interior

slate rock
#

When lethal phones is installed the camera grain effect ceases to work on the main menu

#

iv brought this issue up in the thread for lethal phones but i decided to mention it here too

trim breach
#

that doesnt make a ton of sense but okay

#

i will look into it

slate rock
#

its because it adds its own menu option i think

#

it also does the same thing to emblems experimental effects, completely disables them

#

but iv gone to the emblem thread itself for that since its unrelated

#

without

trim breach
#

oh it's probably the same issue as morecompany

slate rock
#

most likely

trim breach
#

morecompany broke the film grain effects because it added another camera for cosmetic customization

#

lethalphones has something similar for the phones

jolly raven
#

ah right, yeah

#

that makes sense

slate venture
slate rock
#

iv been aware of the issue for a while but its only till today I actually decided to look for what was causing it, didnt wanna bring it up without knowing what mod was the issue

#

since my pack

#

is

#

huge

livid plover
#

Afaik it doesn't remove the tab for cosmetics so it wont fix the problem

slate rock
#

but

#

unfortunately not for lethal phones

trim breach
radiant nymph
slate venture
#

Lc office is ok

sweet frigate
#

Doesn't seem like anyone mentioned it here yet, but I'm like 87% sure the new buttery update broke enemy spawns

slate venture
#

Idk about modded moons but vanilla moons are spawning.

sweet frigate
#

You sure, I'm pretty sure the only thing that updated recently was buttery

#

I'll check though

opal cairn
#

@trim breach you SUCK at coding, girl!!!!

trim breach
#

then it's going to break enemy spawns

#

ive already fixed this and im posting a fix right now

sweet frigate
#

Thank you!

#

I was like dang, me and this other guy must be getting good at the game. Sike, turns out no enemies lol

livid plover
#

are the only interiors causing it from wesley's?

#

i don't run his interiors and the enemies are still spawning

trim breach
#

i replicated the error with wesley's interiors

#

and the fix im pushing right now fixes it

slate venture
#

Lc Office was working

feral roost
#

im getting these errors trying to launch an existing save before my game just crashes, im guessing its related?

graceful thorn
#

I notice 2 issues for me with the .6 update:

  • Crouching is permanently reducing run speed by a factor. More I crouch, slower my walk speed (I do have BetterStamina enabled and have staminaladder patch disabled)
  • Clicking Exit game option in Pause menu doesn't do anything, so have to kill LC altogether to get out of game
feral roost
#

ah, alright

trim breach
#

Crouching is permanently reducing run speed by a factor. More I crouch, slower my walk speed (I do have BetterStamina enabled and have stamina patch disabled)
i am pretty confident nothing i changed in v1.14.6 would cause this

#

if you're using better stamina and have ladder sprinting enabled, make sure you disable the new "patch ladders" setting i just added

#

i no longer do auto-compat for that

#

but i doubt that would affect anything related to crouching or run speed

graceful thorn
trim breach
#

does this still happen with 1.14.7

#

you can manually download and replace the DLL if your mod manager has not fetched it yet

#

otherwise it should be available in 30-40 minutes

graceful thorn
#

Oh ok, testing now

ruby jay
#

I wish there was a good alternative for morecompany

#

More company seems to break so many things

trim breach
#

i fixed it on my side

#

because i knew "broken with morecompany" made the feature basically unusable

ruby jay
trim breach
#

yes

#

i can probably fix the lethalphones thing too

#

the same way

#

but i didnt do it in 1.14.7

#

i was most concerned about just fixing that crash with custom interiors

ruby jay
#

Idk if that would be out of the scope of buttery fixes

trim breach
#

this is something morecompany should fix

#

the problem has to do with its patch for spawning cosmetics on dead bodies

#

if you disable that setting it might fix your issue? depends how morecompany is written

#

and that would fix the issue, at the cost of sacrificing the unique "ragdoll" from sapsuckers

radiant nymph
trim breach
#

i thought so too

livid plover
#

MRAPI fixed the sapsucker issue on their end a while back

#

Basically stopped trying to apply a modelswap dead body if the cause of death was the sapsucker

radiant nymph
#

Ah

graceful thorn
ashen bobcat
radiant nymph
#

Yeah

sweet frigate
#

If I revert to a version of LC that had the Brown suit in it, like the anniversary one, will I be able to asset rip it from the files?

