#Code Rebirth [V§O∆X∆O§]

1 messages · Page 73 of 1

wise stag
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no?

gusty kiln
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like, after dawnlib update

wise stag
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yeah, no

gusty kiln
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that wasnt there before

wise stag
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those configs don't exist on latest dawnlib, because i just cleared my config and launched, nothing like that

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i also havent touched mapobjects in a bit either

gusty kiln
grand oxide
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where and how do you disable them then?

wise stag
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dont exist for me, like i said, probably old configs

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oh wait

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i know why

gusty kiln
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this is before dawnlib update

wise stag
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i forgot latest coderebirth was really fucked in terms of configs

wise stag
gusty kiln
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but it is 😭

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im not lying :c

wise stag
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latest dawnlib didnt touch any of that, you probably just havent regenerated configs in a while

gusty kiln
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nooooo

wise stag
gusty kiln
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well ill rephrase

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when coderebirth made the change from coderebirthlib to dawnlib

wise stag
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that was months ago cheese 😭, like yeah no shit

gusty kiln
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XD

wise stag
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smh

gusty kiln
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its 4 am im sorryyyyyyy

grand oxide
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you mean Normal Wooden Crate | Outside Moon Spawn Weights? I cant find one for mimic

wise stag
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there should be one for the mimic, and yeah, clearing that will cause it to no longer spawn

grand oxide
wise stag
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huh, are mimic crates not configurable in the latest version of coderebirth in thunderstore or are your configs just not generating right?

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oh wait

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uhh they're probably not generating cuz you have these disabled, lemme check the code, when did you edit these, ingame or did you relaunch after editing them?

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cheese might be right here

gusty kiln
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Xd

grand oxide
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relaunched after edit

gusty kiln
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Also hey, what i said about the is outside hazard is still present on the latest version

wise stag
gusty kiln
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Oooooh hehehe silly

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20 yo starting to hit

wise stag
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hmm, im not sure at all how this is spawning for you with the isoutside and isinside configs disabled

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i guess, enable isoutside, that should allow it to generate the spawn weight configs, and just leave em empty

grand oxide
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ill try ,thanks

cedar plinth
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go jim go

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where he goin with that

knotty lynx
wild oyster
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Me after Jimothy makes a delivery to my home

cobalt mango
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im older than you?????????

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hello???????????????

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also happy belayed birthday..

reef wolf
mild storm
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toas

feral cape
cobalt mango
mild storm
cobalt mango
cobalt mango
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those god damned volcano almost wiped us out....

feral cape
reef wolf
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you’d be trapped by her gravitational pull

mild storm
reef wolf
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you land and never return

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she has infinite mass

wise stag
mild storm
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xu is a fetus

reef wolf
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guess im not born yet

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shucks

vestal python
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merely a thought

tacit badge
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I'm

ashen peak
vestal python
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im confused by the weathers config

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default says to do Blizzard for instance its Weather Registry:Blizzard but dawnlib debug says weather_registry:blizzard

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which one is right

lavish saffron
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Lizard 🦎

vestal python
pallid dagger
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if youre touching something that uses dawnlib id go for the 2nd

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else the first might be fine

vestal python
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its the code rebirth config

gusty kiln
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this is how it looks by default

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but dawnlib debug says weather_registry instead

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maybe it doesnt matter?

vestal python
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yeah

gusty kiln
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maybe both work

vestal python
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i'm gonna use the dawnlib definitions

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i dont see why those wouldnt work

wise stag
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i auto turn em into lowercase and remove any spaces into _

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so both work

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ideally use the dawnlib one

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idk why i wasnt doing it like that, it's easier too

vestal python
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ok

gusty kiln
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ibai

reef wolf
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bye beego

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🐝

mild storm
gusty kiln
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Thats so cool

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Can i ask what did you use to make this?

reef wolf
woeful solar
reef wolf
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hes true

tacit badge
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looks mad cool

wise stag
wise stag
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Openshot video editor

mild storm
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greed i need to learn a new video editor program

toxic crane
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windows movie maker

frosty venture
mild storm
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all the item tablets are getting a video on use

frosty venture
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Wait wait wait

Did you say item tablets, like plural, more then one..? Because the only other tablet I know of is for Haemoglobin........................

reef wolf
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Haemoglobin next update

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trust

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and its just uhm

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violent blood

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iron lung

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moon

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you sink into the blood sea of goop

feral cape
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Tomorrow Xu and Rodgo will announce that Rodrigo’s game and DawnLib don’t exist and all this time they’ve been working on a big CodeRebirth update that completely recodes LC to remove maneaters

frosty venture
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Eaterman gone,.,.,,.,.,., best LC upgate,.,,.,..,,.,..,.,.,,.,.,.,.,,,.,,.,.,.,.,.,.....,.,,.,.,.,.,..,,.,.,.,..,.,.,.,.,.,.,.,.,.,

wise stag
mild storm
reef wolf
feral cape
reef wolf
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and then they reveal theyve been working on Rodrigos Big Adventure, where the titular green bird rodrigo fights against the forces of evil (zeekers uv’s)

mild storm
wise stag
reef wolf
wild oyster
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Maneater-Eater

mild storm
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Tomorrow Xu and Rodgo will announce that Rodrigo’s game and DawnLib do exist and all this time they haven’t been working on a big CodeRebirth update that completely recodes LC to remove maneaters

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zu and rodgo

lavish saffron
wise stag
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someone called?

lavish saffron
tight bluff
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@wise stag i've been asked to annoy you with my problem

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it being to add a ship furniture to my mod

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i have no clue how to do that

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so i summon thee to guide me my good sir

tacit badge
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as in it's part of the ship's poster atlas?

