Byeah, in any case, i do think at minimum it should deal 6 damage to enemies or something, enough to 2-tap a dog and 1-tap a mimic, and uh...5-tap a giant?
I cant tell if its buggy with collision, or it just doesn't damage enemies besides the ||Monarch||
But, imo, it being able to instakill a giant is pretty fair considering how tricky and risky it is to actually bait an enemy under it, without dying to either the crane or the enemy itself
Or like, if the giant grabs you, you're BOTH dying, that could be a fun sacrifice play actually
#Code Rebirth [V§O∆X∆O§]
1 messages · Page 56 of 1
Best addition to the mod tbh.
THE HOMELESS PEOPLE

Oh wait, do Beartraps now go off for enemies??? i saw it kill a Peeper just now
since months ago the beartrap goes off on SOME enemies, SOMETIMES vehicles and always players
i never bothered really polishing it up too much cuz its a bit OP
but it only slows down the enemy iirc
oh and deals 1 damage
I really like this mod
is there a list of enemies?
well technically all outside enemies should count but their collider might be too high off the ground
i can fix it but im not sure if people want beartraps to affect enemies
You know what that means! Config time!
bear traps affecting enemies less so, yeah
they're passive, doesn't require player input
yeah prob
Bear Traps affecting masked enemies :]
A better clip of the Driftwood behaviour (mod fully up to date, with the same config i showed before)
It kinda looks like he was targeting the Roaming Locusts at the start?? but then i made them shoo so idk
At least he can defend himself, its not a completely free kill? But yeah, he isn't really pursuing players, he's now behaving like a neutral creature
No errors or such
01981919-76a6-cdc9-a9a5-4f0461c6bc85
I dont have time currently, but if it is a mod incompat, i can try and disable through stuff until i find a culprit
it...does suspiciously remind me a lot of the stuttering Jimothy does sometimes though, i recall it happening on Valunarion (a fairly large moon), and when it was Snowfall weather
I.e., something messing with their pathfinding or making it take too long for them to do their stuff
Wasn't there talk about Imperium screwing over some stuff from Code Rebirth?
Imperium is not on in this clip.
Precisely to show it is not that
Ah
I did have him bug out a little in some cases as well, i remember him just staring at the right side "wall" on Adamance but that was before the latest update so not sure.
It feels like sometimes he's doing fine and other times he's not.
And In the crane stuff, the crane spawned naturally, not via imperium
The enemies where a mix of stuff that naturally spawned as well, or via imperium
Eitherway it is consistent with how i have seen them behave outside of imperium
Cranes spawned via imperium seem to not work at all
adding onto this
Turn two
whats the new thing above the terminal top thing
A perfect place for hide-and-seek.
A.k.a. the monsters hide and you die seeking help.
general improvements
Oh wait my dumbass legitimately thought those were ferns
Dear God
A minefield would be less dangerous.
"Touch grass"
Dies
It's like that one ScroogeMcDuck comic episode in which time stopped, making all blades of grass hurt like actual blades.
Except... Spikier.
It's somewhere between 750 - 1350 traps, and it took a solid 4 minutes to load into the level, tho it doesn't lag when you've made it in oddly enough
This plus FairAI is probably hilarious.
They straight up got blasted into google street view☠️
HAHA boom box
Ye all outdoor hazards won't work with imperium
It wouldn't lag cuz low poly model + their colliders are an enter trigger with only specific colliders
Looks like Scrap-E sometimes get's stuck trying to pick up items.
Does he ever stutter in movement?
I've never seen him struggle to pick up scrap but I've had people report him occasionally getting stuck in places
Sort of? I haven't seen him stutter normally but whenever he can't pick something up, then he get's stuck in place.
It also doesn't seem to happen all the time since i did kill one earlier and he had scrap so he can clearly pick up scrap normally.
Not sure why it doesn't work in only some cases.
Do you know what scrap is under him
(also contains a glimpse at a new wesley moon, should have had this warning earlier)||funny spot for a crash landing lol||
What moon is that?
||its one of the new wesley moons||
Pillow from fiufki's scrap mod but i also saw the same bug with a sponge from DemonMae's oneshot moons.
Hey everyone! I'm new here. I came here because r2modman automatically installed this mod and a bunch of dependencies when updating TheGiantSpecimens mod. Does anyone know if it's necessary to have this one in order for the latter to work? I play with some friends and none of us are interested in having this one 😦
TheGiantSpecimens is deprecated and is part of CodeRebirth now
If you don’t like CodeRebirth’s features you can go through its config and disable anything you don’t want.
It’s a long config but you don’t have to be detailed. Should take a couple mins. Anything you disable won’t be loaded into the game and won’t take up extra performance
Janitor got bugged for me and made me stuck unable to move
all the giants have been reworked and improved into this mod, plus a new one has been added, ypu can just play with an old version of giant specimens if you only want that but this mod has alot of content you might enjoy
So can I uninstall this mod and all of its dependencies but keep the giant specimens one and it'd work like before?
yes, just revert giant specimens by 1 version and get rid of everything else
How do I revert it using r2modman?
Btw thank you for replying! But that'd mean I'd disable everything else but the giants in the mod lol, and even that would conflict with another weather multiplier mod that I had before.
thats ||roart|| right??
||yes, it's standalone upload is finally working for me with its newest update||
Does it have any gimmicks at all?
||it has larger forest keepers called 'elders', aside from that I believe thats all. saw one walking around right when i landed ship too||
||Actually thats cool as hell||
Took another screen of him being stuck.
