#Code Rebirth [V§O∆X∆O§]
1 messages · Page 77 of 1
what does the detonator detonate? sometimes i hear it blowing shit up but i can't tell what
Nitroglycerin crates
The more you know (I didn't, ty)
CODE REBIIIIIIIIIIIIIIIIIIIIIRTH
only 2nd phase
Goldship prime
Excited for all the Gals to be replaced by Umas
Adding horse racing and betting to uma rebirth
if i load up coderebirth on april fools' and the entities don't all have horse ears now i'm uninstalling forever /j
/j for jenuine
I apply for adding arachnophobia mode for monarchs
Olay then whatever is this called
-mode
Making monarchs always spawn and be 2x size just for you
You cant 
Uninstalling will release a swarm of real life giant moths and spiders everywhere
ah yes
the whole world is being merged into australia
what is this item i need it for science
Debug stick from cr
Not yet released
bummer.. ..
Rodrigoking from cr
It is released
Employee from lethal company
Its been released
It's like the Flick Stick, but not made for schools
Its the debug stick, purely a development tool, not meant to be used in normal gameplay
New high quota tech
It allows spawning of any hazard and modifying the rotation, spawn position, etc
With coderebirths size me and Rodrigo needed development tools so it's one of 4 Dev tools
1 isn't made, the other 3 are basically done, debug stick, xubuck and stoat gun
Is the stoat gun actually practical, or just made for goofs?
Its a dev tool, looks goofy but is very practical
Adjustable damage, death types, clearing all enemies, damage self
Instakill
What's the benefit of using these tools over say, Imperium/Unity Explorer?
We're still suprised Zeekerss actually changed his fursona species
He's been an arctic fox for years
To my knowledge imperiu doesnt do most of these things? And unity explorer is just slow for alot of these things
Oh right, Imperium doesn't pickup Code Rebirth hazards for whatever reason
Actually, I don't think it picks up any custom hazard or spawnable outside object
Only scrap items, tools, and entities
Neat though
Robbing a bank with the stoat gun while I yell, " I'm fockin' walkin' 'ere"
Lifehack tutortial videos
But yeah super useful for quick testing and getting shots of hazards
We see the importance now, yeah
Et tu fumo?
thats so evil 
nah
is this a min/max in seconds?
Yes
@wise stag We found out the reason why;
they're in the Cruiser
Don't know why they're there upon load sometimes
I’ve had it before but it seems inconsistent
My friends and I rarely die to the crane since we’ve learnt to play around it, but when we last did, it spawned a few flattened bodies and didn’t kill anyone
the beast has been released

Why does DAISY make an angry face occasionally?
I thought it was if an entity was nearby during a scan, but Idk
Just happens on occasion
Huh
We didn't ever hit her during those occasions
Or is it just after she's been hit, she'll pout randomly?
Might be a desync, might be a bug idk ill look into it
If we ever encounter it again, we'll be sure to send a log
Unrelated, but a feature to tell gals to stop moving would be nice
Mainly due to being in the way of either each other, or in the way of an entity we're trying to kill
It's not an issue most of the time really, but it becomes prevalent during eclipses
Sit them down like a minecraft dog and forget them
aint no way you asked AI instead of just... looking it up 😭
FEATURE FOR CODE REBIRTH
Disabling hazards

Well actually some of them can already be disabled
But like i mean terminal turn off for a bit kind of disable
get in line, it gets asked every week and it's in the todo
it's just a lot of work so not this update specifically
but it is planned
oh oki! sorry i was just remembering the time it was asked for like things to change
that was a while ago hehehe
guys, I have an idea
what about a way to temporarily disable hazards through the terminal
Y'all didn't answer the dm's so I had to rely on clanker

using clanker is more effort than just doing a google search 💀
CrapGPT also often gives inaccurate information or just agrees with whatever you say
You can’t expect anything it tells you to be 100% accurate
True
You have to open different site than google
Also google's AI is much worse and gives unrelated info, so I rather gain info for grokgpt, than gemini google that forces me AI summary into the search
So lightly said I used lesser evil at this point
Just ask google what's 8 + 10
And bro will answer
5. 810
4. 8
3. 10
2. Tomato
- JJRBRJICUDUHWSKIUEJDUIWKNWOCJNE-
its right there
front and center
googles ai is just scrounging whatever info it can find from the actual search results and making it look fancy
can i ask why the redwoods cosplay as Dracula?
also if i can disable it
looks a little silly tbh lol
It's the halloween update look
The update might be coming very soon so dw about it for now

