#Code Rebirth [V§O∆X∆O§]
1 messages · Page 62 of 1
holy shit cheap trick
guardsmen are only hostile towards other enemies
Peacekeepers are angry pieces of shit that gun you down for no reason
They get mad if you hit other enemies
They also follow you if you hold a weapon near them
I don’t have a clip of it but a friend of mine in his infinite wisdom saw a giant metal robot with a peace symbol following him around and chose to drill a hoarding bug
He got punted so far away that we found his corpse in a pit 2 rooms over
Giantspecimens readme update "MOD WAS PORTED TO CODEREBIRTH"
README UPDATE IS REAL
"Do you even (fork)lift, bro?"
Beef challenge not cooking for 1 day level: impossible
oh shit
hell yeah
my brother in christ
https://i.gyazo.com/41f1691f233f7ad8c83cbe36a2bf113e.jpg i understand that it could be done, but did it need to be done?
||i still stole it anyways :)||
what is the best config for selene's choice in your opinion for ||oxyde||
I mean if I add selene choice and I want ||oxyde|| to appear in selene's choice only when I have found the thing that allows it to appear how should the configs be?
No idea, that sounds like a question for selene's choice
Whats that
RandomMoonFX does this
Selenes choice chooses 3(?) moons for you and you choose one
I tried setting Oxyde up with Selene's choice like that, but I ran into some issues (can't remember exactly, might have involved when a quitting then reloading the save). I recommend adding it to the Ignore moons list so that's it's always unlocked
randommoonfx don't go in company at the 4 day for me idk why so i wanted to take selen's choice that pair well with storerotationconfig
ignore moon unlock them ?
oh i see, additionally ?
its not possible to have oxyde in the rotation ?
like other moons
That should be possible. I just couldn't set it up so it only showed up/unlocked after the event
okok thx
what moon is that?
Vacuity
Meow meow!
Vacuity still functional?
All those slots

Thank you pawsy, very cool pawsy
whats wrong
a scrawny employee can definitely carry all that stuff with 0 weight penalty
@wise stag is there a cap to how much power you can make a monster take
no
oh I had this old pic from inside one crane looking out at another. They were both trying to team kill me, but you could go under one and let the other slam down on it, causing crane-on-crane violence!
Enter ghost face playa phonk here
this peaks..
just wait until i find that tf2 meme i made
i think i found it
AWAITING.
SO COOL!!
great art
||pushing lever to leave moon||
lol
More
#off-topic-memes message
this is kind of inspiring me again
why the fuck are you a donut
well i mean i am hungry
bye bye melanie
ah, good thing you don't know the lore of what it actually is
I mean NOT the lore, but what people keep SAYING it is
what ELSE could it be
Is it normal that I keep Oxyde after deleting and making a new save file?
I could’ve sworn it was mentioned a while ago that you’re supposed to lose it, unless it was changed
it is supposed to be hidden again on a new save
Can discord server delete Rodigo existence
Thanks!!!
Im beanie though
Im just a small little stinky gatito
Hmmm weird that you have to clarify who you are
i stink btw, i says as beanie
If you were Beanie, you wouldn't have just ignored the message, as it was not meant for you to reply
i stink btw, i says as beanie
Good.
Good.
Good.
Good.
Good.
i never noticed that the lady was not even listed in the entities list lol
hes talking about shockwave gal
Her and the other 3 gals are the only ladies in the mod
true
Wow forgetting nancy 😔
have any of you guys been not getting any audio cue growl noise from the mimic crates and safes?
The mod dev said its supposed to play at the hit right before it breaks for the wooden crate and right before it opens for the safe
but ive been in a testing file with only code rebirth + imperium mod and I can't get the sound to play ever
I heard it's really quiet, but idk how quiet yet
ok i figured out my problem
It's just almost impossible to hear if you are in a spot with a lot of ambient noise
i always went to adamance to test and if you are standing at the ground at the height level of where the ship lands the wind makes it so you can't hear it
i could hear the growl when i went to a crate in the low valley wheres theres no wind noise
its a pickaxe-shaped weapon that u can swing to latch onto walls or the floor
after u latch u can press a button to launch upwards a small distance
i've never found any item from code rebirth after 10h of game
can't find what is "gunslinger greg too"
gunslinger gregs are the anti air units that shoot missles at you when you are in the air I think
its not, there another config named air control unit
I find it unbelievably funny that a BEEG ass howitzer cannon that looks like it could destroy an old bird is named something as mundane and tame as greg
theres 2 types of them
the one on the left is called greg
the one on the right is an ac unit or air control unit
oh i see
thanks
oxyde tablet is for unlock oxyde but haemoglobin tablet is for what ?
a wiki would be cool T-T i struggle with configs
future content
it does nothing as of now
To aquire this item, you can use 2 different methods if you'd like to hear them
yeah please
very randomly eloquent
-
Find the item on the moon. This takes a lot of time, as Brrreaker is a rare one to find laying around. Actually, most of Code Rebirth's exclusive weapons are aquired mainly through the second method:
-
The merchant on Oxyde. By buying a wallet and going throughout every moon picking up coins with it. After all of this, go to Oxyde and visit the merchant. Do know that this merchant is randomized, with a highly randomized chance of many different weapons being available, so it may take a few tries.
As for G.R.E.G., yes, they are a rare variant of the AC unit. Incredibly accurate. It is nearly impossible to use a jetpack when G.R.E.G.s are around unless it is blocked off or positioned incorrectly.
some weapons can spawn naturally on some moons rarely
brrreakers are usually more on tundra moons
do the merchant can spawn in other moons with config ?
no
oxyde exclusive
btw is it normal that the tornado can enter facilities ?
its in a specific position or random ?
its a known issue yes
same spot always on oxyde
I’d argue the opposite. One of them is rather de-capitating
im having an issue where no enemies will spawn inside when i use code rebirth
and i know the reason
its because of all of the god damn microwaves and whatnot
cuz only they will spawn
and since they all spawn at the beginning of the day, they seem to take up all of the enemy spawn slots
so i was like
okay, ill just lower their chances
and i use lethal quantities, so i was thinking they'd be there but they aint
so then i go into code rebirth's options
and see this
what the fuck does this mean
and btw, no hate to the microwaves and fans and lasers etc
its just i want enemies also
anybody else having this isuee?
microwaves spawn as hazards, not enemies. they don't have a power level, and cannot prevent enemies from spawning
hmmmm
in that case why wont the enemies spawn?
i turned off code rebirth and everything spawns as they should
so thats what i thought it was
do u have any idea why this could be happening?
it's probably a conflict with another mod so if you want code rebirth try the classic strategy of disabling half your mods, testing if it's still broken, if it works again, enable mods until it breaks again and then you know what's breaking it
Man, there's a simplier way to implement this and I'll be shitting on that as long as I'm having my balls in place 😔
That's a neat part
You don't
Even Xu themselves doesn't know how this shit works LMAO
But to be real
are they reworking it anytime soon?
There was somewhere in here a tutorial/explanation of how it works
Idk if it was somewhere on this thread or in readme od CR (thunderstore page)
uhuh go on
please, dont hold yourself back
bro is just lying 😭
the readme has a section on the hazard configs and has a link to a website that makes them super easy to create
No, I like the config as it currently stands and its the cleanest you can have while still having it in gale/lethalconfig
God forbid we allow more player customization 
Like the hazard config is basic graphs, the 0 point is your min amount of hazards and your 1 point is the max
If you want the old min and max do a straight line
Otherwise if you want the possibility of less of more than that sometimes you can change the curve shape

