#Code Rebirth [V§O∆X∆O§]

1 messages · Page 52 of 1

flat tusk
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other than what i've pointed out the new content does seem cool

wise stag
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||the laser might also seem odd but the enemy's design and its wings all lead to how it can generate and concentrate light, there's a config for that butterfly enemy too to enhance its shaders but one of our friends just had a gpu issue that forced me to have it disabled by default||

tawny hare
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damn i cant belive you didnt add 24 carat golden labubu 😔

wise stag
night forge
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shit update

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no labubu

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unplaable

flat tusk
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||empress of light. outside of presumably summoning the monarch when killed, do the cutieflies do anything other than be an ambient creature?||

wise stag
vale venture
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||What does the mistress do, havent been able to play but was reading on the mod link, mistress seems to be missing a description||

wise stag
wise stag
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||she also appears in the trailer for a single frame somewhere lol||

wise stag
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Damnit

night forge
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i love code give birth

tame gale
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twice the content ?

wise stag
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More than twice the content greed

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By quite a long shot

night forge
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signifignatly more than twice

tame gale
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zamn what a treat normalcat

wise stag
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Also if anyone knows which mod is making it so vanilla clipboard is unreadable I'd appreciate it

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It affects our lore documents too

plain crane
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You mean the blur?

vale venture
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when is code rebirth v2.0.0

tawny hare
vale venture
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need a little bit more actually...

tawny hare
wise stag
wise stag
wise stag
night forge
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since i dont wanna spoil myself too much do you think this will go fine with wesley moons

wise stag
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If he uses vanilla content tags in his stuff i dont see why not

autumn pagoda
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I'd like to get some feedback ||about the tornado btw, it was slightly improved so the dithering is not too visible but it is not perfect||

tawny hare
autumn pagoda
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-# also shakes your head

placid veldt
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I was too locked in to notice lol

tawny hare
placid veldt
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Congrats bros

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(On update)

wise stag
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Ty ❤️

lapis flax
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holy shit it's happening

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congrats @wise stag 😇

wise stag
placid veldt
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You can expect questions from me on how to support CRLib configing x)

knotty lynx
placid veldt
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Iunno if it did anythin but here ya go

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Actually I might just not have skin registry

tawny hare
autumn pagoda
wise stag
wise stag
placid veldt
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And I will bully you for inconsistency :D (the names)

wise stag
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i completely blame @autumn pagoda

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he was the moon overseer

autumn pagoda
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wat

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oh lmao

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oops peepoGiggles

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fun fact I do that for all of my moons and later on realize thats not how it should be pikaLaugh

plain crane
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Minor nitpick, but I wish CR upgrades were named better and weren't all caps.

knotty lynx
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I feel like there's some kind of commentary that could be had here 🤔

wise stag
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lool

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atleast its safe inside

knotty lynx
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and another funny thing was one of March's fire exits. They got a whole-ass artillery system guarding that door!

wise stag
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cant be letting yall walk scot free...

knotty lynx
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I did have a question about the meteor shower weather. They may have always done this and I never paid attention, but I happened to see a few of them crash into the floating rocks. Doesn't feel intentional, so just wanted to mention it

wise stag
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i think they

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they've already done this, but also i kept it in cuz its just more safety sometimes

knotty lynx
plain crane
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Does crane have a distance around ship it can not spawn at?

knotty lynx
wise stag
plain crane
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Because I just had an instance where it could hit me at the ship door.

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Although the hitbox seemed generous.

wise stag
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the hitbox is a tiny bit bigger than the radius of the magnet dropping down yeah

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but there's stuff involved like making sure there wasnt anything between u and the magnet when dropped down etc

plain crane
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Does tornado speed control how fast it moves or visual rotation?

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Because I feel that it spins too fast.

potent bloom
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so, with the giant specimens being deprecated, is it still stable enough for now for it to work just fine, if we dont switch to code rebirth?

night forge
#

I do wanna apologize for being kind of an ass the other day about the mod not releasing
was just impatient after having the update be annoounced so long ago with it seeming like it wouldnt come out
but i shouldnt have been a dick about it

frosty venture
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What mods are "recommended" to go alongside Code Rebirth (moons, enemies, scrap)

I know this isn't Wesley's Moons with a whole ass progression thing, but I'm more asking what would be recommended if anything (and work with Code Rebirth instead of having forest flora in a desert)

night forge
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idk but i do think wesleys moons could work
lots of new moons with progression

  • cr with lots of new enemies + hazards with some item progression
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could be neat

autumn pagoda
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Surfaced probably, Seichi but I'd need to update it (plz dont litter on the moon, dont be like CR devs)

autumn pagoda
wise stag
tawny hare
wise stag
night forge
#

missing image / desc btw

wise stag
autumn pagoda
forest grove
#

Saw the ||Driftwood|| two times now but he only did his spawn animation and didn't seem to wanna move around.

placid veldt
forest grove
tawny hare
wise stag
# forest grove Saw the ||Driftwood|| two times now but he only did his spawn animation and didn...

v1.0.1

  • Fixed duck not aggroing on another player.
  • Fixed Driftwood not moving because it would target itself.
  • Fixed some scannode inconsistencies with vanilla.
  • Decreased Crane hazard defaults.
  • Decreased other hazards defaults.
  • Made tornado a bit weaker, it's a bit overwhelming rn even if you arent super close.
  • Fixed a rare monarch error.
  • Crane deactivates fully if its too close to the ship on spawn.
  • Maybe fixed flash turrets not working, someone reported they dont work, they work in dev version so uh maybe its fixed now.

gonna post in like 5 mins

tawny hare
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oh wow that was fast

forest grove
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Let's frickin go!

wise stag
forest grove
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We updated the update.

wise stag
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also im not with vc yall rn so im not slowed down by calling mel a short bitch 24/7

wise stag
plain crane
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Is Meteor Shower pretty much the same as event, but as a weather?

placid veldt
tawny hare
wise stag
forest grove
wise stag
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oh idk if i mentioned it in changelog but yeah 5 new crystals with proper models

wise stag
forest grove
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I saw like 3 at once and all of them flashed me lmao

wise stag
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perfect

placid veldt
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Lol

plain crane
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None of CR's hazards are affected by facility power, right?

forest grove
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When enemy that spawns hazards? Troll

night forge
plain crane
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Don't mean power as a number.

