#Code Rebirth [V§O∆X∆O§]
1 messages · Page 40 of 1
Bro knows me too well 💀
dubsteppies
dubstep giant
Do the new traps like laser turret or explosive microwave do damage to mobs? Do they have the potential to kill a bracken for example, without players ever even realizing he had spawned if he happens to sit in or pass through the wrong spots?
only microwaves explosions harm other things
otherwise all the hazards ignore enemies
how come they no ignore you
is it known how much damage a microwave blast does to mobs per boom?
dunno, its just a regular explosion which is why it can hit enemies too
Rodrigo says dunno, its just a regular explosion which is why it can hit enemies too
oh ty

Melanie says Rodrigo says dunno, its just a regular explosion which is why it can hit enemies too
hey wtf, copying me
oh ty ty!
currently building a moon that has a lot of traps, including microwaves
had a playtest where my beautiful Aloe from Biodiversity just vanished after pursuing me previously
copyjitsu
had to conclude she died to a trap, couldn't tell which one 😭
shouldve watched her step
sometimes i feel like you 2 are the same person 
you saying my alt account melanie isnt me?
i am many
mu, maybe
Rodrigo says Melanie says Rodrigo says dunno, its just a regular explosion which is why it can hit enemies too
ah yes, the green army
ah ty ty ty
#vanoss #nostalgia #vanossclips
original video: https://youtu.be/12414nHlQfM
MY ALRIGHT ACCOUNT
correct by technicality
the best kind of correct
have you met the stickdrigos?
they are similar to the rodrigos
stinkdrigos*
Sealed away forever
ah, a thing for that one thing
chug jug
theres the rods, the sticks, the cylinders, and poledrigos
Load them into a squirt gun and fire them away
@cobalt mango @hot light figured it out, cant fix it now, will have to wait for next update but infernis currently doesnt work because LL is specifically looking for InfernisLevel (capitals and space included), it wont work even if you put that in the config because i get rid of capitals, never would've guessed that LL was this selective lol
@lapis flax you'll find this funny
damn lmfao
l m a o
oh also @analog crystal if you ever wanted to look into it before me, it should be pretty easy to find where LL is being stupid here lol
how dare you do that 😭
atleast the change on my end isnt too big lol, i just cant push an update for a bit of a couple weeks
NO I WANT FIX NOW REE
tyt. happy with my current solution in the meantime 😌
thanks for finding out the issue
lethallib's so selective i have to be so weird with my code
Dictionary<Levels.LevelTypes, int> spawnRateByLevelType = new();
Dictionary<string, int> spawnRateByCustomLevelType = new();
foreach (string entry in configMoonRarity.Split(',').Select(s => s.Trim()))
{
string[] entryParts = entry.Split(':').Select(s => s.Trim()).ToArray();
if (entryParts.Length != 2) continue;
string name = entryParts[0].ToLowerInvariant();
if (!int.TryParse(entryParts[1], out int spawnrate)) continue;
if (name == "custom")
{
name = "modded";
}
if (System.Enum.TryParse(name, true, out Levels.LevelTypes levelType))
{
spawnRateByLevelType[levelType] = spawnrate;
}
else
{
// Try appending "Level" to the name and re-attempt parsing
string modifiedName = name + "Level";
if (System.Enum.TryParse(modifiedName, true, out levelType))
{
spawnRateByLevelType[levelType] = spawnrate;
}
else
{
Plugin.ExtendedLogging($"Failed to normally parse level type: {modifiedName}");
modifiedName = modifiedName.FirstCharToUpper();
Plugin.ExtendedLogging($"Successfully parsed level type: {modifiedName}");
spawnRateByCustomLevelType[modifiedName] = spawnrate;
}
}
}
return (spawnRateByLevelType, spawnRateByCustomLevelType);
``` like look at this mrov lol
what the fuck
so basically, obv i support custom and modded, but ll only cares about modded, so i swap it if i see it
that part's fine
but then the vanilla levels are based on an enum
so i have to match the name of the level based on the enum
i first match it to the user's config, if that doesn't work, i add Level at the end of the match because thats just how LL does every moon
😢
aint it a beauty

i dont control LL 
lmao
I think I know why traps were showing up on LGU Better Scanner 'scan enemies' list, it's Jimothy. Something about when he picks up a trap and moves it causes LGU Better Scanner to think the trap and jimothy are both enemies now, so even if he puts it down, it still shows that one trap as an enemy in the list. Interesting little non-issue unintended mod interactivity I guess.