But I think it's toggleable
it is, i just dont know why dawnlib still thinks you're in halloween though
yeah was about to say, only the redwood is in halloween mode

ah, you probably accidently touched his config at some point then?
Bro feeling spooky month
i guess if i disable the Halloween mode entirely it should fix it...? one way to find out
Around the corner
in coderebirth
Nope, just went to it rn
yeah i'd disable the entirety of halloween skins
my guess is that you have the top and bottom ticked here for count wood which was why he's dracula
other than that no idea
nope, literally never touched that part of the config before, didn't even know there were halloween skins, just thought the redwood was cosplaying as dracula and his default design was like that for some reason
as a joke, like the duck
the duck is a very serious coderebirth entity, please understand
but yeah not sure why count dracula showed up for ya
I understand, I will not disrespect it again I'm sorry 🙇♂️
The duck is very crucial for the coderebirth functioning
Roblox manface-ahh
duck is a huge part of coderebirth's lore, it once journeyed the stars with a companion, completing various quests like that one wesleys journey with all the apparatus
Now add them to the surfaced mod


im okay
It's right there, front and center 
! // Google AI Overview
google.com##.YzCcne:remove()
! // Google AI Mode search tab
google.com##div[role="navigation"] span:has-text(AI Mode):upward(5):remove()
(uBlock Origin rules) 
I do not use Google myself but I have those rules out of principle 
waterfox comes with startpage as default browser
along with stuff like mojeek and ecosia as options
Wait you can disable the slop AI pop ups?
very good would recommend

just use duckduckgo lmao
I do just have a hardened Firefox profile
goated
Arkenfox user.js + overrides for personal preference 
yoinking, thanks 🫡
i used firefox for a long time but the new ceo is completely out of touch
they wanna turn it into an agentic ai browser
Ye
so now i recommend waterfox to anyone looking for a good browser, it used to have a bad owner but now is a lot better
Hence why I update it semi-regularly + let the user.js handle any newly-introduced gullible stuff
i really like the oblivious dns over https option waterfox gives

(I do just have a pihole on my network)
was thinking abt getting a pihole
but i dont really need it right now
we dont even have working ethernet yet
Ye fair
id also turn off the dns setting if i could convince my dad to make the mullvad dns address our router's default
he tried it once and had an issue on his slots app and turned it off
adding this seems to get rid of the extra empty space where the AI overview used to be
! // remove empty space above what used to be AI Overview (until they change the class name again)
google.com##div[class="bzXtMb M8OgIe dRpWwb"]:remove()
i thought about it ages ago
though i'm not sure if that's a random generated class name lol
i still have like 5 pi 4b's that i stole borrowed from my highschool class ages ago
one time me and my friends tried to use em to make an extended router
which worked but it wasn't gonna extend from my house to class lmao
It's similar name to the other filters so it's probably right lol
YzCcne
they had some sort of jamming setup in the highschool anyway
1984
unlucky really
just made one to remove the ai shit from duckduckgo too 🫡
! // duckduckgo AI Mode search assist
duckduckgo.com## button[aria-label="Expand Duck.ai chat input"]:upward(10):remove()
duckduckdontgo 😭
true
so cool
BEGONE
die
thank you mel
literally 1 min til tomorrow
nice play rodrigo 
but I am NOT falling for it

code rebirth yesterday?
@tawny hare I need a stamp of approval on this
fumoo
make me
- fixed bugs
- added more bugs to fix later
the second part is a joke, obviously lol
Does the code rebirth update change how the weights are done?
its the gif
also i was right
sulphur pits
Sooo...is this guy suppose to do a jig when you press the button or..
Also you can't move this no matter how hard you try on any surface or ground.
ITS A CHRISTMAS MIRACLE
ooohohhhhooooho i am going to enjoy going through these patch notes very much thank you . i have rebirthed
rodrigooo
stop putting neutron stars in the toaster
we know it smells good but they are too heavy for some people to move
Shadowdropping is a challenge
especially when people pin @every-
Peak? incoming??
im giving birth
Wait what,
cant believe i was late to the party
im so scared of how much configs will have to be redone
but im so happy NEW UPDATE LETS GO
A lot of config rebalancing has been done, I do honestly recommend using the new defaults
Moon creators can view the README's hazard section to see how they can modify some of our Hazard's spawns on their moons
better default configs are always appreciated!
will have to remake my own configs but its fiiiine
honestly much prefer new content :3
and im ngl i thought update was gonna be months from now

