#Code Rebirth [V§O∆X∆O§]
1 messages · Page 53 of 1
yeah cacti also like to do it too
Seems a little punishing against players without weapons but I'll play more before I judge
the damage from em wont ever kill you so yes punishing but he is otherwise a pretty tame enemy
is it possible to disable the money stuff? i cant realy find much about it
I remember when 682 challanged the redwoodgaint, never got to see who won tho
they're part of the merchant bundle, i should add a way to configure money spawn rates later
ive disabled everything in the merchant section tho, its kinda weird i cant fully get rid of it
have u disabled the merchant bundle itself?
If you're adding more configs for the money, could you add an option to pick it up without a wallet?
yes
it relies entirely on the wallets unfortunately, the whole system revolves around managing your money with wallets and piggy bank to buy the merchants items
Actually I'm just gonna play with the mod for a bit before I give any more criticism / feedback :p
Ah ok, sounds interesting will check it out
oh right, you also need to disable oxyde
merchant is tied into oxyde
if oxyde is enabled some stuff is force enabled too
unfortunate because oxyde is actualy quite cool
yes but the merchant is a very essential part of oxyde so i cant do much about that
how do you make it bright
On oyxde, how do you ||free your ship from the big magnet?||
||the crane that's holding it has a lever you can pull to drop the ship||
||he just disabled fog it looks like||
||ty, I briefly looked for a lever but it was dark and I didn't have a flashlight 😭||
One last question, but how are the giants implemented / changed from GiantSpecimens?
newer models, animations, more stable code and sometimes more features
how do you get off the ship without dying to turn off the magnet
because its floating in air
Any features removed? I noticed there's no config for how Redwood affects other giant spawns
with imperium?
||above the ship is a net to climb||
idk
oh that might be the only feature removed
that and stuff like stormy redwood
||When it said to shred, compact and sell, what items do you put in the shredder? Is it just normal scrap?||
I haven't seen any yet but Driftwoods are much smaller now right? Could I re-enable GiantSpecimans and have both variants?
yes
you'd have to go one version back of giant specimens to get the old giants but i dont think they're smaller
the model is almost the same for driftwood just retopologised
This driftwood has the same features as the giant specimens one right
||Ok and last question, how do I find the robot parts? Does it save across saves or do I need to find it every save?||
Like it runs from redwood
you'll need to find it every save
DO YOU STILL HOLD THE SNAIL CAT BY THE HEAD
yee
where you hold it from depends on the size
Cool, and it isn't lobotomized by lethalphones?
i think so yeah
I'll try it out
I can't find configs of some enemies, with the same names both on the site and in the config, but half of them are not there
I just remember every cat I found originally in the code rebirth tmmw You ALWAYS held it by the head
alr ty for answering my questions, I'm just gonna play the mod now and experience all the new stuff for myself 💜
It was funny
Its still such a funny idea that the phone mod causes an entire enemy to become blind
Wait what's this?
which specifically? i can try and check for ya
Lethalphones used to make the old driftwood giant not able to target anything
i mean, snailcat grabbing was not a thing before like a day ago
Are you sure????
That's weird I have both mods and never encountered that
Does sound funny though
i dont think Xu is a snailcat name
but yes im sure
snailcat grabbing is brand new to the mod
Does ||Turbulence|| spawn as scrap or do you need to get it a certain way?
Yes, you are now snailcat
iirc lethalphones updated
||merchant item but iirc it has a very small chance to spawn as scrap||
SnailCat | Possible SnailCat Names = Florpus; Gnarp; Plink; Greedy; Gaycob; Webley; Baldi; Swayer; Rodigo; Xuwu; St1nky; Snowy; Funo; Lizzie; Pacho; And now, time for the real deal, Solid Stone; Fren; Beanie :SnailCatGreed:; No; Dalice; Smxres; Narpy (Immersion breaking name); Fluff Father; Planet Annihilator; Wiwiwii; Mu; Jimothy; GOLB; Salted Beef; Soup; Pizza Crust; Evil SnailCat; Testy
oh i guess Xuwu is there
||I played the beta or like dev version Xu was a name before unless im tweaking||
It was probably on the version that was around for a long time before scoops came back
tweakin, twas always xuwu
yea
||Scrap-E (Janitor), Guardsman, Cutiefly, Magician, Cargo Crane, L.A.S.E.R Mining Rig, Infected Crates, Wallet, Piggy Bank||
||Janitor is in the Janitor options config, Guardsman is under merchant options, cutiefly is under Monarch config, Magician is under rabbit magician options, crane is under autonomous crane options, LASER is under LaserTurret options, all crates are under Crate Options, Wallet + piggy bank are under merchant options too||
and please spoil your message :p
how confusing it all is
there's like 3 things in config that i'm a lil confused with since they don't have any explanations in the readme
||(Mistress, Gunslinger Greg, Tomahop)||
@wise stag|| I have a question about spawning, in the configs there are approximate instructions: Vanilla:0,Custom:0,Valley:1,Canyon:1,Tundra:0,Marsh:1,Military:0,Rocky:0,Amythest:0,Experimentation:0,Assurance:0,Vow:0,Offense:0,March:0,Adamance:1,Rend:0,Dine:0,Titan:0,Artifice:0,Embrion:0,Oxyde:0
Do I need to separately reduce all the spawn chances or will it be enough to specify in Vanilla:X,Custom:X?||
moon tags override Vanilla and Custom
you can delete whats currently there and do vanilla and custom though
i mean its all relatively under the same name for most of em
||so I can just delete everything after Vanilla:0,Custom:0?||
ye
thx
idk if this is known, but its impossible to read the journals with lethal sponge installed
its completely blurry
nothing i can do about that unfortunately
if lethal sponge is doing that with my journals
then it also makes vanilla documents unreadable
but for some weird reason wesley's notes are completely readable?
