#Code Rebirth [V§O∆X∆O§]

1 messages · Page 56 of 1

fresh thunder
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Byeah, in any case, i do think at minimum it should deal 6 damage to enemies or something, enough to 2-tap a dog and 1-tap a mimic, and uh...5-tap a giant?
I cant tell if its buggy with collision, or it just doesn't damage enemies besides the ||Monarch||
But, imo, it being able to instakill a giant is pretty fair considering how tricky and risky it is to actually bait an enemy under it, without dying to either the crane or the enemy itself
Or like, if the giant grabs you, you're BOTH dying, that could be a fun sacrifice play actually

forest grove
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Best addition to the mod tbh.

gusty jackal
reef wolf
forest grove
fresh thunder
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Oh wait, do Beartraps now go off for enemies??? i saw it kill a Peeper just now

wise stag
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since months ago the beartrap goes off on SOME enemies, SOMETIMES vehicles and always players

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i never bothered really polishing it up too much cuz its a bit OP

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but it only slows down the enemy iirc

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oh and deals 1 damage

woven anchor
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I really like this mod

fresh thunder
wise stag
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i can fix it but im not sure if people want beartraps to affect enemies

knotty lynx
fresh thunder
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bear traps affecting enemies less so, yeah
they're passive, doesn't require player input

wise stag
patent ember
fresh thunder
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A better clip of the Driftwood behaviour (mod fully up to date, with the same config i showed before)
It kinda looks like he was targeting the Roaming Locusts at the start?? but then i made them shoo so idk
At least he can defend himself, its not a completely free kill? But yeah, he isn't really pursuing players, he's now behaving like a neutral creature
No errors or such
01981919-76a6-cdc9-a9a5-4f0461c6bc85

I dont have time currently, but if it is a mod incompat, i can try and disable through stuff until i find a culprit
it...does suspiciously remind me a lot of the stuttering Jimothy does sometimes though, i recall it happening on Valunarion (a fairly large moon), and when it was Snowfall weather
I.e., something messing with their pathfinding or making it take too long for them to do their stuff

forest grove
fresh thunder
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Precisely to show it is not that

forest grove
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Ah

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I did have him bug out a little in some cases as well, i remember him just staring at the right side "wall" on Adamance but that was before the latest update so not sure.

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It feels like sometimes he's doing fine and other times he's not.

fresh thunder
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And In the crane stuff, the crane spawned naturally, not via imperium
The enemies where a mix of stuff that naturally spawned as well, or via imperium
Eitherway it is consistent with how i have seen them behave outside of imperium

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Cranes spawned via imperium seem to not work at all

gusty jackal
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adding onto this

placid veldt
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Turn two

feral kindle
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whats the new thing above the terminal top thing

feral kindle
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trust me bro

grave yacht
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A.k.a. the monsters hide and you die seeking help.

gusty jackal
reef wolf
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ow, why is the grass so sharp today

grave yacht
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Oh wait my dumbass legitimately thought those were ferns1000QuotaStare

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Dear God

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A minefield would be less dangerous.

knotty lynx
grave yacht
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It's like that one ScroogeMcDuck comic episode in which time stopped, making all blades of grass hurt like actual blades.
Except... Spikier.

placid veldt
# placid veldt Turn two

It's somewhere between 750 - 1350 traps, and it took a solid 4 minutes to load into the level, tho it doesn't lag when you've made it in oddly enough

grave yacht
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This plus FairAI is probably hilarious.

formal sinew
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They straight up got blasted into google street view☠️

neon glacier
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HAHA boom box

wise stag
wise stag
forest grove
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Looks like Scrap-E sometimes get's stuck trying to pick up items.

wise stag
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Does he ever stutter in movement?

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I've never seen him struggle to pick up scrap but I've had people report him occasionally getting stuck in places

forest grove
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Sort of? I haven't seen him stutter normally but whenever he can't pick something up, then he get's stuck in place.

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It also doesn't seem to happen all the time since i did kill one earlier and he had scrap so he can clearly pick up scrap normally.

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Not sure why it doesn't work in only some cases.

wise stag
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Do you know what scrap is under him

olive vapor
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(also contains a glimpse at a new wesley moon, should have had this warning earlier)||funny spot for a crash landing lol||

olive vapor
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||its one of the new wesley moons||

forest grove
gloomy basalt
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Hey everyone! I'm new here. I came here because r2modman automatically installed this mod and a bunch of dependencies when updating TheGiantSpecimens mod. Does anyone know if it's necessary to have this one in order for the latter to work? I play with some friends and none of us are interested in having this one 😦

ruby rune
feral cape
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It’s a long config but you don’t have to be detailed. Should take a couple mins. Anything you disable won’t be loaded into the game and won’t take up extra performance

loud mica
mild storm
gloomy basalt
mild storm
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yes, just revert giant specimens by 1 version and get rid of everything else

gloomy basalt
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How do I revert it using r2modman?

gloomy basalt
olive vapor
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||yes, it's standalone upload is finally working for me with its newest update||

feral cape
olive vapor
feral cape
forest grove
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Took another screen of him being stuck.

loud mica
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He made me stuck lol

forest grove
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Yeah he can do that too lmao

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Battle of who get's stuck first

ashen peak
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||ive had a scrap-e wander into the ship on oxyde and pick me up, only to get stuck at the ships doors. i had to quit the game lol||

forest grove
hot light
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by chance, does the new update change ||the moon name internally?||

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||RandomMoonFX took me to Gordion instead of Oxyde for some reason||

honest basalt
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This is how I find out the giants are real

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Chat is this true?

cedar plinth
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yes

woven anchor
# cedar plinth yes

Do you by chance have the log from my modpack whenever it didn't eject me? If not's it's fine, I haven't had the problem since but just to be careful y'know

cedar plinth
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nope, i've lost that

woven anchor
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dang. Well it's alright

placid veldt
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||Is there a blacklist to what redwoods can eat? It's able to eat elders from Wesley's which are a bit big for them||

placid veldt
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While testing other stuff I accidentally killed a ||Guardsman|| with the ||crane|| which of all the things to be able to die to it is kind of crazy

mild storm
forest grove
cedar plinth
placid veldt
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It might be helpful so it doesn't eat things that are bigger than it

limpid summit
mild storm
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World eater

placid veldt
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That works too but it might be like a little too big to justify being alive at that point

mild storm
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i was kidding, we`ll see what xu decides

placid veldt
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Also something tells me you aren't Melanie, not quite sure what tho

mild storm
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while it doesnt make much visual sense, its gameplay aspect remains, which is reducing giant count

tropic sage
mild storm
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im typing

tropic sage
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omg Melanie, I love your mods!

