#Code Rebirth [V§O∆X∆O§]

1 messages · Page 70 of 1

wise stag
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i wanna say two shotgun hits but im checking

pure jetty
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Even if you could kill it, the risk for a death snowball is really high, or you have to burn a lot of resources on it.
For something that can spawn at the drop of a hat, doesn't despawn, and goes after everyone, it just makes for an experience that feels like a fuck you

wise stag
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anything in this game can spawn at the drop of a hat, the only difference is that you can actually pay attention to NOT spawn the monarch, its like the only enemy that isn't luck to spawn

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2 shotgun hits yeah

pure jetty
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I'd rather not stare at the floor all the time "just to be sure"

wise stag
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then dont, i'd rather not constantly look behind my back and actually make sure the bracken isnt sneaking up on me

tacit badge
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tbh it's not that you need to stare at the floor

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it just uuh loves the cruiser

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a lot LOL

wise stag
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he means the cutiefly

tacit badge
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i know

wise stag
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unless you also mean cutiefly loves cruiser

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then pure luck i guess lol

tacit badge
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yeah ik

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what i mean is that it's super easy for it to trigger w the cruiser

wise stag
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just to be clear though, a player has to collide with it

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to make it spawn a monarch

pure jetty
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Yeah, no avoiding it in a cruiser

wise stag
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it cant die by anything else

tacit badge
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you can barely see it a lot of the time when driving (and i'm also a bit reckless so this is not really smth you should take into account)

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wise stag
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it is 100% right, otherwise meteor shower would be hell

tacit badge
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but i mean you know how it works more than i do lol

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skip to 0:33

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lol

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then it killed everyone

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was literally like this

pure jetty
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The only times I've seen it are out in the open. In grass, in shadow, or in the evening - god forbid all at once - it's guaranteed to be stepped on.

By contrast to the repo counterparts, they make themselves veeery obvious, and their consequences are significant but limited

tacit badge
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there's a repo counterpart?

pure jetty
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Duck and dog

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Repo has good parallels that I think were implemented really well - the duck and the dog. Duck you just ignore and it fucks off, dog you pet 3 times and it fucks off. Both are passive and punish you for being careless, but they can't cause teamwipes by themselves

tacit badge
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i mean i feel duck might be harder to deal w than the monarch cuz it deliberately gets in the way

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but that might just be me being less experienced w repo

pure jetty
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Nope

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It's only dangerous if you are careless

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And it's only dangerous to you

tacit badge
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tbf the only time the duck caused a wipe was super early into the game

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i suppose

tacit badge
pure jetty
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Yea, but the butterfly doesn't make itself known and it's consequences affect everyone

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Permanently

pure jetty
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At least until you deal with it, but technically permanently

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Duck calms down after a bit

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Dog doesn't, but it's also much easier to deal with

tacit badge
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I feel like if you could effectively hide from the monarch better it'd be fine

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then again other enemies can kill the monarch

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so it's only been an issue once

pure jetty
tacit badge
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nice

wise stag
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i dont get what the problem is with just kiting it away

pure jetty
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It's not fun

tawny hare
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you literally can just make circles around monarch and hit him what the fuck are you yapping about

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i literally did video from 1.0.0 day1

tacit badge
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also idek what kiting is

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I haven't had to do it to deal w any other enemy in this game before

wise stag
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its a common tactic used in like most games

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to deal with entities stronger than you

forest umbra
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Brutal company minus extra reborn and Code rebirth don't work together right ?

tacit badge
wise stag
pure jetty
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I've tried that many times, it doesn't always work, and if it doesn't I lose my opportunity to have fun.
I want to minimise the likelihood of losing the ability to have fun.

wise stag
pure jetty
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And no, again, not what I'm saying

forest umbra
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Got some new errors and i don't manage to fix it and understanding what's going on

wise stag
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i dont get what you want jacu, it's a super easy enemy if you know what you're doing, it's just a super casual skill check that needs you to not panic

patent ember
wise stag
cobalt mango
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hi hello good afternoon chat

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whats cooking in here

tacit badge
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at most I've tried conserving my stamina by running then stopping before i run out

wise stag
pure jetty
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Nutcracker isn't easy to kill, sapsucker isn't easy to kill. I've killed both many times.
Why? Because there's a reward.

The monarch has no reward, killing it rewards you with threat removal. A threat which originated from something as lousy as not noticing a butterfly in tall grass.

It's not nearly as easy to avoid the butterfly as you think it is, it's not a walk in the park to kill, there's no incentive to kill it, the risk is too high, kiting it indefinitely is boring as fuck.

autumn pagoda
wise stag
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and i think we've all done kiting, you just dont know the term

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yeah its fine not to know it, but we've all definitely done it

cobalt mango
wise stag
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it is a punishing entity

cobalt mango
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like how the jester punishes you for staying inside for too long

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the monarch relies on you being clueless as hell

wise stag
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not every enemy in lethal gives you a reward, and i'd also like to know how you killed the sapsucker without cheesing it

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bracken punishes you for not keeping aware of your surroundings

pure jetty
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The jester punishes poor communication, bad positioning, and overstaying your welcome.
It calms down after everyone leaves.

Monarch punishes not paying perfect attention to your surroundings, and it doesn't calm down

tacit badge
cobalt mango
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its like a living landmine

tacit badge
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Which, for the most part your team's designed good enemies that are somewhat intuitive, so I don't think that that's something you believe lol

forest umbra
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I get this error everytime i try to load with code rebirth, i have no idea what dusk mod is cause no mod in my pack is named like that, i can spawn in game but when activating the lever to load a level no seed are generated and i'm stuck, sorry to ask for help here 🙏

cobalt mango
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doesn't kill you instantly, but will make the rest of the match hell

autumn pagoda
pure jetty
cobalt mango
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but yeah

pure jetty
wise stag
cobalt mango
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thats why we have to balance things out OURSELVES

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or else we have the "Crane in Court" type of situation

tacit badge
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that's a whole other can of worms you just opened there lol

autumn pagoda
wise stag
cobalt mango
pure jetty
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I would love to balance the monarch myself. Unfortunately I can't. The config options are sparse and it's design philosophy is Inherently flawed. I personally would just completely disable it as it is now.