He made me stuck lol
||ive had a scrap-e wander into the ship on oxyde and pick me up, only to get stuck at the ships doors. i had to quit the game lol||
Scrap-E is just a troll at this point 
by chance, does the new update change ||the moon name internally?||
||RandomMoonFX took me to Gordion instead of Oxyde for some reason||
yes
Do you by chance have the log from my modpack whenever it didn't eject me? If not's it's fine, I haven't had the problem since but just to be careful y'know
nope, i've lost that
dang. Well it's alright
||Is there a blacklist to what redwoods can eat? It's able to eat elders from Wesley's which are a bit big for them||
While testing other stuff I accidentally killed a ||Guardsman|| with the ||crane|| which of all the things to be able to die to it is kind of crazy
The ||Mega Employee enemy, soon™||
there's no config for that sorta stuff
It might be helpful so it doesn't eat things that are bigger than it
||Plushies?||
bigger redwood

World eater
That works too but it might be like a little too big to justify being alive at that point
i was kidding, we`ll see what xu decides
Also something tells me you aren't Melanie, not quite sure what tho
while it doesnt make much visual sense, its gameplay aspect remains, which is reducing giant count
wait, are you telling me that isn't MelanieMelicious?
im typing

yexhaw!

I have like 370+ hours in this game, played it since like v45 and I still can't use a zap gun
Even if you can use it - not worth it
Who is ||Nancy||? Met a ||tall Dimitrescu looking lady|| who creeped the hell out of me. ||She|| must be ||Mistress||, so who's ||Nancy|| in the config?
||Robot that heals you alongside other helpful mechanics||
Oh I met her too then. A shame a coilhead came before I got to scan for bestiary.. thanks.
(2 cranes facing each other above the ship)
what kind of postprocessing is this 💀
experimentation dust clouds
i was on a high place
I'll avoid it just like foggy in the future
Spawned directly infront of the ship partly blocking the ship door and crushing me one the catwalk of the ship I thought they are supposed to turn of if too close to the ship?
This is experimentation btw
I swear thing has it out for me. It cannot wait for me to go on a moon and spawns itself as close as possible. You cant tell me otherwise. Probaby a bear in that thing too!
Lol this is right after the first one also moving
||Oh they can be turned off? That makes them a looooot easier to deal with!||
||I think its temporary||
||the crane seems to have a bug where itll spawn more flattened bodies than it should, or spawn a flattened body of somebody that it thinks it killed but is alive||
||how can i disable that for now?||
Can you make a github issue of this
Happened to me too. Died to it and 2 bodies came outta it
sure, tho i dotn have logs and im pretty late to it
That... sounds like a different bug lol
But yeah I'd appreciate that on the github
That's fine
Just the report so I don't forget
@novel zinc
if youre gonna throw yours in too
Thanks
If you can make a github issue of this, cranes are supposed to deactivate if they spawn too close to the ship
i like how your github pfp is my crappy lil drawing now
I'd need to check if the player is dead after running the kill function, which is both a little redundant and might not work depending on if there's a frame delay before their death is shown to the host, either way can you make a github issue of this, I might just make the flattened corpse a vanilla new corpse type
might need to update this lol
Oh and an issue about enemies not dying to crane would be great
Yeah whoopsies
It's amazing I love it
GitHub
Installation Method Gale What happened? cranes can sometimes mistakenly create a flattened body off of a player it misses. might be important to note i was a host, the one 'squashed' was a ...
here you go
If you can make a github issue of this that would be amazing,
Thanks, I'll take a look soon through everything
noted that i was a host while the one that got 'squashed' was a client
ty for being fast with the issues
know how i can disable specifically flattened bodies for now?
Unfortunately no real way to disable em rn since i wasn't really expecting them to be buggy like that
das fine
The moon name was ||745-Oxyde|| for like 1.0.0 and was changed to ||745 Oxyde|| immediately after someone pointed it out in like 1.0.2 or smthn
If you can get this into a github issue that'd be amazing
If you ever wanna try to reproduce this turn on extended logging (if you haven't already) and re-send the logs, I believe I added logs for when enemies target other enemies
Oh and put it intona github issue
If you want this to be a config option also make a github issue for it so I don't forgor
They don't, they're just normal scrap, but I might make em actual dead bodies like in vanilla, only problem is its a bit hard to do it and follow vanilla conventions
Done
does the ||guardsman|| attack players?
Nope
aw
Xu or someone did you see this?
Supposed to happen?
a different mod spammed my logs with an insane amoutn of errors so I don't think this other error is there anymore so I'll just say. The Redwood giant bugged out on ||oxyde|| yesterday. I don't have the log but I'll try to get it if happens again. I saw the error though I might've copied and pasted it. (when it got the error it just stood in place)
No I looked I don't have the error
Took me quite a bit because i have never done this before and my mod list is long but i've finished the report. I tried to go as much in detail as possible so i hope it's gonna help 
||yes it can die||
is the ||guardsman phone|| a one-time use item? like it doesn't refresh the next day/quota?
