#Buttery Fixes

1 messages · Page 5 of 1

trim breach
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well

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it bugs me a bit too

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so i certainly don't mind

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i do have a thread up, btw, just for future ref
#1189842603903033415 message

burnt trellis
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oh damn, somehow i couldn't find it?

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sorry bout that

trim breach
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thread search sucks

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also you're fine!

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anyways, i could implement this next vers if you like

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you made the image? would certainly be credited

burnt trellis
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yep! you're totally free to use it without credit too, wasn't very difficult to put together in aseprite :P

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i did my best to line it up correctly, but it might not be perfect. just come back to me if there's any color seeping between the separation and i'll fix it up for you!

trim breach
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sure thing

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do you have a thunderstore page?

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or some other page you'd like me to link to

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i could just use your username but i usually hyperlink credits

burnt trellis
trim breach
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cool

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well, i will get to it soon

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hopefully later today

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should be pretty fast to implement

burnt trellis
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awesome :)

hearty shale
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Yoooo this gonna be a banger update

gilded lintel
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What's the new visual do?

trim breach
lofty badge
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@trim breach Just a heads up I was trying the ChangeColor option solo. At first it works fine, but then after a while it breaks and any depleting stamina won't change color until you hit zero. Only when it comes back up will it go to red before going orange again, but any depletion after this point will still have the same issue.

trim breach
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this is in 2.1.4?

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there were some issues with 2.1.3 that i fixed

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and in testing it seemed to work as expected

radiant nymph
gilded lintel
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I understand the new graphic now, it's nice!

trim breach
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if so: #1245891961966170204 message

radiant nymph
summer falcon
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yeah im not using high quota fixes either, i also get the error, have for months xD

trim breach
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@radiant nymph @summer falcon it works fine for me

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so you probably still have another mod patching VehicleController.CollectItemsInTruck

trim breach
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this error is fine, though - it just means that my custom code (to fix teeth not auto-collecting) won't work

radiant nymph
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Cus I readded that

trim breach
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the mod will still load fine

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this is a graceful failure

radiant nymph
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Yeah it would be Cruiser Additions then

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Cus it also patches that

trim breach
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lol, yeah

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then you can just ignore this error

iron swallow
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so thats prob where the error is comming from

trim breach
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I could maybe change this particular log statement to a warning

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since it's prone to known conflicts with a couple of mods

radiant nymph
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Yeah setting this to false I imagine would let Buttery take priority

trim breach
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that is the exact same change that i make

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so either would work

radiant nymph
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Ye I just wanna see if the option properly disables now and lets your mod handle it

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I know some mods are weird with configs

trim breach
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depends on what their config setting does

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if they just skip the transpiler when the config setting is disabled

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then yeah

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it'll let my patch run

trim breach
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update 1.10.4 is out

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this should fix a bunch of weird stuff with the birthday hat

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now it doesn't clip into the helmet, and i handled a bunch of weird interactions with morecompany that should help with helmets blocking the camera

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the latter might be temporary because i think 1a3 is trying to fix those upstream

fringe charm
trim breach
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weird

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i havent touched this code in months and nobody's ever reported this issue before

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but i think i can deal with it pretty safely

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i might as well post a hotfix to remove some of the morecompany/birthday hat compat stuff anyway

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since it's not an issue anymore

fringe charm
trim breach
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well, my code is the problem

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although im not sure how you are able to encounter this error

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since it would imply the game was unable to cache a reference to the eyeless dog's enemy type

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which would only be possible if it was somehow deleted from the debug menu's spawnlist

fringe charm
trim breach
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anyways, i can handle this error better

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i will still post a hotfix for it

fringe charm
trim breach
trim breach
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I've posted a hotfix for the Halloween update to fix the fog event. Now the fog has a 15% daily chance to be disabled (as is intended)

This update also improves the external monitor when the ship is in orbit. You can see the planet and moon you are currently parked at (like in v35), and I fixed the ship's movement particles not working after the first time you move the ship.

radiant nymph
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it's incredibly mid and I hate it tbh

trim breach
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the fog isn't a bug and it's probably gonna be removed in a patch that comes out like

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tomorrow

hollow fable
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the fog will probably get rid tomorrow, idk if it's worth to push a update just to that

trim breach
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also i have no doubts someone will make a mod to just completely disable it

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which my patch will be compatible with

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so that will be an option

ruby dagger
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Suggestion: Fix the internal camera so it renders the terminal, or anything else that it isn't able to render really.

radiant nymph
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@trim breach New update is majorly broken

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Caused this to happen

fading ether
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i think anything that touches the outside moons (celestialTint, spaceSunShine) is incompat for the time being

radiant nymph
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Yeah well I like having CelestialTint and the update was minor

kindred wraith
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noice

kindred wraith
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btw is it normal that artifice display as a green moon instead of a rock/desert one ?
(by default i know it would display as an ice moon due to the original concept)
i didn't have artifice blizzard installed

ruby dagger
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I'm pretty sure that Artifice isn't a desert. It's a mix between the forest and wasteland (Not desert) biomes, as Zeek stated in one of his public Patreon posts.

stuck pagoda
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I'm guessing Zeekers oops'd and basically made the indoor fog guaranteed today?

radiant nymph
lilac adder
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a mansion 50% transparent ground fog would be better

trim breach
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it is difficult to choose between whether it should be desert or forest but i ultimately settled on forest because i think it has way more forest characteristics

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even if its color palette more closely matches the deserts

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if i was adding new planet textures it'd be less of an issue

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but when i thought about doing that

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i thought i'd rather save it for chameleon

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i actually debated pulling out the planet stuff entirely and putting it in chameleon but settled on putting it here because it's restoring a feature from v35

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im not sure the first version where zeekerss removed it but it definitely wasn't around in v45

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i only played v40 for a single day so i dont remember

trim breach
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and then after the infestation, the 85% chance works, but only until the fog gets activated once, at which point it becomes always active again until the next infestation

trim breach
trim breach
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i could put a hotfix out for this i suppose

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maybe just not immediatelly

random vessel
trim breach
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i just got off the road and i wasnt sure id immediately settle into modding

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but this is understandably kind of major, and it's a quick fix, so it should be going out in just a couple of minutes

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sorry im a bit wishy washy, catching up on a lot of stuff

random vessel
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no it's cool, i was just joking. But i do appreciate it!

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the bug seems to be just when a lobby is started. As soon as you get to a moon it's over

ruby dagger
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Do you mind also adding a feature to disable the indoor fog in the next hotfix?