Bunch of small changes not written in them
ceasefire is broken, when used it will completely pull you to the left no matter what at a high velocity. (no spoilers, I promise)
https://medal.tv/games/lethal-company/clips/mlVNf37XHANrDOOr0?invite=cr-MSwwVFYsMTkxNzQ4NTcz&v=10
Watch Bug by GiganticEvan and millions of other Lethal Company videos on Medal. #lethalcompany
Yeah its an issue we forgot to fix
Were planning a small patch a bit later to add in minor things that werent done. The fish is mainly due to issues finding music due to copyright and such
Gotcha, cause I was testing a lotta the stuff before putting the update out in our modpack and most of the small stuff didn't work 👍
you'd have to be more specific about "most of the small stuff didn't work"
Right now the real issues are ceasefire shooting you left and the toaster not being able to be moved
liar
jk, its the first version, of course its going to have small problems
Never said it wasn't gonna have small problems!
I'm just here to provide information to things that possibly don't work.
ahh gotcha
Gimmee one second. I got some stuff but I never wrote them down.
im about to post the changelog btw
Oh god
tldr?
Quick question, what does the ||rubber band do?||
Its fucking huge
v1.5.0
- Beware the Merchant.
- Lowered size of the mod down by 30mb.
- Added compat with Lategame Upgrades and FasterItemDropship on Oxyde.
- Added compat with Lategame Upgrades and Oxyde's sell percentage.
- Fixed mistress plushie.
- Gave Crane a bigger de-activation range from 20 to 40 to 60 to 90.
- Crane insta falls down on de-activation and stays fallen until it re-activates.
- Cactus budling rolling sound now doesn't play desynced if it was previously rooted before rolling.
- Mistress now targets players more randomly than before, but still implements some priorities.
- Crane configured so that it doesn't spawn on moons with less than 30 AI nodes.
- Crane given an object width of 15 units so it will not spawn within some distance to stuff like entrances or the ship itself.
- Beartraps were given a very minimal ScanNode.
- Sarah and Toby can no longer be configured and force enabled when oxyde is enabled.
- Some nonsensical configs turned off like inside merchant, mimic crates, etc.
- Inside bear traps disabled by default.
- Gave tags to all CR content.
- Fixed magician interacting with cruiser while held onto player.
- Gal unlockables now shuffle if you already built that unlockable.
- Merchant no longer spawns unlockables that you already built.
- Fixed client and server side issues with Magician.
- Fixed magician particle destroying itself after one use.
- Fixed magician not being able to kill outside.
- Made it so you can move further from mistress before getting beheaded and the blackout effect be slower.
- Fan pushing is more linear with distance.
- Puppet movement is more local to the player so kicking the puppets away should feel a tiny bit more responsive for the local client's puppet.
- Trashcans auto position themselves to dead end tiles.
- Nerfed driftwood scream from 5 damage to 2 damage, nerfed distance to getting damaged by it to 10 units.
- Made non-important unlockables decors.
- Timmy Bass
- Fancy coatHangar
- Trash Hoop
- Cutiefly Case
- Employee Plaque
- ToastyToaster
- Someone likes to play hide and seek on your ship.
- Made a config for instrument volume.
- ManorLord puppet speeds up if you're further from it.
- Increased redwood threshold for chasing animation.
- Added visual tells and audio tells for the mimic crates.
- Improved echo effect of the walkie yellie.
- Fixed driftwood not grabbing clients properly.
- Fixed hoverboard not working for clients (DawnLib update that was needed due to unity having a bug in it).
- Made explosions caused by coderebirth do stuff like burning forest giant, etc.
- Peacekeepers don't damage eachother anymore.
- Fixed any issues with mistress head not following the player while being held or any weird visual clarity.
- Cleaned up mistress' AI a bit more to make it a bit less jank.
- Monarch hp adjusted from 10 to 8.
- Fixed all plushy scrap values from being backwards, 32 -> 64 into 64 -> 32 (it forced them all to be the same price each time, 32).
- Removed Xui long voiceline, sad day for me :(.
- Xui value adjusted from 0 to be same as kingrigo.
- Expanded on cactus budling weights a bit.
- Adjusted Cacti weights to add desert.
- Made cacti spawning on you from cactus budling slower emerging when you're inside the facility.
- Adjusted driftwood's spawn curve to be higher the later the day.
- Adjusted driftwood and removed chest bang after losing aggro of the player or enemy.
- Added a limit for monarch to spawn more cutieflies, no more cutieflies past 15.
- After around 7pm, cutieflies fly up to the sky until they eventually despawn 30 seconds later.
- Increased value of manorlord puppet from 64 to 32 -> 80 to 50.
- Mimic and normal safe spawn facing away from walls, same for crane, in the hopes of decreasing softlocks with their mechanics.
- Meteors now destroy trees in the surroundings.
- Monarch's jump evasion given more invincibility frames.
- Made default positions for almost all if not all furnitures.
- Started weight loss program for Xui..
- Adjusted the pads like credit pads, ship upgrades and furniture unlockers to have an animation on use.
- Cleaned up a bunch of code.
- Fixed the issue of the ship boundary being expanded allowing more items to be easily collected with coderebirth installed.
- Revamped crates and gave interactions with explosions and fire based weapons.
- Merchant completely revamped with a donation system, a reroll, new store layout ish, and a new way of paying. money, more ways to not accidently steal and now a new punishment for stealing.
- Added hazard radar map icons to all our hazards (including crane).
- Added stun animations and interactions for a few of our enemies.
- PeaceKeeper
- Nancy
- Driftwood Menace
- Monarch
- Janitor
- Jimothy
- Cutiefly
-
Nightshift disabled and removed for now and related achievement.
-
Added some DevItems that do not spawn by default and cannot be used unless a config is turned on.
-
Added TrashCan Variants.
-
Added vending machines and many new items to accompany them.
- Common
- Rare
- Epic
- Legendary
-
Reduced microwave scrap value and fixed their holding positions, Xu thought magnetic forks were cool or something.
-
Terminal gal drew more sticky notes ;D
-
Made certain CR utility scraps count as defensive weapons.
-
Nitro crate no longer does 999 dmg (Holy f-), does 20 dmg now.
-
Huge nerf to oxidiser, lasts only 4 seconds now.
-
Adjusted lights on peacekeeper and janitor.
-
Fixed Sapsucker omelette sounds.
-
Got rid of unused assetbundles from the mod.
-
Guardsman enemy config updated to include spark tower.
-
Added a laser sight to rail slugger.
-
Monarch will no longer target players out of LoS, won't try to target players in the ship, and will lose aggro if a target player is inside a closed ship.
-
Added OldBooze, Magic8Ball, and likely other special items.
-
Marrow splitter blood collection buffed, battery usage increased.
-
Emissive textures fixed on various plushies.
-
Rebalanced oxyde to be worth as much as normal company moon during non final day to account for no nightshift.
-
Oxyde crane carries you if you're on the ladder while it's moving.
-
Allowed Autonomous crane to be toggleable in state whether it's activated or disabled.
-
Reduced the number of Jimothy Core spawns to be closer to the spawn point of the ship on oxyde.
-
SnailCat can go to orbit again.
-
SnailCat can now warn for mimic crates.
-
SnailCat enemy warning sound made louder and increased the interval for occurring.
-
Straightened landed ship on oxyde to avoid conflicts with rotated enemies, items, etc.
-
The giants can now burn (the cactus budling does not car).
-
Adjusted some default weights to a bunch of hazards, enemies.
-
BearTrap can now trigger and stun enemies, stun length depends on the stun multiplier of the enemy and their "Size".
-
Jimothy can now carry non hosts across Main entrance and fire exits safely, please try not to get pushed out of the map though that might still happen occasionally.
-
Added a buying percentage to Oxyde to show the sale %.
-
Made it so unlocking oxyde also unhides it from the terminal rather than just unlocking.
-
Removed flight from a bunch of enemies that really shouldn't be doing that.
-
Jimothy hazards have different priorities now, all have the same priority but beartraps have /5 less priority to be picked.
-
Likely more stuff We've forgotten.
unfinished item, theres a few, they wont spawn naturally for now
What about the ||x-ray glasses?||
part of the unfinished items
have fun, engage with the merchant
I will do my best
If I uh
see him
uuuhAAAAAH-
all of these will be part of the patch
I think most might be the unfinished items that I think are broken then LMAO
Yup
but for now theyre unreleased
Only two issues I have.
yeah?
The ceasefire and the oxidizer flames being offcentered when having lethalemotesapi installed
Thats about it 🙂
Other than that, everything is perfect!
oh that one, yeah i havent looked at that one yet, will do later, but i doubt i could do anything about it tbh but ill try
Anyways biggest features :
- Entire coin rework, new coin counter system (No more carrying wallets)
- Burning giants and crates
- Stunning most enemies
- Vending machines
- New merchant/vending machine items
- Buncha bug fixes, balancing and QoL
@fast wing Get to work, mr this week on lethal company 
oh yeah and now you can steal from the merchant without a party wipe @fresh thunder
Still dont recommend it.

