#Code Rebirth [V§O∆X∆O§]
1 messages · Page 80 of 1
it just didn't really make much sense tbh
yeah that stinks honestly I kinda liked it. But anyways for some reason when it stepped on me my body got burnt
wonderful pose for reference
not sure if that's the intended death type
was the giant also burning by change?
chance*
they can burn now from stuff that would normally burn
explosions, easter eggs, etc
nah, just me whacking it with a shovel and getting clumsily caught
Redwood kicking and jumping was my idea originally when i was tweaking its model and anims, but ive always thought our final implementation was lacking and not was i envisioned especially with the kick
and I thought to bring it back to the gentle giant it was always meant to be
simple giant obstacle
Fair enough, although it sort of feels like old bird 2 just without targeting (unless it doesn't crush stuff anymore too idk)
Is this Analyzer from this mod?
yes
What does it do?
Its the new coin system, collecting coin items stores it in there to use
no more carrying wallets
is that the thing that keeps beeping at me when i load my save
yeah
Why's it called Lifeform Analyzer in the files then
is it red by chance?
thats something else
thats a merchant item
green
i mean it does 1 beep when it loads
oh yeah just 1
Am I able to disable this thang cuz I'm pretty sure we have literally no use for it since the related features are disabled
If it's related to coins
Debt Collector is coming
oh yeah it's the first sound
it is, however if you dont want oxyde and the merchantr, vending machines exist
to still give access to his items
Oh, is this thing related to the Merchant setting?
Wtf did I just type
God I am tired
The merchant bundle includes all his items, denomination analyzer and coins, himself, debt collector enemy and vending machines
you cant disable the denomination analyzer itself, you'd need to remove the entire merchant
borp moment . . .
Haven't had a chance to play with friends yet, are more coins lost per player death or only during a team wipe? Also, do coins still have a chance to drop from enemy kills?
im kind of surprised ceasefire only deals 10 damage on overheat
only during team wipe
coins can still drop from enemy coins but honestly it's super invaluable and that needs to be changed to be a more valuable currency
naturally found coins are a lot more lucrative in number just naturally
Oooooooh oh okay, thanks!
your reward for killing a peacekeeper : 1 coin 
The real reward was the bullets lodged in my face along the way
of course
Jimothy REALLY does not like Titan's stairs 😭
Traffic jam
Turns out that beartraps affect enemies they probably shouldnt like Bees
They might need a blacklist config, or if not at least have a few things hardcoded to not be affected by them
thats how you catch bees irl no?
but yeah i do wonder if there's a better way to not catch them like that
How do you use the Blueprint Joker?
Assuming it has a use and isn't just a 2-value scrap 😭
Oh you're right, that's my bad 😖
I did CTRL+F to search for it and the only match was you so I figured it was
Right, it's from ZeldaScraps, though ig you were talking about actual Balatro
Zeldascraps?
Ah that's the internal name at least
It's called StupidCollectionOfRandomArticlesForPlayers
I haven't played with it much but it's pretty cool imo
code
rebirth 🧸
are wallets pointless now with the analyzer? like, do coins not spawn anymore just the notes?
Coins and wallets spawn alongside notes, each one differing in value
Wallets give the most amount of money iirc
I had to balance out the votes
Eugene
Enemy coins....
Finally
Evil money
not yet
die
Can you replace the money with meows and replace the debt collector with evil Pawsy
ITS THAT FUCKING GUY AGAIN
?
he reports the original gifs so people use his
oh hey cheese
btw i just put in a gif randomly this doesnt mean the mod is slop :/
?
Hi
hello taz
CodeRebirth is slop
sloppy code and models
so lazily made and unfun smh
real ones play with AI generated mods
Wait, DiFFoZ mods use AI??
yeah, it doesnt make much sense and it leads to them roaming much more easily
If it were up to me, i'd personally suggest they don't affect:
- Bees, Roaming Locusts, Butler Bees, Nemo, Bruce etc. mostly flying stuff
- Anything very paranormal like Ghost Girl, Mistress etc.