thank you : D
Knew it was somewhere 
I do appreciate the hazard spawn curve configs being there. Great ability to be able to adjust them like that
does anyone know how many items coderebirth has...
noh
and i've enever founs a single one exept in microwaves xD
there is a LOT lol
merchant alone has like 20
and theres like 20 lore items or smthn
Xu
Are you responsible for ||that, when you destroy majora moon with ocarina, suddenly ~4 redwood giants spawns in very short span of time
what kind of beef you have with zigzag 💀||
is it normal that the ||merchant sell all random scraps ?||
|| like he don't sell only code rebirth scraps or usefull things ?||
Zelda Majora's Mask 3DS 100% Walkthrough 1080p 60 FPS
Playlist: https://www.youtube.com/playlist?list=PLkBK2hrDcB5sjkAl1icz7eLbpyg3gRisT
Without Taking Damage
Part 31 - Calling the Giant's.
We head back to Clocktown, and head inside the Clock Tower.
We are greeted by a familiar scene, only this time we have a full inventory of equipment and a...

okay fair enough ig...
1st barrel always present, 2nd and 3rd are more random and 4th has higher chances of very good items
5th barrel is 
might be worth mentioning, Microwaves can definitely hurt and kill enemies
so in general you'll normally notice less enemies with microwaves around
but they should still spawn
say that again..

