#Code Rebirth [V§O∆X∆O§]

1 messages · Page 40 of 1

mild storm
#

Need the redwood to have dubstep footsteps

ancient ice
hot light
ancient ice
tawny hare
#

dubstep giant

open laurel
#

Do the new traps like laser turret or explosive microwave do damage to mobs? Do they have the potential to kill a bracken for example, without players ever even realizing he had spawned if he happens to sit in or pass through the wrong spots?

mild storm
#

only microwaves explosions harm other things

#

otherwise all the hazards ignore enemies

tropic sage
open laurel
mild storm
#

dunno, its just a regular explosion which is why it can hit enemies too

tropic sage
open laurel
#

oh ty

hot light
mild storm
tropic sage
#

hey wtf, copying me

open laurel
#

oh ty ty!

#

currently building a moon that has a lot of traps, including microwaves

#

had a playtest where my beautiful Aloe from Biodiversity just vanished after pursuing me previously

mild storm
open laurel
#

had to conclude she died to a trap, couldn't tell which one 😭

hot light
#

sometimes i feel like you 2 are the same person EvilPawsy

mild storm
#

greed you saying my alt account melanie isnt me?

hot light
#

im sayin melanie's alr account isnt yours

#

or xu's

mild storm
#

i am many

hot light
#

mu, maybe

mild storm
#

the first mistake is thinking of rodrigo as a person

#

we are an ideology

tawny hare
mild storm
hot light
#

ah yes, the green army

mild storm
#

for eons we have fought against the redrigos

#

to protect the rodrigian homeland

tropic sage
hot light
#

correct by technicality

mild storm
#

the best kind of correct

reef wolf
#

they are similar to the rodrigos

mild storm
#

the rodrigoverse expands

tawny hare
mild storm
#

Sealed away forever

hot light
#

ah, a thing for that one thing

cobalt mango
#

chug jug

reef wolf
reef wolf
wise stag
#

@cobalt mango @hot light figured it out, cant fix it now, will have to wait for next update but infernis currently doesnt work because LL is specifically looking for InfernisLevel (capitals and space included), it wont work even if you put that in the config because i get rid of capitals, never would've guessed that LL was this selective lol

wise stag
lapis flax
#

l m a o

wise stag
lapis flax
#

how dare you do that 😭

wise stag
lapis flax
#

what are you doing xu

#

that is insane 😭

hot light
#

thanks for finding out the issue

wise stag
#
        Dictionary<Levels.LevelTypes, int> spawnRateByLevelType = new();
        Dictionary<string, int> spawnRateByCustomLevelType = new();
        foreach (string entry in configMoonRarity.Split(',').Select(s => s.Trim()))
        {
            string[] entryParts = entry.Split(':').Select(s => s.Trim()).ToArray();

            if (entryParts.Length != 2) continue;

            string name = entryParts[0].ToLowerInvariant();

            if (!int.TryParse(entryParts[1], out int spawnrate)) continue;
            if (name == "custom")
            {
                name = "modded";
            }