- Probably not Tulip Snakes / Peepers? I've found a couple dead near some beartraps, unsure if they did kill them though. But if beartraps do kill them, then having them enabled just ends up killing these enemies randomly before they can do anything since they have like 1 HP
- Slimes, SCP-999
- Sapsucker + Shy Guy, particularly because they are strong enough to pry open the ship door, and baiting them into beartraps is probably a bit too strong
- Jimothy, especially because i've seen jimothys ram into each other whilst holding them and then trigger them
- Very strong entities like the Debt collector and Guardsman, and weird ones like the Tornado for instance
i dont think it can affect mistress
it might be able to affect ghost girl
beartrap might deal 0 damage which might kill tulip snakes
yeah
i do think most of those should be hardcoded or just defaults for a config
Other than that though, i do like beartraps affecting the other entities like baboon hawks and stuff
I'm also kinda 50-50 on the sapsucker
Sapsucker can only really be dealt with via cheese anyways, so baiting it into a beartrap is probably fine
Well shit
its joever
@fathom fjord 🥺

?? Should we continue using them, or 😭
lol
how could you
Today people will die
should
I imagine it's just because of the icons
yeah
LethalPerformance icon is AI???
I dont think its the icon
My entire life has been a lie
the tweaks icon is an ai edit of that cat picture but i dont think LP has anything ai
ai icons dont have to be marked as ai generated
?
every single feature will break
ONLY A COUPLE HOURS???
YEAH
i think people are overexaggerating how bad it'll be
especially since 99% of people don't even have to worry about as they are content mods
coderebirth touches a lot of base game so there's gonna be stuff i need to update
probably won't be able to update tonight even if i wanted to and it was pushed now
the actual important people who give us the info each update are likely sleeping
1A3 and lordfire i think are in the uk, if im not remembering wrong
im not 100% sure about 1A3, i could be misremembering
but its nearly 5am in the uklands, i dont expect them to be awake
lordfire sets up the code to be accessible for us easily every lc update (i still can do it fairly easily but not convenient)
and 1A3's changelogs are indispensible for checking whta changed
and both their stuff needs them to be awake to be pushed i think
Oh v80 is how far away huh
hopefully not while im working
I wanna be ON that shit
like RIGHT AWAY
if im working and it drops
im gonna committ various acts of genocide
on specifically all innocents of the world
got my nothing ever happens gif ready for deployment
asking for a great asset to the company :3
I at most might wait for MoreCompany to update before we play V80, my community is gonna be in shambles trying to play with only 4 people
lol
v80 drops yesterday at never:30 pm
HAH YOU GIFED IT
JAHEHAHEAHEHA
The gif is so fast that Discord can't render it properly, so it looks slowed down in app
Sacrifices must be made! (Or have them fight to the death. Winner gets to play!)
DawnCompany
First mod to drop on v80 gonna be Code Rebirth
Can't wait for the Code Rebirth sweep
ok gimme like 5 minutes
coderebirth is probably ready to update now alongside DawnLib lol
but i need to take a nap then go to clas
its 9am and im supposed be out by 12
i asked it if the update is goated
Are the CR enemies going to have their spawn weights changed for the new March or is changing spawn weights going to be saved for when v80 drops fully
not today, i need to play with new march
im a mod dev so all i've done is spawn everything debug style to check out shit
I would suggest either waiting to release CR until everything is good for March, or to drop CR content from spawning on March until tested, just incase anything breaks or doesn't work on the new March well
i mean there arent many cr spawns on march to begin with anyway
I see, I never went to March with CR on as my freinds only did Ass, Ada, Rend, and Titan (I didn't have any custom moons), good to know March gets about nothing apart from Redwood or somethin
New update goated, luckily doesnt affect any of our plans and we'll (xu) work to add some more interactions between the new creatures and code rebirth
🐱 Meow!
Thank you Pawsy :D
Amen
v1.6.0
- Added MouseTrap.
- Added RubberBand.
- Mel is now missing.
- Tiny snailcat is now Salted Beef.
- Stopped Jimothy from being able to grab TrashCans and Cacti.
- Microwave spork obtainable again, I don't know how long it's not been obtainable for.
- Updated for V80, PLEASE DO NOT USE THIS ON V73, IT WILL NOT WORK.
since xu forgot to do it
RIP Mel 😔
Let Jimothy work 😔
Why jimothy hate cacti xiaolan
he goes to pick up a budling cactus and pulls up the entire budling
hey, so I saw this in the description, but there doesn't seem to be any info on how to get this?
