#Code Rebirth [V§O∆X∆O§]

1 messages · Page 69 of 1

ashen peak
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i wasnt expecting that

tawny hare
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i expected it

olive vapor
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did these back when the updated dropped though i dont think i have time to do more

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really love the designs though each one is so fun

wise stag
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these look amazing

olive vapor
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tyyy! yoiled

cobalt mango
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Dude, fuck yes..

cobalt mango
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oh

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bye rogrigo

cedar plinth
reef wolf
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fartful crucifixion

cobalt mango
cedar plinth
cobalt mango
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pursuer when the map is grandma's backyard

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(hes gonna get looped for 1 second of eternity)

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((ifykyk))

hot light
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even if it's fated to not be released, i still gave it a whirl on how i would imagine it. 1 major decontamination facility with several smaller ones connected for some reason. arid environment. craggy. R E D.
used a larger template due to being a planet

tacit badge
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sick asf

desert current
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@wise stag hi, I need help regarding the gals in CR

desert current
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I played the mod before the big recent update when Oxyde was added

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And I could buy them

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But now I can't

wise stag
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yeah, you gotta get their parts and unlock them on the builder in oxyde's director cabin

desert current
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Oh

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But, what about the parts, do they appear on random moons just like scraps?

wise stag
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super low chance for them to do that, the main way to get them is not that though but buying them from the merchant in oxyde

desert current
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Because I played recently multiple times and didn't se them, but idk, maybe I am just blind

desert current
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Ok

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Thank you very much for helping with my confusion

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Also on an unrelated note, will Surfaced mod get updated to work on this version, or does it work now? Because I didn't test it but somebody said it doesn't' work

desert current
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I don't hear them breathing or growling if anything

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So both mimics and normal versions are the same for me

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So I don't risk anymore and just leave the boxes and safes alone

wise stag
desert current
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Ok, maybe it's because I played with low volume because I can't play loudly when my parents are near, it irritates them smh

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Also my headphones™ are broken 💔

wise stag
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rip

desert current
desert current
tacit badge
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you find out waaay too late into the opening process if they're mimics or not, to where you already wasted a relatively significant amount of time on it so it doesn't feel good at all

tacit badge
tacit badge
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:(

desert current
# wise stag lol lucky

Should'e recorded that, also that happened on the CTF moon made by DemonMae, you modders are very cool, lots of talent, maybe I will also try to mod, first I wanted to start with adding custom music to the PizzaTowerEscapeMusic mod but I don't understand why it doesn't work, even when I don't delete the default songs from the .json file but just change the game event to be when the apparatus is taken and still doesn't work. Too bad

wise stag
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unfortunate, yeah im not familiar with any of the music/sound modding

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literally anything else would be something i'd know but not that lol

tacit badge
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I installed a few and they didn't work, even if they did before

desert current
patent ember
wise stag
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you'd probably break the mod from loading

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what you wrote basically says "on experimentation, have 0 cranes from the point 0 to point 0"

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you need to tell it to have 0 cranes from point 0 to point 1, because the game selects a random number between 0 and 1

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so Experimentation - 0.00, 0.00 ; 1.00, 0.00 would do it

tacit badge
patent ember
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but thanks!

desert current
# tacit badge have not heard from the dev. So they might've just left

oh man, so what is the solution? to wait for the Facility Meltdown to update and then we can make custom escape song mods, or does it entirely just not work? because that would be very sad, I like made an entire playlist throughout the week only to be met with this problem when actually trying to add any of the songs in the mod, also isn't it possibl for someone to make a similar mod like this one? I'm actually very sad right now, my favourite mods to be broken isn't what I expected from this new update😭

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is the mod open-source or not?

wise stag
desert current
patent ember
gusty kiln
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Also wait no

patent ember
gusty kiln
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The experimental version is broken either way

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With any sound replacer

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Pizzatower or soundapi

patent ember
gusty kiln
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Yeah, thats the version of facility meltdown that works on v73

patent ember
gusty kiln
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The issue is with the experimental version

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Something happened and now you cant replace the audio

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Maybe they changed the names?? Idk

patent ember
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I see

desert current
gusty kiln
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It works?

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i guess maybe pizzaprobability fixes the issues idk

desert current
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with PizzaProbability I use Default+,Meltdown++ in the PizzaTowerEscapeMusic config file and they both work. both when the ship leaves and when the apparatus is taken

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so what do i do

desert current
gusty kiln
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there is an updated version of pizzaprobability?

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i have no idea sorry, you are the first person to find this

crude vale
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i'll probably be seen, as an idiot, but do you need to stare at the mistress to make her go away ? or she is just a very agressive ghost girl ?

vestal python
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staring at her is bad

crude vale
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ho

vestal python
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break line of sight

crude vale
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so you have to avoid glancing at her even thought she is ||HOT AF||?

vestal python
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yeah basically

gusty kiln
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Yep

vestal python
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you have to get behind something to break eye contact

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if you see her in an open space youre basically screwed

crude vale
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alright alright, so thats why she always decapitate me crine

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She actually didnt like the way i looked at her, clearly

wise stag
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she's not into people starin

crude vale
lavish saffron
limpid summit
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was testing my modpack and I thank imperium for giving me god mode for the time being

desert current
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@wise stag you still up? sorry for interrupting

last anvil
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Are there any known issues / incompatibilities causing the Oxyde scrap cubes to cease existence?

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Haven't tested it yet myself but I've been told it's broken and was wondering if it's a known problem

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If not I can try and recreate it myself later

patent ember
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I'm getting spammed with this when a Hoarding Bug and Jimothy spawned at the same time

young umbra
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Poor Xu bro

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this what its like to be a modder?

patent ember
wise stag
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Dunno that's a bit of a Unity error so no idea what could possibly cause that, I don't think it's be jimothy but it's probably related to it trying to target an item in a specific spot or smthn

wise stag
lament cedar
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@wise stag was wondering if there an option to not have monster spawning in Oxyde or maybe have them to spawn in nightshift only. My friends said that the monster spawned so much since your mod do have ton of monster and is tedious or "annoying" while we doing the "delivering" just to get money.

wise stag
lament cedar
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what kind of mod that alter the power level? since I using rn is Lunar config

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@wise stag for some reason Oxyde don't exist to be config in any of the config mod

vestal python
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it should be in lunar

lament cedar
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745 Oxyde

vestal python
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is what its supposed to look like

lament cedar
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wait how to get his moon to be in config?

wise stag
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oh since its in dawnlib now it might not show up in lunar config anymore

wise stag
# vestal python

what you have is probably old sice it says oxydeextendedlevel which definitely doesnt exist anymore

vestal python
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oh from when it was in coderebirthlib

lament cedar
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so all your monster and moon are in the Dawnlib?