"my enemy's hazard is an enemy too"
trying to figure out what's wrong with all these snippets of ll code
I guess adding "level" to the end of moon names would screw stuff potentially
skitt detected
hi pepsi
oi
not entirely, it's just weird that LL does it to begin with
keep guessin and see what happens
Xu you didnt do the gif
Yeah I was gonna
just saw the convo about lethallib being weird and was curious what the scoop was\
...i assume this is lethallib right
I don't know any other libraries for this game that have the acronym ll
xu found the thing preventing moon specific enemy spawnwights in cr
ahh
because instead of looking for, say
"phuket" or whatever
it'd be PhuketLevel
Fun!
what
or other weirdness with the vanilla moons that is an enum why are there hexadecimals in the enum
idk my brain's not at 100% it's because i should be asleep
go bed, critter
Yeah okay
i do welcome awake mu's here
Phuket mentioned 
just for the phuk of et
Jimothy, Scrap-E
those are boys, we got MEN now
this new enemy
minding his own business
until u disturb him
FINALLY
You can look into it and fix it, I'll merge your PR if you ping me
Also if you want, you can also make LL accept custom levels as vanilla levels so you don't need to do the enum stuff
that part is ahead of what i know how to do lol, plus if it aint broke dont fix it (until another lethal level comes out)
for the case sensitivity it should probably be easy
i hate this lol
Nice you found it
honestly didnt even realise i found it
i was just thinking about how stupid adding "Level" at the end is
LLL forces that at the end afaik
it's just not something people would put in their configs ever, so i think it wouldnt be a bad idea to ditch it?
just like this
No, the adding level to the string is exactly so you don't need to write it yourself
Though, it all needs to not be case sensitive which I forgot about
Though actually, will LLL work with 2 moons that just differ in case?
well, it still makes me write it, like people's configs need to be infernislevel for stuff to apply to 46 Infernis for example
no idea but that's probably not our issue
(unless i internally add "level" at the end of people's strings)
Is infernis the only moon that doesn't work with just the name?
first one i tested
i could test others but InfernisLevel was the only thing that worked (capitals included)
ill retest incase im schizo
Just Infernis should work
Because that's what the adding level to the name should do
lemme check that rq, i was under the assumption Level was needed
yeah nvm you're right
Yep
though will it treat examplelevel and exampleLevel the same?
thinking about where the lower would be placed
I don't think so
At the end, but also the EndsWith should not care about case either, which it probably currently does
Then in the enemies and items level matching code, ensure that the level names are also lowercased before they are compared
whats interesting is LL has some enemy validation
anyway i think the change works fine
are u able to to build me a dll with just this change for me to test:
internal static string GetLLLNameOfLevel(string levelName)
{
// -> 10 Example
string newName = StripSpecialCharacters(GetNumberlessPlanetName(levelName));
// -> Example
if (!newName.EndsWith("Level", true, CultureInfo.InvariantCulture))
newName += "Level";
// -> ExampleLevel
newName = newName.ToLowerInvariant();
// -> examplelevel
return newName;
}
``` 🥺
I think I might've written both validation thingies here
it's literally just dotnet tool restore and dotnet build to build it
fine, i might as well actualyl clone the repo for once
if i cant clone it properly though its on you
fork, then clone
how fork 
which branch should i fork
main is probably good
okay I believe you can do this, good luck!
and when you are ready with the changes, open a PR for the branch on your fork where your changes are
yee
@analog crystal strugglign a bit with the csproj
what specifically
oh, then how do i get reference to the game's scripts?