trim breach
#

but it's the same as the file i've already sent you

#

just with compression artifacts (since it would be compressed when built, and then those compression artifacts can't be reverted when ripped and re-encoded to PNG)

sweet frigate
#

Ahh okok. Thank you again! I was just confused, putting that image through moresuits while having brown from your mod unlocked, side by side, one is slightly darker/brighter than the other

sweet frigate
#

I meant butteryfixes?

trim breach
#

meteor showers are broken and "i want to fix them" but i have no idea what's wrong and it's kind of annoying to test + it's such a rare event it usually doesnt come up when im playing with friends

subtle compass
livid plover
#

Turning off the audiosources until they get closer to the player

trim breach
#

it's just annoying setting up a testing session in lan and i have no clear reproduction steps for the desync issues with meteors

#

so i'd basically just be doing lan games over and over until something breaks

#

my most recent experience with meteor showers in multiplayer was [getting a meteor shower at 7:40 AM](#1336205534126407681 message) that only i could see happen (i was the host, friends got the warning but no meteors ever appeared)

#

but i didnt even find out it was broken until the end of the session when everybody asked me about it

opal cairn
#

wait are you referring to when they all crash down at once

trim breach
#

so i didnt really get any diagnostic information (not that i had any diagnostic tools installed on this profile anyway)

opal cairn
#

why must my internet suck

trim breach
#

it's not frequent enough in-game that I'm aware of "expected behavior"

trim breach
trim breach
#

im pretty sure we stayed until midnight as well

opal cairn
#

i think twice but maybe one time was instead a friend experiencing it

#

i know i have seen it at least once

#

where if a meteor shower happens really late

#

like 70 just crash down all at once

subtle compass
trim breach
#

no you're good

#

lol

radiant nymph
#

Like even if you have LCMaxSoundsFix maxed out they overload the audio channel and make a lot of sounds cut out which is just insane

#

I've had the Vanilla meteor showers completely disabled with RNGConfigurator for a while since they are just so broken

opal cairn
#

lcmaxsoundsfix doesnt have an option to make the limit as high as you want anymore

#

thats probably why it isnt helping

#

old version would probably

radiant nymph
slate venture
opal cairn
#

yeah

#

thats what happened to me

#

though it wasnt so early that the warning didnt even finish

subtle compass
#

I've never seen this happen before

hollow fable
trim breach
ruby jay
#

I’ve still have never seen the meteor shows happen

#

I’ve probably played the game for a total of at least 100 hours since they were added

hazy goblet
#

I’ve installed a mod that lets you modify the chances of a meteor shower cuz they were a bit too rare

#

And they bring a fun challenge

sweet frigate
#

isn't there a problem where meteor showers just screw up audio ?

jolly raven
slate venture
#

I was playing with my friends and one of them had a little desync about the mansion lights.
In my modpack we were using True Darkness and I turned off my flashlight when we got close to some lamps and my friend said he couldn't see anything.
The three of us said there was light here and then he showed his screen with only the light from the fire exit.
We passed through the mansion's garden tile, and he said there was light there, and after that, all the lights came on for him.

sweet frigate
#

I have a question. Why is yesfox a dependecy for butteryrebalance? And does butteryrebalance have a config to turn off the apparatus price changes?

slate venture
#

its not a dependecy

sweet frigate
#

Mb, I just noticed that

untold sage
#

We have yesfox and nofox, but when is maybefox?

feral roost
#

onlysometimesfox

untold sage
#

So true

slate venture
#

Is there anything the moon doesn't have that prevent the fox from getting on the ship?

sweet frigate
#

Hey, I was wondering if you ever are interested in making a scrap based off of Ig yourself. In my modpack I have VERY rare items called developer scrap which are just nonvanilla scrap that rarely spawns as a thank/nod for mod creators. But I still can't find a good scrap for ButteryStancakes. You don't have to ofc, but it would be cool if you did! Anyways, I hope your day is going well

feral roost
#

stack of pancakes plink

sweet frigate
#

I want to but there isn't a pancake mod I could find 😭

opal cairn
#

theres a pancake item from one of the oneshot moons

#

refuge i believe

sweet frigate
#

I can't install a whole moon for one item. I'll keep looking. Beanie's will probably be the tungsten cube item since it's their own item made, sickboy will be pikachu, wesley will be webley spider, melanie will be the melanie plush, like there are a lot of cool items I could use for it. And making them rare mimics exactly what zeekers did with zeddog!