same with the vanilla documents
no clue whos the culprit atp
then it might not be lethal sponge specifically doing it
i know there was a mod that blurred all our documents
(didnt check wesley's though)
which mod was it..........
no idea, couldnt figure it out
Earthquake let's go!
Same issue. No idea what mod is responsible. I have to hold the zoom button for it to not be blurry
Zoom button?
If you mean z to inspect, that's the intended way of reading em
Intended way is to hold it? Doesnt the character inspect it by just pressing? In my case (long before this update) i could not read the wesley notes and experiment logs without holding Z
because it is blurry if i just press it once
If it was always like that then I am ultra tweaking
so our party went to ||oxyde||, we died and failed to ||sell our stuff||, and we still had the day, so we went to another moon to die horribly. this remained in the next run, post firing
Noh I think u just gotta press z to put the pages near your face
And thats the intended way
Send logs pls
||Is this a monster?||
sure
ill try to find something close to the end since itd be like 3 hours of gameplay worth
236k lines
classic weatherregistry and weathertweaks hogging the whle log
ill turn it off i dont ed to debug it
its incredibl
any keywords for getting fired lol
Error: CodeRebirth is what I'd look for
nah nothing htere
good luck...
@atomic seal
oh sorry
||Does anybody know the names of these weapons||
|| in order, mole digger, oxidiser, rail slugger, ceasefire||
||Oxidizer*||
||how do you use the mole digger?||
||like what do you use it on||
||it's a weapon||
||In the trailer there was this big drill machine, are these the same things?||
||gregs still seem to appear even after disabling them? also, even when i did have them enabled, i didnt see any spawning configs like other hazards have so im curious if gregs just lack that and its normal?||
||no||
||so then what is that big drill thing||
if you really want to know -> ||this moon's version of delivery dropship, order something and you'll see||
||oh||
||You need to disable the oxyde moon config as well to fully disable em||
It's just they're required for oxyde to be functional
But not having a spawn weight config is an oversight
Adamance - 0.00,4.00 ; 0.11,4.21 ; 0.22,4.44 ; 0.33,4.63 ; 0.44,4.75 ; 0.56,4.59 ; 0.67,4.36 ; 0.78,4.43 ; 0.89,5.31 ; 1.00,8.00
I just forgot to tick a box
Ohhh okay ty!
I was wondering what type of hell u were putting in adamance
Honestly I don't remember how the flora config is don't since that one's manual but if I did it the same as other hazards that should work
I'll give it a look when I'm on the pc and let you know
Thanks!
||Are all the things inside of the merchant section only able to be obtained through the merchant, mole digger, oxidizer, infini key. And also some of the enemies like the guards men.||
Very likely yes
The merchant is a huge part of the update and he contains a lot of very valuable items that can't be obtained elsewhere
||Is there anyway to make them store items so that the moon can be disabled and you can still get the items?||
||havent gotten the InfiniKey yet, but i feel like there's a catch with it if the function is true to name||
||no catch
||
||you'll find out when u try it||
No
Without Rodrigo's approval I'm not gonna do any gameplay changes that allow people to easily pivot from the moon and the intended gameplay (especially after 6 months of work on it)
Earthquake?
I mean it literally said seismic activity in the screenshot lmao
||What does progressive mean||
||the locked mechanics||
||locked mechanics?||
||the store stuff where u can't buy them until.you assemble them||
||oh ok||
I'm yet to play with my group yet, but first impressions just from goofing around with all the stuff, its very top notch
Easily the best content mod imo
Driftwood seems a little jank but it might just be an Imperium spawning moment
I suppose as Fumo posted earlier, the ||monarch's lazer doesn't seem to aim directly at you very well, the tracking is quite off||
But other than that its all good so far
I like the pivot towards ||gals being upgrades you have to earn a bit more, and the whole scrapyard aeshthetic really helps tie them in so they dont feel as out of place||, and in general just better spawn weights and balancing and such
My only nitpick is that the configs for messing with scrap values should probably include the default min-max either as part of the config default value, or in the description of the config, so you have a point of reference
The readme is also much much better, only thing i really noticed off is the Flora section
The greenscreen really doesn't do it justice
I think a before + after photo of having your flora spawn in on some vanilla / modded moons would be much better
I completely agree with the default min max thing
And yeah it stands out a lot, should probably update that one too
In term ||Monarch laser, its a little intentional, it aims infront of it and has a radius for how far it can travel and how fast||, oppressive but not too oppressive
||When I spawn in the tablet and try to use it, I get this||
||That's on purpose
||
||Haemoglobin not out yet, its meant as a teaser of whats to eventually come||
||oh||
i meant to ask, you said the flora got desaturated or something right? would that make it look better against LC's common terrain types?