csproj.user file, check the readme
oke
vsc a lil stoopid
ye
:(
@analog crystal made the PR, everything seemed okay in my logs, my parser, ingame on the custom moon, and other vanilla levels
oke I'll take a look
looks good to me, also you can add a new entry to the changelog with the version upped to 0.16.3 and then I can push the update (assuming eba's NuGet key hasn't expired in a year)
i cant find where to up version
handles it perfectly
well yeah if you call that perfect
or maybe it does indeed handle it too perfectly
but yeah can't find where to put the mod's version
you don't put the actual mod version anywhere, that's handled by MinVer
so when I make a release, I set the version in the tag and minver takes that
anyway did it
ty
@hot light @cobalt mango the spawn weights in CR not working should be fixed now, blame me if LL breaks
good shit, both of you
waot a fucking minute
this is almost exactly the idea I had
a defense robot with a minigun
same bulky design
Lol I'm surprised u could see the minigun
its because its almost identical to the image i had in my head

stop combing my BRAIN
We went into your brain for this one
STAPH
a small taste of your stinky world
And also rodrigo hated how bad sentinel was for its design
wait how, there’s nothing in there
We combed pretty hard
Not the thing we're making no
not this guy
But there's an enemy called sentinel
oh yah
Similar design ish
jusy like meee
“Oh man i really want to make this mod in the future”
The nefarious xu;
This is good mod idea for you :3
snail cat gun
no way... you're reviving the sentinel!? I wanted him on my robots moon but he was a bit too buggy to tolerate and also couldn't be made to NOT spawn on every moon from his super outdated config file
also, I cannot seem to get the cruiser's tires to pop by running over beartraps. Is it possible CruiserImproved is altering how tires work in some way and beartraps cannot detect them as a result?
Is it a config thing perhaps?
It’s a really small hitbox
Fortunately
can a player's voodoo puppet take damage from an invisible little girl? her entity is still there and can even push the player a little bit if they step inside where her enemy entity is resting during invisible periods of her a.i. stalking phases. If your puppet walks through her in this state, would you just take damage at total random while seeing nothing, or was this thought of and accounted for?
anybody know?
sorry, did I word it messily? lol
if nobody knows, I'mma end up finding out with what I'm building
I hope not obviously, damage from nowhere to you OR your vulnerable puppet would certainly annoy and confuse players
ooh
She can also push monsters while she’s invisible
Has lead to some very cursed moments with hygroderes
Although I’ve only seen it once, it nearly killed someone.
she has no contact damage when she's not chasing a player
i knew the original mod dev and man i wish they werent so egotistical cause theyre pretty good at their job
i liked the general design but the enemy itself was a buggy mess and more annoying than scary
it really doesnt matter how good you are if youre not willing to take criticism though
and yeah the creator wasnt the best as ive heard
id have given it the benefit of the doubt if the config file had actually worked from day one
but it'll all be ok
for this new one is better than ever
i dont know what she was thinking to be honest
oh, are puppets only injured by mobs that have contact damage like eyeless dogs? I thought the puppet could take damage simply for being touched by any mob, hoarding bug or lizard spore or thumper alike
i would assume it's most things
For some reason this gif duplicated up so after the cat started walking another spawned right behind it. I thought I was about to witness a cat train
lolll
Hey, question.
Can Jimothy pick up lockers?
they're enemies, not hazards
Ah okay cause funny interaction as Jim moved a mine and I guess moved the locker with it LAMO
Also I tried to show my friend Jim but we had to leave the moon cause a bunch of shit spawned on top of us.
So got any clips or meme of him?
uhhhh im sure we do somewhere
i have this
Hey Xu, I spotted the Ross
I know this is unrelated to CodeRebirth but still, is funni https://youtube.com/shorts/n51JXxo270M?si=jWhfcxTSy6drMwwP
#lethalcompanygame #lethalcompanygameplay #lethalcompanymodded #lethalcompanyshorts #lethalcompanymoments #lethalcompanyclips
@YourPalRoss found ya :D
Discord Server: https://discord.gg/FBFScnYu8B
TikTok: https://x.com/darkfedorap?s=21&t=824TeFmB90x_Is7960oTDA
Instagram: https://www.instagram.com/darkfedorap?igsh=MmpycW1xeTNvZmtm&utm_source=qr...
lol
lmaooo
Jimothy probably put it there lmao
Unless there's an ai node on Dine that can make it spawn there cus that is definitely Dine
I waited hoping for a savior
instead a light eater spawned and stole my ship's power to rub salt into the wound
I'd probably like the Light Eater if it wasn't designed to be just annoying and unfun
The idea sounds cool but it's insanely op and quickly becomes a nuisance
god forbid we get hard enemies
I never said hard enemies are a bad thing
I love the Locker having proximity for example
Lol
and I especially respect the Light Eater for being a unique design and concept
Although speaking of Lega's enemies was the Lantern Keeper ever fixed? I recall Glitch getting soft locks from it
I'm still a bit unsure how I feel about it needing so many charges before it's killable
200 is a lot
lol
Which I suppose it depends on how quickly it gets those charges
tiny mu sleeping
Holy crap i can barely even see me
The itsy bitsy mu
someone get a microscope view this footage is way too dark
she deserved it
snailcats are cute so i am okay with this fate
mu mu mu!