trim breach
#

unfortunately i am completely lacking in the digital art department so i cant really help you with this

#

sorry!

slate venture
#

The meteorshower is bugged just for modded moons right?

jolly raven
slate venture
#

It will overrides all the sounds from the game while the event its hapenning.

jolly raven
#

it doesn't override all, just some and only sometimes

#

but this happens everywhere, not just modded moons

#

there's been talks about adressing this, but no progress

untold sage
#

Wouldn't maxsoundsfix patch this issue? Or is unity max sounds not the issue?

jolly raven
trim breach
#

the problem is that meteors spawn in huge numbers and each play like 3 audio sources

#

so they quickly eat up all of the channels in vanilla and basically mute everything

#

with lcmaxsoundsfix, there are more channels, but still enough meteors to occupy all of them when showers are really dense

#

so you still run into muting issues

#

it is just less severe

slate venture
#

Other thing why this just happen on multiplayer?

trim breach
#

the real fix is to make meteors use less channels, probably by muting them completely until they are close to players (and maybe reducing the number of audiosources in general)

trim breach
#

since you have more people making footsteps, having noisemaker items, aggroing enemies, etc.

trim breach
#

i have been sitting on an update for literally a month at this point

#

with these changes

#
  • Entering the ship should now auto-collect all items in your inventory, not just what you're holding in your hand
  • Tried to fix some desync between "most profitable" statistic when collecting scrap with the Cruiser
  • Fixed "Items missed!" dropship message only displaying for host
#

i wanted to get some more testing on this change in multiplayer since i was a little worried it could cause edge case issues

#

but i havent had a great opportunity to try the changes with friends in a long while

#

i did try them out myself (other clients used old BF) for a session and didn't experience issues

#

but i was playing as the host and so i had the least likelihood of seeing problems (and couldnt even try the last change lol)

#

i might push it soon and just stick around in case i need to roll back or add configs to killswitch problematic changes

subtle compass
trim breach
#

yeah i normally dont like doing that but it's easy to test the last 2 points

subtle compass
trim breach
#

unfortunately i think it would be pretty difficult to guarantee point 1 won't cause issues just testing in LAN

#

im most worried about edge cases with that one

#

a sanity check on the other two would be possible though

subtle compass
#

i have an idea on how i might be able to fix it on mine, but i'm curious about your implementation

trim breach
#

the problem stems from vanilla doing this ⬇️ in VehicleController.CollectItemsInTruck()

GameNetworkManager.Instance.localPlayerController.SetItemInElevator(this.magnetedToShip, this.magnetedToShip, component);
subtle compass
#

yup, i knew about that, i read about it in your post in the main discord a while ago haha

trim breach
#

ok perfect

#

anyways

#

all i do is replace the reference to localPlayerController to a function i made (using a transpiler)

#

any time someone gets into the driver seat for the cruiser it considers them "the most recent driver"

#

if the most recent driver is not null, the function passes them instead

#

otherwise it defaults back to local player

#

it's not a perfect solution but it is definitely "more correct" than vanilla

#

and worst case, it would just have the same desync vanilla already does

#

if you have a better solution in mind, and i cause issues with yours, i can add auto-compat or a killswitch to the config

subtle compass
#

ic, for mine i'm just going to save a reference of the last driver and if it's not null use that, if not default to the localPlayerController or the host, i doubt it would be null unless they left but i'll add a fallback just incase

trim breach
#

i make a bunch of (honestly kind of assumptious) judgment calls in this mod just because nobody else has defined better before

subtle compass
#

the only base game function i use is Awake

trim breach
#

but i am always around to make compromises because im aware that sort of design is likely to cause issues lol

trim breach
#

but it sounds like you should be fine then yeah

subtle compass
#

if you really wanted you could add a vehicleid check, but i only see it being a problem if:
someone uses the vanilla collect items function
but runs entirely new functions for setting players in vehicles (assuming this is where you set the last driver)

trim breach
#

one second

#
[HarmonyPatch(nameof(VehicleController.LateUpdate))]
[HarmonyPostfix]
static void VehicleController_Post_LateUpdate(VehicleController __instance)
{
    if (__instance.currentDriver != null && GlobalReferences.lastDriver != __instance.currentDriver && !__instance.magnetedToShip)
        GlobalReferences.lastDriver = __instance.currentDriver;
}
#

this is apparently what it's doing right now

subtle compass
trim breach
#

i made these changes so long ago i dont remember why i opted out of using the function that sets currentDriver