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Lethal Company is genuinely unplayable with it, you cannot see anything.

random vessel
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but the console to spam errormessages. Dunno if that has any affect on joining for others. Just tried solo

random vessel
trim breach
random vessel
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but then you will get alot of other stuff aswell

random vessel
trim breach
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i fixed the behavior that was definitely a bug, and my patch wouldn't stop any separate "disable indoor fog completely" mods from working

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which i'd be surprised if none exist already

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or, rather, i'd be surprised if coderebirth is the only mod to do anything about it so far

random vessel
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i have been looking all day. Haven't found anything yet lol

trim breach
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if both of y'all can install local mods

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i could make a local mod to just disable the fog and drop the dll here

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Lol

random vessel
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nvm
found one now

ruby dagger
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Same with the snow moon’s fog

random vessel
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looks like it

trim breach
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just give me a minute

random vessel
trim breach
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which is like... why not just enable the sun object that im enabling (because that would also work), but it's fine

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i will probably not add compatibility for this because you should just be able to uninstall spacesunshine

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but the celestialtint thing is definitely my fault and will be resolved

kindred wraith
trim breach
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it was kinda freaky rolling back to v35

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and seeing the clipboard in the locker

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because i had never seen it anywhere other than the counter

kindred wraith
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ye

trim breach
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unrelated

kindred wraith
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when i played V9 i was like ohh they are here
but then i saw it was the same in v38 too

fading ether
trim breach
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flickering?

fading ether
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it flickers a brighter light. spaceSun had an alt cfg setting to fix it

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idr what it was im not at my compy rn but i can check

trim breach
fading ether
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yea it does some funky stuff

trim breach
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this is a quirk of the scanner and not so much the planet mesh itself

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but i agree it's kinda distracting

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i will take a look and see if there is any way i could resolve this quickly

kindred wraith
fleet lintel
trim breach
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i finished night at the woods for the first time last night

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and i recognize your pfp now

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what a game

fading ether
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lets fuckin goooooo

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still off topic idgaf but what ending?

trim breach
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theres more than one?

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uhh

fading ether
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whos storyline did you follow, is what i should ask

trim breach
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i mostly spent time ||hanging out with bea because it felt like i needed the most time smoothing things over with her|| lol

fading ether
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no fs. and the ||party scene with bombshell gives me life||

trim breach
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Lol

fading ether
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i keep meaning to replay it, love finding the small things lol

trim breach
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i tend to play these sorts of games once and then cant ever bring myself to replay

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since i feel like a core part of the experience is lost doing so

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hard to explain exactly

fading ether
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no igwym. disco elysium is the same way but i like both enough that i crave discovering the lil character moments/interactions and more of the setting/story

trim breach
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yeah i was the same for disco elysium, omori, and oneshot

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all 4 very special games to me but i dont think i'd ever be able to play them again

trim breach
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i even loaded up spacesunshine to see if there's a tangible difference, but it looks like spacesunshine is only less noticeable because there's less light being shone on the planets

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they might be displaying the sun without changing its rotation to match the v35 values

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since it looks a lot darker with the new angle

jolly raven
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I'm p sure the first version I played of the game was one of the oldest available ones and from a pirated source so that's kind of a throwback LMAO

ember spruce
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@trim breach Hey the most recent update to your mod is giving me some weird lighting effects and Bepin is going crazy spamming Cascade Shadow atlasing has failed. It's probably an incompatibility but this is the only mod that has been updated on my pack this evening and it goes back to normal when i disable.

trim breach
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are you still on v1.10.6?

ember spruce
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i don't think 10.7 is showing up yet but yes im on 10.6

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it only lets me download up to 10.6 for now

kindred wraith
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you can install it manually in the meantime

ember spruce
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sounds good i appreciate the help

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i just wanted to make sure it wasn't me so i would have to troubleshoot all of my mods again

trim breach
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yeah im usually slow on the draw for mod conflicts

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but i know celestialtint is a big player so i rushed out a hotfix for this

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im kinda surprised thunderstore isnt showing it yet

ember spruce
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its on the website just not on the launcher yet for updating

stuck pagoda
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Yeah mod managers have a fair bit of a delay until they detect it from Thunderstore

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Speaking from experience with r2modman at least, not sure how it is with Gale

trim breach
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all mod managers are subject to the same lag

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but i uploaded the fix like

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over an hour before that message was sent

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and it's usually 30-45

ember spruce
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its up now

hearty shale
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That game unironically had a major impact on me

trim breach
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oh yeah

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i was a little let down by ddlc+ TBH

kindred wraith
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not really major but if pepole try to play version 1.10.6 and up on any pre v67 version, outside and interiors ennemy will not spawn

fleet lintel
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is there any reason you need to do that

kindred wraith
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it's just something i noticed after i rolled my game back on v64 when playing with friends as they didn't rly liked the fog and infestation so i had planned to wait there until the small event update are done

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so if some are not on v67, stay on 1.10.5

trim breach
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if you downgrade your game i feel like it is expected to have to downgrade mods that have updated for compatibility with new versions

kindred wraith
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a little bug i noticed in the vanilla game if you want to take a look at it
if you spectate a radar booster with the ship monitor, then turn off that radar booster, the ship monitor will switch to the POV of one of the fake players (eg player #1...)

gilded lintel
low jewel
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would fixing the spectator mic icon appearing even if you aren't holding your push to talk button be in the realm of this?

trim breach
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mmmaybe but i thought lethalfixes fixed that

low jewel
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nope

trim breach
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i see

kindred wraith
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i even turned it off lol

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oh nvm
i thought he talked about the microphone icon globally
i don't remember if the spectator one got fixed

trim breach
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i think you and i might have been thinking of the same thing

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and yeah, it's probably the other thing

calm bobcat
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if possible it would be cool if there was an option for the vent masks to randomly be tragedy masks

trim breach
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i wanted to implement this way back when i fixed the tragedy masks

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but it is kinda funky

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im not sure there is a super great way to do it that won't cause players converted via comedy mask to sometimes turn into tragedies

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so it's something i have interest in but not an ETA and it's not super high priority

radiant nymph
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@trim breach Might be worth mentioning, but it seems like your mod adds some overhead when getting stormy weather I have tested with the mod enabled and disabled and stormy is laggy with it enabled

trim breach
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the only thing i've done with stormy weather is add a null check before it tries to electrify metal objects

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and i cant remove that without stormy weather breaking when scrap gets deleted

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to be honest i dont think it'd have that major of an effect anyway

radiant nymph
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Yeah it's more noticeable on some custom moons

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such as DemonMae's Flicker

kindred wraith
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btw, do you have a list of the items that are now conductive with the mod?

