#Code Rebirth [V§O∆X∆O§]

1 messages · Page 77 of 1

valid drum
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Mu isn't real she's simply a figment of your imagination this proves it

wise stag
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he's a bad man from london street, give him a coin and he'll give you a newspaper

keen raptor
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what does the detonator detonate? sometimes i hear it blowing shit up but i can't tell what

keen raptor
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ive not even seen those yet

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hm

woeful solar
feral cape
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What’s with all the furry gifs

gusty kiln
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CODE REBIIIIIIIIIIIIIIIIIIIIIRTH

mild storm
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Most important thing in our todo list btw

mild storm
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Unparryable kick in brutal 😔

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💀 HA HA HA

tawny hare
mild storm
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Goldship prime

feral cape
mild storm
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This is no longer cr, this is the uma fan club

wild oyster
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Excited for all the Gals to be replaced by Umas

mild storm
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Adding horse racing and betting to uma rebirth

tender kayak
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if i load up coderebirth on april fools' and the entities don't all have horse ears now i'm uninstalling forever /j

mild storm
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/j for jenuine

woeful solar
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I apply for adding arachnophobia mode for monarchs

mild storm
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stare its not an arachnid

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Its a beautiful butterfly

woeful solar
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stare -mode

mild storm
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Making monarchs always spawn and be 2x size just for you

woeful solar
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uninstalling code rebirth

mild storm
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You cant stare

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Uninstalling will release a swarm of real life giant moths and spiders everywhere

tawny hare
wispy chasm
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what is this item i need it for science

tawny hare
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Not yet released

wispy chasm
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bummer.. ..

feral cape
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It is released

mild storm
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Its been released

opaque spoke
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It's like the Flick Stick, but not made for schools

wise stag
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Its the debug stick, purely a development tool, not meant to be used in normal gameplay

opaque spoke
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New high quota tech

wise stag
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It allows spawning of any hazard and modifying the rotation, spawn position, etc

wise stag
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With coderebirths size me and Rodrigo needed development tools so it's one of 4 Dev tools

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1 isn't made, the other 3 are basically done, debug stick, xubuck and stoat gun

opaque spoke
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Is the stoat gun actually practical, or just made for goofs?

mild storm
mild storm
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Adjustable damage, death types, clearing all enemies, damage self

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Instakill

opaque spoke
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What's the benefit of using these tools over say, Imperium/Unity Explorer?

opaque spoke
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He's been an arctic fox for years

mild storm
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To my knowledge imperiu doesnt do most of these things? And unity explorer is just slow for alot of these things

opaque spoke
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Oh right, Imperium doesn't pickup Code Rebirth hazards for whatever reason

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Actually, I don't think it picks up any custom hazard or spawnable outside object

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Only scrap items, tools, and entities

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Neat though

mild storm
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Heres the debug stick in action

opaque spoke
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Robbing a bank with the stoat gun while I yell, " I'm fockin' walkin' 'ere"

opaque spoke
mild storm
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But yeah super useful for quick testing and getting shots of hazards

opaque spoke
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We see the importance now, yeah

mild storm
cobalt mango
tawny hare
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nah

vestal python
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is this a min/max in seconds?

feral cape
vestal python
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cool thanks

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also do you have an issue of the crane not flattening people?

opaque spoke
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@wise stag We found out the reason why;

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they're in the Cruiser

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Don't know why they're there upon load sometimes

wise stag
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not necessairly the terminal cruiser

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thats just where they happen to end up

feral cape
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My friends and I rarely die to the crane since we’ve learnt to play around it, but when we last did, it spawned a few flattened bodies and didn’t kill anyone

cedar plinth
wild oyster
opaque spoke
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Why does DAISY make an angry face occasionally?

mild storm
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Idk mood swings

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Nah idk i dont remember

opaque spoke
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I thought it was if an entity was nearby during a scan, but Idk

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Just happens on occasion

mild storm
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Oh its when she gets hit usually

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Takes damage

opaque spoke
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Huh

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We didn't ever hit her during those occasions

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Or is it just after she's been hit, she'll pout randomly?

mild storm
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Might be a desync, might be a bug idk ill look into it

opaque spoke
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If we ever encounter it again, we'll be sure to send a log

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Unrelated, but a feature to tell gals to stop moving would be nice

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Mainly due to being in the way of either each other, or in the way of an entity we're trying to kill

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It's not an issue most of the time really, but it becomes prevalent during eclipses

mild storm
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Sit them down like a minecraft dog and forget them

opaque spoke
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Exactly

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You get it

glossy swallow
tropic sage
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😭

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it's so over

gusty kiln
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FEATURE FOR CODE REBIRTH

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Disabling hazards

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Well actually some of them can already be disabled

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But like i mean terminal turn off for a bit kind of disable

wise stag
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it's just a lot of work so not this update specifically

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but it is planned

gusty kiln
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oh oki! sorry i was just remembering the time it was asked for like things to change

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that was a while ago hehehe

tropic sage
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guys, I have an idea

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what about a way to temporarily disable hazards through the terminal

gusty kiln
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That would be such a cool idea

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If only anyone else but you were to recommend it

woeful solar
vestal python
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using clanker is more effort than just doing a google search 💀

feral cape
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CrapGPT also often gives inaccurate information or just agrees with whatever you say

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You can’t expect anything it tells you to be 100% accurate

woeful solar
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Also google's AI is much worse and gives unrelated info, so I rather gain info for grokgpt, than gemini google that forces me AI summary into the search

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So lightly said I used lesser evil at this point

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Just ask google what's 8 + 10
And bro will answer
5. 810
4. 8
3. 10
2. Tomato

  1. JJRBRJICUDUHWSKIUEJDUIWKNWOCJNE-
vestal python
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its right there

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front and center

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googles ai is just scrounging whatever info it can find from the actual search results and making it look fancy

keen raptor
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can i ask why the redwoods cosplay as Dracula?