#

that was what i did first, but i must've had some problem with doing it that way

#

cant remember now

subtle compass
trim breach
#

oh i think it's because i anticipated an issue if:

  1. player A drives the car on to the magnet and collects a bunch of scrap
  2. player B gets into the seat
  3. magnet gets turned off
#

that would cause player B's scrap value to drop significantly (most likely into the negatives) and player A would be unaffected

#

so i needed to add the magnet check, and then it would have issues if you got into the seat before the magnet was disabled

#

possible i could optimize this just by checking the driver when the seat is used and when the magnet is toggled

#

depending on order-of-operations

subtle compass
#

hmm, i see

#

i'll probably do something similar to your implementation then with it running in LateUpdate, i need to rework some of my functions for setting players in vehicles first though before I do that haha

mellow umbra
#

Hey buttery, there seems to be an issue with the newly added Egg scrap that happens whenever playing in modded, although no idea which seems to cause it.
But basically the animation of the baby screaming gets cut off and stops playing for just the baby idling, and nothing else even though the baby is screaming, and also when dropped it'll stop screaming after sometime.
This glitch is client sided so i always get it in vanilla lobbies to happen to me, and if the baby stops screaming the bird doesn't go to get it himself in some situations which is just game breaking.

trim breach
#

is this a vanilla bug

#

because if so it's probably related to vanilla's buggy "test mode" that both the sapsucker and eggs have

#

zeekerss left in some code he was using to test them that activates only if a sapsucker (or the eggs) spawn while the ship is in orbit

#

and for the host that is totally fine

#

but clients still consider the game "in orbit" until the ship's doors open, and the sapsucker and eggs both spawn at the very start of a day

#

so with netlag it can cause that test mode to activate in real games and it causes errors and undesirable behavior

#

eggs are supposed to stop screaming when they go into orbit (because their nest would despawn in doing so)

#

so if the eggs spawn for a client in "ship phase" it causes the egg to mistakenly believe it left the planet already on that client

#

i fixed the test mode issue for the sapsucker but the eggs still have problems i havent resolved yet

jolly raven
mellow umbra
#

when i was the only guy with mods in the lobby, it kept on screaming for them, while it didn't for me

trim breach
#

but the sapsucker's test mode does cause error spam in certain circumstances

#

for example, when the sapsucker is in "test mode", it searches for the sapsucker nest in a different function than normal

#

that search just finds the first enemy nest and immediately assigns it as the sapsucker's nest

#

which can cause it to "adopt" a dormant old bird or baboon nest as a sapsucker nest because it doesnt check at all

#

that search also doesn't assign the "bird nest ambience" in the bird's script

#

so later in Update() the bird is like "oh we already have a nest, we dont need to search for it again"

#

and then it's just permanently missing ambience and treats the wrong nest as its own

#

which causes error spam in Update()

jolly raven
trim breach
#

i will say

#

this mod should fix test mode errors with the bird

#

so unless you were playing before i updated

#

the errors might not have been related

#

but i do know for a fact that both the sapsuckers and eggs have a ton of bugs related to inShipPhase and so it's not a bad initial guess that any errors you see are related to that core issue

jolly raven
#

forgot what pack I was using at the time tho

ruby dagger
#

I forgot the name though

jolly raven
#

MY COMPUTER JUST FUCKING TURNED OFF

ruby dagger
#

Fail

jolly raven
#

i hate having wheels on my desk I need to rip these off bro

ruby dagger
#

Found it; NoUseCooldowns is the name

jolly raven
#

and use cooldowns are a thing for some of the items butteryfixes changes

jolly raven
#

they're just not as long as butteryfixes' added cooldown

#

the airhorn for example

ruby dagger
#

What was changed about the airhorn to warrant the cooldown?