tacit badge
cobalt mango
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forest giants

tacit badge
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idk the term but like, that's why big enemies in games have a few seconds where they're winding for an attack or resting after an attack, that'd be the window for you to hit em

wise stag
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it's like kiting the thumper to a wall and punishing it

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you gotta punish the monarch for doing something that it shouldnt have

pure jetty
tacit badge
wise stag
cobalt mango
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ohh

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im making way too many comparisons lmfao

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but its like baiting the nutcracker's shots by crouching?

pure jetty
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And I really really don't want to do that. The solution shouldn't just be "oh yeah you gotta have absolutely optimal movement and learn it's patterns thoroughly"

The Nutcracker is a prime example of this.
It's a simple gimmick that is easy to understand after just a short period of observation

wise stag
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bruh i never said absolutely optimal movement

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its literally the easiest thing in the world, you just havent observed its animations and attack patterns

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there are so many base game enemies that are harder to kill, maneater, thumper, hell i'd argue spider, bracken and nutcracker too

pure jetty
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Then what the fuck is the method? I've tried moving circles around it and I haven't been able to consistently hit it while staying out of range

cobalt mango
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@cold zealot kill the monarch for us

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no-hitter of LC

wise stag
pure jetty
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Way easier said than done. Also, just not at all worth it

wise stag
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it is so damn easy

pure jetty
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To you yes, you made it, you know how it works. I don't

tacit badge
wise stag
pure jetty
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I'm sure if I read the code or did extensive research I could do it easily. Unfortunately I don't want to do that, and the design philosophy shouldn't expect me to do that

wise stag
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i literally didnt know how to fight it until today where i just opened up a lobby to test it

tacit badge
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but it'd probably be better if it didn't have that? so you just have to worry about moving out of the way of the laser perhaps, or telegraph the attack better (which ik is out of your control but yk :P)

wise stag
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like i needed 2 attempts of being calm and collected and just seeing what the enemy does

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before i could figure out the openings

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being faster than it with walking speed and a shovel helps a lot

tacit badge
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I think if you take a step back and try xu's method Jacu you could get used to it enough to where you can counter it effectively

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doesn't mean it won't feel ass, but have you tried doing what xu's saying?

pure jetty
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My first response to killing it was keep range and move in a circle

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Got fucked on numerous occasions

tacit badge
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that usually only works w enemies with bad turn speed, no?

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like the bracken and sapsucker

cobalt mango
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you can circle the sapsucker??

pure jetty
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No incentive, no reason to kill.

Kiting is easy, kiting is boring.

Killing is hard, dying is boring

tacit badge
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it's like, stupid hard

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and takes a long ass time

pure jetty
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Avoiding is hard

I'd rather disable it and not even bother

tacit badge
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it's also not worth it most of the time

tacit badge
wise stag
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incentive is you fucked up so dont fuck up your teammates
kiting is easy, takes like a few seconds
killing is easy, dying IS boring
avoiding it is also easy
you'd rather disable it because you dont wanna learn the enemy

tacit badge
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it does seem like thats what it is, tbf

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they got a point jacs

pure jetty
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Incentive is I fucked up by not paying attention to a literal butterfly, and now the whole team is in danger.
Doesn't make me feel very good

tacit badge
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can't say the way to kill it is fun or unfun tho cuz I haven't tried it

wise stag
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yes, pay attention to your surroundings, i feel like thats not a huge ask

autumn pagoda
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Thank god I never made an enemy

tacit badge
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!!!!

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||kidding ily s1ck||

autumn pagoda
tacit badge
# autumn pagoda Thank god I never made an enemy

also I feel like this is not an issue w all enemies if you playtest enough and take into account other playstyles (which may be necessary depending on what enemy you're looking to implement)

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and also feedback is good

pure jetty
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Again, I am usually one of if not the most environmentally perceptive player in the lobby. I still have stepped on the butterfly many times because it has been completely hidden in grass or bushes.

It might as well be a random spawn chance, because in practice that's what it is.

I'm not about to be paranoid about moving through grass at all times

tacit badge
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personally i don't mind the monarch really, I'm glad it's killable but i'll never attempt it cuz I'll always try to be mindful to not trigger it in the first place (and I also don't engage in combat in lethal too often, at most I kill spiders, fleas, and bugs), if it does get triggered well fuck me I guess, I'm not dealing with that thing, I'll avoid it till I have to leave

cobalt mango
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i feel like if its not triggered, it could leave after some time?

pure jetty
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I would avoid it too if it actually fucked off by itself instead of sitting outside the ship door waiting for it to open

cobalt mango
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ive never seen a single enemy leave upon afternoon

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so that could be a good chance to test it

tacit badge
tacit badge
cobalt mango
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yknow the manticoils leave after 3pm

tacit badge
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daytime enemies in lethal with the exception of bees and sapsuckers leave by 3pm

pure jetty
tacit badge
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that someone else should avoid it too

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and then when you're going back to the ship just try and stay away and run to the ship as fast as you can

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if that's such a problem then you can try and kill it

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it's not the cleanest but the enemy already has a set of requirements to spawn that rely entirely on the player to fuck up

wise stag
tacit badge
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so I don't think it's that big of a deal

wise stag
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ignore the fumo being stepped on

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thats my obs

pure jetty
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I don't mind enemies with the same stats. High health, high damage, low speed. Spider and forest giant both have those same stats.

The issue is when those stats are combined with behaviour that is highly punishing

autumn pagoda
# tacit badge also I feel like this is not an issue w all enemies if you playtest enough and t...