I didn't expect what I found on oxyde, || it's actually a moon like the company! the sale is x4 everytime ? Isn't that a bit too strong? Yeah we can die but if it's only for selling we can rush for the selling pretty easily||
|| BTW we loved the presentation video and all the machines ||
|| but it's a bit confusing when we enter it for the first time like we searched for an interior entrence for like 20min ||
3x sell value and it ramps up as you sell
no.
In the config for the ||merchant is there a way to simply disable certain stuff from being sold or can I only edit the prices||?
only the prices, cant edit the individual sell items, would be too complicated sorry
the data for items involves stuff like scannode colour, price ranges, rarity inbetween themselves and some other stuff i cant publicise without someone breaking it instantly
achievements are coming through pretty well
this is people's last chance to comment on achievements and the UI, if there's something you'd like to see, features, UI, looks wise, say it and ill try my best, I won't be able to change it too much after i publicise this
keep in mind this will be part of a public API that other mod developers could use
oh ok no worries I'll find a way to make it work with what I'm doing.
is this exclusively coderebirth or will this be a usable API?
oh
wait
lol
my bad
lol yeah, usable API
no icon yet but yeah, i think most tough enemies have an achievement for killing em
for reference this is how the UI currently looks like fully
For ones like that Mu Miaolan one where there’s multiple parts to getting that, is there a progress bar? Like to see how many you have and how many total you need?
I didn’t know I evolved
yeah i show the progress bar stuff a bit on the above screenshots
there arent any numbers cuz it could get cramped in there
Oh yeah I didn’t notice that lol
couldnt you do a small like 0/10 next to the progress bar?
something like that?
menu'ing looks fine. how do the popups look in comparison to the rest of the gameplay screen?
id just scale the progress bar down to the left slightly and add a tiny number counter
otherwise id go insane on some of the achievements
not being able to see the exact number for like
plushies left
would be very confusing
maybe yeah
what if there was like a progress bar to show how much % of the achievements for that mod you have
i was thinking of having a special border around mods that have atleast one achievement and you'd completed all its achievements
signifying that there's nothing for you to do
but i'd need a desing
design*
are there going to be vanilla achievements? or is it just going to be left up to some other modder
if someone wants to make vanilla achievements they're free to
i dont know if i'd make any to add in coderebirth
sniper patch
patch notes: more cool 😎
and if anyone feels free to then i've written some ideas down i've had for vanilla achievements
we should ask @pine hedge to add some 😅
I would like to see more unique achievements instead of just killing
But UI wise it looks amazing
Straight out of lc vanilla
they need to be chasing you for it to be able to feast
Nah thats better than just killing
Theres a bunch its just every hard enemy has its own kill achievement
I didnt even know zeekerss was in here until that lmao
me neither LOL
I pinged him once thinking it was a fake account 
Oh yeah, when you get an achievement, what happens?? Does it appear on one side of the screen?
Bottom right yeah
Yeah I forgot to record but it appears on the bottom right similar to steam achievements
I still need to make it like 25% bigger
200% bigger
Can it be changed to whatever side we want?
Achievement got the grafted greatsword xu
And does it change color once unlocked??
Night 1 grafted greatsword 🥺
Ye, achievement creator can decide colour/gradient
By default the unlock colour is white and when it's not unlocked it's always vrey
Me when i realise i gotta update the readme...
No I forgot about sounds lol, i should find a good default
How the readme be looking at you
Ye a sound whenever you get them, and better if it could be chosen instead of a default for everything, tho if its hard a default would be good hehe
Loudest ping known to man
Also curse you forcing me to do more sound design

WHAT
I didnt say that what
I meant, everyone could choose the sound they want, like a folder where you add your own sounds from your pc or smth like that
Yeah but you gotta have defaults
Im the defaults
Prepare for 1000 soundbytes of me meowing
Meow meow!
Pawsy are you part of the homeowners association?
Meow meow!
Fun times...
Can be from vanilla, no need for you to work
Lazy rodigo
Get me manticoil flapping for 20 minutes for each achievement
Infinite menu theme music
Each achievement select a random gane sound
Cuz I had to listen to that for so many hours
I probably have 50 hours on the main menu
Me when turn off volune 
Too lazy
Idk ask zeeks for config on menu theme
Nah I'll just use mu's Sans theme
Why is zeekers here in the first place
Metal pipe
Didnt he have 0 knowledge on mods?
He’s only got 2 messages in here
:0
And they’re old
Now it requires lethalexpansion
Were merging wesleys moons in cr
Rejoice 
Ill be remodeling all sketchfab assets myself
This is true
you should play dark souls: remastered
So thats why we dont have updates
that and xu having to rebuild crlib in alot of ways
but yeah playing nightreign is def harder than doing cr lib
then if not dark souls remastered what about demon's souls buddy
armored core is a fromsoft game isn't it go do that one
Just curious but would there be a way to reward players for meeting certain achievements? It's fine if not, just figured maybe a few credits here and there for really difficult ones like scanning all enemies
I mean it's all up to the achievement creator to do that
Hmm okay! I was just curious. I look forward to the new update 
were not doing that for achievements for cr however something else is in the works for that 
I look backward to the old update
for each ending of wesleys moons youll get a hobnob biscuit
for each ending you get translated message 4
Issue with rewards with achievement is that theyre not save based, achievement are global meaning you can only get said rewards once
Scream if CR update yesterday!
woah really?? I did not know this 
Everyone go wish melanie a happy birthday https://discord.com/channels/1168655651455639582/1289403092307279907

eh, i prefer it this way.
Could be added a button to restart the achievements
Maybe for each mod
youll get 1 dollar from me if you complete my achievements
-# /j
I mean there is reset button but yeah we have something more fun in mind for rewards
like furniture?
Ok.

