#Code Rebirth [V§O∆X∆O§]

1 messages · Page 60 of 1

spiral badger
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They sent all the DLL files in your plugins folder

wise stag
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thats fun, probably wont do it unless i make it a separate mod because im wary of the implications of making my main Lib mod that i want people to use have something like that

tawny hare
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oh

autumn pagoda
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#1400904379124678716

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soon gonna update it with even more goodies :p

young umbra
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Oh shit nice

mild storm
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mods chop off his poke balls

autumn pagoda
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WOW

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@tropic sage the real Mel get in 'ere and say WOW

tropic sage
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WOW

visual perch
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yeehaw

tawny hare
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yeehaw

mild storm
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yeehaw

autumn pagoda
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yex haw

knotty lynx
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yexhaw

gusty kiln
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Yeexhaww

cobalt mango
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yex haw!

feral cape
woven anchor
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Will we ever see the god rays/sun rays weather? I remember (I assume) Xu working on it forever ago and the idea looked neat

gusty kiln
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It got merged into GiantSpecimens greed

cold zealot
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@wise stag mfw oxyde can be a challenge moon

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well

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oh wait no

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galetry cant be

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it has no time

dull flame
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sorry for being a big dumb idiot, but how do you sell on oxyde?

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i put stuff in the gun pressed fire and it made a buzzer noise
also the tape player was broken for me so if it's outlined there whoops my fault

wise stag
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also for selling you need to shred all your scrap on the shredder

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compact em with toby

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then put the cubes that come out into the selling gun

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and then fire

dull flame
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ohh thank you

dull flame
hybrid flume
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Meow

long foxBOT
hybrid flume
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Did you manage to fix the weight issue, xu?

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Somebody just made a git issue, thus asking.

flat tusk
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lockpicker doesn't work on crates this mod sucks

hybrid flume
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@wise stag

wise stag
hybrid flume
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With the breaker and back muscles.

wise stag
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oh yeah i did i just havent been able to push the update

hybrid flume
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Oki

wise stag
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yea soz i did it after i started my next small~big update

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i still gotta implement a bunch of achievements and make coderebirthlib eclipse lethallib

hybrid flume
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Okidoki

woeful solar
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Y'know what?

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Meow

long foxBOT
wise stag
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wow

woeful solar
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^w^

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Pawsy be upon ye

cedar plinth
woeful solar
last anvil
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Insane fan placement :(

flat tusk
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thumpers spawning on oxyde feels a little stupid. there's basically zero cover anywhere

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i shredded a bunch of scrap and then i just, couldn't find it anywhere

wise stag
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i mean it always spawns in teh same place, and i havent heard anyone report that changing or bugging

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nor have i changed it, so im unsure there

flat tusk
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OH IT'S THE HAWKS STEALING IT

wise stag
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lmaooo

flat tusk
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hello bro

flat tusk
woeful meteor
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tbh myself and a friend just turned those off

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itd be nice if you could configure them a bit more but as it is unless you have someone willing to actively turn them off they get frustrating quickly

wise stag
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the cranes?

woeful solar
wise stag
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they're fairly easy to bait and just outrun imo but i can see people having trouble with it occasionally if you're not paying attention to the surroundings

woeful meteor
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they can spawn in locations where you just. cant do anything

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i have a clip of one camping the ship in foggy weather

woeful solar
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well 2 days ago I've been hit by crane's corner

woeful meteor
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i couldnt see where it was but the second i left the ship it crushed me

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funny ass clip but fucking sucked gameplay wise lol

wise stag
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😭 they cant spawn too close to teh ship but they can still get close enough that they'd do that yeah

woeful meteor
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i'd prefer them if they didnt actively stalk or target players and instead just patrolled an area

wise stag
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i dont think they'd ever catch anything except enemies if that was how they worked unfortunately

woeful meteor
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they were a cool threat when thats what i thought they were but in their current state everyone is getting frustrated when they get caught out

flat tusk
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being able to configure how long they stay off would be really nice, the 30 second default doesn't really feel worth going up there especially in singleplayer

wise stag
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idk i've seen most people enjoying it but always welcome on feedback on improving them in some ways here and there

woeful meteor
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combine that and the fact they only switch off for a small time, one being poorly placed can geniunely shut down the facility at times

wise stag
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the 30 second timer could use being longer, maybe a minute

woeful meteor
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personally my main fuss is i'd just like to be able to configure it a bit more

wise stag
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configuring is nice but if the configuration is changing the mechanic from active stalking to patrolling thats a bit more than just a bit more configuration

woeful meteor
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yeah, that i can understand

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but being able to change the time they're off for would be great

flat tusk
wise stag
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ill considering adding that in then

wise stag
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but i can udnerstand wanting it to be a bit bigger

flat tusk
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not quite what i mean

wise stag
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oh idk why i thought you said extra range

flat tusk
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i mean when you enter the radius, the crane doesn't immediately activate. it plays a sound, and then waits a few seconds before it starts moving and attacking

wise stag
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a few seconds would make it completely useless, it's a huge crane that is hard to miss most of the time unless you're not watching the environment, maybe half a second delay to give you enough time to detect it, walk out of range, gain stamina and try to bait it or run the opposite direction from it

flat tusk
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it's pretty easy for it to ambush you at entrances/the ship though, where you can't just leave its range

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alternative idea, can't attack players that have recently exited the ship/interior?

wise stag
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yeah i just thought that too, that sounds pretty fair

flat tusk
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all the critical things on oxyde (shredder, crusher, cannon) having paths to them for vehicles would make sense i think if they don't have that already

wise stag
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you could probably reach each part except shredder with vehicle, which im fine with since there's alternate ways to transport the loot to the shredder faster than a vehicle would anyway (assuming no cruiser jumps involved)

flat tusk
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there's alternative ways???

wise stag
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yeah there's a scrap called a jimothy core that spawns randomly around the moon everytime (like 10 set locations it could spawn in), you could find it and keep it, or use it on the jimothy that's a bit to the right of the ship

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but before you use it you put all your loot inside his safe and he takes it straight into shredder

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and shreds everythign

flat tusk
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is this referenced ingame anywhere or do you just kind of have to figure it out\

wise stag
wise stag
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sometimes they spawn in basically plain sight