From an outside perspective this whole yapfest looks like a “i cant be bothered to learn the enemy mechs so its all the dev’s fault”. I dont see why its hard to pay attention where you walk, or learn how to walk out of range of it.
People learned how to deal with ghost girl, jester, fucking shy guy, I dont know how cabinet works and I dont want to be told, I know that Im getting fucked by it because I dont understand the enemy but I wont shit on it. Monarch was - to me - one of the most intuitive enemy design. Puppet master is so much more complicated I still dont know how to deal with

cobalt mango
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the fox was unredeemable though

pure jetty
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It's intuitive, yes, but it's not easy to avoid spawning it, and getting rid of it requires risking death or for someone to kite it indefinitely

"Just look at the ground" is not a fun solution

autumn pagoda
cobalt mango
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balance out the kidnapper fox or completely remove it from the game

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completely remove it from the game!!!!

tacit badge
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you don't even have to look at the ground btw!! they're not that small dude

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learn the enemy mechanics or yell at lunx to remove it

autumn pagoda
pure jetty
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I saw one earlier today, it wasn't all that big

autumn pagoda
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Wrong message to reply to

tacit badge
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I agree the moth could be a bit less punishing for unsuspecting players cuz it comes off super bullshit the first time

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but I don't think it's worth all that yap

autumn pagoda
cobalt mango
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i completely avoid the sapsucker

wise stag
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the only valid criticism i've seen is cobalt saying they dont want monarch to be able to enter the ship

wise stag
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which im on the fence about, but other than that, i dont plan on really anything else gameplay changing

tacit badge
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My recommendation as someone who's actually designed enemies and succesfully released them is just to have either the butterflies disappear at around 5pm so you're not fucked over by night time lighting (which is something it might already do), or have the moth itself despawn if there are no players outside for, let's say, 2 minutes straight, kinda like the jester.

pure jetty
autumn pagoda
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Just make it lose aggro when you enter the ship

pure jetty
tacit badge
autumn pagoda
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That will already be big for players

lament cedar
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What's the Risk Level that is Dangerous to Safe?

forest grove
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Saying that made me think of something, what if the Cutiefly had it's wings shimmer slightly during the night?

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Would be cool aesthetic wise and would help gameplay wise.

gusty kiln
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would be soo cute

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pretty

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shiny butter

forest grove
high zenith
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@wise stag may wanna change this lol

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anyways I did find an issue, with just surfaced and its dependancies horseshoe crabs spam this error "[Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
SolidLib.Components.ExtendedEnemyAnimEvents.AnimationEventFloatA (System.Single value) (at ./Components/ExtendedEnemyAnimEvents.cs:54)

[Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
SolidLib.Components.ExtendedEnemyAnimEvents.AnimationEventFloatA (System.Single value) (at ./Components/ExtendedEnemyAnimEvents.cs:54)" and have no sound effects

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functionally they are fine

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also thanks for fixing the mod ive missed urchins lol

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maybe has to do with the solidlib update?

wise stag
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ill check it out

wise stag
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classic @autumn pagoda skissue

autumn pagoda
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SHE DOES HATE ME

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I cri pikaCry

tawdry linden
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If I wanted to add a monster to a moon for the config would it be
StarlancerMoons:Triskelion=+X
or
Triskelion=+X

high zenith
# wise stag ill check it out

ok a more important issue, when editing the spawnrates of anything in the config joining the lobby will softlock you and reset the config back to default, 019a7a1b-0ae2-4f8c-0af2-ee7e89d08a6c

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whatever issue this is causes pretty much every mod after it to fail to load properly

high zenith
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ok found what seems to be the conflict

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its spider web fixes

high zenith
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if turned on

gusty kiln
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how tf did you figured that out?

high zenith
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its the most random break

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since its not the whole mod

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just one setting

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that just fixes issues with webs

high zenith
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surfaced's config just seems fucked for me

gusty kiln
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😔

wise stag
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Revert LLL by one version and test y again pls

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It*

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Yeah like this log is just LLL erroring a lot

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@lavish saffron Ur bundle stuff sir paco

lavish saffron
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Whar

wise stag
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Check above for log

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But it ain't happy

lavish saffron
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Oh whar it's complaining about Duckstroid for some reason

wise stag
lavish saffron
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It's a chain reaction

wise stag
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Okie

lavish saffron
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I thought I was doing TryAdd too, hmmm

high zenith
lavish saffron
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I mean ye it'll fix it

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Just not sure why it's happening

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Duckstroid was loading fine for me

high zenith
lavish saffron
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Ohhh wait whar

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It gets added twice to the scenebundles list, for some reason

high zenith
wise stag
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This is where u find out Wesley double registered it or smthn

lavish saffron
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Mayhaps

high zenith
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game works fine

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until I touch a spawn rate

lavish saffron
wise stag
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Even on the LLL version before it or do you mean some weird conflict with this version and that editing?

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I still think it's a coincidence tbh but stuff can happen ig

high zenith
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something on the new LLLU update is causing a chain reaction

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ok but real issue is still here

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after leaving the game my config for surfaced reset

wise stag
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uhh it shouldnt, it's just like any other dawnlib mod, ill check it out personally tomorrow but for now make a github issue

high zenith
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I dont see one on the page

wise stag
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coderebirth, rodrigo mentioned on his last message to just send reports to that github

lavish saffron
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Or wait

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No wait he's not

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But it's being added as levelduckstroid14scene.lethalbundle instead of what it's actually called, Moonextras2.lethalbundle

wise stag
lavish saffron
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Shouldn't be

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The list of bundles is contained within every profile

tawdry linden
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uhhhh is there supposed to be this many

wise stag
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are you able to clear your cache and reproduce problem with the current modlist?

tawdry linden
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only thing i changed was spawn rate of carnivour plant to have 10 max

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v72

wise stag
tawdry linden
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yeah seismic activity was being spammed

woeful solar
tawdry linden
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so i think it started a chain reaction

wise stag
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oh it might be another mod

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was there quicksand nearby?

tawdry linden
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yeah rainy weather

wise stag
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do you have fairai installed

tawdry linden
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yep

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I C

wise stag
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check the config for entity blacklist on the quicksand stuff

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it attributes enemies getting quicksanded to be a collision or hit by the player

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so yea it'll spam it

lavish saffron
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(+ do TryAdd for any other potential tomfoolery)

wise stag
lavish saffron
wise stag
lavish saffron
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So like it was renamed outside Unity

wise stag
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wesley changed the file name after building it???

lavish saffron
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Ye

wise stag
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lmao

woven anchor
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Hey, is the redwood giant like iffy since recent updates? Just curious as everytime they spawn for me they are still and persist through rounds

gusty kiln
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the hitbox is kinda weird

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so it usually tends to spawn on places where it can't fit

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therefore not moving the enitre round

woven anchor
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Well it's like not moving at all for me. I'll try to figure out though

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Like it'll be in the same spot relative to the ship on other moons as well.

high zenith
gusty kiln
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same for me