placid veldt
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Thread: Code Rebirth : V1.0.0
INACCURATE, FIX NOWWWWW

tawny hare
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also wow i didnt realize its so convenient now

wise stag
night forge
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Kill him

wise stag
wise stag
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||cranes|| are de-activatable though so im down for suggestions for stuff like that maybe

placid veldt
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Do any of them work with terminal deactivating?

wise stag
plain crane
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Do hazards damage entities?

forest grove
wise stag
tawny hare
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go my scarab xu answer all questions

wise stag
vestal python
wise stag
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i half gave up on it cuz the initial code for it just didnt work

vestal python
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the monsters r too smart

wise stag
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must be it

plain crane
vestal python
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yea i guess

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though NS is in a more functional state rn

tawny hare
wise stag
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well

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it should still work

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assuming its outside entity

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because those do have a collider on their root

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but really i need to get EnemyAICollisionDetect

tawny hare
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actually yeah because this component is next to collider

frosty venture
night forge
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updated the tierlist btw

tawny hare
autumn pagoda
tawny hare
night forge
#
TierMaker

Every modded monster and hazard for lethal company

TierMaker

Create a Lethal Company All Modded (+ Vanilla) Hazards tier list. Check out our other Random tier list templates and the most recent user submitted Random tier lists.

wise stag
# tawny hare wdym rare btw

well i'd never reproduced that error which stems from a specific gameObject being null while despawning the enemy

frosty venture
# autumn pagoda Surfaced probably, Seichi but I'd need to update it (plz dont litter on the moon...

Surfaced and Seichi are very easy guesses as Rodrigo is co-owner (I think, or are both Xu and Rodrigo full owners) and you work on Code Rebirth so

Mythic Moons is peak af but it adds like 20 new weapons and Code Rebirth adds 20 new weapons and my friends are evil so I do not wish to have 84 different weapons I will be killed with in one mod-pack
But Code Rebirth has ||lore|| that ties into Mythic Moons so maybe...

Would Playzone be a good pick? I know Bozoros has a visit poster so that's an easy guess, and the devs had Playzone in some of the clips so

I feel like I should add the other mods that the gals come from (Shockwave Drone, Moonswept) but on the same wavelength there would be so many new enemies that could be moved to another mod-pack to fill the enemies slots there

Idk man this funny tasting Snail Cat be kickin my ass

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Oh shit and I forgot about Emergency Dice that's pretty much a soft dependency

wise stag
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oh yeah i would try taking the snailcat into orbit, should be possible

autumn pagoda
wise stag
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idk if anyones tried that

plain crane
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Why are decorations (like AIRCONTROL for example) are considered upgrades?

wise stag
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there might be a small chance of it screwing up the inventory down the line for someone and ill have to test that a lot more but i think its fine

hot light
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seems like disabling collisions on Daisy and Betty only partially disables them. im still bumping into something with them

wise stag
wise stag
hot light
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alrighty

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need a log?

wise stag
wise stag
hot light
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aye aye

wise stag
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fixed but that'll be for an update for another day

hot light
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didnt take a look at Delilah or Eleanor yet

wise stag
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they'll have the same problem

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they're all the same i just fixed em

hot light
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ah

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nice nice

tawny hare
#

mumumu

frosty venture
# autumn pagoda I mean you will need those weapons <a:NODDERS:1027569863109132409> Playzone cou...

Sickboy I love Mythic Moons but I don't wanna shove peak with peak it has a slim chance to dull one or the other if you got both, but it also has a chance to make the peak more peak so idk

I got to save the peak that is Wesley Moons for the Journeys experience

I got to save the peak that is Generic Moons for the Generic (Journeys) experience

Beanie makes bangers but Code Rebirth is not every Vanilla styled, as much as I love them

Skelaah's Wild Moons seems like a good pick with Code Rebirth, but I'm not sure tho

wise stag
tawny hare
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i spawned item, not real one

wise stag
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yea

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the default state of a snailcat that wasnt originally an enemy is just a small mu

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@tender kayak is the CEO afterall

plain crane
autumn pagoda
wise stag
frosty venture
frosty venture
reef wolf
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they should pay me

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for like

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zero reason

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just because im like here

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i think i should get paid

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yeah

frosty venture
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Beanie if you learn how to code and make Beanie Journeys and then make a Ko-fi you may get like 2 dollars or something

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Trust

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Trust the Wegleg process...

Yes his real name is Wegleg not Wesley you all have been lied to

tawny hare
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a moment before disaster

wise stag
frosty venture
forest grove
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Ok so i just saw the ||Mistress, she does this weird "posession" kind of thing i guess? But then i saw her outside and somehow i got killed by her but because it was nighttime i couldn't even see what she did. Gorgeous design btw.||

plain crane
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I close the game before changing any configs and create new saves after.

wise stag
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hmm weird then, which ship upgrade did u try to change specifically?

plain crane
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All 4 decor robots.

wise stag
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so just to be absolutely sure, the configs all look something like this

plain crane
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Okay. It's something to do with Terminal Formater.

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Vanilla store works.

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TF still shows them for some reason.

wise stag
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oh weird

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@lapis flax sorry bud, from one problem mod to another 🤣

plain crane
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I didn't check with those two only though.

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But disabling TF "fixed" that.

wise stag
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icic yeah might've been a combo, atleast i know its not a me issue 🙏

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probably

regal loom
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Do the bear traps spawn independent from another? Like can snowy and grassy bear traps spawn at the same day and therefore spawn more bear traps in total than the max of their respective spawn curve?

wise stag
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i.e. if 2 grass bear trap clusters spawn and 1 snowy bear trap cluster spawns

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then you'll have 3 snowy bear trap clusters (assuming snowy terrain)

regal loom
#

Are they biome locked or do I get snowy ones on a volcano too?

tawny hare
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if it has grass tag then green, if snow - white, if gravel - yellow/brown

regal loom
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Does the outside tag apply to what traps can spawn inside too?

regal loom
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Also had a great moment already. There was a crane over motras lever and I thought cool is this one of wesleys reworks? Gotta check it out....

mild storm
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Goddamn thats alot of thread activity

tawny hare
regal loom
tawny hare
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oh

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i think they are just brown inside facility

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dont remember

regal loom
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Will go and test it then thanks for the answers already!