README UPDATE!
it's like I can still hear her
take a shovel
and you want to put it
up your rectum
if I follow exactly what you said, so, up your rectum
hey is this rotation decoration? cant find it in store
GET ROTATED IDIOT
tbh you could repurpose the piggy bank like you did with the wallet
Have it generate as scrap and drop coins when broken
already plans to, the model is still used, merchant uses it, but we have something else for it
Does the new update to DawnLib and CodeRebirth work for you guys in a bigger modpack?
I had to revert to the old one for it to work
on what version?
the new update on DawnLib and CodeRebirth only works on v80
.
last line
use the previous version of both mods
Updated for V80, PLEASE DO NOT USE THIS ON V73, IT WILL NOT WORK.
so use 1.5.4 for v73
oooh, so sorry
i thought that mods like this would only get updated after the full update releases xd
will it work on V55?
nexus sucks but it had one good thing to use as a dependency in some of the mods people uploaded. "Ability to read"
no because it doesnt have a job in v55
😔
Remember, don’t blame people for not reading, blame thunderstore for not supporting version targeted uploads
wouldBnice
wait did you actually do it that fast

wowza
maybe it wont be that bad
Xu is the best fixer
smh why can't I just insert the coins directly in the vending machine
Need a denomination analyzer to interact with it
Yeah I know, but the coin slot is right there 😔
Its broken
fake slot
barrel?
modders, can yo
I spent a good 10 hours doing stuff for it, custom interiors are deffo fucked though
There might be a way to fix em I'll try to research bu
But it's hard to tell
Code Rebirth [V8]
V8 compat?! Pog!
Code Rebirth is no longer compatible with V8 🥺
Better yet: ⭐
Not me you guys 😭
yes you, us guys 😄
I feel like this is the most stars I’ve ever gotten and it’s this bs. It’s more than the original message 😭
Give this one even more stars 
it’d be so funny
torture the snipler
saw a poor fella try to use shockwave on 73 and she just kept entering and exiting the fire door over and over 😭
yeah so
not only did he somehow run a save from v72 that only had her on the ship
but he somehow managed to run the v80 mod on v73 😭
4th dimensional issues
he fixed it all but she does seem to hate fire exits....
PathfindingLib's calls aren't all working properly on V80 from what Zaggy has said and it will need an update, so fire exits will prolly be a bit borked in the meantime
its on v7333333333
probably

pretty sure anyway, i use em just fine
Dawn lib is not allowing me to spawn in the ship. it shows a foggy black screen and a prompt to grab. but nothing happens and I can't move or do anything a bunch of errors appear as well. Any help?
are you playing on v80?
no
i updated dawnlib and coderebirth for v80, so you need to downgrade
anything before 0.9.0 for dawnlib
ohhhhhhh
and anything before 1.6.0 for coderebirth
v80 is just that big of an update i had to move onto it :p
Won't other mods not work in v80 though?
It is isn't it? I'm very happy
a good chunk of mods dont, like LLL ones
I’m hoping it hits Main Branch in a day or 2
V80 is so good
im the only updated content mod and i still dont want it to hit main branch already 💀
still a lot of work that needs to be done
me too, its amazing
Lmao felt
I think lategame upgrades updated too
😭
LethalLib just needs to reference the new DunGen version I think
when I first heard about the kitty my first thought was, displacer beast from dnd?
And it should be fixed
that was where the error was coming from
so how do I download specific version
On the modpage theres a versions tab
Just click install on the previous version
Otherwise gale has a version changer when you leftclick on a mod
Im gonna assume all modded monsters need to update individually too
probably not
depends on your mod manager
So lemme get this straight
After LethalLib updates
The modded monsters have the POTENTIAL emphasis on potential
To be okay
didn't they update the spawning mechanics a bit in v80 though? So wouldn't monsters have to be updated?
some will error when trying to kill a player but a good chunk will be fine
not really, zeekerss' defaults are fine
Ight cool!
After I play V80
I will defo be in a VC needing help with figuring out whats good for my Ultra Modded and whats not

gl
thank you 🫡

There is a certain moon I recommend 
wait the mod is already compatable with the new beta?