hi beanie
Jim become lighthouse. Good job Jim 👍
For when spawning weights I can use moon tags right??
like
"vanilla:15,custom:15,tundra:25"
Nope, moon tags don't work
Only the generic tags like all vanilla and custom, and moon names
I might incorporate moon tags into it later
Oh okay good to know
Tag! You’re it!
so like this would work just fine
"Custom:15,Vanilla:15,Rend:10,Dine:10,Titan:10"
Yes
add a config option for functionalmicrowave to remove the charred baby. it's disturbing you monster 😠
why would you want to remove free food
I'M CALLING MANEATER PROTECTIVE SERVICES!
also why do the melee weapons not have a proper thunk noise when they get dropped? lol
Wasnt planning on making mel but the other plush i was making was perfect for it
scrap or ship decor?
now make her fight a maneater
child vs child
https://i.gyazo.com/336163c7b37387becbdff0a5c7d6fe4f.jpg 28 gems for crab gf
Besties
kill the one on the right
your right or their right?
our right
an Alexandria fumo doll? 👀
no, me, lol
lol
mhmmm
mu smelly
:(

true
at least you're original
fumo
Do not say the line

okay i will accept that line
also yuppie
actually yeah i looked at your kofi and you have a foxgirl as your pfp on there
Somehow never knew that
lol
replaced by goldenrigo
golllllld
collectibles 👀
they made fumo real
Watch Wheelbarrow.. and millions of other Lethal Company videos captured using Medal.
gay ass artillery bro
why does it have to do this to me

Xu I just wanna say
I fucking love it when people don't know what CodeRebirth is and I invite them to a modpack with CodeRebirth in it
I'll show you in a sec
I can't get enough of CodeRebirth genuinely
you did so well on it

What would I be without CodeRebirth

I love how people get confused by the mod
Like the Carnivourous plant got called "Foliath from Mowzies Mobs" and now "Piranha Plant"
Mowzies Mobs being a minecraft mod
ic lol
For some reason I came up with a weird scrap which is well stuffed maneater or something
Basically maneater well prepared as thanks giving turkey
isa me
smh
So when Scrap-E is dead he still talks when you drop scrap, and cus he's dead he throws errors lol
Just by dropping scraps near him while he was dead
XD
Hmmm
I only thought he spoke before lol
Him still talking was funny and intentional
That though, would be a bug
Yeah
Guessing he tries to still wanna go after the item but can't cus he's knocked out
Lol
@wise stag https://www.twitch.tv/lunxara/clip/CrazyLivelyLarkPicoMause-IgJM2ohLwyVl32Yf It's so fucking funny how terrifying he is when you see him coming for you before he can sneak up on you lol
Also this was insane lol https://www.twitch.tv/lunxara/clip/BoredThankfulPeachOSkomodo-DLwLbtbf2mFRbTNI I didn't know you're invulnerable when he throws you XD
lool
eyah you're temporarily invincible to enemies when he's holding you
same thing happens when a bracken grabs you, or other stuff, etc
Lmao it was honestly so nice to just get thrown through Big Eyes and survive
I was in shock XD
items with special properties still retain them when held by the janitor, so you can give them the handheld mortar item from wesley's moons for a moving mortar
LOL
that is actually hilarious
does the janitor completely delete items when bringing them to a trash can? (and if so, does disabling trash cans disable this?)
janitor only throws people onto the trash
and if the trash cans are disabled, they're not actually disabled, they're only visually disabledfor hte player
the items always stay with the janitor
it's kinda funny leaving one to roam and killing it later to see it looted the whole facility (wont actually happen, they have a fairly small range but sometimes in big loot interiors it will)
i'm surprised i haven't found one that picked up one of caigan's arcade machines or something
One of what?
such a huge scrap surely doesn't look great inside it
lol
due to how terribly difficult it was to code it so that it only moves in straight lines, sometimes it just doesnt know it can go somewhere
i plan on rewriting it probably
there was a much simpler solution than reinventing the wheel
caigan's tokucade scrap has an arcade machine, empty claw machine, etc
they are very big
Ah yeah I've not heard of that mod
it's servicable as a scrap mod
models are fine for the most part, but most 1 handed items use the drop sound from the clipboard when you put them away, and the arcade machine makes an EDF sound when you pick it up that gets annoying after a while
it also doesn't have a config so you can't really configure its spawn weights, unless theres a different way to do it since it uses LLL
ah, i see
how does the air control unit's spawn weight work?