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for Coderebirth

wise stag
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yes

lament cedar
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which one i need to search? sorry Im quite new to config stuff

wise stag
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uh dawnlib doesnt offer that type of config natively for moons

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you might just have to wait for lunarconfig to update for dawnlib

hazy thicket
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tag configuration 😔

lament cedar
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so i just play the game normally while the lunarconfig just doing the update for dawnlib?

wise stag
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actually i guess that would allow them to be config'd huh

wise stag
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tbf this is like a pretty convoluted way of changing tags there's gonna be people who make a cleaner way of doing this 💀

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it's only for manual tags too anyway

lament cedar
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ngl Oxyde is neat until the monster spawn alot

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had to go for the killallenemies and piggymod just to push through everything

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my friend said also indoor enemies like the braken spawn in

hazy thicket
wise stag
lament cedar
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can be that biodiversity mod

wise stag
lament cedar
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@wise stag so far been waiting and oxyde didn't get updated into the lunar config

gusty kiln
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Is that on Xu to add?

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I thought it was Lunar config

wise stag
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no its not on me to add

lament cedar
gusty kiln
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Uhm yeah, crafty is working on it but he is busy with irl stuff

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In the meantime use coderebirth's own amazing config

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Or LLL

lament cedar
desert current
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@wise stag Can I ask something about oxyde since I am a litle confused?

wise stag
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yeah

desert current
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Since Oxyde is a moon similar to Gordion where the company is located, but with just a high risk since there are entities...

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how do you sell your scrap, I saw the machine that squashes your scrap but I don't know what to do from there, since when going to the merchant, you can't sell him anything, you just buy what he has with your wallet

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I forgot the machines' name (forgive me💀 )

wise stag
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so first shredding scrap, then compacting it/squashing it, then you gotta give it to the sell cannon's elevator and shoot it through the cabin's cannon button

desert current
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also in the cabin what is that fire button, is that linked to the cannon you are talking about?

wise stag
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yes thats the button you need

desert current
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so if I first compact the scrap, I can't shred it?

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because that's what I did

wise stag
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shredding makes compacting safer

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but u can compact first

desert current
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if I compact first, shredding won't be necessary?

wise stag
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yeah

desert current
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you say that it's more safe to shred first, does that mean that the monsters that appeared after compacting is the consequence of not shredding first?

wise stag
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yeah compacting without shredding causes more enemies tos pawn

desert current
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sweet, I have sellbodies mod, so additional entities will just mean more risky money for me to get in dire situations, like a last resort for meeting quota, going to oxyde at day 0.

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Also can the compactor squash items? not just scraps?

desert current
desert current
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also what is with the drop ship on oxyde?

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it comes from the underground

wise stag
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ye

desert current
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yeah, pretty neat

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but

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after i grab my items from it, the doors close immediately and I don't have a chance to escape

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after that I am just suffocating in mud

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with no way out

cobalt mango
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did you take too long to get out of it?

wise stag
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oh if you have a mod that makes the dropship leave immediately it'll screw with it lol

desert current
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no, just 2 seconds after opening the cabinet, the doors close

wise stag
desert current
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I do have

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I'll just make it leave after more time had passed

desert current
wise stag
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ye

desert current
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one last question about oxyde (maybe).

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is every note from the cabin that you can grab part of the mod's lore?

wise stag
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ye

desert current
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cool

wise stag
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there's other spots where they spawn too with differnet lore etc

desert current
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also I found a way to know which crates are mimics by using emotes that let's the camera phase through it and it shoes it's insides, but I can't do that also with safes

wise stag
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lol

desert current
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the safes are more risky now

wise stag
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safes are probably the least risky thing i've ever made

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just open em from the side of the save

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the hitbox doesnt extend past the door

desert current
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like in interiors?

desert current
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🤦‍♂️

wise stag
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lol

desert current
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thanks for everything Xu

wise stag
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all good

desert current
wise stag
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right now? development of coderebirth is mostly halted and probably finished

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but there was a team of me and a friend

desert current
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props to you 2

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one of my favourite mods

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I am also playng it with Wesleys and DemonMaes mods

wise stag
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thanks

lament cedar
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@wise stag There something about the Cabin saying about "Assembling the parts". So I put a broken robot into the workshop and nothing happen. Idk what else does it need.

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also whats the point about those trashbin scatter around the facility?

wise stag
lament cedar
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i just hold interact and the part just get consumed by it

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nothing happen

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is that or I already got the ship upgrade unlocked by default

wise stag
lament cedar
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when starting the game or downloaded CodeRebirth. Its already set to Default

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as unlocked

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but I haven't buy the upgrade yet

wise stag
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Yeah the builder is for unlocking

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So if you're unlocking them automatically yourself then it won't do anything

desert current
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so I've read some messages from before, Xu isn't gonna work on CodeRebirth anymore?

wise stag
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Unlikely I would yes, I'll maintain the mod but not likely to do any more major updates

cobalt mango
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along with the fact that the co-creator of it left

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(rodrigo)

desert current
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I would've liked a snow-like or Christmas-like weather or something, and I wanted to suggest either Wesley or Xu to add that weather to their mods

desert current
desert current
gusty kiln
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tho both are also busy

desert current
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I'll have to take a look

desert current
gusty kiln
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#1203871322841808906

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mrov is the person who made modded weathers possible

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and zigzag has made some really cool weathers

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and also tools for weather tweaks that are really cool

cobalt mango
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also that

gusty kiln
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hehe

wise stag
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yeah mrov made WR, before that it was LL which also worked but WR is more convenient for some things here and there

night forge
gusty kiln
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oh trueee, i knew i was forgetting the craziest weather mod

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tho voxx is very MIA

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paco has a fork hehe, but idk if he plans on adding more features

desert current
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I am asking because I want to add a lot, and I say A LOT of custom music to the game using jaydenbgn's PizzaTowerEscapeMusic mod, and i wanted to add custom escape music when the current moon's weather is something related to winter themes. I don't know if I can add custom music when a certain moon has a custom weather but if it will work, then it's going to be interesting nonetheless

gusty kiln
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use soundapi

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thats the mod for changing sounds

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iirc pizzatowr is more for just like meltdown or a few other things

desert current
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but can't you add custom music to every game event that's written in here?

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or does soundapi do the same?

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I am just more accustomed to jaydenbgn's mod in order to make such things

gusty kiln
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you should check soundapi

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the readme is amazing, really easy to understand it

desert current
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I will try but my main focus from this list are: "ApparatusTaken", "ShipLeavingAlertCalled", "ShipLanded", "ShipTakeOff" and "PlayerDied". If soundapi can do these things for me then I should be good since I want to add custom music mainly to these game events

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you are talking about these?

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which one or should i use both

gusty kiln
royal talon
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i noticed after loading my save today after like a week or so of not playing and all the bots we had no longer exist it seems, was there something last update that unlocked all of them by default or something?

royal talon
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Yea

cedar plinth
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Not sure, if it updated then configs probably reset

lament cedar
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Is there still sort a way to edit Oxyde. I still want to remove the monsters from that moon. Yes I did use Lunar config and so far doesn't work

reef wolf
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@wise stag would know

lament cedar
vestal python
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that was because i loaded lunarconfig when code rebirth still used CRLib

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since CR uses dawnlib now it won't be recognized

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I didn't check if the patches actually applied or not though

lament cedar
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@vestal python is it possible to have that config while using the new version

vestal python
lament cedar
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shit.. so far I use other config and Oxyde and other monster can't be able to be changed

dull pond
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any idea what might cause this?

