#Lethal Hands

572 messages · Page 1 of 1 (latest)

solid bough
glad seal
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was just trying this mod out a minute ago and fyi you can punch while masked kills you

solid bough
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noted thanks

topaz marsh
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will config be added?

solid bough
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ye

digital flower
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?modder 261900591540731913

cloud stoneBOT
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dynoSuccess Added role Modder to dooglett

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Yay! @solid bough you've been assigned the modder role. Head to #role-picker to select which type of modding you're interested and active in.

vague marlin
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could you add first person as a config option?

errant kernel
regal phoenix
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so this mod makes you able to beat up entities with your fists

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peak

tulip shell
elder ore
vague marlin
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wait so basically it wouldent be compatible with any emote mods if it was first person? or it just isnt possible

elder ore
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no it's compatible I just don't think you can set one singular emote to be first person if you want to keep all the rest of them in third person

errant kernel
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i can damage my friends and enemies as host but clients could not damage me
don't know if they could damage enemies, their first opportunity to try it was a thumper that mauled them

solid bough
# errant kernel

o ye just realized, that part was done months ago so haven't paid attention to it these past weeks
it's fine in the code though so idk what's happening here

solid bough
# vague marlin could you add first person as a config option?

on a fresh install (unless there's some cached config that's hidden somewhere) it is 1st person for me while preserving 3rd person for emotes (I specifically disabled 3rd person for all the animations in my mod), check your LethalEmotesAPI 3rd person setting (first thing I do in the video, you want it on Normal). Works with TF2Emotes which is built on the same API and TooManyEmotes (both wheels work)
https://youtu.be/1Sl63wzmnPo

solid bough
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just uploaded v22.0.4, changelog so far since initial release btw :
v22.0.4 :

  • Changed control tips to reflect the correct controls (any instance of [RMB] in the tips is replaced by the game with [LMB] for some reason)
  • The mod now changes LethalEmotesAPI's third person mode to Normal upon loading, this should fix people being in third person

v22.0.3 :

  • Fixed being able to punch while being killed by a masked

v22.0.2 :

  • Disabled scanning while squared up
brittle lichen
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The madlad did it! 🥳

thorn tiger
solid bough
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opted for "Left/Right Click" in the end

sly lodge
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I'll ping you once that's been pushed, probably later today

brittle lichen
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noice

solid bough
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that'd be cool thanks

thorn tiger
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You may want to make a post in #mod-showcase - I'm sure a lot of people would be interested in this but not know about it

solid bough
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v22.0.5 :

  • Added configuration for punches (range, cooldown, damage, stamina drain, chance to deal damage)
  • Adjusted some default values :
  • Punch range : 1f -> 1.2f (knife is 0.75f and shovel is 1.5f for reference)
  • Stamina drain : 10% -> 0%
  • Fixed being able to throw punches while climbing ladders
solid bough
cosmic wadi
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Oh awesome you made a thread! I am really happy you are still updating and making it work even better with each update.
Thank you for the config! Now I can confidently square up against spiders and nut crackers
It's been super fun in solo

Ah wish I was home, would love to test if me and friends can pvp each other with this mod, I'll try it next chance I get!

errant kernel
tulip shell
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YEAAAAH GET THAT FUCKING BIVHNYEAAAAAH

solid bough
half zephyr
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PUT EM UP

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if we could have like

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the secret ancient technique passed down from generations used to incapacitate our enemies

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like full on kung fu panda type power move

sly lodge
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@solid bough 1.12.5 coming out soonTM. Two new import parameters. I think using both of these should solve the problem

edit: it's on thunderstore, nuget should get it soon

solid bough
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epic

regal phoenix
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btw is it normal that you drop all items when activating the thing

solid bough
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ye, didn't want to allow people to punch with items at first and figured people would want be to be as light as possible while fighting anyway, but a friend pointed out that it could be funny to punch with scrap in your hands so I could make it a config option if it plays nice with the animation

errant kernel
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i expected it would be like lethalphones wherein if you pull up the phone with an item in your hands you drop the item
but items in the rest of your slots remain
though the emergency 0 weight button is nice in practice

cosmic wadi
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Funny enough on the last version, maybe because I have reserved slots, but when I'm in square up and pick my shovel, I hold the shovel by the handle
So I got
Left punch
Right jab with the shovels hilt

solid bough
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could also do just current item ye

tulip shell
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so after pvping a buddy I got down to critical, and my helmet model became stuck in place after I died on my spectate pov

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also when i got critical'd I just got stuck in place

oblique jay
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does setting the damage to less than 1 (like 0.25) work?

errant kernel
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dunno, will test with my buddies later when they're on

desert sable
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good mod, tho

regal sun
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If I remember correctly

oblique jay
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dang

thorn tiger
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Think I mentioned this, but technically could work if you had a separate tracker per entity for the number of time hit, and only apply damage on some multiple (4 for 0.25 damage)

minor swallow
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it would be very cool if the damage can be reduced below 1 just tried 0.25 and it didn't work

tulip shell
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it'd be cool if there was a config to make it so instead of being dependant on rng, what decides if your punch does damage is a counter that registers every time you've hit an enemy, and every few times you land a hit it deals damage

thorn tiger
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Literally what I said lol

tulip shell
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shush

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you expect too much of me

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LMAO

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i literally did not read what you said jfc 😭

brave torrent
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Latest version broke something for me where I couldn't punch anymore or scan, so I reverted back to 22.0.6

midnight spade
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The same happened for me ^

solid bough
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does it break when it's the only mod installed ? Mind providing mod lists if it's fine after isolating it ?

midnight spade
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Sure I can send my list, does a code work for you?