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also if i can disable it

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looks a little silly tbh lol

woeful solar
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But I think it's toggleable

wise stag
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it is, i just dont know why dawnlib still thinks you're in halloween though

woeful solar
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Hi xu

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Lmao

keen raptor
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yeah was about to say, only the redwood is in halloween mode

woeful solar
wise stag
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ah, you probably accidently touched his config at some point then?

woeful solar
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Bro feeling spooky month

keen raptor
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i guess if i disable the Halloween mode entirely it should fix it...? one way to find out

woeful solar
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Around the corner

wise stag
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in coderebirth

keen raptor
wise stag
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yeah i'd disable the entirety of halloween skins

keen raptor
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Yee

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Thanks lads ❤️

wise stag
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my guess is that you have the top and bottom ticked here for count wood which was why he's dracula

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other than that no idea

keen raptor
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nope, literally never touched that part of the config before, didn't even know there were halloween skins, just thought the redwood was cosplaying as dracula and his default design was like that for some reason

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as a joke, like the duck

wise stag
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the duck is a very serious coderebirth entity, please understand

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but yeah not sure why count dracula showed up for ya

keen raptor
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I understand, I will not disrespect it again I'm sorry 🙇‍♂️

woeful solar
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The duck is very crucial for the coderebirth functioning

wise stag
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duck is a huge part of coderebirth's lore, it once journeyed the stars with a companion, completing various quests like that one wesleys journey with all the apparatus

woeful solar
wise stag
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im okay

young umbra
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nuh uh

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ur XuXiaolan

woeful solar
lavish saffron
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! // Google AI Overview
google.com##.YzCcne:remove()

! // Google AI Mode search tab
google.com##div[role="navigation"] span:has-text(AI Mode):upward(5):remove()

(uBlock Origin rules) beevil

lavish saffron
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I do not use Google myself but I have those rules out of principle greed

vestal python
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waterfox comes with startpage as default browser

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along with stuff like mojeek and ecosia as options

feral cape
vestal python
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very good would recommend

lavish saffron
lavish saffron
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I do just have a hardened Firefox profile

woeful solar
lavish saffron
vestal python
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they wanna turn it into an agentic ai browser

lavish saffron
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Ye

vestal python
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so now i recommend waterfox to anyone looking for a good browser, it used to have a bad owner but now is a lot better

lavish saffron
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Hence why I update it semi-regularly + let the user.js handle any newly-introduced gullible stuff

vestal python
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i really like the oblivious dns over https option waterfox gives

lavish saffron
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(I do just have a pihole on my network)

vestal python
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was thinking abt getting a pihole

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but i dont really need it right now

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we dont even have working ethernet yet

lavish saffron
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Ye fair

vestal python
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id also turn off the dns setting if i could convince my dad to make the mullvad dns address our router's default

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he tried it once and had an issue on his slots app and turned it off

glossy swallow
wise stag
glossy swallow
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though i'm not sure if that's a random generated class name lol

wise stag
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i still have like 5 pi 4b's that i stole borrowed from my highschool class ages ago

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one time me and my friends tried to use em to make an extended router

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which worked but it wasn't gonna extend from my house to class lmao

lavish saffron
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YzCcne

wise stag
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they had some sort of jamming setup in the highschool anyway

glossy swallow
tame gale
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duckduckdontgo 😭

ashen peak
cedar plinth
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true

mild storm
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Cream if code rebirth tomorrow

limpid summit
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so cool

mild storm
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Adding sea lions rn

cedar plinth
limpid summit
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YOU DID IT

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THANK YOU

wise stag
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BEGONE

cedar plinth
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die

mild storm
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thank you mel

woeful solar
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nice play rodrigo stare

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but I am NOT falling for it

mild storm
patent ember
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code rebirth yesterday?

woeful solar
mild storm
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FumoMBorsh fumoo

woeful solar
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make me

woeful solar
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jesus this changelog is long af
-# can I have a tldr;?

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😔

patent ember
woeful solar
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windows 11-ahh update

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we will not be playing

patent ember
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the second part is a joke, obviously lol

mild storm
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if only hopefully we'll release it soon, give us 5 more years

loud mica
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Does the code rebirth update change how the weights are done?

reef wolf
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also i was right

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sulphur pits

limpid summit
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Sooo...is this guy suppose to do a jig when you press the button or..

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Also you can't move this no matter how hard you try on any surface or ground.

olive vapor
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ITS A CHRISTMAS MIRACLE

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ooohohhhhooooho i am going to enjoy going through these patch notes very much thank you . i have rebirthed

reef wolf
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stop putting neutron stars in the toaster

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we know it smells good but they are too heavy for some people to move

tame gale
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changelog jumpscare is real

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the trailer is fire tho
||including the torturesession||

mild storm
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stare Shadowdropping is a challenge

cedar plinth
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especially when people pin @every-

gusty kiln
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LOL

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WHAT DO YOU MEAN OUT NOW

slow mountain
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Peak? incoming??

gusty kiln
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im giving birth

slow mountain
gusty kiln
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cant believe i was late to the party

slow mountain
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Your a guy THIS IS NEWS

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also Bless your soul fuck the mistress

gusty kiln
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im so scared of how much configs will have to be redone

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but im so happy NEW UPDATE LETS GO

wise stag
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A lot of config rebalancing has been done, I do honestly recommend using the new defaults

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Moon creators can view the README's hazard section to see how they can modify some of our Hazard's spawns on their moons

gusty kiln
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will have to remake my own configs but its fiiiine

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honestly much prefer new content :3

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and im ngl i thought update was gonna be months from now

slow mountain
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Im sorry??

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OHHHH THATS WHAT CAUSED THAT

young umbra
wise stag
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I tried to keep the changelogs as small as I could

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I'll be posting them here later

wise stag
limpid summit
mild storm
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Yeah its an issue we forgot to fix

mild storm
limpid summit
wise stag
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you'd have to be more specific about "most of the small stuff didn't work"

mild storm
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Right now the real issues are ceasefire shooting you left and the toaster not being able to be moved

frozen sierra
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jk, its the first version, of course its going to have small problems

limpid summit
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Never said it wasn't gonna have small problems!

