#Code Rebirth [V§O∆X∆O§]
1 messages · Page 52 of 1
||the laser might also seem odd but the enemy's design and its wings all lead to how it can generate and concentrate light, there's a config for that butterfly enemy too to enhance its shaders but one of our friends just had a gpu issue that forced me to have it disabled by default||
damn i cant belive you didnt add 24 carat golden labubu 😔
One day... one day...
fr
shit update
no labubu
unplaable
||empress of light. outside of presumably summoning the monarch when killed, do the cutieflies do anything other than be an ambient creature?||
This is the one and only, 24 karat gold execucu
||What does the mistress do, havent been able to play but was reading on the mod link, mistress seems to be missing a description||
||nah they're purely ambient other than that||
||This one is kind of funny, it makes sense for her description to be missing but me and rodrigo forgot to give her one||
||she also appears in the trailer for a single frame somewhere lol||
Damnit
i love code give birth
signifignatly more than twice
zamn what a treat 
Also if anyone knows which mod is making it so vanilla clipboard is unreadable I'd appreciate it
It affects our lore documents too
You mean the blur?
when is code rebirth v2.0.0
wasn't that a lethal sponge?
need a little bit more actually...
already deprecated
Nope
I think so, the documents would just blur
Lol I forgot about this
since i dont wanna spoil myself too much do you think this will go fine with wesley moons

If he uses vanilla content tags in his stuff i dont see why not
I'd like to get some feedback ||about the tornado btw, it was slightly improved so the dithering is not too visible but it is not perfect||
feedbacks are buried under a pile of garbage on seichi 😔
Get banned and also sent to communal work to tidy up your mess
-# also shakes your head
I was too locked in to notice lol
great minds think alike huh
Ty ❤️
Thank you, you're free to fuck shit up now and I'll be free to fix it in realtime
i will try not to 😇
You can expect questions from me on how to support CRLib configing x)
Apart from it spawning on me I tried to avoid it lol, but I think it all looked good
Iunno if it did anythin but here ya go
Actually I might just not have skin registry
ignore it
I was thinking of redoing the whole thing from the ground up but the others were pretty much done and were just bugfixing for a while now so I just improved the shader a bit
Anytime 🙏
If I had a nickel for how annoying lethalmoddatalib has been about dependencies I'd probably be a millionaire, but yeah like funo said it's harmless
lol yeah it spawns with like a 10 second delay after ship lands randomly so u got kinda unlucky
And I will bully you for inconsistency :D (the names)
wat
oh lmao
oops 
fun fact I do that for all of my moons and later on realize thats not how it should be 
Minor nitpick, but I wish CR upgrades were named better and weren't all caps.
and another funny thing was one of March's fire exits. They got a whole-ass artillery system guarding that door!
cant be letting yall walk scot free...
I did have a question about the meteor shower weather. They may have always done this and I never paid attention, but I happened to see a few of them crash into the floating rocks. Doesn't feel intentional, so just wanted to mention it
i think they
they've already done this, but also i kept it in cuz its just more safety sometimes
Well, I guess that's not really a question lol
Does crane have a distance around ship it can not spawn at?
ok, I was thankful for the safety
no but i should implement that, i kinda forgot about that but we had a few times it spawned basically guarding the sihp lmao
Because I just had an instance where it could hit me at the ship door.
Although the hitbox seemed generous.
the hitbox is a tiny bit bigger than the radius of the magnet dropping down yeah
but there's stuff involved like making sure there wasnt anything between u and the magnet when dropped down etc
Does tornado speed control how fast it moves or visual rotation?
Because I feel that it spins too fast.
so, with the giant specimens being deprecated, is it still stable enough for now for it to work just fine, if we dont switch to code rebirth?
I do wanna apologize for being kind of an ass the other day about the mod not releasing
was just impatient after having the update be annoounced so long ago with it seeming like it wouldnt come out
but i shouldnt have been a dick about it
What mods are "recommended" to go alongside Code Rebirth (moons, enemies, scrap)
I know this isn't Wesley's Moons with a whole ass progression thing, but I'm more asking what would be recommended if anything (and work with Code Rebirth instead of having forest flora in a desert)
idk but i do think wesleys moons could work
lots of new moons with progression
- cr with lots of new enemies + hazards with some item progression
could be neat
SCANRECOLOR
Surfaced probably, Seichi but I'd need to update it (plz dont litter on the moon, dont be like CR devs)
I think I wouldnt have both at the same time at least not when I'd experience both for the first time, you'd be a bit overwhelmed and wouldnt know what to do 
how fast it moves, but honestly its just waaay overdue for a visual change that me @mild storm and @autumn pagoda arent super happy with right now, it might be something that's worked on next update though
2 weeks of nightreign go brrrrr
you'd have to go one version back cuz the deprecated version doesnt have anything in it
missing image / desc btw
it's fine i get it people have been memeing about the update coming out tomorrow quite a lot everyday lol
Yeah I mean I like it more than it was before but I'd also like if people give some feedback on the current one
incredible
Saw the ||Driftwood|| two times now but he only did his spawn animation and didn't seem to wanna move around.

fixed in dev
When CodeRebirth update!!!!!!!