            if (System.Enum.TryParse(name, true, out Levels.LevelTypes levelType))
            {
                spawnRateByLevelType[levelType] = spawnrate;
            }
            else
            {
                // Try appending "Level" to the name and re-attempt parsing
                string modifiedName = name + "Level";
                if (System.Enum.TryParse(modifiedName, true, out levelType))
                {
                    spawnRateByLevelType[levelType] = spawnrate;
                }
                else
                {
                    Plugin.ExtendedLogging($"Failed to normally parse level type: {modifiedName}");
                    modifiedName = modifiedName.FirstCharToUpper();
                    Plugin.ExtendedLogging($"Successfully parsed level type: {modifiedName}");
                    spawnRateByCustomLevelType[modifiedName] = spawnrate;
                }
            }
        }
        return (spawnRateByLevelType, spawnRateByCustomLevelType);
``` like look at this mrov lol
lapis flax
#

what the fuck

wise stag
#

that part's fine

#

but then the vanilla levels are based on an enum

#

so i have to match the name of the level based on the enum

#

i first match it to the user's config, if that doesn't work, i add Level at the end of the match because thats just how LL does every moon

lapis flax
#

😢

wise stag
#

aint it a beauty

lapis flax
#

i remember this bitfield bullshit

#

please don't

#

ewwwwwwwwwww

reef wolf
wise stag
lapis flax
#

this at least looks better

#

in the actual definition

#

decompiled it looks insane

wise stag
#

lmao

wise stag
#

like why is this even a thing

open laurel
#

I think I know why traps were showing up on LGU Better Scanner 'scan enemies' list, it's Jimothy. Something about when he picks up a trap and moves it causes LGU Better Scanner to think the trap and jimothy are both enemies now, so even if he puts it down, it still shows that one trap as an enemy in the list. Interesting little non-issue unintended mod interactivity I guess.

cedar plinth
#

"my enemy's hazard is an enemy too"

tender kayak
#

I guess adding "level" to the end of moon names would screw stuff potentially

hot light
#

skitt detected

tender kayak
#

hi pepsi

hot light
#

oi

wise stag
tender kayak
#

Hmm

#

i guess so

wise stag
#

keep guessin and see what happens

tender kayak
#

i guess not then\

#

lmao

hot light
#

Xu you didnt do the gif

tender kayak
#

Actually yeah you're right

#

Where's the "mu mu mu!"

wise stag
#

i wasnt that excited about seeing you today 😔

#

also go to bed

tender kayak
#

Yeah I was gonna

#

just saw the convo about lethallib being weird and was curious what the scoop was\

#

...i assume this is lethallib right

#

I don't know any other libraries for this game that have the acronym ll

hot light
#

xu found the thing preventing moon specific enemy spawnwights in cr

tender kayak
#

ahh

#

because instead of looking for, say

#

"phuket" or whatever

#

it'd be PhuketLevel

#

Fun!

wise stag
#

what

tender kayak
#

or other weirdness with the vanilla moons that is an enum why are there hexadecimals in the enum

#

idk my brain's not at 100% it's because i should be asleep

wise stag
#

yes

#

you should be

#

go

hot light
#

go bed, critter

tender kayak
#

Yeah okay

wise stag
#

i do welcome awake mu's here

tender kayak
#

cya o/

#

lmfao

knotty lynx
hot light
#

just for the phuk of et

wise stag
#

guys

#

we got men in coderebirth

mild storm
wise stag
#

those are boys, we got MEN now

#

this new enemy

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minding his own business

#

until u disturb him

cobalt mango
#

FINALLY

ashen peak
#

code manbirth..

#

lfg

analog crystal
#

Also if you want, you can also make LL accept custom levels as vanilla levels so you don't need to do the enum stuff

wise stag
#

that part is ahead of what i know how to do lol, plus if it aint broke dont fix it (until another lethal level comes out)

#

for the case sensitivity it should probably be easy

#

i hate this lol

analog crystal
wise stag
#

honestly didnt even realise i found it

#

i was just thinking about how stupid adding "Level" at the end is

analog crystal
wise stag
#

it's just not something people would put in their configs ever, so i think it wouldnt be a bad idea to ditch it?

#

just like this

analog crystal
#

No, the adding level to the string is exactly so you don't need to write it yourself

#

Though, it all needs to not be case sensitive which I forgot about

#

Though actually, will LLL work with 2 moons that just differ in case?

wise stag
wise stag
wise stag
analog crystal
#

Is infernis the only moon that doesn't work with just the name?

wise stag
#

first one i tested

#

i could test others but InfernisLevel was the only thing that worked (capitals included)

#

ill retest incase im schizo

analog crystal
#

Just Infernis should work

#

Because that's what the adding level to the name should do

wise stag
#

lemme check that rq, i was under the assumption Level was needed

wise stag
analog crystal
#

Yep

wise stag
#

though will it treat examplelevel and exampleLevel the same?

#

thinking about where the lower would be placed

analog crystal
analog crystal
#

Then in the enemies and items level matching code, ensure that the level names are also lowercased before they are compared

wise stag
#

ight

#

i believe this is right for this method now atleast

analog crystal
#

Ye

#

Remember to check every use of that method to ensure you don't break anything

wise stag
#

yea

#

first one, seems good

#

well surprisingly .tolowerinvariant is used sometimes

wise stag
#

anyway i think the change works fine

#

are u able to to build me a dll with just this change for me to test:

        internal static string GetLLLNameOfLevel(string levelName)
        {
            // -> 10 Example
            string newName = StripSpecialCharacters(GetNumberlessPlanetName(levelName));
            // -> Example
            if (!newName.EndsWith("Level", true, CultureInfo.InvariantCulture))
                newName += "Level";
            // -> ExampleLevel
            newName = newName.ToLowerInvariant();
            // -> examplelevel
            return newName;
        }
``` 🥺
analog crystal
analog crystal
wise stag
#

fine, i might as well actualyl clone the repo for once

#

if i cant clone it properly though its on you

analog crystal
#

fork, then clone

wise stag
#

how fork SmileBecauseThisIsFine

analog crystal
#

the fork button in github

#

then you just clone that fork

wise stag
#

which branch should i fork

analog crystal
#

main is probably good

#

okay I believe you can do this, good luck!

#

and when you are ready with the changes, open a PR for the branch on your fork where your changes are

wise stag
#

yee

wise stag
#

@analog crystal strugglign a bit with the csproj

analog crystal
#

what specifically

wise stag
#

these two just kind of not doing anything

#

i dunno where ProjectDir is though

analog crystal
#

they are supposed to not do anything

#

it's for CI

#

so gihtub actions

wise stag
#

oh, then how do i get reference to the game's scripts?

analog crystal
#

csproj.user file, check the readme

wise stag
#

nvm just had to reload vsc

#

yeah i did the .user which was why i was confused

analog crystal
#

oke

wise stag
#

vsc a lil stoopid

analog crystal
#

ye

wise stag
#

okay nice building works

#

now how do i make the mod delete itself in the PR

thorny shuttle
#

:(

wise stag
#

@analog crystal made the PR, everything seemed okay in my logs, my parser, ingame on the custom moon, and other vanilla levels

analog crystal
#

oke I'll take a look

analog crystal
wise stag
#

lol

#

sure

analog crystal
# wise stag

why can't discord handle this video properly lol

wise stag
#

handles it perfectly

analog crystal
#

well yeah if you call that perfect

#

or maybe it does indeed handle it too perfectly

wise stag
#

but yeah can't find where to put the mod's version

analog crystal
#

you don't put the actual mod version anywhere, that's handled by MinVer

wise stag
#

this is the current version and there's nothing there lol

#

ah ic

analog crystal
#

so when I make a release, I set the version in the tag and minver takes that

wise stag
#

anyway did it

analog crystal
#

okay nice

#

okay it's released

wise stag
#

ty

#

@hot light @cobalt mango the spawn weights in CR not working should be fixed now, blame me if LL breaks

hot light
#

good shit, both of you

feral cape
reef wolf
#

this is almost exactly the idea I had

#

a defense robot with a minigun

#

same bulky design

wise stag
#

Lol I'm surprised u could see the minigun

reef wolf
#

its because its almost identical to the image i had in my head

wise stag
reef wolf
reef wolf
#

stop combing my BRAIN

visual perch
wise stag
#

We went into your brain for this one

visual perch
reef wolf
#

STAPH

cedar plinth
#

a small taste of your stinky world

wise stag
#

And also rodrigo hated how bad sentinel was for its design

reef wolf
#

wait how, there’s nothing in there

wise stag
reef wolf
#

its called sentinel

#

?