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like the bigger ship mod

mild storm
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Yeah i made wider ship

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and useful zapgun

tropic sage
gusty kiln
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yexhaw!

tropic sage
placid veldt
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I have like 370+ hours in this game, played it since like v45 and I still can't use a zap gun

tawny hare
terse sigil
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Who is ||Nancy||? Met a ||tall Dimitrescu looking lady|| who creeped the hell out of me. ||She|| must be ||Mistress||, so who's ||Nancy|| in the config?

feral cape
terse sigil
narrow rune
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1000QuotaStare (2 cranes facing each other above the ship)

broken rose
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Are you playing on light mode or smth

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Burns my eyes similar to the webui of LQ

vestal python
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what kind of postprocessing is this 💀

narrow rune
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i was on a high place

broken rose
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I'll avoid it just like foggy in the future

regal loom
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Spawned directly infront of the ship partly blocking the ship door and crushing me one the catwalk of the ship I thought they are supposed to turn of if too close to the ship?

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This is experimentation btw

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I swear thing has it out for me. It cannot wait for me to go on a moon and spawns itself as close as possible. You cant tell me otherwise. Probaby a bear in that thing too!

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Lol this is right after the first one also moving

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||Oh they can be turned off? That makes them a looooot easier to deal with!||

regal loom
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Well atleast there is some counter play

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cause I really like that thing

pallid dagger
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||the crane seems to have a bug where itll spawn more flattened bodies than it should, or spawn a flattened body of somebody that it thinks it killed but is alive||

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||how can i disable that for now?||

wise stag
novel zinc
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Happened to me too. Died to it and 2 bodies came outta it

pallid dagger
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sure, tho i dotn have logs and im pretty late to it

wise stag
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But yeah I'd appreciate that on the github

wise stag
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Just the report so I don't forget

pallid dagger
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@novel zinc

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if youre gonna throw yours in too

novel zinc
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Thanks

wise stag
tender kayak
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i like how your github pfp is my crappy lil drawing now

wise stag
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I'd need to check if the player is dead after running the kill function, which is both a little redundant and might not work depending on if there's a frame delay before their death is shown to the host, either way can you make a github issue of this, I might just make the flattened corpse a vanilla new corpse type

pallid dagger
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might need to update this lol

wise stag
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Oh and an issue about enemies not dying to crane would be great

wise stag
wise stag
pallid dagger
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here you go

wise stag
wise stag
pallid dagger
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noted that i was a host while the one that got 'squashed' was a client

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ty for being fast with the issues

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know how i can disable specifically flattened bodies for now?

wise stag
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Unfortunately no real way to disable em rn since i wasn't really expecting them to be buggy like that

pallid dagger
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das fine

wise stag
wise stag
wise stag
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Oh and put it intona github issue

wise stag
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They don't, they're just normal scrap, but I might make em actual dead bodies like in vanilla, only problem is its a bit hard to do it and follow vanilla conventions

halcyon chasm
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does the ||guardsman|| attack players?

wise stag
halcyon chasm
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aw

placid veldt
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Supposed to happen?

woven anchor
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a different mod spammed my logs with an insane amoutn of errors so I don't think this other error is there anymore so I'll just say. The Redwood giant bugged out on ||oxyde|| yesterday. I don't have the log but I'll try to get it if happens again. I saw the error though I might've copied and pasted it. (when it got the error it just stood in place)

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No I looked I don't have the error

forest grove
cedar plinth
halcyon chasm
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is the ||guardsman phone|| a one-time use item? like it doesn't refresh the next day/quota?

cedar plinth
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I actually do not know.

halcyon chasm
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bungle.....

cedar plinth
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despite dev-testing it i honestly forgot lol

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i can test it rq

halcyon chasm
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alr

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I'm just testing a ton of stuff on a moon right now and dunno when I'll be done

wise stag
wise stag
placid veldt
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It falls over and lies on the ground

wise stag
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then yeah i guess its kill-able

placid veldt
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It actually did it on a hill so all I could see was his head and his feet like he got buried

wise stag
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not really by anything as its not killable through damage though

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only through instant death stuff

placid veldt
wise stag
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lol yeah

halcyon chasm
wise stag
halcyon chasm
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bummerly

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would have included in my modpack otherwise but that's a bit much

placid veldt
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I think a config to make it one time use could be cool, since having a pretty much >1 time a day useable outdoor wipe is a lot

halcyon chasm
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yeahh

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on that note a lot of the items, although cool, have no communication whatsoever

placid veldt
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And have it explode like some spy movie burner phone

halcyon chasm
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like the uhh flamethower thingy stops working after holding it down enough (or doing the burst fire thing) but it's not actually empty it's just on cooldown, yet you have no way of knowing that

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...also its collision is wack

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burst thing doesnt even work lol

placid veldt
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I think it does start smoking but I feel like it's always smoking idk

halcyon chasm
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i know the minigun does that, but i didnt see particles on the flamethower

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i might just be blind

placid veldt
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I just tested the minigun so idk

wise stag
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over time

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and go down when u're using em

halcyon chasm
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somehow, i did not notice that