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Also I was able to scan as soon as I disabled only lethalhands

solid bough
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ye code is good

midnight spade
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018fcb9e-b83c-311b-db0f-25ea3f59c6a2

cosmic wadi
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yup, can confirm the same thing is happening to me, unable to scan, and while squared up cannot punch D:

latent cairn
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I am also having this issue

solid bough
brave torrent
dreamy brook
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Not sure if this is a known issue, or if its being caused by something else. But if you square up with an inventory you drop everything, is that intended?

dreamy brook
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Assuming only I am having this issue then?

midnight spade
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you can also pick up items while squared up

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So idk if you pick up a shovel and then start punching if it deals MORE damage

dreamy brook
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I don't think you can use items while squared up though can you?

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Issue I'm currently having is if I toggle between squaring up or not while having items my guy drops them all and I have to pick them back up

dreamy brook
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Ah I see I see, it just confused me at first cause you can still grab scrap while you are in squared up mode, and can exit it just fine. But going into it drops everything. A config that would allow you do just not drop everything would be nice to have.

solid bough
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grabbing scrap should exit the mode though is that not the case ?

midnight spade
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no lol

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I can grab a two handed item and still throw hands

solid bough
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but the sacred texts should be forbidding it

dreamy brook
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Oh, yeah I can grab items while throwing hands lol

thorn tiger
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The sacred texts have lied to you 😔

thorn tiger
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Not sure of the diff off the top of my head, but I patch that for my mod for disallowing grabs

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You could probably squareDown there too

cosmic wadi
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Yeah that is true, I have been in Square up, then picked up my shovel which looks funny because it looks like I'm using the handle to hit monsters with and does count like two hits.

It's probably my mods, but I started doing this because no amount of punching would kill anything, it does do damage but it never registers a killing blow, I still have to kill things with a shovel so...
Dual wielding my fist and my shovel is the best way to kill things while still punching them.

cosmic wadi
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ah! i have done some testing and did notice that "Everything Can Die" mod by "TheFluff"
is affecting how the hits are registered, while the game is logging a hit and damage
its ignoring actually doing any "hit registration" for example thumpers dont get stunned when i punch them
and this also prevents them from dying, even when the damage calculations are taking place

im unsure if this can be fixed, because of how EverythingCanDie separates hit registration
between "melee" hits, like shovels, knifes and modded items, to explosives like rockets, and landmines
if it can be fixed or the mods can be compatible that would be great!
since ECD is very customizable and is paired with Sell Bodies

but otherwise the alternative "KillThemAll" works for my punching needs

tulip shell
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sorry for the ping!

plush mountain
plush mountain
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fun fact, I have no idea where the incompatibility is, Everything Can Die uses postfix type patches + never does return unless the mob is a radmech

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I don't think it's an Everything Can Die problem.

cosmic wadi
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weird 🤔 i just assumed it was ECD because of the two options to disable different types of hits
and if i turn that mod off the punchy works
but your right because the log never showed me any errors, cuz according to the game i am doing damage
as evident that if i punch a thumper to 1Hp and smack it with a hammer it instantly dies

so i do wonder how is Lethal Hand conflicting with ECD?

plush mountain
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the only thing that comes to mind is that for some reason the "isEnemyDead" variable is set to true when it shouldn't be.

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but I'm not sure since he seems to take the damage from what you said anyway

cosmic wadi
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aaah that might be it? 🤔 using another mod called "Hitmarker by Zehs"
it registers in its own chat log everytime i hit and do damage
this includes when i get bad rng rolls and actually do 0 damage
additionally it also shows when i "Kill" and enemy, which has always been accurate

with ECD, Hitmarker & LethalHands, i can see im doing damage, supposed to have killed thumper
yet the thumper continues to live, not until i get a shotgun or shovel and hit it
that it actually register a kill hit

plush mountain
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another thing i dont understand, my code doesnt even seem to run, there are no logs regarding Everything Can Die when in truth there should be regardless of anything

cosmic wadi
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what the!? man such a conundrum, programming this game must be quite weird
my respects to you and Doog for continuously making updates!

plush mountain
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I found and solved the problem, it was related to the check of the item that was in hand. if the item was null the function exploded without giving an error. for this reason it took me a while to understand where the problem was

cosmic wadi
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oh! awesome! man your really good at this

tidal iris
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does this require EmoteAPI?

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Im using toomanyemotes and lethalemoteapi seems to be causing some issues

cosmic wadi
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Because there is no dedicated custom animation API for lethal company,
This is one of the more unique ways to get around that.