wise stag
#

Not the thing we're making no

cedar plinth
#

not this guy

wise stag
#

But there's an enemy called sentinel

cedar plinth
#

the actual other mod

#

yeah

reef wolf
#

oh yah

wise stag
#

Similar design ish

cedar plinth
#

he's..

#

special.

#

(annoying and has a bizarre ai)

reef wolf
#

jusy like meee

cedar plinth
#

ive never liked the sentinel

#

but this is peak

reef wolf
#

“Oh man i really want to make this mod in the future”

The nefarious xu;

wise stag
#

I make everything as long as its good

#

Nothing is out of reach for me

visual perch
wise stag
#

Lol

#

If rodrigo models it....

tawny hare
#

snail cat gun

reef wolf
#

is mi

#

el greedo

cedar plinth
#

he's charging up his silly give him a sec

open laurel
# wise stag

no way... you're reviving the sentinel!? I wanted him on my robots moon but he was a bit too buggy to tolerate and also couldn't be made to NOT spawn on every moon from his super outdated config file

open laurel
#

also, I cannot seem to get the cruiser's tires to pop by running over beartraps. Is it possible CruiserImproved is altering how tires work in some way and beartraps cannot detect them as a result?

knotty lynx
#

Is it a config thing perhaps?

feral cape
#

Fortunately

open laurel
#

can a player's voodoo puppet take damage from an invisible little girl? her entity is still there and can even push the player a little bit if they step inside where her enemy entity is resting during invisible periods of her a.i. stalking phases. If your puppet walks through her in this state, would you just take damage at total random while seeing nothing, or was this thought of and accounted for?
anybody know?

open laurel
#

sorry, did I word it messily? lol

#

if nobody knows, I'mma end up finding out with what I'm building

#

I hope not obviously, damage from nowhere to you OR your vulnerable puppet would certainly annoy and confuse players

cedar plinth
#

ooh

feral cape
#

She can also push monsters while she’s invisible

#

Has lead to some very cursed moments with hygroderes

#

Although I’ve only seen it once, it nearly killed someone.

flat tusk
spark copper
fast wing
#

stupid ass mob

#

"passive" my ass

spark copper
#

i knew the original mod dev and man i wish they werent so egotistical cause theyre pretty good at their job

mild storm
#

i liked the general design but the enemy itself was a buggy mess and more annoying than scary

spark copper
#

it really doesnt matter how good you are if youre not willing to take criticism though

mild storm
#

and yeah the creator wasnt the best as ive heard

spark copper
#

id have given it the benefit of the doubt if the config file had actually worked from day one

cedar plinth
#

but it'll all be ok
for this new one is better than ever

spark copper
#

i dont know what she was thinking to be honest

cedar plinth
#

i mean look at that awesome chestplate

#

such a kind heart

open laurel
cedar plinth
#

i would assume it's most things

knotty lynx
cedar plinth
#

lolll

ashen peak
#

xd

#

cat generator

loud mica
#

Hey, question.

Can Jimothy pick up lockers?

wise stag
#

they're enemies, not hazards

loud mica
#

Ah okay cause funny interaction as Jim moved a mine and I guess moved the locker with it LAMO

#

Also I tried to show my friend Jim but we had to leave the moon cause a bunch of shit spawned on top of us.

So got any clips or meme of him?

wise stag
#

uhhhh im sure we do somewhere

young umbra
#

Hey Xu, I spotted the Ross
I know this is unrelated to CodeRebirth but still, is funni https://youtube.com/shorts/n51JXxo270M?si=jWhfcxTSy6drMwwP

#lethalcompanygame #lethalcompanygameplay #lethalcompanymodded #lethalcompanyshorts #lethalcompanymoments #lethalcompanyclips

@YourPalRoss found ya :D

Discord Server: https://discord.gg/FBFScnYu8B
TikTok: https://x.com/darkfedorap?s=21&t=824TeFmB90x_Is7960oTDA
Instagram: https://www.instagram.com/darkfedorap?igsh=MmpycW1xeTNvZmtm&utm_source=qr...