v1.0.1
- Fixed duck not aggroing on another player.
- Fixed Driftwood not moving because it would target itself.
- Fixed some scannode inconsistencies with vanilla.
- Decreased Crane hazard defaults.
- Decreased other hazards defaults.
- Made tornado a bit weaker, it's a bit overwhelming rn even if you arent super close.
- Fixed a rare monarch error.
- Crane deactivates fully if its too close to the ship on spawn.
- Maybe fixed flash turrets not working, someone reported they dont work, they work in dev version so uh maybe its fixed now.
gonna post in like 5 mins
oh wow that was fast
Let's frickin go!
i work faster when im tired
also im not with vc yall rn so im not slowed down by calling mel a short bitch 24/7
who are yall
YALL are usually in vc rn is what i meant smh
Is Meteor Shower pretty much the same as event, but as a weather?
It's been just some hours how did you already find a 'rare' error 😭
yeehaw
yea, came out first but it has rewards like occasioanl crystal spawning with different variants with different scrap values
Might not be relevant anymore but i had flash turrets work for me earlier when testing
oh idk if i mentioned it in changelog but yeah 5 new crystals with proper models
ty, i knew i wasnt crazy
cuz monarch's been ready for months but @tawny hare got a new error like an hour after release
I saw like 3 at once and all of them flashed me lmao
perfect
Lol
None of CR's hazards are affected by facility power, right?
When enemy that spawns hazards? 
? #1241786100201160784 message
wdym rare btw
Don't mean power as a number.
Thread: Code Rebirth : V1.0.0
INACCURATE, FIX NOWWWWW
also wow i didnt realize its so convenient now
oh right, rodrigo's been the one who does all the images and descriptions but i think hes sleeping rn so probably a tmrw thing
enemy that moves hazards better t rust
none yeah
||cranes|| are de-activatable though so im down for suggestions for stuff like that maybe
Do any of them work with terminal deactivating?
its kinda funny cuz it suits the entity too for it to be blank but obv not intended
Do hazards damage entities?
Jimothy my beloved
nah, i'd need to implement some sort of deactivation to each hazard and its just not something i've done yet
go my scarab xu answer all questions
nope, beartraps were planned to slowdown enemies but i gave up on that idea since it would be too much for enemies
new Natural Selection compatibility patch:
the codes still there, i dont actually know why enemies dont get trapped by the bear traps
i half gave up on it cuz the initial code for it just didnt work
the monsters r too smart
must be it
FairAI. NS is Entity vs Entity.
not sure if you can get enemyai from gameobject with collider
oh yeah that'd be it then
well
it should still work
assuming its outside entity
because those do have a collider on their root
but really i need to get EnemyAICollisionDetect
actually yeah because this component is next to collider
Thank you S1ckboy, the maker of Mythic Moons.
I will be downloading this right now.
updated the tierlist btw
where is it
Hehe I'm also the one who came up with the modidea and nudged Niro to make it and now I'm gonna maintain it
Will update that one as well soon
maintain mods in 10 gb free space left economy? damn
https://tiermaker.com/create/lethal-company-modded-monsters--hazards-complete-tier-list-17290037
https://tiermaker.com/create/lethal-company-all-modded-hazards-17290037
well i'd never reproduced that error which stems from a specific gameObject being null while despawning the enemy
Surfaced and Seichi are very easy guesses as Rodrigo is co-owner (I think, or are both Xu and Rodrigo full owners) and you work on Code Rebirth so
Mythic Moons is peak af but it adds like 20 new weapons and Code Rebirth adds 20 new weapons and my friends are evil so I do not wish to have 84 different weapons I will be killed with in one mod-pack
But Code Rebirth has ||lore|| that ties into Mythic Moons so maybe...
Would Playzone be a good pick? I know Bozoros has a visit poster so that's an easy guess, and the devs had Playzone in some of the clips so
I feel like I should add the other mods that the gals come from (Shockwave Drone, Moonswept) but on the same wavelength there would be so many new enemies that could be moved to another mod-pack to fill the enemies slots there
Idk man this funny tasting Snail Cat be kickin my ass
Oh shit and I forgot about Emergency Dice that's pretty much a soft dependency
oh yeah i would try taking the snailcat into orbit, should be possible
I mean you will need those weapons
Playzone could be interesting yeah with Bozo, I'd probably add a few handpicked moons from Wesley, maybe Generic or Beanie moons if you like to keep moonselections to more vanillalike?
idk if anyones tried that
Why are decorations (like AIRCONTROL for example) are considered upgrades?
there might be a small chance of it screwing up the inventory down the line for someone and ill have to test that a lot more but i think its fine
seems like disabling collisions on Daisy and Betty only partially disables them. im still bumping into something with them
vanilla base game is weird with upgrades and furniture, furnitures are on a rotation of 5 each quota iirc so you'ld like almost never see some of the furniture
oh thats probably the noise listener, i can fix that
but i think theres a config option to make them decor instead of ship upgrade if you really wanted
nah log wouldnt do anthing here
aye aye
fixed but that'll be for an update for another day
didnt take a look at Delilah or Eleanor yet
mumumu
Sickboy I love Mythic Moons but I don't wanna shove peak with peak it has a slim chance to dull one or the other if you got both, but it also has a chance to make the peak more peak so idk
I got to save the peak that is Wesley Moons for the Journeys experience
I got to save the peak that is Generic Moons for the Generic (Journeys) experience
Beanie makes bangers but Code Rebirth is not every Vanilla styled, as much as I love them
Skelaah's Wild Moons seems like a good pick with Code Rebirth, but I'm not sure tho
u spawned that one in right?
i spawned item, not real one
yea
the default state of a snailcat that wasnt originally an enemy is just a small mu
@tender kayak is the CEO afterall
It doesn't seem to work. They're still in upgrades.
The Cabinet enemy looks interesting tho I've only tried it today and encountered it once
ill check rq, might be a problem with CRLib
Oh yeah I forgot Mu is the real owner of Code Rebirth I forgot Xu and Rodrigo are paid mod devs...
me as an unpaid intern:
SICKBOT ISN'T GETTING PAID?!?!?!?!?!?!!?!?!?!?!?!?!?!?!?!?!!??!!??!?!?!?
MU HOW DARE YOU 😡
they should pay me
for like
zero reason
just because im like here
i think i should get paid
yeah
Beanie if you learn how to code and make Beanie Journeys and then make a Ko-fi you may get like 2 dollars or something
Trust
Trust the Wegleg process...
Yes his real name is Wegleg not Wesley you all have been lied to
a moment before disaster
im not sure if its maybe a thing with resetting saves or if you didnt reload your game but i managed to turn CLEANER into a decor
||Snail Cat gets fucking thunder bolted and dies||
Ok so i just saw the ||Mistress, she does this weird "posession" kind of thing i guess? But then i saw her outside and somehow i got killed by her but because it was nighttime i couldn't even see what she did. Gorgeous design btw.||
I close the game before changing any configs and create new saves after.
hmm weird then, which ship upgrade did u try to change specifically?
All 4 decor robots.
so just to be absolutely sure, the configs all look something like this
Okay. It's something to do with Terminal Formater.
Vanilla store works.
TF still shows them for some reason.
Do the bear traps spawn independent from another? Like can snowy and grassy bear traps spawn at the same day and therefore spawn more bear traps in total than the max of their respective spawn curve?
yes to this, bear trap spawning is a bit misleading because all 4 options will spawn and work together to add up to the total
i.e. if 2 grass bear trap clusters spawn and 1 snowy bear trap cluster spawns
then you'll have 3 snowy bear trap clusters (assuming snowy terrain)
Are they biome locked or do I get snowy ones on a volcano too?
depends on terrain they spawned on
if it has grass tag then green, if snow - white, if gravel - yellow/brown
Does the outside tag apply to what traps can spawn inside too?
Also had a great moment already. There was a crane over motras lever and I thought cool is this one of wesleys reworks? Gotta check it out....
Goddamn thats alot of thread activity
wdym outside tag
I mean do I get snowy ones if the moon is snowy or does the inside not care and spawn all kinds of bear traps