So I imagine the EmoteAPI is necessary

sly lodge
tidal iris
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I fixed it I think it was just a key bind conflict

indigo zealot
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Is this client sided?

still coral
indigo zealot
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Walking up to a bird and punching it

snow canyon
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weird, the emoteAPI wont let me use the computer

haughty meadow
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was messing around with lethalhands just now and had the same issue

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thankfully i had #1247268133283299348 and used their manual inventory fix solution to get things working again

haughty meadow
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it'd be cool if u could hold down the button to charge up a punch that deals more damage
whereas quick button clicks will allow u to do faster punches but less damage
that way people have the option to do spam punches or serious punches

sly lodge
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And a profile code so we can test it

midnight spade
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Whenever I load into a lobby by myself to test stuff, my punch cooldown speed is not what I set it to. I have it set to 0.3 but the cooldown doesn't actually seem to adjust until more people join the lobby

midnight spade
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In fact, it seems to have even LESS cooldown as each additional player joins the lobby

errant kernel
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the cooldown behaves strangely
having it set to 0.01 doesn't work the way it did before where you could crazy spam click
if you spam click, youll punch even slower then if you kept a specific slower rhythm
you also cannot spam click alternate punches, alternating is slower then just spamming left or right
this probably isn't noticeable if you keep the regular 1 second cooldown but below that it becomes very noticeable

acoustic flower
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same issue here

finite jetty
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Would it be possible to either disable or add a toggle for people being able to punch tulip snakes and snare fleas off their own head? This mod essentially disables snare fleas entirely as it stands.

midnight spade
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I think it might be nice to just toggle whether or not a specific enemy can take damage from the fists

brittle bone
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ok so #1 this is the best mod ever

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also the punch cooldown config is not accurate

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i swear its maybe triple it?

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even on 0.1 its slow, I had to put it to 0.01 to not get stuck in the cooldown

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And little change for the stamina settings, current its takes a percent of current stamina, for better compat with stuff like lgu I'd say make it an constant time, I'm guessing you are -= the sprintTime value by sprintTime(configfloat)?

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if its -= 5(configfloat) it would allow for lgu bigger lungs to give you more punches the more stamina you have

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Where do you set the keybind? its J but its not in the config or settings

cosmic wadi
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maybe you already figured it out, but just in case!
fusing "LethalCompany_Inpututils" you can press "start" go to control keybinds
and it should allow you to change for keyboard and controller that activates Square Up,
there is no config to manually set this outside of the game
(replying to this by memory, if this doesnt work, will check tomorrow for you X3 )

solid bough
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  • Punch cooldown not being what it's set to : seems to be a MoreCompany related issue but haven't looked into it much yet
  • Spam punching with a low punch delay : I added a slight delay so that the hit would properly sync with the animation and you can't start another punch before that but I could totally have that delay scale with reduced cooldowns
  • Punching clingers off of you : ye I can make that a config
  • Stamina consumption : not sure how lgu effectively increases your stamina, but the decreases I'm applying assume that it ranges from 0 to 1, and it clamps it between those values because I didn't want people potentially messing with negative drain, but I could go back to just making sure it's just >= 0
  • keybind : should be in the keybind config that's provided by InputUtils, and if that mod isn't there lethal hands doesn't load at all
haughty meadow
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yeah i had same issue during solo testing

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punch cooldown was slower than what i set it

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but then in actual multiplayer game it was actually what i set

finite jetty
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can confirm here

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seems like for some reason the punch cooldown is inaccurate when not in a round

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but once you're actually on the moon it corrects itself

midnight spade
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For me, it depended on how many people joined the lobby. With two ppl, I was able to punch 15 times in 10 seconds then when 3 people were in the lobby, it became 23 times.

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I did not pay attention to whether or not it became faster than 0.3s cool down as the lobby hit 7 people

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But ideally I should be able to get 30ish punches with a 0.3s cooldown

thorn tiger
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Hey, just as an fyi I'll be post patching your LethalHands.LethalHands.SquareUp() method for compatibility with my mod Drama Mask

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Let me know if you have any plans that'd mean that function won't there in the future, thanks

brittle bone
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like rn I feel like no cooldown is comfortable for me since the anims are already a cooldown?

brittle bone
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ahh ok never used inpututils, I thought that was added to the vanilla settings

solid bough
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forgor to post these

cosmic wadi
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Thank you for still keeping this updated and making it more compatible, this is among my favorite mods 😁

brittle bone
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this is good, my last major grip is just making the stamina cost be fixed to an amount of stamina instead of a percent

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rn having max stamina upgrades with lgu actually makes punching much much more expensive and harder to regen from

midnight spade
haughty meadow
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would this mod have any weird interactions when dropping items from additional slots?
like from lethalthing's utility belt or flipmod's reserveditemslots mods

thorn tiger
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Based on the code it shouldn't since it uses vanilla methods to do this

zealous badge
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so uh a little glitch i found

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i set the drop mode in only the one im holding

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and when it was a double handed item...