flat tusk
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||how do you get the new weapons?||

mild storm
regal loom
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Ummm.... a little close

wise stag
olive vapor
# tawny hare mumumu

||i love the snailcats in the update sm. could adding a config for snailcat names you can add onto be considered? similar to bozoros having a config for custom random names on a list for its enemies. Would be pretty fun to put pet names into||

flat tusk
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||this has probably been suggested before but a config to simplify the hazard configs to just be a maximum for each moon would be really nice, like how the outside hazards were before the update||

regal loom
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Ok it spawned now directly above the ship

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cannot get my store items at all

mild storm
flat tusk
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i probably didn't need to spoiler that

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whatever

flat tusk
wise stag
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whoops

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wrong reply

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but yeah i can do that maya

regal loom
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This is how it looks two times in a row now

olive vapor
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yippee!

cedar plinth
wise stag
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the postioning is random, i can despawn if it gets super close and deactivate if its close but not terrible too close

tawny hare
#

XU I JUST GOT A BRILIANT IDEA

||MAKE MEL SNAILCAT VARIANT BUT IT SAYS YEEHAW||

wise stag
flat tusk
#

actually different config-related suggestion, i could see having a different config file for each category working nicely. 1 config file for moons, another for hazards, another for enemies, another for items, etc. biodiversity does this with its enemies. would be alot less painful to sift through

regal loom
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Tried to leave during snowfall pancake making happend

wise stag
#

oh trust me it would be absolute hell having a config file for each different thing, i tried that and it was too much 💀

flat tusk
wise stag
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only problem with that is it sort of breaks the structure with how CodeRebirthLib works and how ContentData works in CodeRebirthLib

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i.e. uh

regal loom
#

Maybe a safety zone around the ship would be good if possible for that thing

wise stag
#

something like ManorLord

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the content in him is an enemy

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a few items

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and i think thats it, so it's all gathered inside his content category

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and i think most would see that as more organised than splitting into the different content type categories

flat tusk
#

so trying to do it automatically would split the enemy and their items into different configs?

wise stag
wise stag
flat tusk
wise stag
#

yeah bt he wants it to be split into files where the leading thing about the content decides which of the main files it gets put into

flat tusk
#

yeah

wise stag
#

probably with that is that its hard to judge what something like this would belong to

flat tusk
wise stag
#

||spoiler but yeah, he was made for the moon, though technically he can spawn anywhere||

flat tusk
#

ah

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hm

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perhaps a misc config for something like this

wise stag
#

maybe but at some point u get to levels that it becomes more unorganised that it was before, ||(also cant handle Moon configs since thats all LLL, disabling the moon in config just disables some content being forced to be turned on because they're required for the moon to operate perfectly and maybe also disables the scrap that unlocks the moon)||

flat tusk
#

oh yeah ||is there any way to set oxyde to be unlocked by default?||

wise stag
#

No but i can add that, just something i hadnt thought about but makes sense to me

regal loom
#

Is giant specimen now obsolete when using both this and that mod together?

wise stag
#

the old giants can still spawn but i'd recommend the ones in coderebirth over giant specimen

regal loom
#

gotcha

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How are they different now?

placid veldt
flat tusk
placid veldt
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CC?

flat tusk
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not using that

placid veldt
#

F

wise stag
#

also ||cactus budling real in coderebirth||

regal loom
limpid summit
#

||Hey uh how do I unlock oxyde..?||

wise stag
flat tusk
#

||how does the crashing ship config work? it uses the hazard config but wouldn't it only spawn if it somehow perfectly hit one with its default values||

placid veldt
#

Gotta find out what these are sometime (or what's the difference)

cold zealot
wise stag
placid veldt
#

Ah

wise stag
cold zealot
#

im using god mode lmao

wise stag
#

OH

cold zealot
#

this thing is insane btw

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how do you get it normally

wise stag
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i was so confused, i was thinking about all the different things in the code that owuld lead to you dealing self damage that isnt self damage to yourself

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which can happen in this game from misusing the code sometimes

mild storm
cold zealot
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i see

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i went to there first and it was not what i was expecting btw

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but i feel like its a bit too harsh to handle it without cheats after time passes

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like i genuinely dont see value to go there unless you care about lore stuff

wise stag
#

||did you manage to sell?||

mild storm
cold zealot
#

idk just

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doesnt seem worth

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i also still dont know how to get off the ship without cheats lol

flat tusk
#

||oxyde has a dash between its name and number which isn't true of any of the vanilla moons||

wise stag
flat tusk
wise stag
#

i blame s1ckboy about the name

mild storm
wise stag
flat tusk
mild storm
#

Get the yellow paint stare

cold zealot
#

surprised i didnt think to try that

placid veldt
#

||First time I went I could climb it but couldn't find the lever so just snuck down the side and never got back||

wise stag
#

||lol, yeah it's inside the crane next to the yellow lights||

tawny hare
#

nice config name xu greed

wise stag
mild storm
#

Change fumo

flat tusk
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||the merchant shoots you if you pick up an item, drop it and then pick it up again to put it back on the pedestal||

tawny hare
# mild storm Change fumo

||fuck off||||fuck off||||fuck off||
||fuck off||||fuck off||||fuck off||
||fuck off||||fuck off||||fuck off||
||fuck off||||fuck off||||fuck off||
||fuck off||||fuck off||||fuck off||
||fuck off||||fuck off||||fuck off||

cold zealot
#

||LOL you can use the toma-hop to die to the fan at main in factory||

wise stag
#

||lmao i guess it goes that high||

flat tusk
#

||the cacti should probably have a limit on where it can spawn. i saw it spawn on a crane. it should also maybe despawn after a bit||

mild storm
cold zealot
wise stag
cold zealot
#

noooo its funny :(

wise stag
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||though on second thought the thing that drops from you being killed by crane wouldnt make sense if it didnt crush you||

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idk if you've seen that lol

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if you put yourself in god mode you'd see it

cold zealot
#

id say just keep it

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average player wont think to do this