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and sometimes you're better off transporting your loot

flat tusk
wise stag
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a little mark for potential spawn spots might be nice, i think the most needed hint other than that is sort of telling people that they can place stuff on the safe, and from there they can discover how he works, even if the first time they use him they dont use him fully, i've seen people activate him, fully him to the shredder where he off's himself and still get confused

flat tusk
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this is true

woeful meteor
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tbh most of my gripe with the crane is almost every time its killed me im aware of it and just having trouble getting away from it

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when it catches me off guard it feels like my fault but when im totally aware of it chasing me it feels more like a "cool, nothing i could've done there" moment

feral cape
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something you couldve done there was go around it if you have a lot of weight or theres enemies there

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unless its in a comically bad spot its rather balanced

woeful meteor
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it's pretty often in a bad spot in my experience

wise stag
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it might more so depend on the moons you visit

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like wesley's junic with a lot of tight corners can be hell

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but something like adamance is free reign

woeful meteor
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hold on im gonna edit down the funny clip

tame gale
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the crane went past assurance main roof/ceiling and crushed them in front of the door 1000QuotaStare

woeful meteor
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or you know what ill make a compilation of all the crane clips the other day lol

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there were a lot of stupid deaths but also a handful of "not a lot you couldve done there" moments

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i didnt really clip the latter ones as much though since those arent usually funny

flat tusk
woeful meteor
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afaik no it doesnt collide with anything in the way

cedar plinth
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it can check for ceilings

fresh thunder
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Thing is you can bait out the crane and sprint under it
And, you can run really close to it, where you can then easily get behind it, and force it to spin around away from where you want to go
I'd even argue for that reason one camping the ship, whilst evil, isnt impossible to properly play around
The only thing i agree is the 30s disabling it is so short theres no point doing it, exposing that as a config would be nice

cedar plinth
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It doesn't check for the absolute edges of ceilings

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I do think 30s does really need to be extended, a minute at most

woeful meteor
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yeah, maybe also some kind of indicator that its on/off

fresh thunder
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A crane camping an entrance is also scuffed, particularly solo ig
But even then, a teammate can just manipulate the way the crane is facing so allies arent spawn killed as they leave-
So even with that, i'd just say ensure a crane can never spawn directly facing an entrance, near one is fine

tame gale
flat tusk
woeful meteor
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we'd been using deltarune skins a lot lately so i decided to enhance the experience

fresh thunder
# tame gale it went something like this the crane clipped inside

Specifically, i think only the midpoint of the crane has collision
If the midpoint goes past the ceiling, then the whole thing comes down
If the midpoint hits the roof, then it stops
I have a clip showing this with a friend when we first encountered it
https://cdn.discordapp.com/attachments/1226670728019972218/1399076456314961950/Crane.mp4?ex=6891923c&is=689040bc&hm=76dd445a3fe509febe97e21c0ac635260d9869580d7482db1adf6c9fae0c105b&

tame gale
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not sure why then, the green area is where my friends got crushed
literally standing near the door is also death sentence lol

wise stag
wise stag
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Think of it like this

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From the players pov there is a wall above them

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That wall is one sided

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So from the cranes pov, there is no wall

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It's a bit of an oversight and a bit of a "what do I even do here lol", but I'll try to figure out a way where cranes can't rotate where there's a wall

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The reason it was fine on zeta's clip is being the magnet was hitting a one sided wall that faced the magnet

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Rather than a one sided wall that faced the player

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Walls are never two sided because usually that's doubling the performance cost for no real reason

tame gale
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ok that makes more sense now stare

flat tusk
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dropping items in jimothy's safe on oxyde instead of manually placing every single item makes them not go with jimothy

reef wolf
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would be nice

wise stag
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eventually yeah

cedar plinth
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i had a funny thought of "what if"

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so here's jimothy glados or something idk

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i'll add more later

gusty kiln
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He did such a great work he got promoted to something from your worst nightmares

hot light
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boss monster .3.

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moon would be the home base of Jimothy manufacturing

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with Oxyde's ceasing of ordering more, it too went into disrepair

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but one Jimothy thought big dreams

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became one with the facility

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began sending Jimothys to other moons as a sort of advertisement endeavor

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naturally, this lead to aimless work behaviors for this line of Jimothys

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resulting in them just moving stuff around

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... i should make a boss variant for the 4 giants

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or at least scribble one up

cedar plinth
hot light
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i want iiiiit

hard patio
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do the robots save? my group finished an infernis round with SWRD-1 and on reloading the save she's just gone, locked again

hard patio
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is that a bug or a feature

wise stag
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feature, the unlocking isnt a one time thing, its save file based

hot light
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sounds like it's the same save file,tho?

hard patio
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yeah

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kinda just chillin there, unusable

hot light
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activate her from her charger. she'll work just fine.

hard patio
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we don't see any charge though, and the shop is displaying that we haven't bought her yet

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might be a compatibility issue lemme see

hot light
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can only assume. my solo pack runs over 300 active mods and her charger is still there

hot light
tacit badge
tacit badge
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big metal cooler core energy too

umbral coral
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is there a counter to the crane?

tacit badge
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but it's not possible on all moon layouts, so it can be pretty unfair in certain scenarios

umbral coral
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what doe the deactivate switch do?

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*does

tacit badge
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wasn't aware it had one

hot light
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stops it for a handful of seconds

mild storm
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I mean technically yeah cuz it can only move 2 ways, and only 1 way at a time so going towards it while rotating means it can be easily avoided

gusty kiln
wise stag
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when you get fired your save file should reset

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me not following wesley moon logic doesnt mean that wesley moon logic is the right logic

wise stag
neon glacier
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i just find it funny 😂

wise stag
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lmao

hot light
wise stag
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file reload AND post crew wipe

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those both reset your save

hot light
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aaah

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makes sense now

tropic sage
wise stag
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oh yeah i interpreted you saying that you had like a crew wipe or you recreated the save file

wise stag
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the next coderebirthlib update is made in collaboration with pirate software

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idk if anyone can understand what i drew

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but im trying to come up with a weight system for items enemies etc to have interior weather and moon name weights

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in a way that can be multiplicative and additive interchangeably

woeful solar
wise stag
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yes you're stupid, but yes

mild storm
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I can set duck to be 100% on everything

wise stag
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exactly

distant jolt
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Ah like so an enemy's spawn chance could be affected by what moon, what interior, & what weather?

wise stag
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yes

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or an item's

distant jolt
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That would be soooo cool

woeful solar
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Welcome back CC
-# sort of

woeful solar
distant jolt
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Maybe not what you're looking for but if you had:
Moon weights: Experimentation@10, ...
Interior weights: Facility@15, ...
Weather weights: Rainy@10, ...