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well lets say it was glitched in my hand

thorn tiger
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what happened though, details would be useful for the dev

zealous badge
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while i was using the punching feature

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so like i could see it in my hands

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and inventory

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and even tho i stopped it

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i could not drop it

haughty meadow
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was someone else hosting the lobby or u btw?

zealous badge
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i was alone

haughty meadow
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any errors pop up in the console or nah?

zealous badge
cosmic wadi
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Oh I remember this happening to me before, by any chance do you remember getting grabbed by a Masked?
Before the item got stuck in your hand? (And vanished from your inventory)

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To me it happened while testing the new "don't drop items when squaring up" and the other option on that menu, I think its "able to square up with item on hand"
On testing I kept getting killed by masked, getting the same visual glitch you did. so I only disabled "square up with item in hand" and I never had that issue again
(Granted, I also haven't let masked kill me while squared up and holding an item 🤔)

haughty meadow
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does that issue consistently happen everytime u do it?

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if ur okay with sharing profile code, id like to have it to test it.

zealous badge
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I think it only happened once

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Might be other mods but idk

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I didn't had any mods that messed with inventory

haughty meadow
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yes its possible for other mods in combination with lethalhands to cause the issue

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id like to figure what mods

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but idk what mods u had so thats why i was asking for the profile

zealous badge
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I'm not at home rn

haughty meadow
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ye its fine. just drop the code whenever u have the time.

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btw did this glitch happen while using the latest lethal hands update?

zealous badge
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Hold on let me uh

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So I remember that I had the config to only drop the held item

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And I went to "punching mode" then I went back and it was glitched

zealous badge
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ey i had an idea

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what if the item that the player is holding

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like an scrap item

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would impact when punching others?

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like imagine youre holding a big bolt

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and you click right mouse to hit with it

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it would deal more damage wouldnt it?

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like deal more damage based on the item's weight

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and also the stamina drop when punching with the item

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like punching someone with a goldbar would deal alot of damage but would drain all of your stamina

upper elm
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Punching somebody with an easter egg and both of you combusting

solid bough
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didn't plan to expand on held items given I didn't intend to have that feature in the first place (and cause for some items it gets pretty hard to see) but if more people are on board then ye maybe

zealous badge
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gonna last 2 weeks

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but i dont really think we should do it on this channel

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people mostly wont see it i think

solid bough
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I mean I could make it a config so it doesn't affect people that don't want it, no need to count people against it

zealous badge
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thats way better

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so well, have a great day and take your time if youre actually gonna do it

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oh yeah, and 2 handed items?

solid bough
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I like the egg idea, feel free to share more funnies if you can think of them and I'll look at it what I can do if I do it

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what's up with 2 handed items

zealous badge
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the robot becomes quiet and frowns once you hit a wall with it

zealous badge
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cuz well when punching with a 2 handed item

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yk it just the normal animation

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i think there should be osmething else on it

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like ooohh imagine the employee raises it and slams it down

solid bough
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unsure if I can modify how the held items stick to the player

zealous badge
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not really how it sticks to the player

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just like a new animation

solid bough
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ye but if the item keeps following your right hand then the animation kinda fails

zealous badge
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i mean like

solid bough
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no I get what you mean

zealous badge
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you kinda raise it sideways so it "connects" to the other

solid bough
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what I'm saying is I have no control over how the item is animated, only the player model

zealous badge
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hmm

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hold on so

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the item is sitck to the player's hand like this right

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hold on let me draw something real quick

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imagine the employee uses the normal hand position but moves his arms

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the other hand just copies the moves

zealous badge
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cuz if you left punch you end up also using the item

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dealing more damage

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what if the shovel connected to the other hand by rotating it towards it

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and when you hit with left you deal more damage but takes more stamina

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cuz thats the metal end of the shovel

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and when you punch right you deal less damage but takes less stamiina

cosmic wadi
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Hmm you would need to make a new "punch" animation for two handed. The imo the best way would be to do a hammer swing
Like bashing the enemy with it like a hammer

cosmic wadi
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Hehe yeah exactly XD (Animaniacs is awesome)

fringe junco
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how come i only got the fists to work (atleast in v55) for a brief moment

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apparently doing something with the config broke it, but even reverting back to the old one didnt do much

tulip shell
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I haven't had any issues with fists in v55, maybe it's a mod conflict on your side?

fringe junco
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yeah i deleted uhh

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Lobby Compatibility

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it worked and i was pretty like

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stoked

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but then i rejoined (with slightly different config)

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..and then it broke

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when i say it breaks i actually mean the game itself

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i cant read consoles all that well or anything but it looks like numerous mods are failing, or maybe conflicting

fringe junco
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should i send its modpack code

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cause theres like 40 of em

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or just

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here

brittle lichen
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Are you on v55?

fringe junco
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yes

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but i did get it to work for like a brief moment

fringe junco
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holy shit i think it was Corporate Restructure making it conflict

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i just deleted it and it worked again..

tulip shell
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I legit would not have guessed that lmao

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glad you found the incompat though

upper elm
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Oops disabled replyping out of habit. @fringe junco ^^^

zealous badge
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you can customize the monitors

finite jetty
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BetterMonitors in GeneralImprovements is extremely laggy

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there's a fairly lengthy report about it in... one of these channels, I think it's the BepinEXFasterLoad channel

upper elm
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Yup

ivory flint
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for w/e reason lethalhands and lethalconfig crashes on startup

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maybe im dumb but I cant fix it atm

stiff canopy
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Hello, i have some trouble with this mod. When i try to interact with the computer it give me this error. I have to force close the game with ALT+F4. When i start the game right after, it look like it corrupt the save. Here the mods i use. I am missing something ? (V56)

Thank you for help.

upper elm
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Taken a brief look since I'm on mobile, try disabling terminalAPI and anything that relies on ot, fairly sure it's pretty outdated, last I checked quite a few things wouldn't function even on fresh modpacks.

