#Kite’s LC Mods

1 messages · Page 5 of 1

formal minnow
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can you send your modpack?

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i wanna see what mods you got so maybe i could find something

midnight sierra
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Did you play the moon? Does it work?

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I mean, dungen generation

formal minnow
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it worked but i played with a modpack that only has the dependencies plus imperium

midnight sierra
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Hmm

worthy needle
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Loadstone

midnight sierra
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Found it

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Backrooms mod

brisk kayak
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Oh lol

midnight sierra
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Incompatible mods are:
-Cull Factory
-Backrooms
-Ship Windows

formal minnow
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yikes

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cull factorys a big one

midnight sierra
midnight sierra
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level generation

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The backrooms mod even throws that null error, then generation won't work.

formal minnow
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i dont really use backrooms

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tho shipwindows and cull are def an issue

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they are much more commonly used

exotic cairn
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Zeranos is the best of all the vanilla style moons! But I thought it was interesting that there was a fire exit on the 21st floor, going through which I fell into the darkness and drowned. I suspect that the fire exit generation is disabled and it was a bug. And also with Generic Backrooms from Generic Interior some reason the elevator didn't want to stop on floors and was going even after it ran out of fuel.

midnight sierra
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It means there was an error

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You should check ur log

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And I don’t know about generic interior

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Wait

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You were playing this moon on another interior?

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If yes, then it won’t work and you will get infinite errors

exotic cairn
midnight sierra
exotic cairn
midnight sierra
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Don’t play Zeranos with different interiors, it won’t work

midnight sierra
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on dungeon flow settings

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idk

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But I think you cannot open them?

exotic cairn
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It was a bit scary during the blood moon and with the bugs and endless descent down

midnight sierra
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Haha

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Who saw the portal btw?

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Also for now there’s two story logs

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that you can read ig. I didn’t tested them

exotic cairn
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I think about the appearance of fire exits should be clarified with the people who made their dungeons or at least in the dungeons development thread, but when I looked at the scripts of doorways I noticed that there are presets for fire exits

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And some scrap doesn't have a price.

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Idk why even though I've only played with your moon.

low flicker
midnight sierra
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Wdym?

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Zeranos interior chance is 9999

fiery slate
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im a gambling man...

midnight sierra
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i place all on red

severe bridge
midnight sierra
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what

severe bridge
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was that not added in this?

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or was that another mod somehow

severe bridge
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ANOTHER

north raft
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cant imagine this mod is compatible

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with meltdown

exotic cairn
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What happens if we run out of fuel can it be that there is no fuel on the floor? And what to do in this case if the time on the moon is infinite.

grand knot
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WHAT

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ALREADY??

low flicker
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Idk how to work the elevator ;-;. Tried using it but it ran out power and it just kept going down. No button I clicked seemed to stop it

midnight sierra
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not the Zeranos Facility

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Tell me, are you playing with any mod managers? Or local?

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With local I mean bepinex in the game’s directory

midnight sierra
midnight sierra
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But in this version it doesn’t work so I have to fix it

midnight sierra
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But it’s my fault that they are there

low flicker
midnight sierra
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That’s the issue

low flicker
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Mb, I'll configure it with LQ so only that interior will be there

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does the zeranos interior work on other moons?

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Probably doesn't but still curious

midnight sierra
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Yes but when you enter, you’ll fall down and die immediately

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It’s the same facility so idk why you need dat

low flicker
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All good, just wondered how it would work

midnight sierra
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You can download imperium and teleport to the main entrance on Zeranos

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and enter

low flicker
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last question but what about the weathers? Can they be assigned to other moons?

midnight sierra
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you will see what I mean

low flicker
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maybe

midnight sierra
low flicker
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thank you!

midnight sierra
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np

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also i want to name this thread different lol

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If I put “Kite’s Moons”

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it sounds cringe

low flicker
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Kite's Research Collective

midnight sierra
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😭

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Kite’s LC Mods

fiery slate
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theres this great name i thought up off

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observeta thing thing thing

low flicker
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Observing of Kite's Moons

midnight sierra
lone seal
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Is the blood moon only a visual thing or does it have other effects?

dusky thistle
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what does infinity elevator mean

dusky thistle
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isn't that op

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because the ship never leaves at midnight

grand knot
dusky thistle
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and is it interiors that is being generated

grand knot
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if you try to use another one it breaks

dusky thistle
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does the interior work on other moons

grand knot
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but i wouldnt try it lol

dusky thistle
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ok

brisk kayak
wheat prism
astral saffron
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So does cullfactory not work on zeranos?

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cause something tells me it doesn't.

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also invisible apparatuses.. (I know it's 0.0.1 but I'm reporting every bug I encounter for progress)

dusky thistle
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I went down a level but then the elevator shut off

grand knot
dusky thistle
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how do I add more

grand knot
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i honestly dont know

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let me see here

dusky thistle
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oh

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Its a item

formal minnow
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yea

dusky thistle
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but what if it does not spawn how do you get out

formal minnow
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gas canisters spawn around the interior

grand knot
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oh right

formal minnow
grand knot
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yeah

formal minnow
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if not then a mod is fucking with the scrap spawns

wheat prism
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It'll probably be updated to blacklist this moon (along with hadal)

grand knot
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i swear it had an config for it

low flicker
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lol

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didn't someone say the apps for zeranos where supposed to be orange?