Usually they could combine additively to 35. For multiplication you could have a separate field listing the combinations and what multiplier to apply to the total weight.
Weight multipliers: Experimentation+Facility@2 (if both true, then multiply the result by 2 -> (10 + 15) x 2. Then if it is also rainy, add 10)

wise stag
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thats waaaaay too complicated and honestly not really possible unless people wanted to config outside of gale and into a json file

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it'll be 3 different configs, where you can choose whether its additive or multiplicative

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moon interior and weather

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and it runs through those in the order they're provided in unity by the dev

distant jolt
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Gotcha. I agree, best to keep it simple

karmic whale
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||oxyde is not unlocking for me, used the tablet and everything. got to orbit but then i dont see it anywhere in the moons catalogue. i do have lethalmoonunlocks tho, is that an incompatibility?||

olive vapor
karmic whale
gusty kiln
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In singleplayer it makes literally no sense to try and go turn it off

wise stag
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Moons : MoonName1,MoonName2 : 0.5 : Multiplicative | Weathers : WeatherName1,WeatherName2 : 20 : Additive | Interiors : Interior1,Interior2 : 0.5 : Multiplicative | Moons : MoonName4:MoonName1 : -20 : Additive

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example of how future configs might look like

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for weights for both enemies and items

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ill add gale compat for regarding | as a change in list too

wise stag
wise stag
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the whole thing is a bit hard to understand at first but it's just "transformers"

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base weight is a number you define and from there each "Transformer" in the list in the second config applies a change to the value

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i.e. if MoonName1 is experimentation and WeatherName2 is flooded and Interior3 is facility and we're playing on all 3 of those, it'd be 50 * 0.5 + 20 * 0.5 - 20 in that order left to right

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it's either something like this or i force everyone to enter a text file outside of a mod manager for a cleaner format and i have no promises on making htings easier with a website etc

gusty kiln
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Hehe joking

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My brain too tiny to comprehend tho

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Im sure i will get it one day

fresh thunder
wise stag
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Definitely a bit messy yeah

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I think its a little calmer than spawn curves atleast but it's a little hard trying to find a text format for this

fresh thunder
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I think maybe making seperate configs for it would work better
Like an interior multiplier field
Moon multiplier
Weather multiplier
Etc.

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They can then just be left blank for those that don't care much for it

gusty kiln
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Oh yeah that would be miles better

wise stag
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Hmm okay I think I know what I'll do then

hard patio
wise stag
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Oh weird

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Well atleast that aint me

woven anchor
woven anchor
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I'm sure that'll get fixed in a patch or something or the reason be found why it does that. That and maybe why flattened bodies don't dissappear from the ship if leaving a moon

mild storm
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Not bodies, so theyll persist

woven anchor
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Why are they considered scrap? Does the lost money penalty not go down if brought in the ship?

mild storm
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Yeah, making them actual functional bodies proved to be challenging

woven anchor
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so that means if one is near the ship, everyone except one can get flattened be collected, and be roughly an extra 15 credits for everytime that setup is right?

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basically free scrap

mild storm
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I mean I guess. 15 is negligeable and wont impact many quotas and doing that always doesnt sound fun

woven anchor
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not fun but if there is a way, people will

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You think it's possible I can configure that "scrap" value to be 0 using another mod?

mild storm
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If you do this for all 3 quotas maybe even on oxyde it equates to 60 credits plus youll lose money to fines

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So its not advantageous at all

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Since those bodies arent recoverable fines will always apply

woven anchor
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Well obv can't do it on Oxyde. It's not about it having a big impact, more so that it can have an impact. I mean if your 15 credits off on quota, someone is getting a shovel and selling your bodies. I don't know if bodies still count as 5 anymore, but it wouldn't be everytime. Only if it's near the ship.

mild storm
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I mean im sure xu could just make the bodies vanish in orbit but people like collecting them because theyre funny

woven anchor
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I'll try to make it work on my end. Thanks for the explanation

mild storm
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I dont see it as an issue or abusable

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stare i saw what you posted

gusty kiln
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wrong one

mild storm
#

Agent

gusty kiln
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same one but cut

mild storm
#

When it rains it pours ah clip

gusty kiln
# mild storm Agent

was watching projectscp youtube video hehehehehehhehfgewrjfhvbgekhjgvfuysegfy804w3f78re

reef locust
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Is the LMU patch still planned?

last anvil
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It's funny the first time, but it happens way too much especially on smaller moons

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The crane is super cool but my friends keep asking me to remove it because it's too annoying

umbral coral
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there should definitely be a way to counter it, maybe enabled in the config or something, like making the deactivate switch permanent

woven anchor
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maybe if it only went toward people who had metalic items since it's literally a magnet

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that could maybe lessen it's overall thing

hot light
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hmm... what if
||Little Sally could fire the Meat Cube from the Slaughterhouse interior?||

tropic sage
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sup

tropic sage
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please type faster

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WOW

mild storm
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anyways

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as I was saying

gusty kiln
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Melaniemelicious

mild storm
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@tropic sage hi mel

tropic sage
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YOU

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😭

gusty kiln
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Mmm

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Mmm mel

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Mmmelanie

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Mel

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Icious

tropic sage
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flavor? melanie

gusty kiln
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Whos the real mel

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Please, if you are the real mel repond with a "Yeehaw!"

tropic sage
tropic sage
gusty kiln
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Only real mel can respond

gusty kiln
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You are not

tropic sage
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WHAT

gusty kiln
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The REAL meliciousmelanicious

gusty kiln
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Omg

mild storm
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Anyways, in response to the crane complaints, we think the crane is fine as is currently, only thing we'd change is to make the disabling timer longer, making it not kill a few seconds when you come out the facility door and for xu to check if they can fix weird colliding issues with ceilings

gusty kiln
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Melanie and Melanie typing

gusty kiln
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Config for how much time does the crane gets disabled

ashen peak
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seems like jimothy has issues with the mineshaft elevator, he gets in and presses the button, but the elevator leaves without him (he's carrying a beartrap)

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he gets stuck in an infinite loop of trying to go down 😔

vestal python
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Bro is too big

gusty kiln
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Bro is doing a good job

tawny hare
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Maybe jim could spend some points into intelligence instead of big ass

ashen peak
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he's trying his best

hot light
wise stag
wise stag
wise stag
wise stag
wise stag
gusty kiln
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but yeah its not a reason for a nerf

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just got unlucky

reef wolf
gusty kiln
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what i do find should be nerf is the time

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just a config

gusty kiln
wise stag
gusty kiln
wise stag
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also does asnyone know if the latest WR update bricks crlib or cr?