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@trim breach

trim breach
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basically anything metallic

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apparently:

  • golden cup
  • lockpicker
  • cookie mold pan
  • old phone
  • shotgun
  • spray paint
kindred wraith
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shouldn't dust pan and steering wheel also be conductive ?

trim breach
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meaning that whenever i wrote this i considered it and, for some reason or another, settled on dust pan being non-conductive

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probably because it has a rubber handle

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(although the shovel has a wooden handle and is still conductive)

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i need to go back and look at all of vanilla's conductives to try and reverse engineer my logic from 5 months back

kindred wraith
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xd i see

trim breach
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as for the steering wheel i dunno

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the material is called "DirtySmoothSteel" which implies metal but it makes a plastic sound when it's dropped

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"DropPlasticLarge"

kindred wraith
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well technically with your suit plastic glove you should be immune to everything xd
i suppose if you want to make it logical, every item that is in majority made of metal should be conductive
but then you have stuff with metal inside that make it harder to decide lol

trim breach
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so i ultimately settled on it being plastic when i made this change

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it's commented too

trim breach
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hard to say for the steering wheel because it's a smooth white and sounds like plastic

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so im not sure it's supposed to be made of metal

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or if it just uses a steel material because it looked smooth

kindred wraith
trim breach
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well like

kindred wraith
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concerning sounds
i think the pill bottle also have a weird drop sound

trim breach
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im no steering-wheel-ologist but mine at least isn't outwardly plastic

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¯_(ツ)_/¯

trim breach
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i meant to say metal

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whatever

jolly raven
trim breach
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lol yeah

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it uses the same rubber material

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the egg beater is clean steel and the dust pan is "dirty steel"

jolly raven
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i'm 9000% sure the egg beater is conductive cuz yesterday it was the only conductive item out of like 8 on the truck and lightning kept striking like every 2 seconds

trim breach
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it makes the same sound s dropping small metal in vanilla

jolly raven
trim breach
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pill bottle sounds like big bolt

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i changed it to the spray paint sound because i thought it sounded a bit closer to what i'd expect

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but TBH i'm still not 100% sure im happy with it

kindred wraith
jolly raven
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germophobic ass lightning

trim breach
jolly raven
trim breach
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reply bug, thanks discord

jolly raven
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the pill bottle sounds like small metal?

trim breach
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anyways i remember i tried a plastic sound first and i thought it was weird

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but i might've tried a diff plastic sound

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hard to remember the specifics, now

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anyways i will change both items' conductivities i think

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maybe i will swap the steering wheel's sound for something metal also

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to make it more cohesively consistent

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could also change pill bottles

kindred wraith
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ye, the pill sound just feel like you drop a much more imposant item

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feel weird

radiant nymph
trim breach
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what is spawning a landmine without a renderer attached

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even

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i can fix this easily enough i suppose

radiant nymph
trim breach
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thoughts on magnifying glasses conductive?

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it has a metal frame but it is mostly glass

hearty shale
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I’d say if it has like any metal should probably be conductive

trim breach
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that's sort of what i was thinking too

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at this point

hearty shale
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That way players just intuitively know what is/isn’t conductive

fleet lintel
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is it metal? i thought it was wood

trim breach
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i guess i could see wood but the color looks more bronze-y to me

lilac adder
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Make everything conductive 🔥 (dont)

fleet lintel
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i think you're right but i would say if there's any question about it then probably don't make it conductive

trim breach
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that's fair enough

hearty shale
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Oh yeah that looks ambiguous enough that I wouldn’t

trim breach
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my main point of reference is the magnifying glass's frame is almost the same color as the lockpicker

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which makes a metallic sound when it is dropped

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the handle does appear to be wooden though

hollow fable
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Stormy isn't hard enough for you? 🥲

trim breach
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nah stormy used to always be my favorite

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over time i've become a flood fan

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but i love the weather effects

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except foggy. fuck foggy

paper garden
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you're so fucking real for that

weary ice
trim breach
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i love the indoor fog

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one of the few, i think

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indoor fog lovers

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but i cant stomach foggy weather

fleet lintel
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i love outdoor fog and hate any form of indoor fog

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there's just something that hits different about blindly wandering around outside barely able to see a foot in front of you and hearing enemy stomping around you while the clock slowly ticks down

hearty shale
trim breach
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he missed the celebration

hearty shale
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Skill issue tbh

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The dust pan is metal??

kindred wraith
rustic crater
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@trim breach Hey, not sure if you've looked into fixing Spike Traps causing [Warning: Unity Log] PlayOneShot was called with a null AudioClip. to be logged on every slam, but this appears to work:

    [HarmonyPatch]
    internal class SpikeTrapPatch
    {
        public static bool Patched { get; private set; } = false;

        [HarmonyPatch(typeof(SpikeRoofTrap), nameof(SpikeRoofTrap.Start))]
        [HarmonyPostfix]
        private static void RemoveAnimationEvent(SpikeRoofTrap __instance)
        {
            if (!Patched)
            {
                // Remove first AnimationEvent in the 'SpikeTrapSlam' AnimationClip.
                AnimatorOverrideController animatorOverride = new(__instance.spikeTrapAnimator.runtimeAnimatorController);
                animatorOverride.animationClips[1].events = animatorOverride.animationClips[1].events.Skip(1).ToArray();
                __instance.spikeTrapAnimator.runtimeAnimatorController = animatorOverride;

                // Only needs to run once?
                Patched = true;
            }
        }
    }
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Felt like another tweak that could be included in here instead of being a standalone thing. yoiled

rustic crater
trim breach
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oh woopsy i forgot to post a message in response to this

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we were mid-game when i saw the post

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anyways, i've never investigated too deeply into the "playoneshot was called with a null audioclip" bugs because they are all over the place and mostly harmless

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but im not opposed to including fixes for them if a cause can be clearly identified and solved

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butteryfixes does technically have some spike trap fixes... i added a safeguard that prevents spike traps from spawning inside of the elevator and instantly killing players in mineshafts

rustic crater
trim breach
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but you could run it by 1a3 to see if he wants to include a patch for this in lethalfixes, or test your luck with spiketrapfixes (idk who the author of that mod is)

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and if there isn't any external interest i can implement it on my side

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whatever you think is most fitting

rustic crater
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There's probably a lot of other stuff doing something similar, not sure if there could be a 'general' fix for all...

trim breach
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yeah, i'm pretty sure it'd need a specialized approach for each instance

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but if you've already investigated this and definitively solved it, shame to waste the effort, yeah? any progress is still progress

rustic crater
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I'll probably post on the LethalFixes thread a bit later, I just don't want to randomly include it in the Bozoros .dll LOL

rustic crater
rustic crater
fleet lintel
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anything that makes logs easier to read is good in my book

trim breach
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if nothing else

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doesn't really hurt

radiant nymph
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@trim breach Any chance this was caused by ButteryFixes' update?