I actually do not know.
bungle.....
alr
I'm just testing a ton of stuff on a moon right now and dunno when I'll be done
unsure tbh, it's not really supposed to die, ill have to check if we made a death animation for it to see the verdict on that
refreshes after like 5 minutes or smthn
It does have one
It falls over and lies on the ground
then yeah i guess its kill-able
It actually did it on a hill so all I could see was his head and his feet like he got buried
not really by anything as its not killable through damage though
only through instant death stuff
I mean it looks possible, just not really plausible lol
lol yeah
dang, that seems a bit op
it is yea
I think a config to make it one time use could be cool, since having a pretty much >1 time a day useable outdoor wipe is a lot
yeahh
on that note a lot of the items, although cool, have no communication whatsoever
And have it explode like some spy movie burner phone
like the uhh flamethower thingy stops working after holding it down enough (or doing the burst fire thing) but it's not actually empty it's just on cooldown, yet you have no way of knowing that
...also its collision is wack
burst thing doesnt even work lol
I think it does start smoking but I feel like it's always smoking idk
i know the minigun does that, but i didnt see particles on the flamethower
i might just be blind
I just tested the minigun so idk
u can see the gas pumps on the oxidizer rise up
over time
and go down when u're using em
ye it does, it just doesnt do DoT, but if you use it on an enemy itll deal the damage of how much fuel is left at once
does the heal on the marrow work? i can't get it to trigger
ye, u need to charge the marrow splitter with blood from enemies
i mean... i blasted a thumper in the face and nothing happened
how many exactly? i killed a few one time and it still wouldnt do anything
every hit should slowly fit it up a bit, and then you'll be able to press r while aiming at nothing to heal yourself
or r while pointing at other players to heal other players
huh. not sure why it wasn't working last time i tried, but yeah seems fine now
Also ig it is on brand for lethal, like for instance the shotgun has no way of knowing how much ammo is in it without loading it or shooting it x)
also as for the flamethower's burst fire, I can't get it to hurt anything
i tried several times but it just wouldn't deal damage
you're a host right?
yeah
alright ill do a quick video showing it dealing damage to a thumper rq
if it doesnt work ill check it out
ehh
it could just be the thumper of all things
that's true but also all the weapons have stuff to communicate their charge if they have one
cause I did have to shoot at the ground for it to even damage the guy
Fair enough
gonna try another enemy
just did it on thumper and it was fine
i think you might've just missed, thumper has a weird collider
yeah i tested it on thumper and it took me a couple tries because of where their hitbox is
i could make the big thing's collider a bit bigger
but there are multiple prompts for the charges
there's a sound when it's ready to be reused
there's the gas pump that goes up and down based on usage
buh
wait a min
werent there more melee weapons coderebirth had
or am i thinking of a diff mod
this one had the icy hammer and spiky mace n stuff right?
the 4 base weapons were reworked and remodelled
icy hammer turned into brrreaker
spiky mace into turbulence
epic axe into tomahop
and natures mace into marrow splitter
bummerly on the mace cause it just looks like instant death on use
the turbulence?
i mean i'd rather not have to explain every single weapon and how to use it right so people can figure that stuff out themselves, but its definitely not an instant death on use
maybe i didnt notice i had godmode on
......
well, yeah i must've had godmode on the first time i used it but uh let's just pretend i did not just launch myself into the air and fall to my death just now
also in all fairness the configs don't describe any of it, hence why I'm on a moon messing with all of it
but that was the last thing anyway I've gone through it all now
yes the configs dont describe it, it's meant to be for discovery and just messing around to find out what they are and how to use em
the readme does a pretty good job filling in most gaps
I would wager infoboxes should still be a bit descriptive in some sense, not like 100% detailed just a little more than "if x should be enabled"
Sure, no problem
And that yeah
Should I make feature requests in the repo or here? :3
And i'll get to that when i can as well
Looks like ||a big magnet that pulls you up and then drops you to the ground. But that's not what it does right? I'm gathering that it's like an outdoor spike trap but bigger?||
kinda
||It takes you up to heaven||
Any chance CR stuff on Berunah can be fixed?
Or blacklisted, if it's not possible to account for the ||lowering sand||
Tornado's don't seem to move either, if I had to guess the navmesh is done different
tornado would be moving like any other enemy
so it sounds to me like this moon doesnt have any outside enemies as well?
and yeah you'll need to blacklist flora from this moon
why having moving sand when you can move buildings smh
Has outside enemies but they only spawn at night, after ||the ground has settled||
ic
"ugh, this baboon hawk just stole all my scrap!"
the nefariously starving ||driftwood giant||:
Nah bruh I kid you not when I was streaming my first looks of the new update, A driftwood legit bashed a Dog in front of one of the other players while I was spectating them
if anyone has ever had issues with enemies freaking out and not moving and just spamming errors then its a vanilla error
basically the game sets the currentDungeonType to a number when it's generating that interior
i.e. setting it to 4 when generating mineshaft
and enemies, seeing that its 4, just expect the elevator to exist and dont fact check that
but company moons dont generate an interior
so it doesnt try to generate another interior or change the number at all
so it still thinks its mineshaft
@ripe quarry @lusty mauve its not a bug that would happen in vanilla because enemies dont spawn on company moons but i thought its kinda funny to mention
it can't be that hard to just set currentDungeonType to 1 or something when landing at a company moon
Ye it wouldn't be, I'm setting it to the default of -1 rn all times during oxyde
lol
i could put a patch for this into butteryfixes
or 1a3 could grab it for lethalfixes
i think the only enemy with special elevator behavior is the masked, and the masked is worse, because it does FindObjectOfType<MineshaftElevatorController>() every single frame instead :)
imagine if zeekerss put one of those inside EnemyAI.Update() too
Would be a lovely time clearly 😔
I think the code in update is only there for making sure they travel up the elevator when inside it
For normal enemies anyway
I didnt look at it too hard
do the masks even have code for after they go up the elevator? it seems like they always get stuck in an infinite loop of pressing the button so they just go up and down endlessly
that's vanilla, im psure
yeah clearly
but are they supposed to be doing anything else after going up or just keep pressing it
my guess is leave the facility, but i think it's somewhat deadlier having em stuck there
either fight your way thru it/them to leave, or risk the cavern system and potentially get lost
I think buttery fixed that or was fixing it or something, we were talking about that months ago iirc
unless the fire exit is in the industrial area that the elevator is in
I'm pretty sure i have seen Masked get up/down the elevator and act normal.