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idk if its the exact same issue

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but i have rounds were he literally doesnt move the entire round

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like still, or running on the same place

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i asked miss Xu, she said it was hitbox issues

reef wolf
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What happened in here

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i was reading a book

high zenith
knotty lynx
gusty kiln
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i dont think thats the issue here

knotty lynx
gusty kiln
high zenith
knotty lynx
gusty kiln
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i took it more as redwood always getting stuck near ship

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but if it means what you guys are saying then yeah thats something completely different

high zenith
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asjlksajldkasjdlasd

gusty kiln
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still

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maybe my english is poopy idk

high zenith
lavish saffron
gusty kiln
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yw

rare wasp
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@wise stag do you still know what the issue with this could be

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cuz its like

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still spawning on moons i dont want it to

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also the transporter refuses to spawn on lithium now

wise stag
tawdry linden
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anyway to make it not spawn so close to entrances

wise stag
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Make a feature request on DawnLib's GitHub for entrance proximity

forest grove
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The fix this ASAP got me good lmao

tawny hare
wise stag
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one day ill do something about scene placed items, but it honestly doesnt matter lol

forest grove
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Yeah, just found the message funny. I believe this is just because GI removes the clipboard but who cares tbh.

wise stag
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nah its not that, clipboard is technically not an item in vanilla that spawns in, it's just preplaced

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so dawnlib cant pick it up for stuff like saving it into the file

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which doesnt matter cuz it'll just spawn itself when host makes lobby no matter what

forest grove
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Ah, i see. I mean yeah the clipboard is not needed anyway so it's fine.

desert current
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Any way to NOT disable map hazards but counter attack them somehow?

gusty kiln
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they are hazards, most of the time you just gotta be careful

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are you struggling with a specific one?

vestal python
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well

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since surfaced thread is locked

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is it eventually planned that dawnlib will fully replace solidlib

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for surfaced at least

wise stag
vestal python
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Got it

knotty lynx
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It’s too solid to be replaced

gusty kiln
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can we give and oscar to sniper already

patent ember
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@wise stag is it intended to ||the beheaded player be actually alive/dead without the head? (I'm able to move my head and talk, but nothing else)||

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this is my friend's screenshot btw

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this is my screen

valid drum
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This is definitely a bug

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Can probably be fixed for now by disabling the Talking Head I would imagine

wise stag
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I'm not sure what my manager lunxara means by not intended but maybe I'm misunderstanding what you're sayingg

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The guillotine doesn't kill you

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It makes you a non walking talking head

patent ember
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I'll keep it, good job

wise stag
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Yeah 100% it would be

pure jetty
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Just wish it would track when someone grabs your heda

wise stag
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Wdym

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If someone grabs the head your camera does move

pure jetty
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Yeah, thats what I mean

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Wait, no it hasnt for me

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Not actively anyway

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It snaps into position when dropped, but otherwise you just sit there and wait

wise stag
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Might be a lunxara pack thing ig but I'll test it latee

pure jetty
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Also on glitch's pack

woeful solar
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Code Rebirth is completely busted (updated all dependencies and it's just this mod with it's dependencies)
seems like code rebirth refused to load at the beginning and dawnlib went crazy

woeful solar
# patent ember fnnuy

how did you even played the mod, while I couldn't? 😭
was that a skill issue of some sort?

wise stag
woeful solar
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whar

gusty kiln
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Guar

valid drum
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Silly

wise stag
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he couldnt move

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from what i can tell and what he was saying anyway

valid drum
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Oh idk why he had arms visible then

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Lmao

woeful solar
lament cedar
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if you kill a Cutiefly, it spawn a moth and it spawn another cutiefly?

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i kinda hate it honestly as if a Oldbird activated near a cutiefly. it start to lag alot as it won't stop killing

patent ember
woeful solar
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which one?
I mean uhhh I deleted CodeRebirth one, even whole cache, and it's still ongoing

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is DawnLib 0.4.8 even functional atm? 1.3.1 with 0.4.7 works fine
EDIT: on luni modpack yes... on mine no stare

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nvm, I genuinely wonder what should I remove then if not CR config

fresh thunder
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Uh so, the "myriad of bugs" that are fixed in CR v1.4.0
Does that include the whole "items collecting outside the ship* thing i asked about before?
@wise stag

woeful solar
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even removing LocalLow of DawnLib fixed nothing
I'm out of ideas

wise stag
wise stag
woeful solar
wise stag
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Just send me the text file of your crane config

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I'm not on a pc to look at code

woeful solar
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okay

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something like this?

wise stag
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Why are your dots commas

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Wut

woeful solar
wise stag
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Is your language a skill issue?

woeful solar
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I genuinely NEVER touched those strings, I either removed the whole text or touched the lethal_company:vanilla thing

wise stag
#

Well the thing got rebuilt so I'm not surprised that your config is new but uh

#

What language is your pc set on

#

Or country

woeful solar
#

polish

wise stag
#

Do polish people regard . as ,?

woeful solar
#

country I'm not sure
probably norway as the PC is bought in norway

woeful solar
wise stag
#

Weird

woeful solar
#

mrov can confirm stare

wise stag
#

It's turning stuff like 0.8273 or whatever into 0,8273

#

You'd have to go through each coordinate but you can replace that if you'd like

woeful solar
#

no clue, I genuinely no clue LMAO
I might do that yeah

wise stag
#

I guess next DawnLib update I'll add more security? But also idek how to interpret that lol

woeful solar
#

I'm not a virus perceive

#

thanks for help anyway

#

the commas we're always in-between as far as I can see

#

here for example an microwave that I have disabled since the beginning

wise stag
#

Yeah it's cuz I switched from it taking the string I put into the mod manually to parsing a curve, which worked fine for me but for some reason language difference ig it parsed it differently for you

daring cove
#

is there a way to hide coderebirth achievements from menu?

wise stag
visual perch
woeful solar
#

also one more thing
should I be concerned with this error from Rexuvination?

#

it was in red, so I took is as an error thonk

wise stag
#

Not sure how that errored for you tbh

#

Might cause the mod to just not work

warped hatch
#

Hello,

Today after updating CodeRebirth and DawnLib it no longer loads the moons. (If I disable coderebirth everything works without problems). Already tried uninstalling and reinstalling the mod and deleting the config file.