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It's been awhile since I recall it so I could be wrong

astral saffron
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items are invisible when transported all the way back up. (They can still be picked up) Also, the lighting on the outside is breaking because of some other mod maybe? (Or the new day and night thing) The sun isn't eclipsed when it's eclipsed.

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Also maybe a chance of spider webs are staying no matter where you go? Cause I've had spider webs stay in the exact same place when loading a new area.

midnight sierra
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Same with hazards

low flicker
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ship windows space on zeranos moon looks fire 🔥

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even tho it a bug lol

grand knot
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the lighting looks weird though (look at the trees)

dusky thistle
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what happens if people go down the elevator and someone else needs to go in

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is there a call button

wheat prism
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inverse once the interior is generated probably

dusky thistle
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oh

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what if someone gets left on a floor

grand knot
dusky thistle
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but it despawns the floor

grand knot
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oh

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ig they fall?

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or the game just doesnt unload the floor

dusky thistle
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oh

grand knot
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i wonder if the new weathers work on other moons

astral saffron
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whomp whomp..

worthy needle
grand knot
astral saffron
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Oh I thought it just failed to load entirely. I see the issue LMAO

grand knot
astral saffron
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I'll make it so any other interior cant load on this moon

grand knot
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it will help lol

astral saffron
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yeah

silk meteor
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Bugs (?) ive found recently:

  • Critical health blood stays through levels
  • Masked can board the elevator when doors are closed
  • Player bodies do not stay on the elevator
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Another thing I'm kinda eh on:

  • elevator animation going past the level you were just on, so when an entity is at that opening, you just see it over and over again
astral saffron
silk meteor
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yeah

round flower
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shimp

astral saffron
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I can't remember but will the time mechanic be allowed on other moons rather than just for Zeranos?

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Also is there a way to disable culling on zeranos. Or did I type something wrong or is it not able to be found by cullfactory?

north raft
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It might be

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ZeranosFlow

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Or

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ZeranosFacilityFlow

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It also could be ZeranosFacility tbf

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I’m not too sure

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Since in LLL hadal is called something else

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But to disable it you have to type hadalflow, which is not what it’s called in LLL

astral saffron
north raft
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I just have all 3 written in there

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And it disabled for me

dusky thistle
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I checked in lethallevelloader

formal minnow
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like you checked lll config?

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if so then it doesnt show the internal name

dusky thistle
formal minnow
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it is the name but not the one for the disableculling config

dusky thistle
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oh

formal minnow
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@dusky thistle try using LevelZeranosFlow

dusky thistle
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ok

astral saffron
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Oh the only bug thing for being able to see everything is just the entrance room

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Everywhere else is fine. Just the starter room with the number you're able to see most things until you enter a corridor. (Meaning something is odd about the first room)

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just learnt something. Don't have god mode and stay on the same floor when the elevator leaves you behind. Biggest mistake of my life (Froze my game)

north raft
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Try all 3

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It’s definitely one of them

astral saffron
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alr gonna try the last one then

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cause I already did two of them

shrewd helm
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i went down, but managed to get out of there

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and found this

errant bluff
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lol

formal minnow
north raft
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Ayyyyy

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Huzzah

astral saffron
formal minnow
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yw

astral saffron
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Also I picked up this guy from level 9 and now hes stuck in my inventory forever (Yes he does go away after I pick something up in that slot)

north raft
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Phantom baby

sonic tinsel
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At least I believe, it happens with items outside of maneaters

dusky thistle
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game crashed on this interior it said [00:55:24.0789404] [Warning: Unity Log] Failed to create agent because it is not close enough to the NavMesh

sonic tinsel
dusky thistle
sonic tinsel
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I'm talking abt the Hadal Laboratory

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Since it has fucked navmesh

wheat prism
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they go ballistic with the elevator moving like this

low flicker
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does anyone know what the weathers do and if they work on other moons?

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Like the weathers effects

midnight sierra
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good morning

midnight sierra
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That's why this happens

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Elevator cannot teleport to the entrance

midnight sierra
midnight sierra
midnight sierra
midnight sierra
errant bluff
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santer

low flicker
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Kite, what does the weathers do?

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Wait let me see if it's on the modpage before i ask

analog bridge
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too late

low flicker
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yeah I don't know what they do 😭

midnight sierra
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Radiation spawns some fields that decrease health ig

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Blood moon does absolutely nothing

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but spawns ambient music

low flicker
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Is their plans to change blood moon?

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Like it's gimmick

midnight sierra
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Yeah

errant bluff
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bloodmoon should spawn 3000 carbirbs

errant bluff
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why did it do that concern

midnight sierra
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idk

shy drift
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definitely not biased

midnight sierra
shy drift
astral saffron
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Just realized that the time thing works for other moons but it wont stay past 12 for other moons meaning the ship will leave unless you have a mod to stop it. (Also instead of going from 12 AM to 12:01 it goes to 6 AM immediately on other moons. Also resetting weather progress like floods or other weather types)

low flicker
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Ion what happened but earlier today went on zeranos with blizzard and my game froze and my fans got LOUDDDD

shy drift
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btw

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You’ll want to change the Zeranos readme

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No 12 PM Auto-Departure: Unlike the base game, your ship will not leave automatically at noon, giving you more flexibility.