bad piggies ass movement
Y’all shoulda seen when I did uh
1.0.0
One of the guys I played with when he saw the Titan eat the Menace for the first time legit went “DAMN”

Actual serious sam gameplay
Hello I was wondering if you could tell me how I could lessen the spawn rates of entities in your mod, as currently the only enemies that are spawning are from your mod and vanilla is pushed to the side as a rarity.
this current update's rarities and defaults are super vanilla friendly, most of the time you'll only see vanilla
oh it was updated?
so it's not microwave and timothy all the time?
thanks
who tf is timothy
Tim 🔥
sorry jimothy
What is this
Is the Monarch a daytime or nighttime entity?
It spawns whenever a Cutiefly dies
they cannot i dont think
Well...
@wise stag Despite cactus budling having no weight strings, they can still spawn anyways.
Not only that, but their AI is completely broken.
The only thing they react to is shovel hits, but they don't move besides playing their rolling animation
They just kind of sit in place.
019d138f-5010-3897-8273-1f45697c2ecd
Going to bed but will mess with code rebirth definitely fr
i mean we're playing rn and they seem fine, ill check your stuff afterwards
working hard
does it accept cats as payment
@wise stag i bought a timmy bass but nothing happened
does nothing currently
fuck
i was gonna post that
die
@feral cape
i cant buy the CR weapons from the default store anymore :C
yeah they're not meant to be buyable from there, removed that from the config
today's fart haul 💨 😀
meanie 😠
but i get it 🙂
||https://i.gyazo.com/d2b3ec47f9de6e2962955f6818829a11.png|| uh... why is the ||bear's|| config here?
||like, i know it laughs, but why the Mistress config?||
ok mr krabs
🦀
WHAT DOES THE BEAR DO???
🧸
Eugene
why did it shrink
-# 🧸
get farty in the party
v1.5.1
- Fixed Ceasefire.
- Adjusted dependencies to be latest version and removed weather registry as it's now a soft dependency for the weathers.
- Fixed ShipUnlocker being multi-use.
- Added more fallbacks for OxydeCrashingShip to not fall more than once after being unlocked.
- Fixed merchant errors on client (harmless anyway).
- Fixed DB's prying ship open on clients.
- Adjusted Timmy Bass to be a decor.
- Adjusted DB's health to be 20 and his attack regen to be 1 per attack and 5 per grab.
- Added grilled cheese to EZ Bake.
- Made DB the priority Agent.
- Fixed Toast decor from being unmoveable.
- Expanded range of EZ Bake Microwave.
- Slightly polished some manor lord code.
Code ice cream
Oh shit, new update
That's awesome
What's DB?
also seems like weather registery is still a dependency that you can't disable
oh i didn't see the .1
the same changelog is in the 1.5.0 so i thought this was the same thing
at least that's how it is on r2modman
Question is the peacekeepers internal name peacekeeper?
Sellbodies messes with drops from what i have seen
so im making it so they are not effected
as to hopefully get them to drop
wait why can i pick up the coins wtf
Its meant to be DC not DB and as for what it is... 
wait so you can pick up coins and carry them to the ship normally?
Yeah but to cash them in buy a denomination analyser
New way to collect and manage money
Heres the trailer showing this too
Finally, my monkey brain that neuron activates upon seeing scan nodes can walk up to money and collect it when walletless