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I think a Tragedy Masked Enemy spawned here possibly

trim breach
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this is the only patch i have in maskedplayerenemy.start

if (!RoundManager.Instance.SpawnedEnemies.Contains(__instance))
    RoundManager.Instance.SpawnedEnemies.Add(__instance);
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because zeekerss forgot to include this line of code for masked

radiant nymph
trim breach
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but im pretty confident this still has nothing to do with butteryfixes

ruby dagger
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Does this mod not fix the issue where if you buy tools and reset, the dropship won't come when you land

trim breach
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that's what this fix was for:

  • The dropship's inventory will now be remembered when rehosting a save
    • Only applies if the file was both saved & loaded with this mod active
ruby dagger
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Weird

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Didn't work for me

trim breach
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do you have your log? i can take a look and see

ruby dagger
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Too late now

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I'll ping you though when I rediscover it

radiant nymph
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@trim breach It appears the small cabin on Artifice has broken navmesh and idk when this happened but I saw enemies path to it yesterday and if they got in the door way or past it they would just get stuck

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I would imagine this is in the scope for your mod or something like LethalFixes to fix

trim breach
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i took a quick peek and dont see anything wrong in the navmesh

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so idk

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unless something changed in v68 or something is broken somewhere else it seems like it would be ok

radiant nymph
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Cus I had Snowy Artificie

trim breach
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shouldnt touch the navmesh

sonic terrace
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using this mod with touchscreen, when i hover over on the map screen the interact text vanishes after about 1 seconds

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and it says this on the log

trim breach
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lol

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that is kind of irritating

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that means the touchscreen is telling the player they are in the middle of the object grabbing animation

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which is kind of a hacky way to disable interactions with other stuff

trim breach
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can't scroll, drop, interact, etc.

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so it's kind of a major issue worth fixing

radiant nymph
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@trim breach Can you merge WeedKillerFixes into Buttery Fixes?

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So I stop needing it as a seperate mod lol

trim breach
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ive been asked questions like this before but my answer remains the same as it has been

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im not going to merge anything into butteryfixes

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if anything, im more likely to break fixes out of butteryfixes into separate mods

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because having a larger mod list is better than one part of the mod breaking and then all of the fixes are unusable

fleet lintel
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alternatively why dont we just merge every mod into a single mod so that if one mod breaks all of them break

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that way you can say your modpack is ultra optimized only 1 mod

abstract plaza
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That's also BlackLabelCore unironically, although it's mostly just there to configure things to be a certain way

summer falcon
# trim breach if anything, im more likely to break fixes out of butteryfixes into separate mod...

i do agree. I would just want a modpack where general concensus says "these mods fix the bugs in the game" so there could be a modpack that you can install that applies "needed fixes" (opposed to there being 50 mods and nothing to group them) and if people dont want a specific one, they can remove one, and if they dont want them all for some reason, they could just not use it an install the ones they want xD

trim breach
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yes

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some of the more recent changes in butteryfixes have actually been kind of frustrating for this purpose

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i restored the planetary view from v38 (which is such a small change it's not deserving of a separate mod)

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but that completely broke celestialtint and is causing issues with other mods too, it appears

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same thing for the interact glitch

trim breach
# sonic terrace

but apparently applying a simple fix for it is difficult because some mods are relying on that bug to set up their own behavior

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at least config settings exist but im really opposed to having a million settings in the config so i've been trying to pick and choose what matters most to have

trim breach
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chameleon has more of a precedent for full configuration + visual/immersive tweaks

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not sure what to do about that interact thing except i guess either blacklist it when touchscreen is enabled or add a config setting for it

sonic terrace
trim breach
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the only way i can fix it is to re-introduce the interact bug

#

which i could do if this is direly necessary, but it would need to be a config setting

#

i think this issue is more with touchscreen using this boolean value it shouldn't be

sonic terrace
#

i see, i will let them know thanks

trim breach
#

please let me know if this causes you issues

pastel imp
#

Sister Butterystancakes how are you ?

#

I am watching your videos when I was 9 or 10 years old
Hope you will be my sister
I want to make contact with you
I don't do indirect talks

lilac adder
pastel imp
smoky current
#

you're so weird dude

lilac adder
#

Thats what i was thinking

smoky current
#

like

pastel imp
#

😂

#

I do comedy funny dumbshit to entertain

lilac adder
#

Well it aint funny

#

It weird

pastel imp
sonic terrace
#

there isn't any difference

pastel imp
#

💔

trim breach
pastel imp
ember sigil
#

You're not funny. If you're not trying to be - seek help. Just not here. You won't last long here if you continue this. And this is not a threat, but a very easy assumption.

radiant nymph
ember sigil
#

I am aware. I'm not inclined to belive that though, but not like it changes what I said. We're not their parents or babysitter. Let's not continue this further though.

lilac adder
trim breach
# sonic terrace the bug is still there 🤷‍♂️

sorry for the delay, it has been a little while since i have worked on any of my mods.

I was not able to replicate this issue using the latest versions of both Touchscreen and ButteryFixes.

BUT... I discovered that Touchscreen has 2 separate GUIDs in its source code, and I used the wrong one to detect it in ButteryFixes, so my compatibility code added in 1.10.9 wasn't actually doing anything.

I have fixed the GUID and debug logs confirm that the compatibility code is running now, but I can't actually test if it changes anything, since I wasn't having the issue in the first place. Please let me know if it improves for you though

sonic terrace
trim breach
dapper spindle
#

I've been thinking about something...

#

This mod allows to change the game's resolution to a lower preset

#

However this resolution change does not affect the terminal

#

Could it be possible to implement custom resolutions (lower or higher) without affecting the terminal or monitors?

#

I know this would be more of an LCUltrawide thing tho

gilded lintel
trim breach
#

oh sorry i forgot to respond to this when i read it

#

it's not possible to alter the screen resolution without also altering the terminal

#

because the terminal is rendered to world space which gets compressed to the screen resolution

dapper spindle
#

Unlike LCUltrawide, which changes the resolution of everything

ember sigil
daring steeple
trim breach
#

it's not

ember sigil
#

This is a bugfix mod, not content mod. uSerious

hollow fable
wraith turtle
#

@trim breach For some reason, the arrow stops pointing at the ship; the arrow rotates too much or too little depending on where you are in respect to the ship.

wraith turtle
#

Eventually, the arrow no longer points at the ship

wraith turtle
#

Sorry

trim breach
#

@wraith turtle sorry i keep forgetting to respond

#

it is probably another mod

#

i don't actually touch the radar with butteryfixes, just fix the layering on a graphic that shows up behind the camera view in vanilla

#

the arrow behavior should be untouched

wraith turtle
smoky current
#

yeah generalimprovements breaks the ship radar thing that butteryfixes fixes

stark mantle
smoky current
#

no

radiant nymph
#

Idk how a fix for this doesn't exist yet

#

XD

low jewel
#

it's not really that major of a bug

radiant nymph
abstract plaza
#

I don't really think this is a bug and more of just how enemy AI works when it comes to nav meshes.