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I'm just here to provide information to things that possibly don't work.

frozen sierra
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ahh gotcha

limpid summit
wise stag
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im about to post the changelog btw

young umbra
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Oh god

young umbra
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get ready for this monumentally sized changelog fellas

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its comin

mild storm
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tldr?

limpid summit
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Quick question, what does the ||rubber band do?||

young umbra
wise stag
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v1.5.0

  • Beware the Merchant.
  • Lowered size of the mod down by 30mb.
  • Added compat with Lategame Upgrades and FasterItemDropship on Oxyde.
  • Added compat with Lategame Upgrades and Oxyde's sell percentage.
  • Fixed mistress plushie.
  • Gave Crane a bigger de-activation range from 20 to 40 to 60 to 90.
  • Crane insta falls down on de-activation and stays fallen until it re-activates.
  • Cactus budling rolling sound now doesn't play desynced if it was previously rooted before rolling.
  • Mistress now targets players more randomly than before, but still implements some priorities.
  • Crane configured so that it doesn't spawn on moons with less than 30 AI nodes.
  • Crane given an object width of 15 units so it will not spawn within some distance to stuff like entrances or the ship itself.
  • Beartraps were given a very minimal ScanNode.
  • Sarah and Toby can no longer be configured and force enabled when oxyde is enabled.
  • Some nonsensical configs turned off like inside merchant, mimic crates, etc.
  • Inside bear traps disabled by default.
  • Gave tags to all CR content.
  • Fixed magician interacting with cruiser while held onto player.
  • Gal unlockables now shuffle if you already built that unlockable.
  • Merchant no longer spawns unlockables that you already built.
  • Fixed client and server side issues with Magician.
  • Fixed magician particle destroying itself after one use.
  • Fixed magician not being able to kill outside.
  • Made it so you can move further from mistress before getting beheaded and the blackout effect be slower.
  • Fan pushing is more linear with distance.
  • Puppet movement is more local to the player so kicking the puppets away should feel a tiny bit more responsive for the local client's puppet.
  • Trashcans auto position themselves to dead end tiles.
  • Nerfed driftwood scream from 5 damage to 2 damage, nerfed distance to getting damaged by it to 10 units.
  • Made non-important unlockables decors.
    • Timmy Bass
    • Fancy coatHangar
    • Trash Hoop
    • Cutiefly Case
    • Employee Plaque
    • ToastyToaster
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  • Someone likes to play hide and seek on your ship.
  • Made a config for instrument volume.
  • ManorLord puppet speeds up if you're further from it.
  • Increased redwood threshold for chasing animation.
  • Added visual tells and audio tells for the mimic crates.
  • Improved echo effect of the walkie yellie.
  • Fixed driftwood not grabbing clients properly.
  • Fixed hoverboard not working for clients (DawnLib update that was needed due to unity having a bug in it).
  • Made explosions caused by coderebirth do stuff like burning forest giant, etc.
  • Peacekeepers don't damage eachother anymore.
  • Fixed any issues with mistress head not following the player while being held or any weird visual clarity.
  • Cleaned up mistress' AI a bit more to make it a bit less jank.
  • Monarch hp adjusted from 10 to 8.
  • Fixed all plushy scrap values from being backwards, 32 -> 64 into 64 -> 32 (it forced them all to be the same price each time, 32).
  • Removed Xui long voiceline, sad day for me :(.
  • Xui value adjusted from 0 to be same as kingrigo.
  • Expanded on cactus budling weights a bit.
  • Adjusted Cacti weights to add desert.
  • Made cacti spawning on you from cactus budling slower emerging when you're inside the facility.
  • Adjusted driftwood's spawn curve to be higher the later the day.
  • Adjusted driftwood and removed chest bang after losing aggro of the player or enemy.
  • Added a limit for monarch to spawn more cutieflies, no more cutieflies past 15.
  • After around 7pm, cutieflies fly up to the sky until they eventually despawn 30 seconds later.
  • Increased value of manorlord puppet from 64 to 32 -> 80 to 50.
  • Mimic and normal safe spawn facing away from walls, same for crane, in the hopes of decreasing softlocks with their mechanics.
  • Meteors now destroy trees in the surroundings.
  • Monarch's jump evasion given more invincibility frames.
  • Made default positions for almost all if not all furnitures.
  • Started weight loss program for Xui..
  • Adjusted the pads like credit pads, ship upgrades and furniture unlockers to have an animation on use.
  • Cleaned up a bunch of code.
  • Fixed the issue of the ship boundary being expanded allowing more items to be easily collected with coderebirth installed.
  • Revamped crates and gave interactions with explosions and fire based weapons.
  • Merchant completely revamped with a donation system, a reroll, new store layout ish, and a new way of paying. money, more ways to not accidently steal and now a new punishment for stealing.
  • Added hazard radar map icons to all our hazards (including crane).
  • Added stun animations and interactions for a few of our enemies.
    • PeaceKeeper
    • Nancy
    • Driftwood Menace
    • Monarch
    • Janitor
    • Jimothy
    • Cutiefly
#
  • Nightshift disabled and removed for now and related achievement.

  • Added some DevItems that do not spawn by default and cannot be used unless a config is turned on.

  • Added TrashCan Variants.

  • Added vending machines and many new items to accompany them.

    • Common
    • Rare
    • Epic
    • Legendary
  • Reduced microwave scrap value and fixed their holding positions, Xu thought magnetic forks were cool or something.

  • Terminal gal drew more sticky notes ;D

  • Made certain CR utility scraps count as defensive weapons.

  • Nitro crate no longer does 999 dmg (Holy f-), does 20 dmg now.

  • Huge nerf to oxidiser, lasts only 4 seconds now.

  • Adjusted lights on peacekeeper and janitor.

  • Fixed Sapsucker omelette sounds.

  • Got rid of unused assetbundles from the mod.

  • Guardsman enemy config updated to include spark tower.

  • Added a laser sight to rail slugger.

  • Monarch will no longer target players out of LoS, won't try to target players in the ship, and will lose aggro if a target player is inside a closed ship.

  • Added OldBooze, Magic8Ball, and likely other special items.

  • Marrow splitter blood collection buffed, battery usage increased.

  • Emissive textures fixed on various plushies.

  • Rebalanced oxyde to be worth as much as normal company moon during non final day to account for no nightshift.