Merchant items have never been more accessible
Soon
all my toasters come with high amounts of radiation
It directly causes cancer
The government is lying to you
Platypus powered toasters
Eugene
🧸
a toy is a reflection of its owner
A bunny long forgotten, in search of play, discarding others like it was discarded
A teddy bear worn through time, showing it was loved
A puppet. Bound by strings. Controlled by something greater.
notice how he remembered puppet after 3 minutes
+PARRY
I wonder if snailcats still steal my thunder indicators, and if driftwood giant can still me merciful towards clients 
+DISRESPECT
+OUT OF BOUNDS
if you won't wind it up on time, the fnaf 2 puppet will spawn and kill you
wait what the fu-
oh
right 
Gave tags to all CR content.
huge
I like how huge 1.5.0 changelog no reacts, and 1.5.1 patch has fires
brain too tired to react after reading
hi mel, please write me the 1.5.0 changelog in short
evil kiszony hates you
we love you mel
I HATE YOU I HATE YOU I HATE YOU I HATE THIS BITCH I HATE THIS BITCH I FUCKING HATE THIS BITCH
me too mel
im so glad mel didnt overreact
Stink
go away
no
- Oxyde changes
- Mob stunning
- Some other things i think
- Toasty toaster added
thanks mel
tldr
youre welcome
🫳 🍅
my name is MelanieNotMalicious and I dont insult anyone ever
- beef plush fixed
btw, do I have to delete the old config file for the update's changes to occur or will that not be necessary?
For things such as the falling ship not happening so often anymore and such
hi, what version of chatgpt did you use to code the rebith
That shouldn't be, I've been playing without WR both while testing for the last month and last night's playtest
Ah, that was fixed, for some reason r2modman showed me 1.5.1's changelog instead of 1.5.0's without letting me download it cause it was still fresh
Now that .1 is available that's no longer an issue
Not necessary, your configs get auto overriden unless you ticked some boxes in the config that make em not get overriden
It made me go "wow that's a big update for like 10 lines of changes"
Ah gotcha, thank you
btw, while im here, i was wondering why cacti seem to have disappeared from some of the maps? last session we went to assurance a bunch of times and we didn't see one once since the mod got updated
Also also, how do you counter the mistress exactly? by removing line of sight from her or by running away?
Weird, did you disable the cactus budlings features or smthn?
Id check the config, if not I'll load a game later to check
Removing LoS
nope, haven't touched those
We assumed they got removed but evidently not
I'll check in the config in case it was somehow disabled automatically for whatever reason
yeah it's not been touched
for the moons, this is in the config lethal_company:vanilla=+10,lethal_company:custom=+10,lethal_company:valley=+5,lethal_company:canyon=+35,lethal_company:desert=+50,lethal_company:tundra=*0,lethal_company:marsh=+10,lethal_company:rocky=+10,lethal_company:experimentation=+5,lethal_company:assurance=+50,lethal_company:offense=+50,lethal_company:vow=+3,lethal_company:march=+3,lethal_company:adamance=+1,lethal_company:rend=*0,lethal_company:dine=*0,lethal_company:titan=*0,lethal_company:artifice=+10,code_rebirth:oxyde=+10
and this for weather lethal_company:rainy=*0.8,lethal_company:stormy=*0.8,lethal_company:foggy=*1.4,lethal_company:flooded=*0.5,code_rebirth:meteor_shower=*0.5,code_rebirth:tornado=*0.8,code_rebirth:night_shift=*0.1,weather_registry:snowfall=*0.1,weather_registry:blizzard=*0,weather_registry:heatwave=*1.5,weather_registry:solar_flare=*1.5,weather_registry:cloudy=*0.8,weather_registry:blackout=*0.5
Sorry idk how to make it show up with the coding thing so I'm using a spoiler instaed lol
` before and after lol
ah
Pretty dope update i gotta say, love the optional weather thing (Those were kinda the low points of the mod for me imo).
-# Still waiting on the evil update that adds fair AI compatibility to all the hazards
(/hj)
when 2.0
Yo what was that giant plane in the trailer
Also does this mod add those corpse crawler enemies?
Ah Alr
*ememy
D:
Mememey
sulfur.....
where'd you even find this image
BURN ZIE WITCH
Its from a short
From fingies i think it was called
He the goat
Fingees
fingees is what i aspire to be
figured this out, if there's nothing in there it's been using default weights i put in the editor, will fix soon
for now you can honestly just type something like lethal_company:vow=+0 on every entry or something like that lol
hell you could probably just put placeholder
Needs some optimising
have you tried spawning 499 instead
My PC!
ill try that tomorrow thanks!
Oxyde orbits homoglobin?
homophobic
none of these can be grabbed. they have fallen and cant get up
https://i.gyazo.com/585e080daf2f3214e6042ef299242160.jpg
https://i.gyazo.com/644bb8c3ef6e4657e76a0691e02e47c6.jpg
https://i.gyazo.com/4c5c6035211e2a01b97f7a1561efae58.png
always did 
first one is next to the Disassembled Jimothy Water Tower™
haemorrhage 
homophobia
why would i be afraid of homes