Will go and test it then thanks for the answers already!
||how do you get the new weapons?||
||Same as any new special item, merchant on the moon using the coins||
Ummm.... a little close
||it might perma disable itself with it being that close on the 1.0.1 version||
||i love the snailcats in the update sm. could adding a config for snailcat names you can add onto be considered? similar to bozoros having a config for custom random names on a list for its enemies. Would be pretty fun to put pet names into||
||this has probably been suggested before but a config to simplify the hazard configs to just be a maximum for each moon would be really nice, like how the outside hazards were before the update||
Using the tool just give a straight line from 0:Y to 1:X with x being max and y min
i suppose this does work but it's still a bit inconvenient
yeah something like:
Vanilla - 0.00,0.00 ; 1.00,8.00 | OtherMoon - Whatever would work just fine
whoops
wrong reply
but yeah i can do that maya
This is how it looks two times in a row now
yippee!
||It happens quite a bit||
the postioning is random, i can despawn if it gets super close and deactivate if its close but not terrible too close
XU I JUST GOT A BRILIANT IDEA
||MAKE MEL SNAILCAT VARIANT BUT IT SAYS YEEHAW||
i think there is a melanie one too but you've got a bright idea in your head
actually different config-related suggestion, i could see having a different config file for each category working nicely. 1 config file for moons, another for hazards, another for enemies, another for items, etc. biodiversity does this with its enemies. would be alot less painful to sift through
Tried to leave during snowfall pancake making happend
oh trust me it would be absolute hell having a config file for each different thing, i tried that and it was too much 💀
i don't mean everything, just categories of things
only problem with that is it sort of breaks the structure with how CodeRebirthLib works and how ContentData works in CodeRebirthLib
i.e. uh
Maybe a safety zone around the ship would be good if possible for that thing
something like ManorLord
the content in him is an enemy
a few items
and i think thats it, so it's all gathered inside his content category
and i think most would see that as more organised than splitting into the different content type categories
so trying to do it automatically would split the enemy and their items into different configs?
yeah a safety zone was made in 1.0.1 if you dont have that version, the range might be too little though
well thats what you were asking for right? a config file for all the items, a config file for all teh enemies, etc?
i would say that if an enemy has an item specifically associated with them it would go into the same config as the enemy but yes that's what i mean
sorta exist already ig?
yeah bt he wants it to be split into files where the leading thing about the content decides which of the main files it gets put into
yeah
probably with that is that its hard to judge what something like this would belong to
||moon options maybe, since the merchant spawns on the custom moon i think?||
||spoiler but yeah, he was made for the moon, though technically he can spawn anywhere||
maybe but at some point u get to levels that it becomes more unorganised that it was before, ||(also cant handle Moon configs since thats all LLL, disabling the moon in config just disables some content being forced to be turned on because they're required for the moon to operate perfectly and maybe also disables the scrap that unlocks the moon)||
oh yeah ||is there any way to set oxyde to be unlocked by default?||
No but i can add that, just something i hadnt thought about but makes sense to me
Is giant specimen now obsolete when using both this and that mod together?
the old giants can still spawn but i'd recommend the ones in coderebirth over giant specimen
yes
LLL should be able to?
nope
CC?
not using that
F
better models and animations + sounds, more stable code, and sometimes more features
also ||cactus budling real in coderebirth||
haha awesome
||Hey uh how do I unlock oxyde..?||
|| if you stick onto any moon long enough something might happen that'll lead you to being able to unlock the moon||
||how does the crashing ship config work? it uses the hazard config but wouldn't it only spawn if it somehow perfectly hit one with its default values||
hazards round up past .5 mark
Gotta find out what these are sometime (or what's the difference)
absolute cinema update
||3 different models for variety||
Ah
huh
im using god mode lmao
OH
i was so confused, i was thinking about all the different things in the code that owuld lead to you dealing self damage that isnt self damage to yourself
which can happen in this game from misusing the code sometimes
||Oxyde merchant or rarely it will spawn naturally||
i see
i went to there first and it was not what i was expecting btw
but i feel like its a bit too harsh to handle it without cheats after time passes
like i genuinely dont see value to go there unless you care about lore stuff
||did you manage to sell?||
||Merchant, possibilty of finding scrap on a sell moon, everything sells for 3x if you can manage it, more engaging way of selling||
idk just
doesnt seem worth
i also still dont know how to get off the ship without cheats lol
||oxyde has a dash between its name and number which isn't true of any of the vanilla moons||
yeah imma fix this rq
||above the ship should be a net that u could climb up, then you can disable the main crane that's holding onto the ship to drop the ship down||
||i'm checking out oxyde and to be honest that does not look climbable at all||
i blame s1ckboy about the name
||crane, climb the ship, it also has a lever to unlatch the ship||
|| like physically doesnt look climbable or it doesnt hint enough that you should climb it?||
||doesn't hint enough that you can climb it, doesn't look like a ladder at all||
Get the yellow paint 
ah ok
surprised i didnt think to try that
||First time I went I could climb it but couldn't find the lever so just snuck down the side and never got back||
||lol, yeah it's inside the crane next to the yellow lights||
nice config name xu 
😔 ill change it
Change fumo
||the merchant shoots you if you pick up an item, drop it and then pick it up again to put it back on the pedestal||
||fuck off||||fuck off||||fuck off||
||fuck off||||fuck off||||fuck off||
||fuck off||||fuck off||||fuck off||
||fuck off||||fuck off||||fuck off||
||fuck off||||fuck off||||fuck off||
||fuck off||||fuck off||||fuck off||
||dont steal
||
||LOL you can use the toma-hop to die to the fan at main in factory||
||lmao i guess it goes that high||
||the cacti should probably have a limit on where it can spawn. i saw it spawn on a crane. it should also maybe despawn after a bit||
||i mean they are meant to stay as obstacles if you have a budling, its what makes it dangerous||
apparently you can also do this
i suppose so
||a bit playing with fire but yeah the kill collider doesnt exist until it lands on the ground, might be a thing to change mayhaps||
noooo its funny :(
||though on second thought the thing that drops from you being killed by crane wouldnt make sense if it didnt crush you||
idk if you've seen that lol
if you put yourself in god mode you'd see it
id say just keep it
average player wont think to do this
and those that do get to play around with fun tech
yeah i probably will keep it as is
lazy xu
Stinky fumo
||why is the guardsmen's configs in the merchant section?||
||also, being able to configure the merchant's items to be sold in the vanilla store for a configurable price would be nice||
||he spawns from a merchant item||
||would defeat the purpose of the merchant and coins in the first place||
||alot of things are completely unobtainable if you disable oxyde as far as i can tell which i think shouldn't be the case because they're cool||
||you can disable oxyde and enable merchant||
and set spawn weights
||the merchant doesn't have a spawn weight from what i've seen||
||merchant is oxyde only, guardsman is spawned from item||
||im telling to enable merchant because his stuff is all inside 1 config||
||i don't mean the guardsman, i mean the items||
||most of the things inside the merchant config dont allow you to give em a spawn weight||
||oh lol i just searched a bit and there was weight so i assumed its the same for all so ig im stupid||
bla bla bla im eepy
||stuff for allowing the spawn weights to generate isnt ticked for all of em, only a couple||
at least nothing stops you from enabling that
||Are the meteors from the Meteor Shower supposed to hit the sky rocks||
the cutiefly seems to be missing a config? if it has one it's not named correctly
oh nevermind found it
||monarch||

