#SCP-049: The Plague Doctor

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tardy dune
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Adds the Plague Docter into Lethal Company.

There are config options for everything (mostly)

AI

Scp-049

The Plague Doctor acts exactly like how he is in SCP: Containment Breach. (Chase you around and insta kill you on touch making an instance of 049-2)
When the Plague Doctor spawns one to two 049-2s will always spawn nearby ((Amount is Configurable Setting this to 0 will disable this feature))

The employees always are infected with pestilence so he will always be after you. (may change in the future)

Scp-049-2

The zombified instances when found for the first time will be laying on the ground if they detect noise or you touch them they'll awaken.
They'll try to come up and swing at you to hit you.

Instances created from a actual player will awaken immediately.

Known Issues

  • When 049 kills a player and makes a 049-2, 049 might be incorrectly rotated towards the corpse

Backstory

Description: SCP-049 is a humanoid entity, roughly 1.9 meters in height, which bears the appearance of a medieval plague doctor. While SCP-049 appears to be wearing the thick robes and the ceramic mask indicative of that profession, the garments instead seem to have grown out of SCP-049's body over time1, and are now nearly indistinguishable from whatever form is beneath them. X-rays indicate that despite this, SCP-049 does have a humanoid skeletal structure beneath its outer layer.

SCP-049 will become hostile with individuals it sees as being affected by the Pestilence, often having to be restrained should it encounter such. If left unchecked, SCP-049 will generally attempt to kill any such individual; SCP-049 is capable of causing all biological functions of an organism to cease through direct skin contact. How this occurs is currently unknown, and autopsies of SCP-049's victims have invariably been inconclusive. SCP-049 has expressed frustration or remorse after these killings, indicating that they have done little to kill "The Pestilence", though will usually seek to then perform a crude surgery on the corpse using the implements contained within a black doctor's bag it carries on its person at all times3. While these surgeries are not always "successful", they often result in the creation of instances of SCP-049-2.

SCP-049-2 instances are reanimated corpses that have been operated on by SCP-049. These instances do not seem to retain any of their prior memories or mental functions, having only basic motor skills and response mechanisms. While these instances are generally inactive, moving very little and in a generally ambulatory fashion, they can become extremely aggressive if provoked, or if directed to by SCP-049. SCP-049-2 instances express active biological functions, though these are vastly different from currently understood human physiology. Despite these alterations, SCP-049 often remarks that the subjects have been "cured".

Todo

  • Possibly some kind of pestilence system to players.
  • Add Cosmetics support for 049-2 from MoreCompany.

Credits

  • SCP-049 by Gabriel Jade && djkaktus, from the SCP Wiki. Source: https://scp-wiki.wikidot.com/scp-049. Licensed under CC-BY-SA.
  • Regalis for creating SCPCB
  • TheVolgun for originally creating the Voicelines for SCP-049
  • XuXiaolan for moral support/helping me fix the targetting (since it was a bit buggy)

https://thunderstore.io/c/lethal-company/p/SolidStone/Scp_049_The_Plague_Doctor/

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Please do let me know if theres any bugs to report.

civic stratus
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👀

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No wonder you haven't updated drone yet hehe

tawdry hamlet
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ayyyyo it's finally out! 🥹

civic stratus
tardy dune
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im probably gonna have to look at masked enemy overhaul to see how they do it

bronze flame
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Fire

civic stratus
tardy dune
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Oh i just noticed my first oopsie

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2 of the config names were wrong for 049-2

tardy dune
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Released a patch that fixes this

cerulean bolt
civic stratus
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Custom masked enemies essentially

tacit quarry
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Now only for the SCP-106 mod to get an update that adds his dimension and we have an absolute amazing trio of mods xd

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Thank you for this mod, this looks so awesome, ima be testing this today xD

tacit quarry
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No clue

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I sure hope so

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Cuz the concept and everything is working great

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But he just pushes you around when he is in "non deadly" state

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It would be so cool if he actually dragged you to his dimension