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and those that do get to play around with fun tech

wise stag
#

yeah i probably will keep it as is

tawny hare
#

lazy xu

wise stag
#

well

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thats half of it

tawny hare
#

sleepy xu

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dementia xu

mild storm
#

Stinky fumo

flat tusk
#

||why is the guardsmen's configs in the merchant section?||

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||also, being able to configure the merchant's items to be sold in the vanilla store for a configurable price would be nice||

mild storm
mild storm
flat tusk
tawny hare
#

and set spawn weights

flat tusk
tawny hare
flat tusk
wise stag
tawny hare
#

bla bla bla im eepy

wise stag
tawny hare
frosty venture
#

||Are the meteors from the Meteor Shower supposed to hit the sky rocks||

flat tusk
#

the cutiefly seems to be missing a config? if it has one it's not named correctly

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oh nevermind found it

tawny hare
#

||monarch||

mild storm
tawny hare
#

whatever. go my green owl

wise stag
#

@olive vapor these are whats currenttly available in the mod, the only ones that actually do something special are Wiwiwii and Mu

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but yeah u can get rid of or add whatever u wat

autumn pagoda
#

St1nky

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GET OUT

olive vapor
thorny shuttle
#

Florpus

wise stag
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yes that was the first name we came up with

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these are the names that we came up with in order

mild storm
#

Florpus is mithzan ref stare

thorny shuttle
#

What was the idea behind And now time for the real deal

wise stag
#

Gaycob is a reference to a beloved community member by the name of @radiant raft

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and not like

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any other community member

mild storm
#

Solid stone

wise stag
thorny shuttle
#

, Solid Stone

wise stag
#

rodrigo might be able to find that video that i got the name from

thorny shuttle
#

No seems pretty cool

wise stag
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Rodrigo wanted me to put pawsy in there

olive vapor
#

||off topic but is Oxyde always so dark? it is super difficult to get stuff done which i suppose is the point, but its like REALLY dark lol, always need to use a spotlight from wesleys to figure stuff out. just curious though||

wise stag
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and he did it while i was sleeping or something

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so i replaced it with No

wise stag
olive vapor
#

OOOHHH that makes so much sense. will do!

tawny hare
long foxBOT
wise stag
#

death

autumn pagoda
#

Can we have a Snailcat named L ?

wise stag
#

add it yourself stinky

#

v1.0.2

  • Fixed the 4 main gals' colliders not properly disabling with the disable interact.
  • Added config for snailcat names editing.
  • Bigger range for crane to deactivate and added smaller range for crane to despawn.
  • Config added for ||Oxyde|| to always be enabled.
  • Fixed ||Oxyde|| name to not have the dash in it.

not sure if i forgot anything

mild storm
#

Dont read his doc

autumn pagoda
#

YOU GO READ IT YOU ARE FREE NOW BIRB

wise stag
#

im not reaching down into your docs s1ckboy, sick creep

autumn pagoda
#

FREEEEEEEBIIIIRB

mild storm
#

Free to ignore

autumn pagoda
autumn pagoda
glad harness
#

ITS REAL?

wise stag
mild storm
#

Ignore him more

autumn pagoda
#

lmao

tawny hare
#

2 times

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First time wasnt me greed

frosty venture
wise stag
wise stag
frosty venture
wise stag
#

so im tooo lazy to test

placid veldt
#

It's an enemy and an object? Interesting.

wise stag
placid veldt
#

Ah, I haven't played around with it yet so :p

frosty venture
#

||I love how you get fucking drone striked by the merchant if you steal anything||

tawny hare
#

||btw it is possible to bring stolen item to the ship Trollface ||

frosty venture
olive vapor
#

||their leader||

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||didn't realize they follow around the gold one no matter what. i thought they all were trying to path and devour me alive, thats lovely||

wise stag
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Lmaoooo

hot light
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so i just had an idea. not an important one, but an idea no less

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YesFox compatibility with a certain 🔥 thing

woven anchor
#

Peak

limpid summit
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||also the animation kinda bugs out whenever leaving oxyde whenever you dont deactivate the crane lmao||

glad harness
#

@wise stag XU YOU CLUTCHED WITH THE UPDATE?

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Also do you still hold the snailcat by the head

knotty lynx
knotty lynx
#

I’m going to name one Dementia

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You know

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Since all roads lead there

autumn pagoda
#

Wow

strange fox
#

I had something really weird happen

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and now I think I lost my exp in lethal

tropic sage
#

I wonder what that really weird something that happened, was

strange fox
#

so

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apparently

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it said my files were corrupted

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so I though it meant save files

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well I click this button that said it had to remove them

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so removed the files

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and now the game is treating me like a new crewmate

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so am pretty sure it reset everything

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all I did

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was add cr to the pack

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played once

#

and turned it off

#

and then was gonna play vanilla wesleys again

mild storm
#

yeehaw

#

wow mel

#

cat got your tongue?

tropic sage
#

tbh, idk anything about the employee XP system other than the FUCK YOU the ranks. Hopefully it isn't too debilitating, hopefully it's nothing important. You're never going to see the light of day again, I swear. But yeah

tropic sage
#

😩

strange fox
#

all it is xp

#

people can see my hours on steam still

#

like 2k

mild storm
#

hi yeehawnie

tropic sage
#

😔 🔫

strange fox
#

GOT SCRAP GO SELL IT TO THE COMPANY

#

😦

cobalt mango
timid wadi
#

can anyone copy my settings from the old config to the new one? i am kinda having trouble

#

that is the old config

#

if someone could DMit to me, I would be more than grateful

#

my main issue is the flora stuff, but the other stuff is a problem too. I really would appreciate it,

ashen peak
#

||have the mimic crates been changed any? i disabled them before because it felt like almost every crate was a mimic||

mild storm
ashen peak
reef wolf
#

just what i wanted

mild storm
woven anchor
#

Wait, did I just not look? Is there a moon that came with this update?

verbal comet
#

I love the cactus budling, it's so cute

mild storm
olive vapor
#

||is it possible to get back leftover coins after using them at the store? i havent been able to, but im also not sure if its intentional or not||

mild storm
olive vapor
#

oooooh right that, i haven't tried that out yet thank you

mild storm
#

We liked the idea of having to carefully keep track of your coins in order to not steal accidentally

olive vapor
#

yeah thats pretty good i like that!

hot light
#

guess i can share this now

feral kindle
#

how do you ||unlock the new moon?||

mild storm
frosty venture
#

||Is there any progress on Haemoglobin? Was it supposed to come with 1.0.0 (as there is a moon unlocker for it that doesn't work) or was it always planned for a later update?||

mild storm
#

For those who have doorbelle when orbiting oxyde

#

Oxyde moon orbiting its planet, haemoglobin

valid drum
tropic sage
valid drum
#

I still remember when you voided yourself trying to hide

#

XD

tropic sage
#

smh

valid drum
#

Least it was funny

regal loom
#

Do I have to regenerate the config for 1.01 and 1.02?