well i mean that probably makes more sense to be included in the mod that adds navmesh to the company?
instead of one of the fixes mods
the masked are supposed to use the elevator only to travel to players that are out of reach
or exit the building
but the vanilla logic is really broken
i threw it out and completely replaced it in mask fixes
which is probably waht xu is thinking of
anyways maybe
if the patch was on the enemy side i'd probably agree
but i was thinking instead we could just reset currentDungeonType back to -1 if no interior generates
Yea, plus I think that mod is no longer supported 😔, though maybe if no one puts it anywhere it could be snuck into starlancer ai fix since moon mods will probably use that
Great place for a crane
I can see all the utility it has
pretty easy to disable this one
If you have Oxyde on, then its force enabled
disable oxyde
money is forced on by oxyde
along with a bunch of other features
What the hecc is oxyde
Had a big update like a week ago roughly
Its worth going through the config and seeing what you want and dont want, since not everything is for everyone
I would try everything one more time though
A lot was changed
Like the coins u just tried to disable would've locked you out of half of the mod
And ill need a recording to confirm this one
Also there's a giant crane that tries to squish me but no damage is done
Whaa can't ya just take my word for it
I got no reason to lie
It literally just blows me through walls
That's it
You can picture the video in your mind

Here's the crane damage bug on video
Three bear traps also spawned in one spot on top of each other just now and I died instantly
I'm not saying you're lying, I'm saying I need a video to reproduce it
The latest
I just walked through the facility and noticed I was gettitng pushed randomly
Then I found the fan
I mean was the fan pushing you in the right direction it was pointing or were you just randomly getting pushed
If you were randomly getting pushed then I don't think that's coderebirth
Was hard to tell if the fan was pointing at me during the pushes since I can't see through walls lol
But it happened every few seconds which I assume is how long it takes for a fan spin
Vanilla factory
There was no door
I was up against a fire exit
In the corner of the room
Does the fan have infinite range?
Maybe I just didn't notice it pushing me since it was so far away when I walked past a hallway
Nah not infinite but was it constantly pushing or did you just notice it pushed you lightly and then stopped?
Pushed me lightly
|| betty keeps trying to blow up snailcats and butler hornets and keeps failing|| @wise stag
I'll look into it
Make a github issue please
ok
bug zapper
how does the big butterfly work?
i couldn't see the name sorry xd
I got near a butterfly and mothra ft. EoL patterns showed up and slaughtred everyone
looks like it just spawns after a delay if you (or another entity?) kills a cutiefly
does getting near a butterfly constitute killing it?
like do they die when you approach em or how
code bugbirth
||if you collide with cutiefly - it breaks and it triggers to spawn monarch (thing that killed you)||
touch
just avoid the touch
understood lol
It's the butterfly effect
literally
how do I delete the cactus? I deleted the ||cactus budling|| but how do I delete the cactus
it comes with it
you'll have to disable ||oxyde|| to disable ||cactus budling|| completely
you should probably pin some message about oxyde forcing things on
since so many people are asking about it
Well instead of disabling ||oxyde|| can I just reduce the cactus ||giant|| to be weight 0
These cactus things are annoying
whats his name
booger
the greatest army ever amassed
||or the greatest omelette ever cooked? 🤔 ||
||Sally grows hungrier every quota||
are you playing call of duty? why do you have 5 weapons 
8*
3 dont have custome icons
Holy inventory
lmao
I thing a great addition would be that when you scan money, the text background or scan color or whatever it's not green like scrap which makes you think it's scrap, it could be yellow
And btw is this gonna be solved?
#1241786100201160784 message
#1241786100201160784 message
Been solved for cranes
It's harmless otherwise
Am I crazy or is that not already a config
I'll make it a thing later, put a github issue for it
CRAP
I accidentally just deleted my config
I only had one moon left too
I suppose thats what I get for forgetting to back it up
it used to be a whitelist
then i think you added both then only blacklist
it was weird
its fine all of the code rebirth journey moons are saved to your steam account 
What a convenient feature, smells nice even
what should I put in mimic crates config if I want to disable it?
Just get rid of all the weights
@wise stag so my friend who is the worlds biggest greg hater (coincidentaly also worlds biggest jetpack fan) has tried to disable them on oxyde as much as he can, but they just refuse to not spawn, are they built into the map no matter what as objects and not entities like other moons?
you cant disable traps etc on oxyde because it ruins the overall experience of oxyde
you'd need to disable oxyde completely and then disable the traps to stop traps from loading too
the dude took out the spawn weights too but they still spawn
same thing we did for cactus jack
exactly
i allowed editing for enemies but removing traps will just make the moon empty and completely ruin the experience
im sorry but we have a certain vision for the moon
its fine, I think they're fine the way they are
its just my buddy who treats the jetpack like his child doesn't like em
well maybe they should consider that allowing cheesing of the moon wouldnt actually be that fun
No fly zone


blows you up with mind
I have a friend just like that so I put ||gregs|| on all his favourite moons
|| my friend used the tomahop as soon as he found it and died to fall damage right outside the ship ||
|| all I saw was his corpse and all we did for 3 minutes was laugh and take the body and loot back into the ship
Okay, so it seems like the driftwood thing is fixed a lot more now, its much better
It....still slowly follows and slightly stutters behind Urchins, Boom Birds and Manticoils (??? which it shouldn't, because they are blacklisted by default)
But like, if the enemy moves towards the Driftwood slightly, it hits the sweetspot where it will then slam the ground or roar, which ends up killing the target
This still means it gets stuck staring at Boom Birds until you intervene and make the boom bird run into it though
I will do more proper testing and then submit specific issues on the github for certain modded enemies it has trouble with, so that they can either be patched or default-blacklisted
If I delete all the 0.00,0.00 stuff in a hazard config, does it default to 0 or does it default to the well the default??