Is there anything special I gotta do to make it work with the beta or just use it like v73 with it's dependencies
Anyone else having the black screen issue when starting a game after this last update?
are you in v73 or v80
Just install it like you normally would
I'm honestly surprised updating it was that quick
Don't have a new version on my end but I'm assuming it'll still work..somehow
Pretty cool ngl, I've gotten used to other games' mods taking a minimum of a month to go on the new version
Nvm now I do, idk why r2modman didn't show it before
@mild storm v73
xu stayed up for 24 hours fixing everything lol
newest version wont work on v73 downgrade to 1.5.4
1.6.0 only works on v80
@mild storm is v80 out on steam? I didn't see an update
thanks man I really appreciate it@mild storm
@mild stormhey sorry there's still an issue. The error is different thoguh

What's the error
@wise stag it looks like there's a few:
[Info : Unity Log] soumdmanager: True; False
[Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
(wrapper dynamic-method) GrabbableObject.DMDGrabbableObject::FallWithCurve(GrabbableObject)
(wrapper dynamic-method) GrabbableObject.DMDGrabbableObject::Update(GrabbableObject)
ClipboardItem.Update () (at <7759bcbaa38345349ef70dadded7df08>:0)
[Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
OccludeAudio.Update () (at <7759bcbaa38345349ef70dadded7df08>:0)
[Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
(wrapper dynamic-method) GrabbableObject.DMDGrabbableObject::FallWithCurve(GrabbableObject)
(wrapper dynamic-method) GrabbableObject.DMDGrabbableObject::Update(GrabbableObject)
[Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
ReservedItemSlotCore.Input.KeybindDisplayNames.get_usingController () (at <44d6b3afbc4f492dab5295f21e8b1af6>:0)
ReservedItemSlotCore.Input.KeybindDisplayNames.CheckForInputSourceUpdate () (at <44d6b3afbc4f492dab5295f21e8b1af6>:0)
(wrapper dynamic-method) HUDManager.DMDHUDManager::Update(HUDManager)
[Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
BatchAllMeshChildren.Update () (at <7759bcbaa38345349ef70dadded7df08>:0)
I can't pinpont which mod is in concflict or if it even still has anything to do with code rebirth
If need your full log
Id*
It probably isn't CR if you're playing with more mods
let me check. thanks for the troubleshooting so far. how would I get my full log? just copy and paste from the bepin terminal or is there a save file somewhere?
@wise stag
you hjave lethallib installed? it doesnt work rn
not really
It seems there are items that can't be scanned
AlarmClock spawned naturally for you?
yup
also, when a hydrogere spawns it spam this error log
not sure how that got missed
hmm they're not really supposed to have weights since i havent made them functional
problem for next update ig
btw, also the hydrogere stays still, stuck where it spawns
Is the Mouse Trap spawnable?
oh you know what, i forgot to put it back into the vending machine
will do next update, was in a hurry because of the v80 changes ig
welp. it's not scannable lol
yeah it's more of an equipment than a scrap
some other small bug reports
- Amber: the scan node is kinda weird, it seems that it's below the floor, it can be scannable through certain angles, but pointing it normally in the center, can't be scanned
- Stoptime watch/Misterious watch: the scannode is not centered from the item
I just realized how much more immaculate CodeRebirth’s foliage probably is with vanilla V80 foliage
-# v80 ruined our plans...
Maybe the real fools this april was zeekerrs trolling the modding community by releasing an update 
asset ripper vengeance
what we were working on lol
wow
i cry
Mel Rebirth
Hello, are you guys able to play the mod on v80? I encoutner two game breaking bugs that makes the game unplayable, first one is that the ship cant land other one just show black screen with UI and you can't do anything even quit the game
im updating dawnlib for latest v80
it'll be up in like an hour
not sure if there's anything wrong with CR itself though
Okay, i'll wait then and try again. Thanks for reply and for making great mods
:]
Can someone explain what to do with the gal assembly parts?
take them to the cabin on oxyde
theres an assembly table upstairs
How many do you need?
One
i think we found mel
i have four cool monster ideas for code rebirth
Code Rebirth [V50]
time to play on v50 :]
yay
finally, v50 compat
I hope you become v55 high quota runner
No I deleted lethal company from my desktop, so no one has the game anymore
soz
But I had a copy of your desktop
ngl the newer wall dweller from pressure would be amazing for code rebirth

Yeah but i deleted it
So everyone doesnt have it anymore
I'm fired so I needed payback
wall dwellers would be an amazing monster for lethal compay
I think wall dwellers would be an amazing monster for coderebirth
and the barnacles from hl2
And the barnacles from hl2
i think doors enemys would be a neat one aswell like figure
i think doors enemys would be a neat one aswell like figure
i think doors enemys would be a neat one aswell like figure
i think doors enemys would be a neat one aswell like figure
i think doors enemys would be a neat one aswell like figure
spsrkspkpkrspksr
Code Rebirth [V4]
hey its working fine now, nice
which version is the v73 one?
any before 0.9.0.
aw man so not the latest update??