  • Oxyde crane carries you if you're on the ladder while it's moving.

  • Allowed Autonomous crane to be toggleable in state whether it's activated or disabled.

  • Reduced the number of Jimothy Core spawns to be closer to the spawn point of the ship on oxyde.

  • SnailCat can go to orbit again.

  • SnailCat can now warn for mimic crates.

  • SnailCat enemy warning sound made louder and increased the interval for occurring.

  • Straightened landed ship on oxyde to avoid conflicts with rotated enemies, items, etc.

  • The giants can now burn (the cactus budling does not car).

  • Adjusted some default weights to a bunch of hazards, enemies.

  • BearTrap can now trigger and stun enemies, stun length depends on the stun multiplier of the enemy and their "Size".

  • Jimothy can now carry non hosts across Main entrance and fire exits safely, please try not to get pushed out of the map though that might still happen occasionally.

  • Added a buying percentage to Oxyde to show the sale %.

  • Made it so unlocking oxyde also unhides it from the terminal rather than just unlocking.

  • Removed flight from a bunch of enemies that really shouldn't be doing that.

  • Jimothy hazards have different priorities now, all have the same priority but beartraps have /5 less priority to be picked.

  • Likely more stuff We've forgotten.

mild storm
young umbra
#

HOLY FUCK THERE IT IS

limpid summit
wise stag
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part of the unfinished items

young umbra
#

Xu im gonna stream 1.5.0 tomorrow stare

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I wasn’t planning on it but now I will

wise stag
#

have fun, engage with the merchant

young umbra
#

If I uh

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see him

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uuuhAAAAAH-

mild storm
limpid summit
limpid summit
mild storm
#

but for now theyre unreleased

limpid summit
#

Only two issues I have.

wise stag
#

yeah?

limpid summit
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The ceasefire and the oxidizer flames being offcentered when having lethalemotesapi installed

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Thats about it 🙂

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Other than that, everything is perfect!

wise stag
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oh that one, yeah i havent looked at that one yet, will do later, but i doubt i could do anything about it tbh but ill try

mild storm
#

Anyways biggest features :

  • Entire coin rework, new coin counter system (No more carrying wallets)
  • Burning giants and crates
  • Stunning most enemies
  • Vending machines
  • New merchant/vending machine items
  • Buncha bug fixes, balancing and QoL
#

@fast wing Get to work, mr this week on lethal company greed

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oh yeah and now you can steal from the merchant without a party wipe @fresh thunder

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Still dont recommend it.

young umbra
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Y’all shoulda seen when I did uh

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1.0.0

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One of the guys I played with when he saw the Titan eat the Menace for the first time legit went “DAMN”

lunar drum
wise stag
lunar drum
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so it's not microwave and timothy all the time?

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thanks

wise stag
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who tf is timothy

lavish saffron
#

Tim 🔥

cedar plinth
lunar drum
slow mountain
#

What is this

opaque spoke
#

Is the Monarch a daytime or nighttime entity?

cedar plinth
opaque spoke
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They can also spawn naturally according to their config

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With a measly weight of 1

cedar plinth
#

they cannot i dont think

opaque spoke
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Well...

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@wise stag Despite cactus budling having no weight strings, they can still spawn anyways.

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Not only that, but their AI is completely broken.

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The only thing they react to is shovel hits, but they don't move besides playing their rolling animation

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They just kind of sit in place.

loud mica
#

Going to bed but will mess with code rebirth definitely fr

wise stag
mild storm
#

working hard

reef wolf
#

does it accept cats as payment

lunar drum
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@wise stag i bought a timmy bass but nothing happened

mild storm
wise stag
#

fuck

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i was gonna post that

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die

gusty kiln
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fix cr

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XD

cedar plinth
#

@feral cape

hot light
#

i cant buy the CR weapons from the default store anymore :C

wise stag
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yeah they're not meant to be buyable from there, removed that from the config

tropic sage
#

today's fart haul 💨 😀

hot light
#

but i get it 🙂

mild storm
#

🧸

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Eugene

hot light
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||like, i know it laughs, but why the Mistress config?||

tropic sage
#

ok mr krabs

hot light
#

🦀

slow mountain
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WHAT DOES THE BEAR DO???

mild storm
#

🧸
Eugene

tropic sage
#

why did it shrink

mild storm
#

-# 🧸

tacit badge
wise stag
#

v1.5.1

  • Fixed Ceasefire.
  • Adjusted dependencies to be latest version and removed weather registry as it's now a soft dependency for the weathers.
  • Fixed ShipUnlocker being multi-use.
  • Added more fallbacks for OxydeCrashingShip to not fall more than once after being unlocked.
  • Fixed merchant errors on client (harmless anyway).
  • Fixed DB's prying ship open on clients.
  • Adjusted Timmy Bass to be a decor.
  • Adjusted DB's health to be 20 and his attack regen to be 1 per attack and 5 per grab.
  • Added grilled cheese to EZ Bake.
  • Made DB the priority Agent.
  • Fixed Toast decor from being unmoveable.
  • Expanded range of EZ Bake Microwave.
  • Slightly polished some manor lord code.
gusty kiln
#

Code ice cream

keen raptor
#

Oh shit, new update

#

That's awesome

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What's DB?

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also seems like weather registery is still a dependency that you can't disable

limber stream
#

@keen raptor 1.5.1 isnt even on mod managers yet

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F R E S H

keen raptor
#

oh i didn't see the .1

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the same changelog is in the 1.5.0 so i thought this was the same thing

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at least that's how it is on r2modman

slow mountain
#

Question is the peacekeepers internal name peacekeeper?