▶ Play video
wise stag
#

lol

steep sun
#

I feel wronged

#

I couldn't even leave the ship and it was a mimic

wise stag
#

lmaooo

mild storm
#

you need jimothy

valid drum
#

Unless there's an ai node on Dine that can make it spawn there cus that is definitely Dine

steep sun
#

I waited hoping for a savior

opaque spoke
steep sun
#

instead a light eater spawned and stole my ship's power to rub salt into the wound

valid drum
#

I'd probably like the Light Eater if it wasn't designed to be just annoying and unfun

#

The idea sounds cool but it's insanely op and quickly becomes a nuisance

mild storm
#

greed god forbid we get hard enemies

valid drum
#

I never said hard enemies are a bad thing

#

I love the Locker having proximity for example

#

Lol

#

and I especially respect the Light Eater for being a unique design and concept

#

Although speaking of Lega's enemies was the Lantern Keeper ever fixed? I recall Glitch getting soft locks from it

steep sun
#

I like the light eater now that it's killable

#

before that I wouldn't use it

valid drum
#

I'm still a bit unsure how I feel about it needing so many charges before it's killable

#

200 is a lot

#

lol

#

Which I suppose it depends on how quickly it gets those charges

wise stag
#

tiny mu sleeping

tender kayak
#

Holy crap i can barely even see me

mild storm
#

The itsy bitsy mu

tender kayak
#

someone get a microscope view this footage is way too dark

feral cape
#

Why did you shrink mu and turn her into a snail with legs?

wise stag
#

she deserved it

tender kayak
#

snailcats are cute so i am okay with this fate

reef wolf
tender kayak
#

hi beanie

knotty lynx
reef wolf
loud mica
#

For when spawning weights I can use moon tags right??

#

like

"vanilla:15,custom:15,tundra:25"

wise stag
#

Nope, moon tags don't work

#

Only the generic tags like all vanilla and custom, and moon names

#

I might incorporate moon tags into it later

loud mica
#

Oh okay good to know

knotty lynx
loud mica
open laurel
#

add a config option for functionalmicrowave to remove the charred baby. it's disturbing you monster 😠

ashen peak
#

why would you want to remove free food

open laurel
#

also why do the melee weapons not have a proper thunk noise when they get dropped? lol

mild storm
#

Wasnt planning on making mel but the other plush i was making was perfect for it

hot light
#

scrap or ship decor?

hot light
mild storm
#

Besties

wise stag
#

kill the one on the right

hot light
#

your right or their right?

wise stag
#

our right

valid drum
wise stag
#

no, me, lol

valid drum
#

lol

tender kayak
#

wow i had no idea xu was secretly a foxgirl the whole time

#

that's crazy

wise stag
#

was never a secret

#

also i can smell your sarcasm miles away

tender kayak
#

maybe just missed the info then

#

i miss many things

wise stag
#

mhmmm

tawny hare
tender kayak
#

:(

cobalt mango
wise stag
#

true

tender kayak
#

at least you're original

wise stag
#

say it fumo

#

say the line

#

be unoriginal

tawny hare
#

fumo

tender kayak
#

Do not say the line

hot light
wise stag
#

he said it

#

he said the line

#

fumo

tender kayak
tawny hare
tender kayak
#

Somehow never knew that

wise stag
#

lol

hot light
#

owl girl rodriga doll next

wise stag
#

replaced by goldenrigo

hot light
#

golllllld

hot light
ashen peak
hot light
next venture
#

gay ass artillery bro

#

why does it have to do this to me

next venture
young umbra
#

Xu I just wanna say

#

I fucking love it when people don't know what CodeRebirth is and I invite them to a modpack with CodeRebirth in it

#

I'll show you in a sec

#

I can't get enough of CodeRebirth genuinely

#

you did so well on it

wise stag
young umbra
#

What would I be without CodeRebirth

#

I love how people get confused by the mod

#

Like the Carnivourous plant got called "Foliath from Mowzies Mobs" and now "Piranha Plant"

#

Mowzies Mobs being a minecraft mod

wise stag
#

ic lol

hasty kelp
hasty kelp
wise stag
#

isa me

hasty kelp
#

Every time I say xu xiaolan this is my head

wise stag
#

smh

valid drum
# wise stag smh

So when Scrap-E is dead he still talks when you drop scrap, and cus he's dead he throws errors lol

#

Just by dropping scraps near him while he was dead

#

XD

wise stag
#

Hmmm

valid drum
#

I only thought he spoke before lol

wise stag
#

Him still talking was funny and intentional

valid drum
#

I just had the console up here

#

XD

wise stag
#

That though, would be a bug

valid drum
#

Yeah

#

Guessing he tries to still wanna go after the item but can't cus he's knocked out

#

Lol

valid drum
wise stag
#

lool

#

eyah you're temporarily invincible to enemies when he's holding you

#

same thing happens when a bracken grabs you, or other stuff, etc

valid drum
#

Lmao it was honestly so nice to just get thrown through Big Eyes and survive

#

I was in shock XD

flat tusk
#

items with special properties still retain them when held by the janitor, so you can give them the handheld mortar item from wesley's moons for a moving mortar

valid drum
#

that is actually hilarious

wise stag
#

oh yeah i only hide the mesh lol

#

the item's still active

flat tusk
#

does the janitor completely delete items when bringing them to a trash can? (and if so, does disabling trash cans disable this?)

wise stag
#

janitor only throws people onto the trash

#

and if the trash cans are disabled, they're not actually disabled, they're only visually disabledfor hte player

#

the items always stay with the janitor

#

it's kinda funny leaving one to roam and killing it later to see it looted the whole facility (wont actually happen, they have a fairly small range but sometimes in big loot interiors it will)

vestal python
#

i'm surprised i haven't found one that picked up one of caigan's arcade machines or something

valid drum
#

One of what?

vestal python
#

such a huge scrap surely doesn't look great inside it

valid drum
#

lol

wise stag
#

i plan on rewriting it probably

#

there was a much simpler solution than reinventing the wheel

vestal python
#

they are very big

wise stag
#

which was to use half a wheel

#

/half srs

valid drum
#

Ah yeah I've not heard of that mod

vestal python
#

it's servicable as a scrap mod

#

models are fine for the most part, but most 1 handed items use the drop sound from the clipboard when you put them away, and the arcade machine makes an EDF sound when you pick it up that gets annoying after a while