Yeah I think it's been looking a lot better after I did that
Fits fog better too
||Also, I disabled greg but it still spawns on other moons||
I'm curious to see who's gonna figure out what happened to ||oxyde and what happened to its parent moon haemoglobin||, a lot of lore work was put into this
You'll need to disable ||oxyde|| to disable it from spawning anywhere as it's an essential ||oxyde hazard||, I'll add a config for Greg spawn weights later though that's an oversight
Little question since i am still a slight dumbo about curves, let's say we start the curve at 0, and have a max of 2.00 at the very end of it in the config, does the final value (The 2.00 in this case) define the maximum spawn count, so in this case 2 or am i mistaken?
||So, you will make it that I can disable greg spawning on other moons besides oxyde later?||
Well it's a graph that goes from 0 to 1 on the x scale, if the final y value at 1 leads to 2 then the most u can have is two yes
The y-values do also round up reasonably so 1.5 gets turned to 2
Yes
Nice, thanks for the clarification that will help 
Time to return the 20 AC units to Embrion to have the authentic experience™️
Oh yeah idk if anyone's seen it but ||Greg's shoot down old birds||
I LOVE ||GREG||
Oh so i wasn't mistaken then! I saw that earlier on ||Oxyde|| and was so confused because all i heard was an explosion and the noises were gone lmao
The anti air is finally anti to all entities yes
||not acunits, those are more crude designs that fail often||
That reminds me of another small question, is the ||Guardsman/Merchant hostile to all entities including the player? Since i had a moment of him spotting me but he didn't care about me.||
||he is intentionally not hostile to the player, he is part of the company line of monsters that are meant to be friendly, sometimes||
That's good to know actually.
Love his animations and how imposing he looks too.
||And yes, i did experience what kind of funny he's pulling on you if you try to yoink one of his items at the shop lmao||
|| I sort of opposed him having natural spawns but rodrigo wanted it, there is an intended way to summon those tough guys||
||i forgot to present coins one time. he wasnt happy||
||Oh, i haven't found that out yet then. I guess they are fine as a rare enemy even if they are helpful, i like the chaos they cause whenever one is present.||

The same happened to me when i tried figuring out how exactly it works.
@wise stag ||I dont see the config to disable the bug zapper||
bug zapper isnt a thing rn from what i remember
Yes
Nonexistent in the current version
So I'm unsure what you're trying to disable lol
||I thought the bugzapper is the tesla shock||
oh yeah
xu did mention they wanted to rework some hazards
and the ||tesla coil|| won the poll
which config is the one for the crane
nvm
also specific moon weights take precedence over tag weights right?
Ye
ite
ok I gotta know if it was your job Xu
||While testing I suddenly started hearing the godamn fnaf freddy toreador march from a spot in facility on assurance. After the music ended, I saw in console that 2 butlers spawned, which then for some inexplicable reason, just died on the spot (Probably walked into a landmine) ||
Uhhh no
All the stuff I've made are meant to fit in with vanilla lethal
I did not add fnaf lol
Alright good to know
I will probably never know which mod did it
It just happened randomly after adding CR v1.0.0 so i thought it's an easter egg of sorts
As for actual feedback
||I love those blasted cranes!!!, Granted I'll need to reduce their spawn curves in my pack but when they spawn they are fricking hilarious. Also I had the pleasure of finding the Brrrreaker in a metal crate. It's so fun but a little OP. You can use it on the ground to get a super jump||
I want to disable cactus (the plant ) spawning on a specific moon how do I do that now?
Or at least lower the amount
Go into the cactus buddling config and add this to every single spawn weight entry
| MoonName - 0.00,0.00 ; 1.00,0.00
Replace MoonName with the name of the moon
Replace the last 0.00 with the max value you want to limit their amount to
For further customization learn about spline curves
Ah k
I seperate this with a comma , right?
Nope
the | is the seperator in this config
Straight up copy that and paste it at the end
got it
Question number 458:
Will the Axe, Hammer, and Maces come back?
@wise stag ||I have it enabled but I still need the tablet to unlock it, does it mean something else?||
I'll have to test this config more but the moon should be enabled on joining a save
||Oh I thought it meant that you dont need a tablet to unlock it||
Yeah that's what it means
The config is supposed to just have stuff unlocked from the start
Do you have ChillaxScraps installed
Yup
It's the Freddy Fazbear scrap from that mod
Oh
Thanks for the info
||The moon is enabled but you still need the tablet to unlock the route for me ||
So it's not hidden anymore?
But still locked
Yeah I can also vouch for this
It doesn't unlock at the start
Click on bear trap options in the config
Reads
Boom trap
||I was asking yesterday about Haemoglobin and how much progress has been done with the moon, after reading all the lore logs on Oxyde I'm extremely excited for it's release||
Boom traps are great
Oh yeah I got fucked by that once and all my friends where wondering how I died
Why do i imagine explosive bear traps now?