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im talking about the moon icon btw not the ship

wise stag
pure jetty
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Behold
The zeekers version

wild oyster
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Needs more texture painting and smart uv unwrap

pure jetty
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I think this is appropriately cursed

tacit badge
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that's pretty cool

autumn pagoda
tight bluff
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i got ignored ;_;

woeful solar
tight bluff
wise stag
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Uhh adding a ship unlockable

wise stag
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It's fairly easy, have you started on anything for it?

wise stag
tight bluff
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right now the goal is making a white box furniture and it being in the same mod obviously

mild storm
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Cide rebort

wise stag
tight bluff
reef wolf
cobalt mango
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code reincarnation

cedar plinth
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code reborn

hot light
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Code Repentance+

wise stag
tight bluff
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oh u dont use LL... mh

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that sucks

feral cape
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Would it be considered to backport CodeRebirth to v40?

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IMO nutcrackers are a little too common rend so i want to backport to before they were added

valid drum
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It fixes that problem of them being too over abundant

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And has a bunch of other improvements as well

reef wolf
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irony

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sarcasm

feral cape
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I checked

valid drum
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You could just stay on v73 with it though

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it will fix your Rend struggles

gusty kiln
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Sarcasm invented 1579

autumn pagoda
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Maybe discovered

cobalt mango
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im john "sarc" asmonth

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i invented sarcasm

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it was difficult to put the pieces together

reef wolf
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dude yoy fool

reef wolf
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remember your heroes

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jhon S. sarcasm

cobalt mango
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of course my evil younger brother comes to defame my legacy

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I thought i sealed you long ago, brother.

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And yet you return.

reef wolf
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he also worked with Eie R. Oller to invent rolling your eyes

reef wolf
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you doubt my strength

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you cannot bury me eith your falsehoods

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the truth will always rise, even in death

cobalt mango
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Lies! Nothing but lies! You've done it now!

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Away with you at once! You rotten thief!

reef wolf
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you are too scared to accept the truth

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let it be known

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those who dwell in ignorance

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get consumed by it some day

gusty kiln
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Hi im the inventor of invented

reef wolf
mild storm
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Sealion if cord big mirth tom's roe

gusty kiln
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Died reading that

mild storm
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Ski reem 4 cohdhe read girth go marrow

gusty kiln
ashen peak
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sri lin ef kohe ribihr tmror

reef wolf
reef wolf
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RA ROOH RAAHH!!!

ashen peak
mild storm
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Code brainrot is being shut down

reef wolf
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no… not corn remirth….

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coal regirth…

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you know the mod where jimmothy gives you cosl

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coal

wise stag
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to be clear, not boomtraps, those are getting counterplay

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but do you guys think bear traps should have a way to, disable them, negate them, etc

gusty kiln
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What :0

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They are fine, maybe they could get disabled for a moment after removing them

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Like 30 seconds or so

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Im curious about boom trap rework tho, dont they already have a counterplay?

wise stag
gusty kiln
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Removing them quickly and running!!!

wise stag
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that's just the way to survive them, not technically counterplay

gusty kiln
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Oh what

wise stag
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the boomtrap counterplay is hitting them to have them start their timer

gusty kiln
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Oooh

long foxBOT
gusty kiln
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Thats cool

gusty kiln
reef wolf
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it would be cool to somehow bait them out but idk how you would do that and its not that big of a deal

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i just wish they were still exterior exclusive it made them feel special 💔

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but configs do be configs

wise stag
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they are next update, it was stupid to have defaults for inside to put em inside anyway lol (but the configs INCASE someone for some reason wants that are still there, or maybe ill get rid of that and let lunar config handle it)

wise stag
reef wolf
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peak gameplay

wise stag
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loool

reef wolf
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we need more quicktime events

gusty kiln
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what about spam to remove it? instead of holding

reef wolf
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quicktime event to prevent dropping the maneater down tbe stairs

wise stag
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a quicktime event with more than a quarter of a second reaction would be neat

gusty kiln
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would make boomtraps even crazier

reef wolf
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and if you fail he turns into a rigidbody and bounces all the waybdown

wise stag
reef wolf
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dude in hindsight i need a mod that makes loot physics based rigidbodies so i can toss them around and pile them high on my ship

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it would be awesome

gusty kiln
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diversity has that for snare flea, to remove it you can smash e hehehe

reef wolf
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plink i could make treasure troves

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like a dragon hoard

gusty kiln
reef wolf
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and throw pickles at people

reef wolf
gusty kiln
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i MIGHT be wrong thO

wise stag
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dev stopped develpoing it around hte end due to interest dying down

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but iirc it almost fully worked

reef wolf
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holy shit

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i need this

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and let me throw stuff ofc

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throwing stuff at people will always be funny

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theres so much cool shit that needs reviving man 💔 all tje coders died

wise stag
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there's not enough people interested in coding

valid drum
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Nah just a lot of early modders didn't stick around, I don't even think this dev was ever in this server lol

wise stag
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i used to teach people in the community how to code but most people were just not interested at all

wise stag
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that dev was in this server

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and they still are

valid drum
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Oh really?

wise stag
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yes

valid drum
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I guess they just went inactive

wise stag
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i knew them

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they pop up occasionally

reef wolf
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😢 rip in fleece physics mod

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im guessing they moved on to diff projects

valid drum
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Beanie if you ever see them around maybe you can kindly request they revive it

reef wolf
valid drum
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Whether or not they will though is up to them

reef wolf
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I know because i dont know how to code!

reef wolf
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i dont wanna bother em

valid drum
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Yeah

reef wolf
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Idk if they would even allow others to pick it up

valid drum
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Modding has also slowed down as like a whole rn, most people are waiting for V80

reef wolf
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didnt zeekers have item physics in the beta???

wise stag
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no idea

cedar plinth
reef wolf
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back when it was the elevator

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yeah

cedar plinth
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there were yes

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it was odd

reef wolf
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yoiled i do not

wise stag
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you cant understand something from the start smh

reef wolf
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why cant i just have information beamed into my brain grrr

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its too small

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too slow

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my pea brain

valid drum
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If only V9 functioned past going down more than 1 floor, I saw so much gameplay and the game would often soft lock when people tried to descend further. Truly a different era

reef wolf
valid drum
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I'd imagine that was largely why Zeekerss cut the Elevator idea from Experimentation

reef wolf
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the entire game concept was gonna be different

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focused on closing anomalies (portals)