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afaik its only editor tooling but you never know

reef wolf
gusty kiln
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it deleted cr

wise stag
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thank god

reef wolf
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It deleted life

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we are all dead

gusty kiln
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about time

hot light
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(SPOILERS, btw)

hot light
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yeeeep

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only one other friend was alive

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so i killbinded and gave it to her

last anvil
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Maybe it'd be more manageable if you could disable it for longer, but having area denial in essential areas feels overly punishing at times

feral cape
last anvil
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Like all I think it needs is another few meters min distance so you're safe on the ship catwalk

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And that gives you so much more mobility options than being forced through a single doorway with a giant crusher above it

feral cape
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That’s what we’ve been doing and we haven’t had many issues with the crane thus far

last anvil
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That's fair, I'm mostly just relaying and interpreting what other people in my group were saying after our last session

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A few of them are very casual and our modpack is already pretty convoluted without having to worry about hazards directly camping the ship

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Honestly, if Xu doesn't want to do that another solution might just be upping the disabled time / making it configurable

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So if it is in a problematic place, I can disable it for a meaningful amount of time to let my friends get past

wise stag
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Would people prefer for configs to look like:

MoonName1:10,MoonName2:30,MoonName3:5 | Additive
or
MoonName1:+10,MoonName2:-30,MoonName3:*0.5

long foxBOT
tacit badge
#

I assume option 1 is how every other mod does it?

vestal python
tacit badge
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What is this even for?

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yeah

vestal python
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if its weights in general, i really don't think things need to be more complicated

tacit badge
#

If it's spawn weights for enemies or other stuff I don't think it should be more complicated than "moon: weight number"

vestal python
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x:y really is just the best system for this kinda thing

wise stag
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if you want Moon weights with weather weights and interior weights they need to interact in some way

tacit badge
#

Also what does additive mean on the first option? like it adds to the total weights for the moon's spawns?

wise stag
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no, it means that whatever number you put is added along with whatever is on the two other interior/weather weights to equal the final weight

tacit badge
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Ah cool

wise stag
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so there'd be 3 configs total that look basically identical

tacit badge
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Or you just don't config weather based or interior based weights, people can just not do dat

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If they want stuff to be more simple to config

wise stag
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they can just leave the config empty

tacit badge
#

Ye

wise stag
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yeah

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the reason i needed a way to differentiate some of this stuff is because rn enemies have a moon base weight and a weather multiplier, but if i wanted to add interiors to the mix i needed to be able to have it make sense

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if interiors were multipliers it wouldnt make sense for some enemies

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so sometimes you'd want your interior weights to be the base weight

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or sometimes you just dont want a moon weight and only an interior weight

vestal python
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ok so what i'm getting is
moon weight:x general weight per moon for something
weather:+/-/*x addition based on weather
interior:+/-/*x addition based on interior
for final weight based on moon, interior, and weather?

tacit badge
wise stag
tacit badge
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People usually config based on moon, if they don't want x enemy to show up on x moon but yes on Y interior then they just put in +20 for Y interior

wise stag
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yeah exactly they can do that with both options, but option 2 gives a lot more control

vestal python
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so no multiply for interior weight?

tacit badge
wise stag
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you can do multiply if you want

vestal python
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how would that work, would that need a flat tag or all value?

wise stag
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why would it?
before any enemy spawns, it checks what the current weather is, what the current level is, and what the current interior is

vestal python
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a 0 multiplied by anything is still a 0

wise stag
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yes

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which is why you can have something be a multiplier or an additive

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or negative or divisible ig

vestal python
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but if you have a multiplier for your moon weight and multipliers for your other weights it won't spawn

wise stag
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if every weight you have is a multiplier then you'd end up with 0 yes

vestal python
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so whats the fallback

wise stag
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in that scenario? there is none, why would all your weights be multipliers

vestal python
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alright

#

i assume it'll be like that so you can have a flat rate per interior/weather and multiply per moon etc

wise stag
#

MoonName1:Number will also count as MoonName1:+Number so the current config doesn't get fucked in case of the change btw

wise stag
#

generally the idea is that if you want an enemy to spawn more at an interior but not a moon, you'd probably wanna use additive and supplement weather as multiplier but sometimes you absolutely dont want something to spawn so you'd set a moon or an interior or both to 0

vestal python
#

so i want to spawn an enemy in interior x, i can do x:50 for interiors, y:*1.2 for a weather, but if i don't want it to spawn on some moon i do z:*0 for moons

wise stag
#

ye

vestal python
#

Ok

#

With this context it makes more sense

tacit badge
#

Yeah I didn't really get it beforehand LOL

#

makes a ton more sense

mild storm
mild storm
#

thanks in advance

wise stag
#

yw

mild storm
#

Seed rebirth when? stare

#

Code seedbirth

gusty kiln
mild storm
placid veldt
#

Love my friend <3

feral cape
placid veldt
#

Yes

ashen peak
#

randy

last anvil
#

This is what I mean about the crane 😭

gusty kiln
#

i mean it is kast tho...