@olive vapor these are whats currenttly available in the mod, the only ones that actually do something special are Wiwiwii and Mu
but yeah u can get rid of or add whatever u wat
YO SWEET!! cant wait to use it thats gonna be really fun
Florpus
yes that was the first name we came up with
these are the names that we came up with in order
Florpus is mithzan ref 
What was the idea behind And now time for the real deal
Gaycob is a reference to a beloved community member by the name of @radiant raft
and not like
any other community member
Solid stone
And now, time for the real deal, Solid Stone is the full name for that one
, Solid Stone
rodrigo might be able to find that video that i got the name from
No seems pretty cool
Rodrigo wanted me to put pawsy in there
||off topic but is Oxyde always so dark? it is super difficult to get stuff done which i suppose is the point, but its like REALLY dark lol, always need to use a spotlight from wesleys to figure stuff out. just curious though||
||try going there when its company day, its a LOT harder when its not company day||
OOOHHH that makes so much sense. will do!
Pawsy, meow at this user
Meow meow!
death
Can we have a Snailcat named L ?
add it yourself stinky
v1.0.2
- Fixed the 4 main gals' colliders not properly disabling with the disable interact.
- Added config for snailcat names editing.
- Bigger range for crane to deactivate and added smaller range for crane to despawn.
- Config added for ||Oxyde|| to always be enabled.
- Fixed ||Oxyde|| name to not have the dash in it.
not sure if i forgot anything
The thing I asked for 
Dont read his doc
YOU GO READ IT YOU ARE FREE NOW BIRB
im not reaching down into your docs s1ckboy, sick creep
FREEEEEEEBIIIIRB
Free to ignore
You are not allowed
Snail cats hit error
You are not allowed
damn how did i manage to ignore you on that issue 3 times in a row
Ignore him more
lmao
Can u be green
Are the meteors from the Meteor Shower supposed to hit the decorative meteors in the sky?
okay just checked the code, no idea where its coming from, hopefully i just forgor to build snailcat bundle
ye, causes less meteors overall to fall down but not by much
Alright thanks
i mean just try to spawn snat in stormy/hit it by a crane and check or smth
yah except this is whats error, specifically the if statement and whats inside the if statement (though at some point OwnerNetworkAnimator was null)
so im tooo lazy to test
It's an enemy and an object? Interesting.
||noh thats an enemy, and it spawns the object that is emerging cacti||
Ah, I haven't played around with it yet so :p
||I love how you get fucking drone striked by the merchant if you steal anything||
||btw it is possible to bring stolen item to the ship
||
||No I meant in the your ship gets drone striked and your run is fully cooked, shit was so damn funny, my friends are going to shit themselves if they ever do that||
||their leader||
||didn't realize they follow around the gold one no matter what. i thought they all were trying to path and devour me alive, thats lovely||
Lmaoooo
so i just had an idea. not an important one, but an idea no less
YesFox compatibility with a certain 🔥 thing
Peak
||also the animation kinda bugs out whenever leaving oxyde whenever you dont deactivate the crane lmao||
@wise stag XU YOU CLUTCHED WITH THE UPDATE?
Also do you still hold the snailcat by the head
ITS OUT!!!!????
HOLY FUCKING SHIT
Editing snailcat names is actually peak. I’m sure I can come up with some good ones
name them... glorbo
Beanie :SnailCatGreed:
wtf !!
Wow
I wonder what that really weird something that happened, was
so
apparently
it said my files were corrupted
so I though it meant save files
well I click this button that said it had to remove them
so removed the files
and now the game is treating me like a new crewmate
so am pretty sure it reset everything
all I did
was add cr to the pack
played once
and turned it off
and then was gonna play vanilla wesleys again
tbh, idk anything about the employee XP system other than the FUCK YOU the ranks. Hopefully it isn't too debilitating, hopefully it's nothing important. You're never going to see the light of day again, I swear. But yeah
is boss the fuck you rank?
😩
its not a big problem even though I had a ton of xp
all it is xp
people can see my hours on steam still
like 2k
😔 🔫
can anyone copy my settings from the old config to the new one? i am kinda having trouble
that is the old config
if someone could DMit to me, I would be more than grateful
my main issue is the flora stuff, but the other stuff is a problem too. I really would appreciate it,
||have the mimic crates been changed any? i disabled them before because it felt like almost every crate was a mimic||
uh i mean they have configs for rarity now i think