Do you think you could add this at least as a setting or nah
Thats a good suggestion
Helps clear up the misconception that money occupies the scrap pool
Yeah everytime I scan it it's like
- "Scrap!"
- "oh nvm"
we didnt respond but yeah we added it, we thought it was a good idea
Yayy
I saw two Janitors earlier and they seemed to be working fine, although i didn't see them picking up scrap so i gotta do some more testing. If i find any issues i'm gonna bring it to github again.
Tested the crane again, and it seems that it is consistent....at only killing CodeRebirth enemies
||Peacekeeper and Monarch|| died very consistently to it now, but not the Forest Giant or Dog
I am unable to re-open the github issue but i commented about it
icic
Also, what is the names the blacklist is wanting?
It uses names like "Girl", so i assume its the uhh...name that shows up in LQ? Whichever one that is
In which case, Manticoil should be Manticoils
Red Locust Bees --> Circuit bees etc.
Wait, no, that cant be right
unity busy rn but im looking for the enemyName
it is Manticoil
I see i see
ill check why boombird is being stupid
anybody disable a ||crane|| and sometimes they still are active?
you need to disable ||oxyde|| too as its an essential ||oxyde hazard||
Nono, I mean I'll turn the lever and sometimes it still moves after
ohhh
yeah it only disables it for 30 seconds
I don't know, I swear it is immediate sometimes but I'll check when I play again in a few minutes
ye let me know if the lever goes down and its still active
is it already known that the redwood's pathfinding is basically non-functional right now?
this is true
ive seen him just
stand there
several times
and do nothing
for me he's just not moving at all, been doing so for about 5m now
i teleported him with imperium and he moved for like, 7 seconds then stood still again
@wise stag unnaceptable, fix everything in 0.01 seconds or uhm. you are made of fish.
lmao
also i had a situation where clients couldnt be damaged by the crane but still spawned bodies
theres a good chance imperium broke him
nope
very unlikely
try without imperium
i was playing without imperium
I have lol
like when
yesterday
what version of the mod
probably latest then
ill take a look, cuz i havent noticed any of that
yeah he moves just fine for me, so i'd probably need to see what he was doing before he stopped moving
never noticed how goofy the roar is
i mean i sped it up
no the spawning roar
yeah i sped that up
anyway
i cant really reproduce, it might be some enemy interaction or something weird like that, i'd probably need to see logs if hes erroring or a video of what happened right before he stopped
thanks
idk what to say
cus
no error
i dont know what he was doing
besides
being ontop of a bee hive
but ive seen alot of people talk about it
so
it probably does exist
yes i dont doubt it exists
okay then just dont do anything 😭
maybe if you felt dead inside, you could feel what he feels and figure it out
you could be dead inside, together
i feel dead inside right now
go and ask him how to be more dead inside
ill try
why remove hyphen? :(
because moons dont have hyphens in their name
@autumn pagoda added it cuz hes stupid
That's not set from the moon name
That's a different setting
I believe the confirm node text
it has a hyphen
The moon name Xu (or someone else) changed will change what it says on the computer screen when you are orbiting the planet and popups when you land
If it doesn't have a hyphen here that has to deal with the confirm node's text
56-Vow
thats not the name of the moon, if the moon doesnt have a hyphen in the confirm node im pretty sure thats an LLL issue
What does it say on the main screen when you orbit vow
like, you dont want enemies on oxyde?

Im sorry a giant microwave?
lets remove ground from company
can we have a config so that we can remove the lethal from company
its just a game where u go do your taxes at theese different buildings
hell yeah
I dunno why but I have a strange feeling that everyone here is making laughter and jokes out of my previous statement. As a response to this I shall perform a risky action and give everyone a rubber ducky, in which this rubber ducky will actually transform into a duck who is unreasonably obsessed with grapes
This mod is cool, but why does a company moon with 3x sell value have monsters and hazards?
Also I dont want this unreasonably grape obsessed duck thanks 
I wonder why
You gotta put in the work before you get 3x value 
You can also just say that to ducky
@fresh thunder and whoever else is interested, these might get wiped next version cuz I wanna remake em on unity instead of code (plus change their format a bit to be ranges rather than single numbers)
(also its been bothering me for the longest time their category name 😭)
We gettin' stellar sovereign in next update? : D
understandable
yes alongside the giant employee monster
When are short employees being added
ask beef
I new coderebirth was the bets 🙏 😭
*best
-_- lol
out of curiousity, was this a joke or like for sure

tis a joke, next update is plushies and some misc stuff
it's hard to respond to your question without leaking some future content so ill just leave it at that
giant employee enemy in question
aghhh. How much to commission it from giantspecimens and slightly polished 😭 🙏

So when are we getting giant duck too?
Hes like the size of a driftwood
How do I ask to dm someone? I have a secret question about coderebirth 😭
You use some of these to ask spoiler questions > ||
well I mean it's that plus possible commission plus asking if they take commission

Sorry but I don't currently take any commissions, especially for something I'll eventually do if I know what you wanna commission 😭
Commission to code rebirth
Ahh okok. That's fine!
in this world its have a great day or yeehaw
Have a great day or I’m sad
days without yeehaws are great days, but if I don't get yeehaw, I'm having a great day

yeehaw
yeehaw
The Yeehawing have begun
the road to hell is paved with good intentions
before I end my own existence, let me go back to where it all began
||I disabled the Cactus Budling on Oxyde because that fat ass was spawning like 20 Cactuses in the damn house so I removed him and I like the shitter a lot but I wish the house had like an area around it where the Cactus Budling couldn't spawn 84 Cactuses on me as I'm trying to watch a video tape or do anything in the house||
people are so mad about him 😭
he a wittle baby
||Grab a shovel and play wackamole while watching the tape||
What's this monster called?