valid drum
#

Nah

regal loom
#

Sweet not even for the hazard defaults?

valid drum
#

Oh you might need to disable things you don't want

#

ie Gals, Hazards

#

But keep the major new things on

regal loom
#

Yep already doing that had some funny incidents with one new hazard a few hours ago haha

mild storm
#

theres also alot of quality of life so you should test features you had off in the past

#

like ac units are alot less oppressive for ground users

#

gals also require progression items to unlock

#

stuff like that

#

all our enemy defaults are also alot more balanced and vanilla

regal loom
regal loom
feral cape
#

This is unjust. Give Mu the credit she deserves for making CodeRebirth

autumn pagoda
autumn pagoda
pallid dagger
#

is the ship on ||oxyde|| supposed to land in mid air

thorny shuttle
#

up

pallid dagger
#

cant really leave and drop down without dying

#

only ship editing mod i have is shipwindows and gen. improv, and i do not have landfromorbit or problematicpilotry

thorny shuttle
#

||have we tried looking up||

pallid dagger
#

huh

#

no i have not give me a min

#

||gonna guess its a giant robot arm or a magnet holding me up||

thorny shuttle
#

||ye, giant magnet on a crane that u can turn off (u can climb where the magnet is attached to)||

pallid dagger
#

ok yeah i see it

#

pretty sick

#

didnt catch the animation tho lol

#

thought it just landed like that

thorny shuttle
#

Yeah its weird at first

pallid dagger
#

i hate to get spoiled but as the designated modpack fella for my group id like to know so i can integrate into my already balanced pack, what does the ||nightshift|| do?

#

also confused by the ||tornado spawn weights being 0 but it having 'weather multipliers'||, how does that work?

#

would also like to know about the ||turbulence|| and ||'friend'||

#

if yall dont wanna say here id appreciate a quick explanation in dms, i like to find out things in gameplay but as the guy that hosts the games n balances things according to my friends its a lot to add all the features of the mod without balancing them according to the rest of the pack

wise stag
wise stag
wise stag
#

u can turn that off if you'd like, its just an immovable BALD object

pallid dagger
#

baldi basics...

wise stag
#

so internally they are enemies

#

meaning the enemy configs apply to them as well as the weather configs

pallid dagger
wise stag
#

so like u can give em spawn weights etc

pallid dagger
#

how can i config the tornado weather per moon tho?

#

the weights all being 0 by default makes me think its done differently

#

||Vanilla:0,Custom:0,Valley:0,Canyon:0,Tundra:0,Marsh:0,Military:0,Rocky:0,Amythest:0,Experimentation:0,Assurance:0,Vow:0,Offense:0,March:0,Adamance:0,Rend:0,Dine:0,Titan:0,Artifice:0,Embrion:0,Oxyde:0 ||

#

for example, just wanna make em appear in valley moons for now

#

guessing if its all 0 it means they all have the same chance?

#

so 1 in one of them would make every other moon not have it

flat tusk
#

||where actually is the sell desk on oxyde||

flat tusk
pallid dagger
#

oh right

#

ty

flat tusk
#

the tornado counts as an enemy, that would be the spawn weight of the tornado enemy

pallid dagger
#

forgot i could do that there haha

mild storm
#

Its a process

mild storm
pallid dagger
#

ty

#

would the hazards in this mod by chance have compat with sciencetweaks turning hazards off with the breaker/apparatus?

wise stag
#

sadly not no

pallid dagger
#

it ok

#

ill turn that off for consistency

#

any chance thatll get implemented in the future?

wise stag
#

unsure, it's a lot of work but maybe at some point

pallid dagger
#

awesome

plain crane
#

Is Night Shift working?

#

Oh, it's only for ||Oxyde||?

wise stag
#

if the current weather is not night shift ||before company day on oxyde, then i force it, although if black out is the current weather on oxyde i dont change it to nightshift, they both get the same changes that i do||

plain crane
#

I assume it literally just a night time? But without power outage like in Blackout?

broken rose
#

sounds like a reskinned eclipse

wise stag
#

like you DONT want to go there on night shift basically lol

broken rose
#

yea eclipsed basically

wise stag
#

yep

vestal python
#

the format for spawn curves hasnt changed between 0.18 and 1.0 right

wise stag
vestal python
#

ite cool

#

i'm moving over my old weights for hazards and really didn't want to reformat all of them

wise stag
#

ye it'll bne fine

mild storm
wise stag
#

damn

#

got to it before me

autumn pagoda
mild storm
#

The renders i made for the planet and moon greed

pallid dagger
#

my head okay

#

now to actually put this in the config

#

shouldve asked earlier but you can put specific moons in the hazard configs rather than Vanilla: and Custom: right

wise stag
#

ye

pallid dagger
#

thank god

wise stag
#

u can do content tags too

pallid dagger
#

nah went even further and did each specific moon

#

its gonna be a pain to put in the config tho

wise stag
#

dats fine, content tag portion is for like other custom moon edge cases sometimes

pallid dagger
#

ill do it later i need to eat something

pallid dagger
forest grove
#

Hmm, shouldn't this work? For some reason it doesn't hide Oxyde.

wise stag
#

there's a config for having it always be unlocked

forest grove
#

I wanted to achieve the opposite actually, this mod unlocks/unhides moons but with the config shown above it should ignore the moons in it. So basically if i type in Oxyde, normally it should be hidden.

pallid dagger
#

oh wait, no, some other mod had it on

#

still whats the intended way?

wise stag
wise stag
pallid dagger
#

ooh ok makes sense with what i read in the config

#

ill make an effort to have it be hidden unlike the rest of moons in my pack

forest grove
forest grove
#

I would just remove the mod but i still never understood how to unlock Kaleidos from Demon's moons, which is the only reason i have the mod unlocking moons.

forest grove
autumn pagoda
forest grove
forest grove
#

I have read the hints on how to unlock Kaleidos but i still never found out how, maybe i am too dumbo lmao.

tame gale
#

if i turned off all of the GAL in the terminal shop will i miss out any content outside the ship ?

wise stag
plain crown
#

Was the setting to disable the trapped crates removed because I cannot find the setting anymore

pallid dagger
#

sorry to bother again, im still in config hell and id like to know some more about ||oxyde|| without actually going to save myself some time

#

||what risk level would you give it and how hard is it to get in? just need to know for the hazard setups. if it can be compared to a vanilla moon, better||

loud mica
#

How does the ||cactus budling || spawn?

wise stag
wise stag
wise stag
pallid dagger
flat tusk
#

some of the configs seem a little broken? bugzapper is exclusively a config for volume, and farming only has a config for a wooden seed tree spawn chance

pallid dagger
#

no graph config here?