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It should be 12 AM, not PM

midnight sierra
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oh yeah

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I forgot

midnight sierra
rose spindle
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that's a clever idea

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also (because I forgot to tell you earlier): if you don't want specific configs for your weather to generate, you can disable them when setting up the Weather object 🤭

midnight sierra
midnight sierra
autumn thorn
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how are u supposed to refuel the elevator

shrewd helm
autumn thorn
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i tried to shove my favorite scrap into the gas hole and it did nothing

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are u supposed to fuel it with weed killer like the company supercar

midnight sierra
midnight sierra
grand knot
midnight sierra
autumn thorn
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ah. I didnt see them wigglercola will survive all 1000 floors

midnight sierra
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I fixed ton of bugs

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update's gonna drop today

shrewd helm
midnight sierra
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but idk when

shrewd helm
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gale to be exact

midnight sierra
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🤔

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Show me your lll config

shrewd helm
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i did just changed the weight of all interiors on Zeranos to 0

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except obc its own interior

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maybe that would help?

midnight sierra
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Set this to 9999 not 99999

shrewd helm
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a, gotcha

midnight sierra
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Idk lol

midnight sierra
midnight sierra
wheat prism
midnight sierra
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Yes

wheat prism
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cool

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also is there a way to make the elevator simulate moving down in a way that doesn't make jiggle physics objects go crazy?

midnight sierra
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No

wheat prism
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ok

north raft
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random question

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whats are jerry cans called

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as like

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scrap

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is it Elevator Fuel

north raft
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also bug

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synthesis wants to generate zeranos

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despite this

midnight sierra
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I have no idea

north raft
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tried doing this

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still this

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Im wondering if synthesis thinks its Zeranos in injecting via dungeon name

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because same uploader or maybe a tag they share

rose spindle
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istg if it's doing Contains

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🙂

midnight sierra
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They use different author and mod names

midnight sierra
north raft
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wdym?

north raft
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mbmb

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swear it was the same uploader

north raft
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I have zeranos interior disabled on every moon

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synthesis included

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this doesnt happen with any other moon

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just synthesis

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synthesis just REALLY wants to generate that interior

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it always has the same value as whatever iv set facility to

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and im a bit stumped as to why

midnight sierra
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Idk then

exotic kraken
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ngl maybe one if not the best challenge moons

dusky thistle
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Was it breaking the time logic on other moons

midnight sierra
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Yeah

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But now everything similar to vanilla

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I mean same like vanilla

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But only Zeranos is different

midnight sierra
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Happy new year! 🥳

stray carbon
silk meteor
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Items placed in front of the elevator on the surface despawn when the elevator goes down (so leaving items until you come back up disappear)

midnight sierra
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What?

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I need a video because I didn’t get it

silk meteor
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here one sec, i butchered that writing

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ok nvm the bug isnt happening now

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this happens with other entities too, just caught this one in a clip

midnight sierra
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Lmao

hearty needle
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ah, I didn't realize you had your own dungeon flow for this, I can just add it to the built-in blacklist for CullFactory for now

hearty needle
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should be blocked by default in CullFactory 1.6.3

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not sure if/when I'll be able to look at adding support, as it would be a major refactor

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I'm not even sure how to handle moon visibility with it, maybe I just have to assume the moon is always visible

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but it also doesn't support the interior being regenerated

hearty needle
astral saffron
midnight sierra
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I mean if you go to synthesis

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You can check it on the

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console

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You will see chances and which dungeon selects synth

midnight sierra
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Also

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Who entereed this portal?

silk meteor
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i did once

shrewd helm
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not sure if this has been said, but FacilityMetldown is kinda incompatible with zeranos. Whenever you take out the apparatus, its basiclly a softlock, because the facility "explodes" and the ship takes off. The problem is that the ship doesnt take off on Zeranos. A paradox you could say 🤔

north raft
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did think it was gonna be incompatible

still hearth
shrewd helm
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idk, i assume not really

grand knot
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100% an incompatibility

midnight sierra
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Welp

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I cannot help with that

exotic cairn
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Shit he killed me on the 348th floor! Why is it that when the elevator down, monsters can do damage but you can't. It's not fair. 😂

mystic pine
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Well, the Apparatus would need a different ID that causes it to be registered as a different item and not an Apparatus.

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So that the mod doesn't know how to respond when someone pulls it

grand knot
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use this mod and set Zeranos' unsafe app chance to 0

midnight sierra
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👆👆👆

mystic pine
dusky thistle
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@midnight sierra [19:56:08.9432341] [Info :dev.ladyalice.dungenplus] Did not load a DunGenExtenderer
[19:56:08.9452369] [Info :LethalLevelLoader] Fire Exit Patch Report, Details Below;

EntranceTeleport's Found, Zeranos Contains 2 Entrances! ( 1 Fire Escapes)
Main Entrance: EntranceTeleportA (Entrance ID: 0)
Alternate Entrance: EntranceTeleportB (Entrance ID: 1)
Found Fire Escape GlobalProp: (ID: 1231), Modifying Spawn rate Count From (1,1) To (1,1)

[19:56:08.9517440] [Info :LethalLevelLoader] Created New Day History Log! PlanetName: Zeranos ,ZeranosFacility ,Quota: 0 , Day: 3 , Weather: Radiation
[19:56:08.9550206] [Info :impulse.CentralConfig] Retrying before reduction on attempt #1
[19:56:08.9685279] [Info : Unity Log] LOADING NEW FLOORS
[19:56:08.9695271] [Info : Unity Log] Waiting for all players to load!