#

not many more places to put a crane half the size of the map

last anvil
#

That's fair, I meant to disable it on Kast but it's still funny nonetheless

gusty kiln
#

it fits really well on kast

#

but it also is really hard haha

woeful solar
# placid veldt Love my friend <3

I remember setting the guardsman inside on faith thinking it was peacekeeper
In short I mistaken them both
It was meant to spawn on weight 1 but still funny that it spawn lmao

last anvil
#

Nerf outside enemy power to compensate and have the crane + bear traps be the main threat on the moon

gusty kiln
#

whats turbulence

tawny hare
gusty kiln
#

weapon?

mild storm
mild storm
#

greed just dont hit the ground under you when using it

gusty kiln
#

xuwu

cedar plinth
#

a drawing of something rodrigo sent me when they first considered ||nancy||

cedar plinth
gusty kiln
#

Crazy how almost every single salted beef message gets top message

#

And 100% earned

cedar plinth
#

lmao

honest basalt
#

Code freebirth, now available for FREE

wise stag
# wise stag
poll_question_text

Config overhaul

victor_answer_votes

12

total_votes

20

victor_answer_id

2

victor_answer_text

Option 2

woeful solar
#

Neerds won, hooray plink

wise stag
#

bro is NOT happy

woeful solar
#

bro IS happy greed

#

-# sort of

tawny hare
#

how little does a person need to be happy

woeful solar
#

is it a little?PLEADBLOB

tawny hare
woeful solar
#

NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO-

woeful solar
#

yeah
and azure
and roart
and uhhhhhh
and uhhh
and hmmmm uuuuhhh and uuuhhhhh

mild storm
#

@woeful solar Trite greed

reef wolf
#

FUCK OFF

slow mountain
gusty kiln
#

Can we deprecate this mod??

#

It doesnt have enough gals

feral cape
#

It should have men instead

slow mountain
#

Agreed

hot light
#

dunno if this was brought up here yet

#

but

#

||Marrow Splitter can be used on the 4 main gals. add in the ship charger and you have a health farm||

hot light
#

maybe

#

guessing it aint intended tho

#

unless it becomes intended with the power of hindsight

cedar plinth
#

me : "where tf did all my scrap go I just shredded it a few seconds ago"
the nefarious conniving baboon hawk:

#

actually here it's worse now

tender kayak
cedar plinth
#

good idea

hot light
#

just put him on top of the hawk

#

riding its back

feral cape
#

Man this mod sucks. There’s not enough enemies or weapons

#

Not to mention Oxyde is clearly ripping off Galetry

#

You should deprecate CR and make Galetry a dependancy instead

last anvil
#

It was only after months of playing I found out my little robot "friend" was secretly betraying me

woven anchor
#

I have a question about this jimothy thing. So ||On Oxyde, I somehow put jimothy together, he went straight to the shredder, went in the shredder and nothing happened. I'm assuming it was supposed to do something?||

slow mountain
#

The trash cans

cold zealot
#

@wise stag ok i killed the puppeteer without it spawning from imperium

#

didnt drop needle

gusty kiln
#

only a spoonful

vestal python
mild storm
woven anchor
#

OHHHH

vestal python
mild storm
#

Yes

#

Usually always around forklifts cabin side of the map

#

With some cabin and merchant spots

last anvil
#

Does the needle do anything yet? Got it before and it was just a glorified shovel

cold zealot
#

and no it doesnt do anything special

mild storm
#

That does remind me that we had plans for it but forgor

ashen peak
#

you should do something like the upturned, you can throw it and its needle sticks to walls, which lets you stand on top of it

slow mountain
#

I had one COVERED in red pikmin

mild storm
#

Nothing else

slow mountain
#

AH ok

honest basalt
flat tusk
wise stag
#

oh also im sorry in advance @placid veldt, crlib wont be anywhere near what it currently is by the next update cuteLaugh

cedar plinth
#

"Out of the way, rubish. I'm balling out of control."

knotty lynx
#

So I was testing the kidnapper fox behavior, just trying to learn about it some more and had this funny thing happen. It saved me! ||oh never mind||

mild storm
#

stare the struggle itself towards the heights is enough to fill a mans heart

knotty lynx
#

also, love the way the crane spawned here on the edge of the lake. Just felt like a cool, logical spawn since there is technically a dock down there as well. Had a similar spawn once on another map of mine where it was actually ON the dock where the ship lands and there's some boxes and stuff. Very fitting there too. Just a shame the only way to and from the ship was straight under it. Like the crane was actually almost exactly as wide as the dock so you actually had to go under it iirc lol

reef wolf
#

i love them they are so silly

jovial grotto
#

they wont fall, trust

knotty lynx
reef wolf
#

it actually tears a hole thru reality

#

oh

#

my chat bugged

#

that was a reply to the knife conversation earlier

#

stinky mobile discord

reef wolf
honest basalt
#

I believe it

slow mountain
#

How do i use the assumably parts?

mild storm
#

oxyde cabin 2nd floor

slow mountain
#

Thank you

fresh thunder
unreal sapphire
#

Hey is the cactus budling supposed to be able to target you inside?

vestal python
#

i think thats the point of it

unreal sapphire
#

Understood, just felt really off

#

Also, I dont think config is doing much, just noticed I was disabled it, yet it still showed up

#

Same for boomtraps, show up regardless of inside/outside hazard switch being off

feral cape
#

As for boom trap I’m pretty sure it can rarely replace regular beartraps

unreal sapphire
#

Undertood, thnks

mild storm
#

people always hating on poor little budling

#

stare time to 5x its spawn weight

tawny hare
#

I hope you like cactuses

slow mountain
#

How do the shockwave gal and seamine gal work? i know the shockwave can carry objects and the seamine has a flash light

gusty kiln
#

seamine goes boom!

slow mountain
#

Idk she stood there letting a butler stab me

honest basalt
#

She knows better than to interfere with bri ish altercations

slow mountain
#

XD

#

does the seamine gal attack?

wise stag
#

she should yeah, i wouldnt imagine so but if you used a modpack maybe the person blacklisted butlers?

#

either that or she was out of charges from attacking other enemies in that same day

slow mountain
#

Probably its my mod pack so so the blacklist is just the normal ones

#

how does she gain charges?