peaknits
just what i wanted
in that case we'll remove it
Wait, did I just not look? Is there a moon that came with this update?
I love the cactus budling, it's so cute
hes just a little guy
||is it possible to get back leftover coins after using them at the store? i havent been able to, but im also not sure if its intentional or not||
no, the coin system is a bit restrictive where using the piggy bank is the only way of having an exact number of coins
oooooh right that, i haven't tried that out yet thank you
We liked the idea of having to carefully keep track of your coins in order to not steal accidentally
yeah thats pretty good i like that!
guess i can share this now
how do you ||unlock the new moon?||
@feral kindle
Look out for whats in the teaser
||Is there any progress on Haemoglobin? Was it supposed to come with 1.0.0 (as there is a moon unlocker for it that doesn't work) or was it always planned for a later update?||

For those who have doorbelle when orbiting oxyde
Oxyde moon orbiting its planet, haemoglobin
I love Doorbelle, but it causes so many cases of players voiding themselves lol
me when I love Doorbelle, but it causes so many cases of players voiding themselves lol:
Yeah, it is nice to be able to open the doors in orbit
I still remember when you voided yourself trying to hide
XD
smh
Least it was funny
Do I have to regenerate the config for 1.01 and 1.02?
Nah
Sweet not even for the hazard defaults?
Oh you might need to disable things you don't want
ie Gals, Hazards
But keep the major new things on
Yep already doing that had some funny incidents with one new hazard a few hours ago haha
theres also alot of quality of life so you should test features you had off in the past
like ac units are alot less oppressive for ground users
gals also require progression items to unlock
stuff like that
all our enemy defaults are also alot more balanced and vanilla
Yeah loving it so far seems like I can leave on most of the features this time around
This one made me leave them on actually really cool
This is unjust. Give Mu the credit she deserves for making CodeRebirth
Thats what I said …
Shakes your and fumos heads
up
cant really leave and drop down without dying
only ship editing mod i have is shipwindows and gen. improv, and i do not have landfromorbit or problematicpilotry
||have we tried looking up||
huh
no i have not give me a min
||gonna guess its a giant robot arm or a magnet holding me up||
||ye, giant magnet on a crane that u can turn off (u can climb where the magnet is attached to)||
ok yeah i see it
pretty sick
didnt catch the animation tho lol
thought it just landed like that
Yeah its weird at first
i hate to get spoiled but as the designated modpack fella for my group id like to know so i can integrate into my already balanced pack, what does the ||nightshift|| do?
also confused by the ||tornado spawn weights being 0 but it having 'weather multipliers'||, how does that work?
would also like to know about the ||turbulence|| and ||'friend'||
if yall dont wanna say here id appreciate a quick explanation in dms, i like to find out things in gameplay but as the guy that hosts the games n balances things according to my friends its a lot to add all the features of the mod without balancing them according to the rest of the pack
||through death or did some mod accidently allow you to pull the lever even though you're not supposed to?||
||it's a weather that only does stuff for oxyde and is forced on oxyde when it isnt company day (though blackout is also an acceptable weather on oxyde), it makes the moon hella dangerous because its not company day||
thats just a decor for our friend glitch
u can turn that off if you'd like, its just an immovable BALD object
baldi basics...
way long ago, someone wanted me to make tornados an enemy
so internally they are enemies
meaning the enemy configs apply to them as well as the weather configs
i actually love this 
had a very similar idea with a friend before, the whole ||dangerous but more expensive company building|| bit. had the idea over a year ago
so like u can give em spawn weights etc
how can i config the tornado weather per moon tho?
the weights all being 0 by default makes me think its done differently
||Vanilla:0,Custom:0,Valley:0,Canyon:0,Tundra:0,Marsh:0,Military:0,Rocky:0,Amythest:0,Experimentation:0,Assurance:0,Vow:0,Offense:0,March:0,Adamance:0,Rend:0,Dine:0,Titan:0,Artifice:0,Embrion:0,Oxyde:0 ||
for example, just wanna make em appear in valley moons for now
guessing if its all 0 it means they all have the same chance?
so 1 in one of them would make every other moon not have it
||where actually is the sell desk on oxyde||
configure it in the weather registry config
the tornado counts as an enemy, that would be the spawn weight of the tornado enemy
forgot i could do that there haha
Watch the training tape in the cabin 
Its a process
||turbulence is one of our weapons, very strong great hammer but with a kick, its found mainly in the merchants shop||
ty
would the hazards in this mod by chance have compat with sciencetweaks turning hazards off with the breaker/apparatus?
sadly not no
it ok
ill turn that off for consistency
any chance thatll get implemented in the future?
unsure, it's a lot of work but maybe at some point
awesome
yes
if the current weather is not night shift ||before company day on oxyde, then i force it, although if black out is the current weather on oxyde i dont change it to nightshift, they both get the same changes that i do||
I assume it literally just a night time? But without power outage like in Blackout?
sounds like a reskinned eclipse
it changes some spawn rates to enemies internally as well
like you DONT want to go there on night shift basically lol
yea eclipsed basically
yep
the format for spawn curves hasnt changed between 0.18 and 1.0 right
yea it hasnt, the tool was updated so u can view your current curves and all the configs for that got reset though
ite cool
i'm moving over my old weights for hazards and really didn't want to reformat all of them
ye it'll bne fine
The renders i made for the planet and moon 
my head 
now to actually put this in the config
shouldve asked earlier but you can put specific moons in the hazard configs rather than Vanilla: and Custom: right

ye
thank god
u can do content tags too
nah went even further and did each specific moon
its gonna be a pain to put in the config tho
dats fine, content tag portion is for like other custom moon edge cases sometimes
ill do it later i need to eat something
yea its a good thing to have for if i add another moon and dont feel like going back to the workshop
Hmm, shouldn't this work? For some reason it doesn't hide Oxyde.
idk where this is but i do some unlock and locking logic, if you want oxyde to always be available then u can use coderebirth's config
there's a config for having it always be unlocked
I wanted to achieve the opposite actually, this mod unlocks/unhides moons but with the config shown above it should ignore the moons in it. So basically if i type in Oxyde, normally it should be hidden.
whats the intended way? it was on by default for me, but mayeb its because of selene's
oh wait, no, some other mod had it on
still whats the intended way?
||it's meant to be hidden and unlocked, you can unlock the moon through a special interaction if you check the last video pinned||
oh ic, im not sure then, it could be LLL jank with unhiding/unlocking moons, it could also just be my sync'ing code going a bit wrong
ooh ok makes sense with what i read in the config
ill make an effort to have it be hidden unlike the rest of moons in my pack

I would just remove the mod but i still never understood how to unlock Kaleidos from Demon's moons, which is the only reason i have the mod unlocking moons.
Feel free to yoink my 500 thousand emotes 