Stack trace:
(wrapper dynamic-method) DoublewingAI.DMD<DoublewingAI::DoAIInterval>(DoublewingAI)
(wrapper dynamic-method) EnemyAI.DMD<EnemyAI::Update>(EnemyAI)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Trampoline<EnemyAI::Update>?-665329112(EnemyAI)
CodeRebirth.src.Patches.EnemyAIPatch.EnemyAI_Update (On.EnemyAI+orig_Update orig, EnemyAI self) (at ./src/Patches/EnemyAIPatch.cs:126)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Hook<EnemyAI::Update>?-870838100(EnemyAI)
(wrapper dynamic-method) DoublewingAI.DMD<DoublewingAI::Update>(DoublewingAI)```
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i was just walking around n it kept popping up XD

thin osprey
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the gals cause lag when there's more than 2 active at a time, is there a fix or do i just deal with it? [also sometimes they stand up and don't move even though they're active and i have to restart the lobby for them to work again]

wise stag
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are you client or host?

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and any logs?

wise stag
thin osprey
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host and i'll check logs next time i obtain them, just lost the run, the lag only happens when 3 of the code rebirth gals are active [the dice gal from the dice mod doesn't cause any lag] but also sometimes the lag doesn't happen? it's very strange

rare wasp
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@wise stag hey i set these spawn curves for the autonomous crane but they arent showing up

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"Haul - 0.00,0.00 ; 0.11,0.34 ; 0.22,0.69 ; 0.33,0.95 ; 0.44,1.06 ; 0.56,1.03 ; 0.67,0.99 ; 0.78,1.05 ; 0.89,1.32 ; 1.00,2.00 | Dirge - 0.00,0.00 ; 0.11,0.06 ; 0.22,0.12 ; 0.33,0.20 ; 0.44,0.33 ; 0.56,0.40 ; 0.74,0.60 ; 0.78,0.89 ; 0.89,1.06 ; 1.00,1.75 | Feign - 0.00,0.00 ; 0.11,0.06 ; 0.22,0.12 ; 0.33,0.20 ; 0.44,0.33 ; 0.56,0.40 ; 0.74,0.60 ; 0.78,0.89 ; 0.89,1.06 ; 1.00,1.75"

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in general im not exactly sure how the curves work

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i also set these for the sector 0 bear traps but im not seeing any ingame either
"Sector0 - 0.00,0.00 ; 0.11,0.34 ; 0.22,0.69 ; 0.33,0.95 ; 0.44,1.06 ; 0.56,1.03 ; 0.67,0.99 ; 0.78,1.05 ; 0.89,1.32 ; 1.00,2.00"

ashen peak
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has it always been called this? lol

wise stag
wise stag
vestal python
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why are there two enables for oxyde

patent ember
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1 is oxyde the moon, 2 is oxyde as it is

wise stag
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The move from LLL of DawnLib gave me more freedom

vestal python
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i see

rare wasp
wise stag
rare wasp
#

uhhhhhhhhhh
is it the bepinex window that pops up when i open the game?

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also lemme enable the dawnlib ones yea

wise stag
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It needs to have the debug logs enabled so it actually prints em out

rare wasp
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should be good

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lemme open the game

wise stag
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There should be an option for info logs etc

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Make sure you also have debug ticked lol

rare wasp
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alright i refreshed it like 3 times

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how do i send the logs

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@wise stag stare

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not sure if thats what i was supposed to do or not

wise stag
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Haul by itself wouldn't work

rare wasp
wise stag
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It should hopefully copy paste enough for me to find what I need

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If not we'll manually send the log file

rare wasp
wise stag
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You need to do rosiepiesmod:haul

rare wasp
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ah

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what about dirge and feign

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do i do like

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altmoons:dirge

wise stag
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If that's what it says

rare wasp
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oh wait i just read below it

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oops

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thank you

wise stag
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vodkacornsmod or smthn I cant tell too well

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Ye

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The way I find it is just looking up "registry " in my console and looking for the moon's one

haughty palm
#

is there a way to blacklist some planets from having the extra flora?

gusty kiln
#

check the config

haughty palm
gusty kiln
haughty palm
# gusty kiln

omfg im slow I thought the curve was just for all planets that had that tag and didn't think I could change it on one specific moon

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thanks for the help I somehow wouldn't have noticed if you didn't send a picture of the configs 😭 (no this is not sarcasm I know it sounds like it but it's not)

gusty kiln
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from what i know, now you gotta put like the name of the mod where that moon comes from

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dawnlib shenanigans

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idk if its still like that

wise stag
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yeah, it's like that

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so you need to enable debug logs in your bepinex config, launch the game and when you load into lobby look into your logs, just search for like registry and look for the moon registry

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and from there it'll have stuff like:
lethal_company:experimentation -> 54 Experimentation, where the left hand side is what you need to put into the config

gusty kiln
#

crazy

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why so not user friendly Xu

wise stag
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greed why so lazy cheese, just launch your game and look at your logs

gusty kiln
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but honestly like what is the reasoning behind this?

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why does it have to be like this?

wise stag
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so that people can add content of the same name and stuff like libs and api's dont break

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i got called a lazy ass a few days ago because someone didnt like that i renamed immersive scrap's anvil to ImmersiveAnvil, but if I hadn't, it would've broken other anvil named items

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this solves shit like that, so you can have stuff of the same name and it belongs to different people

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it's also just the standard in other communities

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it's giving things a more unique name

gusty kiln
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sounds good

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i would love to have a more user friendly way, but if this brings more good than bad then peak either way hehe

knotty lynx
patent ember
hazy thicket
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The idea of using a user facing config mod to change the value used for indexing/primary key is frightening

wise stag
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Yeah I agree with batby like this will fuck up someone's code pretty badly at some point

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The solution is to use a namespace system where from there they get a unique identifier

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That doesn't stop some people cough wesley cough on making 2 items with an identical name and in the same mod

olive vapor
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Time to tidy up the pack this is useful info 🫡 I get the reasoning behind it seems good

wise stag
#

:3

vale venture
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is there any issues with oxyde right now, it looks like none of the enemies can move in the my modpack so idk if theres a known issue with a mod or anything

wise stag
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uh i know there's like, a couple small issues but i havent heard of anything like that

vale venture
wise stag
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what mod manager are you using?

vale venture
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the monsters just stay in the same spot as they spawned, tho I know every other map is fine

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r2modman

wise stag
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there should be a settings option somewhere that lets you copy the log file i think

vale venture
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got it

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It should be at the very end with all the error spam

wise stag
vale venture
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sure

wise stag
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and also try without mirage, it's either mirage or something else causing it, and i might be able to tell from the code you send

vale venture
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got it, ill disable mirage to test

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019a5179-c9c4-6664-c4ad-69d489067f36

Heres the code as well

wise stag
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oh actually it might be problematic pilotry

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if you're able to disable that on oxyde, i think it'd work

vale venture
#

gotchu ill test it out!

vale venture
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yup looks like its problematic pilotry, whats the correct moon name for oxyde, is it just "oxyde"?