plinkiphobis
Wait did you not buy it? i got it from the terminal store?
nope, it just appeared out of nowhere with a creepy laugh
Hey so real quick
this guy is the Merchant right?
Im making a thumbnail right now for the stream
Yes
and I want the Merchant to be front and center
He sells merch
Thank you!
Real life code rebirth merch when 
i've wanted to 3d print some stuff
or make learn to crochet stuff like the plushies
too busy working on the damn mod itself
make 3d printer and crochet in CR 
Is he Oxyde exclusive?
This is the correct filename for snail cats, right?
i believe so
and yes
Did we do their config right, too...?
They aren't spawnin' on March as they should, unless they're just in some fuckoff corner of the map some where since it's so big
yeah that looks right, if you enable debug logging on the bepinex config and enable all the dawnlib internal logging, land on a moon and just type snailcat you'll see the calculation being done to spawn it
but what you typed should be working
what does the credit tablet thing do that the merchant sells?
Alr, ty
gives you money on redeeming, there's 3 different rarites, 100, 500, 1000
they're differentiated by scannode colour
and i guess tooltip when held
Any of Real Enemy SnailCat, Snail Cat, or Realenemysnailcat should work by default
Also, minor nitpick up to you to do, but when snail cats have their name changed to just, "Snail Cat," their scan node color should change to red, like maneaters
thats my config crafty :p
ah, i assume company money and not merchant money right?
Is there a reason why it's even green to begin with? They aren't scrap items

yeah company money
They got poached in our modpack, it seems 
Snail cat salad
i bought 2, the first one was fine but the red one told me croods could not be verified and it was cancelled, did i get scammed lmao
the red one is the haemoglobin unlocker
nothing
sorry for all the questions lol im just curious
It allows your blood to carry oxygen
it might affect your next quota
Also
We tried whacking and shooting the poor bastards the other day, but all they did was miau at us
they're friendly :p
maneaters are definitely not
they have a secret use relating to enemies and crates that's slightly helpful but that's about it
They're delectable
you're sick
Tastes like grass, consistency of marshmallow
It'd still be nice of there was an option for them to be red for overly autistic people like us, since roaming locusts and manticoils, friendly entities, are also red. Still, up to you though, not gonna hassle you about it
Are you Jeb?
Jeb
Jeb
I still can't believe the community gave the Company Monster the name "Jeb"
It's sweet
We love our awful horrifying planet-sized mass of flesh 🧡
well who knows if the company monster even is that big
instead of a massive size, it could instead be a strange grey goo substance that consumes anything it can
It's at least city-sized, considering the Company building's size
i know
but the reason you cant see through the desk is because the monster is restricted by nothingness (dark matter, void)
How do you know the building doesn't just harbor like a gateway/wormhole to wherever the monster is in space
mod to give the company monster killer nails to slay~ 💅✨
"Where is the Golden planet?"
Company monster with Golden planet shaped neck:
give him a mouth so he can scream louder
with fabulous lip gloss

What are budlings normally killed by?
Also, are both budlings and driftwoods day or nighttime entities?
theyre eaten by redwoods and can be killed by other aggressive enemies
Now that you guys have integrated support for lategame upgrades, do you plan on adding more to it or leave it as is? mainly asking about the hunter upgrade which lets you collect samples from killed enemies