jolly raven
#

no I mean some of the vanilla items already have use cooldowns

#

they're just not super long which leads to them being spammed a ton

#

so butteryfixes extends those use cooldowns

#

but anyway I ain't tryina get into that

jolly raven
#

the errors were being spammed as far back as early August

eternal lantern
#

I’m sensitive to sound so I’m really glad ButteryFixes fixes those cool-downs on some of the items

#

Even if it’s not generally liked since it’s subjectively funny to be able to spam something like a clownhorn or airhorn, it’s a really good change.

ruby dagger
#

If it was optional, I would've agreed with you

#

But, it isn't, so

livid plover
#

Yeah it being forced was an objection I had when it released

ruby dagger
#

It almost feels like a slap in the face; it's either you play how Buttery wants you to, or you don't use the bugfix mod at all

livid plover
#

Imo it is dumb to lump a subjective change in with a bunch of objective fixes but idk

jolly raven
#

i don't want to forgo a really good bugfix mod just because it takes away my autism catalyst

#

but that's on me ig

ruby dagger
#

I really wouldn't say it's just on you

slate venture
#

It's a bug fix since it wasn't intended by Zeekers plink

jolly raven
#

yeah but its fuuuun thoough

#

whatever i'm gonna stop bitching that's not what I was here for LOL

trim breach
#

the inconsistent cooldowns for items bugs me about as much as changing the cooldowns bothers some of you, i imagine

#

i understand that it is a pain point for some but it is not such a demanding change that i think it warrants being configurable

#

there's also the fact a mod exists on thunderstore to remove the item cooldowns completely (which cites my mod as one of the reasons it exists, but it also changes a bunch of cooldowns i didnt even touch, so)

trim breach
#

but from a design standpoint the entire purpose of this mod is for me to lump in general changes i want to make without having to publish a bunch of separate mods

#

and there's nowhere else it makes sense for me to put item cooldown changes

#

i try to limit the config to specifically major balance changes or compatibility settings because it would be massive and unwieldy if it included the ability to toggle all the changes i make

#

and i dont think the cooldowns fall into either of those categories

trim breach
#

this mod, more than anything else i have made, is just "changes i want to incorporate into play sessions with my friends" that are being provided at-large in case others want to use them

#

i feel a lot better making my other mods (like mask fixes, jetpack fixes, chameleon, etc.) more customizable because they are a lot more focused and specialized

#

or butterybalance which is only subjective changes (although the config there is terrible and way too big, it is a necessary evil, and i knew going in that it would be...)

#

if i had the hindsight, i would've probably titled this mod "butterytweaks" now, but instead i will just complain for the 100th time that thunderstore doesnt let you rename packages

blissful zephyr
#

hey buttery

trim breach
#

i dont want to talk about granny, sorry

blissful zephyr
#

oh ok

#

alr

opal cairn
ruby dagger
blissful zephyr
#

lmao

jolly raven
#

i will just NOT use your mod >:))))

#

(im kidding obviously)

trim breach
# blissful zephyr alr

sorry, i don't mean to be rude or dismissive, i just don't feel comfortable talking about my plans/the granny community right now

#

my DMs are open in this server for queries about lethal company (or LC mods)

trim breach
#

all of that being said

#

i am probably just being unrealistically stubborn about this

jolly raven
#

probably

#

but it's your right to be

trim breach
#

in the next update i added a setting to disable any of the bestiary changes i made

#

which is not a balance change or compatibility setting

jolly raven
#

just sucks the mod that fixes the issue is also just way too lenient with what cooldowns to turn off, but the monkey's paw will always curl

jolly raven
opal cairn
#

the nutcrackers and old birds bestiary entries are messed up in vanilla

#

its questionable if the nutcracker was intentional or not, but zeekerss literally removed all valuable information of how they work

jolly raven
#

huh

#

i mean

opal cairn
#

the old bird was messed up because zeekerss had to remove sigurd related stuff about it

jolly raven
#

i would imagine that was on purpose

#

how do you fucking do that even

#

by accident i mean

jolly raven
opal cairn
#

no he took out a chunk unrelated to sigurd

#

by mistake

jolly raven
#

also wasn't the OB thing in a single beta and then taken out of when v50 dropped

opal cairn
#

and it just has a weird cutoff

trim breach
# trim breach in the next update i added a setting to disable any of the bestiary changes i ma...