This is what I put in both blacklists but it doesnt seem to work: gordion,oxyde

gusty kiln
#

with dawnlib you gotta put the exact name with the modname too, gotta

vale venture
#

lmao

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i just disabled nav mesh regeneration and its working fine, at least for now thats my solution

cedar plinth
frail shore
#

Can you please help me? I want these items to be found on other planets, but I did not find in LLL where they are registered, the planet Oxyde was simply not on the list (
Maybe someone has a list of these items, I would be grateful.
I also haven't figured out how to disable piggy bank, coins and wallets.

steel basalt
#

the machine parts spawn naturally with a weight of 1 if im correct

frail shore
frail shore
tawny hare
#

i dont exactly remember where is each scrap is but im pretty sure that gals unlockables is under corresponding gal options

frail shore
tawny hare
tawny hare
#

weights

frail shore
tawny hare
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its values, not weights but yeah

frail shore
tawny hare
lament cedar
frail shore
lament cedar
#

one of my friend found the pogoaxe

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and the climbing axe

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if you have other scrap mods

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is likely the chances to find them is small

frail shore
lament cedar
#

yeah thats why your chance to find them is very small BUT if you go to Oxyde

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you might need that wallet'

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I think they guarantee spawn on the mechant shop

vale venture
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What's cargo crane listed under in the config?

lament cedar
#

just type Crane and it will help you find it

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guess you also hate the crane lol

frail shore
#

A large crane with a magnet that appears in random places on the planet, when you get close enough, it slowly turns towards you and tries to crush you with a magnet.
But you can climb on it and turn it off for a while.

#

I like it more than a carnivorous plant

lament cedar
#

it suck you cannot perm deactivate it

#

you only turn off the magnet

patent ember
lament cedar
#

how??

patent ember
lament cedar
#

is the deactivation just deactivate the magnet

#

while they still crush you

patent ember
lament cedar
#

i remember only deactivate the magnet

#

what about laser

#

and microwave

#

pretty much i like the concept

#

but they pretty much a blockage

patent ember
lament cedar
#

I still trying to figure out how to config the Oxyde to have no risk/no monster. So my friend would finally stfu and aleast try it

wise stag
#

I dont think there's a mod that'll let u do that rn, you'll just have to wait until lunar config updates for it

lament cedar
#

Coderebirth have so many monster but not one leviathan monster?

toxic crane
#

it has the primordial worm

lament cedar
#

The what

#

The WHAT

toxic crane
#

idk i made that up to create a false sense of expectation :3.

wise stag
#

I was also wondering when I added that

#

There is technically a primordial creature or sovereign of the world in the lore that was supposed to show up at some point, but that's a bit of a far future

lament cedar
#

is there a way to counter the laser turret and microwave?

#

Or deactivate the crane to make it stop

wise stag
#

Crane doth have a button inside its main control for turning it off for 30 seconds yeah

#

Laser turret just gotta crouch

#

People call that oppressive but like, base game turrets are so much more oppressive tbh

#

Microwave uh just don't be infront of it, it moves do easy to dodge but can corner u accidently

lament cedar
#

The laser turret in question

wise stag
#

Lmao

#

That's so unfortunately unlucky

lament cedar
#

Pretty sure they also just too big as well

feral cape
lament cedar
#

nah that just variant of a forest giant

feral cape
#

It certainly is big though

#

And it has enough differences to be considered different

#

Sort of like how the ogopogo is technically an earth leviathan variant but they’re definitely different and can still fit different niches

lament cedar
#

yeah is pretty much what I was thinking about when come to leviathan variant

#

the ogopogo did creep me out lol

feral cape
#

Ogopogo is still the only modded enemy which consistently scares me lmao

lament cedar
#

even is not even present on your face. the sound just make you piss yourself

#

i shout at my friend to just stay away from the water

#

just to see it just bust out and ate him

feral cape
#

Play it with LethalResonance it’s so much worse

lament cedar
#

does it effect performance?

feral cape
#

Most uses up quite a bit of ram, so I’d check first that you aren’t using a lot of moon or especially interior mods for example. It also changes all of the sounds in the game (you can disable certain ones) so it’s not for everyone

#

Well almost all of the sounds

#

They change biodiversity’s audio too, and the ogo is terrifying

lament cedar
#

jeez

timid wadi
#

Hey @patent ember can u add the shop items as optional things in the config?

#

I mean have them on by default, but maybe add the option tk disable them

#

Bc none of the store rotation config mods work

toxic crane
#

did you ping the wrong guy?

toxic crane
timid wadi
#

Correct

timid wadi
#

Idk who tf to ping about it

timid wadi
#

Anyways if u can ping whoever for me, id be grateful

toxic crane
#

Well now it says ping girlkisser xu for help as his @ but i cant tell if thats just a joke so forgive me @wise stag

toxic crane
wise stag
#

Next update does toggle every single possible config on

timid wadi
#

But will the shop items be optional?

wise stag
#

Which means there's gonna be a lot of bloat people aren't interested in, but since the mod isn't gonna go in much more content detail I'm fine with it

#

Yeah that's what I said

timid wadi
#

Sry im dumb lol

#

Mb

wise stag
#

Its alright

timid wadi
#

Also will ScrapE be optional as well?

#

Bc there was no config option for them

wise stag
#

Yes his config was mistakenly removed last update ig

timid wadi
#

Ok, thx

#

I have to admit, u guys did amazingly

#

Your mod adds weathers, correct?

#

Is there any way to add some animations for the fancy weather screen from general improvements?

wise stag
timid wadi
#

Damn, alr

wise stag
#

I'm also currently not really working on coderebirth for the foreseeable future other than maintenance

timid wadi
#

So if we ask for access to the code, coud u

#

Ah, ok no worries that's fair

patent ember
#

also hello!

#

hope you're good :]

wise stag
#

they're almost fixed lol

#

dawnlib ones though are waiting a compat update from LLLU so cant do much about that personally

patent ember
feral cape
#

@patent ember as the new maintainer do you plan on merging this mod with LR?