#

Because there isn't a nav mesh on the truck, the created masked player just picks the nearest spot on the nav mesh that isn't occupied.

jolly raven
#

let it go brobro, nobody gives a fuck

ruby dagger
#

Wtf

#

What lore did I miss 😭

ruby dagger
#

I'd love to sit outside in it

#

As long as it doesn't kill me Ig

hollow fable
jolly raven
#

Have you ever seen this? Idk if this is an Imperium bug or a mod thing but the cone light from flashlights seems to come from just under the actual flashlight object

#

@trim breach

trim breach
jolly raven
#

oh neato

smoky current
#

tv static fog

gilded lintel
#

"CROSS-COMPATIBILITY - EnableEnemyMesh patch will be disabled" is showing in the log for ButteryFixes, is this because I'm running Starlancer AI Fix? do you both do the same null reference fix?

trim breach
#

just posted a small update i've been sitting on for a couple of days

#

this patch fixes some bugs with bee hive pricing:

  • in vanilla, every bee hive that spawns during the same day has the same price (randomization does not work properly)
  • bee hives are also meant to change in value depending on how close they spawn to the ship, but this does not work in vanilla
#

i already assume this will be a controversial change so you can disable it in the config if you do not like it

fleet lintel
#

how does the price changing work? the further it is the more valuable it is?

trim breach
#

beehives are meant to be $40-100 when they are within 40 units of the ship

#

and $50-150 past that

#

but because of vanilla's order of operations, beehives always fall into the latter category in vanilla levels

#

for comparison, 40 units is the same distance vain shrouds are forced to start growing from the ship (after yesfox fixed it)

fleet lintel
#

seems sensible enough

versed sapphire
#

that is actually a good change holy shit

rustic crater
#

Didn't realize that was actually a vanilla thing despite not working lol

#

I was thinking of doing something similar with Bozoros' "popcorn" stands, since there's one right beside the ship that's basically a freebie, but didn't get around to it

#

I think I can swap the order of the relocation a bit so it applies with Buttery Fixes, otherwise I can just specifically nerf that one plink

trim breach
#

do they spawn elsewhere and then get teleported to the popcorn stand?

#

as long as the beehive spawns within 40m of the ship and uses the vanilla price function, butteryfixes will still patch it

#

even on custom moons

#

so you might be ok without doing any work

rustic crater
#

Though I just realized I can probably just override the price regardless through some other means, but this beehive fix is still really neat for other moons perceive

ruby dagger
#

Is there any particular reason that you don't intend on fixing the client-side flying bug /w old birds?

trim breach
#

if you're using butteryfixes you should be using lethalfixes too

#

they dont require each other but they are built on a similar philosophy (although his is probably a lot more objective than mine)

ruby dagger
#

Weird

#

Despite it having been apparently fixed in that mod... the bug still manifests in Purple and I's modpack

#

I'll ask 1a3 abt it whenever I encounter said bug again

ruby dagger
trim breach
#

oh

#

that thing

ruby dagger
#

Purple says LethalFixes fixes something else about old birds related to flying

trim breach
#

yes he's correct

#

i didnt know what you were referring to

#

the "client-side flying bug with old birds" would generally imply the way-more-well-known bug where old birds desync and start teleporting or firing missiles while "invisible"

#

and lethalfixes fixed that

paper garden
#

("Fixed old birds being desynced on clients after the first flight.")

trim breach
#

so i assumed that's what you were asking about

#

anyways

ruby dagger
#

Is that what you assumed also when Purple asked about it?

trim breach
#

no

ruby dagger
#

Oh

trim breach
#

still never definitely proved that was a bug though

ruby dagger
#

Ah

trim breach
#

apparently some people told him it doesn't happen

#

and my explanation of the bug just came from code analysis

#

i haven't actually tried in-game or used unityexplorer to peek at the fields causing the bug

#

it is going to be a moderately complicated fix because it has to do with variables not being networked like they should

#

assuming it is even a bug to begin with

#

i still need direct confirmation before i start chasing after it

ruby dagger
#

Interesting

proper vessel
#

why was the mod fix included in the outdated package? @trim breach

median tangle
#

Deprecated? O_o

coral cove
#

Mod got deprecated?

raw folio
ivory sluice
#

uh oh!

warm path
#

Ruh roh

calm bobcat
#

woah

mellow scaffold
#

oh yeah my question too

#

smth break? should i look for a buttery fixes experimental?

#

There doesn't seem to be one so i'm curious what's up

pallid cloak
#

Its marked as deprecated rn, Idk why also

#

But it will still show up if you select "show deprecated"

mellow scaffold
#

yeah i'm just waiting to hear a "why"

#

so i can figure out what to do about this

#

The recent update only seems to be "oh i moved one feature to another of my mods" but like

#

The mod does other things as well so i doubt it's "oh this mod's features have been entirely moved to other mods"

#

and i sure hope it isn't "due to a mistake this mod now conflicts with that other mod i moved a feature to"

pallid cloak
#

Im attempting to play with it rn, maybe it shows up

mellow scaffold
#

maybe

ivory sluice
#

we gotta get game theory to solve this mystery

mellow scaffold
#

TRUE

#

but how...

candid pivot
mellow scaffold
#

yeah idk what's going on

hazy goblet
#

i liked this mod a lot too

#

gave me an actual game resolution option

mellow scaffold
#

I'd hope and assume the mod isn't dead but idk why it'd suddenly get deprecated without any like.

#

announcements

#

or notices in the readme

#

or anything that'd indicate a reason

hazy goblet
#

"oops it was a miss click"

mellow scaffold
#

LOL IMAGINE

hazy goblet
mellow scaffold
#

I mean I'd hope the deprecate button asks for confirmation first

hazy goblet
#

it should

#

probably

#

hopefully

mellow scaffold
#

And even then deprecation can be lifted at any time if needed

#

Ik mirage was deprecated for a lil bit while it was undergoing bugfixes for some stubborn bugs, not anymore

hazy goblet
#

maybe the same's happening here but like wouldn't they have announced that?

mellow scaffold
#

Yeah, and also like

#

right after releasing an update that doesn't seem like it'd warrant/necessitate deprecation?