#

damn should i get another mod

#

heard lethalquantities was falling apart

cold zealot
#

all content config mods are in some way

plain crane
#

Gotta be honest. Don't like how trapped crates pretty much lock you in if you trigger them.

cold zealot
#

all current ones anyways

wise stag
wise stag
wise stag
#

though the safes are pretty easy to open even if they're mimick'd

trim ivy
wise stag
#

you just stand off to teh side a bit lol

flat tusk
wise stag
#

well industrial fan should still be there

#

but the bug zapper/tesla shock should be gone for now

trim ivy
#

Once you learn how to counter mimic crates they aren't that bad.

wise stag
pallid dagger
#

weird..

#

could just copy that part in, then

#

mind sending the .cfg excerpt in a code block?

trim ivy
wise stag
pallid dagger
#

just that part

plain crane
wise stag
#

the wooden one is pretty much a death sentence

trim ivy
#

The metal safe kills you slowly.

wise stag
# pallid dagger mind sending the .cfg excerpt in a code block?
[IndustrialFan Options]

## Whether IndustrialFan is enabled.
# Setting type: Boolean
# Default value: true
Enabled = true

## Curve weights for Industrial Fan when spawning inside.
# Setting type: String
# Default value: Vanilla - 0.00,0.00 ; 0.11,0.13 ; 0.22,0.17 ; 0.33,0.20 ; 0.44,0.32 ; 0.56,0.60 ; 0.67,1.15 ; 0.78,2.14 ; 0.89,3.56 ; 1.00,5.00 | Custom- 0.00,0.00 ; 0.11,0.13 ; 0.22,0.17 ; 0.33,0.20 ; 0.44,0.32 ; 0.56,0.60 ; 0.67,1.15 ; 0.78,2.14 ; 0.89,3.56 ; 1.00,5.00
Industrial Fan | Inside Spawn Weights = Vanilla - 0.00,0.00 ; 0.11,0.13 ; 0.22,0.17 ; 0.33,0.20 ; 0.44,0.32 ; 0.56,0.60 ; 0.67,1.15 ; 0.78,2.14 ; 0.89,3.56 ; 1.00,5.00 | Custom- 0.00,0.00 ; 0.11,0.13 ; 0.22,0.17 ; 0.33,0.20 ; 0.44,0.32 ; 0.56,0.60 ; 0.67,1.15 ; 0.78,2.14 ; 0.89,3.56 ; 1.00,5.00
plain crane
#

How is it called in config?

wise stag
#

Mimic Wooden Crate

#

iirc anyway

plain crane
#

Nope.

wise stag
plain crane
#

Ah, just crate.

hybrid flume
#

Mimicry!

wise stag
#

the category is Crate options yeah mb

pallid dagger
plain crane
#

There are tells with mimic ones, right? Don't need to tell me what they are.

pallid dagger
#

will be worth tho

hybrid flume
#

Now to make an enemy that mimics nearby object for funny ragdolls.

wise stag
hybrid flume
#

Nah, that's a boring one.
I want the ones from Prey, those are more exciting.

wise stag
#

owh i've seen those before but idk how they work functionally lol

pallid dagger
#

2 fans at the entrance + beartraps INSAE

wise stag
#

balanced configs would be super nice but the only thing is, i'd want every trap to have a very small chance to be a "x trap hell" idk if your configs include that

#

cuz vanilla has that sometimes and it can get pretty wack

pallid dagger
#

oh they do

#

a bit unsure of just how well i got the vanilla 'feel' but i didnt make them too linear

#

just, i didnt make it from scratch per moon

#

just a very rare, rare, common n very common setting

hybrid flume
#

Typing in new phone makes my fingers hurt, ow

wise stag
pallid dagger
#

heres the "common" fan one which i treat as like the strongest hazard in here so "fan hell" day is just 2 fans.

wise stag
pallid dagger
#

very common flashturret

wise stag
#

god DAMN

#

thats a lot of flash turrets

#

lmao#

pallid dagger
#

yea thats the highest one

#

only like 3 moons on mine have it

#

very common/common ones do have a __ "hell" day but i preferred to keep them abit low on the rest

flat tusk
#

||is the ceasefire an item dropped by the peacekeeper upon death||

pallid dagger
#

ill dm the presets so i dont spam this place

wise stag
hybrid flume
terse sigil
#

How do those spawn curves work? I wanted to just insert the config values I had before but right at the start with the AC unit config it's curves now and not the usual spawn weights

wise stag
flat tusk
#

||how does the magician work? based on the mod page i assume it picks an employee, then kills them if anyone else looks at them||

flat tusk
wise stag
# flat tusk ||no 😇||

||okay basically if someone looks at your back while magician is on your back then a sound plays, their head pops and you become the new host, harmless on solo and just a cute pet||

night forge
#

Yexhaw!

terse sigil
# wise stag lemme know if this explanation helps

The current default value for AC curve is Vanilla - 0.00,0.00 ; 0.11,0.16 ; 0.22,0.34 ; 0.33,0.66 ; 0.44,1.32 ; 0.56,1.67 ; 0.67,1.73 ; 0.78,1.82 ; 0.89,2.12 ; 1.00,2.50 | Custom - 0.00,0.00 ; 0.11,0.16 ; 0.22,0.34 ; 0.33,0.66 ; 0.44,1.32 ; 0.56,1.67 ; 0.67,1.73 ; 0.78,1.82 ; 0.89,2.12 ; 1.00,2.50. So basically the game picks random X and Y from that list, for example it can be both zero if I am lucky or 1.00,2.50 if I am very unlucky, right?