#

It’d help a lot with modpack bloat

gusty kiln
#

Moroxide can you fix redwood titan pls thank youuu ❤️

patent ember
#

the only think I know it's that ||first it follows you until you see it, then it plays dead, but when you stop looking at it it gets stuck on your head and a music box starts playing.||

wise stag
#

Kills you if your friend looks at your back and sees it

#

And gets transferred to your friend

#

Iirc it stops working when a person goes outside though so I still need to check that

patent ember
wise stag
#

Ye would do nothing solo

patent ember
# wise stag Ye would do nothing solo

another thingy, do you have plans to fix the transporter (jimothy) wrong warping a player when it's going inside/outside and a player is in it's wooden plate?

viscid robin
#

I hate this mod

hot light
#

is that the world famous Jimothy of JimothyRebirth mod real?

viscid robin
#

I hate this mod

hot light
#

and he looks absolutely IMPRESSED with this mod

feral kindle
viscid robin
#

I run orphans over with my forklift

feral kindle
#

Thanks!

cobalt mango
#

way to go jimothy!

tawny hare
#

jimothy, i think we need to kill this guy

rare wasp
#

@wise stag is there a way to choose what moons the janitor can spawn

patent ember
cedar plinth
rare wasp
#

@wise stag i cant get the peace keeper and nancy to spawn on trite help

rare wasp
#

wait i think i fixed the trite issue

lament cedar
#

My reaction before I blow a fuse and delete the mod out of fear

#

I swear Xian and Wesley planned this shit

rare wasp
#

yeah no peace keeper and nancy refuse to spawn on trite for

#

some reason

#

idk why

rare wasp
#

i did Trite=+75 for nancy

wise stag
# rare wasp

you probably need to do magicwesleys_mod:trite not just tritte

#

enable debug logs in your bepinex console

#

load up into a lobby

#

and then ctrl f for registry into your console

#

and look for the moon registry

#

and it'll log what format trite needs

rare wasp
#

ah
i tried searching it with "dawnlib" but couldnt find the name

#

i think i got it though

wise stag
#

nice

lavish saffron
rare wasp
#

family feud buzzer

lavish saffron
#

Lmao

wise stag
lavish saffron
#

💀

rare wasp
#

@wise stag debug tells me this, and im using this for manor lord, monarch, and rabbit magician
but they dont spawn

#

magicwesleysmod:acidir=+(whatever spawn rate im using)

#

wont spawn for some reason

#

same thing for industrial fans on polarus

#

im using this but they dont spawn

wise stag
rare wasp
#

it's my friend's modpack
they wanted a dose of modded moons/interiors/enemies so I prepared them some samples

#

lemme send the code

rare wasp
timid wadi
#

I do love this mod. We need more shop mods and stuff to bring life to the company. Like add lounges, and minigames and stuff to do as a little break from the company. Like a big building called "the break room" or something

#

Also make sure to have compatibility for the lethal casino mod. Bc that is the mod u should all look to as a reference for how to do it right.

steel basalt
#

wasnt lethal casino broken

feral cape
dull pond
#

dunno if this is something to be put here but just leaving it incase:

[Debug  :   BepInEx] Skipping loading C:\Users\lloyd\AppData\Roaming\r2modmanPlus-local\LethalCompany\profiles\Acalians Company\BepInEx\plugins\qwbarch-OpusDotNet\opus.dll because it's not a valid .NET assembly. Full error: Format of the executable (.exe) or library (.dll) is invalid.
[Info   :   BepInEx] 151 plugins to load
[Warning:   BepInEx] Skipping [LethalLevelLoader 1.4.11] because a newer version exists (LethalLevelLoader 1.5.3)
[Fatal  :   BepInEx] Error occurred starting the game
[Fatal  :   BepInEx] System.Exception: Cyclic Dependency:
 - com.github.teamxiaolan.dawnlib
 - imabatby.lethallevelloader
 - MrovLib
 - mrov.WeatherRegistry
 - CodeRebirth
  at BepInEx.Utility.TopologicalSort[TNode] (System.Collections.Generic.IEnumerable`1[T] nodes, System.Func`2[T,TResult] dependencySelector) [0x0009e] in <cebe69d7792f4abca78b685257766c60>:0 
  at (wrapper dynamic-method) BepInEx.Bootstrap.Chainloader.DMD<BepInEx.Bootstrap.Chainloader::Start>()
[Message:   BepInEx] Chainloader startup complete```
lament cedar
#

the new version is actually buggy rn

#

get the latest version

jovial grotto
#

for now you need either 1.5.1 or 1.5.4

rare wasp
hot light
#

i'll need to reproduce it and submit a github when i git home, but Manor Lord's getting stuck in phases again.

gusty kiln
#

Eep

atomic seal
#

@wise stag

I have oxyde disabled at start but when I make a new save, it has it unlocked already

019a6179-43ed-1cfb-6664-f6d2f99e3119

EDIT: nvm, pacoito said its lethal level loader fork

patent ember
#

afaik it will be disabled on the next update

atomic seal
#

oh

#

are you sure?

#

can that be reverted in configs?

patent ember
#

wait for update

cobalt mango
#

okay i got ganged up by every code rebirth enemy possible on every moon

#

noctis?

#

500 redwoods

#

kiln?

#

literally the entire fucking biological kingdom

#

this is what i get for not balancing my modpack.......

patent ember
#

New bugs to report.
2 Things related to the Mistress so I'll add a Spoiler for it.

  • If I have Devmode menu enabled, ||if a mistress kills the host, the godmode gets activated just at the exact frame the host gets decapitaded, not dying lol.||
  • ||It seems that the Mistress will always focus to the host first, no matter insanity, order, or anything else.||
lament cedar
#

is ther a away o remove the halloween stuff. the wallet is still a bucket for me

vale venture
#

how do monarchs work, how do they spawn and all that

ashen peak
ashen peak
vale venture
#

ahh got it

forest grove
#

I gotta ask now because i have been wondering about this for a while but am i the only one who doesn't have the option to add weights for the Janitor and the Cutiefly or did i miss something?

cobalt mango
#

found an issue yesterday where the seamine robot would constantly try to kill invisible snailcats

ashen peak
#

huh i thought that was fixed already, but thats because snailcats arent put it the shockwave/seamine gal blacklist correctly

#

its "SnailCat" when its supposed to be "Real Enemy Snailcat"

cobalt mango
patent ember
#

can items spawn on the autonomous crane?

lavish saffron
honest basalt
#

What was blud doing up there

knotty lynx
#

Drying hair

olive vapor
cobalt mango
#

the invisible snailcats are back.....

#

#modding-general message

wise stag
# patent ember New bugs to report. 2 Things related to the Mistress so I'll add a Spoiler for i...

won't be doing anything about both, the mistress stuff is very finnicky and debugging an issue that only happens with devmode menu (which doesnt happen when i have the devmode menu enabled, i always have that enabled) is kinda pointless, and she doesnt prioritize sanity, she has a few conditions, forget what they were but it relates to who was last targetted, if someone is inside or outside, if they're using any gals, etc

wise stag
#

urchin might've had merchant and tornado packaged into it during some testing

wise stag
#

sanity might be a good thing to add as a priority for the mistress

#

but uh sanity is bugged in base game iirc

#

@cold zealot go my scarab, explain why sanity is bugged

#

iirc its just not a reliable value really, keeps going up infinitely or doesnt reset, smthn like that

wise stag
#

Thunderstores permissions allows others to demote and kick me out of my own team, nice

knotty lynx
tender kayak
#

lmao what

wise stag
#

Mu kicked me out

#

Unbelievable

woeful solar
#

too powerful

wise stag
#

Yeah 😔

obsidian grove
#

i love code rebirth

wise stag
#

Coderebirth loves you too

patent ember
obsidian grove
cold zealot
wise stag
#

I heard stuff like it never goes down or something like that

cold zealot
#

that was fixed

knotty lynx
valid drum
lavish saffron
valid drum
#

Make pacoito insane and we will let you out

lavish saffron
knotty lynx
haughty palm
#

can i ignore thise?