Saw concept art for it here but didn't think it'd spawn inside 😭
||guardsman||
In- inside? 
tf is he doing inside
Maybe it replaces old bird spawns? Since they can spawn inside in Grand Armoury?
Either way, one hell of a first sighting
no wouldnt be that, do you have starlancer enemy escape?
||Ok I love him has an enemy a lot but I just think him being a home invader makes it a little hard to watch a important tape, the change given to him v1.1.7 was great and fixed the main issue with him so hes fine now||
now you can watch the essential comfort tape in peace
No, but I do have StarlancerAIFix and LethalEscapeUpdated
he decided he wanted to kick radmech ass so badly that he entered himself
Mostly... ||until he somehow still fucks you up by just spawning one on you somehow||
Some of the ||guardsman|| kill animations are brutal
A singular baboon hawk did not deserve to be ||ripped apart||
||Can he actually destroy Old Birds?||
||yes||
That's fire.
How do they work? That's the first one I've seen and it didn't do anything other than be intimidating as hell
natural ones are very rare, they mainly spawn from a merchant item
theyre very helpful for outside pest control
I have seen only one spawn on it's own so far when i was testing stuff on Rockwell.
He just came out of nowhere and flabbergasted me pretty hard.
Are they friendly to players?
||I think?||
yeah, except they can still accidentally hit you with their cannons
||I was going to reference the city attack in the lore but I forgot the name of the city (if it was ever said idk)||
not stated no
|| Once again, you DO NOT the guardman … ||
||We need more lore on the merchant hes so cool, coolest guardman by far||
So ||Driftwood|| is supposed to a valley and swamp biome type enemy alongside vanilla Forest Giants while ||Cactus Budling|| is the desert/canyon biome ||giant||, right?
yes
no not intended, but i have no idea, probably one of your escape mods
I got more planned for him 
||Flea Market||
||so this thing spawned from a pipe. no nest spawned with it. scanner showed that no eggs spawned anywhere. i killed it, but it didnt die. any time i try to hit it afterward throws a nasty error. the one that spawns in the trailer park never showed up.||
the errors seem like vanilla sapsucker errors, i dont know why, the sapsucker seems finnicky and often broke for me
hmmm, kk
a scrap-e mightve taken all its eggs and it broke
Spawning from a Pipe is interesting though
didnt see a scrapE. i'll just chalk it up as a freak accident
It should spawn in on ship land like Bees do
i mean it usually spawns in the shipyard
Ye
sometimes it takes a few minutes to do so. almost never immediately there
But no the Sapsucker breaks easily on Oxyde, Wesley has had fun of throwing Babies into the grinder and breaking it
Lmao
||that'll come later with the hoard of em i've amassed||
it freaks out if an egg is destroyed
they're coming out of the pipes.
i mean normal enemies do but the sapsucker spawns with its nest around nodes
which bug
v1.1.9
- Fixed a desync where peacekeeper might not hurt clients.
- Switched to the new pathfinding system.
- Fixed edge case enemies not being killed by crane.
- Fixed Driftwood not killing small enemies and stuttering around them.
- Redid crate config, let me know of any issues.
- Fixed a potential issue with flora invalid config.
- Switched to a new pathfinding thingiemajig, let me know if any problems arise (or you crash, but hopefully you don't).
Melanie is no longer the main character against the Peacekeeper
lol
all's well until I still don't die
||quick question whats gunslinger greg again||
||upgraded version of acunit||
ah gotcha
Hehe
Have an awful day mel
Could by any chance this mod do this because of the recent updates?
#1199570032196333648 message (The monitor on the right glitches)
I say it here because we were only left with 2 possible mods, this being one of them
Awesome, i will check it out in a bit
forwarding this here because of the thing i added
will eventually be in coderebirth at some point
not today, today i go to sleep
||So I read the journals and diaries. The jump from journal 5 and 6 is massive..||
||I know it will be a while, but im excited for haemoglobin. The CR lore is cool as hell||
He's such a handsome fellow.
One thing i was wondering, the config for the ||Cutiefly also has weights for the Monarch||, i tampered with that but it doesn't seem to spawn naturally, only the ||Cutifly does or when it dies, then the Monarch spawns as well.||
From testing, almost all is good
Driftwood doesnt stutter and attacks properly
Crane kills other enemies properly
The ONLY issue still persisting, is bro does not care about the blacklist at all
He still targets and attacks Cutieflies, Manticoils etc.
its only an issue really for invincible enemies like Cutieflies (since their method of dying isnt normal) so he just attacks them endlessly, negating him as an enemy for the rest of the time
Admittedly it is kinda cute
its like they have the attention span of a toddler
of course he is ignoring blacklist, he is looking at enemyType and not at enemyType.enemyName

try to change Manticoil to Doublewing and see if it works
sure, i can give it a go
I'll just add it on to the end, so when its presumably fixed i dont need to edit it
No wonder he was tweaking before
I bet there was a fucking ||Mistress|| after someone
The shit the driftwood be seeing:
i'll test quick
in my test and rodigos tests he is ignoring them tho
Nah, he is still chasing them down and attacking
It MIGHT be because of an issue LethalPresents had, let me find the link
#1187661818143985775 message
I still dont know to this day what appends "clone" to the end of the enemy names
Despite that, some mods dont have this issue
Like the SDM config for what can spawn from paintings, LQ and LLL, etc.