#

it also doesn't have a config so you can't really configure its spawn weights, unless theres a different way to do it since it uses LLL

flat tusk
#

how does the air control unit's spawn weight work?

wise stag
#

it picks a flat number from the max you give it, all the outside hazards dont use a curve cause of reasons

flat tusk
wise stag
#

ye

#

including 0

flat tusk
#

perhaps 9999 is not a wise number to choose for it then

wise stag
#

yeah that would be my guess

flat tusk
#

being able to choose both minimum and maximum for it would be nice but this is fine

mild storm
#

9999 is good greed

mild storm
flat tusk
wise stag
#

try might be blocking the way

#

radius has to be a bit big cuz of how fast the bullet is

flat tusk
#

this happened with multiple ac units, two on the pretty clear bridges on gratar and one in an open area on trite

wise stag
#

hmm, i might need to move the shooting point a bit more forward then, might be too close to the groun

#

ground

flat tusk
wise stag
#

the suits stay, needs to be removed through moresuits' config, i cant do anything about that part

flat tusk
#

ah

#

what are the names to put in the disabled suits list?

wise stag
#

Zort, Delilah, Betty

#

wait not betty

#

i forgor the name of seamine gal

flat tusk
wise stag
#

oh then yeah

#

it's been a hot minute since she was named, guess i forgor

flat tusk
#

config to guarantee a redwood skin on specific moons could be neat, so you could have the pale one on snow moons and red on desert moons? maybe a bit specific though

wise stag
#

not a bad idea, there's a couple ways to do it, moon tags is one too

flat tusk
#

spawn weights for enemies on specific modded moons don't seem to be working? only modded does and not the actual moon names

wise stag
flat tusk
wise stag
#

ill give it a try, will let you know when wesley's moons decides to load for me

flat tusk
#

does the transporter have special code to make it go inside if it spawns outside? it does this and it makes it so i can't have it as an ambient outside enemy...

wise stag
#

it goes inside and outside, it transports traps inbetween em both

#

it checks all hazards it can path to, chooses a random one, inside or outside

#

then puts it somewhere random, inside or outside

#

and repeat

flat tusk
#

oh cool

#

oh god that means it can bring a turret outside on an open moon

wise stag
#

just tested on acidir, giving redwood a spawnweight of 10 on acidir worked

#

yes

flat tusk
#

did i format the config wrong?

wise stag
#

nah that looks great to me, how are you verifing the spawn weight?

flat tusk
#

imperium

wise stag
#

i just spawn the enemy with any random dev tool and my extended logging tells me how much weight the enemy has on the moon

#

u can enable that to make sure

#

i dont grab the config values to make sure, i take em from the moon we're on

flat tusk
#

where's the logging config at

#

nevermind found it

wise stag
#

ye

flat tusk
#

someone should make a simulate command for enemies...

wise stag
#

true, wouldnt be hard either, too bad i dont like touching the terminal

flat tusk
#

curious!

wise stag
#

hm, means he has no weights on that moon for whatever reason

flat tusk
#

this mod profile is purely just imperium, wesley's moons and code rebirth (and lethalsponge)

wise stag
#

what moon and what's your config look like?

flat tusk
wise stag
#

interesting

#

and you restarted the game after applying?

flat tusk
#

yep

#

also of note: this happens across profiles, both in this testing profile and a big modpack i play that i added code rebirth to

wise stag
#

testing this rn too

flat tusk
#

forgot i spawned a second manor lord outside and got ambushed by it while walking around

wise stag
#

interesting, i also got the same warning

#

there's no way it's because you capitalised the moon names right? im testing all cases rn lol

flat tusk
wise stag
#

im gonna be annoyed if it's something like "it needs a modded weight AND a custom moon weight"

#

okay it's not that it's not capitalised

#

i gotta go to bed but i have no idea what is going wrong, ill mess with it a bunch when i wake up

amber dawn
#

Is it because of CodeRebirth?

wise stag
#

Nope

#

Update patch does almost nothing

cedar plinth
#

quick shoutout to the Fire Turtles from Content Warning

#

I hated those things

mild storm
cedar plinth
#

oh dam

wise stag
#

Okay funo

reef wolf
#

code rebirth more like code PEE birth..

tawny hare
#

ok peeanie

reef wolf
#

NO

#

im fleanie

#

Fleanie bee

cedar plinth
#

his greed was his downfall

reef wolf
reef wolf
open laurel
#

do any of the new traps such as the flash turrets emit a noise eyeless dogs can actually hear and come to investigate?

mild storm
#

how do you have the most specific questions i can never answer

#

who sent you

#

and what do they want

open laurel
#

I am building a modpack that I am trying to tune UNBELIEVABLY precisely for balance and replayability

#

I have a moon that has an interior dogs gimmick

#

if the flash turrets can alert them, that'd be such a sick combo I wanna incorporate lol

#

flash turrets apparently do not 😭

#

and puppets do not seem to take damage from invisible little girls, so that is good

#

oh wait...

#

yes they DO!

#

but only...