@ionic rapids 

I have read the hints on how to unlock Kaleidos but i still never found out how, maybe i am too dumbo lmao.
if i turned off all of the GAL in the terminal shop will i miss out any content outside the ship ?
you'll miss out on their new scrap unlockable mechanic, where you unlock them in the shop after assembling their parts
Was the setting to disable the trapped crates removed because I cannot find the setting anymore
sorry to bother again, im still in config hell and id like to know some more about ||oxyde|| without actually going to save myself some time
||what risk level would you give it and how hard is it to get in? just need to know for the hazard setups. if it can be compared to a vanilla moon, better||
How does the ||cactus budling || spawn?
they have their own rarities now
||it's super rewarding to go there but it is the most dangerous moon there is, monsters constantly spawn, killing each other, spawning more and over and over, the moon will tell you its safe but that was before it all went to hell, in terms of how hard it is to get in you'll have to see the moon to know that||
just like any other enemy it has its spawn weights config, usually only spawns in desert-like moons
||love it, ty. for now ill set all the hazards to my common setting||
some of the configs seem a little broken? bugzapper is exclusively a config for volume, and farming only has a config for a wooden seed tree spawn chance
no graph config here?
damn should i get another mod
heard lethalquantities was falling apart
all content config mods are in some way
Gotta be honest. Don't like how trapped crates pretty much lock you in if you trigger them.
Ah k just bad luck then lol
all current ones anyways
ah i need to get rid of that, bug zapper is gone in the current version while i rework the visuals
lemme check, i might've named it Industrial Fan with a space or smthn then
they have an audio prompt and are technically escapable through some opening shenanigans with jumping as soon as they're opened
though the safes are pretty easy to open even if they're mimick'd
Thats their intended purpose lol. You can disable it via config though.
you just stand off to teh side a bit lol
ah so they're just leftovers from removed things?
yea
well industrial fan should still be there
but the bug zapper/tesla shock should be gone for now
Once you learn how to counter mimic crates they aren't that bad.
they generate for me
weird..
could just copy that part in, then
mind sending the .cfg excerpt in a code block?
Plus the fact that it doesn't kill you right away is actually a grace period where someone can save you instead of just straight up death.
entire config file? or just that part
just that part
Didn't feel like that to me. 1 second and you're dead.
the wooden one is pretty much a death sentence
Must have had no health then.
The metal safe kills you slowly.
[IndustrialFan Options]
## Whether IndustrialFan is enabled.
# Setting type: Boolean
# Default value: true
Enabled = true
## Curve weights for Industrial Fan when spawning inside.
# Setting type: String
# Default value: Vanilla - 0.00,0.00 ; 0.11,0.13 ; 0.22,0.17 ; 0.33,0.20 ; 0.44,0.32 ; 0.56,0.60 ; 0.67,1.15 ; 0.78,2.14 ; 0.89,3.56 ; 1.00,5.00 | Custom- 0.00,0.00 ; 0.11,0.13 ; 0.22,0.17 ; 0.33,0.20 ; 0.44,0.32 ; 0.56,0.60 ; 0.67,1.15 ; 0.78,2.14 ; 0.89,3.56 ; 1.00,5.00
Industrial Fan | Inside Spawn Weights = Vanilla - 0.00,0.00 ; 0.11,0.13 ; 0.22,0.17 ; 0.33,0.20 ; 0.44,0.32 ; 0.56,0.60 ; 0.67,1.15 ; 0.78,2.14 ; 0.89,3.56 ; 1.00,5.00 | Custom- 0.00,0.00 ; 0.11,0.13 ; 0.22,0.17 ; 0.33,0.20 ; 0.44,0.32 ; 0.56,0.60 ; 0.67,1.15 ; 0.78,2.14 ; 0.89,3.56 ; 1.00,5.00
I was talking about wooden crate.
How is it called in config?
Nope.
yea
Ah, just crate.
Mimicry!
the category is Crate options yeah mb
ty
look at what i gotta do for each hazard 
There are tells with mimic ones, right? Don't need to tell me what they are.
will be worth tho
Now to make an enemy that mimics nearby object for funny ragdolls.
ye there's a tell for both, though the safe's tell is kind of impossible which is why its so easy to avoid
the 20th mimic chest 😔
Nah, that's a boring one.
I want the ones from Prey, those are more exciting.
owh i've seen those before but idk how they work functionally lol
btw @wise stag if youd like the graphs for the moons i got (or just the vanilla ones), can send them to you if you wanna include it somewhere in the readme.md or something. i love the hazards and i really like that theres variety in them but i feel like the defaults are VERY aggressive
made the mistake of walking in on experimentation lol
2 fans at the entrance + beartraps 
balanced configs would be super nice but the only thing is, i'd want every trap to have a very small chance to be a "x trap hell" idk if your configs include that
cuz vanilla has that sometimes and it can get pretty wack
oh they do
a bit unsure of just how well i got the vanilla 'feel' but i didnt make them too linear
just, i didnt make it from scratch per moon
just a very rare, rare, common n very common setting
You prolly have like three states like attack, flee then hide, where hide checks nearby and takes the preferred prefab and becomes a full on physics object.
If you want aswell, you can just add random force in random direction while in hide mode, hehehe
Typing in new phone makes my fingers hurt, ow
if you'd like to send em i dont mind checking htem out
heres the "common" fan one which i treat as like the strongest hazard in here so "fan hell" day is just 2 fans.
hmmmm that could be fun lol, copying a random items Renderer + scannode wouldnt be too hard
very common flashturret
yea thats the highest one
only like 3 moons on mine have it
very common/common ones do have a __ "hell" day but i preferred to keep them abit low on the rest
||is the ceasefire an item dropped by the peacekeeper upon death||
ill dm the presets so i dont spam this place
||only if the death is attributed to the player||
thanks
It would be more fun if it could also mimicry map objects that aren't necessarily items.
A tree slowly crawling in your direction, hehe
How do those spawn curves work? I wanted to just insert the config values I had before but right at the start with the AC unit config it's curves now and not the usual spawn weights
lemme know if this explanation helps
||how does the magician work? based on the mod page i assume it picks an employee, then kills them if anyone else looks at them||
||you ever watched jojo?||
||no 😇||
||okay basically if someone looks at your back while magician is on your back then a sound plays, their head pops and you become the new host, harmless on solo and just a cute pet||
Yexhaw!
Reminds me of SCP-689
The current default value for AC curve is Vanilla - 0.00,0.00 ; 0.11,0.16 ; 0.22,0.34 ; 0.33,0.66 ; 0.44,1.32 ; 0.56,1.67 ; 0.67,1.73 ; 0.78,1.82 ; 0.89,2.12 ; 1.00,2.50 | Custom - 0.00,0.00 ; 0.11,0.16 ; 0.22,0.34 ; 0.33,0.66 ; 0.44,1.32 ; 0.56,1.67 ; 0.67,1.73 ; 0.78,1.82 ; 0.89,2.12 ; 1.00,2.50. So basically the game picks random X and Y from that list, for example it can be both zero if I am lucky or 1.00,2.50 if I am very unlucky, right?
||So we got an enemy based on Jojo and one based on Terraria so far, fucking peak ngl
||
yeah worst case scenario you'll get 3 at once
||someone called the terraria one gnoster from night reign which is kinda fitting and funny||