Anybody noticed a weird sound in the shipyard on oxyde?
Sounds like you should fix that
you're gonna need to be WAY more specific
nah
only thing i notice in the shipyard is sometimes the lack of Kiwi when the eggs decide not to spawn
they probably did it
In a ship 
its so sad that code rebirth don't appear in the bests mod since he is the best mod
this is why we need a research by period in gale
she*
i always search mods by last updated but everyone search mods by popularity (not a good thing since 20% of the most liked/downloaded mods are brocken)
is there any way to make guardsman aggressive towards players?
I mean I'm french
It's hard to translate
I d'on use translator to improve my english
was this ever mentioned
no, and you wouldnt want that
nobody survives a guardsman
they just kill everything and you just chill
bro it has like a
0.001 weight in all moons
thats cuz theyre meant to be a good merchant item
you are lucky if you even get him
o
its a rare and expensive one
what is the merchant?
OH WHAT
its just theres a really small chance to get a natural one
guardsman phone
rodigo im gonna
on oxyde
kill
theres alot of items people havent seen I guess
oh i didnt know oxyde had a gimmick
all because its merchant exclusive
i havent gone to oxyde yet :3
i havent checked it out yet
A gimmick?
it has like
a billion and a bit more
its a sell moon that works very differently with a merchant
entire oxyde is a gimmick
i tried going to oxyde and it said no coordinates found. im assuming its on purpose so
how do u get the coordinates?
you need to get a tablet from a crashed ship
a ship can crash land on any moon during the day
you hear it outside and get a global screen shake
it also has a big smoke pillar above it
im making a modpack and this is one of the mods. i need to know the balancing of oxyde to see where it'd fit in
is there a video going thru all of its features?
no video
youd have to test it yourself
an explanation of everything at least?
but yeah you sell for more like 3x but its way more dangerous
rodrigo rodigo
me who was too lazy to do a fully detailed readme
hop on nightrein
cuz its super long
stop answering client questions
im using lethal quantities and it gives a lot of customization
im assuming there is no interior?
bro made like a trillion word essay readme
its cool
no
Meow meow!
mhm mhm
XD
as for balancing we balance our moon with our enemies and it seems to be pretty well balanced
try it
so its just the company building with a sell multiplier that has hazards and enemies?
thats prettyy dope
has more but yeah
and a merchant for special items using coins
and night shift
and potential for scrap to spawn on it
extremely hard selling moon with a better reward
but yeah id say try the moon out fresh, go to the cabin watch the tutorial and then experience it
it fits into any modpack
doesnt really get in the way
oh and dont steal from merchant
or do
I tell it not to spawn, yet it still spawns. Or does it still depend on the spawnweights right underneath it. If so that still doesn't make sense.
it might be enabled by oxyde
but ive never seen it there
otherwise just set its spawn weight to 0 for all
Okay fumo
Hmm Nancy shouldn't be getting forced by oxyde, I'll check
Huh yeah she is, that's my bad
I'll change that next update
Just delete her spawn weights for now

I think if you disable a character and its needed for like oxyde then it should only disable it for other moons and not oxyde
in the end its the insta kill ghost htat gets us all 😔
well my question still wasn't answered
different question
does night shift work on other moons, and is it basically the same as blackout or does it have some other gimmick
no it doesnt work on other moons
never any intention to make it work elsewhere either
and by your question if you mean this, then sort of not really, it's just animation being weird cuz it spawned and also saw a forest giant simultaneously
i mean, it changes the moons looks entirely, and i use it to set a bunch of different enemy and item weights on the moon
ok
i thought so too, but i think there is a different issue with the redwoods here, since it seems like
- they start running at intervals sometimes, there can be no giants present and they start running for like 3 sec then go back to walking
- they end up walking in place sometimes (most prominently on moon like boreal)
- they are able to grab giants but never eat them and don't do the animation for grabbing them, and instead the giant gets released after some time
i assume mod incompat, i know lethalphones used to break the driftwood (speaking of which it is blind again) but idk if it does something with this mod's redwoods now
Does remind me, my group (who has no knowledge of modded content besides what I’ve showed them) called Oxyde a fun as hell moon. However they still prefer the company building because of the casino mod.
You should add blackjack with the merchant
Or better yet the cactus budlings 
i mean there are cactus budlings in oxyde
the first is an animation thing where if they ARE going faster than usual they'll do their faster animation
second and third are probably issues i need to fix yeah
for driftwood i havent gotten any reports/seen him being blind so idk
thats why i think its probably lethalphones again
Good, now make it so rarely they emerge a table and poker cards when they emerge a cactus.

cus unless you redid driftwood code then phones is probably touching the same thing that made him blind in giant specimens
dunno, i doubt its lethal phones this time though
no 😭

Why is this still being mentioned LMAO
Pepsiman enlightened me it's lorewise normal and accurate you guys can go away 
I see this quite a lot, if it's a Driftwood they can also get stuck on each other lmao


Onto the different question
Related to king rigo
Is it "rodrigo bank" or "rodrigo gang"?