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with the zap gun

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anomalies still appear in some places as empty game objects with no related files

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mainly on moons

valid drum
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I'm kind of glad the idea didn't stick

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The changes Zeekerss did were for the better, he dropped a game that took off like crazy and broke huge ground

valid drum
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But yeah the Elevator in most cases you could get 1 generation and any others wouldn't work

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in v9

glass sigil
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i think you're talking about v4

valid drum
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Oh maybe

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I thought it was v9 but ye prolly v4

glass sigil
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i thiiink v9 was a version later on when like everything else was done? but moons had hourly time instead of just standalone days

cedar plinth
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even though it's already confirmed that the company is Halden Electronics (or owns Halden) in the old version it literally SAID it.

glass sigil
valid drum
glass sigil
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and it takes like ten minutes to charge the elevator

valid drum
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yeah

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it was rough

gusty kiln
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isnt there a game that has an elevator too

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kletka or smth like that

glass sigil
reef wolf
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also

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i believe some documents mention a moon where employees are trained called sunset

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i always wanted to do that as a moon

cedar plinth
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but he added this elevator screaming later

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so in the end it was a win-win

reef wolf
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Indeed

knotty lynx
# wise stag

I think they’re fine, but if they were to have one, I’d say hitting with a shovel or dropping an item into one could close it (whether or not the item is sacrificed in doing so idk)

knotty lynx
ashen peak
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i think a good counterplay would be being able to smack them with a shovel to trigger them. it would definitely help with the rare cases of them spawning in really annoying areas. they should stay closed after you smack them, but someone can intentionally open the bear trap back up to be a troll

cedar plinth
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rodrigo lore

ashen peak
ashen peak
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oh lol i didnt even see u suggesting the same thing

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"i aint readin allat"

gusty kiln
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Everyone suggesting the same thing

reef wolf
haughty hinge
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Is it already known that Oxyde & the Assembly Part Unlocks reset upon reloading a save? (Doesn't matter if it's Dawnlib or Vanilla save system, it seems to happen on both from what I've been running into)

Basically... I unlock Oyxde, unlock... say LIZ-ZIE at Oxyde due to the Jar of 999 but don't buy the upgrade due to the lack of funds. I quit the game and reload the save and... Oxyde can't be traveled too meaning I need to find the tablet again. As for LIZ-ZIE... it's not listed in the store anymore despite having her unlocked from before. (If you happen to buy the upgrade though, then that's saved at least)

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There's also this blank message when inserting Assembly Parts, which... is weird but it does at least proc the unlock to occur

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Current mod list when I gave it a check to see if it was conflicting with mods from the other pack that I was using, but ending up shortening it to this amount and the same issue kept occurring

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(Wider Ship prob isn't needed, but I had to install it since the Assembly Parts were outside the ship without it and thought they got deleted)

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Wallet model is also a bit too low when held

wise stag
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the blank message is known but should still work, wallet model is also known and fixed, ill try to see if i can replicate your issue because oxyde unlocking, the parts unlcoking, all that should be saved

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im assuming you quit the save in orbit

haughty hinge
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Yea, leave the moon, then leave the game when in orbit so it saves... and reload the file. Check if Oxyde & Assembly Upgrades re-locked on the terminal

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Do you want the code for the mods?

wise stag
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yeah please

haughty hinge
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019bb5b5-5aed-48fa-cafc-3ad16ede393b

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The only config change is Dawnlib's item & unlock saving in this, at least it should be, you can re-toggle that if you need to check the save system there.

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Also prob maybe make the assembly parts buyable from the store to speed things up?

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Is the ship that holds the Oxyde Tablet randomish? Or do you need to do something to have it crash onto the moon?

wise stag
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you need to have oxyde not unlocked

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and it's basically a 50/50 for it to spawn

haughty hinge
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Prob unlucky then, since I'm doing this on a fresh save with the same mods from the code minus wider ship

frosty venture
# wise stag

The only issue I have with them is that sometimes outdoor gameplay is just looking down, but that's dependent on how many spawn

haughty hinge
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Ship spawned... only for it to land on the house roof in experimentation, rip

haughty hinge
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Ah, ok

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@wise stag
So... if you quit and reload the file, the unlocks are still there. It's when you close the game and relaunch it and load the same file... the unlocks are locked once more

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Lemme try to get a video showing that, I copied my save since I was waiting on the tablet from the ship so it shouldn't take too long

haughty hinge
#

Hope this is viewable (Code Rebirth Unlocks Reset Bug)

feral cape
# wise stag

They’re fine how they are but if you want to consider counterplay you could have them trigger when hit with a shovel and stay stuck like that for 10-15 seconds before falling back down

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That’d help with inside beartraps in a bad spot

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It’s a bit similar to boom trap counterplay but they may as well be the same thing but with bombs

mild storm
#

Question is also if bear traps being able to be disabled by just hitting them would nullify their gameplay and be too much of a nerf. Hitting them being a very easy counter able to negate them. Would it make them more interesting and open up more options?

tacit badge
#

I think it'd be a fine counterplay! You need to spend money on a shovel to do that which gatekeeps the counterplay for broke people. You also still need to watch out for the traps, and in the case of the ones that explode I think hitting them would be more dangerous than not cuz you'd have to warn people about you hitting it so they don't walk into the big explosion

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I don't think it's a super needed counterplay, but it adds some spice and extra interactions to them which is always nice

haughty hinge
# haughty hinge

I prob should open this on the github, now thinking about it, but I wanted to check if this was known already before doing that

fresh thunder
#

byeah, they dont need counterplay per say
Just paying attention is fine, and if you fail or it spawns in a really stinky spot then the punishment isnt that high

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Explosive ones and several spawning on top of each other are a problem though

frozen sierra
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like

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melanie

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or

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glitch

wise stag
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Melanie is worthless

frozen sierra
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therefore you kill her with bear traps

wise stag
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Waste of bear traps tbh

tawny hare
frozen sierra
#

It was just a joke that I threw out there, but something to activate the trap instead of stepping on it would be nice

wise stag
# wise stag
poll_question_text

BearTrap Counterplay

victor_answer_votes

11

total_votes

15

victor_answer_id

2

victor_answer_text

BearTraps are fine (paying attention to surroundings)

haughty hinge
#

Did that video clip help with figuring out the reset bug? Or is it just me having the issue?