I really wanted to play with it
They're not very different
is the latest update v80 exclusive
Also the before 0.9.0 is DawnLib loool
For CR it's before 1.6.0
yea that
You won't be missing out on much
On like one thing
You got one thing's version right, I thought u were correct for a second
gaslighting champion of the century
i think some people still think I'm married and 29
You arrive at a set of 2 doors guarded by 2 monties, both always lie
one has longer lashes than the other tho
which one has a little pink bow on top
i won't tell you that that'll defeat the whole purpose...
Code Rebirth [V§O∆X∆O§]
okay that's banger 🔥🔥🔥🔥
Finally I can play CodeRebirth on v§O∆X∆O§
I have 5 cool new monsters for code rebirth
i have 5 cool old monsters to steal
I have 5 cool middle-aged monsters to return
Rebirth seems to still be spamming this on save load:
[Error : Unity Log] Material 'LiberationSans SDF Material' with Shader 'TextMeshPro/SRP/TMP_SDF-HDRP LIT' doesn't have a float or range property '_ScaleRatioA'
[Error : Unity Log] Material 'LiberationSans SDF Material' with Shader 'TextMeshPro/SRP/TMP_SDF-HDRP LIT' doesn't have a float or range property '_ScaleRatioA'
[Error : Unity Log] Material 'LiberationSans SDF Material' with Shader 'TextMeshPro/SRP/TMP_SDF-HDRP LIT' doesn't have a float or range property '_ScaleRatioA'
[Error : Unity Log] Material 'LiberationSans SDF Material' with Shader 'TextMeshPro/SRP/TMP_SDF-HDRP LIT' doesn't have a float or range property '_ScaleRatioA'
[Error : Unity Log] Material 'LiberationSans SDF Material' with Shader 'TextMeshPro/SRP/TMP_SDF-HDRP LIT' doesn't have a float or range property '_ScaleRatioA'
[Error : Unity Log] Material 'LiberationSans SDF Material' with Shader 'TextMeshPro/SRP/TMP_SDF-HDRP LIT' doesn't have a float or range property '_ScaleRatioA'
[Error : Unity Log] Material 'LiberationSans SDF Material' with Shader 'TextMeshPro/SRP/TMP_SDF-HDRP LIT' doesn't have a float or range property '_ScaleRatioA'
[Error : Unity Log] Material 'LiberationSans SDF Material' with Shader 'TextMeshPro/SRP/TMP_SDF-HDRP LIT' doesn't have a float or range property '_ScaleRatioA'
[Error : Unity Log] Material 'LiberationSans SDF Material' with Shader 'TextMeshPro/SRP/TMP_SDF-HDRP LIT' doesn't have a float or range property '_ScaleRatioA'
[Error : Unity Log] Material 'LiberationSans SDF Material' with Shader 'TextMeshPro/SRP/TMP_SDF-HDRP LIT' doesn't have a float or range property '_ScaleRatioA'
[Error : Unity Log] Material 'LiberationSans SDF Material' with Shader 'TextMeshPro/SRP/TMP_SDF-HDRP LIT' doesn't have a float or range property '_ScaleRatioA'
Just focus and try harder

This would have peaked but Zeekerss Zeekered all over
You have made me very angry so now I will take my anger out on Jimothys
Like I said before, can't do anything about it and it's harmless, it's related to merchant bundle
hey i just sold you to someone
Beanie promoting slavery
🤨📸
WHAT
are fridges people
have we been selling people this whole time
Have you looked in the fridge
redwood is actually a beanling and he's just eating whatever he sees because thats what beanlings do
In my defense, I don’t think they’d changed their display name yet. Or maybe I just recognized the font and auto filled in who they were
Code Windings
Wait, everything is-
fumelanie fulicious
ITS YOU

After everything? 