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Anything that modifies terminal stuff you should disable of this doesn't work. In the latest version some terminal related stuff was fixed which is probably why some mods are scuffed.

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@stiff canopy

stiff canopy
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Well it appear that this mod was the issue

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But thanks anyway for the help ! :)

solid bough
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When I switched over to the hit count system it made punches deal a fixed 10 (now 20 as of v55) damage to players regardless of what is set in the config, would people like this changed so it scales properly ?

cosmic wadi
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5 punches to kill a player sound alright, personally my friends don't get the urge to fist fight as much as I punch them in the back of the head XD

Indian if it's an easy fix then won't affect anything else, you can make it scale so that people can customize whatever they want it
But if it's difficult to do or it starts causing problems elsewhere, then keep it as it is

haughty meadow
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what if holding down both left and right click at the same time put u into a high guard and u move slower but also take slightly less damage

haughty meadow
cosmic wadi
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To add to the High guard suggestion, a charged punch sound like great auditions if lethal hands get expanded with more moves

And true 5 punches is easy, but it's why I mentioned I hardly get the chance to pvp, my friend group only mess around for a few minutes before we all head to bed, so first to five punches is very much to our alley

But I know a different group who do pvp would want to change these values

zealous badge
# zealous badge
poll_question_text

should items be able to be used while punching others?

victor_answer_votes

4

total_votes

8

solid bough
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poll jumpscare

zealous badge
slow heron
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Hello, I'm having a problem with the mod. The mod works only the first landing, but then stops to work every round after that. Every time I restart the world, I am able to use the mod for only one day again, and then stops to work. Are there any solutions for this?

solid bough
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can have a look at it tomorrow, it's probably a mod incompatibility so modpack code (or list if it's smol) would be appreciated

haughty meadow
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i think it is a mod incompatibility

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had lethalhands on v56 with no issue

earnest swift
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@solid bough, thank you for an awesome mod, my friends will now not stop killing each other and ruining our run. its glorious. Just FYI, i (think) i've found an incompatibility with Quadmesh's YippeeKeyMod. if they're both enabled, you can't use the terminal or start the ship, but one or the other is fine.

solid bough
# earnest swift <@261900591540731913>, thank you for an awesome mod, my friends will now not sto...

thank you for playing it
as for the incompatibility, I found that YippeeKeyMod relies on an older version of CSync, and if you update that it bricks the method that is called when you join any lobby which I patch in order to have your LethalHands' config match the host's, and so my whole mod goes down with it (which includes terminal/lever checks to exit you out of fighting mode)
downgrading CSync back to 2.0.0 allows me to use both mods without issues (though I've only played for 2 mins so who knows), if YippeeKeyMod is the only mod depending on it then that's something you can try, otherwise you'll have to ask Quadmesh for an update

earnest swift
toxic obsidian
#

For some reason the animations at the top left started bugging out all of a sudden, making the character duck and flash whenever I press J or punch. I even disabled every other mod except for lethal hands and its dependencies but it still happens 😦

solid bough
#

I've had the same issue, in an ideal world I'd have my animations not be registered as emotes to avoid all the related features like this top left view, but that sounds like too much brain damage for something that doesn't affect how the mod plays

sly lodge
#

Honestly, I could just add another parameter for emotes to have them not call the healthbar to animate

sly lodge
#

coolGuy 1.13.2 coming in a few minutes with this new parameter

solid bough
#

or I just wait for divine interventions that works too
thank

ebon willow
#

throwing hands with the bracken

smoky crest
#

Hey Doog, I just wanted to ask, how did you manage to do decimal damage to enemies? I've found that custom scraps don't like it when decimal values are set for damage, so I was curious if you had any system that was getting around that

solid bough
#

can go more in depth if you want but essentially punches start at 0 dmg, and before applying it to the enemy being punched I increment a counter by whatever my decimal dmg is for that enemy, and if that counter reaches a whole number then I set the dmg to that instead

formal ravine
#

Haha I was wanting to make a mod like this a while back

smoky crest
carmine ice
#

hi, the mod is not working on my modpack for some reason. When I press the J button, text appears at the top, but there is no punch animation