#

if they are KICKED into an invisible little girl

#

interesting

#

kicked against a wall is 0 damage, kicked through an invisible little girl is 25 damage

wise stag
#

@flat tusk figured out the config thing, lethallib needs a modded or custom weight before allowing you to give weight to any modded levels

#

dumb af, and it'll be fixed on coderebirth's end, but u can just do like custom:0 on the config

#

(i think, im testing that rn, but custom:1 worked)

flat tusk
#

odd

wise stag
#

yeah, custom:0 works

#

okay nvm, even without it it works 💀

#

it cant be because manor lord's name has a space in it is it?

reef wolf
#

xuimama.... that name...

#

horrors

mild storm
#

Bee knee

flat tusk
reef wolf
#

when are we gonna get high heel xu's? or perhaps a trip to the xu, to see manuls.

wise stag
#

without the vanilla:10 it doesnt work

#

man i hate LL

#

next update ill be manually adding vanilla:0,custom:0 to everyone's config's just in fucking case 😭

#

@lapis flax i feel your debugging hell

reef wolf
#

OUGH

#

creature..

wise stag
#

this works

#

this doesnt

reef wolf
#

odd

wise stag
# wise stag this works

@analog crystal before i look into it as a sort of LL bug, is there any valid reason why LL doesnt accept any weight for moons if vanilla and/or custom dont have a weight?

wise stag
#

i think i found it Dead

wise stag
#

LL code hurts me on a personal level

#

i can now see why someone wouldnt wanna maintain this

reef wolf
#

the horror

wise stag
#

@analog crystal double ping-o, i made another PR, it's a bit so please look over it when u can

#

imma go eat now

#

ill take a look at items after to see if they also have the same issue, hoping not

#

oh and the specific problem i solved was that when it was checking whether there was validity to add an enemy anywhere, it was checking the non-LLL name with the LLL-name

#

you can see it in the 3rd line here

#

name hadn't been replaced by the LLL name yet

#

oh boy, item stuff is nearly the exact same code

#

just somehow actually worse

#

Now just gotta test these, thankfully it was basically copy-paste

#

alright, did same fix to items

#

now to go back to working on coderebirth as i should've been sadge

flat tusk
#

despite having a ship range of 20, a redwood stepped inside the ship and instantly killed someone inside

wise stag
#

im gonna check if i ever actually forgor about that ship range thing, closing the door will prevent im from being able to collide with people inside the ship though

#

oh for ship range he only doesnt target enemies near the ship so doesnt go running over there, lol

#

i can change that but ideally you'd use the ship, close the doors to prevent him from harming you, etc

flat tusk
#

it's not very clear you have to close the doors

open laurel
#

just curious, how close is the update that will fix money spawns so they aren't tiny and sideways and ungrabbable?

wise stag
wise stag
open laurel
#

😦

#

my beautiful coin-hunt moons will be non-functional until then 😭

#

out of deeper curiosity... what upcoming changes have been revealed? any official list of impending content? or just what people can scrounge together lurking this channel?

wise stag
#

kind of

#

#mod-showcase message

#

this was released a bit back

tawny hare
open laurel
#

so... scrounged together from lurking seems to be the answer lol

flat tusk
wise stag
#

Maybe probably

long foxBOT
wise stag
#

i cant stress this enough btw

#

some stuff, likely most or all, will reset

vestal python
#

oh man

#

i didnt see it the first time around

wise stag
#

ill give this warning like a few days before the update comes btw

#

it's still like a month away

feral cape
# wise stag this works

So if I understand correctly if you don’t list vanilla:0,custom:0 before modded moons it just doesn’t work?

wise stag
feral cape
reef wolf
#

code unbirthed

#

all the enemies died

analog crystal
#

(also this is why we wanted to make ContentLib)

wise stag
analog crystal
#

we should just get it into a releasable state and not care about perfection too much, perfection is why we didn't get any version done for the enemy module yet

#

@wise stag I checked the code and it looks fine, so I'll push it

wise stag
#

Tanks

wise stag
analog crystal
#

ye

#

also should ask raz how he's doing

formal sinew
#

"Grrrr I HATE it when the men are stalking!!!" - Rodrigo probably.

autumn pagoda
mild storm
#

The code is rebirthed

#

Current pace, this bug fix update will take us another month or two, xu has alot to code

#

Again just a bug fix update, no new enemies whatsoever greed

#

Nothing big and exciting

wise stag
#

Expect us to actually get rid of like 5 enemies instead

woeful solar
mild storm
#

Its for performance

#

Clearly

woeful solar
#

not my jimothy SlimePensive

formal sinew
#

Nah it's a texture glitch trust, you are known for being glitchy after all.

narrow rune
mild storm
#

Not related, just funny truck

tawny hare
#

yuppie

narrow rune
#

cool trunk

reef wolf
tropic sage
mild storm
#

Woe crab upon ye

reef wolf
loud mica
#

I heard something about modded levels not working, what's the issue??

#

With lethallib

mild storm
#

basically you cant add weights to enemies on custom moons unless you set a vanilla weight

#

so you absolutely need to have "vanilla:x"

#

in the config

#

and if you absolutely dont want an enemy on a vanilla moon, you have to set vanilla:0

#

otherwise not having vanilla wont work

loud mica
#

OH okay but lockers work fine though-

#

wait I forgot I updated LL

#

lol

#

as I was testing it

#

wait let me check

#

oh yeah the update fixed it

sacred stone
sacred stone
#

the biggest

mild storm
feral cape
#

Can you remove all the content in CodeRebirth and turn it into a bugfix mod?