wise stag
#

i havent tried, i will take a look in a bit though

haughty hinge
#

alrighty

mild storm
#

sea lion if code rebirth tomorrow

gusty kiln
#

time to redo my config again yay!!!!

wise stag
#

dont tempt me cheese

gusty kiln
#

wooow

mild storm
#

steam id cheese so their configs reset on a random basis

gusty kiln
wise stag
#

no lol

gusty kiln
wise stag
#

yeah

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only to you

gusty kiln
mild storm
#

@tropic sage mel

gusty kiln
wise stag
#

after many months and a few consecutive hours of testing, i've figured out what broke the ship's boundaries in coderebirth, and ti is this line of code:

    private static void PlayerControllerB_SetItemInElevator(On.GameNetcodeStuff.PlayerControllerB.orig_SetItemInElevator orig, PlayerControllerB self, bool droppedInShipRoom, bool droppedInElevator, GrabbableObject gObject)
    {
        orig(self, droppedInElevator, droppedInElevator, gObject);
    }
#

@lavish saffron can you see it?

lavish saffron
#

What is an elevator if not a ship room

wise stag
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god knows

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but i must've typed droppedInElevator in the orig method twice by accident

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way back when i first wrote this

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which according to github, was 5 months ago

lavish saffron
#

Goofin up dungeon sizes despite being disabled

wise stag
#

its always some tiny thing somewhere

mild storm
#

lethal company world got more than 780 countries

wise stag
#

the coin rework has required us to make a new furniture for storing coins, here is the journey i have taken so far:

name it coin counter
can't do that, gets denied because coilhead bestiary exists
name it money counter
can't do that, money is a command as well
name it denomination analyzer
fuck you that's also taken by the word deny

haughty hinge
#

coin sorter?

wise stag
#

nah, ill just be having dawnlib integrate some terminal features into it (was already planned but more planneded cuz this pissed me off)

feral cape
#

Economic Valuator

mild storm
lavish saffron
mild storm
#

Scream if oxyde is still on halloween but its ok because dine also is too

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-# its vanilla

lavish saffron
fresh thunder
wild oyster
#

Giant Scrooge McDuck money vault where you can dive into the coins like water

toxic crane
pallid dagger
# mild storm Question is also if bear traps being able to be disabled by just hitting them wo...

the way i see it, hitting beartraps isnt really broken. if you step on a beartrap outside, its because you werent paying attention, and if you were, the way to overcome it is to just not step on it. if its impossible to not step on even if you are very aware its there, hitting it or even dropping something on the beartrap is fine imo. this doesnt make bear trap encounters any worse in the other situations, because stopping to hit an easily avoidable beartrap is pointless when you can just not step over it

#

this depends a lot on whether bear traps are meant to be easier or harder than landmines to avoid inside, and if the consequences are intended to be lesser or harsher than landmines

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imo they are lesser landmines outside that might at most get you hurt if you step on them while running from something else

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and inside theyre landmines that are harder to spot with the same thing going, probably wont kill you on their own but they are probably far more dangerous inside than outside if something is chasing you

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i think being able to shovel them is a fine reward for people keeping their cool and disabling the beartraps while being tensed up inside the facility

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and if you want to make this a harder thing to do, make it something like how you have to hold E for valves with a shovel on your hands rather than a single hit

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thatd punish people for not getting rid of the beartraps beforehand and trying to very quickly get rid of them mid-chase if thats a worry

toxic crane
#

beertrap is only trap

pallid dagger
#

another alternative is shovel hitting just shoveling them over to the side or pushing them

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doesnt remove them just repositions them

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pair this with bear traps possibly being used on entities if you wish for that and beartraps can be super fun

frosty forum
#

Oxyde is considered a "hidden" not "locked" moon, right? Just want to make sure I set up my override list properly in LMU.

wise stag
autumn pagoda
#

I lost the key pikaScared

tacit badge
#

*spits out the key * wait.... guys look what I found!....

tawny hare
ashen peak
#

pepsi tastes better than key

hot light
wispy chasm
reef wolf
#

but assorted acorns and leaves from the forest floor taste better than both

reef wolf
#

can someone make him green

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that way we know we can place him there

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we need to place more sea lions

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like garrys mod prop spawning

cedar plinth
#

shes green because she can be placed there

reef wolf
#

they can be placed there

reef wolf
frosty forum
#

Wth do I do with this oxyde tablet from a crashed ship? Just scrap or does it have something to do with unlocking the moon Confused

cedar plinth
#

(left click)

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then done

frosty forum
#

Oh nouuuuu, I sold it, this was a retrospective question Panic 😂

cedar plinth
#

oop lmao

frosty forum
#

Haha, ty though, at least I know now lol

mild storm
#

new tornado looking great

#

dubious little creature up to mischief in the mel hot tub

gusty kiln
#

Tubnado

mild storm
#

gas leak 😔

gusty kiln
#

Gasnado

gusty kiln
#

Dont leave me here

mild storm
#

"Close on them when they get inside"

wise stag
mild storm
haughty hinge
#

huh, you can pick up the coins as scrap now?

tawny hare
haughty hinge
#

Neat, I keep forgetting the wallet at times, so...

mild storm
#

Merchant and coin system is getting an entire overhaul and new stuff to spend them on

#

Piggy bank and wallets will no longer be useful but theyre reused for some stuff

reef wolf
#

sentry

#

i cant see

wise stag
#

Nah it's the turbulence hammer

reef wolf
#

Ah okae

#

new hazard idea: comically small banana only spawns outdoors when you step on it its like the paco banana but it also forces 50 wesley mortars to fire banana blasts simultaneously and flings the player across the map