Bear traps but spicy
Go find out :)
|| oh damn you read all of em? So you know about what's happened with haemoglobin? It might not ve explicitly said in the lore documents but its hinted all around||

Rodrigo made me make boom traps easier 😔
I love bear traps with snowy weather
I thought they were perfectly punishing
I will probably find out how funny they are soon enough™️
MASSIVE SPOILERS FOR CR LORE ||Took me about 2 hours looking for everything but I know about the guardsmen being used by the company for evil and that Haemoglobin is a giant (big understatement) moon with caverns and that we will likely be using the drill pods in a alpha LC style way of going in the moons, I forgot mostly what the site detector said about Haemoglobin but I do know there were Safes with a bunch of lore tied to time voodoo and immortally with the Mistress seeming to be the one who killed the Manor Lord but I'm unsure how he came to be after death, Haemoglobin is definitely a supernatural moon and team 757 (I think) dug up texts they shouldn't have, I forgot a few things as it was late last night but I can go re-read for a bit more info||
||the posters on oxyde might also give you a couple hints but yeah you're getting there||
||I liked the reveal for the Manor Lord a lot||
||I'll likely go check more later on, can't wait for when my friends piece it together like I did when we play||
Me and rodrigo (mainly rodrigo) spent many many hours refining the lore for the universe and time stamps so it's really nice to see it get seen and read
Also he definitely had a lot of fun making the enemy documents, idk if you've seen those
Theres a couple silly ones like snailcats one
I've been trying to save those ones for when I play with my team, gotta have something saved for later
@wise stag ||I'm assuming night shift is the thing that makes the moon dark, when I disable night shift in config oxyde still stays dark.||
||yes u cant disable oxyde reliant stuff without disabling oxyde as well||
Oh for sure, let me know how it goes
||Oh I thought that nightshift was only for oxyde and the reason it was a config was so you can see more on oxyde.||
||it changes some.of oxydes balancing when it's not company day so it's super required||
I love lore give me more lore I need to eat please I need more food I beg you plea
||I genuinely loved Oxyde as a moon a lot. I also did every much like the story but it does very much feel like a whiplash going from reading some honestly cool and intriguing lore to rolling a dice and having homeless people swarm you as you carry their leader back to the ship.||
On another note 2 of my friends have told me they have never had this much fun playing LC (this was pre-1.0.0), so I'm waiting to see what they think of the update, however one utterly (not one of the two) despises bear traps and has told me several time to disable it (I'm never going to disable them ||[having them spawn inside tho is a bit overkill so I'm likely going to disable that]||)
Hahaha yeah that's fine for bear traps
Hahaha yeah that's fine for bear traps
During testing I accidently set inside bear traps same spawn weight as outside
So it was very fun
EVIL
Unfortunately had to change that before release
does the meteor shower use the vanilla spawning behavior or is it still its own weather
ALSO
if it DOES overwrite the vanilla behavior
does disabling meteor showers just make it use the vanilla things
aight
Since one is weather and one is random event
also is there any like proper documentation of creatures and stuff
outside of scanning
There is a lore document corresponding to each enemy
Also something I did ask but never got a true answer was what I should have with Code Rebirth mod wise, I know Emergency Dice is basically a soft dependency but apart from that would the official mod devs recommend (yes I know S1ckboy did recommend 2 mods but I want to hear another dev recommend something)
About 2 to 4 pages
Honestly in our own testing we didn't really do dice because it can be kinda jarring sometimes in normal play.
But a good rule of thumb was like playzone, beanies new interior, some random custom moons, surfaced (with lower spawn weights), and some other QoL mods
Wider ship also
Not 2nd story cuz it doesn't work too hot with what the moon does though
Ah so I should keep dice in the shitpost mod-pack, thanks
What where the custom moons if your fine with sharing
Surfaced will always be recommended I will never be free from the fuckass bird's works
And yeah I saw the horrors of 2 story in full HD
Also mb I didn't get the chance but I love the update for CodeRebirth. There was something new every corner we went haha and we played hourrrsss. It's a good mod and I love the recent update!
Lol
Hmm in terms of custom moons we did have seichi, I'd probably have a couple of some wesley ones like infernis, rockwell was one I played ages ago so I hope that one still works lol, cruiser moon iirc
@wise stag|| is this the net you were talking about?||
||ye, did the crane not come down?||
Thank you, I'm saving the Weslers Moons for his Journeys experience, I'll likely still add Infernis tho
Honestly it's all personal preference
Other than surfaced I wouldn't add custom items or enemies
nope
Oh also any winter themed moons would work super well
That is modding in a nutshell
Yah
What do you mean by that
Why would it work well
I think spawn weights for some of the enemies are raised for tundra moons
What I'm I going to get jumpscared by
I'll take a look when I'm on pc
I see
Atleast 2 things
||I pray it's not that fuckass duck||
||I HATE that fuckass duck man...||
||I still have PTSD||
Not even shockwave drone? I think it got updated
Never mind it didn't get updated sad
spoilers, but also mild "unimportant" bug report:
||crane just barely missed me as I got right under its own tower section. But it still landed. I saw flat body of MelanieMelicious, but I was still alive, and could pick it up. But then I died to crane as I picked it up, so I couldn't test anything more after that||
Faked ur bitch ass out
But yeah interesting
SMH
smol
what is this? a ||turbulence|| for ants??
||i saw this driftwood just kinda following this boombird around and staring at it. i havent seen a driftwood until now so i have no idea if thats what its supposed to do or not, is it intentional or is this a bug?||
he is trying to formulate a thought
Going through the configs can truly be an experience.
Hes thinking about it...