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also on the topic of the weapons

wise stag
halcyon chasm
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does the heal on the marrow work? i can't get it to trigger

wise stag
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ye, u need to charge the marrow splitter with blood from enemies

halcyon chasm
halcyon chasm
wise stag
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every hit should slowly fit it up a bit, and then you'll be able to press r while aiming at nothing to heal yourself

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or r while pointing at other players to heal other players

halcyon chasm
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huh. not sure why it wasn't working last time i tried, but yeah seems fine now

placid veldt
halcyon chasm
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also as for the flamethower's burst fire, I can't get it to hurt anything

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i tried several times but it just wouldn't deal damage

halcyon chasm
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yeah

wise stag
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alright ill do a quick video showing it dealing damage to a thumper rq

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if it doesnt work ill check it out

halcyon chasm
wise stag
halcyon chasm
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cause I did have to shoot at the ground for it to even damage the guy

placid veldt
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Fair enough

halcyon chasm
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gonna try another enemy

wise stag
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just did it on thumper and it was fine

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i think you might've just missed, thumper has a weird collider

halcyon chasm
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I think that's the case yeah

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it's working on other enemies

wise stag
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yeah i tested it on thumper and it took me a couple tries because of where their hitbox is

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i could make the big thing's collider a bit bigger

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but there are multiple prompts for the charges

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there's a sound when it's ready to be reused

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there's the gas pump that goes up and down based on usage

halcyon chasm
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buh

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wait a min

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werent there more melee weapons coderebirth had

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or am i thinking of a diff mod

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this one had the icy hammer and spiky mace n stuff right?

wise stag
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the 4 base weapons were reworked and remodelled

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icy hammer turned into brrreaker

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spiky mace into turbulence

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epic axe into tomahop

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and natures mace into marrow splitter

halcyon chasm
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bummerly on the mace cause it just looks like instant death on use

wise stag
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the turbulence?

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i mean i'd rather not have to explain every single weapon and how to use it right so people can figure that stuff out themselves, but its definitely not an instant death on use

halcyon chasm
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maybe i didnt notice i had godmode on

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......

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well, yeah i must've had godmode on the first time i used it but uh let's just pretend i did not just launch myself into the air and fall to my death just now

halcyon chasm
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but that was the last thing anyway I've gone through it all now

wise stag
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yes the configs dont describe it, it's meant to be for discovery and just messing around to find out what they are and how to use em

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the readme does a pretty good job filling in most gaps

halcyon chasm
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I would wager infoboxes should still be a bit descriptive in some sense, not like 100% detailed just a little more than "if x should be enabled"

fresh thunder
placid veldt
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Should I make feature requests in the repo or here? :3

fresh thunder
honest basalt
broken rose
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kinda

fresh thunder
honest basalt
last anvil
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Any chance CR stuff on Berunah can be fixed?

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Or blacklisted, if it's not possible to account for the ||lowering sand||

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Tornado's don't seem to move either, if I had to guess the navmesh is done different

wise stag
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tornado would be moving like any other enemy

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so it sounds to me like this moon doesnt have any outside enemies as well?

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and yeah you'll need to blacklist flora from this moon

tawny hare
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why having moving sand when you can move buildings smh

last anvil
wise stag
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ic

tawny hare
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then navmesh just rebaked at that time

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or updated

mild storm
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Bigger tornado

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That doesnt care about navmesh

cedar plinth
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"ugh, this baboon hawk just stole all my scrap!"
the nefariously starving ||driftwood giant||:

young umbra
wise stag
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if anyone has ever had issues with enemies freaking out and not moving and just spamming errors then its a vanilla error

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basically the game sets the currentDungeonType to a number when it's generating that interior

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i.e. setting it to 4 when generating mineshaft

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and enemies, seeing that its 4, just expect the elevator to exist and dont fact check that

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but company moons dont generate an interior

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so it doesnt try to generate another interior or change the number at all

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so it still thinks its mineshaft

vestal python
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damn thats crazy

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butteryfixes update when

wise stag
vestal python
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it can't be that hard to just set currentDungeonType to 1 or something when landing at a company moon

wise stag
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Ye it wouldn't be, I'm setting it to the default of -1 rn all times during oxyde

ripe quarry
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lol

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i could put a patch for this into butteryfixes

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or 1a3 could grab it for lethalfixes

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i think the only enemy with special elevator behavior is the masked, and the masked is worse, because it does FindObjectOfType<MineshaftElevatorController>() every single frame instead :)

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imagine if zeekerss put one of those inside EnemyAI.Update() too

wise stag
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Would be a lovely time clearly 😔

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I think the code in update is only there for making sure they travel up the elevator when inside it

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For normal enemies anyway

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I didnt look at it too hard

vestal python
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do the masks even have code for after they go up the elevator? it seems like they always get stuck in an infinite loop of pressing the button so they just go up and down endlessly

hot light
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that's vanilla, im psure

vestal python
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yeah clearly

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but are they supposed to be doing anything else after going up or just keep pressing it

hot light
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my guess is leave the facility, but i think it's somewhat deadlier having em stuck there

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either fight your way thru it/them to leave, or risk the cavern system and potentially get lost

wise stag
hot light
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unless the fire exit is in the industrial area that the elevator is in

forest grove
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I'm pretty sure i have seen Masked get up/down the elevator and act normal.

lusty mauve
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well i mean that probably makes more sense to be included in the mod that adds navmesh to the company?