🤰

-# or maybe "rodrigo gay"
Did it sound like a slur?

Is xu responsible for spawning redwood giants after oath of order from ocarina? What kind of BEEF they have with zigzag?


lol accidently got this with jimothy's help
No way that icon is a freakin Spongebob reference.
He’s doing a good job!
LMAO THE ICON

i mean did you have a puppet already?
cuz if not then you cant kill him
i did



@wise stag will the achievements be easy to add to any mod let's say if I find a specific scrap or something
Or will it be a harder to add your own achievements
uhh depends. making an achievement is very easy. it's also very easy to trigger the achievement if you are making the content, it's just a bit more difficult for other people's stuff or the vanilla game
Like if it's my own scrap mod
Will it be easy to do?
yeah
Freaking sweet
Sorry again. But if like if I wanted to have an achievement by having the scrap outside during let's say a rainy weather event that won't work cause it's vanilla?
I know it was said it's meant for the other but could we have an option for achievements to be per run? I fully hope to make my own with the new update comes out but most of them are things you have a chance of completing in one go. That plus on modpacks with a bigger size then normal, it could be a cool side thing if the modpack's quota increase is porpotioniate to the amount of moons (basically means runs could last forever to make up for the amount of new moons)
you'd need extra code probably
bwa im not entirely sure what you mean, but we ruled out per-run achievements because they didn't make too much sense. you could still 100% do an achivement that needs multiple requirements in a single run, but it would need extra code (regardless on if we implemented it)
It wouldn't need THAT much more would it? If not, then I can probably work with that honestly
I'll just become a coder 
haha
yeah it wouldn't be too much more