I'll check why he's not hitting the boombirds soon
|| Could someone explain about the ship that falls or whatever it is to get to the new coderebirth moon? From my understanding, there is a chance for a ship to crash land on any moon and it have something that allows the path to the new moon but idk. This mod has a lot lol ||
|| yeah you are correct there ||
||[00:35:06.9575634] [Error : Unity Log] NullReferenceException
Stack trace:
CodeRebirthLib.Patches.RoundManagerPatch.HandleSpawningOutsideMapObjects (CodeRebirthLib.ContentManagement.MapObjects.RegisteredCRMapObject mapObjDef, System.Random random) (at ./src/Patches/RoundManagerPatch.cs:74)
CodeRebirthLib.Patches.RoundManagerPatch.SpawnOutsideMapObjects (On.RoundManager+orig_SpawnOutsideHazards orig, RoundManager self) (at ./src/Patches/RoundManagerPatch.cs:26)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.HookRoundManager::SpawnOutsideHazards?2003394144(RoundManager)
CodeRebirth.src.Content.Maps.OxydeCrane.Awake () (at ./src/Content/Maps/OxydeCrane.cs:29)||
@wise stag ||I encountered a bug with safes, they appear on the stairs of the Titan moon. I suspect that the same thing happens on other moons. But it looks like "complication of the gameplay" and I have an idea. What if we allow players to drag these safe? Of course, no one will be able to do it solo, but in a group of 2,3,4 or more players it would look like something new in the gameplay. Add some physics and allow these saves to be dragged only with the help of cohesive work of the players. Like if a safes appeared on the stairs, then the players simply dragged it to a convenient place||
||got this error when landing on oxyde, for me (host) the crane magnet was detached from the ship and the ship was floating, but for the clients it was attached to the ship||
THATS WHAT IT ISSSS
OOOHHHH
i need da rest of the logs
I'm having the same issue
uh that sounds really complicated for a very small feature
again i need the rest of the logs
ok

biodiversity powerscales above CR yet again
(that sucks tho, if it's an us issue we'll looksie into it)
boom bird solos 
XU THE UPDATE IS FUCKING PEAK
You did such an amazing fucking job with this mod and this update like genuinely its so fucking peak
nevermind i think it depends on the moon? 1-2 worked fine on etern but 1-2 didn't work on core
don't forget to thank the artists too
it's not just xu!
Oh yeah!!
ARTISTS
YOU GUYS ARE FUCKING AWESOME
❤️ 
NoSellLimit is causing a lot of errors (its also not needed on latest lethal version), but also theres sooo many errors so i have no idea 😭
WHAT DID I DO
so
is there a way to turn off night shift?
cause I swear I went to the configs and disabled it and its still enabled
nope
it always shows up when you still got days to make quota
only on 0 days left it's gone
Hey I was just wondering if there are any plans to eventually split this mod into smaller standalone versions, like a "Code Rebirth Monsters" mod, or a "Code Rebirth Hazards" mod, etc. I really love a lot of the features in this mod, but it would be super handy to be able to adjust or disable certain parts more easily without digging through the entire config. Ofc if not I understand why, but amazing job regardless.
He’s doing a good job 👏
:I
i fix dis
you'd need to also disable ||oxyde because oxyde relies on night shift||
but yeah u shouldnt cuz its only there on non company days
is it possible to disable crates and the ||crane thing|| on specific moons because like it looks funky on Triskelion
yea config supports doing weights on specific moons
ohhh alright a question thats probably really dumb but do you have a tutorial on how spawn curves work 😭
gotcha also how are you supposed to fire this thing
||watch the training video on the cabin||
ye in the readme
:I
ok
kinda in a sticky situation
An Earth Leviathan just swallowed a cutiefly...
what did it do...
The monarch just started shooting at the ground for like five minutes
logs?
what
i need logs to see why it did that
Hey, sorry to bother.
Is there a way to only make the crates spawn from 0 to 1?
I'm checking the Hazard Config and Tool thingy, but I don't understand it too much :,]
something like
Vanilla - 0.00,0.00 ; 1.00,1.00
thanks!
tooltorial
youre a tool mel
another thing ||Is the money actually obligatory now?||

||only if you want the special items only sold by the merchant||
||think of it like the lunar shop from risk of rain||
gotcha
so... ||what was "Wallet" renamed to?||
||How does the guardian work exactly? How does his spawnrate work?||
||guardsmen target underground earth leviathans by default||
Mel and I gave Xu a couple ideas on stream today so hopefully it's one of those
I like how I'm genuinely credited for what I said
Yeah we both came up with a couple neat names :3
||config to make guardsmen attack players could be interesting||
||the cactus budling summons cacti inside the interior||
thats... the point 
when you see a spot you never saw before
First CR run with my friends didn't go well. First moon all of them got pancaked by a crane at the ship entrance. Second moon one got sucked into a fan. And third they somehow summoned that big moth witch went inside and killed everyone.
Guess I'll have to disable everything and slowly enable things one by one.
Sounds like a bunch of skill issue lol 
200 mod is so funny
it fine ty
ill turn off mrovs log nuke and maybe next time ill have a clearer one
haha yea this mod got a ton of content
its nice but it can be overwhelming all at once
do do that and try to limit where each feature spawns according to your friend group
Its supposed to, have you tried routing to it
Yeah I tried but it shows that its still locked
Hmmm, strange. Using the tablet doesnt produce errors?
is this related?