#

this will have zero consequences for the trout population

gusty kiln
#

Rebirth rebirth tomorrow

wise stag
#

Simple coin rework they said

#

Change up the entirety of the merchant coding ground up they never said

mild storm
#

Go home or go big

wise stag
#

Can I go home now

mild storm
#

No

gusty kiln
#

Goodnight

mild storm
#

You have 500 gals to add

wise stag
#

Thank you cheese, good night to you too

#

Get Rodrigo to sleep too

#

He's been a night owl

mild storm
mild storm
#

You get scrap-e

wise stag
#

PLEASE PLEASE PLEASE PLEASE PLEASE PLEASE PLEASE PLEASE PLEASE PLEASE PLEASE PLEASE PLEASE PLEASE PLEASE

#

I'll get Mel to ruff ruff

mild storm
#

🥀

mild storm
#

Seamine upon both of thee and not the thicc one

wise stag
#

Okay Mr beast I'll take my 2 million as a loss

mild storm
#

Your wish is my command

#

Heres 2 million crabs

#

You didnt specify what

#

BellCrabBellCrab x 1000000

gusty kiln
#

Unpaid work

#

Keep working

#

No sleep

mild storm
#

Check, check and check

gusty kiln
#

Good good

mild storm
#

Whats next

gusty kiln
#

Tuck me into bed

gusty kiln
#

There is no way that would wo...

gusty kiln
#

Vanilla

desert current
feral cape
#

Chocolate

cedar plinth
frosty venture
# mild storm the machines do get a little quirky

"Simple QoL update"

But thanks for letting me know the update isn't coming out for awhile (I can fully confg the mod for a kitchen sink mod-pack and not have to touch the confg until the update drops [the kitchen sink mod-pack and the Code Rebirth focused one are two separate mod-packs])

If the update drops tomorrow and the confg is changed in anyway I will crash out

cedar plinth
#

cream if code rebirth tomorrow

frosty venture
cedar plinth
#

i would send it but it's like 100 mb for some reason

frosty venture
gusty kiln
#

My bad

reef wolf
cedar plinth
#

what trump

#

i was wondering the same fucking thing lmfao

#

that gif was at the very bottom of the bar when i searched up "shaving cream"

ashen peak
gusty kiln
#

soonmorrow

frozen sierra
#

guys it’s not going to happen tomorrow

#

I’m here from the future

#

instead

#

code rebirth will be removed from thunderstore

ashen peak
#

code rebug is deprcated

steel basalt
#

code rebirth is coming to minecraft because zeekers

cedar plinth
wise stag
mild storm
#

inside each coin counter is a dancing dino

tropic sage
#

woah, getting 999 coins unlocks windows start menu

gusty kiln
#

so we are getting gambling in code rebirth?

#

ooh no it has to do with beef art hehehe

wise stag
#

well, not entirely

gusty kiln
#

i think?

#

yeah actually idk what im looking at

wise stag
#

beef's artist is a reference to it but not related to it

#

this is the new coin counter machine

#

it's what stores your coins

gusty kiln
#

oooooooooohhhhhhhhhhhhhhhhhhhhhhhhhh

wise stag
#

instead of a wallet

#

you can see me flipping the coin before depositing it in

gusty kiln
#

no more piggy banks and wallets???

wise stag
#

you don't have to be in proximity either

#

as long as its purchased

#

yeah they're being reused elsewhere

gusty kiln
#

:o

wise stag
#

wallet is a bigger value coin

#

and piggy bank was taken by the merchant to store his own money

gusty kiln
#

hehe

wise stag
#

he repossessed my assets 😔

gusty kiln
#

make piggy a rare scrap too, well not actually a scrap but more of a hazard

#

you can find one inside

#

and break it

#

to have lots of money!!!

wise stag
#

that's not a bad idea

#

@mild storm

gusty kiln
#

:o

#

i think a scrap would work even better actually

#

kinda like a gift box

#

but for coins

#

piggy has a value, but if you break it you could get even more value! or less......................

wise stag
#

so if you dont have the counter, you can just hold em and bring em back to ship

#

if you flip a coin without a coin counter, it just flips lol

mild storm
gusty kiln
#

who would have thought

gusty kiln
#

but i think piggy would work better as a common scrap thats part of the scrap pool

hot light
#

should make it so if it reaches 1000 coins, the machine breaks and resets to 0 after the next orbit/moon transition

mild storm
#

greed you wont believe this

#

another wheel appears and you can go to 9999

haughty hinge
#

Get 999 and the merchant himself shows up to "collect" for evading taxes

mild storm
#

but yeah coins will be easier to get and use, and the merchant will have more reliable deals and interactions, plus more goodies to mess around with

#

greed but word of advice

#

Dont steal.

hot light
#

will it actually get you fired this time?

mild storm
#

greed he'll come for you

hot light
#

so he becomes a disloyal guardsman?

wise stag
#

the mask bearing hunter

mild storm
#

the company boogey man plink

hot light
#

waaaaaiiiiit

#

does he go moon to moon?

hot light
#

good shit

lavish saffron
wise stag
lavish saffron
hot light
wise stag
haughty hinge
#

hi

wise stag
#

I'd like to send you a dawnlib build to test, it might've been a bit of a big oversight that I somehow never noticed/never encountered but I believe I fixed it

haughty hinge
#

oh, sure, how do I go about installing it, though?

wise stag
#

I also forgot about this for 4 days and noticed a save-related issue when working on some coderebirth new features where it wasnt loading the save stuff right lol

wise stag
haughty hinge
#

Alrighty

wise stag
#

this didn't immediately have any issues for me, but I don't have a large modpack when testing usually so if this works for you that'd be amazing

haughty hinge
#

It happened with just code birth & dependencies, the clip I showed was only using about 12 mods, so...