I quit
you cant quit
Pay me
youre an intern
5$ and a pack of gum for a year
$6
5.5$ and i throw in a rubber band
$5.75 and a pack of paracetamol
deal
its covered by insurance
Dont worry ill buy it
put it as a company expense
Wait what do I need to do again
Tttthats my thing 🥺
It's mine now
it's also mine now
yes
Seems fair to me
True...
no balls
ofc course no balls, im a bird
I know some bird that have balls
Yeah I made that
I’m not paying for nitro 
I refuse to pay £20 for small cosmetics on a free app
heard of orbs?
Videos used to give me 700 orbs now they only give 200
Theyre slowly taking away our orbs
my people mentioned
minor bug report with 0 proof and no log but friend picked up coin, coin do nothing and softlock inventory (not grab invalidated, an animation error (i also forgot the error (very helpful i know))) and then i killed them and they dropped The Null Coin when attempted to use. coin of a lifetime
all of my cosmetics are from orbs :p
the paid ones arent worth
Something is missing...
Does it clap hard tho
Idk what im saying
Just imagine them, otherwise robyn will have my ass
-# or even worse... atomic 
Robyn will have Atomic’s ass?
code
rebirth
Gotta say the new furniture items added in the new update are pretty sweet
I do wonder what the heck the creepy teddy bear does though...
Eugene 🧸
yeah
Eugene 🧸
Eugene 🧸
can the newer wall dweller from pressure be added?
Eugene 🧸
Eugene 🧸
sorry dude people dont usually take full requests for mods
especially when it has a focused vision
Eugene 🧸
Can you add freddy fazbear to your interior 
will there atleast be a monster that would work like it?
Can you add grilled cheese as one of the scrap found on the microwave hazard? 
Depends what it does, me and xu might be interested if it has very unique gameplay
But we are very selective
the wall dweller is a monster that hides behind a wall and when a player is near it, it then acts like a weeping angel
it camoflauges
Whats the difference with a coil head?
the coil head cant hide
also, i think a barnacle like enemy would be cool for code rebirth with two variants, the barnacle is an hl2 enemy that is on roofs that have a toung that sticks out if a player gets caught by the tounge the barnacle strangles the playedr with its toung where the barnacle would reel in the player and damage them so the player gets eaten
i type too fast😭
Already exists for blackmesa interior plus its similar to snare fleas ceiling mechanic
unlicke the snare flea, the barnacle doesent let go and is always stuck on the roof
It just isnt unique or interesting enough for this mod. If you look at most of our enemies they serve to play and put a twist on a specific part of gameplay.
i want to know but not trying to be rude but do you have an enemy that tries to ram you?
Ram?
Thats the thumper in vanilla
like a bull\
Have you played the game?
It gains speed in straight lines and can ram through doors
i did play the game, i thought they stop when you dodge them
Oooh
i play modded mostly
is there an enemy that works like twisted dyle?

hes really slow but if he sees you he gets faster until he catches up to you and instakill you
hes big
btw
Another instakill enemy pls!!!
I mean debt collector chases you but he knows where you are
He isnt instakill except for his grab
he gets faster?
This guy sounds like a thumper but instakill
No, he stays same speed
you cant doge twisted dyle btw
So how would you survive?
dont get into his line of site and avoide him
hes also really loud
Speed in lethal is a delicate balance due to the stamina, so if something is fast it cant instakill and needs to be dodgeable
and sounds like a ticking clock
Ye
We believe instakills need to be avoidable and or used for specific reasons.
ewhat about twisted connie?
Atp just add all those enemies
twisted connie is usually invisable but when she is you can see her shes really blue
Btw whathehell happened to melanie
melanie death
she just wanders around and cant hurt you unless you are on a machine thatshe possesed
We already have a backlog of alot of enemies and hazards. So ill stop you here. We arent looking for anything new to add.
oh ok!
Next update will be big, skipping oxyde revamp for later.
i just thought you were intrested
how big?

five big booms?
Wow cheese
Get uh deleted?
All i can say is the name of the update since ive already said it before.
Persistent pests and hazardous flora.
LETS GO
so the outside willl be the most updated one?