#

same as liz by going to a company moon on the last day?

wise stag
gusty kiln
#

lazymine

slow mountain
#

Oh hmm

#

She must be while following wasting her charges on some guys away from me

#

OH I KNOW

#

Leaf Boys

gusty kiln
#

NO WAY

#

SHE KILLING THE LEAFBOYS?

slow mountain
#

I had 80 reds and 20 ice pikmin on one and it never died

gusty kiln
#

thank god!!

slow mountain
#

What if you get left behind do the robots also get left behind?

slow mountain
#

gotcha thanks

lyric ibex
#

From what it says in the configs, having Oxyde enabled force enables other stuff in the mod right?

#

If so, im gonna disable it

gusty kiln
#

sort of yeah

#

there are things that can't be disable if you have oxyde enabled

#

bc they are necessary for oxyde to work

lyric ibex
#

Bit of a bummer as i wanted to read the lore logs but its whatever. Some of the stuff i just dont like having on.

lyric ibex
#

The rather pointless coins/wallet thing, the bazillion hazards everywhere, some of the more annoying outside monsters

gusty kiln
#

oh yeah

#

money is necessary for oxyde to work

#

things in there require money

gusty kiln
#

😮

lyric ibex
#

Theres a lot of stuff in this mod i love such as Daisy the cute terminal robot or the jank as hell Hoverboard

#

but some i just dont, i'm just happy there is such extensive config

gusty kiln
#

ye

#

thats why it has an amazing config!

#

that's like top tier decision

#

idk who came up with that config but they cooked

lyric ibex
#

It really is, the config is awesome

gusty kiln
#

it makes xu sad tho

lyric ibex
gusty kiln
#

i mean they put extreme amounts of effort into making every single thing in the mod

#

so disabling a few things can be a bit painfull

lyric ibex
#

I can respect the effort for sure, no hate towards the mod creator at all. Theres just some parts i really dont like

gusty kiln
#

but im mostly joking

#

it doesnt really make xu sad

#

but she would like for us to experience the mod at its fullest at least once

gusty kiln
#

i also have a few things i dont like that much ab the mod

#

btw you can also config the hazard weights if you think there are too many

lyric ibex
#

yeah i tried that. And then i got absolutely cheesed by WAYY too many traps everywhere and then this random duck came out of nowhere and killed me and it felt like a fever dream, not the experience i wanted

gusty kiln
#

oh yeah duck was an instant disable for me XD

lyric ibex
#

The only robot girl i have enabled is Daisy personally, the others felt unneccessary

lyric ibex
#

Fair enough. Only reason i have her enabled is because i like her design the most, her abilities are helpful most of the time but not super op and overall she feels like she actually fits the game world IMO

gusty kiln
#

which one is daisy btw?

#

so many i can't remember

lyric ibex
gusty kiln
#

its honestly stupid how much effort went into this mod

lyric ibex
#

Shes cute XD

gusty kiln
#

like there is nothing (besides a few things that are being worked on) that doesn't feel like completely fleshed out

#

everything has animations, gameplay, designs etc

#

doesnt really make sense for my tiny brain

gusty kiln
#

but yeah

#

i personally don't like them that much bc i feel like they really dont fit LC style

#

but thats just a me thing

lyric ibex
#

Thats the same thing i had too

#

They didnt feel like they fit the world

gusty kiln
#

the amount of effort put into every gal is insane

#

even the decorative ones

lyric ibex
#

but thats personal taste

gusty kiln
gusty kiln
#

tbh most is personal taste

#

nobody here is zeekers so

#

we dont actually know like what exactly fits or doesnt, everyone has its own take

lyric ibex
#

i kinda like it that way

#

different people like different things, its nice to have that customizablility

gusty kiln
#

exactly!

#

thats the beauty of modding

lyric ibex
#

It really is. The trouble can be getting people to actually play with

mild storm
#

Weve balanced it a certain way and dont want people to just ruin the experience

lyric ibex
#

Fair enough, ill just have it disabled

mild storm
#

Would be missing out on a bunch of exclusive items and content

#

The spawnweights still work so if you absolutely must, you can set the things to 0 or lower them

lyric ibex
#

Its a bit of a bummer sure, but i can understand wanting to have things a certain way or have a moon that shows off all the work you've done.

#

No problems here, ill just have it disabled

mild storm
#

Well its also because the moon if too easy is highly abusable

#

Since its a sell moon that sells for 3x value

#

The whole more reward for higher risk

#

Its also meant to be a more engaging way of selling since selling becomes really boring for some

mild storm
#

But yeah alot of what we do is experimental, stuff thats never been done before. I push my modeling skills more and more and xu does insane code work.

#

The upcoming planned stuff will be great fun and i cant wait

lyric ibex
#

I think thats awesome you guys have such a good thing going

#

Just not a big fan of having things forced upon me, but thats just my opinion, no biggie.

#

You guys have definitely done amazing work on this mod for sure

gusty kiln
lyric ibex
#

It kind of is lol

mild storm
#

And i mean thats not for everyone which is a given, cant and wont please everyone, but its what we felt was right for these months of work

lyric ibex
#

Hey thats awesome, it aint my mod.

#

I'm not gonna be a dick just cause i dont like something lol

mild storm
#

greed people like those can be rare sometimes...

lyric ibex
#

Yes they can indeed. I swear sometimes people don't understand that you can disagree on things without being a jerk about it

#

i'm not a fan of some of the monsters and there is a disable function, so bam done, even if i do miss out a bit

mild storm
#

So many people dismissed the entire mod as a gooner mod because of the gals, despite there being a bunch of other content

#

I dont think theres been a single feature we havent had complaints from someone about too

lyric ibex
#

and thats just totally ridiculous because they really aren't sexualized...like at all lol

gusty kiln
#

can you like

#

delete it pls

mild storm
#

Blow it up with hammers

lyric ibex
#

my problem wasnt even with the moon just the forced spawns lol

#

HAMMERS

lyric ibex
mild storm
#

But yeah the mod is in a more vanilla esque direction now, of course we have some oddballs like the duck and gals but those are fun and silly like alot of other mods

#

The duck is acknowleged in lore lol, on a wall in the cabin with all the enemies, his pic is in a box cuz he doesnt fit

gusty kiln
#

they do fit more the game than some other things

lyric ibex
gusty kiln
#

its just that having female robots following you feels kinda out of place

gusty kiln
#

where did the duck idea come from

#

like was it a meme between yall?