#

Ah good, I have that save backed up with the tablet & jar of scp 999, so can check that right quick

wise stag
haughty hinge
#

So... check dawnlib's save system and then the vanilla system, see if both work alright

wise stag
#

yeah, as long as the bug you reported now seems fixed I'd be happy with that

frosty forum
#

Red locust bees be crashin my game Panic

haughty hinge
#

Alright, time to test

#

...dunno why the icon is like that, but it prob still loads

mild storm
#

Dumbledore said calmly...

haughty hinge
#

Hover Board is funny at times

mild storm
#

fun fact the excavators on oxyde are named tractors greed

wise stag
#

fun fact, hoverboard was gonna get taken out of code rebirth permanently next update due to a unity bug, but i managed to backport the fix for it lol

haughty hinge
#

Vanilla Save: Nope, Oxyde re-locked itself and LIZ-ZIE became ??? in the store when I closed the game and rebooted it, loaded the same file

#

Checking the dawnlib save system now

#

@wise stag
What value can I use to ensure that the crashed ship always spawns?

#

just the 1.00,1.00?

wise stag
#

if you do All - 0.00,1.00 ; 1.00, 1.00

haughty hinge
#

alright

#

...

#

what are the chances

wise stag
#

lol did the ship fall down in an inaccessible way?

haughty hinge
#

yes

wise stag
#

LMAO

#

it's okay i can try testing myself some more too since you're on a pack with just coderebirth lmaoo

mild storm
#

big magnet attracts metal ship

#

the science checks out

haughty hinge
#

It just floats there

#

Somehow I didn't get crushed while climbing the ladder, so...

wise stag
#

yeah it doesnt have gravity after it lands this is hilarious

haughty hinge
#

TIL, the crashed ship can damage you if you're near it

#

...yea, but at least I got the tablet

wise stag
#

lol, yeah i dont remember if it can or cant tbh, i imagine it landed right next to you which is why it damaged you

haughty hinge
#

Yep

#

back up the save, now to give it a check

#

huh, cruisergal assembly parts are ??? in the store

#

...which is weird, I only ticked the box that made the parts avaavible in the shop

wise stag
#

okay after looking up for up to 5 months of DawnLib commits and updates, I might have traced when the whole save problem with the ship upgrades and oxyde started

#

what you have probably wont work

#

im abotu to test on my machine if it does (it also failed with what i gave you)

haughty hinge
#

alright

haughty hinge
#

So both save systems are bork'd

wise stag
#

welp, hopefully what i just did fixes it for me then, otherwise I'm in for another few hours of figuring this stuff out

#

the weird part is, I know it worked at some point, so there has to be a point in time where some code was accidently removed

haughty hinge
#

wonder why the cruisergal assemly parts don't show up correctly in the store when enabled

#

The rest do show, at least, so...

wise stag
#

did you disable the unlock requirements on all of them?

haughty hinge
#

Oh, that explains it

#

wait, no

#

The other 4 parts don't have the box ticked to have the unlocked requirement disabled

#

...yet they show in the store

#

Another bug(tm)?

wise stag
#

might be, it'll take me a bit to try and figure that all out honestly lol, starting with oxyde saving

haughty hinge
#

I wonder if it'll lock if I tick the boxes...

#

Ticking those boxes didn't turn them into ???, in case it was somehow reversed

wise stag
haughty hinge
#

Ah

wise stag
#

it should all be fine now :p

#

finally

#

lol

haughty hinge
#

the unlocks save when you reboot the game and reload the file now for vanilla & dawn save systems?

wise stag
haughty hinge
#

neat

wild oyster
#

Wait crap somebody made an Isaac dono machine joke already

wise stag
#

and the goat pulls off a reverse sweep (idk if anyone else keeps up with mcsr ranked playoffs)

gusty kiln
#

Wtf is that

wise stag
#

minecraft speedrunning ranked

#

tournament that happens every season, we're on season 9 rn

#

it's been going on since last weekend, tomorrow is finale

haughty hinge
#

@wise stag
In my 190 mod instance, the save bug is no more. Oxyde & SEA-M1 remained unlocked upon reloading the file.

#

(Made a back-up first, in case there was still there)

gusty kiln
#

im so excited for code rebirth README update

frozen sierra
#

same

mild storm
#

Code rebirth 1.5.0

  • updated readme
#

-# not out yet

reef wolf
#

Code 1.5.5.5.5.5.0

Fishe

Sea dogl

ashen peak
mild storm
#

greed The company does not tolerate thievery of assets.
Perpetrators will suffer immediate punishment and fines.

feral cape
#

You wouldn’t steal a car

woeful solar
#

Piracy. Is. THEFT!

wild oyster
#

There're no stolen goods in the ship sir, these were all gifts from the people of Rend

pallid dagger
#

helo i finall y got around to trying to set up the crates

#

expected the wooden crate to give stuff related to the moon's scrap

#

but it just gave 2-4 store items

#

intended? i thought it was metal ones that gave store stuff

steel basalt
#

its the other way around

#

wooden = store
metal = scrap

fresh thunder
gusty kiln
#

Immersion wise it makes more sense with metal being items and wooden being scrap, but gameplay wise it makes more sense how it its rn

pallid dagger
#

ooooh

#

i see

#

ill rethink a couple things on my moon balancing then lol i assumed too early

wise stag
#

I will never understand discord putting out notifs for status changes

woeful solar
#

And yeah, that you can see mine at 1st second is discouraging me from constantly changing it for no reason lol

wild oyster
#

Discord notifies me of status changes and vc joining but only for a single person, nobody else

mild storm
#

Silly cheese

gusty kiln
#

Bad design

#

Depends on the item

#

Most scrap is just that, scrap

#

But a few are far better

mild storm
#

We'll put hazard parts in crates so you can make your very own microwave carts and ac units stare

knotty lynx
cedar plinth
#

ikea simulator

timid viper
#

is there a way to see how much money the wallet has?

cedar plinth
#

Scanning the wallet on the ground

timid viper
#

ohh my bad

#

thanks

gusty kiln
#

is there a way to eat the beeff

#

im hungry

cedar plinth
#

:[

mild storm
#

Poll time greed

mild storm
#

for those who dont want cactus inside whats the main issue? Lack of counter? Too hard to avoid? Looks weird? lemme know or perish stare