LethalPresents fixes the issue by having it remove the "(clone)" part when checking
is it enabled for you?
that was the config option added BY lethalpresents to address the issue
and yes
it doesnt add "clone" to things
it just means the mod itself checks for the "clone" name on stuff
still no with and without clone workaround
actually
no
it started
So LethalPresents modifies the names in order to fix it for itself? But that breaks the Driftwood stuff?
give me few minutes, testing it rn again
i'll try disabling it as well and see what i get
hang on
for me, he isn't targetting urchins now
Nvm
Going for the Cutiefly again still
So its not that
I do think its this "Clone" issue
If he doesn't attack cutieflies for you, but does for me, then i strongly suspect its that in my pack
still not for me
With my pack?
nope, just small testing one
ah
Then yeah, i strongly suspect its as i said
Some mod, no clue what, is appending "Clone" to the end of enemy names
Most mods don't seem to be affected by it
But LethalPresents is, so it needed a workaround to remove "Clone" being appended
i suspect CR needs to as well
did you tried to add (Clone) then?
in config
Why not, yeah, i'll give that a go
it could also be that CutieFly has that F capitalised
nah
driftwood ignored them for me
that SEEMS to have fixed it
they arent targetting cutieflies now
still chasing manticoils, roaming locusts etc.
i will add (Clone) to all of those until a fix is put in
Fumo the blacklist is a hashset of EnemyType
Lol
The blacklist should work, using names is sorta worse than using the SO itself
Also I'm PRETTY sure my extended logs would tell me what the driftwood is targetting
yeah
it's just that for some reason he ignores them for zeta
I am like 99% sure its this, because after adding (Clone), it stopped going for CutieFlys
It does also seem to be a pack specific issue, i still have no idea what causes it
i just duplicated all the entries and added (Clone) to them all
but, if the issue persists i will let you know
Yeah send your pack code
I'll open it up and try and see which mod is being absolute cinema here
Duplicating all enemy entries and adding (Clone) to their name
Really outdoing ourselves here
0198292d-f5a8-db36-d1b5-5e2f05e5f196
Good luck, its a lil bulky still
I am waiting on my poll to be done to decide what to kill
however i am gonna guess it must be some kind of weird niche mod with little downloads that i use
because i have never seen the issue before
Yeah that's fine
nvm, even with the "Clone" names it still was chasing Roaming Locusts
did you do it with, or without a space? (It should be without a space)
I did the same format as the default
in fact i even did both
I can try just Roaming Locusts
Uhhh...?
i...saw this as well, briefly
But it was during spectator so i just assumed it was a bug
i do have them disabled, so idk if its related to that
Disabled on ||Oxyde|| you mean?
no, in their own config
disabled fully
I have them enabled.
It'S kinda strange, i could swear i have seen them once already and it worked fine but maybe i misremember.
nah, but keep in mind that doesnt disable them or do anything if oxyde is still enabled
i know why they look like that
just a goof on my part
ah i see
Funi Janitor looking ahh
Something i wanted to ask, in the ||Cuteifly config, the Monarch spawn weights should be for the Monarch itself to spawn naturally right?|| Asking since i haven't seen them while testing even though i set them pretty high.
yeah it should be, make sure the weather multipliers arent multiplying its weight to 0 or smthn
Oh yeah i could double check that actually.
Could someone provide the sound of the ||oxyde|| ship falling?
I think I heard it constantly repeating on galetry
Do giants not spawn on all moons anymore havent seen a redwood or driftwood at all today
||Also oxyde did not unlock properly. Maybe Lethalmoonunlocks is incompatible||
afaik it is currently incompatible with eachother or something similar to that, i have to add some code on my end for that from what im told but i havent had time
i've seen a bunch of em before
How bad are Piggy's guns and rocket launcher from LethalThings for the balance? They are only available through store with the default prices (rifle for 1000, ammo for 400 and revolver for 550, bullets for 30), only the rocket launcher tweaked to cost 900.
I got the ||Cactus Budling|| with the dynamite from Galetry first before even saving up for any of those. I just remember you guys saying the Piggy's rifle was OP
Or rather how OP they are compared to the guns from Code Rebirth. Didn't get a chance to find/get one yet
i mean a lot of mods add items that are super OP for basically 0 cost, that dynamite might be OP idk i havent played with it before
the weapons in CR are OP but they are pretty difficult to get and have a looot of downsides sometimes
theres a minigun in CR that you can compare with piggy's rile, it's a lot harder to obtain and has a lot more downsides to using it
still really strong but actually balanced
Yeah the dynamite just one shot him lol. I assumed the ||cactus budling|| was pretty defenceless after that and got ||rolled over|| next time I approached him with just a shovel.
I guess the balance here is only being able to buy one dynamite stick
yeah i guess thats fair
The minigun just sound cooler
does it shred as fast as the rifle?
the rifle almost requires an entire magazine to kill one giant
you'll have to mess with it, it has infinite ammo but there's a lot of downsides to using it a lot
infinite ammo?
Will make sure to get it in the next run. For now the rocket launcher's price increase will suffice for balance
Tested again with multiplier at 1.5 and a spawn weight of 900 on Dine and Icebound multiple rounds, haven't seen a single one. Not sure if i am incredibly unlucky or if something is wrong.
hmm there shouldnt be anything special about how it spawns
does messing with other enemy spawn weights work for you?
like you're seeing other enemies
Yep, i have seen every other enemy.
Configured all of them pretty much, all of them work, hazard curves too.