#

Repost ButteryFixes if you need to I’m sure nobody will notice greed

mild storm
#

were only a bug fix mod for vanilla now

feral cape
#

Thanks

#

All the features in the mod were bothering me and I didn’t feel like uninstalling it

thorny shuttle
#

sooo

#

when are we removing the content but keeping the bug fixes for said content

loud mica
#

peacekeeper supremacy

#

I'm curious on what he'll do-

ashen peak
#

punch u

#

thats it, no other function

#

no intelligent ai or intuitive counterplay, u just get punched

mild storm
#

greed thats ai

#

Not real

sour tree
#

Would it be possible to lessen the vegetation on baren planets like exp

#

I mean...

#

How would it grow

#

Makes no sense

#

Everything is dead for the most part

reef wolf
mild storm
#

This isnt the salted beef concept sketch

#

Because ot doesnt exist

reef wolf
#

yeah thats him

mild storm
worn nacelle
#

the one on the left right

hot light
#

Peacekeeper, huh? looks fuckin badass

tawny hare
reef wolf
feral cape
loud mica
#

Hey, question do the normal configuration of the redwood spawns actually mean anything as in they're balanced or just mean nothing?

mild storm
#

Hi bak

#

Im Rotundus the everlasting

wise stag
#

hi, im xu, who spent the last week doing this on unity

mild storm
#

Clearly for bug fixing

wise stag
#

i can almost finally get rid of my config file 🥲

#

1200 lines of annoying ass code no more

loud mica
#

nice

#

oh is like the redwood spawns balance or I can tweak to however I like

wise stag
#

I've messed with the config so much this last week I dont know if we ever balanced the redwoods spawn weight

#

The new system will give me a chance to balance it as eventually everyone's configs will be reset

#

But just check the current config

#

If its more than just vanilla and custom

#

Then it's decently balanced

loud mica
#

as in they spawn more often than normal giants?

mild storm
#

I did defaults for redwood on vanilla moons at one point

loud mica
#

Mainly I want to make them make sense

wise stag
#

If there's defaults they probably made sense to us, I can't guarantee they'll make sense to you

loud mica
#

okay, also i noticed that titans aren't eating giants

wise stag
#

Redwood titan might be a little bugged rn after it does a Job while targeting an enemy, but it should be targeting from the start just fine

#

Fixed in dev version

loud mica
#

Ah okay so probably fixed in the next month big bugfix update

tropic sage
#

well maybe it should learn to target enemies outside of work

loud mica
#

LAMO

#

OH question, I know the redwoods can eat old birds but what else can they eat??

loud mica
#

Thank you for this information

cedar plinth
#

i think they can eat the giants?

#

forgor

loud mica
#

yea that I know lol

cedar plinth
#

i know that the giant specimens one eats the driftwood

#

but driftwood isn't here yet

loud mica
#

I think I have good weight for the redwood for 3 of distinct variety moons but I'm gonna test each moon and see if it works/balanced

loud mica
#

tested it and tweaked it to be fairer-

Not sure about vanilla moons.

As for the janitor I made them like rarer version of the lootbug

cedar plinth
#

(blood warning)
Find the grape!

tender kayak
#

collect my grapes

hot light
#

just a duck

autumn pagoda
cedar plinth
#

neep norp

ashen peak
#

boy why u so GnarpyTrue

hot light
reef wolf
hot light
#

it's you

cedar plinth
#

no

#

snailcat isnt stinky

tawny hare
cedar plinth
#

i was requested to give him a blunt

wise stag
#

fully editor generated configs, finally

#

also if you disable the duck, it deletes all other config entries since anything other than Enabled relies on the enemy/item's existence

ashen peak
#

do you still plan on making the ducks audio not play globally at some point? plink

wise stag
#

i mean the spawn audio playing globally is intended

#

so idk

ashen peak
#

oh, i thought you mentioned wanting to make it just play in a range from the duck instead

#

ive found it a tiny bit irritating tbh, but thats just me. it would be nice to have as a config option if you ever feel like boiled

feral cape
#

It’s jarring and objectively funny

wise stag
wise stag
mild storm
ashen peak
#

i know it's intended, i was asking because of this, i guess i meant to ask if xu still has interest in adding a config

wise stag
#

It depends if rodrigo wants to make it a config tbh

mild storm
#

greed config to make it louder

wise stag
#

Rodrigo will write the config since its all in the editor now

mild storm
#

greed nuh uh

loud mica
flat tusk
#

scrolling through items in your hotbar removes the control tooltips from the hoverboard

wise stag
#

I didnt want the hoverboard controls to be too invasive (complaints from people in the past) so that's why

flat tusk
#

are cutieflies broken/wip? they can't be scanned and have zero animations

wise stag
#

Uhh they should be working, I haven't seen em in a while, mightve broken somehow in one of the last few updates

#

They've been completely redone with new model and animations for next update anyway

hot light
#

babbit

open laurel
#

you know I never actually asked when I should have... how do you spawn bell crab gal? she isn't in my store page list. Am I blind and she has a config section and is just disabled by default or something and I never turned her on?

mild storm
#

its Hermit in the store

feral cape
#

Is this mod updated for the most recent repo update?

open laurel
rare wasp
#

how exactly do the hazard spawn curves work?