shrewd helm
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found another bug, this time vanilla related i pretty sure

just used inverse teleporter to get inside. The elevator is gone lmao

dusky thistle
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Fire exits also are broken

still hearth
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without needing an external mod

errant bluff
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i think its disabled because it doesn't really have an apparatus item, but there is an option to make the paintings trigger a meltdown

still hearth
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ah shit

still hearth
north raft
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nopeeee

still hearth
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damn

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@midnight sierra did you know how to fix that?

grand knot
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found a bug where the elevator goes haywire and drops down at mach 4

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(the last clip got cut off, but same stuff as the first one)

midnight sierra
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And you cannot press the buttons when going up. It's a vanilla issue

grand knot
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but what about the elevator?

midnight sierra
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What?

grand knot
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the part where it drops at mach 5

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or is it intentional

midnight sierra
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Wdym at mach 5?

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I just didn't get it

grand knot
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aka something very fast

midnight sierra
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Ohh yeah

grand knot
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SIMPLY

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the elevator is dropping and going up way too fast

midnight sierra
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It's called doppler effect or something

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I cannot do anything to it ig

grand knot
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oh

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so it going down rapidly is intentional?

midnight sierra
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Wait no

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I don't know tbh

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I thought you talking about pitch

grand knot
grand knot
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be aware that its pretty sizeable lol (150 mods)

midnight sierra
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Nah

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lol

grand knot
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well?

midnight sierra
#

I never saw that bug

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And I can't call that a bug because the

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Audio listener which is a player just doesn't update audios right

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Because it's fast

grand knot
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hm

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ill check whatever could be affecting the elevator's speed

grand knot
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if you could maybe brainstorm whats going on

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that could help

midnight sierra
#

It's about your player camera not updating audios right

grand knot
midnight sierra
#

Maybe low fps

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or multiple cameras

grand knot
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oh so spaghetti code stuff

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got it

midnight sierra
grand knot
#

could probably be it lol

midnight sierra
#

That might be the issue

grand knot
#

let me test in an empty modpack

grand knot
#

could be it too lol

midnight sierra
#

Because multiple cameras and audio listeners rendering

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Tbh idk

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🤷‍♂️

grand knot
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i was testing the modpack

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for todays session

midnight sierra
#

🤔

midnight sierra
#

and still haven't teleported

still hearth
midnight sierra
#

I mean idk

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I played synthesis w this mod and everything was normal

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It's LLL thing w configs and etc

grand knot
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same issue, i only had zeranos installed

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and my fps was good

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watch it

midnight sierra
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I see

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🤔

fiery slate
#

That's hilarious

midnight sierra
#

I could make elevator audio 2D but people outside the elevator will hear that too

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😂

midnight sierra
grand knot
#

but is it global?

fiery slate
grand knot
midnight sierra
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Yes it is, and when going up or down it moves fast down

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And teleports up agaib

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Then this audio bugs

grand knot
#

oh i see

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that was my god damn issue

midnight sierra
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But I don’t have that issue so Idk why that happens

grand knot
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if the elevator was supposed to drop down rapidly LMFAOOOO

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reported another "bug"

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ended up finding another bug

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epic win

midnight sierra
#

Wdym?

grand knot
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i thought it was a bug

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but its intentional right?

midnight sierra
#

I mean it’s not a bug

grand knot
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yeah thats what i wanted to know lol

midnight sierra
#

I think you just didn’t understand lol

grand knot
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but i still accidentally ended up finding another bug

grand knot
midnight sierra
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Elevator goes fast and teleports up to simulate moving effect on the walls and etc

grand knot
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i was too used to lc_office and your other moons having slower descending elevators

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that seeing zeranos go at the speed of sound felt weird

midnight sierra
#

It’s not weird, I mean you travel 20+ floors in 5-8 seconds lmao

grand knot
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i was just too used to other elevators

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but now im glad it is intentional

midnight sierra
midnight sierra
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So when elevator teleports and goes down or up again when “simulating” movement

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That elevator sound just follows elevator movement

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But late

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That’s why

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There will be fading or pauses

grand knot
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gotcha

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pretty crazy you managed to pull this off lmfao

midnight sierra
#

You know what

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Download imperium, start the elevator and press F

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Then look at how it moves

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That’s the best explanation for ya

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And about doors

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I think I fixed that issue in the next update lol

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I’m gonna drop it tomorrow with two new tiles

fiery slate
midnight sierra
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Actually it might be because of that doppler effect

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Because it makes audio source’s volume and pitch dynamic

fiery slate
#

Yeah I'd probably just set that doppler and spread stuff to 0

midnight sierra
#

No idea tbh

midnight sierra
#

Sometimes I hate that “pitch” changing effect

fiery slate
#

Try seeing if it's replicated with soundapi only

midnight sierra
#

Hmm?

quick fog
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Im not sure why but

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ID appreciate some help on this because I do want to try this out

quick fog
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pretty much the elevator doesnt generate a dungeon for the host BUT