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Sellbodies messes with drops from what i have seen

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so im making it so they are not effected

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as to hopefully get them to drop

feral cape
#

I cause it just with my presence

#

WIAT WHAT

#

THE UPDATES OUT

keen raptor
#

wait why can i pick up the coins wtf

mild storm
#

Wallets are 💥 gone

#

Well repurposed

mild storm
keen raptor
mild storm
#

Yeah but to cash them in buy a denomination analyser

#

New way to collect and manage money

mild storm
lavish saffron
#

Finally, my monkey brain that neuron activates upon seeing scan nodes can walk up to money and collect it when walletless

mild storm
#

Merchant items have never been more accessible

mild storm
#

We made a 100+ coins and bought a few things

#

Still wiped... BabyManater

feral cape
#

Does this update give Jimothy horse ears

#

I don’t see it in the changelog

mild storm
#

Soon

mild storm
#

Also if you didnt see this

feral cape
# mild storm

all my toasters come with high amounts of radiation

#

It directly causes cancer

#

The government is lying to you

mild storm
#

Platypus powered toasters

keen raptor
#

what's this thing that just showed up on our ship...?

#

Why is he laughing..

mild storm
#

Eugene

keen raptor
#

Where did he come from....why is he red....

mild storm
#

🧸

mild storm
#

stare a toy is a reflection of its owner

#

A bunny long forgotten, in search of play, discarding others like it was discarded

#

A teddy bear worn through time, showing it was loved

#

A puppet. Bound by strings. Controlled by something greater.

tawny hare
#

notice how he remembered puppet after 3 minutes

mild storm
#

stare🍷
-# fumo fuck off

#

-# explodes you with mind

tawny hare
#

+PARRY

woeful solar
#

I wonder if snailcats still steal my thunder indicators, and if driftwood giant can still me merciful towards clients stare

woeful solar
tawny hare
woeful solar
#

wait what the fu-

#

oh

#

right stare

rocky vapor
#

Gave tags to all CR content.
huge

tropic sage
tame gale
#

brain too tired to react after reading

woeful solar
tropic sage
#

WHAT IS IT

#

WHY DO YOU TALK TO ME

woeful solar
#

because I love you

cedar plinth
#

evil kiszony hates you

woeful solar
#

we love you mel

tropic sage
#

I HATE YOU I HATE YOU I HATE YOU I HATE THIS BITCH I HATE THIS BITCH I FUCKING HATE THIS BITCH

woeful solar
#

stare me too mel

cedar plinth
#

im so glad mel didnt overreact

woeful solar
#

me too

#

real

visual perch
#

Stink

woeful solar
#

go away

visual perch
#

no

feral cape
feral cape
woeful solar
feral cape
#

my name is MelanieNotMalicious and I dont insult anyone ever

feral cape
feral cape
#

toaster

woeful solar
keen raptor
#

btw, do I have to delete the old config file for the update's changes to occur or will that not be necessary?

#

For things such as the falling ship not happening so often anymore and such

feral cape
#

hi, what version of chatgpt did you use to code the rebith

wise stag
keen raptor
#

Ah, that was fixed, for some reason r2modman showed me 1.5.1's changelog instead of 1.5.0's without letting me download it cause it was still fresh

#

Now that .1 is available that's no longer an issue

wise stag
keen raptor
wise stag
#

You can still delete it if you're unsure

#

Ic lol

keen raptor
#

btw, while im here, i was wondering why cacti seem to have disappeared from some of the maps? last session we went to assurance a bunch of times and we didn't see one once since the mod got updated

#

Also also, how do you counter the mistress exactly? by removing line of sight from her or by running away?

wise stag
#

Id check the config, if not I'll load a game later to check

keen raptor
#

We assumed they got removed but evidently not

#

I'll check in the config in case it was somehow disabled automatically for whatever reason

wise stag
#

Hmm yeah

#

Just send me your config values for the cactus when you see it

keen raptor
#

yeah it's not been touched

#

for the moons, this is in the config lethal_company:vanilla=+10,lethal_company:custom=+10,lethal_company:valley=+5,lethal_company:canyon=+35,lethal_company:desert=+50,lethal_company:tundra=*0,lethal_company:marsh=+10,lethal_company:rocky=+10,lethal_company:experimentation=+5,lethal_company:assurance=+50,lethal_company:offense=+50,lethal_company:vow=+3,lethal_company:march=+3,lethal_company:adamance=+1,lethal_company:rend=*0,lethal_company:dine=*0,lethal_company:titan=*0,lethal_company:artifice=+10,code_rebirth:oxyde=+10

#

and this for weather lethal_company:rainy=*0.8,lethal_company:stormy=*0.8,lethal_company:foggy=*1.4,lethal_company:flooded=*0.5,code_rebirth:meteor_shower=*0.5,code_rebirth:tornado=*0.8,code_rebirth:night_shift=*0.1,weather_registry:snowfall=*0.1,weather_registry:blizzard=*0,weather_registry:heatwave=*1.5,weather_registry:solar_flare=*1.5,weather_registry:cloudy=*0.8,weather_registry:blackout=*0.5

#

Sorry idk how to make it show up with the coding thing so I'm using a spoiler instaed lol

wise stag
#

` before and after lol

keen raptor
#

maybe this? only 1 can spawn per moon...?

#

ah

#

there

wise stag
#

Nah that's the cactus budlings

#

Which is the enemy lol

keen raptor
#

ah

formal sinew
vast sorrel
#

when 2.0

spark storm
#

Yo what was that giant plane in the trailer

cedar plinth
spark storm
#

Also does this mod add those corpse crawler enemies?

cedar plinth
#

no

#

that's wesley's enemy variants

spark storm
#

Ah Alr

cedar plinth
#

we add better cactus budling

tender kayak
tender kayak
#

D:

gusty kiln
#

Mememey

wild oyster
#

sulfur.....

tacit badge
#

mentally challenged....

#

i love them sm

cedar plinth
#

now we're thinking with pistons

cedar plinth
woeful solar
gusty kiln
#

From fingies i think it was called

#

He the goat

#

Fingees

wise stag
#

fingees is what i aspire to be

wise stag
#

for now you can honestly just type something like lethal_company:vow=+0 on every entry or something like that lol

#

hell you could probably just put placeholder

toxic crane
#

Needs some optimising

mild storm
#

have you tried spawning 499 instead

knotty lynx
toxic crane
#

ill try that tomorrow thanks!

feral cape
#

Oxyde orbits homoglobin?

gusty kiln
#

homophobic

mild storm
hot light
#

first one is next to the Disassembled Jimothy Water Tower™

woeful solar
reef wolf
feral cape
#

why would i be afraid of homes

reef wolf
#

because they are liminal

#

like a limner haus

lavish saffron
woeful solar
woeful solar
#

-# get it?

woeful solar
slow mountain
keen raptor
slow mountain
#

OH

#

Im scared now

slow mountain
#

PANIC

young umbra
#

Hey so real quick

#

this guy is the Merchant right?