I'll be adding a thing for achievements to be able to be reset, so technically you could just reset a person's achievements everytime they get fired, delete the save file etc, but other than that I likely won't support the idea of a "per-run" achievements, cuz it means I have to split achievements per save file, and most of the time people don't play long enough to have meaningful achievements in one run
Also that looks pretty cute
That's great! Also yeah, usually it wouldn't matter cuz people don't make it far BUT MY MODPACK IS DIFFERENT HEHE
IT WILL BE GREATTTTTTTTTt
Y'all don't udnersnant the freaking work
omgosh coffee got me tripping
aoien bapfnioae
Sory
Anyone know how to get some of the better robots, me and my friends cant figure out how to unlock them, they all have ??? As names
you can either very rarely find the parts as scrap on moons or buy them from the merchant on oxyde, and then repair the parts on jimothy's cabin 2nd floor there's a machine
Wheres jimothy’s cabin, is this all on the same new moon?
yes
Coolio thanks
the moon is very essential
If you buy it from the merchant do you still have to buy it from the shop on top of it
yes
the robots are very OP so this was the balancing i could find for it, you could turn off the progression though in the config
Wait are you the dev?
yes
Bro thanks so much for the mod its really the best mod I’ve seen so far that adds new stuff that fits the game. Crane keeps killing my brother almost instantly tho lol
Other mods add creatures that do to much, this mod has them fresh unique and not over powered
i appreciate the kind words
this mod would not have been possible without the other main co-developer @mild storm
and of course the main main main developer @tender kayak
I barely did anything for cr fym main main main developer
clearly
What’s next for CR, main main main developer
giant sapsucker
Blackout on Filitrios (Wesley's Moons) is unsettling enough as it is. Throw in Vain Shrouds (YesFox) and a Mistress cropping up as you try to leave the exterior building, and you have the setting of a classic horror movie.
sadly, no Ghost Girl when leaving the interior. thatd solidify the experience
hello fellow yesfox user
Trivia
- "After the initial failure of making a Xui model, it was later converted into Mistress, an enemy designed solely to turn Pepsi into a shivering coward."
My friends have that mindset.
Atleast the mistress kills them, I fear to enable gals.
how does the crane work?
oh damn so like a big trap
no it gets flattened
oh boy, I aint even close to done with making all the feature pages
What’s that blue bar
oxygen
I thought code rebirth only added 1 new moon
for now
Also is it possible to steal from the robot or is it instant kill no matter what
You can but uhm
they're bear traps, thats kind of the point lol
shared this in Beanie's thread already, but since it has some Manor Lord influence, thought i'd share the concept here, too.
In the dead of night, among the trees, masked corpses hang from the branches by wired threads. The only sounds among the forest are the wind, the leaves, the whining, and the laughing.
Geppetto
This kinda reminds me of my marionette mod idea post. I think the puppet in the image I used for it was based on gepetto's likeness too. Although it was different because it only uses dead enemies to try to "fool" crewmates.
Yours is definitely cooler I think, more like Vlad the impaler like.
are these trashcans from this mod? if so, what do they mean
Theres an enemy that throws you into them
The snailcat looking at me before I shred it
[Error : Unity Log] KeyNotFoundException: The given key '2624827950' was not present in the dictionary.
Stack trace:
System.Collections.Generic.Dictionary2[TKey,TValue].get_Item (TKey key) (at <787acc3c9a4c471ba7d971300105af24>:IL_001E) Unity.Netcode.RpcMessageHelpers.Handle (Unity.Netcode.NetworkContext& context, Unity.Netcode.RpcMetadata& metadata, Unity.Netcode.FastBufferReader& payload, Unity.Netcode.__RpcParams& rpcParams) (at <895801699cfc4b4ab52267f31e2a4998>:IL_003E) Rethrow as Exception: Unhandled RPC exception! UnityEngine.Debug:LogException(Exception) Unity.Netcode.RpcMessageHelpers:Handle(NetworkContext&, RpcMetadata&, FastBufferReader&, __RpcParams&) Unity.Netcode.ServerRpcMessage:Handle(NetworkContext&) Unity.Netcode.NetworkBehaviour:__endSendServerRpc(FastBufferWriter&, UInt32, ServerRpcParams, RpcDelivery) PlaceableObjectsSurface:CheckIfFurnitureIsAvailableForPlacingServerRpc(Int32) PlaceableObjectsSurface:PlaceObject(PlayerControllerB) UnityEngine.Events.UnityEvent1:Invoke(PlayerControllerB)
InteractTrigger:DMDInteractTrigger::Interact(InteractTrigger, Transform)
GameNetcodeStuff.PlayerControllerB:DMD<GameNetcodeStuff.PlayerControllerB::ClickHoldInteraction>(PlayerControllerB)
GameNetcodeStuff.PlayerControllerB:DMD<GameNetcodeStuff.PlayerControllerB::Update>(PlayerControllerB)
MonoMod.Utils.DynamicMethodDefinition:Trampoline<GameNetcodeStuff.PlayerControllerB::Update>?2115884236(PlayerControllerB)
CodeRebirth.src.Patches.PlayerControllerBPatch:PlayerControllerB_Update(orig_Update, PlayerControllerB) (at ./src/Patches/PlayerControllerBPatch.cs:94)
MonoMod.Utils.DynamicMethodDefinition:Hook<GameNetcodeStuff.PlayerControllerB::Update>?-1136991744(PlayerControllerB) Tried to place a shovel into the cabinet on the ship and it gave me this error
dunno what the issue is but not coderebirth, my code is just unhappy other stuff above me broke
idk if the cabinet you were using is from vanilla but it could be a thing with that
Mk ya its a normal vanilla cabinet
did you have any particularly bad problems you noticed? an error like this i'd expect the whole game to be mostly broken
My game earlier kept getting softlocked when i relogged, thats no longer happening tho i think
I fixed it by removing mod configs that got left behind after deleting mods, and the game is running fine again outside of this
Thats just my curse tho
sorry for thinking it was coderebirth it was said in there and that was my only lead
nah its alright
"Get well soon" ah balloon
Alright guys i found the cause of my issue, i've tried disabling and enabling some mods one by one to see if the issue in video shows up again, and eventually, i found out that when coderebirth and coderebirthlib is disabled i don't have the issue, but once these two mods are enable, the Terminal glitch shows up again
so if someone knows what cause this 😅
ok so
ive been having this happen
but not to the point its a softlock
all i do is just exit the terminal and its fine then, whenever it does happen
and if it is coderebirth being a factor
its more likely coderebirth is not the root cause
yeah but once i exit the terminal i can never interact with it again
yes, i dont have that happen
i am able to use it after i exit
so its probably some other mod having an incompatibility, and its not even per se one with coderebirth
in my case no, i in some rare case even loose ability to scan, but this one issue never show up again
i looked in the logs, but that didnt really helped
Do you perhaps have time to check my modpack ?
Logs?
Ok hold on, i'll open the game
The log file from your bepinex folder would be more helpful lol
huuuuuu....red text 
Built in console ingame, not super helpful but it shows some of the most recent errors
Had no idea that was a thing haha
wait its this ?
Yes
As for why it says it doesn't exist for you, no idea
Maybe you have a mod that gets rid of logs
i have async loggers
Can you reproduce without any log type mods and try that, I don't really like going through .sqlite logs from async loggers etc lol
oki doki
why? 😮
Cuz it's annoying reading those log files
for some reason the logs still doesnt exist
is there actually access directly via thunderstore folder ?
yes
btw, are you using thunderstore manager???
if yes, pls change to another one like Gale
or r2modman
will make everything easier
what i do, in gale, is open profile folder, and there it will show the log
i use thudnerstore yes
is those ones better ? cause to be honest thunderstore is really a pain to deal sometimes
especially when findings logs