forest grove
wise stag
#

yeah worst case scenario you'll get 3 at once

#

||someone called the terraria one gnoster from night reign which is kinda fitting and funny||

forest grove
terse sigil
#

Then for example to have a chance between 1 and 4 AC units on Detritus, i will have to write it like Detritus - 1.0,4.0 |? And if I want to have guaranteed 4 AC units, i just remove the X value or make both 4.0 like Detritus - 4.0,4.0 |?

wise stag
#

no if you want between 1 and 4 it'd be something like:
Detritus - 1.0,0.0 ; 4.0,1.0 |

#

and if you want a flat 4 it'd be:
Detritus - 4.0,0.0 ; 4.0,1.0 |

#

you're plotting points on a graph

terse sigil
#

riiight right, the X is a daily random for the luck (danger) and Y is for the hazard itself

pallid dagger
#

first number is the hazard amount

#

2nd is the luck

wise stag
#

ye

#

luck being a random number from 0 to 1

#

also 0.5 rounds up to 1 in terms of the number of hazards

pallid dagger
#

oh fr?

#

damn i didnt account for that

#

hope it dont go too bad

terse sigil
#

Understood it better now, thank you

wise stag
# pallid dagger oh fr?

yea it made sense cuz otherwise if i end my hazard configs with something like x.0 then you'll never get x amount of that thing which is counter intuitive

ashen peak
pallid dagger
#

im missing the graph config for the laser turret too

#

mind sending it? @wise stag

wise stag
#
[LaserTurret Options]

## Whether LaserTurret is enabled.
# Setting type: Boolean
# Default value: true
Enabled = true

## Curve weights for Laser Turret when spawning inside.
# Setting type: String
# Default value: Vanilla - 0.00,0.00 ; 0.11,0.13 ; 0.22,0.17 ; 0.33,0.20 ; 0.44,0.32 ; 0.56,0.60 ; 0.67,1.15 ; 0.78,2.14 ; 0.89,3.56 ; 1.00,5.00 | Custom- 0.00,0.00 ; 0.11,0.13 ; 0.22,0.17 ; 0.33,0.20 ; 0.44,0.32 ; 0.56,0.60 ; 0.67,1.15 ; 0.78,2.14 ; 0.89,3.56 ; 1.00,5.00
Laser Turret | Inside Spawn Weights = Vanilla - 0.00,0.00 ; 0.11,0.13 ; 0.22,0.17 ; 0.33,0.20 ; 0.44,0.32 ; 0.56,0.60 ; 0.67,1.15 ; 0.78,2.14 ; 0.89,3.56 ; 1.00,5.00 | Custom- 0.00,0.00 ; 0.11,0.13 ; 0.22,0.17 ; 0.33,0.20 ; 0.44,0.32 ; 0.56,0.60 ; 0.67,1.15 ; 0.78,2.14 ; 0.89,3.56 ; 1.00,5.00

## The volume of the Laser Turret.
# Setting type: Single
# Default value: 1
Laser Turret | Volume = 1
#

v1.1.0

  • Misc changes to mistress.
    • Uncrouch crouched player.
    • Mess with head rotations.
    • Drop entire inventory on grab.
    • Make head players unable to pick up anything.
    • Rewrite some of the LOS stuff.
  • Probably fixed SnailCat name desync between players. (might've made it worse, not sure, i realised too late the desync comes from late joiners lol)
plain crane
#

A whole bump to 1.1?

wise stag
#

yeah was kinda random decision

mild storm
#

Put these foolish ambitions to rest...

#

🔨 stare🔪

autumn pagoda
pallid dagger
#

missing the crane, microwave and beartrap configs lol

#

telling you the three this time so i dont keep comin back

mild storm
pallid dagger
#

ill give configging a break, got half the hazards done i should eat

wise stag
#

yeah i closeed my gale and everything so i cant send rn either

#

but u shouldp robably figure out why they wont generate for yuou

pallid dagger
#

yea it is pretty strange

#

the hazards do work, they spawned in fine

#

no clue how id go about figuring that

reef wolf
wise stag
wise stag
reef wolf
#

you should call it the laser spingly wingly to avoid confusion

wise stag
#

u right

flat tusk
#

||the crane seems to break when spawned via imperium, doesn't do anything and you can't interact with the lever||

trim ivy
# plain crane I was talking about wooden crate.

Sorry when you said trapped you that made me assume the safe as it literally traps you inside. Wooden Crate mimic is still not that bad to counter. Just gotta learn to smack and back step far enough away. There's a sweet spot distance that you wack and take 1 or 2 steps back then go forward wack and step back. All super quick motions and typically if its a Mimic it will miss. Its tricky getting it down. I know others will use a smack and jump strat. Usually too you can hear it growl when its one hit away from killing.

flat tusk
#

||crane config doesn't seem to work entirely? set it to be 1-1.1 cranes on a modded moon and it didn't work, no cranes spawned||

#

||money can still spawn as scrap if the wallet is off||

feral cape
#

||I saw a flipping grown woman do some herobrine crap||

#

||Did you add the little girls mom or something?||

plain crane
#

||Nigh Shift's scrap multipliers are set to 0 in weather registry. Does that mean there's no scrap during that "weather"?||

feral cape
#

||I got french revolutioned||

wise stag
#

when spawning em in

#

nothing i can do about it

flat tusk
#

ah

wise stag
flat tusk
wise stag
wise stag
wise stag
flat tusk
wise stag
#

i think you have your x's and y's backwrads

#

yeah ya do

flat tusk
#

well i'm not sure what to tell you because this config is straight from the website

#

manually reversing the x and y didn't fix it

#

setting it to 1-2 instead of 1-1.1 fixed it??

reef wolf
flat tusk
reef wolf
timid wadi
#

Id like a more descriptive modpage for ur mod if u could. I like to know what features do what, etc....

pallid dagger
#

is this valid? ||Oxyde Crashed Ship | Outside Spawn Weights = Paid - 0.00,0.00 ; 0.9,1.00||

pallid dagger
timid wadi
#

So.... i have a problem. I make a modpack. Modpack = good. But with the new update my old config settings are gone. And tge config format was changed, so idk how to get them back....

pallid dagger
#

oh yeah...