This is the error on console:

Stack trace:
CodeRebirth.src.Patches.RoundManagerPatch.LoadNewLevelWaitPatch (RoundManager __instance) (at ./src/Patches/RoundManagerPatch.cs:149)
(wrapper dynamic-method) RoundManager.DMD<RoundManager::LoadNewLevelWait>(RoundManager,int)
(wrapper dynamic-method) RoundManager.DMD<RoundManager::LoadNewLevel>(RoundManager,int,SelectableLevel)
StartOfRound+<OpenShipDoors>d__270.MoveNext () (at <83220f1fc337491eba19b3618ec61339>:IL_007F)
UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <c39a522eee05469b8171a6cfeb646c59>:IL_0026)```
woeful solar
#

seems like the same error I had before that I had as well

idle cradle
#

I was going to ask about pretty much the same thing, attempting to land on Oxyde causes a console error, the ship moves a bit, them just stops, the doors never open and the ship gets clanged to some sort of crane thing, and it remains like this until I turn the game off.

warped hatch
gusty kiln
#

has the flora bug been fixed?

#

now i see the crane is also broken :c

forest grove
#

Played earlier, didn't have issues with flora and the crane was working.

gusty kiln
#

cool guy in help and troubleshoot tried playing and he got stuck so yeah

#

still broken

forest grove
#

Weird, maybe it's a mod conflict? MutanThink

gusty kiln
#

idk i mean, everyone above us is having the same issues

#

i think Xu trying to fix it

forest grove
#

I had issues with the flora before the last patch but Xu explained why. The crane however, not sure about why it's working for me for now anyway.

forest grove
#

It was this

gusty kiln
#

but how can you fix it?

forest grove
#

Turn off flora.

#

But normally it should be fixed in the latest version.

gusty kiln
#

you cant

#

i mean, if you try downloading the mod now

#

the disable flora option is not there

forest grove
#

Well, because the latest version fixed it.

#

If it's still broken for others on the latest version then uhh.. I am honestly clueless myself.

gusty kiln
#

i mean you cant disable flora on the latest update

#

and its still broken

#

😔

forest grove
#

Well uhh...

gusty kiln
#

yeah...

forest grove
#

It's working for me so not sure what's going on.

#

I made sure to test it when i saw that CR updated for me this morning.

gusty kiln
#

weiiiird

#

look

#

no flora option

#

:0

#

if you try removing the values it still doesnt work

#

lets see what Xu says

forest grove
wise stag
#

Flora doesn't even get to load to try and remove it lol

#

Crane breaks before that option is created

gusty kiln
#

And is this a dawnlib issue or bieth issue

wise stag
#

whats bieth

gusty kiln
#

Thanks

#

Uhm

#

Birth

ashen peak
#

clearly its a birthlib issue

hot light
#

CodeRodrigo (god bless his name)

gusty kiln
#

god birth his name

dire summit
#

Can Oxyde be pinned at the top of the moons list under Gordion?

wise stag
#

@lavish saffron confirm?

lavish saffron
#

DawnLib moons get added to the terminal list first

#

Thus Oxyde cannot be below since Gordion and below are LLL-registered basically

narrow rune
tender kayak
#

Afaik the only reason it isn't is because lunarconfig still uses it

idle cradle
#

uhh... does Oxyde have an interior? or is it just some scrap yard planet?

#

pretty confused about what am I supposed to do there, ran into some fella that obliterated me pretty much the second he spotted me xD

tender kayak
#

There's this lil hut not too far from the ship with a tape you can play inside that explains how it works

idle cradle
#

I see, and that creepy thing down in the pit?

tender kayak
#

? elaborate?

#

i haven't been on oxyde in a while idt they've added anything quite like that?

#

more likely just one of the enemies that spawns

idle cradle
#

There's a place that looks like a pedestal of some sort, there are scrap items on it.
And, not just scrap items, I just saw a goddamn maneater on one of them. xD

And there's this, I don't know what it is? It looks like a robot of some sort?

tender kayak
#

That sounds like the merchant

#

It's a shop, you can use the coins you pick up with your wallet there

idle cradle
#

Merchant? Wouldn't guess that myself, he started bombarding me with some explosives the second I came close.

tender kayak
#

did you like. steal something????

#

off one of the pedestals??????

idle cradle
#

First time it happened, no. I guess I must have invaded his personal space or done something else he didn't like.

tender kayak
#

Normally he doesn't try to explode you unless you or someone else in your lobby stole from him

idle cradle
#

I came back and tried to yoink the maneater baby from him cause "hahah, feck you" and, well, didn't get far with it. xD

tender kayak
#

The stuff on the pedestals is the stuff he's selling that you're supposed to pay for

idle cradle
#

he was selling a maneater? ShizzWheeze

tender kayak
#

More likely a plushie of one

idle cradle
#

Ah, nice. xD

tender kayak
#

if you have wesley's moons that's a thing you can get from galetry's gift shop as well

#

for credits as opposed to coins

idle cradle
#

ah, I see he's chill now

glad harness
#

Is it a bug that everything is already unlocked

#

Like

#

Gals

#

And Oxyde

#

@wise stag Sorry just wanted to ask

#

I assume 1.4.0 Isn't... the update right?

wise stag
wise stag
glad harness
#

019a8d2e-15ef-9672-009f-e9b3853b55ae

#

Ill also send codee

wise stag
glad harness
glad harness
# wise stag wdym?