it picks a flat number from the max you give it, all the outside hazards dont use a curve cause of reasons
random number between 0-[config]?
perhaps 9999 is not a wise number to choose for it then
yeah that would be my guess
being able to choose both minimum and maximum for it would be nice but this is fine
9999 is good 
@tawny hare big is what?
ac unit having trouble firing?
try might be blocking the way
radius has to be a bit big cuz of how fast the bullet is
this happened with multiple ac units, two on the pretty clear bridges on gratar and one in an open area on trite
hmm, i might need to move the shooting point a bit more forward then, might be too close to the groun
ground
the suits stay, needs to be removed through moresuits' config, i cant do anything about that part
that's the name that displays when hovering over the suit, so is that correct?
config to guarantee a redwood skin on specific moons could be neat, so you could have the pale one on snow moons and red on desert moons? maybe a bit specific though
not a bad idea, there's a couple ways to do it, moon tags is one too
spawn weights for enemies on specific modded moons don't seem to be working? only modded does and not the actual moon names
that should've been fixed on the latest LL update, what moon name isnt working, ill give it a try
gratar, calist, trite, acidir, cosmocos, cubatres, junic, motra, alcatras, gloom, utril
ill give it a try, will let you know when wesley's moons decides to load for me
does the transporter have special code to make it go inside if it spawns outside? it does this and it makes it so i can't have it as an ambient outside enemy...
it goes inside and outside, it transports traps inbetween em both
it checks all hazards it can path to, chooses a random one, inside or outside
then puts it somewhere random, inside or outside
and repeat
hm
did i format the config wrong?
nah that looks great to me, how are you verifing the spawn weight?
imperium
i just spawn the enemy with any random dev tool and my extended logging tells me how much weight the enemy has on the moon
u can enable that to make sure
i dont grab the config values to make sure, i take em from the moon we're on
ye
someone should make a simulate command for enemies...
true, wouldnt be hard either, too bad i dont like touching the terminal
curious!
hm, means he has no weights on that moon for whatever reason
this mod profile is purely just imperium, wesley's moons and code rebirth (and lethalsponge)
what moon and what's your config look like?
acidir
yep
also of note: this happens across profiles, both in this testing profile and a big modpack i play that i added code rebirth to
testing this rn too
forgot i spawned a second manor lord outside and got ambushed by it while walking around
interesting, i also got the same warning
there's no way it's because you capitalised the moon names right? im testing all cases rn lol
the vanilla moon names are capitalised in the config by default but i'll try it
im gonna be annoyed if it's something like "it needs a modded weight AND a custom moon weight"
okay it's not that it's not capitalised
i gotta go to bed but i have no idea what is going wrong, ill mess with it a bunch when i wake up
Is it because of CodeRebirth?
oh dam
Okay funo
ok peeanie
his greed was his downfall
NOOOO
givl him his aploo back
death
do any of the new traps such as the flash turrets emit a noise eyeless dogs can actually hear and come to investigate?
how do you have the most specific questions i can never answer
who sent you
and what do they want
I am building a modpack that I am trying to tune UNBELIEVABLY precisely for balance and replayability
I have a moon that has an interior dogs gimmick
if the flash turrets can alert them, that'd be such a sick combo I wanna incorporate lol
flash turrets apparently do not 😭
and puppets do not seem to take damage from invisible little girls, so that is good
oh wait...
yes they DO!
but only...
if they are KICKED into an invisible little girl
interesting
kicked against a wall is 0 damage, kicked through an invisible little girl is 25 damage
@flat tusk figured out the config thing, lethallib needs a modded or custom weight before allowing you to give weight to any modded levels
dumb af, and it'll be fixed on coderebirth's end, but u can just do like custom:0 on the config
(i think, im testing that rn, but custom:1 worked)
odd
yeah, custom:0 works
okay nvm, even without it it works 💀
it cant be because manor lord's name has a space in it is it?