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instead of one of the fixes mods

ripe quarry
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or exit the building

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but the vanilla logic is really broken

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i threw it out and completely replaced it in mask fixes

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which is probably waht xu is thinking of

ripe quarry
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if the patch was on the enemy side i'd probably agree

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but i was thinking instead we could just reset currentDungeonType back to -1 if no interior generates

wise stag
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Yea, plus I think that mod is no longer supported 😔, though maybe if no one puts it anywhere it could be snuck into starlancer ai fix since moon mods will probably use that

feral cape
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Great place for a crane

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I can see all the utility it has

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pretty easy to disable this one

odd briar
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The fan blows through walls

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Money still spawns even when disabled as well

feral cape
vestal python
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money is forced on by oxyde

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along with a bunch of other features

odd briar
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What the hecc is oxyde

vestal python
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secret planet

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u can only go there with the crashed ship i think

odd briar
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Hecc how much has this mod changed in the past few months

feral cape
#

Its worth going through the config and seeing what you want and dont want, since not everything is for everyone

wise stag
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I would try everything one more time though

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A lot was changed

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Like the coins u just tried to disable would've locked you out of half of the mod

wise stag
odd briar
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Also there's a giant crane that tries to squish me but no damage is done

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Whaa can't ya just take my word for it

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I got no reason to lie

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It literally just blows me through walls

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That's it

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You can picture the video in your mind

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Here's the crane damage bug on video

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Three bear traps also spawned in one spot on top of each other just now and I died instantly

wise stag
wise stag
odd briar
odd briar
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Then I found the fan

wise stag
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I mean was the fan pushing you in the right direction it was pointing or were you just randomly getting pushed

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If you were randomly getting pushed then I don't think that's coderebirth

odd briar
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Was hard to tell if the fan was pointing at me during the pushes since I can't see through walls lol

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But it happened every few seconds which I assume is how long it takes for a fan spin

mild storm
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Which interior?

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Vanilla?

odd briar
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Vanilla factory

mild storm
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Was there a door?

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I know fans used to go through doors

odd briar
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There was no door

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I was up against a fire exit

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In the corner of the room

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Does the fan have infinite range?

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Maybe I just didn't notice it pushing me since it was so far away when I walked past a hallway

wise stag
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Nah not infinite but was it constantly pushing or did you just notice it pushed you lightly and then stopped?

odd briar
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Pushed me lightly

tiny parcel
#

|| betty keeps trying to blow up snailcats and butler hornets and keeps failing|| @wise stag

wise stag
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I'll look into it

tiny parcel
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ok

cedar plinth
#

bug zapper

tacit badge
#

how does the big butterfly work?

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i couldn't see the name sorry xd

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I got near a butterfly and mothra ft. EoL patterns showed up and slaughtred everyone

halcyon chasm
tacit badge
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does getting near a butterfly constitute killing it?

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like do they die when you approach em or how

reef wolf
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code bugbirth

tawny hare
halcyon chasm
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just avoid the touch

tacit badge
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understood lol

placid veldt
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It's the butterfly effect

tawny hare
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literally

woven anchor
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I love ||oxyde||

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it's such a cool moon

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love risk/reward things

woven anchor
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how do I delete the cactus? I deleted the ||cactus budling|| but how do I delete the cactus

shadow kernel
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it comes with it

wise stag
vestal python
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you should probably pin some message about oxyde forcing things on

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since so many people are asking about it

shadow kernel
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behold.

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my son

woven anchor
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Well instead of disabling ||oxyde|| can I just reduce the cactus ||giant|| to be weight 0

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These cactus things are annoying

wise stag
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yes

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they have a spawn weight config

woven anchor
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thank you!

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No hate hate on the mosnter though

wise stag
shadow kernel
hot light
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the greatest army ever amassed
||or the greatest omelette ever cooked? 🤔 ||

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||Sally grows hungrier every quota||

calm shadow
wise stag
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lmao

gusty jackal
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I thing a great addition would be that when you scan money, the text background or scan color or whatever it's not green like scrap which makes you think it's scrap, it could be yellow

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And btw is this gonna be solved?
#1241786100201160784 message
#1241786100201160784 message

wise stag
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It's harmless otherwise

feral cape
#

Hey can we maybe get an option to change the metal crate blacklist into a whitelist?

wise stag
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Am I crazy or is that not already a config

feral cape
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theres one for the wooden crates

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but not metal

wise stag
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I'll make it a thing later, put a github issue for it

feral cape
#

CRAP

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I accidentally just deleted my config

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I only had one moon left too

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I suppose thats what I get for forgetting to back it up

mild storm
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then i think you added both then only blacklist

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it was weird

mild storm
feral cape
neon glacier
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what should I put in mimic crates config if I want to disable it?

wise stag
tiny parcel
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@wise stag so my friend who is the worlds biggest greg hater (coincidentaly also worlds biggest jetpack fan) has tried to disable them on oxyde as much as he can, but they just refuse to not spawn, are they built into the map no matter what as objects and not entities like other moons?

wise stag
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you'd need to disable oxyde completely and then disable the traps to stop traps from loading too

tiny parcel
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same thing we did for cactus jack

wise stag
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exactly

tiny parcel
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difference is, cactus bozo no longer spawns

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the other bastard does

wise stag
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i allowed editing for enemies but removing traps will just make the moon empty and completely ruin the experience

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im sorry but we have a certain vision for the moon

tiny parcel
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its fine, I think they're fine the way they are

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its just my buddy who treats the jetpack like his child doesn't like em

wise stag
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well maybe they should consider that allowing cheesing of the moon wouldnt actually be that fun

forest grove
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Skill issue

fresh thunder
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No fly zone

mild storm
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no.

autumn pagoda
autumn pagoda
mild storm
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blows you up with mind

autumn pagoda
#

If you excuse me, I will shake fumos head violently now

tiny parcel
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|| all I saw was his corpse and all we did for 3 minutes was laugh and take the body and loot back into the ship

night forge
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Yex haw!