#

confusion

hazy goblet
#

she was up until 5 am last night

#

lmao maybe she was so tired it was a miss click 😭

#

unless time zones

mellow scaffold
#

Yeah idk what timezone she's in

#

regardless just waiting to see what's up

hazy goblet
#

welp we'll see in the coming hours

mellow scaffold
#

What the fuck 💀

proper vessel
#

Some kind of drama? Everything is fine?

ivory sluice
#

there isnt drama

mellow scaffold
#

Butteryfixes is deprecated and we don't know why

#

That's literally it

#

no big 👍

ivory sluice
#

mod jsut got deprecated without any notice

proper vessel
#

It's just some kind of conspiracy

#

And now Zeekers comes into the modding discord and says “guys, there are fixes, there is support for mods, hello everyone”

mellow scaffold
# ivory sluice it doesnt

Anyway setting aside why a button like that doesn't seem to ask "are you sure?" first that lends credence to the "lol misclick" theory

#

I'd hope it wasn't a misclick but that'd be hilarious

meager minnow
#

Buttery is working on rebuilding some of their mods like Chameleon and Enemy Sound Fixes to be more name<>feature appropriate. Seems like this one is part of that effort

mellow scaffold
#

i see

#

so basically the plan is actually to move all of butteryfixes' features out to seperate mods if I'm not mistaken?

meager minnow
#

Kinda. For example chameleon and I think this mod have sound related fixes, which he will move into enemy sound fixes, which itself will be reuploaded under a different name

mellow scaffold
#

i see i see

meager minnow
#

Yknow, since it isnt just enemy sound fixes anymore

mellow scaffold
#

so what do i do about the deprecation then

meager minnow
#

Not sure about that tbh. His plan was to update the older ones and add the new ones as dependencies, so this might just be a temporary measure

mellow scaffold
#

hmm

trim breach
#

wtf

hazy goblet
#

hi butter

trim breach
#

i did not deprecate the mod

#

so i have no idea what is going on

hazy goblet
#

I WAS RIGHT!!!!

#

MISS INPUT THEORY REAL!!

trim breach
#

butteryfixes is fine and not going anywhere

#

sorry about the confusion

hazy goblet
#

dw lmao

trim breach
#

idk if the staff deprecated it or what

hazy goblet
#

i mean i doubt it, maybe when you made the transfer change some bs happened

trim breach
#

well it's weird because the deprecation button is on this screen

#

deprecating a mod is two separate inputs on two separate parts of the screen

versed sapphire
#

oh what the fuck

trim breach
#

also anytime you update a mod, it automatically gets undeprecated

#

but i've never seen a mod autodeprecate from publishing an update

median tangle
#

it could just be a misinput from the end of a thunderstore moderator

mellow scaffold
#

Weird

#

at least the mod's fine LMAO

solid dagger
#

Funny thunderstore glitch maybe

#

Well, glad everything is alright, wonder what happened there

mellow scaffold
#

Yeah

#

can't believe someone at ts hq tripped and spilled deprecate mod juice all over the servers

hazy goblet
#

my theory still stands mwhahah yes im always right

trim breach
#

anyways

#

i was hoping i wouldn't publish 3 mod updates at 5:30 AM and wake up to everything being broken

#

and i guess i got what i wanted

#

in the end

solid dagger
#

The one thing nobody could have expected broke...

hazy goblet
#

what a funny end of the year endeavor

ivory sluice
#

to celebrate new years, buttery fixes has been assassinated happy new years!

smoky current
#

Definitely very concerning that an actively maintained project like this would be deprecated by a staff member overnight, and it almost feels malicious. @glacial quail Are you able to look into this and figure out what happened?

#

or did the servers really just hiccup or something?

versed sapphire
#

do we even know if that was human intervention?

smoky current
#

nope

#

but its my only reasonable assumption

#

unless thunderstore is just being thunderstore

trim breach
#

i've never heard of this happening automatically so i feel like human intervention is the most reasonable assumption

smoky current
#

idk about you guys but I'd be kinda upset if i woke up and found out my project that i poured countless hours into was blacklisted from the website for no given reason

#

so like

#

idk

#

i feel like its reasonable to ask

ivory sluice
#

thunderstore staff got a spy

trim breach
#

i dont think id call it malice, but like, maybe my update was sandwiched between a bunch of mods that got deprecated by staff and it was just a misclick

#

i would still at least like to know for sure if there's a log to look at

#

idunno

hazy goblet
#

the mod doesn't seem to be working in general :(

#

i reinstalled it over and over and nothing

trim breach
#

sigh. idk man

#

im just gonna reupload the whole thing

#

one second

hazy goblet
#

😔

trim breach
#

v1.10.13 is identical to v1.10.12 and hopefully will function

hazy goblet
trim breach
#

that's just thunderstore

#

it takes like 45 minutes for stuff to show up

#

you can download it manually and install it locally through your mod manager probably

#

or just wait for it to refresh

hazy goblet
#

kk

glacial quail
#

@trim breach I've been busy today, is there still something I need to look into here?

smoky current
#

#1245891961966170204 message

glacial quail
#

Is it still deprecated, is it still happening? If it sorted itself out then I don't have anything to investigate cuz it was probably a misclick or something

trim breach
#

i woke up this morning to find that the mod was deprecated and it's not something i did myself

#

at this point it's fine, i manually undeprecated it and reuploaded the mod since people were having issues with it

#

was just wondering if there was a way to figure out what was up with that

radiant nymph
trim breach
#

it's not pressing

radiant nymph
#

Cus it's easy for that to happen

glacial quail
#

We did have a lot of actual malware we were investigating the last few days but we straight up E L I M I N A T E those uploads so if we caught Stan in the crossfire she'd be gone not just deprecated

radiant nymph
#

Yeah hmmmm

#

Noone got on their account I hope

smoky current
trim breach
#

i log in through github and i dont know if ive ever even registered to thunderstore

#

it's been a while so i dont remember if that was a requirement

radiant nymph
#

Yeah tbh you may need to just change your github password

trim breach
#

but if not, that would be strange

#

stranger still that if i was compromised, they would just deprecate butteryfixes and do nothing else

#

Lol

glacial quail
#

I'll leave a note to the other staff that it happened and see if anyone cops to it

radiant nymph
#

People be weird and like to do a little trolling

trim breach
#

well

#

i already assume it was just a mistake or accident of some sort

#

so it's not a big deal if it never gets resolved

#

as long as it doesn't happen again

#

seems like it was just a fluke

radiant nymph
#

Btw I should ask

#

Does Chameleon still break the HDRI sky on Titan?