wise stag
#

You shouldn't, you messed up your configs somewhere

#

Probably related to crates

haughty palm
#

nah i remember

#

it was with flora

#

i think

gusty kiln
#

When will we be able to bake a pretty cake in CR

tawny hare
#

Should ask like 2 months ago

gusty kiln
#

i think this is the best moment

#

because it always is the best moment to bake a pretty cake

tawny hare
#

But you need to do the cooking by the book and the book says you are late

gusty kiln
#

i mean thats just lazyness, and you know you can't be lazy

tawny hare
#

Eh, kinda messy recipe. Your cake will end up crazy in cr

royal talon
#

how are you suppose to get items from the drop ship on oxyde? the items dropping makes it leave instantly with the door closed

#

my wager is its from lgus making the dropship faster, which is a shame

gusty kiln
#

yes it is an incompatibility

rare wasp
wise stag
glad harness
#

Those who know

dull pond
glad harness
#

Like take the items out

#

And boom

#

Dead

dull pond
#

hahaha ok, ill disable that one then XD, do you know if there are any other upgrades that are incompatible?

dull pond
#

for some reason ive loaded up my modpack today and oxyde is available from the start.
I've checked all configs and none of them are allowing hidden/locked moons to be seen from the get go so i have no idea what could be doing it XD it's only showing Oxyde its not doing it for any other modded hidden/locked moons XD

wise stag
#

yes thats fixed next update

gusty kiln
#

and redwood :c

vestal python
#

do moon names in this mod's config require the mod name before it, and if so where do i find it

wise stag
vestal python
#

alr

vestal python
#

so for configuring things like where cactus giant spawns i would have to use kenjismod:kiln instead of Kiln, for instance?

forest grove
#

Can't land on any moon, console shows this.

wise stag
narrow rune
wise stag
#

LMAO

obsidian grove
#

how do you kill a redwood titan?

tawny hare
#

ideally you dont

patent ember
#

you can crush their pinky toe

forest grove
# wise stag Something else broke, I need a full log

Tried some troubleshooting myself with stuff i added because i thought there was some sort of incompatibility but without luck, i found this in the logs as well, not sure if i am reading this wrong or if that's the issue but it seems something is defined twice in a config somewhere? If this also doesn't help i'm gonna try to get a full log.

wise stag
#

You out lament twice in a config

#

Try turning on all of DawnLib's debug logging and turn on Bepinex debug logging

#

That might say what it is before erroring

forest grove
#

Alright, gotta see what i can do, thanks!

forest grove
#

Managed to fix it, turns out i messed up on the Cactus Budling values, managed to find it with debugging and corrected it.

wise stag
#

Noice

wise stag
#

It needs to be modName:lament

forest grove
#

Oh, it used to work like that in the old config, no? I thought it would still work like that.

wise stag
#

Nah the switch to DawnLib made it required to use a bit of a different format

#

It's for the better for future stability but it is a bit more difficult to use at first

#

DawnLib does debug logs for every registry though when you load into a lobby, just search for registry in your log

forest grove
#

So that means we need the internal mod name then, right? Not what the mod is called on Thunderstore.

wise stag
#

Yeah internal

#

And like I said above, it's logged plain as day through the debug logging of dawnlib

#

The other option considered for configs would've been a lot harder to use lol

#

It would've been json configs, so not supported by any modmanager or lethal config, and would've been ModName.ModAuthor.Lament

#

I think that's what Jacobs library that he's working on is gonna use

forest grove
#

That definitely sounds much worse lmao

#

Well, that's good to know at least. I will have to change everything to the new format then.

wise stag
#

Yeah I disagree with the usability for that, I'll take suggestions for making the current options easier though, I could try to do a matching thing where it tries to see if anything in the registry matches

#

But if someone does something like two items with identical names (has happened often by now) it'll pick the wrong one half the time

#

Oh and u don't have to work about it for vanilla, vanilla is internally lethal_company:embrion but only embrion is needed

#

That's cuz I just embed lethal_company onto any without a namespace behind the content name

wise stag
forest grove
#

I see, that's nice actually! Also yeah even though i don't know anything about code stuff, i did notice some janky stuff happening ingame when i had scrap mods which both had scrap with identical names. I remember defining those for the crates in CR and i would only get one and the same but not the other one because of the same name issue lmao.

wise stag
#

Yeah, I need to make stuff like the crates use those names too but it'll take time for me to remember all the places I need to do these things in

forest grove
#

Just to make sure, the hazards and stuff still use the old format, right? Since they seem to be the same as before.

knotty lynx
wise stag
#

Or should

#

Someone reported it not working for hazards so I have to look into thag

forest grove
#

I believe so yeah but i only ever worked with weights related to the ingame moon names which you can get from the terminal so it was usually just time consuming but simple. I think the only internal thing i remember are the interior specification for the mimic mod.

wise stag
#

But I keep forgetting

forest grove
wise stag
forest grove
#

Once you know how it works, i would agree actually.

#

Since you can also just copy paste unlike the moon names on the terminal.

wise stag
#

Yeah, I wonder if I should make a terminal command to display stuffs internal names

#

All these ideas I'll probably forget by the time it's tmrw though lol

forest grove
#

Sounds like a fun idea though haha.

#

I usually write down ideas i have that i don't wanna forget.

#

Because i am just way too active and forget stuff because i focus on other stuff first.

wise stag
#

I should but too lazy sadly

forest grove
#

I can relate a bit to that.

pure jetty
#

Thanks

cedar plinth
#

well where else do you think those cranes in the distance come from greed

knotty lynx
#

I can finally touch a piece of glorious Cedar Bridge!

reef wolf
#

not much cedar in cedar bridge

#

only american captialism i see

lament cedar
# pure jetty Thanks

My friend got his ass turn into ashes by Laser turret in an instant right after he JUST enter the facility

pure jetty
#

at least you could get in

valid drum
valid drum
cedar plinth
#

can you dm me the link

valid drum
#

lol

#

Can always just click the Discord button on my Twitch panel if you don't wanna enable dm's for the shared servers we're in rn

knotty lynx
wise stag
patent ember
#

I like them, but I increased the time of the crane deactivated :]

wise stag
#

That's fair

#

30 seconds is probably too short

autumn pagoda
patent ember
# wise stag That's fair

Btw, no rush or anything...
But are there any news with the coderebirth update?
I'm hoping to get the things fixed so finally I can upload my modpack, after setting correctly the enemies ofc

wise stag
#

Uh honestly I'm unsure on what some of the things left are so I'll probably just update it and let any problems get re-reported

wise stag
#

Well yeah I went through that but I don't remember which parts I already fixed since I already went through most of it lol

patent ember
#

Oh, I see

#

Welp, hope to get at least most of the things fixed :]

wise stag
#

Should be I believe

patent ember
#

Gotcha, will wait gladly for the update!