Hunter you say?
some features of it will have compatibility, hunter upgrade i doubt i will
posted the trailer into lethal company's reddit
Um???
Snail cats are just refusing to spawn
Like, they're THERE, but they're being replaced by manticoils and roaming locusts
Ogo spotted 
Yeag
what moon are you on
March
thats odd, i was playing earlier today and saw snailcats on march
Imperium enemy spawn prediction's pretty gullible iirc
I don't recall it workin accurately 
It's all we have rn
if you see the log say that they have weights on the moon, then they can spawn, no need for using imperium and whatnot
Where do we type snailcat? 
bepinex console, assuming you have debug logs enabled and dawnlib's internal logging enabled too
Oh
Does that mean it should be spawning here?
We have not encountered any in Imperium's object explorer through our dozen or so landings, and they can appear there
Also, this thing is fucking horrifying?? Y'all find them cute?! 
it doth have spawn weights yeah
maybe cuz its a lil dark but this thing is adorable
Probably
imperium might be flagging em as an item when they spawn
Unrelated bug
This monarch spawned naturally
Yet it cannot move
Imperium is not enabled, either
019d1892-51c4-e9dc-6f8a-7d8e99b30f3f
Too bad they weren't, or else we would've gotten a really cool interaction between these two
does anyone have this issue with the dropship? once lands it won't leave, also spams tons of these errors
it was working fine before, i think one of the updates broke it?
you have oxyde disabled?
yeah it's disabled, oxyde ship it's also disabled
might just be a bug ill have to fix for next update then
as in an oversight in assuming oxyde is enabled somewhere
as for this, if the logs say it had no weight, then it had no weight, it might be one of your mods killing a cutiefly by attributing damage being done by you despite you not actually being the cause
No, I intentionally made them able to spawn naturally on moons
It's just that their AI was broken for some reason here
oh, ill check the logs later then to see why, we just had a monarch in the game im playing that was fine
oh okay, thanks!
I wonder if it's the same deal with the cactus budling initially
Y'know how it was frozen, but its AI was still somewhat intact?
Same thing here. The monarch could bite, land, and shoot lasers
what's the difference of
"inside moon spawn weights"
and
"inside interior spawn weights"?
you can specify interior weights
laser turret has curve values in "inside moon spawn weights"
but theres nothing in the other one
what would that mean? that laser turrets will only spawn outside?
ahh
so this has nothing to do with inside/outside facility spawning?
i've seen laser turrets spawning outside, when i remember they only spawned inside the facility? was that changed in the update?
no theyre still inside only
that's odd, how did one spawn outside just now lol
jimothy probably carried it outside
oh right!
He did a good job
Seeing the coin reminded me, I think I noticed the dollar doesn’t have the tooltip for cashing it in. Still seems to work, but just doesn’t tell you that’s a thing.
v1.5.2
- Accidently deleted the natural cactus spawns, so brought them back.
- Properly made Oxyde unhide.
- Fixed issues with the gals that made them unusable and other misc issues that might've been old issues.
- Added Cullfactory compat to vending machine items.
there were a few misc changes like item weights changing that werent supposed to spawn, the dollar tooltip from rodrigo and some item sounds etc
wait it may have not been me?
lol
I died constantly too 
My streamer so washed 😔
There was a bug that i encountered that caused the gals to stop following the player, but at no point did i hear anyone else encounter it, and i just thought it was my horrible pack making
This feller is a witness 
there were quite a few issues with the gals, but i dont think the gals not following the player was one of em :p
Rodrigo I tried my best dawg trust 🙏
Idk as it was an issue i had happen before the update, and then it happened again after the update xD
it's technically a dawnlib adjacent issue
so i'd expect it to have been happening before the update
for like a week
it's part of the reason i pushed with rodrigo to get this out sooner, the enemies could fly (and gals broke) and i really didn't want that
lol
she was air deployed, ok
this screenshot looks like if you dreamed about playing lethal company
🐌
HAH
Snel
not a problem but bear in to places
Eugene
Eugene
Is there a way to stop the GREGs and (I assume) the anti air canons from destroying old birds?
I feel like whenever one of them shows up it turns to a pile of scrap in like a minute of it's existence and I miss them 💔
Don't like the way they've been turned from nearly unstoppable threats in vanilla to a nothing entity in the mod if I'm honest
Ah I see
Yeah that'd be appreciated thank you
If i disable Gregs in the config, will they be gone outright or will they stop spawning on moons than aren't oxyde?
They'll be gone outright
laughing your what
You can get rid of their spawnweights entirely and they'll still spawn on oxyde
They're hard coded there
Ah, yeah thats ideal
Do i make the entry in the config for it blank or do I turn all the numbers to 0s?
Make it blank
Xu
Cheese
:3
who tf is :3
hi
'allow editing config' sounds simple but is it a global toggle for the config options below or a control to allow further modification of the values set in config e.g. by lunarconfig..?
who tf is hi
:3
It allows you to edit the configs below without them resetting to the defaults incase the mod dev changes the defaults
If lunar config overrides it, then it overrides it
Its just for the config values
Stack trace:
UnityEngine.Transform.get_position () (at <c39a522eee05469b8171a6cfeb646c59>:IL_0000)
PathfindingLib.API.SmartPathfinding.SmartPathDestination.EntranceTeleportDestination (EntranceTeleport entrance) (at E:/Development/Lethal Company/Projects/PathfindingLib/PathfindingLib/API/SmartPathfinding/SmartPathDestination.cs:85)
PathfindingLib.API.SmartPathfinding.SmartPathTask.GetResult (System.Int32 index) (at E:/Development/Lethal Company/Projects/PathfindingLib/PathfindingLib/API/SmartPathfinding/SmartPathTask.cs:158)
Dawn.Utils.SmartAgentNavigator.GoToDestination (UnityEngine.Vector3 targetPosition) (at ./src/Utils/Pathfinding/SmartAgentNavigator.cs:187)
Dawn.Utils.SmartAgentNavigator.TryDoPathingToDestination (UnityEngine.Vector3 destination, Dawn.Utils.SmartAgentNavigator+GoToDestinationResult& result) (at ./src/Utils/Pathfinding/SmartAgentNavigator.cs:163)
CodeRebirth.src.Content.Unlockables.SeamineGalAI.DoFollowingPlayer () (at ./src/Content/Unlockables/SeamineGal.cs:402)
CodeRebirth.src.Content.Unlockables.SeamineGalAI.HostSideUpdate () (at ./src/Content/Unlockables/SeamineGal.cs:364)
CodeRebirth.src.Content.Unlockables.SeamineGalAI.Update () (at ./src/Content/Unlockables/SeamineGal.cs:292)``` The gal stops wont follow the player and will stay still
019d1b66-b8cb-a165-5dab-6e0381df835e my modpack code, the gal was working before i landed on oxyde
Did you disable pathfindinglagfix?
Nope its enabled rn
Oki oki
The strange thing tho i dont think its that as it says there mostly wont do shi, that and i dont think the gals are effected by it even if it did tho idk
My thought is maybe the ship size? but again i dont know
ahh, ty
Ill redisable it then relaunch
Doodles of the fucking worst mod ever fucking made to express my fucking resounding hatred for it because it’s awful and ass and totally not cinema and rad(mech)
That just added Litany today as well
We’re definitely adding her to our modpack for good, if her mechanics translate well into gameplay
wait theres a mod for it??
Mhm
I’d wager Kookoo is likely next, which will be the most interesting mechanically
You can’t crouch walk unlike in Grace though, judging from the entity’s mod page
Who knows though
OGOPOGO
OGOPOGO MONSTER
OGOPOGO
OGOPOGO MONSTER
OOOOH NOOOO
OOOOH WHOOOA!!!
Purple, do you like that cursed boom bird graffiti there
i honestly couldnt tell what that was meant to be representative of
i could tell it was a boom bird
but yeag
A mix between an old bird and boom bird, and the heads coming out of its speaker is four samples of the brainwashing audio old birds can play; hyenas, babies, soldiers, and music
im definitely adding litany to my pack assuming it spawns like a normal enemy
and isnt like… Omnipresent
It’s just kinda some bullshit smashed together, based off graffiti found in Rain World
It doesn’t, but it’s also not guaranteed
Dozer, and I presume Litany, are set on configurable min and max timers once they spawn
awh
well