#

when using Rebalanced Moons

trim breach
#

i am pretty sure dopadream fixed that on her end

#

but in any case she has guided me to make changes in v1.4.2 for better compatibility

radiant nymph
#

Ah so we're just waiting on Rebalanced Moons to update

trim breach
#

which are published at this point

radiant nymph
#

@smoky current Any eta on the update?

trim breach
#

so chameleon should be playing nice with rm now

#

she is sick and taking a break

radiant nymph
#

Ahhhh

trim breach
#

but also i thought she already pushed her update

#

unless im getting confused

radiant nymph
#

Yeah I know she said she was gonna update it last night

smoky current
#

i got a fever unfortunately

#

i physically cannot work rn

radiant nymph
#

Yeah understandable

#

I was gonna say if you got the main issues and stuff sorted you could maybe push the update as-is to fix scenes breaking when turning them off in the Config

shrewd cape
trim breach
#

?

shrewd cape
#

you might've updated it at the same time so it didn't get un-deprecated

glacial quail
#

Well there ya go

trim breach
#

maybe i uploaded v1.10.12 without the dll

glacial quail
#

that would have been an oopsie

trim breach
#

last time i forgot to upload the dll was several months back and it didn't result in a deprecation

#

so i assumed that wouldnt be the case

#

but i guess it makes sense if it wasn't an automated process

mellow scaffold
#

would seem to be the case

trim breach
#

i see

mellow scaffold
#

I just grabbed that version manually to check

glacial quail
#

Its not automated. Looks like 753 caught you uploading an empty mod, whoops

radiant nymph
#

Ah so basically when playing today at the start of my stream ButteryFixes was doing nothing lol

smoky current
#

lol?

radiant nymph
#

I was wondering why 1.10.2 got reuploaded

smoky current
#

thats funny

trim breach
#

i uploaded 3 mods right before bed yesterday so maybe i forgot to put the DLL in there after doing it for chameleon and enemysoundfixes at the same time

mellow scaffold
#

oops LMAO

trim breach
#

knowing it was a manual decision is also nice

radiant nymph
#

XD

trim breach
#

because at this point i know it will not happen again

smoky current
#

well that solves that

trim breach
#

lol

radiant nymph
#

So it was just not even loading or doing anything

#

Just hehe empty mod

trim breach
#

kind of surprised i have onyl done that twice

#

at this point

#

i think with revisit stingers

mellow scaffold
#

y'know i should've thought to look into the mod folder

#

when i was wondering what was going on

trim breach
#

dopadream caught it like, immediately last time and i just fixed it

mellow scaffold
#

new update for butteryfixes: removed butteryfixes

trim breach
#

well

#

that is embarrassing

#

thank you for helping me solve that though

glacial quail
#

Butteryfixes 1.10.2, removes fixes (Project renamed to Buttery)

trim breach
#

buttery

mellow scaffold
#

(deprecated to reflect name change)

glacial quail
#

As payment for solving this I'm going to test the pinbot change I just pushed on your thread

#

@tall fable

tall fableBOT
glacial quail
#

nice, it works

trim breach
#

oh

#

i suppose a thread owner can just ping pawsy for autopin of their most recent message

glacial quail
#

So its a dumb thing where Discord sends the "ThreadCreated" event multiple times. First, when the thread is created and then again each time when the bot is added to the thread (via ping or message). So Pawsy checks for the first message being pinned each time that event fires

#

It won't work again unless I manually kick her from the thread and ping her again

ruby dagger
#

she's doing her best

glacial quail
#

She'll still pin new threads properly and you can always pin whatever you want as the thread owner using pinbot but I just wanted to test if she could go all the way back like 7 months and find the first post

slate rock
#

Sorry for asking but

#

Why is this mod deprecated now

#

Is it redundant or broken?

hazy goblet
#

It’s fine now just reinstall it

slate rock
#

Wha

#

Why

#

I never removed it

#

I was just curious

hazy goblet
#

uhhh idk i like to think it was a miss click

#

Im not the guy to ask about why it happened lmao

mellow scaffold
#

It's fine now tho

trim breach
#

just found out the "low res" setting (620x350) actually isn't unused in vanilla

#

it's used in the ||v50 intro scene|| exclusively

#

odd

smoky current
#

interesting

trim breach
#

the high res version is also used in the ||v60 intro scene||

smoky current
#

why

paper garden
#

why not

#

we ball

smoky current
#

🙃

abstract plaza
#

v70 intro = 4:3 aspect ratio

ionic lion
#

v75 intro = 3840 x 2160

hollow fable
#

Bro used high res on the only intro where we're in space on the middle of nowhere 😭

mellow scaffold
#

4k ultra hd stars LET'S GO

gilded lintel
paper garden
#

They're definitely not videos

#

You can move your camera

gilded lintel
quartz ice
#

Is there a possibility of buttery fixes mod jump cheese affect one's speed inside water in mineshaft? I felt very slow when I crawled inside the water nowadays without anything, my weight was 0

trim breach
#

the jump cheese fix is completely unrelated and i don't touch player movement at all

#

all the jump cheese fix does is make dogs hear jumping while moving as if it emitted a footstep sound

#

so bunnyhopping isn't magically silent compared to walking/running

meager minnow
#

Well, bunnyhopping makes them trigger slower so if you have enough stam you can sometimes run past them lol

quartz ice
#

Thank you for the reply

trim breach
#

@radiant nymph @warped lance v1.10.15 no longer disables the video reel on offense

#

but the main feature of this update is a stormy weather fix

#

i finally resolved the issue where lightning will constantly re-target items that are inside the ship and shouldn't be viable targets

radiant nymph
#

Ooh

radiant nymph
trim breach
#

is it not already live?

#

i pushed it before sending the message

#

ok wtf

#

i will re-push as 1.10.16

#

idk what happened the first time

radiant nymph
#

Yeah I noticed it never got pushed

#

XD

#

Thunderstore go brrr

trim breach
#

i went to the tab where i submitted it and it was just frozen at 100% without the confirmation

#

and it looks like it skipped from 1.10.14 to 1.10.16

#

so maybe the version number didn't need to change

#

but whatever

radiant nymph
#

Didn't hurt to make sure

#

lol

trim breach
#

pretty much

#

v1.10.16 still doesnt even show for me on thunderstore

#

but i can manually navigate to it withhttps://thunderstore.io/c/lethal-company/p/ButteryStancakes/ButteryFixes/v/1.10.16/

#

so im hoping it is just thunderstore being slow

#

and not the upload somehow failing twice

radiant nymph
#

Nah it did upload, I saw it go up under Thunderstore Releases

eternal lantern
#

This isn’t the end of the world but you forgot a bracket at the of the AdditionalNetworking link

low jewel
#

it is the end of the world

eternal lantern
#

You’re overreacting

low jewel
#

you'ere underreacting

eternal lantern
#

It’s started multiple civil wars in Europe at worst

eternal lantern
low jewel
#

i noticed it immediately and then took 10 seconds deciding if i wanted to keep it or not

smoky current
#

dont do that pls

#

my mod gives offense a custom video ...