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this mod makes me want to Yex haw!

fresh thunder
#

Okay, so it seems like the driftwood thing is fixed a lot more now, its much better
It....still slowly follows and slightly stutters behind Urchins, Boom Birds and Manticoils (??? which it shouldn't, because they are blacklisted by default)
But like, if the enemy moves towards the Driftwood slightly, it hits the sweetspot where it will then slam the ground or roar, which ends up killing the target
This still means it gets stuck staring at Boom Birds until you intervene and make the boom bird run into it though
I will do more proper testing and then submit specific issues on the github for certain modded enemies it has trouble with, so that they can either be patched or default-blacklisted

woven anchor
#

If I delete all the 0.00,0.00 stuff in a hazard config, does it default to 0 or does it default to the well the default??

gusty jackal
fresh thunder
#

Thats a good suggestion
Helps clear up the misconception that money occupies the scrap pool

gusty jackal
#

Yeah everytime I scan it it's like

  1. "Scrap!"
  2. "oh nvm"
wise stag
gusty jackal
#

Yayy

forest grove
#

I saw two Janitors earlier and they seemed to be working fine, although i didn't see them picking up scrap so i gotta do some more testing. If i find any issues i'm gonna bring it to github again.

fresh thunder
#

Tested the crane again, and it seems that it is consistent....at only killing CodeRebirth enemies
||Peacekeeper and Monarch|| died very consistently to it now, but not the Forest Giant or Dog
I am unable to re-open the github issue but i commented about it

wise stag
#

icic

fresh thunder
#

Also, what is the names the blacklist is wanting?
It uses names like "Girl", so i assume its the uhh...name that shows up in LQ? Whichever one that is
In which case, Manticoil should be Manticoils
Red Locust Bees --> Circuit bees etc.

#

Wait, no, that cant be right

wise stag
#

it is Manticoil

fresh thunder
#

I see i see

wise stag
#

ill check why boombird is being stupid

woven anchor
#

anybody disable a ||crane|| and sometimes they still are active?

wise stag
woven anchor
#

Nono, I mean I'll turn the lever and sometimes it still moves after

wise stag
#

yeah it only disables it for 30 seconds

woven anchor
#

I don't know, I swear it is immediate sometimes but I'll check when I play again in a few minutes

wise stag
#

ye let me know if the lever goes down and its still active

halcyon chasm
#

is it already known that the redwood's pathfinding is basically non-functional right now?

reef wolf
#

ive seen him just

#

stand there

#

several times

#

and do nothing

halcyon chasm
#

for me he's just not moving at all, been doing so for about 5m now

#

i teleported him with imperium and he moved for like, 7 seconds then stood still again

reef wolf
#

@wise stag unnaceptable, fix everything in 0.01 seconds or uhm. you are made of fish.

halcyon chasm
#

lmao

reef wolf
#

greed also i had a situation where clients couldnt be damaged by the crane but still spawned bodies

vestal python
reef wolf
halcyon chasm
#

very unlikely

vestal python
#

try without imperium

reef wolf
#

i was playing without imperium

halcyon chasm
#

I have lol

reef wolf
#

and it happened

#

my friend found him just frozen on a bee hive

reef wolf
#

yesterday

wise stag
#

what version of the mod

reef wolf
#

latest, yesterday

#

whatever it was yesterday

wise stag
#

i mean i also updated yesterday

#

so like it could've been latest or not latest

reef wolf
#

it was like

#

late at night

#

8 pm EST

#

idk

wise stag
#

probably latest then

#

ill take a look, cuz i havent noticed any of that

#

yeah he moves just fine for me, so i'd probably need to see what he was doing before he stopped moving

reef wolf
#

never noticed how goofy the roar is

wise stag
#

i mean i sped it up

reef wolf
#

no the spawning roar

wise stag
#

yeah i sped that up

#

anyway

#

i cant really reproduce, it might be some enemy interaction or something weird like that, i'd probably need to see logs if hes erroring or a video of what happened right before he stopped

reef wolf
#

no errors

#

just him being dead inside

wise stag
#

thanks

reef wolf
#

idk what to say

#

cus

#

no error

#

i dont know what he was doing

#

besides

#

being ontop of a bee hive

#

but ive seen alot of people talk about it

#

so

#

it probably does exist

wise stag
#

yes i dont doubt it exists

wise stag
#

but i cant do anything with

#

"hes dead inside"

reef wolf
#

and i cant do anything with an empty log

wise stag
#

okay then just dont do anything 😭

reef wolf
#

maybe if you felt dead inside, you could feel what he feels and figure it out

#

you could be dead inside, together

wise stag
#

i feel dead inside right now

reef wolf
#

go and ask him how to be more dead inside

wise stag
#

ill try

wise stag
#

@autumn pagoda added it cuz hes stupid

fast wing
placid veldt
#

That's not set from the moon name

#

That's a different setting

#

I believe the confirm node text

fast wing
placid veldt
#

The moon name Xu (or someone else) changed will change what it says on the computer screen when you are orbiting the planet and popups when you land

placid veldt
# fast wing

If it doesn't have a hyphen here that has to deal with the confirm node's text

fast wing
#

56-Vow

wise stag
# fast wing

thats not the name of the moon, if the moon doesnt have a hyphen in the confirm node im pretty sure thats an LLL issue

placid veldt
young umbra
#

okay so

#

I have one singular piece of criticism

#

no monsters on Oxyde

wise stag
#

like, you dont want enemies on oxyde?

young umbra
mild storm
#

im making that giant microwave

young umbra
#

Im sorry a giant microwave?

wise stag
#

oxyde will always have enemies

#

its be stupid to get rid of em

mild storm
#

lets remove selling from company

tawny hare
olive vapor
#

can we have a config so that we can remove the lethal from company

wise stag
#

its just a game where u go do your taxes at theese different buildings

mild storm
#

hell yeah

young umbra
#

I dunno why but I have a strange feeling that everyone here is making laughter and jokes out of my previous statement. As a response to this I shall perform a risky action and give everyone a rubber ducky, in which this rubber ducky will actually transform into a duck who is unreasonably obsessed with grapes

olive vapor
feral cape
#

This mod is cool, but why does a company moon with 3x sell value have monsters and hazards?