Peak patch note
Might aswell call it Code Rebirth v2.0.0
a friend playing noted this as feedback
||>I also broke the Bunk Beds at the start of this experiment. If you replace furniture on Oxyde it gets place at an angle, then if you store it and reload the save it ceases to exsist.||
eugh ||Oxyde|| really doesn't like playing with weathers...
No matter what I do it's always a Night Shift...
||It's cus it's a company moon, if you wanna add other weathers to it you would need to add CompanyWeathers probably, or if you have it remove it cus it might be breaking it. For me the moon is usually clear on Company day and Night Shift on others||
I'll add it and see if it fixes the issue
||You're a masochist for putting Heatwave on it btw lol||
Also it's weird because blackout works perfectly on gordion without the mod
Not me + it's temporary lmaoooo
I blame Vox for using tags in the default config
Ah
Also adding CompanyWeathers didn't fix anything unfortunately
Cloudy is the bigger question....
Why is it there...
I didn't add it...
to the moon I mean
companyweathers only affects vanilla weathers
that's probably it being blacklisted from the company specifically
Ah so you could put Dust Clouds for example
tbh I tried Dusted once and it just... never worked
might be a config issue though so I might test it later
Maybe CompanyWeathers makes it work better?
Anyway coming back to ||Oxyde||
Dusted works fine for me
Still got no idea what breaks other weathers on it
Oh are you specifically talking about on that moon?
Dusted in general
Everything else on that moon
Maybe it also needs to be enabled in WeatherRegistry?
I'm gonna go play around and try to remove all other weathers than NightShift from ||Oxyde|| maybe that fixes it never being clear
Hey just to let you know CodeRebirth breaks some of MapImprovements settings (Check Vow)
I found an invisible wall in offense after updating mods, haven't tested if it was CR breaking it tho
alright so nothing I do in the config fixes the weather. on ||Oxyde||..
Damn it...
2 Questions:
|| What does the drill item do?
Plus does the Peacekeeper drop his gun?||
Sorry I was sleeping, I force the || the weather to always be nightshift on oxyde unless its blackout or unless its company day then I force it to none||
||weapon, only if a player kills him||
That's a relief. I was afraid some mod config was breaking stuff.
||Pls add a config to disable forcing it though||
|| nightshift isn't just visual though, but ig I can still apply everything and allow other weather's too||
thank you Xu
I accidentaly baited the leviathan to eat the cutiefly
the monarch just stayed still and shot the ground
nothing went wrong it's just funny
i'd say that's pretty.. "went wrong"
If you weren't aware, dust clouds will only happen after the first day
though I have had problems with both dusted and sciencebirdtweaks, maybe some incompat from another mod
the dust storm would just jet removed after entering and leaving the facility
and dust storm is an unused weather so it's bound to be buggy
yeargh 😔
probably the earliest version of foggy if i had to guess
it's just experimentation's fog if i remember correctly
buggy case has to do with lassoman, too, since he's..... weird
honestly rather than try patching the existing stuff, it'd probably be a lot more stable to add a new weather and creature for those 2 things respectively
It does support Snowstorm by default
I feel like that’s a problem with the triggers. Did that happen with rain or anything too?
@wise stag
Super funny moment
If you throw a brick into the cannon on oxyde from immersive scrap the cannon ceases to function
Oops threw my brick too hard and now it's broken the massive cannon :(
Wow dont hurt little sally
poor sally
Another thing to be careful of with the default configs
Unless it got fixed at some point, in which case ignore me, the dine update to the game did a really weird thing with the enemy weights, and made them all really small numbers on that moon
Like... on Rend, enemies like the snare flea and and bracken have weights in like the 30-50 range or so
On Dine, its single digit weights iirc
I remember this being a thing with the Haunted Harpist mod, where it spawned way too much on Dine because they used the same value they did for Rend without knowing
Rends weights:
Dine's weights:
Didn't this weird change happen since the whole Dine rework?
Its dumb byeah
Yeah, the dine update
Figured
Strange choice
But yeah, i noticed that too when i actually started to really get into modpack configuration to have things more balanced.
Byeah, that might need to be adjusted for stuff like the ||Peacekeeper|| spawn weight
Fella is gonna spawn A LOT there otherwise

For some ungodly reason, no, all other weathers where fine.
Vanilla and Modded
Hmm. I know it CAN work as one or two of my moons work fine with it (I guess unless V70 broke it lol)
Odd, never seen that before
I can do some lil tests later if i have time
Yeah it was weird. I'd only tested on v70 in pretty lightly modded environments, on vanilla moons. Would have tested more but I've been super tight on time recently.