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Or if he made those puddles in the facility that did the same

bleak swan
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suggestion

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042-2s

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appear as players on the monitor and can be spectated if its player made

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as well as them making player footstep noises

craggy plover
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this is really cool! i cant wait to try this out with my friends

cerulean bolt
craggy plover
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whats 049's power level?

bleak swan
ember dirge
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@tardy dune THANK YOU FOR USING THE IDEA.

fickle vault
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Cool mod, really do dig the SCP stuff being put into Lethal Company. I love the attention to detail with the zombies especially. I do have one particular irk with the mod however:

SCP-049 doesn't feel particularly threatening in terms of gameplay, nor does he do anything special to create variety in gameplay compared to the vanilla monsters. While he does spawn 049-2 zombies, I don't think they do enough to threaten the player or to spice up the gameplay. I did have to increase the zombie spawn count when spawned by 049 up to 4, and even then, they still feel like they do almost nothing. SCP-049's instant kill attack can be very strong and put pressure on players to keep distance, although at the same time it invariably makes him a bit of a walking kill trigger.

I am no expert in balance, but I think some things should be changed:

  • The zombies' attack should be made quicker, to make them a slightly bigger threat to deal with. Currently it seems like it takes 3 seconds to register a hit, instead of almost instantly for most enemies.
  • Perhaps to add some niche way to counter SCP-049's instant kill, there could be a scrap item that stops the player holding the item from being killed by 049. There is an item in SCP: Containment Breach (SCP-714) that does prevent instant death however, the implementation might not be worth it.
  • SCP-049's movement speed could ramp up to 4 or 5, in order to keep pace with the player, becoming more threatening if allowed to keep line of sight on a player. Might be too dangerous on custom interiors with wide spaces, such as the Bunker.
bleak swan
honest sedge
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ring as a scrap item would be cool 👀

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iirc in cb he would take it off you after some time

bleak swan
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what is iirc

honest sedge
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if i remember correctly

limpid prairie
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its a nice addition, but i expected the infected to be masked tbh

honest sedge
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what would the functional difference between 049 and a regular masked be then?

ember dirge
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hmmmmmmmmm

ember dirge
tardy dune
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i did it

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lets go

balmy stump
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and i helped

tardy dune
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yea sure buddy

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totally

balmy stump
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moral support <3

tardy dune
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that part is true

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only one small thing i notice but not really important is the decal bleeding onto the cosmetics

tardy dune
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v1.0.2

  • Added MoreCompany Cosmetics support to Scp-049-2
  • Adjusted the default speed for Scp-049 to be a bit quicker
  • Fixed the wierd swing attack hit area/registration on Scp-049-2
  • Added Bestiarys to both 049 and 049-2
  • Removed XuXiaolan from the game.
inland cloak
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gosh Xu infects every mod..

tardy dune
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ikr

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crazy

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it was difficult

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but i did it

inland cloak
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im updatin my scp theme rn and i encountered her too

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having some troubles removing her tho

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maybe shes the pestilence

turbid yoke
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10/10

inland cloak
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its such a bad infection..

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she even got to my menu now im struggling with getting rid of her

tacit quarry
inland cloak
fickle vault
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Xu must've been SCP-001......... 😨

balmy stump
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WAIT WHY IS MY NAME IN THERE

inland cloak
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it says shes scp-000

inland cloak
fickle vault
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must've been an anomalous property of SCP-001

low bane
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Scp-001 confirmed to be Xu xiaolan

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the foundation will not like us revealing it

turbid yoke
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I apologize. All of you are designated to be terminated for having O5 knowledge

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Do know your sacrifices for knowing the keter entity known as Xu Xiaolan will assist in future research

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You all will have one last meal with the Pizza Box SCP. Treasure it.

inland cloak
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we still yet to identify Xu

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for now she just infects mods and doesnt do much

turbid yoke
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They're a keter class entity

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All keter class entities are to be secured and observed.