Ye
a pitcher plant variant would be nice
Caenivorous plants thats like a slippery cup
Pitcher
Flies go on the lid and slide in
it couuld have a kirby suck abiloity
Yeeeee
i know about another carnivorous plant, it has hairs with a ball on it and wraps around a bug like a boa
that one
it could also target monsters that are outsoide like the butterflie npcs
YOO LETS GO CARNIVOROUS PLANT COMEBACK SPECIAL
I made them super common on that newish demonmae mushroom moon the day before they were brought out back and shot 🥀
damn im hungry
xu can tell you how I felt about that damn plant
I refused to acknowledge it every time i compiled all our enemies
It doesnt even have a plushie
Cuz its a random asset, and its doo doo

But now i remake it
And actually interesting instead of I see you i kill you
everyone buy more code rebirth stocks
I remember hearing its from something else, what was it even from?
you were looking for plant assets in vc when you were first making it
im p sure you just got it off sketchfab lmao
Ye, but it comes from a specific thing it turns out
oh fr?
Ye
fsr I tried looking for it on sketchfab and when I clicked on one of the suggestions all I saw was AI generated women with their bootays out
sketchfab on some nasty shit,,,
anyway the plant was booty so I'm happy to see it'll be worked on
it really did feel very out of place compared to everything else
in terms of like, quality and stuff
carnivorous plant if he locked in
Logs
dude chomper hasnt been the same since he started taking coke
another actor ruined by drugs and alcohol
looks like a spore creatures or somthin idk
Nope nvm sometimes xD ya cant pick them up
The humble spore lizard:
Hello is this mod 😊 code rebirth(strok)?
No, this is the CodeRebirth thread:
#1185408109414449202
Ty bro
This is code rebirth
Ignore the platypus of toast
This is Code Rebirth, but ignore the owl of pirates anyway
This is code rebirth, ignore the idiots
I am back with question.
WHERE OR WHAT is a special merchant for the denominator?
oxyde
ouh, special moon?
code rebirth moon!!
good to know
Denominator stores your coins, you use those for the oxyde merchant and vending machines on ny moon
he crawls like a thumper
Interesting
nom
Legit also the cat did not vanish
how correctly download code rebirth mod?
can you elaborate?
are you playing on v73 or v81?
v80
is your dawnlib not updated?
updated
hmmm, send a full log?
okay 1 minute
wait
?
do you not use a mod manager?
yeah, r2modman, thunderstore, gale
send a log, but i cant really help you if anything's broken, my only advice is to use a mod manager
no idea sorry, another update to LC did just come out so ill have to check, it could be that
How long will it take?
i just checked, it wasnt the new update
use a mod manager
that is your problem, that you arent using one
But it used to work, so maybe there's an additional component missing?
BepInEx is not modmanager itself
thunderstore
my friend used r2modman and that error again
did he updated dependancies?
yes, not working
What does tipping do btw? Is it like getting Luck in Isaac?
who dares disturb my bedrot
Hmmm, @wise stag idk if you already announced what it did, the tipping
And if you wanna say
I don't think I ever told anyone, up to you
It can effect next quota 
So it literally is another layer like Furniture luck?
Ig so
Is it tilting it like that where it's affecting the RNG
or is it affecting base Quota pre-rng?
Reduces it overall, but you gotta give a good amount of coin
Ight sick
I'll look into the code most likely to see how much since I wanna make sure of how much it'll change the curve in my pack :V
I do like this for endgame though
Since I've been rebalancing maps up to SSS+ Risk and raising their reward proportionate to quota
You might get lost since the codebase is big, so I'll just say it || 0.3% less of an increase per coin upwards to 30%||
❤️
Thankie ^-^
Would you be against adding to config that? ||100 coins for the full 30% might be too fast for longtail kind of packs. Just being able to change it from 0.3 to 0.1 for larger packs with longer expected runs would help.||
Mm probably not sometimes soon, but I do plan on balancing some coin related purchases at some point
Not sure why this never got starboarded but whatever
Okie, I do think it wont matter too much for my pack since I did intend to do some ||endgame quota reduction|| anyway.
Like I would still reduce the rate if I had the option but it's not a huge deal :V
I'm just meticulous.
btw, love the trailer
It's really well done
I do love the idea
Endgame LC needs more stuff like that because of how crazy ||quota|| gets
Code if Rebirth Cream tomorrow.
Rebirth if Code Cream tomorrow.
what is Melanie btw?
What isnt Melanie??
it was a reference to one of our acquaintances
https://discord.com/channels/1168655651455639582/1289403092307279907 the mod creator of multiple mods
dunno
Mel is a goat.