#

and was like "fck it lets add it"

lyric ibex
#

that duck is freakin insane

gusty kiln
#

or how did it went

mild storm
#

The duck was actually one of my first enemy ideas inspired by football and the first time me and xu worked on something

lyric ibex
#

the lemonade stand from a super old yt video is not what i expected here

mild storm
#

Its been basically done for months and we finally decided to finish it proper

#

And we added it to cr cuz it didnt really have direction, it was fun so we added it

#

Its inspired by football

gusty kiln
#

ok but is it inspired by football?

#

didn't got that part

lyric ibex
#

The duck is going for the touchdown!!!!!

mild storm
#

Yeah, the cute character that delivers a gruesome death after its quest

#

The duck is gruesome and a being of pure evil lol

#

If youve seen it kill

gusty kiln
#

that one i would say it really doesnt fell like it should be part of CR, but with the "no direction" thing at the start is understandable

lyric ibex
#

yeah i do have the duck disabled because its just really weird and doesnt fit at all

gusty kiln
#

and the fact yall improve him even more is crazy

mild storm
#

I mean i see it like calamity mod a bit, a bunch of fitting things but having a few sillies here and there

gusty kiln
#

tbh CR already has that

#

but like

#

the duck

#

is like a step ahead

mild storm
#

Devs can have fun and scar players with a duck greed

gusty kiln
#

true

#

evil dev

mild storm
#

I mean hes meant to be jarring, he looks like a cartoon. And the thing is the bodies also a cartoonified if you look closely

#

Hes an anomaly

gusty kiln
#

giving it lore is the craziest part about the duck ngl XD

mild storm
#

Hes always had lore

#

He just likes torturing players

lyric ibex
mild storm
#

His old bestiary showed him doing away with the lemonade stand man who he tortured for decades and eventually got bored

gusty kiln
#

straight out of scp lore

mild storm
#

And then he found a ship and the crewmates

lyric ibex
#

wtf why did you turn my childhood song into a horror show

mild storm
#

Oh you havent seen the duck hit lvl3 bloody stare

#

If youre 4 players that means he killed your entire team

gusty kiln
#

this is what i mean when i say everything about this mod got insane amounts of detail AND love put into

lyric ibex
#

i enjoyed this song as a child and you made him an absolute sadistic monstrositiy, like wtf lol

gusty kiln
#

my brain can't comprehend it

#

even the silliest thing has everything going for it

mild storm
#

There is alot lol, like when you do his quest, hitting him shortens the time you have

#

Or when you get his grape he has a 10% chance of asking for lemonade right after

#

Double quest whammy

gusty kiln
#

rodrigo are you selling us the duck??????

lyric ibex
#

whatever it is your selling, i aint buying!

#

Im not going near that thing

gusty kiln
lyric ibex
#

i have no idea who that is

gusty kiln
#

XD

feral cape
#

I will say that a lot of the larger features such as oxyde, gals or enemies get more love and attention, but some of the smaller features are really great and fun to play around with

#

Looking at brrreaker specifically

mild storm
#

jumping around and climbing

brisk seal
#

hey, is there a way to remove the coins spawning in the map using the config?

I've disabled the Wayfarer Wallet and Piggy Bank and they're still spawning

tawny hare
#

just ignore them if you dont want to collect them

jovial grotto
#

afaik it doesn't affect scrap spawning since it's considered a "trap" (in terms of spawning)

mild storm
brisk seal
#

oh, alr thanks

hot light
#

that blasted ||mistress|| kept trying to give me the ||eyes|| last night. actually gives me a reason to bail from whatever moon i'm working on. i know ||how she works||, but the ||macabre aura she emanates|| is enough to have me headin for the hills

#

||and i cant even anticipate her using the logging console T~T||

#

||(dont change this. it's a good addition)||

cobalt mango
#

old scp pages be like

woven anchor
#

Is Xu the owner of LethalThings?

#

I'm wondering cuz the furniture isn't placed in the storerotation and was wondering if that coudl be fixed sometime soon

vestal python
woven anchor
#

"Pretty please" fix the furniture whenever you can if you would

#

lol

woeful solar
#

that's so embarassing

#

||for 2 days I thought my wallet was broken on my solo pack. I spammed the coin place on oxyde's item shop so hard, I tried to claim the coins at the oxyde, I tried to switch the wallet back and forth, I tried removing ReservedJsonSlot... but all I had to do is to press E...||

wise stag
#

😭 what were you doing

valid drum
#

lol

cedar plinth
#

behind you vro 💔

regal loom
#

||Is the big butterfly supposed to shoot its laser through the walls of the ship?||

slow mountain
#

probably not

regal loom
wise stag
#

Weird, I've only heard people say it going through the ship with that, can you provide a clip?

agile socket
#

Hey, so I found it really frustrating that I can't disable some parts of code rebirth such as the plants or scraps. This really came up as a problem since CodeRebirth merged with TheGiantSpecimens. Is there any way to disable parts of CodeRebirth?

gusty kiln
#

the config is the biggest ever!!!

#

you can literally disable everything hehehhe

agile socket
gusty kiln
#

theeeee...

#

mod manager!!!!!!!!

agile socket
#

Alr I’ll check it out! I think I looked at the wrong thing and couldn’t find anything so ty!

gusty kiln
#

but yeah, this mod has the biggest config ever

#

it can even be overwhelming

#

and you can disable or tweak basically everything

#

including plants and scraps

honest basalt
#

I cant believe it

#

Code rebirth real

wise stag
#

always has been

buoyant orbit
#

what adds the guillotine thing?

gusty kiln
#

mistress!!!!!!!!

buoyant orbit
#

is there counterplay to her? I couldnt see her and then just kinda died

gusty kiln
#

there's massive counterplay

#

but its weird you didn't even noticed her before the guillotine

#

sounds more like a bug

wise stag
buoyant orbit
#

nope

wise stag
#

that's weirdf

#

im sort of willing to say you somewhere werent paying attention despite it being a very obvious effect, other than that no idea its been workin fine for people afaik

buoyant orbit
#

mighta just been a rare bug? Idk Im not allat bothered by it

woeful solar
honest basalt
#

I didn't even get the slighest clue a mistress was present and totally thought the duck was just that problematic

gusty kiln
#

Might be a bug happening then

#

My experience with mistress was so extremely obvious that i can't think of someone not seeing it

#

You either left your room while it was happening or there was a bug haha

honest basalt
#

It all happened outside while I was messing with the crane, nothing happened to my camera either, just got instakilled out of the blue lol

#

Must be a bug then

lyric ibex
#

Hey i have boom traps disabled in the configs and yet they still spawn? Why?