#

Im making a thumbnail right now for the stream

feral cape
young umbra
#

and I want the Merchant to be front and center

feral cape
#

He sells merch

young umbra
#

Thank you!

feral cape
#

Real life code rebirth merch when stare

wise stag
#

or make learn to crochet stuff like the plushies

#

too busy working on the damn mod itself

tame gale
opaque spoke
#

This is the correct filename for snail cats, right?

wise stag
#

i believe so

wise stag
opaque spoke
#

Did we do their config right, too...?

#

They aren't spawnin' on March as they should, unless they're just in some fuckoff corner of the map some where since it's so big

wise stag
#

yeah that looks right, if you enable debug logging on the bepinex config and enable all the dawnlib internal logging, land on a moon and just type snailcat you'll see the calculation being done to spawn it

#

but what you typed should be working

keen raptor
#

what does the credit tablet thing do that the merchant sells?

opaque spoke
#

Alr, ty

wise stag
#

they're differentiated by scannode colour

#

and i guess tooltip when held

placid veldt
opaque spoke
keen raptor
wise stag
#

oh wait

#

no its not

#

i lied

opaque spoke
#

Is there a reason why it's even green to begin with? They aren't scrap items

placid veldt
wise stag
opaque spoke
#

Snail cat salad

keen raptor
#

i bought 2, the first one was fine but the red one told me croods could not be verified and it was cancelled, did i get scammed lmao

wise stag
#

the red one is the haemoglobin unlocker

keen raptor
#

what does that do...

#

also, what's the point of donating?

wise stag
keen raptor
#

sorry for all the questions lol im just curious

placid veldt
keen raptor
#

ok that means its fucked up somehow

#

Gotcha, lmao

wise stag
keen raptor
#

Hmm I see

#

Thank you

opaque spoke
#

We tried whacking and shooting the poor bastards the other day, but all they did was miau at us

wise stag
#

maneaters are definitely not

#

they have a secret use relating to enemies and crates that's slightly helpful but that's about it

placid veldt
#

They're delectable

wise stag
#

you're sick

placid veldt
#

Tastes like grass, consistency of marshmallow

opaque spoke
#

It'd still be nice of there was an option for them to be red for overly autistic people like us, since roaming locusts and manticoils, friendly entities, are also red. Still, up to you though, not gonna hassle you about it

opaque spoke
placid veldt
opaque spoke
#

Jeb

#

I still can't believe the community gave the Company Monster the name "Jeb"

#

It's sweet

#

We love our awful horrifying planet-sized mass of flesh 🧡

cedar plinth
#

instead of a massive size, it could instead be a strange grey goo substance that consumes anything it can

opaque spoke
#

It's at least city-sized, considering the Company building's size

mild storm
#

i know

cedar plinth
#

but the reason you cant see through the desk is because the monster is restricted by nothingness (dark matter, void)

opaque spoke
#

What about the differently colored tentacles and hook..?

#

How d'you explain that?

placid veldt
#

How do you know the building doesn't just harbor like a gateway/wormhole to wherever the monster is in space

mild storm
#

mod to give the company monster killer nails to slay~ 💅✨

wild oyster
reef wolf
#

with fabulous lip gloss

opaque spoke
#

What are budlings normally killed by?

#

Also, are both budlings and driftwoods day or nighttime entities?

mild storm
#

theyre eaten by redwoods and can be killed by other aggressive enemies

keen raptor
#

Now that you guys have integrated support for lategame upgrades, do you plan on adding more to it or leave it as is? mainly asking about the hunter upgrade which lets you collect samples from killed enemies

wise stag
#

some features of it will have compatibility, hunter upgrade i doubt i will

keen raptor
#

🤔

#

I see, fair enough

wise stag
#

posted the trailer into lethal company's reddit

lavish saffron
#

💀

mild storm
#

beevil Disable compactor toby as well

#

oxyde softlock %

opaque spoke
#

Snail cats are just refusing to spawn

#

Like, they're THERE, but they're being replaced by manticoils and roaming locusts

lavish saffron
opaque spoke
#

Yeag

lavish saffron
#

Spawn a Cruiser for a fun easter egg

cedar plinth
opaque spoke
#

March

cedar plinth
#

thats odd, i was playing earlier today and saw snailcats on march

opaque spoke
#

WHAT IS WRONG WITH OUR GAME

#

WDYM TWO OGOPOGOS

#

NO SNAIL CAT EITHER

lavish saffron
#

I don't recall it workin accurately plink

opaque spoke
#

It's all we have rn

wise stag
#

plink if you see the log say that they have weights on the moon, then they can spawn, no need for using imperium and whatnot

wise stag
#

bepinex console, assuming you have debug logs enabled and dawnlib's internal logging enabled too

opaque spoke
#

We couldn't type, but we also found this

wise stag
#

keep going

#

until it starts updating weights for a new enemy

opaque spoke
#

Does that mean it should be spawning here?

#

We have not encountered any in Imperium's object explorer through our dozen or so landings, and they can appear there

#

Also, this thing is fucking horrifying?? Y'all find them cute?! rivhorror

wise stag
wise stag
opaque spoke
#

Probably

wise stag
opaque spoke
#

Unrelated bug

#

This monarch spawned naturally

#

Yet it cannot move

#

Imperium is not enabled, either

#

Too bad they weren't, or else we would've gotten a really cool interaction between these two

timid viper
#

does anyone have this issue with the dropship? once lands it won't leave, also spams tons of these errors

#

it was working fine before, i think one of the updates broke it?

wise stag
#

you have oxyde disabled?

timid viper
#

yeah it's disabled, oxyde ship it's also disabled

wise stag
#

might just be a bug ill have to fix for next update then

#

as in an oversight in assuming oxyde is enabled somewhere

wise stag
# opaque spoke This monarch spawned naturally

as for this, if the logs say it had no weight, then it had no weight, it might be one of your mods killing a cutiefly by attributing damage being done by you despite you not actually being the cause

opaque spoke
#

It's just that their AI was broken for some reason here

wise stag
#

oh, ill check the logs later then to see why, we just had a monarch in the game im playing that was fine

timid viper
#

oh okay, thanks!

opaque spoke
#

I wonder if it's the same deal with the cactus budling initially

#

Y'know how it was frozen, but its AI was still somewhat intact?