Bee knee
transporter and janitor don't have a space and they don't work either
when are we gonna get high heel xu's? or perhaps a trip to the xu, to see manuls.
i was testing this with janitor just now, config had vanilla:10,acidir:99 and that worked, so now im testing without the vanilla part
without the vanilla:10 it doesnt work
man i hate LL
next update ill be manually adding vanilla:0,custom:0 to everyone's config's just in fucking case 😭
@lapis flax i feel your debugging hell
stop shlapping meeee
odd
@analog crystal before i look into it as a sort of LL bug, is there any valid reason why LL doesnt accept any weight for moons if vanilla and/or custom dont have a weight?
i think i found it 
LL code hurts me on a personal level
i can now see why someone wouldnt wanna maintain this
the horror
@analog crystal double ping-o, i made another PR, it's a bit so please look over it when u can
imma go eat now
ill take a look at items after to see if they also have the same issue, hoping not
oh and the specific problem i solved was that when it was checking whether there was validity to add an enemy anywhere, it was checking the non-LLL name with the LLL-name
you can see it in the 3rd line here
name hadn't been replaced by the LLL name yet
oh boy, item stuff is nearly the exact same code
just somehow actually worse
Now just gotta test these, thankfully it was basically copy-paste
alright, did same fix to items
now to go back to working on coderebirth as i should've been 
despite having a ship range of 20, a redwood stepped inside the ship and instantly killed someone inside
im gonna check if i ever actually forgor about that ship range thing, closing the door will prevent im from being able to collide with people inside the ship though
oh for ship range he only doesnt target enemies near the ship so doesnt go running over there, lol
i can change that but ideally you'd use the ship, close the doors to prevent him from harming you, etc
it's not very clear you have to close the doors
just curious, how close is the update that will fix money spawns so they aren't tiny and sideways and ungrabbable?
that is true, i have to think of a way to point to it somehow
maybe a month away, it's a pretty big update
😦
my beautiful coin-hunt moons will be non-functional until then 😭
out of deeper curiosity... what upcoming changes have been revealed? any official list of impending content? or just what people can scrounge together lurking this channel?
there was some leaks from rodrigo and xu and some shitpost from me
so... scrounged together from lurking seems to be the answer lol
i think not being able to hurt you in the ship at all would be the best choice...
Maybe probably
ill give this warning like a few days before the update comes btw
it's still like a month away
So if I understand correctly if you don’t list vanilla:0,custom:0 before modded moons it just doesn’t work?
before or after didnt matter, they just had to exist, but i fixed it and put it onto github, just up to hamunii to accept it
Well that explains why I haven’t seen any CR enemies recently LOL
Oke
(also this is why we wanted to make ContentLib)
Yeah I know 😔
we should just get it into a releasable state and not care about perfection too much, perfection is why we didn't get any version done for the enemy module yet
@wise stag I checked the code and it looks fine, so I'll push it
Tanks
Should at some point, I've gotten a lot better at writing the code
"Grrrr I HATE it when the men are stalking!!!" - Rodrigo probably.
He stalks me daily 
The walker when the runner runs in.
The code is rebirthed
Current pace, this bug fix update will take us another month or two, xu has alot to code
Again just a bug fix update, no new enemies whatsoever 
Nothing big and exciting
Expect us to actually get rid of like 5 enemies instead

not my jimothy 
Nah it's a texture glitch trust, you are known for being glitchy after all.
nah i think deprecating the mod will fix the bugs
yuppie
cool trunk
what the fluck? Big Pickup truck
WHAT, breaking my immersion, not realistic for CodeRebirth to NOT add enemies
crabbus flabbus
basically you cant add weights to enemies on custom moons unless you set a vanilla weight
so you absolutely need to have "vanilla:x"
in the config
and if you absolutely dont want an enemy on a vanilla moon, you have to set vanilla:0
otherwise not having vanilla wont work
OH okay but lockers work fine though-
wait I forgot I updated LL
lol
as I was testing it
wait let me check
oh yeah the update fixed it
please remove this Miscellaneous from your CodeRebirth mod 
big fan
the biggest
big is good
Can you remove all the content in CodeRebirth and turn it into a bugfix mod?
Repost ButteryFixes if you need to I’m sure nobody will notice 
were only a bug fix mod for vanilla now
Thanks
All the features in the mod were bothering me and I didn’t feel like uninstalling it
yeah none
no guys named peacekeeper or anything
why would that ever happen?
punch u
thats it, no other function
no intelligent ai or intuitive counterplay, u just get punched
Would it be possible to lessen the vegetation on baren planets like exp
I mean...