#

hope you have like an old profile code

#

oh, wait, you do have the old config

#

well youd just have to manually look through the old config and put stuff in the new one

timid wadi
#

Yea but the main problem is the flora stuff

#

Its different in this config

pallid dagger
#

i can help with that

#

whats your old one like

timid wadi
#

I cant see it rn, bc im at work on my 15 min break

autumn pagoda
#

Config was reset for intended playthrough, treat it as Wesleys progression, its a huge mod and most of its all features were reworked, and many new features were added tying things together

timid wadi
#

I did put my config in the chat

pallid dagger
#

well heres the new default flora stuff

#

ill explain it real quick

#

the numbers there are a graph, same as landmines or other hazards

#

when you land in a level lethal company runs a random number from 0.00 to 1.00

#

thats the first number between the comma

#

the 2nd number is the amount

#

so if lethal company runs a 0 in a vanilla moon, itll spawn 30

timid wadi
#

I think i had the number really low for the flora

pallid dagger
#

if it runs a 1, it spawns 60, and if it runs a 0.5, itll run whats inbetween

pallid dagger
#

want half the flora? 15 and 30

timid wadi
#

Can i dm u ltr? When i can see the old settimgs?

pallid dagger
#

sure

timid wadi
#

Thx

pallid dagger
#

many configs still missing

#

weird..

#

@wise stag sorry to bother again, could you send me the whole .cfg? ill just copy paste n frankistein stuff together

pallid dagger
#

oh, the configs just appeared

#

?

night forge
#

Yexhaw!

feral kindle
#

DIABOLICAL crane placement

wise stag
knotty lynx
#

This anti-air functions a *little * differently than the rest

wise stag
wise stag
last anvil
#

Is "Amethyest" a moon name, or is this supposed to be "Amethyst" like the moon tag?

glad harness
#

@wise stag Question I remember reading Rexuvination break Pikmin

#

Was that fixed

#

Or something

#

I think that was like two weeks ago?

knotty lynx
glad harness
#

Also when revived by the pikmi onion

#

And you die to nancy???

#

the uh widow lady

#

you become invincible

wise stag
glad harness
wise stag
last anvil
#

Is it supposed to be spelled that way?

wise stag
#

yes

#

batby mispelled it

#

a while back

last anvil
#

alr ty just thought I'd check

glad harness
wise stag
#

they need to edit some stuff as a soft dependency of rexuvination yeah

glad harness
#

Or like

#

ALL MODS

wise stag
#

no???

#

it should be fine with 99% of mods

glad harness
wise stag
#

its a performance mods that relies on vanilla logic to make sure unnecessary logic isnt run

reef wolf
cedar plinth
#

lol

knotty lynx
# glad harness ALL MODS

ReXuvination is named as such because it rejuvenates you by removing all your mods, making it much more relaxing 😊

reef wolf
#

this happened with a crane too and it killed the whole squad except for me

#

but that was during testing i think

reef wolf
#

all i remember is someone started the ship without me, and they thought they had killed me but then the crane swept them away and i was the one who survived

#

i think it was stinkdrigo

glad harness
#

THIS IS AMAZING

#

BEST MOD OF 2964

reef wolf
#

ive had plenty of trees be squingleflongulated by the ship

wise stag
#

u right

knotty lynx
last anvil
#

Cruiser breaks trees on the magnet but afaik the ship doesn't

glad harness
#

With uh

glad harness
reef wolf
#

i very much remember the naturally spawning randomly placed vanilla trees do

#

when they intersect with the ship

#

its jarring when you land and suddenly a tree explodes

#

cus u crushed it

#

i know for sure the ship breaks em when they direct hit

#

the ship barreling into a crane and demolishing it would be sick too

knotty lynx
#

is it when the ship stops moving only? I don't recall ever flying through one and it breaking. But now that you mention it I might've seen a tree break right as the ship stops its movement

feral kindle
#

dumbass fuckign cactus pointlaugh

reef wolf
#

1 code rebirth per code rebirth

atomic seal
#

does anybody know how to unlock these

last anvil
#

btw is there any counterplay / ways to identify crate mimics? Before a little bit of flesh clipped out but that seems to be fixed now

reef wolf
#

idk tho

#

i could be wronk

atomic seal
#

oh

last anvil
#

Actually config for wooden crate mimic knockback would be very nice tbh

#

They'd be less annoying if they only threw you far enough that you take damage, rather than out of the map

cobalt mango
#

they ||also spawn as scrap with a rare chance, or can be bought in the shop||

plain crane
fresh thunder
#

Do scraps in Metal Crates (Safes) no longer have increased scrap value? I noticed that config doesnt exist anymore in the new config
I remember by default before it was like 1.25x or something

knotty lynx
wise stag
last anvil
fresh thunder
shadow kernel
#

okay i'm going to spoiler this so people don't get spoiled, but with some criticism for the noom

||As much as I like the concept of it, and as cool as it looks with all its mechanics and stuff, the selling mechanic of it is very tedious for what you get back, especially since it's technically a company moon where you have to sell stuff.||

||I say this as, with normal lethal walking speed, you need to:||
||- Unlock the ship from the crane||
||- Take your loot from the ship all the way to the scrapper||
||- Run from the scrapper to where all your scrap was launched to||
||- Run from the loot all the way to the crusher and wait for it to crush it all into one box||
||- Run from the crusher all the way up to the cannon to load it||
||- Run from the cannon all the way back to the opposite side of the map to fire it||
||- All to sell at the exact same amount of money||
||-# yes, I did check. I had 169 bucks worth of scrap, and it all sold for 169 bucks after going through the whole process||
||+ this is disregarding dodging all the hazards, like monsters and machines||

wise stag
devout kernel
#

||there should really be an option to just not need to build the robots at all. Like, an option that has them buyable from the start||

wise stag
gusty jackal
#

bro my config file fully resetted 😭

wise stag
#

yes i've warned people of this months in advance, right before i released the update and right after i released it

#

i believe i might've also mentioned it in changelogs before

gusty jackal
#

fair enough

shadow kernel
wise stag
#

||cactus budling really didnt want u to go in 💀||

fresh thunder
shadow kernel
feral cape
#

the power of friendship has no avail

last anvil
#

Is this intended? The ||cactus giant keeps spawning more cacti near me, even minutes after I went inside||

wise stag
grave yacht
#

You cannot escape the wrath of the cacti /j

wise stag
#

i did hear someone say redwood isnt moving

last anvil
shadow kernel
#

redwood, driftwood, like 2 old birds, and a dream