#

Same thing here. The monarch could bite, land, and shoot lasers

timid viper
#

what's the difference of
"inside moon spawn weights"
and
"inside interior spawn weights"?

wise stag
#

you can specify interior weights

timid viper
#

laser turret has curve values in "inside moon spawn weights"
but theres nothing in the other one
what would that mean? that laser turrets will only spawn outside?

wise stag
#

like

#

lethal_company:mansion

timid viper
#

ahh

#

so this has nothing to do with inside/outside facility spawning?

#

i've seen laser turrets spawning outside, when i remember they only spawned inside the facility? was that changed in the update?

mild storm
#

no theyre still inside only

timid viper
#

that's odd, how did one spawn outside just now lol

mild storm
#

jimothy probably carried it outside

timid viper
#

oh right!

knotty lynx
mild storm
knotty lynx
# mild storm

Seeing the coin reminded me, I think I noticed the dollar doesn’t have the tooltip for cashing it in. Still seems to work, but just doesn’t tell you that’s a thing.

wise stag
#

v1.5.2

  • Accidently deleted the natural cactus spawns, so brought them back.
  • Properly made Oxyde unhide.
  • Fixed issues with the gals that made them unusable and other misc issues that might've been old issues.
  • Added Cullfactory compat to vending machine items.
#

there were a few misc changes like item weights changing that werent supposed to spawn, the dollar tooltip from rodrigo and some item sounds etc

slow mountain
wise stag
#

hm?

#

did you say something i forgot about?

young umbra
#

I hads fun btw :3

#

I like flipping the coin constantly lmfao

wise stag
#

lol

young umbra
#

I died constantly too StockingCrying

mild storm
#

My streamer so washed 😔

slow mountain
#

There was a bug that i encountered that caused the gals to stop following the player, but at no point did i hear anyone else encounter it, and i just thought it was my horrible pack making

young umbra
wise stag
#

there were quite a few issues with the gals, but i dont think the gals not following the player was one of em :p

young umbra
#

Rodrigo I tried my best dawg trust 🙏StockingCrying

wise stag
#

try it out tho

#

it could be part of the small rewrite i did

#

it likely is honestly

slow mountain
#

Idk as it was an issue i had happen before the update, and then it happened again after the update xD

wise stag
#

it's technically a dawnlib adjacent issue

#

so i'd expect it to have been happening before the update

#

for like a week

slow mountain
#

ah i hope so

#

Thank you for Code rebirth everyone that helped make it

wise stag
#

it's part of the reason i pushed with rodrigo to get this out sooner, the enemies could fly (and gals broke) and i really didn't want that

slow mountain
#

I did catch a funny image with the sea mine gal and the pocket rooms

wise stag
#

lol

tropic sage
#

she was air deployed, ok

hazy thicket
# slow mountain

this screenshot looks like if you dreamed about playing lethal company

slow mountain
#

xD

#

Sea mine gal can kill the snail xD

lavish saffron
#

🐌

young umbra
#

Thats it

#

Civilized Business Cat

slow mountain
#

HAH

woeful solar
slow mountain
#

not a problem but bear in to places

wise stag
#

Eugene

woeful solar
#

Eugene

young umbra
feral cape
#

whats wrong with my teddy bear

#

hes pulling a toy story

keen raptor
#

Is there a way to stop the GREGs and (I assume) the anti air canons from destroying old birds?

#

I feel like whenever one of them shows up it turns to a pile of scrap in like a minute of it's existence and I miss them 💔

#

Don't like the way they've been turned from nearly unstoppable threats in vanilla to a nothing entity in the mod if I'm honest

wise stag
#

Hmm I'll add a config next update

#

Tho only Greg's can do it

knotty lynx
wise stag
#

LmO

#

Lmao

keen raptor
#

Yeah that'd be appreciated thank you

#

If i disable Gregs in the config, will they be gone outright or will they stop spawning on moons than aren't oxyde?

tropic sage
wise stag
#

You can get rid of their spawnweights entirely and they'll still spawn on oxyde

#

They're hard coded there

keen raptor
#

Ah, yeah thats ideal

#

Do i make the entry in the config for it blank or do I turn all the numbers to 0s?

woeful solar
#

Hi hewwo hiiii heewwoowww hiiiiii

gusty kiln
#

Xu

wise stag
#

Cheese

gusty kiln
#

:3

tawny hare
feral cape
rocky vapor
#

'allow editing config' sounds simple but is it a global toggle for the config options below or a control to allow further modification of the values set in config e.g. by lunarconfig..?

tawny hare
gusty kiln
#

:3

wise stag
#

If lunar config overrides it, then it overrides it

#

Its just for the config values

slow mountain
# wise stag there were quite a few issues with the gals, but i dont think the gals not follo...
Stack trace:
UnityEngine.Transform.get_position () (at <c39a522eee05469b8171a6cfeb646c59>:IL_0000)
PathfindingLib.API.SmartPathfinding.SmartPathDestination.EntranceTeleportDestination (EntranceTeleport entrance) (at E:/Development/Lethal Company/Projects/PathfindingLib/PathfindingLib/API/SmartPathfinding/SmartPathDestination.cs:85)
PathfindingLib.API.SmartPathfinding.SmartPathTask.GetResult (System.Int32 index) (at E:/Development/Lethal Company/Projects/PathfindingLib/PathfindingLib/API/SmartPathfinding/SmartPathTask.cs:158)
Dawn.Utils.SmartAgentNavigator.GoToDestination (UnityEngine.Vector3 targetPosition) (at ./src/Utils/Pathfinding/SmartAgentNavigator.cs:187)
Dawn.Utils.SmartAgentNavigator.TryDoPathingToDestination (UnityEngine.Vector3 destination, Dawn.Utils.SmartAgentNavigator+GoToDestinationResult& result) (at ./src/Utils/Pathfinding/SmartAgentNavigator.cs:163)
CodeRebirth.src.Content.Unlockables.SeamineGalAI.DoFollowingPlayer () (at ./src/Content/Unlockables/SeamineGal.cs:402)
CodeRebirth.src.Content.Unlockables.SeamineGalAI.HostSideUpdate () (at ./src/Content/Unlockables/SeamineGal.cs:364)
CodeRebirth.src.Content.Unlockables.SeamineGalAI.Update () (at ./src/Content/Unlockables/SeamineGal.cs:292)``` The gal stops wont follow the player and will stay still
#