#

Both options at the end include an Hp reduction to the budling for easier kill

#

Had to remake poll to make that clear

#

Also budlings will be eaten by redwoods next update so keep that in mind

untold star
#

i've yet*

mild storm
#

its meant to root its arm into the ground and grows cacti out of the ground

#

sort of like tunneling plant roots

untold star
#

So it stays outside and then spreads across the landscape from beneath the soil/sand?

untold star
mild storm
#

basically

untold star
#

i suppose, that makes more sense, but then my brain's like "will there be cracks or lil bits of rubble at the base of the new cactus where it's burst through the floor(?)" to which i assume there wont be. It's just an immersion thing to me (i have a bad habit of overthinking things)

mild storm
#

we did plan on adding crack decals in the next update

untold star
#

then i shall indeed change my vote o:
My one concern now, since ive yet to come across them.. is you mentioned they snipe players.. in long corridors, will that makes it impossible to barrel through or dodge shots?

mild storm
#

no snipe as in they hit you from afar

#

they root somewhere outside and spawn cacti around you

#

poor wording of my part

untold star
#

Na, more than likely me. ive always had some issues understanding things sometimes, even when they're perfectly explained.

untold star
mild storm
#

the budling finds a spot outside, roots its arm and then cacti will emerge out of the ground, stay there for a bit acting as obstacles and then retract

#

they emerge around players, not directly on them

#

and can be broken

untold star
#

if anything, would it make more sense or maybe make a difference for the rate at which it strikes at a player.. to be dependant on how close the cactus is in relation to a doorway to a facility (both front and exits)?
Im certainly not aware of how to make mods, but i imagine this might make balance harder, yet more interesting (so the closer you get to a cactus, the more frequently it can strike)

long foxBOT
feral cape
#

Budlings making cacti inside is a little immersion breaking on some surfaces like catwalks since the cacti just appears visibly below the catwalk and rises above it. It’s also kind of an annoying enemy. It isn’t hard to counter since it rarely blocks a path and if it does you can just hit it with a shovel or run through it in an emergency. It doesn’t really build interesting gameplay to just have cacti near you every ten seconds or so that isn’t threatening 9 times out of 10.

#

Also some of the time on larger maps like offense there’s a good chance they’ll be far out of your way so it takes extra time to find and kill them that just isn’t worth it since if you have a weapon you can get rid of cacti outside instantly instead of spending a lot of time and risking your life to prevent it the rest of the day.

#

It’s also an almost entirely negligible threat in multiplayer since if everyone’s spread out you might get a cactus every 30-60 seconds that most of the time won’t be an issue. In single player however the spawnrates are the same as it would be spread across multiple players meaning it’s much more punishing in solo. It’d be nice if it spawned cacti more often the more players there are. Starting a lot slower than current, going back to normal at around 2-3 and being much more often at 4-6.

mild storm
#

so potentially leaning towards a more dangerous monster that makes you want to kill it? Could be rarer and faster, maybe as the day goes by it gets faster

#

so easy early on but the more you ignore it the worst it gets

wise stag
#

I kinda like it being a mostly harmless enemy, an annoyance at best, the giants all fill a role

#

driftwood is super aggressive to everything

#

redwood is only aggressive to other big entities but isnt aggressive at all to the player, almost 0 threat

#

the cactus budling is just an annoyance that will trickle your health down at best over long periods of time

#

but him being more punishing the lower the player count does give me some stuff to think about, whether he should be scaled for more players or scaled down for less

untold star
#

If anything, (and if it wasnt stated already) maybe after a while, the budlings release seeds which spawn more budlings(?).. so (after a short growth cycle) the later you wait, the more cacti spawn around you making them not only more likely to block your pathing, but also make it more difficult to get rid of when moving around due to needing to break more cacti.

#

or it's possible maybe the budling simply grows bigger and tankier resulting in it spawning either more cacti or more frequently over time until it reaches a maximum stage in its growth., THis would force players to seek it out before it becomes a unignorable issue (if thye want to risk such, that is)

tropic sage
# untold star Immersion(?) I've lyet to see them, so i just have the idea in my noggin that a ...

working off of this point you made here, that was actually one of my plights with the cactus growing inside. Even with the explanation, it can't help but feel off. Just throwing out an idea though, I think it could be cool, if it wasn't too much of a hassle, to have the cactus that grow inside be more similar to thorny roots/brambles, while the ones outside can remain the typical cactus. This way, it feels more thematically appropriate with the idea of (usually) underground interiors

mild storm
# mild storm
poll_question_text

Cactus budling's main gimmick is an exterior enemy designed to be able to snipe players inside and outside. More so a nuisance that combos with others as cacti do not deal lethal damage. What do you think is the best course for it spawning cacti inside? Would making it easier to find and kill help?

victor_answer_votes

2

total_votes

4

victor_answer_id

4

victor_answer_text

Make Budling go close to entrances to root inside

victor_answer_emoji_name

🚪

#

I ended the poll cuz its kinda useless and too simplistic for our issue

#

Instead id rather gather general feedback and ideas for the cacti and budling

#

Gameplay wise, visuals, ect

wild oyster
#

I want him to stop interrupting me when I'm trying to watch videos in the Manager's cabin

#

(Besides that one time I've never encountered him)

cedar plinth
timid viper
#

How does curve weight works? I see the default string of values but im not understanding

wise stag
ashen peak
#

change cactus budling to a sea lion, problem solved

glad harness
#

Is the Halloween update ever gonna end

gusty kiln
#

Can the poll be opened again

#

I didnt vote

vestal python
#

whats your vote cheese

gusty kiln
#

Uhmmm probably bread me thinks

mild storm
#

Fumo edit your message if you love melanie

mild storm
#

Nice spelling fumo

#

greed vote is useless give feedback or i will make it spawn 500 cacti a second

tawny hare
#

wawawa stop yapping

mild storm
#

Nice edited message greed

mild storm
#

Coop and seethe

ashen peak
#

cope seethe mald

mild storm
#

thank you sealionling

gusty kiln
#

y

ashen peak
#

baaaaa

tropic sage
pallid dagger
#

hey im trying the monarchs out to see how i can implement them in my pack, they get in the ship when the doors are open and kinda slam you to death

#

is this intended?

tropic sage
#

smash

gusty kiln
#

RODIGO

mild storm
#

greed no

gusty kiln
untold star
# mild storm Instead id rather gather general feedback and ideas for the cacti and budling

well.. building off of @tropic sages idea, im thinking something similar to those little buds in the movie Jumanji that shoot out little barbs that put the girl to sleep..