visual perch
#

So impatient

#

Must have

#

Now

rare wasp
#

@wise stag bear traps keep showing up on other moons despite the fact i have them listed for vigilance only

wise stag
#

And how does Ur config look luke

#

Like*

rare wasp
feral cape
#

That and offense are the worst moons you can put it on

pure jetty
#

Because they were

feral cape
#

Kinda stupid that they’re enabled by default there, albeit funny

reef wolf
#

theres alot of moons that they can just uhh

#

cause “minor” issues

#

but thats to be expected its a huge trap

wise stag
valid drum
pure jetty
#

Should probably give it a minimum distance from ship too. We had it spawn right next to the ship 3 times that session, immediately getting people killed

wise stag
#

it has a minimum distance where it should be deactivating permanently if close enough

#

but i can increase it

pure jetty
#

it spawned like a 3 second walking distance away from the ship

#

frankly it shouldnt be in range of smashing players on the ship at all

wise stag
#

3 second walking distance seems like quite a long distance, but again, i can increase it i just have no idea what unit of measurement 3 seconds of walking distance is to you

pure jetty
#

like... not even half the ship's length

#

And that was the base of the crane, so it could reach all the way to the back of the ship

wise stag
#

i still have no idea where it spawned, if you get a screenshot i'd love to take a look at it

pure jetty
wise stag
#

it can reach the entrance of the ship from there?

gusty kiln
#

Bro the crane is MASSIVE

wise stag
#

and by entrance i do mean where the player exits from

pure jetty
#

its range was practically like this

wise stag
#

i know its massive but thats a long distance

#

yeah that's more of what i expected

pure jetty
#

It also smashed us through the ship. Though weirdly enough it just spawned flattened bodies instead of killing any of us?

wise stag
#

uhh it's not supposed to target anyone that's considered inside the ship, and if it did spawn a flattened body it's supposed to have killed said person, there's probably quite a few things going wrong there

#

but the range and positioning of that crane itself there seems fine to me personally

pure jetty
#

Oh heeelll no, it spawning that close to the ship is insanely unfair

wise stag
#

okay clarify what "ship front" is

#

is that where players exit

pure jetty
#

The doorway, yues

patent ember
#

talking about cranes.
Maybe make it unable to spawn where the ship moves?

it happened more than once that when landing a player lands on a crane and past through the ship

pure jetty
#

I dont want to be at threat of dying the moment I step out of the ship at the very start of a round

wise stag
#

from the screenshot and explanation you just give me, you're not at threat of dying after exiting the crane

pure jetty
#

the circle was its range. the ship front thing is misleading, thats the "back", not where the door is

wise stag
pure jetty
#

door is red

wise stag
#

okay, to be clear i did ask to clarify what the ship front was and you said that was the doorway, but yes i agree thats unfair in that scenario

pure jetty
#

Thus far ive experienced the crane being within range of main entrance/fire exit/ship well over 10 times

wise stag
#

yeah that makes sense, it randomly spawns outside and its been out for a long time

pure jetty
#

Not to mention it can sometimes spawn in areas that completely block important pathways, like the titan example.
Ive found the ladder to get up is also inaccessible sometimes, be it in the ground or clipped into a map object

wise stag
#

for that its not meant to spawn on titan, i must've just forgotten to set the weight of it there to 0

pure jetty
#

Maybe its just me, but most of the default values in CR just dont feel fair greed

wise stag
#

you're free to come up and suggest new ones

pure jetty
#

For instance, 6 max cutiefly spawns is diabolical considering how insanely powerful the monarch is. (not to mention it can kill people through the ship walls)

wise stag
#

are you talking about the laser? cuz it's been for the last few updates where the monarch got rebalanaced ot not fly when the player is at the ship

#

and also, when playing and seeing others play, i almost never see monarch because everyone's careful enough to not trigger them

pure jetty
#

No, it just killed one of us through the ship wall

#

Vanilla ship

wise stag
#

like through the bite?

pure jetty
#

I think so

pure jetty
woeful solar
#

xu, which config was responsible for enabling the coins/candies or whatever
it's enough to turn on oxyde or...?
I wish for clarification cuz I'm too lazy to playtest it and check if they're here

pure jetty
#

Ive stepped on one multiple times without ever seeing it, usually because its been hidden in grass or smth

wise stag
woeful solar
wise stag
#

and it is easy to see, it's colourful, and flies around most of its lifecycle

pure jetty
#

Colourful is very debatable considering most of the time the shading makes it look dark purple

wise stag
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im like fairly sure they have a bunch of different colours that are very different

pure jetty
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On the moon where we got fucked by it, it not only got crushed by the dropship (apparently?), but the moon was dark to begin with, so it was basically a dark spot on already dark ground

gusty kiln
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My only encounters with cutiflies have been seeing it right in front of my face and its already too late

pure jetty
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^^

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Have been aware of what it does since the first time we triggered it. Still stepped on it basically every single time after

wise stag
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and if the moon was dark enough to begin with you should remove it from the spawn list in the config

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cutieflies are beings of light and crystal, i forget the exact biology but the monarch draws on light for its power

wise stag
pure jetty
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Then why can monarch murder people at 8pm :P

gusty kiln
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I love cutieflies :3 but it is kinda really hard to see them most of the time

wise stag
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notice how on every vanilla moon, daytime enemies dont spawn on enemies without light

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which is what a cutiefly is

wise stag
gusty kiln
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I havent played on last update

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Didnt know they had a skin :0

ashen peak
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i think it would be nice if the monarch would leave you alone once youre in the ship, once its at the ship door while chasing you it just camps there until its open, feels unfair :<

gusty kiln
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True

patent ember
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this literally blocked the entire map

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kinda funny

autumn pagoda
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Tiny moon 🤏

jovial grotto
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Maybe the cranes should have a minimum of AI nodes like the oldbirds, so small maps don't get them spawned as much

pure jetty
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Dont get me wrong, I like the visual design and "dont touch it" mechanic, but it just has many of these icks in practice.

You can blacklist it in config, yes, but that's not a very good solution for players who don't want to spend dozens of hours testing and digging through configs.
Modpacks are an option, but there are only a few good ones that include CR, and they're all quite specialized.

My main issue with it is;
The punishment for not seeing this tiny thing that can easily be hidden in grass and flowers (present on some vanilla and many modded moons) is basically guaranteed death for the whole team unless they can afford to throw bodies/heavy weapons at it, or just straight up leave abandoning any players/loot left behind.

Deep Rock Galactic has this mod that spawns a bulk detonator (big tanky fucker that can teamwipe in a bad situation) for killing a passive maggot enemy that dies in one hit. It's a joke mod.
The monarch is a concerning parallel to that and its a fully standalone enemy.