changed 3 things:

  1. zeekerss randomly deleted the part of the nutcracker's entry that explains its mechanics in v50, i added it back
  2. zeekerss removed a paragraph of the old birds' text, but accidentally(?) left in half of a sentence so you can literally see where the text just. stops.
  3. zeekerss removed sigurd from the old bird entry, which makes sense, because he causes a timeline error. but that timeline error still exists in the vain shroud entry, so i add it back only if you have the vain shrouds
#

#3 is a little bit silly but i just like sigurd's text

jolly raven
#

I feel like n1 and 2 are totally on purpose

#

there's no way he didn't realize he left half a sentence

trim breach
#

maybe but i think #1 is just a terrible change

jolly raven
#

ye true

trim breach
#

The guardians of the house.

They watch with one tireless eye, which only senses movement; It remembers the last creature it noticed, whether they are moving or not.
πŸ”½
The guardians of the house.

#

nutcracker entry in v50

#

he removed the entire thing in the same update where he added extra info to the jester's page explaining its mechanics

#

i dont know if it's intentional or not but the entry is completely useless in its current form

ruby dagger
#

What was added to the jester's page?

jolly raven
#

miraheze still displays the 1st one for some reason

#

no record of it being changed

trim breach
# ruby dagger What was added to the jester's page?

Sigurd's danger level: 90% Get out o fthere before it goes APE!! You cant hide from it, just evacuate.
πŸ”½
Sigurd's danger level: 90% Get out o fthere before it goes APE!! You cant hide from it, just evacuate. i think it goes back in its box if everyone stays outside long enough

ruby dagger
#

Oh, neat

trim breach
#

as for the old birds

#

The subject of who developed the Old Birds has been an intense debate since their first recorded appearance on December 18 of 2143, when over fifty Old Birds invaded the Anglen Capital. This is considered one of the first major causes for the downfall of the Anglen Empire. The most commonly upheld theory takes into account the tension between the Anglen and Buemoch military throughout the 2100's, however nothing has been proven in the centuries since. The design of the Old Bird, down to the tempering of metals, appears intended to conceal its origin. It has been called the "walking ransom letter."
πŸ”½
The subject of who developed the Old Birds has been an intense debate since their first recorded appearance on December 18 of 2143, when a large number of Old Birds invaded the

ruby dagger
#

?? How do you fuck that up

jolly raven
#

yeah there's no way he fucked that up

trim breach
jolly raven
#

that's just 100% intentional, evne if it's a weird change

trim breach
#

maybe

#

i really think it was an accident

#

similar things have happened in the game's history, like when v55 randomly increased experimentation's power level from 4 to 14

ruby dagger
trim breach
trim breach
#

or he intended to delete the entire paragraph and mis-selected the text

#

i dont know

jolly raven
trim breach
jolly raven
#

but he liked the idea

#

so he just kind of

#

redacted it so he could figure out what he wanted to do later

trim breach
#

which is why i implemented the setting

jolly raven
#

atleast thats what I think happened

#

it also adds a bit of spookiness to the entry

#

like there's something someone doesn't want you to know

trim breach
#

sorry to get majorly off topic but the point im trying to make is that i am already caving to adding some toggles for contentious subjective changes

#

so maybe i should just add an item cooldown config* and stop being so stubborn

ruby dagger
#

Yeah, it's kind of weird something as niche as the bestiary restorations has a toggle over cosmetic gameplay changes like the noisemaker cooldowns

trim breach
#

well fuck it

#

i'll just implement this

ruby dagger
trim breach
#

i was most afraid of the slippery slope of "can you make xyz change configurable next"

#

but tbf i think the only thing that's stirred up this much controversy is the item cooldowns anyway

#

all of the other times this discussion happened stuff got fixed in vanilla immediately anyway

ruby dagger
#

Oh my god, I just realized that the moon with a name that sounds like, "Fuck it," has 69 as its discovery number