but does this install ? the same way as thunderstore ?
gale
gale is objectively better but r2 is the most similar to thunderstore
r2modman is thunderstore but better, gale has tons of features exclusive to it
if you dont mind taking some extra time to learn the UI then gale is a solid choice
what
where are u installing it
Well...nowhere in particular...i just extracted and opened the setup
website i mean website sorry
here
R2mod then xD
ye
cani remove thunderstore after that , or i have to keep it for r2 to work ?
remove
where do i go back selecting a game tho ?
I have had the same scan loss thing issue is well. I'm not going to say I know what mod did it but I for sure have had that happen
Omg.............im going to get nuts 
weird, u sure have no mods deleting your logs?
go to your bepinex config
see if you're writing logs
i only have async loggers that is related to logs, but i have disabled it
is there others performance mods that can block logs ?
dunno, you sure your bepinex config is allowing logs to be written to disk/file?
Hold on imma check this
Hum...well i didnt find the option.
im kind of lost right now, i will go to sleep, its soon 1 AM for me 
its been 4 hours i've been trying to figure out my issue xD
I will be awake probably in 9 hours
found an old photo of oxyde

might look better detailed but uhm up close it looked bad
Don't eat the mold beanie
unhealthy
yumsy yumler!
I want to eat it like rusty metal infused marinara sauce (now with 30,000 tons of additional iron)
You could make added textures that show when you're close enough so that the ground shows high quality baked detailing within a radius and then just make everything outside of that slightly lower res to compensate so it looks fine from afar and good up close without blowing up your motherboard.
oxyde but its actually just lightly weathered wax cut copper stairs from minecraft and nothing else
chop chop rodrigo
we need it
nah, that pic was when i was trying to texture it, to make the ground one big texture but we did tiling after with a splat map
rodrigo splatted all over the map
Ah, maybe use like multiple layers that stack on one another until it looks right.
Theres only u
Hole
if you go on oxyde on night shift does it take a day or is it like the company moon where it doesnt take any days
What is the number you most associate with Code Rebirth?
745
Xu birthday on july 45th confirmed
/j
Is there à way to use wallet money without oxyde ?
Sad
At first I thought that the piggybank was used to store the money from the wallet in the terminal
Money's useless without oxyde
Hand me all your valuable goods
it is
and u can break the piggy bank to get the money out
it's just a failsafe incase you wipe and lose the wallet
oh, nah
I play code rebirth since the beggining. This has always been my favorite mod
Oh btw
I renamed cats un config and the names are de-sync, for exemple my friend see one name but the other see another name
And the cats sometimes duplicate/disapear/merge
Physically
IDK if its because of the configs
yeah i heard there was some name desync issues, fixed in dev version if they did exist but not released rn
in terms of duplicating, disappearing or merging i've never heard of this so no idea
Btw can you investigate if snailcats are stealing thunder indicators from scrap?
For example the sound and the indicator was in the snailcat, and after it finished the lightning struck the scrap, I died like that twice from unexpected shock 
Like sometimes when someone Take the cat, another friend can Take the cat too so it duplicate, sometimes the cat just disapear but not for everyone and it re merge after some actions (i only experiznced this bug at the company after we tried to sell them) (but we dont sell all cats but all cats bugged)
I try to replicate my issue once I get home
wdym stealing thunder indicators from scrap, they are scrap
Well,im back and i tried to find the logs, without succes, i retried with both coderebirth and the lib one, and yeah, they still break my terminal interaction
Would you like to check dependency strings per chance ?
go to the bepinex config
logging.disk
is it enabled?
wait...where did you get that i can't find it anywhere
ho wait i found it

so i guess i will have to "true" everything here
you'll need to true the enabled and add log stuff to None
cuz yeah you were basically telling it to not write any logs
Well Loglevels is in none, and enabled is true now, lets see if this will work this time$
you werent ingame long enough for the log to be saved, it takes like 10 seconds 🙃
okie
Is it good now ? xD
at the moment i send the logs, i still couldnt no longer interact with terminal
okay i PROMISE this is the last thing, can you enable this too, i have no idea why mine was also disabled 😭
okay im really confused i still dont see any unity logs
yeah that's why im really confused
okay i wouldnt usually do this but u can just click on the console when you see the errors appear, Ctrl + A, Ctrl + C and just Ctrl + V here
otherwise im just completely lost on whats happening
dear god
;
the funny thing is i have never touched these options
thats crazy
my options were like this
loglevels is set to none i assume?
i just added in loglevels to the same you have in the screen
but yeah it was none for some reason
there is stuff in the console !!!
Yaayyyy 
alright, should i send logs or console ?
console
The entire whole thing ?
ho it didnt copy everything
Well unfortunaly i have to go to work,perhaps you want the modpack code or you have more important business to do ? 
yes modpack code please
0198e104-78de-7ab1-74fc-f37735671381
if I hadn't hotbar plus/general improvement hotbar indicator I wouldn't knew the item is about to get struck
now my question is this a feature of snailcats