Also I meant the y'know update that fixed everything but I had a game and realized it was

sharp patio
#

is code rebirth where alot of everyones mods is gonna be placed in?

sharp patio
#

with like, giant specimans being ported into here

gusty kiln
#

giant specimens was made by xu

sharp patio
#

is like, biodiversity or surfaced ported

#

oh

gusty kiln
#

and xu decided to port it to coderebirth

#

its not the rule, its the exception

#

biodiversity has nothing to do with code rebirth

sharp patio
#

i thought it was a group project between modders

gusty kiln
#

surfaced will not get any more updates besides bugfixing

sharp patio
#

ah alright

#

me and a friend are tryna look for a group to play modded lethal with

#

is there a channel where i can find a group

gusty kiln
#

looking for group

#

oh

#

pawsy went on vacation

sharp patio
#

?

knotty lynx
jovial grotto
#

i think the looking for group is only on the generals

knotty lynx
#

"Looking for game" or whatever ususally triggers the bot

#

but yeah it might only be in the general channels

sharp patio
#

so me and a friend are looking for a modpack that has like, surfaced, biodiversity, and some other vanilla+ stuff, like the big moon mod and other stuff

gusty kiln
#

hi im back

jovial grotto
#

banned!

gusty kiln
#

never resend a pawsy message

jovial grotto
#

ye, i tried to do that once too

sharp patio
#

?

gusty kiln
#

got banned from trying to send this

sharp patio
#

oh

jovial grotto
gusty kiln
#

check int here

#

int int

#

float

#

check in there, lots of foods

sharp patio
#

ill check

#

any modpacks i should search that match my needs ?

gusty kiln
#

biodiversityintended i guess

#

or megalophobia

#

idk

jovial grotto
#

check the readme to see what's there

sharp patio
#

ehh

#

it looks alright its just the entities

#

ive played with a few of the reference entities and their a tad bit hard to survive against if not impossible

gusty kiln
#

which ones

sharp patio
#

the uhh

#

fiend

#

Country Road Creature

gusty kiln
#

fiend its crazy yeah

#

countryroad is the easiest thing ever

grave yacht
#

They still work?!

gusty kiln
#

yes

#

countryroad got updated

sharp patio
#

i wasnt looking at the 096 and he attacked me

gusty kiln
#

fiend got a fork

gusty kiln
#

he used to attack the closest player

#

it now has been fixed

sharp patio
#

ohh

gusty kiln
#

and attacks the player who saw him

grave yacht
#

What I find the most disappointing about Fiend is that he works nothing like his direct inspiration does.
Ironically the new Peanut from SCPRoject works more like the Rinse & Repeat Fiend than the Fiend does.

sharp patio
#

i guess ill try the modpack

#

i want a somewhat large group

grave yacht
#

It's like having Gold Watchers but not have them act like Coilheads.

flat frigate
#

funni achievements tab in start screen epic

tame gale
#

whar ?

#

nvm its something else

severe rock
#

Does anything conflict with robot pathing or is it just up to luck on whether they get stuck or dont run back to the ship

wise stag
#

If they get stuck I'd need to know where

#

I haven't seen them get stuck in a long long time

severe rock
#

I've definitely seen them struggle a bit with black mesa if you drop down into one of those "in the floor" vents

#

Biggest issue seems to be that Shockwave takes a very long time to start going back to the ship with 4 items

#

Idk if there's any host vs client shenanigans since I wasn't the one using her, I know on v72 there was an issue where only I the host could use keys on Seamine

viscid rock
wise stag
#

Lol

pure jetty
#

You really gotta figure out why jimothy does that

wise stag
#

Easier said than done

#

Doesn't happen with my tests + he's been modified in that clip by smthn external

wise stag
#

Ye I know the mod that did it but I'm unsure if that modification can cause it etc

clever ice
viscid rock
#

I didnt roll a dice this time

#

there was another jimothy acting completely fine but this one was not letting me enter main

wise stag
#

huh, you werent thrown into the avoid

#

you were host?

#

i guess that void thing is a client issue, and i think i might know why

#

but yeah it seemed like jimothy was trying to go somewhere specific but kept getting stuck between going to and fro main, i wonder why

viscid rock
#

log incase it helps

valid drum
#

I don't think any particular mod or anything causes it it's just some weird rare bug where he gets stuck pathing in and out of the entrance constantly

knotty lynx
#

He's doing a good job 😭

knotty lynx
gusty kiln
#

are the flora and crane issues fixed?

wise stag
gusty kiln
#

Wow time flies fast

tawny hare
#

it was 20 years ago, cheese

trim ivy
#

@wise stag
Not sure if you had tried fixing yet but Mistriss bug still happens that permanently slows players. Killing them does fix it at least.

Also no errors on this issue but can try to reproduce some time. Some players (clients) when killed by a fan are constantly being pushed when they come back to life whether its revival or just going back to orbit. This one hasn't been consistent but does happen a bit. Was able to finally confirm it was the fan when a client died to one at a fire exit and they had the push effect permanently. Fix is to leave and rejoin unfortunately

dire summit
#

For hazard configs, the Y value selected is the amount of traps spawned? so 0.13 Y would be 0 traps and 1.8 Y would be 2?
I understand everything about the graph system except for how the numbers apply to the game lol. I'm mostly trying to to tune things down, but I don't want to accidently nerf the spawns into the ground either

wise stag
#

The game picks a random number between 0 and 1 and that becomes the X axis number

dire summit
#

Does it do this multiple times? How, for example, does it end up spawning 30 bear traps when the highest Y value is 2?

wise stag
#

The bear trap spawner is actually a cluster spawner

#

Hence why they spawn in close proximity

#

So one spawn means a cluster spawns

#

Which is a random number between 4 and 8

#

I did nerf boom traps decently in the next update though

dire summit
#

I see! That was throwing me off so much, the clarity is nice. Thank you for the help!

toxic crane
#

Code Rebirth - it rebirths your config every update

wise stag
#

v1.4.1

  • Duck configs.
  • Boomtrap nerfs.
  • Monarch curve fix.
  • Crane collisions turn off while taking off and leaving ship
  • Increased crane despawn range.
  • Apparently fan is still bugged so I added a distance check for it working on you.
  • Next update will have some crane stuff related to where they can spawn and despawning based on how big the map size is atleast.
trim ivy
wise stag
#

lol

#

yeah that fan fix is related to what you were talking about

#

though i have no idea how its even possible in the first place

trim ivy
# wise stag though i have no idea how its even possible in the first place

Yeah its a weird one cause its not consistent and doesnt flag errors. Its been a thing for awhile but any time it happened it was hard to determine the cause. Most times players were unsure what they died by due to normal chaos of the lobby, but most had reported they were killed by the fan whether it was the fan directly or the fan pushing them into something else. But when trying to test specifically I couldnt reproduce it. It was over the weekend I did get a confirmed fan kill on a player who was then affected by the bug and another had the bug too who believed they were killed by the fan.