#

Absolute cinema

jolly raven
#

i will personally never ask for anything ever again i assure you of that

trim breach
ruby dagger
jolly raven
#

i mean if you're preventing an interaction that 100% of the time leads to a bug then i think that's fine

trim breach
#

one time there was even an argument about whether meteor showers are supposed to turn corpses into masked corpses (zeekerss inputted a "6" where he should have put a "5", so it spawned masked corpses instead of burnt corpses)

#

that got fixed in vanilla in v70 btw

#

anyways

ruby dagger
#

But then Zeekerss SHUT IT ALL DOWNNNNNNNNN

jolly raven
#

but i was kinda like

#

50/50

#

it sounds like a zeekism

#

but it would be cool for lore

#

but also it's now 100% a zeekism

trim breach
jolly raven
#

but also no yeah I didn't mean like

trim breach
#

i know that i am 100% not blameless here

jolly raven
#

I would never be vocal about any feature in this ever again

trim breach
#

i died on this hill for a long time but i dont like that it is continuing to stir upset

jolly raven
#

more so like I wouldn't specifically request a feature or a fix or a config for stuff like dat

trim breach
#

and i think it is for the better that i swallow my pride and add this feature that is a common request

jolly raven
trim breach
#

i'd stll like to minimize the size of the config but 1-2 settings every now and again isn't painful

jolly raven
#

sorry if it caused you any stress or anything like that

trim breach
#

lol that's not what i mean

trim breach
#

it is hard for me to tell when it is reasonable for me to push back so hard vs. when i just have my head up my ass

#

so

#

anyways it doesnt matter

#

i will add an item cooldown setting in the next version

jolly raven
#

that is sicknasty and awesome

trim breach
ruby dagger
#

The noisemakers are finally coming out of their fever

#

They will be uncongested once more

ruby dagger
trim breach
#

maybe i will push the update today

#

i still havent gotten around to testing if this

  • Entering the ship should now auto-collect all items in your inventory, not just what you're holding in your hand
    breaks all of the shit
#

maybe i ought to just add an experimental setting and leave it off by default

#

so i can at least be confident i wont destroy the game

#

by dropping this

ruby dagger
trim breach
#

well, everything is still the same

#

vanilla just has this weird latency where it only shows the popup for the item in your hand

#

and then the other items pop up as collected when you scroll through your inventory

ruby dagger
#

Oh, so this is its intended behavior?

trim breach
#

or sometimes it pops up as collected only after you drop it

#

it's really inconsistent and bizarre

jolly raven
trim breach
#

when you walk into the ship

jolly raven
#

or do I have to leave the ship and come back in w the other item in hand?

trim breach
#

all 4 pop up immediately

#

3 at the same time, and then the 4th would be on a "second page"

trim breach
#

like i said it doesnt seem to have 100% consistent behavior

jolly raven
#

the evil fucking ship item scanner

trim breach
#

sometimes it'll pop up just by scrolling through, other times it doesn't pop up until the item is dropped

#

the fix i made works as expected in singleplayer

#

and it feels nice and responsive

ruby dagger
#

Lol, Zeekerss' code is fucking non-euclidian from what it seems

trim breach
#

im just worried because in multiplayer, i'm not sure if everybody's inventory is 100% synchronized all the time

#

and so you might see inconsistent results on your screen when other players walk into the ship while carrying stuff

trim breach
jolly raven
#

yea I think you could push it out as experimental

#

either that or release it as on by default

#

and then have it brick everyone's game

#

and then you'll 100% get bug reports

trim breach
#

lol

jolly raven
trim breach
#

to be completely fair i dont think it'll brick anyone

#

although maybe it wont play nice with inventory mods like reserved slots

#

the worst i think could happen is that you might have desync where a player dropped a bolt in the building but the server still thinks they're carrying that bolt

jolly raven
#

reserved slots is usually for tools tho, right?

#

or can you use that for scrap too, i havent used it in a bit

trim breach
#

so when they board the ship, everyone will see "this bolt got collected" and it might not despawn at the end of the day

trim breach
#

like, there's the "ghost items" bug where some people see stuff on the floor but they can't pick it up

#

because it's actually in someone else's inventory and it just didn't sync properly

#

if that ghost items bug happens it might cause incorrect behavior with the collect popup as well

#

but the collect popup is clientside so as long as the host has the correct information, it shouldnt have any gameplay effects

jolly raven
#

Alright I did play a sesh yesterday and didn't encounter any bug or desync with the sapsucker using butteryfixes

#

so that's p much guaranteed fixed I suppose? the testing wasn't super extensive but we did separate the sapsucker from the next, aggroed it a bunch and had it kill us and chase us so

#

probably fixed

#

!!!