Repo has good parallels that I think were implemented really well - the duck and the dog. Duck you just ignore and it fucks off, dog you pet 3 times and it fucks off. Both are passive and punish you for being careless, but they can't cause teamwipes by themselves

jovial grotto
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something like a minimum of 30 or something

autumn pagoda
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Just remove it from spawning on that moon, thats like an unfixable thing peepoGiggles crane too big for smol moon

wise stag
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yeah i also dont know how many AInodes court has so idk what the comparison is for too little, i guess it could be like 50 is the cutoff? not sure

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@tacit badge do you remember how many AINodes court has?

jovial grotto
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Court has like 20-ish if i remember correctly

autumn pagoda
jovial grotto
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a normal sized moon, in general afaik has something like 60+

tacit badge
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it's like 20 smth

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there's not enough surface area to put more

jovial grotto
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so i would say having the crane spawn in maps with 30/35+ maybe would be ok?

tacit badge
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it doesn't matter how many AI nodes court has though the surface area is just way way too small to actually work with the crane

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that's part of why I suggested that tag system for spawns a while ago

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but ik you've got bigger fish to fry

autumn pagoda
tacit badge
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the giant cheese stick

wise stag
# pure jetty Dont get me wrong, I like the visual design and "dont touch it" mechanic, but it...

i disagree for multiple reasons.
A. i can reliably kill a monarch with a shovel and it has specific mechanics in place to dodge its attacks, which yes, require skill that you will not have at the first encounter or you wont have if you just run away.
B. i can reliably kite it away from the ship and my friends and then lose it as im faster than it.
C. It's only meant to be there on moons with high visibility, I can not do anything to remove it from like moons without any light, it's just not a thing I can check, people will just have to blacklist it from the super dark moon that has daytime spawns for any reason, this is keeping in mind no dark vanilla moon that's set to be mostly nighttime has any daytime spawns, because, as their name suggests, they are daytime enemies
I could probably come up with more reasons but I have no intention of nerfing the cutieflys or monarch in a way that makes them stupid easy, I think learning the enemy is part of the game, same how people have had to learn to deal with bracken by doing stuff like closing all doors, constantly checking their back, making sure they dont engage in fights with enemies like nutcrackers that reduce visibility etc.

wise stag
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im also gonna get rid of the need for the namespaces in tags in dawnlib i think, i think it defeats the usecase of tags for what you specified and i dont see the point in needing to specifically say what mod the tag came from when doing spawn weights etc unlike when it comes to moons items etc

wise stag
wise stag
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same

tacit badge
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im eating rn and im hungry fromt hat too... cheese sticks are mad good

wise stag
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the format of specifiying content is called NamespacedKey

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which is the: lethal_company:experimentation format

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namespace:key

tacit badge
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oh yeah i hate that

wise stag
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it's not nice but its sadly needed, especially as time goes on

tacit badge
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it just means I have to type so much more shit when configing

wise stag
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but i do agree its unnecessary for content tags

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yeah :/

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i tried to make it as convenient as possible, still trying to come up with more ways, i might create a fallback system where if there is no namespace it tries to look for one

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but this is keeping in mind the reason why they exist is necessary

tacit badge
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is it just for duplicate names?

wise stag
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for the most part yeah

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it's meant to be a robust system, and it's used in other places too like minecraft modding, that's where the framework comes from afaik anyway

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it's existed in lethal modding before too but it's always been internally used except in few mods and places

tacit badge
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would anything break if you just added a (1) to the second item registered with that name? kinda like how folders and images do it when you download smth with the same name

wise stag
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you're gonna be holding an item and on the top right it's gonna say Holding Axe (1)

tacit badge
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sounds REALLY stupid, im just saying shit while im eating, but maybe?

wise stag
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the internal name is used in some places ingame

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and i'd prefer not to edit it

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i already get shit on for naming the anvil Immersive Anvil instead of leaving it as Anvil, now imagine if i named it Anvil (1)

tacit badge
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or do you just kill the stuff before the colon

wise stag
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there's a difference between the items i see internally and the items the game has internally

tacit badge
wise stag
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it's also needed to identify where an item comes from, so if i did Anvil (1), i lose the ability to specify what anvil im talking about

wise stag
wise stag
tacit badge
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well it's the fact they're called immersive scraps and the name completely breaks immersion that's the problem

wise stag
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like if im saving an axe from piggy's mod and there's like 3 axes, and both of the other 2 axes are gone, it won't get confused about which axe was saved

tacit badge
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could've just called em "Heavy anvil", "Antique lamp", "Rusty food can", shit like that

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if you ever want to fix that just give me a list and I can give you a proper list of adjectives to differentiate them from potential dupes and re-do all their names

wise stag
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the fix is just using DawnLib and switching it back to anvil so its fine

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the reason it was specifically Immersive and not any other adjective was to make it unique for the mod it came from so no one tries to do the same thing

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also, to be clear, i tried pretty hard to make the namespace system as convenient as possible, the other option was even more convoluted, which was to do ModAuthor.ModName.ContentName, which is yet more robust but i dont think it's needed at that point

tacit badge
pure jetty
# wise stag i disagree for multiple reasons. A. i can reliably kill a monarch with a shovel ...

A is a moot point because literally every killable enemy is, in theory, killable with just a shovel. Just because you can, doesn't mean you should. Nor does it mean everyone can, nor does it mean you should design the enemy under the expectation that everyone can.

B. Is very situational. Not all moons can give you that opportunity, and it doesn't even diffuse the threat.
It's still an active risk to anyone traversing to and from the ship, and as far as I can tell it makes its way to nearest players eventually, so it will return to the ship.

C. I'm not expecting you to account for every moon. I'm expecting the enemy to be designed in a way where that isn't absolutely necessary for balance.
For instance, it could be made more visible (glowing spots on wings), less or not at all punishing for uninvolved players, or just eventually give up chasing and move away from the ship.

I'm not trying to simplify it, I'm trying to make it more fair. No enemy should be able to singlehandedly ruin a round just because one player made a mistake. (This last point isn't even exclusive to the monarch tbh)

tacit badge
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but it's still really, really funny for the immersive scraps mod to kill the immersion completely

wise stag
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that's also why i think i switched from Immersive to just I, a lot less noticeable but if you're really paying attention to the name i guess it will just also still bother you lol

wise stag
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it is not a moot point

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the mod even provides tools for making it a lot easier

pure jetty
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I've yet to see anyone kill it by themselves

wise stag
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yeah because not that many people try, i've seen people kill it before

tacit badge
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@cold zealot it's your call, I need to see you kill every killable CR enemy

wise stag
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like yes, redwood is killable but you shouldnt try, the giants are moving obstacles, the monarch is a slow "get the fuck away and lure it elsewhere or out skill and kill it"

pure jetty
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Oh I've killed it before, just not without casualties. Our team put several magnum rounds into it and I smacked it probably a dozen times with a shovel. Didn't die, nearly teamwiped us because we didn't want to leave half the team behind

tacit badge
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tbh it always just felt like an active enough threat to where it didn't seem feasible to kill it

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the way the thing's designed always seemed like once it transformed you could do nothing against it and that was the point

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(mechanically, not visually)

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did not know you could even kill it, but it's good that you can

wise stag
tacit badge
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does it have any "armor" or anything like the sapsucker does to tank hits from the cruiser or shotguns?

wise stag
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nah

tacit badge
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does it die to one or two shotgun shots?

wise stag
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im checking the health rn because i dont remember but i dont think it was super tanky