#

this is the 2nd time ive had a mod disable it lol

trim breach
#

it was probably me doing it the entire time

#

anyways i just did it for consistency

smoky current
#

dies

trim breach
#

but there are now at least 2 mods that give the other moons videos

#

and vanilla offense matches assurance pretty closely anyway

smoky current
#

i need to make a video reel for march

#

and adamance

trim breach
#

so i just left it alone

#

in v1.10.15+

#

i will push 1.10.17 to fix the ugly readme

smoky current
trim breach
smoky current
#

woah this is kinda peak

#

i like the shorter descriptions

hazy goblet
meager estuary
#

The new videos are great, I just hope it does not override any custom descriptions with CC or LQ. Only thing now though is that modded moons will look out of place 😭

scenic walrus
#

no offense, but this one line in HudManagerPatches.cs has caused me more pain than expected lmao

codes[i + 1].operand = 10;
trim breach
#

let me see

#

ah

#

why so

scenic walrus
#

well, in short, the operand there is an ldc.i4.s, so I was trying to cast it to a signed byte
but that line actually makes it an integer, so now i'd be getting an invalid cast exception

#

anyway, if it's not too much trouble, could there be a config option for changing the crit health to 10 lmao

trim breach
#

oh is it changing the type on that

scenic walrus
#

as far as i can tell, yeah it is

hazy goblet
meager estuary
#

Something that always bothers me whenever I use these items is how the Boombox, Whoopie Cushion, and Extension Ladder do not have noises for being picked up or selected, if that could be fixed that would be very cool.

Not sure if this should be here or with your sound fix mods but my gut says to put it here

hazy goblet
#

samee

trim breach
#

it would appear

trim breach
#

@ruby dagger

ruby dagger
#

PEAK

trim breach
ruby dagger
#

what am i looking at here

trim breach
#

using the scanner in the cruiser seats

#

qol for driving in blizzards mainly

ruby dagger
#

oh i didnt know u couldnt do that

#

sweet

#

cookin

paper garden
#

What is the first one?

ruby dagger
#

terminals arent visible on the ship's cameras aside from their keyboards

paper garden
#

Ah

trim breach
#

it's because zeekerss moved it to a different layer so it could be spraypainted

#

and then didn't update the camera to render that layer

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so as for why it's probably never been fixed, the answer is probably "it was new as of v45 and he never noticed it broke"

trim breach
#

which i'd also like to fix

#

but that will probably require an annoying transpiler

#

or a really hacky postfix

radiant nymph
#

lol

trim breach
#

yes stepping out to scan is super annoying

#

as far as i can tell zeekerss didn't purposefully disable the scanner in the cruiser

#

like i said, it's a side effect of another bug that literally makes you immune to instant death pits while you're sitting in the cruiser

#

which can't possibly be intentional

radiant nymph
#

lmao

rustic crater
trim breach
#

it applies to any InteractTrigger

rustic crater
#

Ah

trim breach
#

but KillTriggers are implemented via *InteractTrigger, yes

rustic crater
#

That's why I couldn't crush the player while they were driving lol

trim breach
#

yes

#

i wrote a bug report about it in zeekcord

#

but since you don't appear to be there, the gist is that:

#

KillTriggers are pretty much always marked triggerOnce (dont need to kill the player twice, right?)

#

and the hasTriggered flag that prevents a re-trigger is set pretty much immediately

#

but there is a lot of criteria between hasTriggered being set to true and onInteract.Invoke actually being called

#

(onInteract contains the call to KillLocalPlayer.KillPlayer)

#

one of those criteria is inSpecialInteractAnimation

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which is set to true for players that sit in the cruiser seats, and is only set to false after they exit the seats

#

you could somewhat mitigate this issue by not setting your kill triggers to trigger once, but they still couldn't do anything against a player that is seated, so they'd have to exit the car to be affected

rustic crater
#

Yeah I did that pretty much

#

Mine have trigger once set to false

trim breach
#

in its current state you can drive a car into a death pit, climb out, then use a jetpack to fly back up through the trigger untouched

#

on all the vanilla death pits

rustic crater
trim breach
#

Lol

#

clonk

rustic crater
#

The cruiser can technically skip the key requirement to enter the fire exit in one of those, so I was wondering if there was a way to deal with that

#

However, players who come up with such an idea deserve a Nobel Prize

rustic crater
trim breach
#

well

#

i will be fixing it in butteryfixes

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although butteryfixes is not a good mod to be marking as a dependency for other mods

#

if im just being real

rustic crater
#

Yeah it's probably fine even if they don't use it lol

trim breach
#

it makes way too many changes

rustic crater
#

"Exploit" doesn't really help that much

smoky current
#

@trim breach

#

hi

trim breach
#

hello

#

anyways i could maybe make it a solo release as well

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or you could just take my code and implement it in your plugins

#

everything is open source as long as you open source your stuff too

rustic crater
#

I'm fine leaving that unpatched for my use case, but good to know it's a bug lol

trim breach
#

i see

#

well

#

should the need ever arise

#

that is the technical explanation

trim breach
rustic crater
#

Yee I'll probably do it if I end up moving most of Bozoros' scripts into a separate library (to reuse for other stuff), which I do want to make open source

hazy goblet
#

Idk wsp but my modpack is cursed

#

Because those mods work fine together

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On A DIFFERENT profile

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But on my main modpack profile they just kinda broke

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And the weird thing is the seed display only works if I use a very old version of ButteryFixes?? All the way until 1.10.1, but after that it doesn’t

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But on the different profile it works fine on its latest versions, which is weird because I even disabled everything else apart from those two mods on my main profile and it still didn't work

#

I don’t know what the fuck I did bro concern

#

I can’t be the only one who’s experiencing something like this because literally nothing is different about any of the configurations I made, both profiles have one-to-one configurations (at least in those two mods) but for some reason in one profile it works, and in the other it doesn’t agony

hazy goblet
meager estuary
#

The headlights do jack for me and I feel like I am gonna drive right into a Giant

fringe charm
# trim breach and this remains an ongoing offer

just wondering if this would be a possible feature for the visual part of butteyr fixes, maybe something to help with the LOD pop in of some stuff(for example trees having branches pop in when closer)

trim breach
#

that'd probably be better as a separate release

#

i think you could just set the global lod bias to fix that with like

#

1-2 lines of code

fringe charm
#

scanning in the cruiser is gonna be a life saver haha