Then for example to have a chance between 1 and 4 AC units on Detritus, i will have to write it like Detritus - 1.0,4.0 |? And if I want to have guaranteed 4 AC units, i just remove the X value or make both 4.0 like Detritus - 4.0,4.0 |?
no if you want between 1 and 4 it'd be something like:
Detritus - 1.0,0.0 ; 4.0,1.0 |
and if you want a flat 4 it'd be:
Detritus - 4.0,0.0 ; 4.0,1.0 |
you're plotting points on a graph
riiight right, the X is a daily random for the luck (danger) and Y is for the hazard itself
ye
luck being a random number from 0 to 1
also 0.5 rounds up to 1 in terms of the number of hazards
Understood it better now, thank you
yea it made sense cuz otherwise if i end my hazard configs with something like x.0 then you'll never get x amount of that thing which is counter intuitive
[LaserTurret Options]
## Whether LaserTurret is enabled.
# Setting type: Boolean
# Default value: true
Enabled = true
## Curve weights for Laser Turret when spawning inside.
# Setting type: String
# Default value: Vanilla - 0.00,0.00 ; 0.11,0.13 ; 0.22,0.17 ; 0.33,0.20 ; 0.44,0.32 ; 0.56,0.60 ; 0.67,1.15 ; 0.78,2.14 ; 0.89,3.56 ; 1.00,5.00 | Custom- 0.00,0.00 ; 0.11,0.13 ; 0.22,0.17 ; 0.33,0.20 ; 0.44,0.32 ; 0.56,0.60 ; 0.67,1.15 ; 0.78,2.14 ; 0.89,3.56 ; 1.00,5.00
Laser Turret | Inside Spawn Weights = Vanilla - 0.00,0.00 ; 0.11,0.13 ; 0.22,0.17 ; 0.33,0.20 ; 0.44,0.32 ; 0.56,0.60 ; 0.67,1.15 ; 0.78,2.14 ; 0.89,3.56 ; 1.00,5.00 | Custom- 0.00,0.00 ; 0.11,0.13 ; 0.22,0.17 ; 0.33,0.20 ; 0.44,0.32 ; 0.56,0.60 ; 0.67,1.15 ; 0.78,2.14 ; 0.89,3.56 ; 1.00,5.00
## The volume of the Laser Turret.
# Setting type: Single
# Default value: 1
Laser Turret | Volume = 1
v1.1.0
- Misc changes to mistress.
- Uncrouch crouched player.
- Mess with head rotations.
- Drop entire inventory on grab.
- Make head players unable to pick up anything.
- Rewrite some of the LOS stuff.
- Probably fixed SnailCat name desync between players. (might've made it worse, not sure, i realised too late the desync comes from late joiners lol)
A whole bump to 1.1?
yeah was kinda random decision
missing the crane, microwave and beartrap configs lol
telling you the three this time so i dont keep comin back
have it writ on thy meagre grave, unread by Rodigo the green owl
Heckin birb
ill give configging a break, got half the hazards done i should eat
yeah i closeed my gale and everything so i cant send rn either
but u shouldp robably figure out why they wont generate for yuou
yea it is pretty strange
the hazards do work, they spawned in fine
no clue how id go about figuring that
laser turret? Is this the old laser thingy or is it new
old laser thingy
dunno, just reopen the game maybe idk
oh
you should call it the laser spingly wingly to avoid confusion
u right
||the crane seems to break when spawned via imperium, doesn't do anything and you can't interact with the lever||
Sorry when you said trapped you that made me assume the safe as it literally traps you inside. Wooden Crate mimic is still not that bad to counter. Just gotta learn to smack and back step far enough away. There's a sweet spot distance that you wack and take 1 or 2 steps back then go forward wack and step back. All super quick motions and typically if its a Mimic it will miss. Its tricky getting it down. I know others will use a smack and jump strat. Usually too you can hear it growl when its one hit away from killing.
||crane config doesn't seem to work entirely? set it to be 1-1.1 cranes on a modded moon and it didn't work, no cranes spawned||
||money can still spawn as scrap if the wallet is off||
||I saw a flipping grown woman do some herobrine crap||
||Did you add the little girls mom or something?||
||Nigh Shift's scrap multipliers are set to 0 in weather registry. Does that mean there's no scrap during that "weather"?||
||I got french revolutioned||
imperium breaks with all outside hazards
when spawning em in
nothing i can do about it
ah
uhh send config ill take a look
the whole file or should i just send the spawn weights
probably yeah but its not like its something relevant for that weather
just the spawn weights
yes you did
||Core - 0.00,1.00 ; 1.00,1.10 | Repress - 0.00,1.00 ; 1.00,1.10||
well i'm not sure what to tell you because this config is straight from the website
manually reversing the x and y didn't fix it
setting it to 1-2 instead of 1-1.1 fixed it??
||maybe you aren’t supposed to spawn it that way||

||well i can't spawn it the other way either i'm TRYING||

Id like a more descriptive modpage for ur mod if u could. I like to know what features do what, etc....
is this valid? ||Oxyde Crashed Ship | Outside Spawn Weights = Paid - 0.00,0.00 ; 0.9,1.00||
i know a bit, anything to ask?
So.... i have a problem. I make a modpack. Modpack = good. But with the new update my old config settings are gone. And tge config format was changed, so idk how to get them back....
This is my old config.
oh yeah...
hope you have like an old profile code
oh, wait, you do have the old config
well youd just have to manually look through the old config and put stuff in the new one
I cant see it rn, bc im at work on my 15 min break
Config was reset for intended playthrough, treat it as Wesleys progression, its a huge mod and most of its all features were reworked, and many new features were added tying things together
I did put my config in the chat
well heres the new default flora stuff
ill explain it real quick
the numbers there are a graph, same as landmines or other hazards
when you land in a level lethal company runs a random number from 0.00 to 1.00
thats the first number between the comma
the 2nd number is the amount
so if lethal company runs a 0 in a vanilla moon, itll spawn 30
I think i had the number really low for the flora
if it runs a 1, it spawns 60, and if it runs a 0.5, itll run whats inbetween
then you just have to change the 30's and 60's to something else
want half the flora? 15 and 30
Can i dm u ltr? When i can see the old settimgs?
sure
Thx
many configs still missing
weird..
@wise stag sorry to bother again, could you send me the whole .cfg? ill just copy paste n frankistein stuff together
also:
oh, the configs just appeared
?