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We will send 5 D class personnel into the holding cell of SCP-001

balmy stump
bronze flame
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Is there an animation for when The Plague Doctor kills someone?

honest sedge
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there's nothing in first person

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but there's an animation when he revives bodies

unborn hull
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is there any counter to 049?

low bane
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running

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dodging

inland cloak
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or just be pestilence free

ember dirge
tacit quarry
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Also thank god that you guys put the zombies seperatelly in the config... even if there is no doctor i can play with their spawn chances, making for the hell of a spooky mood!

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Cuz... you dont know if its around, but you can find corpses on the ground still....

low bane
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i mean 049 still has more counterplay then a jester

fickle vault
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he's really slow when he's not in a chase, but in chase, he's ever so slightly slower than the player's walk speed (with approximately 30 lbs worth of scrap + items) so the same strategy against SCP-106 can be used against SCP-049.

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if you're ever in a pinch and stuck in a dead end hallway, he can be escaped by slipping past him, since... what I presume to be his hitbox is rather small

unborn hull
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i mean I dont see how much he differes from a mask

turbid yoke
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he nyoom

fickle vault
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oh there's a new update? did not realise 😅

turbid yoke
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Basically, at 0 lb - you will walk slower than him in chase and you can sprint somewhat faster - but you have very little wiggle room to deal with him

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I don't think it's plausible to kill them with a shovel at their speed now - at least not without having some large foyer like the mansion entrance

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(if set to be killable)

fickle vault
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oh wow, previously I could loop him around the large locker room with a hole in the middle of the room with rails, even when holding a gold bar

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that makes him a lot more scarier to deal with

honest sedge
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he is unable to kill clients in my pack for some reason

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bruh cant send the log cause its too heavy for discord

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23k lines

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also i've never seen 049-2

tardy dune
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erm 23k lines wtf

honest sedge
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yeah something died there

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sorry

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i tried filtering by scp049 but only found it being hit

tardy dune
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erm maybe you can send it in a zip file to compress it?

honest sedge
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gimme a sec yea

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do you want host or client logs

tardy dune
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both would be nice

honest sedge
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kay never fucking mind actually

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we're rewatching clips AND APPARENTLY the guy was invincible

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its unrelated to 49 i think

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the guy was just immortal for some reason

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sorry for the confusio n

tardy dune
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all good

bleak swan
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are you gonna sign this or will it be the surviving team members who are working on this?

unborn hull
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I hope new gameplay features are added to the doctor, he feels to much like a remodeled mask

inland cloak
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Pestilence system! perceive

limpid prairie
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i have an issue with zombies, when they spawn, they are packed and when awaken they dispatch

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i'll try find a clip for example

tardy dune
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do u mean they spawn inside of each other sometimes?

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thats a known bug i just have to add a check to make sure they dont spawn on already spawned locations

limpid prairie
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yeah exactly, they spawn inside of each other thats what i wanted to say but sleeping only 4 hours isnt good for my lil brain

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my friends had to fight six zombies at once 😂

old tiger
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bug: the doc and the zombies both randomly take 3-7 shovel hits to kill for some reason

ember dirge
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See if it's set to something, and zombies are supposed to be killed.

old tiger
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still takes 6 shovel hits to kill

honest sedge
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isnt that a vanilla bug with shovel doing double damage randomly

bleak swan
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its a random crit

honest sedge
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there are no random crits in lc

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in fact #1241591538413207552 tries to fix this issue

somber haven
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lol we just had a situation when 6-7 zombies spawned out of the same vent at the same time

limpid prairie
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welp my friends freaked out when seing the doctor, they were happy also how they met 8 zombies in the same room, but they said it was a shame that their attacks are very slow

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we were having fun using lethals hands to fight against doctor and zombies

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results amongs 7 employees, we were only 2 who survived xD

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plus me that died to a meteor x'DDD

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later

upper pelican
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Lol I just saw Yippee mode in the configs

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Need to find out what that does asap

young finch
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is this broken for v55 ?

civic stratus
young finch
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unfortunate gotta wait to use this one i dont want to make a mess of a modpack rn

tardy dune
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should work

honest sedge
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has some slight issues with noticing us

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(completely oblivious)

balmy stump
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do you have lethalphones installed?

honest sedge
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yeah...........................................