-# I tested that on sanguine since it's the moon on my solopack with only stormy weather, but on vow it was exactly same thing
hmmm i dont know tbh
not sure how messy you can get in vanilla code to even do something like that
ill check if snailcat is even supposed to be conductive lol
according to LQ they're but it's y'know uhhh.. LQ 🤪 (repost cuz I forgot to spoiler it)
Those poor snailcats
where in the world is this manul, they look like they're in the dam interior
they are in my home
Did you discovered something ?
A Scrap-E just ate a sapsucker egg and it's wailing every time I get near it
lol
does anyone else thing oxyde is way too op
giving 3x scrap value is insanely good and I feel you just get way too much credits from it
you have to trek the entirety of Australia though
yeah me
the 3 first times we died but after that we just multiply our money by 3 every time (an with semlene's choices its hard to have a good config)
when the wiki release ?
is there any page yet ?
Have you tried visiting oxyde before?
yes and with 4 people its not too hard to finish selling with at least 1 person alive by the end
I mean you’ll still get fined for each death
If you don’t recover any bodies you’ll lose 60%
with a teleporter youll only end up losing 24% which still gives you a ton of money
This is true. But it’s still a tedious and convoluted path.
At the end of the day if you find it too easy you can increase the difficulty of the moon using something like CentralConfig, or just disable oxyde.
i actually dont find oxyde that hard
i feel like most of the monsters we come across are just mimics and scrap es and baboon hawks which are very ez to kill
Imo if you’re leaving with 1-2 people alive that’s good since the goal isn’t to die anyway.
in our group we spend all the money before leaving as on the company and suddenly no penalty can apply, I agree with him it's not that hard, now we always end up with at least 3 peoples
Now do it night shift 
i havent tried yet
ive been to oxyde i yhink 4 times now and havent died yet
my friends also have just been dying goofy deaths like crashing jetpacks and fooled by mimics so theyll learn
true
night shift is like eclipsed or not ?
If you use CentralConfig in your modpack and you want it to be more challenging you can probably increase the spawn curve speed and/or increase the weights of more dangerous monsters
It’s kind of like eclipsed + blackout, alongside with more chance of dangerous monsters.
okok
Xu and Rodrigo have mentioned a few times about not wanting to allow people to nerf oxyde to keep the intended experience as is, so I’m unsure how they feel about it being buffed.
Which I respect, since nerfing it to the floor kind of breaks the whole point of it being a challenging company moon.
its hard to balance this moon especially with different config
maybe the crashed ship can be a reward that unlock oxyde only for 1 shift (but its hard to make it compatible with selene's choices)
I mean for oxyde I think id just add a bit of map randomisation making some parts of the map and stuff liek scaffholding paths be able to change to keep things fresh
Good idea
I have wii 🔥
yes, your configs for the console are horrible so i had to retry like 5 times before i got the configs right, anyway your issue is lethal emotes api, it kept erroring a lot, getting rid of that will make things work, also re-install lcsoundtools, you cant have the CustomSounds mod without it
Well i will tell the mod author about the issue, for potential fix
killed him with sizable scissors
I LOVE THE PUPPETEER https://medal.tv/games/lethal-company/clips/kYyPjKS4oYdvllLmL?invite=cr-MSxGaXMsMTI1MTU0MDY3
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hey! i have a question, is one of my mods conflicting with this one or did i somehow break the mistress? in multiplayer, when it seems that a player who dies by the enemy will teleport next to the ship and fall out of bounds
i have nearly every single config turned off except for rabbit, manor lord, mistress, tornado, snailcat and i think meteors, mainly cause i havent got that far in testing everything else
oh! so this is intentional? what does it do exactly for multiplayer? i thought my game was bugged 😖
No the intention is not to throw you off the map lol
A guillotine spawns in, cuts your head out and you become a grabbable head that can speak to your friends but can't move
And you'll die once the ship takes off or everyone else leaves
really nice mechanic!! so it seems like it works properly when playing alone... i wonder if i happened to break it in multiplayer somehow since every time the players that weren't the host died by her, they somehow appeared right next to the ship but they were invisible and couldn't interact, talk to anyone or move
This was made months before repo was released lol
Mistress dated repo she was just a long time before proper release
Modpack code? I can try to reproduce as long as the modpack isn't like ridiculous
CR was so popular they added it to Repo
Exacrly
Now you're getting it
They copied US
Especially the repo player robot they put on oxyde that no ones found
yeah i heard the stories
you made repo
lol yes
sure thing! give me a moment as im currently fixing a config
it's more of a serious co-op horror with randomized gameplay with just a few silly things thrown in
so no crazy like 800 mods pack ☠️
There are so many secrets to be found on oxyde 
I made alot with freecam in mind
||the one next to Little Sally that can either have nothing, a map tool, or a stun grenade lying in front of it?||

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