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it will for other people

wheat prism
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so if you inverse before someone use the elevator it will show that

shrewd helm
#

Got it 🗿👍

analog bridge
#

off the top of yer head, know of what mods are confirmed currently incompatible?
don't have a log so cant provide anything as of this moment. i just happened upon a bug that repeats floor 0 over and over, piling every scrap onto the same floor

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if not, i can repeat it later

forest vector
#

seems i have a problem , idk if anyone has had it before but the elevator on zerrano keeps going down even when i press the red button

midnight sierra
#

I think I have to make a checker or something

midnight sierra
analog bridge
#

odd

midnight sierra
analog bridge
#

hmm, i'll get a log up quick to see if anything can be parsed from it

midnight sierra
#

👍

analog bridge
#

i have a slight theory, but i doubt it's the case

forest vector
#

found the problem, it was the tworadarscreens mod

midnight sierra
#

If you notice a bug, please send me logs

quick fog
#

Thanks I’ll just disable other interiors from trying to override the map

midnight sierra
#

😂

forest vector
#

wait, i just remembered, what was happening was that when i pressed the green button it would start going down and then it would make my game stop rendering

midnight sierra
#

I didn’t get it

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and I need logs

analog bridge
forest vector
#

nvm i confused it with a diffrent problem,its similar to what was happening to you BBAPepsiMan

analog bridge
forest vector
#

except i was able to fix the runaway elevator by removing tworadarmaps mod

#

dont know whats causing the no scrap on levels after 0

#

what also has been happening when going beyond lvl 0 is that i get "loading seed" stuck on my screen

midnight sierra
analog bridge
#

a good chunk of the moon mods in that list are on standby (disabled)

forest vector
#

i found some red text in the mod loader cmd "[06:50:31.6874161] [Error :LethalLevelLoader] ExtendedDungeonFlow: ZeranosFacility Spawned 0 RandomMapObjects.
Preventing Spawning Of Interior RandomMapObjects To Prevent Gamebreaking Error!" and "[06:50:31.7048133] [Error : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
Batteries.Patches.RoundManagerPatch.SpawnScrapPatch (RoundManager& __instance) (at <8cc1e5ea44974ac1a3654493d0a877a7>:IL_00A4)
(wrapper dynamic-method) RoundManager.DMDRoundManager::SpawnScrapInLevel(RoundManager)
ElevatorMod.Patches.EndlessElevator+<InitalizeNewFloors>d__157.MoveNext () (at ./Patches/EndlessElevator.cs:1149)
UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <e27997765c1848b09d8073e5d642717a>:IL_0026)"

#

so when going down the elevator for the first time it'll work but not after

midnight sierra
#
[06:50:31.7048133] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
Batteries.Patches.RoundManagerPatch.SpawnScrapPatch (RoundManager& __instance) (at <8cc1e5ea44974ac1a3654493d0a877a7>:IL_00A4)
(wrapper dynamic-method) RoundManager.DMD<RoundManager::SpawnScrapInLevel>(RoundManager)
ElevatorMod.Patches.EndlessElevator+<InitalizeNewFloors>d__157.MoveNext () (at ./Patches/EndlessElevator.cs:1149)
UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <e27997765c1848b09d8073e5d642717a>:IL_0026)```
#

Batteries mod

#

breaks the mod

forest vector
#

thought so

midnight sierra
#

What it does?

#

I think it's a hazard or something

#

Right?

forest vector
#

its a mod that adds in batteries like from v4 , where you can recharge your equipment if you dont feel like going back to the ship

analog bridge
midnight sierra
#

And when my mod generates floors by it

#

So it means that batteries mod patches same function that I use on my elevator script

#

maybe batteries supposed to spawn only once

#

and throws errors

midnight sierra
midnight sierra
# analog bridge oddge

[06:30:31.6834456] [Error :LethalLevelLoader] Removed: 347 SpawnableItemWithRarities From CurrentLevel: Zeranos Due To Invalid Properties To Prevent Errors.

#

wtf

analog bridge
#

so... it doesnt like custom scrap?

#

after first stop?

midnight sierra
#

Hmm

#

Which mods add custom scrap on ur modpack?

analog bridge
midnight sierra
#

Oh man

#

Let me download all of them and look for errors

analog bridge
#

gl

#

sorry for the vast quantity

midnight sierra
#

Hey

#

Can you record a video how it doesn't generate floors?

#

@analog bridge

analog bridge
#

id need to figure out recording with OBS

analog bridge
#

sorry it's like 11 minutes

#

wanted to be thorough

midnight sierra
midnight sierra
#

I think you have some mods that patches these functions

hearty needle
midnight sierra
midnight sierra
#

I can't find any errors from my side

#

🤔

analog bridge
#

i wont be able to test til tonight
but
try with Losdstone maybe?

maiden scaffold
#

Hello, i recently tried out Synthesis, i very much liked it and will proly include it in the next bingo we do yOguubablet

My only slight concern was the value of the elevator apparatus is affected by weather multipliers + meltdown (like any other apparatus), which can get a lil silly since its very easy to get and bring back, it can be a lil cheesy. Sure you lose main entrance but fire exit isnt hard to get to
I think an option to force the apparatus value to be overriden to whatever is set would be a good idea for balancing it, but i understand if you wouldn't wanna add that, instead i can just offset it by increasing the route price to compensate

midnight sierra
#

And you can try Zeranos moon which is waaay better than Synthesis

maiden scaffold
#

Really? We had it in orbit i am sure

midnight sierra
#

WHAT?