How would it grow
Makes no sense
Everything is dead for the most part
sorry i normally eat them but i wasnt hungry today

This isnt the salted beef concept sketch
Because ot doesnt exist
yeah thats him
Peacekeeper, huh? looks fuckin badass
fenc focks
You can lower the amount of plants in the config. I recommend doing that anyway since imo the default is a bit much.
You can’t do it per moon sadly, but if you really don’t want experimentation to have the plants you can also just disable it for experimentation in the config.
Hey, question do the normal configuration of the redwood spawns actually mean anything as in they're balanced or just mean nothing?
hi, im xu, who spent the last week doing this on unity
Clearly for bug fixing
i can almost finally get rid of my config file 🥲
1200 lines of annoying ass code no more
I've messed with the config so much this last week I dont know if we ever balanced the redwoods spawn weight
The new system will give me a chance to balance it as eventually everyone's configs will be reset
But just check the current config
If its more than just vanilla and custom
Then it's decently balanced
as in they spawn more often than normal giants?
I did defaults for redwood on vanilla moons at one point
Mainly I want to make them make sense
If there's defaults they probably made sense to us, I can't guarantee they'll make sense to you
okay, also i noticed that titans aren't eating giants
Redwood titan might be a little bugged rn after it does a Job while targeting an enemy, but it should be targeting from the start just fine
Fixed in dev version
Ah okay so probably fixed in the next month big bugfix update
well maybe it should learn to target enemies outside of work
Thank you for this information
yea that I know lol
i know that the giant specimens one eats the driftwood
but driftwood isn't here yet
I think I have good weight for the redwood for 3 of distinct variety moons but I'm gonna test each moon and see if it works/balanced
tested it and tweaked it to be fairer-
Not sure about vanilla moons.
As for the janitor I made them like rarer version of the lootbug
(blood warning)
Find the grape!
collect my grapes
just a duck
far from the realms of logic?
neep norp
boy why u so 
@reef wolf
i lov him
not always true
i was requested to give him a blunt
fully editor generated configs, finally
also if you disable the duck, it deletes all other config entries since anything other than Enabled relies on the enemy/item's existence
do you still plan on making the ducks audio not play globally at some point? 
oh, i thought you mentioned wanting to make it just play in a range from the duck instead
ive found it a tiny bit irritating tbh, but thats just me. it would be nice to have as a config option if you ever feel like 
It’s jarring and objectively funny
global spawn audio was always intended, its supposed to be like narration
i know it's intended, i was asking because of this, i guess i meant to ask if xu still has interest in adding a config
It depends if rodrigo wants to make it a config tbh
config to make it louder
nuh uh
That why I love code rebirth cause configuration is W
scrolling through items in your hotbar removes the control tooltips from the hoverboard
I didnt want the hoverboard controls to be too invasive (complaints from people in the past) so that's why
are cutieflies broken/wip? they can't be scanned and have zero animations
Uhh they should be working, I haven't seen em in a while, mightve broken somehow in one of the last few updates
They've been completely redone with new model and animations for next update anyway
babbit
you know I never actually asked when I should have... how do you spawn bell crab gal? she isn't in my store page list. Am I blind and she has a config section and is just disabled by default or something and I never turned her on?
its Hermit in the store
Is this mod updated for the most recent repo update?
is she supposed to not be listed in the store or is that an issue on my end possibly from other mods that add items to my store?
how exactly do the hazard spawn curves work?
and how do I get some hazards to spawn on specific moons
Check the readme
likely from other mods, she's listed as a ship upgrade on my end
I’m trying to practice rapping about random shit
So like
Don’t be suprised if I pull up with a code rebirth song or something 😭
Dawg my vocal chords are destroyed after screaming with the boys on lethal
lmao
That'll be awesome man
remember that one stupid rap thing where it just repeats "[topic] song" before saying absolute nonsense LMAO
I'm cooking 💀
My riot has been broken
😔
🤖
I can’t listen to it at the minute can someone describe this using onomatopoeia?
woaahghh woaahghhh woaaaghh woaghhhhh woaghh oagghh woaghhh woaghhh woaghhh woaghhh
the sad part is I can't tell if you're talking about the vocals or the dubstep bass under it 😭
Looks like it sounds fire, you did a great job @ancient ice
why is sucklet evil
more animations and better model
it's just better
this has to classify as some kind of torture method 
gotta torture you one more time before I'm done for the night lmao
pure vocals
Ooh nice raindrop effect on the HUD, is that part of that HUD mod or something else?