Maybe instead of a cactus that breaks through, it changes a small area to have barbs growing around, and there could even be a possible chance for a "mutated budling" that shoots out toxic thorns that can maybe cause either some form of visual distortion, speed debuff, small DoT (i expect that a DoT would be too much for what you're wanting to do)

or.. (and this could be a toggleable option) maybe the lil thorn can cause a small cactus bud to sprout out of a crewmate, which would damage the crewmate slowly over time (or when they move a certain distance).
Either the crewmate themself (or someone else) can iinteract with over a channeled interaction time to pull out, but this would/could cause flat damage to the one pulling it out (you're grabbing a cactus with your hands. come on), but also giving the crewmate(s) something they can sell for an amount of scrap.

Additionally, of course.. the lil mutated budling, if it's killed wit ha weapon/tool.. the barbs can start to recede until there's nothing left. This last part is inspired by the "Rats" mod that adds grates that spawn rats which spread out more and more as time goes on (to a set amount of max rats dependent on the config). So it can be a issue that Crew Mates can either ignore and let get worse over time.. or deal with ASAP and risk taking a bit of damage.

Heck, if you do go wit=h the thorn-spitting buds.. to counter the idea of someone having no choice, and taking damage one way or another.. you can add a pre-fire particle of the mutated budling starting to waft out pollen as a warning (like how turrets made a noise before firing) so the crewmate can dodge it before (after a cooldown) the mutated budling is ready to fire again.

The barbs can also do damage after spreading over walls & ceilings (but popssibly never the floor(?) of course, to allow crewmates to move around or maybe implement a new item you can buy from the shop, i dunno.. "Steel Insoles"? that prevent such damage, even if kept inside the waist bag) OR they can just be visual, with mutated budlings spawning a certain distance from one another throughout the length of the invasive barbs/vines

#

There's just so much potental

tropic sage
#

OH I SEE

#

WHAT IF I BUILD OFF OF YOU AGAIN

untold star
#

DO IIIIIIIITTTTTTT

tropic sage
#

RAHHHH

untold star
#

AAAAAAAAAAAAAAAAAAAA

untold star
#

But yeah!
Im totally interested in hearing how you wanna ping pong off of one anothers ideas!

dry ermine
#

nice pfp @tropic sage

tropic sage
#

NO

mild storm
tropic sage
#

PLEASE KILL ME

untold star
#

D:

gusty kiln
#

the end

tawny hare
mild storm
#

rodigo rodigo

gusty kiln
#

Yayy

haughty hinge
#

Do these monitors mean anything? Though one of them shows the Majora's Moon

woeful solar
#

if you take a look at lower corner of the monitor

haughty hinge
#

ah

wise stag
#

Easter eggs of me and Rodrigos friends

#

And some other community members here and there

woeful solar
#

and the main creator of the mod

mu

wise stag
#

I don't think mu actually has a monitor

#

Atleast I don't remember her having one

wise stag
#

Oh well, I guess she did

#

Time to delete it beevil

knotty lynx
#

You can’t delete the dev of CodeRebirth!

wise stag
#

Watch me

#

Idk how long I'll keep that status notification around but I like it @tropic sage

#

Nice pfp btw

reef wolf
#

in the showr

pallid dagger
#

outside they have more business staying with how much area you have, but a cacti in a corridor that stays foreeeever is kinda meh

#

even if it doesnt deal lethal damage on its own it still doesnt feel that good that your only option is to go around it or to take damage

#

(unless shovel)

wild oyster
#

Cacti spawning in doorways/caves/Factory catwalks would just be ass beevil

pallid dagger
#

yep

#

i wouldnt change a lot more

#

as for the outside the "sniping" can be a bit overwhelming so to make it just a little less annoying why not give it like, a max of cacti it throws at someone before it changes target or takes a long rest?

#

ive only been testing my pack alone so far so if this is a thing already lmk

wild oyster
#

What's the motivation behind reworking the budling anyway? Too annoying?

tropic sage
reef wolf
knotty lynx
#

Why aren’t you?

ashen peak
#

Beanara greed

knotty lynx
#

Lunie? Lunxie?

tender kayak
#

how'd you forget 💀

#

(or ig fair enough shit memory it's funny)

reef wolf
#

who pingled me

fresh thunder
#

@wise stag random thought
Perhaps with the coin rework making the piggy bank pointless (?), you could repurpose the models as a new scrap?
Like a decent value scrap that, upon taking damage from a player or enemies, breaks and then you dont get it anymore

gusty kiln
#

i already said that :3

#

i mean my idea was different

#

have piggy as scrap, so you can either have it as a valuable item, or break it and get coins

mild storm
#

Piggy bank already got another use

gusty kiln
#

OK

mild storm
wild oyster
#

Ah

mild storm
#

Alot of cr monsters are unique and experimental, and budling is probably the most hated

tender kayak
mild storm
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🥀 i gotta deal with tjese short term memory loss peeps 😔

wild oyster
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I figured he was supposed to be more of a minor annoyance enemy like the Spore lizard

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Could you make him spawn like

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Evil cacti

cold zealot
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@wise stag @mild storm long overdue re-render

steel basalt
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monarch budling

cold zealot
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much better than my last one

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plus one no mask

wild oyster
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They explode/puff out after a short duration/with proximity, spraying the immediate area with spikes.
I'm not a game designer so idk if it'll be good but it will be fun to watch people suffer against it greed

mild storm
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I mean we thought of trying differwnt shaped cacti like shorter ones and a bunch of other shapes you go around differently

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So its not just the tall ones

knotty lynx
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Really fat?

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Like, full hallway obstructing fat?

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I think that sounds like a good idea

wild oyster
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cactus shaped like the bully from baldis basics