maiden scaffold
#

Might be another mod allowing it to stay, i'd have to test with the others

midnight sierra
maiden scaffold
#

I can say it wasnt ship inventory tho, we didnt have it on at the time

midnight sierra
#

Orange apparatus

#

right?

maiden scaffold
#

Yeah

#

Only other orange one i know of is the Tomb interior one
And we didnt visit that interior that run

midnight sierra
#

Why this doesn't work

maiden scaffold
#

I'll try it with my friends and see
We can see if we can replicate it

midnight sierra
#

It might be because I use Destroy function instead of despawning it on network

#

I will look into it. Thanks

maiden scaffold
#

Tbh i don't think being able to take the apparatus is a bad thing neccesarily
The only issue is balancing when combined with mods like meltdown and weather multipliers

#

Sacrificing an entrance to get more loot is kinda interesting

#

We assumed that was the gimmick

midnight sierra
#

Yeah. I had some funny people here using my apparatuses just to fill their quote

#

They fly to synthesis, take apparatuses and sell

midnight sierra
maiden scaffold
#

Sure, can do that as well

midnight sierra
#

I'm already tired fixing bugs for it

#

For any of my moons

#

But I like Vacuity plink

#

That's my success

dusky thistle
midnight sierra
#

I like my own animations there lol

dusky thistle
#

Its like the opposite of millers planet

#

From interstellar

#

Because it changes from winter to summer

#

And the guy like dies or is doing different things

midnight sierra
#

I had some screenshots

#

I can look for them

midnight sierra
#

I don't know any moon that does any of this tbh

dusky thistle
#

Yeah that’s why vacuity is my favorite moon

midnight sierra
dusky thistle
midnight sierra
#

.

midnight sierra
midnight sierra
#

What's the problem with FacilityMeltdown?

#

It works great for me, as supposed to

midnight sierra
#

My ship just left zeranos

midnight sierra
#

I don't know what's wrong

shrewd helm
#

hmm

midnight sierra
#

Wait I am trying again

shrewd helm
#

maybe try taking out the apparatus and not make it to the ship?

midnight sierra
#

It works

midnight sierra
#

Ship's gonna still leave

shrewd helm
#

idk, for me it was just a black screen, nothing was happening

#

maybe it got fixed somehow by itself??

midnight sierra
#

Other mod conflicts maybe

midnight sierra
shrewd helm
#

lol, just found a silly bug, but seems its moreso related to CodeRebirh
@fiery slate i went inside the elevator on Zeranos and all 3 girls, and they pushed me out of it, and i fell to my death 🗿👍

midnight sierra
#

I didn't understand lmao

#

Wdym with all 3 girls?

shrewd helm
#

2 out of 3 can have their collision disabled

midnight sierra
#

Oh

shrewd helm
#

okay, is it normal that when i go the 2nd time down the elevator, i go from lets say floor 4 to floor 0?

#

in which floor theres 0 scrap and 0 enemies?

#

because this already happend to me at least 5 times already lmao

shrewd helm
dusky thistle
midnight sierra
#

Yes

midnight sierra
#

Logs

#

Please

dusky thistle
#

Also what’s stopping you from never leaving and getting infinite scrap

midnight sierra
#

Enemies?

dusky thistle
#

I feel like you should add a limit so after 3 days pass in game it forces you to leave and go to the company

midnight sierra
#

Small quantity of scraps

dusky thistle
#

3 day cycles

dusky thistle
shrewd helm
dusky thistle
#

Also since your able to stay on that moon for multiple days you could have it take off days from your deadline. So if you stay on for 2 days then you will have 1 day left until deadline.

midnight sierra
#

Later maybe

shrewd helm
#

uhm, thats

thats all there is

#

i was on floor 19 then went down again and im on floor 0

#

and again

#

its a different layout, but with nothing spawned

midnight sierra
#

Uh

#

I don't know tbh

midnight sierra
#

minor spelling mistake

fiery slate
#

Wheres the spelling mistake

exotic cairn
#

Why Zeranos in modpacks tab?

midnight sierra
#

But I forgot

#

to write “added”

fiery slate
#

Oh lol

midnight sierra
midnight sierra
fiery slate
#

You can update tags in thunderstore without reuploading

#

Just press manage packages

midnight sierra
#

I did

#

But idk why it’s in mod packs

#

Fixed, ig

midnight sierra
#

I increased that audioSource’s priority higher and doppler and other effects to zero

midnight sierra
#

I think I have fixed all the “major” issues

errant bluff
#

yippee

midnight sierra
#

You can still try

midnight sierra
shrewd helm
midnight sierra
#

My brain isn’t braining

analog bridge
#

didja try with Loadstone yet for the interior?

midnight sierra
#

What is Loadstone?

analog bridge
#

mod that speeds up world and interior asset loading

#

wonder if that's causin the level 0 bug

midnight sierra
#

OH maybe that was the issue

#

Maybe

#

Or it might be LLL

midnight sierra
analog bridge
#

i cant test til much later tho

midnight sierra
#

Thank you bro

shrewd helm
analog bridge
#

thanks. not off for another 5 hours

midnight sierra
#

It’s almost two AM so I might go sleep now

analog bridge
#

become sleppers

midnight sierra
#

gotu

midnight sierra
grand knot
mystic pine
#

And yeah, I just downloaded Zeranos. I'll be sure to test it with my buddies soon.

shrewd helm
#

but i found another bug, not related necceserly to Zeranos, but the GeneralImprovements monitors blackout when on the moon lol

mystic pine
#

Maybe the moon is jamming your signals

dusky thistle
#

@midnight sierra Why can you not use inverse in the new update

#

also I'm getting like 50 less fps

#

I think its because of the Post Processing thing you did

#

but then it got fixed?