019103f2-44f7-0e5a-b603-bbf48012e6e3

solid bough
carmine ice
#

yep, that's worked fine. Thank you

carmine ice
#

I found a bug. When you try to use emotes from the mod "More emotes" while you are square up the game breaks

solid bough
#

with just lethal hands and more emotes doing any emote from that mod while squared up does cancel both but I'm still able to use both mods afterwards (console isn't spitting out anything either)

haughty meadow
#

don’t use more emotes in general

#

replace it with better emotes

#

more emotes causes a lot of incompatibilities with other mods

mystic mirage
#

what exactly does this setting mean? does it mean that the player that's being attacked can punch things off? or does it mean other players can punch things off? if so i would like only the latter, but not sure because the option is kind of vague

smoky crest
#

I think both but I'm not 100% on that

solid bough
#

ON means you can punch off things that are attached to you by yourself, OFF you'll need an actual weapon or help from other players, which include their punches

mystic mirage
#

i see, thanks

harsh garnet
#

fixed by reseting the game

#

will give a log for next time it happens

ruby geyser
#

not sure if this is something you can fix but you cant square up or punch when you get snatched with snatchin bracken

flint pilot
#

Hi, I am trying to use the LethalHands mod on thunderstore, but I can't use it in the game, it doesn't do anything. I downloaded the mod and the required mods. The required mods appears in lethal config in the game so I think it works, but LethalHands doesn't work. Does anyone know what to do?

vestal quartz
flint pilot
#

When I pull J it does nothing

vestal quartz
#

At that point I guess you have installed the mod incorrectly

flint pilot
#

...

#

I guess I'll try to install it again

bronze abyss
#

Maybe the solution is to reinstall the mod?

#

Maybe "more emotes mod" made the problem?

mystic mirage
#

MoreEmotes is outdated, use BetterEmotes instead

bronze abyss
flint pilot
sly lodge
#

If y'all could send a profile code and log file I can take a look into it

bronze abyss
bronze abyss
flint pilot
#

I used vortex as mod manager, I changed for thunderstore mod manager, it works now

bronze abyss
#

hmmm

naive quarry
#

Is this v60 compatible?

cosmic wadi
#

i personally been using it with over 165 mods with no conflicts
so far i punched a forest giant and masked to death with it

naive quarry
#

Awesome!

viral swift
#

Why is LethalConfig a required mod?

#

Also, why can't the fists move while you're looking up or down? If I'm aiming at the ground, the fists aren't aimed at the ground, but straight forward.

solid bough
#
  • the version of LethalEmotesAPI I depend on depends on it, could update to the latest version which doesn't anymore if that somehow breaks something
  • since it's all emotes idk if I can make the animations match the rotation of your head
viral swift
#

I don't have any good reason for getting rid of the LethalConfig mod other than convenience. I'd apprecite it if you did it, but it's not obligatory in the slightest.

viral swift
solid bough
#

I didn't ?

viral swift
mellow dawn
#

THIS AINT COMPATIBLE WITH SOMETHING

vestal quartz
mellow dawn
#

no idea but i dont have any emote mods and its one of these i think:

#

i know, horrible information

#

but thought id throw it out there

harsh garnet
mellow dawn
#

skimp?

harsh garnet
#

they tend to break shit

mellow dawn
#

gotcha

harsh garnet
mellow dawn
#

this is my error btw

harsh garnet
mellow dawn
#

yeah nothing happens when i press j

#

except my items dropping

sly lodge
mellow dawn
#

i have like 100 mods so idk how useful this is

sly lodge
#

well it tells me the IL patch that lethalhands and soundapi attempt in PlayerControllerB.LateUpdate are both failing, so neither mod loads properly

#

as to which mod is causing the incompat, yeah kinda hard to say

#

best method is usually to disable ~half mods and see if the issue persists, if it does, half the current half, if not then use the other half

#

or just disable recently installed mods if you have been keeping track

jovial plaza
#

How much damage does a punch do

harsh garnet
jovial plaza
mellow dawn
#

is there a list of known incompatible mods for this mod or naw

mellow dawn
#

I CAN TELL YOU A LIST OF COMPATIBLE MODS:
betterbreaker, surfaced, lethal playtime, bomb collar, coderebirth, some of the scps, shockwave drone, quickrestart, coilhead, casino, freddy, piggys variety, country road creature, fasterdropship, vilevendeningmachince, terminal formatter

#

IDK WH DAH HELL THIS MOD STOPPED WORKING FOR ME

mellow dawn
#

turns out, the mod is working but the animation just isn't playing

haughty meadow
#

nvm i misread

mellow dawn
#

Yeah so it works for some people, and then the next round comes around and then it switches for who it works for

harsh garnet
# solid bough I didn't ?

yo would it be possible to make stuff in reserved slots be not dropped but everything in the main inv drops

vestal quartz
#

I just made it drop held item because that makes sense

candid igloo
#

Just wanted to say that I really love this mod, it's quickly become a staple mod for me and my friends because it's fun to punch things, even if most times it ends in inevitable death lmao

solid bough
harsh garnet
viral swift
#

@solid bough do you mind making the default hotkey for "throwing hands" the scroll wheel button (clicking it)?

#

or could you make a config editor option to allow for us to set a default hotkey

solid bough
#

does InputUtils not allow mouse3 as an input

viral swift
#

it does. It would just be nice not having to worry about it. It takes away from the game that we have to go into the settings and change the hotkey.

#

I'm making a modpack, and a few mods require players to change hotkeys so things work

#

this mod is one of them. Another is the CustomEmotesAPI

solid bough
#

oh in that regard, gotchu i'll look at that as well

sly lodge
#

InputUtils supports global config, so you shouldn't need to rebind every modpack

#

this applies to anything that uses InputUtils

viral swift
sly lodge
#

tl;dr Global means the keybinds persist between profiles

viral swift
#

oh! I have to download LethalConfig, I assume

sly lodge
#

?