pleh
wait
i could probably make one using beanielib

and other stuff
i wouldnt even need custom code
I mean, I don’t see the reason why it’d need to spawn like a regular entity
i mean like a vanilla themed one
Oh
more configuration and moon specific spawns
and taking up a power level
I think that can be done without adding them to a moon’s entity roster
otherwise its just harder
I’d say that it doesn’t need a power level, or else you could be encountering it for the most part alone
slugfish in mineshaft next?
It would lose some of its danger
1 power level would be fine
torture
there's something weird about the foghorn item, i'm unable to get runtimeicons to generate an image for it (well i "can", but in my file explorer the image is 100% empty)
as far as i can recall i've only seen this happen with 1 other item before, that being the expedition beacon from tony's moons
Hmm, the only thing that's off about the fog horn is that it's unusable without weather registry rn and maybe runtime icons isn't liking that the script just bricks sort of?
what's special about the turbulence?
Try swinging it
oh yeah, i found out good lmao
im guessing it kills everything it hits even unkillable stuff?
Just does 99 damage, doesnt kill unkillable
Gotcha, thank you
Btw, we sold like 600 worth of scrap and got 1.8k for it, how much does oxyde give you?
3x
next to the ship when landing theres a jimothy with a safe
on the immediate right when jumping off
it hauls all the items in the safe straight to the shredder
Are all of the forest keeper species daytime or nighttime entities?
Just for that day or forever??
Alr
i started getting mimic safes on some moons even though i deleted their spawn weights
did i have to set their weight curves to 0 to remove them or what
also is merchant the only way to use the coins, and is he only on oxyde
theres vending machines on moons, merchant is only on oxyde
oh right the vending machines
vending machines gives same items as merchant but its gambling, merchant is reliable but a bit pricier
i c
damn :pensive
since we added vending machines we removed a bunch of merchant trades that were there for padding
so now he sells mainly good stuff
make him sell blast padding
all the trash items are in the vending machines
wait
well common and uncommon vending machines
but since theres the 4 tiers u can still get the merchant's good stuff from the machines right
does that mean he sells kingrigos in precarious positions still or has he been relegated to the vending masheesh
rarely from common and uncommon, more from rare and legendary
cool
but each tier gets rarer as they give better items
i didnt have time to set those up for last night but i wanna try it out next week
the money system is already a lot better than it used to be
also does the guardsman ever spawn if oxyde is off
nvm i found his spawn weight config
finkle dinkle bert
okay fine
you when u hate code rebirth
bye u hate code rebirth
thats not all, you’re welcome
how do u get it
its debug tool