#

this is weird

#

but then when I landed it went back down

analog bridge
#

from my understanding, floors generate while you're ingame and the elevator is in use. no solid point for an inverse to drop you off

astral saffron
#

will we eventually be able to hang shovels on these eventually in the elevator?

#

(Also does the elevator bug out when you fuel it while its going down?)

analog bridge
#

@midnight sierra it's Loadstone. my test pack repeated the results when i added it. my main pack stopped repeating it when i removed it

midnight sierra
#

Hmm

#

Okay

midnight sierra
#

Someone already used that and got bugged

midnight sierra
astral saffron
# midnight sierra No

well when I was putting fuel in the elevator while going down I had infinite fuel until I stopped the elevator

midnight sierra
astral saffron
willow folio
mystic pine
#

Voidus or Void U.S.?

#

It would be strange to render the United States void on certain moons.

#

I wonder how many moons they have conquered

willow folio
#

Detritus greed

midnight sierra
analog bridge
midnight sierra
#

Oh man

midnight sierra
midnight sierra
#

Well

#

I can't fix that Loadstone issue

analog bridge
#

f

#

oh well

midnight sierra
exotic cairn
gloomy yokeBOT
nova frigate
#

is it normal not to see

shrewd helm
#

its night time

#

so ye

#

youll see when its daylight

midnight sierra
nova frigate
#

because usually i can see something in night light 🥲

midnight sierra
#

This moon uses different system for lighting and time of day

#

That's why it's so dark

#

It's not controlled by animations like how the vanilla does

nova frigate
#

ah ok

#

just so hard to pick up items at dropship at night pftt

#

is fine

north raft
#

Eat some carrots

midnight sierra
#

Real

dusky thistle
#

What’s wrong with load stone

midnight sierra
#

I won't explain anything

#

Just scroll a bit up

nova frigate
#

i think it's self explanatory

grand knot
#

and loadstone doesnt have a blacklist function i think

maiden scaffold
midnight sierra
#

You can just disable it

grand knot
#

disabling it for now

stray carbon
sleek quartz
#

I was pointed over to here just now due to the Loadstone issues
Just to make sure I'm understanding, the issue seems to be that the floors bug out and reset sometimes while using Loadstone?

#

Is there a GitHub for the mod that I could look through to see if I can see anything obvious that might be causing issues?

#

The main concern I have would be the AsyncDungeon module
I'd wager that you're probably dispatching the dungeon generate call, then assuming it finishes once that function ends
AsyncDungeon enables DunGen's coroutine mode, so the dungeon may take multiple frames to generate fully, meaning the dungeon may not be completed by the time the generate function returns

#

If that's the case, the simple solution would be to just register with DunGen's generation callback, and wait for the success or failure status to be given

sleek quartz
#

ok yup, that seems to be the issue
GenerateNewFloor may not always finish immediately if Loadstone is present

midnight sierra
#

Hello

#

Please check inside that function

#

I start a coroutine with wait untils

sleek quartz
#

either way, the generator is not waited for internally either

midnight sierra
sleek quartz
#

oh wait, it somewhat is

#

but with an override

#

perhaps this condition is being met before the dungeon finishes, and that's causing the issue?

midnight sierra
#

No

#

Because mapPropsContainer is located inside the moon scene

#

There's nothing wrong with the generation. The issue is somehow related to random map objects and loadstone

midnight sierra
sleek quartz
#

I see
Loadstone does also affect random map object generation let me check exactly how it does that

midnight sierra
#

It might be inside SampleScene scene

midnight sierra
sleek quartz
#

yes, several things inside DunGen
DunGen has a lot of performance issues

#

I double checked how Loadstone impacts random map objects, and all it should be doing is making the navmesh generation asynchronous

#

I did previously do more than that, but it had too many issues, and didn't impact performance enough to be worth it

midnight sierra
#

Uh

#

I still don't know what's wrong

sleek quartz
#

ok, so I only see one difference between how your mod handles the interior generation versus how LC handles it
LC waits at least 2 frames + 0.3 seconds after the generation status is complete before trying to do anything with the dungeon
I think that may be the issue
I'll keep looking around to see if I can find out why that would be causing problems

midnight sierra
#

I can make it wait too

midnight sierra
sleek quartz
#

that would be the short-term solution if that works
but if that is the problem, then that's a bug in Loadstone that I need to fix