#

Also I dont want this unreasonably grape obsessed duck thanks plink

autumn pagoda
wise stag
#

@fresh thunder and whoever else is interested, these might get wiped next version cuz I wanna remake em on unity instead of code (plus change their format a bit to be ranges rather than single numbers)

#

(also its been bothering me for the longest time their category name 😭)

woven anchor
#

We gettin' stellar sovereign in next update? : D

mild storm
mild storm
#

ask beef

woven anchor
#

*best

#

-_- lol

woven anchor
mild storm
wise stag
#

it's hard to respond to your question without leaking some future content so ill just leave it at that

mild storm
woven anchor
#

aghhh. How much to commission it from giantspecimens and slightly polished 😭 🙏

mild storm
#

shoutout revoked

forest grove
feral cape
#

So when are we getting giant duck too?

forest grove
#

Why you do this to me.

#

I had so much to live for.

feral cape
#

Hes like the size of a driftwood

forest grove
#

Kaiju Duck

#

That will breathe a stream of crying emojis.

mild storm
#

there thats better

woven anchor
#

How do I ask to dm someone? I have a secret question about coderebirth 😭

feral cape
woven anchor
#

well I mean it's that plus possible commission plus asking if they take commission

forest grove
wise stag
#

Sorry but I don't currently take any commissions, especially for something I'll eventually do if I know what you wanna commission 😭

forest grove
#

Commission to code rebirth

woven anchor
#

Ahh okok. That's fine!

tropic sage
#

NO

#

STOP TELLING ME TO HAVE A GREAT DAY

tawny hare
strange fox
tropic sage
#

days without yeehaws are great days, but if I don't get yeehaw, I'm having a great day

mild storm
#

yeehaw

cedar plinth
#

yeehaw

strange fox
#

The Yeehawing have begun

tropic sage
#

the road to hell is paved with good intentions

#

before I end my own existence, let me go back to where it all began

frosty venture
cedar plinth
#

people are so mad about him 😭

mild storm
#

stare he a wittle baby

feral cape
last anvil
#

Saw concept art for it here but didn't think it'd spawn inside 😭

tawny hare
placid veldt
#

In- inside? 1000QuotaStare

cedar plinth
#

tf is he doing inside

mild storm
#

lmao

#

its not supposed to be inside no clue how it managed

last anvil
#

Maybe it replaces old bird spawns? Since they can spawn inside in Grand Armoury?

#

Either way, one hell of a first sighting

mild storm
#

no wouldnt be that, do you have starlancer enemy escape?

frosty venture
mild storm
#

now you can watch the essential comfort tape in peace

last anvil
mild storm
#

he decided he wanted to kick radmech ass so badly that he entered himself

frosty venture
feral cape
#

Some of the ||guardsman|| kill animations are brutal

#

A singular baboon hawk did not deserve to be ||ripped apart||

forest grove
placid veldt
forest grove
#

That's fire.

mild storm
#

stare We love strikebreakers

#

they clean up the place

last anvil
#

How do they work? That's the first one I've seen and it didn't do anything other than be intimidating as hell

mild storm
#

natural ones are very rare, they mainly spawn from a merchant item

#

theyre very helpful for outside pest control

forest grove
#

I have seen only one spawn on it's own so far when i was testing stuff on Rockwell.

#

He just came out of nowhere and flabbergasted me pretty hard.

last anvil
#

Are they friendly to players?

forest grove
#

||I think?||

mild storm
#

yeah, except they can still accidentally hit you with their cannons

forest grove
#

Makes sense.

#

If it's somethng from the company then it's lethal.

mild storm
frosty venture
mild storm
#

not stated no

autumn pagoda
#

|| Once again, you DO NOT the guardman … ||

frosty venture
#

||We need more lore on the merchant hes so cool, coolest guardman by far||

terse sigil
#

So ||Driftwood|| is supposed to a valley and swamp biome type enemy alongside vanilla Forest Giants while ||Cactus Budling|| is the desert/canyon biome ||giant||, right?

last anvil
#

Xu since you're here, any idea how the guardsman ended up inside?

#

Is it intended?

wise stag
#

no not intended, but i have no idea, probably one of your escape mods

mild storm
placid veldt
#

||Flea Market||

hot light
#

||so this thing spawned from a pipe. no nest spawned with it. scanner showed that no eggs spawned anywhere. i killed it, but it didnt die. any time i try to hit it afterward throws a nasty error. the one that spawns in the trailer park never showed up.||

mild storm
hot light
#

hmmm, kk

mild storm
#

a scrap-e mightve taken all its eggs and it broke

valid drum
#

Spawning from a Pipe is interesting though

hot light
#

didnt see a scrapE. i'll just chalk it up as a freak accident

valid drum
#

It should spawn in on ship land like Bees do

mild storm
#

i mean it usually spawns in the shipyard

valid drum
#

Ye

hot light
#

sometimes it takes a few minutes to do so. almost never immediately there

valid drum
#

But no the Sapsucker breaks easily on Oxyde, Wesley has had fun of throwing Babies into the grinder and breaking it

#

Lmao

hot light
#

||that'll come later with the hoard of em i've amassed||

mild storm
#

it freaks out if an egg is destroyed

cobalt mango
mild storm
#

i mean normal enemies do but the sapsucker spawns with its nest around nodes

glad harness
#

So died to the ghost girl female thing

#

the bug happened again

#

@wise stag

wise stag
#

which bug

wise stag
#

v1.1.9

  • Fixed a desync where peacekeeper might not hurt clients.
  • Switched to the new pathfinding system.
  • Fixed edge case enemies not being killed by crane.
  • Fixed Driftwood not killing small enemies and stuttering around them.
  • Redid crate config, let me know of any issues.
  • Fixed a potential issue with flora invalid config.
  • Switched to a new pathfinding thingiemajig, let me know if any problems arise (or you crash, but hopefully you don't).
valid drum
#

lol

tropic sage
strange fox
#

||quick question whats gunslinger greg again||

wise stag
strange fox
#

ah gotcha

valid drum
woeful solar
gusty jackal
#

Could by any chance this mod do this because of the recent updates?
#1199570032196333648 message (The monitor on the right glitches)
I say it here because we were only left with 2 possible mods, this being one of them

fresh thunder
wise stag
#

forwarding this here because of the thing i added

#

will eventually be in coderebirth at some point

#

not today, today i go to sleep

feral cape
#

||So I read the journals and diaries. The jump from journal 5 and 6 is massive..||