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i see the problem now

tender spruce
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Um, I have been having troubles with this mod.

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He is just not spawnning at all

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Also, what does "Spawn Weight" mean? I have it set up to 50 at the moment

low bane
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Spawn weight is a chance for an enemy to spawn, the lower it is the less that enemy will be picked to spawn

tender spruce
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However, he is not spawning in general.

low bane
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Even with 100 spawn weight?

tender spruce
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I don't know if it is another mod that it is associated with it causing the issue, or I have messed up something

tender spruce
low bane
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What moon did you try him on?

tender spruce
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Titan, Assurance, Artifice, Offence, and March

low bane
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Try 100 spawn weight and if that doesnt work its probably bugged

tender spruce
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Okay, I will, and I will update as to what happens

tender spruce
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I am on Vow, and the time is past 2 pm and I have not seen him appear, yet. I have seen a Coil head, Yippee Bug, and the vine-dog..uhh..thing

tender spruce
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It is still not working.

tender spruce
low bane
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I have no clue

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you have something like Imperium or devtools to see if you can even spawn it?

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because if it doesnt show up as a spawnable enemy then it might be failing to load

tender spruce
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I have a mod called DanceTools v1.1.4 by dancemoon

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FINALLY!!
I don't know what really happened, but he showed up finally!

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I was on Assurance when it was Eclipsed, though. So, I do not know if that had anything to do with it or not

low bane
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Eclisped doesnt change inside spawns, at least thats what ive been told

tender spruce
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Okay, but I still do not know what I did or what happened to make him appear

low bane
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probably got unlucky

tender spruce
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That sounds about right.

balmy stump
low bane
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i see

trail nexus
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I'm looking into whether either this mod or OpenBodyCams needs to make changes to account for the SCP-049-2 that this mod spawns when a player is killed, re: #1199570032196333648 message

I'm testing it out in LAN, and it did succeed in spawning the zombie, but I got an error on the host about trying to load the MoreCompany assembly in SCP049.Scp049.SpawnZombieServerRpc(). It also appears that the ragdoll remained, which I assume is not intended, since in the OpenBodyCams thread they mentioned that the screen turns green when the targeted player is killed, which makes it sound like it switched the camera off due to not finding a ragdoll.

I'm not sure if the error is preventing this from being the case, but I would assume that if the goal is to make these zombies appear like real players on the radar/body cams, it would be necessary to set the redirectToEnemy field when a player is killed and a zombie is spawned. Using UnityExplorer, that doesn't appear to be the case after my quick test at least.

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Looks like the cause of the MoreCompany error is the fact that the ApplyMoreCompanyToZombie() method isn't conditionally called, and all the classes used by the method are loaded before executing the body

You need to have a no-inlining method that is conditionally called by another based on whether the assembly you're referencing is loaded

low bane
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I dont think the mod creator is working on this mod still

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Probably wont for a while

trail nexus
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ah rip

reef lily
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do the zombies in this mod replace the masked?

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not sure if its a coincidence but the masked have stopped spawning since adding this mod

low bane
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They dont replaced masked they are seperate enemies

reef stream
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For the latest morecompany version this should work

public void ApplyMoreCompanyToZombie()
{
    if (!Chainloader.PluginInfos.ContainsKey("me.swipez.melonloader.morecompany") || whoAmIOriginally == null)
        return;

    Transform cosmeticRoot = this.transform.Find("SCP049-2").Find("AnimHolder").Find("Armature");
    CloneCosmeticsToNonPlayer(ParentType.MaskedEnemy, cosmeticRoot, (int)whoAmIOriginally.playerClientId, detachedHead: false);
    base.skinnedMeshRenderers = this.gameObject.GetComponentsInChildren<SkinnedMeshRenderer>();
    base.meshRenderers = this.gameObject.GetComponentsInChildren<MeshRenderer>();
}```
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(you'd probably wanna test it tho)

tardy dune
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ill do this when i get my modding environment updated

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thanks