#

ah ha!
ok I found the issue
it's not AsyncDungeon
it's FromProxyPatches
From Proxy happens right at the end of the generation cycle, and I thought I had made DunGen wait for it to finish, but it turns out that the function I hooked into doesn't wait, meaning that the dungeon can be "completed" without the dungeon being fully realized

midnight sierra
#

Oh

#

Yeah

sleek quartz
#

I see a spot I can hook into to fix that

midnight sierra
#

Since I wait for that enum

#

That causes the issue

#

Okay

sleek quartz
#

this is the snippet that's causing issues
I modified FromProxy to run in its own coroutine, and I modified PostProcess to wait for FromProxy, not realizing that Wait kicks off PostProcess as its own coroutine, so the rest of the coroutine can still finish

midnight sierra
#

Wait there's a lot

#

And they clipping each other lmao

sleek quartz
#

ohhh that issue

#

that's one I haven't seen since before I actually released Loadstone

#

every single possible spawn for them is now active simultaneously

#

I forget exactly what caused that

#

is that just from adding in the waiting?

midnight sierra
#

Also this

midnight sierra
sleek quartz
#

hmmm

midnight sierra
#

Oh well

#

It didn't despawn props

sleek quartz
#

ok so for now
I'm going to recreate the issue in my own environment
once I get that, I'll just add a blacklist and upload that to Loadstone's beta version as a temporary fix
then I'll work on the proper fix

midnight sierra
#

A lot of vents haha

sleek quartz
# midnight sierra

are there any other errors btw?
I'd expect that this issue would be caused by some kind of error in DunGen's prop processing steps

midnight sierra
#

Nope

sleek quartz
#

hm

midnight sierra
#

So basically

#

It keeps spawning global props

#

With no limits

sleek quartz
#

yeah that's what tends to happen with this bug

idle bolt
midnight sierra
#

Me no

idle bolt
#

like is it somethingt they would have to add support for

midnight sierra
#

It's not that easy and Idk what Adi did on her code so uh I can only offer emoji coffees

#

idle bolt
midnight sierra
#

🤷‍♂️

sleek quartz
#

ok so I've narrowed in on the specific issue at least
it seems to be working fine if you disable AsyncDungeon in the config

analog bridge
#

hmm

sleek quartz
#

ok yeah the wait definitely seems broken
the dungeon status was Branching, yet the elevator code acted as though it was complete

sleek quartz
#

ok, I've pushed two updates related to this to Loadstone Unstable Beta: #1242303311793885317 message

I fixed the PostProcessing issue from before, and I also added an interior blacklist
To add Zeranos to the blacklist, just set it to LevelZeranosFlow

midnight sierra
#

Thank you

hazy rune
#

Im going to assume that DynamicInteriorVariety would be incompatible with Zeranos?

midnight sierra
#

I don’t even know what is that

#

All questions to the creator of that mod

errant bluff
hazy rune
#

yeah i figured, just need to go through a bunch of settings to make sure it doesnt blobcatcozy

hazy rune
#

I do have a small suggestion for Zeranos but im unsure how balance it is, a battery recharger at the elevator, perhaps it would use fuel too?

wheat prism
#

recharger would be nice since flashlights will inevitably run out if you stay inside for too long

hazy rune
#

indeed

nova frigate
grand knot
#

stress testing my modpack and found this

midnight sierra
#

wtf was that

grand knot
#

they follow you around and kill stuff for you

#

and other things

midnight sierra
#

Then I have nothing to do with it

#

Also

grand knot
#

funny how both of you are telling me to forward this to each other 😭

midnight sierra
#

Enemies can't move with the elevator because Unity doesn't support these kind of stuff

#

There's no dynamic nav mesh

midnight sierra
# grand knot

Tell the guy that I have nothing to do with code rebirth enemies

#

I mean

#

What the f am I supposed to do?

#

Even masked enemies cannot escape this facility

dusky thistle
stiff helm
midnight sierra
#

Yeah but only slow elevators

stiff helm
#

like, I'm p sure that stuff was made possible post cruiser and mineshaft implementation, unless this works super differently

stiff helm
midnight sierra
#

No lol

stiff helm
#

thought it was kind of like a cutscene thing where the stuff outside the elevator's moving for a transition and the elevator's just sitting still

midnight sierra
#

Since my elevator teleports to some positions, AI can't find nav mesh there and throws errors

stiff helm
stiff helm
#

that would make sense then yea}

torn axle
#

hello regarding zeranos moon, when we spawn the elevator has no fuel and there is no fuel to be found. what do?

analog bridge
torn axle
#

i take it that it's not supposed to do that lol

frosty violet
#

I have had a long session featuring Zeranos Moon today and I'm going to share a couple of issues that I've been able to consistently reproduce in a minimal environment in hopes they get resolved

#

First one is that on the second generated floor and onwards any item with a terminal code shows as an empty box, and in world all secure doors that are effected all display the code F2. This displayed code does not seem to do anything when entered into the terminal despite playing the animation as if it were to actually work.

#

This is completely reproducable with just Zeranos Moon and its dependencies

#

It is important to note that the first floor that generates has functional doors, turrets, and mines that can all be interacted with via the terminal

#

And second is that if you bring scrap up to the surface via the elevator and then send the elevator back down, it deletes all the scrap that you brought up once the elevator begins to stop, as if it was trying to clear the scrap from the previous floor

hearty needle
#

Can't seem to reproduce any issue with the elevator in Zeranos alongside TwoRadarMaps, might've been an intermittent or something

midnight sierra
midnight sierra
#

Terminal shouldn’t access deeper floors because no connection

#

I have to make a noise effects or something

midnight sierra
#

Maybe mod conflict or even

#

Not the right interior?

analog bridge
midnight sierra
#

oh

midnight sierra
#

I updated the

#

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