If it has suddenly broke, then yeah, v70 broke Dust Clouds in general, unless its just the visual rework from ScienceBird not working in v70
I would also be curious to know then if the Dust Clouds on Experimentation now disappear upon exiting + leaving, as well as if it happens on Modded moons that already registered Dust Clouds (Seichi for instance)
It clearly only states JUST CUBES...
also anybody looked at sally's head, theres alot of stuff to see in poltergheist on the moon 
I didnt check
||Ok so i just sold for the first time on Oxyde and HOLY SHIT. That is such a fun alternative to the company building I LOVE IT!!! Running from a crapton of monsters just to shoot a out of a huge cannon is just PEAK ||
||I may just not understand how it works but from what I've heard scrap on oxyde sells for more? Is there some way to change the multiplier?||
||Also please do tell if I just don't understand it since I haven't messed much with the mod x)||
||there is some multiplier after compacting crushed scrap iirc (cycle is: crushing -> compacting -> injecting cubes of compacted scrap into cannon -> press button for sell)||
||3x sell value once you sell from the cannon, shredding and compacting dont increase the value, they keep the current scraps value||
||Is there a way to change the multiplier?||
there is no way to change it currently
for now moon balancing will remain unchanged for a few weeks in order for us to gather feedback
Dev screenshots dump
reminds me of this https://www.youtube.com/watch?v=P1Gam2cToms&list=RDP1Gam2cToms&start_radio=1&ab_channel=ZAMination2
One could even say that something is wrong. 👀
Ending A: https://www.youtube.com/watch?v=QeooZB4Z7RA
Ending B: https://www.youtube.com/watch?v=_1uioai9yI4
🎵 STREAM THIS SONG NOW!
▶ https://distrokid.com/hyperfollow/zaminationandromeda/follow-the-orders-2
🔊 JOIN OUR DISCORD!
▶ https://discord.gg/zamina...
||Alright so what does G.R.E.G. do?||
||ac unit 2||
||So it just attack airborne people. Got it||
Dev dump 2
mu actually made all of it
Dev dump 3
your models are BAD
spoilers
||also the last screenshot was supposed to be him modelling my plushie or my model but ended up turning into the mistress, so im the mistress||
concept art/random dev dump
Dev dump 4
cerdit where credit's due ig
I fr the skunk guy-
He so stinky
the stinky @reef wolf
How bad was it?
doesn't fit what we wanted
@alpine heron
one of em is made after you
i think i like this design better
no
yeha thats me
also dalice enemy concept (it sucked)
@wise stag DOWN BAD
you
wrong
are
you are not wrong
thank you for your honesty fumo
I assume the lady there is like ghost girl??
||something like||
yes
this little animatic for a voiceline (slight undetailed blood warning)
dude. this is NOT marmalade delicious. fix please.
Thanks for making all this for my mod code rebirth <3
all your mods was leaked 283 times
Yeah i got my assistants to do that
Final boss of cr
Its so small
@tender kayak
LMAO WHY AM I SMALL 😭
wdym lol
all mu snailcats are super tiny
and the default state for snailcats are called mu
so if theres no valid name found
I haven't seen a mu snailcat before that's hilarious 💀
it defaults to a tiny mu
yeah i dont think you'll be able to spot it
its really hard
LMFAO
Thats funny as hell
All of them were called Mu for some reason so there was a legion of smallcats pushing me around
Also being able to take them to orbit is unarguably the best feature of the mod
keep arguing about it
@valid drum
gangsta shit ‼️‼️
Can you set off landmines too?
I need to know
So I can use you as landmine protection
Can I use mu there too?
shes not tall enough to hug the seamine
🙂
og microwave concept
can you make mine super small too
actually
make it very random
make it so
im either bigger
or
teeny
pea sized
bean sized...
maybe the size of a normal cat
that one time we wanted to make a lobtser just to troll wesley
Today on myth busters does mu set off landmines when brought inside
I have Oxyde disabled in the config but it still exists for some reason?
they mentioned g.r.e.g depends on oxyde to exist
try disabling both to see what happens?
I only have it disable temporarily since I need to sort crap with my modpack
dont hurt my family please
GUYS!!!
Wax Lobstier
ph shit david moore........
that part i actually cant do anything about, it's auto registered by LLL
and i dont know if theres a way i can manually register it in LLL through code
if there was I'd do it
disabling the config just makes it so that you dont get the ability to unlock the moon
It should be stinky
Little stink lines coming off it
v1.1.2
- Added a new item to the microwave charred list.
- Added a greg spawn weight config.
- Fixed some stuff in relating to vehicle spawning.
- Thanks to Scandal for the help in deciphering some cruiser code!
unsure if im forgetting something
noted, will adjust
Wait a minute, I was just inspecting the snailcat names and saw one that reminded me of something. Where is Dalice!? I don’t believe I’ve seen anything about them being in the update. Unplayable 😡
they're there
you just dont pay enough attention 😔
and they're not a snailcat name
I see
||modded ships are incompatible with oxydes magnet opening right?||
||it clips through their ships yea||
technically still playable
||WiderShip works perfectly well. 2Story though? Not so sure||
||you should add an electric/mechanical whirring to the magnet when its activated so people know about it tbh||
||true true @mild storm ||
||Add a "hard mode" crane which suck people in a cone onto the magnet and then crushes them >:)||
lol
already exist 
v1.1.2
- Added a new item to the microwave charred list.
- Added a greg spawn weight config.
- Adjusted a bunch of enemy weights on dine to be a lot less due to vanilla weights being less.
- Fixed wallet not working with merchant due to rename.
- Made it so that other weathers can take over other than nightshift for oxyde (requires a config option to be specifically turned off and other weathers set to oxyde to spawn).
- Fixed some stuff in relating to vehicle spawning.