#

Also any ideas on the Mistress bug? I remember you mentioned it to me before. Had a lobby where she nailed like 3 people with the slow movement bug in one day 😆 she decided they deserved a fate worse than death that day.

wise stag
#

dunno havent tested

severe rock
#

Have host vs client issues from v72 been patched up in recent updates?

wise stag
severe rock
stuck kettle
#

chat have to giants been fixed yet?

trim ivy
severe rock
#

But that was on 72, tonight we're finally getting around to playing 73 so I will see for myself

trim ivy
# severe rock But that was on 72, tonight we're finally getting around to playing 73 so I will...

Ah well if you have a mod updated for v73 theres a chance it wont work for v72 so that could have been an issue too. Good luck though tonight. It was not fun redoing my pack for v73 but im glad its done now lol. Sadly lost a few mods but hey my packs been running better than its ever done with a few issues that can be played around when it occurs. If ya run into any issues feel free to DM me and I can take a look at your pack when I have time.

severe rock
limpid summit
#

just wanna say, thank you!

wise stag
#

All good, but I do hope you know it was only because @fresh thunder put it on the github

#

Any feature requests or bug reports would be amazing to have there

#

I have like decently mild dementia so I won't know about anything otherwise

limpid anchor
trim ivy
#

Just updated today

limpid anchor
#

i figured but couldnt see it, got super excited

limpid summit
#

once you do that it should show it.

limpid anchor
#

VAlid, giving it a try then

#

BIG mcthankys DonDance

honest basalt
#

From mcspanky's?!??!

valid drum
cobalt mango
#

Yes, sodium chloride is the same as salt, but you could've just said salt instead. Everyone in this town knows you're a boy genius dude, you don't need to say overly large words to sound more intelligent. The fact of the matter is that nobody cares how smart you are. If anything, calling simplistic objects by their scientific name ironically makes you seem less intelligent and more of a pompous asshole. I know you're smart enough to be better than this.

gusty kiln
#

the other day i saw another variation where it explained that it isnt even the correct terminology xD but i have 0 knowledge on the fact so i refrain to believe

timid wadi
#

The ScrapE config is still missing

#

And configs for the PIGGY and Swrd1

wise stag
#

its there for me

timid wadi
#

Yes i launched the game

#

I made sure to

wise stag
#

send me a modpack code ig

timid wadi
#

I checked the changelogs too and saw no mentions of any of them being added

timid wadi
#

But i wouldnt if i were u

#

Its big

wise stag
timid wadi
#

Ok, if u can check the modpack, feel free, u dont have to, but thx

#

Id appreciate it. Bc those are the last few small details i gotta fix in my modpack

wise stag
#

just tested the mod on a new profile

#

the config is there

#

maybe the mod just didnt load in that modpack, could be missing a dependency or smthn

#

i just made a new profile and added coderebirth and updated all the mods in there

timid wadi
#

Can u send me the config?

#

The file i mean

wise stag
#

i already deleted the profile lol, just make a new one and generate it

timid wadi
#

Alr thx

#

Ill do that in a bit

#

Thx for making this mod very configurable

#

Btw do the weapons have ammo, like the same way guns do in piggys variety mod?

wise stag
#

not really, oxidiser refills its own ammo over time

timid wadi
#

Ah ok, thx

timid wadi
#

Hey uhhhh the config options arent there. I made new profile and everything

#

The piggy and swrd options arent there i mean

#

To disable them

wise stag
#

piggy is part of merchant

#

so you'd have to entirely disable the merchant

timid wadi
#

Yea but it still appears in shop

wise stag
#

and swrd is the shockwave bot

wise stag
timid wadi
#

Yup ur right

#

Thx for all the help

high zenith
wise stag
high zenith
tough yarrow
#

Hi y’all, Is it possible to swap out the mesh of the hoverboard to use our own designs or color schemes? plink

tawdry linden
#

how would you block something from spawning on a moon ie aircontrol on maritopia
maritopia- 0.00,0.00 ; 0.0,0.0
would that be it for config?

wise stag
#

Just search up for registry and look for moon registry

#

Also the coordinates need to be 0.00, 0.00 ; 1.00, 0.00

wise stag
tough yarrow
#

Oh sick I’ll take a look! Thx!

tawdry linden
#

or is it the default one

#

found it

gusty kiln
#

go to the dawnlib config, check the boxes for debug that you need

#

and then open the game

#

it will show everything int the console/log

high zenith
#

but horseshoe crab launch sound still seems broken

pure jetty
lavish saffron
lament cedar
woeful solar
desert current
#

On what moons spawn Cutiefly, doesn't matter if it has a small chance to spawn. and does Monarch spawn only when you kill a CutieFly?

wise stag
#

You'd have to check the config I don't remember lol, and yes for the second question

desert current
#

ok

wise stag
#

Yeah pretty easily

desert current
cobalt mango
#

think of it like killing a nutcracker

#

but it doesn't insta kill you on the spot

gusty jackal
#

when did configs get renamed?

wise stag
#

depends on which ones you're talking about

gusty jackal
#

Oxyde Crashed Ship | Outside Spawn Weights =
to
Oxyde Crashed Ship | Outside Moon Spawn Weights =

#

and more

#

i have to copy the old config to the new names

#

Normal Metal Crate | Outside Spawn Weights
to
Normal Metal Crate | Outside Interior Spawn Weights

#

all these i had configured

#

was this intended?

wise stag
#

yeah, i had to redo some configs to give em more options

gusty jackal
#

now to configure everything again 😭

desert current
#

I don't know how I can kill it with a shovel

fluid compass
#

yo guys we joined the game earlier today and the machine that compiles the scrap into sally cubes was nowhere to be found?

#

This happened since this update

#

any known reason?