#

this has nothing to do with LethalConfig

viral swift
#

my bad

sly lodge
#

everyone still has to setup their keybinds once, but it remembers your keybinds even if you switch profiles

#

Local == per profile settings

viral swift
#

so, if I sent a code rn, would the inputs I set carry over? I tweaked the inputs in the game keybind settings.

#

Of course, you'd have to choose Local

sly lodge
#

I believe so yes, if they chose local

viral swift
#

When captured by the Walker, the screen while in the stairwell is black

viral swift
#

@solid bough There's a compatibility issue with Diversity: while in the stairwell, the screen is black. If you could check why this is the case, that'd be appreciated.

solid bough
sly lodge
#

I can take a look at it when I get a moment, is "the stairwell" a tile added by Diversity?

haughty meadow
#

there’s an intro animation where you pull out a camera and look through it iirc

sly lodge
viral swift
#

Download the poltergeist mod. Upon dying, switch off of the normal spectator mode, putting you in freecam mode

#

From there, you can look for the stairwell. It’s far away from the interior.

#

@sly lodge

sly lodge
#

oh I thought this was Diversity

viral swift
#

Wait, what do you mean by “tile” then?

sly lodge
#

oh you meant for freecam, I have Imperium so I'm good on that front. the problem was I haven't seen this stairwell

viral swift
#

It is far away from the interior, but I don’t remember which direction.

sly lodge
#

on the normal map or some specific tileset?

viral swift
#

I’m unsure

#

Probably the latter?

sly lodge
#

fixed it in 1.15.5

viral swift
#

Awesome!

trail aspen
#

Is there a video of these puppies in action?

thorn tiger
#

there were a few old videos, probably still works the same

versed monolith
#

ive been getting problems with the mods

#

does this mod not compatible with any other mods?

tulip shell
sly lodge
#

unless you have experienced otherwise

tulip shell
#

didn't it break with better/more emotes?

sly lodge
#

nope

#

emotesapi stuff (and by extension this) have always worked with those mods except for very early on (early on being last year)

tulip shell
#

weird

#

good to know it doesn't break though :]

versed monolith
#

For me it does break

#

But I don't think with emotes mods

versed monolith
versed monolith
#

like sometime the mod is not activated

#

idk why

tulip shell
tulip shell
versed monolith
#

im using the thunder store

tulip shell
#

then you just copy and paste it here

versed monolith
#

oki

#

lemme do it real quick

#

here ya go

tulip shell
# versed monolith

only big offenders I can find here are LethalThings and HD Lethal Company, since both are quite outdated and prone to breaking

#

I just don't know if they'd be the ones messing with Lethal Hands

versed monolith
versed monolith
#

sadly its still doesnt works (kinda)

#

sometimes it works

#

sometime it doesnt

#

when it doesnt works the game wont let me press any buttons except walking

slate kayak
#

itd be pretty cool to be able to make it so that punching does not stun enemies, it feels way too effective to punch thumpers since they stop in their trakcs

harsh garnet
#

Because idk if they chould change that

slate kayak
harsh garnet
slate kayak
#

oki

#

i still think that stunning an enemy is a bit too strong for punching so if it's possible i think it'd be an amazing addition as a config option to disable it

solid bough
#

the -22 dmg is so I can uniquely identify punches, could have gone for 0 but figured some other mods would also use it someday (it recalculates the dmg before being it's applied to enemies which allows me to simulate non integer dmg), and I use the combat system from the game itself, can't really avoid secondary effects like that unless i remake my own system (lol no)
back to being ded

minor swallow
#

reloading the lobby gives this error, should i be worried?

polar acorn
#

i have killed every killable enemy at least once with this mod.
i have the punch damage set to 0.5
i started using this mod today

autumn moth
timber echo
#

Not seeing a keybind option for this mod

solid bough
timber echo
#

orr.. I could just relaunch the game and the tab show up apparently. tbf it was late last night so I could've skipped right over it

#

thanks for reminding me to check again lol

viral swift
#

@solid bough Could you make it so squaring up doesn't make you drop items in reserved item slots?

#

Also, the item still appears in my hand when squaring up, even when it shouldn't be.

solid bough
viral swift
#

So, in the configs, if you set it so items don’t drop when squaring up, they’ll still show up in your hands, even if you changed the configs so that they shouldn’t show up.

#

Like, they should be invisible when squaring up, but they’re not

solid bough
# viral swift So, in the configs, if you set it so items don’t drop when squaring up, they’ll ...

oh, the "Allow items" config option isn't really about whether or not items display, it just controls if picking up an item/switching to a slot with an item makes you exit the fighting mode (if items aren't allowed but you also set it so no items drop at all, then you can still hold an item until you switch slots or pickup a new one)
just added a new config option for reserved item slot compatibility btw (@harsh garnet letting you know too since you asked for it first)

viral swift
#

AWESOME

viral swift
#

@solid bough There was an issue where when someone bsides the host squares up, if they only drop their main items, they become invisible and intangible. However, other players can see the items just fine, as well as pick them up. I haven't looked into it yet, so it might be due to a mod in my modpack.

serene gate
viral swift
#

If you’re only dropping the active item when squaring up, HotbarPlus moves you to the next filled item slot.

solid bough
#

unsure about my ability to make items invisible, but i'll look at the other 2 things

umbral helm
#

I'm not sure, but I'd bet my life on this one. If you have lethalhands installed along with reserved flashlight, when you take out your fists and items fall, the flashlight will bug. To turn it on you have to press ALT, F and to turn it off the same way, and the light will no longer be visible to other players. That flashlight will be like that forever.