Also I would like to second the "reducing volume on swrds propellors" config request from last year, because it bugs out in orbit sometimes and plays the propellor sound to clients. I am told it's quite loud!
Pretty sure it already exists
And besides storing the gal and then taking them out of storage should fix it
Ah so you're right, mb. I got my wires crossed. The propellor sound does still do that ofc, I gotta turn it down more. The other sound thing that was not fixable and I had meant to mention was the walking sounds.
Really, other than maybe some bugfixes, my only requests for the gals would be
- full control over their volume bc DAMN SHE STOMPIN
- ability to send them back to the ship from anywhere so you're not "stuck" with them until you yourself go back to their station.
For the first point we could probably make the sound config affect all sounds. But the second were not gonna consider. Plus this is not priority currently since were focused on the major bug fix update
No worries. I suppose if all the audio were adjustable it wouldn't really matter as much anyways. Thank you!
where did you get those rain visual thingy ???
immersive visors
thanksu
wait i just looked for the mod i can't find it on thunderstore
is it a deprecated mods or is it named differently ?
It is deprecated but still works
I recommend tweaking the config
i dun remember who, but a few people wanted content tags to work on my stuff
couldnt do it on my end as i believe LLL gets its extended levels and/or the extendedlevels' content tags after mods load (@hazy thicket correct me if im wrong but i couldnt find any content tag stuff anywhere with my logging while my plugin was loading).
so im probably going to just add it natively in LL, it's a better solution than just keep it in my mod
Nobody said that
nou
theres no api support for content tag stuff because i didn't want people to fuck with peoples content
you can sample content tags via lll a few ways
that makes sense, i saw a global dict for tags and levels iirc so i might be using that, either that or im just gonna sample through all extendedlevels, i think LL is late enough that you'd have populated your extendedlevel list
public static List<ExtendedContent> GetAllExtendedContentsByTag(string tag)
{
if (globalcontentTagExtendedContentDictionary.TryGetValue(tag, out List<ExtendedContent> extendedContents))
return (extendedContents);
else
return (new List<ExtendedContent>());
}
damn im cute with it
lol yeah, that should work hopefully
i think i got tag name stuff working
it was a bit of a pain tbh but it should work
does anyone have an example of some modded moons with some tags i could test with?
I know mine technically have tags and I can get them if you want (though most are self explanatory and follow the vanilla ones), but you can probably just test tags out on the vanilla moons https://docs.google.com/spreadsheets/d/1WO77KGJplIEC64qmBClOgfEEoFxrhMurCEqe9FKod8I/htmlview#
lethallib registration
I think generic tags all his moons
able to register LL items and LL enemies into moons via content tags
cuz rn it's either modded, vanilla or moon name
you can read their tags on the readme too
so you know exactly what you are getting
that's great, ill give that a test soon
Tag, youre it
foolish rhombus, why arent you a square?
@reef wolf tag you're it
ough
im not it
im
beanie
common mistake
It 
It 
chat I am cursed with having so many fully planned great concepts and being unable to make them..
I even have a rival for snailcat…
Now hand those ideas over 
where exactly shall i… it will require alot of yappling
and im on phone rn so id rather not explode my fingers trying to type it
just speak it
im stupid i cannaett
yapnie
im also in schoo..
Mu finally got a yap competitor
i am THE yapper but i keep it to myself
i literally have 8 moons, 2 interiors, 5+ enemies and a ton of scrap concepts entirely decided in my mind
And no plan on ever doing them
soon ill release it all..
the yappening…
a real yapper would be yapping while being thrown into a volcano
The poolrooms interior 🙏🏻
Question is it normal that the airthingy unit tries to shoot you when you are on a railing or jumping?
Yeah cuz you arent considered on the ground
here ill share the NAMES of the creatures right now
Leaf Cat
Bramblebulb giant
L.A.R.R - E. (Pronounced larry)
Palisades
Face eaters
You guys can guess what the leaf cat looks like
The rest are hard to explain rn so ill say it later

I will say larr-e stands for long arm ranged rocket exterminator

scary larry
(hes actually quite silly)
Here ill explain face eaters quickly
Larry scary
basically they are creatures with a skinny, dark body but large hexagon like head, that resembles a black and white smiley face on one side (like how the abdomens of some spiders look like a smiley face)
but it actually splits down the middle to reveal a giant vertical mouth and a barbed tounge