I have all the monster weights set specifically for every single moon i use so i don't even use the vanilla or modded tags, so if an enemy wouldn't spawn i should have noticed but i have seen them a lot on the moons i use, even the ||Cutiefly. The Monarch|| is the only exception for some reason. I have only ever seen him spawn from the ||Cutiefly|| breaking.
yeah this is a weird one but they're aware lol
ah, nice
also looking at those screenshots theres another bug im noticing, ||it looks like after i used the jimothy core its tooltip on the top right is still there||
oh right that
yeah it wont stick after you switch slots to anything even empty slots but noted
are drift wood giants not killable using the cruiser? I crashed into one today 3 times and the cruiser reacted like its a wall
The cruiser has been heavily nerfed in terms of damage since v72 i think.
Awhile back I was asked to check. I can say 100% sometimes the ||magnet|| thingys do not disable. If they are time based after pulling the lever, then it must be 1 second because the game I just played using my modpack it still tried turning after disabling it
it should be 30 seconds, can i have your logs?
01982a80-cbca-a466-a467-a7266f3058e3
Also do you have the ||oxyde ship|| falling/crash landing audio? I heard this breathing like ish noise constantly be replayed beside my ship and I have a hunch it's that noise being replaced over and over
Oh I guess that's why we got snacked by a dog earlier. I was so sure I hit it
Had the same issue today did not stop at all immediately moved when I got down
Yeah nevermind I was just too used to the giantspecimen spawn values which almost guaranteed spawning them all the time.
Very likely, i ran over a dog earlier multiple times and it didn't die, other times it did. It's very inconsistent it seems.
ill get it but i havent had anyone reporting any issues with sound
thank you!
I could swear the handling also got much more erratic since the update
Oversteering turns way too often
Yeah, Zeekers added a slight boost when you hit the gas pedal.
But i find it a bit annoying because sometimes you just don't want that starting boost because it can make tighter spaces really annoying to navigate.
Dang, I don't think it was any of these. It was so weird it was some weird breathing noise that persisted in a specific location outship my ship. Glad to know it wasn't the ship tho
Absolutely agree I had so much trouble today with that
Not a ghost girl?
No it had a weird swoosh breathing
maybe a sucking in kind of breathing as well. I don't think I've ever heard it
||on the topic of sound effects, is it possible for the music for the oxyde delivery music to be shared here? I'd love to listen to it on its own, since theres usually a lot of other sound effects going on in game, its really good!||
||I also have to ask, was it made for this mod or is it from something else? The quality is so lovely||
its an old recodring of the song zeekerss used for the drop ship
i can fetch it
Woah whattt, had no idea
i forgor to respond, i blame @tender kayak for distracting me
but yeah rodrigo did all the sound design and got the sounds from whoknowswhere

Internet Archive
Performer: Ray Bloch And His OrchestraDigitized at 78 revolutions per minute. Four stylii were used to transfer this record. They are 3.5 mil truncated...
We sadly dont have a music person on the team, cuz otherwise i think a bunch of custom tracks wouldve been cool
so i make do with old music
in terms of people we're missing tbh while we can still make do we desperately need someone good with effects
sounds would be nice too but rodrigo can mostly handle that okay-ly
I really like the sound work done for code rebirth it can be pretty atmospheric, clear on game mechanics, and funny sometimes too
Very nice stuff
Ty for this! This is sick
Ohhh yeah I can imagine a lot being done like that, would be really cool
Strange amalgam
you
this
homeless people beyblade
WHAT IS WITH EVERYONE AND BIG BOOTY GIANTS

I STILL REMEMBER ALL THAT REDWOOD GIANT ASS PRE-CODEREBIRTH
WH-
Question, ||did I see a silver/gray boombox for sale at oxyde? If so that's awesome. I love the boombox||
if not, then mb I must've been on Hadal radiation or something
Ohhh that makes more sense. I kind of hoped it was custom music from coderebirth but that's fine!
@wise stag just so you know
the ||marrow splitter|| is probably the strongest modded weapon ever made
like this thing is ridiculous
||https://cdn.discordapp.com/attachments/1204432295025578014/1396742674458869810/SPOILER_2025-07-21_01-34-53_-_Trim.mp4?ex=687f317b&is=687ddffb&hm=97ccc44633a09dbe0151f37da9ca8c6db2d3e09817140ea51f1008315e481e8d&||
||https://cdn.discordapp.com/attachments/1204432295025578014/1396746774877700159/SPOILER_2025-07-21_01-47-22_-_Trim.mp4?ex=687f354d&is=687de3cd&hm=82ce0c432afe4b5a5d6aed1832bd12caf6d73afb6aac8bb9d8ad9160975edfb5&||
Second clip isn't very fair though
U just auto recharged ur battery
im too good ig
You circle strafe brackens with shovels I don't think it's the weapon
Nah the weapons range is too big
it is absolutely the weapon
its genuinely not hard to shovel brackens if you take like 10 minutes to learn how
btw the weapon can also kill brackens
and it isnt as hard as it is to do it with a knife
cause of the range
lethalthings rocket launcher watching in the distance 
pretty rare but findable naturally, though considering i had a sid with it im considering that that its maybe not rare enough
no thats just really lucky
if an item has really low spawn weight, the chance its chosen as a SID is lower than other items
i dont know the exact way it works but i know that low weight does effect that
yeah which is why im considering whether its extraordinary luck or normal luck, i'd have to check the spawn weights later anyway
im fairly happy with its balancing as is, but its definitely on the stronger side of things
Btw is there a way for me to limit the Assembly Parts to only show up at the Merchant maybe? Cus they keep spawning even though we built the gals
i can calculate the chances it spawns with default coderebirth configs
just set the item spawn weight to 0
no need for the chance, but i dont have the config on me so the default number would be nice to have since i can roughly figure it out from there
its "All:2,Modded:3"
hmm okay that is kinda low
you would have the lowered chance its a SID on any moon period
yea