#

They are just really annoying insta-death with no counterplay so if i have to disable bear traps entirely to get rid of them that would suck

gusty kiln
#

there is counterplay

#

them not being disable sounds like a bug tho

ashen peak
#

yeah they arent insta death, you just have to be quick to disable it and run away

odd briar
#

How do I pickup money

#

I got the wallet

#

What button is it

gusty kiln
#

click

#

mouse

#

left click

honest basalt
#

Might be worth considering changing that to Q to be consistent with the belt bag, unless there's alread a rebind config for that

odd briar
#

Left click didn't let me pick up the money

gusty kiln
#

sometimes you gotta spam it

lyric ibex
gusty kiln
#

if not there might be smth bugged

lyric ibex
lyric ibex
#

Huh thats weird, good for you

gusty kiln
#

XD

#

i mean im sending it to show you its possible

#

if you do this and dont survive

#

its probably bugged

lyric ibex
#

but yeah i would still like them disabled, as i already dont have many people to play with and pissing off the few i have doesnt seem like a winning strategy

olive vapor
#

if you've already disabled them like the image below and they're still showing up, perhaps try enabling it, load up the game so the configs reload, and then paste "Vanilla - 0.00,NaN ; 1.00,NaN | Custom - 0.00,NaN ; 1.00,NaN" into the spawn weights so it has no weight on any moon

lyric ibex
#

I have never seen those checkmarks before ever

olive vapor
#

im not sure if this works, but i set certain stuff like beartraps only to spawn on certain moons and doing it has helped on not every seeing it

lyric ibex
#

my config looks totally different

olive vapor
#

oooh interesitng

#

im using gale, you might be using another mod launcher

lyric ibex
#

I use r2modman though

olive vapor
#

what does it look like in your end?

lyric ibex
#

There is no spawnweights at all for the boomtraps either

#

this is it

olive vapor
#

oh wow, i am really not sure about that

gusty kiln
lyric ibex
#

im on the most recent version too, actually there were FAR more beartrap settings options on the older versions

gusty kiln
#

you need to set them to true so they can appear

olive vapor
olive vapor
lyric ibex
gusty kiln
#

bc when you disable one they literally stop existing

#

thats one of the coolest parts about coderebirth

#

if you disable smth it literally stops existing

#

so its better for performance hehe

olive vapor
#

with just how much is in code rebirth i quite appreciate that part of it, im sure it helps a lot for people who dont have everything on

lyric ibex
#

now im DEFINITELY not enabling Oxyde now lol

#

Not only does it force enable a lot of stuff i find very annoying/dont want to play with

#

but i also play with people with crappy computers lol

gusty kiln
#

Oxyde is definitely the best thing ab this mod imo hehe

#

have you tried going there?

#

at least so you can see how it is

#

so you can experience it!

olive vapor
#

i play with others with crappy computers too so honestly i dont blame you too much lol, but yeah oxyde is cool in my experience

#

i just almost wish i could tweak coin spawn weights on moons though its not really needed lol

gusty kiln
#

or a way to disable them without disabling Oxyde, but that would be way harder

lyric ibex
#

My only experience on Oxyde has been landing and then near immediately dying so yeah

#

some giant metal thing came out of the sky and crushed me outta nowhere

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and that was the end of that

olive vapor
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you had two story mod on or something? that usually doesnt happen unless you're right on top of the ship

lyric ibex
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no i left the ship

gusty kiln
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had the same experience

olive vapor
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ooh i see

gusty kiln
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well

olive vapor
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havent had that happen to me yet, good to know since i havent even really played it with others yet

gusty kiln
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i didnt leave the ship

lyric ibex
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i didnt just clip into the ship. I just REALLY dont like random insta-death mechanics, they feel like just a huge middle finger

gusty kiln
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so yeah i blew up

olive vapor
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if i did have to say something about oxyde is that its a little difficult to get into at first for people who dont really know whats going on

gusty kiln
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that sounds more like, unlucky or bug

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but yeah Oxyde is extreme

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but worth it

olive vapor
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yeah that shouldnt have happened if you just stood on the railings on your ship

lyric ibex
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If turning this stuff on meant it ONLY spawned on Oxyde i'd be a lot more forgiving. Its the fact it spawns it everywhere.

gusty kiln
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some things are required to spawns in other places for Oxyde to work

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like the money

lyric ibex
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The money makes sense, i can live with that, even if its kinda annoying to get

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its the other stuff

gusty kiln
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like what?

lyric ibex
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all the hazards mainly

olive vapor
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all hazards can be configured with spawn weights for each moon

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its a little tricky to realize how to use it though

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but its not so bad really

gusty kiln
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exactly

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hazards actually can be only on Oxyde

lyric ibex
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and does it forcibly spawn monsters too, i remember that

gusty kiln
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just delete Vanilla and Custom from the configs

gusty kiln
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wdym

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which ones

lyric ibex
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I swear it forcibly spawns some of the monsters. My memories kinda fuzzy

gusty kiln
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see if it helps you remember

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The merchant would be one

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But you can make the merchant only spawn in Oxyde

olive vapor
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it shouldnt really force monsters to spawn rather than they just may have high default spawn weights and what moons you route to, like some monsters have higher or lower chances to appear on certain tagged moons like snowy or valley moons

lyric ibex
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The giants are a pain in the ass

olive vapor
gusty kiln
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Giants??

gusty kiln
olive vapor
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like hazards

gusty kiln
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The guardsman and merchant are like almost the same thing right?

lyric ibex
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huh, alright then.

gusty kiln
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What giants???

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Redwood??

olive vapor
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yeah

gusty kiln
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Ooh wait forgor the giantspeximens got ported to this mod Jqvewiywwbksd7yd

lyric ibex
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No, redwood i actually have on normally, just low spawn rate

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there was this other one that was SUPER aggressive

gusty kiln
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Maybe both

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You can disable them tho