#

||I know it will be a while, but im excited for haemoglobin. The CR lore is cool as hell||

forest grove
#

He's such a handsome fellow.

forest grove
#

One thing i was wondering, the config for the ||Cutiefly also has weights for the Monarch||, i tampered with that but it doesn't seem to spawn naturally, only the ||Cutifly does or when it dies, then the Monarch spawns as well.||

fresh thunder
#

From testing, almost all is good
Driftwood doesnt stutter and attacks properly
Crane kills other enemies properly
The ONLY issue still persisting, is bro does not care about the blacklist at all
He still targets and attacks Cutieflies, Manticoils etc.
its only an issue really for invincible enemies like Cutieflies (since their method of dying isnt normal) so he just attacks them endlessly, negating him as an enemy for the rest of the time

fresh thunder
#

Admittedly it is kinda cute
its like they have the attention span of a toddler

tawny hare
#

of course he is ignoring blacklist, he is looking at enemyType and not at enemyType.enemyName
greed

mild storm
#

🤓

#

the n in fumo is for nerd

tawny hare
fresh thunder
#

No wonder he was tweaking before
I bet there was a fucking ||Mistress|| after someone
The shit the driftwood be seeing:

tawny hare
fresh thunder
#

Nah, he is still chasing them down and attacking

#

It MIGHT be because of an issue LethalPresents had, let me find the link

fresh thunder
#

#1187661818143985775 message

#

I still dont know to this day what appends "clone" to the end of the enemy names
Despite that, some mods dont have this issue
Like the SDM config for what can spawn from paintings, LQ and LLL, etc.

#

LethalPresents fixes the issue by having it remove the "(clone)" part when checking

fresh thunder
#

and yes

#

it doesnt add "clone" to things

#

it just means the mod itself checks for the "clone" name on stuff

tawny hare
#

actually

#

no

#

it started

fresh thunder
#

So LethalPresents modifies the names in order to fix it for itself? But that breaks the Driftwood stuff?

tawny hare
fresh thunder
#

i'll try disabling it as well and see what i get

#

hang on

#

for me, he isn't targetting urchins now

#

Nvm

#

Going for the Cutiefly again still
So its not that

fresh thunder
tawny hare
fresh thunder
tawny hare
fresh thunder
#

ah
Then yeah, i strongly suspect its as i said
Some mod, no clue what, is appending "Clone" to the end of enemy names
Most mods don't seem to be affected by it
But LethalPresents is, so it needed a workaround to remove "Clone" being appended
i suspect CR needs to as well

tawny hare
#

in config

fresh thunder
#

Why not, yeah, i'll give that a go

#

it could also be that CutieFly has that F capitalised

tawny hare
#

driftwood ignored them for me

fresh thunder
#

that SEEMS to have fixed it

#

they arent targetting cutieflies now

#

still chasing manticoils, roaming locusts etc.

#

i will add (Clone) to all of those until a fix is put in

wise stag
wise stag
#

Lol

#

The blacklist should work, using names is sorta worse than using the SO itself

#

Also I'm PRETTY sure my extended logs would tell me what the driftwood is targetting

tawny hare
#

it's just that for some reason he ignores them for zeta

fresh thunder
#

i just duplicated all the entries and added (Clone) to them all

#

but, if the issue persists i will let you know

wise stag
#

Yeah send your pack code

#

I'll open it up and try and see which mod is being absolute cinema here

#

Duplicating all enemy entries and adding (Clone) to their name

#

Really outdoing ourselves here

fresh thunder
#

0198292d-f5a8-db36-d1b5-5e2f05e5f196
Good luck, its a lil bulky still
I am waiting on my poll to be done to decide what to kill

#

however i am gonna guess it must be some kind of weird niche mod with little downloads that i use

#

because i have never seen the issue before

wise stag
#

Yeah that's fine

fresh thunder
#

nvm, even with the "Clone" names it still was chasing Roaming Locusts

tropic sage
#

did you do it with, or without a space? (It should be without a space)

fresh thunder
#

in fact i even did both

#

I can try just Roaming Locusts

forest grove
fresh thunder
#

i do have them disabled, so idk if its related to that

forest grove
fresh thunder
#

disabled fully

forest grove
#

I have them enabled.

#

It'S kinda strange, i could swear i have seen them once already and it worked fine but maybe i misremember.

wise stag
#

i know why they look like that

#

just a goof on my part

fresh thunder
#

ah i see

forest grove
#

Funi Janitor looking ahh

forest grove
wise stag
forest grove
woven anchor
#

Could someone provide the sound of the ||oxyde|| ship falling?

#

I think I heard it constantly repeating on galetry

regal loom
#

Do giants not spawn on all moons anymore havent seen a redwood or driftwood at all today

#

||Also oxyde did not unlock properly. Maybe Lethalmoonunlocks is incompatible||

wise stag
wise stag
terse sigil
#

How bad are Piggy's guns and rocket launcher from LethalThings for the balance? They are only available through store with the default prices (rifle for 1000, ammo for 400 and revolver for 550, bullets for 30), only the rocket launcher tweaked to cost 900.

#

I got the ||Cactus Budling|| with the dynamite from Galetry first before even saving up for any of those. I just remember you guys saying the Piggy's rifle was OP

terse sigil
wise stag
#

theres a minigun in CR that you can compare with piggy's rile, it's a lot harder to obtain and has a lot more downsides to using it

#

still really strong but actually balanced

terse sigil
#

I guess the balance here is only being able to buy one dynamite stick

wise stag
#

yeah i guess thats fair

terse sigil
#

does it shred as fast as the rifle?