Yexhaw!
DIABOLICAL crane placement
oh right yeah i misread it mt bad
This anti-air functions a *little * differently than the rest
ill test this later and let you know
honestly unsure but it should be since its an LLL tag
yeah @valid drum
Is "Amethyest" a moon name, or is this supposed to be "Amethyst" like the moon tag?
@wise stag Question I remember reading Rexuvination break Pikmin
Was that fixed
Or something
I think that was like two weeks ago?
Tag probably. Just since it's grouped with the tags and then it looks like the moon list starts
Also when revived by the pikmi onion
And you die to nancy???
the uh widow lady
you become invincible
i mean, rexuvination follows vanilla logic, they'd have to account for rexuvination to make sure it works not hte other way around
moon tag afaik
And also like you idk become a ghost when you die?
probably a pikmin issue too
Is it supposed to be spelled that way?
alr ty just thought I'd check
So they need to like release a patch for Rexuvination?
they need to edit some stuff as a soft dependency of rexuvination yeah
Ill go ask Note
OH YEAH WHAT DOES REXUVINATION BREAK? Is there like specific mods?
Or like
ALL MODS
Alr alr
its a performance mods that relies on vanilla logic to make sure unnecessary logic isnt run
i think xu could maybe make it so when the ship hits it, it breaks
lol
ReXuvination is named as such because it rejuvenates you by removing all your mods, making it much more relaxing 😊
this happened with a crane too and it killed the whole squad except for me
but that was during testing i think
possibly hmmm
all i remember is someone started the ship without me, and they thought they had killed me but then the crane swept them away and i was the one who survived
i think it was stinkdrigo
DUDE
THIS IS AMAZING
BEST MOD OF 2964
id look at the vanilla tree prefabs cus i know they have something for that
ive had plenty of trees be squingleflongulated by the ship
u right
I don't know that I've ever seen the ship break the trees. The cruiser can, and maybe if it's on the magnet, it will, but I don't recall ever seeing the ship break trees on its own. Feel like several times I've smacked my face into a tree on the way out
Cruiser breaks trees on the magnet but afaik the ship doesn't
I dont think trees break
With uh
the spawned trees break
thats cool
i very much remember the naturally spawning randomly placed vanilla trees do
when they intersect with the ship
its jarring when you land and suddenly a tree explodes
cus u crushed it
i know for sure the ship breaks em when they direct hit
the ship barreling into a crane and demolishing it would be sick too

is it when the ship stops moving only? I don't recall ever flying through one and it breaking. But now that you mention it I might've seen a tree break right as the ship stops its movement
dumbass fuckign cactus 
does anybody know how to unlock these
btw is there any counterplay / ways to identify crate mimics? Before a little bit of flesh clipped out but that seems to be fixed now
arent those the gals? ||i think you need to find their parts and construct them on oxyde||
idk tho
i could be wronk
oh
Actually config for wooden crate mimic knockback would be very nice tbh
They'd be less annoying if they only threw you far enough that you take damage, rather than out of the map
yeah they have audio prompts
it is that
they ||also spawn as scrap with a rare chance, or can be bought in the shop||
Is that ScienceBird panel?
Do scraps in Metal Crates (Safes) no longer have increased scrap value? I noticed that config doesnt exist anymore in the new config
I remember by default before it was like 1.25x or something
Yeah
ill have to check i might've gotten rid of that at some point
The config used to affect both wooden and metal crates, but yh looks like it's gone now
Alright
Its not a big worry, since you can just set how many items spawn from it
okay i'm going to spoiler this so people don't get spoiled, but with some criticism for the noom
||As much as I like the concept of it, and as cool as it looks with all its mechanics and stuff, the selling mechanic of it is very tedious for what you get back, especially since it's technically a company moon where you have to sell stuff.||
||I say this as, with normal lethal walking speed, you need to:||
||- Unlock the ship from the crane||
||- Take your loot from the ship all the way to the scrapper||
||- Run from the scrapper to where all your scrap was launched to||
||- Run from the loot all the way to the crusher and wait for it to crush it all into one box||
||- Run from the crusher all the way up to the cannon to load it||
||- Run from the cannon all the way back to the opposite side of the map to fire it||
||- All to sell at the exact same amount of money||
||-# yes, I did check. I had 169 bucks worth of scrap, and it all sold for 169 bucks after going through the whole process||
||+ this is disregarding dodging all the hazards, like monsters and machines||
||you get 3x the amount of money, the report might not say it sometimes but when you go into orbit you'll have 3x||
||there should really be an option to just not need to build the robots at all. Like, an option that has them buyable from the start||
|| the progressive config can be disabled||
bro my config file fully resetted 😭
yes i've warned people of this months in advance, right before i released the update and right after i released it
i believe i might've also mentioned it in changelogs before
fair enough
whu
||cactus budling really didnt want u to go in 💀||
Jehovah's Witnesses be sending ||cacti|| now
okay what the hell is happening dude
||https://medal.tv/games/lethal-company/clips/kGu2SXfmtUctA0rJQ?invite=cr-MSxZREYsMjE3NTIwOTU1||
Watch ?????? by pedro9006 and millions of other Lethal Company videos on Medal. Tags: Lethal Company, Lethal, Company
the power of friendship has no avail
Is this intended? The ||cactus giant keeps spawning more cacti near me, even minutes after I went inside||
only way to stop it is to kill or bonk him
You cannot escape the wrath of the cacti /j
hmm do you know what enemies are gathering in that spot?
i did hear someone say redwood isnt moving
:/
redwood, driftwood, like 2 old birds, and a dream