#

and how do I get some hazards to spawn on specific moons

feral cape
wise stag
ancient ice
#

I’m trying to practice rapping about random shit

So like

Don’t be suprised if I pull up with a code rebirth song or something 😭

Dawg my vocal chords are destroyed after screaming with the boys on lethal

wise stag
#

lmao

cedar plinth
#

remember that one stupid rap thing where it just repeats "[topic] song" before saying absolute nonsense LMAO

next venture
ancient ice
feral cape
# ancient ice 🤖

I can’t listen to it at the minute can someone describe this using onomatopoeia?

reef wolf
ancient ice
feral cape
#

Looks like it sounds fire, you did a great job @ancient ice

fast wing
#

Whats different about the redwood titan

#

In this pack

wise stag
#

more animations and better model

cedar plinth
#

it's just better

ancient ice
#

i'm like commited now

mild storm
#

this has to classify as some kind of torture method plink

ancient ice
lost notch
# next venture

Ooh nice raindrop effect on the HUD, is that part of that HUD mod or something else?

#

Also I would like to second the "reducing volume on swrds propellors" config request from last year, because it bugs out in orbit sometimes and plays the propellor sound to clients. I am told it's quite loud!

mild storm
#

And besides storing the gal and then taking them out of storage should fix it

lost notch
#

Ah so you're right, mb. I got my wires crossed. The propellor sound does still do that ofc, I gotta turn it down more. The other sound thing that was not fixable and I had meant to mention was the walking sounds.

Really, other than maybe some bugfixes, my only requests for the gals would be

  1. full control over their volume bc DAMN SHE STOMPIN
  2. ability to send them back to the ship from anywhere so you're not "stuck" with them until you yourself go back to their station.
mild storm
#

For the first point we could probably make the sound config affect all sounds. But the second were not gonna consider. Plus this is not priority currently since were focused on the major bug fix update

lost notch
#

No worries. I suppose if all the audio were adjustable it wouldn't really matter as much anyways. Thank you!

crude vale
next venture
#

immersive visors

crude vale
#

thanksu

#

wait i just looked for the mod i can't find it on thunderstore

#

is it a deprecated mods or is it named differently ?

feral cape
#

I recommend tweaking the config

wise stag
#

i dun remember who, but a few people wanted content tags to work on my stuff

#

couldnt do it on my end as i believe LLL gets its extended levels and/or the extendedlevels' content tags after mods load (@hazy thicket correct me if im wrong but i couldnt find any content tag stuff anywhere with my logging while my plugin was loading).
so im probably going to just add it natively in LL, it's a better solution than just keep it in my mod

mild storm
#

Nobody said that

wise stag
#

nou

hazy thicket
#

you can sample content tags via lll a few ways

wise stag
#

that makes sense, i saw a global dict for tags and levels iirc so i might be using that, either that or im just gonna sample through all extendedlevels, i think LL is late enough that you'd have populated your extendedlevel list

hazy thicket
#
        public static List<ExtendedContent> GetAllExtendedContentsByTag(string tag)
        {
            if (globalcontentTagExtendedContentDictionary.TryGetValue(tag, out List<ExtendedContent> extendedContents))
                return (extendedContents);
            else
                return (new List<ExtendedContent>());
        }
#

damn im cute with it

wise stag
#

lol yeah, that should work hopefully

wise stag
#

i think i got tag name stuff working

#

it was a bit of a pain tbh but it should work

#

does anyone have an example of some modded moons with some tags i could test with?

knotty lynx
reef wolf
#

intrigued.

wise stag
reef wolf
#

I think generic tags all his moons

wise stag
#

able to register LL items and LL enemies into moons via content tags

#

cuz rn it's either modded, vanilla or moon name

reef wolf
#

so you know exactly what you are getting

wise stag
#

that's great, ill give that a test soon

mild storm
#

Tag, youre it

reef wolf
wise stag
#

@reef wolf tag you're it

reef wolf
#

im not it

#

im

#

beanie

#

common mistake

mild storm
#

It greed

wise stag
#

It SnailCatGreed

reef wolf
#

chat I am cursed with having so many fully planned great concepts and being unable to make them..

#

I even have a rival for snailcat…

mild storm
#

Now hand those ideas over plink

reef wolf
#

where exactly shall i… it will require alot of yappling

#

and im on phone rn so id rather not explode my fingers trying to type it

wise stag
#

just speak it

reef wolf
#

im stupid i cannaett

mild storm
#

greed yapnie

reef wolf
#

im also in schoo..

reef wolf
#

trust

mild storm
#

Mu finally got a yap competitor

reef wolf
#

i am THE yapper but i keep it to myself

reef wolf
#

i literally have 8 moons, 2 interiors, 5+ enemies and a ton of scrap concepts entirely decided in my mind

#

And no plan on ever doing them

wise stag
#

if you were really a yapper

#

you wouldnt be able to keep it to yourself

reef wolf
#

the yappening…

wise stag
#

a real yapper would be yapping while being thrown into a volcano

gusty kiln
#

Question is it normal that the airthingy unit tries to shoot you when you are on a railing or jumping?

mild storm
#

Yeah cuz you arent considered on the ground

reef wolf
#

here ill share the NAMES of the creatures right now

Leaf Cat

Bramblebulb giant

L.A.R.R - E. (Pronounced larry)

Palisades

Face eaters

#

You guys can guess what the leaf cat looks like

#

The rest are hard to explain rn so ill say it later

mild storm
reef wolf
#

I will say larr-e stands for long arm ranged rocket exterminator

#

scary larry

#

(hes actually quite silly)

#

Here ill explain face eaters quickly

mild storm
#

Larry scary

reef wolf
#

basically they are creatures with a skinny, dark body but large hexagon like head, that resembles a black and white smiley face on one side (like how the abdomens of some spiders look like a smiley face)

#

but it actually splits down the middle to reveal a giant vertical mouth and a barbed tounge