#

the rifle almost requires an entire magazine to kill one giant

wise stag
#

you'll have to mess with it, it has infinite ammo but there's a lot of downsides to using it a lot

terse sigil
#

Will make sure to get it in the next run. For now the rocket launcher's price increase will suffice for balance

forest grove
wise stag
#

hmm there shouldnt be anything special about how it spawns

#

does messing with other enemy spawn weights work for you?

#

like you're seeing other enemies

forest grove
#

Yep, i have seen every other enemy.

#

Configured all of them pretty much, all of them work, hazard curves too.

#

I have all the monster weights set specifically for every single moon i use so i don't even use the vanilla or modded tags, so if an enemy wouldn't spawn i should have noticed but i have seen them a lot on the moons i use, even the ||Cutiefly. The Monarch|| is the only exception for some reason. I have only ever seen him spawn from the ||Cutiefly|| breaking.

ashen peak
cedar plinth
#

yeah this is a weird one but they're aware lol

wise stag
#

i pushed it like

#

a bit ago

ashen peak
#

ah, nice

#

also looking at those screenshots theres another bug im noticing, ||it looks like after i used the jimothy core its tooltip on the top right is still there||

wise stag
#

oh right that

#

yeah it wont stick after you switch slots to anything even empty slots but noted

regal loom
#

are drift wood giants not killable using the cruiser? I crashed into one today 3 times and the cruiser reacted like its a wall

forest grove
#

The cruiser has been heavily nerfed in terms of damage since v72 i think.

woven anchor
#

Awhile back I was asked to check. I can say 100% sometimes the ||magnet|| thingys do not disable. If they are time based after pulling the lever, then it must be 1 second because the game I just played using my modpack it still tried turning after disabling it

wise stag
#

it should be 30 seconds, can i have your logs?

woven anchor
#

Also do you have the ||oxyde ship|| falling/crash landing audio? I heard this breathing like ish noise constantly be replayed beside my ship and I have a hunch it's that noise being replaced over and over

regal loom
regal loom
regal loom
forest grove
wise stag
woven anchor
#

thank you!

regal loom
#

Oversteering turns way too often

forest grove
#

Yeah, Zeekers added a slight boost when you hit the gas pedal.

#

But i find it a bit annoying because sometimes you just don't want that starting boost because it can make tighter spaces really annoying to navigate.

woven anchor
#

Dang, I don't think it was any of these. It was so weird it was some weird breathing noise that persisted in a specific location outship my ship. Glad to know it wasn't the ship tho

regal loom
woven anchor
#

No it had a weird swoosh breathing

#

maybe a sucking in kind of breathing as well. I don't think I've ever heard it

olive vapor
# wise stag

||on the topic of sound effects, is it possible for the music for the oxyde delivery music to be shared here? I'd love to listen to it on its own, since theres usually a lot of other sound effects going on in game, its really good!||

#

||I also have to ask, was it made for this mod or is it from something else? The quality is so lovely||

mild storm
#

i can fetch it

olive vapor
#

Woah whattt, had no idea

wise stag
#

i forgor to respond, i blame @tender kayak for distracting me

#

but yeah rodrigo did all the sound design and got the sounds from whoknowswhere

mild storm
#

alot of digging for old recordings, copyright is a bitch

olive vapor
mild storm
#

We sadly dont have a music person on the team, cuz otherwise i think a bunch of custom tracks wouldve been cool

#

so i make do with old music

wise stag
#

in terms of people we're missing tbh while we can still make do we desperately need someone good with effects

#

sounds would be nice too but rodrigo can mostly handle that okay-ly

mild storm
#

Visual effects plink

#

the bane of my existence

olive vapor
#

I really like the sound work done for code rebirth it can be pretty atmospheric, clear on game mechanics, and funny sometimes too

#

Very nice stuff

olive vapor
small storm
thorny shuttle
#

you

mild storm
#

lmao i didnt spoiler

#

What are they looking at? wrong answers only

cedar plinth
reef wolf
young umbra
#

I STILL REMEMBER ALL THAT REDWOOD GIANT ASS PRE-CODEREBIRTH

young umbra
#

WH-

woven anchor
#

Question, ||did I see a silver/gray boombox for sale at oxyde? If so that's awesome. I love the boombox||

#

if not, then mb I must've been on Hadal radiation or something

last anvil
woven anchor
#

Ohhh that makes more sense. I kind of hoped it was custom music from coderebirth but that's fine!

wise stag
#

U just auto recharged ur battery

cold zealot
#

no i didnt

#

look at my hotbar

#

i used two lol

wise stag
#

Oh

#

That was a very seamless swap lol

cold zealot
#

im too good ig

frosty venture
wise stag
#

Nah the weapons range is too big

cold zealot
#

its genuinely not hard to shovel brackens if you take like 10 minutes to learn how

#

btw the weapon can also kill brackens

#

and it isnt as hard as it is to do it with a knife

#

cause of the range

cold zealot
#

how rare is it

tame gale
valid drum
#

I really hope we get that promised LethalThings rewrite tbh

#

I miss that mod dearly

wise stag
# cold zealot how rare is it

pretty rare but findable naturally, though considering i had a sid with it im considering that that its maybe not rare enough

cold zealot
#

no thats just really lucky

#

if an item has really low spawn weight, the chance its chosen as a SID is lower than other items

#

i dont know the exact way it works but i know that low weight does effect that

wise stag
#

yeah which is why im considering whether its extraordinary luck or normal luck, i'd have to check the spawn weights later anyway

#

im fairly happy with its balancing as is, but its definitely on the stronger side of things

valid drum
#

Btw is there a way for me to limit the Assembly Parts to only show up at the Merchant maybe? Cus they keep spawning even though we built the gals

cold zealot
wise stag
wise stag
cold zealot
#

its "All:2,Modded:3"

wise stag
#

hmm okay that is kinda low

cold zealot
#

you would have the lowered chance its a SID on any moon period

wise stag
#

yea

cold zealot
#

maybe a good way to balance it is increasing the default value range to something akin to the gold bar/cash register/zed dog

#

that would not only further decrease the chance you get a SID of them, but make losing it a large profit loss