#

The F key no longer works to turn the power off and on if you don't press ALT first to have it in your hand and be able to turn it off and on.

solid bough
# viral swift <@261900591540731913> sending a followup asking you to fix this issue. Also, cou...
  • fixed the items being invis and unpickable for non-hosts with the main slots dropping mode since that was the most urgent
  • held items willingly going invisible when you square up was looked into briefly and it might be doable but my first go at it didn't work and cba to do it atm, also since I never technically share the squared up state between clients (only the animations and dmg are actually) that means I wouldn't be able to make items invisible on other squared up players
  • same for hotbar+ compatibility, attempted to essentially copy the vanilla method to drop items so that hotbar+'s patches don't apply to switch to the next item but that didn't go well either
solid bough
umbral helm
#

Inpututils?

#

Maybe there is some incompatibility with the execution of the fists and the function of turning the flashlight on and off causing a bug.

#

or generalimprovents

solid bough
#

with just lethal hands and its dependencies (emotesAPI & input utils) as well as reserved flashlights I have no issues
general improvements does change a lot so could be that as well

timber echo
#

dunno if you want direct compatibility or not so just a heads up

#

|| Both mods are completely up to date as well ||

solid bough
#

I won't do direct compatibility like that but thx for letting me know

woeful zodiac
#

@solid bough is it possible to change keybind for using hands?

solid bough
#

input utils is a dependency and lets you do this yes (squaring up)

#

if you mean the actual punching tho then no

woeful zodiac
#

Where can I change it using input utils?

solid bough
#

it replaces the vanilla keybinds menu

fickle comet
#

Is there or will there be a way so you can't punch while being taken by a bracken? (The snatchin' bracken mod) cause currently I'm able to easily escape a bracken's grasp by myself when getting taken away by already having my fists out and punching the daylights out of him.

Basically a mod compat thing or somethin idk

static aurora
solid bough
#

it broke with the update it seems, can't even get it to work by itself
might work if you turn off item dropping as a workaround for now ?
will fix when I have time and if I remember to do it

timber timber
#

Yeah it looks like the mod needs a recompile with v70

#

These are the errors that are spammed:

Stack trace:
LethalHands.LethalHands.SquareUp () (at <48ff8b6ffbf34039b857b2671de71d75>:IL_0051)
LethalHands.LethalHands.SquareUpPerformed (UnityEngine.InputSystem.InputAction+CallbackContext context) (at <48ff8b6ffbf34039b857b2671de71d75>:IL_0097)
UnityEngine.InputSystem.Utilities.DelegateHelpers.InvokeCallbacksSafe[TValue] (UnityEngine.InputSystem.Utilities.CallbackArray`1[System.Action`1[TValue]]& callbacks, TValue argument, System.String callbackName, System.Object context) (at <dbb0ce7b96144bd8bcbcb8b0d765f970>:IL_001B)
UnityEngine.InputSystem.LowLevel.<>c__DisplayClass7_0:<set_onUpdate>b__0(NativeInputUpdateType, NativeInputEventBuffer*)
UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate(NativeInputUpdateType, IntPtr)

[09:26:12.5151581] [Error  : Unity Log] MissingMethodException while executing 'performed' callbacks of 'SlapitNow.LethalHands.SquareUpInput/SquareUpKey[/Keyboard/j]'
harsh garnet
#

you cant do damage

junior wadi
tulip shell
#

Awesome!

toxic path
#

this error appears when i press my square up bind in v80 and i dont square up 😔

harsh garnet
sly lodge
tribal monolith
tribal monolith
#

@junior wadi hopefully it's not in poor form to ping you on this, pretty sure you're the maintainer...

oblique flower
wild cliff
#

But don't quote me on that it has been a while since I checked on that

wild cliff
tribal monolith
#

I went ahead and put up a temp fork, hopefully it worked I'm not 100% I uploaded it to thunderstore right

oblique flower
#

But seriously great work!!!

half viper
fair marsh
carmine warren
#

bruh

#

what patch did he make again??

glad crystal
#

Now i can give the eldritch horrors beyond human comprehention a nuckle sandwich

tribal monolith
half viper
carmine warren
#

Hell yeah

#

LethalHands is back

#

we get to throw hands with the fuckass cats

plain crescent
#

Hi, I've discovered a bug.

If you find an item and then repeatedly press E + LethalHands to pick it up (applies to all one-handed/two-handed items), your inventory will become bugged, making it impossible to interact with it. The item will stick to your hand and cannot be dropped.

Even when you die, you still cannot interact with anything like levers, terminals, or anything else that uses the E key.

#

No Console Error