- Thanks to Scandal for the help in deciphering some cruiser code!
dementia kicks in
sapsucker omelette
Yum
I hadn't uploaded it back then stoopid
in unity 😔
Released a hotfix for wallet name not working
Blame rodrigo for not testing
Renamed from coin wallet to archaic wallet
And I just realised with this change its not gonna work cuz of smthn else
End me
Coin wallet doesn't work cuz bestiary conflicts it with coilhead
I'll release a fix in like 30 mins
What about currencyholder
No
Awe
Wait a minute I didn't acknowledge this. Unless you meant you have code on the backend that turns a snailcat with that name into a Dalice? (also, no, this was not worth opening Gimp for)
packsack?
SO THERE WAS A DALICE SNAILCAT NAME
Oh I thought you earlier meant there wasn't one
Dalice is still somewhere on the moon smh
Oh no, I was saying that seeing the name reminded me of it 😆
The only names with special interactions are wiwiwii
And mu
Mu being the universal name for any bugged snailcats
I do advocate for the Dalice name turning a snailcat into a Dalice though
what doy oywant
make Dalice snailcats have Dalice model
(I don't actually care btw, just something funny I thought of)
Code rebirth tmmw
GLIMMERPOUCH?
GLIMMERPOUCH is actually such a funny name
Sapsucker omelette is broken chat
me forgor a bunch of stuff with it
chat laugh at him
youre next
nah
THE WHAT.
OHHHHH
I get it

Also @wise stag the hitbox for the crane is weird
I'll get hit and then just
It doesn't kill me
errors?
Like that one video where that one crew member died on the second hit
as a client? host? video?
i'll need a video
But im playing today
cant do anything with this info
So I'll send one
sure
I'll get a video and logs but imagine you're supposed to die but just clip into the circle thing
The crusher...
And it's like rolling a dice
Sometimes I'm like I'll be fine
And then die
Or then nothing happens
WELL I MEAN THE VIDEO
Isn't gonna do much cause it's what I'm describing
The logs will help probably
Give me
30 I'll post
If it actually gets on camera
when's the update coming out?
never

TOMORROW
OMG
RAAAAAAAAAAAAAAAAAAAAHHHH
he means never
weird way of spelling never
wow you misspelled yes 3 times
sorry im pretty fucking stupid
ME????????
what if it was buff men
MEEEEEE????????????????

oh hell yeah
I did it ONE TIME
we need gay representation, so thats okay
rodrigo loves his mommys
||Visuals : Omg mistress is gooner material 🐟
Lore :
||
someone needs to draw buff jimothy /j
smh
does she know?
already done
does it?
oh yeah true i think i vaguely remember such an image existing
forgor
💀
buff scrap-e then
here you go mu
why are u just listing your fantasies
my bad
Not fantasies
I am doing a thing called making a joke
true, how could they be your fantasies when i exist
💀
WOW
wow i see how it is, you want the most abusive robot to abuse you
LMFAO
trash
things getting heated
NOT LIKE THAT 😭
i think scrap-e is coloublind
they called the green one bald
but the must've meant the purple one
and then buff scrap-e lifted up mu into his big muscular arms
wowowowowow
😭
and threw her in the garbage
yeah you
i should not be reading this
mu fanfic
wattpad ass story
is now REAL
latest update of coderebirth
it never was a fanfic
Scrap-e is one of the only enemies that pushes gals aside btw
go find the mu smut fanfics
he dont care about women
Do not
scrap e should be able to pick up the gals that can come inside and throw them
since they are all made of metal
and he might see them as...
trash...
just as he does to the employees
employees aren't metal
if he thinks the employees are trash for hitting him, he should do the same to seamine gal then
i ate those metals
It would be unwise to approach seamine gal 
Surfaced will be merged into cr now
it would be really funny seeing him carry them around now
what would sigurd think of the gals
please tell me this is a joke 💔
real?
i dont want 5 billion MORE DEPENDENCIES!! OUGH
there will be one point where every mod will be merge into cr
wesley rebirth
harvest code
storage birthing
its not
if i ever have to bother updating surfaced, itll be added into crlib first
in 2050 code rebirth will be 500 terabytes and have 1000 dependencies
like bringing baja blast to a medieval peasant
aughhghgh
and wesleys moons will be 30 petabytes
i just wanna have the sea mod for the sea stuff and the code rebirth mod for the birth stuff!!
beanie loves birthing
you can config everything
!!
wow benaie gal
i think beanie's interiors should be in cr
okay adding it rn
actually yeah
beanie we merging all your interiors
Imma shake your head
we gonna give birth to all beanie interiors
and seichi is merged into cr too now
smh
Waah
cant cleanup all this trash
Shakes fumos head violently
wesley merge with cr
minimum of 1000 trash and max of 9999 on seichi
billion zetabytes
🤑
i think id kill myself
please do not model me as a woman
or else ill model YOU as a woman
wait you probably want that YOU FREAK
does he know 
no... ro- rodrigo gal cant be real...
is there a way to nerf how far the mimic crates throw you into the air or no?
@mild storm i blame you for this
is anyone else having a bug where ||a TON of monarchs spawn?||
also is there a way to ||go inside the crane and like disable it or something cuz why can you climb it lmao||
||like in 5 seconds there wer elikeeee 5-10 monarchs i could count||
i want you guys to start calling @mild storm Jetstream Bingus from now on