#

no red errors from it except for a single animation error when the ship left I think

trim breach
#

i think tomorrow i will release the update and just stick around in case i need to hotfix anything desperately

#

it's already been almost a week since i last talked about it

#

friends havent been playing lethal recently so i havent really been dedicating much time to it

trim breach
#

i will try to actually push the update tomorrow

#

i wanted to fix this extremely minor nitpicky bug and i was busy elsewhere up until now

#

since i've been removed from the scene for a little bit i want to make sure im around and active when the update is pushed, just in case it needs emergency changes

opal cairn
#

im pretty sure their scannodes have an extra bit on the left in vanilla, which is not meant to be there

#

iirc blue scannodes have that

#

and its meant to only be them

trim breach
opal cairn
#

oh

#

ok

jolly raven
#

oh that's so strange

#

never noticed that

#

funky

trim breach
#

i have pushed v1.15.0

#

please yell at me if i broke something

#

ill be around watching this channel and my pings

radiant nymph
#

I'm not even seeing it on Thunderstore yet

#

lol

trim breach
#

i think everything will be fine, i just usually test these updates for a couple sessions in multiplayer before i push them and havent had an opportunity to play with friends for this one

#

oh i didnt click the button

radiant nymph
trim breach
#

you should be seeing it now

radiant nymph
#

Who talked you into this?

#

LOL

opal cairn
#

adjust cooldowns on what

trim breach
#

idk i probably got like 5 or 6 different people up in arms about it

opal cairn
#

oh wait right

#

i remember now

radiant nymph
trim breach
#

it was really easy to add a toggle for it and i figured i was just being unreasonable about it

#

so i caved

#

if i wanted to be really mean i'd make it host-enforceable but meh

#

just tell your friends to be nice about it

opal cairn
#

next youll have adjective demanding a toggle for the experimentation stone wall fix

radiant nymph
#

I mean do people even notice that fix?

trim breach
#

and then somebody will ask me to remove the Experimentation Restored Underground Treasure Chest

opal cairn
#

the abandoned underground treasure chest from granny the abandoned spider sewer cellar

trim breach
slate venture
#

This people want to scare baboon hawks faster?

trim breach
#

and everybody who responded said they either dont care or were fine with it

#

i expected more pushback

#

but nobody had issues with it so i did it

#

Lol

radiant nymph
#

Yeah I've seen the change and I don't really see why anybody would be upset

opal cairn
#

well
its funny

#

thats it

trim breach
#

it is funny

opal cairn
#

in practice it doesnt alter how fast you get to fire

trim breach
#

having to walk around the pillar makes reaching fire exit take a little longer with "optimal pathing 🎸"

opal cairn
#

its just a silly thing

trim breach
#

but you can also use it as a shortcut to avoid fall damage when you're going back to ship

#

so i think it all just kind of evens out

trim breach
#

personally it really bothers me

#

not even because the sound is annoying (i think it's funny) but the fact that you can literally hear the hairdryer turn on/off in the sound makes spamming it kind of immersion breaking

#

and im a huge stickler for immersion

opal cairn
#

its ok, we can now spam webley

trim breach
#

but ultimately it's just kind of silly and harmless and there's no reason i should be such a bitch about it

opal cairn
#

maybe

trim breach
#

so there you go

radiant nymph
#

LMAO I'm pretty sure it's one of the few cases where Zeekerss chose funny over immersion

#

If it wasn't intended he'd have fixed it himself

trim breach
#

there's a decent chance he's unaware or just keeps forgetting to fix it

radiant nymph
#

That is also true

trim breach
#

but i say "decent chance" because the hairdryer spam is also like, the #1 thing everybody tries to do the first time they find one

#

so i'd be surprised if he was completely clueless

trim breach
#

that's not a jab at anybody

#

:p

opal cairn
#

the bit dies quickly tbh