019d1b66-b8cb-a165-5dab-6e0381df835e my modpack code, the gal was working before i landed on oxyde

gusty kiln
#

Did you disable pathfindinglagfix?

slow mountain
#

Nope its enabled rn

gusty kiln
#

Oki oki

slow mountain
#

The strange thing tho i dont think its that as it says there mostly wont do shi, that and i dont think the gals are effected by it even if it did tho idk

#

My thought is maybe the ship size? but again i dont know

slow mountain
opaque spoke
#

Doodles of the fucking worst mod ever fucking made to express my fucking resounding hatred for it because it’s awful and ass and totally not cinema and rad(mech)

reef wolf
#

peak art style

#

im dozing it

opaque spoke
#

That just added Litany today as well

#

We’re definitely adding her to our modpack for good, if her mechanics translate well into gameplay

reef wolf
#

wait theres a mod for it??

opaque spoke
#

Mhm

reef wolf
#

awesome

#

i always wanted a hud enemy

opaque spoke
#

I’d wager Kookoo is likely next, which will be the most interesting mechanically

opaque spoke
#

Who knows though

cold zealot
opaque spoke
#

Purple, do you like that cursed boom bird graffiti there

cold zealot
#

i honestly couldnt tell what that was meant to be representative of

#

i could tell it was a boom bird

#

but yeag

opaque spoke
reef wolf
#

and isnt like… Omnipresent

opaque spoke
#

It’s just kinda some bullshit smashed together, based off graffiti found in Rain World

opaque spoke
#

Dozer, and I presume Litany, are set on configurable min and max timers once they spawn

reef wolf
#

awh

#

well

#

pleh

#

wait

#

i could probably make one using beanielib

#

and other stuff

#

i wouldnt even need custom code

opaque spoke
#

I mean, I don’t see the reason why it’d need to spawn like a regular entity

reef wolf
#

i mean like a vanilla themed one

opaque spoke
#

Oh

reef wolf
#

and taking up a power level

opaque spoke
#

I think that can be done without adding them to a moon’s entity roster

reef wolf
#

otherwise its just harder

opaque spoke
#

I’d say that it doesn’t need a power level, or else you could be encountering it for the most part alone

steel basalt
#

slugfish in mineshaft next?

opaque spoke
#

It would lose some of its danger

reef wolf
spiral yoke
#

there's something weird about the foghorn item, i'm unable to get runtimeicons to generate an image for it (well i "can", but in my file explorer the image is 100% empty)

#

as far as i can recall i've only seen this happen with 1 other item before, that being the expedition beacon from tony's moons

wise stag
#

Hmm, the only thing that's off about the fog horn is that it's unusable without weather registry rn and maybe runtime icons isn't liking that the script just bricks sort of?

keen raptor
#

what's special about the turbulence?

wise stag
keen raptor
#

oh yeah, i found out good lmao

#

im guessing it kills everything it hits even unkillable stuff?

mild storm
#

Just does 99 damage, doesnt kill unkillable

keen raptor
#

Ah, gotcha

#

Does it also do self damage or did i just miss my hit

mild storm
#

it sends you flying so be careful

#

embeds the hammer and launches you

keen raptor
#

Gotcha, thank you

#

Btw, we sold like 600 worth of scrap and got 1.8k for it, how much does oxyde give you?

slow mountain
#

Question

#

Whats the jimmy core for??

mild storm
#

on the immediate right when jumping off

#

it hauls all the items in the safe straight to the shredder

opaque spoke
#

Are all of the forest keeper species daytime or nighttime entities?

slow mountain
mild storm
#

just for that day

#

each time you have to find the core again

slow mountain
#

Alr

vestal python
#

i started getting mimic safes on some moons even though i deleted their spawn weights

#

did i have to set their weight curves to 0 to remove them or what

#

also is merchant the only way to use the coins, and is he only on oxyde

mild storm
#

theres vending machines on moons, merchant is only on oxyde

vestal python
#

oh right the vending machines

mild storm
#

vending machines gives same items as merchant but its gambling, merchant is reliable but a bit pricier

vestal python
#

i c

reef wolf
#

vending machines also kill your grandma

vestal python
#

damn :pensive

mild storm
#

since we added vending machines we removed a bunch of merchant trades that were there for padding

#

so now he sells mainly good stuff

mild storm
#

all the trash items are in the vending machines

mild storm
#

well common and uncommon vending machines

vestal python
#

but since theres the 4 tiers u can still get the merchant's good stuff from the machines right

reef wolf
#

does that mean he sells kingrigos in precarious positions still or has he been relegated to the vending masheesh

mild storm
vestal python
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cool

mild storm
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but each tier gets rarer as they give better items

vestal python
#

i didnt have time to set those up for last night but i wanna try it out next week

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the money system is already a lot better than it used to be

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also does the guardsman ever spawn if oxyde is off

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nvm i found his spawn weight config

gusty kiln
#

me when i love code rebirth

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hi i love code rebirth

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thats all thanks

spiral yoke
reef wolf
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finkle dinkle bert

wise stag
feral cape
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bye u hate code rebirth

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thats not all, you’re welcome

loud mica
spiral yoke
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whuh

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its an item in ode rbirth

vestal python
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how do u get it

tawny hare
vestal python
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aw

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can we make it real eventually