#

or does the machine just spawn somewhere else now?

gusty kiln
#

What

#

:0

fluid compass
#

yea man we checked where it was supposed to be

#

and it just wasnt there

#

xd

reef wolf
#

i ate those foods

fluid compass
fluid compass
#

its quite gamebreaking ngl

wise stag
fluid compass
#

gonna check tmrw thx

hidden atlas
#

got stuck in place after picking up some kind of signal analyzer from the second crashed ship

#

can only look around

fluid compass
honest basalt
cedar plinth
#

sapsucker violence greed

#

bringer of doom

cedar plinth
#

...................slugdog

#

coming never™ to a model skin mod near you

crude vale
#

if my little brain got it correctly, true means, i will no longer need coordinates to go in oxyde ?

crude vale
#

Yay, brain finally worked

cold zealot
#

@wise stag the industrial fan doesnt seem to work properly in the manor

#

me and a friend had them spawn in and they just
didnt blow us in or away

#

sometimes they did

#

but most rooms it doesnt seem to

wise stag
#

that's odd, ill test it again later, by manor you do mean vanilla mansion right

cold zealot
#

yes

cold zealot
#

moon is kingdom from legmr moon btw because i know people will ask
its peak

vestal python
#

Your height is off by 0.1 cm

#

Hope this helps

gusty kiln
#

i was honestly thinking that but idk its not to that extreme

gray canopy
#

my friend showed up in dead chat even though he wasn't dead... XD i think it's because the crane created a crushed body of him even though he wasn't in range?

wise stag
cedar plinth
#

idk if it's related but revived players from SCP 999 don't make their icons vanish

ashen peak
#

its because vanilla only updates the death screen when someone dies

#

i wonder if its possible to force an update when someone's revived

wise stag
#

i couldnt figure it out lol

crude vale
#

....huh....where is the shredder ?

wise stag
#

im just gonna force those to be enabled again the next update smh

crude vale
#

bruh

#

I didnt even touched the shredder config lmao

#

sometimes i feel like my modpack is haunted

#

it was not even touched

wise stag
#

hmm

#

oh wait thats not the shredder

#

where you were taking a screenshot

#

you mean compactor

#

check compactor toby config

gray canopy
limpid anchor
#

can i get an explanation on these weights? wanted to turn down the amount of fans/laser/Microwaves spawning but now i rarely see em

wise stag
woeful solar
#

it's cute if I imagine the small black dots as his eyes

wise stag
#

Pretty sure they actually are his eyes

woeful solar
#

can I have family-friendly version of this guy looking like this, so I can enable him? peepoShy

#

-# (/j)

wise stag
#

Lol Rodrigo no longer here anyway so nah

woeful solar
#

fair enough 😔

high zenith
#

just a heads up pushed a few issues to the git when you get the chance

cedar plinth
#

those big things on its head are light receptors

woeful solar
#

oh

#

guess I'm dumb

reef wolf
#

who needs receptors

#

make him look like fungle bungle

#

tiny mineater

upper mural
#

hello

upper mural
#

no coderebirth:

#

with code rebirth:

#

messed up the moon placments, and does not show the price of sutff

gusty kiln
#

seems more like a incompat

#

with terminal formatter

upper mural
#

😭

knotty lynx
valid drum
#

I still have no idea why Terminal Formatter dies for some people but if you want the moon info and stuff I'm just gonna recommend you use MoonsPlus from darmuh's mod instead, mrov said he's not planning to investigate or fix it cus it's inconsistent

high zenith
valid drum
#

Well the issue was labeled as a won't fix so 🤷‍♀️

gusty kiln
#

:c

valid drum
#

Cus 99.9% of people don't have the issue

#

and it's too inconsistent for him to fix it

#

I'm also pretty sure part of it is cus he wants to rewrite Terminal Formatter as well

#

Unless a 100% reproduceable way is found for it to repro, it sounds like he doesn't wanna fix it and I don't blame him

upper mural
gusty kiln
#

oh

#

then its not even that

#

hmmmm

#

maybe dawnlib goof?

gusty kiln
high zenith
#

on my main pack

#

minus darmuh's for the test ofc

gusty kiln
#

then maybe bsl has something else causing the issue

upper mural
#

yep i have no idea what

gusty kiln
#

like an incompat with an unkown mod

upper mural
#

let me check

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imrpoved lethal things, but I know turtle has that in their pack too

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so i doubt it's that

gusty kiln
#

i mean, if you disable coderebirth but not dawnlib does it still bug?

upper mural
#

good idea, let me check

#

oh wait yeah

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its just code rebirht

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not dawnlib

gusty kiln
#

then uhm did you add coderebirth just now? or have you had it for a while now

upper mural
#

nah its def code rebirth,

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019abe66-2329-afd0-c5ff-da862b4c3e3b

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my list

gusty kiln
#

bc if its the latter maybe some of the configs exploded

gusty kiln
#

bc if its the latter maybe some of the configs exploded

upper mural
#

oh it might be that

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bet thx ima delete it

gusty kiln
#

try deleting the config

upper mural
#

yeah

gusty kiln
#

and idk, cache too hehe

valid drum
#

Unused Cache not all cache

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but ye

gusty kiln
#

whatever

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cache yummy

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giv me all cache

upper mural
#

how to delete it

gusty kiln
#

fun fact when you delete cache you actually are feeding me :o

upper mural
#

(cache)

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not config

gusty kiln
valid drum
#

If you're using Gale just do File > Clear Unused Mod Cache

gusty kiln
#

delete unused cache button

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in everything else... good luck

upper mural
#

bet thx but what does it actually do

gusty kiln
#

deletes unused cache!

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x3

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i actually dont really know what cache is

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i just know its like something that its best to delete

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its like garbage idk

valid drum
#

Unused cache is leftover downloads of previous versions of mods

upper mural
#

bet thx cleared out 6gb

gusty kiln
#

yeah

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yummy foods

upper mural
#

issue still happens damn

gusty kiln
#

havent eaten in a while

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thx

gusty kiln
#

:c

#

uhmmm

#

did you also deleted the config?

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CR config

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thats the most important thing

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cache is like, a side quest

upper mural
#

yeah

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thankfully i made a backup

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so I dont need to reconfig everything

gusty kiln
#

oh yeah

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hehe

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but even with config removed it still happens

#

then i guess sending the log so Xu can look for any issues

upper mural
#

yeah

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thx for the help tho

#

today was just unsuccseful for me on the pc wise, something else wasnt working for me lol

gusty kiln
#

Yeah happens sometimes

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Lets hope its better tomorrow :3

cold zealot
#

@wise stag just so you know the deck of the ship collection bug is back

atomic seal
#

@wise stag

I have Oxyde unlocked when I opened a save. But I have the config for it to be enabled from start disabled.

019ac248-f372-eb66-faf2-65ccdcc9087d