Happy Easter from the Code Rebirth team! 🐇🥚
The lord has painted some eggs for you 
@wise stag sorry for the ping but, I cant seem to get CR stuff to spawn on vow v80
neither plants or traps seemed to show up
Experimentation - 0.00,5.00 ; 1.00,12.00 | Vow - 0.00,18.00 ; 1.00,35.00 | Offense - 0.00,10.00 ; 1.00,22.00 | Assurance - 0.00,8.00 ; 1.00,18.00 | March - 0.00,20.00 ; 1.00,45.00 | Adamance - 0.00,25.00 ; 1.00,55.00 | Rend - 0.00,4.00 ; 1.00,10.00 | Dine - 0.00,6.00 ; 1.00,14.00 | Titan - 0.00,3.00 ; 1.00,8.00 | Artifice - 0.00,2.00 ; 1.00,6.00 | Embrion - 0.00,0.00 ; 1.00,0.00 | Oxyde - 0.00,0.00 ; 1.00,0.00
flora example
just nothing shows up
works on march
and other moons
where does it not show?
so far no plants or bear traps spawned there
and I set spawns for vow
vow seems fine to me but keep in mind flora spawns based on tags, if a moon's ground is tagged incorrectly it just won't spawn there
you could also grab me a log when you land on vow, that'd help
don't forget to turn on debug logging and dawnlib's debug logs
that would explain the plants
would that explain the bear traps?
grabbing logs rn but, question
why are boom traps formatted like this lethal_company:march - 0.00, 0.00;0.11, 0.005;0.22, 0.015;0.33, 0.03;0.44, 0.05;0.56, 0.08;0.67, 0.12;0.78, 0.18;0.89, 0.28;1.00, 0.45 | lethal_company:artifice - 0.00, 0.00;0.11, 0.03;0.22, 0.08;0.33, 0.15;0.44, 0.25;0.56, 0.40;0.67, 0.65;0.78, 0.95;0.89, 1.30;1.00, 1.75
while normal ones like I posted above
nope
what is the question
if you're asking why the formatting looks different
default configs for boom traps are in a diff format
it's because the beartrap one is more accurate, but both should work
ideally all the hazard configs would be the more accurate ones
peak
maybe I should try formatting them like that?
but obv this was made while making dawnlib
it shouldnt make a difference honestly but you oculd try if you want
also would capitalization matter
for the moon names
nope
reformatted and still nothing, noticed now it seems to be applying to all trap types besides
boom traps
turns out seems to happen on other moons now
i need my logs lol
imma try turning their rates up but I dont think I turned them that far down
ok fuck this ive been trying for 30 mins now
it get this to work
019d5b1d-990b-9bc4-b23c-989fd723a204
here is my code
cant even get them to spawn period anymore
updated the code still no work tho
ok seems I got them to spawn by disabling the boom traps
but these are the wrong traps
I set the grass ones
best steam background
that's a mighty big boot
what is that
ChatGPT plus, i gotta pay the big bucks
sending Feiopars to your location
What are the spawn mechanics of the monarch? I'm setting up moons with lunar and he's spawning when I don't want him to spawn. with an alert warning tip: seismic activity detected or sth. is it a % chance on cutieflys spawning or sth?
100% spawn on first cutiefly death, 50% on subsequent cutiefly deaths if a monarch is alive. Only spawns when the cutiefly is killed by a player
hmm, I guess sth on my end broke the last part then
was just casually strolling along to grab my shovel on aquatis
when it spawned right on me
you might've stepped onto a cutiefly
colliding with them kills em
only a player colliding with them that is
wat
lol
let me check something
remember a very long time ago they had very loud wing clap sound? Back then I made them tiny via random enemy size mod because it also made them more quiet. They're 10-30% the original size on my end. That explains it lol
Very serious modding happening
bro's been listening to too much of that brainwashing signal 💀
when are we getting dick rebirth
weooweowoeoweweooweoweoo
https://discord.com/channels/1168655651455639582/1490469432378785925 Amazing art of the Manor family by Maya. go check it out
Ohhh I get it, its called code rebirth because of the characters
Carnivorousplant
Oxyde
gaurDsman
Eugene
Redwoodtitan
Edward
Boxyde
Iduck song
Ralph
Themanorlord
Hank
what no haemoglobin does to a community
who the uck is Eugene
🧸 Ralph
btw, small idea, use the oxydizer to burn:
- Cadaver plant
- Vein Shrouds
Hank 🐁
just eat the plants








